dmloader: Declare some functions static.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <string.h>
28 #include <stdlib.h>
29
30 #define COBJMACROS
31 #define NONAMELESSUNION
32
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winnls.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39 #include "excpt.h"
40
41 #include "ddraw.h"
42 #include "d3d.h"
43
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
46
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56     "display",
57     "DirectDraw HAL",
58     { { 0x00010001, 0x00010001 } },
59     0, 0, 0, 0,
60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62     0
63 };
64
65 /*****************************************************************************
66  * IUnknown Methods
67  *****************************************************************************/
68
69 /*****************************************************************************
70  * IDirectDraw7::QueryInterface
71  *
72  * Queries different interfaces of the DirectDraw object. It can return
73  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75  * method.
76  * The returned interface is AddRef()-ed before it's returned
77  *
78  * Rules for QueryInterface:
79  *  http://msdn.microsoft.com/library/default.asp? \
80  *    url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
81  *
82  * Used for version 1, 2, 4 and 7
83  *
84  * Params:
85  *  refiid: Interface ID asked for
86  *  obj: Used to return the interface pointer
87  *
88  * Returns:
89  *  S_OK if an interface was found
90  *  E_NOINTERFACE if the requested interface wasn't found
91  *
92  *****************************************************************************/
93 static HRESULT WINAPI
94 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
95                                REFIID refiid,
96                                void **obj)
97 {
98     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
99
100     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
101
102     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
103     *obj = NULL;
104
105     if(!refiid)
106         return DDERR_INVALIDPARAMS;
107
108     /* Check DirectDraw Interfaces */
109     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
110          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
111     {
112         *obj = ICOM_INTERFACE(This, IDirectDraw7);
113         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
114     }
115     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
116     {
117         *obj = ICOM_INTERFACE(This, IDirectDraw4);
118         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
119     }
120     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
121     {
122         *obj = ICOM_INTERFACE(This, IDirectDraw3);
123         TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
124     }
125     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
126     {
127         *obj = ICOM_INTERFACE(This, IDirectDraw2);
128         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
129     }
130     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
131     {
132         *obj = ICOM_INTERFACE(This, IDirectDraw);
133         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
134     }
135
136     /* Direct3D
137      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139      * who had this idea and why. The older interfaces can query and IDirect3D version
140      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141      * and messy to implement with the common creation function, so it has been left out here.
142      */
143     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
144               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
145               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
146               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
147     {
148         /* Check the surface implementation */
149         if(This->ImplType == SURFACE_UNKNOWN)
150         {
151             /* Apps may create the IDirect3D Interface before the primary surface.
152              * set the surface implementation */
153             This->ImplType = SURFACE_OPENGL;
154             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
155         }
156         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
157         {
158             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
159             ERR(" (%p) You may want to contact wine-devel for help\n", This);
160             /* Should I assert(0) here??? */
161         }
162         else if(This->ImplType != SURFACE_OPENGL)
163         {
164             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165             /* Do not abort here, only reject 3D Device creation */
166         }
167
168         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
169         {
170             This->d3dversion = 1;
171             *obj = ICOM_INTERFACE(This, IDirect3D);
172             TRACE(" returning Direct3D interface at %p.\n", *obj);
173         }
174         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
175         {
176             This->d3dversion = 2;
177             *obj = ICOM_INTERFACE(This, IDirect3D2);
178             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
179         }
180         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
181         {
182             This->d3dversion = 3;
183             *obj = ICOM_INTERFACE(This, IDirect3D3);
184             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
185         }
186         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
187         {
188             This->d3dversion = 7;
189             *obj = ICOM_INTERFACE(This, IDirect3D7);
190             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
191         }
192     }
193
194     /* Unknown interface */
195     else
196     {
197         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
198         return E_NOINTERFACE;
199     }
200
201     IUnknown_AddRef( (IUnknown *) *obj );
202     return S_OK;
203 }
204
205 /*****************************************************************************
206  * IDirectDraw7::AddRef
207  *
208  * Increases the interfaces refcount, basically
209  *
210  * DDraw refcounting is a bit tricky. The different DirectDraw interface
211  * versions have individual refcounts, but the IDirect3D interfaces do not.
212  * All interfaces are from one object, that means calling QueryInterface on an
213  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214  * IDirectDrawImpl object.
215  *
216  * That means all AddRef and Release implementations of IDirectDrawX work
217  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218  * except of IDirect3D7 which thunks to IDirectDraw7
219  *
220  * Returns: The new refcount
221  *
222  *****************************************************************************/
223 static ULONG WINAPI
224 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
225 {
226     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
227     ULONG ref = InterlockedIncrement(&This->ref7);
228
229     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
230
231     if(ref == 1) InterlockedIncrement(&This->numIfaces);
232
233     return ref;
234 }
235
236 /*****************************************************************************
237  * IDirectDrawImpl_Destroy
238  *
239  * Destroys a ddraw object if all refcounts are 0. This is to share code
240  * between the IDirectDrawX::Release functions
241  *
242  * Params:
243  *  This: DirectDraw object to destroy
244  *
245  *****************************************************************************/
246 void
247 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
248 {
249     /* Clear the cooplevel to restore window and display mode */
250     IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
251                                         NULL,
252                                         DDSCL_NORMAL);
253
254     /* Destroy the device window if we created one */
255     if(This->devicewindow != 0)
256     {
257         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258         DestroyWindow(This->devicewindow);
259         This->devicewindow = 0;
260     }
261
262     /* Unregister the window class */
263     UnregisterClassA(This->classname, 0);
264
265     remove_ddraw_object(This);
266
267     /* Release the attached WineD3D stuff */
268     IWineD3DDevice_Release(This->wineD3DDevice);
269     IWineD3D_Release(This->wineD3D);
270
271     /* Now free the object */
272     HeapFree(GetProcessHeap(), 0, This);
273 }
274
275 /*****************************************************************************
276  * IDirectDraw7::Release
277  *
278  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
279  *
280  * Returns: The new refcount
281  *****************************************************************************/
282 static ULONG WINAPI
283 IDirectDrawImpl_Release(IDirectDraw7 *iface)
284 {
285     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
286     ULONG ref = InterlockedDecrement(&This->ref7);
287
288     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
289
290     if(ref == 0)
291     {
292         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
293         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
294     }
295
296     return ref;
297 }
298
299 /*****************************************************************************
300  * IDirectDraw methods
301  *****************************************************************************/
302
303 /*****************************************************************************
304  * IDirectDrawImpl_SetupExclusiveWindow
305  *
306  * Helper function that modifies a HWND's Style and ExStyle for proper
307  * fullscreen use.
308  *
309  * Params:
310  *  This: Pointer to the DirectDraw implementation
311  *  HWND: Window to setup
312  *
313  *****************************************************************************/
314 static void
315 IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This,
316                                       HWND window)
317 {
318     LONG style, exStyle;
319     /* Don't do anything if an original style is stored.
320      * That shouldn't happen
321      */
322     TRACE("(%p): Setting up window %p for exclusive mode\n", This, window);
323     if( (This->style != 0) && (This->exStyle != 0) )
324     {
325         ERR("(%p) Want to change the window parameters of HWND %p, but \
326              another style is stored for restauration afterwards\n", This, window);
327     }
328
329     /* Get the parameters and save them */
330     style = GetWindowLongW(window, GWL_STYLE);
331     exStyle = GetWindowLongW(window, GWL_EXSTYLE);
332     This->style = style;
333     This->exStyle = exStyle;
334
335     /* Filter out window decorations */
336     style &= ~WS_CAPTION;
337     style &= ~WS_THICKFRAME;
338     exStyle &= ~WS_EX_WINDOWEDGE;
339     exStyle &= ~WS_EX_CLIENTEDGE;
340
341     /* Make sure the window is managed, otherwise we won't get keyboard input */
342     style |= WS_POPUP | WS_SYSMENU;
343
344     TRACE("Old style was %08x,%08x, setting to %08x,%08x\n",
345           This->style, This->exStyle, style, exStyle);
346
347     SetWindowLongW(window, GWL_STYLE, style);
348     SetWindowLongW(window, GWL_EXSTYLE, exStyle);
349
350     /* Inform the window about the update.
351      * TODO: Should I move it to 0/0 too?
352      */
353     SetWindowPos(window, 0 /* InsertAfter, ignored */,
354                  0, 0, 0, 0, /* Pos, Size, ignored */
355                  SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER);
356 }
357
358 /*****************************************************************************
359  * IDirectDrawImpl_RestoreWindow
360  *
361  * Helper function that restores a windows' properties when taking it out
362  * of fullscreen mode
363  *
364  * Params:
365  *  This: Pointer to the DirectDraw implementation
366  *  HWND: Window to setup
367  *
368  *****************************************************************************/
369 static void
370 IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This,
371                               HWND window)
372 {
373     if( (This->style == 0) && (This->exStyle == 0) )
374     {
375         /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
376          * switch, do nothing
377          */
378         return;
379     }
380     TRACE("(%p): Restoring window settings of window %p to %08x, %08x\n",
381           This, window, This->style, This->exStyle);
382
383     SetWindowLongW(window, GWL_STYLE, This->style);
384     SetWindowLongW(window, GWL_EXSTYLE, This->exStyle);
385
386     /* Delete the old values */
387     This->style = 0;
388     This->exStyle = 0;
389
390     /* Inform the window about the update */
391     SetWindowPos(window, 0 /* InsertAfter, ignored */,
392                  0, 0, 0, 0, /* Pos, Size, ignored */
393                  SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
394 }
395
396 /*****************************************************************************
397  * IDirectDraw7::SetCooperativeLevel
398  *
399  * Sets the cooperative level for the DirectDraw object, and the window
400  * assigned to it. The cooperative level determines the general behavior
401  * of the DirectDraw application
402  *
403  * Warning: This is quite tricky, as it's not really documented which
404  * cooperative levels can be combined with each other. If a game fails
405  * after this function, try to check the cooperative levels passed on
406  * Windows, and if it returns something different.
407  *
408  * If you think that this function caused the failure because it writes a
409  * fixme, be sure to run again with a +ddraw trace.
410  *
411  * What is known about cooperative levels (See the ddraw modes test):
412  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
413  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
414  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
415  * DDSCL_FULLSCREEN can be activated
416  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
417  *
418  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
419  *                DDSCL_SETFOCUSWINDOW (partially)
420  *
421  * Unhandled flags, which should be implemented
422  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
423  *  expect any difference to a normal window for wine)
424  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
425  *  rendering (Possible test case: Half-life)
426  *
427  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
428  *
429  * These seem not really imporant for wine
430  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
431  *  DDSCL_MULTITHREDED
432  *
433  * Returns:
434  *  DD_OK if the cooperative level was set successfully
435  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
436  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
437  *   (Probably others too, have to investigate)
438  *
439  *****************************************************************************/
440 static HRESULT WINAPI
441 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
442                                     HWND hwnd,
443                                     DWORD cooplevel)
444 {
445     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
446     HWND window;
447     HRESULT hr;
448
449     FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
450     DDRAW_dump_cooperativelevel(cooplevel);
451
452     /* Get the old window */
453     hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
454     if(hr != D3D_OK)
455     {
456         ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
457         return hr;
458     }
459
460     /* Tests suggest that we need one of them: */
461     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
462                       DDSCL_NORMAL         |
463                       DDSCL_EXCLUSIVE      )))
464     {
465         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
466         return DDERR_INVALIDPARAMS;
467     }
468
469     /* Handle those levels first which set various hwnds */
470     if(cooplevel & DDSCL_SETFOCUSWINDOW)
471     {
472         /* This isn't compatible with a lot of flags */
473         if(cooplevel & ( DDSCL_MULTITHREADED   |
474                          DDSCL_FPUSETUP        |
475                          DDSCL_FPUPRESERVE     |
476                          DDSCL_ALLOWREBOOT     |
477                          DDSCL_ALLOWMODEX      |
478                          DDSCL_SETDEVICEWINDOW |
479                          DDSCL_NORMAL          |
480                          DDSCL_EXCLUSIVE       |
481                          DDSCL_FULLSCREEN      ) )
482         {
483             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
484             return DDERR_INVALIDPARAMS;
485         }
486         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
487         {
488             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
489             return DDERR_HWNDALREADYSET;
490         }
491
492         This->focuswindow = hwnd;
493         /* Won't use the hwnd param for anything else */
494         hwnd = NULL;
495
496         /* Use the focus window for drawing too */
497         IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
498
499         /* Destroy the device window, if we have one */
500         if(This->devicewindow)
501         {
502             DestroyWindow(This->devicewindow);
503             This->devicewindow = NULL;
504         }
505     }
506     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
507     if(cooplevel & DDSCL_NORMAL)
508     {
509         /* Can't coexist with fullscreen or exclusive */
510         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
511         {
512             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
513             return DDERR_INVALIDPARAMS;
514         }
515
516         /* Switching from fullscreen? */
517         if(This->cooperative_level & DDSCL_FULLSCREEN)
518         {
519             /* Restore the display mode */
520             IDirectDraw7_RestoreDisplayMode(iface);
521
522             if(window)
523                 IDirectDrawImpl_RestoreWindow(This, window);
524
525             This->cooperative_level &= ~DDSCL_FULLSCREEN;
526             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
527             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
528         }
529
530         /* Don't override focus windows or private device windows */
531         if( hwnd &&
532             !(This->focuswindow) &&
533             !(This->devicewindow) &&
534             (hwnd != window) )
535         {
536             IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
537         }
538
539         IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
540                                      FALSE);
541     }
542     else if(cooplevel & DDSCL_FULLSCREEN)
543     {
544         /* Needs DDSCL_EXCLUSIVE */
545         if(!(cooplevel & DDSCL_EXCLUSIVE) )
546         {
547             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
548             return DDERR_INVALIDPARAMS;
549         }
550         /* Need a HWND
551         if(hwnd == 0)
552         {
553             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
554             return DDERR_INVALIDPARAMS;
555         }
556         */
557
558         /* Switch from normal to full screen mode? */
559         if(This->cooperative_level & DDSCL_NORMAL)
560         {
561             This->cooperative_level &= ~DDSCL_NORMAL;
562             IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
563                                          TRUE);
564         }
565
566         /* Don't override focus windows or private device windows */
567         if( hwnd &&
568             !(This->focuswindow) &&
569             !(This->devicewindow) &&
570             (hwnd != window) )
571         {
572             /* On a window change, restore the old window and set the new one */
573             if(window != hwnd)
574             {
575                 if(window)
576                     IDirectDrawImpl_RestoreWindow(This, window);
577                 IDirectDrawImpl_SetupFullscreenWindow(This, hwnd);
578             }
579             IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
580         }
581     }
582     else if(cooplevel & DDSCL_EXCLUSIVE)
583     {
584         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
585         return DDERR_INVALIDPARAMS;
586     }
587
588     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
589     {
590         /* Don't create a device window if a focus window is set */
591         if( !(This->focuswindow) )
592         {
593             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
594                                                 WS_POPUP, 0, 0,
595                                                 GetSystemMetrics(SM_CXSCREEN),
596                                                 GetSystemMetrics(SM_CYSCREEN),
597                                                 NULL, NULL, GetModuleHandleA(0), NULL);
598
599             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
600             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
601
602             IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
603             This->devicewindow = devicewindow;
604         }
605     }
606
607     /* Unhandled flags */
608     if(cooplevel & DDSCL_ALLOWREBOOT)
609         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
610     if(cooplevel & DDSCL_ALLOWMODEX)
611         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
612     if(cooplevel & DDSCL_MULTITHREADED)
613         FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
614     if(cooplevel & DDSCL_FPUSETUP)
615         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
616     if(cooplevel & DDSCL_FPUPRESERVE)
617         WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
618
619     /* Store the cooperative_level */
620     This->cooperative_level |= cooplevel;
621     TRACE("SetCooperativeLevel retuning DD_OK\n");
622     return DD_OK;
623 }
624
625 /*****************************************************************************
626  * IDirectDraw7::SetDisplayMode
627  *
628  * Sets the display screen resolution, color depth and refresh frequency
629  * when in fullscreen mode (in theory).
630  * Possible return values listed in the SDK suggest that this method fails
631  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
632  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
633  * It seems to be valid to pass 0 for With and Height, this has to be tested
634  * It could mean that the current video mode should be left as-is. (But why
635  * call it then?)
636  *
637  * Params:
638  *  Height, Width: Screen dimension
639  *  BPP: Color depth in Bits per pixel
640  *  Refreshrate: Screen refresh rate
641  *  Flags: Other stuff
642  *
643  * Returns
644  *  DD_OK on success
645  *
646  *****************************************************************************/
647 static HRESULT WINAPI
648 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
649                                DWORD Width,
650                                DWORD Height,
651                                DWORD BPP,
652                                DWORD RefreshRate,
653                                DWORD Flags)
654 {
655     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
656     WINED3DDISPLAYMODE Mode;
657     TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
658
659     if( !Width || !Height )
660     {
661         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
662         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
663         return DD_OK;
664     }
665
666     /* Check the exclusive mode
667     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
668         return DDERR_NOEXCLUSIVEMODE;
669      * This is WRONG. Don't know if the SDK is completely
670      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
671      * is returned, but Half-Life 1.1.1.1 (Steam version)
672      * depends on this
673      */
674
675     Mode.Width = Width;
676     Mode.Height = Height;
677     Mode.RefreshRate = RefreshRate;
678     switch(BPP)
679     {
680         case 8:  Mode.Format = WINED3DFMT_P8;       break;
681         case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
682         case 16: Mode.Format = WINED3DFMT_R5G6B5;   break;
683         case 24: Mode.Format = WINED3DFMT_R8G8B8;   break;
684         case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
685     }
686
687     /* TODO: The possible return values from msdn suggest that
688      * the screen mode can't be changed if a surface is locked
689      * or some drawing is in progress
690      */
691
692     /* TODO: Lose the primary surface */
693     return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
694                                          0, /* First swapchain */
695                                          &Mode);
696
697 }
698
699 /*****************************************************************************
700  * IDirectDraw7::RestoreDisplayMode
701  *
702  * Restores the display mode to what it was at creation time. Basically.
703  *
704  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
705  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
706  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
707  *  -> DD_1 is released. The screen should be left at 1024x768x32.
708  *  -> DD_2 is released. The screen should be set to 1400x1050x32
709  * This case is unhandled right now, but Empire Earth does it this way.
710  * (But perhaps there is something in SetCooperativeLevel to prevent this)
711  *
712  * The msdn says that this method resets the display mode to what it was before
713  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
714  *
715  * Returns
716  *  DD_OK on success
717  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
718  *
719  *****************************************************************************/
720 static HRESULT WINAPI
721 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
722 {
723     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
724     TRACE("(%p)\n", This);
725
726     return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
727                                        This->orig_width,
728                                        This->orig_height,
729                                        This->orig_bpp,
730                                        0,
731                                        0);
732 }
733
734 /*****************************************************************************
735  * IDirectDraw7::GetCaps
736  *
737  * Returns the drives capabilities
738  *
739  * Used for version 1, 2, 4 and 7
740  *
741  * Params:
742  *  DriverCaps: Structure to write the Hardware accelerated caps to
743  *  HelCaps: Structure to write the emulation caps to
744  *
745  * Returns
746  *  This implementation returns DD_OK only
747  *
748  *****************************************************************************/
749 static HRESULT WINAPI
750 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
751                         DDCAPS *DriverCaps,
752                         DDCAPS *HELCaps)
753 {
754     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
755     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
756
757     /* One structure must be != NULL */
758     if( (!DriverCaps) && (!HELCaps) )
759     {
760         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
761         return DDERR_INVALIDPARAMS;
762     }
763
764     if(DriverCaps)
765     {
766         DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
767         if (TRACE_ON(ddraw))
768         {
769             TRACE("Driver Caps :\n");
770             DDRAW_dump_DDCAPS(DriverCaps);
771         }
772
773     }
774     if(HELCaps)
775     {
776         DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
777         if (TRACE_ON(ddraw))
778         {
779             TRACE("HEL Caps :\n");
780             DDRAW_dump_DDCAPS(HELCaps);
781         }
782     }
783
784     return DD_OK;
785 }
786
787 /*****************************************************************************
788  * IDirectDraw7::Compact
789  *
790  * No idea what it does, MSDN says it's not implemented.
791  *
792  * Returns
793  *  DD_OK, but this is unchecked
794  *
795  *****************************************************************************/
796 static HRESULT WINAPI
797 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
798 {
799     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
800     TRACE("(%p)\n", This);
801
802     return DD_OK;
803 }
804
805 /*****************************************************************************
806  * IDirectDraw7::GetDisplayMode
807  *
808  * Returns information about the current display mode
809  *
810  * Exists in Version 1, 2, 4 and 7
811  *
812  * Params:
813  *  DDSD: Address of a surface description structure to write the info to
814  *
815  * Returns
816  *  DD_OK
817  *
818  *****************************************************************************/
819 static HRESULT WINAPI
820 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
821                                DDSURFACEDESC2 *DDSD)
822 {
823     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
824     HRESULT hr;
825     WINED3DDISPLAYMODE Mode;
826     DWORD Size;
827     TRACE("(%p)->(%p): Relay\n", This, DDSD);
828
829     /* This seems sane */
830     if(!DDSD) 
831     {
832         return DDERR_INVALIDPARAMS;
833     }
834
835     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
836      * so one method can be used for all versions (Hopefully)
837      */
838     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
839                                       0 /* swapchain 0 */,
840                                       &Mode);
841     if( hr != D3D_OK )
842     {
843         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
844         return hr;
845     }
846
847     Size = DDSD->dwSize;
848     memset(DDSD, 0, Size);
849
850     DDSD->dwSize = Size;
851     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
852     DDSD->dwWidth = Mode.Width;
853     DDSD->dwHeight = Mode.Height; 
854     DDSD->u2.dwRefreshRate = 60;
855     DDSD->ddsCaps.dwCaps = 0;
856     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
857     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
858     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
859
860     if(TRACE_ON(ddraw))
861     {
862         TRACE("Returning surface desc :\n");
863         DDRAW_dump_surface_desc(DDSD);
864     }
865
866     return DD_OK;
867 }
868
869 /*****************************************************************************
870  * IDirectDraw7::GetFourCCCodes
871  *
872  * Returns an array of supported FourCC codes.
873  *
874  * Exists in Version 1, 2, 4 and 7
875  *
876  * Params:
877  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
878  *            of enumerated codes
879  *  Codes: Pointer to an array of DWORDs where the supported codes are written
880  *         to
881  *
882  * Returns
883  *  Always returns DD_OK, as it's a stub for now
884  *
885  *****************************************************************************/
886 static HRESULT WINAPI
887 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
888                                DWORD *NumCodes, DWORD *Codes)
889 {
890     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
891     FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
892
893     if(NumCodes) *NumCodes = 0;
894
895     return DD_OK;
896 }
897
898 /*****************************************************************************
899  * IDirectDraw7::GetMonitorFrequency
900  *
901  * Returns the monitor's frequency
902  *
903  * Exists in Version 1, 2, 4 and 7
904  *
905  * Params:
906  *  Freq: Pointer to a DWORD to write the frequency to
907  *
908  * Returns
909  *  Always returns DD_OK
910  *
911  *****************************************************************************/
912 static HRESULT WINAPI
913 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
914                                     DWORD *Freq)
915 {
916     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
917     TRACE("(%p)->(%p)\n", This, Freq);
918
919     /* Ideally this should be in WineD3D, as it concerns the screen setup,
920      * but for now this should make the games happy
921      */
922     *Freq = 60;
923     return DD_OK;
924 }
925
926 /*****************************************************************************
927  * IDirectDraw7::GetVerticalBlankStatus
928  *
929  * Returns the Vertical blank status of the monitor. This should be in WineD3D
930  * too basically, but as it's a semi stub, I didn't create a function there
931  *
932  * Params:
933  *  status: Pointer to a BOOL to be filled with the vertical blank status
934  *
935  * Returns
936  *  DD_OK on success
937  *  DDERR_INVALIDPARAMS if status is NULL
938  *
939  *****************************************************************************/
940 static HRESULT WINAPI
941 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
942                                        BOOL *status)
943 {
944     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
945     TRACE("(%p)->(%p)\n", This, status);
946
947     /* This looks sane, the MSDN suggests it too */
948     if(!status) return DDERR_INVALIDPARAMS;
949
950     *status = This->fake_vblank;
951     This->fake_vblank = !This->fake_vblank;
952     return DD_OK;
953 }
954
955 /*****************************************************************************
956  * IDirectDraw7::GetAvailableVidMem
957  *
958  * Returns the total and free video memory
959  *
960  * Params:
961  *  Caps: Specifies the memory type asked for
962  *  total: Pointer to a DWORD to be filled with the total memory
963  *  free: Pointer to a DWORD to be filled with the free memory
964  *
965  * Returns
966  *  DD_OK on success
967  *  DDERR_INVALIDPARAMS of free and total are NULL
968  *
969  *****************************************************************************/
970 static HRESULT WINAPI
971 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
972 {
973     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
974     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
975
976     if(TRACE_ON(ddraw))
977     {
978         TRACE("(%p) Asked for memory with description: ", This);
979         DDRAW_dump_DDSCAPS2(Caps);
980         TRACE("\n");
981     }
982
983     /* Todo: System memory vs local video memory vs non-local video memory
984      * The MSDN also mentions differences between texture memory and other
985      * resources, but that's not important
986      */
987
988     if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
989
990     if(total) *total = This->total_vidmem;
991     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
992
993     return DD_OK;
994 }
995
996 /*****************************************************************************
997  * IDirectDraw7::Initialize
998  *
999  * Initializes a DirectDraw interface.
1000  *
1001  * Params:
1002  *  GUID: Interface identifier. Well, don't know what this is really good
1003  *   for
1004  *
1005  * Returns
1006  *  Returns DD_OK on the first call,
1007  *  DDERR_ALREADYINITIALIZED on repeated calls
1008  *
1009  *****************************************************************************/
1010 static HRESULT WINAPI
1011 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1012                            GUID *Guid)
1013 {
1014     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1015     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1016
1017     if(This->initialized)
1018     {
1019         return DDERR_ALREADYINITIALIZED;
1020     }
1021     else
1022     {
1023         return DD_OK;
1024     }
1025 }
1026
1027 /*****************************************************************************
1028  * IDirectDraw7::FlipToGDISurface
1029  *
1030  * "Makes the surface that the GDI writes to the primary surface"
1031  * Looks like some windows specific thing we don't have to care about.
1032  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1033  * show error boxes ;)
1034  * Well, just return DD_OK.
1035  *
1036  * Returns:
1037  *  Always returns DD_OK
1038  *
1039  *****************************************************************************/
1040 static HRESULT WINAPI
1041 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1042 {
1043     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1044     TRACE("(%p)\n", This);
1045
1046     return DD_OK;
1047 }
1048
1049 /*****************************************************************************
1050  * IDirectDraw7::WaitForVerticalBlank
1051  *
1052  * This method allows applications to get in sync with the vertical blank
1053  * interval.
1054  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1055  * redraw the screen, most likely because of this stub
1056  *
1057  * Parameters:
1058  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1059  *         or DDWAITVB_BLOCKEND
1060  *  h: Not used, according to MSDN
1061  *
1062  * Returns:
1063  *  Always returns DD_OK
1064  *
1065  *****************************************************************************/ 
1066 static HRESULT WINAPI
1067 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1068                                      DWORD Flags,
1069                                      HANDLE h)
1070 {
1071     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1072     FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1073
1074     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1075     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1076         return DDERR_UNSUPPORTED; /* unchecked */
1077
1078     return DD_OK;
1079 }
1080
1081 /*****************************************************************************
1082  * IDirectDraw7::GetScanLine
1083  *
1084  * Returns the scan line that is being drawn on the monitor
1085  *
1086  * Parameters:
1087  *  Scanline: Address to write the scan line value to
1088  *
1089  * Returns:
1090  *  Always returns DD_OK
1091  *
1092  *****************************************************************************/ 
1093 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1094 {
1095     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1096     static BOOL hide = FALSE;
1097     WINED3DDISPLAYMODE Mode;
1098
1099     /* This function is called often, so print the fixme only once */
1100     if(!hide)
1101     {
1102         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1103         hide = TRUE;
1104     }
1105
1106     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1107                                   0,
1108                                   &Mode);
1109
1110     /* Fake the line sweeping of the monitor */
1111     /* FIXME: We should synchronize with a source to keep the refresh rate */ 
1112     *Scanline = This->cur_scanline++;
1113     /* Assume 20 scan lines in the vertical blank */
1114     if (This->cur_scanline >= Mode.Height + 20)
1115         This->cur_scanline = 0;
1116
1117     return DD_OK;
1118 }
1119
1120 /*****************************************************************************
1121  * IDirectDraw7::TestCooperativeLevel
1122  *
1123  * Informs the application about the state of the video adapter, depending
1124  * on the cooperative level
1125  *
1126  * Returns:
1127  *  DD_OK if the device is in a sane state
1128  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1129  *  if the state is not correct(See below)
1130  *
1131  *****************************************************************************/ 
1132 static HRESULT WINAPI
1133 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1134 {
1135     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1136     HRESULT hr;
1137     TRACE("(%p)\n", This);
1138
1139     /* Description from MSDN:
1140      * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1141      * away from the app with e.g. alt-tab. Windowed apps receive 
1142      * DDERR_EXCLUSIVEMODEALREADYSET if another application created a 
1143      * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1144      * when the video mode has changed
1145      */
1146
1147     hr =  IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1148
1149     /* Fix the result value. These values are mapped from their
1150      * d3d9 counterpart.
1151      */
1152     switch(hr)
1153     {
1154         case WINED3DERR_DEVICELOST:
1155             if(This->cooperative_level & DDSCL_EXCLUSIVE)
1156             {
1157                 return DDERR_NOEXCLUSIVEMODE;
1158             }
1159             else
1160             {
1161                 return DDERR_EXCLUSIVEMODEALREADYSET;
1162             }
1163
1164         case WINED3DERR_DEVICENOTRESET:
1165             return DD_OK;
1166
1167         case WINED3D_OK:
1168             return DD_OK;
1169
1170         case WINED3DERR_DRIVERINTERNALERROR:
1171         default:
1172             ERR("(%p) Unexpected return value %08x from wineD3D, "
1173                 " returning DD_OK\n", This, hr);
1174     }
1175
1176     return DD_OK;
1177 }
1178
1179 /*****************************************************************************
1180  * IDirectDraw7::GetGDISurface
1181  *
1182  * Returns the surface that GDI is treating as the primary surface.
1183  * For Wine this is the front buffer
1184  *
1185  * Params:
1186  *  GDISurface: Address to write the surface pointer to
1187  *
1188  * Returns:
1189  *  DD_OK if the surface was found
1190  *  DDERR_NOTFOUND if the GDI surface wasn't found
1191  *
1192  *****************************************************************************/ 
1193 static HRESULT WINAPI
1194 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1195                               IDirectDrawSurface7 **GDISurface)
1196 {
1197     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1198     IWineD3DSurface *Surf;
1199     IDirectDrawSurface7 *ddsurf;
1200     HRESULT hr;
1201     DDSCAPS2 ddsCaps;
1202     TRACE("(%p)->(%p)\n", This, GDISurface);
1203
1204     /* Get the back buffer from the wineD3DDevice and search its
1205      * attached surfaces for the front buffer
1206      */
1207     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1208                                       0, /* SwapChain */
1209                                       0, /* first back buffer*/
1210                                       WINED3DBACKBUFFER_TYPE_MONO,
1211                                       &Surf);
1212
1213     if( (hr != D3D_OK) ||
1214         (!Surf) )
1215     {
1216         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1217         return DDERR_NOTFOUND;
1218     }
1219
1220     /* GetBackBuffer AddRef()ed the surface, release it */
1221     IWineD3DSurface_Release(Surf);
1222
1223     IWineD3DSurface_GetParent(Surf,
1224                               (IUnknown **) &ddsurf);
1225     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1226
1227     /* Find the front buffer */
1228     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1229     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1230                                                 &ddsCaps,
1231                                                 GDISurface);
1232     if(hr != DD_OK)
1233     {
1234         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1235     }
1236
1237     /* The AddRef is OK this time */
1238     return hr;
1239 }
1240
1241 /*****************************************************************************
1242  * IDirectDrawImpl_EnumDisplayModesCB
1243  *
1244  * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1245  * the wineD3D values to ddraw values and calls the application callback
1246  *
1247  * Params:
1248  *  device: The IDirectDraw7 interface to the current device
1249  *  With, Height, Pixelformat, Refresh: Enumerated display mode
1250  *  context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1251  *
1252  * Returns:
1253  *  The return value from the application callback
1254  *
1255  *****************************************************************************/ 
1256 static HRESULT WINAPI
1257 IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice,
1258                                    UINT Width,
1259                                    UINT Height,
1260                                    WINED3DFORMAT Pixelformat,
1261                                    FLOAT Refresh,
1262                                    void *context)
1263 {
1264     DDSURFACEDESC2 callback_sd;
1265     EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context;
1266
1267     memset(&callback_sd, 0, sizeof(callback_sd));
1268     callback_sd.dwSize = sizeof(callback_sd);
1269     callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1270
1271     callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1272     if(Refresh > 0.0)
1273     {
1274         callback_sd.dwFlags |= DDSD_REFRESHRATE;
1275         callback_sd.u2.dwRefreshRate = 60.0;
1276     }
1277
1278     callback_sd.dwHeight = Height;
1279     callback_sd.dwWidth = Width;
1280
1281     PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat);
1282     return cbs->callback(&callback_sd, cbs->context);
1283 }
1284
1285 /*****************************************************************************
1286  * IDirectDraw7::EnumDisplayModes
1287  *
1288  * Enumerates the supported Display modes. The modes can be filtered with
1289  * the DDSD parameter.
1290  *
1291  * Params:
1292  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1293  *  DDSD: Surface description to filter the modes
1294  *  Context: Pointer passed back to the callback function
1295  *  cb: Application-provided callback function
1296  *
1297  * Returns:
1298  *  DD_OK on success
1299  *  DDERR_INVALIDPARAMS if the callback wasn't set
1300  *
1301  *****************************************************************************/ 
1302 static HRESULT WINAPI
1303 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1304                                  DWORD Flags,
1305                                  DDSURFACEDESC2 *DDSD,
1306                                  void *Context,
1307                                  LPDDENUMMODESCALLBACK2 cb)
1308 {
1309     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1310     UINT Width = 0, Height = 0;
1311     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1312     EnumDisplayModesCBS cbs;
1313
1314     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1315
1316     /* This looks sane */
1317     if(!cb) return DDERR_INVALIDPARAMS;
1318
1319     /* The private callback structure */
1320     cbs.callback = cb;
1321     cbs.context = Context;
1322
1323     if(DDSD)
1324     {
1325         if (DDSD->dwFlags & DDSD_WIDTH)
1326             Width = DDSD->dwWidth;
1327         if (DDSD->dwFlags & DDSD_HEIGHT)
1328             Height = DDSD->dwHeight;
1329         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1330             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1331     }
1332
1333     return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice,
1334                                            Flags,
1335                                            Width, Height, pixelformat,
1336                                            &cbs,
1337                                            IDirectDrawImpl_EnumDisplayModesCB);
1338 }
1339
1340 /*****************************************************************************
1341  * IDirectDraw7::EvaluateMode
1342  *
1343  * Used with IDirectDraw7::StartModeTest to test video modes.
1344  * EvaluateMode is used to pass or fail a mode, and continue with the next
1345  * mode
1346  *
1347  * Params:
1348  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1349  *  Timeout: Returns the amount of seconds left before the mode would have
1350  *           been failed automatically
1351  *
1352  * Returns:
1353  *  This implementation always DD_OK, because it's a stub
1354  *
1355  *****************************************************************************/
1356 static HRESULT WINAPI
1357 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1358                              DWORD Flags,
1359                              DWORD *Timeout)
1360 {
1361     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1362     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1363
1364     /* When implementing this, implement it in WineD3D */
1365
1366     return DD_OK;
1367 }
1368
1369 /*****************************************************************************
1370  * IDirectDraw7::GetDeviceIdentifier
1371  *
1372  * Returns the device identifier, which gives information about the driver
1373  * Our device identifier is defined at the beginning of this file.
1374  *
1375  * Params:
1376  *  DDDI: Address for the returned structure
1377  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1378  *
1379  * Returns:
1380  *  On success it returns DD_OK
1381  *  DDERR_INVALIDPARAMS if DDDI is NULL
1382  *
1383  *****************************************************************************/
1384 static HRESULT WINAPI
1385 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1386                                     DDDEVICEIDENTIFIER2 *DDDI,
1387                                     DWORD Flags)
1388 {
1389     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1390     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1391
1392     if(!DDDI)
1393         return DDERR_INVALIDPARAMS;
1394
1395     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1396      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1397      * to any modern hardware, nor is it interesting for Wine, so ignore it
1398      */
1399
1400     *DDDI = deviceidentifier;
1401     return DD_OK;
1402 }
1403
1404 /*****************************************************************************
1405  * IDirectDraw7::GetSurfaceFromDC
1406  *
1407  * Returns the Surface for a GDI device context handle.
1408  * Is this related to IDirectDrawSurface::GetDC ???
1409  *
1410  * Params:
1411  *  hdc: hdc to return the surface for
1412  *  Surface: Address to write the surface pointer to
1413  *
1414  * Returns:
1415  *  Always returns DD_OK because it's a stub
1416  *
1417  *****************************************************************************/
1418 static HRESULT WINAPI
1419 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1420                                  HDC hdc,
1421                                  IDirectDrawSurface7 **Surface)
1422 {
1423     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1424     FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1425
1426     /* Implementation idea if needed: Loop through all surfaces and compare
1427      * their hdc with hdc. Implement it in WineD3D! */
1428     return DDERR_NOTFOUND;
1429 }
1430
1431 /*****************************************************************************
1432  * IDirectDraw7::RestoreAllSurfaces
1433  *
1434  * Calls the restore method of all surfaces
1435  *
1436  * Params:
1437  *
1438  * Returns:
1439  *  Always returns DD_OK because it's a stub
1440  *
1441  *****************************************************************************/
1442 static HRESULT WINAPI
1443 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1444 {
1445     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1446     FIXME("(%p): Stub\n", This);
1447
1448     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1449      * get their parent and call their restore method. Do not implement
1450      * it in WineD3D, as restoring a surface means re-creating the
1451      * WineD3DDSurface
1452      */
1453     return DD_OK;
1454 }
1455
1456 /*****************************************************************************
1457  * IDirectDraw7::StartModeTest
1458  *
1459  * Tests the specified video modes to update the system registry with
1460  * refresh rate information. StartModeTest starts the mode test,
1461  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1462  * isn't called within 15 seconds, the mode is failed automatically
1463  *
1464  * As refresh rates are handled by the X server, I don't think this
1465  * Method is important
1466  *
1467  * Params:
1468  *  Modes: An array of mode specifications
1469  *  NumModes: The number of modes in Modes
1470  *  Flags: Some flags...
1471  *
1472  * Returns:
1473  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1474  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1475  *  otherwise DD_OK
1476  *
1477  *****************************************************************************/
1478 static HRESULT WINAPI
1479 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1480                               SIZE *Modes,
1481                               DWORD NumModes,
1482                               DWORD Flags)
1483 {
1484     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1485     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1486
1487     /* This looks sane */
1488     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1489
1490     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1491      * As it is not, DDERR_TESTFINISHED is returned
1492      * (hopefully that's correct
1493      *
1494     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1495      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1496      */
1497
1498     return DD_OK;
1499 }
1500
1501 /*****************************************************************************
1502  * IDirectDrawImpl_RecreateSurfacesCallback
1503  *
1504  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1505  * It re-recreates the WineD3DSurface. It's pretty straightforward
1506  *
1507  *****************************************************************************/
1508 HRESULT WINAPI
1509 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1510                                          DDSURFACEDESC2 *desc,
1511                                          void *Context)
1512 {
1513     IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1514                                                    IDirectDrawSurface7,
1515                                                    surf);
1516     IDirectDrawImpl *This = surfImpl->ddraw;
1517     IUnknown *Parent;
1518     IParentImpl *parImpl = NULL;
1519     IWineD3DSurface *wineD3DSurface;
1520     HRESULT hr;
1521     void *tmp;
1522
1523     WINED3DSURFACE_DESC     Desc;
1524     WINED3DFORMAT           Format;
1525     WINED3DRESOURCETYPE     Type;
1526     DWORD                   Usage;
1527     WINED3DPOOL             Pool;
1528     UINT                    Size;
1529
1530     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1531     DWORD                   MultiSampleQuality;
1532     UINT                    Width;
1533     UINT                    Height;
1534
1535     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1536
1537     /* For the enumeration */
1538     IDirectDrawSurface7_Release(surf);
1539
1540     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1541
1542     /* Get the objects */
1543     wineD3DSurface = surfImpl->WineD3DSurface;
1544     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1545     IUnknown_Release(Parent); /* For the getParent */
1546
1547     /* Is the parent an IParent interface? */
1548     if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1549     {
1550         /* It is a IParent interface! */
1551         IUnknown_Release(Parent); /* For the QueryInterface */
1552         parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1553         /* Release the reference the parent interface is holding */
1554         IWineD3DSurface_Release(wineD3DSurface);
1555     }
1556
1557
1558     /* Get the surface properties */
1559     Desc.Format = &Format;
1560     Desc.Type = &Type;
1561     Desc.Usage = &Usage;
1562     Desc.Pool = &Pool;
1563     Desc.Size = &Size;
1564     Desc.MultiSampleType = &MultiSampleType;
1565     Desc.MultiSampleQuality = &MultiSampleQuality;
1566     Desc.Width = &Width;
1567     Desc.Height = &Height;
1568
1569     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1570     if(hr != D3D_OK) return hr;
1571
1572     /* Create the new surface */
1573     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1574                                       Width, Height, Format,
1575                                       TRUE /* Lockable */,
1576                                       FALSE /* Discard */,
1577                                       surfImpl->mipmap_level,
1578                                       &surfImpl->WineD3DSurface,
1579                                       Type,
1580                                       Usage,
1581                                       Pool,
1582                                       MultiSampleType,
1583                                       MultiSampleQuality,
1584                                       0 /* SharedHandle */,
1585                                       This->ImplType,
1586                                       Parent);
1587
1588     if(hr != D3D_OK)
1589         return hr;
1590
1591     /* Update the IParent if it exists */
1592     if(parImpl)
1593     {
1594         parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1595         /* Add a reference for the IParent */
1596         IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1597     }
1598     /* TODO: Copy the surface content, except for render targets */
1599
1600     if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1601         TRACE("Surface released successful, next surface\n");
1602     else
1603         ERR("Something's still holding the old WineD3DSurface\n");
1604
1605     surfImpl->ImplType = This->ImplType;
1606
1607     return DDENUMRET_OK;
1608 }
1609
1610 /*****************************************************************************
1611  * IDirectDrawImpl_RecreateAllSurfaces
1612  *
1613  * A function, that converts all wineD3DSurfaces to the new implementation type
1614  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1615  * new WineD3DSurface, copies the content and releases the old surface
1616  *
1617  *****************************************************************************/
1618 static HRESULT
1619 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1620 {
1621     DDSURFACEDESC2 desc;
1622     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1623
1624     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1625     {
1626         /* Should happen almost never */
1627         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1628         /* Shutdown d3d */
1629         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1630     }
1631     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1632
1633     memset(&desc, 0, sizeof(desc));
1634     desc.dwSize = sizeof(desc);
1635
1636     return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1637                                      0,
1638                                      &desc,
1639                                      This,
1640                                      IDirectDrawImpl_RecreateSurfacesCallback);
1641 }
1642
1643 /*****************************************************************************
1644  * D3D7CB_CreateSurface
1645  *
1646  * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1647  * correct mipmap sublevel, and returns it to WineD3D.
1648  * The surfaces are created already by IDirectDraw7::CreateSurface
1649  *
1650  * Params:
1651  *  With, Height: With and height of the surface
1652  *  Format: The requested format
1653  *  Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1654  *  level: The mipmap level
1655  *  Surface: Pointer to pass the created surface back at
1656  *  SharedHandle: NULL
1657  *
1658  * Returns:
1659  *  D3D_OK
1660  *
1661  *****************************************************************************/
1662 static HRESULT WINAPI
1663 D3D7CB_CreateSurface(IUnknown *device,
1664                      IUnknown *pSuperior,
1665                      UINT Width, UINT Height,
1666                      WINED3DFORMAT Format,
1667                      DWORD Usage, WINED3DPOOL Pool, UINT level,
1668                      IWineD3DSurface **Surface,
1669                      HANDLE *SharedHandle)
1670 {
1671     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1672     IDirectDrawSurfaceImpl *surf = This->tex_root;
1673     int i;
1674     TRACE("(%p) call back. surf=%p\n", device, surf);
1675
1676     /* Find the wanted mipmap. There are enough mipmaps in the chain */
1677     for(i = 0; i < level; i++)
1678         surf = surf->next_complex;
1679
1680     /* Return the surface */
1681     *Surface = surf->WineD3DSurface;
1682
1683     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1684     return D3D_OK;
1685 }
1686
1687 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1688     IUnknown* swapChainParent;
1689     TRACE("(%p) call back\n", pSwapChain);
1690
1691     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1692     IUnknown_Release(swapChainParent);
1693     return IUnknown_Release(swapChainParent);
1694 }
1695
1696 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1697     IUnknown* surfaceParent;
1698     TRACE("(%p) call back\n", pSurface);
1699
1700     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1701     IUnknown_Release(surfaceParent);
1702     return IUnknown_Release(surfaceParent);
1703 }
1704
1705 /*****************************************************************************
1706  * IDirectDrawImpl_CreateNewSurface
1707  *
1708  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1709  * with the passed parameters.
1710  *
1711  * Params:
1712  *  DDSD: Description of the surface to create
1713  *  Surf: Address to store the interface pointer at
1714  *
1715  * Returns:
1716  *  DD_OK on success
1717  *
1718  *****************************************************************************/
1719 static HRESULT WINAPI
1720 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1721                                  DDSURFACEDESC2 *pDDSD,
1722                                  IDirectDrawSurfaceImpl **ppSurf,
1723                                  UINT level)
1724 {
1725     HRESULT hr;
1726     UINT Width = 0, Height = 0;
1727     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1728     WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1729     DWORD Usage = 0;
1730     WINED3DSURFTYPE ImplType = This->ImplType;
1731     WINED3DSURFACE_DESC Desc;
1732     IUnknown *Parent;
1733     IParentImpl *parImpl = NULL;
1734     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1735
1736     /* Dummies for GetDesc */
1737     WINED3DPOOL dummy_d3dpool;
1738     WINED3DMULTISAMPLE_TYPE dummy_mst;
1739     UINT dummy_uint;
1740     DWORD dummy_dword;
1741
1742     if (TRACE_ON(ddraw))
1743     {
1744         TRACE(" (%p) Requesting surface desc :\n", This);
1745         DDRAW_dump_surface_desc(pDDSD);
1746     }
1747
1748     /* Select the surface type, if it wasn't choosen yet */
1749     if(ImplType == SURFACE_UNKNOWN)
1750     {
1751         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1752         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1753         {
1754             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1755             ImplType = SURFACE_OPENGL;
1756         }
1757
1758         /* Otherwise use GDI surfaces for now */
1759         else
1760         {
1761             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1762             ImplType = SURFACE_GDI;
1763         }
1764
1765         /* Policy if all surface implementations are available:
1766          * First, check if a default type was set with winecfg. If not,
1767          * try Xrender surfaces, and use them if they work. Next, check if
1768          * accelerated OpenGL is available, and use GL surfaces in this
1769          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1770          * was created, always use OpenGL surfaces.
1771          *
1772          * (Note: Xrender surfaces are not implemented for now, the
1773          * unaccelerated implementation uses GDI to render in Software)
1774          */
1775
1776         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1777          * be re-created. This could be done with IDirectDrawSurface7::Restore
1778          */
1779         This->ImplType = ImplType;
1780     }
1781     else
1782     {
1783          if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) && 
1784             (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1785         {
1786             /* We have to change to OpenGL,
1787              * and re-create all WineD3DSurfaces
1788              */
1789             ImplType = SURFACE_OPENGL;
1790             This->ImplType = ImplType;
1791             TRACE("(%p) Re-creating all surfaces\n", This);
1792             IDirectDrawImpl_RecreateAllSurfaces(This);
1793             TRACE("(%p) Done recreating all surfaces\n", This);
1794         }
1795         else if(This->ImplType != SURFACE_OPENGL)
1796         {
1797             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1798             /* Do not fail surface creation, only fail 3D device creation */
1799         }
1800     }
1801
1802     /* Get the correct wined3d usage */
1803     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1804                                  DDSCAPS_BACKBUFFER     |
1805                                  DDSCAPS_3DDEVICE       ) )
1806     {
1807         Usage |= WINED3DUSAGE_RENDERTARGET;
1808
1809         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1810                                  DDSCAPS_VISIBLE     |
1811                                  DDSCAPS_LOCALVIDMEM;
1812     }
1813     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1814     {
1815         Usage |= WINED3DUSAGE_OVERLAY;
1816     }
1817     if(This->depthstencil)
1818     {
1819         /* The depth stencil creation callback sets this flag.
1820          * Set the WineD3D usage to let it know that it's a depth
1821          * Stencil surface.
1822          */
1823         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1824     }
1825     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1826     {
1827         Pool = WINED3DPOOL_SYSTEMMEM;
1828     }
1829
1830     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1831     if(Format == WINED3DFMT_UNKNOWN)
1832     {
1833         ERR("Unsupported / Unknown pixelformat\n");
1834         return DDERR_INVALIDPIXELFORMAT;
1835     }
1836
1837     /* Create the Surface object */
1838     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1839     if(!*ppSurf)
1840     {
1841         ERR("(%p) Error allocating memory for a surface\n", This);
1842         return DDERR_OUTOFVIDEOMEMORY;
1843     }
1844     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1845     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1846     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1847     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1848     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1849     (*ppSurf)->ref = 1;
1850     (*ppSurf)->version = 7;
1851     (*ppSurf)->ddraw = This;
1852     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1853     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1854     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1855
1856     /* Surface attachments */
1857     (*ppSurf)->next_attached = NULL;
1858     (*ppSurf)->first_attached = *ppSurf;
1859
1860     (*ppSurf)->next_complex = NULL;
1861     (*ppSurf)->first_complex = *ppSurf;
1862
1863     /* Needed to re-create the surface on an implementation change */
1864     (*ppSurf)->ImplType = ImplType;
1865
1866     /* For D3DDevice creation */
1867     (*ppSurf)->isRenderTarget = FALSE;
1868
1869     /* A trace message for debugging */
1870     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1871
1872     if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1873     {
1874         /* Render targets and textures need a IParent interface,
1875          * because WineD3D will destroy them when the swapchain
1876          * is released
1877          */
1878         parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1879         if(!parImpl)
1880         {
1881             ERR("Out of memory when allocating memory for a IParent implementation\n");
1882             return DDERR_OUTOFMEMORY;
1883         }
1884         parImpl->ref = 1;
1885         ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1886         Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1887         TRACE("Using IParent interface %p as parent\n", parImpl);
1888     }
1889     else
1890     {
1891         /* Use the surface as parent */
1892         Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1893         TRACE("Using Surface interface %p as parent\n", *ppSurf);
1894     }
1895
1896     /* Now create the WineD3D Surface */
1897     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1898                                       pDDSD->dwWidth,
1899                                       pDDSD->dwHeight,
1900                                       Format,
1901                                       TRUE /* Lockable */,
1902                                       FALSE /* Discard */,
1903                                       level,
1904                                       &(*ppSurf)->WineD3DSurface,
1905                                       ResType, Usage,
1906                                       Pool,
1907                                       WINED3DMULTISAMPLE_NONE,
1908                                       0 /* MultiSampleQuality */,
1909                                       0 /* SharedHandle */,
1910                                       ImplType,
1911                                       Parent);
1912
1913     if(hr != D3D_OK)
1914     {
1915         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1916         return hr;
1917     }
1918
1919     /* Set the child of the parent implementation if it exists */
1920     if(parImpl)
1921     {
1922         parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1923         /* The IParent releases the WineD3DSurface, and
1924          * the ddraw surface does that too. Hold a reference
1925          */
1926         IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1927     }
1928
1929     /* Increase the surface counter, and attach the surface */
1930     InterlockedIncrement(&This->surfaces);
1931     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1932
1933     /* Here we could store all created surfaces in the DirectDrawImpl structure,
1934      * But this could also be delegated to WineDDraw, as it keeps track of all its
1935      * resources. Not implemented for now, as there are more important things ;)
1936      */
1937
1938     /* Get the pixel format of the WineD3DSurface and store it.
1939      * Don't use the Format choosen above, WineD3D might have
1940      * changed it
1941      */
1942     Desc.Format = &Format;
1943     Desc.Type = &ResType;
1944     Desc.Usage = &Usage;
1945     Desc.Pool = &dummy_d3dpool;
1946     Desc.Size = &dummy_uint;
1947     Desc.MultiSampleType = &dummy_mst;
1948     Desc.MultiSampleQuality = &dummy_dword;
1949     Desc.Width = &Width;
1950     Desc.Height = &Height;
1951
1952     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1953     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1954     if(hr != D3D_OK)
1955     {
1956         ERR("IWineD3DSurface::GetDesc failed\n");
1957         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1958         return hr;
1959     }
1960
1961     if(Format == WINED3DFMT_UNKNOWN)
1962     {
1963         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1964     }
1965     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1966
1967     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1968      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1969      * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1970      */
1971     (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1972     (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1973
1974     /* Application passed a color key? Set it! */
1975     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1976     {
1977         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1978                                     DDCKEY_DESTOVERLAY,
1979                                     &pDDSD->u3.ddckCKDestOverlay);
1980     }
1981     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1982     {
1983         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1984                                     DDCKEY_DESTBLT,
1985                                     &pDDSD->ddckCKDestBlt);
1986     }
1987     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1988     {
1989         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1990                                     DDCKEY_SRCOVERLAY,
1991                                     &pDDSD->ddckCKSrcOverlay);
1992     }
1993     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1994     {
1995         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1996                                     DDCKEY_SRCBLT,
1997                                     &pDDSD->ddckCKSrcBlt);
1998     }
1999     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2000     {
2001         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2002         if(hr != WINED3D_OK)
2003         {
2004             /* No need for a trace here, wined3d does that for us */
2005             IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2006             return hr;
2007         }
2008     }
2009
2010     return DD_OK;
2011 }
2012
2013 /*****************************************************************************
2014  * IDirectDraw7::CreateSurface
2015  *
2016  * Creates a new IDirectDrawSurface object and returns its interface.
2017  *
2018  * The surface connections with wined3d are a bit tricky. Basically it works
2019  * like this:
2020  *
2021  * |------------------------|               |-----------------|
2022  * | DDraw surface          |               | WineD3DSurface  |
2023  * |                        |               |                 |
2024  * |        WineD3DSurface  |-------------->|                 |
2025  * |        Child           |<------------->| Parent          |
2026  * |------------------------|               |-----------------|
2027  *
2028  * The DDraw surface is the parent of the wined3d surface, and it releases
2029  * the WineD3DSurface when the ddraw surface is destroyed.
2030  *
2031  * However, for all surfaces which can be in a container in WineD3D,
2032  * we have to do this. These surfaces are ususally complex surfaces,
2033  * so this concerns primary surfaces with a front and a back buffer,
2034  * and textures.
2035  *
2036  * |------------------------|               |-----------------|
2037  * | DDraw surface          |               | Containter      |
2038  * |                        |               |                 |
2039  * |                  Child |<------------->| Parent          |
2040  * |                Texture |<------------->|                 |
2041  * |         WineD3DSurface |<----|         |          Levels |<--|
2042  * | Complex connection     |     |         |                 |   |
2043  * |------------------------|     |         |-----------------|   |
2044  *  ^                             |                               |
2045  *  |                             |                               |
2046  *  |                             |                               |
2047  *  |    |------------------|     |         |-----------------|   |
2048  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2049  *  |    |                  |               |                 |   |
2050  *  |    |            Child |<------------->| Parent          |   |
2051  *  |    |                  |               |       Container |<--|
2052  *  |    |------------------|               |-----------------|   |
2053  *  |                                                             |
2054  *  |   |----------------------|                                  |
2055  *  |   | DDraw surface 2      |                                  |
2056  *  |   |                      |                                  |
2057  *  |<->| Complex root   Child |                                  |
2058  *  |   |              Texture |                                  |
2059  *  |   |       WineD3DSurface |<----|                            |
2060  *  |   |----------------------|     |                            |
2061  *  |                                |                            |
2062  *  |    |---------------------|     |      |-----------------|   |
2063  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2064  *  |    |                     |            |                 |   |
2065  *  |    |               Child |<---------->| Parent          |   |
2066  *  |    |---------------------|            |       Container |<--|
2067  *  |                                       |-----------------|   |
2068  *  |                                                             |
2069  *  |             ---More surfaces can follow---                  |
2070  *
2071  * The reason is that the IWineD3DSwapchain(render target container)
2072  * and the IWineD3DTexure(Texture container) release the parents
2073  * of their surface's children, but by releasing the complex root
2074  * the surfaces which are complexly attached to it are destroyed
2075  * too. See IDirectDrawSurface::Release for a more detailed
2076  * explanation.
2077  *
2078  * Params:
2079  *  DDSD: Description of the surface to create
2080  *  Surf: Address to store the interface pointer at
2081  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2082  *            aggregation, so it has to be NULL
2083  *
2084  * Returns:
2085  *  DD_OK on success
2086  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2087  *  DDERR_* if an error occurs
2088  *
2089  *****************************************************************************/
2090 static HRESULT WINAPI
2091 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2092                               DDSURFACEDESC2 *DDSD,
2093                               IDirectDrawSurface7 **Surf,
2094                               IUnknown *UnkOuter)
2095 {
2096     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2097     IDirectDrawSurfaceImpl *object = NULL;
2098     HRESULT hr;
2099     LONG extra_surfaces = 0, i;
2100     DDSURFACEDESC2 desc2;
2101     UINT level = 0;
2102     WINED3DDISPLAYMODE Mode;
2103
2104     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2105
2106     /* Some checks before we start */
2107     if (TRACE_ON(ddraw))
2108     {
2109         TRACE(" (%p) Requesting surface desc :\n", This);
2110         DDRAW_dump_surface_desc(DDSD);
2111     }
2112
2113     if (UnkOuter != NULL)
2114     {
2115         FIXME("(%p) : outer != NULL?\n", This);
2116         return CLASS_E_NOAGGREGATION; /* unchecked */
2117     }
2118
2119     if (!(DDSD->dwFlags & DDSD_CAPS))
2120     {
2121         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2122         DDSD->dwFlags |= DDSD_CAPS;
2123     }
2124     if (DDSD->ddsCaps.dwCaps == 0)
2125     {
2126         /* This has been checked on real Windows */
2127         DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2128     }
2129
2130     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2131     {
2132         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2133         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2134     }
2135
2136     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2137     {
2138         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2139         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2140         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2141     }
2142
2143     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2144        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2145     {
2146         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2147         *Surf = NULL;
2148         return DDERR_NOEXCLUSIVEMODE;
2149     }
2150
2151     if (Surf == NULL)
2152     {
2153         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2154         return E_POINTER; /* unchecked */
2155     }
2156
2157     /* According to the msdn this flag is ignored by CreateSurface */
2158     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2159         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2160
2161     /* Modify some flags */
2162     memset(&desc2, 0, sizeof(desc2));
2163     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2164     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2165     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2166     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2167
2168     /* Get the video mode from WineD3D - we will need it */
2169     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2170                                        0, /* Swapchain 0 */
2171                                        &Mode);
2172     if(FAILED(hr))
2173     {
2174         ERR("Failed to read display mode from wined3d\n");
2175         switch(This->orig_bpp)
2176         {
2177             case 8:
2178                 Mode.Format = WINED3DFMT_P8;
2179                 break;
2180
2181             case 15:
2182                 Mode.Format = WINED3DFMT_X1R5G5B5;
2183                 break;
2184
2185             case 16:
2186                 Mode.Format = WINED3DFMT_R5G6B5;
2187                 break;
2188
2189             case 24:
2190                 Mode.Format = WINED3DFMT_R8G8B8;
2191                 break;
2192
2193             case 32:
2194                 Mode.Format = WINED3DFMT_X8R8G8B8;
2195                 break;
2196         }
2197         Mode.Width = This->orig_width;
2198         Mode.Height = This->orig_height;
2199     }
2200
2201     /* No pixelformat given? Use the current screen format */
2202     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2203     {
2204         desc2.dwFlags |= DDSD_PIXELFORMAT;
2205         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2206
2207         /* Wait: It could be a Z buffer */
2208         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2209         {
2210             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2211             {
2212                 case 15:
2213                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2214                     break;
2215                 case 16:
2216                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2217                     break;
2218                 case 24:
2219                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2220                     break;
2221                 case 32:
2222                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2223                     break;
2224                 default:
2225                     ERR("Unknown Z buffer bit depth\n");
2226             }
2227         }
2228         else
2229         {
2230             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2231         }
2232     }
2233
2234     /* No Width or no Height? Use the current window size or
2235      * the original screen size
2236      */
2237     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2238        !(desc2.dwFlags & DDSD_HEIGHT) )
2239     {
2240         HWND window;
2241
2242         /* Fallback: From WineD3D / original mode */
2243         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2244         desc2.dwWidth = Mode.Width;
2245         desc2.dwHeight = Mode.Height;
2246
2247         hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2248                                     &window);
2249         if( (hr == D3D_OK) && (window != 0) )
2250         {
2251             RECT rect;
2252             if(GetWindowRect(window, &rect) )
2253             {
2254                 /* This is a hack until I find a better solution */
2255                 if( (rect.right - rect.left) <= 1 ||
2256                     (rect.bottom - rect.top) <= 1 )
2257                 {
2258                     FIXME("Wanted to get surface dimensions from window %p, but it has only \
2259                            a size of %dx%d. Using full screen dimensions\n",
2260                            window, rect.right - rect.left, rect.bottom - rect.top);
2261                 }
2262                 else
2263                 {
2264                     /* Not sure if this is correct */
2265                     desc2.dwWidth = rect.right - rect.left;
2266                     desc2.dwHeight = rect.bottom - rect.top;
2267                     TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2268                 }
2269             }
2270         }
2271     }
2272
2273     /* Mipmap count fixes */
2274     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2275     {
2276         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2277         {
2278             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2279             {
2280                 /* Mipmap count is given, nothing to do */
2281             }
2282             else
2283             {
2284                 /* Undocumented feature: Create sublevels until
2285                  * either the width or the height is 1
2286                  */
2287                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2288                             desc2.dwWidth : desc2.dwHeight;
2289                 desc2.u2.dwMipMapCount = 0;
2290                 while( min )
2291                 {
2292                     desc2.u2.dwMipMapCount += 1;
2293                     min >>= 1;
2294                 }
2295             }
2296         }
2297         else
2298         {
2299             /* Not-complex mipmap -> Mipmapcount = 1 */
2300             desc2.u2.dwMipMapCount = 1;
2301         }
2302         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2303
2304         /* There's a mipmap count in the created surface in any case */
2305         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2306     }
2307     /* If no mipmap is given, the texture has only one level */
2308
2309     /* The first surface is a front buffer, the back buffer is created afterwards */
2310     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2311     {
2312         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2313     }
2314
2315     /* Create the first surface */
2316     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2317     if( hr != DD_OK)
2318     {
2319         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2320         return hr;
2321     }
2322
2323     *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2324
2325     /* Create Additional surfaces if necessary
2326      * This applies to Primary surfaces which have a back buffer count
2327      * set, but not to mipmap textures. In case of Mipmap textures,
2328      * wineD3D takes care of the creation of additional surfaces
2329      */
2330     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2331     {
2332         extra_surfaces = DDSD->dwBackBufferCount;
2333         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2334         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2335     }
2336     /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2337     if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2338     {
2339         desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2340     }
2341
2342     for(i = 0; i < extra_surfaces; i++)
2343     {
2344         IDirectDrawSurfaceImpl *object2 = NULL;
2345         IDirectDrawSurfaceImpl *iterator;
2346
2347         /* increase the mipmap level, but only if a mipmap is created
2348          * In this case, also halve the size
2349          */
2350         if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2351         {
2352             level++;
2353             if(desc2.dwWidth > 1) desc2.dwWidth /= 2;
2354             if(desc2.dwHeight > 1) desc2.dwHeight /= 2;
2355         }
2356
2357         hr = IDirectDrawImpl_CreateNewSurface(This,
2358                                               &desc2,
2359                                               &object2,
2360                                               level);
2361         if(hr != DD_OK)
2362         {
2363             /* This destroys and possibly created surfaces too */
2364             IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2365             return hr;
2366         }
2367
2368         /* Add the new surface to the complex attachment list */
2369         object2->first_complex = object;
2370         object2->next_complex = NULL;
2371         iterator = object;
2372         while(iterator->next_complex) iterator = iterator->next_complex;
2373         iterator->next_complex = object2;
2374
2375         /* Remove the (possible) back buffer cap from the new surface description,
2376          * because only one surface in the flipping chain is a back buffer, one
2377          * is a front buffer, the others are just primary surfaces.
2378          */
2379         desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2380     }
2381
2382     /* Addref the ddraw interface to keep an reference for each surface */
2383     IDirectDraw7_AddRef(iface);
2384     object->ifaceToRelease = (IUnknown *) iface;
2385
2386     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2387      * But attach the d3ddevice only if the currently created surface was
2388      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2389      * The only case I can think of where this doesn't apply is when a
2390      * 2D app was configured by the user to run with OpenGL and it didn't create
2391      * the render target as first surface. In this case the render target creation
2392      * will cause the 3D init.
2393      */
2394     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2395         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2396     {
2397         IDirectDrawSurfaceImpl *target = object, *surface;
2398         struct list *entry;
2399
2400         /* Search for the primary to use as render target */
2401         LIST_FOR_EACH(entry, &This->surface_list)
2402         {
2403             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2404             if(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2405             {
2406                 /* found */
2407                 target = surface;
2408                 TRACE("Using primary %p as render target\n", target);
2409                 break;
2410             }
2411         }
2412
2413         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2414         hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2415         if(hr != D3D_OK)
2416         {
2417             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2418         }
2419     }
2420
2421     /* Create a WineD3DTexture if a texture was requested */
2422     if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2423     {
2424         UINT levels;
2425         WINED3DFORMAT Format;
2426         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2427
2428         This->tex_root = object;
2429
2430         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2431         {
2432             /* a mipmap is created, create enough levels */
2433             levels = desc2.u2.dwMipMapCount;
2434         }
2435         else
2436         {
2437             /* No mipmap is created, create one level */
2438             levels = 1;
2439         }
2440
2441         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2442         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2443         {
2444             Pool = WINED3DPOOL_SYSTEMMEM;
2445         }
2446         /* Should I forward the MANEGED cap to the managed pool ? */
2447
2448         /* Get the format. It's set already by CreateNewSurface */
2449         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2450
2451         /* The surfaces are already created, the callback only
2452          * passes the IWineD3DSurface to WineD3D
2453          */
2454         hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2455                                            DDSD->dwWidth, DDSD->dwHeight,
2456                                            levels, /* MipMapCount = Levels */
2457                                            0, /* usage */
2458                                            Format,
2459                                            Pool,
2460                                            &object->wineD3DTexture,
2461                                            0, /* SharedHandle */
2462                                            (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2463                                            D3D7CB_CreateSurface );
2464         This->tex_root = NULL;
2465     }
2466
2467     return hr;
2468 }
2469
2470 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2471 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2472
2473 static BOOL
2474 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2475                                     const DDPIXELFORMAT *provided)
2476 {
2477     /* Some flags must be present in both or neither for a match. */
2478     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2479         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2480         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2481
2482     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2483         return FALSE;
2484
2485     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2486         return FALSE;
2487
2488     if (requested->dwFlags & DDPF_FOURCC)
2489         if (requested->dwFourCC != provided->dwFourCC)
2490             return FALSE;
2491
2492     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2493                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2494         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2495             return FALSE;
2496
2497     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2498                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2499         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2500             return FALSE;
2501
2502     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2503         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2504             return FALSE;
2505
2506     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2507     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2508                               |DDPF_BUMPDUDV))
2509         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2510             return FALSE;
2511
2512     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2513         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2514             return FALSE;
2515
2516     return TRUE;
2517 }
2518
2519 static BOOL
2520 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2521                            const DDSURFACEDESC2* provided)
2522 {
2523     struct compare_info
2524     {
2525         DWORD flag;
2526         ptrdiff_t offset;
2527         size_t size;
2528     };
2529
2530 #define CMP(FLAG, FIELD)                                \
2531         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2532           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2533
2534     static const struct compare_info compare[] =
2535     {
2536         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2537         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2538         CMP(CAPS, ddsCaps),
2539         CMP(CKDESTBLT, ddckCKDestBlt),
2540         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2541         CMP(CKSRCBLT, ddckCKSrcBlt),
2542         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2543         CMP(HEIGHT, dwHeight),
2544         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2545         CMP(LPSURFACE, lpSurface),
2546         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2547         CMP(PITCH, u1 /* lPitch */),
2548         /* PIXELFORMAT: manual */
2549         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2550         CMP(TEXTURESTAGE, dwTextureStage),
2551         CMP(WIDTH, dwWidth),
2552         /* ZBUFFERBITDEPTH: "obsolete" */
2553     };
2554
2555 #undef CMP
2556
2557     unsigned int i;
2558
2559     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2560         return FALSE;
2561
2562     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2563     {
2564         if (requested->dwFlags & compare[i].flag
2565             && memcmp((const char *)provided + compare[i].offset,
2566                       (const char *)requested + compare[i].offset,
2567                       compare[i].size) != 0)
2568             return FALSE;
2569     }
2570
2571     if (requested->dwFlags & DDSD_PIXELFORMAT)
2572     {
2573         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2574                                                 &provided->u4.ddpfPixelFormat))
2575             return FALSE;
2576     }
2577
2578     return TRUE;
2579 }
2580
2581 #undef DDENUMSURFACES_SEARCHTYPE
2582 #undef DDENUMSURFACES_MATCHTYPE
2583
2584 /*****************************************************************************
2585  * IDirectDraw7::EnumSurfaces
2586  *
2587  * Loops through all surfaces attached to this device and calls the
2588  * application callback. This can't be relayed to WineD3DDevice,
2589  * because some WineD3DSurfaces' parents are IParent objects
2590  *
2591  * Params:
2592  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2593  *  DDSD: Description to filter for
2594  *  Context: Application-provided pointer, it's passed unmodified to the
2595  *           Callback function
2596  *  Callback: Address to call for each surface
2597  *
2598  * Returns:
2599  *  DDERR_INVALIDPARAMS if the callback is NULL
2600  *  DD_OK on success
2601  *
2602  *****************************************************************************/
2603 static HRESULT WINAPI
2604 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2605                              DWORD Flags,
2606                              DDSURFACEDESC2 *DDSD,
2607                              void *Context,
2608                              LPDDENUMSURFACESCALLBACK7 Callback)
2609 {
2610     /* The surface enumeration is handled by WineDDraw,
2611      * because it keeps track of all surfaces attached to
2612      * it. The filtering is done by our callback function,
2613      * because WineDDraw doesn't handle ddraw-like surface
2614      * caps structures
2615      */
2616     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2617     IDirectDrawSurfaceImpl *surf;
2618     BOOL all, nomatch;
2619     DDSURFACEDESC2 desc;
2620     struct list *entry, *entry2;
2621
2622     all = Flags & DDENUMSURFACES_ALL;
2623     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2624
2625     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2626
2627     if(!Callback)
2628         return DDERR_INVALIDPARAMS;
2629
2630     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2631     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2632     {
2633         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2634         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2635         {
2636             desc = surf->surface_desc;
2637             IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2638             if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2639                 return DD_OK;
2640         }
2641     }
2642     return DD_OK;
2643 }
2644
2645 /*****************************************************************************
2646  * D3D7CB_CreateRenderTarget
2647  *
2648  * Callback called by WineD3D to create Surfaces for render target usage
2649  * This function takes the D3D target from the IDirectDrawImpl structure,
2650  * and returns the WineD3DSurface. To avoid double usage, the surface
2651  * is marked as render target afterwards
2652  *
2653  * Params
2654  *  device: The WineD3DDevice's parent
2655  *  Width, Height, Format: Dimensions and pixelformat of the render target
2656  *                         Ignored, because the surface already exists
2657  *  MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2658  *  Lockable: ignored
2659  *  ppSurface: Address to pass the surface pointer back at
2660  *  pSharedHandle: Ignored
2661  *
2662  * Returns:
2663  *  Always returns D3D_OK
2664  *
2665  *****************************************************************************/
2666 static HRESULT WINAPI
2667 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2668                           UINT Width, UINT Height,
2669                           WINED3DFORMAT Format,
2670                           WINED3DMULTISAMPLE_TYPE MultiSample,
2671                           DWORD MultisampleQuality,
2672                           BOOL Lockable,
2673                           IWineD3DSurface** ppSurface,
2674                           HANDLE* pSharedHandle)
2675 {
2676     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2677     IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2678     TRACE("(%p) call back\n", device);
2679
2680     /* Loop through the complex chain and try to find unused primary surfaces */
2681     while(d3dSurface->isRenderTarget)
2682     {
2683         d3dSurface = d3dSurface->next_complex;
2684         if(!d3dSurface) break;
2685     }
2686     if(!d3dSurface)
2687     {
2688         d3dSurface = This->d3d_target;
2689         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2690     }
2691
2692     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2693
2694     *ppSurface = d3dSurface->WineD3DSurface;
2695     d3dSurface->isRenderTarget = TRUE;
2696     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2697     return D3D_OK;
2698 }
2699
2700 static HRESULT WINAPI
2701 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2702                                  IUnknown *pSuperior,
2703                                  UINT Width,
2704                                  UINT Height,
2705                                  WINED3DFORMAT Format,
2706                                  WINED3DMULTISAMPLE_TYPE MultiSample,
2707                                  DWORD MultisampleQuality,
2708                                  BOOL Discard,
2709                                  IWineD3DSurface** ppSurface,
2710                                  HANDLE* pSharedHandle)
2711 {
2712     /* Create a Depth Stencil surface to make WineD3D happy */
2713     HRESULT hr = D3D_OK;
2714     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2715     DDSURFACEDESC2 ddsd;
2716
2717     TRACE("(%p) call back\n", device);
2718
2719     *ppSurface = NULL;
2720
2721     /* Create a DirectDraw surface */
2722     memset(&ddsd, 0, sizeof(ddsd));
2723     ddsd.dwSize = sizeof(ddsd);
2724     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2725     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2726     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2727     ddsd.dwHeight = Height;
2728     ddsd.dwWidth = Width;
2729     if(Format != 0)
2730     {
2731       PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2732     }
2733     else
2734     {
2735       ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2736     }
2737
2738     This->depthstencil = TRUE;
2739     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2740                                     &ddsd,
2741                                     (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2742                                     NULL);
2743     This->depthstencil = FALSE;
2744     if(FAILED(hr))
2745     {
2746         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2747         return hr;
2748     }
2749     *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2750     return D3D_OK;
2751 }
2752
2753 /*****************************************************************************
2754  * D3D7CB_CreateAdditionalSwapChain
2755  *
2756  * Callback function for WineD3D which creates a new WineD3DSwapchain
2757  * interface. It also creates an IParent interface to store that pointer,
2758  * so the WineD3DSwapchain has a parent and can be released when the D3D
2759  * device is destroyed
2760  *****************************************************************************/
2761 static HRESULT WINAPI
2762 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2763                                  WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2764                                  IWineD3DSwapChain ** ppSwapChain)
2765 {
2766     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2767     IParentImpl *object = NULL;
2768     HRESULT res = D3D_OK;
2769     IWineD3DSwapChain *swapchain;
2770     TRACE("(%p) call back\n", device);
2771
2772     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2773     if (NULL == object)
2774     {
2775         FIXME("Allocation of memory failed\n");
2776         *ppSwapChain = NULL;
2777         return DDERR_OUTOFVIDEOMEMORY;
2778     }
2779
2780     ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2781     object->ref = 1;
2782
2783     res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2784                                                    pPresentationParameters, 
2785                                                    &swapchain, 
2786                                                    (IUnknown*) ICOM_INTERFACE(object, IParent),
2787                                                    D3D7CB_CreateRenderTarget,
2788                                                    D3D7CB_CreateDepthStencilSurface);
2789     if (res != D3D_OK)
2790     {
2791         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2792         HeapFree(GetProcessHeap(), 0 , object);
2793         *ppSwapChain = NULL;
2794     }
2795     else
2796     {
2797         *ppSwapChain = swapchain;
2798         object->child = (IUnknown *) swapchain;
2799     }
2800
2801     return res;
2802 }
2803
2804 /*****************************************************************************
2805  * IDirectDrawImpl_AttachD3DDevice
2806  *
2807  * Initializes the D3D capabilities of WineD3D
2808  *
2809  * Params:
2810  *  primary: The primary surface for D3D
2811  *
2812  * Returns
2813  *  DD_OK on success,
2814  *  DDERR_* otherwise
2815  *
2816  *****************************************************************************/
2817 static HRESULT WINAPI
2818 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2819                                 IDirectDrawSurfaceImpl *primary)
2820 {
2821     HRESULT hr;
2822     UINT                  BackBufferCount = 0;
2823     HWND                  window;
2824
2825     WINED3DPRESENT_PARAMETERS localParameters;
2826     BOOL isWindowed, EnableAutoDepthStencil;
2827     WINED3DFORMAT AutoDepthStencilFormat;
2828     WINED3DMULTISAMPLE_TYPE MultiSampleType;
2829     WINED3DSWAPEFFECT  SwapEffect;
2830     DWORD Flags, MultiSampleQuality;
2831     UINT FullScreen_RefreshRateInHz, PresentationInterval;
2832     WINED3DDISPLAYMODE Mode;
2833
2834     TRACE("(%p)->(%p)\n", This, primary);
2835
2836     /* Get the window */
2837     hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2838                                 &window);
2839     if(hr != D3D_OK)
2840     {
2841         ERR("IWineD3DDevice::GetHWND failed\n");
2842         return hr;
2843     }
2844
2845     /* If there's no window, create a hidden window. WineD3D needs it */
2846     if(window == 0)
2847     {
2848         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2849                                  WS_DISABLED, 0, 0,
2850                                  GetSystemMetrics(SM_CXSCREEN),
2851                                  GetSystemMetrics(SM_CYSCREEN),
2852                                  NULL, NULL, GetModuleHandleA(0), NULL);
2853
2854         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2855         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2856         This->d3d_window = window;
2857     }
2858     else
2859     {
2860         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2861     }
2862
2863     /* use the surface description for the device parameters, not the
2864      * Device settings. The app might render to an offscreen surface
2865      */
2866     Mode.Width = primary->surface_desc.dwWidth;
2867     Mode.Height = primary->surface_desc.dwHeight;
2868     Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2869
2870     if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2871     {
2872         BackBufferCount = primary->surface_desc.dwBackBufferCount;
2873     }
2874
2875     /* Store the future Render Target surface */
2876     This->d3d_target = primary;
2877
2878     isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2879     EnableAutoDepthStencil = FALSE;
2880     AutoDepthStencilFormat = WINED3DFMT_D16;
2881     MultiSampleType = WINED3DMULTISAMPLE_NONE;
2882     SwapEffect = WINED3DSWAPEFFECT_COPY;
2883     Flags = 0;
2884     MultiSampleQuality = 0;
2885     FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2886     PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2887
2888     TRACE("Passing mode %d\n", Mode.Format);
2889
2890     localParameters.BackBufferWidth                = &Mode.Width;
2891     localParameters.BackBufferHeight               = &Mode.Height;
2892     localParameters.BackBufferFormat               = (WINED3DFORMAT *) &Mode.Format;
2893     localParameters.BackBufferCount                = (UINT *) &BackBufferCount;
2894     localParameters.MultiSampleType                = &MultiSampleType;
2895     localParameters.MultiSampleQuality             = &MultiSampleQuality;
2896     localParameters.SwapEffect                     = &SwapEffect;
2897     localParameters.hDeviceWindow                  = &window;
2898     localParameters.Windowed                       = &isWindowed;
2899     localParameters.EnableAutoDepthStencil         = &EnableAutoDepthStencil;
2900     localParameters.AutoDepthStencilFormat         = &AutoDepthStencilFormat;
2901     localParameters.Flags                          = &Flags;
2902     localParameters.FullScreen_RefreshRateInHz     = &FullScreen_RefreshRateInHz;
2903     localParameters.PresentationInterval           = &PresentationInterval;
2904
2905     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2906      * recursive loop until ram or emulated video memory is full
2907      */
2908     This->d3d_initialized = TRUE;
2909
2910     hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2911                                &localParameters,
2912                                D3D7CB_CreateAdditionalSwapChain);
2913     if(FAILED(hr))
2914     {
2915         This->wineD3DDevice = NULL;
2916         return hr;
2917     }
2918
2919     /* Create an Index Buffer parent */
2920     TRACE("(%p) Successfully initialized 3D\n", This);
2921     return DD_OK;
2922 }
2923
2924 /*****************************************************************************
2925  * DirectDrawCreateClipper (DDRAW.@)
2926  *
2927  * Creates a new IDirectDrawClipper object.
2928  *
2929  * Params:
2930  *  Clipper: Address to write the interface pointer to
2931  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2932  *            NULL
2933  *
2934  * Returns:
2935  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2936  *  E_OUTOFMEMORY if allocating the object failed
2937  *
2938  *****************************************************************************/
2939 HRESULT WINAPI
2940 DirectDrawCreateClipper(DWORD Flags,
2941                         IDirectDrawClipper **Clipper,
2942                         IUnknown *UnkOuter)
2943 {
2944     IDirectDrawClipperImpl* object;
2945     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2946
2947     if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2948
2949     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2950                      sizeof(IDirectDrawClipperImpl));
2951     if (object == NULL) return E_OUTOFMEMORY;
2952
2953     ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2954     object->ref = 1;
2955     object->hWnd = 0;
2956     object->ddraw_owner = NULL;
2957
2958     *Clipper = (IDirectDrawClipper *) object;
2959     return DD_OK;
2960 }
2961
2962 /*****************************************************************************
2963  * IDirectDraw7::CreateClipper
2964  *
2965  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2966  *
2967  *****************************************************************************/
2968 static HRESULT WINAPI
2969 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2970                               DWORD Flags,
2971                               IDirectDrawClipper **Clipper,
2972                               IUnknown *UnkOuter)
2973 {
2974     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2975     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2976     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2977 }
2978
2979 /*****************************************************************************
2980  * IDirectDraw7::CreatePalette
2981  *
2982  * Creates a new IDirectDrawPalette object
2983  *
2984  * Params:
2985  *  Flags: The flags for the new clipper
2986  *  ColorTable: Color table to assign to the new clipper
2987  *  Palette: Address to write the interface pointer to
2988  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2989  *            NULL
2990  *
2991  * Returns:
2992  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2993  *  E_OUTOFMEMORY if allocating the object failed
2994  *
2995  *****************************************************************************/
2996 static HRESULT WINAPI
2997 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2998                               DWORD Flags,
2999                               PALETTEENTRY *ColorTable,
3000                               IDirectDrawPalette **Palette,
3001                               IUnknown *pUnkOuter)
3002 {
3003     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3004     IDirectDrawPaletteImpl *object;
3005     HRESULT hr = DDERR_GENERIC;
3006     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3007
3008     if(pUnkOuter != NULL)
3009     {
3010         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3011         return CLASS_E_NOAGGREGATION;
3012     }
3013
3014     /* The refcount test shows that a cooplevel is required for this */
3015     if(!This->cooperative_level)
3016     {
3017         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3018         return DDERR_NOCOOPERATIVELEVELSET;
3019     }
3020
3021     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3022     if(!object)
3023     {
3024         ERR("Out of memory when allocating memory for a palette implementation\n");
3025         return E_OUTOFMEMORY;
3026     }
3027
3028     ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3029     object->ref = 1;
3030     object->ddraw_owner = This;
3031
3032     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3033     if(hr != DD_OK)
3034     {
3035         HeapFree(GetProcessHeap(), 0, object);
3036         return hr;
3037     }
3038
3039     IDirectDraw7_AddRef(iface);
3040     object->ifaceToRelease = (IUnknown *) iface;
3041     *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3042     return DD_OK;
3043 }
3044
3045 /*****************************************************************************
3046  * IDirectDraw7::DuplicateSurface
3047  *
3048  * Duplicates a surface. The surface memory points to the same memory as
3049  * the original surface, and it's released when the last surface referencing
3050  * it is released. I guess that's beyond Wine's surface management right now
3051  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3052  * test application to implement this)
3053  *
3054  * Params:
3055  *  Src: Address of the source surface
3056  *  Dest: Address to write the new surface pointer to
3057  *
3058  * Returns:
3059  *  See IDirectDraw7::CreateSurface
3060  *
3061  *****************************************************************************/
3062 static HRESULT WINAPI
3063 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3064                                  IDirectDrawSurface7 *Src,
3065                                  IDirectDrawSurface7 **Dest)
3066 {
3067     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3068     IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3069
3070     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3071
3072     /* For now, simply create a new, independent surface */
3073     return IDirectDraw7_CreateSurface(iface,
3074                                       &Surf->surface_desc,
3075                                       Dest,
3076                                       NULL);
3077 }
3078
3079 /*****************************************************************************
3080  * IDirectDraw7 VTable
3081  *****************************************************************************/
3082 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3083 {
3084     /*** IUnknown ***/
3085     IDirectDrawImpl_QueryInterface,
3086     IDirectDrawImpl_AddRef,
3087     IDirectDrawImpl_Release,
3088     /*** IDirectDraw ***/
3089     IDirectDrawImpl_Compact,
3090     IDirectDrawImpl_CreateClipper,
3091     IDirectDrawImpl_CreatePalette,
3092     IDirectDrawImpl_CreateSurface,
3093     IDirectDrawImpl_DuplicateSurface,
3094     IDirectDrawImpl_EnumDisplayModes,
3095     IDirectDrawImpl_EnumSurfaces,
3096     IDirectDrawImpl_FlipToGDISurface,
3097     IDirectDrawImpl_GetCaps,
3098     IDirectDrawImpl_GetDisplayMode,
3099     IDirectDrawImpl_GetFourCCCodes,
3100     IDirectDrawImpl_GetGDISurface,
3101     IDirectDrawImpl_GetMonitorFrequency,
3102     IDirectDrawImpl_GetScanLine,
3103     IDirectDrawImpl_GetVerticalBlankStatus,
3104     IDirectDrawImpl_Initialize,
3105     IDirectDrawImpl_RestoreDisplayMode,
3106     IDirectDrawImpl_SetCooperativeLevel,
3107     IDirectDrawImpl_SetDisplayMode,
3108     IDirectDrawImpl_WaitForVerticalBlank,
3109     /*** IDirectDraw2 ***/
3110     IDirectDrawImpl_GetAvailableVidMem,
3111     /*** IDirectDraw7 ***/
3112     IDirectDrawImpl_GetSurfaceFromDC,
3113     IDirectDrawImpl_RestoreAllSurfaces,
3114     IDirectDrawImpl_TestCooperativeLevel,
3115     IDirectDrawImpl_GetDeviceIdentifier,
3116     /*** IDirectDraw7 ***/
3117     IDirectDrawImpl_StartModeTest,
3118     IDirectDrawImpl_EvaluateMode
3119 };