2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2009-2010 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
29 /* Context activation is done by the caller. */
30 static HRESULT volumetexture_bind(IWineD3DBaseTextureImpl *texture,
31 const struct wined3d_gl_info *gl_info, BOOL srgb)
35 TRACE("texture %p, gl_info %p, srgb %#x.\n", texture, gl_info, srgb);
37 return basetexture_bind(texture, gl_info, srgb, &dummy);
40 /* Do not call while under the GL lock. */
41 static void volumetexture_preload(IWineD3DBaseTextureImpl *texture, enum WINED3DSRGB srgb)
43 IWineD3DDeviceImpl *device = texture->resource.device;
44 struct wined3d_context *context = NULL;
45 BOOL srgb_mode = texture->baseTexture.is_srgb;
46 BOOL srgb_was_toggled = FALSE;
49 TRACE("texture %p, srgb %#x.\n", texture, srgb);
51 if (!device->isInDraw) context = context_acquire(device, NULL);
52 else if (texture->baseTexture.bindCount > 0)
54 srgb_mode = device->stateBlock->state.sampler_states[texture->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
55 srgb_was_toggled = texture->baseTexture.is_srgb != srgb_mode;
56 texture->baseTexture.is_srgb = srgb_mode;
59 /* If the texture is marked dirty or the srgb sampler setting has changed
60 * since the last load then reload the volumes. */
61 if (texture->baseTexture.texture_rgb.dirty)
63 for (i = 0; i < texture->baseTexture.level_count; ++i)
65 volume_load(volume_from_resource(texture->baseTexture.sub_resources[i]), i, srgb_mode);
68 else if (srgb_was_toggled)
70 for (i = 0; i < texture->baseTexture.level_count; ++i)
72 IWineD3DVolumeImpl *volume = volume_from_resource(texture->baseTexture.sub_resources[i]);
73 volume_add_dirty_box(volume, NULL);
74 volume_load(volume, i, srgb_mode);
79 TRACE("Texture %p not dirty, nothing to do.\n", texture);
82 if (context) context_release(context);
85 texture->baseTexture.texture_rgb.dirty = FALSE;
88 /* Do not call while under the GL lock. */
89 static void volumetexture_unload(struct wined3d_resource *resource)
91 IWineD3DBaseTextureImpl *texture = basetexture_from_resource(resource);
94 TRACE("texture %p.\n", texture);
96 for (i = 0; i < texture->baseTexture.level_count; ++i)
98 struct wined3d_resource *sub_resource = texture->baseTexture.sub_resources[i];
99 sub_resource->resource_ops->resource_unload(sub_resource);
102 basetexture_unload(texture);
105 static const struct wined3d_texture_ops volumetexture_ops =
108 volumetexture_preload,
111 static const struct wined3d_resource_ops volumetexture_resource_ops =
113 volumetexture_unload,
116 static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
120 TRACE("(%p) : Cleaning up.\n", This);
122 for (i = 0; i < This->baseTexture.level_count; ++i)
124 IWineD3DVolumeImpl *volume = volume_from_resource(This->baseTexture.sub_resources[i]);
128 /* Cleanup the container. */
129 volume_set_container(volume, NULL);
130 IWineD3DVolume_Release((IWineD3DVolume *)volume);
133 basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
136 /* *******************************************
137 IWineD3DTexture IUnknown parts follow
138 ******************************************* */
140 static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
142 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
143 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
144 if (IsEqualGUID(riid, &IID_IUnknown)
145 || IsEqualGUID(riid, &IID_IWineD3DBase)
146 || IsEqualGUID(riid, &IID_IWineD3DResource)
147 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
148 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
149 IUnknown_AddRef(iface);
154 return E_NOINTERFACE;
157 static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
158 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
159 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
160 return InterlockedIncrement(&This->resource.ref);
163 /* Do not call while under the GL lock. */
164 static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
165 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
167 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
168 ref = InterlockedDecrement(&This->resource.ref);
171 volumetexture_cleanup(This);
172 This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
173 HeapFree(GetProcessHeap(), 0, This);
178 /* ****************************************************
179 IWineD3DVolumeTexture IWineD3DResource parts follow
180 **************************************************** */
181 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface,
182 REFGUID riid, const void *data, DWORD data_size, DWORD flags)
184 return resource_set_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, riid, data, data_size, flags);
187 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface,
188 REFGUID guid, void *data, DWORD *data_size)
190 return resource_get_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, guid, data, data_size);
193 static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid)
195 return resource_free_private_data(&((IWineD3DVolumeTextureImpl *)iface)->resource, refguid);
198 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD priority)
200 return resource_set_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource, priority);
203 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
205 return resource_get_priority(&((IWineD3DVolumeTextureImpl *)iface)->resource);
208 static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface)
210 volumetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
213 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface)
215 return resource_get_type(&((IWineD3DVolumeTextureImpl *)iface)->resource);
218 static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface)
220 TRACE("iface %p\n", iface);
222 return ((IWineD3DVolumeTextureImpl *)iface)->resource.parent;
225 /* ******************************************************
226 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
227 ****************************************************** */
228 static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
229 return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
232 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
233 return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
236 static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface)
238 return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
241 static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface,
242 WINED3DTEXTUREFILTERTYPE FilterType)
244 return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
247 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface)
249 return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
252 static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface)
254 basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
257 static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
259 TRACE("iface %p.\n", iface);
264 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface,
265 UINT sub_resource_idx, WINED3DVOLUME_DESC *desc)
267 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
268 struct wined3d_resource *sub_resource;
270 TRACE("iface %p, sub_resource_idx %u, desc %p.\n", iface, sub_resource_idx, desc);
272 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
274 WARN("Failed to get sub-resource.\n");
275 return WINED3DERR_INVALIDCALL;
278 IWineD3DVolume_GetDesc((IWineD3DVolume *)volume_from_resource(sub_resource), desc);
283 static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface,
284 UINT sub_resource_idx, IWineD3DVolume **volume)
286 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
287 struct wined3d_resource *sub_resource;
289 TRACE("iface %p, sub_resource_idx %u, volume %p.\n", iface, sub_resource_idx, volume);
291 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
293 WARN("Failed to get sub-resource.\n");
294 return WINED3DERR_INVALIDCALL;
297 *volume = (IWineD3DVolume *)volume_from_resource(sub_resource);
298 IWineD3DVolume_AddRef(*volume);
300 TRACE("Returning volume %p.\n", *volume);
305 static HRESULT WINAPI IWineD3DVolumeTextureImpl_Map(IWineD3DVolumeTexture *iface,
306 UINT sub_resource_idx, WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
308 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
309 struct wined3d_resource *sub_resource;
311 TRACE("iface %p, sub_resource_idx %u, locked_box %p, box %p, flags %#x.\n",
312 iface, sub_resource_idx, locked_box, box, flags);
314 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
316 WARN("Failed to get sub-resource.\n");
317 return WINED3DERR_INVALIDCALL;
320 return IWineD3DVolume_Map((IWineD3DVolume *)volume_from_resource(sub_resource),
321 locked_box, box, flags);
324 static HRESULT WINAPI IWineD3DVolumeTextureImpl_Unmap(IWineD3DVolumeTexture *iface, UINT sub_resource_idx)
326 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
327 struct wined3d_resource *sub_resource;
329 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
331 if (!(sub_resource = basetexture_get_sub_resource(texture, sub_resource_idx)))
333 WARN("Failed to get sub-resource.\n");
334 return WINED3DERR_INVALIDCALL;
337 return IWineD3DVolume_Unmap((IWineD3DVolume *)volume_from_resource(sub_resource));
340 static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, const WINED3DBOX *dirty_box)
342 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
343 struct wined3d_resource *sub_resource;
345 TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
347 if (!(sub_resource = basetexture_get_sub_resource(texture, 0)))
349 WARN("Failed to get sub-resource.\n");
350 return WINED3DERR_INVALIDCALL;
353 basetexture_set_dirty(texture, TRUE);
354 volume_add_dirty_box(volume_from_resource(sub_resource), dirty_box);
359 static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
362 IWineD3DVolumeTextureImpl_QueryInterface,
363 IWineD3DVolumeTextureImpl_AddRef,
364 IWineD3DVolumeTextureImpl_Release,
366 IWineD3DVolumeTextureImpl_GetParent,
367 IWineD3DVolumeTextureImpl_SetPrivateData,
368 IWineD3DVolumeTextureImpl_GetPrivateData,
369 IWineD3DVolumeTextureImpl_FreePrivateData,
370 IWineD3DVolumeTextureImpl_SetPriority,
371 IWineD3DVolumeTextureImpl_GetPriority,
372 IWineD3DVolumeTextureImpl_PreLoad,
373 IWineD3DVolumeTextureImpl_GetType,
375 IWineD3DVolumeTextureImpl_SetLOD,
376 IWineD3DVolumeTextureImpl_GetLOD,
377 IWineD3DVolumeTextureImpl_GetLevelCount,
378 IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
379 IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
380 IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
382 IWineD3DVolumeTextureImpl_IsCondNP2,
384 IWineD3DVolumeTextureImpl_GetLevelDesc,
385 IWineD3DVolumeTextureImpl_GetVolumeLevel,
386 IWineD3DVolumeTextureImpl_Map,
387 IWineD3DVolumeTextureImpl_Unmap,
388 IWineD3DVolumeTextureImpl_AddDirtyBox
391 HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
392 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
393 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops)
395 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
396 const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
397 UINT tmp_w, tmp_h, tmp_d;
401 /* TODO: It should only be possible to create textures for formats
402 * that are reported as supported. */
403 if (WINED3DFMT_UNKNOWN >= format_id)
405 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
406 return WINED3DERR_INVALIDCALL;
409 if (!gl_info->supported[EXT_TEXTURE3D])
411 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
412 return WINED3DERR_INVALIDCALL;
415 /* Calculate levels for mip mapping. */
416 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
418 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
420 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
421 return WINED3DERR_INVALIDCALL;
426 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
427 return WINED3DERR_INVALIDCALL;
434 levels = wined3d_log2i(max(max(width, height), depth)) + 1;
435 TRACE("Calculated levels = %u.\n", levels);
438 texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
440 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, &volumetexture_ops,
441 1, levels, WINED3DRTYPE_VOLUMETEXTURE, device, usage, format, pool,
442 parent, parent_ops, &volumetexture_resource_ops);
445 WARN("Failed to initialize basetexture, returning %#x.\n", hr);
449 /* Is NP2 support for volumes needed? */
450 texture->baseTexture.pow2Matrix[0] = 1.0f;
451 texture->baseTexture.pow2Matrix[5] = 1.0f;
452 texture->baseTexture.pow2Matrix[10] = 1.0f;
453 texture->baseTexture.pow2Matrix[15] = 1.0f;
454 texture->baseTexture.target = GL_TEXTURE_3D;
456 /* Generate all the surfaces. */
461 for (i = 0; i < texture->baseTexture.level_count; ++i)
463 IWineD3DVolume *volume;
465 /* Create the volume. */
466 hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
467 tmp_w, tmp_h, tmp_d, format_id, pool, usage, &volume);
470 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
471 volumetexture_cleanup(texture);
475 /* Set its container to this texture. */
476 volume_set_container((IWineD3DVolumeImpl *)volume, texture);
477 texture->baseTexture.sub_resources[i] = &((IWineD3DVolumeImpl *)volume)->resource;
479 /* Calculate the next mipmap level. */
480 tmp_w = max(1, tmp_w >> 1);
481 tmp_h = max(1, tmp_h >> 1);
482 tmp_d = max(1, tmp_d >> 1);