Implement ResetDC and PHYSICALOFFSET[X|Y] devcaps.
[wine] / dlls / dsound / dsound_main.c
1 /*                      DirectSound
2  * 
3  * Copyright 1998 Marcus Meissner
4  * Copyright 1998 Rob Riggs
5  * Copyright 2000-2001 TransGaming Technologies, Inc.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21 /*
22  * Most thread locking is complete. There may be a few race
23  * conditions still lurking.
24  *
25  * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
26  * and a Turtle Beach Tropez+.
27  *
28  * TODO:
29  *      Implement DirectSoundCapture API
30  *      Implement SetCooperativeLevel properly (need to address focus issues)
31  *      Implement DirectSound3DBuffers (stubs in place)
32  *      Use hardware 3D support if available
33  *      Add critical section locking inside Release and AddRef methods
34  *      Handle static buffers - put those in hardware, non-static not in hardware
35  *      Hardware DuplicateSoundBuffer
36  *      Proper volume calculation, and setting volume in HEL primary buffer
37  *      Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
38  */
39
40 #include "config.h"
41 #include <assert.h>
42 #include <stdio.h>
43 #include <sys/types.h>
44 #include <sys/fcntl.h>
45 #include <unistd.h>
46 #include <stdlib.h>
47 #include <string.h>
48 #include <math.h>       /* Insomnia - pow() function */
49
50 #include "windef.h"
51 #include "winbase.h"
52 #include "wingdi.h"
53 #include "winuser.h"
54 #include "winerror.h"
55 #include "mmsystem.h"
56 #include "mmddk.h"
57 #include "wine/windef16.h"
58 #include "wine/debug.h"
59 #include "dsound.h"
60 #include "dsdriver.h"
61
62 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
63
64 /* these are eligible for tuning... they must be high on slow machines... */
65 /* some stuff may get more responsive with lower values though... */
66 #define DS_EMULDRIVER 1 /* some games (Quake 2, UT) refuse to accept
67                                 emulated dsound devices. set to 0 ! */ 
68 #define DS_HEL_FRAGS 48 /* HEL only: number of waveOut fragments in primary buffer
69                          * (changing this won't help you) */
70 #define DS_HEL_MARGIN 5 /* HEL only: number of waveOut fragments ahead to mix in new buffers
71                          * (keep this close or equal to DS_HEL_QUEUE for best results) */
72 #define DS_HEL_QUEUE  5 /* HEL only: number of waveOut fragments ahead to queue to driver
73                          * (this will affect HEL sound reliability and latency) */
74
75 #define DS_SND_QUEUE_MAX 28 /* max number of fragments to prebuffer */
76 #define DS_SND_QUEUE_MIN 12 /* min number of fragments to prebuffer */
77
78 /* Linux does not support better timing than 10ms */
79 #define DS_TIME_RES 10  /* Resolution of multimedia timer */
80 #define DS_TIME_DEL 10  /* Delay of multimedia timer callback, and duration of HEL fragment */
81
82 /*****************************************************************************
83  * Predeclare the interface implementation structures
84  */
85 typedef struct IDirectSoundImpl IDirectSoundImpl;
86 typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
87 typedef struct IDirectSoundNotifyImpl IDirectSoundNotifyImpl;
88 typedef struct IDirectSound3DListenerImpl IDirectSound3DListenerImpl;
89 typedef struct IDirectSound3DBufferImpl IDirectSound3DBufferImpl;
90 typedef struct IDirectSoundCaptureImpl IDirectSoundCaptureImpl;
91 typedef struct IDirectSoundCaptureBufferImpl IDirectSoundCaptureBufferImpl;
92 typedef struct IKsPropertySetImpl IKsPropertySetImpl;
93
94 /*****************************************************************************
95  * IDirectSound implementation structure
96  */
97 struct IDirectSoundImpl
98 {
99     /* IUnknown fields */
100     ICOM_VFIELD(IDirectSound);
101     DWORD                      ref;
102     /* IDirectSoundImpl fields */
103     PIDSDRIVER                  driver;
104     DSDRIVERDESC                drvdesc;
105     DSDRIVERCAPS                drvcaps;
106     HWAVEOUT                    hwo;
107     LPWAVEHDR                   pwave[DS_HEL_FRAGS];
108     UINT                        timerID, pwplay, pwwrite, pwqueue, prebuf;
109     DWORD                       fraglen;
110     DWORD                       priolevel;
111     int                         nrofbuffers;
112     IDirectSoundBufferImpl**    buffers;
113     IDirectSoundBufferImpl*     primary;
114     IDirectSound3DListenerImpl* listener;
115     WAVEFORMATEX                wfx; /* current main waveformat */
116     CRITICAL_SECTION            lock;
117 };
118
119 /*****************************************************************************
120  * IDirectSoundBuffer implementation structure
121  */
122 struct IDirectSoundBufferImpl
123 {
124     /* FIXME: document */
125     /* IUnknown fields */
126     ICOM_VFIELD(IDirectSoundBuffer);
127     DWORD                            ref;
128     /* IDirectSoundBufferImpl fields */
129     PIDSDRIVERBUFFER          hwbuf;
130     WAVEFORMATEX              wfx;
131     LPBYTE                    buffer;
132     IDirectSound3DBufferImpl* ds3db;
133     DWORD                     playflags,state,leadin;
134     DWORD                     playpos,startpos,writelead,buflen;
135     DWORD                     nAvgBytesPerSec;
136     DWORD                     freq;
137     DSVOLUMEPAN               volpan;
138     IDirectSoundBufferImpl*   parent;         /* for duplicates */
139     IDirectSoundImpl*         dsound;
140     DSBUFFERDESC              dsbd;
141     LPDSBPOSITIONNOTIFY       notifies;
142     int                       nrofnotifies;
143     CRITICAL_SECTION          lock;
144     /* used for frequency conversion (PerfectPitch) */
145     ULONG                     freqAdjust, freqAcc;
146     /* used for intelligent (well, sort of) prebuffering */
147     DWORD                     probably_valid_to;
148     DWORD                     primary_mixpos, buf_mixpos;
149     BOOL                      need_remix;
150 };
151
152 #define STATE_STOPPED  0
153 #define STATE_STARTING 1
154 #define STATE_PLAYING  2
155 #define STATE_STOPPING 3
156
157 /*****************************************************************************
158  * IDirectSoundNotify implementation structure
159  */
160 struct IDirectSoundNotifyImpl
161 {
162     /* IUnknown fields */
163     ICOM_VFIELD(IDirectSoundNotify);
164     DWORD                            ref;
165     /* IDirectSoundNotifyImpl fields */
166     IDirectSoundBufferImpl* dsb;
167 };
168
169 /*****************************************************************************
170  *  IDirectSound3DListener implementation structure
171  */
172 struct IDirectSound3DListenerImpl
173 {
174     /* IUnknown fields */
175     ICOM_VFIELD(IDirectSound3DListener);
176     DWORD                                ref;
177     /* IDirectSound3DListenerImpl fields */
178     IDirectSoundBufferImpl* dsb;
179     DS3DLISTENER            ds3dl;
180     CRITICAL_SECTION        lock;   
181 };
182
183 struct IKsPropertySetImpl 
184 {
185     /* IUnknown fields */
186     ICOM_VFIELD(IKsPropertySet);
187     DWORD                       ref;
188     /* IKsPropertySetImpl fields */
189     IDirectSound3DBufferImpl    *ds3db; /* backptr, no ref */
190 };
191
192 /*****************************************************************************
193  * IDirectSound3DBuffer implementation structure
194  */
195 struct IDirectSound3DBufferImpl
196 {
197     /* IUnknown fields */
198     ICOM_VFIELD(IDirectSound3DBuffer);
199     DWORD                              ref;
200     /* IDirectSound3DBufferImpl fields */
201     IDirectSoundBufferImpl* dsb;
202     DS3DBUFFER              ds3db;
203     LPBYTE                  buffer;
204     DWORD                   buflen;
205     CRITICAL_SECTION        lock;
206     IKsPropertySetImpl*     iks;
207 };
208
209
210 /*****************************************************************************
211  * IDirectSoundCapture implementation structure
212  */
213 struct IDirectSoundCaptureImpl
214 {
215     /* IUnknown fields */
216     ICOM_VFIELD(IDirectSoundCapture);
217     DWORD                              ref;
218
219     /* IDirectSoundCaptureImpl fields */
220     CRITICAL_SECTION        lock;
221 };
222
223 /*****************************************************************************
224  * IDirectSoundCapture implementation structure
225  */
226 struct IDirectSoundCaptureBufferImpl
227 {
228     /* IUnknown fields */
229     ICOM_VFIELD(IDirectSoundCaptureBuffer);
230     DWORD                              ref;
231
232     /* IDirectSoundCaptureBufferImpl fields */
233     CRITICAL_SECTION        lock;
234 };
235
236
237 /* #define USE_DSOUND3D 1 */
238
239 #define DSOUND_FREQSHIFT (14)
240
241 static IDirectSoundImpl*        dsound = NULL;
242
243 static IDirectSoundBufferImpl*  primarybuf = NULL;
244
245 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
246 static void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos);
247
248 static void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq);
249 static void DSOUND_PerformMix(void);
250 static void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2);
251
252 static HRESULT DSOUND_CreateDirectSoundCapture( LPVOID* ppobj );
253 static HRESULT DSOUND_CreateDirectSoundCaptureBuffer( LPCDSCBUFFERDESC lpcDSCBufferDesc, LPVOID* ppobj );
254
255 static ICOM_VTABLE(IDirectSoundCapture) dscvt;
256 static ICOM_VTABLE(IDirectSoundCaptureBuffer) dscbvt;
257
258 static HRESULT mmErr(UINT err)
259 {
260         switch(err) {
261         case MMSYSERR_NOERROR:
262                 return DS_OK;
263         case MMSYSERR_ALLOCATED:
264                 return DSERR_ALLOCATED;
265         case MMSYSERR_INVALHANDLE:
266                 return DSERR_GENERIC; /* FIXME */
267         case MMSYSERR_NODRIVER:
268                 return DSERR_NODRIVER;
269         case MMSYSERR_NOMEM:
270                 return DSERR_OUTOFMEMORY;
271         case MMSYSERR_INVALPARAM:
272                 return DSERR_INVALIDPARAM;
273         default:
274                 FIXME("Unknown MMSYS error %d\n",err);
275                 return DSERR_GENERIC;
276         }
277 }
278
279 /***************************************************************************
280  * DirectSoundEnumerateA [DSOUND.2]  
281  *
282  * Enumerate all DirectSound drivers installed in the system
283  *
284  * RETURNS
285  *    Success: DS_OK
286  *    Failure: DSERR_INVALIDPARAM
287  */
288 HRESULT WINAPI DirectSoundEnumerateA(
289         LPDSENUMCALLBACKA lpDSEnumCallback,
290         LPVOID lpContext)
291 {
292         TRACE("lpDSEnumCallback = %p, lpContext = %p\n", 
293                 lpDSEnumCallback, lpContext);
294
295 #ifdef HAVE_OSS
296         if (lpDSEnumCallback != NULL)
297                 lpDSEnumCallback(NULL,"WINE DirectSound",
298                     "sound",lpContext);
299 #endif
300
301         return DS_OK;
302 }
303
304 /***************************************************************************
305  * DirectSoundEnumerateW [DSOUND.3]  
306  *
307  * Enumerate all DirectSound drivers installed in the system
308  *
309  * RETURNS
310  *    Success: DS_OK
311  *    Failure: DSERR_INVALIDPARAM
312  */
313 HRESULT WINAPI DirectSoundEnumerateW(
314         LPDSENUMCALLBACKW lpDSEnumCallback, 
315         LPVOID lpContext )
316 {
317         FIXME("lpDSEnumCallback = %p, lpContext = %p: stub\n", 
318                 lpDSEnumCallback, lpContext);
319
320         return DS_OK;
321 }
322
323
324 static void _dump_DSBCAPS(DWORD xmask) {
325         struct {
326                 DWORD   mask;
327                 char    *name;
328         } flags[] = {
329 #define FE(x) { x, #x },
330                 FE(DSBCAPS_PRIMARYBUFFER)
331                 FE(DSBCAPS_STATIC)
332                 FE(DSBCAPS_LOCHARDWARE)
333                 FE(DSBCAPS_LOCSOFTWARE)
334                 FE(DSBCAPS_CTRL3D)
335                 FE(DSBCAPS_CTRLFREQUENCY)
336                 FE(DSBCAPS_CTRLPAN)
337                 FE(DSBCAPS_CTRLVOLUME)
338                 FE(DSBCAPS_CTRLPOSITIONNOTIFY)
339                 FE(DSBCAPS_CTRLDEFAULT)
340                 FE(DSBCAPS_CTRLALL)
341                 FE(DSBCAPS_STICKYFOCUS)
342                 FE(DSBCAPS_GLOBALFOCUS)
343                 FE(DSBCAPS_GETCURRENTPOSITION2)
344                 FE(DSBCAPS_MUTE3DATMAXDISTANCE)
345 #undef FE
346         };
347         int     i;
348
349         for (i=0;i<sizeof(flags)/sizeof(flags[0]);i++)
350                 if ((flags[i].mask & xmask) == flags[i].mask)
351                         DPRINTF("%s ",flags[i].name);
352 }
353
354 /*******************************************************************************
355  *              IKsPropertySet
356  */
357
358 /* IUnknown methods */
359 #ifdef USE_DSOUND3D
360 static HRESULT WINAPI IKsPropertySetImpl_QueryInterface(
361         LPKSPROPERTYSET iface, REFIID riid, LPVOID *ppobj
362 ) {
363         ICOM_THIS(IKsPropertySetImpl,iface);
364
365         FIXME("(%p,%s,%p), stub!\n",This,debugstr_guid(riid),ppobj);
366         return E_FAIL;
367 }
368 #endif
369
370 #ifdef USE_DSOUND3D
371 static ULONG WINAPI IKsPropertySetImpl_AddRef(LPKSPROPERTYSET iface) {
372         ICOM_THIS(IKsPropertySetImpl,iface);
373
374         This->ref++;
375         return This->ref;
376 }
377 #endif
378
379 #ifdef USE_DSOUND3D
380 static ULONG WINAPI IKsPropertySetImpl_Release(LPKSPROPERTYSET iface) {
381         ICOM_THIS(IKsPropertySetImpl,iface);
382
383         This->ref--;
384         return This->ref;
385 }
386 #endif
387
388 #ifdef USE_DSOUND3D
389 static HRESULT WINAPI IKsPropertySetImpl_Get(LPKSPROPERTYSET iface,
390         REFGUID guidPropSet, ULONG dwPropID,
391         LPVOID pInstanceData, ULONG cbInstanceData,
392         LPVOID pPropData, ULONG cbPropData,
393         PULONG pcbReturned
394 ) {
395         ICOM_THIS(IKsPropertySetImpl,iface);
396
397         FIXME("(%p,%s,%ld,%p,%ld,%p,%ld,%p), stub!\n",This,debugstr_guid(guidPropSet),dwPropID,pInstanceData,cbInstanceData,pPropData,cbPropData,pcbReturned);
398         return E_PROP_ID_UNSUPPORTED;
399 }
400 #endif
401
402 #ifdef USE_DSOUND3D
403 static HRESULT WINAPI IKsPropertySetImpl_Set(LPKSPROPERTYSET iface,
404         REFGUID guidPropSet, ULONG dwPropID,
405         LPVOID pInstanceData, ULONG cbInstanceData,
406         LPVOID pPropData, ULONG cbPropData
407 ) {
408         ICOM_THIS(IKsPropertySetImpl,iface);
409
410         FIXME("(%p,%s,%ld,%p,%ld,%p,%ld), stub!\n",This,debugstr_guid(guidPropSet),dwPropID,pInstanceData,cbInstanceData,pPropData,cbPropData);
411         return E_PROP_ID_UNSUPPORTED;
412 }
413 #endif
414
415 #ifdef USE_DSOUND3D
416 static HRESULT WINAPI IKsPropertySetImpl_QuerySupport(LPKSPROPERTYSET iface,
417         REFGUID guidPropSet, ULONG dwPropID, PULONG pTypeSupport
418 ) {
419         ICOM_THIS(IKsPropertySetImpl,iface);
420
421         FIXME("(%p,%s,%ld,%p), stub!\n",This,debugstr_guid(guidPropSet),dwPropID,pTypeSupport);
422         return E_PROP_ID_UNSUPPORTED;
423 }
424 #endif
425
426 #ifdef USE_DSOUND3D
427 static ICOM_VTABLE(IKsPropertySet) iksvt = {
428         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
429         IKsPropertySetImpl_QueryInterface,
430         IKsPropertySetImpl_AddRef,
431         IKsPropertySetImpl_Release,
432         IKsPropertySetImpl_Get,
433         IKsPropertySetImpl_Set,
434         IKsPropertySetImpl_QuerySupport
435 };
436 #endif
437
438 /*******************************************************************************
439  *              IDirectSound3DBuffer
440  */
441
442 /* IUnknown methods */
443 #ifdef USE_DSOUND3D
444 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
445         LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
446 {
447         ICOM_THIS(IDirectSound3DBufferImpl,iface);
448
449         if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
450             IDirectSound3DBuffer_AddRef(iface);
451             *ppobj = This->iks;
452             return S_OK;
453         }
454
455         FIXME("(%p,%s,%p), no such interface.\n",This,debugstr_guid(riid),ppobj);
456         return E_FAIL;
457 }
458 #endif
459
460 #ifdef USE_DSOUND3D
461 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
462 {
463         ICOM_THIS(IDirectSound3DBufferImpl,iface);
464         This->ref++;
465         return This->ref;
466 }
467 #endif
468
469 #ifdef USE_DSOUND3D
470 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
471 {
472         ICOM_THIS(IDirectSound3DBufferImpl,iface);
473
474         TRACE("(%p) ref was %ld\n", This, This->ref);
475
476         if(--This->ref)
477                 return This->ref;
478
479         if (This->dsb)
480                 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
481
482         DeleteCriticalSection(&This->lock);
483
484         HeapFree(GetProcessHeap(),0,This->buffer);
485         HeapFree(GetProcessHeap(),0,This);
486
487         return 0;
488 }
489 #endif
490
491 /* IDirectSound3DBuffer methods */
492 #ifdef USE_DSOUND3D
493 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
494         LPDIRECTSOUND3DBUFFER iface,
495         LPDS3DBUFFER lpDs3dBuffer)
496 {
497         FIXME("stub\n");
498         return DS_OK;
499 }
500 #endif
501
502 #ifdef USE_DSOUND3D
503 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
504         LPDIRECTSOUND3DBUFFER iface,
505         LPDWORD lpdwInsideConeAngle,
506         LPDWORD lpdwOutsideConeAngle)
507 {
508         FIXME("stub\n");
509         return DS_OK;
510 }
511 #endif
512
513 #ifdef USE_DSOUND3D
514 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
515         LPDIRECTSOUND3DBUFFER iface,
516         LPD3DVECTOR lpvConeOrientation)
517 {
518         FIXME("stub\n");
519         return DS_OK;
520 }
521 #endif
522
523 #ifdef USE_DSOUND3D
524 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
525         LPDIRECTSOUND3DBUFFER iface,
526         LPLONG lplConeOutsideVolume)
527 {
528         FIXME("stub\n");
529         return DS_OK;
530 }
531 #endif
532
533 #ifdef USE_DSOUND3D
534 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
535         LPDIRECTSOUND3DBUFFER iface,
536         LPD3DVALUE lpfMaxDistance)
537 {
538         FIXME("stub\n");
539         return DS_OK;
540 }
541 #endif
542
543 #ifdef USE_DSOUND3D
544 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
545         LPDIRECTSOUND3DBUFFER iface,
546         LPD3DVALUE lpfMinDistance)
547 {
548         FIXME("stub\n");
549         return DS_OK;
550 }
551 #endif
552
553 #ifdef USE_DSOUND3D
554 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
555         LPDIRECTSOUND3DBUFFER iface,
556         LPDWORD lpdwMode)
557 {
558         FIXME("stub\n");
559         return DS_OK;
560 }
561 #endif
562
563 #ifdef USE_DSOUND3D
564 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
565         LPDIRECTSOUND3DBUFFER iface,
566         LPD3DVECTOR lpvPosition)
567 {
568         FIXME("stub\n");
569         return DS_OK;
570 }
571 #endif
572
573 #ifdef USE_DSOUND3D
574 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
575         LPDIRECTSOUND3DBUFFER iface,
576         LPD3DVECTOR lpvVelocity)
577 {
578         FIXME("stub\n");
579         return DS_OK;
580 }
581 #endif
582
583 #ifdef USE_DSOUND3D
584 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
585         LPDIRECTSOUND3DBUFFER iface,
586         LPCDS3DBUFFER lpcDs3dBuffer,
587         DWORD dwApply)
588 {
589         FIXME("stub\n");
590         return DS_OK;
591 }
592 #endif
593
594 #ifdef USE_DSOUND3D
595 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
596         LPDIRECTSOUND3DBUFFER iface,
597         DWORD dwInsideConeAngle,
598         DWORD dwOutsideConeAngle,
599         DWORD dwApply)
600 {
601         FIXME("stub\n");
602         return DS_OK;
603 }
604 #endif
605
606 #ifdef USE_DSOUND3D
607 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
608         LPDIRECTSOUND3DBUFFER iface,
609         D3DVALUE x, D3DVALUE y, D3DVALUE z,
610         DWORD dwApply)
611 {
612         FIXME("stub\n");
613         return DS_OK;
614 }
615 #endif
616
617 #ifdef USE_DSOUND3D
618 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
619         LPDIRECTSOUND3DBUFFER iface,
620         LONG lConeOutsideVolume,
621         DWORD dwApply)
622 {
623         FIXME("stub\n");
624         return DS_OK;
625 }
626 #endif
627
628 #ifdef USE_DSOUND3D
629 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
630         LPDIRECTSOUND3DBUFFER iface,
631         D3DVALUE fMaxDistance,
632         DWORD dwApply)
633 {
634         FIXME("stub\n");
635         return DS_OK;
636 }
637 #endif
638
639 #ifdef USE_DSOUND3D
640 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
641         LPDIRECTSOUND3DBUFFER iface,
642         D3DVALUE fMinDistance,
643         DWORD dwApply)
644 {
645         FIXME("stub\n");
646         return DS_OK;
647 }
648 #endif
649
650 #ifdef USE_DSOUND3D
651 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
652         LPDIRECTSOUND3DBUFFER iface,
653         DWORD dwMode,
654         DWORD dwApply)
655 {
656         ICOM_THIS(IDirectSound3DBufferImpl,iface);
657         TRACE("mode = %lx\n", dwMode);
658         This->ds3db.dwMode = dwMode;
659         return DS_OK;
660 }
661 #endif
662
663 #ifdef USE_DSOUND3D
664 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
665         LPDIRECTSOUND3DBUFFER iface,
666         D3DVALUE x, D3DVALUE y, D3DVALUE z,
667         DWORD dwApply)
668 {
669         FIXME("stub\n");
670         return DS_OK;
671 }
672 #endif
673
674 #ifdef USE_DSOUND3D
675 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
676         LPDIRECTSOUND3DBUFFER iface,
677         D3DVALUE x, D3DVALUE y, D3DVALUE z,
678         DWORD dwApply)
679 {
680         FIXME("stub\n");
681         return DS_OK;
682 }
683 #endif
684
685 #ifdef USE_DSOUND3D
686 static ICOM_VTABLE(IDirectSound3DBuffer) ds3dbvt = 
687 {
688         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
689         /* IUnknown methods */
690         IDirectSound3DBufferImpl_QueryInterface,
691         IDirectSound3DBufferImpl_AddRef,
692         IDirectSound3DBufferImpl_Release,
693         /* IDirectSound3DBuffer methods */
694         IDirectSound3DBufferImpl_GetAllParameters,
695         IDirectSound3DBufferImpl_GetConeAngles,
696         IDirectSound3DBufferImpl_GetConeOrientation,
697         IDirectSound3DBufferImpl_GetConeOutsideVolume,
698         IDirectSound3DBufferImpl_GetMaxDistance,
699         IDirectSound3DBufferImpl_GetMinDistance,
700         IDirectSound3DBufferImpl_GetMode,
701         IDirectSound3DBufferImpl_GetPosition,
702         IDirectSound3DBufferImpl_GetVelocity,
703         IDirectSound3DBufferImpl_SetAllParameters,
704         IDirectSound3DBufferImpl_SetConeAngles,
705         IDirectSound3DBufferImpl_SetConeOrientation,
706         IDirectSound3DBufferImpl_SetConeOutsideVolume,
707         IDirectSound3DBufferImpl_SetMaxDistance,
708         IDirectSound3DBufferImpl_SetMinDistance,
709         IDirectSound3DBufferImpl_SetMode,
710         IDirectSound3DBufferImpl_SetPosition,
711         IDirectSound3DBufferImpl_SetVelocity,
712 };
713 #endif
714
715 #ifdef USE_DSOUND3D
716 static int DSOUND_Create3DBuffer(IDirectSoundBufferImpl* dsb)
717 {
718         DWORD   i, temp, iSize, oSize, offset;
719         LPBYTE  bIbuf, bObuf, bTbuf = NULL;
720         LPWORD  wIbuf, wObuf, wTbuf = NULL;
721
722         /* Inside DirectX says it's stupid but allowed */
723         if (dsb->wfx.nChannels == 2) {
724                 /* Convert to mono */
725                 if (dsb->wfx.wBitsPerSample == 16) {
726                         iSize = dsb->buflen / 4;
727                         wTbuf = malloc(dsb->buflen / 2);
728                         if (wTbuf == NULL)
729                                 return DSERR_OUTOFMEMORY;
730                         for (i = 0; i < iSize; i++)
731                                 wTbuf[i] = (dsb->buffer[i * 2] + dsb->buffer[(i * 2) + 1]) / 2;
732                         wIbuf = wTbuf;
733                 } else {
734                         iSize = dsb->buflen / 2;
735                         bTbuf = malloc(dsb->buflen / 2);
736                         if (bTbuf == NULL)
737                                 return DSERR_OUTOFMEMORY;
738                         for (i = 0; i < iSize; i++)
739                                 bTbuf[i] = (dsb->buffer[i * 2] + dsb->buffer[(i * 2) + 1]) / 2;
740                         bIbuf = bTbuf;
741                 }
742         } else {
743                 if (dsb->wfx.wBitsPerSample == 16) {
744                         iSize = dsb->buflen / 2;
745                         wIbuf = (LPWORD) dsb->buffer;
746                 } else {
747                         bIbuf = (LPBYTE) dsb->buffer;
748                         iSize = dsb->buflen;
749                 }
750         }
751
752         if (primarybuf->wfx.wBitsPerSample == 16) {
753                 wObuf = (LPWORD) dsb->ds3db->buffer;
754                 oSize = dsb->ds3db->buflen / 2;
755         } else {
756                 bObuf = (LPBYTE) dsb->ds3db->buffer;
757                 oSize = dsb->ds3db->buflen;
758         }
759
760         offset = primarybuf->wfx.nSamplesPerSec / 100;          /* 10ms */
761         if (primarybuf->wfx.wBitsPerSample == 16 && dsb->wfx.wBitsPerSample == 16)
762                 for (i = 0; i < iSize; i++) {
763                         temp = wIbuf[i];
764                         if (i >= offset)
765                                 temp += wIbuf[i - offset] >> 9;
766                         else
767                                 temp += wIbuf[i + iSize - offset] >> 9;
768                         wObuf[i * 2] = temp;
769                         wObuf[(i * 2) + 1] = temp;
770                 }
771         else if (primarybuf->wfx.wBitsPerSample == 8 && dsb->wfx.wBitsPerSample == 8)
772                 for (i = 0; i < iSize; i++) {
773                         temp = bIbuf[i];
774                         if (i >= offset)
775                                 temp += bIbuf[i - offset] >> 5;
776                         else
777                                 temp += bIbuf[i + iSize - offset] >> 5;
778                         bObuf[i * 2] = temp;
779                         bObuf[(i * 2) + 1] = temp;
780                 }
781         
782         if (wTbuf)
783                 free(wTbuf);
784         if (bTbuf)
785                 free(bTbuf);
786
787         return DS_OK;
788 }
789 #endif
790 /*******************************************************************************
791  *              IDirectSound3DListener
792  */
793
794 /* IUnknown methods */
795 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
796         LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
797 {
798         ICOM_THIS(IDirectSound3DListenerImpl,iface);
799
800         TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
801         return E_FAIL;
802 }
803         
804 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
805 {
806         ICOM_THIS(IDirectSound3DListenerImpl,iface);
807         This->ref++;
808         return This->ref;
809 }
810
811 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
812 {
813         ULONG ulReturn;
814         ICOM_THIS(IDirectSound3DListenerImpl,iface);
815
816         TRACE("(%p) ref was %ld\n", This, This->ref);
817
818         ulReturn = --This->ref;
819
820         /* Free all resources */
821         if( ulReturn == 0 ) {
822                 if(This->dsb)
823                         IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
824                 DeleteCriticalSection(&This->lock);
825                 HeapFree(GetProcessHeap(),0,This);
826         }
827
828         return ulReturn;
829 }
830
831 /* IDirectSound3DListener methods */
832 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
833         LPDIRECTSOUND3DLISTENER iface,
834         LPDS3DLISTENER lpDS3DL)
835 {
836         FIXME("stub\n");
837         return DS_OK;
838 }
839
840 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
841         LPDIRECTSOUND3DLISTENER iface,
842         LPD3DVALUE lpfDistanceFactor)
843 {
844         FIXME("stub\n");
845         return DS_OK;
846 }
847
848 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
849         LPDIRECTSOUND3DLISTENER iface,
850         LPD3DVALUE lpfDopplerFactor)
851 {
852         FIXME("stub\n");
853         return DS_OK;
854 }
855
856 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
857         LPDIRECTSOUND3DLISTENER iface,
858         LPD3DVECTOR lpvOrientFront,
859         LPD3DVECTOR lpvOrientTop)
860 {
861         FIXME("stub\n");
862         return DS_OK;
863 }
864
865 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
866         LPDIRECTSOUND3DLISTENER iface,
867         LPD3DVECTOR lpvPosition)
868 {
869         FIXME("stub\n");
870         return DS_OK;
871 }
872
873 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
874         LPDIRECTSOUND3DLISTENER iface,
875         LPD3DVALUE lpfRolloffFactor)
876 {
877         FIXME("stub\n");
878         return DS_OK;
879 }
880
881 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
882         LPDIRECTSOUND3DLISTENER iface,
883         LPD3DVECTOR lpvVelocity)
884 {
885         FIXME("stub\n");
886         return DS_OK;
887 }
888
889 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
890         LPDIRECTSOUND3DLISTENER iface,
891         LPCDS3DLISTENER lpcDS3DL,
892         DWORD dwApply)
893 {
894         FIXME("stub\n");
895         return DS_OK;
896 }
897
898 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
899         LPDIRECTSOUND3DLISTENER iface,
900         D3DVALUE fDistanceFactor,
901         DWORD dwApply)
902 {
903         FIXME("stub\n");
904         return DS_OK;
905 }
906
907 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
908         LPDIRECTSOUND3DLISTENER iface,
909         D3DVALUE fDopplerFactor,
910         DWORD dwApply)
911 {
912         FIXME("stub\n");
913         return DS_OK;
914 }
915
916 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
917         LPDIRECTSOUND3DLISTENER iface,
918         D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
919         D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
920         DWORD dwApply)
921 {
922         FIXME("stub\n");
923         return DS_OK;
924 }
925
926 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
927         LPDIRECTSOUND3DLISTENER iface,
928         D3DVALUE x, D3DVALUE y, D3DVALUE z,
929         DWORD dwApply)
930 {
931         FIXME("stub\n");
932         return DS_OK;
933 }
934
935 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
936         LPDIRECTSOUND3DLISTENER iface,
937         D3DVALUE fRolloffFactor,
938         DWORD dwApply)
939 {
940         FIXME("stub\n");
941         return DS_OK;
942 }
943
944 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
945         LPDIRECTSOUND3DLISTENER iface,
946         D3DVALUE x, D3DVALUE y, D3DVALUE z,
947         DWORD dwApply)
948 {
949         FIXME("stub\n");
950         return DS_OK;
951 }
952
953 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
954         LPDIRECTSOUND3DLISTENER iface)
955
956 {
957         FIXME("stub\n");
958         return DS_OK;
959 }
960
961 static ICOM_VTABLE(IDirectSound3DListener) ds3dlvt = 
962 {
963         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
964         /* IUnknown methods */
965         IDirectSound3DListenerImpl_QueryInterface,
966         IDirectSound3DListenerImpl_AddRef,
967         IDirectSound3DListenerImpl_Release,
968         /* IDirectSound3DListener methods */
969         IDirectSound3DListenerImpl_GetAllParameter,
970         IDirectSound3DListenerImpl_GetDistanceFactor,
971         IDirectSound3DListenerImpl_GetDopplerFactor,
972         IDirectSound3DListenerImpl_GetOrientation,
973         IDirectSound3DListenerImpl_GetPosition,
974         IDirectSound3DListenerImpl_GetRolloffFactor,
975         IDirectSound3DListenerImpl_GetVelocity,
976         IDirectSound3DListenerImpl_SetAllParameters,
977         IDirectSound3DListenerImpl_SetDistanceFactor,
978         IDirectSound3DListenerImpl_SetDopplerFactor,
979         IDirectSound3DListenerImpl_SetOrientation,
980         IDirectSound3DListenerImpl_SetPosition,
981         IDirectSound3DListenerImpl_SetRolloffFactor,
982         IDirectSound3DListenerImpl_SetVelocity,
983         IDirectSound3DListenerImpl_CommitDeferredSettings,
984 };
985
986 /*******************************************************************************
987  *              IDirectSoundNotify
988  */
989 static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
990         LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
991 ) {
992         ICOM_THIS(IDirectSoundNotifyImpl,iface);
993
994         TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
995         return E_FAIL;
996 }
997
998 static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
999         ICOM_THIS(IDirectSoundNotifyImpl,iface);
1000         return ++(This->ref);
1001 }
1002
1003 static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
1004         ICOM_THIS(IDirectSoundNotifyImpl,iface);
1005
1006         TRACE("(%p) ref was %ld\n", This, This->ref);
1007
1008         This->ref--;
1009         if (!This->ref) {
1010                 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->dsb);
1011                 HeapFree(GetProcessHeap(),0,This);
1012                 return 0;
1013         }
1014         return This->ref;
1015 }
1016
1017 static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
1018         LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
1019 ) {
1020         ICOM_THIS(IDirectSoundNotifyImpl,iface);
1021         int     i;
1022
1023         if (TRACE_ON(dsound)) {
1024             TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
1025             for (i=0;i<howmuch;i++)
1026                     TRACE("notify at %ld to 0x%08lx\n",
1027                             notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
1028         }
1029         This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
1030         memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
1031                 notify,
1032                 howmuch*sizeof(DSBPOSITIONNOTIFY)
1033         );
1034         This->dsb->nrofnotifies+=howmuch;
1035
1036         return S_OK;
1037 }
1038
1039 static ICOM_VTABLE(IDirectSoundNotify) dsnvt = 
1040 {
1041         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1042         IDirectSoundNotifyImpl_QueryInterface,
1043         IDirectSoundNotifyImpl_AddRef,
1044         IDirectSoundNotifyImpl_Release,
1045         IDirectSoundNotifyImpl_SetNotificationPositions,
1046 };
1047
1048 /*******************************************************************************
1049  *              IDirectSoundBuffer
1050  */
1051
1052 static void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
1053 {
1054         double temp;
1055
1056         /* the AmpFactors are expressed in 16.16 fixed point */
1057         volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 65536);
1058         /* FIXME: dwPan{Left|Right}AmpFactor */
1059
1060         /* FIXME: use calculated vol and pan ampfactors */
1061         temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
1062         volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
1063         temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
1064         volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 65536);
1065
1066         TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
1067 }
1068
1069 static void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
1070 {
1071         DWORD sw;
1072
1073         sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
1074         if ((dsb->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && dsb->hwbuf) {
1075                 DWORD fraglen;
1076                 /* let fragment size approximate the timer delay */
1077                 fraglen = (dsb->freq * DS_TIME_DEL / 1000) * sw;
1078                 /* reduce fragment size until an integer number of them fits in the buffer */
1079                 /* (FIXME: this may or may not be a good idea) */
1080                 while (dsb->buflen % fraglen) fraglen -= sw;
1081                 dsb->dsound->fraglen = fraglen;
1082                 TRACE("fraglen=%ld\n", dsb->dsound->fraglen);
1083         }
1084         /* calculate the 10ms write lead */
1085         dsb->writelead = (dsb->freq / 100) * sw;
1086 }
1087
1088 static HRESULT DSOUND_PrimaryOpen(IDirectSoundBufferImpl *dsb)
1089 {
1090         HRESULT err = DS_OK;
1091
1092         /* are we using waveOut stuff? */
1093         if (!dsb->hwbuf) {
1094                 LPBYTE newbuf;
1095                 DWORD buflen;
1096                 HRESULT merr = DS_OK;
1097                 /* Start in pause mode, to allow buffers to get filled */
1098                 waveOutPause(dsb->dsound->hwo);
1099                 if (dsb->state == STATE_PLAYING) dsb->state = STATE_STARTING;
1100                 else if (dsb->state == STATE_STOPPING) dsb->state = STATE_STOPPED;
1101                 /* use fragments of 10ms (1/100s) each (which should get us within
1102                  * the documented write cursor lead of 10-15ms) */
1103                 buflen = ((dsb->wfx.nAvgBytesPerSec / 100) & ~3) * DS_HEL_FRAGS;
1104                 TRACE("desired buflen=%ld, old buffer=%p\n", buflen, dsb->buffer);
1105                 /* reallocate emulated primary buffer */
1106                 newbuf = (LPBYTE)HeapReAlloc(GetProcessHeap(),0,dsb->buffer,buflen);
1107                 if (newbuf == NULL) {
1108                         ERR("failed to allocate primary buffer\n");
1109                         merr = DSERR_OUTOFMEMORY;
1110                         /* but the old buffer might still exists and must be re-prepared */
1111                 } else {
1112                         dsb->buffer = newbuf;
1113                         dsb->buflen = buflen;
1114                 }
1115                 if (dsb->buffer) {
1116                         unsigned c;
1117                         IDirectSoundImpl *ds = dsb->dsound;
1118
1119                         ds->fraglen = dsb->buflen / DS_HEL_FRAGS;
1120
1121                         /* prepare fragment headers */
1122                         for (c=0; c<DS_HEL_FRAGS; c++) {
1123                                 ds->pwave[c]->lpData = dsb->buffer + c*ds->fraglen;
1124                                 ds->pwave[c]->dwBufferLength = ds->fraglen;
1125                                 ds->pwave[c]->dwUser = (DWORD)dsb;
1126                                 ds->pwave[c]->dwFlags = 0;
1127                                 ds->pwave[c]->dwLoops = 0;
1128                                 err = mmErr(waveOutPrepareHeader(ds->hwo,ds->pwave[c],sizeof(WAVEHDR)));
1129                                 if (err != DS_OK) {
1130                                         while (c--)
1131                                                 waveOutUnprepareHeader(ds->hwo,ds->pwave[c],sizeof(WAVEHDR));
1132                                         break;
1133                                 }
1134                         }
1135
1136                         ds->pwplay = 0;
1137                         ds->pwwrite = 0;
1138                         ds->pwqueue = 0;
1139                         memset(dsb->buffer, (dsb->wfx.wBitsPerSample == 16) ? 0 : 128, dsb->buflen);
1140                         TRACE("fraglen=%ld\n", ds->fraglen);
1141                         DSOUND_WaveQueue(dsb->dsound, (DWORD)-1);
1142                 }
1143                 if ((err == DS_OK) && (merr != DS_OK))
1144                         err = merr;
1145         }
1146         return err;
1147 }
1148
1149
1150 static void DSOUND_PrimaryClose(IDirectSoundBufferImpl *dsb)
1151 {
1152         /* are we using waveOut stuff? */
1153         if (!dsb->hwbuf) {
1154                 unsigned c;
1155                 IDirectSoundImpl *ds = dsb->dsound;
1156
1157                 ds->pwqueue = (DWORD)-1; /* resetting queues */
1158                 waveOutReset(ds->hwo);
1159                 for (c=0; c<DS_HEL_FRAGS; c++)
1160                         waveOutUnprepareHeader(ds->hwo, ds->pwave[c], sizeof(WAVEHDR));
1161                 ds->pwqueue = 0;
1162         }
1163 }
1164
1165 static HRESULT DSOUND_PrimaryPlay(IDirectSoundBufferImpl *dsb)
1166 {
1167         HRESULT err = DS_OK;
1168         if (dsb->hwbuf)
1169                 err = IDsDriverBuffer_Play(dsb->hwbuf, 0, 0, DSBPLAY_LOOPING);
1170         else
1171                 err = mmErr(waveOutRestart(dsb->dsound->hwo));
1172         return err;
1173 }
1174
1175 static HRESULT DSOUND_PrimaryStop(IDirectSoundBufferImpl *dsb)
1176 {
1177         HRESULT err = DS_OK;
1178
1179         TRACE("\n");
1180
1181         if (dsb->hwbuf) {
1182                 err = IDsDriverBuffer_Stop(dsb->hwbuf);
1183                 if (err == DSERR_BUFFERLOST) {
1184                         /* Wine-only: the driver wants us to reopen the device */
1185                         /* FIXME: check for errors */
1186                         IDsDriverBuffer_Release(primarybuf->hwbuf);
1187                         waveOutClose(dsb->dsound->hwo);
1188                         dsb->dsound->hwo = 0;
1189                         waveOutOpen(&(dsb->dsound->hwo), dsb->dsound->drvdesc.dnDevNode,
1190                                     &(primarybuf->wfx), (DWORD)DSOUND_callback, (DWORD)dsb->dsound,
1191                                     CALLBACK_FUNCTION | WAVE_DIRECTSOUND);
1192                         err = IDsDriver_CreateSoundBuffer(dsb->dsound->driver,&(dsb->wfx),dsb->dsbd.dwFlags,0,
1193                                                           &(dsb->buflen),&(dsb->buffer),
1194                                                           (LPVOID)&(dsb->hwbuf));
1195                 }
1196         }
1197         else
1198                 err = mmErr(waveOutPause(dsb->dsound->hwo));
1199         return err;
1200 }
1201
1202 /* This sets this format for the <em>Primary Buffer Only</em> */
1203 /* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
1204 static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
1205         LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX wfex
1206 ) {
1207         ICOM_THIS(IDirectSoundBufferImpl,iface);
1208         IDirectSoundBufferImpl** dsb;
1209         HRESULT err = DS_OK;
1210         int                     i;
1211
1212         /* Let's be pedantic! */
1213         if ((wfex == NULL) ||
1214             (wfex->wFormatTag != WAVE_FORMAT_PCM) ||
1215             (wfex->nChannels < 1) || (wfex->nChannels > 2) ||
1216             (wfex->nSamplesPerSec < 1) ||
1217             (wfex->nBlockAlign < 1) || (wfex->nChannels > 4) ||
1218             ((wfex->wBitsPerSample != 8) && (wfex->wBitsPerSample != 16))) {
1219                 TRACE("failed pedantic check!\n");
1220                 return DSERR_INVALIDPARAM;
1221         }
1222
1223         /* **** */
1224         EnterCriticalSection(&(This->dsound->lock));
1225
1226         if (primarybuf->wfx.nSamplesPerSec != wfex->nSamplesPerSec) {
1227                 dsb = dsound->buffers;
1228                 for (i = 0; i < dsound->nrofbuffers; i++, dsb++) {
1229                         /* **** */
1230                         EnterCriticalSection(&((*dsb)->lock));
1231
1232                         (*dsb)->freqAdjust = ((*dsb)->freq << DSOUND_FREQSHIFT) /
1233                                 wfex->nSamplesPerSec;
1234
1235                         LeaveCriticalSection(&((*dsb)->lock));
1236                         /* **** */
1237                 }
1238         }
1239
1240         memcpy(&(primarybuf->wfx), wfex, sizeof(primarybuf->wfx));
1241
1242         TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
1243                    "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
1244                    wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
1245                    wfex->nAvgBytesPerSec, wfex->nBlockAlign, 
1246                    wfex->wBitsPerSample, wfex->cbSize);
1247
1248         primarybuf->wfx.nAvgBytesPerSec =
1249                 This->wfx.nSamplesPerSec * This->wfx.nBlockAlign;
1250
1251         if (primarybuf->dsound->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMSETFORMAT) {
1252                 /* FIXME: check for errors */
1253                 DSOUND_PrimaryClose(primarybuf);
1254                 waveOutClose(This->dsound->hwo);
1255                 This->dsound->hwo = 0;
1256                 waveOutOpen(&(This->dsound->hwo), This->dsound->drvdesc.dnDevNode,
1257                             &(primarybuf->wfx), (DWORD)DSOUND_callback, (DWORD)This->dsound,
1258                             CALLBACK_FUNCTION | WAVE_DIRECTSOUND);
1259                 DSOUND_PrimaryOpen(primarybuf);
1260         }
1261         if (primarybuf->hwbuf) {
1262                 err = IDsDriverBuffer_SetFormat(primarybuf->hwbuf, &(primarybuf->wfx));
1263                 if (err == DSERR_BUFFERLOST) {
1264                         /* Wine-only: the driver wants us to recreate the HW buffer */
1265                         IDsDriverBuffer_Release(primarybuf->hwbuf);
1266                         err = IDsDriver_CreateSoundBuffer(primarybuf->dsound->driver,&(primarybuf->wfx),primarybuf->dsbd.dwFlags,0,
1267                                                           &(primarybuf->buflen),&(primarybuf->buffer),
1268                                                           (LPVOID)&(primarybuf->hwbuf));
1269                         if (primarybuf->state == STATE_PLAYING) primarybuf->state = STATE_STARTING;
1270                         else if (primarybuf->state == STATE_STOPPING) primarybuf->state = STATE_STOPPED;
1271                 }
1272         }
1273         DSOUND_RecalcFormat(primarybuf);
1274
1275         LeaveCriticalSection(&(This->dsound->lock));
1276         /* **** */
1277
1278         return DS_OK;
1279 }
1280
1281 static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
1282         LPDIRECTSOUNDBUFFER iface,LONG vol
1283 ) {
1284         ICOM_THIS(IDirectSoundBufferImpl,iface);
1285
1286         TRACE("(%p,%ld)\n",This,vol);
1287
1288         /* I'm not sure if we need this for primary buffer */
1289         if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
1290                 return DSERR_CONTROLUNAVAIL;
1291
1292         if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
1293                 return DSERR_INVALIDPARAM;
1294
1295         /* **** */
1296         EnterCriticalSection(&(This->lock));
1297
1298         This->volpan.lVolume = vol;
1299
1300         DSOUND_RecalcVolPan(&(This->volpan));
1301
1302         if (This->hwbuf) {
1303                 IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
1304         }
1305         else if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
1306 #if 0 /* should we really do this? */
1307                 /* the DS volume ranges from 0 (max, 0dB attenuation) to -10000 (min, 100dB attenuation) */
1308                 /* the MM volume ranges from 0 to 0xffff in an unspecified logarithmic scale */
1309                 WORD cvol = 0xffff + vol*6 + vol/2;
1310                 DWORD vol = cvol | ((DWORD)cvol << 16)
1311                 waveOutSetVolume(This->dsound->hwo, vol);
1312 #endif
1313         }
1314
1315         LeaveCriticalSection(&(This->lock));
1316         /* **** */
1317
1318         return DS_OK;
1319 }
1320
1321 static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
1322         LPDIRECTSOUNDBUFFER iface,LPLONG vol
1323 ) {
1324         ICOM_THIS(IDirectSoundBufferImpl,iface);
1325         TRACE("(%p,%p)\n",This,vol);
1326
1327         if (vol == NULL)
1328                 return DSERR_INVALIDPARAM;
1329
1330         *vol = This->volpan.lVolume;
1331         return DS_OK;
1332 }
1333
1334 static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
1335         LPDIRECTSOUNDBUFFER iface,DWORD freq
1336 ) {
1337         ICOM_THIS(IDirectSoundBufferImpl,iface);
1338         TRACE("(%p,%ld)\n",This,freq);
1339
1340         /* You cannot set the frequency of the primary buffer */
1341         if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY) ||
1342             (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
1343                 return DSERR_CONTROLUNAVAIL;
1344
1345         if (!freq) freq = This->wfx.nSamplesPerSec;
1346
1347         if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
1348                 return DSERR_INVALIDPARAM;
1349
1350         /* **** */
1351         EnterCriticalSection(&(This->lock));
1352
1353         This->freq = freq;
1354         This->freqAdjust = (freq << DSOUND_FREQSHIFT) / primarybuf->wfx.nSamplesPerSec;
1355         This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
1356         DSOUND_RecalcFormat(This);
1357
1358         LeaveCriticalSection(&(This->lock));
1359         /* **** */
1360
1361         return DS_OK;
1362 }
1363
1364 static HRESULT WINAPI IDirectSoundBufferImpl_Play(
1365         LPDIRECTSOUNDBUFFER iface,DWORD reserved1,DWORD reserved2,DWORD flags
1366 ) {
1367         ICOM_THIS(IDirectSoundBufferImpl,iface);
1368         TRACE("(%p,%08lx,%08lx,%08lx)\n",
1369                 This,reserved1,reserved2,flags
1370         );
1371
1372         /* **** */
1373         EnterCriticalSection(&(This->lock));
1374
1375         This->playflags = flags;
1376         if (This->state == STATE_STOPPED) {
1377                 This->leadin = TRUE;
1378                 This->startpos = This->buf_mixpos;
1379                 This->state = STATE_STARTING;
1380         } else if (This->state == STATE_STOPPING)
1381                 This->state = STATE_PLAYING;
1382         if (!(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && This->hwbuf) {
1383                 IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags);
1384                 This->state = STATE_PLAYING;
1385         }
1386
1387         LeaveCriticalSection(&(This->lock));
1388         /* **** */
1389
1390         return DS_OK;
1391 }
1392
1393 static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER iface)
1394 {
1395         ICOM_THIS(IDirectSoundBufferImpl,iface);
1396         TRACE("(%p)\n",This);
1397
1398         /* **** */
1399         EnterCriticalSection(&(This->lock));
1400
1401         if (This->state == STATE_PLAYING)
1402                 This->state = STATE_STOPPING;
1403         else if (This->state == STATE_STARTING)
1404                 This->state = STATE_STOPPED;
1405         if (!(This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) && This->hwbuf) {
1406                 IDsDriverBuffer_Stop(This->hwbuf);
1407                 This->state = STATE_STOPPED;
1408         }
1409         DSOUND_CheckEvent(This, 0);
1410
1411         LeaveCriticalSection(&(This->lock));
1412         /* **** */
1413
1414         return DS_OK;
1415 }
1416
1417 static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER iface) {
1418         ICOM_THIS(IDirectSoundBufferImpl,iface);
1419         DWORD ref;
1420
1421         TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
1422
1423         ref = InterlockedIncrement(&(This->ref));
1424         if (!ref) {
1425                 FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
1426         }
1427         return ref;
1428 }
1429 static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
1430         ICOM_THIS(IDirectSoundBufferImpl,iface);
1431         int     i;
1432         DWORD ref;
1433
1434         TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
1435
1436         ref = InterlockedDecrement(&(This->ref));
1437         if (ref) return ref;
1438
1439         EnterCriticalSection(&(This->dsound->lock));
1440         for (i=0;i<This->dsound->nrofbuffers;i++)
1441                 if (This->dsound->buffers[i] == This)
1442                         break;
1443
1444         if (i < This->dsound->nrofbuffers) {
1445                 /* Put the last buffer of the list in the (now empty) position */
1446                 This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
1447                 This->dsound->nrofbuffers--;
1448                 This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER)*This->dsound->nrofbuffers);
1449                 TRACE("buffer count is now %d\n", This->dsound->nrofbuffers);
1450                 IDirectSound_Release((LPDIRECTSOUND)This->dsound);
1451         }
1452         LeaveCriticalSection(&(This->dsound->lock));
1453
1454         DeleteCriticalSection(&(This->lock));
1455         if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
1456                 DSOUND_PrimaryClose(This);
1457         if (This->hwbuf) {
1458                 IDsDriverBuffer_Release(This->hwbuf);
1459         }
1460         if (This->ds3db)
1461                 IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db);
1462         if (This->parent)
1463                 /* this is a duplicate buffer */
1464                 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->parent);
1465         else
1466                 /* this is a toplevel buffer */
1467                 HeapFree(GetProcessHeap(),0,This->buffer);
1468
1469         HeapFree(GetProcessHeap(),0,This);
1470         
1471         if (This == primarybuf)
1472                 primarybuf = NULL;
1473
1474         return 0;
1475 }
1476
1477 static DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This,
1478                                      DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix)
1479 {
1480         DWORD bplay;
1481
1482         TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, pmix);
1483         TRACE("this mixpos=%ld, time=%ld\n", bmix, GetTickCount());
1484
1485         /* the actual primary play position (pplay) is always behind last mixed (pmix),
1486          * unless the computer is too slow or something */
1487         /* we need to know how far away we are from there */
1488 #if 0 /* we'll never fill the primary entirely */
1489         if (pmix == pplay) {
1490                 if ((state == STATE_PLAYING) || (state == STATE_STOPPING)) {
1491                         /* wow, the software mixer is really doing well,
1492                          * seems the entire primary buffer is filled! */
1493                         pmix += primarybuf->buflen;
1494                 }
1495                 /* else: the primary buffer is not playing, so probably empty */
1496         }
1497 #endif
1498         if (pmix < pplay) pmix += primarybuf->buflen; /* wraparound */
1499         pmix -= pplay;
1500         /* detect buffer underrun */
1501         if (pwrite < pplay) pwrite += primarybuf->buflen; /* wraparound */
1502         pwrite -= pplay;
1503         if (pmix > (DS_SND_QUEUE_MAX * primarybuf->dsound->fraglen + pwrite + primarybuf->writelead)) {
1504                 WARN("detected an underrun: primary queue was %ld\n",pmix);
1505                 pmix = 0;
1506         }
1507         /* divide the offset by its sample size */
1508         pmix /= primarybuf->wfx.nBlockAlign;
1509         TRACE("primary back-samples=%ld\n",pmix);
1510         /* adjust for our frequency */
1511         pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT;
1512         /* multiply by our own sample size */
1513         pmix *= This->wfx.nBlockAlign;
1514         TRACE("this back-offset=%ld\n", pmix);
1515         /* subtract from our last mixed position */
1516         bplay = bmix;
1517         while (bplay < pmix) bplay += This->buflen; /* wraparound */
1518         bplay -= pmix;
1519         if (This->leadin && ((bplay < This->startpos) || (bplay > bmix))) {
1520                 /* seems we haven't started playing yet */
1521                 TRACE("this still in lead-in phase\n");
1522                 bplay = This->startpos;
1523         }
1524         /* return the result */
1525         return bplay;
1526 }
1527
1528 static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
1529         LPDIRECTSOUNDBUFFER iface,LPDWORD playpos,LPDWORD writepos
1530 ) {
1531         HRESULT hres; 
1532         ICOM_THIS(IDirectSoundBufferImpl,iface);
1533         TRACE("(%p,%p,%p)\n",This,playpos,writepos);
1534         if (This->hwbuf) {
1535                 hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos);
1536                 if (hres)
1537                     return hres;
1538         }
1539         else if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER) {
1540                 if (playpos) {
1541                         MMTIME mtime;
1542                         mtime.wType = TIME_BYTES;
1543                         waveOutGetPosition(This->dsound->hwo, &mtime, sizeof(mtime));
1544                         mtime.u.cb = mtime.u.cb % This->buflen;
1545                         *playpos = mtime.u.cb;
1546                 }
1547                 if (writepos) {
1548                         /* the writepos should only be used by apps with WRITEPRIMARY priority,
1549                          * in which case our software mixer is disabled anyway */
1550                         *writepos = (This->dsound->pwplay + DS_HEL_MARGIN) * This->dsound->fraglen;
1551                         while (*writepos >= This->buflen)
1552                                 *writepos -= This->buflen;
1553                 }
1554         } else {
1555                 if (playpos && (This->state != STATE_PLAYING)) {
1556                         /* we haven't been merged into the primary buffer (yet) */
1557                         *playpos = This->buf_mixpos;
1558                 }
1559                 else if (playpos) {
1560                         DWORD pplay, pwrite, lplay, splay, pstate;
1561                         /* let's get this exact; first, recursively call GetPosition on the primary */
1562                         EnterCriticalSection(&(primarybuf->lock));
1563                         IDirectSoundBufferImpl_GetCurrentPosition((LPDIRECTSOUNDBUFFER)primarybuf, &pplay, &pwrite);
1564                         /* detect HEL mode underrun */
1565                         pstate = primarybuf->state;
1566                         if (!(primarybuf->hwbuf || primarybuf->dsound->pwqueue)) {
1567                                 TRACE("detected an underrun\n");
1568                                 /* pplay = ? */
1569                                 if (pstate == STATE_PLAYING)
1570                                         pstate = STATE_STARTING;
1571                                 else if (pstate == STATE_STOPPING)
1572                                         pstate = STATE_STOPPED;
1573                         }
1574                         /* get data for ourselves while we still have the lock */
1575                         pstate &= This->state;
1576                         lplay = This->primary_mixpos;
1577                         splay = This->buf_mixpos;
1578                         if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || primarybuf->hwbuf) {
1579                                 /* calculate play position using this */
1580                                 *playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay);
1581                         } else {
1582                                 /* (unless the app isn't using GETCURRENTPOSITION2) */
1583                                 /* don't know exactly how this should be handled...
1584                                  * the docs says that play cursor is reported as directly
1585                                  * behind write cursor, hmm... */
1586                                 /* let's just do what might work for Half-Life */
1587                                 DWORD wp;
1588                                 wp = (This->dsound->pwplay + DS_HEL_MARGIN) * This->dsound->fraglen;
1589                                 while (wp >= primarybuf->buflen)
1590                                         wp -= primarybuf->buflen;
1591                                 *playpos = DSOUND_CalcPlayPosition(This, pstate, wp, pwrite, lplay, splay);
1592                         }
1593                         LeaveCriticalSection(&(primarybuf->lock));
1594                 }
1595                 if (writepos) *writepos = This->buf_mixpos;
1596         }
1597         if (writepos) {
1598                 if (This->state != STATE_STOPPED)
1599                         /* apply the documented 10ms lead to writepos */
1600                         *writepos += This->writelead;
1601                 while (*writepos >= This->buflen) *writepos -= This->buflen;
1602         }
1603         TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount());
1604         return DS_OK;
1605 }
1606
1607 static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
1608         LPDIRECTSOUNDBUFFER iface,LPDWORD status
1609 ) {
1610         ICOM_THIS(IDirectSoundBufferImpl,iface);
1611         TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId());
1612
1613         if (status == NULL)
1614                 return DSERR_INVALIDPARAM;
1615
1616         *status = 0;
1617         if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) {
1618                 *status |= DSBSTATUS_PLAYING;
1619                 if (This->playflags & DSBPLAY_LOOPING)
1620                         *status |= DSBSTATUS_LOOPING;
1621         }
1622
1623         TRACE("status=%lx\n", *status);
1624         return DS_OK;
1625 }
1626
1627
1628 static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
1629         LPDIRECTSOUNDBUFFER iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
1630 ) {
1631         ICOM_THIS(IDirectSoundBufferImpl,iface);
1632         TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
1633
1634         if (wfsize>sizeof(This->wfx))
1635                 wfsize = sizeof(This->wfx);
1636         if (lpwf) {     /* NULL is valid */
1637                 memcpy(lpwf,&(This->wfx),wfsize);
1638                 if (wfwritten)
1639                         *wfwritten = wfsize;
1640         } else
1641                 if (wfwritten)
1642                         *wfwritten = sizeof(This->wfx);
1643                 else
1644                         return DSERR_INVALIDPARAM;
1645
1646         return DS_OK;
1647 }
1648
1649 static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
1650         LPDIRECTSOUNDBUFFER iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
1651 ) {
1652         ICOM_THIS(IDirectSoundBufferImpl,iface);
1653         DWORD capf;
1654
1655         TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n",
1656                 This,
1657                 writecursor,
1658                 writebytes,
1659                 lplpaudioptr1,
1660                 audiobytes1,
1661                 lplpaudioptr2,
1662                 audiobytes2,
1663                 flags,
1664                 GetTickCount()
1665         );
1666
1667         if (flags & DSBLOCK_FROMWRITECURSOR) {
1668                 DWORD writepos;
1669                 /* GetCurrentPosition does too much magic to duplicate here */
1670                 IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos);
1671                 writecursor += writepos;
1672         }
1673         if (flags & DSBLOCK_ENTIREBUFFER)
1674                 writebytes = This->buflen;
1675         if (writebytes > This->buflen)
1676                 writebytes = This->buflen;
1677
1678         assert(audiobytes1!=audiobytes2);
1679         assert(lplpaudioptr1!=lplpaudioptr2);
1680
1681         if ((writebytes == This->buflen) &&
1682             ((This->state == STATE_STARTING) ||
1683              (This->state == STATE_PLAYING)))
1684                 /* some games, like Half-Life, try to be clever (not) and
1685                  * keep one secondary buffer, and mix sounds into it itself,
1686                  * locking the entire buffer every time... so we can just forget
1687                  * about tracking the last-written-to-position... */
1688                 This->probably_valid_to = (DWORD)-1;
1689         else
1690                 This->probably_valid_to = writecursor;
1691
1692         if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
1693                 capf = DSDDESC_DONTNEEDPRIMARYLOCK;
1694         else
1695                 capf = DSDDESC_DONTNEEDSECONDARYLOCK;
1696         if (!(This->dsound->drvdesc.dwFlags & capf) && This->hwbuf) {
1697                 IDsDriverBuffer_Lock(This->hwbuf,
1698                                      lplpaudioptr1, audiobytes1,
1699                                      lplpaudioptr2, audiobytes2,
1700                                      writecursor, writebytes,
1701                                      0);
1702         }
1703         else {
1704                 BOOL remix = FALSE;
1705                 if (writecursor+writebytes <= This->buflen) {
1706                         *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1707                         *audiobytes1 = writebytes;
1708                         if (lplpaudioptr2)
1709                                 *(LPBYTE*)lplpaudioptr2 = NULL;
1710                         if (audiobytes2)
1711                                 *audiobytes2 = 0;
1712                         TRACE("->%ld.0\n",writebytes);
1713                 } else {
1714                         *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
1715                         *audiobytes1 = This->buflen-writecursor;
1716                         if (lplpaudioptr2)
1717                                 *(LPBYTE*)lplpaudioptr2 = This->buffer;
1718                         if (audiobytes2)
1719                                 *audiobytes2 = writebytes-(This->buflen-writecursor);
1720                         TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
1721                 }
1722                 /* if the segment between playpos and buf_mixpos is touched,
1723                  * we need to cancel some mixing */
1724                 if (This->buf_mixpos >= This->playpos) {
1725                         if (This->buf_mixpos > writecursor &&
1726                             This->playpos <= writecursor+writebytes)
1727                                 remix = TRUE;
1728                 }
1729                 else {
1730                         if (This->buf_mixpos > writecursor ||
1731                             This->playpos <= writecursor+writebytes)
1732                                 remix = TRUE;
1733                 }
1734                 if (remix) {
1735                         TRACE("locking prebuffered region, ouch\n");
1736                         DSOUND_MixCancelAt(This, writecursor);
1737                 }
1738         }
1739         return DS_OK;
1740 }
1741
1742 static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
1743         LPDIRECTSOUNDBUFFER iface,DWORD newpos
1744 ) {
1745         ICOM_THIS(IDirectSoundBufferImpl,iface);
1746         TRACE("(%p,%ld)\n",This,newpos);
1747
1748         /* **** */
1749         EnterCriticalSection(&(This->lock));
1750
1751         This->buf_mixpos = newpos;
1752         if (This->hwbuf)
1753                 IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos);
1754
1755         LeaveCriticalSection(&(This->lock));
1756         /* **** */
1757
1758         return DS_OK;
1759 }
1760
1761 static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
1762         LPDIRECTSOUNDBUFFER iface,LONG pan
1763 ) {
1764         ICOM_THIS(IDirectSoundBufferImpl,iface);
1765
1766         TRACE("(%p,%ld)\n",This,pan);
1767
1768         if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
1769                 return DSERR_INVALIDPARAM;
1770
1771         /* You cannot set the pan of the primary buffer */
1772         /* and you cannot use both pan and 3D controls */
1773         if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
1774             (This->dsbd.dwFlags & DSBCAPS_CTRL3D) ||
1775             (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER))
1776                 return DSERR_CONTROLUNAVAIL;
1777
1778         /* **** */
1779         EnterCriticalSection(&(This->lock));
1780
1781         This->volpan.lPan = pan;
1782
1783         DSOUND_RecalcVolPan(&(This->volpan));
1784
1785         if (This->hwbuf) {
1786                 IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
1787         }
1788
1789         LeaveCriticalSection(&(This->lock));
1790         /* **** */
1791
1792         return DS_OK;
1793 }
1794
1795 static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
1796         LPDIRECTSOUNDBUFFER iface,LPLONG pan
1797 ) {
1798         ICOM_THIS(IDirectSoundBufferImpl,iface);
1799         TRACE("(%p,%p)\n",This,pan);
1800
1801         if (pan == NULL)
1802                 return DSERR_INVALIDPARAM;
1803
1804         *pan = This->volpan.lPan;
1805
1806         return DS_OK;
1807 }
1808
1809 static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
1810         LPDIRECTSOUNDBUFFER iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
1811 ) {
1812         ICOM_THIS(IDirectSoundBufferImpl,iface);
1813         DWORD capf, probably_valid_to;
1814
1815         TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
1816
1817 #if 0
1818         /* Preprocess 3D buffers... */
1819
1820         /* This is highly experimental and liable to break things */
1821         if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
1822                 DSOUND_Create3DBuffer(This);
1823 #endif
1824
1825         if (This->dsbd.dwFlags & DSBCAPS_PRIMARYBUFFER)
1826                 capf = DSDDESC_DONTNEEDPRIMARYLOCK;
1827         else
1828                 capf = DSDDESC_DONTNEEDSECONDARYLOCK;
1829         if (!(This->dsound->drvdesc.dwFlags & capf) && This->hwbuf) {
1830                 IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
1831         }
1832
1833         if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2;
1834         else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1;
1835         while (probably_valid_to >= This->buflen)
1836                 probably_valid_to -= This->buflen;
1837         if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
1838             ((This->state == STATE_STARTING) ||
1839              (This->state == STATE_PLAYING)))
1840                 /* see IDirectSoundBufferImpl_Lock */
1841                 probably_valid_to = (DWORD)-1;
1842         This->probably_valid_to = probably_valid_to;
1843
1844         return DS_OK;
1845 }
1846
1847 static HRESULT WINAPI IDirectSoundBufferImpl_Restore(
1848         LPDIRECTSOUNDBUFFER iface
1849 ) {
1850         ICOM_THIS(IDirectSoundBufferImpl,iface);
1851         FIXME("(%p):stub\n",This);
1852         return DS_OK;
1853 }
1854
1855 static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
1856         LPDIRECTSOUNDBUFFER iface,LPDWORD freq
1857 ) {
1858         ICOM_THIS(IDirectSoundBufferImpl,iface);
1859         TRACE("(%p,%p)\n",This,freq);
1860
1861         if (freq == NULL)
1862                 return DSERR_INVALIDPARAM;
1863
1864         *freq = This->freq;
1865         TRACE("-> %ld\n", *freq);
1866
1867         return DS_OK;
1868 }
1869
1870 static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
1871         LPDIRECTSOUNDBUFFER iface,LPDIRECTSOUND dsound,LPDSBUFFERDESC dbsd
1872 ) {
1873         ICOM_THIS(IDirectSoundBufferImpl,iface);
1874         FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
1875         DPRINTF("Re-Init!!!\n");
1876         return DSERR_ALREADYINITIALIZED;
1877 }
1878
1879 static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
1880         LPDIRECTSOUNDBUFFER iface,LPDSBCAPS caps
1881 ) {
1882         ICOM_THIS(IDirectSoundBufferImpl,iface);
1883         TRACE("(%p)->(%p)\n",This,caps);
1884   
1885         if (caps == NULL)
1886                 return DSERR_INVALIDPARAM;
1887
1888         /* I think we should check this value, not set it. See */
1889         /* Inside DirectX, p215. That should apply here, too. */
1890         caps->dwSize = sizeof(*caps);
1891
1892         caps->dwFlags = This->dsbd.dwFlags;
1893         if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
1894         else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;
1895
1896         caps->dwBufferBytes = This->buflen;
1897
1898         /* This value represents the speed of the "unlock" command.
1899            As unlock is quite fast (it does not do anything), I put
1900            4096 ko/s = 4 Mo / s */
1901         /* FIXME: hwbuf speed */
1902         caps->dwUnlockTransferRate = 4096;
1903         caps->dwPlayCpuOverhead = 0;
1904
1905         return DS_OK;
1906 }
1907
1908 static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
1909         LPDIRECTSOUNDBUFFER iface,REFIID riid,LPVOID *ppobj
1910 ) {
1911         ICOM_THIS(IDirectSoundBufferImpl,iface);
1912
1913         TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
1914
1915         if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
1916                 IDirectSoundNotifyImpl  *dsn;
1917
1918                 dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
1919                 dsn->ref = 1;
1920                 dsn->dsb = This;
1921                 IDirectSoundBuffer_AddRef(iface);
1922                 ICOM_VTBL(dsn) = &dsnvt;
1923                 *ppobj = (LPVOID)dsn;
1924                 return S_OK;
1925         }
1926
1927 #ifdef USE_DSOUND3D
1928         if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
1929                 IDirectSound3DBufferImpl        *ds3db;
1930
1931                 *ppobj = This->ds3db;
1932                 if (*ppobj) {
1933                         IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)This->ds3db);
1934                         return S_OK;
1935                 }
1936
1937                 ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
1938                         0,sizeof(*ds3db));
1939                 ds3db->ref = 1;
1940                 ds3db->dsb = This;
1941                 ICOM_VTBL(ds3db) = &ds3dbvt;
1942                 InitializeCriticalSection(&ds3db->lock);
1943
1944                 IDirectSoundBuffer_AddRef(iface);
1945
1946                 ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
1947                 ds3db->ds3db.vPosition.u1.x = 0.0;
1948                 ds3db->ds3db.vPosition.u2.y = 0.0;
1949                 ds3db->ds3db.vPosition.u3.z = 0.0;
1950                 ds3db->ds3db.vVelocity.u1.x = 0.0;
1951                 ds3db->ds3db.vVelocity.u2.y = 0.0;
1952                 ds3db->ds3db.vVelocity.u3.z = 0.0;
1953                 ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
1954                 ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
1955                 ds3db->ds3db.vConeOrientation.u1.x = 0.0;
1956                 ds3db->ds3db.vConeOrientation.u2.y = 0.0;
1957                 ds3db->ds3db.vConeOrientation.u3.z = 0.0;
1958                 ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;                ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
1959                 ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
1960                 ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
1961                 ds3db->buflen = (This->buflen * primarybuf->wfx.nBlockAlign) /
1962                         This->wfx.nBlockAlign;
1963                 ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
1964                 if (ds3db->buffer == NULL) {
1965                         ds3db->buflen = 0;
1966                         ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
1967                 }
1968
1969                 ds3db->iks = (IKsPropertySetImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*(ds3db->iks)));
1970                 ds3db->iks->ref = 1;
1971                 ds3db->iks->ds3db = ds3db;
1972                 ICOM_VTBL(ds3db->iks) = &iksvt;
1973
1974                 return S_OK;
1975         }
1976 #else
1977         if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
1978                 FIXME("%s: I know about this GUID, but don't support it yet\n",
1979                       debugstr_guid( riid ));
1980                 *ppobj = NULL;
1981                 return E_FAIL;
1982         }
1983 #endif
1984
1985 #if USE_DSOUND3D
1986         if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
1987                 IDirectSound3DListenerImpl* dsl;
1988
1989                 if (This->dsound->listener) {
1990                         *ppobj = This->dsound->listener;
1991                         IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->dsound->listener);
1992                         return DS_OK;
1993                 }
1994
1995                 dsl = (IDirectSound3DListenerImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsl));
1996                 dsl->ref = 1;
1997                 ICOM_VTBL(dsl) = &ds3dlvt;
1998                 *ppobj = (LPVOID)dsl;
1999
2000                 dsl->ds3dl.dwSize = sizeof(DS3DLISTENER);
2001                 dsl->ds3dl.vPosition.u1.x = 0.0;
2002                 dsl->ds3dl.vPosition.u2.y = 0.0;
2003                 dsl->ds3dl.vPosition.u3.z = 0.0;
2004                 dsl->ds3dl.vVelocity.u1.x = 0.0;
2005                 dsl->ds3dl.vVelocity.u2.y = 0.0;
2006                 dsl->ds3dl.vVelocity.u3.z = 0.0;
2007                 dsl->ds3dl.vOrientFront.u1.x = 0.0;
2008                 dsl->ds3dl.vOrientFront.u2.y = 0.0;
2009                 dsl->ds3dl.vOrientFront.u3.z = 1.0;
2010                 dsl->ds3dl.vOrientTop.u1.x = 0.0;
2011                 dsl->ds3dl.vOrientTop.u2.y = 1.0;
2012                 dsl->ds3dl.vOrientTop.u3.z = 0.0;
2013                 dsl->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
2014                 dsl->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
2015
2016                 InitializeCriticalSection(&dsl->lock);
2017
2018                 dsl->dsb = This;
2019                 IDirectSoundBuffer_AddRef(iface);
2020
2021                 This->dsound->listener = dsl;
2022                 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)dsl);
2023
2024                 return S_OK;
2025         }
2026 #else
2027         if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
2028                 FIXME("%s: I know about this GUID, but don't support it yet\n",
2029                       debugstr_guid( riid ));
2030                 *ppobj = NULL;
2031                 return E_FAIL;
2032         }
2033 #endif
2034
2035         FIXME( "Unknown GUID %s\n", debugstr_guid( riid ) );
2036
2037         *ppobj = NULL;
2038
2039         return E_FAIL;
2040 }
2041
2042 static ICOM_VTABLE(IDirectSoundBuffer) dsbvt = 
2043 {
2044         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
2045         IDirectSoundBufferImpl_QueryInterface,
2046         IDirectSoundBufferImpl_AddRef,
2047         IDirectSoundBufferImpl_Release,
2048         IDirectSoundBufferImpl_GetCaps,
2049         IDirectSoundBufferImpl_GetCurrentPosition,
2050         IDirectSoundBufferImpl_GetFormat,
2051         IDirectSoundBufferImpl_GetVolume,
2052         IDirectSoundBufferImpl_GetPan,
2053         IDirectSoundBufferImpl_GetFrequency,
2054         IDirectSoundBufferImpl_GetStatus,
2055         IDirectSoundBufferImpl_Initialize,
2056         IDirectSoundBufferImpl_Lock,
2057         IDirectSoundBufferImpl_Play,
2058         IDirectSoundBufferImpl_SetCurrentPosition,
2059         IDirectSoundBufferImpl_SetFormat,
2060         IDirectSoundBufferImpl_SetVolume,
2061         IDirectSoundBufferImpl_SetPan,
2062         IDirectSoundBufferImpl_SetFrequency,
2063         IDirectSoundBufferImpl_Stop,
2064         IDirectSoundBufferImpl_Unlock,
2065         IDirectSoundBufferImpl_Restore
2066 };
2067
2068 /*******************************************************************************
2069  *              IDirectSound
2070  */
2071
2072 static HRESULT WINAPI IDirectSoundImpl_SetCooperativeLevel(
2073         LPDIRECTSOUND iface,HWND hwnd,DWORD level
2074 ) {
2075         ICOM_THIS(IDirectSoundImpl,iface);
2076
2077         FIXME("(%p,%08lx,%ld):stub\n",This,(DWORD)hwnd,level);
2078
2079         This->priolevel = level;
2080
2081         return DS_OK;
2082 }
2083
2084 static HRESULT WINAPI IDirectSoundImpl_CreateSoundBuffer(
2085         LPDIRECTSOUND iface,LPDSBUFFERDESC dsbd,LPLPDIRECTSOUNDBUFFER ppdsb,LPUNKNOWN lpunk
2086 ) {
2087         ICOM_THIS(IDirectSoundImpl,iface);
2088         IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
2089         LPWAVEFORMATEX  wfex;
2090         HRESULT err = DS_OK;
2091
2092         TRACE("(%p,%p,%p,%p)\n",This,dsbd,ippdsb,lpunk);
2093         
2094         if ((This == NULL) || (dsbd == NULL) || (ippdsb == NULL))
2095                 return DSERR_INVALIDPARAM;
2096         
2097         if (TRACE_ON(dsound)) {
2098                 TRACE("(structsize=%ld)\n",dsbd->dwSize);
2099                 TRACE("(flags=0x%08lx:\n",dsbd->dwFlags);
2100                 _dump_DSBCAPS(dsbd->dwFlags);
2101                 DPRINTF(")\n");
2102                 TRACE("(bufferbytes=%ld)\n",dsbd->dwBufferBytes);
2103                 TRACE("(lpwfxFormat=%p)\n",dsbd->lpwfxFormat);
2104         }
2105
2106         wfex = dsbd->lpwfxFormat;
2107
2108         if (wfex)
2109                 TRACE("(formattag=0x%04x,chans=%d,samplerate=%ld,"
2110                    "bytespersec=%ld,blockalign=%d,bitspersamp=%d,cbSize=%d)\n",
2111                    wfex->wFormatTag, wfex->nChannels, wfex->nSamplesPerSec,
2112                    wfex->nAvgBytesPerSec, wfex->nBlockAlign, 
2113                    wfex->wBitsPerSample, wfex->cbSize);
2114
2115         if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
2116                 if (primarybuf) {
2117                         IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
2118                         *ippdsb = primarybuf;
2119                         primarybuf->dsbd.dwFlags = dsbd->dwFlags;
2120                         return DS_OK;
2121                 } /* Else create primary buffer */
2122         } else {
2123                 if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
2124                         ERR("invalid sound buffer size %ld\n", dsbd->dwBufferBytes);
2125                         return DSERR_INVALIDPARAM; /* FIXME: which error? */
2126                 }
2127         }
2128
2129         *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
2130         if (*ippdsb == NULL)
2131                 return DSERR_OUTOFMEMORY;
2132         ICOM_VTBL(*ippdsb) = &dsbvt;
2133         (*ippdsb)->ref = 1;
2134         (*ippdsb)->dsound = This;
2135         (*ippdsb)->parent = NULL;
2136         (*ippdsb)->buffer = NULL;
2137
2138         memcpy(&((*ippdsb)->dsbd),dsbd,sizeof(*dsbd));
2139         if (dsbd->lpwfxFormat)
2140                 memcpy(&((*ippdsb)->wfx), dsbd->lpwfxFormat, sizeof((*ippdsb)->wfx));
2141
2142         TRACE("Created buffer at %p\n", *ippdsb);
2143
2144         if (dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER) {
2145                 (*ippdsb)->buflen = dsound->wfx.nAvgBytesPerSec;
2146                 (*ippdsb)->freq = dsound->wfx.nSamplesPerSec;
2147
2148                 /* FIXME: verify that hardware capabilities (DSCAPS_PRIMARY flags) match */
2149
2150                 if (This->driver) {
2151                         err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
2152                                                           &((*ippdsb)->buflen),&((*ippdsb)->buffer),
2153                                                           (LPVOID*)&((*ippdsb)->hwbuf));
2154                 }
2155                 if (err == DS_OK)
2156                         err = DSOUND_PrimaryOpen(*ippdsb);
2157         } else {
2158                 DWORD capf = 0;
2159                 int use_hw;
2160
2161                 (*ippdsb)->buflen = dsbd->dwBufferBytes;
2162                 (*ippdsb)->freq = dsbd->lpwfxFormat->nSamplesPerSec;
2163
2164                 /* Check necessary hardware mixing capabilities */
2165                 if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO;
2166                 else capf |= DSCAPS_SECONDARYMONO;
2167                 if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
2168                 else capf |= DSCAPS_SECONDARY8BIT;
2169                 use_hw = (This->drvcaps.dwFlags & capf) == capf;
2170
2171                 /* FIXME: check hardware sample rate mixing capabilities */
2172                 /* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
2173                 /* FIXME: check whether any hardware buffers are left */
2174                 /* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */
2175
2176                 /* Allocate system memory if applicable */
2177                 if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
2178                         (*ippdsb)->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,(*ippdsb)->buflen);
2179                         if ((*ippdsb)->buffer == NULL)
2180                                 err = DSERR_OUTOFMEMORY;
2181                 }
2182
2183                 /* Allocate the hardware buffer */
2184                 if (use_hw && (err == DS_OK)) {
2185                         err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
2186                                                           &((*ippdsb)->buflen),&((*ippdsb)->buffer),
2187                                                           (LPVOID*)&((*ippdsb)->hwbuf));
2188                 }
2189         }
2190
2191         if (err != DS_OK) {
2192                 if ((*ippdsb)->buffer)
2193                         HeapFree(GetProcessHeap(),0,(*ippdsb)->buffer);
2194                 HeapFree(GetProcessHeap(),0,(*ippdsb));
2195                 *ippdsb = NULL;
2196                 return err;
2197         }
2198         /* calculate fragment size and write lead */
2199         DSOUND_RecalcFormat(*ippdsb);
2200
2201         /* It's not necessary to initialize values to zero since */
2202         /* we allocated this structure with HEAP_ZERO_MEMORY... */
2203         (*ippdsb)->playpos = 0;
2204         (*ippdsb)->buf_mixpos = 0;
2205         (*ippdsb)->state = STATE_STOPPED;
2206         DSOUND_RecalcVolPan(&((*ippdsb)->volpan));
2207
2208         if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
2209                 (*ippdsb)->freqAdjust = ((*ippdsb)->freq << DSOUND_FREQSHIFT) /
2210                         primarybuf->wfx.nSamplesPerSec;
2211                 (*ippdsb)->nAvgBytesPerSec = (*ippdsb)->freq *
2212                         dsbd->lpwfxFormat->nBlockAlign;
2213         }
2214
2215         EnterCriticalSection(&(This->lock));
2216         /* register buffer */
2217         if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
2218                 IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
2219                 if (newbuffers) {
2220                         This->buffers = newbuffers;
2221                         This->buffers[This->nrofbuffers] = *ippdsb;
2222                         This->nrofbuffers++;
2223                         TRACE("buffer count is now %d\n", This->nrofbuffers);
2224                 } else {
2225                         ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
2226                         err = DSERR_OUTOFMEMORY;
2227                 }
2228         }
2229         LeaveCriticalSection(&(This->lock));
2230
2231         IDirectSound_AddRef(iface);
2232
2233         InitializeCriticalSection(&((*ippdsb)->lock));
2234
2235         if (err != DS_OK) {
2236                 /* oops... */
2237                 IDirectSoundBuffer_Release(*ppdsb);
2238                 *ippdsb = NULL;
2239                 return err;
2240         }
2241         
2242 #ifdef USE_DSOUND3D
2243         if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
2244                 IDirectSound3DBufferImpl        *ds3db;
2245
2246                 ds3db = (IDirectSound3DBufferImpl*)HeapAlloc(GetProcessHeap(),
2247                         0,sizeof(*ds3db));
2248                 ICOM_VTBL(ds3db) = &ds3dbvt;
2249                 ds3db->ref = 1;
2250                 (*ippdsb)->ds3db = ds3db;
2251
2252                 ds3db->dsb = (*ippdsb);
2253                 IDirectSoundBufferImpl_AddRef((LPDIRECTSOUNDBUFFER)(*ippdsb));
2254
2255                 InitializeCriticalSection(&ds3db->lock);
2256
2257                 ds3db->ds3db.dwSize = sizeof(DS3DBUFFER);
2258                 ds3db->ds3db.vPosition.u1.x = 0.0;
2259                 ds3db->ds3db.vPosition.u2.y = 0.0;
2260                 ds3db->ds3db.vPosition.u3.z = 0.0;
2261                 ds3db->ds3db.vVelocity.u1.x = 0.0;
2262                 ds3db->ds3db.vVelocity.u2.y = 0.0;
2263                 ds3db->ds3db.vVelocity.u3.z = 0.0;
2264                 ds3db->ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
2265                 ds3db->ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
2266                 ds3db->ds3db.vConeOrientation.u1.x = 0.0;
2267                 ds3db->ds3db.vConeOrientation.u2.y = 0.0;
2268                 ds3db->ds3db.vConeOrientation.u3.z = 0.0;
2269                 ds3db->ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
2270                 ds3db->ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
2271                 ds3db->ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
2272                 ds3db->ds3db.dwMode = DS3DMODE_NORMAL;
2273                 ds3db->buflen = ((*ippdsb)->buflen * primarybuf->wfx.nBlockAlign) /
2274                         (*ippdsb)->wfx.nBlockAlign;
2275                 ds3db->buffer = HeapAlloc(GetProcessHeap(), 0, ds3db->buflen);
2276                 if (ds3db->buffer == NULL) {
2277                         ds3db->buflen = 0;
2278                         ds3db->ds3db.dwMode = DS3DMODE_DISABLE;
2279                 }
2280                 ds3db->iks = (IKsPropertySetImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*(ds3db->iks)));
2281                 ds3db->iks->ref = 1;
2282                 ds3db->iks->ds3db = ds3db;
2283                 ICOM_VTBL(ds3db->iks) = &iksvt;
2284
2285         }
2286 #endif
2287         return DS_OK;
2288 }
2289
2290 static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
2291         LPDIRECTSOUND iface,LPDIRECTSOUNDBUFFER pdsb,LPLPDIRECTSOUNDBUFFER ppdsb
2292 ) {
2293         ICOM_THIS(IDirectSoundImpl,iface);
2294         IDirectSoundBufferImpl* ipdsb=(IDirectSoundBufferImpl*)pdsb;
2295         IDirectSoundBufferImpl** ippdsb=(IDirectSoundBufferImpl**)ppdsb;
2296         TRACE("(%p,%p,%p)\n",This,ipdsb,ippdsb);
2297
2298         if (ipdsb->hwbuf) {
2299                 FIXME("need to duplicate hardware buffer\n");
2300         }
2301
2302         *ippdsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirectSoundBufferImpl));
2303
2304         IDirectSoundBuffer_AddRef(pdsb);
2305         memcpy(*ippdsb, ipdsb, sizeof(IDirectSoundBufferImpl));
2306         (*ippdsb)->ref = 1;
2307         (*ippdsb)->state = STATE_STOPPED;
2308         (*ippdsb)->playpos = 0;
2309         (*ippdsb)->buf_mixpos = 0;
2310         (*ippdsb)->dsound = This;
2311         (*ippdsb)->parent = ipdsb;
2312         memcpy(&((*ippdsb)->wfx), &(ipdsb->wfx), sizeof((*ippdsb)->wfx));
2313         InitializeCriticalSection(&(*ippdsb)->lock);
2314         /* register buffer */
2315         EnterCriticalSection(&(This->lock));
2316         {
2317                 IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl**)*(This->nrofbuffers+1));
2318                 if (newbuffers) {
2319                         This->buffers = newbuffers;
2320                         This->buffers[This->nrofbuffers] = *ippdsb;
2321                         This->nrofbuffers++;
2322                         TRACE("buffer count is now %d\n", This->nrofbuffers);
2323                 } else {
2324                         ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
2325                         /* FIXME: release buffer */
2326                 }
2327         }
2328         LeaveCriticalSection(&(This->lock));
2329         IDirectSound_AddRef(iface);
2330         return DS_OK;
2331 }
2332
2333
2334 static HRESULT WINAPI IDirectSoundImpl_GetCaps(LPDIRECTSOUND iface,LPDSCAPS caps) {
2335         ICOM_THIS(IDirectSoundImpl,iface);
2336         TRACE("(%p,%p)\n",This,caps);
2337         TRACE("(flags=0x%08lx)\n",caps->dwFlags);
2338
2339         if (caps == NULL)
2340                 return DSERR_INVALIDPARAM;
2341
2342         /* We should check this value, not set it. See Inside DirectX, p215. */
2343         caps->dwSize = sizeof(*caps);
2344
2345         caps->dwFlags = This->drvcaps.dwFlags;
2346
2347         /* FIXME: copy caps from This->drvcaps */
2348         caps->dwMinSecondarySampleRate          = DSBFREQUENCY_MIN;
2349         caps->dwMaxSecondarySampleRate          = DSBFREQUENCY_MAX;
2350
2351         caps->dwPrimaryBuffers                  = 1;
2352
2353         caps->dwMaxHwMixingAllBuffers           = 0;
2354         caps->dwMaxHwMixingStaticBuffers        = 0;
2355         caps->dwMaxHwMixingStreamingBuffers     = 0;
2356
2357         caps->dwFreeHwMixingAllBuffers          = 0;
2358         caps->dwFreeHwMixingStaticBuffers       = 0;
2359         caps->dwFreeHwMixingStreamingBuffers    = 0;
2360
2361         caps->dwMaxHw3DAllBuffers               = 0;
2362         caps->dwMaxHw3DStaticBuffers            = 0;
2363         caps->dwMaxHw3DStreamingBuffers         = 0;
2364
2365         caps->dwFreeHw3DAllBuffers              = 0;
2366         caps->dwFreeHw3DStaticBuffers           = 0;
2367         caps->dwFreeHw3DStreamingBuffers        = 0;
2368
2369         caps->dwTotalHwMemBytes                 = 0;
2370
2371         caps->dwFreeHwMemBytes                  = 0;
2372
2373         caps->dwMaxContigFreeHwMemBytes         = 0;
2374
2375         caps->dwUnlockTransferRateHwBuffers     = 4096; /* But we have none... */
2376
2377         caps->dwPlayCpuOverheadSwBuffers        = 1;    /* 1% */
2378
2379         return DS_OK;
2380 }
2381
2382 static ULONG WINAPI IDirectSoundImpl_AddRef(LPDIRECTSOUND iface) {
2383         ICOM_THIS(IDirectSoundImpl,iface);
2384         return ++(This->ref);
2385 }
2386
2387 static ULONG WINAPI IDirectSoundImpl_Release(LPDIRECTSOUND iface) {
2388         ICOM_THIS(IDirectSoundImpl,iface);
2389         TRACE("(%p), ref was %ld\n",This,This->ref);
2390         if (!--(This->ref)) {
2391                 UINT i;
2392
2393                 timeKillEvent(This->timerID);
2394                 timeEndPeriod(DS_TIME_RES);
2395
2396                 if (primarybuf)
2397                         IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)primarybuf);
2398
2399                 if (This->buffers) {
2400                         for( i=0;i<This->nrofbuffers;i++)       
2401                                 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->buffers[i]);
2402                 }
2403
2404                 if (This->primary)
2405                         IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER)This->primary);
2406
2407                 DeleteCriticalSection(&This->lock);
2408                 if (This->driver) {
2409                         IDsDriver_Close(This->driver);
2410                 } else {
2411                         unsigned c;
2412                         for (c=0; c<DS_HEL_FRAGS; c++)
2413                                 HeapFree(GetProcessHeap(),0,This->pwave[c]);
2414                 }
2415                 if (This->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN) {
2416                         waveOutClose(This->hwo);
2417                 }
2418                 if (This->driver)
2419                         IDsDriver_Release(This->driver);
2420
2421                 HeapFree(GetProcessHeap(),0,This);
2422                 dsound = NULL;
2423                 return 0;
2424         }
2425         return This->ref;
2426 }
2427
2428 static HRESULT WINAPI IDirectSoundImpl_SetSpeakerConfig(
2429         LPDIRECTSOUND iface,DWORD config
2430 ) {
2431         ICOM_THIS(IDirectSoundImpl,iface);
2432         FIXME("(%p,0x%08lx):stub\n",This,config);
2433         return DS_OK;
2434 }
2435
2436 static HRESULT WINAPI IDirectSoundImpl_QueryInterface(
2437         LPDIRECTSOUND iface,REFIID riid,LPVOID *ppobj
2438 ) {
2439         ICOM_THIS(IDirectSoundImpl,iface);
2440
2441         if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
2442
2443                 if (This->listener) {
2444                         *ppobj = This->listener;
2445                         IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This->listener);
2446                         return DS_OK;
2447                 }
2448
2449                 This->listener = (IDirectSound3DListenerImpl*)HeapAlloc(
2450                         GetProcessHeap(), 0, sizeof(*(This->listener)));
2451                 This->listener->ref = 1;
2452                 ICOM_VTBL(This->listener) = &ds3dlvt;
2453                 *ppobj = (LPVOID)This->listener;
2454                 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)*ppobj); 
2455
2456                 This->listener->dsb = NULL; 
2457
2458                 This->listener->ds3dl.dwSize = sizeof(DS3DLISTENER);
2459                 This->listener->ds3dl.vPosition.u1.x = 0.0;
2460                 This->listener->ds3dl.vPosition.u2.y = 0.0;
2461                 This->listener->ds3dl.vPosition.u3.z = 0.0;
2462                 This->listener->ds3dl.vVelocity.u1.x = 0.0;
2463                 This->listener->ds3dl.vVelocity.u2.y = 0.0;
2464                 This->listener->ds3dl.vVelocity.u3.z = 0.0;
2465                 This->listener->ds3dl.vOrientFront.u1.x = 0.0;
2466                 This->listener->ds3dl.vOrientFront.u2.y = 0.0;
2467                 This->listener->ds3dl.vOrientFront.u3.z = 1.0;
2468                 This->listener->ds3dl.vOrientTop.u1.x = 0.0;
2469                 This->listener->ds3dl.vOrientTop.u2.y = 1.0;
2470                 This->listener->ds3dl.vOrientTop.u3.z = 0.0;
2471                 This->listener->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
2472                 This->listener->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
2473                 This->listener->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
2474
2475                 InitializeCriticalSection(&This->listener->lock);
2476
2477                 return DS_OK;
2478         }
2479
2480         FIXME("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
2481         return E_FAIL;
2482 }
2483
2484 static HRESULT WINAPI IDirectSoundImpl_Compact(
2485         LPDIRECTSOUND iface)
2486 {
2487         ICOM_THIS(IDirectSoundImpl,iface);
2488         TRACE("(%p)\n", This);
2489         return DS_OK;
2490 }
2491
2492 static HRESULT WINAPI IDirectSoundImpl_GetSpeakerConfig(
2493         LPDIRECTSOUND iface,
2494         LPDWORD lpdwSpeakerConfig)
2495 {
2496         ICOM_THIS(IDirectSoundImpl,iface);
2497         TRACE("(%p, %p)\n", This, lpdwSpeakerConfig);
2498         *lpdwSpeakerConfig = DSSPEAKER_STEREO | (DSSPEAKER_GEOMETRY_NARROW << 16);
2499         return DS_OK;
2500 }
2501
2502 static HRESULT WINAPI IDirectSoundImpl_Initialize(
2503         LPDIRECTSOUND iface,
2504         LPCGUID lpcGuid)
2505 {
2506         ICOM_THIS(IDirectSoundImpl,iface);
2507         TRACE("(%p, %p)\n", This, lpcGuid);
2508         return DS_OK;
2509 }
2510
2511 static ICOM_VTABLE(IDirectSound) dsvt = 
2512 {
2513         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
2514         IDirectSoundImpl_QueryInterface,
2515         IDirectSoundImpl_AddRef,
2516         IDirectSoundImpl_Release,
2517         IDirectSoundImpl_CreateSoundBuffer,
2518         IDirectSoundImpl_GetCaps,
2519         IDirectSoundImpl_DuplicateSoundBuffer,
2520         IDirectSoundImpl_SetCooperativeLevel,
2521         IDirectSoundImpl_Compact,
2522         IDirectSoundImpl_GetSpeakerConfig,
2523         IDirectSoundImpl_SetSpeakerConfig,
2524         IDirectSoundImpl_Initialize
2525 };
2526
2527
2528 static void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
2529 {
2530         int                     i;
2531         DWORD                   offset;
2532         LPDSBPOSITIONNOTIFY     event;
2533
2534         if (dsb->nrofnotifies == 0)
2535                 return;
2536
2537         TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
2538                 dsb, dsb->buflen, dsb->playpos, len);
2539         for (i = 0; i < dsb->nrofnotifies ; i++) {
2540                 event = dsb->notifies + i;
2541                 offset = event->dwOffset;
2542                 TRACE("checking %d, position %ld, event = %d\n",
2543                         i, offset, event->hEventNotify);
2544                 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
2545                 /* OK. [Inside DirectX, p274] */
2546                 /*  */
2547                 /* This also means we can't sort the entries by offset, */
2548                 /* because DSBPN_OFFSETSTOP == -1 */
2549                 if (offset == DSBPN_OFFSETSTOP) {
2550                         if (dsb->state == STATE_STOPPED) {
2551                                 SetEvent(event->hEventNotify);
2552                                 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
2553                                 return;
2554                         } else
2555                                 return;
2556                 }
2557                 if ((dsb->playpos + len) >= dsb->buflen) {
2558                         if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
2559                             (offset >= dsb->playpos)) {
2560                                 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
2561                                 SetEvent(event->hEventNotify);
2562                         }
2563                 } else {
2564                         if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
2565                                 TRACE("signalled event %d (%d)\n", event->hEventNotify, i);
2566                                 SetEvent(event->hEventNotify);
2567                         }
2568                 }
2569         }
2570 }
2571
2572 /* WAV format info can be found at: */
2573 /* */
2574 /*      http://www.cwi.nl/ftp/audio/AudioFormats.part2 */
2575 /*      ftp://ftp.cwi.nl/pub/audio/RIFF-format */
2576 /* */
2577 /* Import points to remember: */
2578 /* */
2579 /*      8-bit WAV is unsigned */
2580 /*      16-bit WAV is signed */
2581
2582 static inline INT16 cvtU8toS16(BYTE byte)
2583 {
2584         INT16   s = (byte - 128) << 8;
2585
2586         return s;
2587 }
2588
2589 static inline BYTE cvtS16toU8(INT16 word)
2590 {
2591         BYTE    b = (word + 32768) >> 8;
2592         
2593         return b;
2594 }
2595
2596
2597 /* We should be able to optimize these two inline functions */
2598 /* so that we aren't doing 8->16->8 conversions when it is */
2599 /* not necessary. But this is still a WIP. Optimize later. */
2600 static inline void get_fields(const IDirectSoundBufferImpl *dsb, BYTE *buf, INT *fl, INT *fr)
2601 {
2602         INT16   *bufs = (INT16 *) buf;
2603
2604         /* TRACE("(%p)\n", buf); */
2605         if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 2) {
2606                 *fl = cvtU8toS16(*buf);
2607                 *fr = cvtU8toS16(*(buf + 1));
2608                 return;
2609         }
2610
2611         if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 2) {
2612                 *fl = *bufs;
2613                 *fr = *(bufs + 1);
2614                 return;
2615         }
2616
2617         if ((dsb->wfx.wBitsPerSample == 8) && dsb->wfx.nChannels == 1) {
2618                 *fl = cvtU8toS16(*buf);
2619                 *fr = *fl;
2620                 return;
2621         }
2622
2623         if ((dsb->wfx.wBitsPerSample == 16) && dsb->wfx.nChannels == 1) {
2624                 *fl = *bufs;
2625                 *fr = *bufs;
2626                 return;
2627         }
2628
2629         FIXME("get_fields found an unsupported configuration\n");
2630         return;
2631 }
2632
2633 static inline void set_fields(BYTE *buf, INT fl, INT fr)
2634 {
2635         INT16 *bufs = (INT16 *) buf;
2636
2637         if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 2)) {
2638                 *buf = cvtS16toU8(fl);
2639                 *(buf + 1) = cvtS16toU8(fr);
2640                 return;
2641         }
2642
2643         if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 2)) {
2644                 *bufs = fl;
2645                 *(bufs + 1) = fr;
2646                 return;
2647         }
2648
2649         if ((primarybuf->wfx.wBitsPerSample == 8) && (primarybuf->wfx.nChannels == 1)) {
2650                 *buf = cvtS16toU8((fl + fr) >> 1);
2651                 return;
2652         }
2653
2654         if ((primarybuf->wfx.wBitsPerSample == 16) && (primarybuf->wfx.nChannels == 1)) {
2655                 *bufs = (fl + fr) >> 1;
2656                 return;
2657         }
2658         FIXME("set_fields found an unsupported configuration\n");
2659         return;
2660 }
2661
2662 /* Now with PerfectPitch (tm) technology */
2663 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
2664 {
2665         INT     i, size, ipos, ilen, fieldL, fieldR;
2666         BYTE    *ibp, *obp;
2667         INT     iAdvance = dsb->wfx.nBlockAlign;
2668         INT     oAdvance = primarybuf->wfx.nBlockAlign;
2669
2670         ibp = dsb->buffer + dsb->buf_mixpos;
2671         obp = buf;
2672
2673         TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
2674         /* Check for the best case */
2675         if ((dsb->freq == primarybuf->wfx.nSamplesPerSec) &&
2676             (dsb->wfx.wBitsPerSample == primarybuf->wfx.wBitsPerSample) &&
2677             (dsb->wfx.nChannels == primarybuf->wfx.nChannels)) {
2678                 DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
2679                 TRACE("(%p) Best case\n", dsb);
2680                 if (len <= bytesleft )
2681                         memcpy(obp, ibp, len);
2682                 else { /* wrap */
2683                         memcpy(obp, ibp, bytesleft );
2684                         memcpy(obp + bytesleft, dsb->buffer, len - bytesleft);
2685                 }
2686                 return len;
2687         }
2688         
2689         /* Check for same sample rate */
2690         if (dsb->freq == primarybuf->wfx.nSamplesPerSec) {
2691                 TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
2692                         dsb->freq, primarybuf->wfx.nSamplesPerSec);
2693                 ilen = 0;
2694                 for (i = 0; i < len; i += oAdvance) {
2695                         get_fields(dsb, ibp, &fieldL, &fieldR);
2696                         ibp += iAdvance;
2697                         ilen += iAdvance;
2698                         set_fields(obp, fieldL, fieldR);
2699                         obp += oAdvance;
2700                         if (ibp >= (BYTE *)(dsb->buffer + dsb->buflen))
2701                                 ibp = dsb->buffer;      /* wrap */
2702                 }
2703                 return (ilen);  
2704         }
2705
2706         /* Mix in different sample rates */
2707         /* */
2708         /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
2709         /* Patent Pending :-] */
2710
2711         /* Patent enhancements (c) 2000 Ove KÃ¥ven,
2712          * TransGaming Technologies Inc. */
2713
2714         FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
2715                 dsb, dsb->freq, primarybuf->wfx.nSamplesPerSec);
2716
2717         size = len / oAdvance;
2718         ilen = 0;
2719         ipos = dsb->buf_mixpos;
2720         for (i = 0; i < size; i++) {
2721                 get_fields(dsb, (dsb->buffer + ipos), &fieldL, &fieldR);
2722                 set_fields(obp, fieldL, fieldR);
2723                 obp += oAdvance;
2724
2725                 dsb->freqAcc += dsb->freqAdjust;
2726                 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
2727                         ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
2728                         dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
2729                         ipos += adv; ilen += adv;
2730                         while (ipos >= dsb->buflen)
2731                                 ipos -= dsb->buflen;
2732                 }
2733         }
2734         return ilen;
2735 }
2736
2737 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
2738 {
2739         INT     i, inc = primarybuf->wfx.wBitsPerSample >> 3;
2740         BYTE    *bpc = buf;
2741         INT16   *bps = (INT16 *) buf;
2742         
2743         TRACE("(%p) left = %lx, right = %lx\n", dsb,
2744                 dsb->volpan.dwTotalLeftAmpFactor, dsb->volpan.dwTotalRightAmpFactor);
2745         if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
2746             (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
2747             !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
2748                 return;         /* Nothing to do */
2749
2750         /* If we end up with some bozo coder using panning or 3D sound */
2751         /* with a mono primary buffer, it could sound very weird using */
2752         /* this method. Oh well, tough patooties. */
2753
2754         for (i = 0; i < len; i += inc) {
2755                 INT     val;
2756
2757                 switch (inc) {
2758
2759                 case 1:
2760                         /* 8-bit WAV is unsigned, but we need to operate */
2761                         /* on signed data for this to work properly */
2762                         val = *bpc - 128;
2763                         val = ((val * (i & inc ? dsb->volpan.dwTotalRightAmpFactor : dsb->volpan.dwTotalLeftAmpFactor)) >> 16);
2764                         *bpc = val + 128;
2765                         bpc++;
2766                         break;
2767                 case 2:
2768                         /* 16-bit WAV is signed -- much better */
2769                         val = *bps;
2770                         val = ((val * ((i & inc) ? dsb->volpan.dwTotalRightAmpFactor : dsb->volpan.dwTotalLeftAmpFactor)) >> 16);
2771                         *bps = val;
2772                         bps++;
2773                         break;
2774                 default:
2775                         /* Very ugly! */
2776                         FIXME("MixerVol had a nasty error\n");
2777                 }
2778         }               
2779 }
2780
2781 #ifdef USE_DSOUND3D
2782 static void DSOUND_Mixer3D(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
2783 {
2784         BYTE    *ibp, *obp;
2785         DWORD   buflen, buf_mixpos;
2786
2787         buflen = dsb->ds3db->buflen;
2788         buf_mixpos = (dsb->buf_mixpos * primarybuf->wfx.nBlockAlign) / dsb->wfx.nBlockAlign;
2789         ibp = dsb->ds3db->buffer + buf_mixpos;
2790         obp = buf;
2791
2792         if (buf_mixpos > buflen) {
2793                 FIXME("Major breakage\n");
2794                 return;
2795         }
2796
2797         if (len <= (buf_mixpos + buflen))
2798                 memcpy(obp, ibp, len);
2799         else { /* wrap */
2800                 memcpy(obp, ibp, buflen - buf_mixpos);
2801                 memcpy(obp + (buflen - buf_mixpos),
2802                     dsb->buffer,
2803                     len - (buflen - buf_mixpos));
2804         }
2805         return;
2806 }
2807 #endif
2808
2809 static void *tmp_buffer;
2810 static size_t tmp_buffer_len = 0;
2811
2812 static void *DSOUND_tmpbuffer(size_t len)
2813 {
2814   if (len>tmp_buffer_len) {
2815     void *new_buffer = realloc(tmp_buffer, len);
2816     if (new_buffer) {
2817       tmp_buffer = new_buffer;
2818       tmp_buffer_len = len;
2819     }
2820     return new_buffer;
2821   }
2822   return tmp_buffer;
2823 }
2824
2825 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
2826 {
2827         INT     i, len, ilen, temp, field;
2828         INT     advance = primarybuf->wfx.wBitsPerSample >> 3;
2829         BYTE    *buf, *ibuf, *obuf;
2830         INT16   *ibufs, *obufs;
2831
2832         len = fraglen;
2833         if (!(dsb->playflags & DSBPLAY_LOOPING)) {
2834                 temp = MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buflen,
2835                         dsb->nAvgBytesPerSec) -
2836                        MulDiv(primarybuf->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
2837                         dsb->nAvgBytesPerSec);
2838                 len = (len > temp) ? temp : len;
2839         }
2840         len &= ~3;                              /* 4 byte alignment */
2841
2842         if (len == 0) {
2843                 /* This should only happen if we aren't looping and temp < 4 */
2844
2845                 /* We skip the remainder, so check for possible events */
2846                 DSOUND_CheckEvent(dsb, dsb->buflen - dsb->buf_mixpos);
2847                 /* Stop */
2848                 dsb->state = STATE_STOPPED;
2849                 dsb->playpos = 0;
2850                 dsb->buf_mixpos = 0;
2851                 dsb->leadin = FALSE;
2852                 /* Check for DSBPN_OFFSETSTOP */
2853                 DSOUND_CheckEvent(dsb, 0);
2854                 return 0;
2855         }
2856
2857         /* Been seeing segfaults in malloc() for some reason... */
2858         TRACE("allocating buffer (size = %d)\n", len);
2859         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
2860                 return 0;
2861
2862         TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
2863
2864         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
2865         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
2866             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
2867                 DSOUND_MixerVol(dsb, ibuf, len);
2868
2869         obuf = primarybuf->buffer + writepos;
2870         for (i = 0; i < len; i += advance) {
2871                 obufs = (INT16 *) obuf;
2872                 ibufs = (INT16 *) ibuf;
2873                 if (primarybuf->wfx.wBitsPerSample == 8) {
2874                         /* 8-bit WAV is unsigned */
2875                         field = (*ibuf - 128);
2876                         field += (*obuf - 128);
2877                         field = field > 127 ? 127 : field;
2878                         field = field < -128 ? -128 : field;
2879                         *obuf = field + 128;
2880                 } else {
2881                         /* 16-bit WAV is signed */
2882                         field = *ibufs;
2883                         field += *obufs;
2884                         field = field > 32767 ? 32767 : field;
2885                         field = field < -32768 ? -32768 : field;
2886                         *obufs = field;
2887                 }
2888                 ibuf += advance;
2889                 obuf += advance;
2890                 if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
2891                         obuf = primarybuf->buffer;
2892         }
2893         /* free(buf); */
2894
2895         if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY)
2896                 DSOUND_CheckEvent(dsb, ilen);
2897
2898         if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
2899                 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
2900                  * not the MIX position... but if the sound buffer is bigger than our prebuffering
2901                  * (which must be the case for the streaming buffers that need this hack anyway)
2902                  * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
2903                 dsb->leadin = FALSE;
2904         }
2905
2906         dsb->buf_mixpos += ilen;
2907         
2908         if (dsb->buf_mixpos >= dsb->buflen) {
2909                 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
2910                         dsb->state = STATE_STOPPED;
2911                         dsb->playpos = 0;
2912                         dsb->buf_mixpos = 0;
2913                         dsb->leadin = FALSE;
2914                         DSOUND_CheckEvent(dsb, 0);              /* For DSBPN_OFFSETSTOP */
2915                 } else {
2916                         /* wrap */
2917                         while (dsb->buf_mixpos >= dsb->buflen)
2918                                 dsb->buf_mixpos -= dsb->buflen;
2919                         if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
2920                                 dsb->leadin = FALSE; /* HACK: see above */
2921                 }
2922         }
2923
2924         return len;
2925 }
2926
2927 static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
2928 {
2929         INT     i, ilen, field;
2930         INT     advance = primarybuf->wfx.wBitsPerSample >> 3;
2931         BYTE    *buf, *ibuf, *obuf;
2932         INT16   *ibufs, *obufs;
2933
2934         len &= ~3;                              /* 4 byte alignment */
2935
2936         TRACE("allocating buffer (size = %ld)\n", len);
2937         if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
2938                 return;
2939
2940         TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
2941
2942         ilen = DSOUND_MixerNorm(dsb, ibuf, len);
2943         if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
2944             (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
2945                 DSOUND_MixerVol(dsb, ibuf, len);
2946
2947         /* subtract instead of add, to phase out premixed data */
2948         obuf = primarybuf->buffer + writepos;
2949         for (i = 0; i < len; i += advance) {
2950                 obufs = (INT16 *) obuf;
2951                 ibufs = (INT16 *) ibuf;
2952                 if (primarybuf->wfx.wBitsPerSample == 8) {
2953                         /* 8-bit WAV is unsigned */
2954                         field = (*ibuf - 128);
2955                         field -= (*obuf - 128);
2956                         field = field > 127 ? 127 : field;
2957                         field = field < -128 ? -128 : field;
2958                         *obuf = field + 128;
2959                 } else {
2960                         /* 16-bit WAV is signed */
2961                         field = *ibufs;
2962                         field -= *obufs;
2963                         field = field > 32767 ? 32767 : field;
2964                         field = field < -32768 ? -32768 : field;
2965                         *obufs = field;
2966                 }
2967                 ibuf += advance;
2968                 obuf += advance;
2969                 if (obuf >= (BYTE *)(primarybuf->buffer + primarybuf->buflen))
2970                         obuf = primarybuf->buffer;
2971         }
2972         /* free(buf); */
2973 }
2974
2975 static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
2976 {
2977         DWORD   size, flen, len, npos, nlen;
2978         INT     iAdvance = dsb->wfx.nBlockAlign;
2979         INT     oAdvance = primarybuf->wfx.nBlockAlign;
2980         /* determine amount of premixed data to cancel */
2981         DWORD primary_done =
2982                 ((dsb->primary_mixpos < writepos) ? primarybuf->buflen : 0) +
2983                 dsb->primary_mixpos - writepos;
2984
2985         TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
2986
2987         /* backtrack the mix position */
2988         size = primary_done / oAdvance;
2989         flen = size * dsb->freqAdjust;
2990         len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
2991         flen &= (1<<DSOUND_FREQSHIFT)-1;
2992         while (dsb->freqAcc < flen) {
2993                 len += iAdvance;
2994                 dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
2995         }
2996         len %= dsb->buflen;
2997         npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
2998                 dsb->buf_mixpos - len;
2999         if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
3000                 /* stop backtracking at startpos */
3001                 npos = dsb->startpos;
3002                 len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
3003                         dsb->buf_mixpos - npos;
3004                 flen = dsb->freqAcc;
3005                 nlen = len / dsb->wfx.nBlockAlign;
3006                 nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
3007                 nlen *= primarybuf->wfx.nBlockAlign;
3008                 writepos =
3009                         ((dsb->primary_mixpos < nlen) ? primarybuf->buflen : 0) +
3010                         dsb->primary_mixpos - nlen;
3011         }
3012
3013         dsb->freqAcc -= flen;
3014         dsb->buf_mixpos = npos;
3015         dsb->primary_mixpos = writepos;
3016
3017         TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
3018               dsb->buf_mixpos, dsb->primary_mixpos, len);
3019
3020         if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
3021 }
3022
3023 static void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
3024 {
3025 #if 0
3026         DWORD   i, size, flen, len, npos, nlen;
3027         INT     iAdvance = dsb->wfx.nBlockAlign;
3028         INT     oAdvance = primarybuf->wfx.nBlockAlign;
3029         /* determine amount of premixed data to cancel */
3030         DWORD buf_done =
3031                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
3032                 dsb->buf_mixpos - buf_writepos;
3033 #endif
3034
3035         WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
3036         /* since this is not implemented yet, just cancel *ALL* prebuffering for now
3037          * (which is faster anyway when there's one a single secondary buffer) */
3038         primarybuf->need_remix = TRUE;
3039 }
3040
3041 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
3042 {
3043         DWORD len, slen;
3044         /* determine this buffer's write position */
3045         DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & primarybuf->state, writepos,
3046                                                      writepos, dsb->primary_mixpos, dsb->buf_mixpos);
3047         /* determine how much already-mixed data exists */
3048         DWORD buf_done =
3049                 ((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
3050                 dsb->buf_mixpos - buf_writepos;
3051         DWORD primary_done =
3052                 ((dsb->primary_mixpos < writepos) ? primarybuf->buflen : 0) +
3053                 dsb->primary_mixpos - writepos;
3054         DWORD adv_done =
3055                 ((primarybuf->buf_mixpos < writepos) ? primarybuf->buflen : 0) +
3056                 primarybuf->buf_mixpos - writepos;
3057         int still_behind;
3058
3059         TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
3060         TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
3061         TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
3062               mixlen);
3063         TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
3064
3065         /* save write position for non-GETCURRENTPOSITION2... */
3066         dsb->playpos = buf_writepos;
3067
3068         /* check whether CalcPlayPosition detected a mixing underrun */
3069         if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
3070                 /* it did, but did we have more to play? */
3071                 if ((dsb->playflags & DSBPLAY_LOOPING) ||
3072                     (dsb->buf_mixpos < dsb->buflen)) {
3073                         /* yes, have to recover */
3074                         ERR("underrun on sound buffer %p\n", dsb);
3075                         TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
3076                 }
3077                 dsb->primary_mixpos = writepos;
3078                 primary_done = 0;
3079         }
3080         /* determine how far ahead we should mix */
3081         if (((dsb->playflags & DSBPLAY_LOOPING) ||
3082              (dsb->leadin && (dsb->probably_valid_to != 0))) &&
3083             !(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
3084                 /* if this is a streaming buffer, it typically means that
3085                  * we should defer mixing past probably_valid_to as long
3086                  * as we can, to avoid unnecessary remixing */
3087                 /* the heavy-looking calculations shouldn't be that bad,
3088                  * as any game isn't likely to be have more than 1 or 2
3089                  * streaming buffers in use at any time anyway... */
3090                 DWORD probably_valid_left =
3091                         (dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
3092                         ((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
3093                         dsb->probably_valid_to - buf_writepos;
3094                 /* check for leadin condition */
3095                 if ((probably_valid_left == 0) &&
3096                     (dsb->probably_valid_to == dsb->startpos) &&
3097                     dsb->leadin)
3098                         probably_valid_left = dsb->buflen;
3099                 TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
3100                       dsb->probably_valid_to, probably_valid_left);
3101                 /* check whether the app's time is already up */
3102                 if (probably_valid_left < dsb->writelead) {
3103                         WARN("probably_valid_to now within writelead, possible streaming underrun\n");
3104                         /* once we pass the point of no return,
3105                          * no reason to hold back anymore */
3106                         dsb->probably_valid_to = (DWORD)-1;
3107                         /* we just have to go ahead and mix what we have,
3108                          * there's no telling what the app is thinking anyway */
3109                 } else {
3110                         /* adjust for our frequency and our sample size */
3111                         probably_valid_left = MulDiv(probably_valid_left,
3112                                                      1 << DSOUND_FREQSHIFT,
3113                                                      dsb->wfx.nBlockAlign * dsb->freqAdjust) *
3114                                               primarybuf->wfx.nBlockAlign;
3115                         /* check whether to clip mix_len */
3116                         if (probably_valid_left < mixlen) {
3117                                 TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
3118                                 mixlen = probably_valid_left;
3119                         }
3120                 }
3121         }
3122         /* cut mixlen with what's already been mixed */
3123         if (mixlen < primary_done) {
3124                 /* huh? and still CalcPlayPosition didn't
3125                  * detect an underrun? */
3126                 FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
3127                 return 0;
3128         }
3129         len = mixlen - primary_done;
3130         TRACE("remaining mixlen=%ld\n", len);
3131
3132         if (len < primarybuf->dsound->fraglen) {
3133                 /* smaller than a fragment, wait until it gets larger
3134                  * before we take the mixing overhead */
3135                 TRACE("mixlen not worth it, deferring mixing\n");
3136                 return 0;
3137         }
3138
3139         /* ok, we know how much to mix, let's go */
3140         still_behind = (adv_done > primary_done);
3141         while (len) {
3142                 slen = primarybuf->buflen - dsb->primary_mixpos;
3143                 if (slen > len) slen = len;
3144                 slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
3145
3146                 if ((dsb->primary_mixpos < primarybuf->buf_mixpos) &&
3147                     (dsb->primary_mixpos + slen >= primarybuf->buf_mixpos))
3148                         still_behind = FALSE;
3149
3150                 dsb->primary_mixpos += slen; len -= slen;
3151                 while (dsb->primary_mixpos >= primarybuf->buflen)
3152                         dsb->primary_mixpos -= primarybuf->buflen;
3153
3154                 if ((dsb->state == STATE_STOPPED) || !slen) break;
3155         }
3156         TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, primarybuf->buf_mixpos);
3157         TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
3158         /* return how far we think the primary buffer can
3159          * advance its underrun detector...*/
3160         if (still_behind) return 0;
3161         if ((mixlen - len) < primary_done) return 0;
3162         slen = ((dsb->primary_mixpos < primarybuf->buf_mixpos) ?
3163                 primarybuf->buflen : 0) + dsb->primary_mixpos -
3164                 primarybuf->buf_mixpos;
3165         if (slen > mixlen) {
3166                 /* the primary_done and still_behind checks above should have worked */
3167                 FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
3168                 slen = 0;
3169         }
3170         return slen;
3171 }
3172
3173 static DWORD DSOUND_MixToPrimary(DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
3174 {
3175         INT                     i, len, maxlen = 0;
3176         IDirectSoundBufferImpl  *dsb;
3177
3178         TRACE("(%ld,%ld,%ld)\n", playpos, writepos, mixlen);
3179         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
3180                 dsb = dsound->buffers[i];
3181
3182                 if (!dsb || !(ICOM_VTBL(dsb)))
3183                         continue;
3184                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
3185                         TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
3186                         EnterCriticalSection(&(dsb->lock));
3187                         if (dsb->state == STATE_STOPPING) {
3188                                 DSOUND_MixCancel(dsb, writepos, TRUE);
3189                                 dsb->state = STATE_STOPPED;
3190                         } else {
3191                                 if ((dsb->state == STATE_STARTING) || recover)
3192                                         dsb->primary_mixpos = writepos;
3193                                 len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
3194                                 if (dsb->state == STATE_STARTING)
3195                                         dsb->state = STATE_PLAYING;
3196                                 maxlen = (len > maxlen) ? len : maxlen;
3197                         }
3198                         LeaveCriticalSection(&(dsb->lock));
3199                 }
3200         }
3201         
3202         return maxlen;
3203 }
3204
3205 static void DSOUND_MixReset(DWORD writepos)
3206 {
3207         INT                     i;
3208         IDirectSoundBufferImpl  *dsb;
3209         int nfiller;
3210
3211         TRACE("(%ld)\n", writepos);
3212
3213         /* the sound of silence */
3214         nfiller = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
3215
3216         /* reset all buffer mix positions */
3217         for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
3218                 dsb = dsound->buffers[i];
3219
3220                 if (!dsb || !(ICOM_VTBL(dsb)))
3221                         continue;
3222                 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
3223                         TRACE("Resetting %p\n", dsb);
3224                         EnterCriticalSection(&(dsb->lock));
3225                         if (dsb->state == STATE_STOPPING) {
3226                                 dsb->state = STATE_STOPPED;
3227                         }
3228                         else if (dsb->state == STATE_STARTING) {
3229                                 /* nothing */
3230                         } else {
3231                                 DSOUND_MixCancel(dsb, writepos, FALSE);
3232                         }
3233                         LeaveCriticalSection(&(dsb->lock));
3234                 }
3235         }
3236
3237         /* wipe out premixed data */
3238         if (primarybuf->buf_mixpos < writepos) {
3239                 memset(primarybuf->buffer + writepos, nfiller, primarybuf->buflen - writepos);
3240                 memset(primarybuf->buffer, nfiller, primarybuf->buf_mixpos);
3241         } else {
3242                 memset(primarybuf->buffer + writepos, nfiller, primarybuf->buf_mixpos - writepos);
3243         }
3244
3245         /* reset primary mix position */
3246         primarybuf->buf_mixpos = writepos;
3247 }
3248
3249 static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
3250 {
3251         if (primarybuf->need_remix) {
3252                 DSOUND_MixReset(writepos);
3253                 primarybuf->need_remix = FALSE;
3254                 /* maximize Half-Life performance */
3255                 dsound->prebuf = DS_SND_QUEUE_MIN;
3256         } else {
3257                 /* if (dsound->prebuf < DS_SND_QUEUE_MAX) dsound->prebuf++; */
3258         }
3259         TRACE("premix adjust: %d\n", dsound->prebuf);
3260 }
3261
3262 static void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
3263 {
3264         if (mixq + dsound->pwqueue > DS_HEL_QUEUE) mixq = DS_HEL_QUEUE - dsound->pwqueue;
3265         TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
3266         for (; mixq; mixq--) {
3267                 waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
3268                 dsound->pwwrite++;
3269                 if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
3270                 dsound->pwqueue++;
3271         }
3272 }
3273
3274 /* #define SYNC_CALLBACK */
3275
3276 static void DSOUND_PerformMix(void)
3277 {
3278         int nfiller;
3279         BOOL forced;
3280         HRESULT hres;
3281
3282         EnterCriticalSection(&(dsound->lock));
3283
3284         if (!primarybuf || !primarybuf->ref) {
3285                 /* seems the primary buffer is currently being released */
3286                 LeaveCriticalSection(&(dsound->lock));
3287                 return;
3288         }
3289
3290         /* the sound of silence */
3291         nfiller = primarybuf->wfx.wBitsPerSample == 8 ? 128 : 0;
3292
3293         /* whether the primary is forced to play even without secondary buffers */
3294         forced = ((primarybuf->state == STATE_PLAYING) || (primarybuf->state == STATE_STARTING));
3295
3296         TRACE("entering at %ld\n", GetTickCount());
3297         if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
3298                 BOOL paused = ((primarybuf->state == STATE_STOPPED) || (primarybuf->state == STATE_STARTING));
3299                 /* FIXME: document variables */
3300                 DWORD playpos, writepos, inq, maxq, frag;
3301                 if (primarybuf->hwbuf) {
3302                         hres = IDsDriverBuffer_GetPosition(primarybuf->hwbuf, &playpos, &writepos);
3303                         if (hres) {
3304                             LeaveCriticalSection(&(dsound->lock));
3305                             return;
3306                         }
3307                         /* Well, we *could* do Just-In-Time mixing using the writepos,
3308                          * but that's a little bit ambitious and unnecessary... */
3309                         /* rather add our safety margin to the writepos, if we're playing */
3310                         if (!paused) {
3311                                 writepos += primarybuf->writelead;
3312                                 while (writepos >= primarybuf->buflen)
3313                                         writepos -= primarybuf->buflen;
3314                         } else writepos = playpos;
3315                 }
3316                 else {
3317                         playpos = dsound->pwplay * dsound->fraglen;
3318                         writepos = playpos;
3319                         if (!paused) {
3320                                 writepos += DS_HEL_MARGIN * dsound->fraglen;
3321                                 while (writepos >= primarybuf->buflen)
3322                                         writepos -= primarybuf->buflen;
3323                         }
3324                 }
3325                 TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld\n",
3326                       playpos,writepos,primarybuf->playpos,primarybuf->buf_mixpos);
3327                 /* wipe out just-played sound data */
3328                 if (playpos < primarybuf->playpos) {
3329                         memset(primarybuf->buffer + primarybuf->playpos, nfiller, primarybuf->buflen - primarybuf->playpos);
3330                         memset(primarybuf->buffer, nfiller, playpos);
3331                 } else {
3332                         memset(primarybuf->buffer + primarybuf->playpos, nfiller, playpos - primarybuf->playpos);
3333                 }
3334                 primarybuf->playpos = playpos;
3335
3336                 EnterCriticalSection(&(primarybuf->lock));
3337
3338                 /* reset mixing if necessary */
3339                 DSOUND_CheckReset(dsound, writepos);
3340
3341                 /* check how much prebuffering is left */
3342                 inq = primarybuf->buf_mixpos;
3343                 if (inq < writepos)
3344                         inq += primarybuf->buflen;
3345                 inq -= writepos;
3346
3347                 /* find the maximum we can prebuffer */
3348                 if (!paused) {
3349                         maxq = playpos;
3350                         if (maxq < writepos)
3351                                 maxq += primarybuf->buflen;
3352                         maxq -= writepos;
3353                 } else maxq = primarybuf->buflen;
3354
3355                 /* clip maxq to dsound->prebuf */
3356                 frag = dsound->prebuf * dsound->fraglen;
3357                 if (maxq > frag) maxq = frag;
3358
3359                 /* check for consistency */
3360                 if (inq > maxq) {
3361                         /* the playback position must have passed our last
3362                          * mixed position, i.e. it's an underrun, or we have
3363                          * nothing more to play */
3364                         TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
3365                         inq = 0;
3366                         /* stop the playback now, to allow buffers to refill */
3367                         if (primarybuf->state == STATE_PLAYING) {
3368                                 primarybuf->state = STATE_STARTING;
3369                         }
3370                         else if (primarybuf->state == STATE_STOPPING) {
3371                                 primarybuf->state = STATE_STOPPED;
3372                         }
3373                         else {
3374                                 /* how can we have an underrun if we aren't playing? */
3375                                 WARN("unexpected primary state (%ld)\n", primarybuf->state);
3376                         }
3377 #ifdef SYNC_CALLBACK
3378                         /* DSOUND_callback may need this lock */
3379                         LeaveCriticalSection(&(primarybuf->lock));
3380 #endif
3381                         DSOUND_PrimaryStop(primarybuf);
3382 #ifdef SYNC_CALLBACK
3383                         EnterCriticalSection(&(primarybuf->lock));
3384 #endif
3385                         if (primarybuf->hwbuf) {
3386                                 /* the Stop is supposed to reset play position to beginning of buffer */
3387                                 /* unfortunately, OSS is not able to do so, so get current pointer */
3388                                 hres = IDsDriverBuffer_GetPosition(primarybuf->hwbuf, &playpos, NULL);
3389                                 if (hres) {
3390                                         LeaveCriticalSection(&(dsound->lock));
3391                                         LeaveCriticalSection(&(primarybuf->lock));
3392                                         return;
3393                                 }
3394                         } else {
3395                                 playpos = dsound->pwplay * dsound->fraglen;
3396                         }
3397                         writepos = playpos;
3398                         primarybuf->playpos = playpos;
3399                         primarybuf->buf_mixpos = writepos;
3400                         inq = 0;
3401                         maxq = primarybuf->buflen;
3402                         if (maxq > frag) maxq = frag;
3403                         memset(primarybuf->buffer, nfiller, primarybuf->buflen);
3404                         paused = TRUE;
3405                 }
3406
3407                 /* do the mixing */
3408                 frag = DSOUND_MixToPrimary(playpos, writepos, maxq, paused);
3409                 if (forced) frag = maxq - inq;
3410                 primarybuf->buf_mixpos += frag;
3411                 while (primarybuf->buf_mixpos >= primarybuf->buflen)
3412                         primarybuf->buf_mixpos -= primarybuf->buflen;
3413
3414                 if (frag) {
3415                         /* buffers have been filled, restart playback */
3416                         if (primarybuf->state == STATE_STARTING) {
3417                                 primarybuf->state = STATE_PLAYING;
3418                         }
3419                         else if (primarybuf->state == STATE_STOPPED) {
3420                                 /* the primarybuf is supposed to play if there's something to play
3421                                  * even if it is reported as stopped, so don't let this confuse you */
3422                                 primarybuf->state = STATE_STOPPING;
3423                         }
3424                         LeaveCriticalSection(&(primarybuf->lock));
3425                         if (paused) {
3426                                 DSOUND_PrimaryPlay(primarybuf);
3427                                 TRACE("starting playback\n");
3428                         }
3429                 }
3430                 else
3431                         LeaveCriticalSection(&(primarybuf->lock));
3432         } else {
3433                 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
3434                 if (primarybuf->state == STATE_STARTING) {
3435                         DSOUND_PrimaryPlay(primarybuf);
3436                         primarybuf->state = STATE_PLAYING;
3437                 } 
3438                 else if (primarybuf->state == STATE_STOPPING) {
3439                         DSOUND_PrimaryStop(primarybuf);
3440                         primarybuf->state = STATE_STOPPED;
3441                 }
3442         }
3443         TRACE("completed processing at %ld\n", GetTickCount());
3444         LeaveCriticalSection(&(dsound->lock));
3445 }
3446
3447 static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
3448 {
3449         if (!dsound || !primarybuf) {
3450                 ERR("dsound died without killing us?\n");
3451                 timeKillEvent(timerID);
3452                 timeEndPeriod(DS_TIME_RES);
3453                 return;
3454         }
3455
3456         TRACE("entered\n");
3457         DSOUND_PerformMix();
3458 }
3459
3460 static void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
3461 {
3462         IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
3463         TRACE("entering at %ld, msg=%08x\n", GetTickCount(), msg);
3464         if (msg == MM_WOM_DONE) {
3465                 DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
3466                 if (This->pwqueue == (DWORD)-1) {
3467                         TRACE("completed due to reset\n");
3468                         return;
3469                 }
3470 /* it could be a bad idea to enter critical section here... if there's lock contention,
3471  * the resulting scheduling delays might obstruct the winmm player thread */
3472 #ifdef SYNC_CALLBACK
3473                 EnterCriticalSection(&(primarybuf->lock));
3474 #endif
3475                 /* retrieve current values */
3476                 fraglen = dsound->fraglen;
3477                 buflen = primarybuf->buflen;
3478                 pwplay = dsound->pwplay;
3479                 playpos = pwplay * fraglen;
3480                 mixpos = primarybuf->buf_mixpos;
3481                 /* check remaining mixed data */
3482                 inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
3483                 mixq = inq / fraglen;
3484                 if ((inq - (mixq * fraglen)) > 0) mixq++;
3485                 /* complete the playing buffer */
3486                 TRACE("done playing primary pos=%ld\n", playpos);
3487                 pwplay++;
3488                 if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
3489                 /* write new values */
3490                 dsound->pwplay = pwplay;
3491                 dsound->pwqueue--;
3492                 /* queue new buffer if we have data for it */
3493                 if (inq>1) DSOUND_WaveQueue(This, inq-1);
3494 #ifdef SYNC_CALLBACK
3495                 LeaveCriticalSection(&(primarybuf->lock));
3496 #endif
3497         }
3498         TRACE("completed\n");
3499 }
3500
3501 /*******************************************************************************
3502  *              DirectSoundCreate (DSOUND.1)
3503  */
3504 HRESULT WINAPI DirectSoundCreate(REFGUID lpGUID,LPDIRECTSOUND *ppDS,IUnknown *pUnkOuter )
3505 {
3506         IDirectSoundImpl** ippDS=(IDirectSoundImpl**)ppDS;
3507         PIDSDRIVER drv = NULL;
3508         WAVEOUTCAPSA wcaps;
3509         unsigned wod, wodn;
3510         HRESULT err = DS_OK;
3511
3512         if (lpGUID)
3513                 TRACE("(%p,%p,%p)\n",lpGUID,ippDS,pUnkOuter);
3514         else
3515                 TRACE("DirectSoundCreate (%p)\n", ippDS);
3516
3517         if (ippDS == NULL)
3518                 return DSERR_INVALIDPARAM;
3519
3520         if (primarybuf) {
3521                 IDirectSound_AddRef((LPDIRECTSOUND)dsound);
3522                 *ippDS = dsound;
3523                 return DS_OK;
3524         }
3525
3526         /* Enumerate WINMM audio devices and find the one we want */
3527         wodn = waveOutGetNumDevs();
3528         if (!wodn) return DSERR_NODRIVER;
3529
3530         /* FIXME: How do we find the GUID of an audio device? */
3531         wod = 0; /* start at the first audio device */
3532
3533         /* Get output device caps */
3534         waveOutGetDevCapsA(wod, &wcaps, sizeof(wcaps));
3535         /* DRV_QUERYDSOUNDIFACE is a "Wine extension" to get the DSound interface */
3536         waveOutMessage(wod, DRV_QUERYDSOUNDIFACE, (DWORD)&drv, 0);
3537
3538         /* Allocate memory */
3539         *ippDS = (IDirectSoundImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(IDirectSoundImpl));
3540         if (*ippDS == NULL)
3541                 return DSERR_OUTOFMEMORY;
3542
3543         ICOM_VTBL(*ippDS)       = &dsvt;
3544         (*ippDS)->ref           = 1;
3545
3546         (*ippDS)->driver        = drv;
3547         (*ippDS)->fraglen       = 0;
3548         (*ippDS)->priolevel     = DSSCL_NORMAL; 
3549         (*ippDS)->nrofbuffers   = 0;
3550         (*ippDS)->buffers       = NULL;
3551         (*ippDS)->primary       = NULL; 
3552         (*ippDS)->listener      = NULL; 
3553
3554         (*ippDS)->prebuf        = DS_SND_QUEUE_MAX;
3555
3556         /* Get driver description */
3557         if (drv) {
3558                 IDsDriver_GetDriverDesc(drv,&((*ippDS)->drvdesc));
3559         } else {
3560                 /* if no DirectSound interface available, use WINMM API instead */
3561                 (*ippDS)->drvdesc.dwFlags = DSDDESC_DOMMSYSTEMOPEN | DSDDESC_DOMMSYSTEMSETFORMAT;
3562                 (*ippDS)->drvdesc.dnDevNode = wod; /* FIXME? */
3563         }
3564
3565         /* Set default wave format (may need it for waveOutOpen) */
3566         (*ippDS)->wfx.wFormatTag        = WAVE_FORMAT_PCM;
3567         (*ippDS)->wfx.nChannels         = 2;
3568         (*ippDS)->wfx.nSamplesPerSec    = 22050;
3569         (*ippDS)->wfx.nAvgBytesPerSec   = 44100;
3570         (*ippDS)->wfx.nBlockAlign       = 2;
3571         (*ippDS)->wfx.wBitsPerSample    = 8;
3572
3573         /* If the driver requests being opened through MMSYSTEM
3574          * (which is recommended by the DDK), it is supposed to happen
3575          * before the DirectSound interface is opened */
3576         if ((*ippDS)->drvdesc.dwFlags & DSDDESC_DOMMSYSTEMOPEN)
3577         {
3578                 /* FIXME: is this right? */
3579
3580                 (*ippDS)->drvdesc.dnDevNode = 0;
3581                 err = DSERR_ALLOCATED;
3582
3583                 /* if this device is busy try the next one */
3584                 while((err == DSERR_ALLOCATED) && 
3585                         ((*ippDS)->drvdesc.dnDevNode < wodn))
3586                 {
3587                   err = mmErr(waveOutOpen(&((*ippDS)->hwo), 
3588                         (*ippDS)->drvdesc.dnDevNode, &((*ippDS)->wfx),
3589                         (DWORD)DSOUND_callback, (DWORD)(*ippDS),
3590                         CALLBACK_FUNCTION | WAVE_DIRECTSOUND));
3591                   (*ippDS)->drvdesc.dnDevNode++; /* next wave device */
3592                 }
3593
3594                 (*ippDS)->drvdesc.dnDevNode--; /* take away last increment */
3595                 
3596         }
3597
3598         if (drv && (err == DS_OK))
3599                 err = IDsDriver_Open(drv);
3600
3601         /* FIXME: do we want to handle a temporarily busy device? */
3602         if (err != DS_OK) {
3603                 HeapFree(GetProcessHeap(),0,*ippDS);
3604                 *ippDS = NULL;
3605                 return err;
3606         }
3607
3608         /* the driver is now open, so it's now allowed to call GetCaps */
3609         if (drv) {
3610                 IDsDriver_GetCaps(drv,&((*ippDS)->drvcaps));
3611         } else {
3612                 unsigned c;
3613
3614                 /* FIXME: look at wcaps */
3615                 (*ippDS)->drvcaps.dwFlags =
3616                         DSCAPS_PRIMARY16BIT | DSCAPS_PRIMARYSTEREO;
3617                 if (DS_EMULDRIVER)
3618                     (*ippDS)->drvcaps.dwFlags |= DSCAPS_EMULDRIVER;
3619
3620                 /* Allocate memory for HEL buffer headers */
3621                 for (c=0; c<DS_HEL_FRAGS; c++) {
3622                         (*ippDS)->pwave[c] = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(WAVEHDR));
3623                         if (!(*ippDS)->pwave[c]) {
3624                                 /* Argh, out of memory */
3625                                 while (c--) {
3626                                         HeapFree(GetProcessHeap(),0,(*ippDS)->pwave[c]);
3627                                         waveOutClose((*ippDS)->hwo);
3628                                         HeapFree(GetProcessHeap(),0,*ippDS);
3629                                         *ippDS = NULL;
3630                                         return DSERR_OUTOFMEMORY;
3631                                 }
3632                         }
3633                 }
3634         }
3635
3636         InitializeCriticalSection(&((*ippDS)->lock));
3637
3638         if (!dsound) {
3639                 dsound = (*ippDS);
3640                 if (primarybuf == NULL) {
3641                         DSBUFFERDESC    dsbd;
3642                         HRESULT         hr;
3643
3644                         dsbd.dwSize = sizeof(DSBUFFERDESC);
3645                         dsbd.dwFlags = DSBCAPS_PRIMARYBUFFER;
3646                         dsbd.dwBufferBytes = 0;
3647                         dsbd.lpwfxFormat = &(dsound->wfx);
3648                         hr = IDirectSound_CreateSoundBuffer(*ppDS, &dsbd, (LPDIRECTSOUNDBUFFER*)&primarybuf, NULL);
3649                         if (hr != DS_OK)
3650                                 return hr;
3651
3652                         /* dsound->primary is NULL - don't need to Release */
3653                         dsound->primary = primarybuf;
3654                         IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)primarybuf);
3655                 }
3656                 timeBeginPeriod(DS_TIME_RES);
3657                 dsound->timerID = timeSetEvent(DS_TIME_DEL, DS_TIME_RES, DSOUND_timer,
3658                                                (DWORD)dsound, TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
3659         }
3660         return DS_OK;
3661 }
3662
3663 /***************************************************************************
3664  * DirectSoundCaptureCreate [DSOUND.6]
3665  *
3666  * Create and initialize a DirectSoundCapture interface
3667  *
3668  * RETURNS
3669  *    Success: DS_OK
3670  *    Failure: DSERR_NOAGGREGATION, DSERR_ALLOCATED, DSERR_INVALIDPARAM,
3671  *             DSERR_OUTOFMEMORY
3672  */
3673 HRESULT WINAPI DirectSoundCaptureCreate(
3674         LPCGUID lpcGUID,
3675         LPDIRECTSOUNDCAPTURE* lplpDSC,
3676         LPUNKNOWN pUnkOuter )
3677 {
3678         TRACE("(%s,%p,%p)\n", debugstr_guid(lpcGUID), lplpDSC, pUnkOuter);
3679
3680         if( pUnkOuter ) {
3681                 return DSERR_NOAGGREGATION;
3682         }
3683
3684         /* Default device? */
3685         if ( !lpcGUID ) {
3686                 return DSOUND_CreateDirectSoundCapture( (LPVOID*)lplpDSC );
3687         }
3688
3689         FIXME( "Unknown GUID %s\n", debugstr_guid(lpcGUID) );
3690         *lplpDSC = NULL;
3691
3692         return DSERR_OUTOFMEMORY;
3693 }
3694
3695 /***************************************************************************
3696  * DirectSoundCaptureEnumerateA [DSOUND.7]
3697  *
3698  * Enumerate all DirectSound drivers installed in the system
3699  *
3700  * RETURNS
3701  *    Success: DS_OK
3702  *    Failure: DSERR_INVALIDPARAM
3703  */
3704 HRESULT WINAPI DirectSoundCaptureEnumerateA(
3705         LPDSENUMCALLBACKA lpDSEnumCallback,
3706         LPVOID lpContext)
3707 {
3708         TRACE("(%p,%p)\n", lpDSEnumCallback, lpContext );
3709
3710         if ( lpDSEnumCallback )
3711                 lpDSEnumCallback(NULL,"WINE Primary Sound Capture Driver",
3712                     "SoundCap",lpContext);
3713
3714
3715         return DS_OK;
3716 }
3717
3718 /***************************************************************************
3719  * DirectSoundCaptureEnumerateW [DSOUND.8]
3720  *
3721  * Enumerate all DirectSound drivers installed in the system
3722  *
3723  * RETURNS
3724  *    Success: DS_OK
3725  *    Failure: DSERR_INVALIDPARAM
3726  */
3727 HRESULT WINAPI DirectSoundCaptureEnumerateW(
3728         LPDSENUMCALLBACKW lpDSEnumCallback,
3729         LPVOID lpContext)
3730 {
3731         FIXME("(%p,%p):stub\n", lpDSEnumCallback, lpContext );
3732         return DS_OK;
3733
3734
3735 static HRESULT
3736 DSOUND_CreateDirectSoundCapture( LPVOID* ppobj )
3737 {
3738         *ppobj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectSoundCaptureImpl ) );
3739
3740         if ( *ppobj == NULL ) {
3741                 return DSERR_OUTOFMEMORY;
3742         }
3743
3744         {
3745                 ICOM_THIS(IDirectSoundCaptureImpl,*ppobj);
3746
3747                 This->ref = 1;
3748                 ICOM_VTBL(This) = &dscvt;
3749
3750                 InitializeCriticalSection( &This->lock );
3751         }
3752
3753         return S_OK;
3754 }
3755
3756 static HRESULT WINAPI
3757 IDirectSoundCaptureImpl_QueryInterface(
3758         LPDIRECTSOUNDCAPTURE iface,
3759         REFIID riid,
3760         LPVOID* ppobj )
3761 {
3762         ICOM_THIS(IDirectSoundCaptureImpl,iface);
3763
3764         FIXME( "(%p)->(%s,%p): stub\n", This, debugstr_guid(riid), ppobj );
3765
3766         return E_FAIL;
3767 }
3768
3769 static ULONG WINAPI
3770 IDirectSoundCaptureImpl_AddRef( LPDIRECTSOUNDCAPTURE iface )
3771 {
3772         ULONG uRef;
3773         ICOM_THIS(IDirectSoundCaptureImpl,iface);
3774
3775         EnterCriticalSection( &This->lock );
3776
3777         TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3778         uRef = ++(This->ref);
3779
3780         LeaveCriticalSection( &This->lock );
3781
3782         return uRef;
3783 }
3784
3785 static ULONG WINAPI
3786 IDirectSoundCaptureImpl_Release( LPDIRECTSOUNDCAPTURE iface )
3787 {
3788         ULONG uRef;
3789         ICOM_THIS(IDirectSoundCaptureImpl,iface);
3790
3791         EnterCriticalSection( &This->lock );
3792
3793         TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3794         uRef = --(This->ref);
3795
3796         LeaveCriticalSection( &This->lock );
3797
3798         if ( uRef == 0 ) {
3799                 DeleteCriticalSection( &This->lock );
3800                 HeapFree( GetProcessHeap(), 0, This );
3801         }
3802
3803         return uRef;
3804 }
3805
3806 static HRESULT WINAPI
3807 IDirectSoundCaptureImpl_CreateCaptureBuffer(
3808         LPDIRECTSOUNDCAPTURE iface,
3809         LPCDSCBUFFERDESC lpcDSCBufferDesc,
3810         LPDIRECTSOUNDCAPTUREBUFFER* lplpDSCaptureBuffer, 
3811         LPUNKNOWN pUnk )
3812 {
3813         HRESULT hr;
3814         ICOM_THIS(IDirectSoundCaptureImpl,iface);
3815
3816         TRACE( "(%p)->(%p,%p,%p)\n", This, lpcDSCBufferDesc, lplpDSCaptureBuffer, pUnk );
3817
3818         if ( pUnk ) {
3819                 return DSERR_INVALIDPARAM;
3820         }
3821
3822         hr = DSOUND_CreateDirectSoundCaptureBuffer( lpcDSCBufferDesc, (LPVOID*)lplpDSCaptureBuffer );
3823
3824         return hr;
3825 }
3826
3827 static HRESULT WINAPI
3828 IDirectSoundCaptureImpl_GetCaps(
3829         LPDIRECTSOUNDCAPTURE iface,
3830         LPDSCCAPS lpDSCCaps )
3831 {
3832         ICOM_THIS(IDirectSoundCaptureImpl,iface);
3833
3834         FIXME( "(%p)->(%p): stub\n", This, lpDSCCaps );
3835
3836         return DS_OK;
3837 }
3838
3839 static HRESULT WINAPI
3840 IDirectSoundCaptureImpl_Initialize(
3841         LPDIRECTSOUNDCAPTURE iface,
3842         LPCGUID lpcGUID )
3843 {
3844         ICOM_THIS(IDirectSoundCaptureImpl,iface);
3845
3846         FIXME( "(%p)->(%p): stub\n", This, lpcGUID );
3847
3848         return DS_OK;
3849 }
3850
3851
3852 static ICOM_VTABLE(IDirectSoundCapture) dscvt =
3853 {
3854         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
3855         /* IUnknown methods */
3856         IDirectSoundCaptureImpl_QueryInterface,
3857         IDirectSoundCaptureImpl_AddRef,
3858         IDirectSoundCaptureImpl_Release,
3859
3860         /* IDirectSoundCapture methods */
3861         IDirectSoundCaptureImpl_CreateCaptureBuffer,
3862         IDirectSoundCaptureImpl_GetCaps,
3863         IDirectSoundCaptureImpl_Initialize 
3864 };
3865
3866 static HRESULT
3867 DSOUND_CreateDirectSoundCaptureBuffer( LPCDSCBUFFERDESC lpcDSCBufferDesc, LPVOID* ppobj )
3868 {
3869
3870         FIXME( "(%p,%p): ignoring lpcDSCBufferDesc\n", lpcDSCBufferDesc, ppobj );
3871
3872         *ppobj = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( IDirectSoundCaptureBufferImpl ) );
3873
3874         if ( *ppobj == NULL ) {
3875                 return DSERR_OUTOFMEMORY;
3876         }
3877
3878         {
3879                 ICOM_THIS(IDirectSoundCaptureBufferImpl,*ppobj);
3880
3881                 This->ref = 1;
3882                 ICOM_VTBL(This) = &dscbvt;
3883
3884                 InitializeCriticalSection( &This->lock );
3885         }
3886
3887         return S_OK;
3888 }
3889
3890
3891 static HRESULT WINAPI
3892 IDirectSoundCaptureBufferImpl_QueryInterface(
3893         LPDIRECTSOUNDCAPTUREBUFFER iface,
3894         REFIID riid,
3895         LPVOID* ppobj )
3896 {
3897         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3898
3899         FIXME( "(%p)->(%s,%p): stub\n", This, debugstr_guid(riid), ppobj );
3900
3901         return E_FAIL;
3902 }
3903
3904 static ULONG WINAPI
3905 IDirectSoundCaptureBufferImpl_AddRef( LPDIRECTSOUNDCAPTUREBUFFER iface )
3906 {
3907         ULONG uRef;
3908         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3909
3910         EnterCriticalSection( &This->lock );
3911
3912         TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3913         uRef = ++(This->ref);
3914
3915         LeaveCriticalSection( &This->lock );
3916
3917         return uRef;
3918 }
3919
3920 static ULONG WINAPI
3921 IDirectSoundCaptureBufferImpl_Release( LPDIRECTSOUNDCAPTUREBUFFER iface )
3922 {
3923         ULONG uRef;
3924         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3925
3926         EnterCriticalSection( &This->lock );
3927
3928         TRACE( "(%p) was 0x%08lx\n", This, This->ref );
3929         uRef = --(This->ref);
3930
3931         LeaveCriticalSection( &This->lock );
3932
3933         if ( uRef == 0 ) {
3934                 DeleteCriticalSection( &This->lock );
3935                 HeapFree( GetProcessHeap(), 0, This );
3936         }
3937
3938         return uRef;
3939 }
3940
3941 static HRESULT WINAPI
3942 IDirectSoundCaptureBufferImpl_GetCaps(
3943         LPDIRECTSOUNDCAPTUREBUFFER iface,
3944         LPDSCBCAPS lpDSCBCaps )
3945 {
3946         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3947
3948         FIXME( "(%p)->(%p): stub\n", This, lpDSCBCaps );
3949
3950         return DS_OK;
3951 }
3952
3953 static HRESULT WINAPI
3954 IDirectSoundCaptureBufferImpl_GetCurrentPosition(
3955         LPDIRECTSOUNDCAPTUREBUFFER iface,
3956         LPDWORD lpdwCapturePosition,
3957         LPDWORD lpdwReadPosition )
3958 {
3959         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3960
3961         FIXME( "(%p)->(%p,%p): stub\n", This, lpdwCapturePosition, lpdwReadPosition );
3962
3963         return DS_OK;
3964 }
3965
3966 static HRESULT WINAPI
3967 IDirectSoundCaptureBufferImpl_GetFormat(
3968         LPDIRECTSOUNDCAPTUREBUFFER iface,
3969         LPWAVEFORMATEX lpwfxFormat, 
3970         DWORD dwSizeAllocated, 
3971         LPDWORD lpdwSizeWritten )
3972 {
3973         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3974
3975         FIXME( "(%p)->(%p,0x%08lx,%p): stub\n", This, lpwfxFormat, dwSizeAllocated, lpdwSizeWritten );
3976
3977         return DS_OK;
3978 }
3979
3980 static HRESULT WINAPI
3981 IDirectSoundCaptureBufferImpl_GetStatus(
3982         LPDIRECTSOUNDCAPTUREBUFFER iface,
3983         LPDWORD lpdwStatus )
3984 {
3985         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3986
3987         FIXME( "(%p)->(%p): stub\n", This, lpdwStatus );
3988
3989         return DS_OK;
3990 }
3991
3992 static HRESULT WINAPI
3993 IDirectSoundCaptureBufferImpl_Initialize(
3994         LPDIRECTSOUNDCAPTUREBUFFER iface,
3995         LPDIRECTSOUNDCAPTURE lpDSC, 
3996         LPCDSCBUFFERDESC lpcDSCBDesc )
3997 {
3998         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
3999
4000         FIXME( "(%p)->(%p,%p): stub\n", This, lpDSC, lpcDSCBDesc );
4001
4002         return DS_OK;
4003 }
4004
4005 static HRESULT WINAPI
4006 IDirectSoundCaptureBufferImpl_Lock(
4007         LPDIRECTSOUNDCAPTUREBUFFER iface,
4008         DWORD dwReadCusor, 
4009         DWORD dwReadBytes, 
4010         LPVOID* lplpvAudioPtr1, 
4011         LPDWORD lpdwAudioBytes1, 
4012         LPVOID* lplpvAudioPtr2, 
4013         LPDWORD lpdwAudioBytes2, 
4014         DWORD dwFlags )
4015 {
4016         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
4017
4018         FIXME( "(%p)->(%08lu,%08lu,%p,%p,%p,%p,0x%08lx): stub\n", This, dwReadCusor, dwReadBytes, lplpvAudioPtr1, lpdwAudioBytes1, lplpvAudioPtr2, lpdwAudioBytes2, dwFlags );
4019
4020         return DS_OK;
4021 }
4022
4023 static HRESULT WINAPI
4024 IDirectSoundCaptureBufferImpl_Start(
4025         LPDIRECTSOUNDCAPTUREBUFFER iface,
4026         DWORD dwFlags )
4027 {
4028         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
4029
4030         FIXME( "(%p)->(0x%08lx): stub\n", This, dwFlags );
4031
4032         return DS_OK;
4033 }
4034
4035 static HRESULT WINAPI
4036 IDirectSoundCaptureBufferImpl_Stop( LPDIRECTSOUNDCAPTUREBUFFER iface )
4037 {
4038         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
4039
4040         FIXME( "(%p): stub\n", This );
4041
4042         return DS_OK;
4043 }
4044
4045 static HRESULT WINAPI
4046 IDirectSoundCaptureBufferImpl_Unlock(
4047         LPDIRECTSOUNDCAPTUREBUFFER iface,
4048         LPVOID lpvAudioPtr1, 
4049         DWORD dwAudioBytes1, 
4050         LPVOID lpvAudioPtr2, 
4051         DWORD dwAudioBytes2 )
4052 {
4053         ICOM_THIS(IDirectSoundCaptureBufferImpl,iface);
4054
4055         FIXME( "(%p)->(%p,%08lu,%p,%08lu): stub\n", This, lpvAudioPtr1, dwAudioBytes1, lpvAudioPtr2, dwAudioBytes2 );
4056
4057         return DS_OK;
4058 }
4059
4060
4061 static ICOM_VTABLE(IDirectSoundCaptureBuffer) dscbvt =
4062 {
4063         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
4064         /* IUnknown methods */
4065         IDirectSoundCaptureBufferImpl_QueryInterface,
4066         IDirectSoundCaptureBufferImpl_AddRef,
4067         IDirectSoundCaptureBufferImpl_Release,
4068
4069         /* IDirectSoundCaptureBuffer methods */
4070         IDirectSoundCaptureBufferImpl_GetCaps,
4071         IDirectSoundCaptureBufferImpl_GetCurrentPosition,
4072         IDirectSoundCaptureBufferImpl_GetFormat,
4073         IDirectSoundCaptureBufferImpl_GetStatus,
4074         IDirectSoundCaptureBufferImpl_Initialize,
4075         IDirectSoundCaptureBufferImpl_Lock,
4076         IDirectSoundCaptureBufferImpl_Start,
4077         IDirectSoundCaptureBufferImpl_Stop,
4078         IDirectSoundCaptureBufferImpl_Unlock
4079 };
4080
4081 /*******************************************************************************
4082  * DirectSound ClassFactory
4083  */
4084 typedef struct
4085 {
4086     /* IUnknown fields */
4087     ICOM_VFIELD(IClassFactory);
4088     DWORD                       ref;
4089 } IClassFactoryImpl;
4090
4091 static HRESULT WINAPI 
4092 DSCF_QueryInterface(LPCLASSFACTORY iface,REFIID riid,LPVOID *ppobj) {
4093         ICOM_THIS(IClassFactoryImpl,iface);
4094
4095         FIXME("(%p)->(%s,%p),stub!\n",This,debugstr_guid(riid),ppobj);
4096         return E_NOINTERFACE;
4097 }
4098
4099 static ULONG WINAPI
4100 DSCF_AddRef(LPCLASSFACTORY iface) {
4101         ICOM_THIS(IClassFactoryImpl,iface);
4102         return ++(This->ref);
4103 }
4104
4105 static ULONG WINAPI DSCF_Release(LPCLASSFACTORY iface) {
4106         ICOM_THIS(IClassFactoryImpl,iface);
4107         /* static class, won't be  freed */
4108         return --(This->ref);
4109 }
4110
4111 static HRESULT WINAPI DSCF_CreateInstance(
4112         LPCLASSFACTORY iface,LPUNKNOWN pOuter,REFIID riid,LPVOID *ppobj
4113 ) {
4114         ICOM_THIS(IClassFactoryImpl,iface);
4115
4116         TRACE("(%p)->(%p,%s,%p)\n",This,pOuter,debugstr_guid(riid),ppobj);
4117         if ( IsEqualGUID( &IID_IDirectSound, riid ) ) {
4118                 /* FIXME: reuse already created dsound if present? */
4119                 return DirectSoundCreate(riid,(LPDIRECTSOUND*)ppobj,pOuter);
4120         }
4121         return E_NOINTERFACE;
4122 }
4123
4124 static HRESULT WINAPI DSCF_LockServer(LPCLASSFACTORY iface,BOOL dolock) {
4125         ICOM_THIS(IClassFactoryImpl,iface);
4126         FIXME("(%p)->(%d),stub!\n",This,dolock);
4127         return S_OK;
4128 }
4129
4130 static ICOM_VTABLE(IClassFactory) DSCF_Vtbl = {
4131         ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
4132         DSCF_QueryInterface,
4133         DSCF_AddRef,
4134         DSCF_Release,
4135         DSCF_CreateInstance,
4136         DSCF_LockServer
4137 };
4138 static IClassFactoryImpl DSOUND_CF = {&DSCF_Vtbl, 1 };
4139
4140 /*******************************************************************************
4141  * DllGetClassObject [DSOUND.5]
4142  * Retrieves class object from a DLL object
4143  *
4144  * NOTES
4145  *    Docs say returns STDAPI
4146  *
4147  * PARAMS
4148  *    rclsid [I] CLSID for the class object
4149  *    riid   [I] Reference to identifier of interface for class object
4150  *    ppv    [O] Address of variable to receive interface pointer for riid
4151  *
4152  * RETURNS
4153  *    Success: S_OK
4154  *    Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
4155  *             E_UNEXPECTED
4156  */
4157 DWORD WINAPI DSOUND_DllGetClassObject(REFCLSID rclsid,REFIID riid,LPVOID *ppv)
4158 {
4159     TRACE("(%p,%p,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
4160     if ( IsEqualCLSID( &IID_IClassFactory, riid ) ) {
4161         *ppv = (LPVOID)&DSOUND_CF;
4162         IClassFactory_AddRef((IClassFactory*)*ppv);
4163     return S_OK;
4164     }
4165
4166     FIXME("(%p,%p,%p): no interface found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
4167     return CLASS_E_CLASSNOTAVAILABLE;
4168 }
4169
4170
4171 /*******************************************************************************
4172  * DllCanUnloadNow [DSOUND.4]  Determines whether the DLL is in use.
4173  *
4174  * RETURNS
4175  *    Success: S_OK
4176  *    Failure: S_FALSE
4177  */
4178 DWORD WINAPI DSOUND_DllCanUnloadNow(void)
4179 {
4180     FIXME("(void): stub\n");
4181     return S_FALSE;
4182 }