ddraw: Avoid LPD3DLIGHT.
[wine] / include / d3dx9shader.h
1 /*
2  * Copyright 2008 Luis Busquets
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "d3dx9.h"
20
21 #ifndef __D3DX9SHADER_H__
22 #define __D3DX9SHADER_H__
23
24 #define D3DXSHADER_DEBUG                          0x1
25 #define D3DXSHADER_SKIPVALIDATION                 0x2
26 #define D3DXSHADER_SKIPOPTIMIZATION               0x4
27 #define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
28 #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
29 #define D3DXSHADER_PARTIALPRECISION               0x20
30 #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
31 #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
32 #define D3DXSHADER_NO_PRESHADER                   0x100
33 #define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
34 #define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
35 #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
36 #define D3DXSHADER_IEEE_STRICTNESS                0x2000
37
38 #define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
39 #define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
40 #define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
41 #define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
42
43 #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
44
45 typedef LPCSTR D3DXHANDLE;
46
47 typedef enum _D3DXREGISTER_SET
48 {
49     D3DXRS_BOOL,
50     D3DXRS_INT4,
51     D3DXRS_FLOAT4,
52     D3DXRS_SAMPLER,
53     D3DXRS_FORCE_DWORD = 0x7fffffff
54 } D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
55
56 typedef enum D3DXPARAMETER_CLASS
57 {
58     D3DXPC_SCALAR,
59     D3DXPC_VECTOR,
60     D3DXPC_MATRIX_ROWS,
61     D3DXPC_MATRIX_COLUMNS,
62     D3DXPC_OBJECT,
63     D3DXPC_STRUCT,
64     D3DXPC_FORCE_DWORD = 0x7fffffff,
65 } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
66
67 typedef enum D3DXPARAMETER_TYPE
68 {
69     D3DXPT_VOID,
70     D3DXPT_BOOL,
71     D3DXPT_INT,
72     D3DXPT_FLOAT,
73     D3DXPT_STRING,
74     D3DXPT_TEXTURE,
75     D3DXPT_TEXTURE1D,
76     D3DXPT_TEXTURE2D,
77     D3DXPT_TEXTURE3D,
78     D3DXPT_TEXTURECUBE,
79     D3DXPT_SAMPLER,
80     D3DXPT_SAMPLER1D,
81     D3DXPT_SAMPLER2D,
82     D3DXPT_SAMPLER3D,
83     D3DXPT_SAMPLERCUBE,
84     D3DXPT_PIXELSHADER,
85     D3DXPT_VERTEXSHADER,
86     D3DXPT_PIXELFRAGMENT,
87     D3DXPT_VERTEXFRAGMENT,
88     D3DXPT_UNSUPPORTED,
89     D3DXPT_FORCE_DWORD = 0x7fffffff,
90 } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
91
92 typedef struct _D3DXCONSTANTTABLE_DESC
93 {
94     LPCSTR Creator;
95     DWORD Version;
96     UINT Constants;
97 } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
98
99 typedef struct _D3DXCONSTANT_DESC
100 {
101     LPCSTR Name;
102     D3DXREGISTER_SET RegisterSet;
103     UINT RegisterIndex;
104     UINT RegisterCount;
105     D3DXPARAMETER_CLASS Class;
106     D3DXPARAMETER_TYPE Type;
107     UINT Rows;
108     UINT Columns;
109     UINT Elements;
110     UINT StructMembers;
111     UINT Bytes;
112     LPCVOID DefaultValue;
113 } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
114
115 DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
116
117 #undef INTERFACE
118 #define INTERFACE ID3DXConstantTable
119
120 DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
121 {
122     /*** IUnknown methods ***/
123     STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
124     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
125     STDMETHOD_(ULONG, Release)(THIS) PURE;
126     /*** ID3DXBuffer methods ***/
127     STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
128     STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
129     /*** ID3DXConstantTable methods ***/
130     STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
131     STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
132     STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
133     STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
134     STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE;
135     STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
136     STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
137     STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
138             const void *data, UINT data_size) PURE;
139     STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, BOOL value) PURE;
140     STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
141             const BOOL *values, UINT value_count) PURE;
142     STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
143     STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
144             const INT *values, UINT value_count) PURE;
145     STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
146     STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
147             const float *values, UINT value_count) PURE;
148     STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
149     STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
150             const D3DXVECTOR4 *values, UINT value_count) PURE;
151     STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
152     STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
153             const D3DXMATRIX *values, UINT value_count) PURE;
154     STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
155             const D3DXMATRIX **values, UINT value_count) PURE;
156     STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
157             const D3DXMATRIX *value) PURE;
158     STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
159             const D3DXMATRIX *values, UINT value_count) PURE;
160     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
161             const D3DXMATRIX **values, UINT value_count) PURE;
162 };
163 #undef INTERFACE
164
165 #if !defined(__cplusplus) || defined(CINTERFACE)
166 /*** IUnknown methods ***/
167 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
168 #define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
169 #define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
170 /*** ID3DXBuffer methods ***/
171 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
172 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
173 /*** ID3DXConstantTable methods ***/
174 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
175 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
176 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
177 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
178 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
179 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
180 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
181 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
182 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
183 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
184 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
185 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
186 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
187 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
188 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
189 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
190 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
191 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
192 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
193 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
194 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
195 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
196 #else
197 /*** IUnknown methods ***/
198 #define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
199 #define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
200 #define ID3DXConstantTable_Release(p)                                 (p)->Release()
201 /*** ID3DXBuffer methods ***/
202 #define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
203 #define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
204 /*** ID3DXConstantTable methods ***/
205 #define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
206 #define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
207 #define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetConstantDesc(a)
208 #define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
209 #define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
210 #define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
211 #define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
212 #define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
213 #define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
214 #define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
215 #define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
216 #define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
217 #define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
218 #define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
219 #define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
220 #define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
221 #define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
222 #define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
223 #define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
224 #define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
225 #define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
226 #define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
227 #endif
228
229 typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
230
231 typedef struct _D3DXMACRO {
232     LPCSTR Name;
233     LPCSTR Definition;
234 } D3DXMACRO, *LPD3DXMACRO;
235
236 typedef struct _D3DXSEMANTIC {
237     UINT Usage;
238     UINT UsageIndex;
239 } D3DXSEMANTIC, *LPD3DXSEMANTIC;
240
241 typedef enum _D3DXINCLUDE_TYPE
242 {
243     D3DXINC_LOCAL,
244     D3DXINC_SYSTEM,
245     D3DXINC_FORCE_DWORD = 0x7fffffff,
246 } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
247
248 #define INTERFACE ID3DXInclude
249
250 DECLARE_INTERFACE(ID3DXInclude)
251 {
252     STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, LPCSTR filename, LPCVOID parent_data, LPCVOID *data, UINT *bytes) PURE;
253     STDMETHOD(Close)(THIS_ LPCVOID data) PURE;
254 };
255 #undef INTERFACE
256
257 #define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
258 #define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
259
260 typedef struct ID3DXInclude *LPD3DXINCLUDE;
261
262 #ifdef __cplusplus
263 extern "C" {
264 #endif
265
266 const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
267 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
268 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
269 const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
270 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size);
271 HRESULT WINAPI D3DXGetShaderSamplers(CONST DWORD *byte_code, LPCSTR *samplers, UINT *count);
272
273 HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
274         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
275 HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
276         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
277 #define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
278
279 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
280         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
281 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
282         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
283 #define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
284
285 HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
286         ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
287
288 HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
289         ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
290         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
291
292 HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
293         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
294         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
295 HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
296         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
297         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
298 #define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
299
300 HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
301         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
302         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
303 HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
304         ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
305         ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
306 #define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
307
308 HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
309         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
310
311 HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
312         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
313 HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
314         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
315 #define D3DXPreprocessShaderFromFile WINELIB_NAME_AW(D3DXPreprocessShaderFromFile)
316
317 HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
318         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
319 HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
320         ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
321 #define D3DXPreprocessShaderFromResource WINELIB_NAME_AW(D3DXPreprocessShaderFromResource)
322
323 HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
324
325 HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
326
327 #ifdef __cplusplus
328 }
329 #endif
330
331 typedef struct _D3DXSHADER_CONSTANTTABLE
332 {
333     DWORD Size;
334     DWORD Creator;
335     DWORD Version;
336     DWORD Constants;
337     DWORD ConstantInfo;
338     DWORD Flags;
339     DWORD Target;
340 } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
341
342 typedef struct _D3DXSHADER_CONSTANTINFO
343 {
344     DWORD Name;
345     WORD  RegisterSet;
346     WORD  RegisterIndex;
347     WORD  RegisterCount;
348     WORD  Reserved;
349     DWORD TypeInfo;
350     DWORD DefaultValue;
351 } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
352
353 typedef struct _D3DXSHADER_TYPEINFO
354 {
355     WORD  Class;
356     WORD  Type;
357     WORD  Rows;
358     WORD  Columns;
359     WORD  Elements;
360     WORD  StructMembers;
361     DWORD StructMemberInfo;
362 } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
363
364 typedef struct _D3DXSHADER_STRUCTMEMBERINFO
365 {
366     DWORD Name;
367     DWORD TypeInfo;
368 } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
369
370 #endif /* __D3DX9SHADER_H__ */