mshtml: Implement IHTMLDOMNode previousSibling.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     struct wined3d *WineD3D;
153
154     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
155     BOOL                    extended;
156 } IDirect3D9Impl;
157
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
159
160 /*****************************************************************************
161  * IDirect3DDevice9 implementation structure
162  */
163 typedef struct IDirect3DDevice9Impl
164 {
165     /* IUnknown fields */
166     const IDirect3DDevice9ExVtbl   *lpVtbl;
167     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
168     LONG                          ref;
169
170     /* IDirect3DDevice9 fields */
171     IWineD3DDevice               *WineD3DDevice;
172
173     /* Avoids recursion with nested ReleaseRef to 0 */
174     BOOL                          inDestruction;
175
176     IDirect3DVertexDeclaration9  **convertedDecls;
177     unsigned int                 numConvertedDecls, declArraySize;
178
179     BOOL                          notreset;
180 } IDirect3DDevice9Impl;
181
182 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
183         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
184
185 /*****************************************************************************
186  * IDirect3DVolume9 implementation structure
187  */
188 typedef struct IDirect3DVolume9Impl
189 {
190     /* IUnknown fields */
191     const IDirect3DVolume9Vtbl *lpVtbl;
192     LONG                    ref;
193
194     /* IDirect3DVolume9 fields */
195     IWineD3DVolume         *wineD3DVolume;
196
197     /* The volume container */
198     IUnknown                    *container;
199
200     /* If set forward refcounting to this object */
201     IUnknown                    *forwardReference;
202 } IDirect3DVolume9Impl;
203
204 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
205         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
206
207 /* ------------------- */
208 /* IDirect3DSwapChain9 */
209 /* ------------------- */
210
211 /*****************************************************************************
212  * IDirect3DSwapChain9 implementation structure
213  */
214 typedef struct IDirect3DSwapChain9Impl
215 {
216     /* IUnknown fields */
217     const IDirect3DSwapChain9Vtbl *lpVtbl;
218     LONG                    ref;
219
220     /* IDirect3DSwapChain9 fields */
221     IWineD3DSwapChain      *wineD3DSwapChain;
222
223     /* Parent reference */
224     LPDIRECT3DDEVICE9EX       parentDevice;
225
226     /* Flags an implicit swap chain */
227     BOOL                        isImplicit;
228 } IDirect3DSwapChain9Impl;
229
230 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
231         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
232
233 /* ----------------- */
234 /* IDirect3DSurface9 */
235 /* ----------------- */
236
237 /*****************************************************************************
238  * IDirect3DSurface9 implementation structure
239  */
240 typedef struct IDirect3DSurface9Impl
241 {
242     /* IUnknown fields */
243     const IDirect3DSurface9Vtbl *lpVtbl;
244     LONG                    ref;
245
246     /* IDirect3DResource9 fields */
247     IWineD3DSurface        *wineD3DSurface;
248
249     /* Parent reference */
250     LPDIRECT3DDEVICE9EX       parentDevice;
251
252     /* The surface container */
253     IUnknown                    *container;
254
255     /* If set forward refcounting to this object */
256     IUnknown                    *forwardReference;
257
258     BOOL                        getdc_supported;
259 } IDirect3DSurface9Impl;
260
261 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
262         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
263         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
264
265 /* ---------------------- */
266 /* IDirect3DVertexBuffer9 */
267 /* ---------------------- */
268
269 /*****************************************************************************
270  * IDirect3DVertexBuffer9 implementation structure
271  */
272 typedef struct IDirect3DVertexBuffer9Impl
273 {
274     /* IUnknown fields */
275     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
276     LONG                    ref;
277
278     struct wined3d_buffer *wineD3DVertexBuffer;
279     IDirect3DDevice9Ex *parentDevice;
280     DWORD fvf;
281 } IDirect3DVertexBuffer9Impl;
282
283 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
284         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
285
286 /* --------------------- */
287 /* IDirect3DIndexBuffer9 */
288 /* --------------------- */
289
290 /*****************************************************************************
291  * IDirect3DIndexBuffer9 implementation structure
292  */
293 typedef struct IDirect3DIndexBuffer9Impl
294 {
295     /* IUnknown fields */
296     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
297     LONG                    ref;
298
299     struct wined3d_buffer *wineD3DIndexBuffer;
300     IDirect3DDevice9Ex *parentDevice;
301     enum wined3d_format_id format;
302 } IDirect3DIndexBuffer9Impl;
303
304 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
305         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
306
307 /* --------------------- */
308 /* IDirect3DBaseTexture9 */
309 /* --------------------- */
310
311 /*****************************************************************************
312  * IDirect3DBaseTexture9 implementation structure
313  */
314 typedef struct IDirect3DBaseTexture9Impl
315 {
316     /* IUnknown fields */
317     const IDirect3DBaseTexture9Vtbl *lpVtbl;
318     LONG                    ref;
319
320     /* IDirect3DResource9 fields */
321     IWineD3DBaseTexture    *wineD3DBaseTexture;
322 } IDirect3DBaseTexture9Impl;
323
324 /* --------------------- */
325 /* IDirect3DCubeTexture9 */
326 /* --------------------- */
327
328 /*****************************************************************************
329  * IDirect3DCubeTexture9 implementation structure
330  */
331 typedef struct IDirect3DCubeTexture9Impl
332 {
333     const IDirect3DCubeTexture9Vtbl *lpVtbl;
334     LONG                    ref;
335     IWineD3DBaseTexture *wined3d_texture;
336     IDirect3DDevice9Ex *parentDevice;
337 }  IDirect3DCubeTexture9Impl;
338
339 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
340         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
341
342 /* ----------------- */
343 /* IDirect3DTexture9 */
344 /* ----------------- */
345
346 /*****************************************************************************
347  * IDirect3DTexture9 implementation structure
348  */
349 typedef struct IDirect3DTexture9Impl
350 {
351     const IDirect3DTexture9Vtbl *lpVtbl;
352     LONG                    ref;
353     IWineD3DBaseTexture *wined3d_texture;
354     IDirect3DDevice9Ex *parentDevice;
355 } IDirect3DTexture9Impl;
356
357 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
358         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
359
360 /* ----------------------- */
361 /* IDirect3DVolumeTexture9 */
362 /* ----------------------- */
363
364 /*****************************************************************************
365  * IDirect3DVolumeTexture9 implementation structure
366  */
367 typedef struct IDirect3DVolumeTexture9Impl
368 {
369     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
370     LONG                    ref;
371     IWineD3DBaseTexture *wined3d_texture;
372     IDirect3DDevice9Ex *parentDevice;
373 } IDirect3DVolumeTexture9Impl;
374
375 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
376         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
377
378 /* ----------------------- */
379 /* IDirect3DStateBlock9 */
380 /* ----------------------- */
381
382 /*****************************************************************************
383  * IDirect3DStateBlock9 implementation structure
384  */
385 typedef struct  IDirect3DStateBlock9Impl {
386     /* IUnknown fields */
387     const IDirect3DStateBlock9Vtbl *lpVtbl;
388     LONG                    ref;
389
390     /* IDirect3DStateBlock9 fields */
391     struct wined3d_stateblock *wined3d_stateblock;
392
393     /* Parent reference */
394     LPDIRECT3DDEVICE9EX       parentDevice;
395 } IDirect3DStateBlock9Impl;
396
397 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
398         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
399
400 /* --------------------------- */
401 /* IDirect3DVertexDeclaration9 */
402 /* --------------------------- */
403
404 /*****************************************************************************
405  * IDirect3DVertexDeclaration implementation structure
406  */
407 typedef struct IDirect3DVertexDeclaration9Impl {
408   /* IUnknown fields */
409   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
410   LONG    ref;
411
412   D3DVERTEXELEMENT9 *elements;
413   UINT element_count;
414
415   /* IDirect3DVertexDeclaration9 fields */
416   struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
417   DWORD convFVF;
418
419   /* Parent reference */
420   LPDIRECT3DDEVICE9EX parentDevice;
421 } IDirect3DVertexDeclaration9Impl;
422
423 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
424 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
425         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
426
427 /* ---------------------- */
428 /* IDirect3DVertexShader9 */
429 /* ---------------------- */
430
431 /*****************************************************************************
432  * IDirect3DVertexShader implementation structure
433  */
434 typedef struct IDirect3DVertexShader9Impl {
435   /* IUnknown fields */
436   const IDirect3DVertexShader9Vtbl *lpVtbl;
437   LONG  ref;
438
439   /* IDirect3DVertexShader9 fields */
440   IWineD3DVertexShader *wineD3DVertexShader;
441
442   /* Parent reference */
443   LPDIRECT3DDEVICE9EX parentDevice;
444 } IDirect3DVertexShader9Impl;
445
446 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
447         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
448
449 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
450 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
451
452 /* --------------------- */
453 /* IDirect3DPixelShader9 */
454 /* --------------------- */
455
456 /*****************************************************************************
457  * IDirect3DPixelShader implementation structure
458  */
459 typedef struct IDirect3DPixelShader9Impl {
460   /* IUnknown fields */
461     const IDirect3DPixelShader9Vtbl *lpVtbl;
462     LONG                    ref;
463
464     /* IDirect3DPixelShader9 fields */
465     IWineD3DPixelShader    *wineD3DPixelShader;
466
467     /* Parent reference */
468     LPDIRECT3DDEVICE9EX       parentDevice;
469 } IDirect3DPixelShader9Impl;
470
471 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
472         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
473
474 /* --------------- */
475 /* IDirect3DQuery9 */
476 /* --------------- */
477
478 /*****************************************************************************
479  * IDirect3DPixelShader implementation structure
480  */
481 typedef struct IDirect3DQuery9Impl {
482     /* IUnknown fields */
483     const IDirect3DQuery9Vtbl *lpVtbl;
484     LONG                 ref;
485
486     /* IDirect3DQuery9 fields */
487     struct wined3d_query *wineD3DQuery;
488
489     /* Parent reference */
490     LPDIRECT3DDEVICE9EX    parentDevice;
491 } IDirect3DQuery9Impl;
492
493 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
494         D3DQUERYTYPE type) DECLSPEC_HIDDEN;
495
496 #endif /* __WINE_D3D9_PRIVATE_H */