msi: Fix ACTION_AppSearchDr on empty path.
[wine] / dlls / d3d8 / vertexdeclaration.c
1 /*
2  * IDirect3DVertexDeclaration8 implementation
3  *
4  * Copyright 2007 Henri Verbeet
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 /* IDirect3DVertexDeclaration8 is internal to our implementation.
22  * It's not visible in the API. */
23
24 #include "config.h"
25 #include "d3d8_private.h"
26
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
28
29 /* IUnknown */
30 static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
31 {
32     TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
33
34     if (IsEqualGUID(riid, &IID_IUnknown)
35             || IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
36     {
37         IUnknown_AddRef(iface);
38         *obj_ptr = iface;
39         return S_OK;
40     }
41
42     *obj_ptr = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
47 {
48     IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
49
50     ULONG ref_count = InterlockedIncrement(&This->ref_count);
51     TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
52
53     return ref_count;
54 }
55
56 static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
57 {
58     IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
59
60     ULONG ref_count = InterlockedDecrement(&This->ref_count);
61     TRACE("(%p) : Releasing to %d\n", This, ref_count);
62
63     if (!ref_count) {
64         EnterCriticalSection(&d3d8_cs);
65         IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
66         LeaveCriticalSection(&d3d8_cs);
67         HeapFree(GetProcessHeap(), 0, This->elements);
68         HeapFree(GetProcessHeap(), 0, This);
69     }
70
71     return ref_count;
72 }
73
74 static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
75 {
76     switch (d3dvsdt_type)
77     {
78 #define D3DVSDT_TYPE_TO_STR(u) case u: return #u
79         D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
80         D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
81         D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
82         D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
83         D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
84         D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
85         D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
86         D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
87 #undef D3DVSDT_TYPE_TO_STR
88         default:
89             FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
90             return "unrecognized";
91     }
92 }
93
94 static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
95 {
96     switch (d3dvsde_register)
97     {
98 #define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
99         D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
100         D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
101         D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
102         D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
103         D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
104         D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
105         D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
106         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
107         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
108         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
109         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
110         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
111         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
112         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
113         D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
114         D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
115         D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
116 #undef D3DVSDE_REGISTER_TO_STR
117         default:
118             FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
119             return "unrecognized";
120     }
121 }
122
123 size_t parse_token(const DWORD* pToken)
124 {
125     const DWORD token = *pToken;
126     size_t tokenlen = 1;
127
128     switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
129         case D3DVSD_TOKEN_NOP:
130             TRACE(" 0x%08x NOP()\n", token);
131             break;
132
133         case D3DVSD_TOKEN_STREAM:
134             if (token & D3DVSD_STREAMTESSMASK)
135             {
136                 TRACE(" 0x%08x STREAM_TESS()\n", token);
137             } else {
138                 TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
139             }
140             break;
141
142         case D3DVSD_TOKEN_STREAMDATA:
143             if (token & 0x10000000)
144             {
145                 TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
146             } else {
147                 DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
148                 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
149                 TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
150             }
151             break;
152
153         case D3DVSD_TOKEN_TESSELLATOR:
154             if (token & 0x10000000)
155             {
156                 DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
157                 DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
158                 TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
159             } else {
160                 DWORD type = ((token & D3DVSD_DATATYPEMASK)    >> D3DVSD_DATATYPESHIFT);
161                 DWORD regout = ((token & D3DVSD_VERTEXREGMASK)   >> D3DVSD_VERTEXREGSHIFT);
162                 DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
163                 TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
164                         debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
165             }
166             break;
167
168         case D3DVSD_TOKEN_CONSTMEM:
169             {
170                 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK)   >> D3DVSD_CONSTCOUNTSHIFT);
171                 tokenlen = (4 * count) + 1;
172             }
173             break;
174
175         case D3DVSD_TOKEN_EXT:
176             {
177                 DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
178                 DWORD extinfo = ((token & D3DVSD_EXTINFOMASK)    >> D3DVSD_EXTINFOSHIFT);
179                 TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
180                 /* todo ... print extension */
181                 tokenlen = count + 1;
182             }
183             break;
184
185         case D3DVSD_TOKEN_END:
186             TRACE(" 0x%08x END()\n", token);
187             break;
188
189         default:
190             TRACE(" 0x%08x UNKNOWN\n", token);
191             /* argg error */
192     }
193
194     return tokenlen;
195 }
196
197 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader)
198 {
199     const DWORD *token = d3d8_elements;
200
201     while (*token != D3DVSD_END())
202     {
203         if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
204         {
205             DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
206             DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
207             HRESULT hr;
208
209             if (TRACE_ON(d3d8))
210             {
211                 DWORD i;
212                 for (i = 0; i < count; ++i)
213                 {
214                     TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
215                             constant_idx,
216                             *(const float *)(token + i * 4 + 1),
217                             *(const float *)(token + i * 4 + 2),
218                             *(const float *)(token + i * 4 + 3),
219                             *(const float *)(token + i * 4 + 4));
220                 }
221             }
222             hr = IWineD3DVertexShader_SetLocalConstantsF(wined3d_vertex_shader, constant_idx, (const float *)token+1, count);
223             if (FAILED(hr)) ERR("Failed setting shader constants\n");
224         }
225
226         token += parse_token(token);
227     }
228 }
229
230 /* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
231 static const size_t wined3d_type_sizes[] =
232 {
233     /*WINED3DDECLTYPE_FLOAT1*/    1 * sizeof(float),
234     /*WINED3DDECLTYPE_FLOAT2*/    2 * sizeof(float),
235     /*WINED3DDECLTYPE_FLOAT3*/    3 * sizeof(float),
236     /*WINED3DDECLTYPE_FLOAT4*/    4 * sizeof(float),
237     /*WINED3DDECLTYPE_D3DCOLOR*/  4 * sizeof(BYTE),
238     /*WINED3DDECLTYPE_UBYTE4*/    4 * sizeof(BYTE),
239     /*WINED3DDECLTYPE_SHORT2*/    2 * sizeof(short int),
240     /*WINED3DDECLTYPE_SHORT4*/    4 * sizeof(short int),
241     /*WINED3DDECLTYPE_UBYTE4N*/   4 * sizeof(BYTE),
242     /*WINED3DDECLTYPE_SHORT2N*/   2 * sizeof(short int),
243     /*WINED3DDECLTYPE_SHORT4N*/   4 * sizeof(short int),
244     /*WINED3DDECLTYPE_USHORT2N*/  2 * sizeof(short int),
245     /*WINED3DDECLTYPE_USHORT4N*/  4 * sizeof(short int),
246     /*WINED3DDECLTYPE_UDEC3*/     3 * sizeof(short int),
247     /*WINED3DDECLTYPE_DEC3N*/     3 * sizeof(short int),
248     /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
249     /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
250 };
251
252 static const WINED3DFORMAT wined3d_format_lookup[] =
253 {
254     /*WINED3DDECLTYPE_FLOAT1*/    WINED3DFMT_R32_FLOAT,
255     /*WINED3DDECLTYPE_FLOAT2*/    WINED3DFMT_R32G32_FLOAT,
256     /*WINED3DDECLTYPE_FLOAT3*/    WINED3DFMT_R32G32B32_FLOAT,
257     /*WINED3DDECLTYPE_FLOAT4*/    WINED3DFMT_R32G32B32A32_FLOAT,
258     /*WINED3DDECLTYPE_D3DCOLOR*/  WINED3DFMT_A8R8G8B8,
259     /*WINED3DDECLTYPE_UBYTE4*/    WINED3DFMT_R8G8B8A8_UINT,
260     /*WINED3DDECLTYPE_SHORT2*/    WINED3DFMT_R16G16_SINT,
261     /*WINED3DDECLTYPE_SHORT4*/    WINED3DFMT_R16G16B16A16_SINT,
262     /*WINED3DDECLTYPE_UBYTE4N*/   WINED3DFMT_R8G8B8A8_UNORM,
263     /*WINED3DDECLTYPE_SHORT2N*/   WINED3DFMT_R16G16_SNORM,
264     /*WINED3DDECLTYPE_SHORT4N*/   WINED3DFMT_R16G16B16A16_SNORM,
265     /*WINED3DDECLTYPE_USHORT2N*/  WINED3DFMT_R16G16_UNORM,
266     /*WINED3DDECLTYPE_USHORT4N*/  WINED3DFMT_R16G16B16A16_UNORM,
267     /*WINED3DDECLTYPE_UDEC3*/     WINED3DFMT_R10G10B10A2_UINT,
268     /*WINED3DDECLTYPE_DEC3N*/     WINED3DFMT_R10G10B10A2_SNORM,
269     /*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT,
270     /*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT,
271 };
272
273 typedef struct {
274     BYTE usage;
275     BYTE usage_idx;
276 } wined3d_usage_t;
277
278 static const wined3d_usage_t wined3d_usage_lookup[] = {
279     /*D3DVSDE_POSITION*/     {WINED3DDECLUSAGE_POSITION,     0},
280     /*D3DVSDE_BLENDWEIGHT*/  {WINED3DDECLUSAGE_BLENDWEIGHT,  0},
281     /*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
282     /*D3DVSDE_NORMAL*/       {WINED3DDECLUSAGE_NORMAL,       0},
283     /*D3DVSDE_PSIZE*/        {WINED3DDECLUSAGE_PSIZE,        0},
284     /*D3DVSDE_DIFFUSE*/      {WINED3DDECLUSAGE_COLOR,        0},
285     /*D3DVSDE_SPECULAR*/     {WINED3DDECLUSAGE_COLOR,        1},
286     /*D3DVSDE_TEXCOORD0*/    {WINED3DDECLUSAGE_TEXCOORD,     0},
287     /*D3DVSDE_TEXCOORD1*/    {WINED3DDECLUSAGE_TEXCOORD,     1},
288     /*D3DVSDE_TEXCOORD2*/    {WINED3DDECLUSAGE_TEXCOORD,     2},
289     /*D3DVSDE_TEXCOORD3*/    {WINED3DDECLUSAGE_TEXCOORD,     3},
290     /*D3DVSDE_TEXCOORD4*/    {WINED3DDECLUSAGE_TEXCOORD,     4},
291     /*D3DVSDE_TEXCOORD5*/    {WINED3DDECLUSAGE_TEXCOORD,     5},
292     /*D3DVSDE_TEXCOORD6*/    {WINED3DDECLUSAGE_TEXCOORD,     6},
293     /*D3DVSDE_TEXCOORD7*/    {WINED3DDECLUSAGE_TEXCOORD,     7},
294     /*D3DVSDE_POSITION2*/    {WINED3DDECLUSAGE_POSITION,     1},
295     /*D3DVSDE_NORMAL2*/      {WINED3DDECLUSAGE_NORMAL,       1},
296 };
297
298 /* TODO: find out where rhw (or positionT) is for declaration8 */
299 UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements)
300 {
301     const DWORD *token = d3d8_elements;
302     WINED3DVERTEXELEMENT *element;
303     D3DVSD_TOKENTYPE token_type;
304     unsigned int element_count = 0;
305     DWORD stream = 0;
306     int offset = 0;
307
308     TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
309
310     /* 128 should be enough for anyone... */
311     *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(WINED3DVERTEXELEMENT));
312     while (D3DVSD_END() != *token)
313     {
314         token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
315
316         if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
317         {
318             stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
319             offset = 0;
320         } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
321             DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
322             DWORD reg  = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
323
324             TRACE("Adding element %d:\n", element_count);
325
326             element = *wined3d_elements + element_count++;
327             element->format = wined3d_format_lookup[type];
328             element->input_slot = stream;
329             element->offset = offset;
330             element->output_slot = reg;
331             element->method = WINED3DDECLMETHOD_DEFAULT;
332             element->usage = wined3d_usage_lookup[reg].usage;
333             element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
334
335             offset += wined3d_type_sizes[type];
336         } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
337             TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
338             offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
339         }
340
341         if (element_count >= 127) {
342             ERR("More than 127 elements?\n");
343             break;
344         }
345
346         token += parse_token(token);
347     }
348
349     *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
350
351     return element_count;
352 }
353
354 const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
355 {
356     IDirect3DVertexDeclaration8Impl_QueryInterface,
357     IDirect3DVertexDeclaration8Impl_AddRef,
358     IDirect3DVertexDeclaration8Impl_Release
359 };