wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 #undef APIENTRY
31 #undef CALLBACK
32 #undef WINAPI
33
34 /* Redefines the constants */
35 #define CALLBACK    __stdcall
36 #define WINAPI      __stdcall
37 #define APIENTRY    WINAPI
38
39 #include <stdarg.h>
40
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
43 #define COBJMACROS
44 #include "windef.h"
45 #include "winbase.h"
46 #include "wingdi.h"
47 #include "wine/debug.h"
48 #include "d3d8.h"
49 #include "wine/wined3d_interface.h"
50
51 /* Device caps */
52 #define MAX_SHADERS        64
53
54 /* CreateVertexShader can return > 0xFFFF */
55 #define VS_HIGHESTFIXEDFXF 0xF0000000
56
57 /* ===========================================================================
58     Macros
59    =========================================================================== */
60 /* Not nice, but it lets wined3d support different versions of directx */
61 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
62     _pWineCaps->DeviceType                        = &_pD3D8Caps->DeviceType; \
63     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
64     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
65     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
66     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
67     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
68     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
69     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
70     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
71     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
72     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
73     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
74     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
75     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
76     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
77     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
78     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
79     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
80     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
81     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
82     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
83     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
84     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
85     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
86     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
87     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
88     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
89     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
90     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
91     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
92     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
93     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
94     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
95     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
96     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
97     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
98     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
99     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
100     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
101     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
102     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
103     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
104     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
105     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
106     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
107     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
108     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
109     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
110     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
111     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
112     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
113     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
114     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
115
116 /* Direct3D8 Interfaces: */
117 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
118 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
119 typedef struct IDirect3D8Impl IDirect3D8Impl;
120 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
121 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
122 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
123 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
124 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
125 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
126 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
127 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
128 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
129
130 /** Private Interfaces: */
131 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
132 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
133 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
134 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
135
136 /* Advance declaration of structures to satisfy compiler */
137 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
138
139 /* ===========================================================================
140     The interfactes themselves
141    =========================================================================== */
142
143 /* ---------- */
144 /* IDirect3D8 */
145 /* ---------- */
146
147 /*****************************************************************************
148  * Predeclare the interface implementation structures
149  */
150 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
151
152 /*****************************************************************************
153  * IDirect3D implementation structure
154  */
155 struct IDirect3D8Impl
156 {
157     /* IUnknown fields */
158     const IDirect3D8Vtbl   *lpVtbl;
159     LONG                    ref;
160
161     /* The WineD3D device */
162     IWineD3D               *WineD3D;
163 };
164
165 /* ---------------- */
166 /* IDirect3DDevice8 */
167 /* ---------------- */
168
169 /*****************************************************************************
170  * Predeclare the interface implementation structures
171  */
172 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
173
174 /*****************************************************************************
175  * IDirect3DDevice8 implementation structure
176  */
177 struct IDirect3DDevice8Impl
178 {
179     /* IUnknown fields */
180     const IDirect3DDevice8Vtbl   *lpVtbl;
181     LONG                         ref;
182 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
183     IWineD3DDevice               *WineD3DDevice;
184     IDirect3DVertexShader8Impl   *vShaders[MAX_SHADERS];
185 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
186     UINT                          baseVertexIndex;
187 };
188
189 /* ---------------- */
190 /* IDirect3DVolume8 */
191 /* ---------------- */
192
193 /*****************************************************************************
194  * Predeclare the interface implementation structures
195  */
196 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
197
198 /*****************************************************************************
199  * IDirect3DVolume8 implementation structure
200  */
201 struct IDirect3DVolume8Impl
202 {
203     /* IUnknown fields */
204     const IDirect3DVolume8Vtbl *lpVtbl;
205     LONG                        ref;
206
207     /* IDirect3DVolume8 fields */
208     IWineD3DVolume             *wineD3DVolume;
209 };
210
211 /* ------------------- */
212 /* IDirect3DSwapChain8 */
213 /* ------------------- */
214
215 /*****************************************************************************
216  * Predeclare the interface implementation structures
217  */
218 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
219
220 /*****************************************************************************
221  * IDirect3DSwapChain8 implementation structure
222  */
223 struct IDirect3DSwapChain8Impl
224 {
225     /* IUnknown fields */
226     const IDirect3DSwapChain8Vtbl *lpVtbl;
227     LONG                           ref;
228
229     /* IDirect3DSwapChain8 fields */
230     IWineD3DSwapChain             *wineD3DSwapChain;
231 };
232
233 /* ----------------- */
234 /* IDirect3DSurface8 */
235 /* ----------------- */
236
237 /*****************************************************************************
238  * Predeclare the interface implementation structures
239  */
240 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
241
242 /*****************************************************************************
243  * IDirect3DSurface8 implementation structure
244  */
245 struct IDirect3DSurface8Impl
246 {
247     /* IUnknown fields */
248     const IDirect3DSurface8Vtbl *lpVtbl;
249     LONG                         ref;
250
251     /* IDirect3DSurface8 fields */
252     IWineD3DSurface             *wineD3DSurface;
253 };
254
255 /* ------------------ */
256 /* IDirect3DResource8 */
257 /* ------------------ */
258
259 /*****************************************************************************
260  * Predeclare the interface implementation structures
261  */
262 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
263
264 /*****************************************************************************
265  * IDirect3DResource8 implementation structure
266  */
267 struct IDirect3DResource8Impl
268 {
269     /* IUnknown fields */
270     const IDirect3DResource8Vtbl *lpVtbl;
271     LONG                          ref;
272
273     /* IDirect3DResource8 fields */
274     IWineD3DResource             *wineD3DResource;
275 };
276 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
277
278 /* ---------------------- */
279 /* IDirect3DVertexBuffer8 */
280 /* ---------------------- */
281
282 /*****************************************************************************
283  * Predeclare the interface implementation structures
284  */
285 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
286
287 /*****************************************************************************
288  * IDirect3DVertexBuffer8 implementation structure
289  */
290 struct IDirect3DVertexBuffer8Impl
291 {
292     /* IUnknown fields */
293     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
294     LONG                              ref;
295
296     /* IDirect3DResource8 fields */
297     IWineD3DVertexBuffer             *wineD3DVertexBuffer;
298 };
299
300 /* --------------------- */
301 /* IDirect3DIndexBuffer8 */
302 /* --------------------- */
303
304 /*****************************************************************************
305  * Predeclare the interface implementation structures
306  */
307 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
308
309 /*****************************************************************************
310  * IDirect3DIndexBuffer8 implementation structure
311  */
312 struct IDirect3DIndexBuffer8Impl
313 {
314     /* IUnknown fields */
315     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
316     LONG                             ref;
317
318     /* IDirect3DResource8 fields */
319     IWineD3DIndexBuffer             *wineD3DIndexBuffer;
320 };
321
322 /* --------------------- */
323 /* IDirect3DBaseTexture8 */
324 /* --------------------- */
325
326 /*****************************************************************************
327  * IDirect3DBaseTexture8 implementation structure
328  */
329 struct IDirect3DBaseTexture8Impl
330 {
331     /* IUnknown fields */
332     const IDirect3DBaseTexture8Vtbl *lpVtbl;
333     LONG                   ref;
334
335     /* IDirect3DResource8 fields */
336     IWineD3DBaseTexture             *wineD3DBaseTexture;
337 };
338
339 /* --------------------- */
340 /* IDirect3DCubeTexture8 */
341 /* --------------------- */
342
343 /*****************************************************************************
344  * Predeclare the interface implementation structures
345  */
346 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
347
348 /*****************************************************************************
349  * IDirect3DCubeTexture8 implementation structure
350  */
351 struct IDirect3DCubeTexture8Impl
352 {
353     /* IUnknown fields */
354     const IDirect3DCubeTexture8Vtbl *lpVtbl;
355     LONG                   ref;
356
357     /* IDirect3DResource8 fields */
358     IWineD3DCubeTexture             *wineD3DCubeTexture;
359 };
360
361 /* ----------------- */
362 /* IDirect3DTexture8 */
363 /* ----------------- */
364
365 /*****************************************************************************
366  * Predeclare the interface implementation structures
367  */
368 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
369
370 /*****************************************************************************
371  * IDirect3DTexture8 implementation structure
372  */
373 struct IDirect3DTexture8Impl
374 {
375     /* IUnknown fields */
376     const IDirect3DTexture8Vtbl *lpVtbl;
377     LONG                   ref;
378
379     /* IDirect3DResourc8 fields */
380     IWineD3DTexture             *wineD3DTexture;
381 };
382
383 /* ----------------------- */
384 /* IDirect3DVolumeTexture8 */
385 /* ----------------------- */
386
387 /*****************************************************************************
388  * Predeclare the interface implementation structures
389  */
390 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
391
392 /*****************************************************************************
393  * IDirect3DVolumeTexture8 implementation structure
394  */
395 struct IDirect3DVolumeTexture8Impl
396 {
397     /* IUnknown fields */
398     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
399     LONG                   ref;
400
401     /* IDirect3DResource8 fields */
402     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
403 };
404
405 /* ----------------------- */
406 /* IDirect3DStateBlockImpl */
407 /* ----------------------- */
408
409 /* TODO: Generate a valid GUIDs */
410 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
411 DEFINE_GUID(IID_IDirect3DStateBlock8, 
412 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
413
414 DEFINE_GUID(IID_IDirect3DVertexShader8,
415 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
416
417 DEFINE_GUID(IID_IDirect3DPixelShader8,
418 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
419
420
421 /*****************************************************************************
422  * IDirect3DStateBlock8 interface
423  */
424 #define INTERFACE IDirect3DStateBlock8
425 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
426 {
427     /*** IUnknown methods ***/
428     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
429     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
430     STDMETHOD_(ULONG,Release)(THIS) PURE;
431     /*** IDirect3DStateBlock9 methods ***/
432     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
433     STDMETHOD(Capture)(THIS) PURE;
434     STDMETHOD(Apply)(THIS) PURE;
435 };
436 #undef INTERFACE
437
438 /*** IUnknown methods ***/
439 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
440 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
441 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
442 /*** IDirect3DStateBlock9 methods ***/
443 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
444 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
445 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
446
447 /*****************************************************************************
448  * Predeclare the interface implementation structures
449  */
450 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
451
452 /*****************************************************************************
453  * IDirect3DStateBlock implementation structure
454  */
455 typedef struct  IDirect3DStateBlock8Impl {
456     /* IUnknown fields */
457     const IDirect3DStateBlock8Vtbl *lpVtbl;
458     LONG                   ref;
459
460     /* IDirect3DResource8 fields */
461     IWineD3DStateBlock             *wineD3DStateBlock;
462 } IDirect3DStateBlock8Impl;
463
464 /*****************************************************************************
465  * IDirect3DVertexShader9 interface
466  */
467 #define INTERFACE IDirect3DVertexShader8
468 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
469 {
470     /*** IUnknown methods ***/
471     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
472     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
473     STDMETHOD_(ULONG,Release)(THIS) PURE;
474     /*** IDirect3DVertexShader9 methods ***/
475     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
476     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
477 };
478 #undef INTERFACE
479
480 /*** IUnknown methods ***/
481 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
482 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
483 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
484 /*** IDirect3DVertexShader8 methods ***/
485 #define IDirect3DVertexShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
486 #define IDirect3DVertexShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
487
488 /* ------------------------- */
489 /* IDirect3DVertexShader8Impl */
490 /* ------------------------- */
491
492 /*****************************************************************************
493  * IDirect3DPixelShader9 interface
494  */
495 #define INTERFACE IDirect3DPixelShader8
496 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
497 {
498     /*** IUnknown methods ***/
499     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
500     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
501     STDMETHOD_(ULONG,Release)(THIS) PURE;
502     /*** IDirect3DPixelShader8 methods ***/
503     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
504     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
505 };
506 #undef INTERFACE
507
508 /*** IUnknown methods ***/
509 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
510 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
511 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
512 /*** IDirect3DPixelShader8 methods ***/
513 #define IDirect3DPixelShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
514 #define IDirect3DPixelShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
515
516
517 /*****************************************************************************
518  * Predeclare the interface implementation structures
519  */
520 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
521
522 /*****************************************************************************
523  * IDirect3DVertexShader implementation structure
524  */
525
526 struct IDirect3DVertexShader8Impl {
527   const IDirect3DVertexShader8Vtbl *lpVtbl;
528   LONG ref;
529
530   IWineD3DVertexShader             *wineD3DVertexShader;
531 };
532
533
534 /* ------------------------ */
535 /* IDirect3DPixelShaderImpl */
536 /* ------------------------ */
537
538
539 /*****************************************************************************
540  * Predeclare the interface implementation structures
541  */
542 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
543
544 /*****************************************************************************
545  * IDirect3DPixelShader implementation structure
546  */
547 typedef struct IDirect3DPixelShader8Impl {
548     const IDirect3DPixelShader8Vtbl *lpVtbl;
549     LONG                             ref;
550
551     /* The device, to be replaced by an IDirect3DDeviceImpl */
552     IWineD3DPixelShader             *wineD3DPixelShader;
553 } IDirect3DPixelShader8Impl;
554
555 /**
556  * Internals functions
557  *
558  * to see how not defined it here
559  */ 
560  
561 /* Callbacks */
562 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
563                                          WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
564                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
565
566 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
567                                           WINED3DFORMAT  Format, D3DPOOL Pool, DWORD Usage,
568                                           IWineD3DVolume **ppVolume, 
569                                           HANDLE   * pSharedHandle);
570
571 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
572                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
573                                          DWORD MultisampleQuality, BOOL Discard,
574                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
575
576 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
577                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
578                                          DWORD MultisampleQuality, BOOL Lockable, 
579                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
580
581 #endif /* __WINE_D3DX8_PRIVATE_H */