wined3d: Clippers don't need parents.
[wine] / dlls / wined3d / swapchain_base.c
1 /*
2  *IDirect3DSwapChain9 implementation
3  *
4  *Copyright 2002-2003 Jason Edmeades
5  *Copyright 2002-2003 Raphael Junqueira
6  *Copyright 2005 Oliver Stieber
7  *Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8  *
9  *This library is free software; you can redistribute it and/or
10  *modify it under the terms of the GNU Lesser General Public
11  *License as published by the Free Software Foundation; either
12  *version 2.1 of the License, or (at your option) any later version.
13  *
14  *This library is distributed in the hope that it will be useful,
15  *but WITHOUT ANY WARRANTY; without even the implied warranty of
16  *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  *Lesser General Public License for more details.
18  *
19  *You should have received a copy of the GNU Lesser General Public
20  *License along with this library; if not, write to the Free Software
21  *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wined3d_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
28
29 /* IDirect3DSwapChain IUnknown parts follow: */
30 HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, void **object)
31 {
32     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
33
34     if (IsEqualGUID(riid, &IID_IWineD3DSwapChain)
35             || IsEqualGUID(riid, &IID_IWineD3DBase)
36             || IsEqualGUID(riid, &IID_IUnknown))
37     {
38         IUnknown_AddRef(iface);
39         *object = iface;
40         return S_OK;
41     }
42
43     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44
45     *object = NULL;
46     return E_NOINTERFACE;
47 }
48
49 ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
50     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
51     DWORD refCount = InterlockedIncrement(&This->ref);
52     TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
53     return refCount;
54 }
55
56 ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) {
57     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
58     DWORD refCount;
59     refCount = InterlockedDecrement(&This->ref);
60     TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
61     if (refCount == 0) {
62         IWineD3DSwapChain_Destroy(iface);
63     }
64     return refCount;
65 }
66
67 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface, IUnknown ** ppParent){
68     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
69     *ppParent = This->parent;
70     IUnknown_AddRef(*ppParent);
71     TRACE("(%p) returning %p\n", This , *ppParent);
72     return WINED3D_OK;
73 }
74
75 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *dst_surface)
76 {
77     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
78     POINT start;
79
80     TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
81
82     start.x = 0;
83     start.y = 0;
84
85     if (This->presentParms.Windowed) {
86         MapWindowPoints(This->win_handle, NULL, &start, 1);
87     }
88
89     IWineD3DSurface_BltFast(dst_surface, start.x, start.y, (IWineD3DSurface *)This->front_buffer, NULL, 0);
90     return WINED3D_OK;
91 }
92
93 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
94         UINT back_buffer_idx, WINED3DBACKBUFFER_TYPE type, IWineD3DSurface **back_buffer)
95 {
96     IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
97
98     TRACE("iface %p, back_buffer_idx %u, type %#x, back_buffer %p.\n",
99             iface, back_buffer_idx, type, back_buffer);
100
101     /* Return invalid if there is no backbuffer array, otherwise it will
102      * crash when ddraw is used (there swapchain->back_buffers is always NULL).
103      * We need this because this function is called from
104      * IWineD3DStateBlockImpl_InitStartupStateBlock() to get the default
105      * scissorrect dimensions. */
106     if (!swapchain->back_buffers || back_buffer_idx >= swapchain->presentParms.BackBufferCount)
107     {
108         WARN("Invalid back buffer index.\n");
109         /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
110          * here in wined3d to avoid problems in other libs. */
111         *back_buffer = NULL;
112         return WINED3DERR_INVALIDCALL;
113     }
114
115     *back_buffer = (IWineD3DSurface *)swapchain->back_buffers[back_buffer_idx];
116     if (*back_buffer) IWineD3DSurface_AddRef(*back_buffer);
117
118     TRACE("Returning back buffer %p.\n", *back_buffer);
119
120     return WINED3D_OK;
121 }
122
123 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
124     static BOOL warned;
125     /* No OpenGL equivalent */
126     if (!warned)
127     {
128         FIXME("iface %p, raster_status %p stub!\n", iface, pRasterStatus);
129         warned = TRUE;
130     }
131     /* Obtaining the raster status is a widely implemented but optional feature.
132      * When this method returns OK then the application Starcraft 2 expects that
133      * the pRasterStatus->InVBlank value differs over time. To prevent Starcraft 2
134      * from running in an infinite loop at startup this method returns INVALIDCALL.
135      */
136     return WINED3DERR_INVALIDCALL;
137 }
138
139 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
140     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
141     HRESULT hr;
142
143     TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode);
144     hr = IWineD3D_GetAdapterDisplayMode(This->device->wined3d, This->device->adapter->ordinal, pMode);
145
146     TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
147           pMode->Format, debug_d3dformat(pMode->Format));
148     return hr;
149 }
150
151 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice **device)
152 {
153     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
154
155     *device = (IWineD3DDevice *)This->device;
156     IWineD3DDevice_AddRef(*device);
157
158     TRACE("(%p) : returning %p\n", This, *device);
159     return WINED3D_OK;
160 }
161
162 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
163     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
164     TRACE("(%p)\n", This);
165
166     *pPresentationParameters = This->presentParms;
167
168     return WINED3D_OK;
169 }
170
171 HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
172
173     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
174     HDC hDC;
175     TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
176     hDC = GetDC(This->device_window);
177     SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
178     ReleaseDC(This->device_window, hDC);
179     return WINED3D_OK;
180
181 }
182
183 HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
184
185     IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
186     HDC hDC;
187     TRACE("(%p) : pRamp@%p\n", This, pRamp);
188     hDC = GetDC(This->device_window);
189     GetDeviceGammaRamp(hDC, pRamp);
190     ReleaseDC(This->device_window, hDC);
191     return WINED3D_OK;
192
193 }