2 * IDirect3D8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
36 #include "d3d8_private.h"
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
39 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
51 static const D3DFORMAT device_formats[NUM_FORMATS] = {
61 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
64 /* retrieve the X display to use on a given DC */
65 inline static Display *get_display( HDC hdc )
68 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
70 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
71 sizeof(display), (LPSTR)&display )) display = NULL;
75 /* IDirect3D IUnknown parts follow: */
76 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
78 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
80 if (IsEqualGUID(riid, &IID_IUnknown)
81 || IsEqualGUID(riid, &IID_IDirect3D8)) {
82 IDirect3D8Impl_AddRef(iface);
87 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
91 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
92 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
93 ULONG ref = InterlockedIncrement(&This->ref);
95 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
100 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
101 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
102 ULONG ref = InterlockedDecrement(&This->ref);
104 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
107 IWineD3D_Release(This->WineD3D);
108 HeapFree(GetProcessHeap(), 0, This);
113 /* IDirect3D Interface follow: */
114 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
115 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
116 return IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
119 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
120 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
121 return IWineD3D_GetAdapterCount(This->WineD3D);
124 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
125 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
126 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
127 WINED3DADAPTER_IDENTIFIER adapter_id;
129 /* dx8 and dx9 have different structures to be filled in, with incompatible
130 layouts so pass in pointers to the places to be filled via an internal
132 adapter_id.Driver = pIdentifier->Driver;
133 adapter_id.Description = pIdentifier->Description;
134 adapter_id.DeviceName = NULL;
135 adapter_id.DriverVersion = &pIdentifier->DriverVersion;
136 adapter_id.VendorId = &pIdentifier->VendorId;
137 adapter_id.DeviceId = &pIdentifier->DeviceId;
138 adapter_id.SubSysId = &pIdentifier->SubSysId;
139 adapter_id.Revision = &pIdentifier->Revision;
140 adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
141 adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
143 return IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
146 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
147 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
148 return IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, D3DFMT_UNKNOWN);
151 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
152 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
153 return IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, D3DFMT_UNKNOWN, Mode, pMode);
156 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
157 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
158 return IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, pMode);
161 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
162 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
163 D3DFORMAT BackBufferFormat, BOOL Windowed) {
164 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
165 return IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
166 BackBufferFormat, Windowed);
169 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
170 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
171 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
172 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
173 return IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
174 Usage, RType, CheckFormat);
177 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
178 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
179 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
180 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
181 return IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
182 Windowed, MultiSampleType, NULL);
185 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
186 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
187 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
188 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
189 return IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
190 RenderTargetFormat, DepthStencilFormat);
193 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
194 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
195 return IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, (void *)pCaps);
198 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
199 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
200 return IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
203 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
204 const char *GL_Extensions = NULL;
205 const char *GLX_Extensions = NULL;
207 const char* gl_string = NULL;
208 const char* gl_string_cursor = NULL;
211 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
213 if (This->gl_info.bIsFilled) return;
214 This->gl_info.bIsFilled = 1;
216 TRACE_(d3d_caps)("(%p, %p)\n", This, display);
218 if (NULL != display) {
219 test = glXQueryVersion(display, &major, &minor);
220 This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
221 gl_string = glXGetClientString(display, GLX_VENDOR);
223 gl_string = glGetString(GL_VENDOR);
226 if (strstr(gl_string, "NVIDIA")) {
227 This->gl_info.gl_vendor = VENDOR_NVIDIA;
228 } else if (strstr(gl_string, "ATI")) {
229 This->gl_info.gl_vendor = VENDOR_ATI;
231 This->gl_info.gl_vendor = VENDOR_WINE;
234 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), This->gl_info.gl_vendor);
236 gl_string = glGetString(GL_VERSION);
237 switch (This->gl_info.gl_vendor) {
239 gl_string_cursor = strstr(gl_string, "NVIDIA");
240 gl_string_cursor = strstr(gl_string_cursor, " ");
241 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
242 if (*gl_string_cursor) {
246 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
247 tmp[cursor++] = *gl_string_cursor;
253 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
256 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
257 tmp[cursor++] = *gl_string_cursor;
266 gl_string_cursor = strchr(gl_string, '-');
267 if (gl_string_cursor++) {
269 /* Check if version number is of the form x.y.z */
270 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
272 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
274 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
276 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
278 /* Mark version number as malformed */
280 gl_string_cursor = 0;
282 if (!gl_string_cursor)
283 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
285 major = *gl_string_cursor - '0';
286 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
293 This->gl_info.gl_driver_version = MAKEDWORD_VERSION(major, minor);
295 FIXME_(d3d_caps)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string), This->gl_info.gl_driver_version);
297 gl_string = glGetString(GL_RENDERER);
298 strcpy(This->gl_info.gl_renderer, gl_string);
300 switch (This->gl_info.gl_vendor) {
302 if (strstr(This->gl_info.gl_renderer, "GeForce4 Ti")) {
303 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
304 } else if (strstr(This->gl_info.gl_renderer, "GeForceFX")) {
305 This->gl_info.gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
307 This->gl_info.gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
311 if (strstr(This->gl_info.gl_renderer, "RADEON 9800 PRO")) {
312 This->gl_info.gl_card = CARD_ATI_RADEON_9800PRO;
313 } else if (strstr(This->gl_info.gl_renderer, "RADEON 9700 PRO")) {
314 This->gl_info.gl_card = CARD_ATI_RADEON_9700PRO;
316 This->gl_info.gl_card = CARD_ATI_RADEON_8500;
320 This->gl_info.gl_card = CARD_WINE;
324 FIXME_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(This->gl_info.gl_renderer), This->gl_info.gl_card);
327 * Initialize openGL extension related variables
328 * with Default values
330 memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
331 This->gl_info.max_textures = 1;
332 This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
333 This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
334 This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
335 This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
337 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
341 /* Retrieve opengl defaults */
342 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
343 This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
344 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
346 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
347 This->gl_info.max_lights = gl_max;
348 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
350 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
351 GL_Extensions = glGetString(GL_EXTENSIONS);
352 TRACE_(d3d_caps)("GL_Extensions reported:\n");
354 if (NULL == GL_Extensions) {
355 ERR(" GL_Extensions returns NULL\n");
357 while (*GL_Extensions != 0x00) {
358 const char *Start = GL_Extensions;
361 memset(ThisExtn, 0x00, sizeof(ThisExtn));
362 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
365 memcpy(ThisExtn, Start, (GL_Extensions - Start));
366 TRACE_(d3d_caps)("- %s\n", ThisExtn);
371 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
372 This->gl_info.ps_arb_version = PS_VERSION_11;
373 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
374 This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
375 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
376 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
377 This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
378 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
379 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
380 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
381 This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
382 This->gl_info.max_textures = min(8, gl_max);
383 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
384 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
385 This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
386 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
387 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
388 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
389 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
390 This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
391 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
392 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
393 This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
394 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
395 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
396 This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
397 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
398 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
399 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
400 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
401 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
402 This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
403 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
404 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
405 This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
406 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
407 This->gl_info.vs_arb_version = VS_VERSION_11;
408 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
409 This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
414 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
415 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
416 This->gl_info.supported[EXT_FOG_COORD] = TRUE;
417 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
418 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
419 This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
420 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
421 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
422 This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
423 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
424 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
425 This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
426 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
427 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
428 This->gl_info.supported[EXT_STENCIL_WRAP] = TRUE;
429 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
430 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
431 This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
432 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
433 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
434 This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
435 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
436 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
437 This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
438 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
439 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
440 This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
441 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
442 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support\n");
443 This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
444 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
445 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
446 This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
447 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
448 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
449 This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
450 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
451 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
452 This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
457 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
458 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
459 This->gl_info.supported[NV_FOG_DISTANCE] = TRUE;
460 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
461 This->gl_info.ps_nv_version = PS_VERSION_11;
462 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
463 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
464 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
465 This->gl_info.supported[NV_REGISTER_COMBINERS] = TRUE;
466 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
467 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
468 This->gl_info.supported[NV_REGISTER_COMBINERS2] = TRUE;
469 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
470 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
471 This->gl_info.supported[NV_TEXGEN_REFLECTION] = TRUE;
472 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
473 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
474 This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
475 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
476 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
477 This->gl_info.supported[NV_TEXTURE_SHADER] = TRUE;
478 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
479 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
480 This->gl_info.supported[NV_TEXTURE_SHADER2] = TRUE;
481 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
482 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
483 This->gl_info.supported[NV_TEXTURE_SHADER3] = TRUE;
484 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
485 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
486 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
487 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
488 This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
494 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
495 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
496 This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
497 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
498 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
499 This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
500 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
501 This->gl_info.vs_ati_version = VS_VERSION_11;
502 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
503 This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
507 if (*GL_Extensions == ' ') GL_Extensions++;
511 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
515 if (display != NULL) {
516 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
517 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
519 if (NULL == GLX_Extensions) {
520 ERR(" GLX_Extensions returns NULL\n");
522 while (*GLX_Extensions != 0x00) {
523 const char *Start = GLX_Extensions;
526 memset(ThisExtn, 0x00, sizeof(ThisExtn));
527 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
530 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
531 TRACE_(d3d_caps)("- %s\n", ThisExtn);
532 if (*GLX_Extensions == ' ') GLX_Extensions++;
537 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
541 /* Only save the values obtained when a display is provided */
542 if (display != NULL) This->isGLInfoValid = TRUE;
546 /* Internal function called back during the CreateDevice to create a render target */
547 HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
548 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
549 DWORD MultisampleQuality, BOOL Lockable,
550 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
551 HRESULT res = D3D_OK;
552 IDirect3DSurface8Impl *d3dSurface = NULL;
554 /* Note - Throw away MultisampleQuality and SharedHandle - only relevant for d3d9 */
555 res = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)device, Width, Height,
556 Format, MultiSample, Lockable,
557 (IDirect3DSurface8 **)&d3dSurface);
559 *ppSurface = d3dSurface->wineD3DSurface;
564 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
565 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
566 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
567 IDirect3DDevice8** ppReturnedDeviceInterface) {
568 IDirect3DDevice8Impl *object;
571 XVisualInfo template;
573 WINED3DPRESENT_PARAMETERS localParameters;
575 IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
576 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
577 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
579 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
580 return D3DERR_INVALIDCALL;
583 /* Allocate the storage for the device */
584 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
585 if (NULL == object) {
586 return D3DERR_OUTOFVIDEOMEMORY;
588 object->lpVtbl = &Direct3DDevice8_Vtbl;
590 object->direct3d8 = This;
591 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
592 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
594 /* Allocate an associated WineD3DDevice object */
595 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
596 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
597 localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
598 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
599 localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
600 localParameters.MultiSampleQuality = NULL; /* New at dx9 */
601 localParameters.SwapEffect = &pPresentationParameters->SwapEffect;
602 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
603 localParameters.Windowed = &pPresentationParameters->Windowed;
604 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
605 localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
606 localParameters.Flags = &pPresentationParameters->Flags;
607 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
608 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval; /* Renamed in dx9 */
609 IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, &localParameters, &object->WineD3DDevice, (IUnknown *)object, D3D8CB_CreateRenderTarget);
611 /** use StateBlock Factory here, for creating the startup stateBlock */
612 object->StateBlock = NULL;
613 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
614 object->UpdateStateBlock = object->StateBlock;
616 /* Save the creation parameters */
617 object->CreateParms.AdapterOrdinal = Adapter;
618 object->CreateParms.DeviceType = DeviceType;
619 object->CreateParms.hFocusWindow = hFocusWindow;
620 object->CreateParms.BehaviorFlags = BehaviourFlags;
622 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
624 /* Initialize settings */
625 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
626 object->adapterNo = Adapter;
627 object->devType = DeviceType;
629 /* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
630 use different properties after that point in time. FIXME: How to handle when requested format
631 doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
632 it chooses is identical to the one already being used! */
633 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
635 /* Which hwnd are we using? */
636 whichHWND = pPresentationParameters->hDeviceWindow;
638 whichHWND = hFocusWindow;
640 object->win_handle = whichHWND;
641 object->win = (Window)GetPropA( whichHWND, "__wine_x11_whole_window" );
643 hDc = GetDC(whichHWND);
644 object->display = get_display(hDc);
646 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
647 pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
648 pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
652 /* Create a context based off the properties of the existing visual */
653 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
654 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
655 if (NULL == object->visInfo) {
656 ERR("cannot really get XVisual\n");
658 return D3DERR_NOTAVAILABLE;
660 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
661 if (NULL == object->glCtx) {
662 ERR("cannot create glxContext\n");
664 return D3DERR_NOTAVAILABLE;
668 ReleaseDC(whichHWND, hDc);
670 if (object->glCtx == NULL) {
671 ERR("Error in context creation !\n");
672 return D3DERR_INVALIDCALL;
674 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
675 whichHWND, object->glCtx, object->win, object->visInfo);
678 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
680 if (!pPresentationParameters->Windowed) {
685 memset(&devmode, 0, sizeof(DEVMODEW));
686 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
687 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
688 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
689 bpp = GetDeviceCaps(hdc, BITSPIXEL);
691 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
692 devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
693 devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
694 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
696 FIXME("Requested full screen support not implemented, expect windowed operation\n");
699 /* Make popup window */
700 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
701 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
702 pPresentationParameters->BackBufferWidth,
703 pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
706 TRACE("Creating back buffer\n");
707 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
708 then the corresponding dimension of the client area of the hDeviceWindow
709 (or the focus window, if hDeviceWindow is NULL) is taken. */
710 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
711 (pPresentationParameters->BackBufferHeight == 0))) {
714 GetClientRect(whichHWND, &Rect);
716 if (pPresentationParameters->BackBufferWidth == 0) {
717 pPresentationParameters->BackBufferWidth = Rect.right;
718 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
720 if (pPresentationParameters->BackBufferHeight == 0) {
721 pPresentationParameters->BackBufferHeight = Rect.bottom;
722 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
726 /* Save the presentation parms now filled in correctly */
727 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
730 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
731 pPresentationParameters->BackBufferWidth,
732 pPresentationParameters->BackBufferHeight,
733 pPresentationParameters->BackBufferFormat,
734 pPresentationParameters->MultiSampleType,
736 (LPDIRECT3DSURFACE8*) &object->frontBuffer);
738 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
739 pPresentationParameters->BackBufferWidth,
740 pPresentationParameters->BackBufferHeight,
741 pPresentationParameters->BackBufferFormat,
742 pPresentationParameters->MultiSampleType,
744 (LPDIRECT3DSURFACE8*) &object->backBuffer);
746 if (pPresentationParameters->EnableAutoDepthStencil) {
747 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
748 pPresentationParameters->BackBufferWidth,
749 pPresentationParameters->BackBufferHeight,
750 pPresentationParameters->AutoDepthStencilFormat,
752 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
754 object->depthStencilBuffer = NULL;
756 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
758 /* init the default renderTarget management */
759 object->drawable = object->win;
760 object->render_ctx = object->glCtx;
761 object->renderTarget = object->backBuffer;
762 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
763 object->stencilBufferTarget = object->depthStencilBuffer;
764 if (NULL != object->stencilBufferTarget) {
765 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
770 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
771 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
773 checkGLcall("glXMakeCurrent");
775 /* Clear the screen */
776 glClearColor(1.0, 0.0, 0.0, 0.0);
777 checkGLcall("glClearColor");
778 glColor3f(1.0, 1.0, 1.0);
779 checkGLcall("glColor3f");
781 glEnable(GL_LIGHTING);
782 checkGLcall("glEnable");
784 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
785 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
787 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
788 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
790 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
791 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
794 * Initialize openGL extension related variables
795 * with Default values
797 IDirect3D8Impl_FillGLCaps(iface, object->display);
799 /* Setup all the devices defaults */
800 IDirect3DDeviceImpl_InitStartupStateBlock(object);
804 { /* Set a default viewport */
808 vp.Width = pPresentationParameters->BackBufferWidth;
809 vp.Height = pPresentationParameters->BackBufferHeight;
812 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
815 /* Initialize the current view state */
816 object->modelview_valid = 1;
817 object->proj_valid = 0;
818 object->view_ident = 1;
819 object->last_was_rhw = 0;
820 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
821 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
823 /* Clear the screen */
824 IDirect3DDevice8Impl_Clear((LPDIRECT3DDEVICE8) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
829 IDirect3D8Vtbl Direct3D8_Vtbl =
831 IDirect3D8Impl_QueryInterface,
832 IDirect3D8Impl_AddRef,
833 IDirect3D8Impl_Release,
834 IDirect3D8Impl_RegisterSoftwareDevice,
835 IDirect3D8Impl_GetAdapterCount,
836 IDirect3D8Impl_GetAdapterIdentifier,
837 IDirect3D8Impl_GetAdapterModeCount,
838 IDirect3D8Impl_EnumAdapterModes,
839 IDirect3D8Impl_GetAdapterDisplayMode,
840 IDirect3D8Impl_CheckDeviceType,
841 IDirect3D8Impl_CheckDeviceFormat,
842 IDirect3D8Impl_CheckDeviceMultiSampleType,
843 IDirect3D8Impl_CheckDepthStencilMatch,
844 IDirect3D8Impl_GetDeviceCaps,
845 IDirect3D8Impl_GetAdapterMonitor,
846 IDirect3D8Impl_CreateDevice