2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
48 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
49 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier =
56 { { 0x00010001, 0x00010001 } },
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
92 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
96 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
98 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
100 /* Can change surface impl type */
101 EnterCriticalSection(&ddraw_cs);
103 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
108 LeaveCriticalSection(&ddraw_cs);
109 return DDERR_INVALIDPARAMS;
112 /* Check DirectDraw Interfaces */
113 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
114 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
116 *obj = ICOM_INTERFACE(This, IDirectDraw7);
117 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
119 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
121 *obj = ICOM_INTERFACE(This, IDirectDraw4);
122 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
124 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
126 *obj = ICOM_INTERFACE(This, IDirectDraw3);
127 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
129 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
131 *obj = ICOM_INTERFACE(This, IDirectDraw2);
132 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
134 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
136 *obj = ICOM_INTERFACE(This, IDirectDraw);
137 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
141 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
142 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
143 * who had this idea and why. The older interfaces can query and IDirect3D version
144 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
145 * and messy to implement with the common creation function, so it has been left out here.
147 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
148 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
149 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
150 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
152 /* Check the surface implementation */
153 if(This->ImplType == SURFACE_UNKNOWN)
155 /* Apps may create the IDirect3D Interface before the primary surface.
156 * set the surface implementation */
157 This->ImplType = SURFACE_OPENGL;
158 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
160 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
162 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
163 ERR(" (%p) You may want to contact wine-devel for help\n", This);
164 /* Should I assert(0) here??? */
166 else if(This->ImplType != SURFACE_OPENGL)
168 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
169 /* Do not abort here, only reject 3D Device creation */
172 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
174 This->d3dversion = 1;
175 *obj = ICOM_INTERFACE(This, IDirect3D);
176 TRACE(" returning Direct3D interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
180 This->d3dversion = 2;
181 *obj = ICOM_INTERFACE(This, IDirect3D2);
182 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
184 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
186 This->d3dversion = 3;
187 *obj = ICOM_INTERFACE(This, IDirect3D3);
188 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
190 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
192 This->d3dversion = 7;
193 *obj = ICOM_INTERFACE(This, IDirect3D7);
194 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
198 /* Unknown interface */
201 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
202 LeaveCriticalSection(&ddraw_cs);
203 return E_NOINTERFACE;
206 IUnknown_AddRef( (IUnknown *) *obj );
207 LeaveCriticalSection(&ddraw_cs);
211 /*****************************************************************************
212 * IDirectDraw7::AddRef
214 * Increases the interfaces refcount, basically
216 * DDraw refcounting is a bit tricky. The different DirectDraw interface
217 * versions have individual refcounts, but the IDirect3D interfaces do not.
218 * All interfaces are from one object, that means calling QueryInterface on an
219 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
220 * IDirectDrawImpl object.
222 * That means all AddRef and Release implementations of IDirectDrawX work
223 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
224 * except of IDirect3D7 which thunks to IDirectDraw7
226 * Returns: The new refcount
228 *****************************************************************************/
230 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
232 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
233 ULONG ref = InterlockedIncrement(&This->ref7);
235 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
237 if(ref == 1) InterlockedIncrement(&This->numIfaces);
242 /*****************************************************************************
243 * IDirectDrawImpl_Destroy
245 * Destroys a ddraw object if all refcounts are 0. This is to share code
246 * between the IDirectDrawX::Release functions
249 * This: DirectDraw object to destroy
251 *****************************************************************************/
253 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
260 /* Destroy the device window if we created one */
261 if(This->devicewindow != 0)
263 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
264 DestroyWindow(This->devicewindow);
265 This->devicewindow = 0;
268 /* Unregister the window class */
269 UnregisterClassA(This->classname, 0);
271 EnterCriticalSection(&ddraw_cs);
272 list_remove(&This->ddraw_list_entry);
273 LeaveCriticalSection(&ddraw_cs);
275 /* Release the attached WineD3D stuff */
276 IWineD3DDevice_Release(This->wineD3DDevice);
277 IWineD3D_Release(This->wineD3D);
279 /* Now free the object */
280 HeapFree(GetProcessHeap(), 0, This);
283 /*****************************************************************************
284 * IDirectDraw7::Release
286 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
288 * Returns: The new refcount
289 *****************************************************************************/
291 IDirectDrawImpl_Release(IDirectDraw7 *iface)
293 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
294 ULONG ref = InterlockedDecrement(&This->ref7);
296 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
300 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
301 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
307 /*****************************************************************************
308 * IDirectDraw methods
309 *****************************************************************************/
311 /*****************************************************************************
312 * IDirectDraw7::SetCooperativeLevel
314 * Sets the cooperative level for the DirectDraw object, and the window
315 * assigned to it. The cooperative level determines the general behavior
316 * of the DirectDraw application
318 * Warning: This is quite tricky, as it's not really documented which
319 * cooperative levels can be combined with each other. If a game fails
320 * after this function, try to check the cooperative levels passed on
321 * Windows, and if it returns something different.
323 * If you think that this function caused the failure because it writes a
324 * fixme, be sure to run again with a +ddraw trace.
326 * What is known about cooperative levels (See the ddraw modes test):
327 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
328 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
329 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
330 * DDSCL_FULLSCREEN can be activated
331 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
333 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
334 * DDSCL_SETFOCUSWINDOW (partially),
335 * DDSCL_MULTITHREADED (work in progress)
337 * Unhandled flags, which should be implemented
338 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
339 * expect any difference to a normal window for wine)
340 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
341 * rendering (Possible test case: Half-life)
343 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
345 * These seem not really imporant for wine
346 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
349 * DD_OK if the cooperative level was set successfully
350 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
351 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
352 * (Probably others too, have to investigate)
354 *****************************************************************************/
355 static HRESULT WINAPI
356 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
360 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
364 TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
365 DDRAW_dump_cooperativelevel(cooplevel);
367 EnterCriticalSection(&ddraw_cs);
369 /* Get the old window */
370 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
373 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
374 LeaveCriticalSection(&ddraw_cs);
378 /* Tests suggest that we need one of them: */
379 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
383 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
384 LeaveCriticalSection(&ddraw_cs);
385 return DDERR_INVALIDPARAMS;
388 /* Handle those levels first which set various hwnds */
389 if(cooplevel & DDSCL_SETFOCUSWINDOW)
391 /* This isn't compatible with a lot of flags */
392 if(cooplevel & ( DDSCL_MULTITHREADED |
397 DDSCL_SETDEVICEWINDOW |
402 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
403 LeaveCriticalSection(&ddraw_cs);
404 return DDERR_INVALIDPARAMS;
406 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
408 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
409 LeaveCriticalSection(&ddraw_cs);
410 return DDERR_HWNDALREADYSET;
413 This->focuswindow = hwnd;
414 /* Won't use the hwnd param for anything else */
417 /* Use the focus window for drawing too */
418 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
420 /* Destroy the device window, if we have one */
421 if(This->devicewindow)
423 DestroyWindow(This->devicewindow);
424 This->devicewindow = NULL;
427 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
428 if(cooplevel & DDSCL_NORMAL)
430 /* Can't coexist with fullscreen or exclusive */
431 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
433 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
434 LeaveCriticalSection(&ddraw_cs);
435 return DDERR_INVALIDPARAMS;
438 /* Switching from fullscreen? */
439 if(This->cooperative_level & DDSCL_FULLSCREEN)
441 /* Restore the display mode */
442 IDirectDraw7_RestoreDisplayMode(iface);
444 This->cooperative_level &= ~DDSCL_FULLSCREEN;
445 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
446 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
449 /* Don't override focus windows or private device windows */
451 !(This->focuswindow) &&
452 !(This->devicewindow) &&
455 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
458 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
461 else if(cooplevel & DDSCL_FULLSCREEN)
463 /* Needs DDSCL_EXCLUSIVE */
464 if(!(cooplevel & DDSCL_EXCLUSIVE) )
466 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
467 LeaveCriticalSection(&ddraw_cs);
468 return DDERR_INVALIDPARAMS;
473 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
474 return DDERR_INVALIDPARAMS;
478 This->cooperative_level &= ~DDSCL_NORMAL;
479 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
482 /* Don't override focus windows or private device windows */
484 !(This->focuswindow) &&
485 !(This->devicewindow) &&
488 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
491 else if(cooplevel & DDSCL_EXCLUSIVE)
493 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
494 LeaveCriticalSection(&ddraw_cs);
495 return DDERR_INVALIDPARAMS;
498 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
500 /* Don't create a device window if a focus window is set */
501 if( !(This->focuswindow) )
503 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
505 GetSystemMetrics(SM_CXSCREEN),
506 GetSystemMetrics(SM_CYSCREEN),
507 NULL, NULL, GetModuleHandleA(0), NULL);
509 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
510 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
512 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
513 This->devicewindow = devicewindow;
517 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
519 /* Enable thread safety in wined3d */
520 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
523 /* Unhandled flags */
524 if(cooplevel & DDSCL_ALLOWREBOOT)
525 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
526 if(cooplevel & DDSCL_ALLOWMODEX)
527 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
528 if(cooplevel & DDSCL_FPUSETUP)
529 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
530 if(cooplevel & DDSCL_FPUPRESERVE)
531 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
533 /* Store the cooperative_level */
534 This->cooperative_level |= cooplevel;
535 TRACE("SetCooperativeLevel retuning DD_OK\n");
536 LeaveCriticalSection(&ddraw_cs);
540 /*****************************************************************************
541 * IDirectDraw7::SetDisplayMode
543 * Sets the display screen resolution, color depth and refresh frequency
544 * when in fullscreen mode (in theory).
545 * Possible return values listed in the SDK suggest that this method fails
546 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
547 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
548 * It seems to be valid to pass 0 for With and Height, this has to be tested
549 * It could mean that the current video mode should be left as-is. (But why
553 * Height, Width: Screen dimension
554 * BPP: Color depth in Bits per pixel
555 * Refreshrate: Screen refresh rate
561 *****************************************************************************/
562 static HRESULT WINAPI
563 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
570 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
571 WINED3DDISPLAYMODE Mode;
573 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
575 EnterCriticalSection(&ddraw_cs);
576 if( !Width || !Height )
578 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
579 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
580 LeaveCriticalSection(&ddraw_cs);
584 /* Check the exclusive mode
585 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
586 return DDERR_NOEXCLUSIVEMODE;
587 * This is WRONG. Don't know if the SDK is completely
588 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
589 * is returned, but Half-Life 1.1.1.1 (Steam version)
594 Mode.Height = Height;
595 Mode.RefreshRate = RefreshRate;
598 case 8: Mode.Format = WINED3DFMT_P8; break;
599 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
600 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
601 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
602 case 32: Mode.Format = WINED3DFMT_X8R8G8B8; break;
605 /* TODO: The possible return values from msdn suggest that
606 * the screen mode can't be changed if a surface is locked
607 * or some drawing is in progress
610 /* TODO: Lose the primary surface */
611 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
612 0, /* First swapchain */
614 LeaveCriticalSection(&ddraw_cs);
617 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
622 /*****************************************************************************
623 * IDirectDraw7::RestoreDisplayMode
625 * Restores the display mode to what it was at creation time. Basically.
627 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
628 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
629 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
630 * -> DD_1 is released. The screen should be left at 1024x768x32.
631 * -> DD_2 is released. The screen should be set to 1400x1050x32
632 * This case is unhandled right now, but Empire Earth does it this way.
633 * (But perhaps there is something in SetCooperativeLevel to prevent this)
635 * The msdn says that this method resets the display mode to what it was before
636 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
640 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
642 *****************************************************************************/
643 static HRESULT WINAPI
644 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
646 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
647 TRACE("(%p)\n", This);
649 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
657 /*****************************************************************************
658 * IDirectDraw7::GetCaps
660 * Returns the drives capabilities
662 * Used for version 1, 2, 4 and 7
665 * DriverCaps: Structure to write the Hardware accelerated caps to
666 * HelCaps: Structure to write the emulation caps to
669 * This implementation returns DD_OK only
671 *****************************************************************************/
672 static HRESULT WINAPI
673 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
677 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
678 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
680 /* One structure must be != NULL */
681 if( (!DriverCaps) && (!HELCaps) )
683 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
684 return DDERR_INVALIDPARAMS;
689 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
692 TRACE("Driver Caps :\n");
693 DDRAW_dump_DDCAPS(DriverCaps);
699 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
702 TRACE("HEL Caps :\n");
703 DDRAW_dump_DDCAPS(HELCaps);
710 /*****************************************************************************
711 * IDirectDraw7::Compact
713 * No idea what it does, MSDN says it's not implemented.
716 * DD_OK, but this is unchecked
718 *****************************************************************************/
719 static HRESULT WINAPI
720 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
722 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
723 TRACE("(%p)\n", This);
728 /*****************************************************************************
729 * IDirectDraw7::GetDisplayMode
731 * Returns information about the current display mode
733 * Exists in Version 1, 2, 4 and 7
736 * DDSD: Address of a surface description structure to write the info to
741 *****************************************************************************/
742 static HRESULT WINAPI
743 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
744 DDSURFACEDESC2 *DDSD)
746 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
748 WINED3DDISPLAYMODE Mode;
750 TRACE("(%p)->(%p): Relay\n", This, DDSD);
752 EnterCriticalSection(&ddraw_cs);
753 /* This seems sane */
756 LeaveCriticalSection(&ddraw_cs);
757 return DDERR_INVALIDPARAMS;
760 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
761 * so one method can be used for all versions (Hopefully)
763 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
768 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
769 LeaveCriticalSection(&ddraw_cs);
774 memset(DDSD, 0, Size);
777 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
778 DDSD->dwWidth = Mode.Width;
779 DDSD->dwHeight = Mode.Height;
780 DDSD->u2.dwRefreshRate = 60;
781 DDSD->ddsCaps.dwCaps = 0;
782 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
783 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
784 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
788 TRACE("Returning surface desc :\n");
789 DDRAW_dump_surface_desc(DDSD);
792 LeaveCriticalSection(&ddraw_cs);
796 /*****************************************************************************
797 * IDirectDraw7::GetFourCCCodes
799 * Returns an array of supported FourCC codes.
801 * Exists in Version 1, 2, 4 and 7
804 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
805 * of enumerated codes
806 * Codes: Pointer to an array of DWORDs where the supported codes are written
810 * Always returns DD_OK, as it's a stub for now
812 *****************************************************************************/
813 static HRESULT WINAPI
814 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
815 DWORD *NumCodes, DWORD *Codes)
817 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
818 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
820 if(NumCodes) *NumCodes = 0;
825 /*****************************************************************************
826 * IDirectDraw7::GetMonitorFrequency
828 * Returns the monitor's frequency
830 * Exists in Version 1, 2, 4 and 7
833 * Freq: Pointer to a DWORD to write the frequency to
836 * Always returns DD_OK
838 *****************************************************************************/
839 static HRESULT WINAPI
840 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
843 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
844 TRACE("(%p)->(%p)\n", This, Freq);
846 /* Ideally this should be in WineD3D, as it concerns the screen setup,
847 * but for now this should make the games happy
853 /*****************************************************************************
854 * IDirectDraw7::GetVerticalBlankStatus
856 * Returns the Vertical blank status of the monitor. This should be in WineD3D
857 * too basically, but as it's a semi stub, I didn't create a function there
860 * status: Pointer to a BOOL to be filled with the vertical blank status
864 * DDERR_INVALIDPARAMS if status is NULL
866 *****************************************************************************/
867 static HRESULT WINAPI
868 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
871 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
872 TRACE("(%p)->(%p)\n", This, status);
874 /* This looks sane, the MSDN suggests it too */
875 EnterCriticalSection(&ddraw_cs);
878 LeaveCriticalSection(&ddraw_cs);
879 return DDERR_INVALIDPARAMS;
882 *status = This->fake_vblank;
883 This->fake_vblank = !This->fake_vblank;
884 LeaveCriticalSection(&ddraw_cs);
888 /*****************************************************************************
889 * IDirectDraw7::GetAvailableVidMem
891 * Returns the total and free video memory
894 * Caps: Specifies the memory type asked for
895 * total: Pointer to a DWORD to be filled with the total memory
896 * free: Pointer to a DWORD to be filled with the free memory
900 * DDERR_INVALIDPARAMS of free and total are NULL
902 *****************************************************************************/
903 static HRESULT WINAPI
904 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
906 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
907 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
911 TRACE("(%p) Asked for memory with description: ", This);
912 DDRAW_dump_DDSCAPS2(Caps);
914 EnterCriticalSection(&ddraw_cs);
916 /* Todo: System memory vs local video memory vs non-local video memory
917 * The MSDN also mentions differences between texture memory and other
918 * resources, but that's not important
921 if( (!total) && (!free) )
923 LeaveCriticalSection(&ddraw_cs);
924 return DDERR_INVALIDPARAMS;
927 if(total) *total = This->total_vidmem;
928 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
930 LeaveCriticalSection(&ddraw_cs);
934 /*****************************************************************************
935 * IDirectDraw7::Initialize
937 * Initializes a DirectDraw interface.
940 * GUID: Interface identifier. Well, don't know what this is really good
944 * Returns DD_OK on the first call,
945 * DDERR_ALREADYINITIALIZED on repeated calls
947 *****************************************************************************/
948 static HRESULT WINAPI
949 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
952 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
953 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
955 if(This->initialized)
957 return DDERR_ALREADYINITIALIZED;
965 /*****************************************************************************
966 * IDirectDraw7::FlipToGDISurface
968 * "Makes the surface that the GDI writes to the primary surface"
969 * Looks like some windows specific thing we don't have to care about.
970 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
971 * show error boxes ;)
972 * Well, just return DD_OK.
975 * Always returns DD_OK
977 *****************************************************************************/
978 static HRESULT WINAPI
979 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
981 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
982 TRACE("(%p)\n", This);
987 /*****************************************************************************
988 * IDirectDraw7::WaitForVerticalBlank
990 * This method allows applications to get in sync with the vertical blank
992 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
993 * redraw the screen, most likely because of this stub
996 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
997 * or DDWAITVB_BLOCKEND
998 * h: Not used, according to MSDN
1001 * Always returns DD_OK
1003 *****************************************************************************/
1004 static HRESULT WINAPI
1005 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1009 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1010 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1012 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1013 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1014 return DDERR_UNSUPPORTED; /* unchecked */
1019 /*****************************************************************************
1020 * IDirectDraw7::GetScanLine
1022 * Returns the scan line that is being drawn on the monitor
1025 * Scanline: Address to write the scan line value to
1028 * Always returns DD_OK
1030 *****************************************************************************/
1031 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1033 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1034 static BOOL hide = FALSE;
1035 WINED3DDISPLAYMODE Mode;
1037 /* This function is called often, so print the fixme only once */
1038 EnterCriticalSection(&ddraw_cs);
1041 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1045 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1049 /* Fake the line sweeping of the monitor */
1050 /* FIXME: We should synchronize with a source to keep the refresh rate */
1051 *Scanline = This->cur_scanline++;
1052 /* Assume 20 scan lines in the vertical blank */
1053 if (This->cur_scanline >= Mode.Height + 20)
1054 This->cur_scanline = 0;
1056 LeaveCriticalSection(&ddraw_cs);
1060 /*****************************************************************************
1061 * IDirectDraw7::TestCooperativeLevel
1063 * Informs the application about the state of the video adapter, depending
1064 * on the cooperative level
1067 * DD_OK if the device is in a sane state
1068 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1069 * if the state is not correct(See below)
1071 *****************************************************************************/
1072 static HRESULT WINAPI
1073 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1075 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1077 TRACE("(%p)\n", This);
1079 EnterCriticalSection(&ddraw_cs);
1080 /* Description from MSDN:
1081 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1082 * away from the app with e.g. alt-tab. Windowed apps receive
1083 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1084 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1085 * when the video mode has changed
1088 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1090 /* Fix the result value. These values are mapped from their
1095 case WINED3DERR_DEVICELOST:
1096 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1098 LeaveCriticalSection(&ddraw_cs);
1099 return DDERR_NOEXCLUSIVEMODE;
1103 LeaveCriticalSection(&ddraw_cs);
1104 return DDERR_EXCLUSIVEMODEALREADYSET;
1107 case WINED3DERR_DEVICENOTRESET:
1108 LeaveCriticalSection(&ddraw_cs);
1112 LeaveCriticalSection(&ddraw_cs);
1115 case WINED3DERR_DRIVERINTERNALERROR:
1117 ERR("(%p) Unexpected return value %08x from wineD3D, "
1118 " returning DD_OK\n", This, hr);
1121 LeaveCriticalSection(&ddraw_cs);
1125 /*****************************************************************************
1126 * IDirectDraw7::GetGDISurface
1128 * Returns the surface that GDI is treating as the primary surface.
1129 * For Wine this is the front buffer
1132 * GDISurface: Address to write the surface pointer to
1135 * DD_OK if the surface was found
1136 * DDERR_NOTFOUND if the GDI surface wasn't found
1138 *****************************************************************************/
1139 static HRESULT WINAPI
1140 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1141 IDirectDrawSurface7 **GDISurface)
1143 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1144 IWineD3DSurface *Surf;
1145 IDirectDrawSurface7 *ddsurf;
1148 TRACE("(%p)->(%p)\n", This, GDISurface);
1150 /* Get the back buffer from the wineD3DDevice and search its
1151 * attached surfaces for the front buffer
1153 EnterCriticalSection(&ddraw_cs);
1154 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1156 0, /* first back buffer*/
1157 WINED3DBACKBUFFER_TYPE_MONO,
1160 if( (hr != D3D_OK) ||
1163 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1164 LeaveCriticalSection(&ddraw_cs);
1165 return DDERR_NOTFOUND;
1168 /* GetBackBuffer AddRef()ed the surface, release it */
1169 IWineD3DSurface_Release(Surf);
1171 IWineD3DSurface_GetParent(Surf,
1172 (IUnknown **) &ddsurf);
1173 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1175 /* Find the front buffer */
1176 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1177 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1182 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1185 /* The AddRef is OK this time */
1186 LeaveCriticalSection(&ddraw_cs);
1190 /*****************************************************************************
1191 * IDirectDraw7::EnumDisplayModes
1193 * Enumerates the supported Display modes. The modes can be filtered with
1194 * the DDSD parameter.
1197 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1198 * DDSD: Surface description to filter the modes
1199 * Context: Pointer passed back to the callback function
1200 * cb: Application-provided callback function
1204 * DDERR_INVALIDPARAMS if the callback wasn't set
1206 *****************************************************************************/
1207 static HRESULT WINAPI
1208 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1210 DDSURFACEDESC2 *DDSD,
1212 LPDDENUMMODESCALLBACK2 cb)
1214 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1215 unsigned int modenum, fmt;
1216 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1217 WINED3DDISPLAYMODE mode;
1218 DDSURFACEDESC2 callback_sd;
1220 WINED3DFORMAT checkFormatList[] =
1223 WINED3DFMT_A8R8G8B8,
1224 WINED3DFMT_X8R8G8B8,
1226 WINED3DFMT_X1R5G5B5,
1227 WINED3DFMT_A1R5G5B5,
1228 WINED3DFMT_A4R4G4B4,
1230 WINED3DFMT_A8R3G3B2,
1231 WINED3DFMT_X4R4G4B4,
1232 WINED3DFMT_A2B10G10R10,
1233 WINED3DFMT_A8B8G8R8,
1234 WINED3DFMT_X8B8G8R8,
1235 WINED3DFMT_A2R10G10B10,
1240 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1242 EnterCriticalSection(&ddraw_cs);
1243 /* This looks sane */
1246 LeaveCriticalSection(&ddraw_cs);
1247 return DDERR_INVALIDPARAMS;
1252 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1253 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1256 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1258 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1264 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1265 WINED3DADAPTER_DEFAULT,
1266 checkFormatList[fmt],
1268 &mode) == WINED3D_OK)
1272 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1273 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1276 memset(&callback_sd, 0, sizeof(callback_sd));
1277 callback_sd.dwSize = sizeof(callback_sd);
1278 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1280 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1281 if(Flags & DDEDM_REFRESHRATES)
1283 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1284 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1287 callback_sd.dwWidth = mode.Width;
1288 callback_sd.dwHeight = mode.Height;
1290 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1292 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1294 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1296 TRACE("Application asked to terminate the enumeration\n");
1297 LeaveCriticalSection(&ddraw_cs);
1303 TRACE("End of enumeration\n");
1304 LeaveCriticalSection(&ddraw_cs);
1308 /*****************************************************************************
1309 * IDirectDraw7::EvaluateMode
1311 * Used with IDirectDraw7::StartModeTest to test video modes.
1312 * EvaluateMode is used to pass or fail a mode, and continue with the next
1316 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1317 * Timeout: Returns the amount of seconds left before the mode would have
1318 * been failed automatically
1321 * This implementation always DD_OK, because it's a stub
1323 *****************************************************************************/
1324 static HRESULT WINAPI
1325 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1329 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1330 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1332 /* When implementing this, implement it in WineD3D */
1337 /*****************************************************************************
1338 * IDirectDraw7::GetDeviceIdentifier
1340 * Returns the device identifier, which gives information about the driver
1341 * Our device identifier is defined at the beginning of this file.
1344 * DDDI: Address for the returned structure
1345 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1348 * On success it returns DD_OK
1349 * DDERR_INVALIDPARAMS if DDDI is NULL
1351 *****************************************************************************/
1352 static HRESULT WINAPI
1353 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1354 DDDEVICEIDENTIFIER2 *DDDI,
1357 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1358 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1361 return DDERR_INVALIDPARAMS;
1363 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1364 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1365 * to any modern hardware, nor is it interesting for Wine, so ignore it
1368 *DDDI = deviceidentifier;
1372 /*****************************************************************************
1373 * IDirectDraw7::GetSurfaceFromDC
1375 * Returns the Surface for a GDI device context handle.
1376 * Is this related to IDirectDrawSurface::GetDC ???
1379 * hdc: hdc to return the surface for
1380 * Surface: Address to write the surface pointer to
1383 * Always returns DD_OK because it's a stub
1385 *****************************************************************************/
1386 static HRESULT WINAPI
1387 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1389 IDirectDrawSurface7 **Surface)
1391 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1392 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1394 /* Implementation idea if needed: Loop through all surfaces and compare
1395 * their hdc with hdc. Implement it in WineD3D! */
1396 return DDERR_NOTFOUND;
1399 /*****************************************************************************
1400 * IDirectDraw7::RestoreAllSurfaces
1402 * Calls the restore method of all surfaces
1407 * Always returns DD_OK because it's a stub
1409 *****************************************************************************/
1410 static HRESULT WINAPI
1411 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1413 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1414 FIXME("(%p): Stub\n", This);
1416 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1417 * get their parent and call their restore method. Do not implement
1418 * it in WineD3D, as restoring a surface means re-creating the
1424 /*****************************************************************************
1425 * IDirectDraw7::StartModeTest
1427 * Tests the specified video modes to update the system registry with
1428 * refresh rate information. StartModeTest starts the mode test,
1429 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1430 * isn't called within 15 seconds, the mode is failed automatically
1432 * As refresh rates are handled by the X server, I don't think this
1433 * Method is important
1436 * Modes: An array of mode specifications
1437 * NumModes: The number of modes in Modes
1438 * Flags: Some flags...
1441 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1442 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1445 *****************************************************************************/
1446 static HRESULT WINAPI
1447 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1452 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1453 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1455 /* This looks sane */
1456 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1458 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1459 * As it is not, DDERR_TESTFINISHED is returned
1460 * (hopefully that's correct
1462 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1463 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1469 /*****************************************************************************
1470 * IDirectDrawImpl_RecreateSurfacesCallback
1472 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1473 * It re-recreates the WineD3DSurface. It's pretty straightforward
1475 *****************************************************************************/
1477 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1478 DDSURFACEDESC2 *desc,
1481 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1482 IDirectDrawSurface7,
1484 IDirectDrawImpl *This = surfImpl->ddraw;
1486 IParentImpl *parImpl = NULL;
1487 IWineD3DSurface *wineD3DSurface;
1490 IWineD3DClipper *clipper = NULL;
1492 WINED3DSURFACE_DESC Desc;
1493 WINED3DFORMAT Format;
1494 WINED3DRESOURCETYPE Type;
1499 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1500 DWORD MultiSampleQuality;
1504 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1506 /* For the enumeration */
1507 IDirectDrawSurface7_Release(surf);
1509 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1511 /* Get the objects */
1512 wineD3DSurface = surfImpl->WineD3DSurface;
1513 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1514 IUnknown_Release(Parent); /* For the getParent */
1516 /* Is the parent an IParent interface? */
1517 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1519 /* It is a IParent interface! */
1520 IUnknown_Release(Parent); /* For the QueryInterface */
1521 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1522 /* Release the reference the parent interface is holding */
1523 IWineD3DSurface_Release(wineD3DSurface);
1526 /* get the clipper */
1527 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1529 /* Get the surface properties */
1530 Desc.Format = &Format;
1532 Desc.Usage = &Usage;
1535 Desc.MultiSampleType = &MultiSampleType;
1536 Desc.MultiSampleQuality = &MultiSampleQuality;
1537 Desc.Width = &Width;
1538 Desc.Height = &Height;
1540 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1541 if(hr != D3D_OK) return hr;
1543 /* Create the new surface */
1544 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1545 Width, Height, Format,
1546 TRUE /* Lockable */,
1547 FALSE /* Discard */,
1548 surfImpl->mipmap_level,
1549 &surfImpl->WineD3DSurface,
1555 0 /* SharedHandle */,
1562 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1564 /* Update the IParent if it exists */
1567 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1568 /* Add a reference for the IParent */
1569 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1571 /* TODO: Copy the surface content, except for render targets */
1573 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1574 TRACE("Surface released successful, next surface\n");
1576 ERR("Something's still holding the old WineD3DSurface\n");
1578 surfImpl->ImplType = This->ImplType;
1582 IWineD3DClipper_Release(clipper);
1584 return DDENUMRET_OK;
1587 /*****************************************************************************
1588 * IDirectDrawImpl_RecreateAllSurfaces
1590 * A function, that converts all wineD3DSurfaces to the new implementation type
1591 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1592 * new WineD3DSurface, copies the content and releases the old surface
1594 *****************************************************************************/
1596 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1598 DDSURFACEDESC2 desc;
1599 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1601 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1603 /* Should happen almost never */
1604 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1606 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1608 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1610 memset(&desc, 0, sizeof(desc));
1611 desc.dwSize = sizeof(desc);
1613 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1617 IDirectDrawImpl_RecreateSurfacesCallback);
1620 /*****************************************************************************
1621 * D3D7CB_CreateSurface
1623 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1624 * correct mipmap sublevel, and returns it to WineD3D.
1625 * The surfaces are created already by IDirectDraw7::CreateSurface
1628 * With, Height: With and height of the surface
1629 * Format: The requested format
1630 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1631 * level: The mipmap level
1632 * Face: The cube map face type
1633 * Surface: Pointer to pass the created surface back at
1634 * SharedHandle: NULL
1639 *****************************************************************************/
1640 static HRESULT WINAPI
1641 D3D7CB_CreateSurface(IUnknown *device,
1642 IUnknown *pSuperior,
1643 UINT Width, UINT Height,
1644 WINED3DFORMAT Format,
1645 DWORD Usage, WINED3DPOOL Pool, UINT level,
1646 WINED3DCUBEMAP_FACES Face,
1647 IWineD3DSurface **Surface,
1648 HANDLE *SharedHandle)
1650 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1651 IDirectDrawSurfaceImpl *surf = NULL;
1653 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1654 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1656 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1659 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1660 TRACE("Asked for positive x\n");
1661 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1662 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1664 surf = This->tex_root; break;
1665 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1666 TRACE("Asked for negative x\n");
1667 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1668 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1669 TRACE("Asked for positive y\n");
1670 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1671 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1672 TRACE("Asked for negative y\n");
1673 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1674 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1675 TRACE("Asked for positive z\n");
1676 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1677 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1678 TRACE("Asked for negative z\n");
1679 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1680 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1685 IDirectDrawSurface7 *attached;
1686 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1689 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1690 IDirectDrawSurface7_Release(attached);
1692 if(!surf) ERR("root search surface not found\n");
1694 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1697 IDirectDrawSurface7 *attached;
1698 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1701 if(!attached) ERR("Surface not found\n");
1702 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1703 IDirectDrawSurface7_Release(attached);
1707 /* Return the surface */
1708 *Surface = surf->WineD3DSurface;
1710 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1714 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1715 IUnknown* swapChainParent;
1716 TRACE("(%p) call back\n", pSwapChain);
1718 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1719 IUnknown_Release(swapChainParent);
1720 return IUnknown_Release(swapChainParent);
1723 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1724 IUnknown* surfaceParent;
1725 TRACE("(%p) call back\n", pSurface);
1727 IWineD3DSurface_GetParent(pSurface, &surfaceParent);
1728 IUnknown_Release(surfaceParent);
1729 return IUnknown_Release(surfaceParent);
1732 /*****************************************************************************
1733 * IDirectDrawImpl_CreateNewSurface
1735 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1736 * with the passed parameters.
1739 * DDSD: Description of the surface to create
1740 * Surf: Address to store the interface pointer at
1745 *****************************************************************************/
1746 static HRESULT WINAPI
1747 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1748 DDSURFACEDESC2 *pDDSD,
1749 IDirectDrawSurfaceImpl **ppSurf,
1753 UINT Width = 0, Height = 0;
1754 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1755 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1757 WINED3DSURFTYPE ImplType = This->ImplType;
1758 WINED3DSURFACE_DESC Desc;
1760 IParentImpl *parImpl = NULL;
1761 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1763 /* Dummies for GetDesc */
1764 WINED3DPOOL dummy_d3dpool;
1765 WINED3DMULTISAMPLE_TYPE dummy_mst;
1769 if (TRACE_ON(ddraw))
1771 TRACE(" (%p) Requesting surface desc :\n", This);
1772 DDRAW_dump_surface_desc(pDDSD);
1775 /* Select the surface type, if it wasn't choosen yet */
1776 if(ImplType == SURFACE_UNKNOWN)
1778 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1779 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1781 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1782 ImplType = SURFACE_OPENGL;
1785 /* Otherwise use GDI surfaces for now */
1788 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1789 ImplType = SURFACE_GDI;
1792 /* Policy if all surface implementations are available:
1793 * First, check if a default type was set with winecfg. If not,
1794 * try Xrender surfaces, and use them if they work. Next, check if
1795 * accelerated OpenGL is available, and use GL surfaces in this
1796 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1797 * was created, always use OpenGL surfaces.
1799 * (Note: Xrender surfaces are not implemented for now, the
1800 * unaccelerated implementation uses GDI to render in Software)
1803 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1804 * be re-created. This could be done with IDirectDrawSurface7::Restore
1806 This->ImplType = ImplType;
1810 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1811 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1813 /* We have to change to OpenGL,
1814 * and re-create all WineD3DSurfaces
1816 ImplType = SURFACE_OPENGL;
1817 This->ImplType = ImplType;
1818 TRACE("(%p) Re-creating all surfaces\n", This);
1819 IDirectDrawImpl_RecreateAllSurfaces(This);
1820 TRACE("(%p) Done recreating all surfaces\n", This);
1822 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1824 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1825 /* Do not fail surface creation, only fail 3D device creation */
1829 /* Get the correct wined3d usage */
1830 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1831 DDSCAPS_BACKBUFFER |
1832 DDSCAPS_3DDEVICE ) )
1834 Usage |= WINED3DUSAGE_RENDERTARGET;
1836 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1839 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1841 Usage |= WINED3DUSAGE_OVERLAY;
1843 if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) )
1845 /* The depth stencil creation callback sets this flag.
1846 * Set the WineD3D usage to let it know that it's a depth
1849 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1851 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1853 Pool = WINED3DPOOL_SYSTEMMEM;
1855 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1857 Pool = WINED3DPOOL_MANAGED;
1858 /* Managed textures have the system memory flag set */
1859 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1861 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1863 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1866 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1869 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1870 if(Format == WINED3DFMT_UNKNOWN)
1872 ERR("Unsupported / Unknown pixelformat\n");
1873 return DDERR_INVALIDPIXELFORMAT;
1876 /* Create the Surface object */
1877 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1880 ERR("(%p) Error allocating memory for a surface\n", This);
1881 return DDERR_OUTOFVIDEOMEMORY;
1883 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1884 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1885 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1886 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1887 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1889 (*ppSurf)->version = 7;
1890 (*ppSurf)->ddraw = This;
1891 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1892 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1893 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1895 /* Surface attachments */
1896 (*ppSurf)->next_attached = NULL;
1897 (*ppSurf)->first_attached = *ppSurf;
1899 /* Needed to re-create the surface on an implementation change */
1900 (*ppSurf)->ImplType = ImplType;
1902 /* For D3DDevice creation */
1903 (*ppSurf)->isRenderTarget = FALSE;
1905 /* A trace message for debugging */
1906 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1908 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1910 /* Render targets and textures need a IParent interface,
1911 * because WineD3D will destroy them when the swapchain
1914 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1917 ERR("Out of memory when allocating memory for a IParent implementation\n");
1918 return DDERR_OUTOFMEMORY;
1921 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1922 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1923 TRACE("Using IParent interface %p as parent\n", parImpl);
1927 /* Use the surface as parent */
1928 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1929 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1932 /* Now create the WineD3D Surface */
1933 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1937 TRUE /* Lockable */,
1938 FALSE /* Discard */,
1940 &(*ppSurf)->WineD3DSurface,
1943 WINED3DMULTISAMPLE_NONE,
1944 0 /* MultiSampleQuality */,
1945 0 /* SharedHandle */,
1951 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1955 /* Set the child of the parent implementation if it exists */
1958 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1959 /* The IParent releases the WineD3DSurface, and
1960 * the ddraw surface does that too. Hold a reference
1962 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1965 /* Increase the surface counter, and attach the surface */
1966 InterlockedIncrement(&This->surfaces);
1967 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1969 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1970 * But this could also be delegated to WineDDraw, as it keeps track of all its
1971 * resources. Not implemented for now, as there are more important things ;)
1974 /* Get the pixel format of the WineD3DSurface and store it.
1975 * Don't use the Format choosen above, WineD3D might have
1978 Desc.Format = &Format;
1979 Desc.Type = &ResType;
1980 Desc.Usage = &Usage;
1981 Desc.Pool = &dummy_d3dpool;
1982 Desc.Size = &dummy_uint;
1983 Desc.MultiSampleType = &dummy_mst;
1984 Desc.MultiSampleQuality = &dummy_dword;
1985 Desc.Width = &Width;
1986 Desc.Height = &Height;
1988 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1989 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1992 ERR("IWineD3DSurface::GetDesc failed\n");
1993 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1997 if(Format == WINED3DFMT_UNKNOWN)
1999 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
2001 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
2003 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
2004 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
2005 * WineD3DDevice might not be useable for 3D yet, so an extra method was created.
2006 * TODO: Test other fourcc formats
2008 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
2009 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
2011 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
2012 if(Format == WINED3DFMT_DXT1)
2014 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
2018 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
2023 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
2024 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
2027 /* Application passed a color key? Set it! */
2028 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
2030 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2032 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
2034 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
2036 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2038 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
2040 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2042 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2044 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2046 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2048 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2050 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2052 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2054 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2055 if(hr != WINED3D_OK)
2057 /* No need for a trace here, wined3d does that for us */
2058 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2065 /*****************************************************************************
2066 * CreateAdditionalSurfaces
2068 * Creates a new mipmap chain.
2071 * root: Root surface to attach the newly created chain to
2072 * count: number of surfaces to create
2073 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2074 * effects on the caller
2075 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2076 * creates an additional surface without the mipmapping flags
2078 *****************************************************************************/
2080 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2081 IDirectDrawSurfaceImpl *root,
2083 DDSURFACEDESC2 DDSD,
2086 UINT i, j, level = 0;
2088 IDirectDrawSurfaceImpl *last = root;
2090 for(i = 0; i < count; i++)
2092 IDirectDrawSurfaceImpl *object2 = NULL;
2094 /* increase the mipmap level, but only if a mipmap is created
2095 * In this case, also halve the size
2097 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2100 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2101 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2102 /* Set the mipmap sublevel flag according to msdn */
2103 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2107 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2109 CubeFaceRoot = FALSE;
2111 hr = IDirectDrawImpl_CreateNewSurface(This,
2120 /* Add the new surface to the complex attachment array */
2121 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2123 if(last->complex_array[j]) continue;
2124 last->complex_array[j] = object2;
2129 /* Remove the (possible) back buffer cap from the new surface description,
2130 * because only one surface in the flipping chain is a back buffer, one
2131 * is a front buffer, the others are just primary surfaces.
2133 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2138 /*****************************************************************************
2139 * IDirectDraw7::CreateSurface
2141 * Creates a new IDirectDrawSurface object and returns its interface.
2143 * The surface connections with wined3d are a bit tricky. Basically it works
2146 * |------------------------| |-----------------|
2147 * | DDraw surface | | WineD3DSurface |
2149 * | WineD3DSurface |-------------->| |
2150 * | Child |<------------->| Parent |
2151 * |------------------------| |-----------------|
2153 * The DDraw surface is the parent of the wined3d surface, and it releases
2154 * the WineD3DSurface when the ddraw surface is destroyed.
2156 * However, for all surfaces which can be in a container in WineD3D,
2157 * we have to do this. These surfaces are ususally complex surfaces,
2158 * so this concerns primary surfaces with a front and a back buffer,
2161 * |------------------------| |-----------------|
2162 * | DDraw surface | | Containter |
2164 * | Child |<------------->| Parent |
2165 * | Texture |<------------->| |
2166 * | WineD3DSurface |<----| | Levels |<--|
2167 * | Complex connection | | | | |
2168 * |------------------------| | |-----------------| |
2172 * | |------------------| | |-----------------| |
2173 * | | IParent | |-------->| WineD3DSurface | |
2175 * | | Child |<------------->| Parent | |
2176 * | | | | Container |<--|
2177 * | |------------------| |-----------------| |
2179 * | |----------------------| |
2180 * | | DDraw surface 2 | |
2182 * |<->| Complex root Child | |
2184 * | | WineD3DSurface |<----| |
2185 * | |----------------------| | |
2187 * | |---------------------| | |-----------------| |
2188 * | | IParent | |----->| WineD3DSurface | |
2190 * | | Child |<---------->| Parent | |
2191 * | |---------------------| | Container |<--|
2192 * | |-----------------| |
2194 * | ---More surfaces can follow--- |
2196 * The reason is that the IWineD3DSwapchain(render target container)
2197 * and the IWineD3DTexure(Texture container) release the parents
2198 * of their surface's children, but by releasing the complex root
2199 * the surfaces which are complexly attached to it are destroyed
2200 * too. See IDirectDrawSurface::Release for a more detailed
2204 * DDSD: Description of the surface to create
2205 * Surf: Address to store the interface pointer at
2206 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2207 * aggregation, so it has to be NULL
2211 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2212 * DDERR_* if an error occurs
2214 *****************************************************************************/
2215 static HRESULT WINAPI
2216 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2217 DDSURFACEDESC2 *DDSD,
2218 IDirectDrawSurface7 **Surf,
2221 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2222 IDirectDrawSurfaceImpl *object = NULL;
2224 LONG extra_surfaces = 0;
2225 DDSURFACEDESC2 desc2;
2226 WINED3DDISPLAYMODE Mode;
2228 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2230 /* Some checks before we start */
2231 if (TRACE_ON(ddraw))
2233 TRACE(" (%p) Requesting surface desc :\n", This);
2234 DDRAW_dump_surface_desc(DDSD);
2236 EnterCriticalSection(&ddraw_cs);
2238 if (UnkOuter != NULL)
2240 FIXME("(%p) : outer != NULL?\n", This);
2241 LeaveCriticalSection(&ddraw_cs);
2242 return CLASS_E_NOAGGREGATION; /* unchecked */
2247 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2248 LeaveCriticalSection(&ddraw_cs);
2249 return E_POINTER; /* unchecked */
2252 if (!(DDSD->dwFlags & DDSD_CAPS))
2254 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2255 DDSD->dwFlags |= DDSD_CAPS;
2257 if (DDSD->ddsCaps.dwCaps == 0)
2259 /* This has been checked on real Windows */
2260 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2263 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2265 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2266 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2269 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2271 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2272 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2273 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2276 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2277 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2279 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2281 LeaveCriticalSection(&ddraw_cs);
2282 return DDERR_NOEXCLUSIVEMODE;
2285 if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) {
2286 WARN("Application tried to create an explicit front or back buffer\n");
2287 LeaveCriticalSection(&ddraw_cs);
2288 return DDERR_INVALIDCAPS;
2290 /* Check cube maps but only if the size includes them */
2291 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2293 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2294 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2296 WARN("Cube map faces requested without cube map flag\n");
2297 LeaveCriticalSection(&ddraw_cs);
2298 return DDERR_INVALIDCAPS;
2300 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2301 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2303 WARN("Cube map without faces requested\n");
2304 LeaveCriticalSection(&ddraw_cs);
2305 return DDERR_INVALIDPARAMS;
2308 /* Quick tests confirm those can be created, but we don't do that yet */
2309 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2310 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2312 FIXME("Partial cube maps not supported yet\n");
2316 /* According to the msdn this flag is ignored by CreateSurface */
2317 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2318 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2320 /* Modify some flags */
2321 memset(&desc2, 0, sizeof(desc2));
2322 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2323 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2324 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2325 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2327 /* Get the video mode from WineD3D - we will need it */
2328 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2329 0, /* Swapchain 0 */
2333 ERR("Failed to read display mode from wined3d\n");
2334 switch(This->orig_bpp)
2337 Mode.Format = WINED3DFMT_P8;
2341 Mode.Format = WINED3DFMT_X1R5G5B5;
2345 Mode.Format = WINED3DFMT_R5G6B5;
2349 Mode.Format = WINED3DFMT_R8G8B8;
2353 Mode.Format = WINED3DFMT_X8R8G8B8;
2356 Mode.Width = This->orig_width;
2357 Mode.Height = This->orig_height;
2360 /* No pixelformat given? Use the current screen format */
2361 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2363 desc2.dwFlags |= DDSD_PIXELFORMAT;
2364 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2366 /* Wait: It could be a Z buffer */
2367 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2369 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2372 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2375 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2378 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2381 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2384 ERR("Unknown Z buffer bit depth\n");
2389 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2393 /* No Width or no Height? Use the original screen size
2395 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2396 !(desc2.dwFlags & DDSD_HEIGHT) )
2398 /* Invalid for non-render targets */
2399 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2401 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2403 LeaveCriticalSection(&ddraw_cs);
2404 return DDERR_INVALIDPARAMS;
2407 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2408 desc2.dwWidth = Mode.Width;
2409 desc2.dwHeight = Mode.Height;
2412 /* Mipmap count fixes */
2413 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2415 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2417 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2419 /* Mipmap count is given, should not be 0 */
2420 if( desc2.u2.dwMipMapCount == 0 )
2422 LeaveCriticalSection(&ddraw_cs);
2423 return DDERR_INVALIDPARAMS;
2428 /* Undocumented feature: Create sublevels until
2429 * either the width or the height is 1
2431 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2432 desc2.dwWidth : desc2.dwHeight;
2433 desc2.u2.dwMipMapCount = 0;
2436 desc2.u2.dwMipMapCount += 1;
2443 /* Not-complex mipmap -> Mipmapcount = 1 */
2444 desc2.u2.dwMipMapCount = 1;
2446 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2448 /* There's a mipmap count in the created surface in any case */
2449 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2451 /* If no mipmap is given, the texture has only one level */
2453 /* The first surface is a front buffer, the back buffer is created afterwards */
2454 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2456 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2459 /* The root surface in a cube map is positive x */
2460 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2462 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2463 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2466 /* Create the first surface */
2467 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2470 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2471 LeaveCriticalSection(&ddraw_cs);
2474 object->is_complex_root = TRUE;
2476 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2478 /* Create Additional surfaces if necessary
2479 * This applies to Primary surfaces which have a back buffer count
2480 * set, but not to mipmap textures. In case of Mipmap textures,
2481 * wineD3D takes care of the creation of additional surfaces
2483 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2485 extra_surfaces = DDSD->dwBackBufferCount;
2486 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2487 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2491 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2493 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2494 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2495 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2496 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2497 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2498 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2499 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2500 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2501 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2502 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2503 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2504 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2505 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2506 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2507 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2508 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2509 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2512 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2515 /* This destroys and possibly created surfaces too */
2516 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2517 LeaveCriticalSection(&ddraw_cs);
2521 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2522 * But attach the d3ddevice only if the currently created surface was
2523 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2524 * The only case I can think of where this doesn't apply is when a
2525 * 2D app was configured by the user to run with OpenGL and it didn't create
2526 * the render target as first surface. In this case the render target creation
2527 * will cause the 3D init.
2529 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2530 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2532 IDirectDrawSurfaceImpl *target = object, *surface;
2535 /* Search for the primary to use as render target */
2536 LIST_FOR_EACH(entry, &This->surface_list)
2538 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2539 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2540 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2544 TRACE("Using primary %p as render target\n", target);
2549 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2550 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2553 IDirectDrawSurfaceImpl *release_surf;
2554 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2557 /* The before created surface structures are in an incomplete state here.
2558 * WineD3D holds the reference on the IParents, and it released them on the failure
2559 * already. So the regular release method implementation would fail on the attempt
2560 * to destroy either the IParents or the swapchain. So free the surface here.
2561 * The surface structure here is a list, not a tree, because onscreen targets
2562 * cannot be cube textures
2566 release_surf = object;
2567 object = object->complex_array[0];
2568 IDirectDrawSurfaceImpl_Destroy(release_surf);
2570 LeaveCriticalSection(&ddraw_cs);
2575 /* Addref the ddraw interface to keep an reference for each surface */
2576 IDirectDraw7_AddRef(iface);
2577 object->ifaceToRelease = (IUnknown *) iface;
2579 /* Create a WineD3DTexture if a texture was requested */
2580 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2583 WINED3DFORMAT Format;
2584 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2586 This->tex_root = object;
2588 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2590 /* a mipmap is created, create enough levels */
2591 levels = desc2.u2.dwMipMapCount;
2595 /* No mipmap is created, create one level */
2599 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2600 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2602 Pool = WINED3DPOOL_SYSTEMMEM;
2604 /* Should I forward the MANEGED cap to the managed pool ? */
2606 /* Get the format. It's set already by CreateNewSurface */
2607 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2609 /* The surfaces are already created, the callback only
2610 * passes the IWineD3DSurface to WineD3D
2612 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2614 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2615 DDSD->dwWidth, /* Edgelength */
2620 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2621 0, /* SharedHandle */
2622 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2623 D3D7CB_CreateSurface);
2627 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2628 DDSD->dwWidth, DDSD->dwHeight,
2629 levels, /* MipMapCount = Levels */
2633 (IWineD3DTexture **) &object->wineD3DTexture,
2634 0, /* SharedHandle */
2635 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2636 D3D7CB_CreateSurface );
2638 This->tex_root = NULL;
2641 LeaveCriticalSection(&ddraw_cs);
2645 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2646 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2649 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2650 const DDPIXELFORMAT *provided)
2652 /* Some flags must be present in both or neither for a match. */
2653 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2654 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2655 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2657 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2660 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2663 if (requested->dwFlags & DDPF_FOURCC)
2664 if (requested->dwFourCC != provided->dwFourCC)
2667 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2668 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2669 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2672 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2673 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2674 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2677 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2678 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2681 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2682 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2684 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2687 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2688 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2695 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2696 const DDSURFACEDESC2* provided)
2705 #define CMP(FLAG, FIELD) \
2706 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2707 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2709 static const struct compare_info compare[] =
2711 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2712 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2714 CMP(CKDESTBLT, ddckCKDestBlt),
2715 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2716 CMP(CKSRCBLT, ddckCKSrcBlt),
2717 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2718 CMP(HEIGHT, dwHeight),
2719 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2720 CMP(LPSURFACE, lpSurface),
2721 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2722 CMP(PITCH, u1 /* lPitch */),
2723 /* PIXELFORMAT: manual */
2724 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2725 CMP(TEXTURESTAGE, dwTextureStage),
2726 CMP(WIDTH, dwWidth),
2727 /* ZBUFFERBITDEPTH: "obsolete" */
2734 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2737 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2739 if (requested->dwFlags & compare[i].flag
2740 && memcmp((const char *)provided + compare[i].offset,
2741 (const char *)requested + compare[i].offset,
2742 compare[i].size) != 0)
2746 if (requested->dwFlags & DDSD_PIXELFORMAT)
2748 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2749 &provided->u4.ddpfPixelFormat))
2756 #undef DDENUMSURFACES_SEARCHTYPE
2757 #undef DDENUMSURFACES_MATCHTYPE
2759 /*****************************************************************************
2760 * IDirectDraw7::EnumSurfaces
2762 * Loops through all surfaces attached to this device and calls the
2763 * application callback. This can't be relayed to WineD3DDevice,
2764 * because some WineD3DSurfaces' parents are IParent objects
2767 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2768 * DDSD: Description to filter for
2769 * Context: Application-provided pointer, it's passed unmodified to the
2771 * Callback: Address to call for each surface
2774 * DDERR_INVALIDPARAMS if the callback is NULL
2777 *****************************************************************************/
2778 static HRESULT WINAPI
2779 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2781 DDSURFACEDESC2 *DDSD,
2783 LPDDENUMSURFACESCALLBACK7 Callback)
2785 /* The surface enumeration is handled by WineDDraw,
2786 * because it keeps track of all surfaces attached to
2787 * it. The filtering is done by our callback function,
2788 * because WineDDraw doesn't handle ddraw-like surface
2791 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2792 IDirectDrawSurfaceImpl *surf;
2794 DDSURFACEDESC2 desc;
2795 struct list *entry, *entry2;
2797 all = Flags & DDENUMSURFACES_ALL;
2798 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2800 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2801 EnterCriticalSection(&ddraw_cs);
2805 LeaveCriticalSection(&ddraw_cs);
2806 return DDERR_INVALIDPARAMS;
2809 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2810 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2812 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2813 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2815 desc = surf->surface_desc;
2816 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2817 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2819 LeaveCriticalSection(&ddraw_cs);
2824 LeaveCriticalSection(&ddraw_cs);
2828 static HRESULT WINAPI
2829 findRenderTarget(IDirectDrawSurface7 *surface,
2830 DDSURFACEDESC2 *desc,
2833 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2834 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2836 if(!surf->isRenderTarget) {
2838 IDirectDrawSurface7_Release(surface);
2839 return DDENUMRET_CANCEL;
2842 /* Recurse into the surface tree */
2843 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2845 IDirectDrawSurface7_Release(surface);
2846 if(*target) return DDENUMRET_CANCEL;
2847 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2850 /*****************************************************************************
2851 * D3D7CB_CreateRenderTarget
2853 * Callback called by WineD3D to create Surfaces for render target usage
2854 * This function takes the D3D target from the IDirectDrawImpl structure,
2855 * and returns the WineD3DSurface. To avoid double usage, the surface
2856 * is marked as render target afterwards
2859 * device: The WineD3DDevice's parent
2860 * Width, Height, Format: Dimensions and pixelformat of the render target
2861 * Ignored, because the surface already exists
2862 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2864 * ppSurface: Address to pass the surface pointer back at
2865 * pSharedHandle: Ignored
2868 * Always returns D3D_OK
2870 *****************************************************************************/
2871 static HRESULT WINAPI
2872 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2873 UINT Width, UINT Height,
2874 WINED3DFORMAT Format,
2875 WINED3DMULTISAMPLE_TYPE MultiSample,
2876 DWORD MultisampleQuality,
2878 IWineD3DSurface** ppSurface,
2879 HANDLE* pSharedHandle)
2881 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2882 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2883 TRACE("(%p) call back\n", device);
2885 if(d3dSurface->isRenderTarget)
2887 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2888 &target, findRenderTarget);
2892 target = d3dSurface;
2897 target = This->d3d_target;
2898 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2901 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2903 *ppSurface = target->WineD3DSurface;
2904 target->isRenderTarget = TRUE;
2905 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2909 static HRESULT WINAPI
2910 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2911 IUnknown *pSuperior,
2914 WINED3DFORMAT Format,
2915 WINED3DMULTISAMPLE_TYPE MultiSample,
2916 DWORD MultisampleQuality,
2918 IWineD3DSurface** ppSurface,
2919 HANDLE* pSharedHandle)
2921 /* Create a Depth Stencil surface to make WineD3D happy */
2922 HRESULT hr = D3D_OK;
2923 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2924 DDSURFACEDESC2 ddsd;
2926 TRACE("(%p) call back\n", device);
2930 /* Create a DirectDraw surface */
2931 memset(&ddsd, 0, sizeof(ddsd));
2932 ddsd.dwSize = sizeof(ddsd);
2933 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2934 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2935 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2936 ddsd.dwHeight = Height;
2937 ddsd.dwWidth = Width;
2940 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2944 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2947 This->depthstencil = TRUE;
2948 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2950 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2952 This->depthstencil = FALSE;
2955 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2958 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2962 /*****************************************************************************
2963 * D3D7CB_CreateAdditionalSwapChain
2965 * Callback function for WineD3D which creates a new WineD3DSwapchain
2966 * interface. It also creates an IParent interface to store that pointer,
2967 * so the WineD3DSwapchain has a parent and can be released when the D3D
2968 * device is destroyed
2969 *****************************************************************************/
2970 static HRESULT WINAPI
2971 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2972 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2973 IWineD3DSwapChain ** ppSwapChain)
2975 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2976 IParentImpl *object = NULL;
2977 HRESULT res = D3D_OK;
2978 IWineD3DSwapChain *swapchain;
2979 TRACE("(%p) call back\n", device);
2981 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2984 FIXME("Allocation of memory failed\n");
2985 *ppSwapChain = NULL;
2986 return DDERR_OUTOFVIDEOMEMORY;
2989 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2992 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2993 pPresentationParameters,
2995 (IUnknown*) ICOM_INTERFACE(object, IParent),
2996 D3D7CB_CreateRenderTarget,
2997 D3D7CB_CreateDepthStencilSurface);
3000 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
3001 HeapFree(GetProcessHeap(), 0 , object);
3002 *ppSwapChain = NULL;
3006 *ppSwapChain = swapchain;
3007 object->child = (IUnknown *) swapchain;
3013 /*****************************************************************************
3014 * IDirectDrawImpl_AttachD3DDevice
3016 * Initializes the D3D capabilities of WineD3D
3019 * primary: The primary surface for D3D
3025 *****************************************************************************/
3026 static HRESULT WINAPI
3027 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
3028 IDirectDrawSurfaceImpl *primary)
3033 WINED3DPRESENT_PARAMETERS localParameters;
3035 TRACE("(%p)->(%p)\n", This, primary);
3037 /* Get the window */
3038 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
3042 ERR("IWineD3DDevice::GetHWND failed\n");
3046 /* If there's no window, create a hidden window. WineD3D needs it */
3049 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
3051 GetSystemMetrics(SM_CXSCREEN),
3052 GetSystemMetrics(SM_CYSCREEN),
3053 NULL, NULL, GetModuleHandleA(0), NULL);
3055 ShowWindow(window, SW_HIDE); /* Just to be sure */
3056 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
3057 This->d3d_window = window;
3061 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
3064 /* Store the future Render Target surface */
3065 This->d3d_target = primary;
3067 /* Use the surface description for the device parameters, not the
3068 * Device settings. The app might render to an offscreen surface
3070 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
3071 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
3072 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
3073 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
3074 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
3075 localParameters.MultiSampleQuality = 0;
3076 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
3077 localParameters.hDeviceWindow = window;
3078 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
3079 localParameters.EnableAutoDepthStencil = FALSE;
3080 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
3081 localParameters.Flags = 0;
3082 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
3083 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3085 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
3087 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3088 * recursive loop until ram or emulated video memory is full
3090 This->d3d_initialized = TRUE;
3092 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3094 D3D7CB_CreateAdditionalSwapChain);
3097 This->d3d_target = NULL;
3098 This->d3d_initialized = FALSE;
3102 This->declArraySize = 2;
3103 This->decls = HeapAlloc(GetProcessHeap(),
3105 sizeof(*This->decls) * This->declArraySize);
3108 ERR("Error allocating an array for the converted vertex decls\n");
3109 This->declArraySize = 0;
3110 hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice,
3111 D3D7CB_DestroyDepthStencilSurface,
3112 D3D7CB_DestroySwapChain);
3113 return E_OUTOFMEMORY;
3116 /* Create an Index Buffer parent */
3117 TRACE("(%p) Successfully initialized 3D\n", This);
3121 /*****************************************************************************
3122 * DirectDrawCreateClipper (DDRAW.@)
3124 * Creates a new IDirectDrawClipper object.
3127 * Clipper: Address to write the interface pointer to
3128 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3132 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3133 * E_OUTOFMEMORY if allocating the object failed
3135 *****************************************************************************/
3137 DirectDrawCreateClipper(DWORD Flags,
3138 LPDIRECTDRAWCLIPPER *Clipper,
3141 IDirectDrawClipperImpl* object;
3142 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3144 EnterCriticalSection(&ddraw_cs);
3145 if (UnkOuter != NULL)
3147 LeaveCriticalSection(&ddraw_cs);
3148 return CLASS_E_NOAGGREGATION;
3151 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3152 sizeof(IDirectDrawClipperImpl));
3155 LeaveCriticalSection(&ddraw_cs);
3156 return E_OUTOFMEMORY;
3159 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3161 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3162 if(!object->wineD3DClipper)
3164 HeapFree(GetProcessHeap(), 0, object);
3165 LeaveCriticalSection(&ddraw_cs);
3166 return E_OUTOFMEMORY;
3169 *Clipper = (IDirectDrawClipper *) object;
3170 LeaveCriticalSection(&ddraw_cs);
3174 /*****************************************************************************
3175 * IDirectDraw7::CreateClipper
3177 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3179 *****************************************************************************/
3180 static HRESULT WINAPI
3181 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3183 IDirectDrawClipper **Clipper,
3186 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3187 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3188 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3191 /*****************************************************************************
3192 * IDirectDraw7::CreatePalette
3194 * Creates a new IDirectDrawPalette object
3197 * Flags: The flags for the new clipper
3198 * ColorTable: Color table to assign to the new clipper
3199 * Palette: Address to write the interface pointer to
3200 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3204 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3205 * E_OUTOFMEMORY if allocating the object failed
3207 *****************************************************************************/
3208 static HRESULT WINAPI
3209 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3211 PALETTEENTRY *ColorTable,
3212 IDirectDrawPalette **Palette,
3213 IUnknown *pUnkOuter)
3215 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3216 IDirectDrawPaletteImpl *object;
3217 HRESULT hr = DDERR_GENERIC;
3218 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3220 EnterCriticalSection(&ddraw_cs);
3221 if(pUnkOuter != NULL)
3223 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3224 LeaveCriticalSection(&ddraw_cs);
3225 return CLASS_E_NOAGGREGATION;
3228 /* The refcount test shows that a cooplevel is required for this */
3229 if(!This->cooperative_level)
3231 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3232 LeaveCriticalSection(&ddraw_cs);
3233 return DDERR_NOCOOPERATIVELEVELSET;
3236 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3239 ERR("Out of memory when allocating memory for a palette implementation\n");
3240 LeaveCriticalSection(&ddraw_cs);
3241 return E_OUTOFMEMORY;
3244 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3246 object->ddraw_owner = This;
3248 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3251 HeapFree(GetProcessHeap(), 0, object);
3252 LeaveCriticalSection(&ddraw_cs);
3256 IDirectDraw7_AddRef(iface);
3257 object->ifaceToRelease = (IUnknown *) iface;
3258 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3259 LeaveCriticalSection(&ddraw_cs);
3263 /*****************************************************************************
3264 * IDirectDraw7::DuplicateSurface
3266 * Duplicates a surface. The surface memory points to the same memory as
3267 * the original surface, and it's released when the last surface referencing
3268 * it is released. I guess that's beyond Wine's surface management right now
3269 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3270 * test application to implement this)
3273 * Src: Address of the source surface
3274 * Dest: Address to write the new surface pointer to
3277 * See IDirectDraw7::CreateSurface
3279 *****************************************************************************/
3280 static HRESULT WINAPI
3281 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3282 IDirectDrawSurface7 *Src,
3283 IDirectDrawSurface7 **Dest)
3285 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3286 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3288 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3290 /* For now, simply create a new, independent surface */
3291 return IDirectDraw7_CreateSurface(iface,
3292 &Surf->surface_desc,
3297 /*****************************************************************************
3298 * IDirectDraw7 VTable
3299 *****************************************************************************/
3300 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3303 IDirectDrawImpl_QueryInterface,
3304 IDirectDrawImpl_AddRef,
3305 IDirectDrawImpl_Release,
3306 /*** IDirectDraw ***/
3307 IDirectDrawImpl_Compact,
3308 IDirectDrawImpl_CreateClipper,
3309 IDirectDrawImpl_CreatePalette,
3310 IDirectDrawImpl_CreateSurface,
3311 IDirectDrawImpl_DuplicateSurface,
3312 IDirectDrawImpl_EnumDisplayModes,
3313 IDirectDrawImpl_EnumSurfaces,
3314 IDirectDrawImpl_FlipToGDISurface,
3315 IDirectDrawImpl_GetCaps,
3316 IDirectDrawImpl_GetDisplayMode,
3317 IDirectDrawImpl_GetFourCCCodes,
3318 IDirectDrawImpl_GetGDISurface,
3319 IDirectDrawImpl_GetMonitorFrequency,
3320 IDirectDrawImpl_GetScanLine,
3321 IDirectDrawImpl_GetVerticalBlankStatus,
3322 IDirectDrawImpl_Initialize,
3323 IDirectDrawImpl_RestoreDisplayMode,
3324 IDirectDrawImpl_SetCooperativeLevel,
3325 IDirectDrawImpl_SetDisplayMode,
3326 IDirectDrawImpl_WaitForVerticalBlank,
3327 /*** IDirectDraw2 ***/
3328 IDirectDrawImpl_GetAvailableVidMem,
3329 /*** IDirectDraw7 ***/
3330 IDirectDrawImpl_GetSurfaceFromDC,
3331 IDirectDrawImpl_RestoreAllSurfaces,
3332 IDirectDrawImpl_TestCooperativeLevel,
3333 IDirectDrawImpl_GetDeviceIdentifier,
3334 /*** IDirectDraw7 ***/
3335 IDirectDrawImpl_StartModeTest,
3336 IDirectDrawImpl_EvaluateMode
3339 /*****************************************************************************
3340 * IDirectDrawImpl_FindDecl
3342 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3343 * if none was found.
3345 * This function is in ddraw.c and the DDraw object space because D3D7
3346 * vertex buffers are created using the IDirect3D interface to the ddraw
3347 * object, so they can be valid across D3D devices(theoretically. The ddraw
3348 * object also owns the wined3d device
3352 * fvf: Fvf to find the decl for
3355 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3358 *****************************************************************************/
3359 IWineD3DVertexDeclaration *
3360 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3364 IWineD3DVertexDeclaration* pDecl = NULL;
3365 int p, low, high; /* deliberately signed */
3366 struct FvfToDecl *convertedDecls = This->decls;
3368 TRACE("Searching for declaration for fvf %08x... ", fvf);
3371 high = This->numConvertedDecls - 1;
3372 while(low <= high) {
3373 p = (low + high) >> 1;
3375 if(convertedDecls[p].fvf == fvf) {
3376 TRACE("found %p\n", convertedDecls[p].decl);
3377 return convertedDecls[p].decl;
3378 } else if(convertedDecls[p].fvf < fvf) {
3384 TRACE("not found. Creating and inserting at position %d.\n", low);
3386 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3388 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3390 if (hr != S_OK) return NULL;
3392 if(This->declArraySize == This->numConvertedDecls) {
3393 int grow = max(This->declArraySize / 2, 8);
3394 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3395 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3396 if(!convertedDecls) {
3397 /* This will destroy it */
3398 IWineD3DVertexDeclaration_Release(pDecl);
3401 This->decls = convertedDecls;
3402 This->declArraySize += grow;
3405 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3406 convertedDecls[low].decl = pDecl;
3407 convertedDecls[low].fvf = fvf;
3408 This->numConvertedDecls++;
3410 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);