2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/test.h"
28 static INT screen_width;
29 static INT screen_height;
31 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
33 static int get_refcount(IUnknown *object)
35 IUnknown_AddRef( object );
36 return IUnknown_Release( object );
39 /* try to make sure pending X events have been processed before continuing */
40 static void flush_events(void)
44 int min_timeout = 100;
45 DWORD time = GetTickCount() + diff;
49 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
50 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
51 diff = time - GetTickCount();
55 static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
57 D3DPRESENT_PARAMETERS present_parameters = {0};
58 IDirect3DDevice9 *device;
60 present_parameters.Windowed = windowed;
61 present_parameters.hDeviceWindow = device_window;
62 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
63 present_parameters.BackBufferWidth = screen_width;
64 present_parameters.BackBufferHeight = screen_height;
65 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
66 present_parameters.EnableAutoDepthStencil = TRUE;
67 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
69 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
70 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
72 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
73 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
74 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
76 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
77 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
82 static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed)
84 D3DPRESENT_PARAMETERS present_parameters = {0};
86 present_parameters.Windowed = windowed;
87 present_parameters.hDeviceWindow = device_window;
88 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
89 present_parameters.BackBufferWidth = screen_width;
90 present_parameters.BackBufferHeight = screen_height;
91 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
92 present_parameters.EnableAutoDepthStencil = TRUE;
93 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
95 return IDirect3DDevice9_Reset(device, &present_parameters);
98 #define CHECK_CALL(r,c,d,rc) \
100 int tmp1 = get_refcount( (IUnknown *)d ); \
102 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
104 trace("%s failed: %08x\n", c, r); \
107 #define CHECK_RELEASE(obj,d,rc) \
109 int tmp1, rc_new = rc; \
110 IUnknown_Release( (IUnknown*)obj ); \
111 tmp1 = get_refcount( (IUnknown *)d ); \
112 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
115 #define CHECK_REFCOUNT(obj,rc) \
118 int count = get_refcount( (IUnknown *)obj ); \
119 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
122 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
125 int count = IUnknown_Release( (IUnknown *)obj ); \
126 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
129 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
132 int count = IUnknown_AddRef( (IUnknown *)obj ); \
133 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
136 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
138 void *container_ptr = (void *)0x1337c0d3; \
139 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
140 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
141 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
142 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
145 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
147 IDirect3DBaseTexture9* texture = NULL;
148 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
149 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
152 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
153 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
155 trace("CreateTexture failed: %08x\n", hr);
157 if (texture) IDirect3DBaseTexture9_Release( texture );
160 static void test_mipmap_levels(void)
166 IDirect3D9 *pD3d = NULL;
167 IDirect3DDevice9 *pDevice = NULL;
168 D3DPRESENT_PARAMETERS d3dpp;
169 D3DDISPLAYMODE d3ddm;
171 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
172 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
173 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
174 ok(hwnd != NULL, "Failed to create window\n");
175 if (!pD3d || !hwnd) goto cleanup;
177 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
178 ZeroMemory( &d3dpp, sizeof(d3dpp) );
179 d3dpp.Windowed = TRUE;
180 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
181 d3dpp.BackBufferFormat = d3ddm.Format;
183 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
184 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
185 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
187 skip("failed to create a d3d device\n");
191 check_mipmap_levels(pDevice, 32, 32, 6);
192 check_mipmap_levels(pDevice, 256, 1, 9);
193 check_mipmap_levels(pDevice, 1, 256, 9);
194 check_mipmap_levels(pDevice, 1, 1, 1);
199 UINT refcount = IDirect3DDevice9_Release( pDevice );
200 ok(!refcount, "Device has %u references left.\n", refcount);
202 if (pD3d) IDirect3D9_Release( pD3d );
203 DestroyWindow( hwnd );
206 static void test_checkdevicemultisampletype(void)
212 IDirect3D9 *pD3d = NULL;
213 IDirect3DDevice9 *pDevice = NULL;
214 D3DPRESENT_PARAMETERS d3dpp;
215 D3DDISPLAYMODE d3ddm;
218 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
219 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
220 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
221 ok(hwnd != NULL, "Failed to create window\n");
222 if (!pD3d || !hwnd) goto cleanup;
224 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
225 ZeroMemory( &d3dpp, sizeof(d3dpp) );
226 d3dpp.Windowed = TRUE;
227 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
228 d3dpp.BackBufferFormat = d3ddm.Format;
230 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
231 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
232 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
234 skip("failed to create a d3d device\n");
240 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
241 D3DMULTISAMPLE_NONE, &qualityLevels);
242 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
243 if(hr == D3DERR_NOTAVAILABLE)
245 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
248 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
250 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
251 D3DMULTISAMPLE_NONE, &qualityLevels);
252 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
253 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
258 UINT refcount = IDirect3DDevice9_Release( pDevice );
259 ok(!refcount, "Device has %u references left.\n", refcount);
261 if (pD3d) IDirect3D9_Release( pD3d );
262 DestroyWindow( hwnd );
265 static void test_swapchain(void)
269 IDirect3D9 *pD3d = NULL;
270 IDirect3DDevice9 *pDevice = NULL;
271 IDirect3DSwapChain9 *swapchain0 = NULL;
272 IDirect3DSwapChain9 *swapchain1 = NULL;
273 IDirect3DSwapChain9 *swapchain2 = NULL;
274 IDirect3DSwapChain9 *swapchain3 = NULL;
275 IDirect3DSwapChain9 *swapchainX = NULL;
276 IDirect3DSurface9 *backbuffer = NULL;
277 D3DPRESENT_PARAMETERS d3dpp;
278 D3DDISPLAYMODE d3ddm;
280 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
281 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
282 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
283 ok(hwnd != NULL, "Failed to create window\n");
284 if (!pD3d || !hwnd) goto cleanup;
286 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
287 ZeroMemory( &d3dpp, sizeof(d3dpp) );
288 d3dpp.Windowed = TRUE;
289 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
290 d3dpp.BackBufferFormat = d3ddm.Format;
291 d3dpp.BackBufferCount = 0;
293 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
294 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
295 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
296 "Failed to create IDirect3D9Device (%08x)\n", hr);
297 if (FAILED(hr)) goto cleanup;
299 /* Check if the back buffer count was modified */
300 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
302 /* Get the implicit swapchain */
303 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
304 ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x)\n", hr);
305 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
307 /* Check if there is a back buffer */
308 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
309 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
310 ok(backbuffer != NULL, "The back buffer is NULL\n");
311 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
313 /* Try to get a nonexistent swapchain */
314 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
315 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
316 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
317 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
319 /* Create a bunch of swapchains */
320 d3dpp.BackBufferCount = 0;
321 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
322 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
323 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
325 d3dpp.BackBufferCount = 1;
326 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
327 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
329 d3dpp.BackBufferCount = 2;
330 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
331 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
333 /* Swapchain 3, created with backbuffercount 2 */
334 backbuffer = (void *) 0xdeadbeef;
335 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
336 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
337 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
338 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
340 backbuffer = (void *) 0xdeadbeef;
341 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
342 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
343 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
344 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
346 backbuffer = (void *) 0xdeadbeef;
347 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
348 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
349 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
350 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
352 backbuffer = (void *) 0xdeadbeef;
353 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
354 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
355 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
356 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
359 /* Check the back buffers of the swapchains */
360 /* Swapchain 1, created with backbuffercount 0 */
361 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
362 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
363 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
364 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
366 backbuffer = (void *) 0xdeadbeef;
367 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
368 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
369 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
370 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
372 /* Swapchain 2 - created with backbuffercount 1 */
373 backbuffer = (void *) 0xdeadbeef;
374 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
375 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
376 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
377 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
379 backbuffer = (void *) 0xdeadbeef;
380 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
381 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
382 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
383 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
385 backbuffer = (void *) 0xdeadbeef;
386 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
387 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
388 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
389 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
391 /* Try getSwapChain on a manually created swapchain
392 * it should fail, apparently GetSwapChain only returns implicit swapchains
394 swapchainX = (void *) 0xdeadbeef;
395 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
396 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
397 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
398 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
401 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
402 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
403 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
406 UINT refcount = IDirect3DDevice9_Release(pDevice);
407 ok(!refcount, "Device has %u references left.\n", refcount);
409 if (pD3d) IDirect3D9_Release(pD3d);
410 DestroyWindow( hwnd );
413 /* Shared between two functions */
414 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
415 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
416 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
417 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
418 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
419 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
420 0x0000FFFF}; /* END */
422 static void test_refcount(void)
426 IDirect3D9 *pD3d = NULL;
427 IDirect3D9 *pD3d2 = NULL;
428 IDirect3DDevice9 *pDevice = NULL;
429 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
430 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
431 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
432 IDirect3DVertexShader9 *pVertexShader = NULL;
433 IDirect3DPixelShader9 *pPixelShader = NULL;
434 IDirect3DCubeTexture9 *pCubeTexture = NULL;
435 IDirect3DTexture9 *pTexture = NULL;
436 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
437 IDirect3DVolume9 *pVolumeLevel = NULL;
438 IDirect3DSurface9 *pStencilSurface = NULL;
439 IDirect3DSurface9 *pOffscreenSurface = NULL;
440 IDirect3DSurface9 *pRenderTarget = NULL;
441 IDirect3DSurface9 *pRenderTarget2 = NULL;
442 IDirect3DSurface9 *pRenderTarget3 = NULL;
443 IDirect3DSurface9 *pTextureLevel = NULL;
444 IDirect3DSurface9 *pBackBuffer = NULL;
445 IDirect3DStateBlock9 *pStateBlock = NULL;
446 IDirect3DStateBlock9 *pStateBlock1 = NULL;
447 IDirect3DSwapChain9 *pSwapChain = NULL;
448 IDirect3DQuery9 *pQuery = NULL;
449 D3DPRESENT_PARAMETERS d3dpp;
450 D3DDISPLAYMODE d3ddm;
451 int refcount = 0, tmp;
453 D3DVERTEXELEMENT9 decl[] =
457 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
458 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
459 0x00000042, 0xB00F0000, /* tex t0 */
460 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
461 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
462 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
463 0x0000FFFF}; /* END */
466 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
467 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
468 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
469 ok(hwnd != NULL, "Failed to create window\n");
470 if (!pD3d || !hwnd) goto cleanup;
472 CHECK_REFCOUNT( pD3d, 1 );
474 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
475 ZeroMemory( &d3dpp, sizeof(d3dpp) );
476 d3dpp.Windowed = TRUE;
477 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
478 d3dpp.BackBufferFormat = d3ddm.Format;
479 d3dpp.EnableAutoDepthStencil = TRUE;
480 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
482 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
483 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
484 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
485 "Failed to create IDirect3D9Device (%08x)\n", hr);
486 if (FAILED(hr)) goto cleanup;
488 refcount = get_refcount( (IUnknown *)pDevice );
489 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
491 CHECK_REFCOUNT( pD3d, 2 );
493 hr = IDirect3DDevice9_GetDirect3D(pDevice, &pD3d2);
494 CHECK_CALL( hr, "GetDirect3D", pDevice, refcount );
496 ok(pD3d2 == pD3d, "Expected IDirect3D9 pointers to be equal\n");
497 CHECK_REFCOUNT( pD3d, 3 );
498 CHECK_RELEASE_REFCOUNT( pD3d, 2 );
501 * Check refcount of implicit surfaces and implicit swapchain. Findings:
502 * - the container is the device OR swapchain
503 * - they hold a reference to the device
504 * - they are created with a refcount of 0 (Get/Release returns original refcount)
505 * - they are not freed if refcount reaches 0.
506 * - the refcount is not forwarded to the container.
508 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
509 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
512 CHECK_REFCOUNT( pSwapChain, 1);
514 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
515 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
516 CHECK_REFCOUNT( pSwapChain, 1);
519 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
520 CHECK_REFCOUNT( pRenderTarget, 1);
522 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
523 CHECK_REFCOUNT(pDevice, refcount);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
525 CHECK_REFCOUNT(pDevice, refcount);
527 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
528 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
529 CHECK_REFCOUNT( pRenderTarget, 2);
530 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
531 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
532 CHECK_REFCOUNT( pDevice, --refcount);
534 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
535 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
536 CHECK_REFCOUNT(pDevice, ++refcount);
537 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
538 CHECK_REFCOUNT(pDevice, --refcount);
541 /* Render target and back buffer are identical. */
542 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
543 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
546 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
547 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
548 pRenderTarget, pBackBuffer);
551 CHECK_REFCOUNT( pDevice, --refcount);
553 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
554 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
555 CHECK_REFCOUNT( pSwapChain, 1);
558 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
559 CHECK_REFCOUNT( pStencilSurface, 1);
561 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
562 CHECK_REFCOUNT(pDevice, refcount);
563 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
564 CHECK_REFCOUNT(pDevice, refcount);
566 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
567 CHECK_REFCOUNT( pDevice, --refcount);
569 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
570 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
571 CHECK_REFCOUNT(pDevice, ++refcount);
572 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
573 CHECK_REFCOUNT(pDevice, --refcount);
574 pStencilSurface = NULL;
577 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
578 CHECK_REFCOUNT( pDevice, --refcount);
580 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
581 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
582 CHECK_REFCOUNT(pDevice, ++refcount);
583 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
584 CHECK_REFCOUNT(pDevice, --refcount);
589 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
590 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
593 tmp = get_refcount( (IUnknown *)pIndexBuffer );
595 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
596 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
597 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
598 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
601 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
602 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
605 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
609 tmp = get_refcount( (IUnknown *)pVertexBuffer );
611 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
612 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
613 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
614 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
616 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
617 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
618 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
619 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
620 ok(offset==0, "offset not 0 (got %u)!\n", offset);
623 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
624 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
625 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
626 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
627 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
628 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
630 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
631 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
634 tmp = get_refcount( (IUnknown *)pTexture );
636 /* SetTexture should not increase refcounts */
637 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
638 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
639 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
640 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
642 /* This should not increment device refcount */
643 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
644 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
645 /* But should increment texture's refcount */
646 CHECK_REFCOUNT( pTexture, tmp+1 );
647 /* Because the texture and surface refcount are identical */
650 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
651 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
652 CHECK_REFCOUNT ( pTexture , tmp+2 );
653 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
654 CHECK_REFCOUNT ( pTexture , tmp+1 );
655 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
656 CHECK_REFCOUNT ( pTextureLevel, tmp );
659 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
660 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
661 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
662 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
665 tmp = get_refcount( (IUnknown *)pVolumeTexture );
667 /* This should not increment device refcount */
668 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
669 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
670 /* But should increment volume texture's refcount */
671 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
672 /* Because the volume texture and volume refcount are identical */
675 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
676 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
677 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
678 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
679 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
680 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
681 CHECK_REFCOUNT ( pVolumeLevel , tmp );
685 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
686 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
687 CHECK_REFCOUNT( pStencilSurface, 1 );
688 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
689 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
690 CHECK_REFCOUNT( pOffscreenSurface, 1 );
691 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
692 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
693 CHECK_REFCOUNT( pRenderTarget3, 1 );
695 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
696 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
697 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
698 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
701 /* check implicit back buffer */
702 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
703 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
704 CHECK_REFCOUNT( pSwapChain, 1);
707 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
708 CHECK_REFCOUNT( pBackBuffer, 1);
709 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
710 CHECK_REFCOUNT( pDevice, --refcount);
712 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
713 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
714 CHECK_REFCOUNT(pDevice, ++refcount);
715 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
716 CHECK_REFCOUNT(pDevice, --refcount);
719 CHECK_REFCOUNT( pSwapChain, 1);
721 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
722 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
724 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
725 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
726 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
727 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
729 /* The implicit render target is not freed if refcount reaches 0.
730 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
731 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
732 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
735 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
736 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
737 pRenderTarget, pRenderTarget2);
738 CHECK_REFCOUNT( pDevice, --refcount);
739 pRenderTarget2 = NULL;
741 pRenderTarget = NULL;
744 CHECK_RELEASE(pDevice, pDevice, --refcount);
747 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
748 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
750 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
751 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
752 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
754 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
755 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
756 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
758 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
759 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
760 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
762 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
763 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
764 CHECK_RELEASE(pQuery, pDevice, --refcount);
765 /* This will destroy device - cannot check the refcount here */
766 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
768 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
770 DestroyWindow( hwnd );
773 static void test_cursor(void)
777 IDirect3D9 *pD3d = NULL;
778 IDirect3DDevice9 *pDevice = NULL;
779 D3DPRESENT_PARAMETERS d3dpp;
780 D3DDISPLAYMODE d3ddm;
782 IDirect3DSurface9 *cursor = NULL;
785 memset(&info, 0, sizeof(info));
786 info.cbSize = sizeof(info);
787 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
790 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
791 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
792 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
793 ok(hwnd != NULL, "Failed to create window\n");
794 if (!pD3d || !hwnd) goto cleanup;
796 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
797 ZeroMemory( &d3dpp, sizeof(d3dpp) );
798 d3dpp.Windowed = TRUE;
799 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
800 d3dpp.BackBufferFormat = d3ddm.Format;
802 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
803 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
804 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
805 "Failed to create IDirect3D9Device (%08x)\n", hr);
806 if (FAILED(hr)) goto cleanup;
808 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
809 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
811 /* Initially hidden */
812 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
813 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
815 /* Not enabled without a surface*/
816 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
817 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
820 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
821 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
823 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
824 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
826 IDirect3DSurface9_Release(cursor);
828 memset(&info, 0, sizeof(info));
829 info.cbSize = sizeof(info);
830 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
831 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
832 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
835 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
836 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
839 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
840 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
842 /* GDI cursor unchanged */
843 memset(&info, 0, sizeof(info));
844 info.cbSize = sizeof(info);
845 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
846 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
847 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
852 UINT refcount = IDirect3DDevice9_Release(pDevice);
853 ok(!refcount, "Device has %u references left.\n", refcount);
855 if (pD3d) IDirect3D9_Release(pD3d);
856 DestroyWindow( hwnd );
859 static void test_reset(void)
864 IDirect3D9 *pD3d = NULL;
865 D3DPRESENT_PARAMETERS d3dpp;
866 D3DDISPLAYMODE d3ddm, d3ddm2;
868 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
869 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
870 IDirect3DSwapChain9 *pSwapchain;
871 IDirect3DSurface9 *surface;
872 IDirect3DTexture9 *texture;
873 IDirect3DVertexShader9 *shader;
874 UINT i, adapter_mode_count;
875 D3DLOCKED_RECT lockrect;
876 IDirect3DDevice9 *device1 = NULL;
877 IDirect3DDevice9 *device2 = NULL;
887 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
888 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
889 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
890 ok(hwnd != NULL, "Failed to create window\n");
891 if (!pD3d || !hwnd) goto cleanup;
893 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
894 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
895 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
896 for(i = 0; i < adapter_mode_count; ++i)
899 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
900 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
901 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
903 for (j = 0; j < mode_count; ++j)
905 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
910 modes[j].w = d3ddm2.Width;
911 modes[j].h = d3ddm2.Height;
915 /* We use them as invalid modes */
916 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
917 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
918 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
919 d3ddm2.Width, d3ddm2.Height);
926 skip("Less than 2 modes supported, skipping mode tests\n");
931 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
933 ZeroMemory( &d3dpp, sizeof(d3dpp) );
934 d3dpp.Windowed = FALSE;
935 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
936 d3dpp.BackBufferWidth = modes[i].w;
937 d3dpp.BackBufferHeight = modes[i].h;
938 d3dpp.BackBufferFormat = d3ddm.Format;
939 d3dpp.EnableAutoDepthStencil = TRUE;
940 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
942 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
943 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
946 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
949 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
950 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
952 hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps);
953 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
955 width = GetSystemMetrics(SM_CXSCREEN);
956 height = GetSystemMetrics(SM_CYSCREEN);
957 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
958 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
960 hr = IDirect3DDevice9_GetViewport(device1, &vp);
961 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
964 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
965 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
966 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
967 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
968 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
969 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
977 hr = IDirect3DDevice9_SetViewport(device1, &vp);
978 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
980 hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
981 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
982 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
983 hr = IDirect3DDevice9_SetRenderState(device1, D3DRS_LIGHTING, FALSE);
984 ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
986 ZeroMemory( &d3dpp, sizeof(d3dpp) );
987 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
988 d3dpp.Windowed = FALSE;
989 d3dpp.BackBufferWidth = modes[i].w;
990 d3dpp.BackBufferHeight = modes[i].h;
991 d3dpp.BackBufferFormat = d3ddm.Format;
992 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
993 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
994 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
995 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
997 hr = IDirect3DDevice9_GetRenderState(device1, D3DRS_LIGHTING, &value);
998 ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
999 ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
1001 ZeroMemory(&vp, sizeof(vp));
1002 hr = IDirect3DDevice9_GetViewport(device1, &vp);
1003 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1006 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1007 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1008 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
1009 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
1010 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1011 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1014 width = GetSystemMetrics(SM_CXSCREEN);
1015 height = GetSystemMetrics(SM_CYSCREEN);
1016 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
1017 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
1019 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1020 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1023 ZeroMemory(&d3dpp, sizeof(d3dpp));
1024 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1025 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1028 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
1029 d3dpp.BackBufferWidth, modes[i].w);
1030 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
1031 d3dpp.BackBufferHeight, modes[i].h);
1033 IDirect3DSwapChain9_Release(pSwapchain);
1036 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1037 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1038 d3dpp.Windowed = TRUE;
1039 d3dpp.BackBufferWidth = 400;
1040 d3dpp.BackBufferHeight = 300;
1041 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1042 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1043 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1044 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1046 width = GetSystemMetrics(SM_CXSCREEN);
1047 height = GetSystemMetrics(SM_CYSCREEN);
1048 ok(width == orig_width, "Screen width is %d\n", width);
1049 ok(height == orig_height, "Screen height is %d\n", height);
1051 ZeroMemory(&vp, sizeof(vp));
1052 hr = IDirect3DDevice9_GetViewport(device1, &vp);
1053 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1056 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1057 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1058 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
1059 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
1060 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1061 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1064 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1065 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1068 ZeroMemory(&d3dpp, sizeof(d3dpp));
1069 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1070 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1073 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1074 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1076 IDirect3DSwapChain9_Release(pSwapchain);
1081 winrect.right = 200;
1082 winrect.bottom = 150;
1083 ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
1084 ok(SetWindowPos(hwnd, NULL, 0, 0,
1085 winrect.right-winrect.left,
1086 winrect.bottom-winrect.top,
1087 SWP_NOMOVE|SWP_NOZORDER),
1088 "SetWindowPos failed\n");
1090 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1091 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1092 d3dpp.Windowed = TRUE;
1093 d3dpp.BackBufferWidth = 0;
1094 d3dpp.BackBufferHeight = 0;
1095 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1096 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1097 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1098 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1100 ZeroMemory(&vp, sizeof(vp));
1101 hr = IDirect3DDevice9_GetViewport(device1, &vp);
1102 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1105 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1106 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1107 todo_wine ok(vp.Width == 200, "D3DVIEWPORT->Width = %d\n", vp.Width);
1108 todo_wine ok(vp.Height == 150, "D3DVIEWPORT->Height = %d\n", vp.Height);
1109 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1110 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1113 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1114 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1117 ZeroMemory(&d3dpp, sizeof(d3dpp));
1118 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1119 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1122 todo_wine ok(d3dpp.BackBufferWidth == 200, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1123 todo_wine ok(d3dpp.BackBufferHeight == 150, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1125 IDirect3DSwapChain9_Release(pSwapchain);
1128 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1129 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1130 d3dpp.Windowed = TRUE;
1131 d3dpp.BackBufferWidth = 400;
1132 d3dpp.BackBufferHeight = 300;
1134 /* _Reset fails if there is a resource in the default pool */
1135 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
1136 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1137 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1138 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1139 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1140 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1141 IDirect3DSurface9_Release(surface);
1142 /* Reset again to get the device out of the lost state */
1143 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1144 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1145 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1146 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1148 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1150 IDirect3DVolumeTexture9 *volume_texture;
1152 hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1153 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
1154 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1155 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1156 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1157 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1158 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1159 hr, D3DERR_DEVICENOTRESET);
1160 IDirect3DVolumeTexture9_Release(volume_texture);
1161 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1162 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1163 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1164 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1168 skip("Volume textures not supported.\n");
1171 /* Scratch, sysmem and managed pools are fine */
1172 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1173 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1174 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1175 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1176 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1177 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1178 IDirect3DSurface9_Release(surface);
1180 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1181 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1182 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1183 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1184 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1185 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1186 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1187 IDirect3DSurface9_Release(surface);
1189 /* The depth stencil should get reset to the auto depth stencil when present. */
1190 hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL);
1191 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1193 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1194 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1195 ok(surface == NULL, "Depth stencil should be NULL\n");
1197 d3dpp.EnableAutoDepthStencil = TRUE;
1198 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1199 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1200 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1202 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1203 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1204 ok(surface != NULL, "Depth stencil should not be NULL\n");
1205 if (surface) IDirect3DSurface9_Release(surface);
1207 d3dpp.EnableAutoDepthStencil = FALSE;
1208 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1209 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1211 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1212 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1213 ok(surface == NULL, "Depth stencil should be NULL\n");
1215 /* Will a sysmem or scratch survive while locked */
1216 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1217 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1218 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1219 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1220 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1221 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1222 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1223 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1224 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1225 IDirect3DSurface9_UnlockRect(surface);
1226 IDirect3DSurface9_Release(surface);
1228 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1229 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1230 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1231 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1232 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1233 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1234 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1235 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1236 IDirect3DSurface9_UnlockRect(surface);
1237 IDirect3DSurface9_Release(surface);
1239 hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1240 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1241 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1242 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1243 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1244 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1245 IDirect3DTexture9_Release(texture);
1247 /* A reference held to an implicit surface causes failures as well */
1248 hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1249 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1250 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1251 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1252 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1253 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1254 IDirect3DSurface9_Release(surface);
1255 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1256 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1257 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1258 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1260 /* Shaders are fine as well */
1261 hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader);
1262 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1263 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1264 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1265 IDirect3DVertexShader9_Release(shader);
1267 /* Try setting invalid modes */
1268 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1269 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1270 d3dpp.Windowed = FALSE;
1271 d3dpp.BackBufferWidth = 32;
1272 d3dpp.BackBufferHeight = 32;
1273 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1274 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1275 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1276 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1278 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1279 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1280 d3dpp.Windowed = FALSE;
1281 d3dpp.BackBufferWidth = 801;
1282 d3dpp.BackBufferHeight = 600;
1283 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1284 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1285 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1286 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1288 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1290 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1291 d3dpp.Windowed = TRUE;
1292 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1293 d3dpp.BackBufferFormat = d3ddm.Format;
1294 d3dpp.EnableAutoDepthStencil = FALSE;
1295 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1297 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1298 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1301 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1305 hr = IDirect3DDevice9_TestCooperativeLevel(device2);
1306 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1308 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1309 d3dpp.Windowed = TRUE;
1310 d3dpp.BackBufferWidth = 400;
1311 d3dpp.BackBufferHeight = 300;
1312 d3dpp.EnableAutoDepthStencil = TRUE;
1313 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1315 hr = IDirect3DDevice9_Reset(device2, &d3dpp);
1316 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1318 if (FAILED(hr)) goto cleanup;
1320 hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface);
1321 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1322 ok(surface != NULL, "Depth stencil should not be NULL\n");
1323 if (surface) IDirect3DSurface9_Release(surface);
1326 HeapFree(GetProcessHeap(), 0, modes);
1329 UINT refcount = IDirect3DDevice9_Release(device2);
1330 ok(!refcount, "Device has %u references left.\n", refcount);
1334 UINT refcount = IDirect3DDevice9_Release(device1);
1335 ok(!refcount, "Device has %u references left.\n", refcount);
1337 if (pD3d) IDirect3D9_Release(pD3d);
1338 if (hwnd) DestroyWindow(hwnd);
1341 /* Test adapter display modes */
1342 static void test_display_modes(void)
1344 D3DDISPLAYMODE dmode;
1347 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1348 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1351 #define TEST_FMT(x,r) do { \
1352 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1353 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1356 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1357 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1358 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1360 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1361 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1362 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1363 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1364 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1365 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1366 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1367 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1368 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1369 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1370 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1371 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1373 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1374 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1376 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1377 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1378 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1380 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1381 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1382 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1383 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1384 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1385 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1387 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1388 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1389 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1390 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1391 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1392 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1393 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1394 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1395 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1396 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1398 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1399 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1400 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1401 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1402 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1403 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1404 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1405 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1406 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1407 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1409 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1410 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1411 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1412 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1413 /* Floating point formats */
1414 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1415 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1416 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1419 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1420 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1421 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1423 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1425 TEST_FMT(0, D3DERR_INVALIDCALL);
1427 IDirect3D9_Release(pD3d);
1430 static void test_scene(void)
1434 IDirect3D9 *pD3d = NULL;
1435 IDirect3DDevice9 *pDevice = NULL;
1436 D3DPRESENT_PARAMETERS d3dpp;
1437 D3DDISPLAYMODE d3ddm;
1438 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1439 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1440 RECT rect = {0, 0, 128, 128};
1443 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1444 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1445 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1446 ok(hwnd != NULL, "Failed to create window\n");
1447 if (!pD3d || !hwnd) goto cleanup;
1449 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1450 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1451 d3dpp.Windowed = TRUE;
1452 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1453 d3dpp.BackBufferWidth = 800;
1454 d3dpp.BackBufferHeight = 600;
1455 d3dpp.BackBufferFormat = d3ddm.Format;
1456 d3dpp.EnableAutoDepthStencil = TRUE;
1457 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1459 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1460 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1461 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1464 skip("Failed to create a d3d device\n");
1468 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1469 memset(&caps, 0, sizeof(caps));
1470 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1471 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1472 if(FAILED(hr)) goto cleanup;
1474 /* Test an EndScene without BeginScene. Should return an error */
1475 hr = IDirect3DDevice9_EndScene(pDevice);
1476 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1478 /* Test a normal BeginScene / EndScene pair, this should work */
1479 hr = IDirect3DDevice9_BeginScene(pDevice);
1480 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1483 hr = IDirect3DDevice9_EndScene(pDevice);
1484 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1487 /* Test another EndScene without having begun a new scene. Should return an error */
1488 hr = IDirect3DDevice9_EndScene(pDevice);
1489 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1491 /* Two nested BeginScene and EndScene calls */
1492 hr = IDirect3DDevice9_BeginScene(pDevice);
1493 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1494 hr = IDirect3DDevice9_BeginScene(pDevice);
1495 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1496 hr = IDirect3DDevice9_EndScene(pDevice);
1497 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1498 hr = IDirect3DDevice9_EndScene(pDevice);
1499 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1501 /* Create some surfaces to test stretchrect between the scenes */
1502 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1503 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1504 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1505 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1506 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1507 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1508 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1509 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1511 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1512 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1513 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1514 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1516 /* First make sure a simple StretchRect call works */
1517 if(pSurface1 && pSurface2) {
1518 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1519 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1521 if(pBackBuffer && pRenderTarget) {
1522 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1523 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1525 if(pDepthStencil && pSurface3) {
1527 if(0) /* Disabled for now because it crashes in wine */ {
1528 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1529 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1530 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1534 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1535 * with normal surfaces and render targets, but not depth stencil surfaces.
1537 hr = IDirect3DDevice9_BeginScene(pDevice);
1538 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1540 if(pSurface1 && pSurface2)
1542 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1543 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1545 if(pBackBuffer && pRenderTarget)
1547 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1548 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1550 if(pDepthStencil && pSurface3)
1552 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1553 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1554 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1557 hr = IDirect3DDevice9_EndScene(pDevice);
1558 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1560 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1561 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1562 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1564 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1565 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1566 hr = IDirect3DDevice9_BeginScene(pDevice);
1567 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1568 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1569 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1570 hr = IDirect3DDevice9_EndScene(pDevice);
1571 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1574 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1575 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1576 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1577 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1578 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1579 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1582 UINT refcount = IDirect3DDevice9_Release(pDevice);
1583 ok(!refcount, "Device has %u references left.\n", refcount);
1585 if (pD3d) IDirect3D9_Release(pD3d);
1586 if(hwnd) DestroyWindow(hwnd);
1589 static void test_limits(void)
1593 IDirect3D9 *pD3d = NULL;
1594 IDirect3DDevice9 *pDevice = NULL;
1595 D3DPRESENT_PARAMETERS d3dpp;
1596 D3DDISPLAYMODE d3ddm;
1597 IDirect3DTexture9 *pTexture = NULL;
1600 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1601 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1602 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1603 ok(hwnd != NULL, "Failed to create window\n");
1604 if (!pD3d || !hwnd) goto cleanup;
1606 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1607 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1608 d3dpp.Windowed = TRUE;
1609 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1610 d3dpp.BackBufferWidth = 800;
1611 d3dpp.BackBufferHeight = 600;
1612 d3dpp.BackBufferFormat = d3ddm.Format;
1613 d3dpp.EnableAutoDepthStencil = TRUE;
1614 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1616 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1617 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1618 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1621 skip("Failed to create a d3d device\n");
1625 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1626 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1627 if(!pTexture) goto cleanup;
1629 /* There are 16 pixel samplers. We should be able to access all of them */
1630 for(i = 0; i < 16; i++) {
1631 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1632 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1633 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1634 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1635 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1636 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1639 /* Now test all 8 textures stage states */
1640 for(i = 0; i < 8; i++) {
1641 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1642 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1645 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1646 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1647 * but how do I test that?
1650 if(pTexture) IDirect3DTexture9_Release(pTexture);
1653 UINT refcount = IDirect3D9_Release(pDevice);
1654 ok(!refcount, "Device has %u references left.\n", refcount);
1656 if (pD3d) IDirect3D9_Release(pD3d);
1657 if(hwnd) DestroyWindow(hwnd);
1660 static void test_depthstenciltest(void)
1664 IDirect3D9 *pD3d = NULL;
1665 IDirect3DDevice9 *pDevice = NULL;
1666 D3DPRESENT_PARAMETERS d3dpp;
1667 D3DDISPLAYMODE d3ddm;
1668 IDirect3DSurface9 *pDepthStencil = NULL;
1669 IDirect3DSurface9 *pDepthStencil2 = NULL;
1672 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1673 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1674 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1675 ok(hwnd != NULL, "Failed to create window\n");
1676 if (!pD3d || !hwnd) goto cleanup;
1678 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1679 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1680 d3dpp.Windowed = TRUE;
1681 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1682 d3dpp.BackBufferWidth = 800;
1683 d3dpp.BackBufferHeight = 600;
1684 d3dpp.BackBufferFormat = d3ddm.Format;
1685 d3dpp.EnableAutoDepthStencil = TRUE;
1686 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1688 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1689 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1690 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1693 skip("Failed to create a d3d device\n");
1697 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1698 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1701 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1702 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1704 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1705 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1707 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1708 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1709 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1710 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1712 /* This left the render states untouched! */
1713 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1714 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1715 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1716 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1717 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1718 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1719 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1720 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1721 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1722 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1723 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1724 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1726 /* This is supposed to fail now */
1727 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1728 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1730 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1731 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1733 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1734 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1736 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1737 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1738 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1740 /* Now it works again */
1741 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1742 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1744 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1745 if(pDevice) IDirect3D9_Release(pDevice);
1747 /* Now see if autodepthstencil disable is honored. First, without a format set */
1748 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1749 d3dpp.Windowed = TRUE;
1750 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1751 d3dpp.BackBufferWidth = 800;
1752 d3dpp.BackBufferHeight = 600;
1753 d3dpp.BackBufferFormat = d3ddm.Format;
1754 d3dpp.EnableAutoDepthStencil = FALSE;
1755 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1757 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1758 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1759 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1762 skip("Failed to create a d3d device\n");
1766 pDepthStencil = NULL;
1767 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1768 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1770 IDirect3DSurface9_Release(pDepthStencil);
1771 pDepthStencil = NULL;
1774 /* Check the depth test state */
1775 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1776 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1777 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1779 if(pDevice) IDirect3D9_Release(pDevice);
1781 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1782 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1783 d3dpp.Windowed = TRUE;
1784 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1785 d3dpp.BackBufferWidth = 800;
1786 d3dpp.BackBufferHeight = 600;
1787 d3dpp.BackBufferFormat = d3ddm.Format;
1788 d3dpp.EnableAutoDepthStencil = FALSE;
1789 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1791 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1792 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1793 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1796 skip("Failed to create a d3d device\n");
1800 pDepthStencil = NULL;
1801 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1802 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1804 IDirect3DSurface9_Release(pDepthStencil);
1805 pDepthStencil = NULL;
1808 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1809 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1810 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1813 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1816 UINT refcount = IDirect3D9_Release(pDevice);
1817 ok(!refcount, "Device has %u references left.\n", refcount);
1819 if (pD3d) IDirect3D9_Release(pD3d);
1820 if(hwnd) DestroyWindow(hwnd);
1823 static void test_get_rt(void)
1825 IDirect3DSurface9 *backbuffer, *rt;
1826 IDirect3DDevice9 *device;
1834 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
1836 skip("Failed to create IDirect3D9 object, skipping tests.\n");
1840 window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
1841 0, 0, 128, 128, 0, 0, 0, 0);
1842 device = create_device(d3d9, window, window, TRUE);
1845 skip("Failed to create a D3D device, skipping tests.\n");
1849 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuffer);
1850 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
1851 ok(!!backbuffer, "Got a NULL backbuffer.\n");
1853 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1854 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
1856 for (i = 1; i < caps.NumSimultaneousRTs; ++i)
1859 hr = IDirect3DDevice9_GetRenderTarget(device, i, &rt);
1860 ok(hr == D3DERR_NOTFOUND, "IDirect3DDevice9_GetRenderTarget returned %#x.\n", hr);
1861 ok(!rt, "Got rt %p.\n", rt);
1864 IDirect3DSurface9_Release(backbuffer);
1866 ref = IDirect3DDevice9_Release(device);
1867 ok(!ref, "The device was not properly freed: refcount %u.\n", ref);
1869 IDirect3D9_Release(d3d9);
1870 DestroyWindow(window);
1873 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1874 static void test_draw_indexed(void)
1876 static const struct {
1880 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1881 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1882 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1883 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1885 WORD indices[] = {0, 1, 2, 3, 0, 2};
1887 static const D3DVERTEXELEMENT9 decl_elements[] = {
1888 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1889 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1893 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1894 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1895 IDirect3DIndexBuffer9 *index_buffer = NULL;
1896 D3DPRESENT_PARAMETERS present_parameters;
1897 IDirect3DDevice9 *device = NULL;
1903 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
1904 0, 0, 0, 10, 10, 0, 0, 0, 0);
1907 skip("Failed to create window\n");
1911 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1914 skip("Failed to create IDirect3D9 object\n");
1918 ZeroMemory(&present_parameters, sizeof(present_parameters));
1919 present_parameters.Windowed = TRUE;
1920 present_parameters.hDeviceWindow = hwnd;
1921 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1923 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1924 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1925 if (FAILED(hr) || !device)
1927 skip("Failed to create device\n");
1931 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1932 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1933 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1934 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1936 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1937 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1938 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1939 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1940 memcpy(ptr, quad, sizeof(quad));
1941 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1942 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1943 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1944 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1946 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1947 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1948 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1949 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1950 memcpy(ptr, indices, sizeof(indices));
1951 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1952 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1953 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1954 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1955 hr = IDirect3DDevice9_BeginScene(device);
1956 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1958 /* NULL index buffer. Should fail */
1959 hr = IDirect3DDevice9_SetIndices(device, NULL);
1960 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1961 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1962 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1963 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1964 hr, D3DERR_INVALIDCALL);
1966 /* Valid index buffer, NULL vertex declaration. Should fail */
1967 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1968 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1969 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1970 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1971 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1972 hr, D3DERR_INVALIDCALL);
1974 /* Valid index buffer and vertex declaration. Should succeed */
1975 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1976 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1977 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1978 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1979 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1981 hr = IDirect3DDevice9_EndScene(device);
1982 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1984 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1985 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1987 IDirect3DVertexBuffer9_Release(vertex_buffer);
1988 IDirect3DIndexBuffer9_Release(index_buffer);
1989 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1994 UINT refcount = IDirect3DDevice9_Release(device);
1995 ok(!refcount, "Device has %u references left.\n", refcount);
1997 if (d3d9) IDirect3D9_Release(d3d9);
1998 if (hwnd) DestroyWindow(hwnd);
2001 static void test_null_stream(void)
2003 IDirect3DVertexBuffer9 *buffer = NULL;
2004 D3DPRESENT_PARAMETERS present_parameters;
2005 IDirect3DDevice9 *device = NULL;
2009 IDirect3DVertexShader9 *shader = NULL;
2010 IDirect3DVertexDeclaration9 *decl = NULL;
2011 DWORD shader_code[] = {
2012 0xfffe0101, /* vs_1_1 */
2013 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
2014 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
2015 0x0000ffff /* end */
2017 static const D3DVERTEXELEMENT9 decl_elements[] = {
2018 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2019 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
2023 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2024 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2025 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2026 ok(hwnd != NULL, "Failed to create window\n");
2027 if (!d3d9 || !hwnd) goto cleanup;
2029 ZeroMemory(&present_parameters, sizeof(present_parameters));
2030 present_parameters.Windowed = TRUE;
2031 present_parameters.hDeviceWindow = hwnd;
2032 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2034 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
2035 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
2036 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
2039 skip("Failed to create a d3d device\n");
2043 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
2045 skip("No vertex shader support\n");
2048 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
2049 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
2051 skip("Vertex declaration handling not possible.\n");
2054 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
2055 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
2057 skip("Vertex buffer handling not possible.\n");
2061 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
2062 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
2063 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
2064 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
2065 hr = IDirect3DDevice9_SetVertexShader(device, shader);
2066 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
2067 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
2068 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
2070 hr = IDirect3DDevice9_BeginScene(device);
2071 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
2073 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
2074 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
2076 hr = IDirect3DDevice9_EndScene(device);
2077 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
2080 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2081 IDirect3DDevice9_SetVertexShader(device, NULL);
2082 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2085 if (buffer) IDirect3DVertexBuffer9_Release(buffer);
2086 if(decl) IDirect3DVertexDeclaration9_Release(decl);
2087 if(shader) IDirect3DVertexShader9_Release(shader);
2090 UINT refcount = IDirect3DDevice9_Release(device);
2091 ok(!refcount, "Device has %u references left.\n", refcount);
2093 if(d3d9) IDirect3D9_Release(d3d9);
2096 static void test_lights(void)
2098 D3DPRESENT_PARAMETERS present_parameters;
2099 IDirect3DDevice9 *device = NULL;
2107 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2108 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2109 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2110 ok(hwnd != NULL, "Failed to create window\n");
2111 if (!d3d9 || !hwnd) goto cleanup;
2113 ZeroMemory(&present_parameters, sizeof(present_parameters));
2114 present_parameters.Windowed = TRUE;
2115 present_parameters.hDeviceWindow = hwnd;
2116 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2118 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2119 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2120 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2121 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2124 skip("Failed to create a d3d device\n");
2128 memset(&caps, 0, sizeof(caps));
2129 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2130 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
2132 for(i = 1; i <= caps.MaxActiveLights; i++) {
2133 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
2134 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2135 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
2136 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
2137 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2140 /* TODO: Test the rendering results in this situation */
2141 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
2142 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2143 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
2144 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2145 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2146 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
2147 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2149 for(i = 1; i <= caps.MaxActiveLights; i++) {
2150 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
2151 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2157 UINT refcount = IDirect3DDevice9_Release(device);
2158 ok(!refcount, "Device has %u references left.\n", refcount);
2160 if(d3d9) IDirect3D9_Release(d3d9);
2163 static void test_set_stream_source(void)
2165 D3DPRESENT_PARAMETERS present_parameters;
2166 IDirect3DDevice9 *device = NULL;
2170 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
2172 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2173 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2174 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2175 ok(hwnd != NULL, "Failed to create window\n");
2176 if (!d3d9 || !hwnd) goto cleanup;
2178 ZeroMemory(&present_parameters, sizeof(present_parameters));
2179 present_parameters.Windowed = TRUE;
2180 present_parameters.hDeviceWindow = hwnd;
2181 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2183 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2184 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2185 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2186 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2189 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2190 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2191 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2192 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2195 skip("Failed to create a d3d device\n");
2200 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2201 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2202 if (SUCCEEDED(hr)) {
2203 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2204 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2207 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2208 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2209 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2210 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2211 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2212 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2213 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2214 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2215 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2216 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2218 /* Try to set the NULL buffer with an offset and stride 0 */
2219 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2220 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2221 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2222 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2223 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2224 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2225 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2226 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2227 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2228 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2230 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2231 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2234 if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2237 UINT refcount = IDirect3DDevice9_Release(device);
2238 ok(!refcount, "Device has %u references left.\n", refcount);
2240 if(d3d9) IDirect3D9_Release(d3d9);
2244 D3DFORMAT DisplayFormat;
2245 D3DFORMAT BackBufferFormat;
2249 static const struct formats r5g6b5_format_list[] =
2251 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2252 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2253 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2254 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2255 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2259 static const struct formats x1r5g5b5_format_list[] =
2261 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2262 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2263 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2264 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2265 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2267 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2268 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2269 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2270 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2271 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2272 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2276 static const struct formats x8r8g8b8_format_list[] =
2278 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2279 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2280 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2281 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2282 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2284 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2285 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2286 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2287 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2288 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2289 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2293 static void test_display_formats(void)
2295 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2296 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2297 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2298 * allowed due to depth conversion and this is likely driver dependent.
2299 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2300 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2302 UINT Adapter = D3DADAPTER_DEFAULT;
2303 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2307 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2308 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2311 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2313 skip("Display format R5G6B5 not supported, skipping\n");
2315 trace("Testing display format R5G6B5\n");
2316 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2318 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2320 if(r5g6b5_format_list[i].shouldPass)
2322 broken(hr == D3DERR_NOTAVAILABLE),
2323 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2325 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2329 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2331 skip("Display format X1R5G5B5 not supported, skipping\n");
2333 trace("Testing display format X1R5G5B5\n");
2334 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2336 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2338 if(x1r5g5b5_format_list[i].shouldPass)
2339 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2341 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2345 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2347 skip("Display format X8R8G8B8 not supported, skipping\n");
2349 trace("Testing display format X8R8G8B8\n");
2350 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2352 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2354 if(x8r8g8b8_format_list[i].shouldPass)
2356 broken(hr == D3DERR_NOTAVAILABLE),
2357 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2359 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2363 if(d3d9) IDirect3D9_Release(d3d9);
2366 static void test_scissor_size(void)
2368 IDirect3D9 *d3d9_ptr = 0;
2371 int winx; int winy; int backx; int backy; BOOL window;
2372 } scts[] = { /* scissor tests */
2373 {800, 600, 640, 480, TRUE},
2374 {800, 600, 640, 480, FALSE},
2375 {640, 480, 800, 600, TRUE},
2376 {640, 480, 800, 600, FALSE},
2379 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2380 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2382 skip("Failed to create IDirect3D9 object\n");
2386 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2387 IDirect3DDevice9 *device_ptr = 0;
2388 D3DPRESENT_PARAMETERS present_parameters;
2393 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2394 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2396 if (!scts[i].window)
2398 scts[i].backx = screen_width;
2399 scts[i].backy = screen_height;
2402 ZeroMemory(&present_parameters, sizeof(present_parameters));
2403 present_parameters.Windowed = scts[i].window;
2404 present_parameters.hDeviceWindow = hwnd;
2405 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2406 present_parameters.BackBufferWidth = scts[i].backx;
2407 present_parameters.BackBufferHeight = scts[i].backy;
2408 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2409 present_parameters.EnableAutoDepthStencil = TRUE;
2410 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2412 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2414 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2415 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2417 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2420 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2424 DestroyWindow(hwnd);
2425 skip("Creating the device failed\n");
2429 /* Check for the default scissor rect size */
2430 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2431 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2432 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2434 /* check the scissorrect values after a reset */
2435 present_parameters.BackBufferWidth = screen_width;
2436 present_parameters.BackBufferHeight = screen_height;
2437 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2438 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2439 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2440 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2442 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2443 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2444 ok(scissorrect.right == screen_width && scissorrect.bottom == screen_height && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, screen_width, screen_height);
2449 ref = IDirect3DDevice9_Release(device_ptr);
2450 DestroyWindow(hwnd);
2451 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2456 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2460 static void test_multi_device(void)
2462 IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2463 D3DPRESENT_PARAMETERS present_parameters;
2464 HWND hwnd1 = NULL, hwnd2 = NULL;
2469 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2470 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2471 if (!d3d9) goto fail;
2473 hwnd1 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2474 ok(hwnd1 != NULL, "Failed to create a window.\n");
2475 if (!hwnd1) goto fail;
2477 memset(&present_parameters, 0, sizeof(present_parameters));
2478 present_parameters.Windowed = TRUE;
2479 present_parameters.hDeviceWindow = hwnd1;
2480 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2482 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2483 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2484 IDirect3D9_Release(d3d9);
2487 skip("Failed to create a device\n");
2491 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2492 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2493 if (!d3d9) goto fail;
2495 hwnd2 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2496 ok(hwnd2 != NULL, "Failed to create a window.\n");
2497 if (!hwnd2) goto fail;
2499 memset(&present_parameters, 0, sizeof(present_parameters));
2500 present_parameters.Windowed = TRUE;
2501 present_parameters.hDeviceWindow = hwnd2;
2502 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2504 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2505 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2506 ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2507 IDirect3D9_Release(d3d9);
2509 if (FAILED(hr)) goto fail;
2512 if (d3d9) IDirect3D9_Release(d3d9);
2515 refcount = IDirect3DDevice9_Release(device1);
2516 ok(!refcount, "Device has %u references left.\n", refcount);
2520 refcount = IDirect3DDevice9_Release(device2);
2521 ok(!refcount, "Device has %u references left.\n", refcount);
2523 if (hwnd1) DestroyWindow(hwnd1);
2524 if (hwnd2) DestroyWindow(hwnd2);
2527 static HWND filter_messages;
2538 enum message_window window;
2541 static const struct message *expect_messages;
2542 static HWND device_window, focus_window;
2544 struct wndproc_thread_param
2547 HANDLE window_created;
2548 HANDLE test_finished;
2549 BOOL running_in_foreground;
2552 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2554 if (filter_messages && filter_messages == hwnd)
2556 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2557 todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2560 if (expect_messages)
2564 switch (expect_messages->window)
2579 if (hwnd == w && expect_messages->message == message) ++expect_messages;
2582 return DefWindowProcA(hwnd, message, wparam, lparam);
2585 static DWORD WINAPI wndproc_thread(void *param)
2587 struct wndproc_thread_param *p = param;
2591 p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2592 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2593 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2595 ret = SetEvent(p->window_created);
2596 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2602 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2603 res = WaitForSingleObject(p->test_finished, 100);
2604 if (res == WAIT_OBJECT_0) break;
2605 if (res != WAIT_TIMEOUT)
2607 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2612 DestroyWindow(p->dummy_window);
2617 static void test_wndproc(void)
2619 struct wndproc_thread_param thread_params;
2620 IDirect3DDevice9 *device;
2629 static const struct message messages[] =
2631 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
2632 {WM_ACTIVATE, FOCUS_WINDOW},
2633 {WM_SETFOCUS, FOCUS_WINDOW},
2637 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2639 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2643 wc.lpfnWndProc = test_proc;
2644 wc.lpszClassName = "d3d9_test_wndproc_wc";
2645 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2647 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2648 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2649 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2650 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2652 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2653 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2654 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2655 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2656 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2657 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2659 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2660 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2662 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2663 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2664 (LONG_PTR)test_proc, proc);
2665 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2666 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2667 (LONG_PTR)test_proc, proc);
2669 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2670 device_window, focus_window, thread_params.dummy_window);
2673 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2674 if (thread_params.running_in_foreground)
2676 tmp = GetForegroundWindow();
2677 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2678 thread_params.dummy_window, tmp);
2681 skip("Not running in foreground, skip foreground window test\n");
2685 expect_messages = messages;
2687 device = create_device(d3d9, device_window, focus_window, FALSE);
2690 skip("Failed to create a D3D device, skipping tests.\n");
2694 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2695 expect_messages->message, expect_messages->window);
2696 expect_messages = NULL;
2698 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2701 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2702 tmp = GetForegroundWindow();
2703 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2705 SetForegroundWindow(focus_window);
2708 filter_messages = focus_window;
2710 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2711 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2712 (LONG_PTR)test_proc, proc);
2714 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2715 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2716 (LONG_PTR)test_proc, proc);
2718 ref = IDirect3DDevice9_Release(device);
2719 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2721 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2722 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2723 (LONG_PTR)test_proc, proc);
2725 device = create_device(d3d9, focus_window, focus_window, FALSE);
2728 skip("Failed to create a D3D device, skipping tests.\n");
2732 ref = IDirect3DDevice9_Release(device);
2733 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2735 device = create_device(d3d9, device_window, focus_window, FALSE);
2738 skip("Failed to create a D3D device, skipping tests.\n");
2742 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2743 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2744 (LONG_PTR)test_proc, proc);
2746 ref = IDirect3DDevice9_Release(device);
2747 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2749 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2750 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2751 (LONG_PTR)DefWindowProcA, proc);
2754 filter_messages = NULL;
2755 IDirect3D9_Release(d3d9);
2757 SetEvent(thread_params.test_finished);
2758 WaitForSingleObject(thread, INFINITE);
2759 CloseHandle(thread_params.test_finished);
2760 CloseHandle(thread_params.window_created);
2761 CloseHandle(thread);
2763 DestroyWindow(device_window);
2764 DestroyWindow(focus_window);
2765 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2768 static void test_wndproc_windowed(void)
2770 struct wndproc_thread_param thread_params;
2771 IDirect3DDevice9 *device;
2781 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2783 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2787 wc.lpfnWndProc = test_proc;
2788 wc.lpszClassName = "d3d9_test_wndproc_wc";
2789 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2791 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2792 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2793 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2794 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2796 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2797 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2798 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2799 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2800 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2801 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2803 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2804 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2806 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2807 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2808 (LONG_PTR)test_proc, proc);
2809 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2810 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2811 (LONG_PTR)test_proc, proc);
2813 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2814 device_window, focus_window, thread_params.dummy_window);
2817 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2818 if (thread_params.running_in_foreground)
2820 tmp = GetForegroundWindow();
2821 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2822 thread_params.dummy_window, tmp);
2825 skip("Not running in foreground, skip foreground window test\n");
2827 filter_messages = focus_window;
2829 device = create_device(d3d9, device_window, focus_window, TRUE);
2832 skip("Failed to create a D3D device, skipping tests.\n");
2837 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2838 tmp = GetForegroundWindow();
2839 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2840 thread_params.dummy_window, tmp);
2842 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2843 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2844 (LONG_PTR)test_proc, proc);
2846 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2847 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2848 (LONG_PTR)test_proc, proc);
2850 filter_messages = NULL;
2852 hr = reset_device(device, device_window, FALSE);
2853 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2855 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2856 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2857 (LONG_PTR)test_proc, proc);
2859 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2860 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2861 (LONG_PTR)test_proc, proc);
2863 hr = reset_device(device, device_window, TRUE);
2864 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2866 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2867 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2868 (LONG_PTR)test_proc, proc);
2870 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2871 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2872 (LONG_PTR)test_proc, proc);
2874 filter_messages = focus_window;
2876 ref = IDirect3DDevice9_Release(device);
2877 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2879 filter_messages = device_window;
2881 device = create_device(d3d9, focus_window, focus_window, TRUE);
2884 skip("Failed to create a D3D device, skipping tests.\n");
2888 filter_messages = NULL;
2890 hr = reset_device(device, focus_window, FALSE);
2891 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2893 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2894 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2895 (LONG_PTR)test_proc, proc);
2897 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2898 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2899 (LONG_PTR)test_proc, proc);
2901 hr = reset_device(device, focus_window, TRUE);
2902 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2904 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2905 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2906 (LONG_PTR)test_proc, proc);
2908 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2909 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2910 (LONG_PTR)test_proc, proc);
2912 filter_messages = device_window;
2914 ref = IDirect3DDevice9_Release(device);
2915 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2917 device = create_device(d3d9, device_window, focus_window, TRUE);
2920 skip("Failed to create a D3D device, skipping tests.\n");
2924 filter_messages = NULL;
2926 hr = reset_device(device, device_window, FALSE);
2927 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2929 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2930 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2931 (LONG_PTR)test_proc, proc);
2933 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2934 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2935 (LONG_PTR)test_proc, proc);
2937 hr = reset_device(device, device_window, TRUE);
2938 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2940 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2941 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2942 (LONG_PTR)test_proc, proc);
2944 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2945 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2946 (LONG_PTR)test_proc, proc);
2948 filter_messages = device_window;
2950 ref = IDirect3DDevice9_Release(device);
2951 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2954 filter_messages = NULL;
2955 IDirect3D9_Release(d3d9);
2957 SetEvent(thread_params.test_finished);
2958 WaitForSingleObject(thread, INFINITE);
2959 CloseHandle(thread_params.test_finished);
2960 CloseHandle(thread_params.window_created);
2961 CloseHandle(thread);
2963 DestroyWindow(device_window);
2964 DestroyWindow(focus_window);
2965 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2968 static void test_reset_fullscreen(void)
2970 WNDCLASSEX wc = {0};
2971 IDirect3DDevice9 *device = NULL;
2972 IDirect3D9 *d3d = NULL;
2974 static const struct message messages[] =
2976 {WM_ACTIVATEAPP, FOCUS_WINDOW},
2980 d3d = pDirect3DCreate9(D3D_SDK_VERSION);
2981 ok(d3d != NULL, "Failed to create an IDirect3D object.\n");
2982 expect_messages = messages;
2984 wc.cbSize = sizeof(WNDCLASSEX);
2985 wc.lpfnWndProc = test_proc;
2986 wc.lpszClassName = "test_reset_fullscreen";
2988 atom = RegisterClassEx(&wc);
2989 ok(atom, "Failed to register a new window class. GetLastError:%d\n", GetLastError());
2991 device_window = focus_window = CreateWindowEx(0, wc.lpszClassName, "Test Reset Fullscreen", 0, 0, 0, screen_width, screen_height, NULL, NULL, NULL, NULL);
2992 ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError());
2995 * Create a device in windowed mode.
2996 * Since the device is windowed and we haven't called any methods that
2997 * could show the window (such as ShowWindow or SetWindowPos) yet,
2998 * WM_ACTIVATEAPP will not have been sent.
3000 device = create_device(d3d, device_window, focus_window, TRUE);
3003 skip("Unable to create device. Skipping test.\n");
3008 * Switch to fullscreen mode.
3009 * This will force the window to be shown and will cause the WM_ACTIVATEAPP
3010 * message to be sent.
3012 ok(SUCCEEDED(reset_device(device, device_window, FALSE)), "Failed to reset device.\n");
3015 ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message);
3016 expect_messages = NULL;
3019 if (device) IDirect3DDevice9_Release(device);
3020 if (d3d) IDirect3D9_Release(d3d);
3021 DestroyWindow(device_window);
3022 device_window = focus_window = NULL;
3023 UnregisterClass(wc.lpszClassName, GetModuleHandle(NULL));
3027 static inline void set_fpu_cw(WORD cw)
3029 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3030 #define D3D9_TEST_SET_FPU_CW 1
3031 __asm__ volatile ("fnclex");
3032 __asm__ volatile ("fldcw %0" : : "m" (cw));
3033 #elif defined(__i386__) && defined(_MSC_VER)
3034 #define D3D9_TEST_SET_FPU_CW 1
3040 static inline WORD get_fpu_cw(void)
3043 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3044 #define D3D9_TEST_GET_FPU_CW 1
3045 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3046 #elif defined(__i386__) && defined(_MSC_VER)
3047 #define D3D9_TEST_GET_FPU_CW 1
3053 static void test_fpu_setup(void)
3055 #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW)
3056 D3DPRESENT_PARAMETERS present_parameters;
3057 IDirect3DDevice9 *device;
3063 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
3064 ok(!!d3d9, "Failed to create a d3d9 object.\n");
3067 window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
3068 ok(!!window, "Failed to create a window.\n");
3069 if (!window) goto done;
3071 memset(&present_parameters, 0, sizeof(present_parameters));
3072 present_parameters.Windowed = TRUE;
3073 present_parameters.hDeviceWindow = window;
3074 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
3078 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3080 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
3081 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
3084 skip("Failed to create a device, hr %#x.\n", hr);
3090 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3092 IDirect3DDevice9_Release(device);
3095 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3098 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3100 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
3101 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
3102 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
3105 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3108 IDirect3DDevice9_Release(device);
3111 if (window) DestroyWindow(window);
3112 if (d3d9) IDirect3D9_Release(d3d9);
3116 static void test_window_style(void)
3118 RECT focus_rect, fullscreen_rect, r;
3119 LONG device_style, device_exstyle;
3120 LONG focus_style, focus_exstyle;
3121 LONG style, expected_style;
3122 IDirect3DDevice9 *device;
3127 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3129 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3133 focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3134 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3135 device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3136 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3138 device_style = GetWindowLongA(device_window, GWL_STYLE);
3139 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3140 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3141 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3143 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3144 GetWindowRect(focus_window, &focus_rect);
3146 device = create_device(d3d9, device_window, focus_window, FALSE);
3149 skip("Failed to create a D3D device, skipping tests.\n");
3153 style = GetWindowLongA(device_window, GWL_STYLE);
3154 expected_style = device_style | WS_VISIBLE;
3155 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3156 expected_style, style);
3157 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3158 expected_style = device_exstyle | WS_EX_TOPMOST;
3159 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3160 expected_style, style);
3162 style = GetWindowLongA(focus_window, GWL_STYLE);
3163 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3164 focus_style, style);
3165 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3166 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3167 focus_exstyle, style);
3169 GetWindowRect(device_window, &r);
3170 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3171 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3172 r.left, r.top, r.right, r.bottom);
3173 GetClientRect(device_window, &r);
3174 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
3175 GetWindowRect(focus_window, &r);
3176 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3177 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3178 r.left, r.top, r.right, r.bottom);
3180 ref = IDirect3DDevice9_Release(device);
3181 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3184 IDirect3D9_Release(d3d9);
3186 DestroyWindow(device_window);
3187 DestroyWindow(focus_window);
3190 static const POINT *expect_pos;
3192 static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
3194 if (message == WM_MOUSEMOVE)
3196 if (expect_pos && expect_pos->x && expect_pos->y)
3198 POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
3200 ClientToScreen(window, &p);
3201 if (expect_pos->x == p.x && expect_pos->y == p.y)
3206 return DefWindowProcA(window, message, wparam, lparam);
3209 static void test_cursor_pos(void)
3211 IDirect3DSurface9 *cursor;
3212 IDirect3DDevice9 *device;
3220 /* Note that we don't check for movement we're not supposed to receive.
3221 * That's because it's hard to distinguish from the user accidentally
3222 * moving the mouse. */
3223 static const POINT points[] =
3236 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3238 skip("Failed to create IDirect3D9 object, skipping cursor tests.\n");
3242 wc.lpfnWndProc = test_cursor_proc;
3243 wc.lpszClassName = "d3d9_test_cursor_wc";
3244 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3245 window = CreateWindow("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3246 0, 0, 320, 240, NULL, NULL, NULL, NULL);
3247 ShowWindow(window, SW_SHOW);
3249 device = create_device(d3d9, window, window, TRUE);
3252 skip("Failed to create a D3D device, skipping tests.\n");
3256 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
3257 D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL);
3258 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
3259 hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor);
3260 ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
3261 IDirect3DSurface9_Release(cursor);
3262 ret = IDirect3DDevice9_ShowCursor(device, TRUE);
3263 ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
3266 expect_pos = points;
3268 ret = SetCursorPos(50, 50);
3269 ok(ret, "Failed to set cursor position.\n");
3272 IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
3274 /* SetCursorPosition() eats duplicates. */
3275 IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
3278 ret = SetCursorPos(100, 100);
3279 ok(ret, "Failed to set cursor position.\n");
3281 /* Even if the position was set with SetCursorPos(). */
3282 IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0);
3285 IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
3287 ret = SetCursorPos(150, 150);
3288 ok(ret, "Failed to set cursor position.\n");
3290 IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
3293 IDirect3DDevice9_SetCursorPosition(device, 150, 150, 0);
3295 /* SetCursorPos() doesn't. */
3296 ret = SetCursorPos(150, 150);
3297 ok(ret, "Failed to set cursor position.\n");
3300 ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
3301 (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
3303 refcount = IDirect3DDevice9_Release(device);
3304 ok(!refcount, "Device has %u references left.\n", refcount);
3306 DestroyWindow(window);
3307 UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL));
3309 IDirect3D9_Release(d3d9);
3312 static void test_mode_change(void)
3314 RECT fullscreen_rect, focus_rect, r;
3315 IDirect3DSurface9 *backbuffer;
3316 IDirect3DDevice9 *device;
3317 D3DSURFACE_DESC desc;
3324 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3326 skip("Failed to create IDirect3D9 object, skipping mode change tests.\n");
3330 focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3331 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3332 device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3333 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3335 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3336 GetWindowRect(focus_window, &focus_rect);
3338 device = create_device(d3d9, device_window, focus_window, FALSE);
3341 skip("Failed to create a D3D device, skipping tests.\n");
3345 memset(&devmode, 0, sizeof(devmode));
3346 devmode.dmSize = sizeof(devmode);
3347 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
3348 devmode.dmPelsWidth = 640;
3349 devmode.dmPelsHeight = 480;
3351 ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3352 ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
3354 memset(&devmode, 0, sizeof(devmode));
3355 devmode.dmSize = sizeof(devmode);
3356 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3357 ok(ret, "Failed to get display mode.\n");
3358 ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth);
3359 ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight);
3361 GetWindowRect(device_window, &r);
3362 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3363 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3364 r.left, r.top, r.right, r.bottom);
3365 GetWindowRect(focus_window, &r);
3366 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3367 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3368 r.left, r.top, r.right, r.bottom);
3370 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
3371 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
3372 hr = IDirect3DSurface9_GetDesc(backbuffer, &desc);
3373 ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
3374 ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width);
3375 ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height);
3376 IDirect3DSurface9_Release(backbuffer);
3378 refcount = IDirect3DDevice9_Release(device);
3379 ok(!refcount, "Device has %u references left.\n", refcount);
3381 memset(&devmode, 0, sizeof(devmode));
3382 devmode.dmSize = sizeof(devmode);
3383 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3384 ok(ret, "Failed to get display mode.\n");
3385 ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
3386 ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
3389 DestroyWindow(device_window);
3390 DestroyWindow(focus_window);
3392 IDirect3D9_Release(d3d9);
3394 memset(&devmode, 0, sizeof(devmode));
3395 devmode.dmSize = sizeof(devmode);
3396 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3397 ok(ret, "Failed to get display mode.\n");
3398 ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
3399 ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
3402 static void test_device_window_reset(void)
3404 RECT fullscreen_rect, device_rect, r;
3405 IDirect3DDevice9 *device;
3412 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3414 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3418 wc.lpfnWndProc = test_proc;
3419 wc.lpszClassName = "d3d9_test_wndproc_wc";
3420 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3422 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3423 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3424 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3425 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3427 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3428 GetWindowRect(device_window, &device_rect);
3430 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3431 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3432 (LONG_PTR)test_proc, proc);
3433 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3434 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3435 (LONG_PTR)test_proc, proc);
3437 device = create_device(d3d9, NULL, focus_window, FALSE);
3440 skip("Failed to create a D3D device, skipping tests.\n");
3444 GetWindowRect(focus_window, &r);
3445 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3446 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3447 r.left, r.top, r.right, r.bottom);
3448 GetWindowRect(device_window, &r);
3449 ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3450 device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
3451 r.left, r.top, r.right, r.bottom);
3453 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3454 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3455 (LONG_PTR)test_proc, proc);
3456 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3457 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3458 (LONG_PTR)test_proc, proc);
3460 hr = reset_device(device, device_window, FALSE);
3461 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3463 GetWindowRect(focus_window, &r);
3464 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3465 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3466 r.left, r.top, r.right, r.bottom);
3467 GetWindowRect(device_window, &r);
3468 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3469 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3470 r.left, r.top, r.right, r.bottom);
3472 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3473 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3474 (LONG_PTR)test_proc, proc);
3475 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3476 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3477 (LONG_PTR)test_proc, proc);
3479 ref = IDirect3DDevice9_Release(device);
3480 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3483 IDirect3D9_Release(d3d9);
3484 DestroyWindow(device_window);
3485 DestroyWindow(focus_window);
3486 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
3489 static void test_reset_resources(void)
3491 IDirect3DSurface9 *surface, *rt;
3492 IDirect3DTexture9 *texture;
3493 IDirect3DDevice9 *device;
3501 window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
3502 0, 0, 640, 480, 0, 0, 0, 0);
3504 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3506 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3507 DestroyWindow(window);
3511 if (!(device = create_device(d3d9, window, window, TRUE)))
3513 skip("Failed to create a D3D device, skipping tests.\n");
3517 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
3518 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
3520 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
3521 D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
3522 ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
3523 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
3524 ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
3525 IDirect3DTexture9_Release(texture);
3526 hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
3527 ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
3528 IDirect3DSurface9_Release(surface);
3530 for (i = 0; i < caps.NumSimultaneousRTs; ++i)
3532 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
3533 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
3534 ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
3535 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
3536 ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
3537 IDirect3DTexture9_Release(texture);
3538 hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
3539 ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
3540 IDirect3DSurface9_Release(surface);
3543 hr = reset_device(device, device_window, TRUE);
3544 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3546 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
3547 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
3548 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
3549 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3550 ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
3551 IDirect3DSurface9_Release(surface);
3552 IDirect3DSurface9_Release(rt);
3554 for (i = 1; i < caps.NumSimultaneousRTs; ++i)
3556 hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
3557 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
3560 ref = IDirect3DDevice9_Release(device);
3561 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3564 IDirect3D9_Release(d3d9);
3565 DestroyWindow(window);
3570 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
3573 wc.lpfnWndProc = DefWindowProc;
3574 wc.lpszClassName = "d3d9_test_wc";
3579 skip("Could not load d3d9.dll\n");
3583 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
3584 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
3585 if (pDirect3DCreate9)
3587 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
3590 skip("could not create D3D9 object\n");
3593 IDirect3D9_Release(d3d9);
3595 screen_width = GetSystemMetrics(SM_CXSCREEN);
3596 screen_height = GetSystemMetrics(SM_CYSCREEN);
3599 test_multi_device();
3600 test_display_formats();
3601 test_display_modes();
3604 test_mipmap_levels();
3605 test_checkdevicemultisampletype();
3608 test_reset_fullscreen();
3612 test_depthstenciltest();
3614 test_draw_indexed();
3617 test_set_stream_source();
3618 test_scissor_size();
3620 test_wndproc_windowed();
3621 test_window_style();
3623 test_device_window_reset();
3624 test_reset_resources();
3628 UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));