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[wine] / dlls / ddraw / main.c
1 /*        DirectDraw Base Functions
2  *
3  * Copyright 1997-1999 Marcus Meissner
4  * Copyright 1998 Lionel Ulmer
5  * Copyright 2000-2001 TransGaming Technologies Inc.
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2008 Denver Gingerich
8  *
9  * This file contains the (internal) driver registration functions,
10  * driver enumeration APIs and DirectDraw creation functions.
11  *
12  * This library is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU Lesser General Public
14  * License as published by the Free Software Foundation; either
15  * version 2.1 of the License, or (at your option) any later version.
16  *
17  * This library is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20  * Lesser General Public License for more details.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25  */
26
27 #include "config.h"
28 #include "wine/port.h"
29
30 #define DDRAW_INIT_GUID
31 #include "ddraw_private.h"
32 #include "rpcproxy.h"
33
34 #include "wine/exception.h"
35 #include "winreg.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
38
39 /* The configured default surface */
40 enum wined3d_surface_type DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
41
42 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
43
44 static HINSTANCE instance;
45
46 /* value of ForceRefreshRate */
47 DWORD force_refresh_rate = 0;
48
49 /* Structure for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
50 struct callback_info
51 {
52     LPDDENUMCALLBACKA callback;
53     void *context;
54 };
55
56 /* Enumeration callback for converting DirectDrawEnumerateA to DirectDrawEnumerateExA */
57 static HRESULT CALLBACK enum_callback(GUID *guid, char *description, char *driver_name,
58                                       void *context, HMONITOR monitor)
59 {
60     const struct callback_info *info = context;
61
62     return info->callback(guid, description, driver_name, info->context);
63 }
64
65 /* Handle table functions */
66 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size)
67 {
68     t->entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, initial_size * sizeof(*t->entries));
69     if (!t->entries)
70     {
71         ERR("Failed to allocate handle table memory.\n");
72         return FALSE;
73     }
74     t->free_entries = NULL;
75     t->table_size = initial_size;
76     t->entry_count = 0;
77
78     return TRUE;
79 }
80
81 void ddraw_handle_table_destroy(struct ddraw_handle_table *t)
82 {
83     HeapFree(GetProcessHeap(), 0, t->entries);
84     memset(t, 0, sizeof(*t));
85 }
86
87 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type)
88 {
89     struct ddraw_handle_entry *entry;
90
91     if (t->free_entries)
92     {
93         DWORD idx = t->free_entries - t->entries;
94         /* Use a free handle */
95         entry = t->free_entries;
96         if (entry->type != DDRAW_HANDLE_FREE)
97         {
98             ERR("Handle %#x (%p) is in the free list, but has type %#x.\n", idx, entry->object, entry->type);
99             return DDRAW_INVALID_HANDLE;
100         }
101         t->free_entries = entry->object;
102         entry->object = object;
103         entry->type = type;
104
105         return idx;
106     }
107
108     if (!(t->entry_count < t->table_size))
109     {
110         /* Grow the table */
111         UINT new_size = t->table_size + (t->table_size >> 1);
112         struct ddraw_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
113                 0, t->entries, new_size * sizeof(*t->entries));
114         if (!new_entries)
115         {
116             ERR("Failed to grow the handle table.\n");
117             return DDRAW_INVALID_HANDLE;
118         }
119         t->entries = new_entries;
120         t->table_size = new_size;
121     }
122
123     entry = &t->entries[t->entry_count];
124     entry->object = object;
125     entry->type = type;
126
127     return t->entry_count++;
128 }
129
130 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
131 {
132     struct ddraw_handle_entry *entry;
133     void *object;
134
135     if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
136     {
137         WARN("Invalid handle %#x passed.\n", handle);
138         return NULL;
139     }
140
141     entry = &t->entries[handle];
142     if (entry->type != type)
143     {
144         WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
145         return NULL;
146     }
147
148     object = entry->object;
149     entry->object = t->free_entries;
150     entry->type = DDRAW_HANDLE_FREE;
151     t->free_entries = entry;
152
153     return object;
154 }
155
156 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type)
157 {
158     struct ddraw_handle_entry *entry;
159
160     if (handle == DDRAW_INVALID_HANDLE || handle >= t->entry_count)
161     {
162         WARN("Invalid handle %#x passed.\n", handle);
163         return NULL;
164     }
165
166     entry = &t->entries[handle];
167     if (entry->type != type)
168     {
169         WARN("Handle %#x (%p) is not of type %#x.\n", handle, entry->object, type);
170         return NULL;
171     }
172
173     return entry->object;
174 }
175
176 /***********************************************************************
177  *
178  * Helper function for DirectDrawCreate and friends
179  * Creates a new DDraw interface with the given REFIID
180  *
181  * Interfaces that can be created:
182  *  IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
183  *  IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
184  *  IDirect3D interfaces?)
185  *
186  * Arguments:
187  *  guid: ID of the requested driver, NULL for the default driver.
188  *        The GUID can be queried with DirectDrawEnumerate(Ex)A/W
189  *  DD: Used to return the pointer to the created object
190  *  UnkOuter: For aggregation, which is unsupported. Must be NULL
191  *  iid: requested version ID.
192  *
193  * Returns:
194  *  DD_OK if the Interface was created successfully
195  *  CLASS_E_NOAGGREGATION if UnkOuter is not NULL
196  *  E_OUTOFMEMORY if some allocation failed
197  *
198  ***********************************************************************/
199 static HRESULT
200 DDRAW_Create(const GUID *guid,
201              void **DD,
202              IUnknown *UnkOuter,
203              REFIID iid)
204 {
205     enum wined3d_device_type device_type;
206     struct ddraw *ddraw;
207     HRESULT hr;
208
209     TRACE("driver_guid %s, ddraw %p, outer_unknown %p, interface_iid %s.\n",
210             debugstr_guid(guid), DD, UnkOuter, debugstr_guid(iid));
211
212     *DD = NULL;
213
214     /* We don't care about this guids. Well, there's no special guid anyway
215      * OK, we could
216      */
217     if (guid == (GUID *) DDCREATE_EMULATIONONLY)
218     {
219         /* Use the reference device id. This doesn't actually change anything,
220          * WineD3D always uses OpenGL for D3D rendering. One could make it request
221          * indirect rendering
222          */
223         device_type = WINED3D_DEVICE_TYPE_REF;
224     }
225     else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
226     {
227         device_type = WINED3D_DEVICE_TYPE_HAL;
228     }
229     else
230     {
231         device_type = 0;
232     }
233
234     /* DDraw doesn't support aggregation, according to msdn */
235     if (UnkOuter != NULL)
236         return CLASS_E_NOAGGREGATION;
237
238     /* DirectDraw creation comes here */
239     ddraw = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw));
240     if (!ddraw)
241     {
242         ERR("Out of memory when creating DirectDraw\n");
243         return E_OUTOFMEMORY;
244     }
245
246     hr = ddraw_init(ddraw, device_type);
247     if (FAILED(hr))
248     {
249         WARN("Failed to initialize ddraw object, hr %#x.\n", hr);
250         HeapFree(GetProcessHeap(), 0, ddraw);
251         return hr;
252     }
253
254     hr = IDirectDraw7_QueryInterface(&ddraw->IDirectDraw7_iface, iid, DD);
255     IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
256     if (SUCCEEDED(hr))
257         list_add_head(&global_ddraw_list, &ddraw->ddraw_list_entry);
258     else
259         WARN("Failed to query interface %s from ddraw object %p.\n", debugstr_guid(iid), ddraw);
260
261     return hr;
262 }
263
264 /***********************************************************************
265  * DirectDrawCreate (DDRAW.@)
266  *
267  * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
268  * interfaces in theory
269  *
270  * Arguments, return values: See DDRAW_Create
271  *
272  ***********************************************************************/
273 HRESULT WINAPI DECLSPEC_HOTPATCH DirectDrawCreate(GUID *driver_guid, IDirectDraw **ddraw, IUnknown *outer)
274 {
275     HRESULT hr;
276
277     TRACE("driver_guid %s, ddraw %p, outer %p.\n",
278             debugstr_guid(driver_guid), ddraw, outer);
279
280     wined3d_mutex_lock();
281     hr = DDRAW_Create(driver_guid, (void **)ddraw, outer, &IID_IDirectDraw);
282     wined3d_mutex_unlock();
283
284     if (SUCCEEDED(hr))
285     {
286         if (FAILED(hr = IDirectDraw_Initialize(*ddraw, driver_guid)))
287             IDirectDraw_Release(*ddraw);
288     }
289
290     return hr;
291 }
292
293 /***********************************************************************
294  * DirectDrawCreateEx (DDRAW.@)
295  *
296  * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
297  * interfaces are requested.
298  *
299  * Arguments, return values: See DDRAW_Create
300  *
301  ***********************************************************************/
302 HRESULT WINAPI DECLSPEC_HOTPATCH
303 DirectDrawCreateEx(GUID *guid,
304                    LPVOID *dd,
305                    REFIID iid,
306                    IUnknown *UnkOuter)
307 {
308     HRESULT hr;
309
310     TRACE("driver_guid %s, ddraw %p, interface_iid %s, outer_unknown %p.\n",
311             debugstr_guid(guid), dd, debugstr_guid(iid), UnkOuter);
312
313     if (!IsEqualGUID(iid, &IID_IDirectDraw7))
314         return DDERR_INVALIDPARAMS;
315
316     wined3d_mutex_lock();
317     hr = DDRAW_Create(guid, dd, UnkOuter, iid);
318     wined3d_mutex_unlock();
319
320     if (SUCCEEDED(hr))
321     {
322         IDirectDraw7 *ddraw7 = *(IDirectDraw7 **)dd;
323         hr = IDirectDraw7_Initialize(ddraw7, guid);
324         if (FAILED(hr))
325             IDirectDraw7_Release(ddraw7);
326     }
327
328     return hr;
329 }
330
331 /***********************************************************************
332  * DirectDrawEnumerateA (DDRAW.@)
333  *
334  * Enumerates legacy ddraw drivers, ascii version. We only have one
335  * driver, which relays to WineD3D. If we were sufficiently cool,
336  * we could offer various interfaces, which use a different default surface
337  * implementation, but I think it's better to offer this choice in
338  * winecfg, because some apps use the default driver, so we would need
339  * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
340  *
341  * Arguments:
342  *  Callback: Callback function from the app
343  *  Context: Argument to the call back.
344  *
345  * Returns:
346  *  DD_OK on success
347  *  E_INVALIDARG if the Callback caused a page fault
348  *
349  *
350  ***********************************************************************/
351 HRESULT WINAPI DirectDrawEnumerateA(LPDDENUMCALLBACKA callback, void *context)
352 {
353     struct callback_info info;
354
355     TRACE("callback %p, context %p.\n", callback, context);
356
357     info.callback = callback;
358     info.context = context;
359     return DirectDrawEnumerateExA(enum_callback, &info, 0x0);
360 }
361
362 /***********************************************************************
363  * DirectDrawEnumerateExA (DDRAW.@)
364  *
365  * Enumerates DirectDraw7 drivers, ascii version. See
366  * the comments above DirectDrawEnumerateA for more details.
367  *
368  * The Flag member is not supported right now.
369  *
370  ***********************************************************************/
371 HRESULT WINAPI DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA callback, void *context, DWORD flags)
372 {
373     struct wined3d *wined3d;
374
375     TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
376
377     if (flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES |
378                   DDENUM_DETACHEDSECONDARYDEVICES |
379                   DDENUM_NONDISPLAYDEVICES))
380         return DDERR_INVALIDPARAMS;
381
382     if (flags)
383         FIXME("flags 0x%08x not handled\n", flags);
384
385     TRACE("Enumerating ddraw interfaces\n");
386     if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS)))
387     {
388         if (!(wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS | WINED3D_NO3D)))
389         {
390             WARN("Failed to create a wined3d object.\n");
391             return E_FAIL;
392         }
393
394         WARN("Created a wined3d object without 3D support.\n");
395     }
396
397     __TRY
398     {
399         /* QuickTime expects the description "DirectDraw HAL" */
400         static CHAR driver_desc[] = "DirectDraw HAL",
401         driver_name[] = "display";
402         struct wined3d_adapter_identifier adapter_id;
403         HRESULT hr = S_OK;
404         UINT adapter = 0;
405         BOOL cont_enum;
406
407         /* The Battle.net System Checker expects both a NULL device and a GUID-based device */
408         TRACE("Default interface: DirectDraw HAL\n");
409         cont_enum = callback(NULL, driver_desc, driver_name, context, 0);
410         for (adapter = 0; SUCCEEDED(hr) && cont_enum; adapter++)
411         {
412             char DriverName[512] = "";
413
414             /* The Battle.net System Checker expects the GetAdapterIdentifier DeviceName to match the
415              * Driver Name, so obtain the DeviceName and GUID from D3D. */
416             memset(&adapter_id, 0x0, sizeof(adapter_id));
417             adapter_id.device_name = DriverName;
418             adapter_id.device_name_size = sizeof(DriverName);
419             wined3d_mutex_lock();
420             hr = wined3d_get_adapter_identifier(wined3d, adapter, 0x0, &adapter_id);
421             wined3d_mutex_unlock();
422             if (SUCCEEDED(hr))
423             {
424                 TRACE("Interface %d: %s\n", adapter, wine_dbgstr_guid(&adapter_id.device_identifier));
425                 cont_enum = callback(&adapter_id.device_identifier, driver_desc,
426                                      adapter_id.device_name, context, 0);
427             }
428         }
429     }
430     __EXCEPT_PAGE_FAULT
431     {
432         wined3d_decref(wined3d);
433         return DDERR_INVALIDPARAMS;
434     }
435     __ENDTRY;
436
437     wined3d_decref(wined3d);
438     TRACE("End of enumeration\n");
439     return DD_OK;
440 }
441
442 /***********************************************************************
443  * DirectDrawEnumerateW (DDRAW.@)
444  *
445  * Enumerates legacy drivers, unicode version.
446  * This function is not implemented on Windows.
447  *
448  ***********************************************************************/
449 HRESULT WINAPI DirectDrawEnumerateW(LPDDENUMCALLBACKW callback, void *context)
450 {
451     TRACE("callback %p, context %p.\n", callback, context);
452
453     if (!callback)
454         return DDERR_INVALIDPARAMS;
455     else
456         return DDERR_UNSUPPORTED;
457 }
458
459 /***********************************************************************
460  * DirectDrawEnumerateExW (DDRAW.@)
461  *
462  * Enumerates DirectDraw7 drivers, unicode version.
463  * This function is not implemented on Windows.
464  *
465  ***********************************************************************/
466 HRESULT WINAPI DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW callback, void *context, DWORD flags)
467 {
468     TRACE("callback %p, context %p, flags %#x.\n", callback, context, flags);
469
470     return DDERR_UNSUPPORTED;
471 }
472
473 /***********************************************************************
474  * Classfactory implementation.
475  ***********************************************************************/
476
477 /***********************************************************************
478  * CF_CreateDirectDraw
479  *
480  * DDraw creation function for the class factory
481  *
482  * Params:
483  *  UnkOuter: Set to NULL
484  *  iid: ID of the wanted interface
485  *  obj: Address to pass the interface pointer back
486  *
487  * Returns
488  *  DD_OK / DDERR*, see DDRAW_Create
489  *
490  ***********************************************************************/
491 static HRESULT
492 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
493                     void **obj)
494 {
495     HRESULT hr;
496
497     TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(iid), obj);
498
499     wined3d_mutex_lock();
500     hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
501     wined3d_mutex_unlock();
502
503     return hr;
504 }
505
506 /***********************************************************************
507  * CF_CreateDirectDraw
508  *
509  * Clipper creation function for the class factory
510  *
511  * Params:
512  *  UnkOuter: Set to NULL
513  *  iid: ID of the wanted interface
514  *  obj: Address to pass the interface pointer back
515  *
516  * Returns
517  *  DD_OK / DDERR*, see DDRAW_Create
518  *
519  ***********************************************************************/
520 static HRESULT
521 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
522                               void **obj)
523 {
524     HRESULT hr;
525     IDirectDrawClipper *Clip;
526
527     TRACE("outer_unknown %p, riid %s, object %p.\n", UnkOuter, debugstr_guid(riid), obj);
528
529     wined3d_mutex_lock();
530     hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
531     if (hr != DD_OK)
532     {
533         wined3d_mutex_unlock();
534         return hr;
535     }
536
537     hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
538     IDirectDrawClipper_Release(Clip);
539
540     wined3d_mutex_unlock();
541
542     return hr;
543 }
544
545 static const struct object_creation_info object_creation[] =
546 {
547     { &CLSID_DirectDraw,        CF_CreateDirectDraw },
548     { &CLSID_DirectDraw7,       CF_CreateDirectDraw },
549     { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
550 };
551
552 struct ddraw_class_factory
553 {
554     IClassFactory IClassFactory_iface;
555
556     LONG ref;
557     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
558 };
559
560 static inline struct ddraw_class_factory *impl_from_IClassFactory(IClassFactory *iface)
561 {
562     return CONTAINING_RECORD(iface, struct ddraw_class_factory, IClassFactory_iface);
563 }
564
565 /*******************************************************************************
566  * IDirectDrawClassFactory::QueryInterface
567  *
568  * QueryInterface for the class factory
569  *
570  * PARAMS
571  *    riid   Reference to identifier of queried interface
572  *    ppv    Address to return the interface pointer at
573  *
574  * RETURNS
575  *    Success: S_OK
576  *    Failure: E_NOINTERFACE
577  *
578  *******************************************************************************/
579 static HRESULT WINAPI ddraw_class_factory_QueryInterface(IClassFactory *iface, REFIID riid, void **out)
580 {
581     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
582
583     if (IsEqualGUID(riid, &IID_IUnknown)
584         || IsEqualGUID(riid, &IID_IClassFactory))
585     {
586         IClassFactory_AddRef(iface);
587         *out = iface;
588         return S_OK;
589     }
590
591     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
592
593     return E_NOINTERFACE;
594 }
595
596 /*******************************************************************************
597  * IDirectDrawClassFactory::AddRef
598  *
599  * AddRef for the class factory
600  *
601  * RETURNS
602  *  The new refcount
603  *
604  *******************************************************************************/
605 static ULONG WINAPI ddraw_class_factory_AddRef(IClassFactory *iface)
606 {
607     struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
608     ULONG ref = InterlockedIncrement(&factory->ref);
609
610     TRACE("%p increasing refcount to %u.\n", factory, ref);
611
612     return ref;
613 }
614
615 /*******************************************************************************
616  * IDirectDrawClassFactory::Release
617  *
618  * Release for the class factory. If the refcount falls to 0, the object
619  * is destroyed
620  *
621  * RETURNS
622  *  The new refcount
623  *
624  *******************************************************************************/
625 static ULONG WINAPI ddraw_class_factory_Release(IClassFactory *iface)
626 {
627     struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
628     ULONG ref = InterlockedDecrement(&factory->ref);
629
630     TRACE("%p decreasing refcount to %u.\n", factory, ref);
631
632     if (!ref)
633         HeapFree(GetProcessHeap(), 0, factory);
634
635     return ref;
636 }
637
638
639 /*******************************************************************************
640  * IDirectDrawClassFactory::CreateInstance
641  *
642  * What is this? Seems to create DirectDraw objects...
643  *
644  * Params
645  *  The usual things???
646  *
647  * RETURNS
648  *  ???
649  *
650  *******************************************************************************/
651 static HRESULT WINAPI ddraw_class_factory_CreateInstance(IClassFactory *iface,
652         IUnknown *outer_unknown, REFIID riid, void **out)
653 {
654     struct ddraw_class_factory *factory = impl_from_IClassFactory(iface);
655
656     TRACE("iface %p, outer_unknown %p, riid %s, out %p.\n",
657             iface, outer_unknown, debugstr_guid(riid), out);
658
659     return factory->pfnCreateInstance(outer_unknown, riid, out);
660 }
661
662 /*******************************************************************************
663  * IDirectDrawClassFactory::LockServer
664  *
665  * What is this?
666  *
667  * Params
668  *  ???
669  *
670  * RETURNS
671  *  S_OK, because it's a stub
672  *
673  *******************************************************************************/
674 static HRESULT WINAPI ddraw_class_factory_LockServer(IClassFactory *iface, BOOL dolock)
675 {
676     FIXME("iface %p, dolock %#x stub!\n", iface, dolock);
677
678     return S_OK;
679 }
680
681 /*******************************************************************************
682  * The class factory VTable
683  *******************************************************************************/
684 static const IClassFactoryVtbl IClassFactory_Vtbl =
685 {
686     ddraw_class_factory_QueryInterface,
687     ddraw_class_factory_AddRef,
688     ddraw_class_factory_Release,
689     ddraw_class_factory_CreateInstance,
690     ddraw_class_factory_LockServer
691 };
692
693 /*******************************************************************************
694  * DllGetClassObject [DDRAW.@]
695  * Retrieves class object from a DLL object
696  *
697  * NOTES
698  *    Docs say returns STDAPI
699  *
700  * PARAMS
701  *    rclsid [I] CLSID for the class object
702  *    riid   [I] Reference to identifier of interface for class object
703  *    ppv    [O] Address of variable to receive interface pointer for riid
704  *
705  * RETURNS
706  *    Success: S_OK
707  *    Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
708  *             E_UNEXPECTED
709  */
710 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
711 {
712     struct ddraw_class_factory *factory;
713     unsigned int i;
714
715     TRACE("rclsid %s, riid %s, object %p.\n",
716             debugstr_guid(rclsid), debugstr_guid(riid), ppv);
717
718     if (!IsEqualGUID(&IID_IClassFactory, riid)
719             && !IsEqualGUID(&IID_IUnknown, riid))
720         return E_NOINTERFACE;
721
722     for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
723     {
724         if (IsEqualGUID(object_creation[i].clsid, rclsid))
725             break;
726     }
727
728     if (i == sizeof(object_creation)/sizeof(object_creation[0]))
729     {
730         FIXME("%s: no class found.\n", debugstr_guid(rclsid));
731         return CLASS_E_CLASSNOTAVAILABLE;
732     }
733
734     factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
735     if (factory == NULL) return E_OUTOFMEMORY;
736
737     factory->IClassFactory_iface.lpVtbl = &IClassFactory_Vtbl;
738     factory->ref = 1;
739
740     factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
741
742     *ppv = factory;
743     return S_OK;
744 }
745
746
747 /*******************************************************************************
748  * DllCanUnloadNow [DDRAW.@]  Determines whether the DLL is in use.
749  *
750  * RETURNS
751  *    Success: S_OK
752  *    Failure: S_FALSE
753  */
754 HRESULT WINAPI DllCanUnloadNow(void)
755 {
756     TRACE("\n");
757
758     return S_FALSE;
759 }
760
761
762 /***********************************************************************
763  *              DllRegisterServer (DDRAW.@)
764  */
765 HRESULT WINAPI DllRegisterServer(void)
766 {
767     return __wine_register_resources( instance );
768 }
769
770 /***********************************************************************
771  *              DllUnregisterServer (DDRAW.@)
772  */
773 HRESULT WINAPI DllUnregisterServer(void)
774 {
775     return __wine_unregister_resources( instance );
776 }
777
778 /*******************************************************************************
779  * DestroyCallback
780  *
781  * Callback function for the EnumSurfaces call in DllMain.
782  * Dumps some surface info and releases the surface
783  *
784  * Params:
785  *  surf: The enumerated surface
786  *  desc: it's description
787  *  context: Pointer to the ddraw impl
788  *
789  * Returns:
790  *  DDENUMRET_OK;
791  *******************************************************************************/
792 static HRESULT WINAPI
793 DestroyCallback(IDirectDrawSurface7 *surf,
794                 DDSURFACEDESC2 *desc,
795                 void *context)
796 {
797     struct ddraw_surface *Impl = impl_from_IDirectDrawSurface7(surf);
798     ULONG ref7, ref4, ref3, ref2, ref1, gamma_count, iface_count;
799
800     ref7 = IDirectDrawSurface7_Release(surf);  /* For the EnumSurfaces */
801     ref4 = Impl->ref4;
802     ref3 = Impl->ref3;
803     ref2 = Impl->ref2;
804     ref1 = Impl->ref1;
805     gamma_count = Impl->gamma_count;
806
807     WARN("Surface %p has an reference counts of 7: %u 4: %u 3: %u 2: %u 1: %u gamma: %u\n",
808             Impl, ref7, ref4, ref3, ref2, ref1, gamma_count);
809
810     /* Skip surfaces which are attached somewhere or which are
811      * part of a complex compound. They will get released when destroying
812      * the root
813      */
814     if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
815         return DDENUMRET_OK;
816
817     /* Destroy the surface */
818     iface_count = ddraw_surface_release_iface(Impl);
819     while (iface_count) iface_count = ddraw_surface_release_iface(Impl);
820
821     return DDENUMRET_OK;
822 }
823
824 /***********************************************************************
825  * get_config_key
826  *
827  * Reads a config key from the registry. Taken from WineD3D
828  *
829  ***********************************************************************/
830 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
831 {
832     if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
833     if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
834     return ERROR_FILE_NOT_FOUND;
835 }
836
837 /***********************************************************************
838  * DllMain (DDRAW.0)
839  *
840  * Could be used to register DirectDraw drivers, if we have more than
841  * one. Also used to destroy any objects left at unload if the
842  * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
843  *
844  ***********************************************************************/
845 BOOL WINAPI
846 DllMain(HINSTANCE hInstDLL,
847         DWORD Reason,
848         LPVOID lpv)
849 {
850     TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
851     if (Reason == DLL_PROCESS_ATTACH)
852     {
853         static HMODULE ddraw_self;
854         char buffer[MAX_PATH+10];
855         DWORD size = sizeof(buffer);
856         HKEY hkey = 0;
857         HKEY appkey = 0;
858         WNDCLASSA wc;
859         DWORD len;
860
861         /* Register the window class. This is used to create a hidden window
862          * for D3D rendering, if the application didn't pass one. It can also
863          * be used for creating a device window from SetCooperativeLevel(). */
864         wc.style = CS_HREDRAW | CS_VREDRAW;
865         wc.lpfnWndProc = DefWindowProcA;
866         wc.cbClsExtra = 0;
867         wc.cbWndExtra = 0;
868         wc.hInstance = hInstDLL;
869         wc.hIcon = 0;
870         wc.hCursor = 0;
871         wc.hbrBackground = GetStockObject(BLACK_BRUSH);
872         wc.lpszMenuName = NULL;
873         wc.lpszClassName = DDRAW_WINDOW_CLASS_NAME;
874         if (!RegisterClassA(&wc))
875         {
876             ERR("Failed to register ddraw window class, last error %#x.\n", GetLastError());
877             return FALSE;
878         }
879
880        /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
881        if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
882
883        len = GetModuleFileNameA( 0, buffer, MAX_PATH );
884        if (len && len < MAX_PATH)
885        {
886             HKEY tmpkey;
887             /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
888             if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
889             {
890                 char *p, *appname = buffer;
891                 if ((p = strrchr( appname, '/' ))) appname = p + 1;
892                 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
893                 strcat( appname, "\\Direct3D" );
894                 TRACE("appname = [%s]\n", appname);
895                 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
896                 RegCloseKey( tmpkey );
897             }
898        }
899
900        if ( 0 != hkey || 0 != appkey )
901        {
902             if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
903             {
904                 if (!strcmp(buffer,"gdi"))
905                 {
906                     TRACE("Defaulting to GDI surfaces\n");
907                     DefaultSurfaceType = WINED3D_SURFACE_TYPE_GDI;
908                 }
909                 else if (!strcmp(buffer,"opengl"))
910                 {
911                     TRACE("Defaulting to opengl surfaces\n");
912                     DefaultSurfaceType = WINED3D_SURFACE_TYPE_OPENGL;
913                 }
914                 else
915                 {
916                     ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
917                 }
918             }
919         }
920
921         /* On Windows one can force the refresh rate that DirectDraw uses by
922          * setting an override value in dxdiag.  This is documented in KB315614
923          * (main article), KB230002, and KB217348.  By comparing registry dumps
924          * before and after setting the override, we see that the override value
925          * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
926          * DWORD that represents the refresh rate to force.  We use this
927          * registry entry to modify the behavior of SetDisplayMode so that Wine
928          * users can override the refresh rate in a Windows-compatible way.
929          *
930          * dxdiag will not accept a refresh rate lower than 40 or higher than
931          * 120 so this value should be within that range.  It is, of course,
932          * possible for a user to set the registry entry value directly so that
933          * assumption might not hold.
934          *
935          * There is no current mechanism for setting this value through the Wine
936          * GUI.  It would be most appropriate to set this value through a dxdiag
937          * clone, but it may be sufficient to use winecfg.
938          *
939          * TODO: Create a mechanism for setting this value through the Wine GUI.
940          */
941         if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
942         {
943             DWORD type, data;
944             size = sizeof(data);
945             if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
946             {
947                 TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
948                 force_refresh_rate = data;
949             }
950             RegCloseKey( hkey );
951         }
952
953         /* Prevent the ddraw module from being unloaded. When switching to
954          * exclusive mode, we replace the window proc of the ddraw window. If
955          * an application would unload ddraw from the WM_DESTROY handler for
956          * that window, it would return to unmapped memory and die. Apparently
957          * this is supposed to work on Windows. We should probably use
958          * GET_MODULE_HANDLE_EX_FLAG_PIN for this, but that's not currently
959          * implemented. */
960         if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (const WCHAR *)&ddraw_self, &ddraw_self))
961             ERR("Failed to get own module handle.\n");
962
963         instance = hInstDLL;
964         DisableThreadLibraryCalls(hInstDLL);
965     }
966     else if (Reason == DLL_PROCESS_DETACH)
967     {
968         if(!list_empty(&global_ddraw_list))
969         {
970             struct list *entry, *entry2;
971             WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
972
973             /* We remove elements from this loop */
974             LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
975             {
976                 struct ddraw *ddraw = LIST_ENTRY(entry, struct ddraw, ddraw_list_entry);
977                 HRESULT hr;
978                 DDSURFACEDESC2 desc;
979                 int i;
980
981                 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
982
983                 /* Add references to each interface to avoid freeing them unexpectedly */
984                 IDirectDraw_AddRef(&ddraw->IDirectDraw_iface);
985                 IDirectDraw2_AddRef(&ddraw->IDirectDraw2_iface);
986                 IDirectDraw4_AddRef(&ddraw->IDirectDraw4_iface);
987                 IDirectDraw7_AddRef(&ddraw->IDirectDraw7_iface);
988
989                 /* Does a D3D device exist? Destroy it
990                     * TODO: Destroy all Vertex buffers, Lights, Materials
991                     * and execute buffers too
992                     */
993                 if(ddraw->d3ddevice)
994                 {
995                     WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
996                     while(IDirect3DDevice7_Release(&ddraw->d3ddevice->IDirect3DDevice7_iface));
997                 }
998
999                 /* Destroy the swapchain after any 3D device. The 3D device
1000                  * cleanup code needs a swapchain. Specifically, it tries to
1001                  * set the current render target to the front buffer. */
1002                 if (ddraw->wined3d_swapchain)
1003                     ddraw_destroy_swapchain(ddraw);
1004
1005                 /* Try to release the objects
1006                     * Do an EnumSurfaces to find any hanging surfaces
1007                     */
1008                 memset(&desc, 0, sizeof(desc));
1009                 desc.dwSize = sizeof(desc);
1010                 for(i = 0; i <= 1; i++)
1011                 {
1012                     hr = IDirectDraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, DDENUMSURFACES_ALL,
1013                             &desc, ddraw, DestroyCallback);
1014                     if(hr != D3D_OK)
1015                         ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
1016                 }
1017
1018                 if (!list_empty(&ddraw->surface_list))
1019                     ERR("DDraw %p still has surfaces attached.\n", ddraw);
1020
1021                 /* Release all hanging references to destroy the objects. This
1022                     * restores the screen mode too
1023                     */
1024                 while(IDirectDraw_Release(&ddraw->IDirectDraw_iface));
1025                 while(IDirectDraw2_Release(&ddraw->IDirectDraw2_iface));
1026                 while(IDirectDraw4_Release(&ddraw->IDirectDraw4_iface));
1027                 while(IDirectDraw7_Release(&ddraw->IDirectDraw7_iface));
1028             }
1029         }
1030
1031         /* Unregister the window class. */
1032         UnregisterClassA(DDRAW_WINDOW_CLASS_NAME, hInstDLL);
1033     }
1034
1035     return TRUE;
1036 }