New debug scheme with explicit debug channels declaration.
[wine] / include / windows.h
1 #ifndef __WINE_WINDOWS_H
2 #define __WINE_WINDOWS_H
3
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7
8 #include "winbase.h"
9 #include "wingdi.h"
10 #include "winuser.h"
11 #include "windef.h"
12 #include "shell.h"
13 #include "winreg.h"
14 #include "winnetwk.h"
15 #include "winver.h"
16 #include "lzexpand.h"
17 #include "shellapi.h"
18 #include "ole2.h"
19 #include "winnls.h"
20 #include "objbase.h"
21
22 #if 0
23   Where does this belong? Nobody uses this stuff anyway.
24 typedef struct {
25         BYTE i;  /* much more .... */
26 } KANJISTRUCT;
27 typedef KANJISTRUCT *LPKANJISTRUCT;
28 typedef KANJISTRUCT *NPKANJISTRUCT;
29 typedef KANJISTRUCT *PKANJISTRUCT;
30
31 BOOL16      WINAPI CheckMenuRadioButton16(HMENU16,UINT16,UINT16,UINT16,BOOL16);
32 BOOL      WINAPI CheckMenuRadioButton(HMENU,UINT,UINT,UINT,BOOL);
33 WORD        WINAPI WOWHandle16(HANDLE,WOW_HANDLE_TYPE);
34 BOOL16      WINAPI GetPrivateProfileStruct16(LPCSTR,LPCSTR,LPVOID,UINT16,LPCSTR);
35 INT16       WINAPI GetPrivateProfileSection16(LPCSTR,LPSTR,UINT16,LPCSTR);
36
37 #endif /* 0 */
38
39 #ifdef __cplusplus
40 }
41 #endif
42
43 #endif  /* __WINE_WINDOWS_H */