mshtml: Implement IHTMLDOMNode previousSibling.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled wined3d format %#x.\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
169 {
170     struct d3d8_handle_entry *entry;
171
172     if (t->free_entries)
173     {
174         DWORD index = t->free_entries - t->entries;
175         /* Use a free handle */
176         entry = t->free_entries;
177         if (entry->type != D3D8_HANDLE_FREE)
178         {
179             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180             return D3D8_INVALID_HANDLE;
181         }
182         t->free_entries = entry->object;
183         entry->object = object;
184         entry->type = type;
185
186         return index;
187     }
188
189     if (!(t->entry_count < t->table_size))
190     {
191         /* Grow the table */
192         UINT new_size = t->table_size + (t->table_size >> 1);
193         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194                 0, t->entries, new_size * sizeof(*t->entries));
195         if (!new_entries)
196         {
197             ERR("Failed to grow the handle table.\n");
198             return D3D8_INVALID_HANDLE;
199         }
200         t->entries = new_entries;
201         t->table_size = new_size;
202     }
203
204     entry = &t->entries[t->entry_count];
205     entry->object = object;
206     entry->type = type;
207
208     return t->entry_count++;
209 }
210
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 {
213     struct d3d8_handle_entry *entry;
214     void *object;
215
216     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217     {
218         WARN("Invalid handle %u passed.\n", handle);
219         return NULL;
220     }
221
222     entry = &t->entries[handle];
223     if (entry->type != type)
224     {
225         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
226         return NULL;
227     }
228
229     object = entry->object;
230     entry->object = t->free_entries;
231     entry->type = D3D8_HANDLE_FREE;
232     t->free_entries = entry;
233
234     return object;
235 }
236
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 {
239     struct d3d8_handle_entry *entry;
240
241     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242     {
243         WARN("Invalid handle %u passed.\n", handle);
244         return NULL;
245     }
246
247     entry = &t->entries[handle];
248     if (entry->type != type)
249     {
250         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
251         return NULL;
252     }
253
254     return entry->object;
255 }
256
257 static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
258 {
259     IUnknown *parent;
260
261     TRACE("swapchain %p.\n", swapchain);
262
263     parent = IWineD3DSwapChain_GetParent(swapchain);
264     return IUnknown_Release(parent);
265 }
266
267 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
268 {
269     return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
270 }
271
272 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
273         void **ppobj)
274 {
275     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
276
277     TRACE("iface %p, riid %s, object %p.\n",
278             iface, debugstr_guid(riid), ppobj);
279
280     if (IsEqualGUID(riid, &IID_IUnknown)
281         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
282         IUnknown_AddRef(iface);
283         *ppobj = This;
284         return S_OK;
285     }
286
287     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
288     {
289         IWineD3DDeviceParent_AddRef(&This->IWineD3DDeviceParent_iface);
290         *ppobj = &This->IWineD3DDeviceParent_iface;
291         return S_OK;
292     }
293
294     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
295     *ppobj = NULL;
296     return E_NOINTERFACE;
297 }
298
299 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
300 {
301     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
302     ULONG ref = InterlockedIncrement(&This->ref);
303
304     TRACE("%p increasing refcount to %u.\n", iface, ref);
305
306     return ref;
307 }
308
309 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
310 {
311     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
312     ULONG ref;
313
314     if (This->inDestruction) return 0;
315     ref = InterlockedDecrement(&This->ref);
316
317     TRACE("%p decreasing refcount to %u.\n", iface, ref);
318
319     if (ref == 0) {
320         unsigned i;
321
322         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
323
324         wined3d_mutex_lock();
325
326         This->inDestruction = TRUE;
327
328         for(i = 0; i < This->numConvertedDecls; i++) {
329             IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
330         }
331         HeapFree(GetProcessHeap(), 0, This->decls);
332
333         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
334         IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
335         IWineD3DDevice_Release(This->WineD3DDevice);
336         HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
337         HeapFree(GetProcessHeap(), 0, This);
338
339         wined3d_mutex_unlock();
340     }
341     return ref;
342 }
343
344 /* IDirect3DDevice Interface follow: */
345 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
346 {
347     TRACE("iface %p.\n", iface);
348
349     return D3D_OK;
350 }
351
352 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
353 {
354     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
355     HRESULT hr;
356
357     TRACE("iface %p.\n", iface);
358
359     wined3d_mutex_lock();
360     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
361     wined3d_mutex_unlock();
362
363     return hr;
364 }
365
366 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
367         DWORD Bytes)
368 {
369     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
370     HRESULT hr;
371
372     TRACE("iface %p, byte_count %u.\n", iface, Bytes);
373     FIXME("Byte count ignored.\n");
374
375     wined3d_mutex_lock();
376     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
377     wined3d_mutex_unlock();
378
379     return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
383 {
384     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
385     struct wined3d *wined3d;
386     HRESULT hr;
387
388     TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
389
390     if (NULL == ppD3D8) {
391         return D3DERR_INVALIDCALL;
392     }
393
394     wined3d_mutex_lock();
395     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
396     if (SUCCEEDED(hr) && wined3d)
397     {
398         *ppD3D8 = wined3d_get_parent(wined3d);
399         IDirect3D8_AddRef(*ppD3D8);
400         wined3d_decref(wined3d);
401     }
402     else
403     {
404         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
405         *ppD3D8 = NULL;
406     }
407     wined3d_mutex_unlock();
408
409     TRACE("(%p) returning %p\n",This , *ppD3D8);
410
411     return hr;
412 }
413
414 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
415 {
416     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
417     HRESULT hrc = D3D_OK;
418     WINED3DCAPS *pWineCaps;
419
420     TRACE("iface %p, caps %p.\n", iface, pCaps);
421
422     if(NULL == pCaps){
423         return D3DERR_INVALIDCALL;
424     }
425     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
426     if(pWineCaps == NULL){
427         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
428     }
429
430     wined3d_mutex_lock();
431     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
432     wined3d_mutex_unlock();
433
434     fixup_caps(pWineCaps);
435     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
436     HeapFree(GetProcessHeap(), 0, pWineCaps);
437
438     TRACE("Returning %p %p\n", This, pCaps);
439     return hrc;
440 }
441
442 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
443         D3DDISPLAYMODE *pMode)
444 {
445     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
446     HRESULT hr;
447
448     TRACE("iface %p, mode %p.\n", iface, pMode);
449
450     wined3d_mutex_lock();
451     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
452     wined3d_mutex_unlock();
453
454     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
455
456     return hr;
457 }
458
459 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
460         D3DDEVICE_CREATION_PARAMETERS *pParameters)
461 {
462     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
463     HRESULT hr;
464
465     TRACE("iface %p, parameters %p.\n", iface, pParameters);
466
467     wined3d_mutex_lock();
468     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
469     wined3d_mutex_unlock();
470
471     return hr;
472 }
473
474 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
475         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
476 {
477     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
478     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
479     HRESULT hr;
480
481     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
482             iface, XHotSpot, YHotSpot, pCursorBitmap);
483
484     if (!pCursorBitmap)
485     {
486         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
487         return D3DERR_INVALIDCALL;
488     }
489
490     wined3d_mutex_lock();
491     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
492     wined3d_mutex_unlock();
493
494     return hr;
495 }
496
497 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
498         UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
499 {
500     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
501
502     TRACE("iface %p, x %u, y %u, flags %#x.\n",
503             iface, XScreenSpace, YScreenSpace, Flags);
504
505     wined3d_mutex_lock();
506     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
507     wined3d_mutex_unlock();
508 }
509
510 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
511 {
512     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
513     BOOL ret;
514
515     TRACE("iface %p, show %#x.\n", iface, bShow);
516
517     wined3d_mutex_lock();
518     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
519     wined3d_mutex_unlock();
520
521     return ret;
522 }
523
524 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
525         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
526 {
527     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
528     IDirect3DSwapChain8Impl *object;
529     HRESULT hr;
530
531     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
532             iface, present_parameters, swapchain);
533
534     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
535     if (!object)
536     {
537         ERR("Failed to allocate swapchain memory.\n");
538         return E_OUTOFMEMORY;
539     }
540
541     hr = swapchain_init(object, This, present_parameters);
542     if (FAILED(hr))
543     {
544         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
545         HeapFree(GetProcessHeap(), 0, object);
546         return hr;
547     }
548
549     TRACE("Created swapchain %p.\n", object);
550     *swapchain = &object->IDirect3DSwapChain8_iface;
551
552     return D3D_OK;
553 }
554
555 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
556         D3DPRESENT_PARAMETERS *pPresentationParameters)
557 {
558     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
559     WINED3DPRESENT_PARAMETERS localParameters;
560     HRESULT hr;
561
562     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
563
564     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
565     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
566     localParameters.BackBufferFormat                            = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
567     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
568     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
569     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
570     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
571     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
572     localParameters.Windowed                                    = pPresentationParameters->Windowed;
573     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
574     localParameters.AutoDepthStencilFormat                      = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
575     localParameters.Flags                                       = pPresentationParameters->Flags;
576     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
577     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
578     localParameters.AutoRestoreDisplayMode                      = TRUE;
579
580     wined3d_mutex_lock();
581     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
582     if(SUCCEEDED(hr)) {
583         hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
584     }
585     wined3d_mutex_unlock();
586
587     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
588     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
589     pPresentationParameters->BackBufferFormat                   = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
590     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
591     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
592     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
593     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
594     pPresentationParameters->Windowed                           = localParameters.Windowed;
595     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
596     pPresentationParameters->AutoDepthStencilFormat             = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
597     pPresentationParameters->Flags                              = localParameters.Flags;
598     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
599     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
600
601     return hr;
602 }
603
604 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
605         const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
606 {
607     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
608     HRESULT hr;
609
610     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
611             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
612
613     wined3d_mutex_lock();
614     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
615     wined3d_mutex_unlock();
616
617     return hr;
618 }
619
620 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
621         UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
622 {
623     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
624     IWineD3DSurface *retSurface = NULL;
625     HRESULT hr;
626
627     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
628             iface, BackBuffer, Type, ppBackBuffer);
629
630     wined3d_mutex_lock();
631     hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &retSurface);
632     if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
633     {
634         *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
635         IDirect3DSurface8_AddRef(*ppBackBuffer);
636         IWineD3DSurface_Release(retSurface);
637     }
638     wined3d_mutex_unlock();
639
640     return hr;
641 }
642
643 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
644         D3DRASTER_STATUS *pRasterStatus)
645 {
646     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
647     HRESULT hr;
648
649     TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
650
651     wined3d_mutex_lock();
652     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
653     wined3d_mutex_unlock();
654
655     return hr;
656 }
657
658 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
659         const D3DGAMMARAMP *pRamp)
660 {
661     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
662
663     TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
664
665     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
666     wined3d_mutex_lock();
667     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
668     wined3d_mutex_unlock();
669 }
670
671 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
672 {
673     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
674
675     TRACE("iface %p, ramp %p.\n", iface, pRamp);
676
677     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
678     wined3d_mutex_lock();
679     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
680     wined3d_mutex_unlock();
681 }
682
683 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
684         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
685         D3DPOOL pool, IDirect3DTexture8 **texture)
686 {
687     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
688     IDirect3DTexture8Impl *object;
689     HRESULT hr;
690
691     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692             iface, width, height, levels, usage, format, pool, texture);
693
694     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
695     if (!object)
696     {
697         ERR("Failed to allocate texture memory.\n");
698         return D3DERR_OUTOFVIDEOMEMORY;
699     }
700
701     hr = texture_init(object, This, width, height, levels, usage, format, pool);
702     if (FAILED(hr))
703     {
704         WARN("Failed to initialize texture, hr %#x.\n", hr);
705         HeapFree(GetProcessHeap(), 0, object);
706         return hr;
707     }
708
709     TRACE("Created texture %p.\n", object);
710     *texture = &object->IDirect3DTexture8_iface;
711
712     return D3D_OK;
713 }
714
715 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
716         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
717         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
718 {
719     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
720     IDirect3DVolumeTexture8Impl *object;
721     HRESULT hr;
722
723     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724             iface, width, height, depth, levels, usage, format, pool, texture);
725
726     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
727     if (!object)
728     {
729         ERR("Failed to allocate volume texture memory.\n");
730         return D3DERR_OUTOFVIDEOMEMORY;
731     }
732
733     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
734     if (FAILED(hr))
735     {
736         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
737         HeapFree(GetProcessHeap(), 0, object);
738         return hr;
739     }
740
741     TRACE("Created volume texture %p.\n", object);
742     *texture = &object->IDirect3DVolumeTexture8_iface;
743
744     return D3D_OK;
745 }
746
747 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
748         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
749 {
750     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
751     IDirect3DCubeTexture8Impl *object;
752     HRESULT hr;
753
754     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755             iface, edge_length, levels, usage, format, pool, texture);
756
757     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
758     if (!object)
759     {
760         ERR("Failed to allocate cube texture memory.\n");
761         return D3DERR_OUTOFVIDEOMEMORY;
762     }
763
764     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
765     if (FAILED(hr))
766     {
767         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
768         HeapFree(GetProcessHeap(), 0, object);
769         return hr;
770     }
771
772     TRACE("Created cube texture %p.\n", object);
773     *texture = &object->IDirect3DCubeTexture8_iface;
774
775     return hr;
776 }
777
778 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
779         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
780 {
781     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
782     IDirect3DVertexBuffer8Impl *object;
783     HRESULT hr;
784
785     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786             iface, size, usage, fvf, pool, buffer);
787
788     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
789     if (!object)
790     {
791         ERR("Failed to allocate buffer memory.\n");
792         return D3DERR_OUTOFVIDEOMEMORY;
793     }
794
795     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
796     if (FAILED(hr))
797     {
798         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
799         HeapFree(GetProcessHeap(), 0, object);
800         return hr;
801     }
802
803     TRACE("Created vertex buffer %p.\n", object);
804     *buffer = (IDirect3DVertexBuffer8 *)object;
805
806     return D3D_OK;
807 }
808
809 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
810         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
811 {
812     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
813     IDirect3DIndexBuffer8Impl *object;
814     HRESULT hr;
815
816     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817             iface, size, usage, format, pool, buffer);
818
819     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
820     if (!object)
821     {
822         ERR("Failed to allocate buffer memory.\n");
823         return D3DERR_OUTOFVIDEOMEMORY;
824     }
825
826     hr = indexbuffer_init(object, This, size, usage, format, pool);
827     if (FAILED(hr))
828     {
829         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
830         HeapFree(GetProcessHeap(), 0, object);
831         return hr;
832     }
833
834     TRACE("Created index buffer %p.\n", object);
835     *buffer = (IDirect3DIndexBuffer8 *)object;
836
837     return D3D_OK;
838 }
839
840 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
841         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
842         IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
843         DWORD MultisampleQuality)
844 {
845     IDirect3DSurface8Impl *object;
846     HRESULT hr;
847
848     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850             device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
851             Usage, Pool, MultiSample, MultisampleQuality);
852
853     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
854     if (!object)
855     {
856         FIXME("Failed to allocate surface memory.\n");
857         return D3DERR_OUTOFVIDEOMEMORY;
858     }
859
860     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
861             Pool, MultiSample, MultisampleQuality);
862     if (FAILED(hr))
863     {
864         WARN("Failed to initialize surface, hr %#x.\n", hr);
865         HeapFree(GetProcessHeap(), 0, object);
866         return hr;
867     }
868
869     TRACE("Created surface %p.\n", object);
870     *ppSurface = (IDirect3DSurface8 *)object;
871
872     return D3D_OK;
873 }
874
875 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
876         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
877         IDirect3DSurface8 **ppSurface)
878 {
879     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
880     HRESULT hr;
881
882     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
883             iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
884
885     hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
886             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
887             MultiSample, 0);
888
889     return hr;
890 }
891
892 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
893         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
894         IDirect3DSurface8 **ppSurface)
895 {
896     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
897     HRESULT hr;
898
899     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
900             iface, Width, Height, Format, MultiSample, ppSurface);
901
902     /* TODO: Verify that Discard is false */
903     hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
904             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
905
906     return hr;
907 }
908
909 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
910 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
911         UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
912 {
913     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
914     HRESULT hr;
915
916     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917             iface, Width, Height, Format, ppSurface);
918
919     hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
920             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
921             D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
922
923     return hr;
924 }
925
926 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
927         IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
928         IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
929 {
930     IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
931     IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
932     enum wined3d_format_id srcFormat, destFormat;
933     struct wined3d_resource_desc wined3d_desc;
934     struct wined3d_resource *wined3d_resource;
935
936     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
937             iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
938
939     /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
940      * destination texture is in WINED3DPOOL_DEFAULT. */
941
942     wined3d_mutex_lock();
943     wined3d_resource = IWineD3DSurface_GetResource(Source->wineD3DSurface);
944     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
945     srcFormat = wined3d_desc.format;
946
947     wined3d_resource = IWineD3DSurface_GetResource(Dest->wineD3DSurface);
948     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
949     destFormat = wined3d_desc.format;
950
951     /* Check that the source and destination formats match */
952     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
953     {
954         WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
955                 pSourceSurface, pDestinationSurface);
956         wined3d_mutex_unlock();
957         return D3DERR_INVALIDCALL;
958     }
959     else if (WINED3DFMT_UNKNOWN == destFormat)
960     {
961         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
962         IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
963     }
964
965     /* Quick if complete copy ... */
966     if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
967         IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
968     } else {
969         unsigned int i;
970         /* Copy rect by rect */
971         if (NULL != pSourceRects && NULL != pDestPoints) {
972             for (i = 0; i < cRects; ++i) {
973                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
974             }
975         } else {
976             for (i = 0; i < cRects; ++i) {
977                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
978             }
979         }
980     }
981     wined3d_mutex_unlock();
982
983     return WINED3D_OK;
984 }
985
986 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
987         IDirect3DBaseTexture8 *pSourceTexture, IDirect3DBaseTexture8 *pDestinationTexture)
988 {
989     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
990     HRESULT hr;
991
992     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
993
994     wined3d_mutex_lock();
995     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
996     wined3d_mutex_unlock();
997
998     return hr;
999 }
1000
1001 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
1002         IDirect3DSurface8 *pDestSurface)
1003 {
1004     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1005     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
1006     HRESULT hr;
1007
1008     TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1009
1010     if (pDestSurface == NULL) {
1011         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1012         return D3DERR_INVALIDCALL;
1013     }
1014
1015     wined3d_mutex_lock();
1016     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
1017     wined3d_mutex_unlock();
1018
1019     return hr;
1020 }
1021
1022 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1023         IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1024 {
1025     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1026     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1027     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1028     IWineD3DSurface *original_ds = NULL;
1029     HRESULT hr;
1030
1031     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1032
1033     wined3d_mutex_lock();
1034
1035     if (pZSurface)
1036     {
1037         struct wined3d_resource_desc ds_desc, rt_desc;
1038         struct wined3d_resource *wined3d_resource;
1039
1040         wined3d_resource = IWineD3DSurface_GetResource(pZSurface->wineD3DSurface);
1041         wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1042         wined3d_resource = IWineD3DSurface_GetResource(pSurface->wineD3DSurface);
1043         wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1044
1045         if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1046         {
1047             WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1048             wined3d_mutex_unlock();
1049             return D3DERR_INVALIDCALL;
1050         }
1051     }
1052
1053     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1054     if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1055     {
1056         hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1057         if (SUCCEEDED(hr) && pSurface)
1058             hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
1059         if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1060     }
1061     if (original_ds) IWineD3DSurface_Release(original_ds);
1062
1063     wined3d_mutex_unlock();
1064
1065     return hr;
1066 }
1067
1068 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1069         IDirect3DSurface8 **ppRenderTarget)
1070 {
1071     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1072     IWineD3DSurface *pRenderTarget;
1073     HRESULT hr;
1074
1075     TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1076
1077     if (ppRenderTarget == NULL) {
1078         return D3DERR_INVALIDCALL;
1079     }
1080
1081     wined3d_mutex_lock();
1082     hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1083     if (SUCCEEDED(hr) && pRenderTarget)
1084     {
1085         *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1086         IDirect3DSurface8_AddRef(*ppRenderTarget);
1087         IWineD3DSurface_Release(pRenderTarget);
1088     }
1089     else
1090     {
1091         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1092         *ppRenderTarget = NULL;
1093     }
1094     wined3d_mutex_unlock();
1095
1096     return hr;
1097 }
1098
1099 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1100         IDirect3DSurface8 **ppZStencilSurface)
1101 {
1102     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1103     IWineD3DSurface *pZStencilSurface;
1104     HRESULT hr;
1105
1106     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1107
1108     if(ppZStencilSurface == NULL){
1109         return D3DERR_INVALIDCALL;
1110     }
1111
1112     wined3d_mutex_lock();
1113     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &pZStencilSurface);
1114     if (SUCCEEDED(hr))
1115     {
1116         *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1117         IDirect3DSurface8_AddRef(*ppZStencilSurface);
1118         IWineD3DSurface_Release(pZStencilSurface);
1119     }
1120     else
1121     {
1122         if (hr != WINED3DERR_NOTFOUND)
1123                 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1124         *ppZStencilSurface = NULL;
1125     }
1126     wined3d_mutex_unlock();
1127
1128     return hr;
1129 }
1130
1131 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1132 {
1133     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1134     HRESULT hr;
1135
1136     TRACE("iface %p.\n", iface);
1137
1138     wined3d_mutex_lock();
1139     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1140     wined3d_mutex_unlock();
1141
1142     return hr;
1143 }
1144
1145 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1146 {
1147     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1148     HRESULT hr;
1149
1150     TRACE("iface %p.\n", iface);
1151
1152     wined3d_mutex_lock();
1153     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1154     wined3d_mutex_unlock();
1155
1156     return hr;
1157 }
1158
1159 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count,
1160         const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1161 {
1162     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1163     HRESULT hr;
1164
1165     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1166             iface, Count, pRects, Flags, Color, Z, Stencil);
1167
1168     wined3d_mutex_lock();
1169     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1170     wined3d_mutex_unlock();
1171
1172     return hr;
1173 }
1174
1175 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1176         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1177 {
1178     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1179     HRESULT hr;
1180
1181     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1182
1183     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1184     wined3d_mutex_lock();
1185     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1186     wined3d_mutex_unlock();
1187
1188     return hr;
1189 }
1190
1191 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1192         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1193 {
1194     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1195     HRESULT hr;
1196
1197     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1198
1199     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1200     wined3d_mutex_lock();
1201     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1202     wined3d_mutex_unlock();
1203
1204     return hr;
1205 }
1206
1207 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1208         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1209 {
1210     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1211     HRESULT hr;
1212
1213     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1214
1215     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1216     wined3d_mutex_lock();
1217     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1218     wined3d_mutex_unlock();
1219
1220     return hr;
1221 }
1222
1223 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1224         const D3DVIEWPORT8 *pViewport)
1225 {
1226     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1227     HRESULT hr;
1228
1229     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1230
1231     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1232     wined3d_mutex_lock();
1233     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1234     wined3d_mutex_unlock();
1235
1236     return hr;
1237 }
1238
1239 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1240         D3DVIEWPORT8 *pViewport)
1241 {
1242     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1243     HRESULT hr;
1244
1245     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1246
1247     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1248     wined3d_mutex_lock();
1249     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1250     wined3d_mutex_unlock();
1251
1252     return hr;
1253 }
1254
1255 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1256         const D3DMATERIAL8 *pMaterial)
1257 {
1258     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1259     HRESULT hr;
1260
1261     TRACE("iface %p, material %p.\n", iface, pMaterial);
1262
1263     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1264     wined3d_mutex_lock();
1265     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1266     wined3d_mutex_unlock();
1267
1268     return hr;
1269 }
1270
1271 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1272         D3DMATERIAL8 *pMaterial)
1273 {
1274     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1275     HRESULT hr;
1276
1277     TRACE("iface %p, material %p.\n", iface, pMaterial);
1278
1279     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1280     wined3d_mutex_lock();
1281     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1282     wined3d_mutex_unlock();
1283
1284     return hr;
1285 }
1286
1287 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1288         const D3DLIGHT8 *pLight)
1289 {
1290     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1291     HRESULT hr;
1292
1293     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1294
1295     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1296     wined3d_mutex_lock();
1297     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1298     wined3d_mutex_unlock();
1299
1300     return hr;
1301 }
1302
1303 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1304         D3DLIGHT8 *pLight)
1305 {
1306     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1307     HRESULT hr;
1308
1309     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1310
1311     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1312     wined3d_mutex_lock();
1313     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1314     wined3d_mutex_unlock();
1315
1316     return hr;
1317 }
1318
1319 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1320         BOOL Enable)
1321 {
1322     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1323     HRESULT hr;
1324
1325     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1326
1327     wined3d_mutex_lock();
1328     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1329     wined3d_mutex_unlock();
1330
1331     return hr;
1332 }
1333
1334 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1335         BOOL *pEnable)
1336 {
1337     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1338     HRESULT hr;
1339
1340     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1341
1342     wined3d_mutex_lock();
1343     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1344     wined3d_mutex_unlock();
1345
1346     return hr;
1347 }
1348
1349 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1350         const float *pPlane)
1351 {
1352     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1353     HRESULT hr;
1354
1355     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1356
1357     wined3d_mutex_lock();
1358     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1359     wined3d_mutex_unlock();
1360
1361     return hr;
1362 }
1363
1364 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1365         float *pPlane)
1366 {
1367     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1368     HRESULT hr;
1369
1370     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1371
1372     wined3d_mutex_lock();
1373     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1374     wined3d_mutex_unlock();
1375
1376     return hr;
1377 }
1378
1379 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1380         D3DRENDERSTATETYPE State, DWORD Value)
1381 {
1382     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1383     HRESULT hr;
1384
1385     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1386
1387     wined3d_mutex_lock();
1388     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1389     wined3d_mutex_unlock();
1390
1391     return hr;
1392 }
1393
1394 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1395         D3DRENDERSTATETYPE State, DWORD *pValue)
1396 {
1397     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1398     HRESULT hr;
1399
1400     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1401
1402     wined3d_mutex_lock();
1403     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1404     wined3d_mutex_unlock();
1405
1406     return hr;
1407 }
1408
1409 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1410 {
1411     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1412     HRESULT hr;
1413
1414     TRACE("iface %p.\n", iface);
1415
1416     wined3d_mutex_lock();
1417     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1418     wined3d_mutex_unlock();
1419
1420     return hr;
1421 }
1422
1423 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1424 {
1425     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1426     struct wined3d_stateblock *stateblock;
1427     HRESULT hr;
1428
1429     TRACE("iface %p, token %p.\n", iface, pToken);
1430
1431     /* Tell wineD3D to endstateblock before anything else (in case we run out
1432      * of memory later and cause locking problems)
1433      */
1434     wined3d_mutex_lock();
1435     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1436     if (hr != D3D_OK) {
1437         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1438         wined3d_mutex_unlock();
1439         return hr;
1440     }
1441
1442     *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1443     wined3d_mutex_unlock();
1444
1445     if (*pToken == D3D8_INVALID_HANDLE)
1446     {
1447         ERR("Failed to create a handle\n");
1448         wined3d_mutex_lock();
1449         wined3d_stateblock_decref(stateblock);
1450         wined3d_mutex_unlock();
1451         return E_FAIL;
1452     }
1453     ++*pToken;
1454
1455     TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1456
1457     return hr;
1458 }
1459
1460 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1461 {
1462     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1463     struct wined3d_stateblock *stateblock;
1464     HRESULT hr;
1465
1466     TRACE("iface %p, token %#x.\n", iface, Token);
1467
1468     if (!Token) return D3D_OK;
1469
1470     wined3d_mutex_lock();
1471     stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1472     if (!stateblock)
1473     {
1474         WARN("Invalid handle (%#x) passed.\n", Token);
1475         wined3d_mutex_unlock();
1476         return D3DERR_INVALIDCALL;
1477     }
1478     hr = wined3d_stateblock_apply(stateblock);
1479     wined3d_mutex_unlock();
1480
1481     return hr;
1482 }
1483
1484 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1485 {
1486     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1487     struct wined3d_stateblock *stateblock;
1488     HRESULT hr;
1489
1490     TRACE("iface %p, token %#x.\n", iface, Token);
1491
1492     wined3d_mutex_lock();
1493     stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1494     if (!stateblock)
1495     {
1496         WARN("Invalid handle (%#x) passed.\n", Token);
1497         wined3d_mutex_unlock();
1498         return D3DERR_INVALIDCALL;
1499     }
1500     hr = wined3d_stateblock_capture(stateblock);
1501     wined3d_mutex_unlock();
1502
1503     return hr;
1504 }
1505
1506 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1507 {
1508     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1509     struct wined3d_stateblock *stateblock;
1510
1511     TRACE("iface %p, token %#x.\n", iface, Token);
1512
1513     wined3d_mutex_lock();
1514     stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1515
1516     if (!stateblock)
1517     {
1518         WARN("Invalid handle (%#x) passed.\n", Token);
1519         wined3d_mutex_unlock();
1520         return D3DERR_INVALIDCALL;
1521     }
1522
1523     if (wined3d_stateblock_decref(stateblock))
1524     {
1525         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1526     }
1527     wined3d_mutex_unlock();
1528
1529     return D3D_OK;
1530 }
1531
1532 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1533         D3DSTATEBLOCKTYPE Type, DWORD *handle)
1534 {
1535     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1536     struct wined3d_stateblock *stateblock;
1537     HRESULT hr;
1538
1539     TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1540
1541     if (Type != D3DSBT_ALL
1542             && Type != D3DSBT_PIXELSTATE
1543             && Type != D3DSBT_VERTEXSTATE)
1544     {
1545         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1546         return D3DERR_INVALIDCALL;
1547     }
1548
1549     wined3d_mutex_lock();
1550     hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1551     if (FAILED(hr))
1552     {
1553         wined3d_mutex_unlock();
1554         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1555         return hr;
1556     }
1557
1558     *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1559     wined3d_mutex_unlock();
1560
1561     if (*handle == D3D8_INVALID_HANDLE)
1562     {
1563         ERR("Failed to allocate a handle.\n");
1564         wined3d_mutex_lock();
1565         wined3d_stateblock_decref(stateblock);
1566         wined3d_mutex_unlock();
1567         return E_FAIL;
1568     }
1569     ++*handle;
1570
1571     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1572
1573     return hr;
1574 }
1575
1576 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1577         const D3DCLIPSTATUS8 *pClipStatus)
1578 {
1579     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1580     HRESULT hr;
1581
1582     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1583 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1584
1585     wined3d_mutex_lock();
1586     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1587     wined3d_mutex_unlock();
1588
1589     return hr;
1590 }
1591
1592 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1593         D3DCLIPSTATUS8 *pClipStatus)
1594 {
1595     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1596     HRESULT hr;
1597
1598     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1599
1600     wined3d_mutex_lock();
1601     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1602     wined3d_mutex_unlock();
1603
1604     return hr;
1605 }
1606
1607 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1608         DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1609 {
1610     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1611     IWineD3DBaseTexture *retTexture;
1612     HRESULT hr;
1613
1614     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1615
1616     if(ppTexture == NULL){
1617         return D3DERR_INVALIDCALL;
1618     }
1619
1620     wined3d_mutex_lock();
1621     hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1622     if (FAILED(hr))
1623     {
1624         WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1625         wined3d_mutex_unlock();
1626         *ppTexture = NULL;
1627         return hr;
1628     }
1629
1630     if (retTexture)
1631     {
1632         *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
1633         IDirect3DBaseTexture8_AddRef(*ppTexture);
1634         IWineD3DBaseTexture_Release(retTexture);
1635     }
1636     else
1637     {
1638         *ppTexture = NULL;
1639     }
1640     wined3d_mutex_unlock();
1641
1642     return D3D_OK;
1643 }
1644
1645 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1646         IDirect3DBaseTexture8 *pTexture)
1647 {
1648     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1649     HRESULT hr;
1650
1651     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1652
1653     wined3d_mutex_lock();
1654     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1655                                    pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1656     wined3d_mutex_unlock();
1657
1658     return hr;
1659 }
1660
1661 static const struct tss_lookup
1662 {
1663     BOOL sampler_state;
1664     DWORD state;
1665 }
1666 tss_lookup[] =
1667 {
1668     {FALSE, WINED3DTSS_FORCE_DWORD},            /*  0, unused */
1669     {FALSE, WINED3DTSS_COLOROP},                /*  1, D3DTSS_COLOROP */
1670     {FALSE, WINED3DTSS_COLORARG1},              /*  2, D3DTSS_COLORARG1 */
1671     {FALSE, WINED3DTSS_COLORARG2},              /*  3, D3DTSS_COLORARG2 */
1672     {FALSE, WINED3DTSS_ALPHAOP},                /*  4, D3DTSS_ALPHAOP */
1673     {FALSE, WINED3DTSS_ALPHAARG1},              /*  5, D3DTSS_ALPHAARG1 */
1674     {FALSE, WINED3DTSS_ALPHAARG2},              /*  6, D3DTSS_ALPHAARG2 */
1675     {FALSE, WINED3DTSS_BUMPENVMAT00},           /*  7, D3DTSS_BUMPENVMAT00 */
1676     {FALSE, WINED3DTSS_BUMPENVMAT01},           /*  8, D3DTSS_BUMPENVMAT01 */
1677     {FALSE, WINED3DTSS_BUMPENVMAT10},           /*  9, D3DTSS_BUMPENVMAT10 */
1678     {FALSE, WINED3DTSS_BUMPENVMAT11},           /* 10, D3DTSS_BUMPENVMAT11 */
1679     {FALSE, WINED3DTSS_TEXCOORDINDEX},          /* 11, D3DTSS_TEXCOORDINDEX */
1680     {FALSE, WINED3DTSS_FORCE_DWORD},            /* 12, unused */
1681     {TRUE,  WINED3DSAMP_ADDRESSU},              /* 13, D3DTSS_ADDRESSU */
1682     {TRUE,  WINED3DSAMP_ADDRESSV},              /* 14, D3DTSS_ADDRESSV */
1683     {TRUE,  WINED3DSAMP_BORDERCOLOR},           /* 15, D3DTSS_BORDERCOLOR */
1684     {TRUE,  WINED3DSAMP_MAGFILTER},             /* 16, D3DTSS_MAGFILTER */
1685     {TRUE,  WINED3DSAMP_MINFILTER},             /* 17, D3DTSS_MINFILTER */
1686     {TRUE,  WINED3DSAMP_MIPFILTER},             /* 18, D3DTSS_MIPFILTER */
1687     {TRUE,  WINED3DSAMP_MIPMAPLODBIAS},         /* 19, D3DTSS_MIPMAPLODBIAS */
1688     {TRUE,  WINED3DSAMP_MAXMIPLEVEL},           /* 20, D3DTSS_MAXMIPLEVEL */
1689     {TRUE,  WINED3DSAMP_MAXANISOTROPY},         /* 21, D3DTSS_MAXANISOTROPY */
1690     {FALSE, WINED3DTSS_BUMPENVLSCALE},          /* 22, D3DTSS_BUMPENVLSCALE */
1691     {FALSE, WINED3DTSS_BUMPENVLOFFSET},         /* 23, D3DTSS_BUMPENVLOFFSET */
1692     {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS},  /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1693     {TRUE,  WINED3DSAMP_ADDRESSW},              /* 25, D3DTSS_ADDRESSW */
1694     {FALSE, WINED3DTSS_COLORARG0},              /* 26, D3DTSS_COLORARG0 */
1695     {FALSE, WINED3DTSS_ALPHAARG0},              /* 27, D3DTSS_ALPHAARG0 */
1696     {FALSE, WINED3DTSS_RESULTARG},              /* 28, D3DTSS_RESULTARG */
1697 };
1698
1699 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1700         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1701 {
1702     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1703     const struct tss_lookup *l;
1704     HRESULT hr;
1705
1706     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1707
1708     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1709     {
1710         WARN("Invalid Type %#x passed.\n", Type);
1711         return D3D_OK;
1712     }
1713
1714     l = &tss_lookup[Type];
1715
1716     wined3d_mutex_lock();
1717     if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1718     else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1719     wined3d_mutex_unlock();
1720
1721     return hr;
1722 }
1723
1724 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1725         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1726 {
1727     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1728     const struct tss_lookup *l;
1729     HRESULT hr;
1730
1731     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1732
1733     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1734     {
1735         WARN("Invalid Type %#x passed.\n", Type);
1736         return D3D_OK;
1737     }
1738
1739     l = &tss_lookup[Type];
1740
1741     wined3d_mutex_lock();
1742     if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1743     else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1744     wined3d_mutex_unlock();
1745
1746     return hr;
1747 }
1748
1749 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1750         DWORD *pNumPasses)
1751 {
1752     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1753     HRESULT hr;
1754
1755     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1756
1757     wined3d_mutex_lock();
1758     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1759     wined3d_mutex_unlock();
1760
1761     return hr;
1762 }
1763
1764 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1765         DWORD info_id, void *info, DWORD info_size)
1766 {
1767     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1768
1769     return D3D_OK;
1770 }
1771
1772 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1773         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1774 {
1775     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1776     HRESULT hr;
1777
1778     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1779
1780     wined3d_mutex_lock();
1781     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1782     wined3d_mutex_unlock();
1783
1784     return hr;
1785 }
1786
1787 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1788         UINT PaletteNumber, PALETTEENTRY *pEntries)
1789 {
1790     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1791     HRESULT hr;
1792
1793     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1794
1795     wined3d_mutex_lock();
1796     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1797     wined3d_mutex_unlock();
1798
1799     return hr;
1800 }
1801
1802 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1803         UINT PaletteNumber)
1804 {
1805     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1806     HRESULT hr;
1807
1808     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1809
1810     wined3d_mutex_lock();
1811     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1812     wined3d_mutex_unlock();
1813
1814     return hr;
1815 }
1816
1817 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1818         UINT *PaletteNumber)
1819 {
1820     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1821     HRESULT hr;
1822
1823     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1824
1825     wined3d_mutex_lock();
1826     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1827     wined3d_mutex_unlock();
1828
1829     return hr;
1830 }
1831
1832 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1833         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1834 {
1835     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1836     HRESULT hr;
1837
1838     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1839             iface, PrimitiveType, StartVertex, PrimitiveCount);
1840
1841     wined3d_mutex_lock();
1842     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1843     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1844             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1845     wined3d_mutex_unlock();
1846
1847     return hr;
1848 }
1849
1850 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1851         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1852         UINT primCount)
1853 {
1854     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1855     HRESULT hr;
1856
1857     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1858             iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1859
1860     wined3d_mutex_lock();
1861     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1862     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1863             vertex_count_from_primitive_count(PrimitiveType, primCount));
1864     wined3d_mutex_unlock();
1865
1866     return hr;
1867 }
1868
1869 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1870         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1871         UINT VertexStreamZeroStride)
1872 {
1873     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1874     HRESULT hr;
1875
1876     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1877             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1878
1879     wined3d_mutex_lock();
1880     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1881     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1882             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1883             pVertexStreamZeroData, VertexStreamZeroStride);
1884     wined3d_mutex_unlock();
1885
1886     return hr;
1887 }
1888
1889 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1890         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1891         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1892         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1893 {
1894     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1895     HRESULT hr;
1896
1897     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1898             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1899             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1900             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1901
1902     wined3d_mutex_lock();
1903     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1904     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1905             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1906             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1907     wined3d_mutex_unlock();
1908
1909     return hr;
1910 }
1911
1912 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1913         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1914         DWORD Flags)
1915 {
1916     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1917     HRESULT hr;
1918     IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1919
1920     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1921             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1922
1923     wined3d_mutex_lock();
1924     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1925     wined3d_mutex_unlock();
1926
1927     return hr;
1928 }
1929
1930 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1931         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1932 {
1933     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1934     IDirect3DVertexShader8Impl *object;
1935     DWORD shader_handle;
1936     DWORD handle;
1937     HRESULT hr;
1938
1939     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1940             iface, declaration, byte_code, shader, usage);
1941
1942     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1943     if (!object)
1944     {
1945         ERR("Failed to allocate vertex shader memory.\n");
1946         *shader = 0;
1947         return E_OUTOFMEMORY;
1948     }
1949
1950     wined3d_mutex_lock();
1951     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1952     wined3d_mutex_unlock();
1953     if (handle == D3D8_INVALID_HANDLE)
1954     {
1955         ERR("Failed to allocate vertex shader handle.\n");
1956         HeapFree(GetProcessHeap(), 0, object);
1957         *shader = 0;
1958         return E_OUTOFMEMORY;
1959     }
1960
1961     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1962
1963     hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1964     if (FAILED(hr))
1965     {
1966         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1967         wined3d_mutex_lock();
1968         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1969         wined3d_mutex_unlock();
1970         HeapFree(GetProcessHeap(), 0, object);
1971         *shader = 0;
1972         return hr;
1973     }
1974
1975     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1976     *shader = shader_handle;
1977
1978     return D3D_OK;
1979 }
1980
1981 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1982 {
1983     IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1984     HRESULT hr;
1985     int p, low, high; /* deliberately signed */
1986     struct FvfToDecl *convertedDecls = This->decls;
1987
1988     TRACE("Searching for declaration for fvf %08x... ", fvf);
1989
1990     low = 0;
1991     high = This->numConvertedDecls - 1;
1992     while(low <= high) {
1993         p = (low + high) >> 1;
1994         TRACE("%d ", p);
1995         if(convertedDecls[p].fvf == fvf) {
1996             TRACE("found %p\n", convertedDecls[p].decl);
1997             return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1998         } else if(convertedDecls[p].fvf < fvf) {
1999             low = p + 1;
2000         } else {
2001             high = p - 1;
2002         }
2003     }
2004     TRACE("not found. Creating and inserting at position %d.\n", low);
2005
2006     d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
2007     if (!d3d8_declaration)
2008     {
2009         ERR("Memory allocation failed.\n");
2010         return NULL;
2011     }
2012
2013     hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
2014     if (FAILED(hr))
2015     {
2016         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2017         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2018         return NULL;
2019     }
2020
2021     if(This->declArraySize == This->numConvertedDecls) {
2022         int grow = This->declArraySize / 2;
2023         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2024                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2025         if(!convertedDecls) {
2026             /* This will destroy it */
2027             IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2028             return NULL;
2029         }
2030         This->decls = convertedDecls;
2031         This->declArraySize += grow;
2032     }
2033
2034     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2035     convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2036     convertedDecls[low].fvf = fvf;
2037     This->numConvertedDecls++;
2038
2039     TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2040     return d3d8_declaration;
2041 }
2042
2043 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2044 {
2045     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2046     IDirect3DVertexShader8Impl *shader;
2047     HRESULT hr;
2048
2049     TRACE("iface %p, shader %#x.\n", iface, pShader);
2050
2051     if (VS_HIGHESTFIXEDFXF >= pShader) {
2052         TRACE("Setting FVF, %#x\n", pShader);
2053
2054         wined3d_mutex_lock();
2055         IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2056                 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2057         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
2058         wined3d_mutex_unlock();
2059
2060         return D3D_OK;
2061     }
2062
2063     TRACE("Setting shader\n");
2064
2065     wined3d_mutex_lock();
2066     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2067     if (!shader)
2068     {
2069         WARN("Invalid handle (%#x) passed.\n", pShader);
2070         wined3d_mutex_unlock();
2071
2072         return D3DERR_INVALIDCALL;
2073     }
2074
2075     hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2076             ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2077     if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
2078     wined3d_mutex_unlock();
2079
2080     TRACE("Returning hr %#x\n", hr);
2081
2082     return hr;
2083 }
2084
2085 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2086 {
2087     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2088     struct wined3d_vertex_declaration *wined3d_declaration;
2089     IDirect3DVertexDeclaration8 *d3d8_declaration;
2090     HRESULT hr;
2091
2092     TRACE("iface %p, shader %p.\n", iface, ppShader);
2093
2094     wined3d_mutex_lock();
2095     hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
2096     if (FAILED(hr))
2097     {
2098         wined3d_mutex_unlock();
2099         WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2100                 This, hr, This->WineD3DDevice);
2101         return hr;
2102     }
2103
2104     if (!wined3d_declaration)
2105     {
2106         wined3d_mutex_unlock();
2107         *ppShader = 0;
2108         return D3D_OK;
2109     }
2110
2111     d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2112     wined3d_vertex_declaration_decref(wined3d_declaration);
2113     wined3d_mutex_unlock();
2114     *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2115
2116     TRACE("(%p) : returning %#x\n", This, *ppShader);
2117
2118     return hr;
2119 }
2120
2121 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface,
2122         DWORD pShader)
2123 {
2124     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2125     IDirect3DVertexShader8Impl *shader;
2126     IWineD3DVertexShader *cur;
2127
2128     TRACE("iface %p, shader %#x.\n", iface, pShader);
2129
2130     wined3d_mutex_lock();
2131     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2132     if (!shader)
2133     {
2134         WARN("Invalid handle (%#x) passed.\n", pShader);
2135         wined3d_mutex_unlock();
2136
2137         return D3DERR_INVALIDCALL;
2138     }
2139
2140     cur = IWineD3DDevice_GetVertexShader(This->WineD3DDevice);
2141     if (cur)
2142     {
2143         if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
2144         IWineD3DVertexShader_Release(cur);
2145     }
2146
2147     wined3d_mutex_unlock();
2148
2149     if (IDirect3DVertexShader8_Release(&shader->IDirect3DVertexShader8_iface))
2150     {
2151         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2152     }
2153
2154     return D3D_OK;
2155 }
2156
2157 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2158         DWORD Register, const void *pConstantData, DWORD ConstantCount)
2159 {
2160     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2161     HRESULT hr;
2162
2163     TRACE("iface %p, register %u, data %p, count %u.\n",
2164             iface, Register, pConstantData, ConstantCount);
2165
2166     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2167         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2168              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2169         return D3DERR_INVALIDCALL;
2170     }
2171
2172     wined3d_mutex_lock();
2173     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2174     wined3d_mutex_unlock();
2175
2176     return hr;
2177 }
2178
2179 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2180         DWORD Register, void *pConstantData, DWORD ConstantCount)
2181 {
2182     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2183     HRESULT hr;
2184
2185     TRACE("iface %p, register %u, data %p, count %u.\n",
2186             iface, Register, pConstantData, ConstantCount);
2187
2188     if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2189         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2190              Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2191         return D3DERR_INVALIDCALL;
2192     }
2193
2194     wined3d_mutex_lock();
2195     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2196     wined3d_mutex_unlock();
2197
2198     return hr;
2199 }
2200
2201 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2202         DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2203 {
2204     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2205     IDirect3DVertexDeclaration8Impl *declaration;
2206     IDirect3DVertexShader8Impl *shader;
2207
2208     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2209             iface, pVertexShader, pData, pSizeOfData);
2210
2211     wined3d_mutex_lock();
2212     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2213     wined3d_mutex_unlock();
2214
2215     if (!shader)
2216     {
2217         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2218         return D3DERR_INVALIDCALL;
2219     }
2220     declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2221
2222     /* If pData is NULL, we just return the required size of the buffer. */
2223     if (!pData) {
2224         *pSizeOfData = declaration->elements_size;
2225         return D3D_OK;
2226     }
2227
2228     /* MSDN claims that if *pSizeOfData is smaller than the required size
2229      * we should write the required size and return D3DERR_MOREDATA.
2230      * That's not actually true. */
2231     if (*pSizeOfData < declaration->elements_size) {
2232         return D3DERR_INVALIDCALL;
2233     }
2234
2235     CopyMemory(pData, declaration->elements, declaration->elements_size);
2236
2237     return D3D_OK;
2238 }
2239
2240 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2241         DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2242 {
2243     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2244     IDirect3DVertexShader8Impl *shader = NULL;
2245     HRESULT hr;
2246
2247     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2248             iface, pVertexShader, pData, pSizeOfData);
2249
2250     wined3d_mutex_lock();
2251     shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2252     if (!shader)
2253     {
2254         WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2255         wined3d_mutex_unlock();
2256
2257         return D3DERR_INVALIDCALL;
2258     }
2259
2260     if (!shader->wineD3DVertexShader)
2261     {
2262         wined3d_mutex_unlock();
2263         *pSizeOfData = 0;
2264         return D3D_OK;
2265     }
2266
2267     hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2268     wined3d_mutex_unlock();
2269
2270     return hr;
2271 }
2272
2273 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2274         IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2275 {
2276     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2277     HRESULT hr;
2278     IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2279
2280     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2281
2282     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2283      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2284      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2285      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2286      * problem)
2287      */
2288     wined3d_mutex_lock();
2289     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2290     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2291             ib ? ib->wineD3DIndexBuffer : NULL,
2292             ib ? ib->format : WINED3DFMT_UNKNOWN);
2293     wined3d_mutex_unlock();
2294
2295     return hr;
2296 }
2297
2298 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2299         IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2300 {
2301     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2302     struct wined3d_buffer *retIndexData = NULL;
2303     HRESULT hr;
2304
2305     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2306
2307     if(ppIndexData == NULL){
2308         return D3DERR_INVALIDCALL;
2309     }
2310
2311     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2312     wined3d_mutex_lock();
2313     IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2314     hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2315     if (SUCCEEDED(hr) && retIndexData)
2316     {
2317         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2318         IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2319         wined3d_buffer_decref(retIndexData);
2320     } else {
2321         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2322         *ppIndexData = NULL;
2323     }
2324     wined3d_mutex_unlock();
2325
2326     return hr;
2327 }
2328
2329 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2330         const DWORD *byte_code, DWORD *shader)
2331 {
2332     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2333     IDirect3DPixelShader8Impl *object;
2334     DWORD shader_handle;
2335     DWORD handle;
2336     HRESULT hr;
2337
2338     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2339
2340     if (!shader)
2341     {
2342         TRACE("(%p) Invalid call\n", This);
2343         return D3DERR_INVALIDCALL;
2344     }
2345
2346     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2347     if (!object)
2348     {
2349         ERR("Failed to allocate pixel shader memmory.\n");
2350         return E_OUTOFMEMORY;
2351     }
2352
2353     wined3d_mutex_lock();
2354     handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2355     wined3d_mutex_unlock();
2356     if (handle == D3D8_INVALID_HANDLE)
2357     {
2358         ERR("Failed to allocate pixel shader handle.\n");
2359         HeapFree(GetProcessHeap(), 0, object);
2360         return E_OUTOFMEMORY;
2361     }
2362
2363     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2364
2365     hr = pixelshader_init(object, This, byte_code, shader_handle);
2366     if (FAILED(hr))
2367     {
2368         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2369         wined3d_mutex_lock();
2370         d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2371         wined3d_mutex_unlock();
2372         HeapFree(GetProcessHeap(), 0, object);
2373         *shader = 0;
2374         return hr;
2375     }
2376
2377     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2378     *shader = shader_handle;
2379
2380     return D3D_OK;
2381 }
2382
2383 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2384 {
2385     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2386     IDirect3DPixelShader8Impl *shader;
2387     HRESULT hr;
2388
2389     TRACE("iface %p, shader %#x.\n", iface, pShader);
2390
2391     wined3d_mutex_lock();
2392
2393     if (!pShader)
2394     {
2395         hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2396         wined3d_mutex_unlock();
2397         return hr;
2398     }
2399
2400     shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2401     if (!shader)
2402     {
2403         WARN("Invalid handle (%#x) passed.\n", pShader);
2404         wined3d_mutex_unlock();
2405         return D3DERR_INVALIDCALL;
2406     }
2407
2408     TRACE("(%p) : Setting shader %p\n", This, shader);
2409     hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2410     wined3d_mutex_unlock();
2411
2412     return hr;
2413 }
2414
2415 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2416 {
2417     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2418     IWineD3DPixelShader *object;
2419
2420     TRACE("iface %p, shader %p.\n", iface, ppShader);
2421
2422     if (NULL == ppShader) {
2423         TRACE("(%p) Invalid call\n", This);
2424         return D3DERR_INVALIDCALL;
2425     }
2426
2427     wined3d_mutex_lock();
2428     object = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2429     if (object)
2430     {
2431         IDirect3DPixelShader8Impl *d3d8_shader;
2432         d3d8_shader = IWineD3DPixelShader_GetParent(object);
2433         IWineD3DPixelShader_Release(object);
2434         *ppShader = d3d8_shader->handle;
2435     }
2436     else
2437     {
2438         *ppShader = 0;
2439     }
2440     wined3d_mutex_unlock();
2441
2442     TRACE("(%p) : returning %#x\n", This, *ppShader);
2443
2444     return D3D_OK;
2445 }
2446
2447 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2448 {
2449     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2450     IDirect3DPixelShader8Impl *shader;
2451     IWineD3DPixelShader *cur;
2452
2453     TRACE("iface %p, shader %#x.\n", iface, pShader);
2454
2455     wined3d_mutex_lock();
2456
2457     shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2458     if (!shader)
2459     {
2460         WARN("Invalid handle (%#x) passed.\n", pShader);
2461         wined3d_mutex_unlock();
2462         return D3DERR_INVALIDCALL;
2463     }
2464
2465     cur = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2466     if (cur)
2467     {
2468         if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2469         IWineD3DPixelShader_Release(cur);
2470     }
2471
2472     wined3d_mutex_unlock();
2473
2474     if (IDirect3DPixelShader8_Release(&shader->IDirect3DPixelShader8_iface))
2475     {
2476         ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2477     }
2478
2479     return D3D_OK;
2480 }
2481
2482 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2483         DWORD Register, const void *pConstantData, DWORD ConstantCount)
2484 {
2485     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2486     HRESULT hr;
2487
2488     TRACE("iface %p, register %u, data %p, count %u.\n",
2489             iface, Register, pConstantData, ConstantCount);
2490
2491     wined3d_mutex_lock();
2492     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2493     wined3d_mutex_unlock();
2494
2495     return hr;
2496 }
2497
2498 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2499         DWORD Register, void *pConstantData, DWORD ConstantCount)
2500 {
2501     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2502     HRESULT hr;
2503
2504     TRACE("iface %p, register %u, data %p, count %u.\n",
2505             iface, Register, pConstantData, ConstantCount);
2506
2507     wined3d_mutex_lock();
2508     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2509     wined3d_mutex_unlock();
2510
2511     return hr;
2512 }
2513
2514 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2515         DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2516 {
2517     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2518     IDirect3DPixelShader8Impl *shader = NULL;
2519     HRESULT hr;
2520
2521     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2522             iface, pPixelShader, pData, pSizeOfData);
2523
2524     wined3d_mutex_lock();
2525     shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2526     if (!shader)
2527     {
2528         WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2529         wined3d_mutex_unlock();
2530
2531         return D3DERR_INVALIDCALL;
2532     }
2533
2534     hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2535     wined3d_mutex_unlock();
2536
2537     return hr;
2538 }
2539
2540 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2541         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2542 {
2543     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2544     HRESULT hr;
2545
2546     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2547             iface, Handle, pNumSegs, pRectPatchInfo);
2548
2549     wined3d_mutex_lock();
2550     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2551     wined3d_mutex_unlock();
2552
2553     return hr;
2554 }
2555
2556 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2557         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2558 {
2559     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2560     HRESULT hr;
2561
2562     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2563             iface, Handle, pNumSegs, pTriPatchInfo);
2564
2565     wined3d_mutex_lock();
2566     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2567     wined3d_mutex_unlock();
2568
2569     return hr;
2570 }
2571
2572 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2573 {
2574     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2575     HRESULT hr;
2576
2577     TRACE("iface %p, handle %#x.\n", iface, Handle);
2578
2579     wined3d_mutex_lock();
2580     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2581     wined3d_mutex_unlock();
2582
2583     return hr;
2584 }
2585
2586 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2587         UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2588 {
2589     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2590     HRESULT hr;
2591
2592     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2593             iface, StreamNumber, pStreamData, Stride);
2594
2595     wined3d_mutex_lock();
2596     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2597                                         NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2598                                         0/* Offset in bytes */, Stride);
2599     wined3d_mutex_unlock();
2600
2601     return hr;
2602 }
2603
2604 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2605         UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2606 {
2607     IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2608     struct wined3d_buffer *retStream = NULL;
2609     HRESULT hr;
2610
2611     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2612             iface, StreamNumber, pStream, pStride);
2613
2614     if(pStream == NULL){
2615         return D3DERR_INVALIDCALL;
2616     }
2617
2618     wined3d_mutex_lock();
2619     hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber,
2620             &retStream, 0 /* Offset in bytes */, pStride);
2621     if (SUCCEEDED(hr) && retStream)
2622     {
2623         *pStream = wined3d_buffer_get_parent(retStream);
2624         IDirect3DVertexBuffer8_AddRef(*pStream);
2625         wined3d_buffer_decref(retStream);
2626     }
2627     else
2628     {
2629         if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2630         *pStream = NULL;
2631     }
2632     wined3d_mutex_unlock();
2633
2634     return hr;
2635 }
2636
2637 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2638 {
2639     IDirect3DDevice8Impl_QueryInterface,
2640     IDirect3DDevice8Impl_AddRef,
2641     IDirect3DDevice8Impl_Release,
2642     IDirect3DDevice8Impl_TestCooperativeLevel,
2643     IDirect3DDevice8Impl_GetAvailableTextureMem,
2644     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2645     IDirect3DDevice8Impl_GetDirect3D,
2646     IDirect3DDevice8Impl_GetDeviceCaps,
2647     IDirect3DDevice8Impl_GetDisplayMode,
2648     IDirect3DDevice8Impl_GetCreationParameters,
2649     IDirect3DDevice8Impl_SetCursorProperties,
2650     IDirect3DDevice8Impl_SetCursorPosition,
2651     IDirect3DDevice8Impl_ShowCursor,
2652     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2653     IDirect3DDevice8Impl_Reset,
2654     IDirect3DDevice8Impl_Present,
2655     IDirect3DDevice8Impl_GetBackBuffer,
2656     IDirect3DDevice8Impl_GetRasterStatus,
2657     IDirect3DDevice8Impl_SetGammaRamp,
2658     IDirect3DDevice8Impl_GetGammaRamp,
2659     IDirect3DDevice8Impl_CreateTexture,
2660     IDirect3DDevice8Impl_CreateVolumeTexture,
2661     IDirect3DDevice8Impl_CreateCubeTexture,
2662     IDirect3DDevice8Impl_CreateVertexBuffer,
2663     IDirect3DDevice8Impl_CreateIndexBuffer,
2664     IDirect3DDevice8Impl_CreateRenderTarget,
2665     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2666     IDirect3DDevice8Impl_CreateImageSurface,
2667     IDirect3DDevice8Impl_CopyRects,
2668     IDirect3DDevice8Impl_UpdateTexture,
2669     IDirect3DDevice8Impl_GetFrontBuffer,
2670     IDirect3DDevice8Impl_SetRenderTarget,
2671     IDirect3DDevice8Impl_GetRenderTarget,
2672     IDirect3DDevice8Impl_GetDepthStencilSurface,
2673     IDirect3DDevice8Impl_BeginScene,
2674     IDirect3DDevice8Impl_EndScene,
2675     IDirect3DDevice8Impl_Clear,
2676     IDirect3DDevice8Impl_SetTransform,
2677     IDirect3DDevice8Impl_GetTransform,
2678     IDirect3DDevice8Impl_MultiplyTransform,
2679     IDirect3DDevice8Impl_SetViewport,
2680     IDirect3DDevice8Impl_GetViewport,
2681     IDirect3DDevice8Impl_SetMaterial,
2682     IDirect3DDevice8Impl_GetMaterial,
2683     IDirect3DDevice8Impl_SetLight,
2684     IDirect3DDevice8Impl_GetLight,
2685     IDirect3DDevice8Impl_LightEnable,
2686     IDirect3DDevice8Impl_GetLightEnable,
2687     IDirect3DDevice8Impl_SetClipPlane,
2688     IDirect3DDevice8Impl_GetClipPlane,
2689     IDirect3DDevice8Impl_SetRenderState,
2690     IDirect3DDevice8Impl_GetRenderState,
2691     IDirect3DDevice8Impl_BeginStateBlock,
2692     IDirect3DDevice8Impl_EndStateBlock,
2693     IDirect3DDevice8Impl_ApplyStateBlock,
2694     IDirect3DDevice8Impl_CaptureStateBlock,
2695     IDirect3DDevice8Impl_DeleteStateBlock,
2696     IDirect3DDevice8Impl_CreateStateBlock,
2697     IDirect3DDevice8Impl_SetClipStatus,
2698     IDirect3DDevice8Impl_GetClipStatus,
2699     IDirect3DDevice8Impl_GetTexture,
2700     IDirect3DDevice8Impl_SetTexture,
2701     IDirect3DDevice8Impl_GetTextureStageState,
2702     IDirect3DDevice8Impl_SetTextureStageState,
2703     IDirect3DDevice8Impl_ValidateDevice,
2704     IDirect3DDevice8Impl_GetInfo,
2705     IDirect3DDevice8Impl_SetPaletteEntries,
2706     IDirect3DDevice8Impl_GetPaletteEntries,
2707     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2708     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2709     IDirect3DDevice8Impl_DrawPrimitive,
2710     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2711     IDirect3DDevice8Impl_DrawPrimitiveUP,
2712     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2713     IDirect3DDevice8Impl_ProcessVertices,
2714     IDirect3DDevice8Impl_CreateVertexShader,
2715     IDirect3DDevice8Impl_SetVertexShader,
2716     IDirect3DDevice8Impl_GetVertexShader,
2717     IDirect3DDevice8Impl_DeleteVertexShader,
2718     IDirect3DDevice8Impl_SetVertexShaderConstant,
2719     IDirect3DDevice8Impl_GetVertexShaderConstant,
2720     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2721     IDirect3DDevice8Impl_GetVertexShaderFunction,
2722     IDirect3DDevice8Impl_SetStreamSource,
2723     IDirect3DDevice8Impl_GetStreamSource,
2724     IDirect3DDevice8Impl_SetIndices,
2725     IDirect3DDevice8Impl_GetIndices,
2726     IDirect3DDevice8Impl_CreatePixelShader,
2727     IDirect3DDevice8Impl_SetPixelShader,
2728     IDirect3DDevice8Impl_GetPixelShader,
2729     IDirect3DDevice8Impl_DeletePixelShader,
2730     IDirect3DDevice8Impl_SetPixelShaderConstant,
2731     IDirect3DDevice8Impl_GetPixelShaderConstant,
2732     IDirect3DDevice8Impl_GetPixelShaderFunction,
2733     IDirect3DDevice8Impl_DrawRectPatch,
2734     IDirect3DDevice8Impl_DrawTriPatch,
2735     IDirect3DDevice8Impl_DeletePatch
2736 };
2737
2738 static inline IDirect3DDevice8Impl *impl_from_IWineD3DDeviceParent(IWineD3DDeviceParent *iface)
2739 {
2740     return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IWineD3DDeviceParent_iface);
2741 }
2742
2743 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface,
2744         REFIID riid, void **object)
2745 {
2746     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2747     return IDirect3DDevice8Impl_QueryInterface(&This->IDirect3DDevice8_iface, riid, object);
2748 }
2749
2750 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2751 {
2752     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2753     return IDirect3DDevice8Impl_AddRef(&This->IDirect3DDevice8_iface);
2754 }
2755
2756 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2757 {
2758     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2759     return IDirect3DDevice8Impl_Release(&This->IDirect3DDevice8_iface);
2760 }
2761
2762 /* IWineD3DDeviceParent methods */
2763
2764 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2765 {
2766     TRACE("iface %p, device %p\n", iface, device);
2767 }
2768
2769 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2770         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2771         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2772 {
2773     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2774     IDirect3DSurface8Impl *d3d_surface;
2775     BOOL lockable = TRUE;
2776     HRESULT hr;
2777
2778     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2779             "\tpool %#x, level %u, face %u, surface %p\n",
2780             iface, container_parent, width, height, format, usage, pool, level, face, surface);
2781
2782
2783     if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2784
2785     hr = IDirect3DDevice8Impl_CreateSurface(This, width, height,
2786             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2787             (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2788     if (FAILED(hr))
2789     {
2790         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2791         return hr;
2792     }
2793
2794     *surface = d3d_surface->wineD3DSurface;
2795     IWineD3DSurface_AddRef(*surface);
2796
2797     d3d_surface->container = container_parent;
2798     IUnknown_Release(d3d_surface->parentDevice);
2799     d3d_surface->parentDevice = NULL;
2800
2801     IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2802     d3d_surface->forwardReference = container_parent;
2803
2804     return hr;
2805 }
2806
2807 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2808         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2809         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2810         IWineD3DSurface **surface)
2811 {
2812     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2813     IDirect3DSurface8Impl *d3d_surface;
2814     HRESULT hr;
2815
2816     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2817             "\tmultisample_quality %u, lockable %u, surface %p\n",
2818             iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
2819
2820     hr = IDirect3DDevice8_CreateRenderTarget(&This->IDirect3DDevice8_iface, width, height,
2821             d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2822     if (FAILED(hr))
2823     {
2824         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2825         return hr;
2826     }
2827
2828     *surface = d3d_surface->wineD3DSurface;
2829     IWineD3DSurface_AddRef(*surface);
2830
2831     d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2832     /* Implicit surfaces are created with an refcount of 0 */
2833     IUnknown_Release((IUnknown *)d3d_surface);
2834
2835     return hr;
2836 }
2837
2838 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2839         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2840         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2841 {
2842     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2843     IDirect3DSurface8Impl *d3d_surface;
2844     HRESULT hr;
2845
2846     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2847             "\tmultisample_quality %u, discard %u, surface %p\n",
2848             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
2849
2850     hr = IDirect3DDevice8_CreateDepthStencilSurface(&This->IDirect3DDevice8_iface, width, height,
2851             d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2852     if (FAILED(hr))
2853     {
2854         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2855         return hr;
2856     }
2857
2858     *surface = d3d_surface->wineD3DSurface;
2859     IWineD3DSurface_AddRef(*surface);
2860
2861     d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2862     /* Implicit surfaces are created with an refcount of 0 */
2863     IUnknown_Release((IUnknown *)d3d_surface);
2864
2865     return hr;
2866 }
2867
2868 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2869         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2870         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2871 {
2872     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2873     IDirect3DVolume8Impl *object;
2874     HRESULT hr;
2875
2876     TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2877             iface, container_parent, width, height, depth, format, pool, usage, volume);
2878
2879     /* Allocate the storage for the device */
2880     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2881     if (!object)
2882     {
2883         FIXME("Allocation of memory failed\n");
2884         *volume = NULL;
2885         return D3DERR_OUTOFVIDEOMEMORY;
2886     }
2887
2888     hr = volume_init(object, This, width, height, depth, usage, format, pool);
2889     if (FAILED(hr))
2890     {
2891         WARN("Failed to initialize volume, hr %#x.\n", hr);
2892         HeapFree(GetProcessHeap(), 0, object);
2893         return hr;
2894     }
2895
2896     *volume = object->wineD3DVolume;
2897     IWineD3DVolume_AddRef(*volume);
2898     IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2899
2900     object->container = container_parent;
2901     object->forwardReference = container_parent;
2902
2903     TRACE("(%p) Created volume %p\n", iface, object);
2904
2905     return hr;
2906 }
2907
2908 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2909         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2910 {
2911     IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2912     IDirect3DSwapChain8Impl *d3d_swapchain;
2913     D3DPRESENT_PARAMETERS local_parameters;
2914     HRESULT hr;
2915
2916     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2917
2918     /* Copy the presentation parameters */
2919     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2920     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2921     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2922     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2923     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2924     local_parameters.SwapEffect = present_parameters->SwapEffect;
2925     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2926     local_parameters.Windowed = present_parameters->Windowed;
2927     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2928     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2929     local_parameters.Flags = present_parameters->Flags;
2930     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2931     local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2932
2933     hr = IDirect3DDevice8_CreateAdditionalSwapChain(&This->IDirect3DDevice8_iface,
2934             &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2935     if (FAILED(hr))
2936     {
2937         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2938         *swapchain = NULL;
2939         return hr;
2940     }
2941
2942     *swapchain = d3d_swapchain->wineD3DSwapChain;
2943     IUnknown_Release(d3d_swapchain->parentDevice);
2944     d3d_swapchain->parentDevice = NULL;
2945
2946     /* Copy back the presentation parameters */
2947     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2948     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2949     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2950     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2951     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2952     present_parameters->SwapEffect = local_parameters.SwapEffect;
2953     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2954     present_parameters->Windowed = local_parameters.Windowed;
2955     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2956     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2957     present_parameters->Flags = local_parameters.Flags;
2958     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2959     present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2960
2961     return hr;
2962 }
2963
2964 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2965 {
2966     /* IUnknown methods */
2967     device_parent_QueryInterface,
2968     device_parent_AddRef,
2969     device_parent_Release,
2970     /* IWineD3DDeviceParent methods */
2971     device_parent_WineD3DDeviceCreated,
2972     device_parent_CreateSurface,
2973     device_parent_CreateRenderTarget,
2974     device_parent_CreateDepthStencilSurface,
2975     device_parent_CreateVolume,
2976     device_parent_CreateSwapChain,
2977 };
2978
2979 static void setup_fpu(void)
2980 {
2981 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2982     WORD cw;
2983     __asm__ volatile ("fnstcw %0" : "=m" (cw));
2984     cw = (cw & ~0xf3f) | 0x3f;
2985     __asm__ volatile ("fldcw %0" : : "m" (cw));
2986 #else
2987     FIXME("FPU setup not implemented for this platform.\n");
2988 #endif
2989 }
2990
2991 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
2992         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2993 {
2994     WINED3DPRESENT_PARAMETERS wined3d_parameters;
2995     HRESULT hr;
2996
2997     device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
2998     device->IWineD3DDeviceParent_iface.lpVtbl = &d3d8_wined3d_device_parent_vtbl;
2999     device->ref = 1;
3000     device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3001             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3002     if (!device->handle_table.entries)
3003     {
3004         ERR("Failed to allocate handle table memory.\n");
3005         return E_OUTOFMEMORY;
3006     }
3007     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3008
3009     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3010
3011     wined3d_mutex_lock();
3012     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3013             &device->IWineD3DDeviceParent_iface, &device->WineD3DDevice);
3014     if (FAILED(hr))
3015     {
3016         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3017         wined3d_mutex_unlock();
3018         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3019         return hr;
3020     }
3021
3022     if (!parameters->Windowed)
3023     {
3024         HWND device_window = parameters->hDeviceWindow;
3025
3026         if (!focus_window) focus_window = device_window;
3027         if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3028         {
3029             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3030             IWineD3DDevice_Release(device->WineD3DDevice);
3031             wined3d_mutex_unlock();
3032             HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3033             return hr;
3034         }
3035
3036         if (!device_window) device_window = focus_window;
3037         IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3038                 parameters->BackBufferWidth,
3039                 parameters->BackBufferHeight);
3040     }
3041
3042     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3043
3044     wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3045     wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3046     wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3047     wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3048     wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3049     wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3050     wined3d_parameters.SwapEffect = parameters->SwapEffect;
3051     wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3052     wined3d_parameters.Windowed = parameters->Windowed;
3053     wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3054     wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3055     wined3d_parameters.Flags = parameters->Flags;
3056     wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3057     wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3058     wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3059
3060     hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
3061     if (FAILED(hr))
3062     {
3063         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3064         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3065         IWineD3DDevice_Release(device->WineD3DDevice);
3066         wined3d_mutex_unlock();
3067         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3068         return hr;
3069     }
3070
3071     hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
3072     wined3d_mutex_unlock();
3073     if (FAILED(hr))
3074     {
3075         ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3076         goto err;
3077     }
3078
3079     parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3080     parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3081     parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3082     parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3083     parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3084     parameters->SwapEffect = wined3d_parameters.SwapEffect;
3085     parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3086     parameters->Windowed = wined3d_parameters.Windowed;
3087     parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3088     parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3089     parameters->Flags = wined3d_parameters.Flags;
3090     parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3091     parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3092
3093     device->declArraySize = 16;
3094     device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3095     if (!device->decls)
3096     {
3097         ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3098         hr = E_OUTOFMEMORY;
3099         goto err;
3100     }
3101
3102     return D3D_OK;
3103
3104 err:
3105     wined3d_mutex_lock();
3106     IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
3107     IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3108     IWineD3DDevice_Release(device->WineD3DDevice);
3109     wined3d_mutex_unlock();
3110     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3111     return hr;
3112 }