2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
30 #include "wine/port.h"
31 #include "wine/debug.h"
45 #include "wine/exception.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
57 const GUID IID_D3DDEVICE_WineD3D = {
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac
\ 1s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
171 ERR("(%p)->(%s, %p): No interface found", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
227 *****************************************************************************/
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %lu.\n", This, ref -1);
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
273 *****************************************************************************/
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %lu.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
288 IParent *IndexBufferParent;
291 /* Free the index buffer */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* Restore the render targets */
304 if(This->OffScreenTarget)
306 /* This->target is the offscreen target.
307 * This->ddraw->d3d_target is the target used by DDraw
309 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
310 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
311 This->ddraw->d3d_target->WineD3DSurface,
315 /* Release the WineD3DDevice. This won't destroy it */
316 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
318 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
321 /* The texture handles should be unset by now, but there might be some bits
322 * missing in our reference counting(needs test). Do a sanity check
324 for(i = 0; i < This->numHandles; i++)
326 if(This->Handles[i].ptr)
328 switch(This->Handles[i].type)
330 case DDrawHandle_Texture:
332 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
333 FIXME("Texture Handle %ld not unset properly\n", i + 1);
338 case DDrawHandle_Material:
340 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
341 FIXME("Material handle %ld not unset properly\n", i + 1);
346 case DDrawHandle_Matrix:
348 /* No fixme here because this might happen because of sloppy apps */
349 WARN("Leftover matrix handle %ld, deleting\n", i + 1);
350 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
356 FIXME("Unknown handle %ld not unset properly\n", i + 1);
361 HeapFree(GetProcessHeap(), 0, This->Handles);
363 /* Release the render target and the WineD3D render target
364 * (See IDirect3D7::CreateDevice for more comments on this)
366 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
367 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
369 This->ddraw->d3ddevice = NULL;
371 /* Now free the structure */
372 HeapFree(GetProcessHeap(), 0, This);
379 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
381 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
382 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
383 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
387 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
389 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
390 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
391 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
395 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
398 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
399 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
402 /*****************************************************************************
403 * IDirect3DDevice Methods
404 *****************************************************************************/
406 /*****************************************************************************
407 * IDirect3DDevice::Initialize
409 * Initializes a Direct3DDevice. This implementation is a no-op, as all
410 * initialization is done at create time.
412 * Exists in Version 1
415 * No idea what they mean, as the MSDN page is gone
419 *****************************************************************************/
420 static HRESULT WINAPI
421 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
422 IDirect3D *Direct3D, GUID *guid,
425 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
427 /* It shouldn't be crucial, but print a FIXME, I'm interested if
428 * any game calls it and when
430 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
435 /*****************************************************************************
436 * IDirect3DDevice7::GetCaps
438 * Retrieves the device's capabilities
440 * This implementation is used for Version 7 only, the older versions have
441 * their own implementation.
444 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
448 * D3DERR_* if a problem occurs. See WineD3D
450 *****************************************************************************/
451 static HRESULT WINAPI
452 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
453 D3DDEVICEDESC7 *Desc)
455 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
456 D3DDEVICEDESC OldDesc;
457 TRACE("(%p)->(%p)\n", This, Desc);
459 /* Call the same function used by IDirect3D, this saves code */
460 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
463 /*****************************************************************************
464 * IDirect3DDevice3::GetCaps
466 * Retrieves the capabilities of the hardware device and the emulation
467 * device. For Wine, hardware and emulation are the same (it's all HW).
469 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
472 * HWDesc: Structure to fill with the HW caps
473 * HelDesc: Structure to fill with the hardare emulation caps
477 * D3DERR_* if a problem occurs. See WineD3D
479 *****************************************************************************/
480 static HRESULT WINAPI
481 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
482 D3DDEVICEDESC *HWDesc,
483 D3DDEVICEDESC *HelDesc)
485 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
486 D3DDEVICEDESC7 newDesc;
488 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
490 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
491 if(hr != D3D_OK) return hr;
497 static HRESULT WINAPI
498 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
499 D3DDEVICEDESC *D3DHWDevDesc,
500 D3DDEVICEDESC *D3DHELDevDesc)
502 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
503 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
504 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
509 static HRESULT WINAPI
510 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
511 D3DDEVICEDESC *D3DHWDevDesc,
512 D3DDEVICEDESC *D3DHELDevDesc)
514 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
515 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
516 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
521 /*****************************************************************************
522 * IDirect3DDevice2::SwapTextureHandles
524 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
527 * Tex1, Tex2: The 2 Textures to swap
532 *****************************************************************************/
533 static HRESULT WINAPI
534 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
535 IDirect3DTexture2 *Tex1,
536 IDirect3DTexture2 *Tex2)
538 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
540 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
541 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
542 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
544 This->Handles[surf1->Handle - 1].ptr = surf2;
545 This->Handles[surf2->Handle - 1].ptr = surf1;
547 swap = surf2->Handle;
548 surf2->Handle = surf1->Handle;
549 surf1->Handle = swap;
554 static HRESULT WINAPI
555 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
556 IDirect3DTexture *D3DTex1,
557 IDirect3DTexture *D3DTex2)
559 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
560 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
561 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
562 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
563 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
564 ICOM_INTERFACE(surf1, IDirect3DTexture2),
565 ICOM_INTERFACE(surf2, IDirect3DTexture2));
568 /*****************************************************************************
569 * IDirect3DDevice3::GetStats
571 * This method seems to retrieve some stats from the device.
572 * The MSDN documentation doesn't exist any more, but the D3DSTATS
573 * structure suggests that the amout of drawn primitives and processed
574 * vertices is returned.
576 * Exists in Version 1, 2 and 3
579 * Stats: Pointer to a D3DSTATS structure to be filled
583 * DDERR_INVALIDPARAMS if Stats == NULL
585 *****************************************************************************/
586 static HRESULT WINAPI
587 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
590 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
591 FIXME("(%p)->(%p): Stub!\n", This, Stats);
594 return DDERR_INVALIDPARAMS;
596 /* Fill the Stats with 0 */
597 Stats->dwTrianglesDrawn = 0;
598 Stats->dwLinesDrawn = 0;
599 Stats->dwPointsDrawn = 0;
600 Stats->dwSpansDrawn = 0;
601 Stats->dwVerticesProcessed = 0;
606 static HRESULT WINAPI
607 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
610 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
611 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
612 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
616 static HRESULT WINAPI
617 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
620 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
621 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
622 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
626 /*****************************************************************************
627 * IDirect3DDevice::CreateExecuteBuffer
629 * Creates an IDirect3DExecuteBuffer, used for rendering with a
635 * Desc: Buffer description
636 * ExecuteBuffer: Address to return the Interface pointer at
637 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
641 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
642 * DDERR_OUTOFMEMORY if we ran out of memory
645 *****************************************************************************/
646 static HRESULT WINAPI
647 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
648 D3DEXECUTEBUFFERDESC *Desc,
649 IDirect3DExecuteBuffer **ExecuteBuffer,
652 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
653 IDirect3DExecuteBufferImpl* object;
654 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
657 return CLASS_E_NOAGGREGATION;
659 /* Allocate the new Execute Buffer */
660 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
663 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
664 return DDERR_OUTOFMEMORY;
667 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
670 object->d3ddev = This;
672 /* Initializes memory */
673 memcpy(&object->desc, Desc, Desc->dwSize);
675 /* No buffer given */
676 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
677 object->desc.lpData = NULL;
679 /* No buffer size given */
680 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
681 object->desc.dwBufferSize = 0;
683 /* Create buffer if asked */
684 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
686 object->need_free = TRUE;
687 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
688 if(!object->desc.lpData)
690 ERR("Out of memory when allocating the execute buffer data\n");
691 HeapFree(GetProcessHeap(), 0, object);
692 return DDERR_OUTOFMEMORY;
697 object->need_free = FALSE;
700 /* No vertices for the moment */
701 object->vertex_data = NULL;
703 object->desc.dwFlags |= D3DDEB_LPDATA;
705 object->indices = NULL;
706 object->nb_indices = 0;
708 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
710 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
715 /*****************************************************************************
716 * IDirect3DDevice::Execute
718 * Executes all the stuff in an execute buffer.
721 * ExecuteBuffer: The buffer to execute
722 * Viewport: The viewport used for rendering
726 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
729 *****************************************************************************/
730 static HRESULT WINAPI
731 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
732 IDirect3DExecuteBuffer *ExecuteBuffer,
733 IDirect3DViewport *Viewport,
736 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
737 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
738 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
740 TRACE("(%p)->(%p,%p,%08lx)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
742 if(!Direct3DExecuteBufferImpl)
743 return DDERR_INVALIDPARAMS;
746 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
751 /*****************************************************************************
752 * IDirect3DDevice3::AddViewport
754 * Add a Direct3DViewport to the device's viewport list. These viewports
755 * are wrapped to IDirect3DDevice7 viewports in viewport.c
757 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
758 * are the same interfaces.
761 * Viewport: The viewport to add
764 * DDERR_INVALIDPARAMS if Viewport == NULL
767 *****************************************************************************/
768 static HRESULT WINAPI
769 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
770 IDirect3DViewport3 *Viewport)
772 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
773 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
775 TRACE("(%p)->(%p)\n", This, vp);
779 return DDERR_INVALIDPARAMS;
781 vp->next = This->viewport_list;
782 This->viewport_list = vp;
787 static HRESULT WINAPI
788 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
789 IDirect3DViewport2 *Direct3DViewport2)
791 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
792 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
793 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
794 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
795 ICOM_INTERFACE(vp, IDirect3DViewport3));
798 static HRESULT WINAPI
799 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
800 IDirect3DViewport *Direct3DViewport)
802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
803 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
804 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
805 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
806 ICOM_INTERFACE(vp, IDirect3DViewport3));
809 /*****************************************************************************
810 * IDirect3DDevice3::DeleteViewport
812 * Deletes a Direct3DViewport from the device's viewport list.
814 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
818 * Viewport: The viewport to delete
822 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
824 *****************************************************************************/
825 static HRESULT WINAPI
826 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
827 IDirect3DViewport3 *Viewport)
829 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
830 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
831 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
833 TRACE("(%p)->(%p)\n", This, vp);
835 cur_viewport = This->viewport_list;
836 while (cur_viewport != NULL)
838 if (cur_viewport == vp)
840 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
841 else prev_viewport->next = cur_viewport->next;
842 /* TODO : add desactivate of the viewport and all associated lights... */
845 prev_viewport = cur_viewport;
846 cur_viewport = cur_viewport->next;
849 return DDERR_INVALIDPARAMS;
852 static HRESULT WINAPI
853 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
854 IDirect3DViewport2 *Direct3DViewport2)
856 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
857 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
858 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
859 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
860 ICOM_INTERFACE(vp, IDirect3DViewport3));
863 static HRESULT WINAPI
864 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
865 IDirect3DViewport *Direct3DViewport2)
867 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
868 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
869 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
870 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
871 ICOM_INTERFACE(vp, IDirect3DViewport3));
874 /*****************************************************************************
875 * IDirect3DDevice3::NextViewport
877 * Returns a viewport from the viewport list, depending on the
878 * passed viewport and the flags.
880 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
884 * Viewport: Viewport to use for beginning the search
885 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
889 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
891 *****************************************************************************/
892 static HRESULT WINAPI
893 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
894 IDirect3DViewport3 *Viewport3,
895 IDirect3DViewport3 **lplpDirect3DViewport3,
898 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
899 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
900 IDirect3DViewportImpl *res = NULL;
902 TRACE("(%p)->(%p,%p,%08lx)\n", This, vp, lplpDirect3DViewport3, Flags);
906 return DDERR_INVALIDPARAMS;
907 *lplpDirect3DViewport3 = NULL;
920 res = This->viewport_list;
925 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
926 if (cur_viewport != NULL)
928 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
934 *lplpDirect3DViewport3 = NULL;
935 return DDERR_INVALIDPARAMS;
938 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
942 static HRESULT WINAPI
943 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
944 IDirect3DViewport2 *Viewport2,
945 IDirect3DViewport2 **lplpDirect3DViewport2,
948 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
949 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
950 IDirect3DViewport3 *res;
952 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
953 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
954 ICOM_INTERFACE(vp, IDirect3DViewport3),
957 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
961 static HRESULT WINAPI
962 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
963 IDirect3DViewport *Viewport,
964 IDirect3DViewport **lplpDirect3DViewport,
967 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
968 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
969 IDirect3DViewport3 *res;
971 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
972 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
973 ICOM_INTERFACE(vp, IDirect3DViewport3),
976 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
980 /*****************************************************************************
981 * IDirect3DDevice::Pick
983 * Executes an execute buffer without performing rendering. Instead, a
984 * list of primitives that intersect with (x1,y1) of the passed rectangle
985 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
991 * ExecuteBuffer: Buffer to execute
992 * Viewport: Viewport to use for execution
993 * Flags: None are defined, according to the SDK
994 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
995 * x2 and y2 are ignored.
998 * D3D_OK because it's a stub
1000 *****************************************************************************/
1001 static HRESULT WINAPI
1002 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1003 IDirect3DExecuteBuffer *ExecuteBuffer,
1004 IDirect3DViewport *Viewport,
1008 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1009 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1010 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1011 FIXME("(%p)->(%p,%p,%08lx,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1016 /*****************************************************************************
1017 * IDirect3DDevice::GetPickRecords
1019 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1024 * Count: Pointer to a DWORD containing the numbers of pick records to
1026 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1029 * D3D_OK, because it's a stub
1031 *****************************************************************************/
1032 static HRESULT WINAPI
1033 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1035 D3DPICKRECORD *D3DPickRec)
1037 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1038 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1043 /*****************************************************************************
1044 * EnumTextureFormatsCB
1046 * Callback called by WineD3D for each enumerated Texture format. It
1047 * translates the WineD3DFormat into a ddraw pixel format and calls
1048 * the application callback
1051 * Device: The WineD3DDevice's parents = The IDirect3DDevice7 interface
1053 * fmt: An enumerated pixel format
1054 * Context: Data pointer passed to WineD3D by
1055 * IDirect3DDevice7::EnumTexureformats
1058 * The return value of the application-provided callback
1060 *****************************************************************************/
1061 static HRESULT WINAPI
1062 EnumTextureFormatsCB(IUnknown *Device,
1066 struct EnumTextureFormatsCBS *cbs = (struct EnumTextureFormatsCBS *) Context;
1068 DDSURFACEDESC sdesc;
1069 DDPIXELFORMAT *pformat;
1071 memset(&sdesc, 0, sizeof(DDSURFACEDESC));
1072 sdesc.dwSize = sizeof(DDSURFACEDESC);
1073 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1074 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1075 pformat = &(sdesc.ddpfPixelFormat);
1076 pformat->dwSize = sizeof(DDPIXELFORMAT);
1078 PixelFormat_WineD3DtoDD(pformat, fmt);
1080 if( ( fmt == WINED3DFMT_UYVY) ||
1081 ( fmt == WINED3DFMT_YUY2) ||
1082 ( fmt == WINED3DFMT_DXT1) ||
1083 ( fmt == WINED3DFMT_DXT2) ||
1084 ( fmt == WINED3DFMT_DXT3) ||
1085 ( fmt == WINED3DFMT_DXT4) ||
1086 ( fmt == WINED3DFMT_DXT5) ||
1087 ( fmt == WINED3DFMT_MULTI2_ARGB) ||
1088 ( fmt == WINED3DFMT_G8R8_G8B8) ||
1089 ( fmt == WINED3DFMT_R8G8_B8G8) ||
1090 ( fmt == WINED3DFMT_L8) ||
1091 ( fmt == WINED3DFMT_A8L8) ||
1092 ( fmt == WINED3DFMT_A4L4) ||
1093 ( fmt == WINED3DFMT_V8U8) ||
1094 ( fmt == WINED3DFMT_L6V5U5) )
1096 /* These formats exist in D3D3 and D3D7 only,
1097 * so do not call the older callback
1099 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1103 /* Only one of these should be passed */
1104 if(cbs->cbv2) return cbs->cbv2(&sdesc, cbs->Context);
1105 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1108 return DDENUMRET_OK;
1111 /*****************************************************************************
1112 * IDirect3DDevice7::EnumTextureformats
1114 * Enumerates the supported texture formats. This is relayed to WineD3D,
1115 * and a EnumTextureFormatsCB translated the WineD3DFormats to DDraw
1116 * formats and calls the application callback.
1118 * This is for Version 7 and 3, older versions have a different
1119 * callback function and their own implementation
1122 * Callback: Callback to call for each enumerated format
1123 * Arg: Argument to pass to the callback
1127 * DDERR_INVALIDPARAMS if Callback == NULL
1129 *****************************************************************************/
1130 static HRESULT WINAPI
1131 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1132 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1135 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1137 struct EnumTextureFormatsCBS cbs = { NULL, Callback, Arg };
1138 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1141 return DDERR_INVALIDPARAMS;
1143 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1144 EnumTextureFormatsCB,
1146 return hr_ddraw_from_wined3d(hr);
1149 static HRESULT WINAPI
1150 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1151 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1154 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1155 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1156 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1161 /*****************************************************************************
1162 * IDirect3DDevice2::EnumTextureformats
1164 * EnumTextureFormats for Version 1 and 2, see
1165 * IDirect3DDevice7::EnumTexureFormats for a more detailed description
1167 *****************************************************************************/
1168 static HRESULT WINAPI
1169 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1173 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1175 struct EnumTextureFormatsCBS cbs = { Callback, NULL, Arg };
1176 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1178 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1179 EnumTextureFormatsCB,
1181 return hr_ddraw_from_wined3d(hr);
1184 static HRESULT WINAPI
1185 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1186 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1189 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1190 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1191 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1196 /*****************************************************************************
1197 * IDirect3DDevice::CreateMatrix
1199 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1200 * allocated for the handle.
1205 * D3DMatHandle: Address to return the handle at
1209 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1211 *****************************************************************************/
1212 static HRESULT WINAPI
1213 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1215 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1217 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1220 return DDERR_INVALIDPARAMS;
1222 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1225 ERR("Out of memory when allocating a D3DMATRIX\n");
1226 return DDERR_OUTOFMEMORY;
1228 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1229 if(!(*D3DMatHandle))
1231 ERR("Failed to create a matrix handle\n");
1232 HeapFree(GetProcessHeap(), 0, Matrix);
1233 return DDERR_OUTOFMEMORY;
1235 This->Handles[(DWORD) D3DMatHandle - 1].ptr = Matrix;
1236 This->Handles[(DWORD) D3DMatHandle - 1].type = DDrawHandle_Matrix;
1237 TRACE(" returning matrix handle %ld\n", *D3DMatHandle);
1242 /*****************************************************************************
1243 * IDirect3DDevice::SetMatrix
1245 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1246 * allocated for the handle
1251 * D3DMatHandle: Handle to set the matrix to
1252 * D3DMatrix: Matrix to set
1256 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1259 *****************************************************************************/
1260 static HRESULT WINAPI
1261 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1262 D3DMATRIXHANDLE D3DMatHandle,
1263 D3DMATRIX *D3DMatrix)
1265 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1266 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1268 if( (!D3DMatHandle) || (!D3DMatrix) )
1269 return DDERR_INVALIDPARAMS;
1271 if(D3DMatHandle > This->numHandles)
1273 ERR("Handle %ld out of range\n", D3DMatHandle);
1274 return DDERR_INVALIDPARAMS;
1276 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1278 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1279 return DDERR_INVALIDPARAMS;
1283 dump_D3DMATRIX(D3DMatrix);
1285 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1290 /*****************************************************************************
1291 * IDirect3DDevice::SetMatrix
1293 * Returns the content of a D3DMATRIX handle
1298 * D3DMatHandle: Matrix handle to read the content from
1299 * D3DMatrix: Address to store the content at
1303 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1305 *****************************************************************************/
1306 static HRESULT WINAPI
1307 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1308 D3DMATRIXHANDLE D3DMatHandle,
1309 D3DMATRIX *D3DMatrix)
1311 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1312 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1315 return DDERR_INVALIDPARAMS;
1317 return DDERR_INVALIDPARAMS;
1319 if(D3DMatHandle > This->numHandles)
1321 ERR("Handle %ld out of range\n", D3DMatHandle);
1322 return DDERR_INVALIDPARAMS;
1324 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1326 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1327 return DDERR_INVALIDPARAMS;
1330 /* The handle is simply a pointer to a D3DMATRIX structure */
1331 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1336 /*****************************************************************************
1337 * IDirect3DDevice::DeleteMatrix
1339 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1344 * D3DMatHandle: Handle to destroy
1348 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1350 *****************************************************************************/
1351 static HRESULT WINAPI
1352 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1353 D3DMATRIXHANDLE D3DMatHandle)
1355 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1356 TRACE("(%p)->(%08lx)\n", This, (DWORD) D3DMatHandle);
1359 return DDERR_INVALIDPARAMS;
1361 if(D3DMatHandle > This->numHandles)
1363 ERR("Handle %ld out of range\n", D3DMatHandle);
1364 return DDERR_INVALIDPARAMS;
1366 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1368 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1369 return DDERR_INVALIDPARAMS;
1372 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1373 This->Handles[D3DMatHandle - 1].ptr = NULL;
1374 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1379 /*****************************************************************************
1380 * IDirect3DDevice7::BeginScene
1382 * This method must be called before any rendering is performed.
1383 * IDirect3DDevice::EndScene has to be called after the scene is complete
1385 * Version 1, 2, 3 and 7
1388 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1390 *****************************************************************************/
1391 static HRESULT WINAPI
1392 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1394 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1395 TRACE("(%p): Relay\n", This);
1397 return IWineD3DDevice_BeginScene(This->wineD3DDevice);
1400 static HRESULT WINAPI
1401 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1403 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1404 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1405 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1408 static HRESULT WINAPI
1409 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1411 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1412 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1413 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1416 static HRESULT WINAPI
1417 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1419 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1420 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1421 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1424 /*****************************************************************************
1425 * IDirect3DDevice7::EndScene
1427 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1428 * This method must be called after rendering is finished.
1430 * Version 1, 2, 3 and 7
1433 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1435 *****************************************************************************/
1436 static HRESULT WINAPI
1437 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1440 TRACE("(%p): Relay\n", This);
1442 IWineD3DDevice_EndScene(This->wineD3DDevice);
1446 static HRESULT WINAPI
1447 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1449 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1450 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1451 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1454 static HRESULT WINAPI
1455 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1457 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1458 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1459 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1462 static HRESULT WINAPI
1463 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1465 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1466 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1467 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1470 /*****************************************************************************
1471 * IDirect3DDevice7::GetDirect3D
1473 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1477 * Direct3D7: Address to store the interface pointer at
1481 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1483 *****************************************************************************/
1484 static HRESULT WINAPI
1485 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1486 IDirect3D7 **Direct3D7)
1488 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1489 TRACE("(%p)->(%p)\n", This, Direct3D7);
1492 return DDERR_INVALIDPARAMS;
1494 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1495 IDirect3D7_AddRef(*Direct3D7);
1497 TRACE(" returning interface %p\n", *Direct3D7);
1501 static HRESULT WINAPI
1502 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1503 IDirect3D3 **Direct3D3)
1505 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1507 IDirect3D7 *ret_ptr;
1509 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1510 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1514 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1515 TRACE(" returning interface %p\n", *Direct3D3);
1519 static HRESULT WINAPI
1520 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1521 IDirect3D2 **Direct3D2)
1523 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1525 IDirect3D7 *ret_ptr;
1527 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1528 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1532 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1533 TRACE(" returning interface %p\n", *Direct3D2);
1537 static HRESULT WINAPI
1538 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1539 IDirect3D **Direct3D)
1541 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1543 IDirect3D7 *ret_ptr;
1545 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1546 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1550 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1551 TRACE(" returning interface %p\n", *Direct3D);
1555 /*****************************************************************************
1556 * IDirect3DDevice3::SetCurrentViewport
1558 * Sets a Direct3DViewport as the current viewport.
1559 * For the thunks note that all viewport interface versions are equal
1562 * Direct3DViewport3: The viewport to set
1568 * (Is a NULL viewport valid?)
1570 *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1573 IDirect3DViewport3 *Direct3DViewport3)
1575 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1576 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1577 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1579 /* Do nothing if the specified viewport is the same as the current one */
1580 if (This->current_viewport == vp )
1583 /* Should check if the viewport was added or not */
1585 /* Release previous viewport and AddRef the new one */
1586 if (This->current_viewport)
1588 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1589 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1591 IDirect3DViewport3_AddRef(Direct3DViewport3);
1593 /* Set this viewport as the current viewport */
1594 This->current_viewport = vp;
1596 /* Activate this viewport */
1597 This->current_viewport->active_device = This;
1598 This->current_viewport->activate(This->current_viewport);
1603 static HRESULT WINAPI
1604 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1605 IDirect3DViewport2 *Direct3DViewport2)
1607 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1608 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1609 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1610 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1611 ICOM_INTERFACE(vp, IDirect3DViewport3));
1614 /*****************************************************************************
1615 * IDirect3DDevice3::GetCurrentViewport
1617 * Returns the currently active viewport.
1622 * Direct3DViewport3: Address to return the interface pointer at
1626 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1628 *****************************************************************************/
1629 static HRESULT WINAPI
1630 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1631 IDirect3DViewport3 **Direct3DViewport3)
1633 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1634 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1636 if(!Direct3DViewport3)
1637 return DDERR_INVALIDPARAMS;
1639 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1641 /* AddRef the returned viewport */
1642 IDirect3DViewport3_AddRef(*Direct3DViewport3);
1644 TRACE(" returning interface %p\n", *Direct3DViewport3);
1649 static HRESULT WINAPI
1650 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1651 IDirect3DViewport2 **Direct3DViewport2)
1653 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1655 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1656 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1657 (IDirect3DViewport3 **) Direct3DViewport2);
1658 if(hr != D3D_OK) return hr;
1659 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, Direct3DViewport2);
1663 /*****************************************************************************
1664 * IDirect3DDevice7::SetRenderTarget
1666 * Sets the render target for the Direct3DDevice.
1667 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1668 * IDirectDrawSurface3 == IDirectDrawSurface
1670 * Version 2, 3 and 7
1673 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1678 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1680 *****************************************************************************/
1681 static HRESULT WINAPI
1682 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1683 IDirectDrawSurface7 *NewTarget,
1686 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1687 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1688 TRACE("(%p)->(%p,%08lx): Relay\n", This, NewTarget, Flags);
1690 /* Flags: Not used */
1692 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1694 Target ? Target->WineD3DSurface : NULL);
1697 static HRESULT WINAPI
1698 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1699 IDirectDrawSurface4 *NewRenderTarget,
1702 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1703 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1704 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1705 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1706 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1710 static HRESULT WINAPI
1711 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1712 IDirectDrawSurface *NewRenderTarget,
1715 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1716 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1717 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1718 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1719 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1723 /*****************************************************************************
1724 * IDirect3DDevice7::GetRenderTarget
1726 * Returns the current render target.
1727 * This is handled locally, because the WineD3D render target's parent
1730 * Version 2, 3 and 7
1733 * RenderTarget: Address to store the surface interface pointer
1737 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1739 *****************************************************************************/
1740 static HRESULT WINAPI
1741 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1742 IDirectDrawSurface7 **RenderTarget)
1744 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1745 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1748 return DDERR_INVALIDPARAMS;
1750 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1751 IDirectDrawSurface7_AddRef(*RenderTarget);
1756 static HRESULT WINAPI
1757 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1758 IDirectDrawSurface4 **RenderTarget)
1760 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1762 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1763 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1764 (IDirectDrawSurface7 **) RenderTarget);
1765 if(hr != D3D_OK) return hr;
1766 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, RenderTarget);
1770 static HRESULT WINAPI
1771 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1772 IDirectDrawSurface **RenderTarget)
1774 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1776 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1777 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1778 (IDirectDrawSurface7 **) RenderTarget);
1779 if(hr != D3D_OK) return hr;
1780 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, RenderTarget);
1784 /*****************************************************************************
1785 * IDirect3DDevice3::Begin
1787 * Begins a description block of vertices. This is similar to glBegin()
1788 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1789 * described with IDirect3DDevice::Vertex are drawn.
1794 * PrimitiveType: The type of primitives to draw
1795 * VertexTypeDesc: A flexible vertex format description of the vertices
1796 * Flags: Some flags..
1801 *****************************************************************************/
1802 static HRESULT WINAPI
1803 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1804 D3DPRIMITIVETYPE PrimitiveType,
1805 DWORD VertexTypeDesc,
1808 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1809 TRACE("(%p)->(%d,%ld,%08lx)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1811 This->primitive_type = PrimitiveType;
1812 This->vertex_type = VertexTypeDesc;
1813 This->render_flags = Flags;
1814 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1815 This->nb_vertices = 0;
1820 static HRESULT WINAPI
1821 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1822 D3DPRIMITIVETYPE d3dpt,
1823 D3DVERTEXTYPE dwVertexTypeDesc,
1827 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1828 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1830 switch(dwVertexTypeDesc)
1832 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1833 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1834 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1836 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1837 return DDERR_INVALIDPARAMS; /* Should never happen */
1840 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1846 /*****************************************************************************
1847 * IDirect3DDevice3::BeginIndexed
1849 * Draws primitives based on vertices in a vertex array which are specified
1855 * PrimitiveType: Primitive type to draw
1856 * VertexType: A FVF description of the vertex format
1857 * Vertices: pointer to an array containing the vertices
1858 * NumVertices: The number of vertices in the vertex array
1859 * Flags: Some flags ...
1862 * D3D_OK, because it's a stub
1864 *****************************************************************************/
1865 static HRESULT WINAPI
1866 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1867 D3DPRIMITIVETYPE PrimitiveType,
1873 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1874 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1879 static HRESULT WINAPI
1880 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1881 D3DPRIMITIVETYPE d3dptPrimitiveType,
1882 D3DVERTEXTYPE d3dvtVertexType,
1884 DWORD dwNumVertices,
1888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1889 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08lx,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1891 switch(d3dvtVertexType)
1893 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1894 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1895 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1897 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1898 return DDERR_INVALIDPARAMS; /* Should never happen */
1901 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1909 /*****************************************************************************
1910 * IDirect3DDevice3::Vertex
1912 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1913 * drawn vertices in a vertex buffer. If the buffer is too small, its
1914 * size is increased.
1919 * Vertex: Pointer to the vertex
1922 * D3D_OK, on success
1923 * DDERR_INVALIDPARAMS if Vertex is NULL
1925 *****************************************************************************/
1926 static HRESULT WINAPI
1927 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1930 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1931 TRACE("(%p)->(%p)\n", This, Vertex);
1934 return DDERR_INVALIDPARAMS;
1936 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1939 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1940 old_buffer = This->vertex_buffer;
1941 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1944 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1945 HeapFree(GetProcessHeap(), 0, old_buffer);
1949 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
1954 static HRESULT WINAPI
1955 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
1958 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1959 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
1960 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
1964 /*****************************************************************************
1965 * IDirect3DDevice3::Index
1967 * Specifies an index to a vertex to be drawn. The vertex array has to
1968 * be specified with BeginIndexed first.
1971 * VertexIndex: The index of the vertex to draw
1974 * D3D_OK because it's a stub
1976 *****************************************************************************/
1977 static HRESULT WINAPI
1978 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
1981 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1982 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
1986 static HRESULT WINAPI
1987 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
1990 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1991 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
1992 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
1996 /*****************************************************************************
1997 * IDirect3DDevice3::End
1999 * Ends a draw begun with IDirect3DDevice3::Begin or
2000 * IDirect3DDevice::BeginIndexed. The vertices specified with
2001 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2002 * the IDirect3DDevice7::DrawPrimitive method. So far only
2003 * non-indexed mode is supported
2008 * Flags: Some flags, as usual. Don't know which are defined
2011 * The return value of IDirect3DDevice7::DrawPrimitive
2013 *****************************************************************************/
2014 static HRESULT WINAPI
2015 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2018 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2019 TRACE("(%p)->(%08lx)\n", This, Flags);
2021 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2022 This->primitive_type, This->vertex_type,
2023 This->vertex_buffer, This->nb_vertices,
2024 This->render_flags);
2027 static HRESULT WINAPI
2028 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2031 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2032 TRACE_(ddraw_thunk)("(%p)->(%08lx) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2033 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2037 /*****************************************************************************
2038 * IDirect3DDevice7::GetRenderState
2040 * Returns the value of a render state. The possible render states are
2041 * defined in include/d3dtypes.h
2043 * Version 2, 3 and 7
2046 * RenderStateType: Render state to return the current setting of
2047 * Value: Address to store the value at
2050 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2051 * DDERR_INVALIDPARAMS if Value == NULL
2053 *****************************************************************************/
2054 static HRESULT WINAPI
2055 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2056 D3DRENDERSTATETYPE RenderStateType,
2059 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2060 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2063 return DDERR_INVALIDPARAMS;
2065 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2070 static HRESULT WINAPI
2071 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2072 D3DRENDERSTATETYPE dwRenderStateType,
2073 DWORD *lpdwRenderState)
2075 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2076 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2077 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2082 static HRESULT WINAPI
2083 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2084 D3DRENDERSTATETYPE dwRenderStateType,
2085 DWORD *lpdwRenderState)
2087 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2088 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2089 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2094 /*****************************************************************************
2095 * IDirect3DDevice7::SetRenderState
2097 * Sets a render state. The possible render states are defined in
2098 * include/d3dtypes.h
2100 * Version 2, 3 and 7
2103 * RenderStateType: State to set
2104 * Value: Value to assign to that state
2107 * D3D_OK on success,
2108 * for details see IWineD3DDevice::SetRenderState
2110 *****************************************************************************/
2111 static HRESULT WINAPI
2112 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2113 D3DRENDERSTATETYPE RenderStateType,
2116 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2117 TRACE("(%p)->(%08x,%ld): Relay\n", This, RenderStateType, Value);
2119 /* Some render states need special care */
2120 switch(RenderStateType)
2122 case D3DRENDERSTATE_TEXTUREHANDLE:
2126 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2131 if(Value > This->numHandles)
2133 FIXME("Specified handle %ld out of range\n", Value);
2134 return DDERR_INVALIDPARAMS;
2136 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2138 FIXME("Handle %ld isn't a texture handle\n", Value);
2139 return DDERR_INVALIDPARAMS;
2143 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2144 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2146 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2150 case D3DRENDERSTATE_TEXTUREMAG:
2152 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2154 switch ((D3DTEXTUREFILTER) Value)
2156 case D3DFILTER_NEAREST:
2157 tex_mag = WINED3DTEXF_POINT;
2159 case D3DFILTER_LINEAR:
2160 tex_mag = WINED3DTEXF_LINEAR;
2163 ERR("Unhandled texture mag %ld !\n",Value);
2166 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2167 0, WINED3DSAMP_MAGFILTER,
2171 case D3DRENDERSTATE_TEXTUREMIN:
2173 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2175 switch ((D3DTEXTUREFILTER) Value)
2177 case D3DFILTER_NEAREST:
2178 tex_min = WINED3DTEXF_POINT;
2180 case D3DFILTER_LINEAR:
2181 tex_min = WINED3DTEXF_LINEAR;
2184 ERR("Unhandled texture mag %ld !\n",Value);
2187 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2188 0, WINED3DSAMP_MINFILTER,
2192 case D3DRENDERSTATE_TEXTUREADDRESSU:
2193 case D3DRENDERSTATE_TEXTUREADDRESSV:
2194 case D3DRENDERSTATE_TEXTUREADDRESS:
2196 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2198 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2200 TexStageStateType = WINED3DTSS_ADDRESS;
2202 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2204 TexStageStateType = WINED3DTSS_ADDRESSU;
2208 TexStageStateType = WINED3DTSS_ADDRESSV;
2211 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2212 0, TexStageStateType,
2217 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2223 static HRESULT WINAPI
2224 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2225 D3DRENDERSTATETYPE RenderStateType,
2228 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2229 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2230 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2235 static HRESULT WINAPI
2236 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2237 D3DRENDERSTATETYPE RenderStateType,
2240 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2241 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2242 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2247 /*****************************************************************************
2248 * Direct3DDevice3::SetLightState
2250 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2251 * light states are forwarded to Direct3DDevice7 render states
2256 * LightStateType: The light state to change
2257 * Value: The value to assign to that light state
2261 * DDERR_INVALIDPARAMS if the parameters were incorrect
2262 * Also check IDirect3DDevice7::SetRenderState
2264 *****************************************************************************/
2265 static HRESULT WINAPI
2266 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2267 D3DLIGHTSTATETYPE LightStateType,
2270 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2272 TRACE("(%p)->(%08x,%08lx)\n", This, LightStateType, Value);
2274 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2276 TRACE("Unexpected Light State Type\n");
2277 return DDERR_INVALIDPARAMS;
2280 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2282 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) Value;
2286 TRACE(" activating material %p.\n", mat);
2291 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2293 This->material = Value;
2295 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2300 ERR("DDCOLOR_MONO should not happen!\n");
2303 /* We are already in this mode */
2304 TRACE("Setting color model to RGB (no-op).\n");
2307 ERR("Unknown color model!\n");
2308 return DDERR_INVALIDPARAMS;
2313 D3DRENDERSTATETYPE rs;
2314 switch (LightStateType)
2316 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2317 rs = D3DRENDERSTATE_AMBIENT;
2319 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2320 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2322 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2323 rs = D3DRENDERSTATE_FOGSTART;
2325 case D3DLIGHTSTATE_FOGEND: /* 6 */
2326 rs = D3DRENDERSTATE_FOGEND;
2328 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2329 rs = D3DRENDERSTATE_FOGDENSITY;
2331 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2332 rs = D3DRENDERSTATE_COLORVERTEX;
2335 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2336 return DDERR_INVALIDPARAMS;
2339 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2347 static HRESULT WINAPI
2348 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2349 D3DLIGHTSTATETYPE LightStateType,
2352 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2353 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2354 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2359 /*****************************************************************************
2360 * IDirect3DDevice3::GetLightState
2362 * Returns the current setting of a light state. The state is read from
2363 * the Direct3DDevice7 render state.
2368 * LightStateType: The light state to return
2369 * Value: The address to store the light state setting at
2373 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2374 * Also see IDirect3DDevice7::GetRenderState
2376 *****************************************************************************/
2377 static HRESULT WINAPI
2378 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2379 D3DLIGHTSTATETYPE LightStateType,
2382 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2384 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2386 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2388 TRACE("Unexpected Light State Type\n");
2389 return DDERR_INVALIDPARAMS;
2393 return DDERR_INVALIDPARAMS;
2395 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2397 *Value = This->material;
2399 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2401 *Value = D3DCOLOR_RGB;
2405 D3DRENDERSTATETYPE rs;
2406 switch (LightStateType)
2408 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2409 rs = D3DRENDERSTATE_AMBIENT;
2411 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2412 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2414 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2415 rs = D3DRENDERSTATE_FOGSTART;
2417 case D3DLIGHTSTATE_FOGEND: /* 6 */
2418 rs = D3DRENDERSTATE_FOGEND;
2420 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2421 rs = D3DRENDERSTATE_FOGDENSITY;
2423 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2424 rs = D3DRENDERSTATE_COLORVERTEX;
2427 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2428 return DDERR_INVALIDPARAMS;
2431 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2439 static HRESULT WINAPI
2440 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2441 D3DLIGHTSTATETYPE LightStateType,
2444 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2445 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2446 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2451 /*****************************************************************************
2452 * IDirect3DDevice7::SetTransform
2454 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2455 * in include/d3dtypes.h.
2456 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2457 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2458 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2460 * Version 2, 3 and 7
2463 * TransformStateType: transform state to set
2464 * Matrix: Matrix to assign to the state
2468 * DDERR_INVALIDPARAMS if Matrix == NULL
2469 * For details see IWineD3DDevice::SetTransform
2471 *****************************************************************************/
2472 static HRESULT WINAPI
2473 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2474 D3DTRANSFORMSTATETYPE TransformStateType,
2477 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2478 D3DTRANSFORMSTATETYPE type = TransformStateType;
2479 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2482 return DDERR_INVALIDPARAMS;
2484 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2485 * use D3DTS_WORLDMATRIX(0) instead
2486 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2488 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2489 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2491 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2496 static HRESULT WINAPI
2497 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2498 D3DTRANSFORMSTATETYPE TransformStateType,
2499 D3DMATRIX *D3DMatrix)
2501 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2502 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2503 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2508 static HRESULT WINAPI
2509 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2510 D3DTRANSFORMSTATETYPE TransformStateType,
2511 D3DMATRIX *D3DMatrix)
2513 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2514 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2515 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2520 /*****************************************************************************
2521 * IDirect3DDevice7::GetTransform
2523 * Returns the matrix assigned to a transform state
2524 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2528 * TransformStateType: State to read the matrix from
2529 * Matrix: Address to store the matrix at
2533 * DDERR_INVALIDPARAMS if Matrix == NULL
2534 * For details, see IWineD3DDevice::GetTransform
2536 *****************************************************************************/
2537 static HRESULT WINAPI
2538 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2539 D3DTRANSFORMSTATETYPE TransformStateType,
2542 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2543 D3DTRANSFORMSTATETYPE type = TransformStateType;
2544 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2547 return DDERR_INVALIDPARAMS;
2549 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2550 * use D3DTS_WORLDMATRIX(0) instead
2551 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2553 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2554 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2556 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, Matrix);
2559 static HRESULT WINAPI
2560 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2561 D3DTRANSFORMSTATETYPE TransformStateType,
2562 D3DMATRIX *D3DMatrix)
2564 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2565 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2566 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2571 static HRESULT WINAPI
2572 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2573 D3DTRANSFORMSTATETYPE TransformStateType,
2574 D3DMATRIX *D3DMatrix)
2576 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2577 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2578 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2583 /*****************************************************************************
2584 * IDirect3DDevice7::MultiplyTransform
2586 * Multiplies the already-set transform matrix of a transform state
2587 * with another matrix. For the world matrix, see SetTransform
2589 * Version 2, 3 and 7
2592 * TransformStateType: Transform state to multiply
2593 * D3DMatrix Matrix to multiply with.
2597 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2598 * For details, see IWineD3DDevice::MultiplyTransform
2600 *****************************************************************************/
2601 static HRESULT WINAPI
2602 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2603 D3DTRANSFORMSTATETYPE TransformStateType,
2604 D3DMATRIX *D3DMatrix)
2606 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2607 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2609 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2610 * use D3DTS_WORLDMATRIX(0) instead
2611 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2613 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2614 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2616 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2621 static HRESULT WINAPI
2622 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2623 D3DTRANSFORMSTATETYPE TransformStateType,
2624 D3DMATRIX *D3DMatrix)
2626 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2627 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2628 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2633 static HRESULT WINAPI
2634 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2635 D3DTRANSFORMSTATETYPE TransformStateType,
2636 D3DMATRIX *D3DMatrix)
2638 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2639 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2640 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2645 /*****************************************************************************
2646 * IDirect3DDevice7::DrawPrimitive
2648 * Draws primitives based on vertices in an application-provided pointer
2650 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2651 * an FVF format for D3D7
2654 * PrimitiveType: The type of the primitives to draw
2655 * Vertex type: Flexible vertex format vertex description
2656 * Vertices: Pointer to the vertex array
2657 * VertexCount: The number of vertices to draw
2658 * Flags: As usual a few flags
2662 * DDERR_INVALIDPARAMS if Vertices is NULL
2663 * For details, see IWineD3DDevice::DrawPrimitiveUP
2665 *****************************************************************************/
2666 static HRESULT WINAPI
2667 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2668 D3DPRIMITIVETYPE PrimitiveType,
2674 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2675 UINT PrimitiveCount, stride;
2677 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2680 return DDERR_INVALIDPARAMS;
2682 /* Get the vertex count */
2683 switch(PrimitiveType)
2685 case D3DPT_POINTLIST:
2686 PrimitiveCount = VertexCount;
2689 case D3DPT_LINELIST:
2690 PrimitiveCount = VertexCount / 2;
2693 case D3DPT_LINESTRIP:
2694 PrimitiveCount = VertexCount - 1;
2697 case D3DPT_TRIANGLELIST:
2698 PrimitiveCount = VertexCount / 3;
2701 case D3DPT_TRIANGLESTRIP:
2702 PrimitiveCount = VertexCount - 2;
2705 case D3DPT_TRIANGLEFAN:
2706 PrimitiveCount = VertexCount - 2;
2709 default: return DDERR_INVALIDPARAMS;
2712 /* Get the stride */
2713 stride = get_flexible_vertex_size(VertexType);
2716 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2717 if(hr != D3D_OK) return hr;
2719 /* This method translates to the user pointer draw of WineD3D */
2720 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2727 static HRESULT WINAPI
2728 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2729 D3DPRIMITIVETYPE PrimitiveType,
2735 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2736 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2737 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2745 static HRESULT WINAPI
2746 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2747 D3DPRIMITIVETYPE PrimitiveType,
2748 D3DVERTEXTYPE VertexType,
2753 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2755 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2759 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2760 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2761 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2763 ERR("Unexpected vertex type %d\n", VertexType);
2764 return DDERR_INVALIDPARAMS; /* Should never happen */
2767 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2775 /*****************************************************************************
2776 * IDirect3DDevice7::DrawIndexedPrimitive
2778 * Draws vertices from an application-provided pointer, based on the index
2779 * numbers in a WORD array.
2781 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
2782 * an FVF format for D3D7
2785 * PrimitiveType: The primitive type to draw
2786 * VertexType: The FVF vertex description
2787 * Vertices: Pointer to the vertex array
2789 * Indices: Pointer to the index array
2790 * IndexCount: Number of indices = Number of vertices to draw
2791 * Flags: As usual, some flags
2795 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
2796 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
2798 *****************************************************************************/
2799 static HRESULT WINAPI
2800 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
2801 D3DPRIMITIVETYPE PrimitiveType,
2809 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2810 UINT PrimitiveCount = 0;
2812 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2813 /* Get the primitive number */
2814 switch(PrimitiveType)
2816 case D3DPT_POINTLIST:
2817 PrimitiveCount = IndexCount;
2820 case D3DPT_LINELIST:
2821 PrimitiveCount = IndexCount / 2;
2824 case D3DPT_LINESTRIP:
2825 PrimitiveCount = IndexCount - 1;
2828 case D3DPT_TRIANGLELIST:
2829 PrimitiveCount = IndexCount / 3;
2832 case D3DPT_TRIANGLESTRIP:
2833 PrimitiveCount = IndexCount - 2;
2836 case D3DPT_TRIANGLEFAN:
2837 PrimitiveCount = IndexCount - 2;
2840 default: return DDERR_INVALIDPARAMS;
2843 /* Set the D3DDevice's FVF */
2844 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2847 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
2851 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
2853 0 /* MinVertexIndex */,
2854 VertexCount /* UINT NumVertexIndex */,
2859 get_flexible_vertex_size(VertexType));
2862 static HRESULT WINAPI
2863 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
2864 D3DPRIMITIVETYPE PrimitiveType,
2872 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2873 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2874 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2884 static HRESULT WINAPI
2885 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
2886 D3DPRIMITIVETYPE PrimitiveType,
2887 D3DVERTEXTYPE VertexType,
2895 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2896 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2900 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2901 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2902 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2904 ERR("Unexpected vertex type %d\n", VertexType);
2905 return DDERR_INVALIDPARAMS; /* Should never happen */
2908 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2918 /*****************************************************************************
2919 * IDirect3DDevice7::SetClipStatus
2921 * Sets the clip status. This defines things as clipping conditions and
2922 * the extents of the clipping region.
2924 * Version 2, 3 and 7
2930 * D3D_OK because it's a stub
2931 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
2933 *****************************************************************************/
2934 static HRESULT WINAPI
2935 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
2936 D3DCLIPSTATUS *ClipStatus)
2938 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2939 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
2941 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
2942 * Perhaps this needs a new data type and an additional IWineD3DDevice method
2944 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
2948 static HRESULT WINAPI
2949 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
2950 D3DCLIPSTATUS *ClipStatus)
2952 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2953 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2954 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2958 static HRESULT WINAPI
2959 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
2960 D3DCLIPSTATUS *ClipStatus)
2962 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2963 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2964 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2968 /*****************************************************************************
2969 * IDirect3DDevice7::GetClipStatus
2971 * Returns the clip status
2974 * ClipStatus: Address to write the clip status to
2977 * D3D_OK because it's a stub
2979 *****************************************************************************/
2980 static HRESULT WINAPI
2981 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
2982 D3DCLIPSTATUS *ClipStatus)
2984 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2985 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
2987 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
2988 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
2992 static HRESULT WINAPI
2993 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
2994 D3DCLIPSTATUS *ClipStatus)
2996 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2997 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2998 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3002 static HRESULT WINAPI
3003 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3004 D3DCLIPSTATUS *ClipStatus)
3006 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3007 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3008 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3012 /*****************************************************************************
3013 * IDirect3DDevice::DrawPrimitiveStrided
3015 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3020 * PrimitiveType: The primitive type to draw
3021 * VertexType: The FVF description of the vertices to draw (for the stride??)
3022 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3023 * the vertex data locations
3024 * VertexCount: The number of vertices to draw
3028 * D3D_OK, because it's a stub
3029 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3030 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3032 *****************************************************************************/
3033 static HRESULT WINAPI
3034 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3035 D3DPRIMITIVETYPE PrimitiveType,
3037 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3041 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3042 WineDirect3DVertexStridedData WineD3DStrided;
3044 UINT PrimitiveCount;
3046 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3048 /* Get the strided data right. the wined3d structure is a bit bigger
3049 * Watch out: The contents of the strided data are determined by the fvf,
3050 * not by the members set in D3DDrawPrimStrideData. So it's valid
3051 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3052 * not set in the fvf.
3054 if(VertexType & D3DFVF_POSITION_MASK)
3056 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3057 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3058 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3059 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3060 if (VertexType & D3DFVF_XYZRHW)
3062 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3066 if(VertexType & D3DFVF_NORMAL)
3068 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3069 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3070 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3073 if(VertexType & D3DFVF_DIFFUSE)
3075 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3076 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3077 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3080 if(VertexType & D3DFVF_SPECULAR)
3082 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3083 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3084 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3087 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3089 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3090 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3091 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3093 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3094 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3095 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3096 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3097 default: ERR("Unexpected texture coordinate size %ld\n",
3098 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3102 /* Get the primitive count */
3103 switch(PrimitiveType)
3105 case D3DPT_POINTLIST:
3106 PrimitiveCount = VertexCount;
3109 case D3DPT_LINELIST:
3110 PrimitiveCount = VertexCount / 2;
3113 case D3DPT_LINESTRIP:
3114 PrimitiveCount = VertexCount - 1;
3117 case D3DPT_TRIANGLELIST:
3118 PrimitiveCount = VertexCount / 3;
3121 case D3DPT_TRIANGLESTRIP:
3122 PrimitiveCount = VertexCount - 2;
3125 case D3DPT_TRIANGLEFAN:
3126 PrimitiveCount = VertexCount - 2;
3129 default: return DDERR_INVALIDPARAMS;
3132 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3135 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3141 static HRESULT WINAPI
3142 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3143 D3DPRIMITIVETYPE PrimitiveType,
3145 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3149 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3150 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3151 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3154 D3DDrawPrimStrideData,
3159 /*****************************************************************************
3160 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3162 * Draws primitives specified by strided data locations based on indices
3170 * D3D_OK, because it's a stub
3171 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3172 * (DDERR_INVALIDPARAMS if Indices is NULL)
3173 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3175 *****************************************************************************/
3176 static HRESULT WINAPI
3177 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3178 D3DPRIMITIVETYPE PrimitiveType,
3180 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3186 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3187 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3189 /* I'll implement it as soon as I find a app to test it.
3190 * This needs an additional method in IWineD3DDevice.
3195 static HRESULT WINAPI
3196 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3197 D3DPRIMITIVETYPE PrimitiveType,
3199 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3205 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3206 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3207 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3210 D3DDrawPrimStrideData,
3217 /*****************************************************************************
3218 * IDirect3DDevice7::DrawPrimitiveVB
3220 * Draws primitives from a vertex buffer to the screen.
3225 * PrimitiveType: Type of primitive to be rendered.
3226 * D3DVertexBuf: Source Vertex Buffer
3227 * StartVertex: Index of the first vertex from the buffer to be rendered
3228 * NumVertices: Number of vertices to be rendered
3229 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3233 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3235 *****************************************************************************/
3236 static HRESULT WINAPI
3237 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3238 D3DPRIMITIVETYPE PrimitiveType,
3239 IDirect3DVertexBuffer7 *D3DVertexBuf,
3244 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3245 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3246 UINT PrimitiveCount;
3249 WINED3DVERTEXBUFFER_DESC Desc;
3251 TRACE("(%p)->(%08x,%p,%08lx,%08lx,%08lx)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3256 ERR("(%p) No Vertex buffer specified\n", This);
3257 return DDERR_INVALIDPARAMS;
3260 /* Get the primitive count */
3261 switch(PrimitiveType)
3263 case D3DPT_POINTLIST:
3264 PrimitiveCount = NumVertices;
3267 case D3DPT_LINELIST:
3268 PrimitiveCount = NumVertices / 2;
3271 case D3DPT_LINESTRIP:
3272 PrimitiveCount = NumVertices - 1;
3275 case D3DPT_TRIANGLELIST:
3276 PrimitiveCount = NumVertices / 3;
3279 case D3DPT_TRIANGLESTRIP:
3280 PrimitiveCount = NumVertices - 2;
3283 case D3DPT_TRIANGLEFAN:
3284 PrimitiveCount = NumVertices - 2;
3287 default: return DDERR_INVALIDPARAMS;
3290 /* Get the FVF of the vertex buffer, and its stride */
3291 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3295 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3298 stride = get_flexible_vertex_size(Desc.FVF);
3300 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3303 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3307 /* Set the vertex stream source */
3308 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3309 0 /* StreamNumber */,
3310 vb->wineD3DVertexBuffer,
3311 0 /* StartVertex - we pass this to DrawPrimitive */,
3315 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3319 /* Now draw the primitives */
3320 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3326 static HRESULT WINAPI
3327 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3328 D3DPRIMITIVETYPE PrimitiveType,
3329 IDirect3DVertexBuffer *D3DVertexBuf,
3334 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3335 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3336 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08lx,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3337 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3339 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3346 /*****************************************************************************
3347 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3349 * Draws primitives from a vertex buffer to the screen
3352 * PrimitiveType: Type of primitive to be rendered.
3353 * D3DVertexBuf: Source Vertex Buffer
3354 * StartVertex: Index of the first vertex from the buffer to be rendered
3355 * NumVertices: Number of vertices to be rendered
3356 * Indices: Array of DWORDs used to index into the Vertices
3357 * IndexCount: Number of indices in Indices
3358 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3362 *****************************************************************************/
3363 static HRESULT WINAPI
3364 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3365 D3DPRIMITIVETYPE PrimitiveType,
3366 IDirect3DVertexBuffer7 *D3DVertexBuf,
3373 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3374 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3376 UINT PrimitiveCount;
3377 WORD *LockedIndices;
3379 WINED3DVERTEXBUFFER_DESC Desc;
3381 TRACE("(%p)->(%08x,%p,%ld,%ld,%p,%ld,%08lx)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3384 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3385 * 2) Upload the Indices to the index buffer
3386 * 3) Set the index source
3387 * 4) Set the Vertex Buffer as the Stream source
3388 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3391 /* Get the primitive count */
3392 switch(PrimitiveType)
3394 case D3DPT_POINTLIST:
3395 PrimitiveCount = IndexCount;
3398 case D3DPT_LINELIST:
3399 PrimitiveCount = IndexCount / 2;
3402 case D3DPT_LINESTRIP:
3403 PrimitiveCount = IndexCount - 1;
3406 case D3DPT_TRIANGLELIST:
3407 PrimitiveCount = IndexCount / 3;
3410 case D3DPT_TRIANGLESTRIP:
3411 PrimitiveCount = IndexCount - 2;
3414 case D3DPT_TRIANGLEFAN:
3415 PrimitiveCount = IndexCount - 2;
3418 default: return DDERR_INVALIDPARAMS;
3421 /* Get the FVF of the vertex buffer, and its stride */
3422 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3426 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3429 stride = get_flexible_vertex_size(Desc.FVF);
3430 TRACE("Vertex buffer FVF = %08lx, stride=%ld\n", Desc.FVF, stride);
3432 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3435 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3439 /* copy the index stream into the index buffer.
3440 * A new IWineD3DDevice method could be created
3441 * which takes an user pointer containing the indices
3442 * or a SetData-Method for the index buffer, which
3443 * overrides the index buffer data with our pointer.
3445 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3446 0 /* OffSetToLock */,
3447 0 /* SizeToLock - doesn't matter */,
3448 (BYTE **) &LockedIndices,
3450 assert(IndexCount < 0x100000);
3453 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08lx\n", This, hr);
3456 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3457 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3460 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08lx\n", This, hr);
3464 /* Set the index stream */
3465 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3469 /* Set the vertex stream source */
3470 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3471 0 /* StreamNumber */,
3472 vb->wineD3DVertexBuffer,
3473 0 /* offset, we pass this to DrawIndexedPrimitive */,
3477 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3482 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3493 static HRESULT WINAPI
3494 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3495 D3DPRIMITIVETYPE PrimitiveType,
3496 IDirect3DVertexBuffer *D3DVertexBuf,
3501 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3502 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3503 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3505 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3507 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3515 /*****************************************************************************
3516 * IDirect3DDevice7::ComputeSphereVisibility
3518 * Calculates the visibility of spheres in the current viewport. The spheres
3519 * are passed in the Centers and Radii arrays, the results are passed back
3520 * in the ReturnValues array. Return values are either completely visible,
3521 * partially visible or completely invisible.
3522 * The return value consist of a combination of D3DCLIP_* flags, or it's
3523 * 0 if the sphere is completely visible(according to the SDK, not checked)
3525 * Sounds like an overdose of math ;)
3530 * Centers: Array containing the sphere centers
3531 * Radii: Array containing the sphere radii
3532 * NumSpheres: The number of centers and radii in the arrays
3534 * ReturnValues: Array to write the results to
3537 * D3D_OK because it's a stub
3538 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3539 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3542 *****************************************************************************/
3543 static HRESULT WINAPI
3544 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3549 DWORD *ReturnValues)
3551 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3552 FIXME("(%p)->(%p,%p,%08lx,%08lx,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3554 /* the DirectX 7 sdk says that the visibility is computed by
3555 * back-transforming the viewing frustum to model space
3556 * using the inverse of the combined world, view and projection
3557 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3560 * Basic implementation idea:
3561 * 1) Check if the center is in the viewing frustum
3562 * 2) Cut the sphere with the planes of the viewing
3565 * ->Center inside the frustum, no intersections:
3567 * ->Center outside the frustum, no intersections:
3569 * ->Some intersections: Partially visible
3571 * Implement this call in WineD3D. Either implement the
3572 * matrix and vector stuff in WineD3D, or use some external
3579 static HRESULT WINAPI
3580 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3585 DWORD *ReturnValues)
3587 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3588 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx,%08lx,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3589 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3597 /*****************************************************************************
3598 * IDirect3DDevice7::GetTexture
3600 * Returns the texture interface handle assigned to a texture stage.
3601 * The returned texture is AddRefed. This is taken from old ddraw,
3602 * not checked in Windows.
3607 * Stage: Texture stage to read the texture from
3608 * Texture: Address to store the interface pointer at
3612 * DDERR_INVALIDPARAMS if Texture is NULL
3613 * For details, see IWineD3DDevice::GetTexture
3615 *****************************************************************************/
3616 static HRESULT WINAPI
3617 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3619 IDirectDrawSurface7 **Texture)
3621 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3622 IWineD3DBaseTexture *Surf;
3624 TRACE("(%p)->(%ld,%p): Relay\n", This, Stage, Texture);
3628 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3629 return DDERR_INVALIDPARAMS;
3632 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3633 if( (hr != D3D_OK) || (!Surf) )
3639 /* GetParent AddRef()s, which is perfectly OK.
3640 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3642 return IWineD3DBaseTexture_GetParent(Surf,
3643 (IUnknown **) Texture);
3646 static HRESULT WINAPI
3647 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3649 IDirect3DTexture2 **Texture2)
3651 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3653 IDirectDrawSurface7 *ret_val;
3655 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3656 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3660 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3662 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3667 /*****************************************************************************
3668 * IDirect3DDevice7::SetTexture
3670 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3675 * Stage: The stage to assign the texture to
3676 * Texture: Interface pointer to the texture surface
3680 * For details, see IWineD3DDevice::SetTexture
3682 *****************************************************************************/
3683 static HRESULT WINAPI
3684 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3686 IDirectDrawSurface7 *Texture)
3688 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3689 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3690 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Stage, surf);
3692 /* Texture may be NULL here */
3693 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3695 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3698 static HRESULT WINAPI
3699 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3701 IDirect3DTexture2 *Texture2)
3703 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3704 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3705 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3706 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3708 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3711 /*****************************************************************************
3712 * IDirect3DDevice7::GetTextureStageState
3714 * Retrieves a state from a texture stage.
3719 * Stage: The stage to retrieve the state from
3720 * TexStageStateType: The state type to retrieve
3721 * State: Address to store the state's value at
3725 * DDERR_INVALIDPARAMS if State is NULL
3726 * For details, see IWineD3DDevice::GetTextureStageState
3728 *****************************************************************************/
3729 static HRESULT WINAPI
3730 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3732 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3735 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3736 TRACE("(%p)->(%08lx,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3739 return DDERR_INVALIDPARAMS;
3741 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
3747 static HRESULT WINAPI
3748 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
3750 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3753 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3754 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3755 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3761 /*****************************************************************************
3762 * IDirect3DDevice7::SetTextureStageState
3764 * Sets a texture stage state. Some stage types need to be handled specially,
3765 * because they do not exist in WineD3D and were moved to another place
3770 * Stage: The stage to modify
3771 * TexStageStateType: The state to change
3772 * State: The new value for the state
3776 * For details, see IWineD3DDevice::SetTextureStageState
3778 *****************************************************************************/
3779 static HRESULT WINAPI
3780 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
3782 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3785 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3786 TRACE("(%p)->(%08lx,%08x,%08lx): Relay!\n", This, Stage, TexStageStateType, State);
3787 switch(TexStageStateType)
3789 /* Mipfilter is a sampler state with different values */
3790 case D3DTSS_MIPFILTER:
3792 WINED3DTEXTUREFILTERTYPE value;
3795 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
3796 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
3797 case 0: /* Unchecked */
3798 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
3800 ERR("Unexpected mipfilter value %ld\n", State);
3801 value = WINED3DTEXF_NONE;
3803 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3805 WINED3DSAMP_MIPFILTER,
3809 /* Minfilter is a sampler state too, equal values */
3810 case D3DTSS_MINFILTER:
3811 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3813 WINED3DSAMP_MINFILTER,
3815 /* Same for MAGFILTER */
3816 case D3DTSS_MAGFILTER:
3817 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3819 WINED3DSAMP_MAGFILTER,
3824 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
3831 static HRESULT WINAPI
3832 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
3834 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3837 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3838 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3839 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3845 /*****************************************************************************
3846 * IDirect3DDevice7::ValidateDevice
3848 * SDK: "Reports the device's ability to render the currently set
3849 * texture-blending operations in a single pass". Whatever that means
3855 * NumPasses: Address to write the number of necessary passes for the
3856 * desired effect to.
3860 * See IWineD3DDevice::ValidateDevice for more details
3862 *****************************************************************************/
3863 static HRESULT WINAPI
3864 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
3867 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3868 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
3870 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
3873 static HRESULT WINAPI
3874 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
3877 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3878 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
3879 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
3883 /*****************************************************************************
3884 * IDirect3DDevice7::Clear
3886 * Fills the render target, the z buffer and the stencil buffer with a
3887 * clear color / value
3892 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
3893 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
3894 * Flags: Some flags, as usual
3895 * Color: Clear color for the render target
3896 * Z: Clear value for the Z buffer
3897 * Stencil: Clear value to store in each stencil buffer entry
3901 * For details, see IWineD3DDevice::Clear
3903 *****************************************************************************/
3904 static HRESULT WINAPI
3905 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
3913 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3914 TRACE("(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
3916 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, Rects, Flags, Color, Z, Stencil);
3919 /*****************************************************************************
3920 * IDirect3DDevice7::SetViewport
3922 * Sets the current viewport.
3924 * Version 7 only, but IDirect3DViewport uses this call for older
3928 * Data: The new viewport to set
3932 * DDERR_INVALIDPARAMS if Data is NULL
3933 * For more details, see IWineDDDevice::SetViewport
3935 *****************************************************************************/
3936 static HRESULT WINAPI
3937 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
3940 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3941 TRACE("(%p)->(%p) Relay!\n", This, Data);
3944 return DDERR_INVALIDPARAMS;
3946 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
3950 /*****************************************************************************
3951 * IDirect3DDevice::GetViewport
3953 * Returns the current viewport
3958 * Data: D3D7Viewport structure to write the viewport information to
3962 * DDERR_INVALIDPARAMS if Data is NULL
3963 * For more details, see IWineD3DDevice::GetViewport
3965 *****************************************************************************/
3966 static HRESULT WINAPI
3967 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
3970 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3972 TRACE("(%p)->(%p) Relay!\n", This, Data);
3975 return DDERR_INVALIDPARAMS;
3977 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
3979 return hr_ddraw_from_wined3d(hr);
3982 /*****************************************************************************
3983 * IDirect3DDevice7::SetMaterial
3990 * Mat: The material to set
3994 * DDERR_INVALIDPARAMS if Mat is NULL.
3995 * For more details, see IWineD3DDevice::SetMaterial
3997 *****************************************************************************/
3998 static HRESULT WINAPI
3999 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4002 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4004 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4006 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4008 return hr_ddraw_from_wined3d(hr);
4011 /*****************************************************************************
4012 * IDirect3DDevice7::GetMaterial
4014 * Returns the current material
4019 * Mat: D3DMATERIAL7 structure to write the material parameters to
4023 * DDERR_INVALIDPARAMS if Mat is NULL
4024 * For more details, see IWineD3DDevice::GetMaterial
4026 *****************************************************************************/
4027 static HRESULT WINAPI
4028 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4031 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4033 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4035 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4037 return hr_ddraw_from_wined3d(hr);
4040 /*****************************************************************************
4041 * IDirect3DDevice7::SetLight
4043 * Assigns a light to a light index, but doesn't activate it yet.
4045 * Version 7, IDirect3DLight uses this method for older versions
4048 * LightIndex: The index of the new light
4049 * Light: A D3DLIGHT7 structure describing the light
4053 * For more details, see IWineD3DDevice::SetLight
4055 *****************************************************************************/
4056 static HRESULT WINAPI
4057 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4061 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4063 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4065 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4068 return hr_ddraw_from_wined3d(hr);
4071 /*****************************************************************************
4072 * IDirect3DDevice7::GetLight
4074 * Returns the light assigned to a light index
4077 * Light: Structure to write the light information to
4081 * DDERR_INVALIDPARAMS if Light is NULL
4082 * For details, see IWineD3DDevice::GetLight
4084 *****************************************************************************/
4085 static HRESULT WINAPI
4086 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4090 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4092 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4094 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4098 /* Translate the result. WineD3D returns other values than D3D7 */
4099 return hr_ddraw_from_wined3d(rc);
4102 /*****************************************************************************
4103 * IDirect3DDevice7::BeginStateBlock
4105 * Begins recording to a stateblock
4111 * For details see IWineD3DDevice::BeginStateBlock
4113 *****************************************************************************/
4114 static HRESULT WINAPI
4115 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4117 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4119 TRACE("(%p)->(): Relay!\n", This);
4121 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4122 return hr_ddraw_from_wined3d(hr);
4125 /*****************************************************************************
4126 * IDirect3DDevice7::EndStateBlock
4128 * Stops recording to a state block and returns the created stateblock
4129 * handle. The d3d7 stateblock handles are the interface pointers of the
4130 * IWineD3DStateBlock interface
4135 * BlockHandle: Address to store the stateblock's handle to
4139 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4140 * See IWineD3DDevice::EndStateBlock for more details
4142 *****************************************************************************/
4143 static HRESULT WINAPI
4144 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4147 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4149 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4152 return DDERR_INVALIDPARAMS;
4154 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4155 (IWineD3DStateBlock **) BlockHandle);
4156 return hr_ddraw_from_wined3d(hr);
4159 /*****************************************************************************
4160 * IDirect3DDevice7::PreLoad
4162 * Allows the app to signal that a texture will be used soon, to allow
4163 * the Direct3DDevice to load it to the video card in the meantime.
4168 * Texture: The texture to preload
4172 * DDERR_INVALIDPARAMS if Texture is NULL
4173 * See IWineD3DSurface::PreLoad for details
4175 *****************************************************************************/
4176 static HRESULT WINAPI
4177 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4178 IDirectDrawSurface7 *Texture)
4180 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4181 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4183 TRACE("(%p)->(%p): Relay!\n", This, surf);
4186 return DDERR_INVALIDPARAMS;
4188 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4192 /*****************************************************************************
4193 * IDirect3DDevice7::ApplyStateBlock
4195 * Activates the state stored in a state block handle.
4198 * BlockHandle: The stateblock handle to activate
4202 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4204 *****************************************************************************/
4205 static HRESULT WINAPI
4206 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4211 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4214 return D3DERR_INVALIDSTATEBLOCK;
4216 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) BlockHandle);
4217 return hr_ddraw_from_wined3d(hr);
4220 /*****************************************************************************
4221 * IDirect3DDevice7::CaptureStateBlock
4223 * Updates a stateblock's values to the values currently set for the device
4228 * BlockHandle: Stateblock to update
4232 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4233 * See IWineD3DDevice::CaptureStateBlock for more details
4235 *****************************************************************************/
4236 static HRESULT WINAPI
4237 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4240 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4242 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4244 if(BlockHandle == 0)
4245 return D3DERR_INVALIDSTATEBLOCK;
4247 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) BlockHandle);
4248 return hr_ddraw_from_wined3d(hr);
4251 /*****************************************************************************
4252 * IDirect3DDevice7::DeleteStateBlock
4254 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4259 * BlockHandle: Stateblock handle to delete
4263 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4265 *****************************************************************************/
4266 static HRESULT WINAPI
4267 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4270 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4271 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4273 if(BlockHandle == 0)
4274 return D3DERR_INVALIDSTATEBLOCK;
4276 IWineD3DStateBlock_Release((IWineD3DStateBlock *) BlockHandle);
4281 /*****************************************************************************
4282 * IDirect3DDevice7::CreateStateBlock
4284 * Creates a new state block handle.
4289 * Type: The state block type
4290 * BlockHandle: Address to write the created handle to
4294 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4296 *****************************************************************************/
4297 static HRESULT WINAPI
4298 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4299 D3DSTATEBLOCKTYPE Type,
4302 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4304 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4307 return DDERR_INVALIDPARAMS;
4309 /* The D3DSTATEBLOCKTYPE enum is fine here */
4310 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4312 (IWineD3DStateBlock **) BlockHandle,
4313 NULL /* Parent, hope that works */);
4314 return hr_ddraw_from_wined3d(hr);
4317 /*****************************************************************************
4318 * IDirect3DDevice7::Load
4320 * Loads a rectangular area from the source into the destination texture.
4321 * It can also copy the source to the faces of a cubic environment map
4326 * DestTex: Destination texture
4327 * DestPoint: Point in the destination where the source image should be
4329 * SrcTex: Source texture
4330 * SrcRect: Source rectangle
4335 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4336 * See IDirect3DTexture2::Load for details
4338 *****************************************************************************/
4339 static HRESULT WINAPI
4340 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4341 IDirectDrawSurface7 *DestTex,
4343 IDirectDrawSurface7 *SrcTex,
4347 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4348 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4349 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4350 FIXME("(%p)->(%p,%p,%p,%p,%08lx): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4352 if( (!src) || (!dest) )
4353 return DDERR_INVALIDPARAMS;
4355 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4356 ICOM_INTERFACE(src, IDirect3DTexture2));
4360 /*****************************************************************************
4361 * IDirect3DDevice7::LightEnable
4363 * Enables or disables a light
4365 * Version 7, IDirect3DLight uses this method too.
4368 * LightIndex: The index of the light to enable / disable
4369 * Enable: Enable or disable the light
4373 * For more details, see IWineD3DDevice::SetLightEnable
4375 *****************************************************************************/
4376 static HRESULT WINAPI
4377 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4381 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4383 TRACE("(%p)->(%08lx,%d): Relay!\n", This, LightIndex, Enable);
4385 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4386 return hr_ddraw_from_wined3d(hr);
4389 /*****************************************************************************
4390 * IDirect3DDevice7::GetLightEnable
4392 * Retrieves if the light with the given index is enabled or not
4397 * LightIndex: Index of desired light
4398 * Enable: Pointer to a BOOL which contains the result
4402 * DDERR_INVALIDPARAMS if Enable is NULL
4403 * See IWineD3DDevice::GetLightEnable for more details
4405 *****************************************************************************/
4406 static HRESULT WINAPI
4407 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4411 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4413 TRACE("(%p)->(%08lx,%p): Relay\n", This, LightIndex, Enable);
4416 return DDERR_INVALIDPARAMS;
4418 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4419 return hr_ddraw_from_wined3d(hr);
4422 /*****************************************************************************
4423 * IDirect3DDevice7::SetClipPlane
4425 * Sets custom clipping plane
4430 * Index: The index of the clipping plane
4431 * PlaneEquation: An equation defining the clipping plane
4435 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4436 * See IWineD3DDevice::SetClipPlane for more details
4438 *****************************************************************************/
4439 static HRESULT WINAPI
4440 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4442 D3DVALUE* PlaneEquation)
4444 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4445 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Index, PlaneEquation);
4448 return DDERR_INVALIDPARAMS;
4450 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4453 /*****************************************************************************
4454 * IDirect3DDevice7::GetClipPlane
4456 * Returns the clipping plane with a specific index
4459 * Index: The index of the desired plane
4460 * PlaneEquation: Address to store the plane equation to
4464 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4465 * See IWineD3DDevice::GetClipPlane for more details
4467 *****************************************************************************/
4468 static HRESULT WINAPI
4469 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4471 D3DVALUE* PlaneEquation)
4473 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4474 TRACE("(%p)->(%ld,%p): Relay!\n", This, Index, PlaneEquation);
4477 return DDERR_INVALIDPARAMS;
4479 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4482 /*****************************************************************************
4483 * IDirect3DDevice7::GetInfo
4485 * Retrieves some information about the device. The DirectX sdk says that
4486 * this version returns S_FALSE for all retail builds of DirectX, that's what
4487 * this implementation does.
4490 * DevInfoID: Information type requested
4491 * DevInfoStruct: Pointer to a structure to store the info to
4492 * Size: Size of the structure
4495 * S_FALSE, because it's a non-debug driver
4497 *****************************************************************************/
4498 static HRESULT WINAPI
4499 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4501 void *DevInfoStruct,
4504 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4505 TRACE("(%p)->(%08lx,%p,%08lx)\n", This, DevInfoID, DevInfoStruct, Size);
4509 TRACE(" info requested : ");
4512 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4513 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4514 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4515 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4519 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4522 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4524 /*** IUnknown Methods ***/
4525 IDirect3DDeviceImpl_7_QueryInterface,
4526 IDirect3DDeviceImpl_7_AddRef,
4527 IDirect3DDeviceImpl_7_Release,
4528 /*** IDirect3DDevice7 ***/
4529 IDirect3DDeviceImpl_7_GetCaps,
4530 IDirect3DDeviceImpl_7_EnumTextureFormats,
4531 IDirect3DDeviceImpl_7_BeginScene,
4532 IDirect3DDeviceImpl_7_EndScene,
4533 IDirect3DDeviceImpl_7_GetDirect3D,
4534 IDirect3DDeviceImpl_7_SetRenderTarget,
4535 IDirect3DDeviceImpl_7_GetRenderTarget,
4536 IDirect3DDeviceImpl_7_Clear,
4537 IDirect3DDeviceImpl_7_SetTransform,
4538 IDirect3DDeviceImpl_7_GetTransform,
4539 IDirect3DDeviceImpl_7_SetViewport,
4540 IDirect3DDeviceImpl_7_MultiplyTransform,
4541 IDirect3DDeviceImpl_7_GetViewport,
4542 IDirect3DDeviceImpl_7_SetMaterial,
4543 IDirect3DDeviceImpl_7_GetMaterial,
4544 IDirect3DDeviceImpl_7_SetLight,
4545 IDirect3DDeviceImpl_7_GetLight,
4546 IDirect3DDeviceImpl_7_SetRenderState,
4547 IDirect3DDeviceImpl_7_GetRenderState,
4548 IDirect3DDeviceImpl_7_BeginStateBlock,
4549 IDirect3DDeviceImpl_7_EndStateBlock,
4550 IDirect3DDeviceImpl_7_PreLoad,
4551 IDirect3DDeviceImpl_7_DrawPrimitive,
4552 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4553 IDirect3DDeviceImpl_7_SetClipStatus,
4554 IDirect3DDeviceImpl_7_GetClipStatus,
4555 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4556 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4557 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4558 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4559 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4560 IDirect3DDeviceImpl_7_GetTexture,
4561 IDirect3DDeviceImpl_7_SetTexture,
4562 IDirect3DDeviceImpl_7_GetTextureStageState,
4563 IDirect3DDeviceImpl_7_SetTextureStageState,
4564 IDirect3DDeviceImpl_7_ValidateDevice,
4565 IDirect3DDeviceImpl_7_ApplyStateBlock,
4566 IDirect3DDeviceImpl_7_CaptureStateBlock,
4567 IDirect3DDeviceImpl_7_DeleteStateBlock,
4568 IDirect3DDeviceImpl_7_CreateStateBlock,
4569 IDirect3DDeviceImpl_7_Load,
4570 IDirect3DDeviceImpl_7_LightEnable,
4571 IDirect3DDeviceImpl_7_GetLightEnable,
4572 IDirect3DDeviceImpl_7_SetClipPlane,
4573 IDirect3DDeviceImpl_7_GetClipPlane,
4574 IDirect3DDeviceImpl_7_GetInfo
4577 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4579 /*** IUnknown Methods ***/
4580 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4581 Thunk_IDirect3DDeviceImpl_3_AddRef,
4582 Thunk_IDirect3DDeviceImpl_3_Release,
4583 /*** IDirect3DDevice3 ***/
4584 IDirect3DDeviceImpl_3_GetCaps,
4585 IDirect3DDeviceImpl_3_GetStats,
4586 IDirect3DDeviceImpl_3_AddViewport,
4587 IDirect3DDeviceImpl_3_DeleteViewport,
4588 IDirect3DDeviceImpl_3_NextViewport,
4589 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4590 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4591 Thunk_IDirect3DDeviceImpl_3_EndScene,
4592 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4593 IDirect3DDeviceImpl_3_SetCurrentViewport,
4594 IDirect3DDeviceImpl_3_GetCurrentViewport,
4595 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4596 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4597 IDirect3DDeviceImpl_3_Begin,
4598 IDirect3DDeviceImpl_3_BeginIndexed,
4599 IDirect3DDeviceImpl_3_Vertex,
4600 IDirect3DDeviceImpl_3_Index,
4601 IDirect3DDeviceImpl_3_End,
4602 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4603 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4604 IDirect3DDeviceImpl_3_GetLightState,
4605 IDirect3DDeviceImpl_3_SetLightState,
4606 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4607 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4608 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4609 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4610 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4611 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4612 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4613 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4614 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4615 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4616 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4617 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4618 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4619 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4620 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4621 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4622 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4625 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4627 /*** IUnknown Methods ***/
4628 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4629 Thunk_IDirect3DDeviceImpl_2_AddRef,
4630 Thunk_IDirect3DDeviceImpl_2_Release,
4631 /*** IDirect3DDevice2 ***/
4632 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4633 IDirect3DDeviceImpl_2_SwapTextureHandles,
4634 Thunk_IDirect3DDeviceImpl_2_GetStats,
4635 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4636 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4637 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4638 IDirect3DDeviceImpl_2_EnumTextureFormats,
4639 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4640 Thunk_IDirect3DDeviceImpl_2_EndScene,
4641 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4642 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4643 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4644 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4645 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4646 Thunk_IDirect3DDeviceImpl_2_Begin,
4647 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4648 Thunk_IDirect3DDeviceImpl_2_Vertex,
4649 Thunk_IDirect3DDeviceImpl_2_Index,
4650 Thunk_IDirect3DDeviceImpl_2_End,
4651 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4652 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4653 Thunk_IDirect3DDeviceImpl_2_GetLightState,
4654 Thunk_IDirect3DDeviceImpl_2_SetLightState,
4655 Thunk_IDirect3DDeviceImpl_2_SetTransform,
4656 Thunk_IDirect3DDeviceImpl_2_GetTransform,
4657 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
4658 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
4659 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
4660 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
4661 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
4664 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
4666 /*** IUnknown Methods ***/
4667 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
4668 Thunk_IDirect3DDeviceImpl_1_AddRef,
4669 Thunk_IDirect3DDeviceImpl_1_Release,
4670 /*** IDirect3DDevice1 ***/
4671 IDirect3DDeviceImpl_1_Initialize,
4672 Thunk_IDirect3DDeviceImpl_1_GetCaps,
4673 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
4674 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
4675 Thunk_IDirect3DDeviceImpl_1_GetStats,
4676 IDirect3DDeviceImpl_1_Execute,
4677 Thunk_IDirect3DDeviceImpl_1_AddViewport,
4678 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
4679 Thunk_IDirect3DDeviceImpl_1_NextViewport,
4680 IDirect3DDeviceImpl_1_Pick,
4681 IDirect3DDeviceImpl_1_GetPickRecords,
4682 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
4683 IDirect3DDeviceImpl_1_CreateMatrix,
4684 IDirect3DDeviceImpl_1_SetMatrix,
4685 IDirect3DDeviceImpl_1_GetMatrix,
4686 IDirect3DDeviceImpl_1_DeleteMatrix,
4687 Thunk_IDirect3DDeviceImpl_1_EndScene,
4688 Thunk_IDirect3DDeviceImpl_1_BeginScene,
4689 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
4692 /*****************************************************************************
4693 * IDirect3DDeviceImpl_CreateHandle
4695 * Not called from the VTable
4697 * Some older interface versions operate with handles, which are basically
4698 * DWORDs which identify an interface, for example
4699 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
4701 * Those handle could be just casts to the interface pointers or vice versa,
4702 * but that is not 64 bit safe and would mean blindly derefering a DWORD
4703 * passed by the app. Instead there is a dynamic array in the device which
4704 * keeps a DWORD to pointer information and a type for the handle.
4706 * Basically this array only grows, when a handle is freed its pointer is
4707 * just set to NULL. There will be much more reads from the array than
4708 * insertion operations, so a dynamic array is fine.
4711 * This: D3DDevice implementation for which this handle should be created
4714 * A free handle on success
4717 *****************************************************************************/
4719 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
4722 struct HandleEntry *oldHandles = This->Handles;
4724 TRACE("(%p)\n", This);
4726 for(i = 0; i < This->numHandles; i++)
4728 if(This->Handles[i].ptr == NULL &&
4729 This->Handles[i].type == DDrawHandle_Unknown)
4731 TRACE("Reusing freed handle %ld\n", i + 1);
4736 TRACE("Growing the handle array\n");
4739 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
4742 ERR("Out of memory\n");
4743 This->Handles = oldHandles;
4749 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
4750 HeapFree(GetProcessHeap(), 0, oldHandles);
4753 TRACE("Returning %ld\n", This->numHandles);
4754 return This->numHandles;