wined3d: Remove unused GetDevice() implementations.
[wine] / include / wine / wined3d.idl
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 import "unknwn.idl";
27
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
30
31 typedef struct _RGNDATAHEADER
32 {
33     DWORD dwSize;
34     DWORD iType;
35     DWORD nCount;
36     DWORD nRgnSize;
37     RECT rcBound;
38 } RGNDATAHEADER;
39
40 typedef struct _RGNDATA
41 {
42     RGNDATAHEADER rdh;
43     char Buffer[1];
44 } RGNDATA;
45
46 typedef struct _LUID
47 {
48     DWORD LowPart;
49     LONG HighPart;
50 } LUID, *PLUID;
51 cpp_quote("#endif")
52
53 cpp_quote("#define WINED3D_OK                                  S_OK")
54
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code)                    MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN                         MAKE_WINED3DSTATUS(2159)")
58
59 cpp_quote("#define MAKE_WINED3DHRESULT(code)                   MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT               MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG              MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG              MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS                MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER         MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE           MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE           MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR              MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND                         MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA                         MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST                       MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET                   MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE                     MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY                 MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE                    MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL                      MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL                MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING                  MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE                MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED                         MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC                              MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED                  MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE                      MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY                       MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT                       MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST                        MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE                 MAKE_WINED3DHRESULT(577)")
91
92 typedef DWORD WINED3DCOLOR;
93
94 typedef enum _WINED3DLIGHTTYPE
95 {
96     WINED3DLIGHT_POINT                      = 1,
97     WINED3DLIGHT_SPOT                       = 2,
98     WINED3DLIGHT_DIRECTIONAL                = 3,
99     WINED3DLIGHT_PARALLELPOINT              = 4, /* D3D7 */
100     WINED3DLIGHT_GLSPOT                     = 5, /* D3D7 */
101     WINED3DLIGHT_FORCE_DWORD                = 0x7fffffff
102 } WINED3DLIGHTTYPE;
103
104 typedef enum _WINED3DPRIMITIVETYPE
105 {
106     WINED3DPT_UNDEFINED                     = 0,
107     WINED3DPT_POINTLIST                     = 1,
108     WINED3DPT_LINELIST                      = 2,
109     WINED3DPT_LINESTRIP                     = 3,
110     WINED3DPT_TRIANGLELIST                  = 4,
111     WINED3DPT_TRIANGLESTRIP                 = 5,
112     WINED3DPT_TRIANGLEFAN                   = 6,
113     WINED3DPT_LINELIST_ADJ                  = 10,
114     WINED3DPT_LINESTRIP_ADJ                 = 11,
115     WINED3DPT_TRIANGLELIST_ADJ              = 12,
116     WINED3DPT_TRIANGLESTRIP_ADJ             = 13,
117     WINED3DPT_FORCE_DWORD                   = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
119
120 typedef enum _WINED3DDEVTYPE
121 {
122     WINED3DDEVTYPE_HAL                      = 1,
123     WINED3DDEVTYPE_REF                      = 2,
124     WINED3DDEVTYPE_SW                       = 3,
125     WINED3DDEVTYPE_NULLREF                  = 4,
126     WINED3DDEVTYPE_FORCE_DWORD              = 0xffffffff
127 } WINED3DDEVTYPE;
128
129 typedef enum _WINED3DDEGREETYPE
130 {
131     WINED3DDEGREE_LINEAR                    = 1,
132     WINED3DDEGREE_QUADRATIC                 = 2,
133     WINED3DDEGREE_CUBIC                     = 3,
134     WINED3DDEGREE_QUINTIC                   = 5,
135     WINED3DDEGREE_FORCE_DWORD               = 0x7fffffff
136 } WINED3DDEGREETYPE;
137
138 typedef enum _WINED3DFORMAT
139 {
140     WINED3DFMT_UNKNOWN,
141     WINED3DFMT_B8G8R8_UNORM,
142     WINED3DFMT_B5G5R5X1_UNORM,
143     WINED3DFMT_B4G4R4A4_UNORM,
144     WINED3DFMT_B2G3R3_UNORM,
145     WINED3DFMT_B2G3R3A8_UNORM,
146     WINED3DFMT_B4G4R4X4_UNORM,
147     WINED3DFMT_R8G8B8X8_UNORM,
148     WINED3DFMT_B10G10R10A2_UNORM,
149     WINED3DFMT_P8_UINT_A8_UNORM,
150     WINED3DFMT_P8_UINT,
151     WINED3DFMT_L8_UNORM,
152     WINED3DFMT_L8A8_UNORM,
153     WINED3DFMT_L4A4_UNORM,
154     WINED3DFMT_R5G5_SNORM_L6_UNORM,
155     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
156     WINED3DFMT_R10G11B11_SNORM,
157     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
158     WINED3DFMT_D16_LOCKABLE,
159     WINED3DFMT_D32_UNORM,
160     WINED3DFMT_S1_UINT_D15_UNORM,
161     WINED3DFMT_X8D24_UNORM,
162     WINED3DFMT_S4X4_UINT_D24_UNORM,
163     WINED3DFMT_L16_UNORM,
164     WINED3DFMT_S8_UINT_D24_FLOAT,
165     WINED3DFMT_VERTEXDATA,
166     WINED3DFMT_R8G8_SNORM_Cx,
167     WINED3DFMT_R32G32B32A32_TYPELESS,
168     WINED3DFMT_R32G32B32A32_FLOAT,
169     WINED3DFMT_R32G32B32A32_UINT,
170     WINED3DFMT_R32G32B32A32_SINT,
171     WINED3DFMT_R32G32B32_TYPELESS,
172     WINED3DFMT_R32G32B32_FLOAT,
173     WINED3DFMT_R32G32B32_UINT,
174     WINED3DFMT_R32G32B32_SINT,
175     WINED3DFMT_R16G16B16A16_TYPELESS,
176     WINED3DFMT_R16G16B16A16_FLOAT,
177     WINED3DFMT_R16G16B16A16_UNORM,
178     WINED3DFMT_R16G16B16A16_UINT,
179     WINED3DFMT_R16G16B16A16_SNORM,
180     WINED3DFMT_R16G16B16A16_SINT,
181     WINED3DFMT_R32G32_TYPELESS,
182     WINED3DFMT_R32G32_FLOAT,
183     WINED3DFMT_R32G32_UINT,
184     WINED3DFMT_R32G32_SINT,
185     WINED3DFMT_R32G8X24_TYPELESS,
186     WINED3DFMT_D32_FLOAT_S8X24_UINT,
187     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
188     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
189     WINED3DFMT_R10G10B10A2_TYPELESS,
190     WINED3DFMT_R10G10B10A2_UNORM,
191     WINED3DFMT_R10G10B10A2_UINT,
192     WINED3DFMT_R10G10B10A2_SNORM,
193     WINED3DFMT_R11G11B10_FLOAT,
194     WINED3DFMT_R8G8B8A8_TYPELESS,
195     WINED3DFMT_R8G8B8A8_UNORM,
196     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
197     WINED3DFMT_R8G8B8A8_UINT,
198     WINED3DFMT_R8G8B8A8_SNORM,
199     WINED3DFMT_R8G8B8A8_SINT,
200     WINED3DFMT_R16G16_TYPELESS,
201     WINED3DFMT_R16G16_FLOAT,
202     WINED3DFMT_R16G16_UNORM,
203     WINED3DFMT_R16G16_UINT,
204     WINED3DFMT_R16G16_SNORM,
205     WINED3DFMT_R16G16_SINT,
206     WINED3DFMT_R32_TYPELESS,
207     WINED3DFMT_D32_FLOAT,
208     WINED3DFMT_R32_FLOAT,
209     WINED3DFMT_R32_UINT,
210     WINED3DFMT_R32_SINT,
211     WINED3DFMT_R24G8_TYPELESS,
212     WINED3DFMT_D24_UNORM_S8_UINT,
213     WINED3DFMT_R24_UNORM_X8_TYPELESS,
214     WINED3DFMT_X24_TYPELESS_G8_UINT,
215     WINED3DFMT_R8G8_TYPELESS,
216     WINED3DFMT_R8G8_UNORM,
217     WINED3DFMT_R8G8_UINT,
218     WINED3DFMT_R8G8_SNORM,
219     WINED3DFMT_R8G8_SINT,
220     WINED3DFMT_R16_TYPELESS,
221     WINED3DFMT_R16_FLOAT,
222     WINED3DFMT_D16_UNORM,
223     WINED3DFMT_R16_UNORM,
224     WINED3DFMT_R16_UINT,
225     WINED3DFMT_R16_SNORM,
226     WINED3DFMT_R16_SINT,
227     WINED3DFMT_R8_TYPELESS,
228     WINED3DFMT_R8_UNORM,
229     WINED3DFMT_R8_UINT,
230     WINED3DFMT_R8_SNORM,
231     WINED3DFMT_R8_SINT,
232     WINED3DFMT_A8_UNORM,
233     WINED3DFMT_R1_UNORM,
234     WINED3DFMT_R9G9B9E5_SHAREDEXP,
235     WINED3DFMT_R8G8_B8G8_UNORM,
236     WINED3DFMT_G8R8_G8B8_UNORM,
237     WINED3DFMT_BC1_TYPELESS,
238     WINED3DFMT_BC1_UNORM,
239     WINED3DFMT_BC1_UNORM_SRGB,
240     WINED3DFMT_BC2_TYPELESS,
241     WINED3DFMT_BC2_UNORM,
242     WINED3DFMT_BC2_UNORM_SRGB,
243     WINED3DFMT_BC3_TYPELESS,
244     WINED3DFMT_BC3_UNORM,
245     WINED3DFMT_BC3_UNORM_SRGB,
246     WINED3DFMT_BC4_TYPELESS,
247     WINED3DFMT_BC4_UNORM,
248     WINED3DFMT_BC4_SNORM,
249     WINED3DFMT_BC5_TYPELESS,
250     WINED3DFMT_BC5_UNORM,
251     WINED3DFMT_BC5_SNORM,
252     WINED3DFMT_B5G6R5_UNORM,
253     WINED3DFMT_B5G5R5A1_UNORM,
254     WINED3DFMT_B8G8R8A8_UNORM,
255     WINED3DFMT_B8G8R8X8_UNORM,
256
257     WINED3DFMT_FORCE_DWORD = 0xffffffff
258 } WINED3DFORMAT;
259 cpp_quote("#define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \\")
260 cpp_quote("        ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \\")
261 cpp_quote("        ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))")
262 cpp_quote("#define WINED3DFMT_UYVY         WINEMAKEFOURCC('U', 'Y', 'V', 'Y')")
263 cpp_quote("#define WINED3DFMT_YUY2         WINEMAKEFOURCC('Y', 'U', 'Y', '2')")
264 cpp_quote("#define WINED3DFMT_YV12         WINEMAKEFOURCC('Y', 'V', '1', '2')")
265 cpp_quote("#define WINED3DFMT_DXT1         WINEMAKEFOURCC('D', 'X', 'T', '1')")
266 cpp_quote("#define WINED3DFMT_DXT2         WINEMAKEFOURCC('D', 'X', 'T', '2')")
267 cpp_quote("#define WINED3DFMT_DXT3         WINEMAKEFOURCC('D', 'X', 'T', '3')")
268 cpp_quote("#define WINED3DFMT_DXT4         WINEMAKEFOURCC('D', 'X', 'T', '4')")
269 cpp_quote("#define WINED3DFMT_DXT5         WINEMAKEFOURCC('D', 'X', 'T', '5')")
270 cpp_quote("#define WINED3DFMT_MULTI2_ARGB8 WINEMAKEFOURCC('M', 'E', 'T', '1')")
271 cpp_quote("#define WINED3DFMT_G8R8_G8B8    WINEMAKEFOURCC('G', 'R', 'G', 'B')")
272 cpp_quote("#define WINED3DFMT_R8G8_B8G8    WINEMAKEFOURCC('R', 'G', 'B', 'G')")
273 /* Vendor specific formats */
274 cpp_quote("#define WINED3DFMT_ATI2N        WINEMAKEFOURCC('A', 'T', 'I', '2')")
275 cpp_quote("#define WINED3DFMT_NVHU         WINEMAKEFOURCC('N', 'V', 'H', 'U')")
276 cpp_quote("#define WINED3DFMT_NVHS         WINEMAKEFOURCC('N', 'V', 'H', 'S')")
277
278 typedef enum _WINED3DRENDERSTATETYPE
279 {
280     WINED3DRS_TEXTUREHANDLE                 = 1, /* d3d7 */
281     WINED3DRS_ANTIALIAS                     = 2, /* d3d7 */
282     WINED3DRS_TEXTUREADDRESS                = 3, /* d3d7 */
283     WINED3DRS_TEXTUREPERSPECTIVE            = 4, /* d3d7 */
284     WINED3DRS_WRAPU                         = 5, /* d3d7 */
285     WINED3DRS_WRAPV                         = 6, /* d3d7 */
286     WINED3DRS_ZENABLE                       = 7,
287     WINED3DRS_FILLMODE                      = 8,
288     WINED3DRS_SHADEMODE                     = 9,
289     WINED3DRS_LINEPATTERN                   = 10, /* d3d7, d3d8 */
290     WINED3DRS_MONOENABLE                    = 11, /* d3d7 */
291     WINED3DRS_ROP2                          = 12, /* d3d7 */
292     WINED3DRS_PLANEMASK                     = 13, /* d3d7 */
293     WINED3DRS_ZWRITEENABLE                  = 14,
294     WINED3DRS_ALPHATESTENABLE               = 15,
295     WINED3DRS_LASTPIXEL                     = 16,
296     WINED3DRS_TEXTUREMAG                    = 17, /* d3d7 */
297     WINED3DRS_TEXTUREMIN                    = 18, /* d3d7 */
298     WINED3DRS_SRCBLEND                      = 19,
299     WINED3DRS_DESTBLEND                     = 20,
300     WINED3DRS_TEXTUREMAPBLEND               = 21, /* d3d7 */
301     WINED3DRS_CULLMODE                      = 22,
302     WINED3DRS_ZFUNC                         = 23,
303     WINED3DRS_ALPHAREF                      = 24,
304     WINED3DRS_ALPHAFUNC                     = 25,
305     WINED3DRS_DITHERENABLE                  = 26,
306     WINED3DRS_ALPHABLENDENABLE              = 27,
307     WINED3DRS_FOGENABLE                     = 28,
308     WINED3DRS_SPECULARENABLE                = 29,
309     WINED3DRS_ZVISIBLE                      = 30, /* d3d7, d3d8 */
310     WINED3DRS_SUBPIXEL                      = 31, /* d3d7 */
311     WINED3DRS_SUBPIXELX                     = 32, /* d3d7 */
312     WINED3DRS_STIPPLEDALPHA                 = 33, /* d3d7 */
313     WINED3DRS_FOGCOLOR                      = 34,
314     WINED3DRS_FOGTABLEMODE                  = 35,
315     WINED3DRS_FOGSTART                      = 36,
316     WINED3DRS_FOGEND                        = 37,
317     WINED3DRS_FOGDENSITY                    = 38,
318     WINED3DRS_STIPPLEENABLE                 = 39, /* d3d7 */
319     WINED3DRS_EDGEANTIALIAS                 = 40, /* d3d7, d3d8 */
320     WINED3DRS_COLORKEYENABLE                = 41, /* d3d7 */
321     WINED3DRS_BORDERCOLOR                   = 43, /* d3d7 */
322     WINED3DRS_TEXTUREADDRESSU               = 44, /* d3d7 */
323     WINED3DRS_TEXTUREADDRESSV               = 45, /* d3d7 */
324     WINED3DRS_MIPMAPLODBIAS                 = 46, /* d3d7 */
325     WINED3DRS_ZBIAS                         = 47, /* d3d7, d3d8 */
326     WINED3DRS_RANGEFOGENABLE                = 48,
327     WINED3DRS_ANISOTROPY                    = 49, /* d3d7 */
328     WINED3DRS_FLUSHBATCH                    = 50, /* d3d7 */
329     WINED3DRS_TRANSLUCENTSORTINDEPENDENT    = 51, /* d3d7 */
330     WINED3DRS_STENCILENABLE                 = 52,
331     WINED3DRS_STENCILFAIL                   = 53,
332     WINED3DRS_STENCILZFAIL                  = 54,
333     WINED3DRS_STENCILPASS                   = 55,
334     WINED3DRS_STENCILFUNC                   = 56,
335     WINED3DRS_STENCILREF                    = 57,
336     WINED3DRS_STENCILMASK                   = 58,
337     WINED3DRS_STENCILWRITEMASK              = 59,
338     WINED3DRS_TEXTUREFACTOR                 = 60,
339     WINED3DRS_STIPPLEPATTERN00              = 64,
340     WINED3DRS_STIPPLEPATTERN01              = 65,
341     WINED3DRS_STIPPLEPATTERN02              = 66,
342     WINED3DRS_STIPPLEPATTERN03              = 67,
343     WINED3DRS_STIPPLEPATTERN04              = 68,
344     WINED3DRS_STIPPLEPATTERN05              = 69,
345     WINED3DRS_STIPPLEPATTERN06              = 70,
346     WINED3DRS_STIPPLEPATTERN07              = 71,
347     WINED3DRS_STIPPLEPATTERN08              = 72,
348     WINED3DRS_STIPPLEPATTERN09              = 73,
349     WINED3DRS_STIPPLEPATTERN10              = 74,
350     WINED3DRS_STIPPLEPATTERN11              = 75,
351     WINED3DRS_STIPPLEPATTERN12              = 76,
352     WINED3DRS_STIPPLEPATTERN13              = 77,
353     WINED3DRS_STIPPLEPATTERN14              = 78,
354     WINED3DRS_STIPPLEPATTERN15              = 79,
355     WINED3DRS_STIPPLEPATTERN16              = 80,
356     WINED3DRS_STIPPLEPATTERN17              = 81,
357     WINED3DRS_STIPPLEPATTERN18              = 82,
358     WINED3DRS_STIPPLEPATTERN19              = 83,
359     WINED3DRS_STIPPLEPATTERN20              = 84,
360     WINED3DRS_STIPPLEPATTERN21              = 85,
361     WINED3DRS_STIPPLEPATTERN22              = 86,
362     WINED3DRS_STIPPLEPATTERN23              = 87,
363     WINED3DRS_STIPPLEPATTERN24              = 88,
364     WINED3DRS_STIPPLEPATTERN25              = 89,
365     WINED3DRS_STIPPLEPATTERN26              = 90,
366     WINED3DRS_STIPPLEPATTERN27              = 91,
367     WINED3DRS_STIPPLEPATTERN28              = 92,
368     WINED3DRS_STIPPLEPATTERN29              = 93,
369     WINED3DRS_STIPPLEPATTERN30              = 94,
370     WINED3DRS_STIPPLEPATTERN31              = 95,
371     WINED3DRS_WRAP0                         = 128,
372     WINED3DRS_WRAP1                         = 129,
373     WINED3DRS_WRAP2                         = 130,
374     WINED3DRS_WRAP3                         = 131,
375     WINED3DRS_WRAP4                         = 132,
376     WINED3DRS_WRAP5                         = 133,
377     WINED3DRS_WRAP6                         = 134,
378     WINED3DRS_WRAP7                         = 135,
379     WINED3DRS_CLIPPING                      = 136,
380     WINED3DRS_LIGHTING                      = 137,
381     WINED3DRS_EXTENTS                       = 138, /* d3d7 */
382     WINED3DRS_AMBIENT                       = 139,
383     WINED3DRS_FOGVERTEXMODE                 = 140,
384     WINED3DRS_COLORVERTEX                   = 141,
385     WINED3DRS_LOCALVIEWER                   = 142,
386     WINED3DRS_NORMALIZENORMALS              = 143,
387     WINED3DRS_COLORKEYBLENDENABLE           = 144, /* d3d7 */
388     WINED3DRS_DIFFUSEMATERIALSOURCE         = 145,
389     WINED3DRS_SPECULARMATERIALSOURCE        = 146,
390     WINED3DRS_AMBIENTMATERIALSOURCE         = 147,
391     WINED3DRS_EMISSIVEMATERIALSOURCE        = 148,
392     WINED3DRS_VERTEXBLEND                   = 151,
393     WINED3DRS_CLIPPLANEENABLE               = 152,
394     WINED3DRS_SOFTWAREVERTEXPROCESSING      = 153, /* d3d8 */
395     WINED3DRS_POINTSIZE                     = 154,
396     WINED3DRS_POINTSIZE_MIN                 = 155,
397     WINED3DRS_POINTSPRITEENABLE             = 156,
398     WINED3DRS_POINTSCALEENABLE              = 157,
399     WINED3DRS_POINTSCALE_A                  = 158,
400     WINED3DRS_POINTSCALE_B                  = 159,
401     WINED3DRS_POINTSCALE_C                  = 160,
402     WINED3DRS_MULTISAMPLEANTIALIAS          = 161,
403     WINED3DRS_MULTISAMPLEMASK               = 162,
404     WINED3DRS_PATCHEDGESTYLE                = 163,
405     WINED3DRS_PATCHSEGMENTS                 = 164, /* d3d8 */
406     WINED3DRS_DEBUGMONITORTOKEN             = 165,
407     WINED3DRS_POINTSIZE_MAX                 = 166,
408     WINED3DRS_INDEXEDVERTEXBLENDENABLE      = 167,
409     WINED3DRS_COLORWRITEENABLE              = 168,
410     WINED3DRS_TWEENFACTOR                   = 170,
411     WINED3DRS_BLENDOP                       = 171,
412     WINED3DRS_POSITIONORDER                 = 172,
413     WINED3DRS_NORMALORDER                   = 173,
414     WINED3DRS_POSITIONDEGREE                = 172,
415     WINED3DRS_NORMALDEGREE                  = 173,
416     WINED3DRS_SCISSORTESTENABLE             = 174,
417     WINED3DRS_SLOPESCALEDEPTHBIAS           = 175,
418     WINED3DRS_ANTIALIASEDLINEENABLE         = 176,
419     WINED3DRS_MINTESSELLATIONLEVEL          = 178,
420     WINED3DRS_MAXTESSELLATIONLEVEL          = 179,
421     WINED3DRS_ADAPTIVETESS_X                = 180,
422     WINED3DRS_ADAPTIVETESS_Y                = 181,
423     WINED3DRS_ADAPTIVETESS_Z                = 182,
424     WINED3DRS_ADAPTIVETESS_W                = 183,
425     WINED3DRS_ENABLEADAPTIVETESSELLATION    = 184,
426     WINED3DRS_TWOSIDEDSTENCILMODE           = 185,
427     WINED3DRS_CCW_STENCILFAIL               = 186,
428     WINED3DRS_CCW_STENCILZFAIL              = 187,
429     WINED3DRS_CCW_STENCILPASS               = 188,
430     WINED3DRS_CCW_STENCILFUNC               = 189,
431     WINED3DRS_COLORWRITEENABLE1             = 190,
432     WINED3DRS_COLORWRITEENABLE2             = 191,
433     WINED3DRS_COLORWRITEENABLE3             = 192,
434     WINED3DRS_BLENDFACTOR                   = 193,
435     WINED3DRS_SRGBWRITEENABLE               = 194,
436     WINED3DRS_DEPTHBIAS                     = 195,
437     WINED3DRS_WRAP8                         = 198,
438     WINED3DRS_WRAP9                         = 199,
439     WINED3DRS_WRAP10                        = 200,
440     WINED3DRS_WRAP11                        = 201,
441     WINED3DRS_WRAP12                        = 202,
442     WINED3DRS_WRAP13                        = 203,
443     WINED3DRS_WRAP14                        = 204,
444     WINED3DRS_WRAP15                        = 205,
445     WINED3DRS_SEPARATEALPHABLENDENABLE      = 206,
446     WINED3DRS_SRCBLENDALPHA                 = 207,
447     WINED3DRS_DESTBLENDALPHA                = 208,
448     WINED3DRS_BLENDOPALPHA                  = 209,
449     WINED3DRS_FORCE_DWORD                   = 0x7fffffff
450 } WINED3DRENDERSTATETYPE;
451 const UINT WINEHIGHEST_RENDER_STATE         = WINED3DRS_BLENDOPALPHA;
452
453 typedef enum _WINED3DBLEND
454 {
455     WINED3DBLEND_ZERO                       =  1,
456     WINED3DBLEND_ONE                        =  2,
457     WINED3DBLEND_SRCCOLOR                   =  3,
458     WINED3DBLEND_INVSRCCOLOR                =  4,
459     WINED3DBLEND_SRCALPHA                   =  5,
460     WINED3DBLEND_INVSRCALPHA                =  6,
461     WINED3DBLEND_DESTALPHA                  =  7,
462     WINED3DBLEND_INVDESTALPHA               =  8,
463     WINED3DBLEND_DESTCOLOR                  =  9,
464     WINED3DBLEND_INVDESTCOLOR               = 10,
465     WINED3DBLEND_SRCALPHASAT                = 11,
466     WINED3DBLEND_BOTHSRCALPHA               = 12,
467     WINED3DBLEND_BOTHINVSRCALPHA            = 13,
468     WINED3DBLEND_BLENDFACTOR                = 14,
469     WINED3DBLEND_INVBLENDFACTOR             = 15,
470     WINED3DBLEND_FORCE_DWORD                = 0x7fffffff
471 } WINED3DBLEND;
472
473 typedef enum _WINED3DBLENDOP
474 {
475     WINED3DBLENDOP_ADD                      = 1,
476     WINED3DBLENDOP_SUBTRACT                 = 2,
477     WINED3DBLENDOP_REVSUBTRACT              = 3,
478     WINED3DBLENDOP_MIN                      = 4,
479     WINED3DBLENDOP_MAX                      = 5,
480     WINED3DBLENDOP_FORCE_DWORD              = 0x7fffffff
481 } WINED3DBLENDOP;
482
483 typedef enum _WINED3DVERTEXBLENDFLAGS
484 {
485     WINED3DVBF_DISABLE                      = 0,
486     WINED3DVBF_1WEIGHTS                     = 1,
487     WINED3DVBF_2WEIGHTS                     = 2,
488     WINED3DVBF_3WEIGHTS                     = 3,
489     WINED3DVBF_TWEENING                     = 255,
490     WINED3DVBF_0WEIGHTS                     = 256
491 } WINED3DVERTEXBLENDFLAGS;
492
493 typedef enum _WINED3DCMPFUNC
494 {
495     WINED3DCMP_NEVER                        = 1,
496     WINED3DCMP_LESS                         = 2,
497     WINED3DCMP_EQUAL                        = 3,
498     WINED3DCMP_LESSEQUAL                    = 4,
499     WINED3DCMP_GREATER                      = 5,
500     WINED3DCMP_NOTEQUAL                     = 6,
501     WINED3DCMP_GREATEREQUAL                 = 7,
502     WINED3DCMP_ALWAYS                       = 8,
503     WINED3DCMP_FORCE_DWORD                  = 0x7fffffff
504 } WINED3DCMPFUNC;
505
506 typedef enum _WINED3DZBUFFERTYPE
507 {
508     WINED3DZB_FALSE                         = 0,
509     WINED3DZB_TRUE                          = 1,
510     WINED3DZB_USEW                          = 2,
511     WINED3DZB_FORCE_DWORD                   = 0x7fffffff
512 } WINED3DZBUFFERTYPE;
513
514 typedef enum _WINED3DFOGMODE
515 {
516     WINED3DFOG_NONE                         = 0,
517     WINED3DFOG_EXP                          = 1,
518     WINED3DFOG_EXP2                         = 2,
519     WINED3DFOG_LINEAR                       = 3,
520     WINED3DFOG_FORCE_DWORD                  = 0x7fffffff
521 } WINED3DFOGMODE;
522
523 typedef enum _WINED3DSHADEMODE
524 {
525     WINED3DSHADE_FLAT                       = 1,
526     WINED3DSHADE_GOURAUD                    = 2,
527     WINED3DSHADE_PHONG                      = 3,
528     WINED3DSHADE_FORCE_DWORD                = 0x7fffffff
529 } WINED3DSHADEMODE;
530
531 typedef enum _WINED3DFILLMODE
532 {
533     WINED3DFILL_POINT                       = 1,
534     WINED3DFILL_WIREFRAME                   = 2,
535     WINED3DFILL_SOLID                       = 3,
536     WINED3DFILL_FORCE_DWORD                 = 0x7fffffff
537 } WINED3DFILLMODE;
538
539 typedef enum _WINED3DCULL
540 {
541     WINED3DCULL_NONE                        = 1,
542     WINED3DCULL_CW                          = 2,
543     WINED3DCULL_CCW                         = 3,
544     WINED3DCULL_FORCE_DWORD                 = 0x7fffffff
545 } WINED3DCULL;
546
547 typedef enum _WINED3DSTENCILOP
548 {
549     WINED3DSTENCILOP_KEEP                   = 1,
550     WINED3DSTENCILOP_ZERO                   = 2,
551     WINED3DSTENCILOP_REPLACE                = 3,
552     WINED3DSTENCILOP_INCRSAT                = 4,
553     WINED3DSTENCILOP_DECRSAT                = 5,
554     WINED3DSTENCILOP_INVERT                 = 6,
555     WINED3DSTENCILOP_INCR                   = 7,
556     WINED3DSTENCILOP_DECR                   = 8,
557     WINED3DSTENCILOP_FORCE_DWORD            = 0x7fffffff
558 } WINED3DSTENCILOP;
559
560 typedef enum _WINED3DMATERIALCOLORSOURCE
561 {
562     WINED3DMCS_MATERIAL                     = 0,
563     WINED3DMCS_COLOR1                       = 1,
564     WINED3DMCS_COLOR2                       = 2,
565     WINED3DMCS_FORCE_DWORD                  = 0x7fffffff
566 } WINED3DMATERIALCOLORSOURCE;
567
568 typedef enum _WINED3DPATCHEDGESTYLE
569 {
570     WINED3DPATCHEDGE_DISCRETE               = 0,
571     WINED3DPATCHEDGE_CONTINUOUS             = 1,
572     WINED3DPATCHEDGE_FORCE_DWORD            = 0x7fffffff
573 } WINED3DPATCHEDGESTYLE;
574
575 typedef enum _WINED3DBACKBUFFER_TYPE
576 {
577     WINED3DBACKBUFFER_TYPE_MONO             = 0,
578     WINED3DBACKBUFFER_TYPE_LEFT             = 1,
579     WINED3DBACKBUFFER_TYPE_RIGHT            = 2,
580     WINED3DBACKBUFFER_TYPE_FORCE_DWORD      = 0x7fffffff
581 } WINED3DBACKBUFFER_TYPE;
582
583 typedef enum _WINED3DSWAPEFFECT
584 {
585     WINED3DSWAPEFFECT_DISCARD               = 1,
586     WINED3DSWAPEFFECT_FLIP                  = 2,
587     WINED3DSWAPEFFECT_COPY                  = 3,
588     WINED3DSWAPEFFECT_COPY_VSYNC            = 4,
589     WINED3DSWAPEFFECT_FORCE_DWORD           = 0xffffffff
590 } WINED3DSWAPEFFECT;
591
592 typedef enum _WINED3DSAMPLERSTATETYPE
593 {
594     WINED3DSAMP_ADDRESSU                    = 1,
595     WINED3DSAMP_ADDRESSV                    = 2,
596     WINED3DSAMP_ADDRESSW                    = 3,
597     WINED3DSAMP_BORDERCOLOR                 = 4,
598     WINED3DSAMP_MAGFILTER                   = 5,
599     WINED3DSAMP_MINFILTER                   = 6,
600     WINED3DSAMP_MIPFILTER                   = 7,
601     WINED3DSAMP_MIPMAPLODBIAS               = 8,
602     WINED3DSAMP_MAXMIPLEVEL                 = 9,
603     WINED3DSAMP_MAXANISOTROPY               = 10,
604     WINED3DSAMP_SRGBTEXTURE                 = 11,
605     WINED3DSAMP_ELEMENTINDEX                = 12,
606     WINED3DSAMP_DMAPOFFSET                  = 13,
607     WINED3DSAMP_FORCE_DWORD                 = 0x7fffffff,
608 } WINED3DSAMPLERSTATETYPE;
609 const UINT WINED3D_HIGHEST_SAMPLER_STATE    = WINED3DSAMP_DMAPOFFSET;
610
611 typedef enum _WINED3DMULTISAMPLE_TYPE
612 {
613     WINED3DMULTISAMPLE_NONE                 = 0,
614     WINED3DMULTISAMPLE_NONMASKABLE          = 1,
615     WINED3DMULTISAMPLE_2_SAMPLES            = 2,
616     WINED3DMULTISAMPLE_3_SAMPLES            = 3,
617     WINED3DMULTISAMPLE_4_SAMPLES            = 4,
618     WINED3DMULTISAMPLE_5_SAMPLES            = 5,
619     WINED3DMULTISAMPLE_6_SAMPLES            = 6,
620     WINED3DMULTISAMPLE_7_SAMPLES            = 7,
621     WINED3DMULTISAMPLE_8_SAMPLES            = 8,
622     WINED3DMULTISAMPLE_9_SAMPLES            = 9,
623     WINED3DMULTISAMPLE_10_SAMPLES           = 10,
624     WINED3DMULTISAMPLE_11_SAMPLES           = 11,
625     WINED3DMULTISAMPLE_12_SAMPLES           = 12,
626     WINED3DMULTISAMPLE_13_SAMPLES           = 13,
627     WINED3DMULTISAMPLE_14_SAMPLES           = 14,
628     WINED3DMULTISAMPLE_15_SAMPLES           = 15,
629     WINED3DMULTISAMPLE_16_SAMPLES           = 16,
630     WINED3DMULTISAMPLE_FORCE_DWORD          = 0xffffffff
631 } WINED3DMULTISAMPLE_TYPE;
632
633 typedef enum _WINED3DTEXTURESTAGESTATETYPE
634 {
635     WINED3DTSS_COLOROP                      = 0,
636     WINED3DTSS_COLORARG1                    = 1,
637     WINED3DTSS_COLORARG2                    = 2,
638     WINED3DTSS_ALPHAOP                      = 3,
639     WINED3DTSS_ALPHAARG1                    = 4,
640     WINED3DTSS_ALPHAARG2                    = 5,
641     WINED3DTSS_BUMPENVMAT00                 = 6,
642     WINED3DTSS_BUMPENVMAT01                 = 7,
643     WINED3DTSS_BUMPENVMAT10                 = 8,
644     WINED3DTSS_BUMPENVMAT11                 = 9,
645     WINED3DTSS_TEXCOORDINDEX                = 10,
646     WINED3DTSS_BUMPENVLSCALE                = 11,
647     WINED3DTSS_BUMPENVLOFFSET               = 12,
648     WINED3DTSS_TEXTURETRANSFORMFLAGS        = 13,
649     WINED3DTSS_COLORARG0                    = 14,
650     WINED3DTSS_ALPHAARG0                    = 15,
651     WINED3DTSS_RESULTARG                    = 16,
652     WINED3DTSS_CONSTANT                     = 17,
653     WINED3DTSS_FORCE_DWORD                  = 0x7fffffff
654 } WINED3DTEXTURESTAGESTATETYPE;
655 const UINT WINED3D_HIGHEST_TEXTURE_STATE    = WINED3DTSS_CONSTANT;
656
657 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
658 {
659     WINED3DTTFF_DISABLE                     = 0,
660     WINED3DTTFF_COUNT1                      = 1,
661     WINED3DTTFF_COUNT2                      = 2,
662     WINED3DTTFF_COUNT3                      = 3,
663     WINED3DTTFF_COUNT4                      = 4,
664     WINED3DTTFF_PROJECTED                   = 256,
665     WINED3DTTFF_FORCE_DWORD                 = 0x7fffffff
666 } WINED3DTEXTURETRANSFORMFLAGS;
667
668 typedef enum _WINED3DTEXTUREOP
669 {
670     WINED3DTOP_DISABLE                      = 1,
671     WINED3DTOP_SELECTARG1                   = 2,
672     WINED3DTOP_SELECTARG2                   = 3,
673     WINED3DTOP_MODULATE                     = 4,
674     WINED3DTOP_MODULATE2X                   = 5,
675     WINED3DTOP_MODULATE4X                   = 6,
676     WINED3DTOP_ADD                          = 7,
677     WINED3DTOP_ADDSIGNED                    = 8,
678     WINED3DTOP_ADDSIGNED2X                  = 9,
679     WINED3DTOP_SUBTRACT                     = 10,
680     WINED3DTOP_ADDSMOOTH                    = 11,
681     WINED3DTOP_BLENDDIFFUSEALPHA            = 12,
682     WINED3DTOP_BLENDTEXTUREALPHA            = 13,
683     WINED3DTOP_BLENDFACTORALPHA             = 14,
684     WINED3DTOP_BLENDTEXTUREALPHAPM          = 15,
685     WINED3DTOP_BLENDCURRENTALPHA            = 16,
686     WINED3DTOP_PREMODULATE                  = 17,
687     WINED3DTOP_MODULATEALPHA_ADDCOLOR       = 18,
688     WINED3DTOP_MODULATECOLOR_ADDALPHA       = 19,
689     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR    = 20,
690     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA    = 21,
691     WINED3DTOP_BUMPENVMAP                   = 22,
692     WINED3DTOP_BUMPENVMAPLUMINANCE          = 23,
693     WINED3DTOP_DOTPRODUCT3                  = 24,
694     WINED3DTOP_MULTIPLYADD                  = 25,
695     WINED3DTOP_LERP                         = 26,
696     WINED3DTOP_FORCE_DWORD                  = 0x7fffffff,
697 } WINED3DTEXTUREOP;
698
699 typedef enum _WINED3DTEXTUREADDRESS
700 {
701     WINED3DTADDRESS_WRAP                    = 1,
702     WINED3DTADDRESS_MIRROR                  = 2,
703     WINED3DTADDRESS_CLAMP                   = 3,
704     WINED3DTADDRESS_BORDER                  = 4,
705     WINED3DTADDRESS_MIRRORONCE              = 5,
706     WINED3DTADDRESS_FORCE_DWORD             = 0x7fffffff
707 } WINED3DTEXTUREADDRESS;
708
709 typedef enum _WINED3DTRANSFORMSTATETYPE
710 {
711     WINED3DTS_VIEW                          = 2,
712     WINED3DTS_PROJECTION                    = 3,
713     WINED3DTS_TEXTURE0                      = 16,
714     WINED3DTS_TEXTURE1                      = 17,
715     WINED3DTS_TEXTURE2                      = 18,
716     WINED3DTS_TEXTURE3                      = 19,
717     WINED3DTS_TEXTURE4                      = 20,
718     WINED3DTS_TEXTURE5                      = 21,
719     WINED3DTS_TEXTURE6                      = 22,
720     WINED3DTS_TEXTURE7                      = 23,
721     WINED3DTS_FORCE_DWORD                   = 0x7fffffff
722 } WINED3DTRANSFORMSTATETYPE;
723 cpp_quote("#define WINED3DTS_WORLD  WINED3DTS_WORLDMATRIX(0)")
724 cpp_quote("#define WINED3DTS_WORLD1 WINED3DTS_WORLDMATRIX(1)")
725 cpp_quote("#define WINED3DTS_WORLD2 WINED3DTS_WORLDMATRIX(2)")
726 cpp_quote("#define WINED3DTS_WORLD3 WINED3DTS_WORLDMATRIX(3)")
727 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
728
729 typedef enum _WINED3DBASISTYPE
730 {
731     WINED3DBASIS_BEZIER                     = 0,
732     WINED3DBASIS_BSPLINE                    = 1,
733     WINED3DBASIS_INTERPOLATE                = 2,
734     WINED3DBASIS_FORCE_DWORD                = 0x7fffffff
735 } WINED3DBASISTYPE;
736
737 typedef enum _WINED3DCUBEMAP_FACES
738 {
739     WINED3DCUBEMAP_FACE_POSITIVE_X          = 0,
740     WINED3DCUBEMAP_FACE_NEGATIVE_X          = 1,
741     WINED3DCUBEMAP_FACE_POSITIVE_Y          = 2,
742     WINED3DCUBEMAP_FACE_NEGATIVE_Y          = 3,
743     WINED3DCUBEMAP_FACE_POSITIVE_Z          = 4,
744     WINED3DCUBEMAP_FACE_NEGATIVE_Z          = 5,
745     WINED3DCUBEMAP_FACE_FORCE_DWORD         = 0xffffffff
746 } WINED3DCUBEMAP_FACES;
747
748 typedef enum _WINED3DTEXTUREFILTERTYPE
749 {
750     WINED3DTEXF_NONE                        = 0,
751     WINED3DTEXF_POINT                       = 1,
752     WINED3DTEXF_LINEAR                      = 2,
753     WINED3DTEXF_ANISOTROPIC                 = 3,
754     WINED3DTEXF_FLATCUBIC                   = 4,
755     WINED3DTEXF_GAUSSIANCUBIC               = 5,
756     WINED3DTEXF_PYRAMIDALQUAD               = 6,
757     WINED3DTEXF_GAUSSIANQUAD                = 7,
758     WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
759 } WINED3DTEXTUREFILTERTYPE;
760
761 typedef enum _WINED3DRESOURCETYPE
762 {
763     WINED3DRTYPE_SURFACE                    = 1,
764     WINED3DRTYPE_VOLUME                     = 2,
765     WINED3DRTYPE_TEXTURE                    = 3,
766     WINED3DRTYPE_VOLUMETEXTURE              = 4,
767     WINED3DRTYPE_CUBETEXTURE                = 5,
768     WINED3DRTYPE_BUFFER                     = 6,
769     WINED3DRTYPE_FORCE_DWORD                = 0x7fffffff
770 } WINED3DRESOURCETYPE;
771 const UINT WINED3DRTYPECOUNT                = WINED3DRTYPE_BUFFER + 1;
772
773 typedef enum _WINED3DPOOL
774 {
775     WINED3DPOOL_DEFAULT                     = 0,
776     WINED3DPOOL_MANAGED                     = 1,
777     WINED3DPOOL_SYSTEMMEM                   = 2,
778     WINED3DPOOL_SCRATCH                     = 3,
779     WINED3DPOOL_FORCE_DWORD                 = 0x7fffffff
780 } WINED3DPOOL;
781
782 typedef enum _WINED3DQUERYTYPE
783 {
784     WINED3DQUERYTYPE_VCACHE                 = 4,
785     WINED3DQUERYTYPE_RESOURCEMANAGER        = 5,
786     WINED3DQUERYTYPE_VERTEXSTATS            = 6,
787     WINED3DQUERYTYPE_EVENT                  = 8,
788     WINED3DQUERYTYPE_OCCLUSION              = 9,
789     WINED3DQUERYTYPE_TIMESTAMP              = 10,
790     WINED3DQUERYTYPE_TIMESTAMPDISJOINT      = 11,
791     WINED3DQUERYTYPE_TIMESTAMPFREQ          = 12,
792     WINED3DQUERYTYPE_PIPELINETIMINGS        = 13,
793     WINED3DQUERYTYPE_INTERFACETIMINGS       = 14,
794     WINED3DQUERYTYPE_VERTEXTIMINGS          = 15,
795     WINED3DQUERYTYPE_PIXELTIMINGS           = 16,
796     WINED3DQUERYTYPE_BANDWIDTHTIMINGS       = 17,
797     WINED3DQUERYTYPE_CACHEUTILIZATION       = 18
798 } WINED3DQUERYTYPE;
799
800 const UINT WINED3DISSUE_BEGIN               = (1 << 1);
801 const UINT WINED3DISSUE_END                 = (1 << 0);
802 const UINT WINED3DGETDATA_FLUSH             = (1 << 0);
803
804 typedef enum _WINED3DSTATEBLOCKTYPE
805 {
806     WINED3DSBT_INIT                         = 0,
807     WINED3DSBT_ALL                          = 1,
808     WINED3DSBT_PIXELSTATE                   = 2,
809     WINED3DSBT_VERTEXSTATE                  = 3,
810     WINED3DSBT_RECORDED                     = 4, /* WineD3D private */
811     WINED3DSBT_FORCE_DWORD                  = 0xffffffff
812 } WINED3DSTATEBLOCKTYPE;
813
814 typedef enum _WINED3DDECLMETHOD
815 {
816     WINED3DDECLMETHOD_DEFAULT               = 0,
817     WINED3DDECLMETHOD_PARTIALU              = 1,
818     WINED3DDECLMETHOD_PARTIALV              = 2,
819     WINED3DDECLMETHOD_CROSSUV               = 3,
820     WINED3DDECLMETHOD_UV                    = 4,
821     WINED3DDECLMETHOD_LOOKUP                = 5,
822     WINED3DDECLMETHOD_LOOKUPPRESAMPLED      = 6
823 } WINED3DDECLMETHOD;
824
825 typedef enum _WINED3DDECLUSAGE
826 {
827     WINED3DDECLUSAGE_POSITION               = 0,
828     WINED3DDECLUSAGE_BLENDWEIGHT            = 1,
829     WINED3DDECLUSAGE_BLENDINDICES           = 2,
830     WINED3DDECLUSAGE_NORMAL                 = 3,
831     WINED3DDECLUSAGE_PSIZE                  = 4,
832     WINED3DDECLUSAGE_TEXCOORD               = 5,
833     WINED3DDECLUSAGE_TANGENT                = 6,
834     WINED3DDECLUSAGE_BINORMAL               = 7,
835     WINED3DDECLUSAGE_TESSFACTOR             = 8,
836     WINED3DDECLUSAGE_POSITIONT              = 9,
837     WINED3DDECLUSAGE_COLOR                  = 10,
838     WINED3DDECLUSAGE_FOG                    = 11,
839     WINED3DDECLUSAGE_DEPTH                  = 12,
840     WINED3DDECLUSAGE_SAMPLE                 = 13
841 } WINED3DDECLUSAGE;
842
843 typedef enum _WINED3DSURFTYPE
844 {
845     SURFACE_UNKNOWN                         = 0,    /* Default / Unknown surface type */
846     SURFACE_OPENGL,                                 /* OpenGL surface: Renders using libGL, needed for 3D */
847     SURFACE_GDI,                                    /* User surface. No 3D, DirectDraw rendering with GDI */
848 } WINED3DSURFTYPE;
849
850 enum wined3d_sysval_semantic
851 {
852     WINED3D_SV_DEPTH = 0xffffffff,
853     WINED3D_SV_TARGET0 = 0,
854     WINED3D_SV_TARGET1 = 1,
855     WINED3D_SV_TARGET2 = 2,
856     WINED3D_SV_TARGET3 = 3,
857     WINED3D_SV_TARGET4 = 4,
858     WINED3D_SV_TARGET5 = 5,
859     WINED3D_SV_TARGET6 = 6,
860     WINED3D_SV_TARGET7 = 7,
861 };
862
863 const UINT WINED3DCOLORWRITEENABLE_RED                          = (1<<0);
864 const UINT WINED3DCOLORWRITEENABLE_GREEN                        = (1<<1);
865 const UINT WINED3DCOLORWRITEENABLE_BLUE                         = (1<<2);
866 const UINT WINED3DCOLORWRITEENABLE_ALPHA                        = (1<<3);
867
868 const UINT WINED3DADAPTER_DEFAULT                               = 0;
869 const UINT WINED3DENUM_NO_WHQL_LEVEL                            = 2;
870 const UINT WINED3DPRESENT_BACK_BUFFER_MAX                       = 3;
871
872 const UINT WINED3DTSS_TCI_PASSTHRU                              = 0x00000;
873 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL                     = 0x10000;
874 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION                   = 0x20000;
875 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR           = 0x30000;
876 const UINT WINED3DTSS_TCI_SPHEREMAP                             = 0x40000;
877
878 const UINT WINED3DTA_SELECTMASK                                 = 0x0000000f;
879 const UINT WINED3DTA_DIFFUSE                                    = 0x00000000;
880 const UINT WINED3DTA_CURRENT                                    = 0x00000001;
881 const UINT WINED3DTA_TEXTURE                                    = 0x00000002;
882 const UINT WINED3DTA_TFACTOR                                    = 0x00000003;
883 const UINT WINED3DTA_SPECULAR                                   = 0x00000004;
884 const UINT WINED3DTA_TEMP                                       = 0x00000005;
885 const UINT WINED3DTA_CONSTANT                                   = 0x00000006;
886 const UINT WINED3DTA_COMPLEMENT                                 = 0x00000010;
887 const UINT WINED3DTA_ALPHAREPLICATE                             = 0x00000020;
888
889 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER               = 0x00000001;
890 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL              = 0x00000002;
891 const UINT WINED3DPRESENTFLAG_DEVICECLIP                        = 0x00000004;
892 const UINT WINED3DPRESENTFLAG_VIDEO                             = 0x00000010;
893 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE                      = 0x00000020;
894 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE                      = 0x00000040;
895
896 const UINT WINED3DDP_MAXTEXCOORD                                = 8;
897
898 const UINT WINED3DUSAGE_RENDERTARGET                            = 0x00000001;
899 const UINT WINED3DUSAGE_DEPTHSTENCIL                            = 0x00000002;
900 const UINT WINED3DUSAGE_WRITEONLY                               = 0x00000008;
901 const UINT WINED3DUSAGE_SOFTWAREPROCESSING                      = 0x00000010;
902 const UINT WINED3DUSAGE_DONOTCLIP                               = 0x00000020;
903 const UINT WINED3DUSAGE_POINTS                                  = 0x00000040;
904 const UINT WINED3DUSAGE_RTPATCHES                               = 0x00000080;
905 const UINT WINED3DUSAGE_NPATCHES                                = 0x00000100;
906 const UINT WINED3DUSAGE_DYNAMIC                                 = 0x00000200;
907 const UINT WINED3DUSAGE_AUTOGENMIPMAP                           = 0x00000400;
908 const UINT WINED3DUSAGE_DMAP                                    = 0x00004000;
909 const UINT WINED3DUSAGE_MASK                                    = 0x00004fff;
910 const UINT WINED3DUSAGE_STATICDECL                              = 0x20000000;
911 const UINT WINED3DUSAGE_OPTIMIZE                                = 0x40000000;
912 const UINT WINED3DUSAGE_OVERLAY                                 = 0x80000000;
913
914 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP                     = 0x00008000;
915 const UINT WINED3DUSAGE_QUERY_FILTER                            = 0x00020000;
916 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING          = 0x00080000;
917 const UINT WINED3DUSAGE_QUERY_SRGBREAD                          = 0x00010000;
918 const UINT WINED3DUSAGE_QUERY_SRGBWRITE                         = 0x00040000;
919 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE                     = 0x00100000;
920 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP                        = 0x00200000;
921 const UINT WINED3DUSAGE_QUERY_MASK                              = 0x003f8000;
922
923 const UINT WINED3DLOCK_READONLY                                 = 0x0010;
924 const UINT WINED3DLOCK_NOSYSLOCK                                = 0x0800;
925 const UINT WINED3DLOCK_NOOVERWRITE                              = 0x1000;
926 const UINT WINED3DLOCK_DISCARD                                  = 0x2000;
927 const UINT WINED3DLOCK_DONOTWAIT                                = 0x4000;
928 const UINT WINED3DLOCK_NO_DIRTY_UPDATE                          = 0x8000;
929
930 const UINT WINED3DPRESENT_RATE_DEFAULT                          = 0x000000000;
931
932 const UINT WINED3DPRESENT_INTERVAL_DEFAULT                      = 0x00000000;
933 const UINT WINED3DPRESENT_INTERVAL_ONE                          = 0x00000001;
934 const UINT WINED3DPRESENT_INTERVAL_TWO                          = 0x00000002;
935 const UINT WINED3DPRESENT_INTERVAL_THREE                        = 0x00000004;
936 const UINT WINED3DPRESENT_INTERVAL_FOUR                         = 0x00000008;
937 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE                    = 0x80000000;
938
939 const UINT WINED3DMAXUSERCLIPPLANES                             = 32;
940 const UINT WINED3DCLIPPLANE0                                    = (1 << 0);
941 const UINT WINED3DCLIPPLANE1                                    = (1 << 1);
942 const UINT WINED3DCLIPPLANE2                                    = (1 << 2);
943 const UINT WINED3DCLIPPLANE3                                    = (1 << 3);
944 const UINT WINED3DCLIPPLANE4                                    = (1 << 4);
945 const UINT WINED3DCLIPPLANE5                                    = (1 << 5);
946
947 /* FVF (Flexible Vertex Format) codes */
948 const UINT WINED3DFVF_RESERVED0                                 = 0x0001;
949 const UINT WINED3DFVF_POSITION_MASK                             = 0x400e;
950 const UINT WINED3DFVF_XYZ                                       = 0x0002;
951 const UINT WINED3DFVF_XYZRHW                                    = 0x0004;
952 const UINT WINED3DFVF_XYZB1                                     = 0x0006;
953 const UINT WINED3DFVF_XYZB2                                     = 0x0008;
954 const UINT WINED3DFVF_XYZB3                                     = 0x000a;
955 const UINT WINED3DFVF_XYZB4                                     = 0x000c;
956 const UINT WINED3DFVF_XYZB5                                     = 0x000e;
957 const UINT WINED3DFVF_XYZW                                      = 0x4002;
958 const UINT WINED3DFVF_NORMAL                                    = 0x0010;
959 const UINT WINED3DFVF_PSIZE                                     = 0x0020;
960 const UINT WINED3DFVF_DIFFUSE                                   = 0x0040;
961 const UINT WINED3DFVF_SPECULAR                                  = 0x0080;
962 const UINT WINED3DFVF_TEXCOUNT_MASK                             = 0x0f00;
963 const UINT WINED3DFVF_TEXCOUNT_SHIFT                            = 8;
964 const UINT WINED3DFVF_TEX0                                      = 0x0000;
965 const UINT WINED3DFVF_TEX1                                      = 0x0100;
966 const UINT WINED3DFVF_TEX2                                      = 0x0200;
967 const UINT WINED3DFVF_TEX3                                      = 0x0300;
968 const UINT WINED3DFVF_TEX4                                      = 0x0400;
969 const UINT WINED3DFVF_TEX5                                      = 0x0500;
970 const UINT WINED3DFVF_TEX6                                      = 0x0600;
971 const UINT WINED3DFVF_TEX7                                      = 0x0700;
972 const UINT WINED3DFVF_TEX8                                      = 0x0800;
973 const UINT WINED3DFVF_LASTBETA_UBYTE4                           = 0x1000;
974 const UINT WINED3DFVF_LASTBETA_D3DCOLOR                         = 0x8000;
975 const UINT WINED3DFVF_RESERVED2                                 = 0x6000;
976
977 const UINT WINED3DFVF_TEXTUREFORMAT1                            = 3;
978 const UINT WINED3DFVF_TEXTUREFORMAT2                            = 0;
979 const UINT WINED3DFVF_TEXTUREFORMAT3                            = 1;
980 const UINT WINED3DFVF_TEXTUREFORMAT4                            = 2;
981 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
982 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
983 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
984 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
985
986 /* Clear flags */
987 const UINT WINED3DCLEAR_TARGET                                  = 0x00000001;
988 const UINT WINED3DCLEAR_ZBUFFER                                 = 0x00000002;
989 const UINT WINED3DCLEAR_STENCIL                                 = 0x00000004;
990
991 /* Stream source flags */
992 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA                      = (1 << 30);
993 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA                     = (2 << 30);
994
995 /* SetPrivateData flags */
996 const UINT WINED3DSPD_IUNKNOWN                                  = 0x00000001;
997
998 /* IWineD3D::CreateDevice behaviour flags */
999 const UINT WINED3DCREATE_FPU_PRESERVE                           = 0x00000002;
1000 const UINT WINED3DCREATE_PUREDEVICE                             = 0x00000010;
1001 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING              = 0x00000020;
1002 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING              = 0x00000040;
1003 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING                 = 0x00000080;
1004 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT              = 0x00000100;
1005 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE                    = 0x00000200;
1006
1007 /* VTF defines */
1008 const UINT WINED3DDMAPSAMPLER                                   = 0x100;
1009 const UINT WINED3DVERTEXTEXTURESAMPLER0                         = (WINED3DDMAPSAMPLER + 1);
1010 const UINT WINED3DVERTEXTEXTURESAMPLER1                         = (WINED3DDMAPSAMPLER + 2);
1011 const UINT WINED3DVERTEXTEXTURESAMPLER2                         = (WINED3DDMAPSAMPLER + 3);
1012 const UINT WINED3DVERTEXTEXTURESAMPLER3                         = (WINED3DDMAPSAMPLER + 4);
1013
1014 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD        = 0x00000020;
1015 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION             = 0x00000080;
1016 const UINT WINED3DCAPS3_COPY_TO_VIDMEM                          = 0x00000100;
1017 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM                       = 0x00000200;
1018 const UINT WINED3DCAPS3_RESERVED                                = 0x8000001f;
1019
1020 const UINT WINED3DDEVCAPS2_STREAMOFFSET                         = 0x00000001;
1021 const UINT WINED3DDEVCAPS2_DMAPNPATCH                           = 0x00000002;
1022 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                  = 0x00000004;
1023 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                   = 0x00000008;
1024 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES        = 0x00000010;
1025 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                 = 0x00000020;
1026 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET   = 0x00000040;
1027
1028 const UINT WINED3DDTCAPS_UBYTE4                                 = 0x00000001;
1029 const UINT WINED3DDTCAPS_UBYTE4N                                = 0x00000002;
1030 const UINT WINED3DDTCAPS_SHORT2N                                = 0x00000004;
1031 const UINT WINED3DDTCAPS_SHORT4N                                = 0x00000008;
1032 const UINT WINED3DDTCAPS_USHORT2N                               = 0x00000010;
1033 const UINT WINED3DDTCAPS_USHORT4N                               = 0x00000020;
1034 const UINT WINED3DDTCAPS_UDEC3                                  = 0x00000040;
1035 const UINT WINED3DDTCAPS_DEC3N                                  = 0x00000080;
1036 const UINT WINED3DDTCAPS_FLOAT16_2                              = 0x00000100;
1037 const UINT WINED3DDTCAPS_FLOAT16_4                              = 0x00000200;
1038
1039 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK                     = 0x0000ffff;
1040 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS                    = 0x00080000;
1041 const UINT WINED3DFVFCAPS_PSIZE                                 = 0x00100000;
1042
1043 const UINT WINED3DLINECAPS_TEXTURE                              = 0x00000001;
1044 const UINT WINED3DLINECAPS_ZTEST                                = 0x00000002;
1045 const UINT WINED3DLINECAPS_BLEND                                = 0x00000004;
1046 const UINT WINED3DLINECAPS_ALPHACMP                             = 0x00000008;
1047 const UINT WINED3DLINECAPS_FOG                                  = 0x00000010;
1048 const UINT WINED3DLINECAPS_ANTIALIAS                            = 0x00000020;
1049
1050 const UINT WINED3DMAX30SHADERINSTRUCTIONS                       = 32768;
1051 const UINT WINED3DMIN30SHADERINSTRUCTIONS                       = 512;
1052
1053 const UINT WINED3DPBLENDCAPS_ZERO                               = 0x00000001;
1054 const UINT WINED3DPBLENDCAPS_ONE                                = 0x00000002;
1055 const UINT WINED3DPBLENDCAPS_SRCCOLOR                           = 0x00000004;
1056 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR                        = 0x00000008;
1057 const UINT WINED3DPBLENDCAPS_SRCALPHA                           = 0x00000010;
1058 const UINT WINED3DPBLENDCAPS_INVSRCALPHA                        = 0x00000020;
1059 const UINT WINED3DPBLENDCAPS_DESTALPHA                          = 0x00000040;
1060 const UINT WINED3DPBLENDCAPS_INVDESTALPHA                       = 0x00000080;
1061 const UINT WINED3DPBLENDCAPS_DESTCOLOR                          = 0x00000100;
1062 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR                       = 0x00000200;
1063 const UINT WINED3DPBLENDCAPS_SRCALPHASAT                        = 0x00000400;
1064 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA                       = 0x00000800;
1065 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA                    = 0x00001000;
1066 const UINT WINED3DPBLENDCAPS_BLENDFACTOR                        = 0x00002000;
1067
1068 const UINT WINED3DPCMPCAPS_NEVER                                = 0x00000001;
1069 const UINT WINED3DPCMPCAPS_LESS                                 = 0x00000002;
1070 const UINT WINED3DPCMPCAPS_EQUAL                                = 0x00000004;
1071 const UINT WINED3DPCMPCAPS_LESSEQUAL                            = 0x00000008;
1072 const UINT WINED3DPCMPCAPS_GREATER                              = 0x00000010;
1073 const UINT WINED3DPCMPCAPS_NOTEQUAL                             = 0x00000020;
1074 const UINT WINED3DPCMPCAPS_GREATEREQUAL                         = 0x00000040;
1075 const UINT WINED3DPCMPCAPS_ALWAYS                               = 0x00000080;
1076
1077 const UINT WINED3DPMISCCAPS_MASKZ                               = 0x00000002;
1078 const UINT WINED3DPMISCCAPS_LINEPATTERNREP                      = 0x00000004;
1079 const UINT WINED3DPMISCCAPS_CULLNONE                            = 0x00000010;
1080 const UINT WINED3DPMISCCAPS_CULLCW                              = 0x00000020;
1081 const UINT WINED3DPMISCCAPS_CULLCCW                             = 0x00000040;
1082 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE                    = 0x00000080;
1083 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS               = 0x00000100;
1084 const UINT WINED3DPMISCCAPS_CLIPTLVERTS                         = 0x00000200;
1085 const UINT WINED3DPMISCCAPS_TSSARGTEMP                          = 0x00000400;
1086 const UINT WINED3DPMISCCAPS_BLENDOP                             = 0x00000800;
1087 const UINT WINED3DPMISCCAPS_NULLREFERENCE                       = 0x00001000;
1088 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS               = 0x00004000;
1089 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT                    = 0x00008000;
1090 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA                 = 0x00010000;
1091 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND                  = 0x00020000;
1092 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS             = 0x00040000;
1093 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING          = 0x00080000;
1094 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED                    = 0x00100000;
1095
1096 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH              = 24;
1097 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH              = 0;
1098 const UINT WINED3DPS20_MAX_NUMTEMPS                             = 32;
1099 const UINT WINED3DPS20_MIN_NUMTEMPS                             = 12;
1100 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH               = 4;
1101 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH               = 0;
1102 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                  = 512;
1103 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                  = 96;
1104
1105 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE                     = 0x00000001;
1106 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                 = 0x00000002;
1107 const UINT WINED3DPS20CAPS_PREDICATION                          = 0x00000004;
1108 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT                 = 0x00000008;
1109 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                = 0x00000010;
1110
1111 const UINT WINED3DPTADDRESSCAPS_WRAP                            = 0x00000001;
1112 const UINT WINED3DPTADDRESSCAPS_MIRROR                          = 0x00000002;
1113 const UINT WINED3DPTADDRESSCAPS_CLAMP                           = 0x00000004;
1114 const UINT WINED3DPTADDRESSCAPS_BORDER                          = 0x00000008;
1115 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV                   = 0x00000010;
1116 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE                      = 0x00000020;
1117
1118 const UINT WINED3DSTENCILCAPS_KEEP                              = 0x00000001;
1119 const UINT WINED3DSTENCILCAPS_ZERO                              = 0x00000002;
1120 const UINT WINED3DSTENCILCAPS_REPLACE                           = 0x00000004;
1121 const UINT WINED3DSTENCILCAPS_INCRSAT                           = 0x00000008;
1122 const UINT WINED3DSTENCILCAPS_DECRSAT                           = 0x00000010;
1123 const UINT WINED3DSTENCILCAPS_INVERT                            = 0x00000020;
1124 const UINT WINED3DSTENCILCAPS_INCR                              = 0x00000040;
1125 const UINT WINED3DSTENCILCAPS_DECR                              = 0x00000080;
1126 const UINT WINED3DSTENCILCAPS_TWOSIDED                          = 0x00000100;
1127
1128 const UINT WINED3DTEXOPCAPS_DISABLE                             = 0x00000001;
1129 const UINT WINED3DTEXOPCAPS_SELECTARG1                          = 0x00000002;
1130 const UINT WINED3DTEXOPCAPS_SELECTARG2                          = 0x00000004;
1131 const UINT WINED3DTEXOPCAPS_MODULATE                            = 0x00000008;
1132 const UINT WINED3DTEXOPCAPS_MODULATE2X                          = 0x00000010;
1133 const UINT WINED3DTEXOPCAPS_MODULATE4X                          = 0x00000020;
1134 const UINT WINED3DTEXOPCAPS_ADD                                 = 0x00000040;
1135 const UINT WINED3DTEXOPCAPS_ADDSIGNED                           = 0x00000080;
1136 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X                         = 0x00000100;
1137 const UINT WINED3DTEXOPCAPS_SUBTRACT                            = 0x00000200;
1138 const UINT WINED3DTEXOPCAPS_ADDSMOOTH                           = 0x00000400;
1139 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                   = 0x00000800;
1140 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                   = 0x00001000;
1141 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA                    = 0x00002000;
1142 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                 = 0x00004000;
1143 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA                   = 0x00008000;
1144 const UINT WINED3DTEXOPCAPS_PREMODULATE                         = 0x00010000;
1145 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR              = 0x00020000;
1146 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA              = 0x00040000;
1147 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR           = 0x00080000;
1148 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA           = 0x00100000;
1149 const UINT WINED3DTEXOPCAPS_BUMPENVMAP                          = 0x00200000;
1150 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                 = 0x00400000;
1151 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3                         = 0x00800000;
1152 const UINT WINED3DTEXOPCAPS_MULTIPLYADD                         = 0x01000000;
1153 const UINT WINED3DTEXOPCAPS_LERP                                = 0x02000000;
1154
1155 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH              = 24;
1156 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH              = 0;
1157 const UINT WINED3DVS20_MAX_NUMTEMPS                             = 32;
1158 const UINT WINED3DVS20_MIN_NUMTEMPS                             = 12;
1159 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH               = 4;
1160 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH               = 1;
1161
1162 const UINT WINED3DVS20CAPS_PREDICATION                          = 0x00000001;
1163
1164 const UINT WINED3DCAPS2_NO2DDURING3DSCENE                       = 0x00000002;
1165 const UINT WINED3DCAPS2_FULLSCREENGAMMA                         = 0x00020000;
1166 const UINT WINED3DCAPS2_CANRENDERWINDOWED                       = 0x00080000;
1167 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA                       = 0x00100000;
1168 const UINT WINED3DCAPS2_RESERVED                                = 0x02000000;
1169 const UINT WINED3DCAPS2_CANMANAGERESOURCE                       = 0x10000000;
1170 const UINT WINED3DCAPS2_DYNAMICTEXTURES                         = 0x20000000;
1171 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP                        = 0x40000000;
1172
1173 const UINT WINED3DPRASTERCAPS_DITHER                            = 0x00000001;
1174 const UINT WINED3DPRASTERCAPS_ROP2                              = 0x00000002;
1175 const UINT WINED3DPRASTERCAPS_XOR                               = 0x00000004;
1176 const UINT WINED3DPRASTERCAPS_PAT                               = 0x00000008;
1177 const UINT WINED3DPRASTERCAPS_ZTEST                             = 0x00000010;
1178 const UINT WINED3DPRASTERCAPS_SUBPIXEL                          = 0x00000020;
1179 const UINT WINED3DPRASTERCAPS_SUBPIXELX                         = 0x00000040;
1180 const UINT WINED3DPRASTERCAPS_FOGVERTEX                         = 0x00000080;
1181 const UINT WINED3DPRASTERCAPS_FOGTABLE                          = 0x00000100;
1182 const UINT WINED3DPRASTERCAPS_STIPPLE                           = 0x00000200;
1183 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT            = 0x00000400;
1184 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT          = 0x00000800;
1185 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES                    = 0x00001000;
1186 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS                     = 0x00002000;
1187 const UINT WINED3DPRASTERCAPS_ZBIAS                             = 0x00004000;
1188 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR                    = 0x00008000;
1189 const UINT WINED3DPRASTERCAPS_FOGRANGE                          = 0x00010000;
1190 const UINT WINED3DPRASTERCAPS_ANISOTROPY                        = 0x00020000;
1191 const UINT WINED3DPRASTERCAPS_WBUFFER                           = 0x00040000;
1192 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT        = 0x00080000;
1193 const UINT WINED3DPRASTERCAPS_WFOG                              = 0x00100000;
1194 const UINT WINED3DPRASTERCAPS_ZFOG                              = 0x00200000;
1195 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE                  = 0x00400000;
1196 const UINT WINED3DPRASTERCAPS_SCISSORTEST                       = 0x01000000;
1197 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS               = 0x02000000;
1198 const UINT WINED3DPRASTERCAPS_DEPTHBIAS                         = 0x04000000;
1199 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                = 0x08000000;
1200
1201 const UINT WINED3DPSHADECAPS_COLORFLATMONO                      = 0x00000001;
1202 const UINT WINED3DPSHADECAPS_COLORFLATRGB                       = 0x00000002;
1203 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO                   = 0x00000004;
1204 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB                    = 0x00000008;
1205 const UINT WINED3DPSHADECAPS_COLORPHONGMONO                     = 0x00000010;
1206 const UINT WINED3DPSHADECAPS_COLORPHONGRGB                      = 0x00000020;
1207 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO                   = 0x00000040;
1208 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB                    = 0x00000080;
1209 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO                = 0x00000100;
1210 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB                 = 0x00000200;
1211 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO                  = 0x00000400;
1212 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB                   = 0x00000800;
1213 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND                     = 0x00001000;
1214 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                  = 0x00002000;
1215 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                  = 0x00004000;
1216 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED               = 0x00008000;
1217 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND                    = 0x00010000;
1218 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                 = 0x00020000;
1219 const UINT WINED3DPSHADECAPS_FOGFLAT                            = 0x00040000;
1220 const UINT WINED3DPSHADECAPS_FOGGOURAUD                         = 0x00080000;
1221 const UINT WINED3DPSHADECAPS_FOGPHONG                           = 0x00100000;
1222
1223 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE                      = 0x00000001;
1224 const UINT WINED3DPTEXTURECAPS_POW2                             = 0x00000002;
1225 const UINT WINED3DPTEXTURECAPS_ALPHA                            = 0x00000004;
1226 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY                     = 0x00000008;
1227 const UINT WINED3DPTEXTURECAPS_BORDER                           = 0x00000010;
1228 const UINT WINED3DPTEXTURECAPS_SQUAREONLY                       = 0x00000020;
1229 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE         = 0x00000040;
1230 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE                     = 0x00000080;
1231 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL               = 0x00000100;
1232 const UINT WINED3DPTEXTURECAPS_PROJECTED                        = 0x00000400;
1233 const UINT WINED3DPTEXTURECAPS_CUBEMAP                          = 0x00000800;
1234 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND                    = 0x00001000;
1235 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP                        = 0x00002000;
1236 const UINT WINED3DPTEXTURECAPS_MIPMAP                           = 0x00004000;
1237 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP                     = 0x00008000;
1238 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP                       = 0x00010000;
1239 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2                     = 0x00020000;
1240 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                   = 0x00040000;
1241 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV               = 0x00200000;
1242
1243 const UINT WINED3DPTFILTERCAPS_NEAREST                          = 0x00000001;
1244 const UINT WINED3DPTFILTERCAPS_LINEAR                           = 0x00000002;
1245 const UINT WINED3DPTFILTERCAPS_MIPNEAREST                       = 0x00000004;
1246 const UINT WINED3DPTFILTERCAPS_MIPLINEAR                        = 0x00000008;
1247 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST                 = 0x00000010;
1248 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR                  = 0x00000020;
1249 const UINT WINED3DPTFILTERCAPS_MINFPOINT                        = 0x00000100;
1250 const UINT WINED3DPTFILTERCAPS_MINFLINEAR                       = 0x00000200;
1251 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC                  = 0x00000400;
1252 const UINT WINED3DPTFILTERCAPS_MIPFPOINT                        = 0x00010000;
1253 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR                       = 0x00020000;
1254 const UINT WINED3DPTFILTERCAPS_MAGFPOINT                        = 0x01000000;
1255 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR                       = 0x02000000;
1256 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC                  = 0x04000000;
1257 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                = 0x08000000;
1258 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                 = 0x10000000;
1259
1260 const UINT WINED3DVTXPCAPS_TEXGEN                               = 0x00000001;
1261 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7                      = 0x00000002;
1262 const UINT WINED3DVTXPCAPS_VERTEXFOG                            = 0x00000004;
1263 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS                    = 0x00000008;
1264 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS                     = 0x00000010;
1265 const UINT WINED3DVTXPCAPS_LOCALVIEWER                          = 0x00000020;
1266 const UINT WINED3DVTXPCAPS_TWEENING                             = 0x00000040;
1267 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                     = 0x00000100;
1268 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER             = 0x00000200;
1269
1270 const UINT WINED3DCURSORCAPS_COLOR                              = 0x00000001;
1271 const UINT WINED3DCURSORCAPS_LOWRES                             = 0x00000002;
1272
1273 const UINT WINED3DDEVCAPS_FLOATTLVERTEX                         = 0x00000001;
1274 const UINT WINED3DDEVCAPS_SORTINCREASINGZ                       = 0x00000002;
1275 const UINT WINED3DDEVCAPS_SORTDECREASINGZ                       = 0X00000004;
1276 const UINT WINED3DDEVCAPS_SORTEXACT                             = 0x00000008;
1277 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                   = 0x00000010;
1278 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                    = 0x00000020;
1279 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                  = 0x00000040;
1280 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                   = 0x00000080;
1281 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                   = 0x00000100;
1282 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                    = 0x00000200;
1283 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX                      = 0x00000400;
1284 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP                    = 0x00000800;
1285 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                 = 0x00001000;
1286 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2                       = 0x00002000;
1287 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES               = 0x00004000;
1288 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX                     = 0x00008000;
1289 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                   = 0x00010000;
1290 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                   = 0x00020000;
1291 const UINT WINED3DDEVCAPS_HWRASTERIZATION                       = 0x00080000;
1292 const UINT WINED3DDEVCAPS_PUREDEVICE                            = 0x00100000;
1293 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES                      = 0x00200000;
1294 const UINT WINED3DDEVCAPS_RTPATCHES                             = 0x00400000;
1295 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO                     = 0x00800000;
1296 const UINT WINED3DDEVCAPS_NPATCHES                              = 0x01000000;
1297
1298 /* dwDDFX */
1299 /* arithmetic stretching along y axis */
1300 const UINT WINEDDBLTFX_ARITHSTRETCHY                            = 0x00000001;
1301 /* mirror on y axis */
1302 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT                          = 0x00000002;
1303 /* mirror on x axis */
1304 const UINT WINEDDBLTFX_MIRRORUPDOWN                             = 0x00000004;
1305 /* do not tear */
1306 const UINT WINEDDBLTFX_NOTEARING                                = 0x00000008;
1307 /* 180 degrees clockwise rotation */
1308 const UINT WINEDDBLTFX_ROTATE180                                = 0x00000010;
1309 /* 270 degrees clockwise rotation */
1310 const UINT WINEDDBLTFX_ROTATE270                                = 0x00000020;
1311 /* 90 degrees clockwise rotation */
1312 const UINT WINEDDBLTFX_ROTATE90                                 = 0x00000040;
1313 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1314 const UINT WINEDDBLTFX_ZBUFFERRANGE                             = 0x00000080;
1315 /* add dwZBufferBaseDest to every source z value before compare */
1316 const UINT WINEDDBLTFX_ZBUFFERBASEDEST                          = 0x00000100;
1317
1318 /* dwFlags for Blt* */
1319 const UINT WINEDDBLT_ALPHADEST                                  = 0x00000001;
1320 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE                     = 0x00000002;
1321 const UINT WINEDDBLT_ALPHADESTNEG                               = 0x00000004;
1322 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE                   = 0x00000008;
1323 const UINT WINEDDBLT_ALPHAEDGEBLEND                             = 0x00000010;
1324 const UINT WINEDDBLT_ALPHASRC                                   = 0x00000020;
1325 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE                      = 0x00000040;
1326 const UINT WINEDDBLT_ALPHASRCNEG                                = 0x00000080;
1327 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE                    = 0x00000100;
1328 const UINT WINEDDBLT_ASYNC                                      = 0x00000200;
1329 const UINT WINEDDBLT_COLORFILL                                  = 0x00000400;
1330 const UINT WINEDDBLT_DDFX                                       = 0x00000800;
1331 const UINT WINEDDBLT_DDROPS                                     = 0x00001000;
1332 const UINT WINEDDBLT_KEYDEST                                    = 0x00002000;
1333 const UINT WINEDDBLT_KEYDESTOVERRIDE                            = 0x00004000;
1334 const UINT WINEDDBLT_KEYSRC                                     = 0x00008000;
1335 const UINT WINEDDBLT_KEYSRCOVERRIDE                             = 0x00010000;
1336 const UINT WINEDDBLT_ROP                                        = 0x00020000;
1337 const UINT WINEDDBLT_ROTATIONANGLE                              = 0x00040000;
1338 const UINT WINEDDBLT_ZBUFFER                                    = 0x00080000;
1339 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                   = 0x00100000;
1340 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE                        = 0x00200000;
1341 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                    = 0x00400000;
1342 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE                         = 0x00800000;
1343 const UINT WINEDDBLT_WAIT                                       = 0x01000000;
1344 const UINT WINEDDBLT_DEPTHFILL                                  = 0x02000000;
1345 const UINT WINEDDBLT_DONOTWAIT                                  = 0x08000000;
1346
1347 /* dwTrans for BltFast */
1348 const UINT WINEDDBLTFAST_NOCOLORKEY                             = 0x00000000;
1349 const UINT WINEDDBLTFAST_SRCCOLORKEY                            = 0x00000001;
1350 const UINT WINEDDBLTFAST_DESTCOLORKEY                           = 0x00000002;
1351 const UINT WINEDDBLTFAST_WAIT                                   = 0x00000010;
1352 const UINT WINEDDBLTFAST_DONOTWAIT                              = 0x00000020;
1353
1354 /* DDSURFACEDESC.dwFlags */
1355 const UINT WINEDDSD_CAPS                                        = 0x00000001;
1356 const UINT WINEDDSD_HEIGHT                                      = 0x00000002;
1357 const UINT WINEDDSD_WIDTH                                       = 0x00000004;
1358 const UINT WINEDDSD_PITCH                                       = 0x00000008;
1359 const UINT WINEDDSD_BACKBUFFERCOUNT                             = 0x00000020;
1360 const UINT WINEDDSD_ZBUFFERBITDEPTH                             = 0x00000040;
1361 const UINT WINEDDSD_ALPHABITDEPTH                               = 0x00000080;
1362 const UINT WINEDDSD_LPSURFACE                                   = 0x00000800;
1363 const UINT WINEDDSD_PIXELFORMAT                                 = 0x00001000;
1364 const UINT WINEDDSD_CKDESTOVERLAY                               = 0x00002000;
1365 const UINT WINEDDSD_CKDESTBLT                                   = 0x00004000;
1366 const UINT WINEDDSD_CKSRCOVERLAY                                = 0x00008000;
1367 const UINT WINEDDSD_CKSRCBLT                                    = 0x00010000;
1368 const UINT WINEDDSD_MIPMAPCOUNT                                 = 0x00020000;
1369 const UINT WINEDDSD_REFRESHRATE                                 = 0x00040000;
1370 const UINT WINEDDSD_LINEARSIZE                                  = 0x00080000;
1371 const UINT WINEDDSD_TEXTURESTAGE                                = 0x00100000;
1372 const UINT WINEDDSD_FVF                                         = 0x00200000;
1373 const UINT WINEDDSD_SRCVBHANDLE                                 = 0x00400000;
1374 const UINT WINEDDSD_ALL                                         = 0x007ff9ee;
1375
1376 /* Set/Get Colour Key Flags */
1377 const UINT WINEDDCKEY_COLORSPACE                                = 0x00000001; /* Struct is single colour space */
1378 const UINT WINEDDCKEY_DESTBLT                                   = 0x00000002; /* To be used as dest for blt */
1379 const UINT WINEDDCKEY_DESTOVERLAY                               = 0x00000004; /* To be used as dest for CK overlays */
1380 const UINT WINEDDCKEY_SRCBLT                                    = 0x00000008; /* To be used as src for blt */
1381 const UINT WINEDDCKEY_SRCOVERLAY                                = 0x00000010; /* To be used as src for CK overlays */
1382
1383 /* dwFlags for GetBltStatus */
1384 const UINT WINEDDGBS_CANBLT                                     = 0x00000001;
1385 const UINT WINEDDGBS_ISBLTDONE                                  = 0x00000002;
1386
1387 /* dwFlags for GetFlipStatus */
1388 const UINT WINEDDGFS_CANFLIP                                    = 0x00000001;
1389 const UINT WINEDDGFS_ISFLIPDONE                                 = 0x00000002;
1390
1391 /* dwFlags for Flip */
1392 const UINT WINEDDFLIP_WAIT                                      = 0x00000001;
1393 const UINT WINEDDFLIP_EVEN                                      = 0x00000002; /* only valid for overlay */
1394 const UINT WINEDDFLIP_ODD                                       = 0x00000004; /* only valid for overlay */
1395 const UINT WINEDDFLIP_NOVSYNC                                   = 0x00000008;
1396 const UINT WINEDDFLIP_STEREO                                    = 0x00000010;
1397 const UINT WINEDDFLIP_DONOTWAIT                                 = 0x00000020;
1398 const UINT WINEDDFLIP_INTERVAL2                                 = 0x02000000;
1399 const UINT WINEDDFLIP_INTERVAL3                                 = 0x03000000;
1400 const UINT WINEDDFLIP_INTERVAL4                                 = 0x04000000;
1401
1402 const UINT WINEDDOVER_ALPHADEST                                 = 0x00000001;
1403 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE                    = 0x00000002;
1404 const UINT WINEDDOVER_ALPHADESTNEG                              = 0x00000004;
1405 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE                  = 0x00000008;
1406 const UINT WINEDDOVER_ALPHAEDGEBLEND                            = 0x00000010;
1407 const UINT WINEDDOVER_ALPHASRC                                  = 0x00000020;
1408 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE                     = 0x00000040;
1409 const UINT WINEDDOVER_ALPHASRCNEG                               = 0x00000080;
1410 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE                   = 0x00000100;
1411 const UINT WINEDDOVER_HIDE                                      = 0x00000200;
1412 const UINT WINEDDOVER_KEYDEST                                   = 0x00000400;
1413 const UINT WINEDDOVER_KEYDESTOVERRIDE                           = 0x00000800;
1414 const UINT WINEDDOVER_KEYSRC                                    = 0x00001000;
1415 const UINT WINEDDOVER_KEYSRCOVERRIDE                            = 0x00002000;
1416 const UINT WINEDDOVER_SHOW                                      = 0x00004000;
1417 const UINT WINEDDOVER_ADDDIRTYRECT                              = 0x00008000;
1418 const UINT WINEDDOVER_REFRESHDIRTYRECTS                         = 0x00010000;
1419 const UINT WINEDDOVER_REFRESHALL                                = 0x00020000;
1420 const UINT WINEDDOVER_DDFX                                      = 0x00080000;
1421 const UINT WINEDDOVER_AUTOFLIP                                  = 0x00100000;
1422 const UINT WINEDDOVER_BOB                                       = 0x00200000;
1423 const UINT WINEDDOVER_OVERRIDEBOBWEAVE                          = 0x00400000;
1424 const UINT WINEDDOVER_INTERLEAVED                               = 0x00800000;
1425
1426 /* DirectDraw Caps */
1427 const UINT WINEDDSCAPS_RESERVED1                                = 0x00000001;
1428 const UINT WINEDDSCAPS_ALPHA                                    = 0x00000002;
1429 const UINT WINEDDSCAPS_BACKBUFFER                               = 0x00000004;
1430 const UINT WINEDDSCAPS_COMPLEX                                  = 0x00000008;
1431 const UINT WINEDDSCAPS_FLIP                                     = 0x00000010;
1432 const UINT WINEDDSCAPS_FRONTBUFFER                              = 0x00000020;
1433 const UINT WINEDDSCAPS_OFFSCREENPLAIN                           = 0x00000040;
1434 const UINT WINEDDSCAPS_OVERLAY                                  = 0x00000080;
1435 const UINT WINEDDSCAPS_PALETTE                                  = 0x00000100;
1436 const UINT WINEDDSCAPS_PRIMARYSURFACE                           = 0x00000200;
1437 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT                       = 0x00000400;
1438 const UINT WINEDDSCAPS_SYSTEMMEMORY                             = 0x00000800;
1439 const UINT WINEDDSCAPS_TEXTURE                                  = 0x00001000;
1440 const UINT WINEDDSCAPS_3DDEVICE                                 = 0x00002000;
1441 const UINT WINEDDSCAPS_VIDEOMEMORY                              = 0x00004000;
1442 const UINT WINEDDSCAPS_VISIBLE                                  = 0x00008000;
1443 const UINT WINEDDSCAPS_WRITEONLY                                = 0x00010000;
1444 const UINT WINEDDSCAPS_ZBUFFER                                  = 0x00020000;
1445 const UINT WINEDDSCAPS_OWNDC                                    = 0x00040000;
1446 const UINT WINEDDSCAPS_LIVEVIDEO                                = 0x00080000;
1447 const UINT WINEDDSCAPS_HWCODEC                                  = 0x00100000;
1448 const UINT WINEDDSCAPS_MODEX                                    = 0x00200000;
1449 const UINT WINEDDSCAPS_MIPMAP                                   = 0x00400000;
1450 const UINT WINEDDSCAPS_RESERVED2                                = 0x00800000;
1451 const UINT WINEDDSCAPS_ALLOCONLOAD                              = 0x04000000;
1452 const UINT WINEDDSCAPS_VIDEOPORT                                = 0x08000000;
1453 const UINT WINEDDSCAPS_LOCALVIDMEM                              = 0x10000000;
1454 const UINT WINEDDSCAPS_NONLOCALVIDMEM                           = 0x20000000;
1455 const UINT WINEDDSCAPS_STANDARDVGAMODE                          = 0x40000000;
1456 const UINT WINEDDSCAPS_OPTIMIZED                                = 0x80000000;
1457
1458 const UINT WINEDDCKEYCAPS_DESTBLT                               = 0x00000001;
1459 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE                       = 0x00000002;
1460 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                    = 0x00000004;
1461 const UINT WINEDDCKEYCAPS_DESTBLTYUV                            = 0x00000008;
1462 const UINT WINEDDCKEYCAPS_DESTOVERLAY                           = 0x00000010;
1463 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                   = 0x00000020;
1464 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                = 0x00000040;
1465 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                  = 0x00000080;
1466 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV                        = 0x00000100;
1467 const UINT WINEDDCKEYCAPS_SRCBLT                                = 0x00000200;
1468 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE                        = 0x00000400;
1469 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                     = 0x00000800;
1470 const UINT WINEDDCKEYCAPS_SRCBLTYUV                             = 0x00001000;
1471 const UINT WINEDDCKEYCAPS_SRCOVERLAY                            = 0x00002000;
1472 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                    = 0x00004000;
1473 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                 = 0x00008000;
1474 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                   = 0x00010000;
1475 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV                         = 0x00020000;
1476 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY                         = 0x00040000;
1477
1478 const UINT WINEDDFXCAPS_BLTALPHA                                = 0x00000001;
1479 const UINT WINEDDFXCAPS_OVERLAYALPHA                            = 0x00000004;
1480 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN                       = 0x00000010;
1481 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY                        = 0x00000020;
1482 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                      = 0x00000040;
1483 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN                         = 0x00000080;
1484 const UINT WINEDDFXCAPS_BLTROTATION                             = 0x00000100;
1485 const UINT WINEDDFXCAPS_BLTROTATION90                           = 0x00000200;
1486 const UINT WINEDDFXCAPS_BLTSHRINKX                              = 0x00000400;
1487 const UINT WINEDDFXCAPS_BLTSHRINKXN                             = 0x00000800;
1488 const UINT WINEDDFXCAPS_BLTSHRINKY                              = 0x00001000;
1489 const UINT WINEDDFXCAPS_BLTSHRINKYN                             = 0x00002000;
1490 const UINT WINEDDFXCAPS_BLTSTRETCHX                             = 0x00004000;
1491 const UINT WINEDDFXCAPS_BLTSTRETCHXN                            = 0x00008000;
1492 const UINT WINEDDFXCAPS_BLTSTRETCHY                             = 0x00010000;
1493 const UINT WINEDDFXCAPS_BLTSTRETCHYN                            = 0x00020000;
1494 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY                    = 0x00040000;
1495 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                   = 0x00000008;
1496 const UINT WINEDDFXCAPS_OVERLAYSHRINKX                          = 0x00080000;
1497 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN                         = 0x00100000;
1498 const UINT WINEDDFXCAPS_OVERLAYSHRINKY                          = 0x00200000;
1499 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN                         = 0x00400000;
1500 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX                         = 0x00800000;
1501 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN                        = 0x01000000;
1502 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY                         = 0x02000000;
1503 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN                        = 0x04000000;
1504 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                  = 0x08000000;
1505 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                     = 0x10000000;
1506
1507 const UINT WINEDDCAPS_3D                                        = 0x00000001;
1508 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST                         = 0x00000002;
1509 const UINT WINEDDCAPS_ALIGNSIZEDEST                             = 0x00000004;
1510 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC                          = 0x00000008;
1511 const UINT WINEDDCAPS_ALIGNSIZESRC                              = 0x00000010;
1512 const UINT WINEDDCAPS_ALIGNSTRIDE                               = 0x00000020;
1513 const UINT WINEDDCAPS_BLT                                       = 0x00000040;
1514 const UINT WINEDDCAPS_BLTQUEUE                                  = 0x00000080;
1515 const UINT WINEDDCAPS_BLTFOURCC                                 = 0x00000100;
1516 const UINT WINEDDCAPS_BLTSTRETCH                                = 0x00000200;
1517 const UINT WINEDDCAPS_GDI                                       = 0x00000400;
1518 const UINT WINEDDCAPS_OVERLAY                                   = 0x00000800;
1519 const UINT WINEDDCAPS_OVERLAYCANTCLIP                           = 0x00001000;
1520 const UINT WINEDDCAPS_OVERLAYFOURCC                             = 0x00002000;
1521 const UINT WINEDDCAPS_OVERLAYSTRETCH                            = 0x00004000;
1522 const UINT WINEDDCAPS_PALETTE                                   = 0x00008000;
1523 const UINT WINEDDCAPS_PALETTEVSYNC                              = 0x00010000;
1524 const UINT WINEDDCAPS_READSCANLINE                              = 0x00020000;
1525 const UINT WINEDDCAPS_STEREOVIEW                                = 0x00040000;
1526 const UINT WINEDDCAPS_VBI                                       = 0x00080000;
1527 const UINT WINEDDCAPS_ZBLTS                                     = 0x00100000;
1528 const UINT WINEDDCAPS_ZOVERLAYS                                 = 0x00200000;
1529 const UINT WINEDDCAPS_COLORKEY                                  = 0x00400000;
1530 const UINT WINEDDCAPS_ALPHA                                     = 0x00800000;
1531 const UINT WINEDDCAPS_COLORKEYHWASSIST                          = 0x01000000;
1532 const UINT WINEDDCAPS_NOHARDWARE                                = 0x02000000;
1533 const UINT WINEDDCAPS_BLTCOLORFILL                              = 0x04000000;
1534 const UINT WINEDDCAPS_BANKSWITCHED                              = 0x08000000;
1535 const UINT WINEDDCAPS_BLTDEPTHFILL                              = 0x10000000;
1536 const UINT WINEDDCAPS_CANCLIP                                   = 0x20000000;
1537 const UINT WINEDDCAPS_CANCLIPSTRETCHED                          = 0x40000000;
1538 const UINT WINEDDCAPS_CANBLTSYSMEM                              = 0x80000000;
1539
1540 const UINT WINEDDCAPS2_CERTIFIED                                = 0x00000001;
1541 const UINT WINEDDCAPS2_NO2DDURING3DSCENE                        = 0x00000002;
1542 const UINT WINEDDCAPS2_VIDEOPORT                                = 0x00000004;
1543 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY                          = 0x00000008;
1544 const UINT WINEDDCAPS2_CANBOBINTERLEAVED                        = 0x00000010;
1545 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED                     = 0x00000020;
1546 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY                      = 0x00000040;
1547 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY                      = 0x00000080;
1548 const UINT WINEDDCAPS2_CANDROPZ16BIT                            = 0x00000100;
1549 const UINT WINEDDCAPS2_NONLOCALVIDMEM                           = 0x00000200;
1550 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS                       = 0x00000400;
1551 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED                       = 0x00000800;
1552 const UINT WINEDDCAPS2_WIDESURFACES                             = 0x00001000;
1553 const UINT WINEDDCAPS2_CANFLIPODDEVEN                           = 0x00002000;
1554 const UINT WINEDDCAPS2_CANBOBHARDWARE                           = 0x00004000;
1555 const UINT WINEDDCAPS2_COPYFOURCC                               = 0x00008000;
1556 const UINT WINEDDCAPS2_PRIMARYGAMMA                             = 0x00020000;
1557 const UINT WINEDDCAPS2_CANRENDERWINDOWED                        = 0x00080000;
1558 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA                        = 0x00100000;
1559 const UINT WINEDDCAPS2_FLIPINTERVAL                             = 0x00200000;
1560 const UINT WINEDDCAPS2_FLIPNOVSYNC                              = 0x00400000;
1561 const UINT WINEDDCAPS2_CANMANAGETEXTURE                         = 0x00800000;
1562 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                   = 0x01000000;
1563 const UINT WINEDDCAPS2_STEREO                                   = 0x02000000;
1564 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL              = 0x04000000;
1565
1566 /* DDCAPS.d */
1567 const UINT WINEDDPCAPS_4BIT                                     = 0x00000001;
1568 const UINT WINEDDPCAPS_8BITENTRIES                              = 0x00000002;
1569 const UINT WINEDDPCAPS_8BIT                                     = 0x00000004;
1570 const UINT WINEDDPCAPS_INITIALIZE                               = 0x00000008;
1571 const UINT WINEDDPCAPS_PRIMARYSURFACE                           = 0x00000010;
1572 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT                       = 0x00000020;
1573 const UINT WINEDDPCAPS_ALLOW256                                 = 0x00000040;
1574 const UINT WINEDDPCAPS_VSYNC                                    = 0x00000080;
1575 const UINT WINEDDPCAPS_1BIT                                     = 0x00000100;
1576 const UINT WINEDDPCAPS_2BIT                                     = 0x00000200;
1577 const UINT WINEDDPCAPS_ALPHA                                    = 0x00000400;
1578
1579 typedef struct _WINED3DDISPLAYMODE
1580 {
1581     UINT Width;
1582     UINT Height;
1583     UINT RefreshRate;
1584     WINED3DFORMAT Format;
1585 } WINED3DDISPLAYMODE;
1586
1587 typedef struct _WINED3DCOLORVALUE
1588 {
1589     float r;
1590     float g;
1591     float b;
1592     float a;
1593 } WINED3DCOLORVALUE;
1594
1595 typedef struct _WINED3DVECTOR
1596 {
1597     float x;
1598     float y;
1599     float z;
1600 } WINED3DVECTOR;
1601
1602 typedef struct _WINED3DMATRIX
1603 {
1604     union
1605     {
1606         struct
1607         {
1608             float _11, _12, _13, _14;
1609             float _21, _22, _23, _24;
1610             float _31, _32, _33, _34;
1611             float _41, _42, _43, _44;
1612         } DUMMYSTRUCTNAME;
1613         float m[4][4];
1614     } DUMMYUNIONNAME;
1615 } WINED3DMATRIX;
1616
1617 typedef struct _WINED3DRECT
1618 {
1619     LONG x1;
1620     LONG y1;
1621     LONG x2;
1622     LONG y2;
1623 } WINED3DRECT;
1624
1625 typedef struct _WINED3DLIGHT
1626 {
1627     WINED3DLIGHTTYPE Type;
1628     WINED3DCOLORVALUE Diffuse;
1629     WINED3DCOLORVALUE Specular;
1630     WINED3DCOLORVALUE Ambient;
1631     WINED3DVECTOR Position;
1632     WINED3DVECTOR Direction;
1633     float Range;
1634     float Falloff;
1635     float Attenuation0;
1636     float Attenuation1;
1637     float Attenuation2;
1638     float Theta;
1639     float Phi;
1640 } WINED3DLIGHT;
1641
1642 typedef struct _WINED3DMATERIAL
1643 {
1644     WINED3DCOLORVALUE Diffuse;
1645     WINED3DCOLORVALUE Ambient;
1646     WINED3DCOLORVALUE Specular;
1647     WINED3DCOLORVALUE Emissive;
1648     float Power;
1649 } WINED3DMATERIAL;
1650
1651 typedef struct _WINED3DVIEWPORT
1652 {
1653     DWORD X;
1654     DWORD Y;
1655     DWORD Width;
1656     DWORD Height;
1657     float MinZ;
1658     float MaxZ;
1659 } WINED3DVIEWPORT;
1660
1661 typedef struct _WINED3DGAMMARAMP
1662 {
1663     WORD red[256];
1664     WORD green[256];
1665     WORD blue[256];
1666 } WINED3DGAMMARAMP;
1667
1668 typedef struct _WINED3DLINEPATTERN
1669 {
1670     WORD wRepeatFactor;
1671     WORD wLinePattern;
1672 } WINED3DLINEPATTERN;
1673
1674 typedef struct _WINEDD3DRECTPATCH_INFO
1675 {
1676     UINT StartVertexOffsetWidth;
1677     UINT StartVertexOffsetHeight;
1678     UINT Width;
1679     UINT Height;
1680     UINT Stride;
1681     WINED3DBASISTYPE Basis;
1682     WINED3DDEGREETYPE Degree;
1683 } WINED3DRECTPATCH_INFO;
1684
1685 typedef struct _WINED3DTRIPATCH_INFO
1686 {
1687     UINT StartVertexOffset;
1688     UINT NumVertices;
1689     WINED3DBASISTYPE Basis;
1690     WINED3DDEGREETYPE Degree;
1691 } WINED3DTRIPATCH_INFO;
1692
1693 typedef struct _WINED3DADAPTER_IDENTIFIER
1694 {
1695     char *driver;
1696     UINT driver_size;
1697     char *description;
1698     UINT description_size;
1699     char *device_name;
1700     UINT device_name_size;
1701     LARGE_INTEGER driver_version;
1702     DWORD vendor_id;
1703     DWORD device_id;
1704     DWORD subsystem_id;
1705     DWORD revision;
1706     GUID device_identifier;
1707     DWORD whql_level;
1708     LUID adapter_luid;
1709     SIZE_T video_memory;
1710 } WINED3DADAPTER_IDENTIFIER;
1711
1712 typedef struct _WINED3DPRESENT_PARAMETERS
1713 {
1714     UINT BackBufferWidth;
1715     UINT BackBufferHeight;
1716     WINED3DFORMAT BackBufferFormat;
1717     UINT BackBufferCount;
1718     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1719     DWORD MultiSampleQuality;
1720     WINED3DSWAPEFFECT SwapEffect;
1721     HWND hDeviceWindow;
1722     BOOL Windowed;
1723     BOOL EnableAutoDepthStencil;
1724     WINED3DFORMAT AutoDepthStencilFormat;
1725     DWORD Flags;
1726     UINT FullScreen_RefreshRateInHz;
1727     UINT PresentationInterval;
1728     BOOL AutoRestoreDisplayMode;
1729 } WINED3DPRESENT_PARAMETERS;
1730
1731 typedef struct _WINED3DSURFACE_DESC
1732 {
1733     WINED3DFORMAT format;
1734     WINED3DRESOURCETYPE resource_type;
1735     DWORD usage;
1736     WINED3DPOOL pool;
1737     UINT size;
1738     WINED3DMULTISAMPLE_TYPE multisample_type;
1739     DWORD multisample_quality;
1740     UINT width;
1741     UINT height;
1742 } WINED3DSURFACE_DESC;
1743
1744 typedef struct _WINED3DVOLUME_DESC
1745 {
1746     WINED3DFORMAT Format;
1747     WINED3DRESOURCETYPE Type;
1748     DWORD Usage;
1749     WINED3DPOOL Pool;
1750     UINT Size;
1751     UINT Width;
1752     UINT Height;
1753     UINT Depth;
1754 } WINED3DVOLUME_DESC;
1755
1756 typedef struct _WINED3DCLIPSTATUS
1757 {
1758    DWORD ClipUnion;
1759    DWORD ClipIntersection;
1760 } WINED3DCLIPSTATUS;
1761
1762 typedef struct _WINED3DVERTEXELEMENT
1763 {
1764     WINED3DFORMAT format;
1765     WORD input_slot;
1766     WORD offset;
1767     UINT output_slot; /* D3D 8 & 10 */
1768     BYTE method;
1769     BYTE usage;
1770     BYTE usage_idx;
1771 } WINED3DVERTEXELEMENT;
1772
1773 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1774 {
1775     UINT AdapterOrdinal;
1776     WINED3DDEVTYPE DeviceType;
1777     HWND hFocusWindow;
1778     DWORD BehaviorFlags;
1779 } WINED3DDEVICE_CREATION_PARAMETERS;
1780
1781 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1782 {
1783     float MaxBandwidthUtilized;
1784     float FrontEndUploadMemoryUtilizedPercent;
1785     float VertexRateUtilizedPercent;
1786     float TriangleSetupRateUtilizedPercent;
1787     float FillRateUtilizedPercent;
1788 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1789
1790 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1791 {
1792     float TextureCacheHitRate;
1793     float PostTransformVertexCacheHitRate;
1794 } WINED3DDEVINFO_CACHEUTILIZATION;
1795
1796 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1797 {
1798     float WaitingForGPUToUseApplicationResourceTimePercent;
1799     float WaitingForGPUToAcceptMoreCommandsTimePercent;
1800     float WaitingForGPUToStayWithinLatencyTimePercent;
1801     float WaitingForGPUExclusiveResourceTimePercent;
1802     float WaitingForGPUOtherTimePercent;
1803 } WINED3DDEVINFO_INTERFACETIMINGS;
1804
1805 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1806 {
1807     float VertexProcessingTimePercent;
1808     float PixelProcessingTimePercent;
1809     float OtherGPUProcessingTimePercent;
1810     float GPUIdleTimePercent;
1811 } WINED3DDEVINFO_PIPELINETIMINGS;
1812
1813 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1814 {
1815     float MemoryProcessingPercent;
1816     float ComputationProcessingPercent;
1817 } WINED3DDEVINFO_STAGETIMINGS;
1818
1819 typedef struct _WINED3DRASTER_STATUS
1820 {
1821     BOOL InVBlank;
1822     UINT ScanLine;
1823 } WINED3DRASTER_STATUS;
1824
1825 typedef struct WINED3DRESOURCESTATS
1826 {
1827     BOOL bThrashing;
1828     DWORD ApproxBytesDownloaded;
1829     DWORD NumEvicts;
1830     DWORD NumVidCreates;
1831     DWORD LastPri;
1832     DWORD NumUsed;
1833     DWORD NumUsedInVidMem;
1834     DWORD WorkingSet;
1835     DWORD WorkingSetBytes;
1836     DWORD TotalManaged;
1837     DWORD TotalBytes;
1838 } WINED3DRESOURCESTATS;
1839
1840 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1841 {
1842     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1843 } WINED3DDEVINFO_RESOURCEMANAGER;
1844
1845 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1846 {
1847     DWORD NumRenderedTriangles;
1848     DWORD NumExtraClippingTriangles;
1849 } WINED3DDEVINFO_VERTEXSTATS;
1850
1851 typedef struct _WINED3DLOCKED_RECT
1852 {
1853     INT Pitch;
1854     void *pBits;
1855 } WINED3DLOCKED_RECT;
1856
1857 typedef struct _WINED3DLOCKED_BOX
1858 {
1859     INT RowPitch;
1860     INT SlicePitch;
1861     void *pBits;
1862 } WINED3DLOCKED_BOX;
1863
1864 typedef struct _WINED3DBOX
1865 {
1866     UINT Left;
1867     UINT Top;
1868     UINT Right;
1869     UINT Bottom;
1870     UINT Front;
1871     UINT Back;
1872 } WINED3DBOX;
1873
1874 /*Vertex cache optimization hints.*/
1875 typedef struct WINED3DDEVINFO_VCACHE
1876 {
1877     DWORD Pattern;      /* Must be a 4 char code FOURCC (e.g. CACH) */
1878     DWORD OptMethod;    /* 0 to get the longest  strips, 1 vertex cache */
1879     DWORD CacheSize;    /* Cache size to use (only valid if OptMethod==1) */
1880     DWORD MagicNumber;  /* Internal for deciding when to restart strips,
1881                            non user modifiable (only valid if OptMethod==1) */
1882 } WINED3DDEVINFO_VCACHE;
1883
1884 typedef struct _WINED3DBUFFER_DESC
1885 {
1886     WINED3DRESOURCETYPE Type;
1887     DWORD Usage;
1888     WINED3DPOOL Pool;
1889     UINT Size;
1890 } WINED3DBUFFER_DESC;
1891
1892 typedef struct WineDirect3DStridedData
1893 {
1894     WINED3DFORMAT format;   /* Format of the data */
1895     const BYTE *lpData;     /* Pointer to start of data */
1896     DWORD dwStride;         /* Stride between occurrences of this data */
1897 } WineDirect3DStridedData;
1898
1899 typedef struct WineDirect3DVertexStridedData
1900 {
1901     WineDirect3DStridedData position;
1902     WineDirect3DStridedData normal;
1903     WineDirect3DStridedData diffuse;
1904     WineDirect3DStridedData specular;
1905     WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1906     BOOL position_transformed;
1907 } WineDirect3DVertexStridedData;
1908
1909 typedef struct _WINED3DVSHADERCAPS2_0
1910 {
1911     DWORD Caps;
1912     INT DynamicFlowControlDepth;
1913     INT NumTemps;
1914     INT StaticFlowControlDepth;
1915 } WINED3DVSHADERCAPS2_0;
1916
1917 typedef struct _WINED3DPSHADERCAPS2_0
1918 {
1919     DWORD Caps;
1920     INT DynamicFlowControlDepth;
1921     INT NumTemps;
1922     INT StaticFlowControlDepth;
1923     INT NumInstructionSlots;
1924 } WINED3DPSHADERCAPS2_0;
1925
1926 typedef struct _WINEDDCAPS
1927 {
1928     DWORD Caps;
1929     DWORD Caps2;
1930     DWORD CKeyCaps;
1931     DWORD FXCaps;
1932     DWORD FXAlphaCaps;
1933     DWORD PalCaps;
1934     DWORD SVCaps;
1935     DWORD SVBCaps;
1936     DWORD SVBCKeyCaps;
1937     DWORD SVBFXCaps;
1938     DWORD VSBCaps;
1939     DWORD VSBCKeyCaps;
1940     DWORD VSBFXCaps;
1941     DWORD SSBCaps;
1942     DWORD SSBCKeyCaps;
1943     DWORD SSBFXCaps;
1944     DWORD ddsCaps;
1945     DWORD StrideAlign;
1946 } WINEDDCAPS;
1947
1948 typedef struct _WINED3DCAPS
1949 {
1950     WINED3DDEVTYPE DeviceType;
1951     UINT AdapterOrdinal;
1952
1953     DWORD Caps;
1954     DWORD Caps2;
1955     DWORD Caps3;
1956     DWORD PresentationIntervals;
1957
1958     DWORD CursorCaps;
1959     DWORD DevCaps;
1960     DWORD PrimitiveMiscCaps;
1961     DWORD RasterCaps;
1962     DWORD ZCmpCaps;
1963     DWORD SrcBlendCaps;
1964     DWORD DestBlendCaps;
1965     DWORD AlphaCmpCaps;
1966     DWORD ShadeCaps;
1967     DWORD TextureCaps;
1968     DWORD TextureFilterCaps;
1969     DWORD CubeTextureFilterCaps;
1970     DWORD VolumeTextureFilterCaps;
1971     DWORD TextureAddressCaps;
1972     DWORD VolumeTextureAddressCaps;
1973     DWORD LineCaps;
1974
1975     DWORD MaxTextureWidth;
1976     DWORD MaxTextureHeight;
1977     DWORD MaxVolumeExtent;
1978     DWORD MaxTextureRepeat;
1979     DWORD MaxTextureAspectRatio;
1980     DWORD MaxAnisotropy;
1981     float MaxVertexW;
1982
1983     float GuardBandLeft;
1984     float GuardBandTop;
1985     float GuardBandRight;
1986     float GuardBandBottom;
1987
1988     float ExtentsAdjust;
1989     DWORD StencilCaps;
1990
1991     DWORD FVFCaps;
1992     DWORD TextureOpCaps;
1993     DWORD MaxTextureBlendStages;
1994     DWORD MaxSimultaneousTextures;
1995
1996     DWORD VertexProcessingCaps;
1997     DWORD MaxActiveLights;
1998     DWORD MaxUserClipPlanes;
1999     DWORD MaxVertexBlendMatrices;
2000     DWORD MaxVertexBlendMatrixIndex;
2001
2002     float MaxPointSize;
2003
2004     DWORD MaxPrimitiveCount;
2005     DWORD MaxVertexIndex;
2006     DWORD MaxStreams;
2007     DWORD MaxStreamStride;
2008
2009     DWORD VertexShaderVersion;
2010     DWORD MaxVertexShaderConst;
2011
2012     DWORD PixelShaderVersion;
2013     float PixelShader1xMaxValue;
2014
2015     /* DX 9 */
2016     DWORD DevCaps2;
2017
2018     float MaxNpatchTessellationLevel;
2019     DWORD Reserved5; /* undocumented */
2020
2021     UINT MasterAdapterOrdinal;
2022     UINT AdapterOrdinalInGroup;
2023     UINT NumberOfAdaptersInGroup;
2024     DWORD DeclTypes;
2025     DWORD NumSimultaneousRTs;
2026     DWORD StretchRectFilterCaps;
2027     WINED3DVSHADERCAPS2_0 VS20Caps;
2028     WINED3DPSHADERCAPS2_0 PS20Caps;
2029     DWORD VertexTextureFilterCaps;
2030     DWORD MaxVShaderInstructionsExecuted;
2031     DWORD MaxPShaderInstructionsExecuted;
2032     DWORD MaxVertexShader30InstructionSlots;
2033     DWORD MaxPixelShader30InstructionSlots;
2034     DWORD Reserved2; /* Not in the microsoft headers but documented */
2035     DWORD Reserved3;
2036
2037     WINEDDCAPS DirectDrawCaps;
2038 } WINED3DCAPS;
2039
2040 /* DirectDraw types */
2041
2042 typedef struct _WINEDDCOLORKEY
2043 {
2044     DWORD dwColorSpaceLowValue;     /* low boundary of color space that is to
2045                                      * be treated as Color Key, inclusive */
2046     DWORD dwColorSpaceHighValue;    /* high boundary of color space that is
2047                                      * to be treated as Color Key, inclusive */
2048 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2049
2050 typedef struct _WINEDDBLTFX
2051 {
2052     DWORD dwSize;                                   /* size of structure */
2053     DWORD dwDDFX;                                   /* FX operations */
2054     DWORD dwROP;                                    /* Win32 raster operations */
2055     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
2056     DWORD dwRotationAngle;                          /* Rotation angle for blt */
2057     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
2058     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
2059     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
2060     DWORD dwZBufferBaseDest;                        /* Destination base value */
2061     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
2062     union
2063     {
2064         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
2065         struct IWineD3DSurface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
2066     } DUMMYUNIONNAME1;
2067     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
2068     union
2069     {
2070         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
2071         struct IWineD3DSurface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
2072     } DUMMYUNIONNAME2;
2073     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
2074     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
2075     DWORD dwReserved;
2076     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
2077     union
2078     {
2079         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
2080         struct IWineD3DSurface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
2081     } DUMMYUNIONNAME3;
2082     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
2083     union
2084     {
2085         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
2086         struct IWineD3DSurface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
2087     } DUMMYUNIONNAME4;
2088     union
2089     {
2090         DWORD dwFillColor;                          /* color in RGB or Palettized */
2091         DWORD dwFillDepth;                          /* depth value for z-buffer */
2092         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
2093         struct IWineD3DSurface *lpDDSPattern;       /* Surface to use as pattern */
2094     } DUMMYUNIONNAME5;
2095     WINEDDCOLORKEY ddckDestColorkey;                /* DestColorkey override */
2096     WINEDDCOLORKEY ddckSrcColorkey;                 /* SrcColorkey override */
2097 } WINEDDBLTFX,*LPWINEDDBLTFX;
2098
2099 typedef struct _WINEDDOVERLAYFX
2100 {
2101     DWORD dwSize;                                   /* size of structure */
2102     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
2103     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
2104     DWORD dwReserved;
2105     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
2106     union
2107     {
2108         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
2109         struct IWineD3DSurface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
2110     } DUMMYUNIONNAME1;
2111     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
2112     union
2113     {
2114         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
2115         struct IWineD3DSurface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
2116     } DUMMYUNIONNAME2;
2117     WINEDDCOLORKEY dckDestColorkey;                 /* DestColorkey override */
2118     WINEDDCOLORKEY dckSrcColorkey;                  /* SrcColorkey override */
2119     DWORD dwDDFX;                                   /* Overlay FX */
2120     DWORD dwFlags;                                  /* flags */
2121 } WINEDDOVERLAYFX;
2122
2123 struct wined3d_buffer_desc
2124 {
2125     UINT byte_width;
2126     DWORD usage;
2127     UINT bind_flags;
2128     UINT cpu_access_flags;
2129     UINT misc_flags;
2130 };
2131
2132 struct wined3d_shader_signature_element
2133 {
2134     const char *semantic_name;
2135     UINT semantic_idx;
2136     enum wined3d_sysval_semantic sysval_semantic;
2137     DWORD component_type;
2138     UINT register_idx;
2139     DWORD mask;
2140 };
2141
2142 struct wined3d_shader_signature
2143 {
2144     UINT element_count;
2145     struct wined3d_shader_signature_element *elements;
2146     char *string_data;
2147 };
2148
2149 struct wined3d_parent_ops
2150 {
2151     void (*wined3d_object_destroyed)(void *parent);
2152 };
2153
2154 interface IWineD3DResource;
2155 interface IWineD3DSurface;
2156 interface IWineD3DVolume;
2157 interface IWineD3DSwapChain;
2158 interface IWineD3DDevice;
2159
2160 [
2161     object,
2162     local,
2163     uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2164 ]
2165 interface IWineD3DDeviceParent : IUnknown
2166 {
2167     void WineD3DDeviceCreated(
2168         [in] IWineD3DDevice *device
2169     );
2170
2171     HRESULT CreateSurface(
2172         [in] IUnknown *superior,
2173         [in] UINT width,
2174         [in] UINT height,
2175         [in] WINED3DFORMAT format,
2176         [in] DWORD usage,
2177         [in] WINED3DPOOL pool,
2178         [in] UINT level,
2179         [in] WINED3DCUBEMAP_FACES face,
2180         [out] IWineD3DSurface **surface
2181     );
2182
2183     HRESULT CreateRenderTarget(
2184         [in] IUnknown *superior,
2185         [in] UINT width,
2186         [in] UINT height,
2187         [in] WINED3DFORMAT format,
2188         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2189         [in] DWORD multisample_quality,
2190         [in] BOOL lockable,
2191         [out] IWineD3DSurface **surface
2192     );
2193
2194     HRESULT CreateDepthStencilSurface(
2195         [in] IUnknown *superior,
2196         [in] UINT width,
2197         [in] UINT height,
2198         [in] WINED3DFORMAT format,
2199         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2200         [in] DWORD multisample_quality,
2201         [in] BOOL discard,
2202         [out] IWineD3DSurface **surface
2203     );
2204
2205     HRESULT CreateVolume(
2206         [in] IUnknown *superior,
2207         [in] UINT width,
2208         [in] UINT height,
2209         [in] UINT depth,
2210         [in] WINED3DFORMAT format,
2211         [in] WINED3DPOOL pool,
2212         [in] DWORD usage,
2213         [out] IWineD3DVolume **volume
2214     );
2215
2216     HRESULT CreateSwapChain(
2217         [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2218         [out] IWineD3DSwapChain **swapchain
2219     );
2220 }
2221 typedef ULONG (*D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2222 typedef HRESULT (*D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2223
2224 [
2225     object,
2226     local,
2227     uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2228 ]
2229 interface IWineD3DBase : IUnknown
2230 {
2231     HRESULT GetParent(
2232         [out] IUnknown **parent
2233     );
2234 }
2235
2236 [
2237     object,
2238     local,
2239     uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2240 ]
2241 interface IWineD3D : IWineD3DBase
2242 {
2243     UINT GetAdapterCount(
2244     );
2245     HRESULT RegisterSoftwareDevice(
2246         [in] void *pInitializeFunction
2247     );
2248     HMONITOR GetAdapterMonitor(
2249         [in] UINT adapter_idx
2250     );
2251     UINT GetAdapterModeCount(
2252         [in] UINT adapter_idx,
2253         [in] WINED3DFORMAT format
2254     );
2255     HRESULT EnumAdapterModes(
2256         [in] UINT adapter_idx,
2257         [in] WINED3DFORMAT format,
2258         [in] UINT mode_idx,
2259         [out] WINED3DDISPLAYMODE *mode
2260     );
2261     HRESULT GetAdapterDisplayMode(
2262         [in] UINT adapter_idx,
2263         [out] WINED3DDISPLAYMODE *mode
2264     );
2265     HRESULT GetAdapterIdentifier(
2266         [in] UINT adapter_idx,
2267         [in] DWORD flags,
2268         [out] WINED3DADAPTER_IDENTIFIER *identifier
2269     );
2270     HRESULT CheckDeviceMultiSampleType(
2271         [in] UINT adapter_idx,
2272         [in] WINED3DDEVTYPE device_type,
2273         [in] WINED3DFORMAT surface_format,
2274         [in] BOOL windowed,
2275         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2276         [out] DWORD *quality_levels
2277     );
2278     HRESULT CheckDepthStencilMatch(
2279         [in] UINT adapter_idx,
2280         [in] WINED3DDEVTYPE device_type,
2281         [in] WINED3DFORMAT adapter_format,
2282         [in] WINED3DFORMAT render_target_format,
2283         [in] WINED3DFORMAT depth_stencil_format
2284     );
2285     HRESULT CheckDeviceType(
2286         [in] UINT adapter_idx,
2287         [in] WINED3DDEVTYPE device_type,
2288         [in] WINED3DFORMAT display_format,
2289         [in] WINED3DFORMAT backbuffer_format,
2290         [in] BOOL windowed
2291     );
2292     HRESULT CheckDeviceFormat(
2293         [in] UINT adaper_idx,
2294         [in] WINED3DDEVTYPE device_type,
2295         [in] WINED3DFORMAT adapter_format,
2296         [in] DWORD usage,
2297         [in] WINED3DRESOURCETYPE resource_type,
2298         [in] WINED3DFORMAT check_format,
2299         [in] WINED3DSURFTYPE surface_type
2300     );
2301     HRESULT CheckDeviceFormatConversion(
2302         [in] UINT adapter_idx,
2303         [in] WINED3DDEVTYPE device_type,
2304         [in] WINED3DFORMAT source_format,
2305         [in] WINED3DFORMAT target_format
2306     );
2307     HRESULT GetDeviceCaps(
2308         [in] UINT adapter_idx,
2309         [in] WINED3DDEVTYPE device_type,
2310         [out] WINED3DCAPS *caps
2311     );
2312     HRESULT CreateDevice(
2313         [in] UINT adapter_idx,
2314         [in] WINED3DDEVTYPE device_type,
2315         [in] HWND focus_window,
2316         [in] DWORD behaviour_flags,
2317         [in] IUnknown *parent,
2318         [in] IWineD3DDeviceParent *device_parent,
2319         [out] IWineD3DDevice **device
2320     );
2321 }
2322
2323 [
2324     object,
2325     local,
2326     uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2327 ]
2328 interface IWineD3DResource : IWineD3DBase
2329 {
2330     HRESULT SetPrivateData(
2331         [in] REFGUID guid,
2332         [in] const void *data,
2333         [in] DWORD data_size,
2334         [in] DWORD flags
2335     );
2336     HRESULT GetPrivateData(
2337         [in] REFGUID guid,
2338         [out] void *data,
2339         [in, out] DWORD *data_size
2340     );
2341     HRESULT FreePrivateData(
2342         [in] REFGUID guid
2343     );
2344     DWORD SetPriority(
2345         [in] DWORD new_priority
2346     );
2347     DWORD GetPriority(
2348     );
2349     void PreLoad(
2350     );
2351     void UnLoad(
2352     );
2353     WINED3DRESOURCETYPE GetType(
2354     );
2355 }
2356
2357 [
2358     object,
2359     local,
2360     uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2361 ]
2362 interface IWineD3DRendertargetView : IWineD3DBase
2363 {
2364     HRESULT GetResource(
2365         [out] IWineD3DResource **resource
2366     );
2367 }
2368
2369 [
2370     object,
2371     local,
2372     uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2373 ]
2374 interface IWineD3DPalette : IWineD3DBase
2375 {
2376     HRESULT GetEntries(
2377         [in] DWORD flags,
2378         [in] DWORD start,
2379         [in] DWORD count,
2380         [out] PALETTEENTRY *entries
2381     );
2382     HRESULT GetCaps(
2383         [out] DWORD *caps
2384     );
2385     HRESULT SetEntries(
2386         [in] DWORD flags,
2387         [in] DWORD start,
2388         [in] DWORD count,
2389         [in] const PALETTEENTRY *entries
2390     );
2391 }
2392
2393 [
2394     object,
2395     local,
2396     uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2397 ]
2398 interface IWineD3DClipper : IWineD3DBase
2399 {
2400     HRESULT GetClipList(
2401         [in] const RECT *rect,
2402         [out] RGNDATA *clip_list,
2403         [in, out] DWORD *clip_list_size
2404     );
2405     HRESULT GetHWnd(
2406         [out] HWND *hwnd
2407     );
2408     HRESULT IsClipListChanged(
2409         [out] BOOL *changed
2410     );
2411     HRESULT SetClipList(
2412         [in] const RGNDATA *clip_list,
2413         [in] DWORD flags
2414     );
2415     HRESULT SetHWnd(
2416         [in] DWORD flags,
2417         [in] HWND hwnd
2418     );
2419 }
2420
2421 [
2422     object,
2423     local,
2424     uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2425 ]
2426 interface IWineD3DSurface : IWineD3DResource
2427 {
2428     HRESULT GetContainer(
2429         [in] REFIID riid,
2430         [out] void **container
2431     );
2432     HRESULT GetDesc(
2433         [out] WINED3DSURFACE_DESC *desc
2434     );
2435     HRESULT LockRect(
2436         [out] WINED3DLOCKED_RECT *locked_rect,
2437         [in] const RECT *rect,
2438         [in] DWORD flags
2439     );
2440     HRESULT UnlockRect(
2441     );
2442     HRESULT GetDC(
2443         [out] HDC *dc
2444     );
2445     HRESULT ReleaseDC(
2446         [in] HDC dc
2447     );
2448     HRESULT Flip(
2449         [in] IWineD3DSurface *override,
2450         [in] DWORD flags
2451     );
2452     HRESULT Blt(
2453         [in] const RECT *dst_rect,
2454         [in] IWineD3DSurface *src_surface,
2455         [in] const RECT *src_rect,
2456         [in] DWORD flags,
2457         [in] const WINEDDBLTFX *blt_fx,
2458         [in] WINED3DTEXTUREFILTERTYPE filter
2459     );
2460     HRESULT GetBltStatus(
2461         [in] DWORD flags
2462     );
2463     HRESULT GetFlipStatus(
2464         [in] DWORD flags
2465     );
2466     HRESULT IsLost(
2467     );
2468     HRESULT Restore(
2469     );
2470     HRESULT BltFast(
2471         [in] DWORD dst_x,
2472         [in] DWORD dst_y,
2473         [in] IWineD3DSurface *src_surface,
2474         [in] const RECT *src_rect,
2475         [in] DWORD trans
2476     );
2477     HRESULT GetPalette(
2478         [out] IWineD3DPalette **palette
2479     );
2480     HRESULT SetPalette(
2481         [in] IWineD3DPalette *palette
2482     );
2483     HRESULT RealizePalette(
2484     );
2485     HRESULT SetColorKey(
2486         [in] DWORD flags,
2487         [in] const WINEDDCOLORKEY *color_key
2488     );
2489     DWORD GetPitch(
2490     );
2491     HRESULT SetMem(
2492         [in] void *mem
2493     );
2494     HRESULT SetOverlayPosition(
2495         [in] LONG x,
2496         [in] LONG y
2497     );
2498     HRESULT GetOverlayPosition(
2499         [out] LONG *x,
2500         [out] LONG *y
2501     );
2502     HRESULT UpdateOverlayZOrder(
2503         [in] DWORD flags,
2504         [in] IWineD3DSurface *ref
2505     );
2506     HRESULT UpdateOverlay(
2507         [in] const RECT *src_rect,
2508         [in] IWineD3DSurface *dst_surface,
2509         [in] const RECT *dst_rect,
2510         [in] DWORD flags,
2511         [in] const WINEDDOVERLAYFX *fx
2512     );
2513     HRESULT SetClipper(
2514         [in] IWineD3DClipper *clipper
2515     );
2516     HRESULT GetClipper(
2517         [out] IWineD3DClipper **clipper
2518     );
2519     HRESULT LoadTexture(
2520         [in] BOOL srgb_mode
2521     );
2522     void BindTexture(
2523         [in] BOOL srgb
2524     );
2525     HRESULT SaveSnapshot(
2526         [in] const char *filename
2527     );
2528     HRESULT SetContainer(
2529         [in] IWineD3DBase *container
2530     );
2531     const void *GetData(
2532     );
2533     HRESULT SetFormat(
2534         [in] WINED3DFORMAT format
2535     );
2536     HRESULT PrivateSetup(
2537     );
2538     void ModifyLocation(
2539         [in] DWORD location,
2540         [in] BOOL persistent
2541     );
2542     HRESULT LoadLocation(
2543         [in] DWORD location,
2544         [in] const RECT *rect
2545     );
2546     WINED3DSURFTYPE GetImplType(
2547     );
2548     HRESULT DrawOverlay(
2549     );
2550 }
2551
2552 [
2553     object,
2554     local,
2555     uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2556 ]
2557 interface IWineD3DVolume : IWineD3DResource
2558 {
2559     HRESULT GetContainer(
2560         [in] REFIID riid,
2561         [out] void **container
2562     );
2563     HRESULT GetDesc(
2564         [out] WINED3DVOLUME_DESC *desc
2565     );
2566     HRESULT LockBox(
2567         [out] WINED3DLOCKED_BOX *locked_box,
2568         [in] const WINED3DBOX *box,
2569         [in] DWORD flags
2570     );
2571     HRESULT UnlockBox(
2572     );
2573     HRESULT LoadTexture(
2574         [in] int gl_level,
2575         [in] BOOL srgb_mode
2576     );
2577     HRESULT SetContainer(
2578         [in] IWineD3DBase *container
2579     );
2580 }
2581
2582 [
2583     object,
2584     local,
2585     uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2586 ]
2587 interface IWineD3DBaseTexture : IWineD3DResource
2588 {
2589     DWORD SetLOD(
2590         [in] DWORD new_lod
2591     );
2592     DWORD GetLOD(
2593     );
2594     DWORD GetLevelCount(
2595     );
2596     HRESULT SetAutoGenFilterType(
2597         WINED3DTEXTUREFILTERTYPE filter_type
2598     );
2599     WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2600     );
2601     void GenerateMipSubLevels(
2602     );
2603     BOOL SetDirty(
2604         BOOL dirty
2605     );
2606     BOOL GetDirty(
2607     );
2608     HRESULT BindTexture(
2609         [in] BOOL srgb
2610     );
2611     UINT GetTextureDimensions(
2612     );
2613     BOOL IsCondNP2(
2614     );
2615 }
2616
2617 [
2618     object,
2619     local,
2620     uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2621 ]
2622 interface IWineD3DTexture : IWineD3DBaseTexture
2623 {
2624     HRESULT GetLevelDesc(
2625         [in] UINT level,
2626         [out] WINED3DSURFACE_DESC *desc
2627     );
2628     HRESULT GetSurfaceLevel(
2629         [in] UINT level,
2630         [out] IWineD3DSurface **surface
2631     );
2632     HRESULT LockRect(
2633         [in] UINT level,
2634         [out] WINED3DLOCKED_RECT *locked_rect,
2635         [in] const RECT *rect,
2636         [in] DWORD flags
2637     );
2638     HRESULT UnlockRect(
2639         [in] UINT level
2640     );
2641     HRESULT AddDirtyRect(
2642         [in] const RECT *dirty_rect
2643     );
2644 }
2645
2646 [
2647     object,
2648     local,
2649     uuid(41752900-6f30-11d9-c687-00046142c14f)
2650 ]
2651 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2652 {
2653     HRESULT GetLevelDesc(
2654         [in] UINT level,
2655         [out] WINED3DSURFACE_DESC *desc
2656     );
2657     HRESULT GetCubeMapSurface(
2658         [in] WINED3DCUBEMAP_FACES face,
2659         [in] UINT level,
2660         [out] IWineD3DSurface **surface
2661     );
2662     HRESULT LockRect(
2663         [in] WINED3DCUBEMAP_FACES face,
2664         [in] UINT level,
2665         [out] WINED3DLOCKED_RECT *locked_rect,
2666         [in] const RECT *rect,
2667         [in] DWORD flags
2668     );
2669     HRESULT UnlockRect(
2670         [in] WINED3DCUBEMAP_FACES face,
2671         [in] UINT level
2672     );
2673     HRESULT AddDirtyRect(
2674         [in] WINED3DCUBEMAP_FACES face,
2675         [in] const RECT *dirty_rect
2676     );
2677 }
2678
2679 [
2680     object,
2681     local,
2682     uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2683 ]
2684 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2685 {
2686     HRESULT GetLevelDesc(
2687         [in] UINT level,
2688         [out] WINED3DVOLUME_DESC *desc
2689     );
2690     HRESULT GetVolumeLevel(
2691         [in] UINT level,
2692         [out] IWineD3DVolume **volume
2693     );
2694     HRESULT LockBox(
2695         [in] UINT level,
2696         [out] WINED3DLOCKED_BOX *locked_box,
2697         [in] const WINED3DBOX *box,
2698         [in] DWORD flags
2699     );
2700     HRESULT UnlockBox(
2701         [in] UINT level
2702     );
2703     HRESULT AddDirtyBox(
2704         [in] const WINED3DBOX *dirty_box
2705     );
2706 }
2707
2708 [
2709     object,
2710     local,
2711     uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2712 ]
2713 interface IWineD3DVertexDeclaration : IWineD3DBase
2714 {
2715 }
2716
2717 [
2718     object,
2719     local,
2720     uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2721 ]
2722 interface IWineD3DStateBlock : IUnknown
2723 {
2724     HRESULT Capture(
2725     );
2726     HRESULT Apply(
2727     );
2728     HRESULT InitStartupStateBlock(
2729     );
2730 }
2731
2732 [
2733     object,
2734     local,
2735     uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2736 ]
2737 interface IWineD3DQuery : IWineD3DBase
2738 {
2739     HRESULT GetData(
2740         [out] void *data,
2741         [in] DWORD data_size,
2742         [in] DWORD flags
2743     );
2744     DWORD GetDataSize(
2745     );
2746     WINED3DQUERYTYPE GetType(
2747     );
2748     HRESULT Issue(
2749         DWORD flags
2750     );
2751 }
2752
2753 [
2754     object,
2755     local,
2756     uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2757 ]
2758 interface IWineD3DSwapChain : IWineD3DBase
2759 {
2760     void Destroy(
2761     );
2762     HRESULT GetDevice(
2763         [out] IWineD3DDevice **device
2764     );
2765     HRESULT Present(
2766         [in] const RECT *src_rect,
2767         [in] const RECT *dst_rect,
2768         [in] HWND dst_window_override,
2769         [in] const RGNDATA *dirty_region,
2770         [in] DWORD flags
2771     );
2772     HRESULT SetDestWindowOverride(
2773         [in] HWND window
2774     );
2775     HRESULT GetFrontBufferData(
2776         [in] IWineD3DSurface *dst_surface
2777     );
2778     HRESULT GetBackBuffer(
2779         [in] UINT backbuffer_idx,
2780         [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2781         [out] IWineD3DSurface **backbuffer
2782     );
2783     HRESULT GetRasterStatus(
2784         [out] WINED3DRASTER_STATUS *raster_status
2785     );
2786     HRESULT GetDisplayMode(
2787         [out] WINED3DDISPLAYMODE *mode
2788     );
2789     HRESULT GetPresentParameters(
2790         [out] WINED3DPRESENT_PARAMETERS *present_parameters
2791     );
2792     HRESULT SetGammaRamp(
2793         [in] DWORD flags,
2794         [in] const WINED3DGAMMARAMP *ramp
2795     );
2796     HRESULT GetGammaRamp(
2797         [out] WINED3DGAMMARAMP *ramp
2798     );
2799 }
2800
2801 [
2802     object,
2803     local,
2804     uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2805 ]
2806 interface IWineD3DBuffer : IWineD3DResource
2807 {
2808     HRESULT Map(
2809         [in] UINT offset,
2810         [in] UINT size,
2811         [out] BYTE **data,
2812         [in] DWORD flags
2813     );
2814     HRESULT Unmap(
2815     );
2816     HRESULT GetDesc(
2817         [out] WINED3DBUFFER_DESC *desc
2818     );
2819 }
2820
2821 [
2822     object,
2823     local,
2824     uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2825 ]
2826 interface IWineD3DBaseShader : IWineD3DBase
2827 {
2828     HRESULT GetFunction(
2829         [out] void *data,
2830         [in, out] UINT *data_size
2831     );
2832 }
2833
2834 [
2835     object,
2836     local,
2837     uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2838 ]
2839 interface IWineD3DVertexShader : IWineD3DBaseShader
2840 {
2841     HRESULT SetLocalConstantsF(
2842         [in] UINT start_idx,
2843         [in] const float *src_data,
2844         [in] UINT vector4f_count
2845     );
2846 }
2847
2848 [
2849     object,
2850     local,
2851     uuid(818503da-6f30-11d9-c687-00046142c14f)
2852 ]
2853 interface IWineD3DPixelShader : IWineD3DBaseShader
2854 {
2855 }
2856
2857 [
2858     object,
2859     local,
2860     uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2861 ]
2862 interface IWineD3DDevice : IWineD3DBase
2863 {
2864     HRESULT CreateBuffer(
2865         [in] struct wined3d_buffer_desc *desc,
2866         [in] const void *data,
2867         [in] IUnknown *parent,
2868         [in] const struct wined3d_parent_ops *parent_ops,
2869         [out] IWineD3DBuffer **buffer
2870     );
2871     HRESULT CreateVertexBuffer(
2872         [in] UINT length,
2873         [in] DWORD usage,
2874         [in] DWORD fvf,
2875         [in] WINED3DPOOL pool,
2876         [out] IWineD3DBuffer **vertex_buffer,
2877         [in] IUnknown *parent,
2878         [in] const struct wined3d_parent_ops *parent_ops
2879     );
2880     HRESULT CreateIndexBuffer(
2881         [in] UINT length,
2882         [in] DWORD usage,
2883         [in] WINED3DPOOL pool,
2884         [out] IWineD3DBuffer **index_buffer,
2885         [in] IUnknown *parent,
2886         [in] const struct wined3d_parent_ops *parent_ops
2887     );
2888     HRESULT CreateStateBlock(
2889         [in] WINED3DSTATEBLOCKTYPE type,
2890         [out] IWineD3DStateBlock **stateblock,
2891         [in] IUnknown *parent
2892     );
2893     HRESULT CreateSurface(
2894         [in] UINT width,
2895         [in] UINT height,
2896         [in] WINED3DFORMAT format,
2897         [in] BOOL lockable,
2898         [in] BOOL discard,
2899         [in] UINT level,
2900         [out] IWineD3DSurface **surface,
2901         [in] DWORD usage,
2902         [in] WINED3DPOOL pool,
2903         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2904         [in] DWORD multisample_quality,
2905         [in] WINED3DSURFTYPE surface_type,
2906         [in] IUnknown *parent,
2907         [in] const struct wined3d_parent_ops *parent_ops
2908     );
2909     HRESULT CreateRendertargetView(
2910         [in] IWineD3DResource *resource,
2911         [in] IUnknown *parent,
2912         [out] IWineD3DRendertargetView **rendertarget_view
2913     );
2914     HRESULT CreateTexture(
2915         [in] UINT width,
2916         [in] UINT height,
2917         [in] UINT levels,
2918         [in] DWORD usage,
2919         [in] WINED3DFORMAT format,
2920         [in] WINED3DPOOL pool,
2921         [out] IWineD3DTexture **texture,
2922         [in] IUnknown *parent,
2923         [in] const struct wined3d_parent_ops *parent_ops
2924     );
2925     HRESULT CreateVolumeTexture(
2926         [in] UINT width,
2927         [in] UINT height,
2928         [in] UINT depth,
2929         [in] UINT levels,
2930         [in] DWORD usage,
2931         [in] WINED3DFORMAT format,
2932         [in] WINED3DPOOL pool,
2933         [out] IWineD3DVolumeTexture **texture,
2934         [in] IUnknown *parent,
2935         [in] const struct wined3d_parent_ops *parent_ops
2936     );
2937     HRESULT CreateVolume(
2938         [in] UINT width,
2939         [in] UINT height,
2940         [in] UINT depth,
2941         [in] DWORD usage,
2942         [in] WINED3DFORMAT format,
2943         [in] WINED3DPOOL pool,
2944         [out] IWineD3DVolume **volume,
2945         [in] IUnknown *parent,
2946         [in] const struct wined3d_parent_ops *parent_ops
2947     );
2948     HRESULT CreateCubeTexture(
2949         [in] UINT edge_length,
2950         [in] UINT levels,
2951         [in] DWORD usage,
2952         [in] WINED3DFORMAT format,
2953         [in] WINED3DPOOL pool,
2954         [out] IWineD3DCubeTexture **texture,
2955         [in] IUnknown *parent,
2956         [in] const struct wined3d_parent_ops *parent_ops
2957     );
2958     HRESULT CreateQuery(
2959         [in] WINED3DQUERYTYPE type,
2960         [out] IWineD3DQuery **query,
2961         [in] IUnknown *parent
2962     );
2963     HRESULT CreateSwapChain(
2964         [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2965         [out] IWineD3DSwapChain **swapchain,
2966         [in] IUnknown *parent,
2967         [in] WINED3DSURFTYPE surface_type
2968     );
2969     HRESULT CreateVertexDeclaration(
2970         [out] IWineD3DVertexDeclaration **declaration,
2971         [in] IUnknown *parent,
2972         [in] const struct wined3d_parent_ops *parent_ops,
2973         [in] const WINED3DVERTEXELEMENT *elements,
2974         [in] UINT element_count
2975     );
2976     HRESULT CreateVertexDeclarationFromFVF(
2977         [out] IWineD3DVertexDeclaration **declaration,
2978         [in] IUnknown *parent,
2979         [in] const struct wined3d_parent_ops *parent_ops,
2980         [in] DWORD fvf
2981     );
2982     HRESULT CreateVertexShader(
2983         [in] const DWORD *function,
2984         [in] const struct wined3d_shader_signature *output_signature,
2985         [out] IWineD3DVertexShader **shader,
2986         [in] IUnknown *parent,
2987         [in] const struct wined3d_parent_ops *parent_ops
2988     );
2989     HRESULT CreatePixelShader(
2990         [in] const DWORD *function,
2991         [in] const struct wined3d_shader_signature *output_signature,
2992         [out] IWineD3DPixelShader **shader,
2993         [in] IUnknown *parent,
2994         [in] const struct wined3d_parent_ops *parent_ops
2995     );
2996     HRESULT CreatePalette(
2997         [in] DWORD flags,
2998         [in] const PALETTEENTRY *palette_entry,
2999         [out] IWineD3DPalette **palette,
3000         [in] IUnknown *parent
3001     );
3002     HRESULT Init3D(
3003         [in] WINED3DPRESENT_PARAMETERS *present_parameters
3004     );
3005     HRESULT InitGDI(
3006         [in] WINED3DPRESENT_PARAMETERS *present_parameters
3007     );
3008     HRESULT Uninit3D(
3009         [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3010     );
3011     HRESULT UninitGDI(
3012         [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
3013     );
3014     void SetMultithreaded(
3015     );
3016     HRESULT EvictManagedResources(
3017     );
3018     UINT GetAvailableTextureMem(
3019     );
3020     HRESULT GetBackBuffer(
3021         [in] UINT swapchain_idx,
3022         [in] UINT backbuffer_idx,
3023         [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
3024         [out] IWineD3DSurface **backbuffer
3025     );
3026     HRESULT GetCreationParameters(
3027         [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
3028     );
3029     HRESULT GetDeviceCaps(
3030         [out] WINED3DCAPS *caps
3031     );
3032     HRESULT GetDirect3D(
3033         [out] IWineD3D** d3d
3034     );
3035     HRESULT GetDisplayMode(
3036         [in] UINT swapchain_idx,
3037         [out] WINED3DDISPLAYMODE *mode
3038     );
3039     HRESULT SetDisplayMode(
3040         [in] UINT swapchain_idx,
3041         [in] const WINED3DDISPLAYMODE *mode
3042     );
3043     UINT GetNumberOfSwapChains(
3044     );
3045     HRESULT GetRasterStatus(
3046         [in] UINT swapchain_idx,
3047         [out] WINED3DRASTER_STATUS *raster_status
3048     );
3049     HRESULT GetSwapChain(
3050         [in] UINT swapchain_idx,
3051         [out] IWineD3DSwapChain **swapchain
3052     );
3053     HRESULT Reset(
3054         [in] WINED3DPRESENT_PARAMETERS *present_parameters
3055     );
3056     HRESULT SetDialogBoxMode(
3057         [in] BOOL enable_dialogs
3058     );
3059     HRESULT SetCursorProperties(
3060         [in] UINT x_hotspot,
3061         [in] UINT y_hotspot,
3062         [in] IWineD3DSurface *cursor_surface
3063     );
3064     void SetCursorPosition(
3065         [in] int x_screen_space,
3066         [in] int y_screen_space,
3067         [in] DWORD flags
3068     );
3069     BOOL ShowCursor(
3070         [in] BOOL show
3071     );
3072     HRESULT SetClipPlane(
3073         [in] DWORD plane_idx,
3074         [in] const float *plane
3075     );
3076     HRESULT GetClipPlane(
3077         [in] DWORD plane_idx,
3078         [out] float *plane
3079     );
3080     HRESULT SetClipStatus(
3081         [in] const WINED3DCLIPSTATUS *clip_status
3082     );
3083     HRESULT GetClipStatus(
3084         [out] WINED3DCLIPSTATUS *clip_status
3085     );
3086     HRESULT SetCurrentTexturePalette(
3087         [in] UINT palette_number
3088     );
3089     HRESULT GetCurrentTexturePalette(
3090         [out] UINT *palette_number
3091     );
3092     HRESULT SetDepthStencilSurface(
3093         [in] IWineD3DSurface *depth_stencil
3094     );
3095     HRESULT GetDepthStencilSurface(
3096         [out] IWineD3DSurface **depth_stencil
3097     );
3098     void SetGammaRamp(
3099         [in] UINT swapchain_idx,
3100         [in] DWORD flags,
3101         [in] const WINED3DGAMMARAMP *ramp
3102     );
3103     void GetGammaRamp(
3104         [in] UINT swapchain_idx,
3105         [out] WINED3DGAMMARAMP *ramp
3106     );
3107     HRESULT SetIndexBuffer(
3108         [in] IWineD3DBuffer *index_buffer,
3109         [in] WINED3DFORMAT format
3110     );
3111     HRESULT GetIndexBuffer(
3112         [out] IWineD3DBuffer **index_buffer
3113     );
3114     HRESULT SetBaseVertexIndex(
3115         [in] INT base_index
3116     );
3117     HRESULT GetBaseVertexIndex(
3118         [out] INT *base_index
3119     );
3120     HRESULT SetLight(
3121         [in] DWORD light_idx,
3122         [in] const WINED3DLIGHT *light
3123     );
3124     HRESULT GetLight(
3125         [in] DWORD light_idx,
3126         [out] WINED3DLIGHT *light
3127     );
3128     HRESULT SetLightEnable(
3129         [in] DWORD light_idx,
3130         [in] BOOL enable
3131     );
3132     HRESULT GetLightEnable(
3133         [in] DWORD light_idx,
3134         [out] BOOL *enable
3135     );
3136     HRESULT SetMaterial(
3137         [in] const WINED3DMATERIAL *material
3138     );
3139     HRESULT GetMaterial(
3140         [out] WINED3DMATERIAL *material
3141     );
3142     HRESULT SetNPatchMode(
3143         [in] float segments
3144     );
3145     float GetNPatchMode(
3146     );
3147     HRESULT SetPaletteEntries(
3148         [in] UINT palette_number,
3149         [in] const PALETTEENTRY *entries
3150     );
3151     HRESULT GetPaletteEntries(
3152         [in] UINT palette_number,
3153         [out] PALETTEENTRY *entries
3154     );
3155     HRESULT SetPixelShader(
3156         [in] IWineD3DPixelShader *shader
3157     );
3158     HRESULT GetPixelShader(
3159         [out] IWineD3DPixelShader **shader
3160     );
3161     HRESULT SetPixelShaderConstantB(
3162         [in] UINT start_register,
3163         [in] const BOOL *constants,
3164         [in] UINT bool_count
3165     );
3166     HRESULT GetPixelShaderConstantB(
3167         [in] UINT start_register,
3168         [out] BOOL *constants,
3169         [in] UINT bool_count
3170     );
3171     HRESULT SetPixelShaderConstantI(
3172         [in] UINT start_register,
3173         [in] const int *constants,
3174         [in] UINT vector4i_count
3175     );
3176     HRESULT GetPixelShaderConstantI(
3177         [in] UINT start_register,
3178         [out] int *constants,
3179         [in] UINT vector4i_count
3180     );
3181     HRESULT SetPixelShaderConstantF(
3182         [in] UINT start_register,
3183         [in] const float *constants,
3184         [in] UINT vector4f_count
3185     );
3186     HRESULT GetPixelShaderConstantF(
3187         [in] UINT start_register,
3188         [out] float *constants,
3189         [in] UINT vector4f_count
3190     );
3191     HRESULT SetRenderState(
3192         [in] WINED3DRENDERSTATETYPE state,
3193         [in] DWORD value
3194     );
3195     HRESULT GetRenderState(
3196         [in] WINED3DRENDERSTATETYPE state,
3197         [out] DWORD *value
3198     );
3199     HRESULT SetRenderTarget(
3200         [in] DWORD render_target_idx,
3201         [in] IWineD3DSurface *render_target,
3202         [in] BOOL set_viewport
3203     );
3204     HRESULT GetRenderTarget(
3205         [in] DWORD render_target_idx,
3206         [out] IWineD3DSurface **render_target
3207     );
3208     HRESULT SetFrontBackBuffers(
3209         [in] IWineD3DSurface *front,
3210         [in] IWineD3DSurface *back
3211     );
3212     HRESULT SetSamplerState(
3213         [in] DWORD sampler_idx,
3214         [in] WINED3DSAMPLERSTATETYPE state,
3215         [in] DWORD value
3216     );
3217     HRESULT GetSamplerState(
3218         [in] DWORD sampler_idx,
3219         [in] WINED3DSAMPLERSTATETYPE state,
3220         [out] DWORD *value
3221     );
3222     HRESULT SetScissorRect(
3223         [in] const RECT *rect
3224     );
3225     HRESULT GetScissorRect(
3226         [out] RECT *rect
3227     );
3228     HRESULT SetSoftwareVertexProcessing(
3229         [in] BOOL software
3230     );
3231     BOOL GetSoftwareVertexProcessing(
3232     );
3233     HRESULT SetStreamSource(
3234         [in] UINT stream_idx,
3235         [in] IWineD3DBuffer *buffer,
3236         [in] UINT offset,
3237         [in] UINT stride
3238     );
3239     HRESULT GetStreamSource(
3240         [in] UINT stream_idx,
3241         [out] IWineD3DBuffer **buffer,
3242         [out] UINT *offset,
3243         [out] UINT *stride
3244     );
3245     HRESULT SetStreamSourceFreq(
3246         [in] UINT stream_idx,
3247         [in] UINT divider
3248     );
3249     HRESULT GetStreamSourceFreq(
3250         [in] UINT stream_idx,
3251         [out] UINT *divider
3252     );
3253     HRESULT SetTexture(
3254         [in] DWORD stage,
3255         [in] IWineD3DBaseTexture *texture
3256     );
3257     HRESULT GetTexture(
3258         [in] DWORD stage,
3259         [out] IWineD3DBaseTexture **texture
3260     );
3261     HRESULT SetTextureStageState(
3262         [in] DWORD stage,
3263         [in] WINED3DTEXTURESTAGESTATETYPE state,
3264         [in] DWORD value
3265     );
3266     HRESULT GetTextureStageState(
3267         [in] DWORD stage,
3268         [in] WINED3DTEXTURESTAGESTATETYPE state,
3269         [out] DWORD *value
3270     );
3271     HRESULT SetTransform(
3272         [in] WINED3DTRANSFORMSTATETYPE state,
3273         [in] const WINED3DMATRIX *matrix
3274     );
3275     HRESULT GetTransform(
3276         [in] WINED3DTRANSFORMSTATETYPE state,
3277         [out] WINED3DMATRIX *matrix
3278     );
3279     HRESULT SetVertexDeclaration(
3280         [in] IWineD3DVertexDeclaration *declaration
3281     );
3282     HRESULT GetVertexDeclaration(
3283         [out] IWineD3DVertexDeclaration **declaration
3284     );
3285     HRESULT SetVertexShader(
3286         [in] IWineD3DVertexShader *shader
3287     );
3288     HRESULT GetVertexShader(
3289         [out] IWineD3DVertexShader **shader
3290     );
3291     HRESULT SetVertexShaderConstantB(
3292         [in] UINT start_register,
3293         [in] const BOOL *constants,
3294         [in] UINT bool_count
3295     );
3296     HRESULT GetVertexShaderConstantB(
3297         [in] UINT start_register,
3298         [out] BOOL *constants,
3299         [in] UINT bool_count
3300     );
3301     HRESULT SetVertexShaderConstantI(
3302         [in] UINT start_register,
3303         [in] const int *constants,
3304         [in] UINT vector4i_count
3305     );
3306     HRESULT GetVertexShaderConstantI(
3307         [in] UINT start_register,
3308         [out] int *constants,
3309         [in] UINT vector4i_count
3310     );
3311     HRESULT SetVertexShaderConstantF(
3312         [in] UINT start_register,
3313         [in] const float *constants,
3314         [in] UINT vector4f_count
3315     );
3316     HRESULT GetVertexShaderConstantF(
3317         [in] UINT start_register,
3318         [out] float *constants,
3319         [in] UINT vector4f_count
3320     );
3321     HRESULT SetViewport(
3322         [in] const WINED3DVIEWPORT *viewport
3323     );
3324     HRESULT GetViewport(
3325         [out] WINED3DVIEWPORT *viewport
3326     );
3327     HRESULT MultiplyTransform(
3328         [in] WINED3DTRANSFORMSTATETYPE state,
3329         [in] const WINED3DMATRIX *matrix
3330     );
3331     HRESULT ValidateDevice(
3332         [out] DWORD *num_passes
3333     );
3334     HRESULT ProcessVertices(
3335         [in] UINT src_start_idx,
3336         [in] UINT dst_idx,
3337         [in] UINT vertex_count,
3338         [in] IWineD3DBuffer *dest_buffer,
3339         [in] IWineD3DVertexDeclaration *declaration,
3340         [in] DWORD flags,
3341         [in] DWORD DestFVF
3342     );
3343     HRESULT BeginStateBlock(
3344     );
3345     HRESULT EndStateBlock(
3346         [out] IWineD3DStateBlock **stateblock
3347     );
3348     HRESULT BeginScene(
3349     );
3350     HRESULT EndScene(
3351     );
3352     HRESULT Present(
3353         [in] const RECT *src_rect,
3354         [in] const RECT *dst_rect,
3355         [in] HWND dst_window_override,
3356         [in] const RGNDATA *dirty_region
3357     );
3358     HRESULT Clear(
3359         [in] DWORD rect_count,
3360         [in] const WINED3DRECT *rects,
3361         [in] DWORD flags,
3362         [in] WINED3DCOLOR color,
3363         [in] float z,
3364         [in] DWORD stencil
3365     );
3366     void ClearRendertargetView(
3367         [in] IWineD3DRendertargetView *rendertarget_view,
3368         [in] const float color[4]
3369     );
3370     void SetPrimitiveType(
3371         [in] WINED3DPRIMITIVETYPE primitive_topology
3372     );
3373     void GetPrimitiveType(
3374         [out] WINED3DPRIMITIVETYPE *primitive_topology
3375     );
3376     HRESULT DrawPrimitive(
3377         [in] UINT start_vertex,
3378         [in] UINT vertex_count
3379     );
3380     HRESULT DrawIndexedPrimitive(
3381         [in] UINT start_idx,
3382         [in] UINT index_count
3383     );
3384     HRESULT DrawPrimitiveUP(
3385         [in] UINT vertex_count,
3386         [in] const void *stream_data,
3387         [in] UINT stream_stride
3388     );
3389     HRESULT DrawIndexedPrimitiveUP(
3390         [in] UINT index_count,
3391         [in] const void *index_data,
3392         [in] WINED3DFORMAT index_data_format,
3393         [in] const void *stream_data,
3394         [in] UINT stream_stride
3395     );
3396     HRESULT DrawPrimitiveStrided(
3397         [in] UINT vertex_count,
3398         [in] const WineDirect3DVertexStridedData *strided_data
3399     );
3400     HRESULT DrawIndexedPrimitiveStrided(
3401         [in] UINT index_count,
3402         [in] const WineDirect3DVertexStridedData *strided_data,
3403         [in] UINT vertex_count,
3404         [in] const void *index_data,
3405         [in] WINED3DFORMAT index_data_format
3406     );
3407     HRESULT DrawRectPatch(
3408         [in] UINT handle,
3409         [in] const float *num_segs,
3410         [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3411     );
3412     HRESULT DrawTriPatch(
3413         [in] UINT handle,
3414         [in] const float *num_segs,
3415         [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3416     );
3417     HRESULT DeletePatch(
3418         [in] UINT handle
3419     );
3420     HRESULT ColorFill(
3421         [in] IWineD3DSurface *surface,
3422         [in] const WINED3DRECT *rect,
3423         [in] WINED3DCOLOR color
3424     );
3425     HRESULT UpdateTexture(
3426         [in] IWineD3DBaseTexture *src_texture,
3427         [in] IWineD3DBaseTexture *dst_texture
3428     );
3429     HRESULT UpdateSurface(
3430         [in] IWineD3DSurface *src_surface,
3431         [in] const RECT *src_rect,
3432         [in] IWineD3DSurface *dst_surface,
3433         [in] const POINT *dst_point
3434     );
3435     HRESULT GetFrontBufferData(
3436         [in] UINT swapchain_idx,
3437         [in] IWineD3DSurface *dst_surface
3438     );
3439     HRESULT EnumResources(
3440         [in] D3DCB_ENUMRESOURCES callback,
3441         [in] void *data
3442     );
3443 }
3444
3445 IWineD3D *WineDirect3DCreate(UINT dxVersion, IUnknown *parent);
3446 IWineD3DClipper *WineDirect3DCreateClipper(IUnknown *parent);
3447 void wined3d_mutex_lock(void);
3448 void wined3d_mutex_unlock(void);