wined3d: Initialize adapter device name even if opengl is not used.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
101     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
102     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
103     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
104     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
108     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS,         },
109     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
110     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
111     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
112     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
113     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
114     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
115     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
116     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
117     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
118     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
119     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
120     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
121     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
122     {"GL_ARB_shadow",                       ARB_SHADOW                    },
123     {"GL_ARB_sync",                         ARB_SYNC                      },
124     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
125     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
126     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
127     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
128     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
129     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
130     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
131     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
132     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
133     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
134     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
135     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
136     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
137     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
138     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
139     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
140     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
141
142     /* ATI */
143     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
144     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
145     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
146     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
147     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
148
149     /* EXT */
150     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
151     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
152     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
153     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
154     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
155     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
156     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
157     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
158     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
159     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
160     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
161     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
162     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
163     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
164     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
165     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
166     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
167     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
168     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
169     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
170     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
171     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
172     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
173     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
174     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
175     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
176     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
177     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
178     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
179     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
180     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
181
182     /* NV */
183     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
184     {"GL_NV_fence",                         NV_FENCE                      },
185     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
186     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
187     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
188     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
189     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
190     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
191     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
192     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
193     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
194     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
195     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
196     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
197     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
198     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
199     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
200     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
201     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
202     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
203
204     /* SGI */
205     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
206 };
207
208 static const struct wined3d_extension_map wgl_extension_map[] =
209 {
210     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
211     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
212     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
213 };
214
215 /**********************************************************
216  * Utility functions follow
217  **********************************************************/
218
219 const struct min_lookup minMipLookup[] =
220 {
221     /* NONE         POINT                       LINEAR */
222     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
223     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
225 };
226
227 const struct min_lookup minMipLookup_noFilter[] =
228 {
229     /* NONE         POINT                       LINEAR */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
232     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
233 };
234
235 const struct min_lookup minMipLookup_noMip[] =
236 {
237     /* NONE         POINT                       LINEAR */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
239     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
240     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
241 };
242
243 const GLenum magLookup[] =
244 {
245     /* NONE     POINT       LINEAR */
246     GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 };
248
249 const GLenum magLookup_noFilter[] =
250 {
251     /* NONE     POINT       LINEAR */
252     GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 };
254
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262
263 /**
264  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265  * i.e., there is no GL Context - Get a default rendering context to enable the
266  * function query some info from GL.
267  */
268
269 struct wined3d_fake_gl_ctx
270 {
271     HDC dc;
272     HWND wnd;
273     HGLRC gl_ctx;
274     HDC restore_dc;
275     HGLRC restore_gl_ctx;
276 };
277
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 {
280     TRACE("Destroying fake GL context.\n");
281
282     if (!wglMakeCurrent(NULL, NULL))
283         ERR("Failed to disable fake GL context.\n");
284
285     if (!wglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295         ERR("Failed to restore previous GL context.\n");
296 }
297
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 {
301     PIXELFORMATDESCRIPTOR pfd;
302     int iPixelFormat;
303
304     TRACE("getting context...\n");
305
306     ctx->restore_dc = wglGetCurrentDC();
307     ctx->restore_gl_ctx = wglGetCurrentContext();
308
309     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312     if (!ctx->wnd)
313     {
314         ERR("Failed to create a window.\n");
315         goto fail;
316     }
317
318     ctx->dc = GetDC(ctx->wnd);
319     if (!ctx->dc)
320     {
321         ERR("Failed to get a DC.\n");
322         goto fail;
323     }
324
325     /* PixelFormat selection */
326     ZeroMemory(&pfd, sizeof(pfd));
327     pfd.nSize = sizeof(pfd);
328     pfd.nVersion = 1;
329     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330     pfd.iPixelType = PFD_TYPE_RGBA;
331     pfd.cColorBits = 32;
332     pfd.iLayerType = PFD_MAIN_PLANE;
333
334     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR("Failed to find a suitable pixel format.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
345     {
346         WARN("Failed to create default context for capabilities initialization.\n");
347         goto fail;
348     }
349
350     /* Make it the current GL context. */
351     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
352     {
353         ERR("Failed to make fake GL context current.\n");
354         goto fail;
355     }
356
357     return TRUE;
358
359 fail:
360     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
361     ctx->gl_ctx = NULL;
362     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363     ctx->dc = NULL;
364     if (ctx->wnd) DestroyWindow(ctx->wnd);
365     ctx->wnd = NULL;
366     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367         ERR("Failed to restore previous GL context.\n");
368
369     return FALSE;
370 }
371
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 {
375     adapter->UsedTextureRam += amount;
376     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377     return adapter->UsedTextureRam;
378 }
379
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 {
382     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 }
385
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 {
388     ULONG refcount = InterlockedIncrement(&wined3d->ref);
389
390     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391
392     return refcount;
393 }
394
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 {
397     ULONG refcount = InterlockedDecrement(&wined3d->ref);
398
399     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400
401     if (!refcount)
402     {
403         unsigned int i;
404
405         for (i = 0; i < wined3d->adapter_count; ++i)
406         {
407             wined3d_adapter_cleanup(&wined3d->adapters[i]);
408         }
409         HeapFree(GetProcessHeap(), 0, wined3d);
410     }
411
412     return refcount;
413 }
414
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 {
418     GLuint prog;
419     BOOL ret = FALSE;
420     const char *testcode =
421         "!!ARBvp1.0\n"
422         "PARAM C[66] = { program.env[0..65] };\n"
423         "ADDRESS A0;"
424         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425         "ARL A0.x, zero.x;\n"
426         "MOV result.position, C[A0.x + 65];\n"
427         "END\n";
428
429     while (gl_info->gl_ops.gl.p_glGetError());
430     GL_EXTCALL(glGenProgramsARB(1, &prog));
431     if(!prog) {
432         ERR("Failed to create an ARB offset limit test program\n");
433     }
434     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436                                   strlen(testcode), testcode));
437     if (gl_info->gl_ops.gl.p_glGetError())
438     {
439         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441         ret = TRUE;
442     } else TRACE("OpenGL implementation allows offsets > 63\n");
443
444     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446     checkGLcall("ARB vp offset limit test cleanup");
447
448     return ret;
449 }
450
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
453 {
454     if (card_vendor != HW_VENDOR_AMD) return FALSE;
455     if (device == CARD_AMD_RADEON_9500) return TRUE;
456     if (device == CARD_AMD_RADEON_X700) return TRUE;
457     if (device == CARD_AMD_RADEON_X1600) return TRUE;
458     return FALSE;
459 }
460
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
463 {
464     if (card_vendor == HW_VENDOR_NVIDIA)
465     {
466         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467             device == CARD_NVIDIA_GEFORCEFX_5600 ||
468             device == CARD_NVIDIA_GEFORCEFX_5800)
469         {
470             return TRUE;
471         }
472     }
473     return FALSE;
474 }
475
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
478 {
479     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
482      *
483      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488      * the chance that other implementations support them is rather small since Win32 QuickTime uses
489      * DirectDraw, not OpenGL.
490      *
491      * This test has been moved into wined3d_guess_gl_vendor()
492      */
493     if (gl_vendor == GL_VENDOR_APPLE)
494     {
495         return TRUE;
496     }
497     return FALSE;
498 }
499
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
502 {
503     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505      * all the texture. This function detects this bug by its symptom and disables PBOs
506      * if the test fails.
507      *
508      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511      * read back is compared to the original. If they are equal PBOs are assumed to work,
512      * otherwise the PBO extension is disabled. */
513     GLuint texture, pbo;
514     static const unsigned int pattern[] =
515     {
516         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
520     };
521     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
522
523     /* No PBO -> No point in testing them. */
524     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
525
526     while (gl_info->gl_ops.gl.p_glGetError());
527     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529
530     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543
544     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
545
546     memset(check, 0, sizeof(check));
547     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548     checkGLcall("Reading back the PBO test texture");
549
550     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552     checkGLcall("PBO test cleanup");
553
554     if (memcmp(check, pattern, sizeof(check)))
555     {
556         WARN("PBO test failed, read back data doesn't match original.\n"
557                 "Disabling PBOs. This may result in slower performance.\n");
558         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
559     }
560     else
561     {
562         TRACE("PBO test successful.\n");
563     }
564 }
565
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
568 {
569     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
570 }
571
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
574 {
575     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576     if (card_vendor != HW_VENDOR_AMD) return FALSE;
577     if (device == CARD_AMD_RADEON_X1600) return FALSE;
578     return TRUE;
579 }
580
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
583 {
584     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
588      * hardcoded
589      *
590      * dx10 cards usually have 64 varyings */
591     return gl_info->limits.glsl_varyings > 44;
592 }
593
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
596 {
597     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
598 }
599
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
603 {
604     GLenum error;
605     DWORD data[16];
606
607     if (!gl_info->supported[EXT_SECONDARY_COLOR])
608         return FALSE;
609
610     while (gl_info->gl_ops.gl.p_glGetError());
611     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612     error = gl_info->gl_ops.gl.p_glGetError();
613
614     if (error == GL_NO_ERROR)
615     {
616         TRACE("GL Implementation accepts 4 component specular color pointers\n");
617         return TRUE;
618     }
619     else
620     {
621         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622               debug_glerror(error));
623         return FALSE;
624     }
625 }
626
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
630 {
631     GLuint prog;
632     BOOL ret = FALSE;
633     GLint pos;
634     const char *testcode =
635         "!!ARBvp1.0\n"
636         "OPTION NV_vertex_program2;\n"
637         "MOV result.clip[0], 0.0;\n"
638         "MOV result.position, 0.0;\n"
639         "END\n";
640
641     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
642
643     while (gl_info->gl_ops.gl.p_glGetError());
644
645     GL_EXTCALL(glGenProgramsARB(1, &prog));
646     if(!prog)
647     {
648         ERR("Failed to create the NVvp clip test program\n");
649         return FALSE;
650     }
651     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653                                   strlen(testcode), testcode));
654     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
655     if(pos != -1)
656     {
657         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
659         ret = TRUE;
660         while (gl_info->gl_ops.gl.p_glGetError());
661     }
662     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
663
664     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
667
668     return ret;
669 }
670
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
674 {
675     char data[4 * 4 * 4];
676     GLuint tex, fbo;
677     GLenum status;
678
679     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
680
681     memset(data, 0xcc, sizeof(data));
682
683     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688     checkGLcall("glTexImage2D");
689
690     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693     checkGLcall("glFramebufferTexture2D");
694
695     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697     checkGLcall("glCheckFramebufferStatus");
698
699     memset(data, 0x11, sizeof(data));
700     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701     checkGLcall("glTexSubImage2D");
702
703     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705     checkGLcall("glClear");
706
707     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708     checkGLcall("glGetTexImage");
709
710     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713     checkGLcall("glBindTexture");
714
715     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717     checkGLcall("glDeleteTextures");
718
719     return *(DWORD *)data == 0x11111111;
720 }
721
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
725 {
726     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
728     GLuint tex;
729     GLint size;
730
731     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734     checkGLcall("glTexImage2D");
735
736     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737     checkGLcall("glGetTexLevelParameteriv");
738     TRACE("Real color depth is %d\n", size);
739
740     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741     checkGLcall("glBindTexture");
742     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743     checkGLcall("glDeleteTextures");
744
745     return size < 16;
746 }
747
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
750 {
751     return gl_vendor == GL_VENDOR_FGLRX;
752 }
753
754 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
755         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
756 {
757     if (card_vendor != HW_VENDOR_AMD) return FALSE;
758     if (device == CARD_AMD_RADEON_8500) return TRUE;
759     return FALSE;
760 }
761
762 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
763 {
764     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
765      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
766      * allow 48 different offsets or other helper immediate values. */
767     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
768     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
769 }
770
771 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
772 {
773     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
774      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
775      * If real NP2 textures are used, the driver falls back to software. We could just remove the
776      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
777      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
778      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
779      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
780      *
781      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
782      * has this extension promoted to core. The extension loading code sets this extension supported
783      * due to that, so this code works on fglrx as well. */
784     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
785     {
786         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
787         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
788         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
789     }
790 }
791
792 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
793 {
794     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
795      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
796      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
797      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
798      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
799      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
800      *
801      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
802      *  triggering the software fallback. There is not much we can do here apart from disabling the
803      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
804      *  in wined3d_adapter_init_gl_caps).
805      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
806      *  post-processing effects in the game "Max Payne 2").
807      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
808     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
809     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
811 }
812
813 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
814 {
815     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
816      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
817      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
818      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
819      * according to the spec.
820      *
821      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
822      * makes the shader slower and eats instruction slots which should be available to the d3d app.
823      *
824      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
825      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
826      * this workaround is activated on cards that do not need it, it won't break things, just affect
827      * performance negatively. */
828     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
829     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
830 }
831
832 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
833 {
834     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
835 }
836
837 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
838 {
839     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
840 }
841
842 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
843 {
844     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
845 }
846
847 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
848 {
849     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
850 }
851
852 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
853 {
854     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
855 }
856
857 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
858 {
859     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
860 }
861
862 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
863 {
864     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
865        selected texture formats. They are apparently the only DX9 class GPUs
866        supporting VTF.
867        Also, DX9-era GPUs are somewhat limited with float textures
868        filtering and blending. */
869     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
870 }
871
872 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
873 {
874     /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
875      * loads some fog parameters (start, end, exponent, but not the color) into the
876      * program.
877      *
878      * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
879      * and it is the responsibility of the vertex pipeline to handle non-linear fog and
880      * linear fog with start and end other than 0.0 and 1.0. */
881     TRACE("Reserving 1 ARB constant for compiler private use.\n");
882     gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
883 }
884
885 struct driver_quirk
886 {
887     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
888             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
889     void (*apply)(struct wined3d_gl_info *gl_info);
890     const char *description;
891 };
892
893 static const struct driver_quirk quirk_table[] =
894 {
895     {
896         match_amd_r300_to_500,
897         quirk_amd_dx9,
898         "AMD normalized texrect quirk"
899     },
900     {
901         match_apple,
902         quirk_apple_glsl_constants,
903         "Apple GLSL uniform override"
904     },
905     {
906         match_geforce5,
907         quirk_no_np2,
908         "Geforce 5 NP2 disable"
909     },
910     {
911         match_apple_intel,
912         quirk_texcoord_w,
913         "Init texcoord .w for Apple Intel GPU driver"
914     },
915     {
916         match_apple_nonr500ati,
917         quirk_texcoord_w,
918         "Init texcoord .w for Apple ATI >= r600 GPU driver"
919     },
920     {
921         match_dx10_capable,
922         quirk_clip_varying,
923         "Reserved varying for gl_ClipPos"
924     },
925     {
926         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
927          * GL implementations accept it. The Mac GL is the only implementation known to
928          * reject it.
929          *
930          * If we can pass 4 component specular colors, do it, because (a) we don't have
931          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
932          * passes specular alpha to the pixel shader if any is used. Otherwise the
933          * specular alpha is used to pass the fog coordinate, which we pass to opengl
934          * via GL_EXT_fog_coord.
935          */
936         match_allows_spec_alpha,
937         quirk_allows_specular_alpha,
938         "Allow specular alpha quirk"
939     },
940     {
941         match_broken_nv_clip,
942         quirk_disable_nvvp_clip,
943         "Apple NV_vertex_program clip bug quirk"
944     },
945     {
946         match_fbo_tex_update,
947         quirk_fbo_tex_update,
948         "FBO rebind for attachment updates"
949     },
950     {
951         match_broken_rgba16,
952         quirk_broken_rgba16,
953         "True RGBA16 is not available"
954     },
955     {
956         match_fglrx,
957         quirk_infolog_spam,
958         "Not printing GLSL infolog"
959     },
960     {
961         match_not_dx10_capable,
962         quirk_limited_tex_filtering,
963         "Texture filtering, blending and VTF support is limited"
964     },
965     {
966         match_r200,
967         quirk_r200_constants,
968         "r200 vertex shader constants"
969     },
970 };
971
972 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
973  * reporting a driver version is moot because we are not the Windows driver, and we have different
974  * bugs, features, etc.
975  *
976  * The driver version has the form "x.y.z.w".
977  *
978  * "x" is the Windows version the driver is meant for:
979  * 4 -> 95/98/NT4
980  * 5 -> 2000
981  * 6 -> 2000/XP
982  * 7 -> Vista
983  * 8 -> Win 7
984  *
985  * "y" is the maximum Direct3D version the driver supports.
986  * y  -> d3d version mapping:
987  * 11 -> d3d6
988  * 12 -> d3d7
989  * 13 -> d3d8
990  * 14 -> d3d9
991  * 15 -> d3d10
992  * 16 -> d3d10.1
993  * 17 -> d3d11
994  *
995  * "z" is the subversion number.
996  *
997  * "w" is the vendor specific driver build number.
998  */
999
1000 struct driver_version_information
1001 {
1002     enum wined3d_display_driver driver;
1003     enum wined3d_driver_model driver_model;
1004     const char *driver_name;            /* name of Windows driver */
1005     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1006     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1007     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1008 };
1009
1010 /* The driver version table contains driver information for different devices on several OS versions. */
1011 static const struct driver_version_information driver_version_table[] =
1012 {
1013     /* AMD
1014      * - Radeon HD2x00 (R600) and up supported by current drivers.
1015      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1016      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1017      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1018     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1019     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1020     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1021     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1022     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1023     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1024
1025     /* Intel
1026      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1027      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1028      * igxprd32.dll but the GMA800 driver was never updated. */
1029     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1030     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1031     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1032     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1033     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1034     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1035
1036     /* Nvidia
1037      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1038      * - GeforceFX support is up to 173.x on <= XP
1039      * - Geforce2MX/3/4 up to 96.x on <= XP
1040      * - TNT/Geforce1/2 up to 71.x on <= XP
1041      * All version numbers used below are from the Linux nvidia drivers. */
1042     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1043     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1044     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1045     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1046     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1047 };
1048
1049 struct gpu_description
1050 {
1051     WORD vendor;                    /* reported PCI card vendor ID  */
1052     WORD card;                      /* reported PCI card device ID  */
1053     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1054     enum wined3d_display_driver driver;
1055     unsigned int vidmem;
1056 };
1057
1058 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1059  * found on a board containing a specific GPU. */
1060 static const struct gpu_description gpu_description_table[] =
1061 {
1062     /* Nvidia cards */
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_315M,       "NVIDIA GeForce 315M",              DRIVER_NVIDIA_GEFORCE6,  512 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_410M,       "NVIDIA GeForce 410M",              DRIVER_NVIDIA_GEFORCE6,  512},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE6,  1024},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT610,      "NVIDIA GeForce GT 610",            DRIVER_NVIDIA_GEFORCE6,  1024},
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1126     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1127     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1128     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650,     "NVIDIA GeForce GTX 650",           DRIVER_NVIDIA_GEFORCE6,  1024},
1129     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650TI,   "NVIDIA GeForce GTX 650 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1130     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660,     "NVIDIA GeForce GTX 660",           DRIVER_NVIDIA_GEFORCE6,  2048},
1131     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660TI,   "NVIDIA GeForce GTX 660 Ti",        DRIVER_NVIDIA_GEFORCE6,  2048},
1132     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1133     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1134
1135     /* AMD cards */
1136     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1153     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1154     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1155     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1156     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1157     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1158     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1159     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1160     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1161     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1162     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1163     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1164     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1165     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1166     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1167     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1168     /* Intel cards */
1169     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1170     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1171     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1172     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1173     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1174     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1175     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1176     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1177     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1178     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1179     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1180     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1181     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1182     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1183     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1184     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1187     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1188     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1189     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1190     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1191     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1192     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1193     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1194     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1195     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1196     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1197     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1198     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1199     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1200     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1201     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1202     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1203 };
1204
1205 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1206         enum wined3d_driver_model driver_model)
1207 {
1208     unsigned int i;
1209
1210     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1211     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1212     {
1213         const struct driver_version_information *entry = &driver_version_table[i];
1214
1215         if (entry->driver == driver && entry->driver_model == driver_model)
1216         {
1217             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1218                     entry->driver_name, entry->version, entry->subversion, entry->build);
1219             return entry;
1220         }
1221     }
1222     return NULL;
1223 }
1224
1225 static void init_driver_info(struct wined3d_driver_info *driver_info,
1226         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1227 {
1228     OSVERSIONINFOW os_version;
1229     WORD driver_os_version;
1230     unsigned int i;
1231     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1232     enum wined3d_driver_model driver_model;
1233     const struct driver_version_information *version_info;
1234
1235     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1236     {
1237         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1238         vendor = wined3d_settings.pci_vendor_id;
1239     }
1240     driver_info->vendor = vendor;
1241
1242     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1243     {
1244         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1245         device = wined3d_settings.pci_device_id;
1246     }
1247     driver_info->device = device;
1248
1249     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1250      * overrides the pci ids to a card which is not in our database. */
1251     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1252
1253     memset(&os_version, 0, sizeof(os_version));
1254     os_version.dwOSVersionInfoSize = sizeof(os_version);
1255     if (!GetVersionExW(&os_version))
1256     {
1257         ERR("Failed to get OS version, reporting 2000/XP.\n");
1258         driver_os_version = 6;
1259         driver_model = DRIVER_MODEL_NT5X;
1260     }
1261     else
1262     {
1263         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1264         switch (os_version.dwMajorVersion)
1265         {
1266             case 4:
1267                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1268                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1269                  */
1270                 driver_os_version = 4;
1271                 driver_model = DRIVER_MODEL_WIN9X;
1272                 break;
1273
1274             case 5:
1275                 driver_os_version = 6;
1276                 driver_model = DRIVER_MODEL_NT5X;
1277                 break;
1278
1279             case 6:
1280                 if (os_version.dwMinorVersion == 0)
1281                 {
1282                     driver_os_version = 7;
1283                     driver_model = DRIVER_MODEL_NT6X;
1284                 }
1285                 else
1286                 {
1287                     if (os_version.dwMinorVersion > 1)
1288                     {
1289                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1290                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1291                     }
1292                     driver_os_version = 8;
1293                     driver_model = DRIVER_MODEL_NT6X;
1294                 }
1295                 break;
1296
1297             default:
1298                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1299                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1300                 driver_os_version = 6;
1301                 driver_model = DRIVER_MODEL_NT5X;
1302                 break;
1303         }
1304     }
1305
1306     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1307      * This means that unless the ids are overridden, we will always find a GPU description. */
1308     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1309     {
1310         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1311         {
1312             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1313
1314             driver_info->description = gpu_description_table[i].description;
1315             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1316             driver = gpu_description_table[i].driver;
1317             break;
1318         }
1319     }
1320
1321     if (wined3d_settings.emulated_textureram)
1322     {
1323         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1324         driver_info->vidmem = wined3d_settings.emulated_textureram;
1325     }
1326
1327     /* Try to obtain driver version information for the current Windows version. This fails in
1328      * some cases:
1329      * - the gpu is not available on the currently selected OS version:
1330      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1331      *     version information for the current Windows version is returned instead of faked info.
1332      *     We do the same and assume the default Windows version to emulate is WinXP.
1333      *
1334      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1335      *     For now return the XP driver info. Perhaps later on we should return VESA.
1336      *
1337      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1338      *   This could be an indication that our database is not up to date, so this should be fixed.
1339      */
1340     version_info = get_driver_version_info(driver, driver_model);
1341     if (version_info)
1342     {
1343         driver_info->name = version_info->driver_name;
1344         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1345         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1346     }
1347     else
1348     {
1349         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1350         if (version_info)
1351         {
1352             driver_info->name = version_info->driver_name;
1353             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1354             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1355         }
1356         else
1357         {
1358             driver_info->description = "Direct3D HAL";
1359             driver_info->name = "Display";
1360             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1361             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1362
1363             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1364                     vendor, device, driver_model);
1365         }
1366     }
1367
1368     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1369             driver_info->version_high, driver_info->version_low);
1370 }
1371
1372 /* Context activation is done by the caller. */
1373 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1374         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1375 {
1376     unsigned int i;
1377
1378     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1379     {
1380         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1381         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1382         quirk_table[i].apply(gl_info);
1383     }
1384
1385     /* Find out if PBOs work as they are supposed to. */
1386     test_pbo_functionality(gl_info);
1387 }
1388
1389 static DWORD wined3d_parse_gl_version(const char *gl_version)
1390 {
1391     const char *ptr = gl_version;
1392     int major, minor;
1393
1394     major = atoi(ptr);
1395     if (major <= 0)
1396         ERR("Invalid OpenGL major version %d.\n", major);
1397
1398     while (isdigit(*ptr)) ++ptr;
1399     if (*ptr++ != '.')
1400         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1401
1402     minor = atoi(ptr);
1403
1404     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1405
1406     return MAKEDWORD_VERSION(major, minor);
1407 }
1408
1409 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1410         const char *gl_vendor_string, const char *gl_renderer)
1411 {
1412
1413     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1414      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1415      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1416      *
1417      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1418      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1419      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1420      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1421      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1422      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1423      * DirectDraw, not OpenGL. */
1424     if (gl_info->supported[APPLE_FENCE]
1425             && gl_info->supported[APPLE_CLIENT_STORAGE]
1426             && gl_info->supported[APPLE_YCBCR_422])
1427         return GL_VENDOR_APPLE;
1428
1429     if (strstr(gl_vendor_string, "NVIDIA"))
1430         return GL_VENDOR_NVIDIA;
1431
1432     if (strstr(gl_vendor_string, "ATI"))
1433         return GL_VENDOR_FGLRX;
1434
1435     if (strstr(gl_vendor_string, "Intel(R)")
1436             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1437             || strstr(gl_renderer, "Intel")
1438             || strstr(gl_vendor_string, "Intel Inc."))
1439         return GL_VENDOR_INTEL;
1440
1441     if (strstr(gl_vendor_string, "Mesa")
1442             || strstr(gl_vendor_string, "X.Org")
1443             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1444             || strstr(gl_vendor_string, "DRI R300 Project")
1445             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1446             || strstr(gl_vendor_string, "VMware, Inc.")
1447             || strstr(gl_renderer, "Mesa")
1448             || strstr(gl_renderer, "Gallium"))
1449         return GL_VENDOR_MESA;
1450
1451     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1452             debugstr_a(gl_vendor_string));
1453
1454     return GL_VENDOR_UNKNOWN;
1455 }
1456
1457 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1458 {
1459     if (strstr(gl_vendor_string, "NVIDIA")
1460             || strstr(gl_vendor_string, "Nouveau")
1461             || strstr(gl_vendor_string, "nouveau"))
1462         return HW_VENDOR_NVIDIA;
1463
1464     if (strstr(gl_vendor_string, "ATI")
1465             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1466             || strstr(gl_vendor_string, "X.Org R300 Project")
1467             || strstr(gl_renderer, "AMD")
1468             || strstr(gl_renderer, "R100")
1469             || strstr(gl_renderer, "R200")
1470             || strstr(gl_renderer, "R300")
1471             || strstr(gl_renderer, "R600")
1472             || strstr(gl_renderer, "R700"))
1473         return HW_VENDOR_AMD;
1474
1475     if (strstr(gl_vendor_string, "Intel(R)")
1476             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1477             || strstr(gl_renderer, "Intel")
1478             || strstr(gl_renderer, "i915")
1479             || strstr(gl_vendor_string, "Intel Inc."))
1480         return HW_VENDOR_INTEL;
1481
1482     if (strstr(gl_vendor_string, "Mesa")
1483             || strstr(gl_vendor_string, "Brian Paul")
1484             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1485             || strstr(gl_vendor_string, "VMware, Inc."))
1486         return HW_VENDOR_SOFTWARE;
1487
1488     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1489
1490     return HW_VENDOR_NVIDIA;
1491 }
1492
1493 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1494 {
1495     UINT level = 0;
1496
1497     if (gl_info->supported[ARB_MULTITEXTURE])
1498         level = 6;
1499     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1500             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1501             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1502         level = 7;
1503     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1504             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1505         level = 8;
1506     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1507             && gl_info->supported[ARB_VERTEX_SHADER])
1508         level = 9;
1509     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1510         level = 10;
1511
1512     return level;
1513 }
1514
1515 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1516         const char *gl_renderer)
1517 {
1518     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1519     unsigned int i;
1520
1521     if (d3d_level >= 10)
1522     {
1523         static const struct
1524         {
1525             const char *renderer;
1526             enum wined3d_pci_device id;
1527         }
1528         cards[] =
1529         {
1530             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1531             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1532             {"GTX 660 Ti",  CARD_NVIDIA_GEFORCE_GTX660TI},  /* Geforce 600 - midend high */
1533             {"GTX 660",     CARD_NVIDIA_GEFORCE_GTX660},    /* Geforce 600 - midend high */
1534             {"GTX 650 Ti",  CARD_NVIDIA_GEFORCE_GTX650TI},  /* Geforce 600 - lowend */
1535             {"GTX 650",     CARD_NVIDIA_GEFORCE_GTX650},    /* Geforce 600 - lowend */
1536             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1537             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1538             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1539             {"GT 610",      CARD_NVIDIA_GEFORCE_GT610},     /* Geforce 600 - lowend */
1540             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1541             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1542             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1543             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1544             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1545             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1546             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1547             {"GT 520",      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
1548             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1549             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1550             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1551             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1552             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1553             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1554             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1555             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1556             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1557             {"410M",        CARD_NVIDIA_GEFORCE_410M},      /* Geforce 400 - lowend mobile */
1558             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1559             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1560             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1561             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1562             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1563             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1564             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1565             {"315M",        CARD_NVIDIA_GEFORCE_315M},      /* Geforce 300 - midend mobile */
1566             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1567             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1568             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1569             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1570             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1571             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1572             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1573             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1574             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1575             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1576             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1577             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1578             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1579             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1580             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1581             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1582             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1583             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1584             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1585             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1586             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1587             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1588             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1589             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1590             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1591             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1592             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1593             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1594             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1595             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1596             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1597             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1598             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1599             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1600             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1601             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1602         };
1603
1604         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1605         {
1606             if (strstr(gl_renderer, cards[i].renderer))
1607                 return cards[i].id;
1608         }
1609         return PCI_DEVICE_NONE;
1610     }
1611
1612     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1613      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1614      */
1615     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1616     {
1617         static const struct
1618         {
1619             const char *renderer;
1620             enum wined3d_pci_device id;
1621         }
1622         cards[] =
1623         {
1624             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1625             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1626             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1627             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1628             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1629             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1630             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1631             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1632             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1633             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1634             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1635             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1636             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1637         };
1638
1639         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1640         {
1641             if (strstr(gl_renderer, cards[i].renderer))
1642                 return cards[i].id;
1643         }
1644         return PCI_DEVICE_NONE;
1645     }
1646
1647     if (d3d_level >= 9)
1648     {
1649         /* GeforceFX - highend */
1650         if (strstr(gl_renderer, "5800")
1651                 || strstr(gl_renderer, "5900")
1652                 || strstr(gl_renderer, "5950")
1653                 || strstr(gl_renderer, "Quadro FX"))
1654         {
1655             return CARD_NVIDIA_GEFORCEFX_5800;
1656         }
1657
1658         /* GeforceFX - midend */
1659         if (strstr(gl_renderer, "5600")
1660                 || strstr(gl_renderer, "5650")
1661                 || strstr(gl_renderer, "5700")
1662                 || strstr(gl_renderer, "5750"))
1663         {
1664             return CARD_NVIDIA_GEFORCEFX_5600;
1665         }
1666
1667         /* GeforceFX - lowend */
1668         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1669     }
1670
1671     if (d3d_level >= 8)
1672     {
1673         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1674         {
1675             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1676         }
1677
1678         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1679     }
1680
1681     if (d3d_level >= 7)
1682     {
1683         if (strstr(gl_renderer, "GeForce4 MX"))
1684         {
1685             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1686         }
1687
1688         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1689         {
1690             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1691         }
1692
1693         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1694         {
1695             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1696         }
1697
1698         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1699     }
1700
1701     if (strstr(gl_renderer, "TNT2"))
1702     {
1703         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1704     }
1705
1706     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1707 }
1708
1709 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1710         const char *gl_renderer)
1711 {
1712     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1713
1714     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1715      *
1716      * Beware: renderer string do not match exact card model,
1717      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1718     if (d3d_level >= 10)
1719     {
1720         unsigned int i;
1721
1722         static const struct
1723         {
1724             const char *renderer;
1725             enum wined3d_pci_device id;
1726         }
1727         cards[] =
1728         {
1729             /* Southern Islands */
1730             {"HD 7900", CARD_AMD_RADEON_HD7900},
1731             {"HD 7800", CARD_AMD_RADEON_HD7800},
1732             {"HD 7700", CARD_AMD_RADEON_HD7700},
1733             /* Northern Islands */
1734             {"HD 6970", CARD_AMD_RADEON_HD6900},
1735             {"HD 6900", CARD_AMD_RADEON_HD6900},
1736             {"HD 6800", CARD_AMD_RADEON_HD6800},
1737             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1738             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1739             {"HD 6700", CARD_AMD_RADEON_HD6700},
1740             {"HD 6670", CARD_AMD_RADEON_HD6600},
1741             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1742             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1743             {"HD 6600", CARD_AMD_RADEON_HD6600},
1744             {"HD 6570", CARD_AMD_RADEON_HD6600},
1745             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1746             {"HD 6500", CARD_AMD_RADEON_HD6600},
1747             {"HD 6400", CARD_AMD_RADEON_HD6400},
1748             {"HD 6300", CARD_AMD_RADEON_HD6300},
1749             {"HD 6200", CARD_AMD_RADEON_HD6300},
1750             /* Evergreen */
1751             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1752             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1753             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1754             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1755             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1756             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1757             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1758             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1759             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1760             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1761             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1762             /* R700 */
1763             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1764             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1765             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1766             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1767             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1768             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1769             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1770             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1771             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1772             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1773             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1774             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1775             /* R600/R700 integrated */
1776             {"HD 3300", CARD_AMD_RADEON_HD3200},
1777             {"HD 3200", CARD_AMD_RADEON_HD3200},
1778             {"HD 3100", CARD_AMD_RADEON_HD3200},
1779             /* R600 */
1780             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1781             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1782             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1783             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1784             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1785             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1786             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1787             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1788             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1789             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1790             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1791             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1792             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1793         };
1794
1795         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1796         {
1797             if (strstr(gl_renderer, cards[i].renderer))
1798                 return cards[i].id;
1799         }
1800         return PCI_DEVICE_NONE;
1801     }
1802
1803     if (d3d_level >= 9)
1804     {
1805         /* Radeon R5xx */
1806         if (strstr(gl_renderer, "X1600")
1807                 || strstr(gl_renderer, "X1650")
1808                 || strstr(gl_renderer, "X1800")
1809                 || strstr(gl_renderer, "X1900")
1810                 || strstr(gl_renderer, "X1950"))
1811         {
1812             return CARD_AMD_RADEON_X1600;
1813         }
1814
1815         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1816          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1817         if (strstr(gl_renderer, "X700")
1818                 || strstr(gl_renderer, "X800")
1819                 || strstr(gl_renderer, "X850")
1820                 || strstr(gl_renderer, "X1300")
1821                 || strstr(gl_renderer, "X1400")
1822                 || strstr(gl_renderer, "X1450")
1823                 || strstr(gl_renderer, "X1550")
1824                 || strstr(gl_renderer, "X2300")
1825                 || strstr(gl_renderer, "X2500")
1826                 || strstr(gl_renderer, "HD 2300")
1827                 )
1828         {
1829             return CARD_AMD_RADEON_X700;
1830         }
1831
1832         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1833         if (strstr(gl_renderer, "Radeon Xpress"))
1834         {
1835             return CARD_AMD_RADEON_XPRESS_200M;
1836         }
1837     }
1838     return PCI_DEVICE_NONE;
1839 }
1840
1841 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1842         const char *gl_renderer)
1843 {
1844     unsigned int i;
1845
1846     static const struct
1847     {
1848         const char *renderer;
1849         enum wined3d_pci_device id;
1850     }
1851     cards[] =
1852     {
1853         /* Ivybridge */
1854         {"Ivybridge Server",            CARD_INTEL_IVBS},
1855         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1856         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1857         /* Sandybridge */
1858         {"Sandybridge Server",          CARD_INTEL_SNBS},
1859         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1860         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1861         /* Ironlake */
1862         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1863         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1864         /* G4x */
1865         {"B43",                         CARD_INTEL_B43},
1866         {"G41",                         CARD_INTEL_G41},
1867         {"G45",                         CARD_INTEL_G45},
1868         {"Q45",                         CARD_INTEL_Q45},
1869         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1870         {"GM45",                        CARD_INTEL_GM45},
1871         /* i965 */
1872         {"965GME",                      CARD_INTEL_965GME},
1873         {"965GM",                       CARD_INTEL_965GM},
1874         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1875         {"946GZ",                       CARD_INTEL_946GZ},
1876         {"965G",                        CARD_INTEL_965G},
1877         {"965Q",                        CARD_INTEL_965Q},
1878         /* i945 */
1879         {"Pineview M",                  CARD_INTEL_PNVM},
1880         {"Pineview G",                  CARD_INTEL_PNVG},
1881         {"IGD",                         CARD_INTEL_PNVG},
1882         {"Q33",                         CARD_INTEL_Q33},
1883         {"G33",                         CARD_INTEL_G33},
1884         {"Q35",                         CARD_INTEL_Q35},
1885         {"945GME",                      CARD_INTEL_945GME},
1886         {"945GM",                       CARD_INTEL_945GM},
1887         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1888         {"945G",                        CARD_INTEL_945G},
1889         /* i915 */
1890         {"915GM",                       CARD_INTEL_915GM},
1891         {"E7221G",                      CARD_INTEL_E7221G},
1892         {"915G",                        CARD_INTEL_915G},
1893         /* i8xx */
1894         {"865G",                        CARD_INTEL_865G},
1895         {"845G",                        CARD_INTEL_845G},
1896         {"855GM",                       CARD_INTEL_855GM},
1897         {"830M",                        CARD_INTEL_830M},
1898     };
1899
1900     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1901     {
1902         if (strstr(gl_renderer, cards[i].renderer))
1903             return cards[i].id;
1904     }
1905
1906     return PCI_DEVICE_NONE;
1907 }
1908
1909 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1910         const char *gl_renderer)
1911 {
1912     unsigned int i;
1913
1914     /* 20101109 - These are never returned by current Gallium radeon
1915      * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1916      *
1917      * These are returned but not handled: RC410, RV380. */
1918     static const struct
1919     {
1920         const char *renderer;
1921         enum wined3d_pci_device id;
1922     }
1923     cards[] =
1924     {
1925         /* Southern Islands */
1926         {"TAHITI",      CARD_AMD_RADEON_HD7900},
1927         {"PITCAIRN",    CARD_AMD_RADEON_HD7800},
1928         {"CAPE VERDE",  CARD_AMD_RADEON_HD7700},
1929         /* Northern Islands */
1930         {"CAYMAN",      CARD_AMD_RADEON_HD6900},
1931         {"BARTS",       CARD_AMD_RADEON_HD6800},
1932         {"TURKS",       CARD_AMD_RADEON_HD6600},
1933         {"SUMO2",       CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1934         {"SUMO",        CARD_AMD_RADEON_HD6550D},
1935         {"CAICOS",      CARD_AMD_RADEON_HD6400},
1936         {"PALM",        CARD_AMD_RADEON_HD6300},
1937         /* Evergreen */
1938         {"HEMLOCK",     CARD_AMD_RADEON_HD5900},
1939         {"CYPRESS",     CARD_AMD_RADEON_HD5800},
1940         {"JUNIPER",     CARD_AMD_RADEON_HD5700},
1941         {"REDWOOD",     CARD_AMD_RADEON_HD5600},
1942         {"CEDAR",       CARD_AMD_RADEON_HD5400},
1943         /* R700 */
1944         {"R700",        CARD_AMD_RADEON_HD4800},
1945         {"RV790",       CARD_AMD_RADEON_HD4800},
1946         {"RV770",       CARD_AMD_RADEON_HD4800},
1947         {"RV740",       CARD_AMD_RADEON_HD4700},
1948         {"RV730",       CARD_AMD_RADEON_HD4600},
1949         {"RV710",       CARD_AMD_RADEON_HD4350},
1950         /* R600/R700 integrated */
1951         {"RS880",       CARD_AMD_RADEON_HD3200},
1952         {"RS780",       CARD_AMD_RADEON_HD3200},
1953         /* R600 */
1954         {"R680",        CARD_AMD_RADEON_HD2900},
1955         {"R600",        CARD_AMD_RADEON_HD2900},
1956         {"RV670",       CARD_AMD_RADEON_HD2900},
1957         {"RV635",       CARD_AMD_RADEON_HD2600},
1958         {"RV630",       CARD_AMD_RADEON_HD2600},
1959         {"RV620",       CARD_AMD_RADEON_HD2350},
1960         {"RV610",       CARD_AMD_RADEON_HD2350},
1961         /* R500 */
1962         {"R580",        CARD_AMD_RADEON_X1600},
1963         {"R520",        CARD_AMD_RADEON_X1600},
1964         {"RV570",       CARD_AMD_RADEON_X1600},
1965         {"RV560",       CARD_AMD_RADEON_X1600},
1966         {"RV535",       CARD_AMD_RADEON_X1600},
1967         {"RV530",       CARD_AMD_RADEON_X1600},
1968         {"RV516",       CARD_AMD_RADEON_X700},
1969         {"RV515",       CARD_AMD_RADEON_X700},
1970         /* R400 */
1971         {"R481",        CARD_AMD_RADEON_X700},
1972         {"R480",        CARD_AMD_RADEON_X700},
1973         {"R430",        CARD_AMD_RADEON_X700},
1974         {"R423",        CARD_AMD_RADEON_X700},
1975         {"R420",        CARD_AMD_RADEON_X700},
1976         {"R410",        CARD_AMD_RADEON_X700},
1977         {"RV410",       CARD_AMD_RADEON_X700},
1978         /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1979         {"RS740",       CARD_AMD_RADEON_XPRESS_200M},
1980         {"RS690",       CARD_AMD_RADEON_XPRESS_200M},
1981         {"RS600",       CARD_AMD_RADEON_XPRESS_200M},
1982         {"RS485",       CARD_AMD_RADEON_XPRESS_200M},
1983         {"RS482",       CARD_AMD_RADEON_XPRESS_200M},
1984         {"RS480",       CARD_AMD_RADEON_XPRESS_200M},
1985         {"RS400",       CARD_AMD_RADEON_XPRESS_200M},
1986         /* R300 */
1987         {"R360",        CARD_AMD_RADEON_9500},
1988         {"R350",        CARD_AMD_RADEON_9500},
1989         {"R300",        CARD_AMD_RADEON_9500},
1990         {"RV370",       CARD_AMD_RADEON_9500},
1991         {"RV360",       CARD_AMD_RADEON_9500},
1992         {"RV351",       CARD_AMD_RADEON_9500},
1993         {"RV350",       CARD_AMD_RADEON_9500},
1994     };
1995
1996     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1997     {
1998         if (strstr(gl_renderer, cards[i].renderer))
1999             return cards[i].id;
2000     }
2001
2002     return PCI_DEVICE_NONE;
2003 }
2004
2005 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2006         const char *gl_renderer)
2007 {
2008     unsigned int i;
2009
2010     static const struct
2011     {
2012         const char *renderer;
2013         enum wined3d_pci_device id;
2014     }
2015     cards[] =
2016     {
2017         /* Kepler */
2018         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2019         /* Fermi */
2020         {"NVD9",    CARD_NVIDIA_GEFORCE_GT520},
2021         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2022         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2023         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2024         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2025         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2026         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2027         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2028         /* Tesla */
2029         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2030         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2031         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2032         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2033         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2034         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2035         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2036         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2037         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2038         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2039         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2040         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2041         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2042         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2043         /* Curie */
2044         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2045         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2046         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2047         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2048         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2049         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2050         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2051         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2052         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2053         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2054         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2055         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2056         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2057         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2058         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2059         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2060         /* Rankine */
2061         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2062         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2063         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2064         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2065         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2066         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2067         /* Kelvin */
2068         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2069         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2070         {"nv20",    CARD_NVIDIA_GEFORCE3},
2071         /* Celsius */
2072         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2073         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2074         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2075         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2076         {"nv16",    CARD_NVIDIA_GEFORCE2},
2077         {"nv15",    CARD_NVIDIA_GEFORCE2},
2078         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2079         {"nv10",    CARD_NVIDIA_GEFORCE},
2080         /* Fahrenheit */
2081         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2082         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2083         {"nv03",    CARD_NVIDIA_RIVA_128},
2084     };
2085
2086     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2087     {
2088         if (strstr(gl_renderer, cards[i].renderer))
2089             return cards[i].id;
2090     }
2091     return PCI_DEVICE_NONE;
2092 }
2093
2094 static const struct gl_vendor_selection
2095 {
2096     enum wined3d_gl_vendor gl_vendor;
2097     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2098     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2099 }
2100 nvidia_gl_vendor_table[] =
2101 {
2102     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2103     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2104     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2105 },
2106 amd_gl_vendor_table[] =
2107 {
2108     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2109     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2110     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2111 },
2112 intel_gl_vendor_table[] =
2113 {
2114     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2115     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2116     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2117 };
2118
2119 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2120 {
2121     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2122     if (d3d_level >= 10)
2123         return CARD_NVIDIA_GEFORCE_8800GTX;
2124     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2125         return CARD_NVIDIA_GEFORCE_6800;
2126     if (d3d_level >= 9)
2127         return CARD_NVIDIA_GEFORCEFX_5800;
2128     if (d3d_level >= 8)
2129         return CARD_NVIDIA_GEFORCE3;
2130     if (d3d_level >= 7)
2131         return CARD_NVIDIA_GEFORCE;
2132     if (d3d_level >= 6)
2133         return CARD_NVIDIA_RIVA_TNT;
2134     return CARD_NVIDIA_RIVA_128;
2135 }
2136
2137 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2138 {
2139     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2140     if (d3d_level >= 10)
2141         return CARD_AMD_RADEON_HD2900;
2142     if (d3d_level >= 9)
2143         return CARD_AMD_RADEON_9500;
2144     if (d3d_level >= 8)
2145         return CARD_AMD_RADEON_8500;
2146     if (d3d_level >= 7)
2147         return CARD_AMD_RADEON_7200;
2148     return CARD_AMD_RAGE_128PRO;
2149 }
2150
2151 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2152 {
2153     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2154     if (d3d_level >= 10)
2155         return CARD_INTEL_G45;
2156     return CARD_INTEL_915G;
2157 }
2158
2159 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2160         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2161         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2162 {
2163     unsigned int i;
2164
2165     for (i = 0; i < table_size; ++i)
2166     {
2167         if (table[i].gl_vendor != gl_vendor)
2168             continue;
2169
2170         TRACE("Applying card selector \"%s\".\n", table[i].description);
2171         return table[i].select_card(gl_info, gl_renderer);
2172     }
2173     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2174             gl_vendor, debugstr_a(gl_renderer));
2175
2176     return PCI_DEVICE_NONE;
2177 }
2178
2179 static const struct
2180 {
2181     enum wined3d_pci_vendor card_vendor;
2182     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2183     const struct gl_vendor_selection *gl_vendor_selection;
2184     unsigned int gl_vendor_count;
2185     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2186 }
2187 card_vendor_table[] =
2188 {
2189     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2190             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2191             select_card_fallback_nvidia},
2192     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2193             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2194             select_card_fallback_amd},
2195     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2196             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2197             select_card_fallback_intel},
2198 };
2199
2200
2201 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2202         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2203 {
2204     /* A Direct3D device object contains the PCI id (vendor + device) of the
2205      * videocard which is used for rendering. Various applications use this
2206      * information to get a rough estimation of the features of the card and
2207      * some might use it for enabling 3d effects only on certain types of
2208      * videocards. In some cases games might even use it to work around bugs
2209      * which happen on certain videocards/driver combinations. The problem is
2210      * that OpenGL only exposes a rendering string containing the name of the
2211      * videocard and not the PCI id.
2212      *
2213      * Various games depend on the PCI id, so somehow we need to provide one.
2214      * A simple option is to parse the renderer string and translate this to
2215      * the right PCI id. This is a lot of work because there are more than 200
2216      * GPUs just for Nvidia. Various cards share the same renderer string, so
2217      * the amount of code might be 'small' but there are quite a number of
2218      * exceptions which would make this a pain to maintain. Another way would
2219      * be to query the PCI id from the operating system (assuming this is the
2220      * videocard which is used for rendering which is not always the case).
2221      * This would work but it is not very portable. Second it would not work
2222      * well in, let's say, a remote X situation in which the amount of 3d
2223      * features which can be used is limited.
2224      *
2225      * As said most games only use the PCI id to get an indication of the
2226      * capabilities of the card. It doesn't really matter if the given id is
2227      * the correct one if we return the id of a card with similar 3d features.
2228      *
2229      * The code below checks the OpenGL capabilities of a videocard and matches
2230      * that to a certain level of Direct3D functionality. Once a card passes
2231      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2232      * least a GeforceFX. To give a better estimate we do a basic check on the
2233      * renderer string but if that won't pass we return a default card. This
2234      * way is better than maintaining a full card database as even without a
2235      * full database we can return a card with similar features. Second the
2236      * size of the database can be made quite small because when you know what
2237      * type of 3d functionality a card has, you know to which GPU family the
2238      * GPU must belong. Because of this you only have to check a small part of
2239      * the renderer string to distinguishes between different models from that
2240      * family.
2241      *
2242      * The code also selects a default amount of video memory which we will
2243      * use for an estimation of the amount of free texture memory. In case of
2244      * real D3D the amount of texture memory includes video memory and system
2245      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2246      * HyperMemory). We don't know how much system memory can be addressed by
2247      * the system but we can make a reasonable estimation about the amount of
2248      * video memory. If the value is slightly wrong it doesn't matter as we
2249      * didn't include AGP-like memory which makes the amount of addressable
2250      * memory higher and second OpenGL isn't that critical it moves to system
2251      * memory behind our backs if really needed. Note that the amount of video
2252      * memory can be overruled using a registry setting. */
2253
2254     unsigned int i;
2255     enum wined3d_pci_device device;
2256
2257     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2258     {
2259         if (card_vendor_table[i].card_vendor != *card_vendor)
2260             continue;
2261
2262         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2263         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2264                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2265         if (device != PCI_DEVICE_NONE)
2266             return device;
2267
2268         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2269         return card_vendor_table[i].select_card_fallback(gl_info);
2270     }
2271
2272     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2273             *card_vendor, debugstr_a(gl_renderer));
2274
2275     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2276     *card_vendor = HW_VENDOR_NVIDIA;
2277     return select_card_fallback_nvidia(gl_info);
2278 }
2279
2280 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2281         const struct wined3d_shader_backend_ops *shader_backend_ops)
2282 {
2283     if (shader_backend_ops == &glsl_shader_backend)
2284         return &glsl_fragment_pipe;
2285     if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2286         return &arbfp_fragment_pipeline;
2287     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2288         return &atifs_fragment_pipeline;
2289     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2290         return &nvts_fragment_pipeline;
2291     if (gl_info->supported[NV_REGISTER_COMBINERS])
2292         return &nvrc_fragment_pipeline;
2293     return &ffp_fragment_pipeline;
2294 }
2295
2296 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2297 {
2298     BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2299
2300     if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2301         return &glsl_shader_backend;
2302     if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2303     {
2304         /* Geforce4 cards support GLSL but for vertex shaders only. Further
2305          * its reported GLSL caps are wrong. This combined with the fact that
2306          * GLSL won't offer more features or performance, use ARB shaders only
2307          * on this card. */
2308         if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2309             return &arb_program_shader_backend;
2310         return &glsl_shader_backend;
2311     }
2312     if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2313         return &arb_program_shader_backend;
2314     return &none_shader_backend;
2315 }
2316
2317 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2318         const struct wined3d_shader_backend_ops *shader_backend_ops)
2319 {
2320     if ((shader_backend_ops == &glsl_shader_backend
2321             || shader_backend_ops == &arb_program_shader_backend)
2322             && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2323         return &arbfp_blit;
2324     return &ffp_blit;
2325 }
2326
2327 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2328         const struct wined3d_extension_map *map, UINT entry_count)
2329 {
2330     while (*extensions)
2331     {
2332         const char *start;
2333         size_t len;
2334         UINT i;
2335
2336         while (isspace(*extensions))
2337             ++extensions;
2338         start = extensions;
2339         while (!isspace(*extensions) && *extensions)
2340             ++extensions;
2341
2342         len = extensions - start;
2343         if (!len)
2344             continue;
2345
2346         TRACE("- %s.\n", debugstr_an(start, len));
2347
2348         for (i = 0; i < entry_count; ++i)
2349         {
2350             if (len == strlen(map[i].extension_string)
2351                     && !memcmp(start, map[i].extension_string, len))
2352             {
2353                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2354                 gl_info->supported[map[i].extension] = TRUE;
2355                 break;
2356             }
2357         }
2358     }
2359 }
2360
2361 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2362 {
2363 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2364     GL_EXT_FUNCS_GEN;
2365 #undef USE_GL_FUNC
2366
2367 #ifndef USE_WIN32_OPENGL
2368     /* hack: use the functions directly from the TEB table to bypass the thunks */
2369     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2370     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2371 #endif
2372 }
2373
2374 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2375 {
2376     GLfloat gl_floatv[2];
2377     GLint gl_max;
2378
2379     gl_info->limits.blends = 1;
2380     gl_info->limits.buffers = 1;
2381     gl_info->limits.textures = 1;
2382     gl_info->limits.texture_coords = 1;
2383     gl_info->limits.fragment_samplers = 1;
2384     gl_info->limits.vertex_samplers = 0;
2385     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2386     gl_info->limits.vertex_attribs = 16;
2387     gl_info->limits.glsl_vs_float_constants = 0;
2388     gl_info->limits.glsl_ps_float_constants = 0;
2389     gl_info->limits.arb_vs_float_constants = 0;
2390     gl_info->limits.arb_vs_native_constants = 0;
2391     gl_info->limits.arb_vs_instructions = 0;
2392     gl_info->limits.arb_vs_temps = 0;
2393     gl_info->limits.arb_ps_float_constants = 0;
2394     gl_info->limits.arb_ps_local_constants = 0;
2395     gl_info->limits.arb_ps_instructions = 0;
2396     gl_info->limits.arb_ps_temps = 0;
2397
2398     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2399     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2400     TRACE("Clip plane support - max planes %d.\n", gl_max);
2401
2402     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2403     gl_info->limits.lights = gl_max;
2404     TRACE("Light support - max lights %d.\n", gl_max);
2405
2406     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2407     gl_info->limits.texture_size = gl_max;
2408     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2409
2410     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2411     gl_info->limits.pointsize_min = gl_floatv[0];
2412     gl_info->limits.pointsize_max = gl_floatv[1];
2413     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2414
2415     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2416     {
2417         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2418         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2419     }
2420     else
2421     {
2422         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2423     }
2424     if (gl_info->supported[NV_REGISTER_COMBINERS])
2425     {
2426         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2427         gl_info->limits.general_combiners = gl_max;
2428         TRACE("Max general combiners: %d.\n", gl_max);
2429     }
2430     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2431     {
2432         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2433         gl_info->limits.buffers = gl_max;
2434         TRACE("Max draw buffers: %u.\n", gl_max);
2435     }
2436     if (gl_info->supported[ARB_MULTITEXTURE])
2437     {
2438         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2439         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2440         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2441
2442         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2443         {
2444             GLint tmp;
2445             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2446             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2447             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2448             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2449         }
2450         else
2451         {
2452             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2453             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2454         }
2455         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2456         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2457
2458         if (gl_info->supported[ARB_VERTEX_SHADER])
2459         {
2460             GLint tmp;
2461             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2462             gl_info->limits.vertex_samplers = tmp;
2463             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2464             gl_info->limits.combined_samplers = tmp;
2465             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2466             gl_info->limits.vertex_attribs = tmp;
2467
2468             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2469              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2470              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2471              * shader is used with fixed function vertex processing we're fine too because fixed function
2472              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2473              * used we have to make sure that all vertex sampler setups are valid together with all
2474              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2475              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2476              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2477              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2478              * a fixed function pipeline anymore.
2479              *
2480              * So this is just a check to check that our assumption holds true. If not, write a warning
2481              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2482             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2483                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2484             {
2485                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2486                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2487                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2488                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2489                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2490                 else
2491                     gl_info->limits.vertex_samplers = 0;
2492             }
2493         }
2494         else
2495         {
2496             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2497         }
2498         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2499         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2500     }
2501     if (gl_info->supported[ARB_VERTEX_BLEND])
2502     {
2503         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2504         gl_info->limits.blends = gl_max;
2505         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2506     }
2507     if (gl_info->supported[EXT_TEXTURE3D])
2508     {
2509         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2510         gl_info->limits.texture3d_size = gl_max;
2511         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2512     }
2513     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2514     {
2515         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2516         gl_info->limits.anisotropy = gl_max;
2517         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2518     }
2519     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2520     {
2521         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2522         gl_info->limits.arb_ps_float_constants = gl_max;
2523         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2524         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2525         gl_info->limits.arb_ps_native_constants = gl_max;
2526         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2527                 gl_info->limits.arb_ps_native_constants);
2528         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2529         gl_info->limits.arb_ps_temps = gl_max;
2530         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2531         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2532         gl_info->limits.arb_ps_instructions = gl_max;
2533         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2534         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2535         gl_info->limits.arb_ps_local_constants = gl_max;
2536         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2537     }
2538     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2539     {
2540         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2541         gl_info->limits.arb_vs_float_constants = gl_max;
2542         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2543         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2544         gl_info->limits.arb_vs_native_constants = gl_max;
2545         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2546                 gl_info->limits.arb_vs_native_constants);
2547         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2548         gl_info->limits.arb_vs_temps = gl_max;
2549         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2550         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2551         gl_info->limits.arb_vs_instructions = gl_max;
2552         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2553     }
2554     if (gl_info->supported[ARB_VERTEX_SHADER])
2555     {
2556         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2557         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2558         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2559     }
2560     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2561     {
2562         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2563         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2564         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2565         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2566         gl_info->limits.glsl_varyings = gl_max;
2567         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2568     }
2569
2570     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2571         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2572     else
2573         gl_info->limits.shininess = 128.0f;
2574
2575     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2576             && wined3d_settings.allow_multisampling)
2577     {
2578         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2579         gl_info->limits.samples = gl_max;
2580     }
2581 }
2582
2583 /* Context activation is done by the caller. */
2584 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2585 {
2586     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2587     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2588     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2589     enum wined3d_pci_vendor card_vendor;
2590     struct fragment_caps fragment_caps;
2591     const char *WGL_Extensions = NULL;
2592     const char *GL_Extensions = NULL;
2593     enum wined3d_gl_vendor gl_vendor;
2594     enum wined3d_pci_device device;
2595     DWORD gl_version;
2596     HDC hdc;
2597
2598     TRACE("adapter %p.\n", adapter);
2599
2600     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2601     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2602     if (!gl_renderer_str)
2603     {
2604         ERR("Received a NULL GL_RENDERER.\n");
2605         return FALSE;
2606     }
2607
2608     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2609     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2610     if (!gl_vendor_str)
2611     {
2612         ERR("Received a NULL GL_VENDOR.\n");
2613         return FALSE;
2614     }
2615
2616     /* Parse the GL_VERSION field into major and minor information */
2617     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2618     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2619     if (!gl_version_str)
2620     {
2621         ERR("Received a NULL GL_VERSION.\n");
2622         return FALSE;
2623     }
2624     gl_version = wined3d_parse_gl_version(gl_version_str);
2625
2626     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2627     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2628     if (!GL_Extensions)
2629     {
2630         ERR("Received a NULL GL_EXTENSIONS.\n");
2631         return FALSE;
2632     }
2633
2634     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2635     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2636
2637     TRACE("GL extensions reported:\n");
2638     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2639             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2640
2641     /* Now work out what GL support this card really has. */
2642     load_gl_funcs( gl_info );
2643
2644     hdc = wglGetCurrentDC();
2645     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2646     if (GL_EXTCALL(wglGetExtensionsStringARB))
2647         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2648     if (!WGL_Extensions)
2649         WARN("WGL extensions not supported.\n");
2650     else
2651         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2652                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2653
2654     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2655     {
2656         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2657         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2658         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2659         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2660     }
2661
2662     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2663     {
2664         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2665         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2666         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2667         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2668     }
2669
2670     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2671     {
2672         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2673         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2674     }
2675
2676     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2677
2678     if (gl_info->supported[APPLE_FENCE])
2679     {
2680         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2681          * The apple extension interacts with some other apple exts. Disable the NV
2682          * extension if the apple one is support to prevent confusion in other parts
2683          * of the code. */
2684         gl_info->supported[NV_FENCE] = FALSE;
2685     }
2686     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2687     {
2688         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2689          *
2690          * The enums are the same:
2691          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2692          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2693          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2694          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2695          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2696          */
2697         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2698         {
2699             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2700             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2701         }
2702         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2703         {
2704             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2705             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2706         }
2707     }
2708     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2709     {
2710         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2711          * functionality. Prefer the ARB extension */
2712         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2713     }
2714     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2715     {
2716         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2717         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2718     }
2719     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2720     {
2721         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2722         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2723     }
2724     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2725     {
2726         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2727         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2728     }
2729     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2730     {
2731         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2732         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2733     }
2734     if (gl_info->supported[NV_TEXTURE_SHADER2])
2735     {
2736         if (gl_info->supported[NV_REGISTER_COMBINERS])
2737         {
2738             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2739              * are supported. The nv extensions provide the same functionality as the
2740              * ATI one, and a bit more(signed pixelformats). */
2741             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2742         }
2743     }
2744     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2745     {
2746         /* If we have full NP2 texture support, disable
2747          * GL_ARB_texture_rectangle because we will never use it.
2748          * This saves a few redundant glDisable calls. */
2749         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2750     }
2751     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2752     {
2753         /* Disable NV_register_combiners and fragment shader if this is supported.
2754          * generally the NV extensions are preferred over the ATI ones, and this
2755          * extension is disabled if register_combiners and texture_shader2 are both
2756          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2757          * fragment processing support. */
2758         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2759         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2760         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2761         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2762     }
2763     if (gl_info->supported[NV_HALF_FLOAT])
2764     {
2765         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2766         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2767     }
2768     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2769     {
2770         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2771          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2772          * we never render to sRGB surfaces). */
2773         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2774     }
2775
2776     wined3d_adapter_init_limits(gl_info);
2777
2778     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2779         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2780
2781     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2782     {
2783         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2784         unsigned int major, minor;
2785
2786         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2787
2788         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2789         sscanf(str, "%u.%u", &major, &minor);
2790         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2791     }
2792
2793     checkGLcall("extension detection");
2794
2795     adapter->shader_backend = select_shader_backend(gl_info);
2796     adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2797     adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2798
2799     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2800     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2801     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2802
2803     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2804     {
2805         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2806         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2807         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2808         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2809         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2810         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2811         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2812         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2813         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2814         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2815         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2816         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2817         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2818         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2819         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2820         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2821         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2822                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2823         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2824         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2825     }
2826     else
2827     {
2828         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2829         {
2830             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2831             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2832             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2833             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2834             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2835             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2836             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2837             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2838             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2839             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2840             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2841             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2842             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2843             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2844             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2845             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2846                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2847             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2848         }
2849         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2850         {
2851             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2852             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2853         }
2854         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2855         {
2856             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2857         }
2858         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2859         {
2860             gl_info->fbo_ops.glRenderbufferStorageMultisample
2861                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2862         }
2863     }
2864
2865     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2866     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2867     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2868
2869     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2870     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2871
2872     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2873     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2874             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2875     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2876     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2877             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2878     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2879             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2880
2881     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2882     init_driver_info(driver_info, card_vendor, device);
2883     add_gl_compat_wrappers(gl_info);
2884
2885     return TRUE;
2886 }
2887
2888 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2889 {
2890     TRACE("wined3d %p, reporting %u adapters.\n",
2891             wined3d, wined3d->adapter_count);
2892
2893     return wined3d->adapter_count;
2894 }
2895
2896 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2897 {
2898     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2899
2900     return WINED3D_OK;
2901 }
2902
2903 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2904 {
2905     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2906
2907     if (adapter_idx >= wined3d->adapter_count)
2908         return NULL;
2909
2910     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2911 }
2912
2913 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2914      of the same bpp but different resolutions                                  */
2915
2916 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2917 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2918         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2919 {
2920     const struct wined3d_adapter *adapter;
2921     const struct wined3d_format *format;
2922     unsigned int i = 0;
2923     unsigned int j = 0;
2924     UINT format_bits;
2925     DEVMODEW mode;
2926
2927     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2928             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2929
2930     if (adapter_idx >= wined3d->adapter_count)
2931         return 0;
2932
2933     adapter = &wined3d->adapters[adapter_idx];
2934     format = wined3d_get_format(&adapter->gl_info, format_id);
2935     format_bits = format->byte_count * CHAR_BIT;
2936
2937     memset(&mode, 0, sizeof(mode));
2938     mode.dmSize = sizeof(mode);
2939
2940     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2941     {
2942         if (mode.dmFields & DM_DISPLAYFLAGS)
2943         {
2944             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2945                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2946                 continue;
2947
2948             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2949                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2950                 continue;
2951         }
2952
2953         if (format_id == WINED3DFMT_UNKNOWN)
2954         {
2955             /* This is for d3d8, do not enumerate P8 here. */
2956             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2957         }
2958         else if (mode.dmBitsPerPel == format_bits)
2959         {
2960             ++i;
2961         }
2962     }
2963
2964     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2965
2966     return i;
2967 }
2968
2969 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2970 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2971         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2972         UINT mode_idx, struct wined3d_display_mode *mode)
2973 {
2974     const struct wined3d_adapter *adapter;
2975     const struct wined3d_format *format;
2976     UINT format_bits;
2977     DEVMODEW m;
2978     UINT i = 0;
2979     int j = 0;
2980
2981     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2982             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2983
2984     if (!mode || adapter_idx >= wined3d->adapter_count)
2985         return WINED3DERR_INVALIDCALL;
2986
2987     adapter = &wined3d->adapters[adapter_idx];
2988     format = wined3d_get_format(&adapter->gl_info, format_id);
2989     format_bits = format->byte_count * CHAR_BIT;
2990
2991     memset(&m, 0, sizeof(m));
2992     m.dmSize = sizeof(m);
2993
2994     while (i <= mode_idx)
2995     {
2996         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2997         {
2998             WARN("Invalid mode_idx %u.\n", mode_idx);
2999             return WINED3DERR_INVALIDCALL;
3000         }
3001
3002         if (m.dmFields & DM_DISPLAYFLAGS)
3003         {
3004             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3005                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3006                 continue;
3007
3008             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3009                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3010                 continue;
3011         }
3012
3013         if (format_id == WINED3DFMT_UNKNOWN)
3014         {
3015             /* This is for d3d8, do not enumerate P8 here. */
3016             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3017         }
3018         else if (m.dmBitsPerPel == format_bits)
3019         {
3020             ++i;
3021         }
3022     }
3023
3024     mode->width = m.dmPelsWidth;
3025     mode->height = m.dmPelsHeight;
3026     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3027     if (m.dmFields & DM_DISPLAYFREQUENCY)
3028         mode->refresh_rate = m.dmDisplayFrequency;
3029
3030     if (format_id == WINED3DFMT_UNKNOWN)
3031         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3032     else
3033         mode->format_id = format_id;
3034
3035     if (!(m.dmFields & DM_DISPLAYFLAGS))
3036         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3037     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3038         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3039     else
3040         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3041
3042     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3043             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3044
3045     return WINED3D_OK;
3046 }
3047
3048 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3049         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3050 {
3051     const struct wined3d_adapter *adapter;
3052     DEVMODEW m;
3053
3054     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3055             wined3d, adapter_idx, mode, rotation);
3056
3057     if (!mode || adapter_idx >= wined3d->adapter_count)
3058         return WINED3DERR_INVALIDCALL;
3059
3060     adapter = &wined3d->adapters[adapter_idx];
3061
3062     memset(&m, 0, sizeof(m));
3063     m.dmSize = sizeof(m);
3064
3065     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3066     mode->width = m.dmPelsWidth;
3067     mode->height = m.dmPelsHeight;
3068     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3069     if (m.dmFields & DM_DISPLAYFREQUENCY)
3070         mode->refresh_rate = m.dmDisplayFrequency;
3071     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3072
3073     /* Lie about the format. X11 can't change the color depth, and some apps
3074      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3075      * that GetDisplayMode still returns 24 bpp. This should probably be
3076      * handled in winex11 instead. */
3077     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3078     {
3079         WARN("Overriding format %s with stored format %s.\n",
3080                 debug_d3dformat(mode->format_id),
3081                 debug_d3dformat(adapter->screen_format));
3082         mode->format_id = adapter->screen_format;
3083     }
3084
3085     if (!(m.dmFields & DM_DISPLAYFLAGS))
3086         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3087     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3088         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3089     else
3090         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3091
3092     if (rotation)
3093     {
3094         switch (m.u1.s2.dmDisplayOrientation)
3095         {
3096             case DMDO_DEFAULT:
3097                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3098                 break;
3099             case DMDO_90:
3100                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3101                 break;
3102             case DMDO_180:
3103                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3104                 break;
3105             case DMDO_270:
3106                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3107                 break;
3108             default:
3109                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3110                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3111                 break;
3112         }
3113     }
3114
3115     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3116             mode->refresh_rate, debug_d3dformat(mode->format_id),
3117             mode->scanline_ordering);
3118     return WINED3D_OK;
3119 }
3120
3121 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3122         UINT adapter_idx, const struct wined3d_display_mode *mode)
3123 {
3124     struct wined3d_display_mode current_mode;
3125     const struct wined3d_format *format;
3126     struct wined3d_adapter *adapter;
3127     DEVMODEW devmode;
3128     RECT clip_rc;
3129     HRESULT hr;
3130     LONG ret;
3131
3132     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3133             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3134             mode->scanline_ordering);
3135
3136     if (adapter_idx >= wined3d->adapter_count)
3137         return WINED3DERR_INVALIDCALL;
3138
3139     adapter = &wined3d->adapters[adapter_idx];
3140     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3141
3142     memset(&devmode, 0, sizeof(devmode));
3143     devmode.dmSize = sizeof(devmode);
3144     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3145     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3146     devmode.dmPelsWidth = mode->width;
3147     devmode.dmPelsHeight = mode->height;
3148
3149     devmode.dmDisplayFrequency = mode->refresh_rate;
3150     if (mode->refresh_rate)
3151         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3152
3153     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3154     {
3155         devmode.dmFields |= DM_DISPLAYFLAGS;
3156         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3157             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3158     }
3159
3160     /* Only change the mode if necessary. */
3161     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3162     {
3163         ERR("Failed to get current display mode, hr %#x.\n", hr);
3164     }
3165     else if (current_mode.width == mode->width
3166             && current_mode.height == mode->height
3167             && current_mode.format_id == mode->format_id
3168             && (current_mode.refresh_rate == mode->refresh_rate
3169             || !mode->refresh_rate)
3170             && (current_mode.scanline_ordering == mode->scanline_ordering
3171             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3172     {
3173         TRACE("Skipping redundant mode setting call.\n");
3174         return WINED3D_OK;
3175     }
3176
3177     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3178     if (ret != DISP_CHANGE_SUCCESSFUL)
3179     {
3180         if (devmode.dmDisplayFrequency)
3181         {
3182             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3183             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3184             devmode.dmDisplayFrequency = 0;
3185             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3186         }
3187         if (ret != DISP_CHANGE_SUCCESSFUL)
3188             return WINED3DERR_NOTAVAILABLE;
3189     }
3190
3191     /* Store the new values. */
3192     adapter->screen_format = mode->format_id;
3193
3194     /* And finally clip mouse to our screen. */
3195     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3196     ClipCursor(&clip_rc);
3197
3198     return WINED3D_OK;
3199 }
3200
3201 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3202    and fields being inserted in the middle, a new structure is used in place    */
3203 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3204         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3205 {
3206     const struct wined3d_adapter *adapter;
3207     size_t len;
3208
3209     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3210             wined3d, adapter_idx, flags, identifier);
3211
3212     if (adapter_idx >= wined3d->adapter_count)
3213         return WINED3DERR_INVALIDCALL;
3214
3215     adapter = &wined3d->adapters[adapter_idx];
3216
3217     if (identifier->driver_size)
3218     {
3219         const char *name = adapter->driver_info.name;
3220         len = min(strlen(name), identifier->driver_size - 1);
3221         memcpy(identifier->driver, name, len);
3222         identifier->driver[len] = '\0';
3223     }
3224
3225     if (identifier->description_size)
3226     {
3227         const char *description = adapter->driver_info.description;
3228         len = min(strlen(description), identifier->description_size - 1);
3229         memcpy(identifier->description, description, len);
3230         identifier->description[len] = '\0';
3231     }
3232
3233     /* Note that d3d8 doesn't supply a device name. */
3234     if (identifier->device_name_size)
3235     {
3236         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3237                 identifier->device_name_size, NULL, NULL))
3238         {
3239             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3240             return WINED3DERR_INVALIDCALL;
3241         }
3242     }
3243
3244     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3245     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3246     identifier->vendor_id = adapter->driver_info.vendor;
3247     identifier->device_id = adapter->driver_info.device;
3248     identifier->subsystem_id = 0;
3249     identifier->revision = 0;
3250     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3251     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3252     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3253     identifier->video_memory = adapter->TextureRam;
3254
3255     return WINED3D_OK;
3256 }
3257
3258 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3259         struct wined3d_raster_status *raster_status)
3260 {
3261     LONGLONG freq_per_frame, freq_per_line;
3262     LARGE_INTEGER counter, freq_per_sec;
3263     struct wined3d_display_mode mode;
3264     static UINT once;
3265
3266     if (!once++)
3267         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3268                 wined3d, adapter_idx, raster_status);
3269     else
3270         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3271                 wined3d, adapter_idx, raster_status);
3272
3273     /* Obtaining the raster status is a widely implemented but optional
3274      * feature. When this method returns OK StarCraft 2 expects the
3275      * raster_status->InVBlank value to actually change over time.
3276      * And Endless Alice Crysis doesn't care even if this method fails.
3277      * Thus this method returns OK and fakes raster_status by
3278      * QueryPerformanceCounter. */
3279
3280     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3281         return WINED3DERR_INVALIDCALL;
3282     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3283         return WINED3DERR_INVALIDCALL;
3284     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3285         mode.refresh_rate = 60;
3286
3287     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3288     /* Assume 20 scan lines in the vertical blank. */
3289     freq_per_line = freq_per_frame / (mode.height + 20);
3290     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3291     if (raster_status->scan_line < mode.height)
3292         raster_status->in_vblank = FALSE;
3293     else
3294     {
3295         raster_status->scan_line = 0;
3296         raster_status->in_vblank = TRUE;
3297     }
3298
3299     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3300             raster_status->in_vblank, raster_status->scan_line);
3301
3302     return WINED3D_OK;
3303 }
3304
3305 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3306         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3307 {
3308     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3309
3310     /* Float formats need FBOs. If FBOs are used this function isn't called */
3311     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3312
3313     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3314         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3315         {
3316             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3317             return FALSE;
3318         }
3319
3320         if(cfg->redSize < redSize)
3321             return FALSE;
3322
3323         if(cfg->greenSize < greenSize)
3324             return FALSE;
3325
3326         if(cfg->blueSize < blueSize)
3327             return FALSE;
3328
3329         if(cfg->alphaSize < alphaSize)
3330             return FALSE;
3331
3332         return TRUE;
3333     }
3334
3335     /* Probably a RGBA_float or color index mode */
3336     return FALSE;
3337 }
3338
3339 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3340         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3341 {
3342     BYTE depthSize, stencilSize;
3343     BOOL lockable = FALSE;
3344
3345     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3346     {
3347         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3348         return FALSE;
3349     }
3350
3351     /* Float formats need FBOs. If FBOs are used this function isn't called */
3352     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3353
3354     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3355         lockable = TRUE;
3356
3357     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3358      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3359      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3360     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3361         return FALSE;
3362
3363     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3364      * allow more stencil bits than requested. */
3365     if(cfg->stencilSize < stencilSize)
3366         return FALSE;
3367
3368     return TRUE;
3369 }
3370
3371 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3372         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3373         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3374 {
3375     const struct wined3d_format *rt_format;
3376     const struct wined3d_format *ds_format;
3377     const struct wined3d_adapter *adapter;
3378
3379     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3380             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3381             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3382             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3383
3384     if (adapter_idx >= wined3d->adapter_count)
3385         return WINED3DERR_INVALIDCALL;
3386
3387     adapter = &wined3d->adapters[adapter_idx];
3388     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3389     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3390     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3391     {
3392         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3393                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3394         {
3395             TRACE("Formats match.\n");
3396             return WINED3D_OK;
3397         }
3398     }
3399     else
3400     {
3401         const struct wined3d_pixel_format *cfgs;
3402         unsigned int cfg_count;
3403         unsigned int i;
3404
3405         cfgs = adapter->cfgs;
3406         cfg_count = adapter->cfg_count;
3407         for (i = 0; i < cfg_count; ++i)
3408         {
3409             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3410                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3411             {
3412                 TRACE("Formats match.\n");
3413                 return WINED3D_OK;
3414             }
3415         }
3416     }
3417
3418     TRACE("Unsupported format pair: %s and %s.\n",
3419             debug_d3dformat(render_target_format_id),
3420             debug_d3dformat(depth_stencil_format_id));
3421
3422     return WINED3DERR_NOTAVAILABLE;
3423 }
3424
3425 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3426         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3427         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3428 {
3429     const struct wined3d_gl_info *gl_info;
3430
3431     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3432             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3433             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3434             windowed, multisample_type, quality_levels);
3435
3436     if (adapter_idx >= wined3d->adapter_count)
3437         return WINED3DERR_INVALIDCALL;
3438
3439     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3440
3441     if (multisample_type > gl_info->limits.samples)
3442     {
3443         TRACE("Returning not supported.\n");
3444         if (quality_levels)
3445             *quality_levels = 0;
3446
3447         return WINED3DERR_NOTAVAILABLE;
3448     }
3449
3450     if (quality_levels)
3451     {
3452         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3453             /* FIXME: This is probably wrong. */
3454             *quality_levels = gl_info->limits.samples;
3455         else
3456             *quality_levels = 1;
3457     }
3458
3459     return WINED3D_OK;
3460 }
3461
3462 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3463 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3464         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3465 {
3466     /* Only allow depth/stencil formats */
3467     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3468
3469     /* Blacklist formats not supported on Windows */
3470     switch (ds_format->id)
3471     {
3472         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3473         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3474             TRACE("[FAILED] - not supported on windows.\n");
3475             return FALSE;
3476
3477         default:
3478             break;
3479     }
3480
3481     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3482     {
3483         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3484         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3485     }
3486     else
3487     {
3488         unsigned int i;
3489
3490         /* Walk through all WGL pixel formats to find a match */
3491         for (i = 0; i < adapter->cfg_count; ++i)
3492         {
3493             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3494             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3495                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3496                 return TRUE;
3497         }
3498     }
3499
3500     return FALSE;
3501 }
3502
3503 /* Check the render target capabilities of a format */
3504 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3505         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3506 {
3507     /* Filter out non-RT formats */
3508     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3509     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3510     {
3511         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3512         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3513         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3514         unsigned int i;
3515
3516         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3517         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3518
3519         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3520          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3521         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3522         {
3523             TRACE("[FAILED]\n");
3524             return FALSE;
3525         }
3526
3527         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3528          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3529         for (i = 0; i < adapter->cfg_count; ++i)
3530         {
3531             if (cfgs[i].windowDrawable
3532                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3533             {
3534                 TRACE("Pixel format %d is compatible with format %s.\n",
3535                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3536                 return TRUE;
3537             }
3538         }
3539     }
3540     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3541     {
3542         /* For now return TRUE for FBOs until we have some proper checks.
3543          * Note that this function will only be called when the format is around for texturing. */
3544         return TRUE;
3545     }
3546     return FALSE;
3547 }
3548
3549 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3550         const struct wined3d_format *adapter_format,
3551         const struct wined3d_format *check_format, BOOL no3d)
3552 {
3553     if (no3d)
3554     {
3555         switch (check_format->id)
3556         {
3557             case WINED3DFMT_B8G8R8_UNORM:
3558                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3559                 return FALSE;
3560             case WINED3DFMT_B8G8R8A8_UNORM:
3561             case WINED3DFMT_B8G8R8X8_UNORM:
3562             case WINED3DFMT_B5G6R5_UNORM:
3563             case WINED3DFMT_B5G5R5X1_UNORM:
3564             case WINED3DFMT_B5G5R5A1_UNORM:
3565             case WINED3DFMT_B4G4R4A4_UNORM:
3566             case WINED3DFMT_B2G3R3_UNORM:
3567             case WINED3DFMT_A8_UNORM:
3568             case WINED3DFMT_B2G3R3A8_UNORM:
3569             case WINED3DFMT_B4G4R4X4_UNORM:
3570             case WINED3DFMT_R10G10B10A2_UNORM:
3571             case WINED3DFMT_R8G8B8A8_UNORM:
3572             case WINED3DFMT_R8G8B8X8_UNORM:
3573             case WINED3DFMT_R16G16_UNORM:
3574             case WINED3DFMT_B10G10R10A2_UNORM:
3575             case WINED3DFMT_R16G16B16A16_UNORM:
3576             case WINED3DFMT_P8_UINT:
3577                 TRACE("[OK]\n");
3578                 return TRUE;
3579             default:
3580                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3581                 return FALSE;
3582         }
3583     }
3584
3585     /* All formats that are supported for textures are supported for surfaces
3586      * as well. */
3587     if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3588         return TRUE;
3589     /* All depth stencil formats are supported on surfaces */
3590     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3591
3592     /* If opengl can't process the format natively, the blitter may be able to convert it */
3593     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3594             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3595             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3596     {
3597         TRACE("[OK]\n");
3598         return TRUE;
3599     }
3600
3601     /* Reject other formats */
3602     TRACE("[FAILED]\n");
3603     return FALSE;
3604 }
3605
3606 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3607         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3608         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3609 {
3610     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3611     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3612     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3613     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3614     DWORD usage_caps = 0;
3615
3616     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3617             "resource_type %s, check_format %s.\n",
3618             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3619             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3620             debug_d3dformat(check_format_id));
3621
3622     if (adapter_idx >= wined3d->adapter_count)
3623         return WINED3DERR_INVALIDCALL;
3624
3625     switch (resource_type)
3626     {
3627         case WINED3D_RTYPE_CUBE_TEXTURE:
3628             /* Cubetexture allows:
3629              *      - WINED3DUSAGE_AUTOGENMIPMAP
3630              *      - WINED3DUSAGE_DEPTHSTENCIL
3631              *      - WINED3DUSAGE_DYNAMIC
3632              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3633              *      - WINED3DUSAGE_RENDERTARGET
3634              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3635              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3636              */
3637             if (wined3d->flags & WINED3D_NO3D)
3638             {
3639                 TRACE("[FAILED]\n");
3640                 return WINED3DERR_NOTAVAILABLE;
3641             }
3642
3643             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3644             {
3645                 TRACE("[FAILED] - No cube texture support.\n");
3646                 return WINED3DERR_NOTAVAILABLE;
3647             }
3648
3649             if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3650             {
3651                 TRACE("[FAILED] - Cube texture format not supported.\n");
3652                 return WINED3DERR_NOTAVAILABLE;
3653             }
3654
3655             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3656             {
3657                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3658                     /* When autogenmipmap isn't around continue and return
3659                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3660                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3661                 else
3662                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3663             }
3664
3665             /* Always report dynamic locking. */
3666             if (usage & WINED3DUSAGE_DYNAMIC)
3667                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3668
3669             if (usage & WINED3DUSAGE_RENDERTARGET)
3670             {
3671                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3672                 {
3673                     TRACE("[FAILED] - No render target support.\n");
3674                     return WINED3DERR_NOTAVAILABLE;
3675                 }
3676                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3677             }
3678
3679             /* Always report software processing. */
3680             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3681                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3682
3683             if (usage & WINED3DUSAGE_QUERY_FILTER)
3684             {
3685                 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3686                 {
3687                     TRACE("[FAILED] - No filter support.\n");
3688                     return WINED3DERR_NOTAVAILABLE;
3689                 }
3690                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3691             }
3692
3693             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3694             {
3695                 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3696                 {
3697                     TRACE("[FAILED] - No post pixelshader blending support.\n");
3698                     return WINED3DERR_NOTAVAILABLE;
3699                 }
3700                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3701             }
3702
3703             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3704             {
3705                 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3706                 {
3707                     TRACE("[FAILED] - No sRGB read support.\n");
3708                     return WINED3DERR_NOTAVAILABLE;
3709                 }
3710                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3711             }
3712
3713             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3714             {
3715                 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3716                 {
3717                     TRACE("[FAILED] - No sRGB write support.\n");
3718                     return WINED3DERR_NOTAVAILABLE;
3719                 }
3720                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3721             }
3722
3723             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3724             {
3725                 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3726                 {
3727                     TRACE("[FAILED] - No vertex texture support.\n");
3728                     return WINED3DERR_NOTAVAILABLE;
3729                 }
3730                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3731             }
3732
3733             /* OpenGL supports mipmapping on all formats. Wrapping is
3734              * unsupported, but we have to report mipmapping so we cannot
3735              * reject this flag. Tests show that Windows reports WRAPANDMIP on
3736              * unfilterable surfaces as well, apparently to show that wrapping
3737              * is supported. The lack of filtering will sort out the
3738              * mipmapping capability anyway.
3739              *
3740              * For now lets report this on all formats, but in the future we
3741              * may want to restrict it to some should applications need that. */
3742             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3743                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3744
3745             break;
3746
3747         case WINED3D_RTYPE_SURFACE:
3748             /* Surface allows:
3749              *      - WINED3DUSAGE_DEPTHSTENCIL
3750              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3751              *      - WINED3DUSAGE_RENDERTARGET
3752              */
3753             if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3754             {
3755                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3756                 return WINED3DERR_NOTAVAILABLE;
3757             }
3758
3759             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3760             {
3761                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3762                 {
3763                     TRACE("[FAILED] - No depth/stencil support.\n");
3764                     return WINED3DERR_NOTAVAILABLE;
3765                 }
3766                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3767             }
3768
3769             if (usage & WINED3DUSAGE_RENDERTARGET)
3770             {
3771                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3772                 {
3773                     TRACE("[FAILED] - No render target support.\n");
3774                     return WINED3DERR_NOTAVAILABLE;
3775                 }
3776                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3777             }
3778
3779             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3780             {
3781                 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3782                 {
3783                     TRACE("[FAILED] - No post pixelshader blending support.\n");
3784                     return WINED3DERR_NOTAVAILABLE;
3785                 }
3786                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3787             }
3788             break;
3789
3790         case WINED3D_RTYPE_TEXTURE:
3791             /* Texture allows:
3792              *      - WINED3DUSAGE_AUTOGENMIPMAP
3793              *      - WINED3DUSAGE_DEPTHSTENCIL
3794              *      - WINED3DUSAGE_DMAP
3795              *      - WINED3DUSAGE_DYNAMIC
3796              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3797              *      - WINED3DUSAGE_RENDERTARGET
3798              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3799              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
3800              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3801              */
3802             if (wined3d->flags & WINED3D_NO3D)
3803             {
3804                 TRACE("[FAILED]\n");
3805                 return WINED3DERR_NOTAVAILABLE;
3806             }
3807
3808             if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3809             {
3810                 TRACE("[FAILED] - Texture format not supported.\n");
3811                 return WINED3DERR_NOTAVAILABLE;
3812             }
3813
3814             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3815             {
3816                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3817                     /* When autogenmipmap isn't around continue and return
3818                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3819                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3820                 else
3821                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3822             }
3823
3824             /* Always report dynamic locking. */
3825             if (usage & WINED3DUSAGE_DYNAMIC)
3826                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3827
3828             if (usage & WINED3DUSAGE_RENDERTARGET)
3829             {
3830                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3831                 {
3832                     TRACE("[FAILED] - No render target support.\n");
3833                     return WINED3DERR_NOTAVAILABLE;
3834                 }
3835                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3836             }
3837
3838             /* Always report software processing. */
3839             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3840                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3841
3842             if (usage & WINED3DUSAGE_QUERY_FILTER)
3843             {
3844                 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3845                 {
3846                     TRACE("[FAILED] - No filter support.\n");
3847                     return WINED3DERR_NOTAVAILABLE;
3848                 }
3849                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3850             }
3851
3852             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3853             {
3854                 if (!(format->flags & WINED3DFMT_FLAG_BUMPMAP))
3855                 {
3856                     TRACE("[FAILED] - No legacy bumpmap support.\n");
3857                     return WINED3DERR_NOTAVAILABLE;
3858                 }
3859                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3860             }
3861
3862             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3863             {
3864                 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3865                 {
3866                     TRACE("[FAILED] - No post pixelshader blending support.\n");
3867                     return WINED3DERR_NOTAVAILABLE;
3868                 }
3869                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3870             }
3871
3872             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3873             {
3874                 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3875                 {
3876                     TRACE("[FAILED] - No sRGB read support.\n");
3877                     return WINED3DERR_NOTAVAILABLE;
3878                 }
3879                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3880             }
3881
3882             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3883             {
3884                 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3885                 {
3886                     TRACE("[FAILED] - No sRGB write support.\n");
3887                     return WINED3DERR_NOTAVAILABLE;
3888                 }
3889                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3890             }
3891
3892             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3893             {
3894                 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3895                 {
3896                     TRACE("[FAILED] - No vertex texture support.\n");
3897                     return WINED3DERR_NOTAVAILABLE;
3898                 }
3899                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3900             }
3901
3902             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3903                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3904
3905             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3906             {
3907                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3908                 {
3909                     TRACE("[FAILED] - No depth/stencil support.\n");
3910                     return WINED3DERR_NOTAVAILABLE;
3911                 }
3912                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3913                 {
3914                     TRACE("[FAILED] - No shadow sampler support.\n");
3915                     return WINED3DERR_NOTAVAILABLE;
3916                 }
3917                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3918             }
3919             break;
3920
3921         case WINED3D_RTYPE_VOLUME_TEXTURE:
3922         case WINED3D_RTYPE_VOLUME:
3923             /* Volume is to VolumeTexture what Surface is to Texture, but its
3924              * usage caps are not documented. Most driver seem to offer
3925              * (nearly) the same on Volume and VolumeTexture, so do that too.
3926              *
3927              * Volumetexture allows:
3928              *      - D3DUSAGE_DYNAMIC
3929              *      - D3DUSAGE_NONSECURE (d3d9ex)
3930              *      - D3DUSAGE_SOFTWAREPROCESSING
3931              *      - D3DUSAGE_QUERY_WRAPANDMIP
3932              */
3933             if (wined3d->flags & WINED3D_NO3D)
3934             {
3935                 TRACE("[FAILED]\n");
3936                 return WINED3DERR_NOTAVAILABLE;
3937             }
3938
3939             if (!gl_info->supported[EXT_TEXTURE3D])
3940             {
3941                 TRACE("[FAILED] - No volume texture support.\n");
3942                 return WINED3DERR_NOTAVAILABLE;
3943             }
3944
3945             if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3946             {
3947                 TRACE("[FAILED] - Format not supported.\n");
3948                 return WINED3DERR_NOTAVAILABLE;
3949             }
3950
3951             /* Filter formats that need conversion; For one part, this
3952              * conversion is unimplemented, and volume textures are huge, so
3953              * it would be a big performance hit. Unless we hit an application
3954              * needing one of those formats, don't advertize them to avoid
3955              * leading applications into temptation. The windows drivers don't
3956              * support most of those formats on volumes anyway, except for
3957              * WINED3DFMT_R32_FLOAT. */
3958             switch (check_format_id)
3959             {
3960                 case WINED3DFMT_P8_UINT:
3961                 case WINED3DFMT_L4A4_UNORM:
3962                 case WINED3DFMT_R32_FLOAT:
3963                 case WINED3DFMT_R16_FLOAT:
3964                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3965                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3966                 case WINED3DFMT_R16G16_UNORM:
3967                     TRACE("[FAILED] - No converted formats on volumes.\n");
3968                     return WINED3DERR_NOTAVAILABLE;
3969
3970                 case WINED3DFMT_R8G8B8A8_SNORM:
3971                 case WINED3DFMT_R16G16_SNORM:
3972                     if (!gl_info->supported[NV_TEXTURE_SHADER])
3973                     {
3974                         TRACE("[FAILED] - No converted formats on volumes.\n");
3975                         return WINED3DERR_NOTAVAILABLE;
3976                     }
3977                     break;
3978
3979                 case WINED3DFMT_R8G8_SNORM:
3980                     if (!gl_info->supported[NV_TEXTURE_SHADER])
3981                     {
3982                         TRACE("[FAILED] - No converted formats on volumes.\n");
3983                         return WINED3DERR_NOTAVAILABLE;
3984                     }
3985                     break;
3986
3987                 case WINED3DFMT_DXT1:
3988                 case WINED3DFMT_DXT2:
3989                 case WINED3DFMT_DXT3:
3990                 case WINED3DFMT_DXT4:
3991                 case WINED3DFMT_DXT5:
3992                     /* The GL_EXT_texture_compression_s3tc spec requires that
3993                      * loading an s3tc compressed texture results in an error.
3994                      * While the D3D refrast does support s3tc volumes, at
3995                      * least the nvidia windows driver does not, so we're free
3996                      * not to support this format. */
3997                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3998                     return WINED3DERR_NOTAVAILABLE;
3999
4000                 default:
4001                     /* Do nothing, continue with checking the format below */
4002                     break;
4003             }
4004
4005             /* Always report dynamic locking. */
4006             if (usage & WINED3DUSAGE_DYNAMIC)
4007                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4008
4009             /* Always report software processing. */
4010             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4011                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4012
4013             if (usage & WINED3DUSAGE_QUERY_FILTER)
4014             {
4015                 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
4016                 {
4017                     TRACE("[FAILED] - No filter support.\n");
4018                     return WINED3DERR_NOTAVAILABLE;
4019                 }
4020                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4021             }
4022
4023             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4024             {
4025                 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
4026                 {
4027                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4028                     return WINED3DERR_NOTAVAILABLE;
4029                 }
4030                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4031             }
4032
4033             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4034             {
4035                 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
4036                 {
4037                     TRACE("[FAILED] - No sRGB read support.\n");
4038                     return WINED3DERR_NOTAVAILABLE;
4039                 }
4040                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4041             }
4042
4043             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4044             {
4045                 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
4046                 {
4047                     TRACE("[FAILED] - No sRGB write support.\n");
4048                     return WINED3DERR_NOTAVAILABLE;
4049                 }
4050                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4051             }
4052
4053             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4054             {
4055                 if (!(format->flags & WINED3DFMT_FLAG_VTF))
4056                 {
4057                     TRACE("[FAILED] - No vertex texture support.\n");
4058                     return WINED3DERR_NOTAVAILABLE;
4059                 }
4060                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4061             }
4062
4063             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4064                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4065
4066             break;
4067
4068         default:
4069             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4070             return WINED3DERR_NOTAVAILABLE;
4071     }
4072
4073     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4074      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4075      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4076     if (usage_caps == usage)
4077         return WINED3D_OK;
4078     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4079         return WINED3DOK_NOAUTOGEN;
4080
4081     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4082             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4083
4084     return WINED3DERR_NOTAVAILABLE;
4085 }
4086
4087 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4088         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4089 {
4090     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4091             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4092             debug_d3dformat(dst_format));
4093
4094     return WINED3D_OK;
4095 }
4096
4097 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4098         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4099         enum wined3d_format_id backbuffer_format, BOOL windowed)
4100 {
4101     UINT mode_count;
4102     HRESULT hr;
4103
4104     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4105             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4106             debug_d3dformat(backbuffer_format), windowed);
4107
4108     if (adapter_idx >= wined3d->adapter_count)
4109         return WINED3DERR_INVALIDCALL;
4110
4111     /* The task of this function is to check whether a certain display / backbuffer format
4112      * combination is available on the given adapter. In fullscreen mode microsoft specified
4113      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4114      * and display format should match exactly.
4115      * In windowed mode format conversion can occur and this depends on the driver. When format
4116      * conversion is done, this function should nevertheless fail and applications need to use
4117      * CheckDeviceFormatConversion.
4118      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4119
4120     /* There are only 4 display formats. */
4121     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4122             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4123             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4124             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4125     {
4126         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4127         return WINED3DERR_NOTAVAILABLE;
4128     }
4129
4130     /* If the requested display format is not available, don't continue. */
4131     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4132             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4133     if (!mode_count)
4134     {
4135         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4136         return WINED3DERR_NOTAVAILABLE;
4137     }
4138
4139     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4140      * it means 'reuse' the display format for the backbuffer. */
4141     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4142     {
4143         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4144         return WINED3DERR_NOTAVAILABLE;
4145     }
4146
4147     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4148      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4149     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4150     {
4151         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4152                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4153         return WINED3DERR_NOTAVAILABLE;
4154     }
4155
4156     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4157      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4158      * WINED3DFMT_B5G5R5A1_UNORM. */
4159     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4160             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4161     {
4162         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4163                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4164         return WINED3DERR_NOTAVAILABLE;
4165     }
4166
4167     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4168      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4169      * WINED3DFMT_B8G8R8A8_UNORM. */
4170     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4171             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4172     {
4173         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4174                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4175         return WINED3DERR_NOTAVAILABLE;
4176     }
4177
4178     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4179      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4180     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4181             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4182     {
4183         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4184                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4185         return WINED3DERR_NOTAVAILABLE;
4186     }
4187
4188     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4189     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4190             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4191     if (FAILED(hr))
4192         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4193                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4194
4195     return hr;
4196 }
4197
4198 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4199         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4200 {
4201     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4202     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4203     struct shader_caps shader_caps;
4204     struct fragment_caps fragment_caps;
4205     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4206
4207     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4208             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4209
4210     if (adapter_idx >= wined3d->adapter_count)
4211         return WINED3DERR_INVALIDCALL;
4212
4213     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4214     caps->AdapterOrdinal           = adapter_idx;
4215
4216     caps->Caps                     = 0;
4217     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4218                                      WINED3DCAPS2_FULLSCREENGAMMA |
4219                                      WINED3DCAPS2_DYNAMICTEXTURES;
4220     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4221         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4222
4223     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4224                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4225                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4226
4227     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4228                                      WINED3DPRESENT_INTERVAL_ONE;
4229
4230     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4231                                      WINED3DCURSORCAPS_LOWRES;
4232
4233     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4234                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4235                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4236                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4237                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4238                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4239                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4240                                      WINED3DDEVCAPS_PUREDEVICE          |
4241                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4242                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4243                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4244                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4245                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4246                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4247
4248     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4249                                      WINED3DPMISCCAPS_CULLCCW               |
4250                                      WINED3DPMISCCAPS_CULLCW                |
4251                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4252                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4253                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4254                                      WINED3DPMISCCAPS_MASKZ                 |
4255                                      WINED3DPMISCCAPS_BLENDOP               |
4256                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4257                                     /* TODO:
4258                                         WINED3DPMISCCAPS_NULLREFERENCE
4259                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4260                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4261                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4262
4263     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4264         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4265     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4266         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4267     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4268         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4269
4270     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4271                                      WINED3DPRASTERCAPS_PAT       |
4272                                      WINED3DPRASTERCAPS_WFOG      |
4273                                      WINED3DPRASTERCAPS_ZFOG      |
4274                                      WINED3DPRASTERCAPS_FOGVERTEX |
4275                                      WINED3DPRASTERCAPS_FOGTABLE  |
4276                                      WINED3DPRASTERCAPS_STIPPLE   |
4277                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4278                                      WINED3DPRASTERCAPS_ZTEST     |
4279                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4280                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4281                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4282
4283     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4284     {
4285         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4286                              WINED3DPRASTERCAPS_ZBIAS         |
4287                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4288     }
4289     if (gl_info->supported[NV_FOG_DISTANCE])
4290     {
4291         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4292     }
4293                         /* FIXME Add:
4294                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4295                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4296                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4297                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4298                            WINED3DPRASTERCAPS_WBUFFER */
4299
4300     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4301                       WINED3DPCMPCAPS_EQUAL        |
4302                       WINED3DPCMPCAPS_GREATER      |
4303                       WINED3DPCMPCAPS_GREATEREQUAL |
4304                       WINED3DPCMPCAPS_LESS         |
4305                       WINED3DPCMPCAPS_LESSEQUAL    |
4306                       WINED3DPCMPCAPS_NEVER        |
4307                       WINED3DPCMPCAPS_NOTEQUAL;
4308
4309     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4310                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4311                            WINED3DPBLENDCAPS_DESTALPHA       |
4312                            WINED3DPBLENDCAPS_DESTCOLOR       |
4313                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4314                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4315                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4316                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4317                            WINED3DPBLENDCAPS_ONE             |
4318                            WINED3DPBLENDCAPS_SRCALPHA        |
4319                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4320                            WINED3DPBLENDCAPS_SRCCOLOR        |
4321                            WINED3DPBLENDCAPS_ZERO;
4322
4323     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4324                            WINED3DPBLENDCAPS_DESTCOLOR       |
4325                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4326                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4327                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4328                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4329                            WINED3DPBLENDCAPS_ONE             |
4330                            WINED3DPBLENDCAPS_SRCALPHA        |
4331                            WINED3DPBLENDCAPS_SRCCOLOR        |
4332                            WINED3DPBLENDCAPS_ZERO;
4333     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4334      * according to the glBlendFunc manpage
4335      *
4336      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4337      * legacy settings for srcblend only
4338      */
4339
4340     if (gl_info->supported[EXT_BLEND_COLOR])
4341     {
4342         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4343         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4344     }
4345
4346
4347     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4348                           WINED3DPCMPCAPS_EQUAL        |
4349                           WINED3DPCMPCAPS_GREATER      |
4350                           WINED3DPCMPCAPS_GREATEREQUAL |
4351                           WINED3DPCMPCAPS_LESS         |
4352                           WINED3DPCMPCAPS_LESSEQUAL    |
4353                           WINED3DPCMPCAPS_NEVER        |
4354                           WINED3DPCMPCAPS_NOTEQUAL;
4355
4356     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4357                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4358                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4359                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4360                            WINED3DPSHADECAPS_COLORFLATRGB       |
4361                            WINED3DPSHADECAPS_FOGFLAT            |
4362                            WINED3DPSHADECAPS_FOGGOURAUD         |
4363                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4364
4365     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4366                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4367                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4368                           WINED3DPTEXTURECAPS_BORDER             |
4369                           WINED3DPTEXTURECAPS_MIPMAP             |
4370                           WINED3DPTEXTURECAPS_PROJECTED          |
4371                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4372
4373     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4374     {
4375         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4376                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4377     }
4378
4379     if (gl_info->supported[EXT_TEXTURE3D])
4380     {
4381         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4382                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4383         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4384         {
4385             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4386         }
4387     }
4388
4389     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4390     {
4391         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4392                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4393         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4394         {
4395             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4396         }
4397     }
4398
4399     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4400                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4401                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4402                                WINED3DPTFILTERCAPS_MINFPOINT        |
4403                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4404                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4405                                WINED3DPTFILTERCAPS_LINEAR           |
4406                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4407                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4408                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4409                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4410                                WINED3DPTFILTERCAPS_NEAREST;
4411
4412     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4413     {
4414         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4415                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4416     }
4417
4418     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4419     {
4420         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4421                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4422                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4423                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4424                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4425                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4426                                        WINED3DPTFILTERCAPS_LINEAR           |
4427                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4428                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4429                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4430                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4431                                        WINED3DPTFILTERCAPS_NEAREST;
4432
4433         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4434         {
4435             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4436                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4437         }
4438     }
4439     else
4440     {
4441         caps->CubeTextureFilterCaps = 0;
4442     }
4443
4444     if (gl_info->supported[EXT_TEXTURE3D])
4445     {
4446         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4447                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4448                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4449                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4450                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4451                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4452                                          WINED3DPTFILTERCAPS_LINEAR           |
4453                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4454                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4455                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4456                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4457                                          WINED3DPTFILTERCAPS_NEAREST;
4458     }
4459     else
4460     {
4461         caps->VolumeTextureFilterCaps = 0;
4462     }
4463
4464     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4465                                  WINED3DPTADDRESSCAPS_CLAMP  |
4466                                  WINED3DPTADDRESSCAPS_WRAP;
4467
4468     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4469     {
4470         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4471     }
4472     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4473     {
4474         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4475     }
4476     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4477     {
4478         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4479     }
4480
4481     if (gl_info->supported[EXT_TEXTURE3D])
4482     {
4483         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4484                                            WINED3DPTADDRESSCAPS_CLAMP  |
4485                                            WINED3DPTADDRESSCAPS_WRAP;
4486         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4487         {
4488             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4489         }
4490         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4491         {
4492             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4493         }
4494         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4495         {
4496             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4497         }
4498     }
4499     else
4500     {
4501         caps->VolumeTextureAddressCaps = 0;
4502     }
4503
4504     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4505                       WINED3DLINECAPS_ZTEST         |
4506                       WINED3DLINECAPS_BLEND         |
4507                       WINED3DLINECAPS_ALPHACMP      |
4508                       WINED3DLINECAPS_FOG;
4509     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4510      * idea how generating the smoothing alpha values works; the result is different
4511      */
4512
4513     caps->MaxTextureWidth = gl_info->limits.texture_size;
4514     caps->MaxTextureHeight = gl_info->limits.texture_size;
4515
4516     if (gl_info->supported[EXT_TEXTURE3D])
4517         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4518     else
4519         caps->MaxVolumeExtent = 0;
4520
4521     caps->MaxTextureRepeat = 32768;
4522     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4523     caps->MaxVertexW = 1.0f;
4524
4525     caps->GuardBandLeft = 0.0f;
4526     caps->GuardBandTop = 0.0f;
4527     caps->GuardBandRight = 0.0f;
4528     caps->GuardBandBottom = 0.0f;
4529
4530     caps->ExtentsAdjust = 0.0f;
4531
4532     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4533                           WINED3DSTENCILCAPS_INCRSAT |
4534                           WINED3DSTENCILCAPS_INVERT  |
4535                           WINED3DSTENCILCAPS_KEEP    |
4536                           WINED3DSTENCILCAPS_REPLACE |
4537                           WINED3DSTENCILCAPS_ZERO;
4538     if (gl_info->supported[EXT_STENCIL_WRAP])
4539     {
4540         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4541                               WINED3DSTENCILCAPS_INCR;
4542     }
4543     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4544     {
4545         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4546     }
4547
4548     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4549
4550     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4551     caps->MaxActiveLights = gl_info->limits.lights;
4552
4553     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4554     caps->MaxVertexBlendMatrixIndex   = 0;
4555
4556     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4557     caps->MaxPointSize = gl_info->limits.pointsize_max;
4558
4559
4560     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4561     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4562                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4563                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4564                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4565                                   WINED3DVTXPCAPS_VERTEXFOG         |
4566                                   WINED3DVTXPCAPS_TEXGEN;
4567
4568     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4569     caps->MaxVertexIndex      = 0xfffff;
4570     caps->MaxStreams          = MAX_STREAMS;
4571     caps->MaxStreamStride     = 1024;
4572
4573     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4574     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4575                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4576     caps->MaxNpatchTessellationLevel        = 0;
4577     caps->MasterAdapterOrdinal              = 0;
4578     caps->AdapterOrdinalInGroup             = 0;
4579     caps->NumberOfAdaptersInGroup           = 1;
4580
4581     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4582
4583     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4584                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4585                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4586                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4587     caps->VertexTextureFilterCaps             = 0;
4588
4589     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4590     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4591
4592     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4593     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4594
4595     caps->VertexShaderVersion = shader_caps.vs_version;
4596     caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4597
4598     caps->PixelShaderVersion = shader_caps.ps_version;
4599     caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4600
4601     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4602     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4603     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4604
4605     /* The following caps are shader specific, but they are things we cannot detect, or which
4606      * are the same among all shader models. So to avoid code duplication set the shader version
4607      * specific, but otherwise constant caps here
4608      */
4609     if (caps->VertexShaderVersion >= 3)
4610     {
4611         /* Where possible set the caps based on OpenGL extensions and if they
4612          * aren't set (in case of software rendering) use the VS 3.0 from
4613          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4614          * VS3.0 value. */
4615         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4616         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4617         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4618         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4619         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4620         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4621
4622         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4623         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4624     }
4625     else if (caps->VertexShaderVersion == 2)
4626     {
4627         caps->VS20Caps.caps = 0;
4628         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4629         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4630         caps->VS20Caps.static_flow_control_depth = 1;
4631
4632         caps->MaxVShaderInstructionsExecuted    = 65535;
4633         caps->MaxVertexShader30InstructionSlots = 0;
4634     }
4635     else
4636     { /* VS 1.x */
4637         caps->VS20Caps.caps = 0;
4638         caps->VS20Caps.dynamic_flow_control_depth = 0;
4639         caps->VS20Caps.temp_count = 0;
4640         caps->VS20Caps.static_flow_control_depth = 0;
4641
4642         caps->MaxVShaderInstructionsExecuted    = 0;
4643         caps->MaxVertexShader30InstructionSlots = 0;
4644     }
4645
4646     if (caps->PixelShaderVersion >= 3)
4647     {
4648         /* Where possible set the caps based on OpenGL extensions and if they
4649          * aren't set (in case of software rendering) use the PS 3.0 from
4650          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4651          * PS 3.0 value. */
4652
4653         /* Caps is more or less undocumented on MSDN but it appears to be
4654          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4655          * cards from Windows */
4656         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4657                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4658                 WINED3DPS20CAPS_PREDICATION          |
4659                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4660                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4661         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4662         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4663         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4664         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4665         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4666         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4667         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4668
4669         caps->MaxPShaderInstructionsExecuted = 65535;
4670         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4671                 adapter->gl_info.limits.arb_ps_instructions);
4672     }
4673     else if(caps->PixelShaderVersion == 2)
4674     {
4675         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4676         caps->PS20Caps.caps = 0;
4677         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4678         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4679         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4680         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4681         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4682
4683         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
4684         caps->MaxPixelShader30InstructionSlots  = 0;
4685     }
4686     else /* PS 1.x */
4687     {
4688         caps->PS20Caps.caps = 0;
4689         caps->PS20Caps.dynamic_flow_control_depth = 0;
4690         caps->PS20Caps.temp_count = 0;
4691         caps->PS20Caps.static_flow_control_depth = 0;
4692         caps->PS20Caps.instruction_slot_count = 0;
4693
4694         caps->MaxPShaderInstructionsExecuted    = 0;
4695         caps->MaxPixelShader30InstructionSlots  = 0;
4696     }
4697
4698     if (caps->VertexShaderVersion >= 2)
4699     {
4700         /* OpenGL supports all the formats below, perhaps not always
4701          * without conversion, but it supports them.
4702          * Further GLSL doesn't seem to have an official unsigned type so
4703          * don't advertise it yet as I'm not sure how we handle it.
4704          * We might need to add some clamping in the shader engine to
4705          * support it.
4706          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4707         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
4708                           WINED3DDTCAPS_UBYTE4N   |
4709                           WINED3DDTCAPS_SHORT2N   |
4710                           WINED3DDTCAPS_SHORT4N;
4711         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4712         {
4713             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4714                                WINED3DDTCAPS_FLOAT16_4;
4715         }
4716     }
4717     else
4718     {
4719         caps->DeclTypes = 0;
4720     }
4721
4722     /* Set DirectDraw helper Caps */
4723     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
4724                                         WINEDDCKEYCAPS_SRCBLT;
4725     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
4726                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
4727                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
4728                                         WINEDDFXCAPS_BLTROTATION90          |
4729                                         WINEDDFXCAPS_BLTSHRINKX             |
4730                                         WINEDDFXCAPS_BLTSHRINKXN            |
4731                                         WINEDDFXCAPS_BLTSHRINKY             |
4732                                         WINEDDFXCAPS_BLTSHRINKXN            |
4733                                         WINEDDFXCAPS_BLTSTRETCHX            |
4734                                         WINEDDFXCAPS_BLTSTRETCHXN           |
4735                                         WINEDDFXCAPS_BLTSTRETCHY            |
4736                                         WINEDDFXCAPS_BLTSTRETCHYN;
4737     blit_caps =                         WINEDDCAPS_BLT                      |
4738                                         WINEDDCAPS_BLTCOLORFILL             |
4739                                         WINEDDCAPS_BLTDEPTHFILL             |
4740                                         WINEDDCAPS_BLTSTRETCH               |
4741                                         WINEDDCAPS_CANBLTSYSMEM             |
4742                                         WINEDDCAPS_CANCLIP                  |
4743                                         WINEDDCAPS_CANCLIPSTRETCHED         |
4744                                         WINEDDCAPS_COLORKEY                 |
4745                                         WINEDDCAPS_COLORKEYHWASSIST         |
4746                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
4747     pal_caps =                          WINEDDPCAPS_8BIT                    |
4748                                         WINEDDPCAPS_PRIMARYSURFACE;
4749
4750     /* Fill the ddraw caps structure */
4751     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
4752                                         WINEDDCAPS_PALETTE                  |
4753                                         blit_caps;
4754     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
4755                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
4756                                         WINEDDCAPS2_PRIMARYGAMMA            |
4757                                         WINEDDCAPS2_WIDESURFACES            |
4758                                         WINEDDCAPS2_CANRENDERWINDOWED;
4759     caps->ddraw_caps.color_key_caps = ckey_caps;
4760     caps->ddraw_caps.fx_caps = fx_caps;
4761     caps->ddraw_caps.pal_caps = pal_caps;
4762     caps->ddraw_caps.svb_caps = blit_caps;
4763     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4764     caps->ddraw_caps.svb_fx_caps = fx_caps;
4765     caps->ddraw_caps.vsb_caps = blit_caps;
4766     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4767     caps->ddraw_caps.vsb_fx_caps = fx_caps;
4768     caps->ddraw_caps.ssb_caps = blit_caps;
4769     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4770     caps->ddraw_caps.ssb_fx_caps = fx_caps;
4771
4772     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
4773                                         WINEDDSCAPS_BACKBUFFER              |
4774                                         WINEDDSCAPS_FLIP                    |
4775                                         WINEDDSCAPS_FRONTBUFFER             |
4776                                         WINEDDSCAPS_OFFSCREENPLAIN          |
4777                                         WINEDDSCAPS_PALETTE                 |
4778                                         WINEDDSCAPS_PRIMARYSURFACE          |
4779                                         WINEDDSCAPS_SYSTEMMEMORY            |
4780                                         WINEDDSCAPS_VIDEOMEMORY             |
4781                                         WINEDDSCAPS_VISIBLE;
4782     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4783
4784     if (!(wined3d->flags & WINED3D_NO3D))
4785     {
4786         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
4787                                         WINEDDSCAPS_MIPMAP                  |
4788                                         WINEDDSCAPS_TEXTURE                 |
4789                                         WINEDDSCAPS_ZBUFFER;
4790         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
4791     }
4792
4793     return WINED3D_OK;
4794 }
4795
4796 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4797         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4798         struct wined3d_device **device)
4799 {
4800     struct wined3d_device *object;
4801     HRESULT hr;
4802
4803     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4804             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4805
4806     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4807      * number and create a device without a 3D adapter for 2D only operation. */
4808     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4809         return WINED3DERR_INVALIDCALL;
4810
4811     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4812     if (!object)
4813         return E_OUTOFMEMORY;
4814
4815     hr = device_init(object, wined3d, adapter_idx, device_type,
4816             focus_window, flags, surface_alignment, device_parent);
4817     if (FAILED(hr))
4818     {
4819         WARN("Failed to initialize device, hr %#x.\n", hr);
4820         HeapFree(GetProcessHeap(), 0, object);
4821         return hr;
4822     }
4823
4824     TRACE("Created device %p.\n", object);
4825     *device = object;
4826
4827     device_parent->ops->wined3d_device_created(device_parent, *device);
4828
4829     return WINED3D_OK;
4830 }
4831
4832 static void WINE_GLAPI invalid_func(const void *data)
4833 {
4834     ERR("Invalid vertex attribute function called\n");
4835     DebugBreak();
4836 }
4837
4838 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4839 {
4840     ERR("Invalid texcoord function called\n");
4841     DebugBreak();
4842 }
4843
4844 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4845  * the extension detection and are used in drawStridedSlow
4846  */
4847 static void WINE_GLAPI position_d3dcolor(const void *data)
4848 {
4849     DWORD pos = *((const DWORD *)data);
4850
4851     FIXME("Add a test for fixed function position from d3dcolor type\n");
4852     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4853             D3DCOLOR_B_G(pos),
4854             D3DCOLOR_B_B(pos),
4855             D3DCOLOR_B_A(pos));
4856 }
4857
4858 static void WINE_GLAPI position_float4(const void *data)
4859 {
4860     const GLfloat *pos = data;
4861
4862     if (pos[3] != 0.0f && pos[3] != 1.0f)
4863     {
4864         float w = 1.0f / pos[3];
4865
4866         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4867     }
4868     else
4869     {
4870         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4871     }
4872 }
4873
4874 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4875 {
4876     DWORD diffuseColor = *((const DWORD *)data);
4877
4878     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4879             D3DCOLOR_B_G(diffuseColor),
4880             D3DCOLOR_B_B(diffuseColor),
4881             D3DCOLOR_B_A(diffuseColor));
4882 }
4883
4884 static void WINE_GLAPI specular_d3dcolor(const void *data)
4885 {
4886     DWORD specularColor = *((const DWORD *)data);
4887     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4888             D3DCOLOR_B_G(specularColor),
4889             D3DCOLOR_B_B(specularColor)};
4890
4891     specular_func_3ubv(d);
4892 }
4893
4894 static void WINE_GLAPI warn_no_specular_func(const void *data)
4895 {
4896     WARN("GL_EXT_secondary_color not supported\n");
4897 }
4898
4899 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4900 {
4901     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
4902     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
4903     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4904     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
4905     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
4906     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
4907     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
4908     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4909     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
4910     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
4911     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
4912     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
4913     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
4914     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
4915     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
4916     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
4917     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
4918
4919     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
4920     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
4921     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4922     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4923     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
4924     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
4925     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
4926     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
4927     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4928     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
4929     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4930     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
4931     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4932     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
4933     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
4934     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
4935     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
4936
4937     /* No 4 component entry points here */
4938     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
4939     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
4940     if (gl_info->supported[EXT_SECONDARY_COLOR])
4941     {
4942         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4943     }
4944     else
4945     {
4946         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
4947     }
4948     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
4949     if (gl_info->supported[EXT_SECONDARY_COLOR])
4950     {
4951         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4952         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4953     }
4954     else
4955     {
4956         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4957     }
4958     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
4959     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
4960     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
4961     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
4962     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
4963     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
4964     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
4965     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
4966     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
4967     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
4968     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
4969     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
4970
4971     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4972      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4973      */
4974     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
4975     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
4976     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4977     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4978     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
4979     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
4980     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
4981     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
4982     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
4983     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
4984     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
4985     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
4986     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
4987     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
4988     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
4989     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
4990     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
4991
4992     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4993     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4994     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4995     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4996     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
4997     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
4998     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4999     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5000     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5001     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5002     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5003     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5004     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5005     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5006     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5007     if (gl_info->supported[NV_HALF_FLOAT])
5008     {
5009         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5010         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5011         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5012     } else {
5013         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5014         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5015     }
5016 }
5017
5018 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5019 {
5020     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5021     int i;
5022
5023     if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5024     {
5025         UINT attrib_count = 0;
5026         GLint cfg_count;
5027         int attribs[11];
5028         int values[11];
5029         int attribute;
5030
5031         attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5032         GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5033
5034         adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5035         attribs[attrib_count++] = WGL_RED_BITS_ARB;
5036         attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5037         attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5038         attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5039         attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5040         attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5041         attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5042         attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5043         attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5044         attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5045         attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5046
5047         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5048         {
5049             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5050             int format_id = i + 1;
5051
5052             if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5053                 continue;
5054
5055             cfg->iPixelFormat = format_id;
5056             cfg->redSize = values[0];
5057             cfg->greenSize = values[1];
5058             cfg->blueSize = values[2];
5059             cfg->alphaSize = values[3];
5060             cfg->colorSize = values[4];
5061             cfg->depthSize = values[5];
5062             cfg->stencilSize = values[6];
5063             cfg->windowDrawable = values[7];
5064             cfg->iPixelType = values[8];
5065             cfg->doubleBuffer = values[9];
5066             cfg->auxBuffers = values[10];
5067
5068             cfg->numSamples = 0;
5069             /* Check multisample support. */
5070             if (gl_info->supported[ARB_MULTISAMPLE])
5071             {
5072                 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5073                 int values[2];
5074
5075                 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5076                 {
5077                     /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5078                      * multisampling is supported. values[1] = number of
5079                      * multisample buffers. */
5080                     if (values[0])
5081                         cfg->numSamples = values[1];
5082                 }
5083             }
5084
5085             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5086                     "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5087                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5088                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5089                     cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5090
5091             ++adapter->cfg_count;
5092         }
5093     }
5094     else
5095     {
5096         int cfg_count;
5097
5098         cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5099         adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5100
5101         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5102         {
5103             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5104             PIXELFORMATDESCRIPTOR pfd;
5105             int format_id = i + 1;
5106
5107             if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5108                 continue;
5109
5110             /* We only want HW acceleration using an OpenGL ICD driver.
5111              * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5112              * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5113              * driver (e.g. 3dfx minigl). */
5114             if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5115             {
5116                 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5117                 continue;
5118             }
5119
5120             cfg->iPixelFormat = format_id;
5121             cfg->redSize = pfd.cRedBits;
5122             cfg->greenSize = pfd.cGreenBits;
5123             cfg->blueSize = pfd.cBlueBits;
5124             cfg->alphaSize = pfd.cAlphaBits;
5125             cfg->colorSize = pfd.cColorBits;
5126             cfg->depthSize = pfd.cDepthBits;
5127             cfg->stencilSize = pfd.cStencilBits;
5128             cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5129             cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5130             cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5131             cfg->auxBuffers = pfd.cAuxBuffers;
5132             cfg->numSamples = 0;
5133
5134             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5135                     "depth=%d, stencil=%d, windowDrawable=%d\n",
5136                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5137                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5138                     cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5139
5140             ++adapter->cfg_count;
5141         }
5142     }
5143 }
5144
5145 /* Do not call while under the GL lock. */
5146 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5147 {
5148     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5149     struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5150     DISPLAY_DEVICEW display_device;
5151
5152     TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5153
5154     adapter->ordinal = ordinal;
5155     adapter->monitorPoint.x = -1;
5156     adapter->monitorPoint.y = -1;
5157
5158 /* Dynamically load all GL core functions */
5159 #ifdef USE_WIN32_OPENGL
5160     {
5161         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5162 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5163         ALL_WGL_FUNCS
5164 #undef USE_GL_FUNC
5165         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5166     }
5167 #else
5168     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5169     {
5170         HDC hdc = GetDC( 0 );
5171         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5172         ReleaseDC( 0, hdc );
5173         if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5174         gl_info->gl_ops.wgl = wgl_driver->wgl;
5175         gl_info->gl_ops.gl = wgl_driver->gl;
5176     }
5177 #endif
5178
5179     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5180     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5181
5182     if (!AllocateLocallyUniqueId(&adapter->luid))
5183     {
5184         ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5185         return FALSE;
5186     }
5187     TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5188             adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5189
5190     if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5191     {
5192         ERR("Failed to get a GL context for adapter %p.\n", adapter);
5193         return FALSE;
5194     }
5195
5196     if (!wined3d_adapter_init_gl_caps(adapter))
5197     {
5198         ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5199         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5200         return FALSE;
5201     }
5202
5203     wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5204     /* We haven't found any suitable formats. This should only happen in
5205      * case of GDI software rendering, which is pretty useless anyway. */
5206     if (!adapter->cfg_count)
5207     {
5208         WARN("No suitable pixel formats found.\n");
5209         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5210         HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5211         return FALSE;
5212     }
5213
5214     if (!wined3d_adapter_init_format_info(adapter))
5215     {
5216         ERR("Failed to initialize GL format info.\n");
5217         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5218         HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5219         return FALSE;
5220     }
5221
5222     adapter->TextureRam = adapter->driver_info.vidmem;
5223     adapter->UsedTextureRam = 0;
5224     TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5225
5226     display_device.cb = sizeof(display_device);
5227     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5228     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5229     strcpyW(adapter->DeviceName, display_device.DeviceName);
5230
5231     WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5232
5233     fillGLAttribFuncs(&adapter->gl_info);
5234
5235     return TRUE;
5236 }
5237
5238 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5239 {
5240     DISPLAY_DEVICEW display_device;
5241
5242     memset(adapter, 0, sizeof(*adapter));
5243     adapter->ordinal = ordinal;
5244     adapter->monitorPoint.x = -1;
5245     adapter->monitorPoint.y = -1;
5246
5247     adapter->driver_info.name = "Display";
5248     adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5249     if (wined3d_settings.emulated_textureram)
5250         adapter->TextureRam = wined3d_settings.emulated_textureram;
5251     else
5252         adapter->TextureRam = 128 * 1024 * 1024;
5253
5254     initPixelFormatsNoGL(&adapter->gl_info);
5255
5256     adapter->fragment_pipe = &none_fragment_pipe;
5257     adapter->shader_backend = &none_shader_backend;
5258     adapter->blitter = &cpu_blit;
5259
5260     display_device.cb = sizeof(display_device);
5261     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5262     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5263     strcpyW(adapter->DeviceName, display_device.DeviceName);
5264 }
5265
5266 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5267
5268 const struct wined3d_parent_ops wined3d_null_parent_ops =
5269 {
5270     wined3d_null_wined3d_object_destroyed,
5271 };
5272
5273 /* Do not call while under the GL lock. */
5274 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5275 {
5276     wined3d->dxVersion = version;
5277     wined3d->ref = 1;
5278     wined3d->flags = flags;
5279
5280     TRACE("Initializing adapters.\n");
5281
5282     if (flags & WINED3D_NO3D)
5283     {
5284         wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5285         wined3d->adapter_count = 1;
5286         return WINED3D_OK;
5287     }
5288
5289     if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5290     {
5291         WARN("Failed to initialize adapter.\n");
5292         return E_FAIL;
5293     }
5294     wined3d->adapter_count = 1;
5295
5296     return WINED3D_OK;
5297 }