2 /* Auto-generated file... Do not edit ! */
8 void WINAPI wine_glClearIndex(GLfloat c ) {
14 void WINAPI wine_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
16 glClearColor(red, green, blue, alpha);
20 void WINAPI wine_glClear(GLbitfield mask ) {
26 void WINAPI wine_glIndexMask(GLuint mask ) {
32 void WINAPI wine_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
34 glColorMask(red, green, blue, alpha);
38 void WINAPI wine_glAlphaFunc(GLenum func, GLclampf ref ) {
40 glAlphaFunc(func, ref);
44 void WINAPI wine_glBlendFunc(GLenum sfactor, GLenum dfactor ) {
46 glBlendFunc(sfactor, dfactor);
50 void WINAPI wine_glLogicOp(GLenum opcode ) {
56 void WINAPI wine_glCullFace(GLenum mode ) {
62 void WINAPI wine_glFrontFace(GLenum mode ) {
68 void WINAPI wine_glPointSize(GLfloat size ) {
74 void WINAPI wine_glLineWidth(GLfloat width ) {
80 void WINAPI wine_glLineStipple(GLint factor, GLushort pattern ) {
82 glLineStipple(factor, pattern);
86 void WINAPI wine_glPolygonMode(GLenum face, GLenum mode ) {
88 glPolygonMode(face, mode);
92 void WINAPI wine_glPolygonOffset(GLfloat factor, GLfloat units ) {
94 glPolygonOffset(factor, units);
98 void WINAPI wine_glPolygonStipple(const GLubyte *mask ) {
100 glPolygonStipple(mask);
104 void WINAPI wine_glGetPolygonStipple(GLubyte *mask ) {
106 glGetPolygonStipple(mask);
110 void WINAPI wine_glEdgeFlag(GLboolean flag ) {
116 void WINAPI wine_glEdgeFlagv(const GLboolean *flag ) {
122 void WINAPI wine_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
124 glScissor(x, y, width, height);
128 void WINAPI wine_glClipPlane(GLenum plane, const GLdouble *equation ) {
130 glClipPlane(plane, equation);
134 void WINAPI wine_glGetClipPlane(GLenum plane, GLdouble *equation ) {
136 glGetClipPlane(plane, equation);
140 void WINAPI wine_glDrawBuffer(GLenum mode ) {
146 void WINAPI wine_glReadBuffer(GLenum mode ) {
152 void WINAPI wine_glEnable(GLenum cap ) {
158 void WINAPI wine_glDisable(GLenum cap ) {
164 GLboolean WINAPI wine_glIsEnabled(GLenum cap ) {
167 ret = glIsEnabled(cap);
172 void WINAPI wine_glEnableClientState(GLenum cap ) {
174 glEnableClientState(cap);
178 void WINAPI wine_glDisableClientState(GLenum cap ) {
180 glDisableClientState(cap);
184 void WINAPI wine_glGetBooleanv(GLenum pname, GLboolean *params ) {
186 glGetBooleanv(pname, params);
190 void WINAPI wine_glGetDoublev(GLenum pname, GLdouble *params ) {
192 glGetDoublev(pname, params);
196 void WINAPI wine_glGetFloatv(GLenum pname, GLfloat *params ) {
198 glGetFloatv(pname, params);
202 void WINAPI wine_glGetIntegerv(GLenum pname, GLint *params ) {
204 glGetIntegerv(pname, params);
208 void WINAPI wine_glPushAttrib(GLbitfield mask ) {
214 void WINAPI wine_glPopAttrib(void ) {
220 void WINAPI wine_glPushClientAttrib(GLbitfield mask ) {
222 glPushClientAttrib(mask);
226 void WINAPI wine_glPopClientAttrib(void ) {
232 GLint WINAPI wine_glRenderMode(GLenum mode ) {
235 ret = glRenderMode(mode);
240 GLenum WINAPI wine_glGetError(void ) {
248 const GLubyte* WINAPI wine_glGetString(GLenum name ) {
251 ret = glGetString(name);
256 void WINAPI wine_glFinish(void ) {
262 void WINAPI wine_glFlush(void ) {
268 void WINAPI wine_glHint(GLenum target, GLenum mode ) {
270 glHint(target, mode);
274 void WINAPI wine_glClearDepth(GLclampd depth ) {
280 void WINAPI wine_glDepthFunc(GLenum func ) {
286 void WINAPI wine_glDepthMask(GLboolean flag ) {
292 void WINAPI wine_glDepthRange(GLclampd near_val, GLclampd far_val ) {
294 glDepthRange(near_val, far_val);
298 void WINAPI wine_glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
300 glClearAccum(red, green, blue, alpha);
304 void WINAPI wine_glAccum(GLenum op, GLfloat value ) {
310 void WINAPI wine_glMatrixMode(GLenum mode ) {
316 void WINAPI wine_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) {
318 glOrtho(left, right, bottom, top, near_val, far_val);
322 void WINAPI wine_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) {
324 glFrustum(left, right, bottom, top, near_val, far_val);
328 void WINAPI wine_glViewport(GLint x, GLint y, GLsizei width, GLsizei height ) {
330 glViewport(x, y, width, height);
334 void WINAPI wine_glPushMatrix(void ) {
340 void WINAPI wine_glPopMatrix(void ) {
346 void WINAPI wine_glLoadIdentity(void ) {
352 void WINAPI wine_glLoadMatrixd(const GLdouble *m ) {
358 void WINAPI wine_glLoadMatrixf(const GLfloat *m ) {
364 void WINAPI wine_glMultMatrixd(const GLdouble *m ) {
370 void WINAPI wine_glMultMatrixf(const GLfloat *m ) {
376 void WINAPI wine_glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
378 glRotated(angle, x, y, z);
382 void WINAPI wine_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
384 glRotatef(angle, x, y, z);
388 void WINAPI wine_glScaled(GLdouble x, GLdouble y, GLdouble z ) {
394 void WINAPI wine_glScalef(GLfloat x, GLfloat y, GLfloat z ) {
400 void WINAPI wine_glTranslated(GLdouble x, GLdouble y, GLdouble z ) {
402 glTranslated(x, y, z);
406 void WINAPI wine_glTranslatef(GLfloat x, GLfloat y, GLfloat z ) {
408 glTranslatef(x, y, z);
412 GLboolean WINAPI wine_glIsList(GLuint list ) {
415 ret = glIsList(list);
420 void WINAPI wine_glDeleteLists(GLuint list, GLsizei range ) {
422 glDeleteLists(list, range);
426 GLuint WINAPI wine_glGenLists(GLsizei range ) {
429 ret = glGenLists(range);
434 void WINAPI wine_glNewList(GLuint list, GLenum mode ) {
436 glNewList(list, mode);
440 void WINAPI wine_glEndList(void ) {
446 void WINAPI wine_glCallList(GLuint list ) {
452 void WINAPI wine_glCallLists(GLsizei n, GLenum type, const GLvoid *lists ) {
454 glCallLists(n, type, lists);
458 void WINAPI wine_glListBase(GLuint base ) {
464 void WINAPI wine_glBegin(GLenum mode ) {
470 void WINAPI wine_glEnd(void ) {
476 void WINAPI wine_glVertex2d(GLdouble x, GLdouble y ) {
482 void WINAPI wine_glVertex2f(GLfloat x, GLfloat y ) {
488 void WINAPI wine_glVertex2i(GLint x, GLint y ) {
494 void WINAPI wine_glVertex2s(GLshort x, GLshort y ) {
500 void WINAPI wine_glVertex3d(GLdouble x, GLdouble y, GLdouble z ) {
506 void WINAPI wine_glVertex3f(GLfloat x, GLfloat y, GLfloat z ) {
512 void WINAPI wine_glVertex3i(GLint x, GLint y, GLint z ) {
518 void WINAPI wine_glVertex3s(GLshort x, GLshort y, GLshort z ) {
524 void WINAPI wine_glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
526 glVertex4d(x, y, z, w);
530 void WINAPI wine_glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
532 glVertex4f(x, y, z, w);
536 void WINAPI wine_glVertex4i(GLint x, GLint y, GLint z, GLint w ) {
538 glVertex4i(x, y, z, w);
542 void WINAPI wine_glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w ) {
544 glVertex4s(x, y, z, w);
548 void WINAPI wine_glVertex2dv(const GLdouble *v ) {
554 void WINAPI wine_glVertex2fv(const GLfloat *v ) {
560 void WINAPI wine_glVertex2iv(const GLint *v ) {
566 void WINAPI wine_glVertex2sv(const GLshort *v ) {
572 void WINAPI wine_glVertex3dv(const GLdouble *v ) {
578 void WINAPI wine_glVertex3fv(const GLfloat *v ) {
584 void WINAPI wine_glVertex3iv(const GLint *v ) {
590 void WINAPI wine_glVertex3sv(const GLshort *v ) {
596 void WINAPI wine_glVertex4dv(const GLdouble *v ) {
602 void WINAPI wine_glVertex4fv(const GLfloat *v ) {
608 void WINAPI wine_glVertex4iv(const GLint *v ) {
614 void WINAPI wine_glVertex4sv(const GLshort *v ) {
620 void WINAPI wine_glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz ) {
622 glNormal3b(nx, ny, nz);
626 void WINAPI wine_glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz ) {
628 glNormal3d(nx, ny, nz);
632 void WINAPI wine_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz ) {
634 glNormal3f(nx, ny, nz);
638 void WINAPI wine_glNormal3i(GLint nx, GLint ny, GLint nz ) {
640 glNormal3i(nx, ny, nz);
644 void WINAPI wine_glNormal3s(GLshort nx, GLshort ny, GLshort nz ) {
646 glNormal3s(nx, ny, nz);
650 void WINAPI wine_glNormal3bv(const GLbyte *v ) {
656 void WINAPI wine_glNormal3dv(const GLdouble *v ) {
662 void WINAPI wine_glNormal3fv(const GLfloat *v ) {
668 void WINAPI wine_glNormal3iv(const GLint *v ) {
674 void WINAPI wine_glNormal3sv(const GLshort *v ) {
680 void WINAPI wine_glIndexd(GLdouble c ) {
686 void WINAPI wine_glIndexf(GLfloat c ) {
692 void WINAPI wine_glIndexi(GLint c ) {
698 void WINAPI wine_glIndexs(GLshort c ) {
704 void WINAPI wine_glIndexub(GLubyte c ) {
710 void WINAPI wine_glIndexdv(const GLdouble *c ) {
716 void WINAPI wine_glIndexfv(const GLfloat *c ) {
722 void WINAPI wine_glIndexiv(const GLint *c ) {
728 void WINAPI wine_glIndexsv(const GLshort *c ) {
734 void WINAPI wine_glIndexubv(const GLubyte *c ) {
740 void WINAPI wine_glColor3b(GLbyte red, GLbyte green, GLbyte blue ) {
742 glColor3b(red, green, blue);
746 void WINAPI wine_glColor3d(GLdouble red, GLdouble green, GLdouble blue ) {
748 glColor3d(red, green, blue);
752 void WINAPI wine_glColor3f(GLfloat red, GLfloat green, GLfloat blue ) {
754 glColor3f(red, green, blue);
758 void WINAPI wine_glColor3i(GLint red, GLint green, GLint blue ) {
760 glColor3i(red, green, blue);
764 void WINAPI wine_glColor3s(GLshort red, GLshort green, GLshort blue ) {
766 glColor3s(red, green, blue);
770 void WINAPI wine_glColor3ub(GLubyte red, GLubyte green, GLubyte blue ) {
772 glColor3ub(red, green, blue);
776 void WINAPI wine_glColor3ui(GLuint red, GLuint green, GLuint blue ) {
778 glColor3ui(red, green, blue);
782 void WINAPI wine_glColor3us(GLushort red, GLushort green, GLushort blue ) {
784 glColor3us(red, green, blue);
788 void WINAPI wine_glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
790 glColor4b(red, green, blue, alpha);
794 void WINAPI wine_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
796 glColor4d(red, green, blue, alpha);
800 void WINAPI wine_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
802 glColor4f(red, green, blue, alpha);
806 void WINAPI wine_glColor4i(GLint red, GLint green, GLint blue, GLint alpha ) {
808 glColor4i(red, green, blue, alpha);
812 void WINAPI wine_glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
814 glColor4s(red, green, blue, alpha);
818 void WINAPI wine_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
820 glColor4ub(red, green, blue, alpha);
824 void WINAPI wine_glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
826 glColor4ui(red, green, blue, alpha);
830 void WINAPI wine_glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
832 glColor4us(red, green, blue, alpha);
836 void WINAPI wine_glColor3bv(const GLbyte *v ) {
842 void WINAPI wine_glColor3dv(const GLdouble *v ) {
848 void WINAPI wine_glColor3fv(const GLfloat *v ) {
854 void WINAPI wine_glColor3iv(const GLint *v ) {
860 void WINAPI wine_glColor3sv(const GLshort *v ) {
866 void WINAPI wine_glColor3ubv(const GLubyte *v ) {
872 void WINAPI wine_glColor3uiv(const GLuint *v ) {
878 void WINAPI wine_glColor3usv(const GLushort *v ) {
884 void WINAPI wine_glColor4bv(const GLbyte *v ) {
890 void WINAPI wine_glColor4dv(const GLdouble *v ) {
896 void WINAPI wine_glColor4fv(const GLfloat *v ) {
902 void WINAPI wine_glColor4iv(const GLint *v ) {
908 void WINAPI wine_glColor4sv(const GLshort *v ) {
914 void WINAPI wine_glColor4ubv(const GLubyte *v ) {
920 void WINAPI wine_glColor4uiv(const GLuint *v ) {
926 void WINAPI wine_glColor4usv(const GLushort *v ) {
932 void WINAPI wine_glTexCoord1d(GLdouble s ) {
938 void WINAPI wine_glTexCoord1f(GLfloat s ) {
944 void WINAPI wine_glTexCoord1i(GLint s ) {
950 void WINAPI wine_glTexCoord1s(GLshort s ) {
956 void WINAPI wine_glTexCoord2d(GLdouble s, GLdouble t ) {
962 void WINAPI wine_glTexCoord2f(GLfloat s, GLfloat t ) {
968 void WINAPI wine_glTexCoord2i(GLint s, GLint t ) {
974 void WINAPI wine_glTexCoord2s(GLshort s, GLshort t ) {
980 void WINAPI wine_glTexCoord3d(GLdouble s, GLdouble t, GLdouble r ) {
982 glTexCoord3d(s, t, r);
986 void WINAPI wine_glTexCoord3f(GLfloat s, GLfloat t, GLfloat r ) {
988 glTexCoord3f(s, t, r);
992 void WINAPI wine_glTexCoord3i(GLint s, GLint t, GLint r ) {
994 glTexCoord3i(s, t, r);
998 void WINAPI wine_glTexCoord3s(GLshort s, GLshort t, GLshort r ) {
1000 glTexCoord3s(s, t, r);
1004 void WINAPI wine_glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
1006 glTexCoord4d(s, t, r, q);
1010 void WINAPI wine_glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
1012 glTexCoord4f(s, t, r, q);
1016 void WINAPI wine_glTexCoord4i(GLint s, GLint t, GLint r, GLint q ) {
1018 glTexCoord4i(s, t, r, q);
1022 void WINAPI wine_glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q ) {
1024 glTexCoord4s(s, t, r, q);
1028 void WINAPI wine_glTexCoord1dv(const GLdouble *v ) {
1034 void WINAPI wine_glTexCoord1fv(const GLfloat *v ) {
1040 void WINAPI wine_glTexCoord1iv(const GLint *v ) {
1046 void WINAPI wine_glTexCoord1sv(const GLshort *v ) {
1052 void WINAPI wine_glTexCoord2dv(const GLdouble *v ) {
1058 void WINAPI wine_glTexCoord2fv(const GLfloat *v ) {
1064 void WINAPI wine_glTexCoord2iv(const GLint *v ) {
1070 void WINAPI wine_glTexCoord2sv(const GLshort *v ) {
1076 void WINAPI wine_glTexCoord3dv(const GLdouble *v ) {
1082 void WINAPI wine_glTexCoord3fv(const GLfloat *v ) {
1088 void WINAPI wine_glTexCoord3iv(const GLint *v ) {
1094 void WINAPI wine_glTexCoord3sv(const GLshort *v ) {
1100 void WINAPI wine_glTexCoord4dv(const GLdouble *v ) {
1106 void WINAPI wine_glTexCoord4fv(const GLfloat *v ) {
1112 void WINAPI wine_glTexCoord4iv(const GLint *v ) {
1118 void WINAPI wine_glTexCoord4sv(const GLshort *v ) {
1124 void WINAPI wine_glRasterPos2d(GLdouble x, GLdouble y ) {
1126 glRasterPos2d(x, y);
1130 void WINAPI wine_glRasterPos2f(GLfloat x, GLfloat y ) {
1132 glRasterPos2f(x, y);
1136 void WINAPI wine_glRasterPos2i(GLint x, GLint y ) {
1138 glRasterPos2i(x, y);
1142 void WINAPI wine_glRasterPos2s(GLshort x, GLshort y ) {
1144 glRasterPos2s(x, y);
1148 void WINAPI wine_glRasterPos3d(GLdouble x, GLdouble y, GLdouble z ) {
1150 glRasterPos3d(x, y, z);
1154 void WINAPI wine_glRasterPos3f(GLfloat x, GLfloat y, GLfloat z ) {
1156 glRasterPos3f(x, y, z);
1160 void WINAPI wine_glRasterPos3i(GLint x, GLint y, GLint z ) {
1162 glRasterPos3i(x, y, z);
1166 void WINAPI wine_glRasterPos3s(GLshort x, GLshort y, GLshort z ) {
1168 glRasterPos3s(x, y, z);
1172 void WINAPI wine_glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
1174 glRasterPos4d(x, y, z, w);
1178 void WINAPI wine_glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
1180 glRasterPos4f(x, y, z, w);
1184 void WINAPI wine_glRasterPos4i(GLint x, GLint y, GLint z, GLint w ) {
1186 glRasterPos4i(x, y, z, w);
1190 void WINAPI wine_glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w ) {
1192 glRasterPos4s(x, y, z, w);
1196 void WINAPI wine_glRasterPos2dv(const GLdouble *v ) {
1202 void WINAPI wine_glRasterPos2fv(const GLfloat *v ) {
1208 void WINAPI wine_glRasterPos2iv(const GLint *v ) {
1214 void WINAPI wine_glRasterPos2sv(const GLshort *v ) {
1220 void WINAPI wine_glRasterPos3dv(const GLdouble *v ) {
1226 void WINAPI wine_glRasterPos3fv(const GLfloat *v ) {
1232 void WINAPI wine_glRasterPos3iv(const GLint *v ) {
1238 void WINAPI wine_glRasterPos3sv(const GLshort *v ) {
1244 void WINAPI wine_glRasterPos4dv(const GLdouble *v ) {
1250 void WINAPI wine_glRasterPos4fv(const GLfloat *v ) {
1256 void WINAPI wine_glRasterPos4iv(const GLint *v ) {
1262 void WINAPI wine_glRasterPos4sv(const GLshort *v ) {
1268 void WINAPI wine_glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
1270 glRectd(x1, y1, x2, y2);
1274 void WINAPI wine_glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
1276 glRectf(x1, y1, x2, y2);
1280 void WINAPI wine_glRecti(GLint x1, GLint y1, GLint x2, GLint y2 ) {
1282 glRecti(x1, y1, x2, y2);
1286 void WINAPI wine_glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
1288 glRects(x1, y1, x2, y2);
1292 void WINAPI wine_glRectdv(const GLdouble *v1, const GLdouble *v2 ) {
1298 void WINAPI wine_glRectfv(const GLfloat *v1, const GLfloat *v2 ) {
1304 void WINAPI wine_glRectiv(const GLint *v1, const GLint *v2 ) {
1310 void WINAPI wine_glRectsv(const GLshort *v1, const GLshort *v2 ) {
1316 void WINAPI wine_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
1318 glVertexPointer(size, type, stride, ptr);
1322 void WINAPI wine_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) {
1324 glNormalPointer(type, stride, ptr);
1328 void WINAPI wine_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
1330 glColorPointer(size, type, stride, ptr);
1334 void WINAPI wine_glIndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr ) {
1336 glIndexPointer(type, stride, ptr);
1340 void WINAPI wine_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) {
1342 glTexCoordPointer(size, type, stride, ptr);
1346 void WINAPI wine_glEdgeFlagPointer(GLsizei stride, const GLvoid *ptr ) {
1348 glEdgeFlagPointer(stride, ptr);
1352 void WINAPI wine_glGetPointerv(GLenum pname, void **params ) {
1354 glGetPointerv(pname, params);
1358 void WINAPI wine_glArrayElement(GLint i ) {
1364 void WINAPI wine_glDrawArrays(GLenum mode, GLint first, GLsizei count ) {
1366 glDrawArrays(mode, first, count);
1370 void WINAPI wine_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) {
1372 glDrawElements(mode, count, type, indices);
1376 void WINAPI wine_glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer ) {
1378 glInterleavedArrays(format, stride, pointer);
1382 void WINAPI wine_glShadeModel(GLenum mode ) {
1388 void WINAPI wine_glLightf(GLenum light, GLenum pname, GLfloat param ) {
1390 glLightf(light, pname, param);
1394 void WINAPI wine_glLighti(GLenum light, GLenum pname, GLint param ) {
1396 glLighti(light, pname, param);
1400 void WINAPI wine_glLightfv(GLenum light, GLenum pname, const GLfloat *params ) {
1402 glLightfv(light, pname, params);
1406 void WINAPI wine_glLightiv(GLenum light, GLenum pname, const GLint *params ) {
1408 glLightiv(light, pname, params);
1412 void WINAPI wine_glGetLightfv(GLenum light, GLenum pname, GLfloat *params ) {
1414 glGetLightfv(light, pname, params);
1418 void WINAPI wine_glGetLightiv(GLenum light, GLenum pname, GLint *params ) {
1420 glGetLightiv(light, pname, params);
1424 void WINAPI wine_glLightModelf(GLenum pname, GLfloat param ) {
1426 glLightModelf(pname, param);
1430 void WINAPI wine_glLightModeli(GLenum pname, GLint param ) {
1432 glLightModeli(pname, param);
1436 void WINAPI wine_glLightModelfv(GLenum pname, const GLfloat *params ) {
1438 glLightModelfv(pname, params);
1442 void WINAPI wine_glLightModeliv(GLenum pname, const GLint *params ) {
1444 glLightModeliv(pname, params);
1448 void WINAPI wine_glMaterialf(GLenum face, GLenum pname, GLfloat param ) {
1450 glMaterialf(face, pname, param);
1454 void WINAPI wine_glMateriali(GLenum face, GLenum pname, GLint param ) {
1456 glMateriali(face, pname, param);
1460 void WINAPI wine_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params ) {
1462 glMaterialfv(face, pname, params);
1466 void WINAPI wine_glMaterialiv(GLenum face, GLenum pname, const GLint *params ) {
1468 glMaterialiv(face, pname, params);
1472 void WINAPI wine_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params ) {
1474 glGetMaterialfv(face, pname, params);
1478 void WINAPI wine_glGetMaterialiv(GLenum face, GLenum pname, GLint *params ) {
1480 glGetMaterialiv(face, pname, params);
1484 void WINAPI wine_glColorMaterial(GLenum face, GLenum mode ) {
1486 glColorMaterial(face, mode);
1490 void WINAPI wine_glPixelZoom(GLfloat xfactor, GLfloat yfactor ) {
1492 glPixelZoom(xfactor, yfactor);
1496 void WINAPI wine_glPixelStoref(GLenum pname, GLfloat param ) {
1498 glPixelStoref(pname, param);
1502 void WINAPI wine_glPixelStorei(GLenum pname, GLint param ) {
1504 glPixelStorei(pname, param);
1508 void WINAPI wine_glPixelTransferf(GLenum pname, GLfloat param ) {
1510 glPixelTransferf(pname, param);
1514 void WINAPI wine_glPixelTransferi(GLenum pname, GLint param ) {
1516 glPixelTransferi(pname, param);
1520 void WINAPI wine_glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values ) {
1522 glPixelMapfv(map, mapsize, values);
1526 void WINAPI wine_glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) {
1528 glPixelMapuiv(map, mapsize, values);
1532 void WINAPI wine_glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values ) {
1534 glPixelMapusv(map, mapsize, values);
1538 void WINAPI wine_glGetPixelMapfv(GLenum map, GLfloat *values ) {
1540 glGetPixelMapfv(map, values);
1544 void WINAPI wine_glGetPixelMapuiv(GLenum map, GLuint *values ) {
1546 glGetPixelMapuiv(map, values);
1550 void WINAPI wine_glGetPixelMapusv(GLenum map, GLushort *values ) {
1552 glGetPixelMapusv(map, values);
1556 void WINAPI wine_glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) {
1558 glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1562 void WINAPI wine_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) {
1564 glReadPixels(x, y, width, height, format, type, pixels);
1568 void WINAPI wine_glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) {
1570 glDrawPixels(width, height, format, type, pixels);
1574 void WINAPI wine_glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
1576 glCopyPixels(x, y, width, height, type);
1580 void WINAPI wine_glStencilFunc(GLenum func, GLint ref, GLuint mask ) {
1582 glStencilFunc(func, ref, mask);
1586 void WINAPI wine_glStencilMask(GLuint mask ) {
1588 glStencilMask(mask);
1592 void WINAPI wine_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass ) {
1594 glStencilOp(fail, zfail, zpass);
1598 void WINAPI wine_glClearStencil(GLint s ) {
1604 void WINAPI wine_glTexGend(GLenum coord, GLenum pname, GLdouble param ) {
1606 glTexGend(coord, pname, param);
1610 void WINAPI wine_glTexGenf(GLenum coord, GLenum pname, GLfloat param ) {
1612 glTexGenf(coord, pname, param);
1616 void WINAPI wine_glTexGeni(GLenum coord, GLenum pname, GLint param ) {
1618 glTexGeni(coord, pname, param);
1622 void WINAPI wine_glTexGendv(GLenum coord, GLenum pname, const GLdouble *params ) {
1624 glTexGendv(coord, pname, params);
1628 void WINAPI wine_glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params ) {
1630 glTexGenfv(coord, pname, params);
1634 void WINAPI wine_glTexGeniv(GLenum coord, GLenum pname, const GLint *params ) {
1636 glTexGeniv(coord, pname, params);
1640 void WINAPI wine_glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params ) {
1642 glGetTexGendv(coord, pname, params);
1646 void WINAPI wine_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ) {
1648 glGetTexGenfv(coord, pname, params);
1652 void WINAPI wine_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ) {
1654 glGetTexGeniv(coord, pname, params);
1658 void WINAPI wine_glTexEnvf(GLenum target, GLenum pname, GLfloat param ) {
1660 glTexEnvf(target, pname, param);
1664 void WINAPI wine_glTexEnvi(GLenum target, GLenum pname, GLint param ) {
1666 glTexEnvi(target, pname, param);
1670 void WINAPI wine_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params ) {
1672 glTexEnvfv(target, pname, params);
1676 void WINAPI wine_glTexEnviv(GLenum target, GLenum pname, const GLint *params ) {
1678 glTexEnviv(target, pname, params);
1682 void WINAPI wine_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params ) {
1684 glGetTexEnvfv(target, pname, params);
1688 void WINAPI wine_glGetTexEnviv(GLenum target, GLenum pname, GLint *params ) {
1690 glGetTexEnviv(target, pname, params);
1694 void WINAPI wine_glTexParameterf(GLenum target, GLenum pname, GLfloat param ) {
1696 glTexParameterf(target, pname, param);
1700 void WINAPI wine_glTexParameteri(GLenum target, GLenum pname, GLint param ) {
1702 glTexParameteri(target, pname, param);
1706 void WINAPI wine_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params ) {
1708 glTexParameterfv(target, pname, params);
1712 void WINAPI wine_glTexParameteriv(GLenum target, GLenum pname, const GLint *params ) {
1714 glTexParameteriv(target, pname, params);
1718 void WINAPI wine_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {
1720 glGetTexParameterfv(target, pname, params);
1724 void WINAPI wine_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params ) {
1726 glGetTexParameteriv(target, pname, params);
1730 void WINAPI wine_glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params ) {
1732 glGetTexLevelParameterfv(target, level, pname, params);
1736 void WINAPI wine_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params ) {
1738 glGetTexLevelParameteriv(target, level, pname, params);
1742 void WINAPI wine_glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
1744 glTexImage1D(target, level, internalFormat, width, border, format, type, pixels);
1748 void WINAPI wine_glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
1750 glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
1754 void WINAPI wine_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ) {
1756 glGetTexImage(target, level, format, type, pixels);
1760 void WINAPI wine_glGenTextures(GLsizei n, GLuint *textures ) {
1762 glGenTextures(n, textures);
1766 void WINAPI wine_glDeleteTextures(GLsizei n, const GLuint *textures) {
1768 glDeleteTextures(n, textures);
1772 void WINAPI wine_glBindTexture(GLenum target, GLuint texture ) {
1774 glBindTexture(target, texture);
1778 void WINAPI wine_glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLclampf *priorities ) {
1780 glPrioritizeTextures(n, textures, priorities);
1784 GLboolean WINAPI wine_glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences ) {
1787 ret = glAreTexturesResident(n, textures, residences);
1792 GLboolean WINAPI wine_glIsTexture(GLuint texture ) {
1795 ret = glIsTexture(texture);
1800 void WINAPI wine_glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) {
1802 glTexSubImage1D(target, level, xoffset, width, format, type, pixels);
1806 void WINAPI wine_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) {
1808 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1812 void WINAPI wine_glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
1814 glCopyTexImage1D(target, level, internalformat, x, y, width, border);
1818 void WINAPI wine_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
1820 glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1824 void WINAPI wine_glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
1826 glCopyTexSubImage1D(target, level, xoffset, x, y, width);
1830 void WINAPI wine_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
1832 glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1836 void WINAPI wine_glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ) {
1838 glMap1d(target, u1, u2, stride, order, points);
1842 void WINAPI wine_glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ) {
1844 glMap1f(target, u1, u2, stride, order, points);
1848 void WINAPI wine_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) {
1850 glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1854 void WINAPI wine_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) {
1856 glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1860 void WINAPI wine_glGetMapdv(GLenum target, GLenum query, GLdouble *v ) {
1862 glGetMapdv(target, query, v);
1866 void WINAPI wine_glGetMapfv(GLenum target, GLenum query, GLfloat *v ) {
1868 glGetMapfv(target, query, v);
1872 void WINAPI wine_glGetMapiv(GLenum target, GLenum query, GLint *v ) {
1874 glGetMapiv(target, query, v);
1878 void WINAPI wine_glEvalCoord1d(GLdouble u ) {
1884 void WINAPI wine_glEvalCoord1f(GLfloat u ) {
1890 void WINAPI wine_glEvalCoord1dv(const GLdouble *u ) {
1896 void WINAPI wine_glEvalCoord1fv(const GLfloat *u ) {
1902 void WINAPI wine_glEvalCoord2d(GLdouble u, GLdouble v ) {
1904 glEvalCoord2d(u, v);
1908 void WINAPI wine_glEvalCoord2f(GLfloat u, GLfloat v ) {
1910 glEvalCoord2f(u, v);
1914 void WINAPI wine_glEvalCoord2dv(const GLdouble *u ) {
1920 void WINAPI wine_glEvalCoord2fv(const GLfloat *u ) {
1926 void WINAPI wine_glMapGrid1d(GLint un, GLdouble u1, GLdouble u2 ) {
1928 glMapGrid1d(un, u1, u2);
1932 void WINAPI wine_glMapGrid1f(GLint un, GLfloat u1, GLfloat u2 ) {
1934 glMapGrid1f(un, u1, u2);
1938 void WINAPI wine_glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
1940 glMapGrid2d(un, u1, u2, vn, v1, v2);
1944 void WINAPI wine_glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
1946 glMapGrid2f(un, u1, u2, vn, v1, v2);
1950 void WINAPI wine_glEvalPoint1(GLint i ) {
1956 void WINAPI wine_glEvalPoint2(GLint i, GLint j ) {
1962 void WINAPI wine_glEvalMesh1(GLenum mode, GLint i1, GLint i2 ) {
1964 glEvalMesh1(mode, i1, i2);
1968 void WINAPI wine_glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
1970 glEvalMesh2(mode, i1, i2, j1, j2);
1974 void WINAPI wine_glFogf(GLenum pname, GLfloat param ) {
1976 glFogf(pname, param);
1980 void WINAPI wine_glFogi(GLenum pname, GLint param ) {
1982 glFogi(pname, param);
1986 void WINAPI wine_glFogfv(GLenum pname, const GLfloat *params ) {
1988 glFogfv(pname, params);
1992 void WINAPI wine_glFogiv(GLenum pname, const GLint *params ) {
1994 glFogiv(pname, params);
1998 void WINAPI wine_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer ) {
2000 glFeedbackBuffer(size, type, buffer);
2004 void WINAPI wine_glPassThrough(GLfloat token ) {
2006 glPassThrough(token);
2010 void WINAPI wine_glSelectBuffer(GLsizei size, GLuint *buffer ) {
2012 glSelectBuffer(size, buffer);
2016 void WINAPI wine_glInitNames(void ) {
2022 void WINAPI wine_glLoadName(GLuint name ) {
2028 void WINAPI wine_glPushName(GLuint name ) {
2034 void WINAPI wine_glPopName(void ) {
2040 void WINAPI wine_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ) {
2042 glDrawRangeElements(mode, start, end, count, type, indices);
2046 void WINAPI wine_glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) {
2048 glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
2052 void WINAPI wine_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {
2054 glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
2058 void WINAPI wine_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
2060 glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
2064 void WINAPI wine_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) {
2066 glColorTable(target, internalformat, width, format, type, table);
2070 void WINAPI wine_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ) {
2072 glColorSubTable(target, start, count, format, type, data);
2076 void WINAPI wine_glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) {
2078 glColorTableParameteriv(target, pname, params);
2082 void WINAPI wine_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
2084 glColorTableParameterfv(target, pname, params);
2088 void WINAPI wine_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
2090 glCopyColorSubTable(target, start, x, y, width);
2094 void WINAPI wine_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
2096 glCopyColorTable(target, internalformat, x, y, width);
2100 void WINAPI wine_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table ) {
2102 glGetColorTable(target, format, type, table);
2106 void WINAPI wine_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
2108 glGetColorTableParameterfv(target, pname, params);
2112 void WINAPI wine_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params ) {
2114 glGetColorTableParameteriv(target, pname, params);
2118 void WINAPI wine_glBlendEquation(GLenum mode ) {
2120 glBlendEquation(mode);
2124 void WINAPI wine_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
2126 glBlendColor(red, green, blue, alpha);
2130 void WINAPI wine_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
2132 glHistogram(target, width, internalformat, sink);
2136 void WINAPI wine_glResetHistogram(GLenum target ) {
2138 glResetHistogram(target);
2142 void WINAPI wine_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ) {
2144 glGetHistogram(target, reset, format, type, values);
2148 void WINAPI wine_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
2150 glGetHistogramParameterfv(target, pname, params);
2154 void WINAPI wine_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params ) {
2156 glGetHistogramParameteriv(target, pname, params);
2160 void WINAPI wine_glMinmax(GLenum target, GLenum internalformat, GLboolean sink ) {
2162 glMinmax(target, internalformat, sink);
2166 void WINAPI wine_glResetMinmax(GLenum target ) {
2168 glResetMinmax(target);
2172 void WINAPI wine_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ) {
2174 glGetMinmax(target, reset, format, types, values);
2178 void WINAPI wine_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
2180 glGetMinmaxParameterfv(target, pname, params);
2184 void WINAPI wine_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params ) {
2186 glGetMinmaxParameteriv(target, pname, params);
2190 void WINAPI wine_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ) {
2192 glConvolutionFilter1D(target, internalformat, width, format, type, image);
2196 void WINAPI wine_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ) {
2198 glConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2202 void WINAPI wine_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params ) {
2204 glConvolutionParameterf(target, pname, params);
2208 void WINAPI wine_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params ) {
2210 glConvolutionParameterfv(target, pname, params);
2214 void WINAPI wine_glConvolutionParameteri(GLenum target, GLenum pname, GLint params ) {
2216 glConvolutionParameteri(target, pname, params);
2220 void WINAPI wine_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params ) {
2222 glConvolutionParameteriv(target, pname, params);
2226 void WINAPI wine_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
2228 glCopyConvolutionFilter1D(target, internalformat, x, y, width);
2232 void WINAPI wine_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {
2234 glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2238 void WINAPI wine_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image ) {
2240 glGetConvolutionFilter(target, format, type, image);
2244 void WINAPI wine_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params ) {
2246 glGetConvolutionParameterfv(target, pname, params);
2250 void WINAPI wine_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params ) {
2252 glGetConvolutionParameteriv(target, pname, params);
2256 void WINAPI wine_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ) {
2258 glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2262 void WINAPI wine_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ) {
2264 glGetSeparableFilter(target, format, type, row, column, span);
2268 void WINAPI wine_glActiveTextureARB(GLenum texture) {
2270 glActiveTextureARB(texture);
2274 void WINAPI wine_glClientActiveTextureARB(GLenum texture) {
2276 glClientActiveTextureARB(texture);
2280 void WINAPI wine_glMultiTexCoord1dARB(GLenum target, GLdouble s) {
2282 glMultiTexCoord1dARB(target, s);
2286 void WINAPI wine_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) {
2288 glMultiTexCoord1dvARB(target, v);
2292 void WINAPI wine_glMultiTexCoord1fARB(GLenum target, GLfloat s) {
2294 glMultiTexCoord1fARB(target, s);
2298 void WINAPI wine_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) {
2300 glMultiTexCoord1fvARB(target, v);
2304 void WINAPI wine_glMultiTexCoord1iARB(GLenum target, GLint s) {
2306 glMultiTexCoord1iARB(target, s);
2310 void WINAPI wine_glMultiTexCoord1ivARB(GLenum target, const GLint *v) {
2312 glMultiTexCoord1ivARB(target, v);
2316 void WINAPI wine_glMultiTexCoord1sARB(GLenum target, GLshort s) {
2318 glMultiTexCoord1sARB(target, s);
2322 void WINAPI wine_glMultiTexCoord1svARB(GLenum target, const GLshort *v) {
2324 glMultiTexCoord1svARB(target, v);
2328 void WINAPI wine_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {
2330 glMultiTexCoord2dARB(target, s, t);
2334 void WINAPI wine_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) {
2336 glMultiTexCoord2dvARB(target, v);
2340 void WINAPI wine_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {
2342 glMultiTexCoord2fARB(target, s, t);
2346 void WINAPI wine_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) {
2348 glMultiTexCoord2fvARB(target, v);
2352 void WINAPI wine_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {
2354 glMultiTexCoord2iARB(target, s, t);
2358 void WINAPI wine_glMultiTexCoord2ivARB(GLenum target, const GLint *v) {
2360 glMultiTexCoord2ivARB(target, v);
2364 void WINAPI wine_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {
2366 glMultiTexCoord2sARB(target, s, t);
2370 void WINAPI wine_glMultiTexCoord2svARB(GLenum target, const GLshort *v) {
2372 glMultiTexCoord2svARB(target, v);
2376 void WINAPI wine_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {
2378 glMultiTexCoord3dARB(target, s, t, r);
2382 void WINAPI wine_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) {
2384 glMultiTexCoord3dvARB(target, v);
2388 void WINAPI wine_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {
2390 glMultiTexCoord3fARB(target, s, t, r);
2394 void WINAPI wine_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) {
2396 glMultiTexCoord3fvARB(target, v);
2400 void WINAPI wine_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {
2402 glMultiTexCoord3iARB(target, s, t, r);
2406 void WINAPI wine_glMultiTexCoord3ivARB(GLenum target, const GLint *v) {
2408 glMultiTexCoord3ivARB(target, v);
2412 void WINAPI wine_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {
2414 glMultiTexCoord3sARB(target, s, t, r);
2418 void WINAPI wine_glMultiTexCoord3svARB(GLenum target, const GLshort *v) {
2420 glMultiTexCoord3svARB(target, v);
2424 void WINAPI wine_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {
2426 glMultiTexCoord4dARB(target, s, t, r, q);
2430 void WINAPI wine_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) {
2432 glMultiTexCoord4dvARB(target, v);
2436 void WINAPI wine_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
2438 glMultiTexCoord4fARB(target, s, t, r, q);
2442 void WINAPI wine_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) {
2444 glMultiTexCoord4fvARB(target, v);
2448 void WINAPI wine_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {
2450 glMultiTexCoord4iARB(target, s, t, r, q);
2454 void WINAPI wine_glMultiTexCoord4ivARB(GLenum target, const GLint *v) {
2456 glMultiTexCoord4ivARB(target, v);
2460 void WINAPI wine_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {
2462 glMultiTexCoord4sARB(target, s, t, r, q);
2466 void WINAPI wine_glMultiTexCoord4svARB(GLenum target, const GLshort *v) {
2468 glMultiTexCoord4svARB(target, v);