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HEAD
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
[wine]
/
dlls
/
ddraw
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = ddraw.dll
6
IMPORTLIB = ddraw
7
IMPORTS = dxguid uuid ole32 user32 gdi32 advapi32 kernel32 ntdll
8
9
C_SRCS = \
10
clipper.c \
11
ddraw.c \
12
ddraw_thunks.c \
13
device.c \
14
direct3d.c \
15
executebuffer.c \
16
gamma.c \
17
light.c \
18
main.c \
19
material.c \
20
palette.c \
21
parent.c \
22
regsvr.c \
23
surface.c \
24
surface_thunks.c \
25
texture.c \
26
utils.c \
27
vertexbuffer.c \
28
viewport.c
29
30
RC_SRCS = version.rc
31
32
@MAKE_DLL_RULES@
33
34
@DEPENDENCIES@ # everything below this line is overwritten by make depend