advapi32/tests: Add check to see if LookupAccountNameA is implemented.
[wine] / dlls / d3d9 / indexbuffer.c
1 /*
2  * IDirect3DIndexBuffer9 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DIndexBuffer9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
45     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
54     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
61         IUnknown_Release(This->parentDevice);
62         HeapFree(GetProcessHeap(), 0, This);
63     }
64     return ref;
65 }
66
67 /* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
68 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
69     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
70     TRACE("(%p) Relay\n", This);
71     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 }
73
74 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
76     TRACE("(%p) Relay\n", This);
77     return IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
78 }
79
80 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
81     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
82     TRACE("(%p) Relay\n", This);
83     return IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
84 }
85
86 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
87     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
88     TRACE("(%p) Relay\n", This);
89     return IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
90 }
91
92 static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
93     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
94     TRACE("(%p) Relay\n", This);
95     return IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
96 }
97
98 static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
99     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
100     TRACE("(%p) Relay\n", This);
101     return IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
102 }
103
104 static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
105     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
106     TRACE("(%p) Relay\n", This);
107     return IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
108 }
109
110 static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
111     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
112     TRACE("(%p) Relay\n", This);
113     return IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
114 }
115
116 /* IDirect3DIndexBuffer9 Interface follow: */
117 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
118     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
119     TRACE("(%p) Relay\n", This);
120     return IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
121 }
122
123 static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
124     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
125     TRACE("(%p) Relay\n", This);
126     return IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
127 }
128
129 static HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
130     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
131     TRACE("(%p) Relay\n", This);
132     return IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc);
133 }
134
135
136 static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
137 {
138     /* IUnknown */
139     IDirect3DIndexBuffer9Impl_QueryInterface,
140     IDirect3DIndexBuffer9Impl_AddRef,
141     IDirect3DIndexBuffer9Impl_Release,
142     /* IDirect3DResource9 */
143     IDirect3DIndexBuffer9Impl_GetDevice,
144     IDirect3DIndexBuffer9Impl_SetPrivateData,
145     IDirect3DIndexBuffer9Impl_GetPrivateData,
146     IDirect3DIndexBuffer9Impl_FreePrivateData,
147     IDirect3DIndexBuffer9Impl_SetPriority,
148     IDirect3DIndexBuffer9Impl_GetPriority,
149     IDirect3DIndexBuffer9Impl_PreLoad,
150     IDirect3DIndexBuffer9Impl_GetType,
151     /* IDirect3DIndexBuffer9 */
152     IDirect3DIndexBuffer9Impl_Lock,
153     IDirect3DIndexBuffer9Impl_Unlock,
154     IDirect3DIndexBuffer9Impl_GetDesc
155 };
156
157
158 /* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
159 HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, 
160                               UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
161                               IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
162     
163     IDirect3DIndexBuffer9Impl *object;
164     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
165     HRESULT hrc = D3D_OK;
166     
167     TRACE("(%p) Relay\n", This);
168     /* Allocate the storage for the device */
169     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
170     if (NULL == object) {
171         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
172         return D3DERR_OUTOFVIDEOMEMORY;
173     }
174
175     object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
176     object->ref = 1;
177     TRACE("Calling wined3d create index buffer\n");
178     hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, pSharedHandle, (IUnknown *)object);
179     if (hrc != D3D_OK) {
180
181         /* free up object */
182         FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
183         HeapFree(GetProcessHeap(), 0, object);
184     } else {
185         IUnknown_AddRef(iface);
186         object->parentDevice = iface;
187         *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
188         TRACE("(%p) : Created index buffer %p\n", This, object);
189     }
190     return hrc;
191 }