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[wine] / include / d3d9caps.h
1 /*
2  * Copyright (C) 2002-2003 Jason Edmeades
3  *                         Raphael Junqueira
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
22
23 /*
24  * Definitions
25  */
26 #define D3DCAPS_READ_SCANLINE 0x20000
27
28 #define D3DCURSORCAPS_COLOR   1
29 #define D3DCURSORCAPS_LOWRES  2
30
31
32 #define D3DDEVCAPS2_STREAMOFFSET                        0x00000001L
33 #define D3DDEVCAPS2_DMAPNPATCH                          0x00000002L
34 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 0x00000004L
35 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  0x00000008L
36 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x00000010L
37 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                0x00000020L
38 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x00000040L
39
40 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
41 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
42 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
43 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
44 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
45 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
46 #define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
47 #define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
48 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
49 #define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
50 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
51 #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
52 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
53 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
54 #define D3DDEVCAPS_HWRASTERIZATION         0x0080000
55 #define D3DDEVCAPS_PUREDEVICE              0x0100000
56 #define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
57 #define D3DDEVCAPS_RTPATCHES               0x0400000
58 #define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
59 #define D3DDEVCAPS_NPATCHES                0x1000000
60
61 #define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
62 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
63 #define D3DFVFCAPS_PSIZE              0x100000
64
65 #define D3DLINECAPS_TEXTURE           0x01
66 #define D3DLINECAPS_ZTEST             0x02
67 #define D3DLINECAPS_BLEND             0x04
68 #define D3DLINECAPS_ALPHACMP          0x08
69 #define D3DLINECAPS_FOG               0x10
70
71 #define D3DPBLENDCAPS_ZERO            0x00000001
72 #define D3DPBLENDCAPS_ONE             0x00000002
73 #define D3DPBLENDCAPS_SRCCOLOR        0x00000004
74 #define D3DPBLENDCAPS_INVSRCCOLOR     0x00000008
75 #define D3DPBLENDCAPS_SRCALPHA        0x00000010
76 #define D3DPBLENDCAPS_INVSRCALPHA     0x00000020
77 #define D3DPBLENDCAPS_DESTALPHA       0x00000040
78 #define D3DPBLENDCAPS_INVDESTALPHA    0x00000080
79 #define D3DPBLENDCAPS_DESTCOLOR       0x00000100
80 #define D3DPBLENDCAPS_INVDESTCOLOR    0x00000200
81 #define D3DPBLENDCAPS_SRCALPHASAT     0x00000400
82 #define D3DPBLENDCAPS_BOTHSRCALPHA    0x00000800
83 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
84 #define D3DPBLENDCAPS_BLENDFACTOR     0x00002000
85
86 #define D3DPCMPCAPS_NEVER        0x01
87 #define D3DPCMPCAPS_LESS         0x02
88 #define D3DPCMPCAPS_EQUAL        0x04
89 #define D3DPCMPCAPS_LESSEQUAL    0x08
90 #define D3DPCMPCAPS_GREATER      0x10
91 #define D3DPCMPCAPS_NOTEQUAL     0x20
92 #define D3DPCMPCAPS_GREATEREQUAL 0x40
93 #define D3DPCMPCAPS_ALWAYS       0x80
94
95 #define D3DPMISCCAPS_MASKZ                      0x00000002L
96 #define D3DPMISCCAPS_LINEPATTERNREP             0x00000004L
97 #define D3DPMISCCAPS_CULLNONE                   0x00000010L
98 #define D3DPMISCCAPS_CULLCW                     0x00000020L
99 #define D3DPMISCCAPS_CULLCCW                    0x00000040L
100 #define D3DPMISCCAPS_COLORWRITEENABLE           0x00000080L
101 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x00000100L
102 #define D3DPMISCCAPS_CLIPTLVERTS                0x00000200L
103 #define D3DPMISCCAPS_TSSARGTEMP                 0x00000400L
104 #define D3DPMISCCAPS_BLENDOP                    0x00000800L
105 #define D3DPMISCCAPS_NULLREFERENCE              0x00001000L
106 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x00004000L
107 #define D3DPMISCCAPS_PERSTAGECONSTANT           0x00008000L
108 #define D3DPMISCCAPS_FOGANDSPECULARALPHA        0x00010000L
109 #define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L
110 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000L
111 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
112 #define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L
113
114
115 #define D3DPRASTERCAPS_DITHER                     0x00000001L
116 #define D3DPRASTERCAPS_PAT                        0x00000008L
117 #define D3DPRASTERCAPS_ZTEST                      0x00000010L
118 #define D3DPRASTERCAPS_FOGVERTEX                  0x00000080L
119 #define D3DPRASTERCAPS_FOGTABLE                   0x00000100L
120 #define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
121 #define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
122 #define D3DPRASTERCAPS_ZBIAS                      0x00004000L
123 #define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
124 #define D3DPRASTERCAPS_FOGRANGE                   0x00010000L
125 #define D3DPRASTERCAPS_ANISOTROPY                 0x00020000L
126 #define D3DPRASTERCAPS_WBUFFER                    0x00040000L
127 #define D3DPRASTERCAPS_WFOG                       0x00100000L
128 #define D3DPRASTERCAPS_ZFOG                       0x00200000L
129 #define D3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
130 #define D3DPRASTERCAPS_SCISSORTEST                0x01000000L
131 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
132 #define D3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
133 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
134
135 #define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
136 #define D3DPRESENT_INTERVAL_ONE                   0x00000001
137 #define D3DPRESENT_INTERVAL_TWO                   0x00000002
138 #define D3DPRESENT_INTERVAL_THREE                 0x00000004
139 #define D3DPRESENT_INTERVAL_FOUR                  0x00000008
140 #define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
141
142 #define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
143 #define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
144 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
145 #define D3DPSHADECAPS_FOGGOURAUD                  0x80000
146
147 #define D3DPTADDRESSCAPS_WRAP                     0x01
148 #define D3DPTADDRESSCAPS_MIRROR                   0x02
149 #define D3DPTADDRESSCAPS_CLAMP                    0x04
150 #define D3DPTADDRESSCAPS_BORDER                   0x08
151 #define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
152 #define D3DPTADDRESSCAPS_MIRRORONCE               0x20
153
154 #define D3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
155 #define D3DPTEXTURECAPS_POW2                     0x00000002L
156 #define D3DPTEXTURECAPS_ALPHA                    0x00000004L
157 #define D3DPTEXTURECAPS_SQUAREONLY               0x00000020L
158 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
159 #define D3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
160 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
161 #define D3DPTEXTURECAPS_PROJECTED                0x00000400L
162 #define D3DPTEXTURECAPS_CUBEMAP                  0x00000800L
163 #define D3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
164 #define D3DPTEXTURECAPS_MIPMAP                   0x00004000L
165 #define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
166 #define D3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
167 #define D3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
168 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
169 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
170
171 #define D3DPTFILTERCAPS_MINFPOINT                0x00000100
172 #define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
173 #define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
174 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD        0x00000800
175 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD         0x00001000
176 #define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
177 #define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
178 #define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
179 #define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
180 #define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
181 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
182 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
183
184 #define D3DSTENCILCAPS_KEEP                      0x01
185 #define D3DSTENCILCAPS_ZERO                      0x02
186 #define D3DSTENCILCAPS_REPLACE                   0x04
187 #define D3DSTENCILCAPS_INCRSAT                   0x08
188 #define D3DSTENCILCAPS_DECRSAT                   0x10
189 #define D3DSTENCILCAPS_INVERT                    0x20
190 #define D3DSTENCILCAPS_INCR                      0x40
191 #define D3DSTENCILCAPS_DECR                      0x80
192 #define D3DSTENCILCAPS_TWOSIDED                  0x100
193
194 #define D3DTEXOPCAPS_DISABLE                     0x0000001
195 #define D3DTEXOPCAPS_SELECTARG1                  0x0000002
196 #define D3DTEXOPCAPS_SELECTARG2                  0x0000004
197 #define D3DTEXOPCAPS_MODULATE                    0x0000008
198 #define D3DTEXOPCAPS_MODULATE2X                  0x0000010
199 #define D3DTEXOPCAPS_MODULATE4X                  0x0000020
200 #define D3DTEXOPCAPS_ADD                         0x0000040
201 #define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
202 #define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
203 #define D3DTEXOPCAPS_SUBTRACT                    0x0000200
204 #define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
205 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
206 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
207 #define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
208 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
209 #define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
210 #define D3DTEXOPCAPS_PREMODULATE                 0x0010000
211 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
212 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
213 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
214 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
215 #define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
216 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
217 #define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
218 #define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
219 #define D3DTEXOPCAPS_LERP                        0x2000000
220
221 #define D3DVTXPCAPS_TEXGEN                         0x00000001L
222 #define D3DVTXPCAPS_MATERIALSOURCE7                0x00000002L
223 #define D3DVTXPCAPS_DIRECTIONALLIGHTS              0x00000008L
224 #define D3DVTXPCAPS_POSITIONALLIGHTS               0x00000010L
225 #define D3DVTXPCAPS_LOCALVIEWER                    0x00000020L
226 #define D3DVTXPCAPS_TWEENING                       0x00000040L
227 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP               0x00000100L
228 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER       0x00000200L
229
230 #define D3DDTCAPS_UBYTE4                           0x00000001L
231 #define D3DDTCAPS_UBYTE4N                          0x00000002L
232 #define D3DDTCAPS_SHORT2N                          0x00000004L
233 #define D3DDTCAPS_SHORT4N                          0x00000008L
234 #define D3DDTCAPS_USHORT2N                         0x00000010L
235 #define D3DDTCAPS_USHORT4N                         0x00000020L
236 #define D3DDTCAPS_UDEC3                            0x00000040L
237 #define D3DDTCAPS_DEC3N                            0x00000080L
238 #define D3DDTCAPS_FLOAT16_2                        0x00000100L
239 #define D3DDTCAPS_FLOAT16_4                        0x00000200L
240
241 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  0x00000020L
242 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       0x00000080L
243 #define D3DCAPS3_COPY_TO_VIDMEM                    0x00000100L 
244 #define D3DCAPS3_COPY_TO_SYSTEMMEM                 0x00000200L
245 #define D3DCAPS3_RESERVED                          0x8000001FL
246
247 #define D3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
248 #define D3DCAPS2_FULLSCREENGAMMA                   0x00020000L
249 #define D3DCAPS2_CANRENDERWINDOWED                 0x00080000L
250 #define D3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
251 #define D3DCAPS2_RESERVED                          0x02000000L
252 #define D3DCAPS2_CANMANAGERESOURCE                 0x10000000L
253 #define D3DCAPS2_DYNAMICTEXTURES                   0x20000000L
254 #define D3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
255
256
257 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
258 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
259 #define D3DVS20_MAX_NUMTEMPS                 32
260 #define D3DVS20_MIN_NUMTEMPS                 12
261 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
262 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
263
264 #define D3DVS20CAPS_PREDICATION              (1 << 0)
265
266 #define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
267 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
268 #define D3DPS20CAPS_PREDICATION              (1 << 2)
269 #define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
270 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
271
272 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
273 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
274 #define D3DPS20_MAX_NUMTEMPS                 32
275 #define D3DPS20_MIN_NUMTEMPS                 12
276 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
277 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
278 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
279 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
280
281 #define D3DMIN30SHADERINSTRUCTIONS          512
282 #define D3DMAX30SHADERINSTRUCTIONS          32768
283
284
285 typedef struct _D3DVSHADERCAPS2_0 {
286   DWORD  Caps;
287   INT    DynamicFlowControlDepth;
288   INT    NumTemps;
289   INT    StaticFlowControlDepth;
290 } D3DVSHADERCAPS2_0;
291
292 typedef struct _D3DPSHADERCAPS2_0 {
293   DWORD  Caps;
294   INT    DynamicFlowControlDepth;
295   INT    NumTemps;
296   INT    StaticFlowControlDepth;
297   INT    NumInstructionSlots;
298 } D3DPSHADERCAPS2_0;
299
300 /*
301  * The d3dcaps9 structure
302  */
303 typedef struct _D3DCAPS9 {
304   D3DDEVTYPE          DeviceType;
305   UINT                AdapterOrdinal;
306   
307   DWORD               Caps;
308   DWORD               Caps2;
309   DWORD               Caps3;
310   DWORD               PresentationIntervals;
311   
312   DWORD               CursorCaps;
313   
314   DWORD               DevCaps;
315   
316   DWORD               PrimitiveMiscCaps;
317   DWORD               RasterCaps;
318   DWORD               ZCmpCaps;
319   DWORD               SrcBlendCaps;
320   DWORD               DestBlendCaps;
321   DWORD               AlphaCmpCaps;
322   DWORD               ShadeCaps;
323   DWORD               TextureCaps;
324   DWORD               TextureFilterCaps;
325   DWORD               CubeTextureFilterCaps;
326   DWORD               VolumeTextureFilterCaps;
327   DWORD               TextureAddressCaps;
328   DWORD               VolumeTextureAddressCaps;
329   
330   DWORD               LineCaps;
331   
332   DWORD               MaxTextureWidth, MaxTextureHeight;
333   DWORD               MaxVolumeExtent;
334   
335   DWORD               MaxTextureRepeat;
336   DWORD               MaxTextureAspectRatio;
337   DWORD               MaxAnisotropy;
338   float               MaxVertexW;
339   
340   float               GuardBandLeft;
341   float               GuardBandTop;
342   float               GuardBandRight;
343   float               GuardBandBottom;
344   
345   float               ExtentsAdjust;
346   DWORD               StencilCaps;
347   
348   DWORD               FVFCaps;
349   DWORD               TextureOpCaps;
350   DWORD               MaxTextureBlendStages;
351   DWORD               MaxSimultaneousTextures;
352   
353   DWORD               VertexProcessingCaps;
354   DWORD               MaxActiveLights;
355   DWORD               MaxUserClipPlanes;
356   DWORD               MaxVertexBlendMatrices;
357   DWORD               MaxVertexBlendMatrixIndex;
358   
359   float               MaxPointSize;
360   
361   DWORD               MaxPrimitiveCount;
362   DWORD               MaxVertexIndex;
363   DWORD               MaxStreams;
364   DWORD               MaxStreamStride;
365   
366   DWORD               VertexShaderVersion;
367   DWORD               MaxVertexShaderConst;
368   
369   DWORD               PixelShaderVersion;
370   float               PixelShader1xMaxValue;
371
372   /* DX 9 */
373   DWORD               DevCaps2;
374
375   float               MaxNpatchTessellationLevel;
376   DWORD               Reserved5;
377
378   UINT                MasterAdapterOrdinal;   
379   UINT                AdapterOrdinalInGroup;  
380   UINT                NumberOfAdaptersInGroup;
381   DWORD               DeclTypes;              
382   DWORD               NumSimultaneousRTs;     
383   DWORD               StretchRectFilterCaps;  
384   D3DVSHADERCAPS2_0   VS20Caps;
385   D3DPSHADERCAPS2_0   PS20Caps;
386   DWORD               VertexTextureFilterCaps;
387   DWORD               MaxVShaderInstructionsExecuted;
388   DWORD               MaxPShaderInstructionsExecuted;
389   DWORD               MaxVertexShader30InstructionSlots; 
390   DWORD               MaxPixelShader30InstructionSlots;
391
392 } D3DCAPS9;
393
394 #endif