2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
32 #define D3DVALP(val, prec) ((float)(val))
33 #define D3DVAL(val) ((float)(val))
34 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
35 #define D3DMultiply(a, b) ((a) * (b))
37 typedef LONG D3DFIXED;
41 #define CI_GETALPHA(ci) ((ci) >> 24)
42 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
43 #define CI_GETFRACTION(ci) ((ci) & 0xff)
44 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
45 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
46 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
48 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
49 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
50 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
51 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
52 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
54 #define D3DRGB(r, g, b) \
55 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
56 #define D3DRGBA(r, g, b, a) \
57 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
58 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
61 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
62 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
63 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
64 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
65 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
66 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
67 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
71 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
72 #define D3DENUMRET_OK DDENUMRET_OK
74 typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
75 typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx);
76 typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx);
78 #ifndef DX_SHARED_DEFINES
80 typedef float D3DVALUE,*LPD3DVALUE;
82 #ifndef D3DCOLOR_DEFINED
83 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
84 #define D3DCOLOR_DEFINED
87 #ifndef D3DVECTOR_DEFINED
88 typedef struct _D3DVECTOR {
101 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
102 /* the definitions for these methods are in d3dvec.inl */
104 /*** constructors ***/
106 _D3DVECTOR(D3DVALUE f);
107 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
108 _D3DVECTOR(const D3DVALUE f[3]);
110 /*** assignment operators ***/
111 _D3DVECTOR& operator += (const _D3DVECTOR& v);
112 _D3DVECTOR& operator -= (const _D3DVECTOR& v);
113 _D3DVECTOR& operator *= (const _D3DVECTOR& v);
114 _D3DVECTOR& operator /= (const _D3DVECTOR& v);
115 _D3DVECTOR& operator *= (D3DVALUE s);
116 _D3DVECTOR& operator /= (D3DVALUE s);
118 /*** unary operators ***/
119 friend _D3DVECTOR operator + (const _D3DVECTOR& v);
120 friend _D3DVECTOR operator - (const _D3DVECTOR& v);
122 /*** binary operators ***/
123 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
124 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
126 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
127 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
128 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
130 friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
131 friend D3DVALUE Magnitude(const _D3DVECTOR& v);
133 friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
135 friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
136 friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
138 } D3DVECTOR,*LPD3DVECTOR;
139 #define D3DVECTOR_DEFINED
142 #define DX_SHARED_DEFINES
143 #endif /* DX_SHARED_DEFINES */
145 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
146 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
147 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
149 typedef struct _D3DCOLORVALUE {
166 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
168 typedef struct _D3DRECT {
185 } D3DRECT, *LPD3DRECT;
187 typedef struct _D3DHVERTEX {
201 } D3DHVERTEX, *LPD3DHVERTEX;
204 * Transformed/lit vertices
206 typedef struct _D3DTLVERTEX {
239 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
242 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
243 sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
244 color = _color; specular = _specular;
248 } D3DTLVERTEX, *LPD3DTLVERTEX;
250 typedef struct _D3DLVERTEX {
280 } D3DLVERTEX, *LPD3DLVERTEX;
282 typedef struct _D3DVERTEX {
315 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
318 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
319 x = v.x; y = v.y; z = v.z;
320 nx = n.x; ny = n.y; nz = n.z;
324 } D3DVERTEX, *LPD3DVERTEX;
326 typedef struct _D3DMATRIX {
327 D3DVALUE _11, _12, _13, _14;
328 D3DVALUE _21, _22, _23, _24;
329 D3DVALUE _31, _32, _33, _34;
330 D3DVALUE _41, _42, _43, _44;
331 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
334 /* This is different from MS, but avoids anonymous structs. */
335 D3DVALUE &operator () (int r, int c)
336 { return (&_11)[r*4 + c]; }
337 const D3DVALUE &operator() (int r, int c) const
338 { return (&_11)[r*4 + c]; }
340 } D3DMATRIX, *LPD3DMATRIX;
342 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
343 #include <d3dvec.inl>
346 typedef struct _D3DVIEWPORT {
358 } D3DVIEWPORT, *LPD3DVIEWPORT;
360 typedef struct _D3DVIEWPORT2 {
368 D3DVALUE dvClipWidth;
369 D3DVALUE dvClipHeight;
372 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
374 typedef struct _D3DVIEWPORT7 {
381 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
383 #define D3DMAXUSERCLIPPLANES 32
385 #define D3DCLIPPLANE0 (1 << 0)
386 #define D3DCLIPPLANE1 (1 << 1)
387 #define D3DCLIPPLANE2 (1 << 2)
388 #define D3DCLIPPLANE3 (1 << 3)
389 #define D3DCLIPPLANE4 (1 << 4)
390 #define D3DCLIPPLANE5 (1 << 5)
392 #define D3DCLIP_LEFT 0x00000001
393 #define D3DCLIP_RIGHT 0x00000002
394 #define D3DCLIP_TOP 0x00000004
395 #define D3DCLIP_BOTTOM 0x00000008
396 #define D3DCLIP_FRONT 0x00000010
397 #define D3DCLIP_BACK 0x00000020
398 #define D3DCLIP_GEN0 0x00000040
399 #define D3DCLIP_GEN1 0x00000080
400 #define D3DCLIP_GEN2 0x00000100
401 #define D3DCLIP_GEN3 0x00000200
402 #define D3DCLIP_GEN4 0x00000400
403 #define D3DCLIP_GEN5 0x00000800
405 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
406 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
407 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
408 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
409 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
410 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
411 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
412 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
413 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
414 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
415 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
416 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
418 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
419 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
420 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
421 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
422 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
423 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
424 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
425 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
426 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
427 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
428 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
429 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
430 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
432 #define D3DSTATUS_CLIPUNIONALL ( \
433 D3DSTATUS_CLIPUNIONLEFT | \
434 D3DSTATUS_CLIPUNIONRIGHT | \
435 D3DSTATUS_CLIPUNIONTOP | \
436 D3DSTATUS_CLIPUNIONBOTTOM | \
437 D3DSTATUS_CLIPUNIONFRONT | \
438 D3DSTATUS_CLIPUNIONBACK | \
439 D3DSTATUS_CLIPUNIONGEN0 | \
440 D3DSTATUS_CLIPUNIONGEN1 | \
441 D3DSTATUS_CLIPUNIONGEN2 | \
442 D3DSTATUS_CLIPUNIONGEN3 | \
443 D3DSTATUS_CLIPUNIONGEN4 | \
444 D3DSTATUS_CLIPUNIONGEN5 \
447 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
448 D3DSTATUS_CLIPINTERSECTIONLEFT | \
449 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
450 D3DSTATUS_CLIPINTERSECTIONTOP | \
451 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
452 D3DSTATUS_CLIPINTERSECTIONFRONT | \
453 D3DSTATUS_CLIPINTERSECTIONBACK | \
454 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
455 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
456 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
457 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
458 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
459 D3DSTATUS_CLIPINTERSECTIONGEN5 \
462 #define D3DSTATUS_DEFAULT ( \
463 D3DSTATUS_CLIPINTERSECTIONALL | \
464 D3DSTATUS_ZNOTVISIBLE)
466 #define D3DTRANSFORM_CLIPPED 0x00000001
467 #define D3DTRANSFORM_UNCLIPPED 0x00000002
469 typedef struct _D3DTRANSFORMDATA {
477 DWORD dwClipIntersection;
480 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
482 typedef struct _D3DLIGHTINGELEMENT {
483 D3DVECTOR dvPosition;
485 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
487 typedef struct _D3DMATERIAL {
490 D3DCOLORVALUE diffuse;
491 D3DCOLORVALUE dcvDiffuse;
494 D3DCOLORVALUE ambient;
495 D3DCOLORVALUE dcvAmbient;
498 D3DCOLORVALUE specular;
499 D3DCOLORVALUE dcvSpecular;
502 D3DCOLORVALUE emissive;
503 D3DCOLORVALUE dcvEmissive;
509 D3DTEXTUREHANDLE hTexture;
511 } D3DMATERIAL, *LPD3DMATERIAL;
513 typedef struct _D3DMATERIAL7 {
515 D3DCOLORVALUE diffuse;
516 D3DCOLORVALUE dcvDiffuse;
519 D3DCOLORVALUE ambient;
520 D3DCOLORVALUE dcvAmbient;
523 D3DCOLORVALUE specular;
524 D3DCOLORVALUE dcvSpecular;
527 D3DCOLORVALUE emissive;
528 D3DCOLORVALUE dcvEmissive;
534 } D3DMATERIAL7, *LPD3DMATERIAL7;
539 D3DLIGHT_DIRECTIONAL = 3,
540 D3DLIGHT_PARALLELPOINT = 4,
542 D3DLIGHT_FORCE_DWORD = 0x7fffffff
545 typedef struct _D3DLIGHT {
547 D3DLIGHTTYPE dltType;
548 D3DCOLORVALUE dcvColor;
549 D3DVECTOR dvPosition;
550 D3DVECTOR dvDirection;
553 D3DVALUE dvAttenuation0;
554 D3DVALUE dvAttenuation1;
555 D3DVALUE dvAttenuation2;
558 } D3DLIGHT,*LPD3DLIGHT;
560 typedef struct _D3DLIGHT7 {
561 D3DLIGHTTYPE dltType;
562 D3DCOLORVALUE dcvDiffuse;
563 D3DCOLORVALUE dcvSpecular;
564 D3DCOLORVALUE dcvAmbient;
565 D3DVECTOR dvPosition;
566 D3DVECTOR dvDirection;
569 D3DVALUE dvAttenuation0;
570 D3DVALUE dvAttenuation1;
571 D3DVALUE dvAttenuation2;
574 } D3DLIGHT7, *LPD3DLIGHT7;
576 #define D3DLIGHT_ACTIVE 0x00000001
577 #define D3DLIGHT_NO_SPECULAR 0x00000002
578 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
580 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
582 typedef struct _D3DLIGHT2 {
584 D3DLIGHTTYPE dltType;
585 D3DCOLORVALUE dcvColor;
586 D3DVECTOR dvPosition;
587 D3DVECTOR dvDirection;
590 D3DVALUE dvAttenuation0;
591 D3DVALUE dvAttenuation1;
592 D3DVALUE dvAttenuation2;
596 } D3DLIGHT2, *LPD3DLIGHT2;
598 typedef struct _D3DLIGHTDATA {
600 D3DLIGHTINGELEMENT *lpIn;
604 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
606 #define D3DCOLOR_MONO 1
607 #define D3DCOLOR_RGB 2
609 typedef DWORD D3DCOLORMODEL;
612 #define D3DCLEAR_TARGET 0x00000001
613 #define D3DCLEAR_ZBUFFER 0x00000002
614 #define D3DCLEAR_STENCIL 0x00000004
616 typedef enum _D3DOPCODE {
620 D3DOP_MATRIXLOAD = 4,
621 D3DOP_MATRIXMULTIPLY = 5,
622 D3DOP_STATETRANSFORM = 6,
623 D3DOP_STATELIGHT = 7,
624 D3DOP_STATERENDER = 8,
625 D3DOP_PROCESSVERTICES = 9,
626 D3DOP_TEXTURELOAD = 10,
628 D3DOP_BRANCHFORWARD = 12,
630 D3DOP_SETSTATUS = 14,
632 D3DOP_FORCE_DWORD = 0x7fffffff
635 typedef struct _D3DINSTRUCTION {
639 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
641 typedef struct _D3DTEXTURELOAD {
642 D3DTEXTUREHANDLE hDestTexture;
643 D3DTEXTUREHANDLE hSrcTexture;
644 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
646 typedef struct _D3DPICKRECORD {
651 } D3DPICKRECORD, *LPD3DPICKRECORD;
655 D3DSHADE_GOURAUD = 2,
657 D3DSHADE_FORCE_DWORD = 0x7fffffff
662 D3DFILL_WIREFRAME = 2,
664 D3DFILL_FORCE_DWORD = 0x7fffffff
667 typedef struct _D3DLINEPATTERN {
673 D3DFILTER_NEAREST = 1,
674 D3DFILTER_LINEAR = 2,
675 D3DFILTER_MIPNEAREST = 3,
676 D3DFILTER_MIPLINEAR = 4,
677 D3DFILTER_LINEARMIPNEAREST = 5,
678 D3DFILTER_LINEARMIPLINEAR = 6,
679 D3DFILTER_FORCE_DWORD = 0x7fffffff
685 D3DBLEND_SRCCOLOR = 3,
686 D3DBLEND_INVSRCCOLOR = 4,
687 D3DBLEND_SRCALPHA = 5,
688 D3DBLEND_INVSRCALPHA = 6,
689 D3DBLEND_DESTALPHA = 7,
690 D3DBLEND_INVDESTALPHA = 8,
691 D3DBLEND_DESTCOLOR = 9,
692 D3DBLEND_INVDESTCOLOR = 10,
693 D3DBLEND_SRCALPHASAT = 11,
694 D3DBLEND_BOTHSRCALPHA = 12,
695 D3DBLEND_BOTHINVSRCALPHA = 13,
696 D3DBLEND_FORCE_DWORD = 0x7fffffff
701 D3DTBLEND_MODULATE = 2,
702 D3DTBLEND_DECALALPHA = 3,
703 D3DTBLEND_MODULATEALPHA = 4,
704 D3DTBLEND_DECALMASK = 5,
705 D3DTBLEND_MODULATEMASK = 6,
708 D3DTBLEND_FORCE_DWORD = 0x7fffffff
711 typedef enum _D3DTEXTUREADDRESS {
712 D3DTADDRESS_WRAP = 1,
713 D3DTADDRESS_MIRROR = 2,
714 D3DTADDRESS_CLAMP = 3,
715 D3DTADDRESS_BORDER = 4,
716 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
723 D3DCULL_FORCE_DWORD = 0x7fffffff
730 D3DCMP_LESSEQUAL = 4,
733 D3DCMP_GREATEREQUAL = 7,
735 D3DCMP_FORCE_DWORD = 0x7fffffff
738 typedef enum _D3DSTENCILOP {
739 D3DSTENCILOP_KEEP = 1,
740 D3DSTENCILOP_ZERO = 2,
741 D3DSTENCILOP_REPLACE = 3,
742 D3DSTENCILOP_INCRSAT = 4,
743 D3DSTENCILOP_DECRSAT = 5,
744 D3DSTENCILOP_INVERT = 6,
745 D3DSTENCILOP_INCR = 7,
746 D3DSTENCILOP_DECR = 8,
747 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
750 typedef enum _D3DFOGMODE {
755 D3DFOG_FORCE_DWORD = 0x7fffffff
758 typedef enum _D3DZBUFFERTYPE {
762 D3DZB_FORCE_DWORD = 0x7fffffff
765 typedef enum _D3DANTIALIASMODE {
766 D3DANTIALIAS_NONE = 0,
767 D3DANTIALIAS_SORTDEPENDENT = 1,
768 D3DANTIALIAS_SORTINDEPENDENT = 2,
769 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
776 D3DVT_FORCE_DWORD = 0x7fffffff
783 D3DPT_TRIANGLELIST = 4,
784 D3DPT_TRIANGLESTRIP = 5,
785 D3DPT_TRIANGLEFAN = 6,
786 D3DPT_FORCE_DWORD = 0x7fffffff
789 #define D3DSTATE_OVERRIDE_BIAS 256
791 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
793 typedef enum _D3DTRANSFORMSTATETYPE {
794 D3DTRANSFORMSTATE_WORLD = 1,
795 D3DTRANSFORMSTATE_VIEW = 2,
796 D3DTRANSFORMSTATE_PROJECTION = 3,
797 D3DTRANSFORMSTATE_WORLD1 = 4,
798 D3DTRANSFORMSTATE_WORLD2 = 5,
799 D3DTRANSFORMSTATE_WORLD3 = 6,
800 D3DTRANSFORMSTATE_TEXTURE0 = 16,
801 D3DTRANSFORMSTATE_TEXTURE1 = 17,
802 D3DTRANSFORMSTATE_TEXTURE2 = 18,
803 D3DTRANSFORMSTATE_TEXTURE3 = 19,
804 D3DTRANSFORMSTATE_TEXTURE4 = 20,
805 D3DTRANSFORMSTATE_TEXTURE5 = 21,
806 D3DTRANSFORMSTATE_TEXTURE6 = 22,
807 D3DTRANSFORMSTATE_TEXTURE7 = 23,
808 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
809 } D3DTRANSFORMSTATETYPE;
812 D3DLIGHTSTATE_MATERIAL = 1,
813 D3DLIGHTSTATE_AMBIENT = 2,
814 D3DLIGHTSTATE_COLORMODEL = 3,
815 D3DLIGHTSTATE_FOGMODE = 4,
816 D3DLIGHTSTATE_FOGSTART = 5,
817 D3DLIGHTSTATE_FOGEND = 6,
818 D3DLIGHTSTATE_FOGDENSITY = 7,
819 D3DLIGHTSTATE_COLORVERTEX = 8,
820 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
824 D3DRENDERSTATE_TEXTUREHANDLE = 1,
825 D3DRENDERSTATE_ANTIALIAS = 2,
826 D3DRENDERSTATE_TEXTUREADDRESS = 3,
827 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
828 D3DRENDERSTATE_WRAPU = 5,
829 D3DRENDERSTATE_WRAPV = 6,
830 D3DRENDERSTATE_ZENABLE = 7,
831 D3DRENDERSTATE_FILLMODE = 8,
832 D3DRENDERSTATE_SHADEMODE = 9,
833 D3DRENDERSTATE_LINEPATTERN = 10,
834 D3DRENDERSTATE_MONOENABLE = 11,
835 D3DRENDERSTATE_ROP2 = 12,
836 D3DRENDERSTATE_PLANEMASK = 13,
837 D3DRENDERSTATE_ZWRITEENABLE = 14,
838 D3DRENDERSTATE_ALPHATESTENABLE = 15,
839 D3DRENDERSTATE_LASTPIXEL = 16,
840 D3DRENDERSTATE_TEXTUREMAG = 17,
841 D3DRENDERSTATE_TEXTUREMIN = 18,
842 D3DRENDERSTATE_SRCBLEND = 19,
843 D3DRENDERSTATE_DESTBLEND = 20,
844 D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
845 D3DRENDERSTATE_CULLMODE = 22,
846 D3DRENDERSTATE_ZFUNC = 23,
847 D3DRENDERSTATE_ALPHAREF = 24,
848 D3DRENDERSTATE_ALPHAFUNC = 25,
849 D3DRENDERSTATE_DITHERENABLE = 26,
850 D3DRENDERSTATE_ALPHABLENDENABLE = 27,
851 D3DRENDERSTATE_FOGENABLE = 28,
852 D3DRENDERSTATE_SPECULARENABLE = 29,
853 D3DRENDERSTATE_ZVISIBLE = 30,
854 D3DRENDERSTATE_SUBPIXEL = 31,
855 D3DRENDERSTATE_SUBPIXELX = 32,
856 D3DRENDERSTATE_STIPPLEDALPHA = 33,
857 D3DRENDERSTATE_FOGCOLOR = 34,
858 D3DRENDERSTATE_FOGTABLEMODE = 35,
859 D3DRENDERSTATE_FOGTABLESTART = 36,
860 D3DRENDERSTATE_FOGTABLEEND = 37,
861 D3DRENDERSTATE_FOGTABLEDENSITY = 38,
862 D3DRENDERSTATE_FOGSTART = 36,
863 D3DRENDERSTATE_FOGEND = 37,
864 D3DRENDERSTATE_FOGDENSITY = 38,
865 D3DRENDERSTATE_STIPPLEENABLE = 39,
866 D3DRENDERSTATE_EDGEANTIALIAS = 40,
867 D3DRENDERSTATE_COLORKEYENABLE = 41,
868 D3DRENDERSTATE_BORDERCOLOR = 43,
869 D3DRENDERSTATE_TEXTUREADDRESSU = 44,
870 D3DRENDERSTATE_TEXTUREADDRESSV = 45,
871 D3DRENDERSTATE_MIPMAPLODBIAS = 46,
872 D3DRENDERSTATE_ZBIAS = 47,
873 D3DRENDERSTATE_RANGEFOGENABLE = 48,
874 D3DRENDERSTATE_ANISOTROPY = 49,
875 D3DRENDERSTATE_FLUSHBATCH = 50,
876 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
878 D3DRENDERSTATE_STENCILENABLE = 52,
879 D3DRENDERSTATE_STENCILFAIL = 53,
880 D3DRENDERSTATE_STENCILZFAIL = 54,
881 D3DRENDERSTATE_STENCILPASS = 55,
882 D3DRENDERSTATE_STENCILFUNC = 56,
883 D3DRENDERSTATE_STENCILREF = 57,
884 D3DRENDERSTATE_STENCILMASK = 58,
885 D3DRENDERSTATE_STENCILWRITEMASK = 59,
886 D3DRENDERSTATE_TEXTUREFACTOR = 60,
888 D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
889 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
890 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
891 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
892 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
893 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
894 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
895 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
896 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
897 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
898 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
899 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
900 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
901 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
902 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
903 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
904 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
905 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
906 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
907 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
908 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
909 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
910 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
911 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
912 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
913 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
914 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
915 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
916 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
917 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
918 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
919 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
921 D3DRENDERSTATE_WRAP0 = 128,
922 D3DRENDERSTATE_WRAP1 = 129,
923 D3DRENDERSTATE_WRAP2 = 130,
924 D3DRENDERSTATE_WRAP3 = 131,
925 D3DRENDERSTATE_WRAP4 = 132,
926 D3DRENDERSTATE_WRAP5 = 133,
927 D3DRENDERSTATE_WRAP6 = 134,
928 D3DRENDERSTATE_WRAP7 = 135,
929 D3DRENDERSTATE_CLIPPING = 136,
930 D3DRENDERSTATE_LIGHTING = 137,
931 D3DRENDERSTATE_EXTENTS = 138,
932 D3DRENDERSTATE_AMBIENT = 139,
933 D3DRENDERSTATE_FOGVERTEXMODE = 140,
934 D3DRENDERSTATE_COLORVERTEX = 141,
935 D3DRENDERSTATE_LOCALVIEWER = 142,
936 D3DRENDERSTATE_NORMALIZENORMALS = 143,
937 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
938 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
939 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
940 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
941 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
942 D3DRENDERSTATE_VERTEXBLEND = 151,
943 D3DRENDERSTATE_CLIPPLANEENABLE = 152,
945 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
947 /* FIXME: We have some retired values that are being reused for DirectX 7 */
948 } D3DRENDERSTATETYPE;
950 typedef enum _D3DMATERIALCOLORSOURCE
955 D3DMCS_FORCE_DWORD = 0x7fffffff
956 } D3DMATERIALCOLORSOURCE;
958 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
959 #define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
960 #define D3DWRAP_U __MSABI_LONG(0x00000001)
961 #define D3DWRAP_V __MSABI_LONG(0x00000002)
963 #define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
964 #define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
965 #define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
966 #define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
968 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
970 typedef struct _D3DSTATE {
972 D3DTRANSFORMSTATETYPE dtstTransformStateType;
973 D3DLIGHTSTATETYPE dlstLightStateType;
974 D3DRENDERSTATETYPE drstRenderStateType;
980 } D3DSTATE, *LPD3DSTATE;
982 typedef struct _D3DMATRIXLOAD {
983 D3DMATRIXHANDLE hDestMatrix;
984 D3DMATRIXHANDLE hSrcMatrix;
985 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
987 typedef struct _D3DMATRIXMULTIPLY {
988 D3DMATRIXHANDLE hDestMatrix;
989 D3DMATRIXHANDLE hSrcMatrix1;
990 D3DMATRIXHANDLE hSrcMatrix2;
991 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
993 typedef struct _D3DPROCESSVERTICES {
999 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1001 #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
1002 #define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
1003 #define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
1004 #define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
1006 #define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
1007 #define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
1009 typedef enum _D3DTEXTURESTAGESTATETYPE
1012 D3DTSS_COLORARG1 = 2,
1013 D3DTSS_COLORARG2 = 3,
1015 D3DTSS_ALPHAARG1 = 5,
1016 D3DTSS_ALPHAARG2 = 6,
1017 D3DTSS_BUMPENVMAT00 = 7,
1018 D3DTSS_BUMPENVMAT01 = 8,
1019 D3DTSS_BUMPENVMAT10 = 9,
1020 D3DTSS_BUMPENVMAT11 = 10,
1021 D3DTSS_TEXCOORDINDEX = 11,
1022 D3DTSS_ADDRESS = 12,
1023 D3DTSS_ADDRESSU = 13,
1024 D3DTSS_ADDRESSV = 14,
1025 D3DTSS_BORDERCOLOR = 15,
1026 D3DTSS_MAGFILTER = 16,
1027 D3DTSS_MINFILTER = 17,
1028 D3DTSS_MIPFILTER = 18,
1029 D3DTSS_MIPMAPLODBIAS = 19,
1030 D3DTSS_MAXMIPLEVEL = 20,
1031 D3DTSS_MAXANISOTROPY = 21,
1032 D3DTSS_BUMPENVLSCALE = 22,
1033 D3DTSS_BUMPENVLOFFSET = 23,
1034 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1035 D3DTSS_FORCE_DWORD = 0x7fffffff
1036 } D3DTEXTURESTAGESTATETYPE;
1038 #define D3DTSS_TCI_PASSTHRU 0x00000000
1039 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1040 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1041 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1043 typedef enum _D3DTEXTUREOP
1046 D3DTOP_SELECTARG1 = 2,
1047 D3DTOP_SELECTARG2 = 3,
1049 D3DTOP_MODULATE = 4,
1050 D3DTOP_MODULATE2X = 5,
1051 D3DTOP_MODULATE4X = 6,
1054 D3DTOP_ADDSIGNED = 8,
1055 D3DTOP_ADDSIGNED2X = 9,
1056 D3DTOP_SUBTRACT = 10,
1057 D3DTOP_ADDSMOOTH = 11,
1059 D3DTOP_BLENDDIFFUSEALPHA = 12,
1060 D3DTOP_BLENDTEXTUREALPHA = 13,
1061 D3DTOP_BLENDFACTORALPHA = 14,
1062 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1063 D3DTOP_BLENDCURRENTALPHA = 16,
1065 D3DTOP_PREMODULATE = 17,
1066 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1067 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1068 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1069 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1071 D3DTOP_BUMPENVMAP = 22,
1072 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1073 D3DTOP_DOTPRODUCT3 = 24,
1075 D3DTOP_FORCE_DWORD = 0x7fffffff
1078 #define D3DTA_SELECTMASK 0x0000000f
1079 #define D3DTA_DIFFUSE 0x00000000
1080 #define D3DTA_CURRENT 0x00000001
1081 #define D3DTA_TEXTURE 0x00000002
1082 #define D3DTA_TFACTOR 0x00000003
1083 #define D3DTA_SPECULAR 0x00000004
1084 #define D3DTA_COMPLEMENT 0x00000010
1085 #define D3DTA_ALPHAREPLICATE 0x00000020
1087 typedef enum _D3DTEXTUREMAGFILTER
1091 D3DTFG_FLATCUBIC = 3,
1092 D3DTFG_GAUSSIANCUBIC = 4,
1093 D3DTFG_ANISOTROPIC = 5,
1094 D3DTFG_FORCE_DWORD = 0x7fffffff
1095 } D3DTEXTUREMAGFILTER;
1097 typedef enum _D3DTEXTUREMINFILTER
1101 D3DTFN_ANISOTROPIC = 3,
1102 D3DTFN_FORCE_DWORD = 0x7fffffff
1103 } D3DTEXTUREMINFILTER;
1105 typedef enum _D3DTEXTUREMIPFILTER
1110 D3DTFP_FORCE_DWORD = 0x7fffffff
1111 } D3DTEXTUREMIPFILTER;
1113 #define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
1114 #define D3DTRIFLAG_STARTFLAT(len) (len)
1115 #define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
1116 #define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
1118 #define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
1119 #define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
1120 #define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
1121 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1122 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1124 typedef struct _D3DTRIANGLE {
1138 } D3DTRIANGLE, *LPD3DTRIANGLE;
1140 typedef struct _D3DLINE {
1149 } D3DLINE, *LPD3DLINE;
1151 typedef struct _D3DSPAN {
1154 } D3DSPAN, *LPD3DSPAN;
1156 typedef struct _D3DPOINT {
1159 } D3DPOINT, *LPD3DPOINT;
1161 typedef struct _D3DBRANCH {
1166 } D3DBRANCH, *LPD3DBRANCH;
1168 typedef struct _D3DSTATUS {
1172 } D3DSTATUS, *LPD3DSTATUS;
1174 #define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
1175 #define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
1176 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1178 typedef struct _D3DCLIPSTATUS {
1184 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1186 #define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
1187 #define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
1188 #define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
1192 DWORD dwTrianglesDrawn;
1194 DWORD dwPointsDrawn;
1196 DWORD dwVerticesProcessed;
1197 } D3DSTATS, *LPD3DSTATS;
1199 #define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
1200 #define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
1202 typedef struct _D3DEXECUTEDATA {
1204 DWORD dwVertexOffset;
1205 DWORD dwVertexCount;
1206 DWORD dwInstructionOffset;
1207 DWORD dwInstructionLength;
1208 DWORD dwHVertexOffset;
1210 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1212 #define D3DPAL_FREE 0x00
1213 #define D3DPAL_READONLY 0x40
1214 #define D3DPAL_RESERVED 0x80
1216 typedef struct _D3DVERTEXBUFFERDESC {
1220 DWORD dwNumVertices;
1221 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1223 #define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
1224 #define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
1225 #define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
1226 #define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
1228 #define D3DVOP_LIGHT (1 << 10)
1229 #define D3DVOP_TRANSFORM (1 << 0)
1230 #define D3DVOP_CLIP (1 << 2)
1231 #define D3DVOP_EXTENTS (1 << 3)
1233 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1235 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1237 #define D3DPV_DONOTCOPYDATA (1 << 0)
1239 #define D3DFVF_RESERVED0 0x001
1240 #define D3DFVF_POSITION_MASK 0x00E
1241 #define D3DFVF_XYZ 0x002
1242 #define D3DFVF_XYZRHW 0x004
1243 #define D3DFVF_XYZB1 0x006
1244 #define D3DFVF_XYZB2 0x008
1245 #define D3DFVF_XYZB3 0x00a
1246 #define D3DFVF_XYZB4 0x00c
1247 #define D3DFVF_XYZB5 0x00e
1249 #define D3DFVF_NORMAL 0x010
1250 #define D3DFVF_RESERVED1 0x020
1251 #define D3DFVF_DIFFUSE 0x040
1252 #define D3DFVF_SPECULAR 0x080
1253 #define D3DFVF_TEXCOUNT_MASK 0xf00
1254 #define D3DFVF_TEXCOUNT_SHIFT 8
1255 #define D3DFVF_TEX0 0x000
1256 #define D3DFVF_TEX1 0x100
1257 #define D3DFVF_TEX2 0x200
1258 #define D3DFVF_TEX3 0x300
1259 #define D3DFVF_TEX4 0x400
1260 #define D3DFVF_TEX5 0x500
1261 #define D3DFVF_TEX6 0x600
1262 #define D3DFVF_TEX7 0x700
1263 #define D3DFVF_TEX8 0x800
1265 #define D3DFVF_RESERVED2 0xf000
1267 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1268 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1269 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1270 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1273 typedef struct _D3DDP_PTRSTRIDE {
1278 #define D3DDP_MAXTEXCOORD 8
1280 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
1281 D3DDP_PTRSTRIDE position;
1282 D3DDP_PTRSTRIDE normal;
1283 D3DDP_PTRSTRIDE diffuse;
1284 D3DDP_PTRSTRIDE specular;
1285 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
1286 } D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
1288 #define D3DVIS_INSIDE_FRUSTUM 0
1289 #define D3DVIS_INTERSECT_FRUSTUM 1
1290 #define D3DVIS_OUTSIDE_FRUSTUM 2
1291 #define D3DVIS_INSIDE_LEFT 0
1292 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1293 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1294 #define D3DVIS_INSIDE_RIGHT 0
1295 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1296 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1297 #define D3DVIS_INSIDE_TOP 0
1298 #define D3DVIS_INTERSECT_TOP (1 << 6)
1299 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1300 #define D3DVIS_INSIDE_BOTTOM 0
1301 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1302 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1303 #define D3DVIS_INSIDE_NEAR 0
1304 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1305 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1306 #define D3DVIS_INSIDE_FAR 0
1307 #define D3DVIS_INTERSECT_FAR (1 << 12)
1308 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1310 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1311 #define D3DVIS_MASK_LEFT (3 << 2)
1312 #define D3DVIS_MASK_RIGHT (3 << 4)
1313 #define D3DVIS_MASK_TOP (3 << 6)
1314 #define D3DVIS_MASK_BOTTOM (3 << 8)
1315 #define D3DVIS_MASK_NEAR (3 << 10)
1316 #define D3DVIS_MASK_FAR (3 << 12)
1318 #define D3DDEVINFOID_TEXTUREMANAGER 1
1319 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1320 #define D3DDEVINFOID_TEXTURING 3
1322 typedef enum _D3DSTATEBLOCKTYPE
1325 D3DSBT_PIXELSTATE = 2,
1326 D3DSBT_VERTEXSTATE = 3,
1327 D3DSBT_FORCE_DWORD = 0xffffffff
1328 } D3DSTATEBLOCKTYPE;
1330 typedef enum _D3DVERTEXBLENDFLAGS
1332 D3DVBLEND_DISABLE = 0,
1333 D3DVBLEND_1WEIGHT = 1,
1334 D3DVBLEND_2WEIGHTS = 2,
1335 D3DVBLEND_3WEIGHTS = 3,
1336 } D3DVERTEXBLENDFLAGS;
1338 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1339 D3DTTFF_DISABLE = 0,
1344 D3DTTFF_PROJECTED = 256,
1345 D3DTTFF_FORCE_DWORD = 0x7fffffff
1346 } D3DTEXTURETRANSFORMFLAGS;
1348 #define D3DFVF_TEXTUREFORMAT2 0
1349 #define D3DFVF_TEXTUREFORMAT1 3
1350 #define D3DFVF_TEXTUREFORMAT3 1
1351 #define D3DFVF_TEXTUREFORMAT4 2
1353 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1354 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1355 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1356 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))