shell32: PIDLs should be checked recursively in SHChangeNotify.
[wine] / dlls / d3d10 / d3d10.spec
1 @ stub D3D10CompileEffectFromMemory
2 @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
3 @ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob
4 @ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
5 @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
6 @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
7 @ stub D3D10CreateEffectPoolFromMemory
8 @ stub D3D10CreateStateBlock
9 @ stub D3D10DisassembleEffect
10 @ stub D3D10DisassembleShader
11 @ stdcall D3D10GetGeometryShaderProfile(ptr)
12 @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob
13 @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
14 @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
15 @ stdcall D3D10GetPixelShaderProfile(ptr)
16 @ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo
17 @ stub D3D10GetVersion
18 @ stdcall D3D10GetVertexShaderProfile(ptr)
19 @ stub D3D10PreprocessShader
20 @ stdcall D3D10ReflectShader(ptr long ptr)
21 @ stub D3D10RegisterLayers
22 @ stub D3D10StateBlockMaskDifference
23 @ stub D3D10StateBlockMaskDisableAll
24 @ stub D3D10StateBlockMaskDisableCapture
25 @ stub D3D10StateBlockMaskEnableAll
26 @ stub D3D10StateBlockMaskEnableCapture
27 @ stub D3D10StateBlockMaskGetSetting
28 @ stub D3D10StateBlockMaskIntersect
29 @ stub D3D10StateBlockMaskUnion