hlink: Fix memory leaks in test.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
108 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
109 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
110 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
111 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
112 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
113 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
114 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
115
116 /** Private Interfaces: */
117 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
118 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
119 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
120 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
121
122 /* Advance declaration of structures to satisfy compiler */
123 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
124
125 /* ===========================================================================
126     The interfaces themselves
127    =========================================================================== */
128
129 /* ---------- */
130 /* IDirect3D8 */
131 /* ---------- */
132
133 /*****************************************************************************
134  * Predeclare the interface implementation structures
135  */
136 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
137
138 /*****************************************************************************
139  * IDirect3D implementation structure
140  */
141 struct IDirect3D8Impl
142 {
143     /* IUnknown fields */
144     const IDirect3D8Vtbl   *lpVtbl;
145     LONG                    ref;
146
147     /* The WineD3D device */
148     IWineD3D               *WineD3D;
149 };
150
151 /*****************************************************************************
152  * IDirect3DDevice8 implementation structure
153  */
154
155 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
156 #define D3D8_INVALID_HANDLE ~0U
157
158 enum d3d8_handle_type
159 {
160     D3D8_HANDLE_FREE,
161     D3D8_HANDLE_VS,
162     D3D8_HANDLE_PS,
163     D3D8_HANDLE_SB,
164 };
165
166 struct d3d8_handle_entry
167 {
168     void *object;
169     enum d3d8_handle_type type;
170 };
171
172 struct d3d8_handle_table
173 {
174     struct d3d8_handle_entry *entries;
175     struct d3d8_handle_entry *free_entries;
176     UINT table_size;
177     UINT entry_count;
178 };
179
180 struct FvfToDecl
181 {
182     DWORD fvf;
183     struct IDirect3DVertexDeclaration8 *decl;
184 };
185
186 struct IDirect3DDevice8Impl
187 {
188     /* IUnknown fields */
189     const IDirect3DDevice8Vtbl   *lpVtbl;
190     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
191     LONG                         ref;
192 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
193     IWineD3DDevice               *WineD3DDevice;
194     struct d3d8_handle_table handle_table;
195
196     /* FVF management */
197     struct FvfToDecl       *decls;
198     UINT                    numConvertedDecls, declArraySize;
199
200     /* Avoids recursion with nested ReleaseRef to 0 */
201     BOOL                          inDestruction;
202 };
203
204 HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
205         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
206
207 /* ---------------- */
208 /* IDirect3DVolume8 */
209 /* ---------------- */
210
211 /*****************************************************************************
212  * IDirect3DVolume8 implementation structure
213  */
214 struct IDirect3DVolume8Impl
215 {
216     /* IUnknown fields */
217     const IDirect3DVolume8Vtbl *lpVtbl;
218     LONG                        ref;
219
220     /* IDirect3DVolume8 fields */
221     IWineD3DVolume             *wineD3DVolume;
222
223     /* The volume container */
224     IUnknown                    *container;
225
226     /* If set forward refcounting to this object */
227     IUnknown                    *forwardReference;
228 };
229
230 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
231         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
232
233 /* ------------------- */
234 /* IDirect3DSwapChain8 */
235 /* ------------------- */
236
237 /*****************************************************************************
238  * Predeclare the interface implementation structures
239  */
240 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl DECLSPEC_HIDDEN;
241
242 /*****************************************************************************
243  * IDirect3DSwapChain8 implementation structure
244  */
245 struct IDirect3DSwapChain8Impl
246 {
247     /* IUnknown fields */
248     const IDirect3DSwapChain8Vtbl *lpVtbl;
249     LONG                           ref;
250
251     /* IDirect3DSwapChain8 fields */
252     IWineD3DSwapChain             *wineD3DSwapChain;
253
254     /* Parent reference */
255     LPDIRECT3DDEVICE8              parentDevice;
256 };
257
258 /* ----------------- */
259 /* IDirect3DSurface8 */
260 /* ----------------- */
261
262 /*****************************************************************************
263  * IDirect3DSurface8 implementation structure
264  */
265 struct IDirect3DSurface8Impl
266 {
267     /* IUnknown fields */
268     const IDirect3DSurface8Vtbl *lpVtbl;
269     LONG                         ref;
270
271     /* IDirect3DSurface8 fields */
272     IWineD3DSurface             *wineD3DSurface;
273
274     /* Parent reference */
275     LPDIRECT3DDEVICE8                  parentDevice;
276
277     /* The surface container */
278     IUnknown                    *container;
279
280     /* If set forward refcounting to this object */
281     IUnknown                    *forwardReference;
282 };
283
284 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
285         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
286         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
287
288 /* ------------------ */
289 /* IDirect3DResource8 */
290 /* ------------------ */
291
292 /*****************************************************************************
293  * Predeclare the interface implementation structures
294  */
295 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl DECLSPEC_HIDDEN;
296
297 /*****************************************************************************
298  * IDirect3DResource8 implementation structure
299  */
300 struct IDirect3DResource8Impl
301 {
302     /* IUnknown fields */
303     const IDirect3DResource8Vtbl *lpVtbl;
304     LONG                          ref;
305
306     /* IDirect3DResource8 fields */
307     IWineD3DResource             *wineD3DResource;
308 };
309
310 /* ---------------------- */
311 /* IDirect3DVertexBuffer8 */
312 /* ---------------------- */
313
314 /*****************************************************************************
315  * IDirect3DVertexBuffer8 implementation structure
316  */
317 struct IDirect3DVertexBuffer8Impl
318 {
319     /* IUnknown fields */
320     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
321     LONG                              ref;
322
323     /* IDirect3DResource8 fields */
324     IWineD3DBuffer *wineD3DVertexBuffer;
325
326     /* Parent reference */
327     LPDIRECT3DDEVICE8                 parentDevice;
328
329     DWORD                             fvf;
330 };
331
332 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
333         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
334
335 /* --------------------- */
336 /* IDirect3DIndexBuffer8 */
337 /* --------------------- */
338
339 /*****************************************************************************
340  * IDirect3DIndexBuffer8 implementation structure
341  */
342 struct IDirect3DIndexBuffer8Impl
343 {
344     /* IUnknown fields */
345     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
346     LONG                             ref;
347
348     /* IDirect3DResource8 fields */
349     IWineD3DBuffer                  *wineD3DIndexBuffer;
350
351     /* Parent reference */
352     LPDIRECT3DDEVICE8                parentDevice;
353
354     WINED3DFORMAT                    format;
355 };
356
357 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
358         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
359
360 /* --------------------- */
361 /* IDirect3DBaseTexture8 */
362 /* --------------------- */
363
364 /*****************************************************************************
365  * IDirect3DBaseTexture8 implementation structure
366  */
367 struct IDirect3DBaseTexture8Impl
368 {
369     /* IUnknown fields */
370     const IDirect3DBaseTexture8Vtbl *lpVtbl;
371     LONG                   ref;
372
373     /* IDirect3DResource8 fields */
374     IWineD3DBaseTexture             *wineD3DBaseTexture;
375 };
376
377 /* --------------------- */
378 /* IDirect3DCubeTexture8 */
379 /* --------------------- */
380
381 /*****************************************************************************
382  * IDirect3DCubeTexture8 implementation structure
383  */
384 struct IDirect3DCubeTexture8Impl
385 {
386     /* IUnknown fields */
387     const IDirect3DCubeTexture8Vtbl *lpVtbl;
388     LONG                   ref;
389
390     /* IDirect3DResource8 fields */
391     IWineD3DCubeTexture             *wineD3DCubeTexture;
392
393     /* Parent reference */
394     LPDIRECT3DDEVICE8                parentDevice;
395 };
396
397 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
398         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
399
400 /* ----------------- */
401 /* IDirect3DTexture8 */
402 /* ----------------- */
403
404 /*****************************************************************************
405  * IDirect3DTexture8 implementation structure
406  */
407 struct IDirect3DTexture8Impl
408 {
409     /* IUnknown fields */
410     const IDirect3DTexture8Vtbl *lpVtbl;
411     LONG                   ref;
412
413     /* IDirect3DResourc8 fields */
414     IWineD3DTexture             *wineD3DTexture;
415
416     /* Parent reference */
417     LPDIRECT3DDEVICE8            parentDevice;
418 };
419
420 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
421         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
422
423 /* ----------------------- */
424 /* IDirect3DVolumeTexture8 */
425 /* ----------------------- */
426
427 /*****************************************************************************
428  * IDirect3DVolumeTexture8 implementation structure
429  */
430 struct IDirect3DVolumeTexture8Impl
431 {
432     /* IUnknown fields */
433     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
434     LONG                   ref;
435
436     /* IDirect3DResource8 fields */
437     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
438
439     /* Parent reference */
440     LPDIRECT3DDEVICE8                  parentDevice;
441 };
442
443 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
444         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
445
446 /* ----------------------- */
447 /* IDirect3DStateBlockImpl */
448 /* ----------------------- */
449
450 /* TODO: Generate a valid GUIDs */
451 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
452 DEFINE_GUID(IID_IDirect3DStateBlock8,
453 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
454
455 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
456 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
457
458 DEFINE_GUID(IID_IDirect3DVertexShader8,
459 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
460
461 DEFINE_GUID(IID_IDirect3DPixelShader8,
462 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
463
464
465 /*****************************************************************************
466  * IDirect3DStateBlock8 interface
467  */
468 #define INTERFACE IDirect3DStateBlock8
469 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
470 {
471     /*** IUnknown methods ***/
472     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
473     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
474     STDMETHOD_(ULONG,Release)(THIS) PURE;
475     /*** IDirect3DStateBlock9 methods ***/
476     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
477     STDMETHOD(Capture)(THIS) PURE;
478     STDMETHOD(Apply)(THIS) PURE;
479 };
480 #undef INTERFACE
481
482 /*** IUnknown methods ***/
483 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
484 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
485 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
486 /*** IDirect3DStateBlock9 methods ***/
487 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
488 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
489 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
490
491 /*****************************************************************************
492  * Predeclare the interface implementation structures
493  */
494 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl DECLSPEC_HIDDEN;
495
496 /*****************************************************************************
497  * IDirect3DStateBlock implementation structure
498  */
499 typedef struct  IDirect3DStateBlock8Impl {
500     /* IUnknown fields */
501     const IDirect3DStateBlock8Vtbl *lpVtbl;
502     LONG                   ref;
503
504     /* IDirect3DResource8 fields */
505     IWineD3DStateBlock             *wineD3DStateBlock;
506 } IDirect3DStateBlock8Impl;
507
508 /*****************************************************************************
509  * IDirect3DVertexDeclaration8 interface
510  */
511 #define INTERFACE IDirect3DVertexDeclaration8
512 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
513 {
514     /*** IUnknown methods ***/
515     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
516     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
517     STDMETHOD_(ULONG,Release)(THIS) PURE;
518 };
519 #undef INTERFACE
520
521 /*** IUnknown methods ***/
522 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
523 #define IDirect3DVertexDeclaration8_AddRef(p)              (p)->lpVtbl->AddRef(p)
524 #define IDirect3DVertexDeclaration8_Release(p)             (p)->lpVtbl->Release(p)
525
526 typedef struct {
527     const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
528     LONG ref_count;
529
530     DWORD *elements;
531     DWORD elements_size; /* Size of elements, in bytes */
532
533     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
534     DWORD shader_handle;
535 } IDirect3DVertexDeclaration8Impl;
536
537 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration,
538         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
539 HRESULT vertexdeclaration_init_fvf(IDirect3DVertexDeclaration8Impl *declaration,
540         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
541
542 /*****************************************************************************
543  * IDirect3DVertexShader8 interface
544  */
545 #define INTERFACE IDirect3DVertexShader8
546 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
547 {
548     /*** IUnknown methods ***/
549     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
550     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
551     STDMETHOD_(ULONG,Release)(THIS) PURE;
552 };
553 #undef INTERFACE
554
555 /*** IUnknown methods ***/
556 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
557 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
558 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
559
560 /* ------------------------- */
561 /* IDirect3DVertexShader8Impl */
562 /* ------------------------- */
563
564 /*****************************************************************************
565  * IDirect3DPixelShader8 interface
566  */
567 #define INTERFACE IDirect3DPixelShader8
568 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
569 {
570     /*** IUnknown methods ***/
571     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
572     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
573     STDMETHOD_(ULONG,Release)(THIS) PURE;
574 };
575 #undef INTERFACE
576
577 /*** IUnknown methods ***/
578 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
579 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
580 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
581
582 /*****************************************************************************
583  * IDirect3DVertexShader implementation structure
584  */
585
586 struct IDirect3DVertexShader8Impl {
587   const IDirect3DVertexShader8Vtbl *lpVtbl;
588   LONG ref;
589
590   IDirect3DVertexDeclaration8      *vertex_declaration;
591   IWineD3DVertexShader             *wineD3DVertexShader;
592 };
593
594 HRESULT vertexshader_init(IDirect3DVertexShader8Impl *shader, IDirect3DDevice8Impl *device,
595         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
596
597 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
598
599 /*****************************************************************************
600  * IDirect3DPixelShader implementation structure
601  */
602 typedef struct IDirect3DPixelShader8Impl {
603     const IDirect3DPixelShader8Vtbl *lpVtbl;
604     LONG                             ref;
605
606     DWORD                            handle;
607     IWineD3DPixelShader             *wineD3DPixelShader;
608 } IDirect3DPixelShader8Impl;
609
610 HRESULT pixelshader_init(IDirect3DPixelShader8Impl *shader, IDirect3DDevice8Impl *device,
611         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
612
613 /**
614  * Internals functions
615  *
616  * to see how not defined it here
617  */
618 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
619 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
620 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
621 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
622
623 #endif /* __WINE_D3DX8_PRIVATE_H */