2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 struct wined3d_wndproc
36 IWineD3DDeviceImpl *device;
39 struct wined3d_wndproc_table
41 struct wined3d_wndproc *entries;
46 static struct wined3d_wndproc_table wndproc_table;
49 void (CDECL *wine_tsx11_lock_ptr)(void) = NULL;
50 void (CDECL *wine_tsx11_unlock_ptr)(void) = NULL;
52 static CRITICAL_SECTION wined3d_cs;
53 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
56 {&wined3d_cs_debug.ProcessLocksList,
57 &wined3d_cs_debug.ProcessLocksList},
58 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
60 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
62 /* When updating default value here, make sure to update winecfg as well,
63 * where appropriate. */
64 wined3d_settings_t wined3d_settings =
66 VS_HW, /* Hardware by default */
67 PS_HW, /* Hardware by default */
68 TRUE, /* Use of GLSL enabled by default */
69 ORM_FBO, /* Use FBOs to do offscreen rendering */
70 RTL_READTEX, /* Default render target locking method */
71 PCI_VENDOR_NONE,/* PCI Vendor ID */
72 PCI_DEVICE_NONE,/* PCI Device ID */
73 0, /* The default of memory is set in init_driver_info */
74 NULL, /* No wine logo by default */
75 FALSE, /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
76 FALSE, /* No strict draw ordering. */
79 /* Do not call while under the GL lock. */
80 IWineD3D * WINAPI WineDirect3DCreate(UINT version, void *parent)
85 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
88 ERR("Failed to allocate wined3d object memory.\n");
92 hr = wined3d_init(object, version, parent);
95 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
96 HeapFree(GetProcessHeap(), 0, object);
100 TRACE("Created wined3d object %p for d3d%d support.\n", object, version);
102 return (IWineD3D *)object;
105 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
107 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
108 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
109 return ERROR_FILE_NOT_FOUND;
112 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
115 DWORD size = sizeof(DWORD);
116 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
117 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
118 return ERROR_FILE_NOT_FOUND;
121 static void CDECL wined3d_do_nothing(void)
125 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
127 DWORD wined3d_context_tls_idx;
129 char buffer[MAX_PATH+10];
130 DWORD size = sizeof(buffer);
136 wined3d_context_tls_idx = TlsAlloc();
137 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
139 DWORD err = GetLastError();
140 ERR("Failed to allocate context TLS index, err %#x.\n", err);
143 context_set_tls_idx(wined3d_context_tls_idx);
145 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
146 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
147 * Various articles/posts about OpenGL problems on Windows recommend this. */
148 wc.style = CS_HREDRAW | CS_VREDRAW;
149 wc.lpfnWndProc = DefWindowProcA;
152 wc.hInstance = hInstDLL;
153 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
154 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
155 wc.hbrBackground = NULL;
156 wc.lpszMenuName = NULL;
157 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
159 if (!RegisterClassA(&wc))
161 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
162 if (!TlsFree(wined3d_context_tls_idx))
164 DWORD err = GetLastError();
165 ERR("Failed to free context TLS index, err %#x.\n", err);
170 DisableThreadLibraryCalls(hInstDLL);
172 mod = GetModuleHandleA( "winex11.drv" );
175 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
176 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
178 else /* We are most likely on Windows */
180 wine_tsx11_lock_ptr = wined3d_do_nothing;
181 wine_tsx11_unlock_ptr = wined3d_do_nothing;
183 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
184 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
186 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
187 if (len && len < MAX_PATH)
190 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
191 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
193 char *p, *appname = buffer;
194 if ((p = strrchr( appname, '/' ))) appname = p + 1;
195 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
196 strcat( appname, "\\Direct3D" );
197 TRACE("appname = [%s]\n", appname);
198 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
199 RegCloseKey( tmpkey );
205 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
207 if (!strcmp(buffer,"none"))
209 TRACE("Disable vertex shaders\n");
210 wined3d_settings.vs_mode = VS_NONE;
213 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
215 if (!strcmp(buffer,"enabled"))
217 TRACE("Allow pixel shaders\n");
218 wined3d_settings.ps_mode = PS_HW;
220 if (!strcmp(buffer,"disabled"))
222 TRACE("Disable pixel shaders\n");
223 wined3d_settings.ps_mode = PS_NONE;
226 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
228 if (!strcmp(buffer,"disabled"))
230 TRACE("Use of GL Shading Language disabled\n");
231 wined3d_settings.glslRequested = FALSE;
234 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
236 if (!strcmp(buffer,"backbuffer"))
238 TRACE("Using the backbuffer for offscreen rendering\n");
239 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
241 else if (!strcmp(buffer,"fbo"))
243 TRACE("Using FBOs for offscreen rendering\n");
244 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
247 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
249 if (!strcmp(buffer,"disabled"))
251 TRACE("Disabling render target locking\n");
252 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
254 else if (!strcmp(buffer,"readdraw"))
256 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
257 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
259 else if (!strcmp(buffer,"readtex"))
261 TRACE("Using glReadPixels for render target reading and textures for writing\n");
262 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
265 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
267 int pci_device_id = tmpvalue;
269 /* A pci device id is 16-bit */
270 if(pci_device_id > 0xffff)
272 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
276 TRACE("Using PCI Device ID %04x\n", pci_device_id);
277 wined3d_settings.pci_device_id = pci_device_id;
280 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
282 int pci_vendor_id = tmpvalue;
284 /* A pci device id is 16-bit */
285 if(pci_vendor_id > 0xffff)
287 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
291 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
292 wined3d_settings.pci_vendor_id = pci_vendor_id;
295 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
297 int TmpVideoMemorySize = atoi(buffer);
298 if(TmpVideoMemorySize > 0)
300 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
301 TRACE("Use %iMB = %d byte for emulated_textureram\n",
303 wined3d_settings.emulated_textureram);
306 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
308 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
310 size_t len = strlen(buffer) + 1;
312 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
313 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
314 else memcpy(wined3d_settings.logo, buffer, len);
316 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
318 if (!strcmp(buffer,"enabled"))
320 TRACE("Allow multisampling\n");
321 wined3d_settings.allow_multisampling = TRUE;
324 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
325 && !strcmp(buffer,"enabled"))
327 TRACE("Enforcing strict draw ordering.\n");
328 wined3d_settings.strict_draw_ordering = TRUE;
331 if (wined3d_settings.vs_mode == VS_HW)
332 TRACE("Allow HW vertex shaders\n");
333 if (wined3d_settings.ps_mode == PS_NONE)
334 TRACE("Disable pixel shaders\n");
335 if (wined3d_settings.glslRequested)
336 TRACE("If supported by your system, GL Shading Language will be used\n");
338 if (appkey) RegCloseKey( appkey );
339 if (hkey) RegCloseKey( hkey );
344 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
346 DWORD wined3d_context_tls_idx = context_get_tls_idx();
349 if (!TlsFree(wined3d_context_tls_idx))
351 DWORD err = GetLastError();
352 ERR("Failed to free context TLS index, err %#x.\n", err);
355 for (i = 0; i < wndproc_table.count; ++i)
357 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
358 SetWindowLongPtrW(entry->window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
360 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
362 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
363 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
368 void WINAPI wined3d_mutex_lock(void)
370 EnterCriticalSection(&wined3d_cs);
373 void WINAPI wined3d_mutex_unlock(void)
375 LeaveCriticalSection(&wined3d_cs);
378 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
382 for (i = 0; i < wndproc_table.count; ++i)
384 if (wndproc_table.entries[i].window == window)
386 return &wndproc_table.entries[i];
393 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
395 struct wined3d_wndproc *entry;
396 IWineD3DDeviceImpl *device;
399 wined3d_mutex_lock();
400 entry = wined3d_find_wndproc(window);
404 wined3d_mutex_unlock();
405 ERR("Window %p is not registered with wined3d.\n", window);
406 return DefWindowProcW(window, message, wparam, lparam);
409 device = entry->device;
411 wined3d_mutex_unlock();
413 return device_process_message(device, window, message, wparam, lparam, proc);
416 BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
418 struct wined3d_wndproc *entry;
420 wined3d_mutex_lock();
422 if (wndproc_table.size == wndproc_table.count)
424 unsigned int new_size = max(1, wndproc_table.size * 2);
425 struct wined3d_wndproc *new_entries;
427 if (!wndproc_table.entries) new_entries = HeapAlloc(GetProcessHeap(), 0, new_size * sizeof(*new_entries));
428 else new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
432 wined3d_mutex_unlock();
433 ERR("Failed to grow table.\n");
437 wndproc_table.entries = new_entries;
438 wndproc_table.size = new_size;
441 entry = &wndproc_table.entries[wndproc_table.count++];
442 entry->window = window;
443 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
444 entry->device = device;
446 wined3d_mutex_unlock();
451 void wined3d_unregister_window(HWND window)
455 wined3d_mutex_lock();
456 for (i = 0; i < wndproc_table.count; ++i)
458 if (wndproc_table.entries[i].window == window)
460 struct wined3d_wndproc *entry = &wndproc_table.entries[i];
461 struct wined3d_wndproc *last = &wndproc_table.entries[--wndproc_table.count];
463 if (GetWindowLongPtrW(window, GWLP_WNDPROC) == (LONG_PTR)wined3d_wndproc)
464 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
465 if (entry != last) *entry = *last;
466 wined3d_mutex_unlock();
471 wined3d_mutex_unlock();
473 ERR("Window %p is not registered with wined3d.\n", window);
476 /* At process attach */
477 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
479 TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
483 case DLL_PROCESS_ATTACH:
484 return wined3d_dll_init(hInstDLL);
486 case DLL_PROCESS_DETACH:
487 return wined3d_dll_destroy(hInstDLL);
489 case DLL_THREAD_DETACH:
491 if (!context_set_current(NULL))
493 ERR("Failed to clear current context.\n");