msvcp90/tests: Added char_traits equal tests.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
23
24 #include <stdarg.h>
25 #include <stdio.h>
26
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
35
36 #include "wine/list.h"
37 #ifdef DDRAW_INIT_GUID
38 #include "initguid.h"
39 #endif
40 #include "wine/wined3d.h"
41
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43
44 /*****************************************************************************
45  * IParent - a helper interface
46  *****************************************************************************/
47 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
48 typedef struct IParent *LPPARENT, *PPARENT;
49
50 #define INTERFACE IParent
51 DECLARE_INTERFACE_(IParent,IUnknown)
52 {
53     /*** IUnknown methods ***/
54     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
55     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
56     STDMETHOD_(ULONG,Release)(THIS) PURE;
57 };
58 #undef INTERFACE
59
60 #if !defined(__cplusplus) || defined(CINTERFACE)
61 /*** IUnknown methods ***/
62 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
63 #define IParent_AddRef(p)             (p)->lpVtbl->AddRef(p)
64 #define IParent_Release(p)            (p)->lpVtbl->Release(p)
65 #endif
66
67
68 /* Typdef the interfaces */
69 typedef struct IDirectDrawImpl            IDirectDrawImpl;
70 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
71 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
72 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
73 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
74 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
75 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
76 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
77 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
78 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
79 typedef struct IParentImpl                IParentImpl;
80
81 /* Callbacks for implicit object destruction */
82 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
83
84 /* Global critical section */
85 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
86
87 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
88
89 /*****************************************************************************
90  * IDirectDraw implementation structure
91  *****************************************************************************/
92 struct FvfToDecl
93 {
94     DWORD fvf;
95     IWineD3DVertexDeclaration *decl;
96 };
97
98 struct IDirectDrawImpl
99 {
100     /* IUnknown fields */
101     const IDirectDraw7Vtbl *lpVtbl;
102     const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
103     const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
104     const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
105     const IDirectDrawVtbl *IDirectDraw_vtbl;
106     const IDirect3D7Vtbl *IDirect3D7_vtbl;
107     const IDirect3D3Vtbl *IDirect3D3_vtbl;
108     const IDirect3D2Vtbl *IDirect3D2_vtbl;
109     const IDirect3DVtbl *IDirect3D_vtbl;
110     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
111
112     /* See comment in IDirectDraw::AddRef */
113     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
114
115     /* WineD3D linkage */
116     IWineD3D                *wineD3D;
117     IWineD3DDevice          *wineD3DDevice;
118     BOOL                    d3d_initialized;
119
120     /* Misc ddraw fields */
121     UINT                    total_vidmem;
122     DWORD                   cur_scanline;
123     BOOL                    fake_vblank;
124     BOOL                    initialized;
125
126     /* DirectDraw things, which are not handled by WineD3D */
127     DWORD                   cooperative_level;
128
129     DWORD                   orig_width, orig_height;
130     DWORD                   orig_bpp;
131
132     /* D3D things */
133     IDirectDrawSurfaceImpl  *d3d_target;
134     HWND                    d3d_window;
135     IDirect3DDeviceImpl     *d3ddevice;
136     int                     d3dversion;
137
138     /* Various HWNDs */
139     HWND                    focuswindow;
140     HWND                    devicewindow;
141     HWND                    dest_window;
142
143     /* The surface type to request */
144     WINED3DSURFTYPE         ImplType;
145
146     /* Helpers for surface creation */
147     IDirectDrawSurfaceImpl *tex_root;
148     BOOL                    depthstencil;
149
150     /* For the dll unload cleanup code */
151     struct list ddraw_list_entry;
152     /* The surface list - can't relay this to WineD3D
153      * because of IParent
154      */
155     struct list surface_list;
156     LONG surfaces;
157
158     /* FVF management */
159     struct FvfToDecl       *decls;
160     UINT                    numConvertedDecls, declArraySize;
161 };
162
163 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
164
165 /* Declare the VTables. They can be found ddraw.c */
166 extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl DECLSPEC_HIDDEN;
167 extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl DECLSPEC_HIDDEN;
168 extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl DECLSPEC_HIDDEN;
169 extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl DECLSPEC_HIDDEN;
170 extern const IDirectDrawVtbl IDirectDraw1_Vtbl DECLSPEC_HIDDEN;
171 extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
172
173 /* Helper structures */
174 typedef struct EnumDisplayModesCBS
175 {
176     void *context;
177     LPDDENUMMODESCALLBACK2 callback;
178 } EnumDisplayModesCBS;
179
180 typedef struct EnumSurfacesCBS
181 {
182     void *context;
183     LPDDENUMSURFACESCALLBACK7 callback;
184     LPDDSURFACEDESC2 pDDSD;
185     DWORD Flags;
186 } EnumSurfacesCBS;
187
188 /* Utility functions */
189 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
190 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
191 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
192         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
193 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
194
195 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
196 {
197     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
198 }
199
200 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
201 {
202     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
203 }
204
205 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
206 {
207     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
208 }
209
210 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
211 {
212     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
213 }
214
215 /* The default surface type */
216 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
217
218 /*****************************************************************************
219  * IDirectDrawSurface implementation structure
220  *****************************************************************************/
221
222 struct IDirectDrawSurfaceImpl
223 {
224     /* IUnknown fields */
225     const IDirectDrawSurface7Vtbl *lpVtbl;
226     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
227     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
228     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
229     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
230
231     LONG                     ref;
232     IUnknown                *ifaceToRelease;
233
234     int                     version;
235
236     /* Connections to other Objects */
237     IDirectDrawImpl         *ddraw;
238     IWineD3DSurface         *WineD3DSurface;
239     IWineD3DBaseTexture     *wineD3DTexture;
240     IWineD3DSwapChain       *wineD3DSwapChain;
241
242     /* This implementation handles attaching surfaces to other surfaces */
243     IDirectDrawSurfaceImpl  *next_attached;
244     IDirectDrawSurfaceImpl  *first_attached;
245
246     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
247      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
248      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
249      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
250      */
251 #define MAX_COMPLEX_ATTACHED 6
252     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
253     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
254      * but no pointer to prevent temptations to traverse it in the wrong direction.
255      */
256     BOOL                    is_complex_root;
257
258     /* Surface description, for GetAttachedSurface */
259     DDSURFACEDESC2          surface_desc;
260
261     /* Misc things */
262     DWORD                   uniqueness_value;
263     UINT                    mipmap_level;
264     WINED3DSURFTYPE         ImplType;
265
266     /* For D3DDevice creation */
267     BOOL                    isRenderTarget;
268
269     /* Clipper objects */
270     IDirectDrawClipperImpl  *clipper;
271
272     /* For the ddraw surface list */
273     struct list             surface_list_entry;
274
275     DWORD                   Handle;
276 };
277
278 /* VTable declaration. It's located in surface.c / surface_thunks.c */
279 extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl DECLSPEC_HIDDEN;
280 extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl DECLSPEC_HIDDEN;
281 extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl DECLSPEC_HIDDEN;
282 extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl DECLSPEC_HIDDEN;
283 extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl DECLSPEC_HIDDEN;
284
285 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
286
287 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
288 {
289     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
290 }
291
292 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
293 {
294     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
295 }
296
297 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
298 {
299     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
300 }
301
302 /* Get the number of bytes per pixel for a given surface */
303 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
304 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
305
306 /*****************************************************************************
307  * IParent Implementation
308  *****************************************************************************/
309 struct IParentImpl
310 {
311     /* IUnknown fields */
312     const IParentVtbl *lpVtbl;
313     LONG                    ref;
314
315     /* IParentImpl fields */
316     IUnknown      *child;
317
318 };
319
320 extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
321
322 /*****************************************************************************
323  * IDirect3DDevice implementation
324  *****************************************************************************/
325 typedef enum
326 {
327     DDrawHandle_Unknown       = 0,
328     DDrawHandle_Texture       = 1,
329     DDrawHandle_Material      = 2,
330     DDrawHandle_Matrix        = 3,
331     DDrawHandle_StateBlock    = 4
332 } DDrawHandleTypes;
333
334 struct HandleEntry
335 {
336     void    *ptr;
337     DDrawHandleTypes      type;
338 };
339
340 struct IDirect3DDeviceImpl
341 {
342     /* IUnknown */
343     const IDirect3DDevice7Vtbl *lpVtbl;
344     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
345     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
346     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
347     LONG                    ref;
348
349     /* Other object connections */
350     IWineD3DDevice          *wineD3DDevice;
351     IDirectDrawImpl         *ddraw;
352     IWineD3DBuffer          *indexbuffer;
353     IDirectDrawSurfaceImpl  *target;
354     BOOL                    OffScreenTarget;
355
356     /* Viewport management */
357     IDirect3DViewportImpl *viewport_list;
358     IDirect3DViewportImpl *current_viewport;
359     D3DVIEWPORT7 active_viewport;
360
361     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
362     BOOL legacyTextureBlending;
363
364     /* Light state */
365     DWORD material;
366
367     /* Rendering functions to wrap D3D(1-3) to D3D7 */
368     D3DPRIMITIVETYPE primitive_type;
369     DWORD vertex_type;
370     DWORD render_flags;
371     DWORD nb_vertices;
372     LPBYTE vertex_buffer;
373     DWORD vertex_size;
374     DWORD buffer_size;
375
376     /* Handle management */
377     struct HandleEntry      *Handles;
378     DWORD                    numHandles;
379     D3DMATRIXHANDLE          world, proj, view;
380 };
381
382 /* Vtables in various versions */
383 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl DECLSPEC_HIDDEN;
384 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl DECLSPEC_HIDDEN;
385 extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl DECLSPEC_HIDDEN;
386 extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl DECLSPEC_HIDDEN;
387 extern const IDirect3DDeviceVtbl  IDirect3DDevice1_Vtbl DECLSPEC_HIDDEN;
388
389 /* The IID */
390 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
391
392 /* Helper functions */
393 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
394 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
395 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
396
397 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
398 {
399     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
400 }
401
402 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
403 {
404     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
405 }
406
407 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
408 {
409     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
410 }
411
412 /* Structures */
413 struct EnumTextureFormatsCBS
414 {
415     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
416     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
417     void *Context;
418 };
419
420 /*****************************************************************************
421  * IDirect3D implementation
422  *****************************************************************************/
423
424 /* No implementation structure as this is only another interface to DirectDraw */
425
426 /* the Vtables */
427 extern const IDirect3DVtbl IDirect3D1_Vtbl DECLSPEC_HIDDEN;
428 extern const IDirect3D2Vtbl IDirect3D2_Vtbl DECLSPEC_HIDDEN;
429 extern const IDirect3D3Vtbl IDirect3D3_Vtbl DECLSPEC_HIDDEN;
430 extern const IDirect3D7Vtbl IDirect3D7_Vtbl DECLSPEC_HIDDEN;
431
432 /* Structure for EnumZBufferFormats */
433 struct EnumZBufferFormatsData
434 {
435     LPD3DENUMPIXELFORMATSCALLBACK Callback;
436     void *Context;
437 };
438
439 /*****************************************************************************
440  * IDirectDrawClipper implementation structure
441  *****************************************************************************/
442 struct IDirectDrawClipperImpl
443 {
444     /* IUnknown fields */
445     const IDirectDrawClipperVtbl *lpVtbl;
446     LONG ref;
447
448     IWineD3DClipper           *wineD3DClipper;
449     BOOL initialized;
450 };
451
452 extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl DECLSPEC_HIDDEN;
453
454 typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
455
456 /*****************************************************************************
457  * IDirectDrawPalette implementation structure
458  *****************************************************************************/
459 struct IDirectDrawPaletteImpl
460 {
461     /* IUnknown fields */
462     const IDirectDrawPaletteVtbl *lpVtbl;
463     LONG ref;
464
465     /* WineD3D uplink */
466     IWineD3DPalette           *wineD3DPalette;
467
468     /* IDirectDrawPalette fields */
469     IUnknown                  *ifaceToRelease;
470 };
471 extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl DECLSPEC_HIDDEN;
472
473 /******************************************************************************
474  * DirectDraw ClassFactory implementation - incomplete
475  ******************************************************************************/
476 typedef struct
477 {
478     const IClassFactoryVtbl *lpVtbl;
479
480     LONG ref;
481     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
482 } IClassFactoryImpl;
483
484 /* Helper structures */
485 struct object_creation_info
486 {
487     const CLSID *clsid;
488     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
489                                  void **ppObj);
490 };
491
492 /******************************************************************************
493  * IDirect3DLight implementation structure - Wraps to D3D7
494  ******************************************************************************/
495 struct IDirect3DLightImpl
496 {
497     const IDirect3DLightVtbl *lpVtbl;
498     LONG ref;
499
500     /* IDirect3DLight fields */
501     IDirectDrawImpl           *ddraw;
502
503     /* If this light is active for one viewport, put the viewport here */
504     IDirect3DViewportImpl     *active_viewport;
505
506     D3DLIGHT2 light;
507     D3DLIGHT7 light7;
508
509     DWORD dwLightIndex;
510
511     /* Chained list used for adding / removing from viewports */
512     IDirect3DLightImpl        *next;
513
514     /* Activation function */
515     void                      (*activate)(IDirect3DLightImpl*);
516     void                      (*desactivate)(IDirect3DLightImpl*);
517     void                      (*update)(IDirect3DLightImpl*);
518 };
519
520 /* Vtable */
521 extern const IDirect3DLightVtbl IDirect3DLight_Vtbl DECLSPEC_HIDDEN;
522
523 /* Helper functions */
524 void light_update(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
525 void light_activate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
526 void light_desactivate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
527
528 /******************************************************************************
529  * IDirect3DMaterial implementation structure - Wraps to D3D7
530  ******************************************************************************/
531 struct IDirect3DMaterialImpl
532 {
533     const IDirect3DMaterial3Vtbl *lpVtbl;
534     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
535     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
536     LONG  ref;
537
538     /* IDirect3DMaterial2 fields */
539     IDirectDrawImpl               *ddraw;
540     IDirect3DDeviceImpl           *active_device;
541
542     D3DMATERIAL mat;
543     DWORD Handle;
544
545     void (*activate)(IDirect3DMaterialImpl* this);
546 };
547
548 /* VTables in various versions */
549 extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl DECLSPEC_HIDDEN;
550 extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl DECLSPEC_HIDDEN;
551 extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl DECLSPEC_HIDDEN;
552
553 /* Helper functions */
554 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
555
556 /*****************************************************************************
557  * IDirect3DViewport - Wraps to D3D7
558  *****************************************************************************/
559 struct IDirect3DViewportImpl
560 {
561     const IDirect3DViewport3Vtbl *lpVtbl;
562     LONG ref;
563
564     /* IDirect3DViewport fields */
565     IDirectDrawImpl           *ddraw;
566
567     /* If this viewport is active for one device, put the device here */
568     IDirect3DDeviceImpl       *active_device;
569
570     DWORD                     num_lights;
571     DWORD                     map_lights;
572
573     int                       use_vp2;
574
575     union
576     {
577         D3DVIEWPORT vp1;
578         D3DVIEWPORT2 vp2;
579     } viewports;
580
581     /* Activation function */
582     void                      (*activate)(IDirect3DViewportImpl*, BOOL);
583
584     /* Field used to chain viewports together */
585     IDirect3DViewportImpl     *next;
586
587     /* Lights list */
588     IDirect3DLightImpl        *lights;
589
590     /* Background material */
591     IDirect3DMaterialImpl     *background;
592 };
593
594 /* Vtable */
595 extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl DECLSPEC_HIDDEN;
596
597 /* Helper functions */
598 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
599
600 /*****************************************************************************
601  * IDirect3DExecuteBuffer - Wraps to D3D7
602  *****************************************************************************/
603 struct IDirect3DExecuteBufferImpl
604 {
605     /* IUnknown */
606     const IDirect3DExecuteBufferVtbl *lpVtbl;
607     LONG                 ref;
608
609     /* IDirect3DExecuteBuffer fields */
610     IDirectDrawImpl      *ddraw;
611     IDirect3DDeviceImpl  *d3ddev;
612
613     D3DEXECUTEBUFFERDESC desc;
614     D3DEXECUTEDATA       data;
615
616     /* This buffer will store the transformed vertices */
617     void                 *vertex_data;
618     WORD                 *indices;
619     int                  nb_indices;
620
621     /* This flags is set to TRUE if we allocated ourselves the
622      * data buffer
623      */
624     BOOL                 need_free;
625 };
626
627 /* The VTable */
628 extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl DECLSPEC_HIDDEN;
629
630 /* The execute function */
631 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
632         IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
633
634 /*****************************************************************************
635  * IDirect3DVertexBuffer
636  *****************************************************************************/
637 struct IDirect3DVertexBufferImpl
638 {
639     /*** IUnknown Methods ***/
640     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
641     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
642     LONG                 ref;
643
644     /*** WineD3D and ddraw links ***/
645     IWineD3DBuffer *wineD3DVertexBuffer;
646     IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
647     IDirectDrawImpl *ddraw;
648
649     /*** Storage for D3D7 specific things ***/
650     DWORD                Caps;
651     DWORD                fvf;
652 };
653
654 /* The Vtables */
655 extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl DECLSPEC_HIDDEN;
656 extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl DECLSPEC_HIDDEN;
657
658 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
659 {
660     return (IDirect3DVertexBufferImpl *)((char*)iface
661             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
662 }
663
664 /*****************************************************************************
665  * Helper functions from utils.c
666  *****************************************************************************/
667
668 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
669     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
670
671 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
672     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
673
674 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat) DECLSPEC_HIDDEN;
675 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
676 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
677 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
678 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
679 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
680 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
681 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
682
683 /* This only needs to be here as long the processvertices functionality of
684  * IDirect3DExecuteBuffer isn't in WineD3D */
685 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
686
687 void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN;
688
689 /* Helper function in main.c */
690 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
691
692 /* Used for generic dumping */
693 typedef struct
694 {
695     DWORD val;
696     const char* name;
697 } flag_info;
698
699 #define FE(x) { x, #x }
700
701 typedef struct
702 {
703     DWORD val;
704     const char* name;
705     void (*func)(const void *);
706     ptrdiff_t offset;
707 } member_info;
708
709 /* Structure copy */
710 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
711
712 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
713         do {                                            \
714                 DWORD __size = (to)->dwSize;            \
715                 DWORD __copysize = __size;              \
716                 DWORD __resetsize = __size;             \
717                 assert(to != from);                     \
718                 if (__resetsize > sizeof(*to))          \
719                     __resetsize = sizeof(*to);          \
720                 memset(to,0,__resetsize);               \
721                 if ((from)->dwSize < __size)            \
722                     __copysize = (from)->dwSize;        \
723                 memcpy(to,from,__copysize);             \
724                 (to)->dwSize = __size;/*restore size*/  \
725         } while (0)
726
727
728 #endif
729
730 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;