d3drm: Avoid LPDDPIXELFORMAT.
[wine] / dlls / ddraw / device.c
1 /*
2  * Copyright (c) 1998-2004 Lionel Ulmer
3  * Copyright (c) 2002-2005 Christian Costa
4  * Copyright (c) 2006-2009, 2011-2012 Stefan Dösinger
5  * Copyright (c) 2008 Alexander Dorofeyev
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  *
21  * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
22  * to WineD3D, some minimal DirectDraw specific management is handled here.
23  * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
24  * is initialized when DirectDraw creates the primary surface.
25  * Some type management is necessary, because some D3D types changed between
26  * D3D7 and D3D9.
27  *
28  */
29
30 #include "config.h"
31 #include "wine/port.h"
32
33 #include "ddraw_private.h"
34
35 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 WINE_DECLARE_DEBUG_CHANNEL(winediag);
37
38 /* The device ID */
39 const GUID IID_D3DDEVICE_WineD3D = {
40   0xaef72d43,
41   0xb09a,
42   0x4b7b,
43   { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
44 };
45
46 static inline void set_fpu_control_word(WORD fpucw)
47 {
48 #if defined(__i386__) && defined(__GNUC__)
49     __asm__ volatile ("fldcw %0" : : "m" (fpucw));
50 #elif defined(__i386__) && defined(_MSC_VER)
51     __asm fldcw fpucw;
52 #endif
53 }
54
55 static inline WORD d3d_fpu_setup(void)
56 {
57     WORD oldcw;
58
59 #if defined(__i386__) && defined(__GNUC__)
60     __asm__ volatile ("fnstcw %0" : "=m" (oldcw));
61 #elif defined(__i386__) && defined(_MSC_VER)
62     __asm fnstcw oldcw;
63 #else
64     static BOOL warned = FALSE;
65     if(!warned)
66     {
67         FIXME("FPUPRESERVE not implemented for this platform / compiler\n");
68         warned = TRUE;
69     }
70     return 0;
71 #endif
72
73     set_fpu_control_word(0x37f);
74
75     return oldcw;
76 }
77
78 static inline struct d3d_device *impl_from_IUnknown(IUnknown *iface)
79 {
80     return CONTAINING_RECORD(iface, struct d3d_device, IUnknown_inner);
81 }
82
83 static HRESULT WINAPI d3d_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **out)
84 {
85     struct d3d_device *device = impl_from_IUnknown(iface);
86
87     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
88
89     if (!riid)
90     {
91         *out = NULL;
92         return DDERR_INVALIDPARAMS;
93     }
94
95     if (IsEqualGUID(&IID_IUnknown, riid))
96     {
97         IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
98         *out = &device->IDirect3DDevice7_iface;
99         return S_OK;
100     }
101
102     if (device->version == 7)
103     {
104         if (IsEqualGUID(&IID_IDirect3DDevice7, riid))
105         {
106             IDirect3DDevice7_AddRef(&device->IDirect3DDevice7_iface);
107             *out = &device->IDirect3DDevice7_iface;
108             return S_OK;
109         }
110     }
111     else
112     {
113         if (IsEqualGUID(&IID_IDirect3DDevice3, riid) && device->version == 3)
114         {
115             IDirect3DDevice3_AddRef(&device->IDirect3DDevice3_iface);
116             *out = &device->IDirect3DDevice3_iface;
117             return S_OK;
118         }
119
120         if (IsEqualGUID(&IID_IDirect3DDevice2, riid) && device->version >= 2)
121         {
122             IDirect3DDevice2_AddRef(&device->IDirect3DDevice2_iface);
123             *out = &device->IDirect3DDevice2_iface;
124             return S_OK;
125         }
126
127         if (IsEqualGUID(&IID_IDirect3DDevice, riid))
128         {
129             IDirect3DDevice_AddRef(&device->IDirect3DDevice_iface);
130             *out = &device->IDirect3DDevice_iface;
131             return S_OK;
132         }
133     }
134
135     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
136
137     *out = NULL;
138     return E_NOINTERFACE;
139 }
140
141 static HRESULT WINAPI d3d_device7_QueryInterface(IDirect3DDevice7 *iface, REFIID riid, void **out)
142 {
143     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
144
145     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
146
147     return IUnknown_QueryInterface(device->outer_unknown, riid, out);
148 }
149
150 static HRESULT WINAPI d3d_device3_QueryInterface(IDirect3DDevice3 *iface, REFIID riid, void **out)
151 {
152     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
153
154     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
155
156     return IUnknown_QueryInterface(device->outer_unknown, riid, out);
157 }
158
159 static HRESULT WINAPI d3d_device2_QueryInterface(IDirect3DDevice2 *iface, REFIID riid, void **out)
160 {
161     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
162
163     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
164
165     return IUnknown_QueryInterface(device->outer_unknown, riid, out);
166 }
167
168 static HRESULT WINAPI d3d_device1_QueryInterface(IDirect3DDevice *iface, REFIID riid, void **out)
169 {
170     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
171
172     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
173
174     return IUnknown_QueryInterface(device->outer_unknown, riid, out);
175 }
176
177 static ULONG WINAPI d3d_device_inner_AddRef(IUnknown *iface)
178 {
179     struct d3d_device *device = impl_from_IUnknown(iface);
180     ULONG ref = InterlockedIncrement(&device->ref);
181
182     TRACE("%p increasing refcount to %u.\n", device, ref);
183
184     return ref;
185 }
186
187 static ULONG WINAPI d3d_device7_AddRef(IDirect3DDevice7 *iface)
188 {
189     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
190
191     TRACE("iface %p.\n", iface);
192
193     return IUnknown_AddRef(device->outer_unknown);
194 }
195
196 static ULONG WINAPI d3d_device3_AddRef(IDirect3DDevice3 *iface)
197 {
198     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
199
200     TRACE("iface %p.\n", iface);
201
202     return IUnknown_AddRef(device->outer_unknown);
203 }
204
205 static ULONG WINAPI d3d_device2_AddRef(IDirect3DDevice2 *iface)
206 {
207     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
208
209     TRACE("iface %p.\n", iface);
210
211     return IUnknown_AddRef(device->outer_unknown);
212 }
213
214 static ULONG WINAPI d3d_device1_AddRef(IDirect3DDevice *iface)
215 {
216     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
217
218     TRACE("iface %p.\n", iface);
219
220     return IUnknown_AddRef(device->outer_unknown);
221 }
222
223 static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
224 {
225     struct d3d_device *This = impl_from_IUnknown(iface);
226     ULONG ref = InterlockedDecrement(&This->ref);
227
228     TRACE("%p decreasing refcount to %u.\n", This, ref);
229
230     /* This method doesn't destroy the wined3d device, because it's still in
231      * use for 2D rendering. IDirectDrawSurface7::Release will destroy the
232      * wined3d device when the render target is released. */
233     if (!ref)
234     {
235         DWORD i;
236
237         wined3d_mutex_lock();
238
239         /* There is no need to unset any resources here, wined3d will take
240          * care of that on uninit_3d(). */
241
242         if (This->index_buffer)
243             wined3d_buffer_decref(This->index_buffer);
244         if (This->vertex_buffer)
245             wined3d_buffer_decref(This->vertex_buffer);
246
247         /* Set the device up to render to the front buffer since the back
248          * buffer will vanish soon. */
249         wined3d_device_set_render_target(This->wined3d_device, 0,
250                 This->ddraw->wined3d_frontbuffer, TRUE);
251
252         /* Release the wined3d device. This won't destroy it. */
253         if (!wined3d_device_decref(This->wined3d_device))
254             ERR("The wined3d device (%p) was destroyed unexpectedly.\n", This->wined3d_device);
255
256         /* The texture handles should be unset by now, but there might be some bits
257          * missing in our reference counting(needs test). Do a sanity check. */
258         for (i = 0; i < This->handle_table.entry_count; ++i)
259         {
260             struct ddraw_handle_entry *entry = &This->handle_table.entries[i];
261
262             switch (entry->type)
263             {
264                 case DDRAW_HANDLE_FREE:
265                     break;
266
267                 case DDRAW_HANDLE_MATERIAL:
268                 {
269                     struct d3d_material *m = entry->object;
270                     FIXME("Material handle %#x (%p) not unset properly.\n", i + 1, m);
271                     m->Handle = 0;
272                     break;
273                 }
274
275                 case DDRAW_HANDLE_MATRIX:
276                 {
277                     /* No FIXME here because this might happen because of sloppy applications. */
278                     WARN("Leftover matrix handle %#x (%p), deleting.\n", i + 1, entry->object);
279                     IDirect3DDevice_DeleteMatrix(&This->IDirect3DDevice_iface, i + 1);
280                     break;
281                 }
282
283                 case DDRAW_HANDLE_STATEBLOCK:
284                 {
285                     /* No FIXME here because this might happen because of sloppy applications. */
286                     WARN("Leftover stateblock handle %#x (%p), deleting.\n", i + 1, entry->object);
287                     IDirect3DDevice7_DeleteStateBlock(&This->IDirect3DDevice7_iface, i + 1);
288                     break;
289                 }
290
291                 case DDRAW_HANDLE_SURFACE:
292                 {
293                     struct ddraw_surface *surf = entry->object;
294                     FIXME("Texture handle %#x (%p) not unset properly.\n", i + 1, surf);
295                     surf->Handle = 0;
296                     break;
297                 }
298
299                 default:
300                     FIXME("Handle %#x (%p) has unknown type %#x.\n", i + 1, entry->object, entry->type);
301                     break;
302             }
303         }
304
305         ddraw_handle_table_destroy(&This->handle_table);
306
307         TRACE("Releasing target %p.\n", This->target);
308         /* Release the render target. */
309         if (This->version != 1)
310             IDirectDrawSurface7_Release(&This->target->IDirectDrawSurface7_iface);
311         TRACE("Target release done\n");
312
313         This->ddraw->d3ddevice = NULL;
314
315         /* Now free the structure */
316         HeapFree(GetProcessHeap(), 0, This);
317         wined3d_mutex_unlock();
318     }
319
320     TRACE("Done\n");
321     return ref;
322 }
323
324 static ULONG WINAPI d3d_device7_Release(IDirect3DDevice7 *iface)
325 {
326     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
327
328     TRACE("iface %p.\n", iface);
329
330     return IUnknown_Release(device->outer_unknown);
331 }
332
333 static ULONG WINAPI d3d_device3_Release(IDirect3DDevice3 *iface)
334 {
335     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
336
337     TRACE("iface %p.\n", iface);
338
339     return IUnknown_Release(device->outer_unknown);
340 }
341
342 static ULONG WINAPI d3d_device2_Release(IDirect3DDevice2 *iface)
343 {
344     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
345
346     TRACE("iface %p.\n", iface);
347
348     return IUnknown_Release(device->outer_unknown);
349 }
350
351 static ULONG WINAPI d3d_device1_Release(IDirect3DDevice *iface)
352 {
353     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
354
355     TRACE("iface %p.\n", iface);
356
357     return IUnknown_Release(device->outer_unknown);
358 }
359
360 /*****************************************************************************
361  * IDirect3DDevice Methods
362  *****************************************************************************/
363
364 /*****************************************************************************
365  * IDirect3DDevice::Initialize
366  *
367  * Initializes a Direct3DDevice. This implementation is a no-op, as all
368  * initialization is done at create time.
369  *
370  * Exists in Version 1
371  *
372  * Parameters:
373  *  No idea what they mean, as the MSDN page is gone
374  *
375  * Returns: DD_OK
376  *
377  *****************************************************************************/
378 static HRESULT WINAPI d3d_device1_Initialize(IDirect3DDevice *iface,
379         IDirect3D *d3d, GUID *guid, D3DDEVICEDESC *device_desc)
380 {
381     /* It shouldn't be crucial, but print a FIXME, I'm interested if
382      * any game calls it and when. */
383     FIXME("iface %p, d3d %p, guid %s, device_desc %p nop!\n",
384             iface, d3d, debugstr_guid(guid), device_desc);
385
386     return D3D_OK;
387 }
388
389 /*****************************************************************************
390  * IDirect3DDevice7::GetCaps
391  *
392  * Retrieves the device's capabilities
393  *
394  * This implementation is used for Version 7 only, the older versions have
395  * their own implementation.
396  *
397  * Parameters:
398  *  Desc: Pointer to a D3DDEVICEDESC7 structure to fill
399  *
400  * Returns:
401  *  D3D_OK on success
402  *  D3DERR_* if a problem occurs. See WineD3D
403  *
404  *****************************************************************************/
405 static HRESULT d3d_device7_GetCaps(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *Desc)
406 {
407     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
408     D3DDEVICEDESC OldDesc;
409
410     TRACE("iface %p, device_desc %p.\n", iface, Desc);
411
412     if (!Desc)
413     {
414         WARN("Desc is NULL, returning DDERR_INVALIDPARAMS.\n");
415         return DDERR_INVALIDPARAMS;
416     }
417
418     /* Call the same function used by IDirect3D, this saves code */
419     return IDirect3DImpl_GetCaps(device->ddraw->wined3d, &OldDesc, Desc);
420 }
421
422 static HRESULT WINAPI d3d_device7_GetCaps_FPUSetup(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
423 {
424     return d3d_device7_GetCaps(iface, desc);
425 }
426
427 static HRESULT WINAPI d3d_device7_GetCaps_FPUPreserve(IDirect3DDevice7 *iface, D3DDEVICEDESC7 *desc)
428 {
429     HRESULT hr;
430     WORD old_fpucw;
431
432     old_fpucw = d3d_fpu_setup();
433     hr = d3d_device7_GetCaps(iface, desc);
434     set_fpu_control_word(old_fpucw);
435
436     return hr;
437 }
438 /*****************************************************************************
439  * IDirect3DDevice3::GetCaps
440  *
441  * Retrieves the capabilities of the hardware device and the emulation
442  * device. For Wine, hardware and emulation are the same (it's all HW).
443  *
444  * This implementation is used for Version 1, 2, and 3. Version 7 has its own
445  *
446  * Parameters:
447  *  HWDesc: Structure to fill with the HW caps
448  *  HelDesc: Structure to fill with the hardware emulation caps
449  *
450  * Returns:
451  *  D3D_OK on success
452  *  D3DERR_* if a problem occurs. See WineD3D
453  *
454  *****************************************************************************/
455
456 /* There are 3 versions of D3DDEVICEDESC. All 3 share the same name because
457  * Microsoft just expanded the existing structure without naming them
458  * D3DDEVICEDESC2 and D3DDEVICEDESC3. Which version is used have depends
459  * on the version of the DirectX SDK. DirectX 6+ and Wine use the latest
460  * one with 252 bytes.
461  *
462  * All 3 versions are allowed as parameters and only the specified amount of
463  * bytes is written.
464  *
465  * Note that Direct3D7 and earlier are not available in native Win64
466  * ddraw.dll builds, so possible size differences between 32 bit and
467  * 64 bit are a non-issue.
468  */
469 static inline BOOL check_d3ddevicedesc_size(DWORD size)
470 {
471     if (size == FIELD_OFFSET(D3DDEVICEDESC, dwMinTextureWidth) /* 172 */
472             || size == FIELD_OFFSET(D3DDEVICEDESC, dwMaxTextureRepeat) /* 204 */
473             || size == sizeof(D3DDEVICEDESC) /* 252 */) return TRUE;
474     return FALSE;
475 }
476
477 static HRESULT WINAPI d3d_device3_GetCaps(IDirect3DDevice3 *iface,
478         D3DDEVICEDESC *HWDesc, D3DDEVICEDESC *HelDesc)
479 {
480     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
481     D3DDEVICEDESC oldDesc;
482     D3DDEVICEDESC7 newDesc;
483     HRESULT hr;
484
485     TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
486
487     if (!HWDesc)
488     {
489         WARN("HWDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
490         return DDERR_INVALIDPARAMS;
491     }
492     if (!check_d3ddevicedesc_size(HWDesc->dwSize))
493     {
494         WARN("HWDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HWDesc->dwSize);
495         return DDERR_INVALIDPARAMS;
496     }
497     if (!HelDesc)
498     {
499         WARN("HelDesc is NULL, returning DDERR_INVALIDPARAMS.\n");
500         return DDERR_INVALIDPARAMS;
501     }
502     if (!check_d3ddevicedesc_size(HelDesc->dwSize))
503     {
504         WARN("HelDesc->dwSize is %u, returning DDERR_INVALIDPARAMS.\n", HelDesc->dwSize);
505         return DDERR_INVALIDPARAMS;
506     }
507
508     hr = IDirect3DImpl_GetCaps(device->ddraw->wined3d, &oldDesc, &newDesc);
509     if (hr != D3D_OK)
510         return hr;
511
512     DD_STRUCT_COPY_BYSIZE(HWDesc, &oldDesc);
513     DD_STRUCT_COPY_BYSIZE(HelDesc, &oldDesc);
514     return D3D_OK;
515 }
516
517 static HRESULT WINAPI d3d_device2_GetCaps(IDirect3DDevice2 *iface,
518         D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
519 {
520     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
521
522     TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
523
524     return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
525 }
526
527 static HRESULT WINAPI d3d_device1_GetCaps(IDirect3DDevice *iface,
528         D3DDEVICEDESC *hw_desc, D3DDEVICEDESC *hel_desc)
529 {
530     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
531
532     TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, hw_desc, hel_desc);
533
534     return d3d_device3_GetCaps(&device->IDirect3DDevice3_iface, hw_desc, hel_desc);
535 }
536
537 /*****************************************************************************
538  * IDirect3DDevice2::SwapTextureHandles
539  *
540  * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
541  *
542  * Parameters:
543  *  Tex1, Tex2: The 2 Textures to swap
544  *
545  * Returns:
546  *  D3D_OK
547  *
548  *****************************************************************************/
549 static HRESULT WINAPI d3d_device2_SwapTextureHandles(IDirect3DDevice2 *iface,
550         IDirect3DTexture2 *tex1, IDirect3DTexture2 *tex2)
551 {
552     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
553     struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture2(tex1);
554     struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture2(tex2);
555     DWORD h1, h2;
556
557     TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
558
559     wined3d_mutex_lock();
560
561     h1 = surf1->Handle - 1;
562     h2 = surf2->Handle - 1;
563     device->handle_table.entries[h1].object = surf2;
564     device->handle_table.entries[h2].object = surf1;
565     surf2->Handle = h1 + 1;
566     surf1->Handle = h2 + 1;
567
568     wined3d_mutex_unlock();
569
570     return D3D_OK;
571 }
572
573 static HRESULT WINAPI d3d_device1_SwapTextureHandles(IDirect3DDevice *iface,
574         IDirect3DTexture *tex1, IDirect3DTexture *tex2)
575 {
576     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
577     struct ddraw_surface *surf1 = unsafe_impl_from_IDirect3DTexture(tex1);
578     struct ddraw_surface *surf2 = unsafe_impl_from_IDirect3DTexture(tex2);
579     IDirect3DTexture2 *t1 = surf1 ? &surf1->IDirect3DTexture2_iface : NULL;
580     IDirect3DTexture2 *t2 = surf2 ? &surf2->IDirect3DTexture2_iface : NULL;
581
582     TRACE("iface %p, tex1 %p, tex2 %p.\n", iface, tex1, tex2);
583
584     return d3d_device2_SwapTextureHandles(&device->IDirect3DDevice2_iface, t1, t2);
585 }
586
587 /*****************************************************************************
588  * IDirect3DDevice3::GetStats
589  *
590  * This method seems to retrieve some stats from the device.
591  * The MSDN documentation doesn't exist any more, but the D3DSTATS
592  * structure suggests that the amount of drawn primitives and processed
593  * vertices is returned.
594  *
595  * Exists in Version 1, 2 and 3
596  *
597  * Parameters:
598  *  Stats: Pointer to a D3DSTATS structure to be filled
599  *
600  * Returns:
601  *  D3D_OK on success
602  *  DDERR_INVALIDPARAMS if Stats == NULL
603  *
604  *****************************************************************************/
605 static HRESULT WINAPI d3d_device3_GetStats(IDirect3DDevice3 *iface, D3DSTATS *Stats)
606 {
607     FIXME("iface %p, stats %p stub!\n", iface, Stats);
608
609     if(!Stats)
610         return DDERR_INVALIDPARAMS;
611
612     /* Fill the Stats with 0 */
613     Stats->dwTrianglesDrawn = 0;
614     Stats->dwLinesDrawn = 0;
615     Stats->dwPointsDrawn = 0;
616     Stats->dwSpansDrawn = 0;
617     Stats->dwVerticesProcessed = 0;
618
619     return D3D_OK;
620 }
621
622 static HRESULT WINAPI d3d_device2_GetStats(IDirect3DDevice2 *iface, D3DSTATS *stats)
623 {
624     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
625
626     TRACE("iface %p, stats %p.\n", iface, stats);
627
628     return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
629 }
630
631 static HRESULT WINAPI d3d_device1_GetStats(IDirect3DDevice *iface, D3DSTATS *stats)
632 {
633     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
634
635     TRACE("iface %p, stats %p.\n", iface, stats);
636
637     return d3d_device3_GetStats(&device->IDirect3DDevice3_iface, stats);
638 }
639
640 /*****************************************************************************
641  * IDirect3DDevice::CreateExecuteBuffer
642  *
643  * Creates an IDirect3DExecuteBuffer, used for rendering with a
644  * Direct3DDevice.
645  *
646  * Version 1 only.
647  *
648  * Params:
649  *  Desc: Buffer description
650  *  ExecuteBuffer: Address to return the Interface pointer at
651  *  UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
652  *            support
653  *
654  * Returns:
655  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
656  *  DDERR_OUTOFMEMORY if we ran out of memory
657  *  D3D_OK on success
658  *
659  *****************************************************************************/
660 static HRESULT WINAPI d3d_device1_CreateExecuteBuffer(IDirect3DDevice *iface,
661         D3DEXECUTEBUFFERDESC *buffer_desc, IDirect3DExecuteBuffer **ExecuteBuffer, IUnknown *outer_unknown)
662 {
663     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
664     struct d3d_execute_buffer *object;
665     HRESULT hr;
666
667     TRACE("iface %p, buffer_desc %p, buffer %p, outer_unknown %p.\n",
668             iface, buffer_desc, ExecuteBuffer, outer_unknown);
669
670     if (outer_unknown)
671         return CLASS_E_NOAGGREGATION;
672
673     /* Allocate the new Execute Buffer */
674     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
675     if(!object)
676     {
677         ERR("Failed to allocate execute buffer memory.\n");
678         return DDERR_OUTOFMEMORY;
679     }
680
681     hr = d3d_execute_buffer_init(object, device, buffer_desc);
682     if (FAILED(hr))
683     {
684         WARN("Failed to initialize execute buffer, hr %#x.\n", hr);
685         HeapFree(GetProcessHeap(), 0, object);
686         return hr;
687     }
688
689     *ExecuteBuffer = &object->IDirect3DExecuteBuffer_iface;
690
691     TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
692
693     return D3D_OK;
694 }
695
696 /*****************************************************************************
697  * IDirect3DDevice::Execute
698  *
699  * Executes all the stuff in an execute buffer.
700  *
701  * Params:
702  *  ExecuteBuffer: The buffer to execute
703  *  Viewport: The viewport used for rendering
704  *  Flags: Some flags
705  *
706  * Returns:
707  *  DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
708  *  D3D_OK on success
709  *
710  *****************************************************************************/
711 static HRESULT WINAPI d3d_device1_Execute(IDirect3DDevice *iface,
712         IDirect3DExecuteBuffer *ExecuteBuffer, IDirect3DViewport *viewport, DWORD flags)
713 {
714     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
715     struct d3d_execute_buffer *buffer = unsafe_impl_from_IDirect3DExecuteBuffer(ExecuteBuffer);
716     struct d3d_viewport *viewport_impl = unsafe_impl_from_IDirect3DViewport(viewport);
717     HRESULT hr;
718
719     TRACE("iface %p, buffer %p, viewport %p, flags %#x.\n", iface, ExecuteBuffer, viewport, flags);
720
721     if(!buffer)
722         return DDERR_INVALIDPARAMS;
723
724     /* Execute... */
725     wined3d_mutex_lock();
726     hr = d3d_execute_buffer_execute(buffer, device, viewport_impl);
727     wined3d_mutex_unlock();
728
729     return hr;
730 }
731
732 /*****************************************************************************
733  * IDirect3DDevice3::AddViewport
734  *
735  * Add a Direct3DViewport to the device's viewport list. These viewports
736  * are wrapped to IDirect3DDevice7 viewports in viewport.c
737  *
738  * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
739  * are the same interfaces.
740  *
741  * Params:
742  *  Viewport: The viewport to add
743  *
744  * Returns:
745  *  DDERR_INVALIDPARAMS if Viewport == NULL
746  *  D3D_OK on success
747  *
748  *****************************************************************************/
749 static HRESULT WINAPI d3d_device3_AddViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
750 {
751     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
752     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
753
754     TRACE("iface %p, viewport %p.\n", iface, viewport);
755
756     /* Sanity check */
757     if(!vp)
758         return DDERR_INVALIDPARAMS;
759
760     wined3d_mutex_lock();
761     list_add_head(&device->viewport_list, &vp->entry);
762     /* Viewport must be usable for Clear() after AddViewport, so set active_device here. */
763     vp->active_device = device;
764     wined3d_mutex_unlock();
765
766     return D3D_OK;
767 }
768
769 static HRESULT WINAPI d3d_device2_AddViewport(IDirect3DDevice2 *iface,
770         IDirect3DViewport2 *viewport)
771 {
772     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
773     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
774
775     TRACE("iface %p, viewport %p.\n", iface, viewport);
776
777     return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
778 }
779
780 static HRESULT WINAPI d3d_device1_AddViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
781 {
782     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
783     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
784
785     TRACE("iface %p, viewport %p.\n", iface, viewport);
786
787     return d3d_device3_AddViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
788 }
789
790 /*****************************************************************************
791  * IDirect3DDevice3::DeleteViewport
792  *
793  * Deletes a Direct3DViewport from the device's viewport list.
794  *
795  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
796  * are equal.
797  *
798  * Params:
799  *  Viewport: The viewport to delete
800  *
801  * Returns:
802  *  D3D_OK on success
803  *  DDERR_INVALIDPARAMS if the viewport wasn't found in the list
804  *
805  *****************************************************************************/
806 static HRESULT WINAPI d3d_device3_DeleteViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *viewport)
807 {
808     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
809     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(viewport);
810
811     TRACE("iface %p, viewport %p.\n", iface, viewport);
812
813     wined3d_mutex_lock();
814
815     if (vp->active_device != device)
816     {
817         WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
818         wined3d_mutex_unlock();
819         return DDERR_INVALIDPARAMS;
820     }
821
822     vp->active_device = NULL;
823     list_remove(&vp->entry);
824
825     wined3d_mutex_unlock();
826
827     return D3D_OK;
828 }
829
830 static HRESULT WINAPI d3d_device2_DeleteViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
831 {
832     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
833     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
834
835     TRACE("iface %p, viewport %p.\n", iface, viewport);
836
837     return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
838 }
839
840 static HRESULT WINAPI d3d_device1_DeleteViewport(IDirect3DDevice *iface, IDirect3DViewport *viewport)
841 {
842     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
843     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
844
845     TRACE("iface %p, viewport %p.\n", iface, viewport);
846
847     return d3d_device3_DeleteViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
848 }
849
850 /*****************************************************************************
851  * IDirect3DDevice3::NextViewport
852  *
853  * Returns a viewport from the viewport list, depending on the
854  * passed viewport and the flags.
855  *
856  * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
857  * are equal.
858  *
859  * Params:
860  *  Viewport: Viewport to use for beginning the search
861  *  Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
862  *
863  * Returns:
864  *  D3D_OK on success
865  *  DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
866  *
867  *****************************************************************************/
868 static HRESULT WINAPI d3d_device3_NextViewport(IDirect3DDevice3 *iface,
869         IDirect3DViewport3 *Viewport3, IDirect3DViewport3 **lplpDirect3DViewport3, DWORD flags)
870 {
871     struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
872     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Viewport3);
873     struct d3d_viewport *next;
874     struct list *entry;
875
876     TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
877             iface, Viewport3, lplpDirect3DViewport3, flags);
878
879     if(!vp)
880     {
881         *lplpDirect3DViewport3 = NULL;
882         return DDERR_INVALIDPARAMS;
883     }
884
885
886     wined3d_mutex_lock();
887     switch (flags)
888     {
889         case D3DNEXT_NEXT:
890             entry = list_next(&This->viewport_list, &vp->entry);
891             break;
892
893         case D3DNEXT_HEAD:
894             entry = list_head(&This->viewport_list);
895             break;
896
897         case D3DNEXT_TAIL:
898             entry = list_tail(&This->viewport_list);
899             break;
900
901         default:
902             WARN("Invalid flags %#x.\n", flags);
903             *lplpDirect3DViewport3 = NULL;
904             wined3d_mutex_unlock();
905             return DDERR_INVALIDPARAMS;
906     }
907
908     if (entry)
909     {
910         next = LIST_ENTRY(entry, struct d3d_viewport, entry);
911         *lplpDirect3DViewport3 = &next->IDirect3DViewport3_iface;
912     }
913     else
914         *lplpDirect3DViewport3 = NULL;
915
916     wined3d_mutex_unlock();
917
918     return D3D_OK;
919 }
920
921 static HRESULT WINAPI d3d_device2_NextViewport(IDirect3DDevice2 *iface,
922         IDirect3DViewport2 *viewport, IDirect3DViewport2 **next, DWORD flags)
923 {
924     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
925     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
926     IDirect3DViewport3 *res;
927     HRESULT hr;
928
929     TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
930             iface, viewport, next, flags);
931
932     hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
933             &vp->IDirect3DViewport3_iface, &res, flags);
934     *next = (IDirect3DViewport2 *)res;
935     return hr;
936 }
937
938 static HRESULT WINAPI d3d_device1_NextViewport(IDirect3DDevice *iface,
939         IDirect3DViewport *viewport, IDirect3DViewport **next, DWORD flags)
940 {
941     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
942     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport(viewport);
943     IDirect3DViewport3 *res;
944     HRESULT hr;
945
946     TRACE("iface %p, viewport %p, next %p, flags %#x.\n",
947             iface, viewport, next, flags);
948
949     hr = d3d_device3_NextViewport(&device->IDirect3DDevice3_iface,
950             &vp->IDirect3DViewport3_iface, &res, flags);
951     *next = (IDirect3DViewport *)res;
952     return hr;
953 }
954
955 /*****************************************************************************
956  * IDirect3DDevice::Pick
957  *
958  * Executes an execute buffer without performing rendering. Instead, a
959  * list of primitives that intersect with (x1,y1) of the passed rectangle
960  * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
961  * this list.
962  *
963  * Version 1 only
964  *
965  * Params:
966  *  ExecuteBuffer: Buffer to execute
967  *  Viewport: Viewport to use for execution
968  *  Flags: None are defined, according to the SDK
969  *  Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
970  *        x2 and y2 are ignored.
971  *
972  * Returns:
973  *  D3D_OK because it's a stub
974  *
975  *****************************************************************************/
976 static HRESULT WINAPI d3d_device1_Pick(IDirect3DDevice *iface, IDirect3DExecuteBuffer *buffer,
977         IDirect3DViewport *viewport, DWORD flags, D3DRECT *rect)
978 {
979     FIXME("iface %p, buffer %p, viewport %p, flags %#x, rect %s stub!\n",
980             iface, buffer, viewport, flags, wine_dbgstr_rect((RECT *)rect));
981
982     return D3D_OK;
983 }
984
985 /*****************************************************************************
986  * IDirect3DDevice::GetPickRecords
987  *
988  * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
989  *
990  * Version 1 only
991  *
992  * Params:
993  *  Count: Pointer to a DWORD containing the numbers of pick records to
994  *         retrieve
995  *  D3DPickRec: Address to store the resulting D3DPICKRECORD array.
996  *
997  * Returns:
998  *  D3D_OK, because it's a stub
999  *
1000  *****************************************************************************/
1001 static HRESULT WINAPI d3d_device1_GetPickRecords(IDirect3DDevice *iface,
1002         DWORD *count, D3DPICKRECORD *records)
1003 {
1004     FIXME("iface %p, count %p, records %p stub!\n", iface, count, records);
1005
1006     return D3D_OK;
1007 }
1008
1009 /*****************************************************************************
1010  * IDirect3DDevice7::EnumTextureformats
1011  *
1012  * Enumerates the supported texture formats. It has a list of all possible
1013  * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1014  * WineD3D supports it. If so, then it is passed to the app.
1015  *
1016  * This is for Version 7 and 3, older versions have a different
1017  * callback function and their own implementation
1018  *
1019  * Params:
1020  *  Callback: Callback to call for each enumerated format
1021  *  Arg: Argument to pass to the callback
1022  *
1023  * Returns:
1024  *  D3D_OK on success
1025  *  DDERR_INVALIDPARAMS if Callback == NULL
1026  *
1027  *****************************************************************************/
1028 static HRESULT d3d_device7_EnumTextureFormats(IDirect3DDevice7 *iface,
1029         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1030 {
1031     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1032     struct wined3d_display_mode mode;
1033     HRESULT hr;
1034     unsigned int i;
1035
1036     static const enum wined3d_format_id FormatList[] =
1037     {
1038         /* 16 bit */
1039         WINED3DFMT_B5G5R5X1_UNORM,
1040         WINED3DFMT_B5G5R5A1_UNORM,
1041         WINED3DFMT_B4G4R4A4_UNORM,
1042         WINED3DFMT_B5G6R5_UNORM,
1043         /* 32 bit */
1044         WINED3DFMT_B8G8R8X8_UNORM,
1045         WINED3DFMT_B8G8R8A8_UNORM,
1046         /* 8 bit */
1047         WINED3DFMT_B2G3R3_UNORM,
1048         WINED3DFMT_P8_UINT,
1049         /* FOURCC codes */
1050         WINED3DFMT_DXT1,
1051         WINED3DFMT_DXT3,
1052         WINED3DFMT_DXT5,
1053     };
1054
1055     static const enum wined3d_format_id BumpFormatList[] =
1056     {
1057         WINED3DFMT_R8G8_SNORM,
1058         WINED3DFMT_R5G5_SNORM_L6_UNORM,
1059         WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
1060         WINED3DFMT_R16G16_SNORM,
1061         WINED3DFMT_R10G11B11_SNORM,
1062         WINED3DFMT_R10G10B10_SNORM_A2_UNORM
1063     };
1064
1065     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1066
1067     if (!callback)
1068         return DDERR_INVALIDPARAMS;
1069
1070     wined3d_mutex_lock();
1071
1072     memset(&mode, 0, sizeof(mode));
1073     if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1074     {
1075         wined3d_mutex_unlock();
1076         WARN("Cannot get the current adapter format\n");
1077         return hr;
1078     }
1079
1080     for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1081     {
1082         if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1083                 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i]) == D3D_OK)
1084         {
1085             DDPIXELFORMAT pformat;
1086
1087             memset(&pformat, 0, sizeof(pformat));
1088             pformat.dwSize = sizeof(pformat);
1089             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1090
1091             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1092             hr = callback(&pformat, context);
1093             if(hr != DDENUMRET_OK)
1094             {
1095                 TRACE("Format enumeration cancelled by application\n");
1096                 wined3d_mutex_unlock();
1097                 return D3D_OK;
1098             }
1099         }
1100     }
1101
1102     for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
1103     {
1104         if (wined3d_check_device_format(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
1105                 WINED3D_DEVICE_TYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
1106                 WINED3D_RTYPE_TEXTURE, BumpFormatList[i]) == D3D_OK)
1107         {
1108             DDPIXELFORMAT pformat;
1109
1110             memset(&pformat, 0, sizeof(pformat));
1111             pformat.dwSize = sizeof(pformat);
1112             PixelFormat_WineD3DtoDD(&pformat, BumpFormatList[i]);
1113
1114             TRACE("Enumerating WineD3DFormat %d\n", BumpFormatList[i]);
1115             hr = callback(&pformat, context);
1116             if(hr != DDENUMRET_OK)
1117             {
1118                 TRACE("Format enumeration cancelled by application\n");
1119                 wined3d_mutex_unlock();
1120                 return D3D_OK;
1121             }
1122         }
1123     }
1124     TRACE("End of enumeration\n");
1125     wined3d_mutex_unlock();
1126
1127     return D3D_OK;
1128 }
1129
1130 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUSetup(IDirect3DDevice7 *iface,
1131         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1132 {
1133     return d3d_device7_EnumTextureFormats(iface, callback, context);
1134 }
1135
1136 static HRESULT WINAPI d3d_device7_EnumTextureFormats_FPUPreserve(IDirect3DDevice7 *iface,
1137         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1138 {
1139     HRESULT hr;
1140     WORD old_fpucw;
1141
1142     old_fpucw = d3d_fpu_setup();
1143     hr = d3d_device7_EnumTextureFormats(iface, callback, context);
1144     set_fpu_control_word(old_fpucw);
1145
1146     return hr;
1147 }
1148
1149 static HRESULT WINAPI d3d_device3_EnumTextureFormats(IDirect3DDevice3 *iface,
1150         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
1151 {
1152     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1153
1154     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1155
1156     return IDirect3DDevice7_EnumTextureFormats(&device->IDirect3DDevice7_iface, callback, context);
1157 }
1158
1159 /*****************************************************************************
1160  * IDirect3DDevice2::EnumTextureformats
1161  *
1162  * EnumTextureFormats for Version 1 and 2, see
1163  * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1164  *
1165  * This version has a different callback and does not enumerate FourCC
1166  * formats
1167  *
1168  *****************************************************************************/
1169 static HRESULT WINAPI d3d_device2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170         LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1171 {
1172     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1173     struct wined3d_display_mode mode;
1174     HRESULT hr;
1175     unsigned int i;
1176
1177     static const enum wined3d_format_id FormatList[] =
1178     {
1179         /* 16 bit */
1180         WINED3DFMT_B5G5R5X1_UNORM,
1181         WINED3DFMT_B5G5R5A1_UNORM,
1182         WINED3DFMT_B4G4R4A4_UNORM,
1183         WINED3DFMT_B5G6R5_UNORM,
1184         /* 32 bit */
1185         WINED3DFMT_B8G8R8X8_UNORM,
1186         WINED3DFMT_B8G8R8A8_UNORM,
1187         /* 8 bit */
1188         WINED3DFMT_B2G3R3_UNORM,
1189         WINED3DFMT_P8_UINT,
1190         /* FOURCC codes - Not in this version*/
1191     };
1192
1193     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1194
1195     if (!callback)
1196         return DDERR_INVALIDPARAMS;
1197
1198     wined3d_mutex_lock();
1199
1200     memset(&mode, 0, sizeof(mode));
1201     if (FAILED(hr = wined3d_get_adapter_display_mode(device->ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1202     {
1203         wined3d_mutex_unlock();
1204         WARN("Cannot get the current adapter format\n");
1205         return hr;
1206     }
1207
1208     for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
1209     {
1210         if (wined3d_check_device_format(device->ddraw->wined3d, 0, WINED3D_DEVICE_TYPE_HAL,
1211                 mode.format_id, 0, WINED3D_RTYPE_TEXTURE, FormatList[i]) == D3D_OK)
1212         {
1213             DDSURFACEDESC sdesc;
1214
1215             memset(&sdesc, 0, sizeof(sdesc));
1216             sdesc.dwSize = sizeof(sdesc);
1217             sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1218             sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1219             sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1220             PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1221
1222             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1223             hr = callback(&sdesc, context);
1224             if(hr != DDENUMRET_OK)
1225             {
1226                 TRACE("Format enumeration cancelled by application\n");
1227                 wined3d_mutex_unlock();
1228                 return D3D_OK;
1229             }
1230         }
1231     }
1232     TRACE("End of enumeration\n");
1233     wined3d_mutex_unlock();
1234
1235     return D3D_OK;
1236 }
1237
1238 static HRESULT WINAPI d3d_device1_EnumTextureFormats(IDirect3DDevice *iface,
1239         LPD3DENUMTEXTUREFORMATSCALLBACK callback, void *context)
1240 {
1241     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1242
1243     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
1244
1245     return d3d_device2_EnumTextureFormats(&device->IDirect3DDevice2_iface, callback, context);
1246 }
1247
1248 /*****************************************************************************
1249  * IDirect3DDevice::CreateMatrix
1250  *
1251  * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1252  * allocated for the handle.
1253  *
1254  * Version 1 only
1255  *
1256  * Params
1257  *  D3DMatHandle: Address to return the handle at
1258  *
1259  * Returns:
1260  *  D3D_OK on success
1261  *  DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1262  *
1263  *****************************************************************************/
1264 static HRESULT WINAPI d3d_device1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1265 {
1266     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1267     D3DMATRIX *Matrix;
1268     DWORD h;
1269
1270     TRACE("iface %p, matrix_handle %p.\n", iface, D3DMatHandle);
1271
1272     if(!D3DMatHandle)
1273         return DDERR_INVALIDPARAMS;
1274
1275     Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1276     if(!Matrix)
1277     {
1278         ERR("Out of memory when allocating a D3DMATRIX\n");
1279         return DDERR_OUTOFMEMORY;
1280     }
1281
1282     wined3d_mutex_lock();
1283
1284     h = ddraw_allocate_handle(&device->handle_table, Matrix, DDRAW_HANDLE_MATRIX);
1285     if (h == DDRAW_INVALID_HANDLE)
1286     {
1287         ERR("Failed to allocate a matrix handle.\n");
1288         HeapFree(GetProcessHeap(), 0, Matrix);
1289         wined3d_mutex_unlock();
1290         return DDERR_OUTOFMEMORY;
1291     }
1292
1293     *D3DMatHandle = h + 1;
1294
1295     TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1296
1297     wined3d_mutex_unlock();
1298
1299     return D3D_OK;
1300 }
1301
1302 /*****************************************************************************
1303  * IDirect3DDevice::SetMatrix
1304  *
1305  * Sets a matrix for a matrix handle. The matrix is copied into the memory
1306  * allocated for the handle
1307  *
1308  * Version 1 only
1309  *
1310  * Params:
1311  *  D3DMatHandle: Handle to set the matrix to
1312  *  D3DMatrix: Matrix to set
1313  *
1314  * Returns:
1315  *  D3D_OK on success
1316  *  DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1317  *   to set is NULL
1318  *
1319  *****************************************************************************/
1320 static HRESULT WINAPI d3d_device1_SetMatrix(IDirect3DDevice *iface,
1321         D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1322 {
1323     struct d3d_device *This = impl_from_IDirect3DDevice(iface);
1324     D3DMATRIX *m;
1325
1326     TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1327
1328     if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1329
1330     wined3d_mutex_lock();
1331
1332     m = ddraw_get_object(&This->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1333     if (!m)
1334     {
1335         WARN("Invalid matrix handle.\n");
1336         wined3d_mutex_unlock();
1337         return DDERR_INVALIDPARAMS;
1338     }
1339
1340     if (TRACE_ON(ddraw))
1341         dump_D3DMATRIX(D3DMatrix);
1342
1343     *m = *D3DMatrix;
1344
1345     if (D3DMatHandle == This->world)
1346         wined3d_device_set_transform(This->wined3d_device,
1347                 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix *)D3DMatrix);
1348
1349     if (D3DMatHandle == This->view)
1350         wined3d_device_set_transform(This->wined3d_device,
1351                 WINED3D_TS_VIEW, (struct wined3d_matrix *)D3DMatrix);
1352
1353     if (D3DMatHandle == This->proj)
1354         wined3d_device_set_transform(This->wined3d_device,
1355                 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)D3DMatrix);
1356
1357     wined3d_mutex_unlock();
1358
1359     return D3D_OK;
1360 }
1361
1362 /*****************************************************************************
1363  * IDirect3DDevice::GetMatrix
1364  *
1365  * Returns the content of a D3DMATRIX handle
1366  *
1367  * Version 1 only
1368  *
1369  * Params:
1370  *  D3DMatHandle: Matrix handle to read the content from
1371  *  D3DMatrix: Address to store the content at
1372  *
1373  * Returns:
1374  *  D3D_OK on success
1375  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1376  *
1377  *****************************************************************************/
1378 static HRESULT WINAPI d3d_device1_GetMatrix(IDirect3DDevice *iface,
1379         D3DMATRIXHANDLE D3DMatHandle, D3DMATRIX *D3DMatrix)
1380 {
1381     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1382     D3DMATRIX *m;
1383
1384     TRACE("iface %p, matrix_handle %#x, matrix %p.\n", iface, D3DMatHandle, D3DMatrix);
1385
1386     if (!D3DMatrix) return DDERR_INVALIDPARAMS;
1387
1388     wined3d_mutex_lock();
1389
1390     m = ddraw_get_object(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1391     if (!m)
1392     {
1393         WARN("Invalid matrix handle.\n");
1394         wined3d_mutex_unlock();
1395         return DDERR_INVALIDPARAMS;
1396     }
1397
1398     *D3DMatrix = *m;
1399
1400     wined3d_mutex_unlock();
1401
1402     return D3D_OK;
1403 }
1404
1405 /*****************************************************************************
1406  * IDirect3DDevice::DeleteMatrix
1407  *
1408  * Destroys a Matrix handle. Frees the memory and unsets the handle data
1409  *
1410  * Version 1 only
1411  *
1412  * Params:
1413  *  D3DMatHandle: Handle to destroy
1414  *
1415  * Returns:
1416  *  D3D_OK on success
1417  *  DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1418  *
1419  *****************************************************************************/
1420 static HRESULT WINAPI d3d_device1_DeleteMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE D3DMatHandle)
1421 {
1422     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1423     D3DMATRIX *m;
1424
1425     TRACE("iface %p, matrix_handle %#x.\n", iface, D3DMatHandle);
1426
1427     wined3d_mutex_lock();
1428
1429     m = ddraw_free_handle(&device->handle_table, D3DMatHandle - 1, DDRAW_HANDLE_MATRIX);
1430     if (!m)
1431     {
1432         WARN("Invalid matrix handle.\n");
1433         wined3d_mutex_unlock();
1434         return DDERR_INVALIDPARAMS;
1435     }
1436
1437     wined3d_mutex_unlock();
1438
1439     HeapFree(GetProcessHeap(), 0, m);
1440
1441     return D3D_OK;
1442 }
1443
1444 /*****************************************************************************
1445  * IDirect3DDevice7::BeginScene
1446  *
1447  * This method must be called before any rendering is performed.
1448  * IDirect3DDevice::EndScene has to be called after the scene is complete
1449  *
1450  * Version 1, 2, 3 and 7
1451  *
1452  * Returns:
1453  *  D3D_OK on success, for details see IWineD3DDevice::BeginScene
1454  *  D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1455  *  started scene).
1456  *
1457  *****************************************************************************/
1458 static HRESULT d3d_device7_BeginScene(IDirect3DDevice7 *iface)
1459 {
1460     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1461     HRESULT hr;
1462
1463     TRACE("iface %p.\n", iface);
1464
1465     wined3d_mutex_lock();
1466     hr = wined3d_device_begin_scene(device->wined3d_device);
1467     wined3d_mutex_unlock();
1468
1469     if(hr == WINED3D_OK) return D3D_OK;
1470     else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1471 }
1472
1473 static HRESULT WINAPI d3d_device7_BeginScene_FPUSetup(IDirect3DDevice7 *iface)
1474 {
1475     return d3d_device7_BeginScene(iface);
1476 }
1477
1478 static HRESULT WINAPI d3d_device7_BeginScene_FPUPreserve(IDirect3DDevice7 *iface)
1479 {
1480     HRESULT hr;
1481     WORD old_fpucw;
1482
1483     old_fpucw = d3d_fpu_setup();
1484     hr = d3d_device7_BeginScene(iface);
1485     set_fpu_control_word(old_fpucw);
1486
1487     return hr;
1488 }
1489
1490 static HRESULT WINAPI d3d_device3_BeginScene(IDirect3DDevice3 *iface)
1491 {
1492     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1493
1494     TRACE("iface %p.\n", iface);
1495
1496     return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1497 }
1498
1499 static HRESULT WINAPI d3d_device2_BeginScene(IDirect3DDevice2 *iface)
1500 {
1501     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1502
1503     TRACE("iface %p.\n", iface);
1504
1505     return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1506 }
1507
1508 static HRESULT WINAPI d3d_device1_BeginScene(IDirect3DDevice *iface)
1509 {
1510     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1511
1512     TRACE("iface %p.\n", iface);
1513
1514     return IDirect3DDevice7_BeginScene(&device->IDirect3DDevice7_iface);
1515 }
1516
1517 /*****************************************************************************
1518  * IDirect3DDevice7::EndScene
1519  *
1520  * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1521  * This method must be called after rendering is finished.
1522  *
1523  * Version 1, 2, 3 and 7
1524  *
1525  * Returns:
1526  *  D3D_OK on success, for details see IWineD3DDevice::EndScene
1527  *  D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1528  *  that only if the scene was already ended.
1529  *
1530  *****************************************************************************/
1531 static HRESULT d3d_device7_EndScene(IDirect3DDevice7 *iface)
1532 {
1533     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1534     HRESULT hr;
1535
1536     TRACE("iface %p.\n", iface);
1537
1538     wined3d_mutex_lock();
1539     hr = wined3d_device_end_scene(device->wined3d_device);
1540     wined3d_mutex_unlock();
1541
1542     if(hr == WINED3D_OK) return D3D_OK;
1543     else return D3DERR_SCENE_NOT_IN_SCENE;
1544 }
1545
1546 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUSetup(IDirect3DDevice7 *iface)
1547 {
1548     return d3d_device7_EndScene(iface);
1549 }
1550
1551 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device7_EndScene_FPUPreserve(IDirect3DDevice7 *iface)
1552 {
1553     HRESULT hr;
1554     WORD old_fpucw;
1555
1556     old_fpucw = d3d_fpu_setup();
1557     hr = d3d_device7_EndScene(iface);
1558     set_fpu_control_word(old_fpucw);
1559
1560     return hr;
1561 }
1562
1563 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device3_EndScene(IDirect3DDevice3 *iface)
1564 {
1565     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1566
1567     TRACE("iface %p.\n", iface);
1568
1569     return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1570 }
1571
1572 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device2_EndScene(IDirect3DDevice2 *iface)
1573 {
1574     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1575
1576     TRACE("iface %p.\n", iface);
1577
1578     return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1579 }
1580
1581 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d_device1_EndScene(IDirect3DDevice *iface)
1582 {
1583     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1584
1585     TRACE("iface %p.\n", iface);
1586
1587     return IDirect3DDevice7_EndScene(&device->IDirect3DDevice7_iface);
1588 }
1589
1590 /*****************************************************************************
1591  * IDirect3DDevice7::GetDirect3D
1592  *
1593  * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1594  * this device.
1595  *
1596  * Params:
1597  *  Direct3D7: Address to store the interface pointer at
1598  *
1599  * Returns:
1600  *  D3D_OK on success
1601  *  DDERR_INVALIDPARAMS if Direct3D7 == NULL
1602  *
1603  *****************************************************************************/
1604 static HRESULT WINAPI d3d_device7_GetDirect3D(IDirect3DDevice7 *iface, IDirect3D7 **d3d)
1605 {
1606     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1607
1608     TRACE("iface %p, d3d %p.\n", iface, d3d);
1609
1610     if (!d3d)
1611         return DDERR_INVALIDPARAMS;
1612
1613     *d3d = &device->ddraw->IDirect3D7_iface;
1614     IDirect3D7_AddRef(*d3d);
1615
1616     TRACE("Returning interface %p.\n", *d3d);
1617     return D3D_OK;
1618 }
1619
1620 static HRESULT WINAPI d3d_device3_GetDirect3D(IDirect3DDevice3 *iface, IDirect3D3 **d3d)
1621 {
1622     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1623
1624     TRACE("iface %p, d3d %p.\n", iface, d3d);
1625
1626     if (!d3d)
1627         return DDERR_INVALIDPARAMS;
1628
1629     *d3d = &device->ddraw->IDirect3D3_iface;
1630     IDirect3D3_AddRef(*d3d);
1631
1632     TRACE("Returning interface %p.\n", *d3d);
1633     return D3D_OK;
1634 }
1635
1636 static HRESULT WINAPI d3d_device2_GetDirect3D(IDirect3DDevice2 *iface, IDirect3D2 **d3d)
1637 {
1638     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1639
1640     TRACE("iface %p, d3d %p.\n", iface, d3d);
1641
1642     if (!d3d)
1643         return DDERR_INVALIDPARAMS;
1644
1645     *d3d = &device->ddraw->IDirect3D2_iface;
1646     IDirect3D2_AddRef(*d3d);
1647
1648     TRACE("Returning interface %p.\n", *d3d);
1649     return D3D_OK;
1650 }
1651
1652 static HRESULT WINAPI d3d_device1_GetDirect3D(IDirect3DDevice *iface, IDirect3D **d3d)
1653 {
1654     struct d3d_device *device = impl_from_IDirect3DDevice(iface);
1655
1656     TRACE("iface %p, d3d %p.\n", iface, d3d);
1657
1658     if (!d3d)
1659         return DDERR_INVALIDPARAMS;
1660
1661     *d3d = &device->ddraw->IDirect3D_iface;
1662     IDirect3D_AddRef(*d3d);
1663
1664     TRACE("Returning interface %p.\n", *d3d);
1665     return D3D_OK;
1666 }
1667
1668 /*****************************************************************************
1669  * IDirect3DDevice3::SetCurrentViewport
1670  *
1671  * Sets a Direct3DViewport as the current viewport.
1672  * For the thunks note that all viewport interface versions are equal
1673  *
1674  * Params:
1675  *  Direct3DViewport3: The viewport to set
1676  *
1677  * Version 2 and 3
1678  *
1679  * Returns:
1680  *  D3D_OK on success
1681  *  (Is a NULL viewport valid?)
1682  *
1683  *****************************************************************************/
1684 static HRESULT WINAPI d3d_device3_SetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 *Direct3DViewport3)
1685 {
1686     struct d3d_device *This = impl_from_IDirect3DDevice3(iface);
1687     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport3(Direct3DViewport3);
1688
1689     TRACE("iface %p, viewport %p.\n", iface, Direct3DViewport3);
1690
1691     wined3d_mutex_lock();
1692     /* Do nothing if the specified viewport is the same as the current one */
1693     if (This->current_viewport == vp )
1694     {
1695         wined3d_mutex_unlock();
1696         return D3D_OK;
1697     }
1698
1699     if (vp->active_device != This)
1700     {
1701         WARN("Viewport %p active device is %p.\n", vp, vp->active_device);
1702         wined3d_mutex_unlock();
1703         return DDERR_INVALIDPARAMS;
1704     }
1705
1706     /* Release previous viewport and AddRef the new one */
1707     if (This->current_viewport)
1708     {
1709         TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport,
1710                 &This->current_viewport->IDirect3DViewport3_iface);
1711         IDirect3DViewport3_Release(&This->current_viewport->IDirect3DViewport3_iface);
1712     }
1713     IDirect3DViewport3_AddRef(Direct3DViewport3);
1714
1715     /* Set this viewport as the current viewport */
1716     This->current_viewport = vp;
1717
1718     /* Activate this viewport */
1719     viewport_activate(This->current_viewport, FALSE);
1720
1721     wined3d_mutex_unlock();
1722
1723     return D3D_OK;
1724 }
1725
1726 static HRESULT WINAPI d3d_device2_SetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 *viewport)
1727 {
1728     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1729     struct d3d_viewport *vp = unsafe_impl_from_IDirect3DViewport2(viewport);
1730
1731     TRACE("iface %p, viewport %p.\n", iface, viewport);
1732
1733     return d3d_device3_SetCurrentViewport(&device->IDirect3DDevice3_iface, &vp->IDirect3DViewport3_iface);
1734 }
1735
1736 /*****************************************************************************
1737  * IDirect3DDevice3::GetCurrentViewport
1738  *
1739  * Returns the currently active viewport.
1740  *
1741  * Version 2 and 3
1742  *
1743  * Params:
1744  *  Direct3DViewport3: Address to return the interface pointer at
1745  *
1746  * Returns:
1747  *  D3D_OK on success
1748  *  DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1749  *
1750  *****************************************************************************/
1751 static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, IDirect3DViewport3 **viewport)
1752 {
1753     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1754
1755     TRACE("iface %p, viewport %p.\n", iface, viewport);
1756
1757     if (!viewport)
1758         return DDERR_INVALIDPARAMS;
1759
1760     wined3d_mutex_lock();
1761     *viewport = &device->current_viewport->IDirect3DViewport3_iface;
1762
1763     /* AddRef the returned viewport */
1764     if (*viewport)
1765         IDirect3DViewport3_AddRef(*viewport);
1766
1767     TRACE("Returning interface %p.\n", *viewport);
1768
1769     wined3d_mutex_unlock();
1770
1771     return D3D_OK;
1772 }
1773
1774 static HRESULT WINAPI d3d_device2_GetCurrentViewport(IDirect3DDevice2 *iface, IDirect3DViewport2 **viewport)
1775 {
1776     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1777
1778     TRACE("iface %p, viewport %p.\n", iface, viewport);
1779
1780     return d3d_device3_GetCurrentViewport(&device->IDirect3DDevice3_iface,
1781             (IDirect3DViewport3 **)viewport);
1782 }
1783
1784 /*****************************************************************************
1785  * IDirect3DDevice7::SetRenderTarget
1786  *
1787  * Sets the render target for the Direct3DDevice.
1788  * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1789  * IDirectDrawSurface3 == IDirectDrawSurface
1790  *
1791  * Version 2, 3 and 7
1792  *
1793  * Params:
1794  *  NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1795  *             render target
1796  *  Flags: Some flags
1797  *
1798  * Returns:
1799  *  D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1800  *
1801  *****************************************************************************/
1802 static HRESULT d3d_device_set_render_target(struct d3d_device *device, struct ddraw_surface *target)
1803 {
1804     HRESULT hr;
1805
1806     wined3d_mutex_lock();
1807
1808     if (device->target == target)
1809     {
1810         TRACE("No-op SetRenderTarget operation, not doing anything\n");
1811         wined3d_mutex_unlock();
1812         return D3D_OK;
1813     }
1814     device->target = target;
1815     hr = wined3d_device_set_render_target(device->wined3d_device, 0,
1816             target ? target->wined3d_surface : NULL, FALSE);
1817     if(hr != D3D_OK)
1818     {
1819         wined3d_mutex_unlock();
1820         return hr;
1821     }
1822     d3d_device_update_depth_stencil(device);
1823
1824     wined3d_mutex_unlock();
1825
1826     return D3D_OK;
1827 }
1828
1829 static HRESULT d3d_device7_SetRenderTarget(IDirect3DDevice7 *iface,
1830         IDirectDrawSurface7 *NewTarget, DWORD flags)
1831 {
1832     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1833     struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(NewTarget);
1834
1835     TRACE("iface %p, target %p, flags %#x.\n", iface, NewTarget, flags);
1836
1837     IDirectDrawSurface7_AddRef(NewTarget);
1838     IDirectDrawSurface7_Release(&device->target->IDirectDrawSurface7_iface);
1839     return d3d_device_set_render_target(device, target);
1840 }
1841
1842 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUSetup(IDirect3DDevice7 *iface,
1843         IDirectDrawSurface7 *NewTarget, DWORD flags)
1844 {
1845     return d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1846 }
1847
1848 static HRESULT WINAPI d3d_device7_SetRenderTarget_FPUPreserve(IDirect3DDevice7 *iface,
1849         IDirectDrawSurface7 *NewTarget, DWORD flags)
1850 {
1851     HRESULT hr;
1852     WORD old_fpucw;
1853
1854     old_fpucw = d3d_fpu_setup();
1855     hr = d3d_device7_SetRenderTarget(iface, NewTarget, flags);
1856     set_fpu_control_word(old_fpucw);
1857
1858     return hr;
1859 }
1860
1861 static HRESULT WINAPI d3d_device3_SetRenderTarget(IDirect3DDevice3 *iface,
1862         IDirectDrawSurface4 *NewRenderTarget, DWORD flags)
1863 {
1864     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1865     struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface4(NewRenderTarget);
1866
1867     TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1868
1869     IDirectDrawSurface4_AddRef(NewRenderTarget);
1870     IDirectDrawSurface4_Release(&device->target->IDirectDrawSurface4_iface);
1871     return d3d_device_set_render_target(device, target);
1872 }
1873
1874 static HRESULT WINAPI d3d_device2_SetRenderTarget(IDirect3DDevice2 *iface,
1875         IDirectDrawSurface *NewRenderTarget, DWORD flags)
1876 {
1877     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1878     struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface(NewRenderTarget);
1879
1880     TRACE("iface %p, target %p, flags %#x.\n", iface, NewRenderTarget, flags);
1881
1882     IDirectDrawSurface_AddRef(NewRenderTarget);
1883     IDirectDrawSurface_Release(&device->target->IDirectDrawSurface_iface);
1884     return d3d_device_set_render_target(device, target);
1885 }
1886
1887 /*****************************************************************************
1888  * IDirect3DDevice7::GetRenderTarget
1889  *
1890  * Returns the current render target.
1891  * This is handled locally, because the WineD3D render target's parent
1892  * is an IParent
1893  *
1894  * Version 2, 3 and 7
1895  *
1896  * Params:
1897  *  RenderTarget: Address to store the surface interface pointer
1898  *
1899  * Returns:
1900  *  D3D_OK on success
1901  *  DDERR_INVALIDPARAMS if RenderTarget == NULL
1902  *
1903  *****************************************************************************/
1904 static HRESULT WINAPI d3d_device7_GetRenderTarget(IDirect3DDevice7 *iface, IDirectDrawSurface7 **RenderTarget)
1905 {
1906     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
1907
1908     TRACE("iface %p, target %p.\n", iface, RenderTarget);
1909
1910     if(!RenderTarget)
1911         return DDERR_INVALIDPARAMS;
1912
1913     wined3d_mutex_lock();
1914     *RenderTarget = &device->target->IDirectDrawSurface7_iface;
1915     IDirectDrawSurface7_AddRef(*RenderTarget);
1916     wined3d_mutex_unlock();
1917
1918     return D3D_OK;
1919 }
1920
1921 static HRESULT WINAPI d3d_device3_GetRenderTarget(IDirect3DDevice3 *iface, IDirectDrawSurface4 **RenderTarget)
1922 {
1923     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1924     IDirectDrawSurface7 *RenderTarget7;
1925     struct ddraw_surface *RenderTargetImpl;
1926     HRESULT hr;
1927
1928     TRACE("iface %p, target %p.\n", iface, RenderTarget);
1929
1930     if(!RenderTarget)
1931         return DDERR_INVALIDPARAMS;
1932
1933     hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1934     if(hr != D3D_OK) return hr;
1935     RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1936     *RenderTarget = &RenderTargetImpl->IDirectDrawSurface4_iface;
1937     IDirectDrawSurface4_AddRef(*RenderTarget);
1938     IDirectDrawSurface7_Release(RenderTarget7);
1939     return D3D_OK;
1940 }
1941
1942 static HRESULT WINAPI d3d_device2_GetRenderTarget(IDirect3DDevice2 *iface, IDirectDrawSurface **RenderTarget)
1943 {
1944     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
1945     IDirectDrawSurface7 *RenderTarget7;
1946     struct ddraw_surface *RenderTargetImpl;
1947     HRESULT hr;
1948
1949     TRACE("iface %p, target %p.\n", iface, RenderTarget);
1950
1951     if(!RenderTarget)
1952         return DDERR_INVALIDPARAMS;
1953
1954     hr = d3d_device7_GetRenderTarget(&device->IDirect3DDevice7_iface, &RenderTarget7);
1955     if(hr != D3D_OK) return hr;
1956     RenderTargetImpl = impl_from_IDirectDrawSurface7(RenderTarget7);
1957     *RenderTarget = &RenderTargetImpl->IDirectDrawSurface_iface;
1958     IDirectDrawSurface_AddRef(*RenderTarget);
1959     IDirectDrawSurface7_Release(RenderTarget7);
1960     return D3D_OK;
1961 }
1962
1963 /*****************************************************************************
1964  * IDirect3DDevice3::Begin
1965  *
1966  * Begins a description block of vertices. This is similar to glBegin()
1967  * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1968  * described with IDirect3DDevice::Vertex are drawn.
1969  *
1970  * Version 2 and 3
1971  *
1972  * Params:
1973  *  PrimitiveType: The type of primitives to draw
1974  *  VertexTypeDesc: A flexible vertex format description of the vertices
1975  *  Flags: Some flags..
1976  *
1977  * Returns:
1978  *  D3D_OK on success
1979  *
1980  *****************************************************************************/
1981 static HRESULT WINAPI d3d_device3_Begin(IDirect3DDevice3 *iface,
1982         D3DPRIMITIVETYPE primitive_type, DWORD fvf, DWORD flags)
1983 {
1984     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
1985
1986     TRACE("iface %p, primitive_type %#x, fvf %#x, flags %#x.\n",
1987             iface, primitive_type, fvf, flags);
1988
1989     wined3d_mutex_lock();
1990     device->primitive_type = primitive_type;
1991     device->vertex_type = fvf;
1992     device->render_flags = flags;
1993     device->vertex_size = get_flexible_vertex_size(device->vertex_type);
1994     device->nb_vertices = 0;
1995     wined3d_mutex_unlock();
1996
1997     return D3D_OK;
1998 }
1999
2000 static HRESULT WINAPI d3d_device2_Begin(IDirect3DDevice2 *iface,
2001         D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, DWORD flags)
2002 {
2003     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2004     DWORD fvf;
2005
2006     TRACE("iface %p, primitive_type %#x, vertex_type %#x, flags %#x.\n",
2007             iface, primitive_type, vertex_type, flags);
2008
2009     switch (vertex_type)
2010     {
2011         case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2012         case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2013         case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2014         default:
2015             ERR("Unexpected vertex type %#x.\n", vertex_type);
2016             return DDERR_INVALIDPARAMS;  /* Should never happen */
2017     };
2018
2019     return d3d_device3_Begin(&device->IDirect3DDevice3_iface, primitive_type, fvf, flags);
2020 }
2021
2022 /*****************************************************************************
2023  * IDirect3DDevice3::BeginIndexed
2024  *
2025  * Draws primitives based on vertices in a vertex array which are specified
2026  * by indices.
2027  *
2028  * Version 2 and 3
2029  *
2030  * Params:
2031  *  PrimitiveType: Primitive type to draw
2032  *  VertexType: A FVF description of the vertex format
2033  *  Vertices: pointer to an array containing the vertices
2034  *  NumVertices: The number of vertices in the vertex array
2035  *  Flags: Some flags ...
2036  *
2037  * Returns:
2038  *  D3D_OK, because it's a stub
2039  *
2040  *****************************************************************************/
2041 static HRESULT WINAPI d3d_device3_BeginIndexed(IDirect3DDevice3 *iface,
2042         D3DPRIMITIVETYPE primitive_type, DWORD fvf,
2043         void *vertices, DWORD vertex_count, DWORD flags)
2044 {
2045     FIXME("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2046             iface, primitive_type, fvf, vertices, vertex_count, flags);
2047
2048     return D3D_OK;
2049 }
2050
2051
2052 static HRESULT WINAPI d3d_device2_BeginIndexed(IDirect3DDevice2 *iface,
2053         D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type,
2054         void *vertices, DWORD vertex_count, DWORD flags)
2055 {
2056     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2057     DWORD fvf;
2058
2059     TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x stub!\n",
2060             iface, primitive_type, vertex_type, vertices, vertex_count, flags);
2061
2062     switch (vertex_type)
2063     {
2064         case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
2065         case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
2066         case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
2067         default:
2068             ERR("Unexpected vertex type %#x.\n", vertex_type);
2069             return DDERR_INVALIDPARAMS;  /* Should never happen */
2070     };
2071
2072     return d3d_device3_BeginIndexed(&device->IDirect3DDevice3_iface,
2073             primitive_type, fvf, vertices, vertex_count, flags);
2074 }
2075
2076 /*****************************************************************************
2077  * IDirect3DDevice3::Vertex
2078  *
2079  * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
2080  * drawn vertices in a vertex buffer. If the buffer is too small, its
2081  * size is increased.
2082  *
2083  * Version 2 and 3
2084  *
2085  * Params:
2086  *  Vertex: Pointer to the vertex
2087  *
2088  * Returns:
2089  *  D3D_OK, on success
2090  *  DDERR_INVALIDPARAMS if Vertex is NULL
2091  *
2092  *****************************************************************************/
2093 static HRESULT WINAPI d3d_device3_Vertex(IDirect3DDevice3 *iface, void *vertex)
2094 {
2095     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2096
2097     TRACE("iface %p, vertex %p.\n", iface, vertex);
2098
2099     if (!vertex)
2100         return DDERR_INVALIDPARAMS;
2101
2102     wined3d_mutex_lock();
2103     if ((device->nb_vertices + 1) * device->vertex_size > device->buffer_size)
2104     {
2105         BYTE *old_buffer;
2106
2107         device->buffer_size = device->buffer_size ? device->buffer_size * 2 : device->vertex_size * 3;
2108         old_buffer = device->sysmem_vertex_buffer;
2109         device->sysmem_vertex_buffer = HeapAlloc(GetProcessHeap(), 0, device->buffer_size);
2110         if (old_buffer)
2111         {
2112             memcpy(device->sysmem_vertex_buffer, old_buffer, device->nb_vertices * device->vertex_size);
2113             HeapFree(GetProcessHeap(), 0, old_buffer);
2114         }
2115     }
2116
2117     memcpy(device->sysmem_vertex_buffer + device->nb_vertices++ * device->vertex_size, vertex, device->vertex_size);
2118     wined3d_mutex_unlock();
2119
2120     return D3D_OK;
2121 }
2122
2123 static HRESULT WINAPI d3d_device2_Vertex(IDirect3DDevice2 *iface, void *vertex)
2124 {
2125     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2126
2127     TRACE("iface %p, vertex %p.\n", iface, vertex);
2128
2129     return d3d_device3_Vertex(&device->IDirect3DDevice3_iface, vertex);
2130 }
2131
2132 /*****************************************************************************
2133  * IDirect3DDevice3::Index
2134  *
2135  * Specifies an index to a vertex to be drawn. The vertex array has to
2136  * be specified with BeginIndexed first.
2137  *
2138  * Parameters:
2139  *  VertexIndex: The index of the vertex to draw
2140  *
2141  * Returns:
2142  *  D3D_OK because it's a stub
2143  *
2144  *****************************************************************************/
2145 static HRESULT WINAPI d3d_device3_Index(IDirect3DDevice3 *iface, WORD index)
2146 {
2147     FIXME("iface %p, index %#x stub!\n", iface, index);
2148
2149     return D3D_OK;
2150 }
2151
2152 static HRESULT WINAPI d3d_device2_Index(IDirect3DDevice2 *iface, WORD index)
2153 {
2154     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2155
2156     TRACE("iface %p, index %#x.\n", iface, index);
2157
2158     return d3d_device3_Index(&device->IDirect3DDevice3_iface, index);
2159 }
2160
2161 /*****************************************************************************
2162  * IDirect3DDevice3::End
2163  *
2164  * Ends a draw begun with IDirect3DDevice3::Begin or
2165  * IDirect3DDevice::BeginIndexed. The vertices specified with
2166  * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2167  * the IDirect3DDevice7::DrawPrimitive method. So far only
2168  * non-indexed mode is supported
2169  *
2170  * Version 2 and 3
2171  *
2172  * Params:
2173  *  Flags: Some flags, as usual. Don't know which are defined
2174  *
2175  * Returns:
2176  *  The return value of IDirect3DDevice7::DrawPrimitive
2177  *
2178  *****************************************************************************/
2179 static HRESULT WINAPI d3d_device3_End(IDirect3DDevice3 *iface, DWORD flags)
2180 {
2181     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2182
2183     TRACE("iface %p, flags %#x.\n", iface, flags);
2184
2185     return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface, device->primitive_type,
2186             device->vertex_type, device->sysmem_vertex_buffer, device->nb_vertices, device->render_flags);
2187 }
2188
2189 static HRESULT WINAPI d3d_device2_End(IDirect3DDevice2 *iface, DWORD flags)
2190 {
2191     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2192
2193     TRACE("iface %p, flags %#x.\n", iface, flags);
2194
2195     return d3d_device3_End(&device->IDirect3DDevice3_iface, flags);
2196 }
2197
2198 /*****************************************************************************
2199  * IDirect3DDevice7::GetRenderState
2200  *
2201  * Returns the value of a render state. The possible render states are
2202  * defined in include/d3dtypes.h
2203  *
2204  * Version 2, 3 and 7
2205  *
2206  * Params:
2207  *  RenderStateType: Render state to return the current setting of
2208  *  Value: Address to store the value at
2209  *
2210  * Returns:
2211  *  D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2212  *  DDERR_INVALIDPARAMS if Value == NULL
2213  *
2214  *****************************************************************************/
2215 static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
2216         D3DRENDERSTATETYPE state, DWORD *value)
2217 {
2218     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2219     HRESULT hr = D3D_OK;
2220
2221     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2222
2223     if (!value)
2224         return DDERR_INVALIDPARAMS;
2225
2226     wined3d_mutex_lock();
2227     switch (state)
2228     {
2229         case D3DRENDERSTATE_TEXTUREMAG:
2230         {
2231             enum wined3d_texture_filter_type tex_mag;
2232
2233             tex_mag = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER);
2234             switch (tex_mag)
2235             {
2236                 case WINED3D_TEXF_POINT:
2237                     *value = D3DFILTER_NEAREST;
2238                     break;
2239                 case WINED3D_TEXF_LINEAR:
2240                     *value = D3DFILTER_LINEAR;
2241                     break;
2242                 default:
2243                     ERR("Unhandled texture mag %d !\n",tex_mag);
2244                     *value = 0;
2245             }
2246             break;
2247         }
2248
2249         case D3DRENDERSTATE_TEXTUREMIN:
2250         {
2251             enum wined3d_texture_filter_type tex_min;
2252             enum wined3d_texture_filter_type tex_mip;
2253
2254             tex_min = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIN_FILTER);
2255             tex_mip = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MIP_FILTER);
2256             switch (tex_min)
2257             {
2258                 case WINED3D_TEXF_POINT:
2259                     switch (tex_mip)
2260                     {
2261                         case WINED3D_TEXF_NONE:
2262                             *value = D3DFILTER_NEAREST;
2263                             break;
2264                         case WINED3D_TEXF_POINT:
2265                             *value = D3DFILTER_MIPNEAREST;
2266                             break;
2267                         case WINED3D_TEXF_LINEAR:
2268                             *value = D3DFILTER_LINEARMIPNEAREST;
2269                             break;
2270                         default:
2271                             ERR("Unhandled mip filter %#x.\n", tex_mip);
2272                             *value = D3DFILTER_NEAREST;
2273                             break;
2274                     }
2275                     break;
2276                 case WINED3D_TEXF_LINEAR:
2277                     switch (tex_mip)
2278                     {
2279                         case WINED3D_TEXF_NONE:
2280                             *value = D3DFILTER_LINEAR;
2281                             break;
2282                         case WINED3D_TEXF_POINT:
2283                             *value = D3DFILTER_MIPLINEAR;
2284                             break;
2285                         case WINED3D_TEXF_LINEAR:
2286                             *value = D3DFILTER_LINEARMIPLINEAR;
2287                             break;
2288                         default:
2289                             ERR("Unhandled mip filter %#x.\n", tex_mip);
2290                             *value = D3DFILTER_LINEAR;
2291                             break;
2292                     }
2293                     break;
2294                 default:
2295                     ERR("Unhandled texture min filter %#x.\n",tex_min);
2296                     *value = D3DFILTER_NEAREST;
2297                     break;
2298             }
2299             break;
2300         }
2301
2302         case D3DRENDERSTATE_TEXTUREADDRESS:
2303         case D3DRENDERSTATE_TEXTUREADDRESSU:
2304             *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_U);
2305             break;
2306         case D3DRENDERSTATE_TEXTUREADDRESSV:
2307             *value = wined3d_device_get_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_ADDRESS_V);
2308             break;
2309
2310         case D3DRENDERSTATE_BORDERCOLOR:
2311             FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2312             hr = E_NOTIMPL;
2313             break;
2314
2315         case D3DRENDERSTATE_TEXTUREHANDLE:
2316         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2317             WARN("Render state %#x is invalid in d3d7.\n", state);
2318             hr = DDERR_INVALIDPARAMS;
2319             break;
2320
2321         case D3DRENDERSTATE_ZBIAS:
2322             *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
2323             break;
2324
2325         default:
2326             if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2327                     && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2328             {
2329                 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2330                 hr = E_NOTIMPL;
2331                 break;
2332             }
2333             *value = wined3d_device_get_render_state(device->wined3d_device, state);
2334     }
2335     wined3d_mutex_unlock();
2336
2337     return hr;
2338 }
2339
2340 static HRESULT WINAPI d3d_device7_GetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2341         D3DRENDERSTATETYPE state, DWORD *value)
2342 {
2343     return d3d_device7_GetRenderState(iface, state, value);
2344 }
2345
2346 static HRESULT WINAPI d3d_device7_GetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2347         D3DRENDERSTATETYPE state, DWORD *value)
2348 {
2349     HRESULT hr;
2350     WORD old_fpucw;
2351
2352     old_fpucw = d3d_fpu_setup();
2353     hr = d3d_device7_GetRenderState(iface, state, value);
2354     set_fpu_control_word(old_fpucw);
2355
2356     return hr;
2357 }
2358
2359 static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
2360         D3DRENDERSTATETYPE state, DWORD *value)
2361 {
2362     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2363
2364     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2365
2366     switch (state)
2367     {
2368         case D3DRENDERSTATE_TEXTUREHANDLE:
2369         {
2370             /* This state is wrapped to SetTexture in SetRenderState, so
2371              * it has to be wrapped to GetTexture here. */
2372             struct wined3d_texture *tex = NULL;
2373             *value = 0;
2374
2375             wined3d_mutex_lock();
2376             if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2377             {
2378                 /* The parent of the texture is the IDirectDrawSurface7
2379                  * interface of the ddraw surface. */
2380                 struct ddraw_surface *parent = wined3d_texture_get_parent(tex);
2381                 if (parent)
2382                     *value = parent->Handle;
2383             }
2384             wined3d_mutex_unlock();
2385
2386             return D3D_OK;
2387         }
2388
2389         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2390         {
2391             /* D3DRENDERSTATE_TEXTUREMAPBLEND is mapped to texture state stages in SetRenderState; reverse
2392                the mapping to get the value. */
2393             DWORD colorop, colorarg1, colorarg2;
2394             DWORD alphaop, alphaarg1, alphaarg2;
2395
2396             wined3d_mutex_lock();
2397
2398             device->legacyTextureBlending = TRUE;
2399
2400             colorop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_OP);
2401             colorarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG1);
2402             colorarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_COLOR_ARG2);
2403             alphaop = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_OP);
2404             alphaarg1 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG1);
2405             alphaarg2 = wined3d_device_get_texture_stage_state(device->wined3d_device, 0, WINED3D_TSS_ALPHA_ARG2);
2406
2407             if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2408                     && alphaop == WINED3D_TOP_SELECT_ARG1 && alphaarg1 == WINED3DTA_TEXTURE)
2409                 *value = D3DTBLEND_DECAL;
2410             else if (colorop == WINED3D_TOP_SELECT_ARG1 && colorarg1 == WINED3DTA_TEXTURE
2411                     && alphaop == WINED3D_TOP_MODULATE
2412                     && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2413                 *value = D3DTBLEND_DECALALPHA;
2414             else if (colorop == WINED3D_TOP_MODULATE
2415                     && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2416                     && alphaop == WINED3D_TOP_MODULATE
2417                     && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT)
2418                 *value = D3DTBLEND_MODULATEALPHA;
2419             else
2420             {
2421                 struct wined3d_texture *tex = NULL;
2422                 BOOL tex_alpha = FALSE;
2423                 DDPIXELFORMAT ddfmt;
2424
2425                 if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2426                 {
2427                     struct wined3d_resource *sub_resource;
2428
2429                     if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2430                     {
2431                         struct wined3d_resource_desc desc;
2432
2433                         wined3d_resource_get_desc(sub_resource, &desc);
2434                         ddfmt.dwSize = sizeof(ddfmt);
2435                         PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2436                         if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2437                     }
2438                 }
2439
2440                 if (!(colorop == WINED3D_TOP_MODULATE
2441                         && colorarg1 == WINED3DTA_TEXTURE && colorarg2 == WINED3DTA_CURRENT
2442                         && alphaop == (tex_alpha ? WINED3D_TOP_SELECT_ARG1 : WINED3D_TOP_SELECT_ARG2)
2443                         && alphaarg1 == WINED3DTA_TEXTURE && alphaarg2 == WINED3DTA_CURRENT))
2444                     ERR("Unexpected texture stage state setup, returning D3DTBLEND_MODULATE - likely erroneous.\n");
2445
2446                 *value = D3DTBLEND_MODULATE;
2447             }
2448
2449             wined3d_mutex_unlock();
2450
2451             return D3D_OK;
2452         }
2453
2454         default:
2455             return IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, state, value);
2456     }
2457 }
2458
2459 static HRESULT WINAPI d3d_device2_GetRenderState(IDirect3DDevice2 *iface,
2460         D3DRENDERSTATETYPE state, DWORD *value)
2461 {
2462     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2463
2464     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2465
2466     return IDirect3DDevice3_GetRenderState(&device->IDirect3DDevice3_iface, state, value);
2467 }
2468
2469 /*****************************************************************************
2470  * IDirect3DDevice7::SetRenderState
2471  *
2472  * Sets a render state. The possible render states are defined in
2473  * include/d3dtypes.h
2474  *
2475  * Version 2, 3 and 7
2476  *
2477  * Params:
2478  *  RenderStateType: State to set
2479  *  Value: Value to assign to that state
2480  *
2481  * Returns:
2482  *  D3D_OK on success,
2483  *  for details see IWineD3DDevice::SetRenderState
2484  *
2485  *****************************************************************************/
2486 static HRESULT d3d_device7_SetRenderState(IDirect3DDevice7 *iface,
2487         D3DRENDERSTATETYPE state, DWORD value)
2488 {
2489     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
2490     HRESULT hr = D3D_OK;
2491
2492     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2493
2494     wined3d_mutex_lock();
2495     /* Some render states need special care */
2496     switch (state)
2497     {
2498         /*
2499          * The ddraw texture filter mapping works like this:
2500          *     D3DFILTER_NEAREST            Point min/mag, no mip
2501          *     D3DFILTER_MIPNEAREST         Point min/mag, point mip
2502          *     D3DFILTER_LINEARMIPNEAREST:  Point min/mag, linear mip
2503          *
2504          *     D3DFILTER_LINEAR             Linear min/mag, no mip
2505          *     D3DFILTER_MIPLINEAR          Linear min/mag, point mip
2506          *     D3DFILTER_LINEARMIPLINEAR    Linear min/mag, linear mip
2507          *
2508          * This is the opposite of the GL naming convention,
2509          * D3DFILTER_LINEARMIPNEAREST corresponds to GL_NEAREST_MIPMAP_LINEAR.
2510          */
2511         case D3DRENDERSTATE_TEXTUREMAG:
2512         {
2513             enum wined3d_texture_filter_type tex_mag;
2514
2515             switch (value)
2516             {
2517                 case D3DFILTER_NEAREST:
2518                 case D3DFILTER_MIPNEAREST:
2519                 case D3DFILTER_LINEARMIPNEAREST:
2520                     tex_mag = WINED3D_TEXF_POINT;
2521                     break;
2522                 case D3DFILTER_LINEAR:
2523                 case D3DFILTER_MIPLINEAR:
2524                 case D3DFILTER_LINEARMIPLINEAR:
2525                     tex_mag = WINED3D_TEXF_LINEAR;
2526                     break;
2527                 default:
2528                     tex_mag = WINED3D_TEXF_POINT;
2529                     FIXME("Unhandled texture mag %#x.\n", value);
2530                     break;
2531             }
2532
2533             wined3d_device_set_sampler_state(device->wined3d_device, 0, WINED3D_SAMP_MAG_FILTER, tex_mag);
2534             break;
2535         }
2536
2537         case D3DRENDERSTATE_TEXTUREMIN:
2538         {
2539             enum wined3d_texture_filter_type tex_min;
2540             enum wined3d_texture_filter_type tex_mip;
2541
2542             switch (value)
2543             {
2544                 case D3DFILTER_NEAREST:
2545                     tex_min = WINED3D_TEXF_POINT;
2546                     tex_mip = WINED3D_TEXF_NONE;
2547                     break;
2548                 case D3DFILTER_LINEAR:
2549                     tex_min = WINED3D_TEXF_LINEAR;
2550                     tex_mip = WINED3D_TEXF_NONE;
2551                     break;
2552                 case D3DFILTER_MIPNEAREST:
2553                     tex_min = WINED3D_TEXF_POINT;
2554                     tex_mip = WINED3D_TEXF_POINT;
2555                     break;
2556                 case D3DFILTER_MIPLINEAR:
2557                     tex_min = WINED3D_TEXF_LINEAR;
2558                     tex_mip = WINED3D_TEXF_POINT;
2559                     break;
2560                 case D3DFILTER_LINEARMIPNEAREST:
2561                     tex_min = WINED3D_TEXF_POINT;
2562                     tex_mip = WINED3D_TEXF_LINEAR;
2563                     break;
2564                 case D3DFILTER_LINEARMIPLINEAR:
2565                     tex_min = WINED3D_TEXF_LINEAR;
2566                     tex_mip = WINED3D_TEXF_LINEAR;
2567                     break;
2568
2569                 default:
2570                     FIXME("Unhandled texture min %#x.\n",value);
2571                     tex_min = WINED3D_TEXF_POINT;
2572                     tex_mip = WINED3D_TEXF_NONE;
2573                     break;
2574             }
2575
2576             wined3d_device_set_sampler_state(device->wined3d_device,
2577                     0, WINED3D_SAMP_MIP_FILTER, tex_mip);
2578             wined3d_device_set_sampler_state(device->wined3d_device,
2579                     0, WINED3D_SAMP_MIN_FILTER, tex_min);
2580             break;
2581         }
2582
2583         case D3DRENDERSTATE_TEXTUREADDRESS:
2584             wined3d_device_set_sampler_state(device->wined3d_device,
2585                     0, WINED3D_SAMP_ADDRESS_V, value);
2586             /* Drop through */
2587         case D3DRENDERSTATE_TEXTUREADDRESSU:
2588             wined3d_device_set_sampler_state(device->wined3d_device,
2589                     0, WINED3D_SAMP_ADDRESS_U, value);
2590             break;
2591         case D3DRENDERSTATE_TEXTUREADDRESSV:
2592             wined3d_device_set_sampler_state(device->wined3d_device,
2593                     0, WINED3D_SAMP_ADDRESS_V, value);
2594             break;
2595
2596         case D3DRENDERSTATE_BORDERCOLOR:
2597             /* This should probably just forward to the corresponding sampler
2598              * state. Needs tests. */
2599             FIXME("Unhandled render state D3DRENDERSTATE_BORDERCOLOR.\n");
2600             hr = E_NOTIMPL;
2601             break;
2602
2603         case D3DRENDERSTATE_TEXTUREHANDLE:
2604         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2605             WARN("Render state %#x is invalid in d3d7.\n", state);
2606             hr = DDERR_INVALIDPARAMS;
2607             break;
2608
2609         case D3DRENDERSTATE_ZBIAS:
2610             wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
2611             break;
2612
2613         default:
2614             if (state >= D3DRENDERSTATE_STIPPLEPATTERN00
2615                     && state <= D3DRENDERSTATE_STIPPLEPATTERN31)
2616             {
2617                 FIXME("Unhandled stipple pattern render state (%#x).\n", state);
2618                 hr = E_NOTIMPL;
2619                 break;
2620             }
2621
2622             wined3d_device_set_render_state(device->wined3d_device, state, value);
2623             break;
2624     }
2625     wined3d_mutex_unlock();
2626
2627     return hr;
2628 }
2629
2630 static HRESULT WINAPI d3d_device7_SetRenderState_FPUSetup(IDirect3DDevice7 *iface,
2631         D3DRENDERSTATETYPE state, DWORD value)
2632 {
2633     return d3d_device7_SetRenderState(iface, state, value);
2634 }
2635
2636 static HRESULT WINAPI d3d_device7_SetRenderState_FPUPreserve(IDirect3DDevice7 *iface,
2637         D3DRENDERSTATETYPE state, DWORD value)
2638 {
2639     HRESULT hr;
2640     WORD old_fpucw;
2641
2642     old_fpucw = d3d_fpu_setup();
2643     hr = d3d_device7_SetRenderState(iface, state, value);
2644     set_fpu_control_word(old_fpucw);
2645
2646     return hr;
2647 }
2648
2649 static HRESULT WINAPI d3d_device3_SetRenderState(IDirect3DDevice3 *iface,
2650         D3DRENDERSTATETYPE state, DWORD value)
2651 {
2652     /* Note about D3DRENDERSTATE_TEXTUREMAPBLEND implementation: most of values
2653     for this state can be directly mapped to texture stage colorop and alphaop, but
2654     D3DTBLEND_MODULATE is tricky: it uses alpha from texture when available and alpha
2655     from diffuse otherwise. So changing the texture must be monitored in SetTexture to modify
2656     alphaarg when needed.
2657
2658     Aliens vs Predator 1 depends on accurate D3DTBLEND_MODULATE emulation
2659
2660     Legacy texture blending (TEXTUREMAPBLEND) and texture stage states: directx6 docs state that
2661     TEXTUREMAPBLEND is deprecated, yet can still be used. Games must not use both or results
2662     are undefined. D3DTBLEND_MODULATE mode in particular is dependent on texture pixel format and
2663     requires fixup of stage 0 texture states when texture changes, but this fixup can interfere
2664     with games not using this deprecated state. So a flag 'legacyTextureBlending' has to be kept
2665     in device - TRUE if the app is using TEXTUREMAPBLEND.
2666
2667     Tests show that setting TEXTUREMAPBLEND on native doesn't seem to change values returned by
2668     GetTextureStageState and vice versa. Not so on Wine, but it is 'undefined' anyway so, probably, ok,
2669     unless some broken game will be found that cares. */
2670
2671     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2672     HRESULT hr;
2673
2674     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2675
2676     wined3d_mutex_lock();
2677
2678     switch (state)
2679     {
2680         case D3DRENDERSTATE_TEXTUREHANDLE:
2681         {
2682             struct ddraw_surface *surf;
2683
2684             if (value == 0)
2685             {
2686                 hr = wined3d_device_set_texture(device->wined3d_device, 0, NULL);
2687                 break;
2688             }
2689
2690             surf = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_SURFACE);
2691             if (!surf)
2692             {
2693                 WARN("Invalid texture handle.\n");
2694                 hr = DDERR_INVALIDPARAMS;
2695                 break;
2696             }
2697
2698             hr = IDirect3DDevice3_SetTexture(iface, 0, &surf->IDirect3DTexture2_iface);
2699             break;
2700         }
2701
2702         case D3DRENDERSTATE_TEXTUREMAPBLEND:
2703         {
2704             device->legacyTextureBlending = TRUE;
2705
2706             switch (value)
2707             {
2708                 case D3DTBLEND_MODULATE:
2709                 {
2710                     struct wined3d_texture *tex = NULL;
2711                     BOOL tex_alpha = FALSE;
2712                     DDPIXELFORMAT ddfmt;
2713
2714                     if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
2715                     {
2716                         struct wined3d_resource *sub_resource;
2717
2718                         if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
2719                         {
2720                             struct wined3d_resource_desc desc;
2721
2722                             wined3d_resource_get_desc(sub_resource, &desc);
2723                             ddfmt.dwSize = sizeof(ddfmt);
2724                             PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
2725                             if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
2726                         }
2727                     }
2728
2729                     if (tex_alpha)
2730                         wined3d_device_set_texture_stage_state(device->wined3d_device,
2731                                 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2732                     else
2733                         wined3d_device_set_texture_stage_state(device->wined3d_device,
2734                                 0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2735                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2736                             0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2737                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2738                             0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2739                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2740                             0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2741                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2742                             0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2743                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2744                             0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2745                     break;
2746                 }
2747
2748                 case D3DTBLEND_ADD:
2749                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2750                             0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_ADD);
2751                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2752                             0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2753                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2754                             0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2755                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2756                             0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2757                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2758                             0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2759                     break;
2760
2761                 case D3DTBLEND_MODULATEALPHA:
2762                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2763                             0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2764                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2765                             0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2766                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2767                             0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2768                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2769                             0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2770                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2771                             0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_MODULATE);
2772                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2773                             0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_MODULATE);
2774                     break;
2775
2776                 case D3DTBLEND_COPY:
2777                 case D3DTBLEND_DECAL:
2778                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2779                             0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2780                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2781                             0, WINED3D_TSS_ALPHA_ARG1, WINED3DTA_TEXTURE);
2782                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2783                             0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_SELECT_ARG1);
2784                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2785                             0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
2786                     break;
2787
2788                 case D3DTBLEND_DECALALPHA:
2789                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2790                             0, WINED3D_TSS_COLOR_OP, WINED3D_TOP_BLEND_TEXTURE_ALPHA);
2791                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2792                             0, WINED3D_TSS_COLOR_ARG1, WINED3DTA_TEXTURE);
2793                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2794                             0, WINED3D_TSS_COLOR_ARG2, WINED3DTA_CURRENT);
2795                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2796                             0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
2797                     wined3d_device_set_texture_stage_state(device->wined3d_device,
2798                             0, WINED3D_TSS_ALPHA_ARG2, WINED3DTA_CURRENT);
2799                     break;
2800
2801                 default:
2802                     FIXME("Unhandled texture environment %#x.\n", value);
2803             }
2804
2805             hr = D3D_OK;
2806             break;
2807         }
2808
2809         default:
2810             hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, state, value);
2811             break;
2812     }
2813     wined3d_mutex_unlock();
2814
2815     return hr;
2816 }
2817
2818 static HRESULT WINAPI d3d_device2_SetRenderState(IDirect3DDevice2 *iface,
2819         D3DRENDERSTATETYPE state, DWORD value)
2820 {
2821     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2822
2823     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2824
2825     return IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice3_iface, state, value);
2826 }
2827
2828 /*****************************************************************************
2829  * Direct3DDevice3::SetLightState
2830  *
2831  * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2832  * light states are forwarded to Direct3DDevice7 render states
2833  *
2834  * Version 2 and 3
2835  *
2836  * Params:
2837  *  LightStateType: The light state to change
2838  *  Value: The value to assign to that light state
2839  *
2840  * Returns:
2841  *  D3D_OK on success
2842  *  DDERR_INVALIDPARAMS if the parameters were incorrect
2843  *  Also check IDirect3DDevice7::SetRenderState
2844  *
2845  *****************************************************************************/
2846 static HRESULT WINAPI d3d_device3_SetLightState(IDirect3DDevice3 *iface,
2847         D3DLIGHTSTATETYPE state, DWORD value)
2848 {
2849     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2850     HRESULT hr;
2851
2852     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2853
2854     if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2855     {
2856         TRACE("Unexpected Light State Type\n");
2857         return DDERR_INVALIDPARAMS;
2858     }
2859
2860     wined3d_mutex_lock();
2861     if (state == D3DLIGHTSTATE_MATERIAL)
2862     {
2863         struct d3d_material *m = ddraw_get_object(&device->handle_table, value - 1, DDRAW_HANDLE_MATERIAL);
2864         if (!m)
2865         {
2866             WARN("Invalid material handle.\n");
2867             wined3d_mutex_unlock();
2868             return DDERR_INVALIDPARAMS;
2869         }
2870
2871         TRACE(" activating material %p.\n", m);
2872         material_activate(m);
2873
2874         device->material = value;
2875     }
2876     else if (state == D3DLIGHTSTATE_COLORMODEL)
2877     {
2878         switch (value)
2879         {
2880             case D3DCOLOR_MONO:
2881                 ERR("DDCOLOR_MONO should not happen!\n");
2882                 break;
2883             case D3DCOLOR_RGB:
2884                 /* We are already in this mode */
2885                 TRACE("Setting color model to RGB (no-op).\n");
2886                 break;
2887             default:
2888                 ERR("Unknown color model!\n");
2889                 wined3d_mutex_unlock();
2890                 return DDERR_INVALIDPARAMS;
2891         }
2892     }
2893     else
2894     {
2895         D3DRENDERSTATETYPE rs;
2896         switch (state)
2897         {
2898             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
2899                 rs = D3DRENDERSTATE_AMBIENT;
2900                 break;
2901             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
2902                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2903                 break;
2904             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
2905                 rs = D3DRENDERSTATE_FOGSTART;
2906                 break;
2907             case D3DLIGHTSTATE_FOGEND:        /* 6 */
2908                 rs = D3DRENDERSTATE_FOGEND;
2909                 break;
2910             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
2911                 rs = D3DRENDERSTATE_FOGDENSITY;
2912                 break;
2913             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
2914                 rs = D3DRENDERSTATE_COLORVERTEX;
2915                 break;
2916             default:
2917                 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
2918                 wined3d_mutex_unlock();
2919                 return DDERR_INVALIDPARAMS;
2920         }
2921
2922         hr = IDirect3DDevice7_SetRenderState(&device->IDirect3DDevice7_iface, rs, value);
2923         wined3d_mutex_unlock();
2924         return hr;
2925     }
2926     wined3d_mutex_unlock();
2927
2928     return D3D_OK;
2929 }
2930
2931 static HRESULT WINAPI d3d_device2_SetLightState(IDirect3DDevice2 *iface,
2932         D3DLIGHTSTATETYPE state, DWORD value)
2933 {
2934     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
2935
2936     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
2937
2938     return d3d_device3_SetLightState(&device->IDirect3DDevice3_iface, state, value);
2939 }
2940
2941 /*****************************************************************************
2942  * IDirect3DDevice3::GetLightState
2943  *
2944  * Returns the current setting of a light state. The state is read from
2945  * the Direct3DDevice7 render state.
2946  *
2947  * Version 2 and 3
2948  *
2949  * Params:
2950  *  LightStateType: The light state to return
2951  *  Value: The address to store the light state setting at
2952  *
2953  * Returns:
2954  *  D3D_OK on success
2955  *  DDDERR_INVALIDPARAMS if the parameters were incorrect
2956  *  Also see IDirect3DDevice7::GetRenderState
2957  *
2958  *****************************************************************************/
2959 static HRESULT WINAPI d3d_device3_GetLightState(IDirect3DDevice3 *iface,
2960         D3DLIGHTSTATETYPE state, DWORD *value)
2961 {
2962     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
2963     HRESULT hr;
2964
2965     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
2966
2967     if (!state || (state > D3DLIGHTSTATE_COLORVERTEX))
2968     {
2969         TRACE("Unexpected Light State Type\n");
2970         return DDERR_INVALIDPARAMS;
2971     }
2972
2973     if (!value)
2974         return DDERR_INVALIDPARAMS;
2975
2976     wined3d_mutex_lock();
2977     if (state == D3DLIGHTSTATE_MATERIAL)
2978     {
2979         *value = device->material;
2980     }
2981     else if (state == D3DLIGHTSTATE_COLORMODEL)
2982     {
2983         *value = D3DCOLOR_RGB;
2984     }
2985     else
2986     {
2987         D3DRENDERSTATETYPE rs;
2988         switch (state)
2989         {
2990             case D3DLIGHTSTATE_AMBIENT:       /* 2 */
2991                 rs = D3DRENDERSTATE_AMBIENT;
2992                 break;
2993             case D3DLIGHTSTATE_FOGMODE:       /* 4 */
2994                 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2995                 break;
2996             case D3DLIGHTSTATE_FOGSTART:      /* 5 */
2997                 rs = D3DRENDERSTATE_FOGSTART;
2998                 break;
2999             case D3DLIGHTSTATE_FOGEND:        /* 6 */
3000                 rs = D3DRENDERSTATE_FOGEND;
3001                 break;
3002             case D3DLIGHTSTATE_FOGDENSITY:    /* 7 */
3003                 rs = D3DRENDERSTATE_FOGDENSITY;
3004                 break;
3005             case D3DLIGHTSTATE_COLORVERTEX:   /* 8 */
3006                 rs = D3DRENDERSTATE_COLORVERTEX;
3007                 break;
3008             default:
3009                 FIXME("Unhandled D3DLIGHTSTATETYPE %#x.\n", state);
3010                 wined3d_mutex_unlock();
3011                 return DDERR_INVALIDPARAMS;
3012         }
3013
3014         hr = IDirect3DDevice7_GetRenderState(&device->IDirect3DDevice7_iface, rs, value);
3015         wined3d_mutex_unlock();
3016         return hr;
3017     }
3018     wined3d_mutex_unlock();
3019
3020     return D3D_OK;
3021 }
3022
3023 static HRESULT WINAPI d3d_device2_GetLightState(IDirect3DDevice2 *iface,
3024         D3DLIGHTSTATETYPE state, DWORD *value)
3025 {
3026     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3027
3028     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
3029
3030     return d3d_device3_GetLightState(&device->IDirect3DDevice3_iface, state, value);
3031 }
3032
3033 /*****************************************************************************
3034  * IDirect3DDevice7::SetTransform
3035  *
3036  * Assigns a D3DMATRIX to a transform type. The transform types are defined
3037  * in include/d3dtypes.h.
3038  * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
3039  * (=255) for wined3d, because the 1 transform state was removed in d3d8
3040  * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
3041  *
3042  * Version 2, 3 and 7
3043  *
3044  * Params:
3045  *  TransformStateType: transform state to set
3046  *  Matrix: Matrix to assign to the state
3047  *
3048  * Returns:
3049  *  D3D_OK on success
3050  *  DDERR_INVALIDPARAMS if Matrix == NULL
3051  *  For details see IWineD3DDevice::SetTransform
3052  *
3053  *****************************************************************************/
3054 static HRESULT d3d_device7_SetTransform(IDirect3DDevice7 *iface,
3055         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3056 {
3057     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3058     enum wined3d_transform_state wined3d_state;
3059
3060     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3061
3062     switch (state)
3063     {
3064         case D3DTRANSFORMSTATE_WORLD:
3065             wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3066             break;
3067         case D3DTRANSFORMSTATE_WORLD1:
3068             wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3069             break;
3070         case D3DTRANSFORMSTATE_WORLD2:
3071             wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3072             break;
3073         case D3DTRANSFORMSTATE_WORLD3:
3074             wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3075             break;
3076         default:
3077             wined3d_state = state;
3078     }
3079
3080     if (!matrix)
3081         return DDERR_INVALIDPARAMS;
3082
3083     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3084     wined3d_mutex_lock();
3085     wined3d_device_set_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3086     wined3d_mutex_unlock();
3087
3088     return D3D_OK;
3089 }
3090
3091 static HRESULT WINAPI d3d_device7_SetTransform_FPUSetup(IDirect3DDevice7 *iface,
3092         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3093 {
3094     return d3d_device7_SetTransform(iface, state, matrix);
3095 }
3096
3097 static HRESULT WINAPI d3d_device7_SetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3098         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3099 {
3100     HRESULT hr;
3101     WORD old_fpucw;
3102
3103     old_fpucw = d3d_fpu_setup();
3104     hr = d3d_device7_SetTransform(iface, state, matrix);
3105     set_fpu_control_word(old_fpucw);
3106
3107     return hr;
3108 }
3109
3110 static HRESULT WINAPI d3d_device3_SetTransform(IDirect3DDevice3 *iface,
3111         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3112 {
3113     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3114
3115     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3116
3117     if (!matrix)
3118         return DDERR_INVALIDPARAMS;
3119
3120     if (state == D3DTRANSFORMSTATE_PROJECTION)
3121     {
3122         D3DMATRIX projection;
3123
3124         wined3d_mutex_lock();
3125         multiply_matrix(&projection, &device->legacy_clipspace, matrix);
3126         wined3d_device_set_transform(device->wined3d_device,
3127                 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3128         device->legacy_projection = *matrix;
3129         wined3d_mutex_unlock();
3130
3131         return D3D_OK;
3132     }
3133
3134     return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3135 }
3136
3137 static HRESULT WINAPI d3d_device2_SetTransform(IDirect3DDevice2 *iface,
3138         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3139 {
3140     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3141
3142     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3143
3144     return IDirect3DDevice7_SetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3145 }
3146
3147 /*****************************************************************************
3148  * IDirect3DDevice7::GetTransform
3149  *
3150  * Returns the matrix assigned to a transform state
3151  * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
3152  * SetTransform
3153  *
3154  * Params:
3155  *  TransformStateType: State to read the matrix from
3156  *  Matrix: Address to store the matrix at
3157  *
3158  * Returns:
3159  *  D3D_OK on success
3160  *  DDERR_INVALIDPARAMS if Matrix == NULL
3161  *  For details, see IWineD3DDevice::GetTransform
3162  *
3163  *****************************************************************************/
3164 static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
3165         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3166 {
3167     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3168     enum wined3d_transform_state wined3d_state;
3169
3170     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3171
3172     switch (state)
3173     {
3174         case D3DTRANSFORMSTATE_WORLD:
3175             wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3176             break;
3177         case D3DTRANSFORMSTATE_WORLD1:
3178             wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3179             break;
3180         case D3DTRANSFORMSTATE_WORLD2:
3181             wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3182             break;
3183         case D3DTRANSFORMSTATE_WORLD3:
3184             wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3185             break;
3186         default:
3187             wined3d_state = state;
3188     }
3189
3190     if (!matrix)
3191         return DDERR_INVALIDPARAMS;
3192
3193     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3194     wined3d_mutex_lock();
3195     wined3d_device_get_transform(device->wined3d_device, wined3d_state, (struct wined3d_matrix *)matrix);
3196     wined3d_mutex_unlock();
3197
3198     return D3D_OK;
3199 }
3200
3201 static HRESULT WINAPI d3d_device7_GetTransform_FPUSetup(IDirect3DDevice7 *iface,
3202         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3203 {
3204     return d3d_device7_GetTransform(iface, state, matrix);
3205 }
3206
3207 static HRESULT WINAPI d3d_device7_GetTransform_FPUPreserve(IDirect3DDevice7 *iface,
3208         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3209 {
3210     HRESULT hr;
3211     WORD old_fpucw;
3212
3213     old_fpucw = d3d_fpu_setup();
3214     hr = d3d_device7_GetTransform(iface, state, matrix);
3215     set_fpu_control_word(old_fpucw);
3216
3217     return hr;
3218 }
3219
3220 static HRESULT WINAPI d3d_device3_GetTransform(IDirect3DDevice3 *iface,
3221         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3222 {
3223     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3224
3225     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3226
3227     if (!matrix)
3228         return DDERR_INVALIDPARAMS;
3229
3230     if (state == D3DTRANSFORMSTATE_PROJECTION)
3231     {
3232         wined3d_mutex_lock();
3233         *matrix = device->legacy_projection;
3234         wined3d_mutex_unlock();
3235         return DD_OK;
3236     }
3237
3238     return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3239 }
3240
3241 static HRESULT WINAPI d3d_device2_GetTransform(IDirect3DDevice2 *iface,
3242         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3243 {
3244     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3245
3246     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3247
3248     return IDirect3DDevice7_GetTransform(&device->IDirect3DDevice7_iface, state, matrix);
3249 }
3250
3251 /*****************************************************************************
3252  * IDirect3DDevice7::MultiplyTransform
3253  *
3254  * Multiplies the already-set transform matrix of a transform state
3255  * with another matrix. For the world matrix, see SetTransform
3256  *
3257  * Version 2, 3 and 7
3258  *
3259  * Params:
3260  *  TransformStateType: Transform state to multiply
3261  *  D3DMatrix Matrix to multiply with.
3262  *
3263  * Returns
3264  *  D3D_OK on success
3265  *  DDERR_INVALIDPARAMS if D3DMatrix is NULL
3266  *  For details, see IWineD3DDevice::MultiplyTransform
3267  *
3268  *****************************************************************************/
3269 static HRESULT d3d_device7_MultiplyTransform(IDirect3DDevice7 *iface,
3270         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3271 {
3272     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3273     enum wined3d_transform_state wined3d_state;
3274
3275     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3276
3277     switch (state)
3278     {
3279         case D3DTRANSFORMSTATE_WORLD:
3280             wined3d_state = WINED3D_TS_WORLD_MATRIX(0);
3281             break;
3282         case D3DTRANSFORMSTATE_WORLD1:
3283             wined3d_state = WINED3D_TS_WORLD_MATRIX(1);
3284             break;
3285         case D3DTRANSFORMSTATE_WORLD2:
3286             wined3d_state = WINED3D_TS_WORLD_MATRIX(2);
3287             break;
3288         case D3DTRANSFORMSTATE_WORLD3:
3289             wined3d_state = WINED3D_TS_WORLD_MATRIX(3);
3290             break;
3291         default:
3292             wined3d_state = state;
3293     }
3294
3295     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
3296     wined3d_mutex_lock();
3297     wined3d_device_multiply_transform(device->wined3d_device,
3298             wined3d_state, (struct wined3d_matrix *)matrix);
3299     wined3d_mutex_unlock();
3300
3301     return D3D_OK;
3302 }
3303
3304 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUSetup(IDirect3DDevice7 *iface,
3305         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3306 {
3307     return d3d_device7_MultiplyTransform(iface, state, matrix);
3308 }
3309
3310 static HRESULT WINAPI d3d_device7_MultiplyTransform_FPUPreserve(IDirect3DDevice7 *iface,
3311         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3312 {
3313     HRESULT hr;
3314     WORD old_fpucw;
3315
3316     old_fpucw = d3d_fpu_setup();
3317     hr = d3d_device7_MultiplyTransform(iface, state, matrix);
3318     set_fpu_control_word(old_fpucw);
3319
3320     return hr;
3321 }
3322
3323 static HRESULT WINAPI d3d_device3_MultiplyTransform(IDirect3DDevice3 *iface,
3324         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3325 {
3326     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3327
3328     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3329
3330     if (state == D3DTRANSFORMSTATE_PROJECTION)
3331     {
3332         D3DMATRIX projection, tmp;
3333
3334         wined3d_mutex_lock();
3335         multiply_matrix(&tmp, &device->legacy_projection, matrix);
3336         multiply_matrix(&projection, &device->legacy_clipspace, &tmp);
3337         wined3d_device_set_transform(device->wined3d_device,
3338                 WINED3D_TS_PROJECTION, (struct wined3d_matrix *)&projection);
3339         device->legacy_projection = tmp;
3340         wined3d_mutex_unlock();
3341
3342         return D3D_OK;
3343     }
3344
3345     return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3346 }
3347
3348 static HRESULT WINAPI d3d_device2_MultiplyTransform(IDirect3DDevice2 *iface,
3349         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
3350 {
3351     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3352
3353     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
3354
3355     return IDirect3DDevice7_MultiplyTransform(&device->IDirect3DDevice7_iface, state, matrix);
3356 }
3357
3358 /*****************************************************************************
3359  * IDirect3DDevice7::DrawPrimitive
3360  *
3361  * Draws primitives based on vertices in an application-provided pointer
3362  *
3363  * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
3364  * an FVF format for D3D7
3365  *
3366  * Params:
3367  *  PrimitiveType: The type of the primitives to draw
3368  *  Vertex type: Flexible vertex format vertex description
3369  *  Vertices: Pointer to the vertex array
3370  *  VertexCount: The number of vertices to draw
3371  *  Flags: As usual a few flags
3372  *
3373  * Returns:
3374  *  D3D_OK on success
3375  *  DDERR_INVALIDPARAMS if Vertices is NULL
3376  *  For details, see IWineD3DDevice::DrawPrimitiveUP
3377  *
3378  *****************************************************************************/
3379
3380 /* The caller is responsible for wined3d locking */
3381 static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT min_size)
3382 {
3383     HRESULT hr;
3384
3385     if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
3386     {
3387         UINT size = max(device->vertex_buffer_size * 2, min_size);
3388         struct wined3d_buffer *buffer;
3389
3390         TRACE("Growing vertex buffer to %u bytes\n", size);
3391
3392         hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
3393                 WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
3394         if (FAILED(hr))
3395         {
3396             ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
3397             return hr;
3398         }
3399
3400         if (device->vertex_buffer)
3401             wined3d_buffer_decref(device->vertex_buffer);
3402
3403         device->vertex_buffer = buffer;
3404         device->vertex_buffer_size = size;
3405         device->vertex_buffer_pos = 0;
3406     }
3407     return D3D_OK;
3408 }
3409
3410 static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
3411         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3412         DWORD vertex_count, DWORD flags)
3413 {
3414     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3415     UINT stride, vb_pos, size, align;
3416     HRESULT hr;
3417     BYTE *data;
3418
3419     TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3420             iface, primitive_type, fvf, vertices, vertex_count, flags);
3421
3422     if (!vertices)
3423         return DDERR_INVALIDPARAMS;
3424
3425     /* Get the stride */
3426     stride = get_flexible_vertex_size(fvf);
3427     size = vertex_count * stride;
3428
3429     wined3d_mutex_lock();
3430     hr = d3d_device_prepare_vertex_buffer(device, size);
3431     if (FAILED(hr))
3432         goto done;
3433
3434     vb_pos = device->vertex_buffer_pos;
3435     align = vb_pos % stride;
3436     if (align) align = stride - align;
3437     if (vb_pos + size + align > device->vertex_buffer_size)
3438         vb_pos = 0;
3439     else
3440         vb_pos += align;
3441
3442     hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &data,
3443             vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
3444     if (FAILED(hr))
3445         goto done;
3446     memcpy(data, vertices, size);
3447     wined3d_buffer_unmap(device->vertex_buffer);
3448     device->vertex_buffer_pos = vb_pos + size;
3449
3450     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
3451     if (FAILED(hr))
3452         goto done;
3453
3454     wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3455     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3456     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
3457
3458 done:
3459     wined3d_mutex_unlock();
3460     return hr;
3461 }
3462
3463 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3464         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3465         DWORD vertex_count, DWORD flags)
3466 {
3467     return d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3468 }
3469
3470 static HRESULT WINAPI d3d_device7_DrawPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3471         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
3472         DWORD vertex_count, DWORD flags)
3473 {
3474     HRESULT hr;
3475     WORD old_fpucw;
3476
3477     old_fpucw = d3d_fpu_setup();
3478     hr = d3d_device7_DrawPrimitive(iface, primitive_type, fvf, vertices, vertex_count, flags);
3479     set_fpu_control_word(old_fpucw);
3480
3481     return hr;
3482 }
3483
3484 static HRESULT WINAPI d3d_device3_DrawPrimitive(IDirect3DDevice3 *iface,
3485         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3486         DWORD flags)
3487 {
3488     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3489
3490     TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, flags %#x.\n",
3491             iface, primitive_type, fvf, vertices, vertex_count, flags);
3492
3493     return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3494             primitive_type, fvf, vertices, vertex_count, flags);
3495 }
3496
3497 static HRESULT WINAPI d3d_device2_DrawPrimitive(IDirect3DDevice2 *iface,
3498         D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3499         DWORD vertex_count, DWORD flags)
3500 {
3501     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3502     DWORD fvf;
3503
3504     TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, flags %#x.\n",
3505             iface, primitive_type, vertex_type, vertices, vertex_count, flags);
3506
3507     switch (vertex_type)
3508     {
3509         case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3510         case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3511         case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3512         default:
3513             FIXME("Unhandled vertex type %#x.\n", vertex_type);
3514             return DDERR_INVALIDPARAMS;  /* Should never happen */
3515     }
3516
3517     return IDirect3DDevice7_DrawPrimitive(&device->IDirect3DDevice7_iface,
3518             primitive_type, fvf, vertices, vertex_count, flags);
3519 }
3520
3521 /*****************************************************************************
3522  * IDirect3DDevice7::DrawIndexedPrimitive
3523  *
3524  * Draws vertices from an application-provided pointer, based on the index
3525  * numbers in a WORD array.
3526  *
3527  * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3528  * an FVF format for D3D7
3529  *
3530  * Params:
3531  *  PrimitiveType: The primitive type to draw
3532  *  VertexType: The FVF vertex description
3533  *  Vertices: Pointer to the vertex array
3534  *  VertexCount: ?
3535  *  Indices: Pointer to the index array
3536  *  IndexCount: Number of indices = Number of vertices to draw
3537  *  Flags: As usual, some flags
3538  *
3539  * Returns:
3540  *  D3D_OK on success
3541  *  DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3542  *  For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3543  *
3544  *****************************************************************************/
3545 /* The caller is responsible for wined3d locking */
3546 static HRESULT d3d_device_prepare_index_buffer(struct d3d_device *device, UINT min_size)
3547 {
3548     HRESULT hr;
3549
3550     if (device->index_buffer_size < min_size || !device->index_buffer)
3551     {
3552         UINT size = max(device->index_buffer_size * 2, min_size);
3553         struct wined3d_buffer *buffer;
3554
3555         TRACE("Growing index buffer to %u bytes\n", size);
3556
3557         hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
3558                 WINED3D_POOL_DEFAULT, NULL, &ddraw_null_wined3d_parent_ops, &buffer);
3559         if (FAILED(hr))
3560         {
3561             ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
3562             return hr;
3563         }
3564
3565         if (device->index_buffer)
3566             wined3d_buffer_decref(device->index_buffer);
3567         device->index_buffer = buffer;
3568         device->index_buffer_size = size;
3569         device->index_buffer_pos = 0;
3570     }
3571     return D3D_OK;
3572 }
3573
3574 static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3575         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3576         WORD *indices, DWORD index_count, DWORD flags)
3577 {
3578     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3579     HRESULT hr;
3580     UINT stride = get_flexible_vertex_size(fvf);
3581     UINT vtx_size = stride * vertex_count, idx_size = index_count * sizeof(*indices);
3582     UINT vb_pos, ib_pos, align;
3583     BYTE *data;
3584
3585     TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3586             "indices %p, index_count %u, flags %#x.\n",
3587             iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3588
3589     /* Set the D3DDevice's FVF */
3590     wined3d_mutex_lock();
3591
3592     hr = d3d_device_prepare_vertex_buffer(device, vtx_size);
3593     if (FAILED(hr))
3594         goto done;
3595
3596     vb_pos = device->vertex_buffer_pos;
3597     align = vb_pos % stride;
3598     if (align) align = stride - align;
3599     if (vb_pos + vtx_size + align > device->vertex_buffer_size)
3600         vb_pos = 0;
3601     else
3602         vb_pos += align;
3603
3604     hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &data,
3605             vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
3606     if (FAILED(hr))
3607         goto done;
3608     memcpy(data, vertices, vtx_size);
3609     wined3d_buffer_unmap(device->vertex_buffer);
3610     device->vertex_buffer_pos = vb_pos + vtx_size;
3611
3612     hr = d3d_device_prepare_index_buffer(device, idx_size);
3613     if (FAILED(hr))
3614         goto done;
3615     ib_pos = device->index_buffer_pos;
3616     if (device->index_buffer_size - idx_size < ib_pos)
3617         ib_pos = 0;
3618
3619     hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &data,
3620             ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
3621     if (FAILED(hr))
3622         goto done;
3623     memcpy(data, indices, idx_size);
3624     wined3d_buffer_unmap(device->index_buffer);
3625     device->index_buffer_pos = ib_pos + idx_size;
3626
3627     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
3628     if (FAILED(hr))
3629         goto done;
3630     wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT);
3631
3632     wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
3633     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
3634     wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / stride);
3635     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
3636
3637 done:
3638     wined3d_mutex_unlock();
3639     return hr;
3640 }
3641
3642 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUSetup(IDirect3DDevice7 *iface,
3643         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3644         WORD *indices, DWORD index_count, DWORD flags)
3645 {
3646     return d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3647             vertices, vertex_count, indices, index_count, flags);
3648 }
3649
3650 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitive_FPUPreserve(IDirect3DDevice7 *iface,
3651         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3652         WORD *indices, DWORD index_count, DWORD flags)
3653 {
3654     HRESULT hr;
3655     WORD old_fpucw;
3656
3657     old_fpucw = d3d_fpu_setup();
3658     hr = d3d_device7_DrawIndexedPrimitive(iface, primitive_type, fvf,
3659             vertices, vertex_count, indices, index_count, flags);
3660     set_fpu_control_word(old_fpucw);
3661
3662     return hr;
3663 }
3664
3665 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3666         D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices, DWORD vertex_count,
3667         WORD *indices, DWORD index_count, DWORD flags)
3668 {
3669     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3670
3671     TRACE("iface %p, primitive_type %#x, fvf %#x, vertices %p, vertex_count %u, "
3672             "indices %p, index_count %u, flags %#x.\n",
3673             iface, primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3674
3675     return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3676             primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3677 }
3678
3679 static HRESULT WINAPI d3d_device2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3680         D3DPRIMITIVETYPE primitive_type, D3DVERTEXTYPE vertex_type, void *vertices,
3681         DWORD vertex_count, WORD *indices, DWORD index_count, DWORD flags)
3682 {
3683     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3684     DWORD fvf;
3685
3686     TRACE("iface %p, primitive_type %#x, vertex_type %#x, vertices %p, vertex_count %u, "
3687             "indices %p, index_count %u, flags %#x.\n",
3688             iface, primitive_type, vertex_type, vertices, vertex_count, indices, index_count, flags);
3689
3690     switch (vertex_type)
3691     {
3692         case D3DVT_VERTEX: fvf = D3DFVF_VERTEX; break;
3693         case D3DVT_LVERTEX: fvf = D3DFVF_LVERTEX; break;
3694         case D3DVT_TLVERTEX: fvf = D3DFVF_TLVERTEX; break;
3695         default:
3696             ERR("Unhandled vertex type %#x.\n", vertex_type);
3697             return DDERR_INVALIDPARAMS;  /* Should never happen */
3698     }
3699
3700     return IDirect3DDevice7_DrawIndexedPrimitive(&device->IDirect3DDevice7_iface,
3701             primitive_type, fvf, vertices, vertex_count, indices, index_count, flags);
3702 }
3703
3704 /*****************************************************************************
3705  * IDirect3DDevice7::SetClipStatus
3706  *
3707  * Sets the clip status. This defines things as clipping conditions and
3708  * the extents of the clipping region.
3709  *
3710  * Version 2, 3 and 7
3711  *
3712  * Params:
3713  *  ClipStatus:
3714  *
3715  * Returns:
3716  *  D3D_OK because it's a stub
3717  *  (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3718  *
3719  *****************************************************************************/
3720 static HRESULT WINAPI d3d_device7_SetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3721 {
3722     FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3723
3724     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3725      * Perhaps this needs a new data type and an additional IWineD3DDevice method
3726      */
3727     /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3728     return D3D_OK;
3729 }
3730
3731 static HRESULT WINAPI d3d_device3_SetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3732 {
3733     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3734
3735     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3736
3737     return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3738 }
3739
3740 static HRESULT WINAPI d3d_device2_SetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3741 {
3742     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3743
3744     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3745
3746     return IDirect3DDevice7_SetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3747 }
3748
3749 /*****************************************************************************
3750  * IDirect3DDevice7::GetClipStatus
3751  *
3752  * Returns the clip status
3753  *
3754  * Params:
3755  *  ClipStatus: Address to write the clip status to
3756  *
3757  * Returns:
3758  *  D3D_OK because it's a stub
3759  *
3760  *****************************************************************************/
3761 static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIPSTATUS *clip_status)
3762 {
3763     FIXME("iface %p, clip_status %p stub!\n", iface, clip_status);
3764
3765     /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3766     /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3767     return D3D_OK;
3768 }
3769
3770 static HRESULT WINAPI d3d_device3_GetClipStatus(IDirect3DDevice3 *iface, D3DCLIPSTATUS *clip_status)
3771 {
3772     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3773
3774     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3775
3776     return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3777 }
3778
3779 static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIPSTATUS *clip_status)
3780 {
3781     struct d3d_device *device = impl_from_IDirect3DDevice2(iface);
3782
3783     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
3784
3785     return IDirect3DDevice7_GetClipStatus(&device->IDirect3DDevice7_iface, clip_status);
3786 }
3787
3788 /*****************************************************************************
3789  * IDirect3DDevice::DrawPrimitiveStrided
3790  *
3791  * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3792  *
3793  * Version 3 and 7
3794  *
3795  * Params:
3796  *  PrimitiveType: The primitive type to draw
3797  *  VertexType: The FVF description of the vertices to draw (for the stride??)
3798  *  D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3799  *                         the vertex data locations
3800  *  VertexCount: The number of vertices to draw
3801  *  Flags: Some flags
3802  *
3803  * Returns:
3804  *  D3D_OK, because it's a stub
3805  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3806  *  (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3807  *
3808  *****************************************************************************/
3809 static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
3810         DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3811 {
3812     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3813     struct wined3d_strided_data wined3d_strided;
3814     DWORD i;
3815     HRESULT hr;
3816
3817     TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3818             iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3819
3820     memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3821     /* Get the strided data right. the wined3d structure is a bit bigger
3822      * Watch out: The contents of the strided data are determined by the fvf,
3823      * not by the members set in D3DDrawPrimStrideData. So it's valid
3824      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3825      * not set in the fvf.
3826      */
3827     if(VertexType & D3DFVF_POSITION_MASK)
3828     {
3829         wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3830         wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3831         wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3832         if (VertexType & D3DFVF_XYZRHW)
3833         {
3834             wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3835             wined3d_strided.position_transformed = TRUE;
3836         }
3837         else
3838         {
3839             wined3d_strided.position_transformed = FALSE;
3840         }
3841     }
3842
3843     if (VertexType & D3DFVF_NORMAL)
3844     {
3845         wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3846         wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3847         wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3848     }
3849
3850     if (VertexType & D3DFVF_DIFFUSE)
3851     {
3852         wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3853         wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3854         wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3855     }
3856
3857     if (VertexType & D3DFVF_SPECULAR)
3858     {
3859         wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3860         wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3861         wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3862     }
3863
3864     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3865     {
3866         switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3867         {
3868             case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
3869             case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
3870             case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
3871             case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
3872             default: ERR("Unexpected texture coordinate size %d\n",
3873                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3874         }
3875         wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3876         wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3877     }
3878
3879     /* WineD3D doesn't need the FVF here */
3880     wined3d_mutex_lock();
3881     wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
3882     hr = wined3d_device_draw_primitive_strided(device->wined3d_device, VertexCount, &wined3d_strided);
3883     wined3d_mutex_unlock();
3884
3885     return hr;
3886 }
3887
3888 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
3889         D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3890         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3891 {
3892     return d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3893             VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3894 }
3895
3896 static HRESULT WINAPI d3d_device7_DrawPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
3897         D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3898         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3899 {
3900     HRESULT hr;
3901     WORD old_fpucw;
3902
3903     old_fpucw = d3d_fpu_setup();
3904     hr = d3d_device7_DrawPrimitiveStrided(iface, PrimitiveType,
3905             VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3906     set_fpu_control_word(old_fpucw);
3907
3908     return hr;
3909 }
3910
3911 static HRESULT WINAPI d3d_device3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3912         D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3913         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
3914 {
3915     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
3916
3917     TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
3918             iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3919
3920     return IDirect3DDevice7_DrawPrimitiveStrided(&device->IDirect3DDevice7_iface,
3921             PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3922 }
3923
3924 /*****************************************************************************
3925  * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3926  *
3927  * Draws primitives specified by strided data locations based on indices
3928  *
3929  * Version 3 and 7
3930  *
3931  * Params:
3932  *  PrimitiveType:
3933  *
3934  * Returns:
3935  *  D3D_OK, because it's a stub
3936  *  (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3937  *  (DDERR_INVALIDPARAMS if Indices is NULL)
3938  *  (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3939  *
3940  *****************************************************************************/
3941 static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3942         D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
3943         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
3944         WORD *Indices, DWORD IndexCount, DWORD Flags)
3945 {
3946     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
3947     struct wined3d_strided_data wined3d_strided;
3948     DWORD i;
3949     HRESULT hr;
3950
3951     TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
3952             iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3953
3954     memset(&wined3d_strided, 0, sizeof(wined3d_strided));
3955     /* Get the strided data right. the wined3d structure is a bit bigger
3956      * Watch out: The contents of the strided data are determined by the fvf,
3957      * not by the members set in D3DDrawPrimStrideData. So it's valid
3958      * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3959      * not set in the fvf. */
3960     if (VertexType & D3DFVF_POSITION_MASK)
3961     {
3962         wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
3963         wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
3964         wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
3965         if (VertexType & D3DFVF_XYZRHW)
3966         {
3967             wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
3968             wined3d_strided.position_transformed = TRUE;
3969         }
3970         else
3971         {
3972             wined3d_strided.position_transformed = FALSE;
3973         }
3974     }
3975
3976     if (VertexType & D3DFVF_NORMAL)
3977     {
3978         wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
3979         wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
3980         wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
3981     }
3982
3983     if (VertexType & D3DFVF_DIFFUSE)
3984     {
3985         wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
3986         wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
3987         wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
3988     }
3989
3990     if (VertexType & D3DFVF_SPECULAR)
3991     {
3992         wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
3993         wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
3994         wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
3995     }
3996
3997     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
3998     {
3999         switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
4000         {
4001             case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
4002             case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
4003             case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
4004             case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
4005             default: ERR("Unexpected texture coordinate size %d\n",
4006                          GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
4007         }
4008         wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
4009         wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
4010     }
4011
4012     /* WineD3D doesn't need the FVF here */
4013     wined3d_mutex_lock();
4014     wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
4015     wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
4016     hr = wined3d_device_draw_indexed_primitive_strided(device->wined3d_device,
4017             IndexCount, &wined3d_strided, VertexCount, Indices, WINED3DFMT_R16_UINT);
4018     wined3d_mutex_unlock();
4019
4020     return hr;
4021 }
4022
4023 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup(IDirect3DDevice7 *iface,
4024         D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
4025         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
4026         WORD *Indices, DWORD IndexCount, DWORD Flags)
4027 {
4028     return d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
4029             D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4030 }
4031
4032 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve(IDirect3DDevice7 *iface,
4033         D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
4034         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount,
4035         WORD *Indices, DWORD IndexCount, DWORD Flags)
4036 {
4037     HRESULT hr;
4038     WORD old_fpucw;
4039
4040     old_fpucw = d3d_fpu_setup();
4041     hr = d3d_device7_DrawIndexedPrimitiveStrided(iface, PrimitiveType, VertexType,
4042             D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4043     set_fpu_control_word(old_fpucw);
4044
4045     return hr;
4046 }
4047
4048 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
4049         D3DPRIMITIVETYPE PrimitiveType, DWORD VertexType,
4050         D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, WORD *Indices,
4051         DWORD IndexCount, DWORD Flags)
4052 {
4053     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4054
4055     TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4056             iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4057
4058     return IDirect3DDevice7_DrawIndexedPrimitiveStrided(&device->IDirect3DDevice7_iface,
4059             PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
4060 }
4061
4062 /*****************************************************************************
4063  * IDirect3DDevice7::DrawPrimitiveVB
4064  *
4065  * Draws primitives from a vertex buffer to the screen.
4066  *
4067  * Version 3 and 7
4068  *
4069  * Params:
4070  *  PrimitiveType: Type of primitive to be rendered.
4071  *  D3DVertexBuf: Source Vertex Buffer
4072  *  StartVertex: Index of the first vertex from the buffer to be rendered
4073  *  NumVertices: Number of vertices to be rendered
4074  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4075  *
4076  * Return values
4077  *  D3D_OK on success
4078  *  DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
4079  *
4080  *****************************************************************************/
4081 static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
4082         IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4083 {
4084     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4085     struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4086     HRESULT hr;
4087     DWORD stride;
4088
4089     TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4090             iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4091
4092     /* Sanity checks */
4093     if (!vb)
4094     {
4095         WARN("No Vertex buffer specified.\n");
4096         return DDERR_INVALIDPARAMS;
4097     }
4098     stride = get_flexible_vertex_size(vb->fvf);
4099
4100     wined3d_mutex_lock();
4101     wined3d_device_set_vertex_declaration(device->wined3d_device, vb->wineD3DVertexDeclaration);
4102     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4103     if (FAILED(hr))
4104     {
4105         WARN("Failed to set stream source, hr %#x.\n", hr);
4106         wined3d_mutex_unlock();
4107         return hr;
4108     }
4109
4110     /* Now draw the primitives */
4111     wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
4112     hr = wined3d_device_draw_primitive(device->wined3d_device, StartVertex, NumVertices);
4113
4114     if (SUCCEEDED(hr))
4115         vb->read_since_last_map = TRUE;
4116
4117     wined3d_mutex_unlock();
4118
4119     return hr;
4120 }
4121
4122 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
4123         IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4124 {
4125     return d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4126 }
4127
4128 static HRESULT WINAPI d3d_device7_DrawPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
4129         IDirect3DVertexBuffer7 *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4130 {
4131     HRESULT hr;
4132     WORD old_fpucw;
4133
4134     old_fpucw = d3d_fpu_setup();
4135     hr = d3d_device7_DrawPrimitiveVB(iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4136     set_fpu_control_word(old_fpucw);
4137
4138     return hr;
4139 }
4140
4141 static HRESULT WINAPI d3d_device3_DrawPrimitiveVB(IDirect3DDevice3 *iface, D3DPRIMITIVETYPE PrimitiveType,
4142         IDirect3DVertexBuffer *D3DVertexBuf, DWORD StartVertex, DWORD NumVertices, DWORD Flags)
4143 {
4144     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4145     struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4146
4147     TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, flags %#x.\n",
4148             iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
4149
4150     return IDirect3DDevice7_DrawPrimitiveVB(&device->IDirect3DDevice7_iface,
4151             PrimitiveType, &vb->IDirect3DVertexBuffer7_iface, StartVertex, NumVertices, Flags);
4152 }
4153
4154 /*****************************************************************************
4155  * IDirect3DDevice7::DrawIndexedPrimitiveVB
4156  *
4157  * Draws primitives from a vertex buffer to the screen
4158  *
4159  * Params:
4160  *  PrimitiveType: Type of primitive to be rendered.
4161  *  D3DVertexBuf: Source Vertex Buffer
4162  *  StartVertex: Index of the first vertex from the buffer to be rendered
4163  *  NumVertices: Number of vertices to be rendered
4164  *  Indices: Array of DWORDs used to index into the Vertices
4165  *  IndexCount: Number of indices in Indices
4166  *  Flags: Can be D3DDP_WAIT to wait until rendering has finished
4167  *
4168  * Return values
4169  *
4170  *****************************************************************************/
4171 static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
4172         D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4173         DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4174 {
4175     struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
4176     struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer7(D3DVertexBuf);
4177     DWORD stride = get_flexible_vertex_size(vb->fvf);
4178     WORD *LockedIndices;
4179     HRESULT hr;
4180     UINT ib_pos;
4181
4182     TRACE("iface %p, primitive_type %#x, vb %p, start_vertex %u, vertex_count %u, indices %p, index_count %u, flags %#x.\n",
4183             iface, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4184
4185     /* Steps:
4186      * 1) Upload the Indices to the index buffer
4187      * 2) Set the index source
4188      * 3) Set the Vertex Buffer as the Stream source
4189      * 4) Call IWineD3DDevice::DrawIndexedPrimitive
4190      */
4191
4192     wined3d_mutex_lock();
4193
4194     wined3d_device_set_vertex_declaration(This->wined3d_device, vb->wineD3DVertexDeclaration);
4195
4196     hr = d3d_device_prepare_index_buffer(This, IndexCount * sizeof(WORD));
4197     if (FAILED(hr))
4198     {
4199         wined3d_mutex_unlock();
4200         return hr;
4201     }
4202     ib_pos = This->index_buffer_pos;
4203
4204     if (This->index_buffer_size - IndexCount * sizeof(WORD) < ib_pos)
4205         ib_pos = 0;
4206
4207     /* Copy the index stream into the index buffer. A new IWineD3DDevice
4208      * method could be created which takes an user pointer containing the
4209      * indices or a SetData-Method for the index buffer, which overrides the
4210      * index buffer data with our pointer. */
4211     hr = wined3d_buffer_map(This->index_buffer, ib_pos, IndexCount * sizeof(WORD),
4212             (BYTE **)&LockedIndices, ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
4213     if (FAILED(hr))
4214     {
4215         ERR("Failed to map buffer, hr %#x.\n", hr);
4216         wined3d_mutex_unlock();
4217         return hr;
4218     }
4219     memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
4220     wined3d_buffer_unmap(This->index_buffer);
4221     This->index_buffer_pos = ib_pos + IndexCount * sizeof(WORD);
4222
4223     /* Set the index stream */
4224     wined3d_device_set_base_vertex_index(This->wined3d_device, StartVertex);
4225     wined3d_device_set_index_buffer(This->wined3d_device, This->index_buffer, WINED3DFMT_R16_UINT);
4226
4227     /* Set the vertex stream source */
4228     hr = wined3d_device_set_stream_source(This->wined3d_device, 0, vb->wineD3DVertexBuffer, 0, stride);
4229     if (FAILED(hr))
4230     {
4231         ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
4232         wined3d_mutex_unlock();
4233         return hr;
4234     }
4235
4236
4237     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
4238     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, ib_pos / sizeof(WORD), IndexCount);
4239
4240     if (SUCCEEDED(hr))
4241         vb->read_since_last_map = TRUE;
4242
4243     wined3d_mutex_unlock();
4244
4245     return hr;
4246 }
4247
4248 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUSetup(IDirect3DDevice7 *iface,
4249         D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4250         DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4251 {
4252     return d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4253             D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4254 }
4255
4256 static HRESULT WINAPI d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve(IDirect3DDevice7 *iface,
4257         D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer7 *D3DVertexBuf,
4258         DWORD StartVertex, DWORD NumVertices, WORD *Indices, DWORD IndexCount, DWORD Flags)
4259 {
4260     HRESULT hr;
4261     WORD old_fpucw;
4262
4263     old_fpucw = d3d_fpu_setup();
4264     hr = d3d_device7_DrawIndexedPrimitiveVB(iface, PrimitiveType,
4265             D3DVertexBuf, StartVertex, NumVertices, Indices, IndexCount, Flags);
4266     set_fpu_control_word(old_fpucw);
4267
4268     return hr;
4269 }
4270
4271 static HRESULT WINAPI d3d_device3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
4272         D3DPRIMITIVETYPE PrimitiveType, IDirect3DVertexBuffer *D3DVertexBuf, WORD *Indices,
4273         DWORD IndexCount, DWORD Flags)
4274 {
4275     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4276     struct d3d_vertex_buffer *vb = unsafe_impl_from_IDirect3DVertexBuffer(D3DVertexBuf);
4277
4278     TRACE("iface %p, primitive_type %#x, vb %p, indices %p, index_count %u, flags %#x.\n",
4279             iface, PrimitiveType, D3DVertexBuf, Indices, IndexCount, Flags);
4280
4281     return IDirect3DDevice7_DrawIndexedPrimitiveVB(&device->IDirect3DDevice7_iface, PrimitiveType,
4282             &vb->IDirect3DVertexBuffer7_iface, 0, IndexCount, Indices, IndexCount, Flags);
4283 }
4284
4285 /*****************************************************************************
4286  * IDirect3DDevice7::ComputeSphereVisibility
4287  *
4288  * Calculates the visibility of spheres in the current viewport. The spheres
4289  * are passed in the Centers and Radii arrays, the results are passed back
4290  * in the ReturnValues array. Return values are either completely visible,
4291  * partially visible or completely invisible.
4292  * The return value consist of a combination of D3DCLIP_* flags, or it's
4293  * 0 if the sphere is completely visible(according to the SDK, not checked)
4294  *
4295  * Version 3 and 7
4296  *
4297  * Params:
4298  *  Centers: Array containing the sphere centers
4299  *  Radii: Array containing the sphere radii
4300  *  NumSpheres: The number of centers and radii in the arrays
4301  *  Flags: Some flags
4302  *  ReturnValues: Array to write the results to
4303  *
4304  * Returns:
4305  *  D3D_OK
4306  *  (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
4307  *  (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
4308  *  is singular)
4309  *
4310  *****************************************************************************/
4311
4312 static DWORD in_plane(UINT plane, D3DVECTOR normal, D3DVALUE origin_plane, D3DVECTOR center, D3DVALUE radius)
4313 {
4314     float distance, norm;
4315
4316     norm = sqrt( normal.u1.x * normal.u1.x + normal.u2.y * normal.u2.y + normal.u3.z * normal.u3.z );
4317     distance = ( origin_plane + normal.u1.x * center.u1.x + normal.u2.y * center.u2.y + normal.u3.z * center.u3.z ) / norm;
4318
4319     if ( fabs( distance ) < radius ) return D3DSTATUS_CLIPUNIONLEFT << plane;
4320     if ( distance < -radius ) return (D3DSTATUS_CLIPUNIONLEFT  | D3DSTATUS_CLIPINTERSECTIONLEFT) << plane;
4321     return 0;
4322 }
4323
4324 static HRESULT WINAPI d3d_device7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
4325         D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4326 {
4327     D3DMATRIX m, temp;
4328     D3DVALUE origin_plane[6];
4329     D3DVECTOR vec[6];
4330     HRESULT hr;
4331     UINT i, j;
4332
4333     TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4334             iface, centers, radii, sphere_count, flags, return_values);
4335
4336     hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_WORLD, &m);
4337     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4338     hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_VIEW, &temp);
4339     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4340     multiply_matrix(&m, &temp, &m);
4341
4342     hr = d3d_device7_GetTransform(iface, D3DTRANSFORMSTATE_PROJECTION, &temp);
4343     if ( hr != DD_OK ) return DDERR_INVALIDPARAMS;
4344     multiply_matrix(&m, &temp, &m);
4345
4346 /* Left plane */
4347     vec[0].u1.x = m._14 + m._11;
4348     vec[0].u2.y = m._24 + m._21;
4349     vec[0].u3.z = m._34 + m._31;
4350     origin_plane[0] = m._44 + m._41;
4351
4352 /* Right plane */
4353     vec[1].u1.x = m._14 - m._11;
4354     vec[1].u2.y = m._24 - m._21;
4355     vec[1].u3.z = m._34 - m._31;
4356     origin_plane[1] = m._44 - m._41;
4357
4358 /* Top plane */
4359     vec[2].u1.x = m._14 - m._12;
4360     vec[2].u2.y = m._24 - m._22;
4361     vec[2].u3.z = m._34 - m._32;
4362     origin_plane[2] = m._44 - m._42;
4363
4364 /* Bottom plane */
4365     vec[3].u1.x = m._14 + m._12;
4366     vec[3].u2.y = m._24 + m._22;
4367     vec[3].u3.z = m._34 + m._32;
4368     origin_plane[3] = m._44 + m._42;
4369
4370 /* Front plane */
4371     vec[4].u1.x = m._13;
4372     vec[4].u2.y = m._23;
4373     vec[4].u3.z = m._33;
4374     origin_plane[4] = m._43;
4375
4376 /* Back plane*/
4377     vec[5].u1.x = m._14 - m._13;
4378     vec[5].u2.y = m._24 - m._23;
4379     vec[5].u3.z = m._34 - m._33;
4380     origin_plane[5] = m._44 - m._43;
4381
4382     for (i = 0; i < sphere_count; ++i)
4383     {
4384         return_values[i] = 0;
4385         for (j = 0; j < 6; ++j)
4386             return_values[i] |= in_plane(j, vec[j], origin_plane[j], centers[i], radii[i]);
4387     }
4388
4389     return D3D_OK;
4390 }
4391
4392 static HRESULT WINAPI d3d_device3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
4393         D3DVECTOR *centers, D3DVALUE *radii, DWORD sphere_count, DWORD flags, DWORD *return_values)
4394 {
4395     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4396
4397     TRACE("iface %p, centers %p, radii %p, sphere_count %u, flags %#x, return_values %p.\n",
4398             iface, centers, radii, sphere_count, flags, return_values);
4399
4400     return IDirect3DDevice7_ComputeSphereVisibility(&device->IDirect3DDevice7_iface,
4401             centers, radii, sphere_count, flags, return_values);
4402 }
4403
4404 /*****************************************************************************
4405  * IDirect3DDevice7::GetTexture
4406  *
4407  * Returns the texture interface handle assigned to a texture stage.
4408  * The returned texture is AddRefed. This is taken from old ddraw,
4409  * not checked in Windows.
4410  *
4411  * Version 3 and 7
4412  *
4413  * Params:
4414  *  Stage: Texture stage to read the texture from
4415  *  Texture: Address to store the interface pointer at
4416  *
4417  * Returns:
4418  *  D3D_OK on success
4419  *  DDERR_INVALIDPARAMS if Texture is NULL
4420  *  For details, see IWineD3DDevice::GetTexture
4421  *
4422  *****************************************************************************/
4423 static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
4424         DWORD stage, IDirectDrawSurface7 **texture)
4425 {
4426     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4427     struct wined3d_texture *wined3d_texture;
4428     struct ddraw_surface *surface;
4429
4430     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4431
4432     if (!texture)
4433         return DDERR_INVALIDPARAMS;
4434
4435     wined3d_mutex_lock();
4436     if (!(wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
4437     {
4438         *texture = NULL;
4439         wined3d_mutex_unlock();
4440         return D3D_OK;
4441     }
4442
4443     surface = wined3d_texture_get_parent(wined3d_texture);
4444     *texture = &surface->IDirectDrawSurface7_iface;
4445     IDirectDrawSurface7_AddRef(*texture);
4446     wined3d_mutex_unlock();
4447
4448     return D3D_OK;
4449 }
4450
4451 static HRESULT WINAPI d3d_device7_GetTexture_FPUSetup(IDirect3DDevice7 *iface,
4452         DWORD stage, IDirectDrawSurface7 **Texture)
4453 {
4454     return d3d_device7_GetTexture(iface, stage, Texture);
4455 }
4456
4457 static HRESULT WINAPI d3d_device7_GetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4458         DWORD stage, IDirectDrawSurface7 **Texture)
4459 {
4460     HRESULT hr;
4461     WORD old_fpucw;
4462
4463     old_fpucw = d3d_fpu_setup();
4464     hr = d3d_device7_GetTexture(iface, stage, Texture);
4465     set_fpu_control_word(old_fpucw);
4466
4467     return hr;
4468 }
4469
4470 static HRESULT WINAPI d3d_device3_GetTexture(IDirect3DDevice3 *iface, DWORD stage, IDirect3DTexture2 **Texture2)
4471 {
4472     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4473     struct ddraw_surface *ret_val_impl;
4474     HRESULT ret;
4475     IDirectDrawSurface7 *ret_val;
4476
4477     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, Texture2);
4478
4479     ret = IDirect3DDevice7_GetTexture(&device->IDirect3DDevice7_iface, stage, &ret_val);
4480
4481     ret_val_impl = unsafe_impl_from_IDirectDrawSurface7(ret_val);
4482     *Texture2 = ret_val_impl ? &ret_val_impl->IDirect3DTexture2_iface : NULL;
4483
4484     TRACE("Returning texture %p.\n", *Texture2);
4485
4486     return ret;
4487 }
4488
4489 /*****************************************************************************
4490  * IDirect3DDevice7::SetTexture
4491  *
4492  * Assigns a texture to a texture stage. Is the texture AddRef-ed?
4493  *
4494  * Version 3 and 7
4495  *
4496  * Params:
4497  *  Stage: The stage to assign the texture to
4498  *  Texture: Interface pointer to the texture surface
4499  *
4500  * Returns
4501  * D3D_OK on success
4502  * For details, see IWineD3DDevice::SetTexture
4503  *
4504  *****************************************************************************/
4505 static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
4506         DWORD stage, IDirectDrawSurface7 *texture)
4507 {
4508     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4509     struct ddraw_surface *surf = unsafe_impl_from_IDirectDrawSurface7(texture);
4510     HRESULT hr;
4511
4512     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4513
4514     /* Texture may be NULL here */
4515     wined3d_mutex_lock();
4516     hr = wined3d_device_set_texture(device->wined3d_device,
4517             stage, surf ? surf->wined3d_texture : NULL);
4518     wined3d_mutex_unlock();
4519
4520     return hr;
4521 }
4522
4523 static HRESULT WINAPI d3d_device7_SetTexture_FPUSetup(IDirect3DDevice7 *iface,
4524         DWORD stage, IDirectDrawSurface7 *texture)
4525 {
4526     return d3d_device7_SetTexture(iface, stage, texture);
4527 }
4528
4529 static HRESULT WINAPI d3d_device7_SetTexture_FPUPreserve(IDirect3DDevice7 *iface,
4530         DWORD stage, IDirectDrawSurface7 *texture)
4531 {
4532     HRESULT hr;
4533     WORD old_fpucw;
4534
4535     old_fpucw = d3d_fpu_setup();
4536     hr = d3d_device7_SetTexture(iface, stage, texture);
4537     set_fpu_control_word(old_fpucw);
4538
4539     return hr;
4540 }
4541
4542 static HRESULT WINAPI d3d_device3_SetTexture(IDirect3DDevice3 *iface,
4543         DWORD stage, IDirect3DTexture2 *texture)
4544 {
4545     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4546     struct ddraw_surface *tex = unsafe_impl_from_IDirect3DTexture2(texture);
4547     DWORD texmapblend;
4548     HRESULT hr;
4549
4550     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
4551
4552     wined3d_mutex_lock();
4553
4554     if (device->legacyTextureBlending)
4555         IDirect3DDevice3_GetRenderState(iface, D3DRENDERSTATE_TEXTUREMAPBLEND, &texmapblend);
4556
4557     hr = IDirect3DDevice7_SetTexture(&device->IDirect3DDevice7_iface, stage, &tex->IDirectDrawSurface7_iface);
4558
4559     if (device->legacyTextureBlending && texmapblend == D3DTBLEND_MODULATE)
4560     {
4561         /* This fixup is required by the way D3DTBLEND_MODULATE maps to texture stage states.
4562            See d3d_device3_SetRenderState() for details. */
4563         struct wined3d_texture *tex = NULL;
4564         BOOL tex_alpha = FALSE;
4565         DDPIXELFORMAT ddfmt;
4566
4567         if ((tex = wined3d_device_get_texture(device->wined3d_device, 0)))
4568         {
4569             struct wined3d_resource *sub_resource;
4570
4571             if ((sub_resource = wined3d_texture_get_sub_resource(tex, 0)))
4572             {
4573                 struct wined3d_resource_desc desc;
4574
4575                 wined3d_resource_get_desc(sub_resource, &desc);
4576                 ddfmt.dwSize = sizeof(ddfmt);
4577                 PixelFormat_WineD3DtoDD(&ddfmt, desc.format);
4578                 if (ddfmt.u5.dwRGBAlphaBitMask) tex_alpha = TRUE;
4579             }
4580         }
4581
4582         /* Arg 1/2 are already set to WINED3DTA_TEXTURE/WINED3DTA_CURRENT in case of D3DTBLEND_MODULATE */
4583         if (tex_alpha)
4584             wined3d_device_set_texture_stage_state(device->wined3d_device,
4585                     0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG1);
4586         else
4587             wined3d_device_set_texture_stage_state(device->wined3d_device,
4588                     0, WINED3D_TSS_ALPHA_OP, WINED3D_TOP_SELECT_ARG2);
4589     }
4590
4591     wined3d_mutex_unlock();
4592
4593     return hr;
4594 }
4595
4596 static const struct tss_lookup
4597 {
4598     BOOL sampler_state;
4599     enum wined3d_texture_stage_state state;
4600 }
4601 tss_lookup[] =
4602 {
4603     {FALSE, WINED3D_TSS_INVALID},                   /*  0, unused */
4604     {FALSE, WINED3D_TSS_COLOR_OP},                  /*  1, D3DTSS_COLOROP */
4605     {FALSE, WINED3D_TSS_COLOR_ARG1},                /*  2, D3DTSS_COLORARG1 */
4606     {FALSE, WINED3D_TSS_COLOR_ARG2},                /*  3, D3DTSS_COLORARG2 */
4607     {FALSE, WINED3D_TSS_ALPHA_OP},                  /*  4, D3DTSS_ALPHAOP */
4608     {FALSE, WINED3D_TSS_ALPHA_ARG1},                /*  5, D3DTSS_ALPHAARG1 */
4609     {FALSE, WINED3D_TSS_ALPHA_ARG2},                /*  6, D3DTSS_ALPHAARG2 */
4610     {FALSE, WINED3D_TSS_BUMPENV_MAT00},             /*  7, D3DTSS_BUMPENVMAT00 */
4611     {FALSE, WINED3D_TSS_BUMPENV_MAT01},             /*  8, D3DTSS_BUMPENVMAT01 */
4612     {FALSE, WINED3D_TSS_BUMPENV_MAT10},             /*  9, D3DTSS_BUMPENVMAT10 */
4613     {FALSE, WINED3D_TSS_BUMPENV_MAT11},             /* 10, D3DTSS_BUMPENVMAT11 */
4614     {FALSE, WINED3D_TSS_TEXCOORD_INDEX},            /* 11, D3DTSS_TEXCOORDINDEX */
4615     {TRUE,  WINED3D_SAMP_ADDRESS_U},                /* 12, D3DTSS_ADDRESS */
4616     {TRUE,  WINED3D_SAMP_ADDRESS_U},                /* 13, D3DTSS_ADDRESSU */
4617     {TRUE,  WINED3D_SAMP_ADDRESS_V},                /* 14, D3DTSS_ADDRESSV */
4618     {TRUE,  WINED3D_SAMP_BORDER_COLOR},             /* 15, D3DTSS_BORDERCOLOR */
4619     {TRUE,  WINED3D_SAMP_MAG_FILTER},               /* 16, D3DTSS_MAGFILTER */
4620     {TRUE,  WINED3D_SAMP_MIN_FILTER},               /* 17, D3DTSS_MINFILTER */
4621     {TRUE,  WINED3D_SAMP_MIP_FILTER},               /* 18, D3DTSS_MIPFILTER */
4622     {TRUE,  WINED3D_SAMP_MIPMAP_LOD_BIAS},          /* 19, D3DTSS_MIPMAPLODBIAS */
4623     {TRUE,  WINED3D_SAMP_MAX_MIP_LEVEL},            /* 20, D3DTSS_MAXMIPLEVEL */
4624     {TRUE,  WINED3D_SAMP_MAX_ANISOTROPY},           /* 21, D3DTSS_MAXANISOTROPY */
4625     {FALSE, WINED3D_TSS_BUMPENV_LSCALE},            /* 22, D3DTSS_BUMPENVLSCALE */
4626     {FALSE, WINED3D_TSS_BUMPENV_LOFFSET},           /* 23, D3DTSS_BUMPENVLOFFSET */
4627     {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS},   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
4628 };
4629
4630 /*****************************************************************************
4631  * IDirect3DDevice7::GetTextureStageState
4632  *
4633  * Retrieves a state from a texture stage.
4634  *
4635  * Version 3 and 7
4636  *
4637  * Params:
4638  *  Stage: The stage to retrieve the state from
4639  *  TexStageStateType: The state type to retrieve
4640  *  State: Address to store the state's value at
4641  *
4642  * Returns:
4643  *  D3D_OK on success
4644  *  DDERR_INVALIDPARAMS if State is NULL
4645  *  For details, see IWineD3DDevice::GetTextureStageState
4646  *
4647  *****************************************************************************/
4648 static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
4649         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4650 {
4651     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4652     const struct tss_lookup *l;
4653
4654     TRACE("iface %p, stage %u, state %#x, value %p.\n",
4655             iface, stage, state, value);
4656
4657     if (!value)
4658         return DDERR_INVALIDPARAMS;
4659
4660     if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4661     {
4662         WARN("Invalid state %#x passed.\n", state);
4663         return DD_OK;
4664     }
4665
4666     l = &tss_lookup[state];
4667
4668     wined3d_mutex_lock();
4669
4670     if (l->sampler_state)
4671     {
4672         *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
4673
4674         switch (state)
4675         {
4676             /* Mipfilter is a sampler state with different values */
4677             case D3DTSS_MIPFILTER:
4678             {
4679                 switch (*value)
4680                 {
4681                     case WINED3D_TEXF_NONE:
4682                         *value = D3DTFP_NONE;
4683                         break;
4684                     case WINED3D_TEXF_POINT:
4685                         *value = D3DTFP_POINT;
4686                         break;
4687                     case WINED3D_TEXF_LINEAR:
4688                         *value = D3DTFP_LINEAR;
4689                         break;
4690                     default:
4691                         ERR("Unexpected mipfilter value %#x.\n", *value);
4692                         *value = D3DTFP_NONE;
4693                         break;
4694                 }
4695                 break;
4696             }
4697
4698             /* Magfilter has slightly different values */
4699             case D3DTSS_MAGFILTER:
4700             {
4701                 switch (*value)
4702                 {
4703                     case WINED3D_TEXF_POINT:
4704                             *value = D3DTFG_POINT;
4705                             break;
4706                     case WINED3D_TEXF_LINEAR:
4707                             *value = D3DTFG_LINEAR;
4708                             break;
4709                     case WINED3D_TEXF_ANISOTROPIC:
4710                             *value = D3DTFG_ANISOTROPIC;
4711                             break;
4712                     case WINED3D_TEXF_FLAT_CUBIC:
4713                             *value = D3DTFG_FLATCUBIC;
4714                             break;
4715                     case WINED3D_TEXF_GAUSSIAN_CUBIC:
4716                             *value = D3DTFG_GAUSSIANCUBIC;
4717                             break;
4718                     default:
4719                         ERR("Unexpected wined3d mag filter value %#x.\n", *value);
4720                         *value = D3DTFG_POINT;
4721                         break;
4722                 }
4723                 break;
4724             }
4725
4726             default:
4727                 break;
4728         }
4729     }
4730     else
4731     {
4732         *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
4733     }
4734
4735     wined3d_mutex_unlock();
4736
4737     return D3D_OK;
4738 }
4739
4740 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4741         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4742 {
4743     return d3d_device7_GetTextureStageState(iface, stage, state, value);
4744 }
4745
4746 static HRESULT WINAPI d3d_device7_GetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4747         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4748 {
4749     HRESULT hr;
4750     WORD old_fpucw;
4751
4752     old_fpucw = d3d_fpu_setup();
4753     hr = d3d_device7_GetTextureStageState(iface, stage, state, value);
4754     set_fpu_control_word(old_fpucw);
4755
4756     return hr;
4757 }
4758
4759 static HRESULT WINAPI d3d_device3_GetTextureStageState(IDirect3DDevice3 *iface,
4760         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value)
4761 {
4762     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4763
4764     TRACE("iface %p, stage %u, state %#x, value %p.\n",
4765             iface, stage, state, value);
4766
4767     return IDirect3DDevice7_GetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4768 }
4769
4770 /*****************************************************************************
4771  * IDirect3DDevice7::SetTextureStageState
4772  *
4773  * Sets a texture stage state. Some stage types need to be handled specially,
4774  * because they do not exist in WineD3D and were moved to another place
4775  *
4776  * Version 3 and 7
4777  *
4778  * Params:
4779  *  Stage: The stage to modify
4780  *  TexStageStateType: The state to change
4781  *  State: The new value for the state
4782  *
4783  * Returns:
4784  *  D3D_OK on success
4785  *  For details, see IWineD3DDevice::SetTextureStageState
4786  *
4787  *****************************************************************************/
4788 static HRESULT d3d_device7_SetTextureStageState(IDirect3DDevice7 *iface,
4789         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4790 {
4791     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4792     const struct tss_lookup *l;
4793
4794     TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4795             iface, stage, state, value);
4796
4797     if (state > D3DTSS_TEXTURETRANSFORMFLAGS)
4798     {
4799         WARN("Invalid state %#x passed.\n", state);
4800         return DD_OK;
4801     }
4802
4803     l = &tss_lookup[state];
4804
4805     wined3d_mutex_lock();
4806
4807     if (l->sampler_state)
4808     {
4809         switch (state)
4810         {
4811             /* Mipfilter is a sampler state with different values */
4812             case D3DTSS_MIPFILTER:
4813             {
4814                 switch (value)
4815                 {
4816                     case D3DTFP_NONE:
4817                         value = WINED3D_TEXF_NONE;
4818                         break;
4819                     case D3DTFP_POINT:
4820                         value = WINED3D_TEXF_POINT;
4821                         break;
4822                     case 0: /* Unchecked */
4823                     case D3DTFP_LINEAR:
4824                         value = WINED3D_TEXF_LINEAR;
4825                         break;
4826                     default:
4827                         ERR("Unexpected mipfilter value %#x.\n", value);
4828                         value = WINED3D_TEXF_NONE;
4829                         break;
4830                 }
4831                 break;
4832             }
4833
4834             /* Magfilter has slightly different values */
4835             case D3DTSS_MAGFILTER:
4836             {
4837                 switch (value)
4838                 {
4839                     case D3DTFG_POINT:
4840                         value = WINED3D_TEXF_POINT;
4841                         break;
4842                     case D3DTFG_LINEAR:
4843                         value = WINED3D_TEXF_LINEAR;
4844                         break;
4845                     case D3DTFG_FLATCUBIC:
4846                         value = WINED3D_TEXF_FLAT_CUBIC;
4847                         break;
4848                     case D3DTFG_GAUSSIANCUBIC:
4849                         value = WINED3D_TEXF_GAUSSIAN_CUBIC;
4850                         break;
4851                     case D3DTFG_ANISOTROPIC:
4852                         value = WINED3D_TEXF_ANISOTROPIC;
4853                         break;
4854                     default:
4855                         ERR("Unexpected d3d7 mag filter value %#x.\n", value);
4856                         value = WINED3D_TEXF_POINT;
4857                         break;
4858                 }
4859                 break;
4860             }
4861
4862             case D3DTSS_ADDRESS:
4863                 wined3d_device_set_sampler_state(device->wined3d_device, stage, WINED3D_SAMP_ADDRESS_V, value);
4864                 break;
4865
4866             default:
4867                 break;
4868         }
4869
4870         wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
4871     }
4872     else
4873     {
4874         wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
4875     }
4876
4877     wined3d_mutex_unlock();
4878
4879     return D3D_OK;
4880 }
4881
4882 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUSetup(IDirect3DDevice7 *iface,
4883         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4884 {
4885     return d3d_device7_SetTextureStageState(iface, stage, state, value);
4886 }
4887
4888 static HRESULT WINAPI d3d_device7_SetTextureStageState_FPUPreserve(IDirect3DDevice7 *iface,
4889         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4890 {
4891     HRESULT hr;
4892     WORD old_fpucw;
4893
4894     old_fpucw = d3d_fpu_setup();
4895     hr = d3d_device7_SetTextureStageState(iface, stage, state, value);
4896     set_fpu_control_word(old_fpucw);
4897
4898     return hr;
4899 }
4900
4901 static HRESULT WINAPI d3d_device3_SetTextureStageState(IDirect3DDevice3 *iface,
4902         DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value)
4903 {
4904     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4905
4906     TRACE("iface %p, stage %u, state %#x, value %#x.\n",
4907             iface, stage, state, value);
4908
4909     return IDirect3DDevice7_SetTextureStageState(&device->IDirect3DDevice7_iface, stage, state, value);
4910 }
4911
4912 /*****************************************************************************
4913  * IDirect3DDevice7::ValidateDevice
4914  *
4915  * SDK: "Reports the device's ability to render the currently set
4916  * texture-blending operations in a single pass". Whatever that means
4917  * exactly...
4918  *
4919  * Version 3 and 7
4920  *
4921  * Params:
4922  *  NumPasses: Address to write the number of necessary passes for the
4923  *             desired effect to.
4924  *
4925  * Returns:
4926  *  D3D_OK on success
4927  *  See IWineD3DDevice::ValidateDevice for more details
4928  *
4929  *****************************************************************************/
4930 static HRESULT d3d_device7_ValidateDevice(IDirect3DDevice7 *iface, DWORD *pass_count)
4931 {
4932     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
4933     HRESULT hr;
4934
4935     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4936
4937     wined3d_mutex_lock();
4938     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
4939     wined3d_mutex_unlock();
4940
4941     return hr;
4942 }
4943
4944 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUSetup(IDirect3DDevice7 *iface, DWORD *pass_count)
4945 {
4946     return d3d_device7_ValidateDevice(iface, pass_count);
4947 }
4948
4949 static HRESULT WINAPI d3d_device7_ValidateDevice_FPUPreserve(IDirect3DDevice7 *iface, DWORD *pass_count)
4950 {
4951     HRESULT hr;
4952     WORD old_fpucw;
4953
4954     old_fpucw = d3d_fpu_setup();
4955     hr = d3d_device7_ValidateDevice(iface, pass_count);
4956     set_fpu_control_word(old_fpucw);
4957
4958     return hr;
4959 }
4960
4961 static HRESULT WINAPI d3d_device3_ValidateDevice(IDirect3DDevice3 *iface, DWORD *pass_count)
4962 {
4963     struct d3d_device *device = impl_from_IDirect3DDevice3(iface);
4964
4965     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
4966
4967     return IDirect3DDevice7_ValidateDevice(&device->IDirect3DDevice7_iface, pass_count);
4968 }
4969
4970 /*****************************************************************************
4971  * IDirect3DDevice7::Clear
4972  *
4973  * Fills the render target, the z buffer and the stencil buffer with a
4974  * clear color / value
4975  *
4976  * Version 7 only
4977  *
4978  * Params:
4979  *  Count: Number of rectangles in Rects must be 0 if Rects is NULL
4980  *  Rects: Rectangles to clear. If NULL, the whole surface is cleared
4981  *  Flags: Some flags, as usual
4982  *  Color: Clear color for the render target
4983  *  Z: Clear value for the Z buffer
4984  *  Stencil: Clear value to store in each stencil buffer entry
4985  *
4986  * Returns:
4987  *  D3D_OK on success
4988  *  For details, see IWineD3DDevice::Clear
4989  *
4990  *****************************************************************************/
4991 static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
4992         D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
4993 {
4994     const struct wined3d_color c =
4995     {
4996         ((color >> 16) & 0xff) / 255.0f,
4997         ((color >>  8) & 0xff) / 255.0f,
4998         (color & 0xff) / 255.0f,
4999         ((color >> 24) & 0xff) / 255.0f,
5000     };
5001     struct d3d_device *This = impl_from_IDirect3DDevice7(iface);
5002     HRESULT hr;
5003
5004     TRACE("iface %p, count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %#x.\n",
5005             iface, count, rects, flags, color, z, stencil);
5006
5007     wined3d_mutex_lock();
5008     hr = wined3d_device_clear(This->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
5009     wined3d_mutex_unlock();
5010
5011     return hr;
5012 }
5013
5014 static HRESULT WINAPI d3d_device7_Clear_FPUSetup(IDirect3DDevice7 *iface, DWORD count,
5015         D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
5016 {
5017     return d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
5018 }
5019
5020 static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWORD count,
5021         D3DRECT *rects, DWORD flags, D3DCOLOR color, D3DVALUE z, DWORD stencil)
5022 {
5023     HRESULT hr;
5024     WORD old_fpucw;
5025
5026     old_fpucw = d3d_fpu_setup();
5027     hr = d3d_device7_Clear(iface, count, rects, flags, color, z, stencil);
5028     set_fpu_control_word(old_fpucw);
5029
5030     return hr;
5031 }
5032
5033 /*****************************************************************************
5034  * IDirect3DDevice7::SetViewport
5035  *
5036  * Sets the current viewport.
5037  *
5038  * Version 7 only, but IDirect3DViewport uses this call for older
5039  * versions
5040  *
5041  * Params:
5042  *  Data: The new viewport to set
5043  *
5044  * Returns:
5045  *  D3D_OK on success
5046  *  DDERR_INVALIDPARAMS if Data is NULL
5047  *  For more details, see IWineDDDevice::SetViewport
5048  *
5049  *****************************************************************************/
5050 static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5051 {
5052     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5053
5054     TRACE("iface %p, viewport %p.\n", iface, viewport);
5055
5056     if (!viewport)
5057         return DDERR_INVALIDPARAMS;
5058
5059     /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5060     wined3d_mutex_lock();
5061     wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
5062     wined3d_mutex_unlock();
5063
5064     return D3D_OK;
5065 }
5066
5067 static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5068 {
5069     return d3d_device7_SetViewport(iface, viewport);
5070 }
5071
5072 static HRESULT WINAPI d3d_device7_SetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5073 {
5074     HRESULT hr;
5075     WORD old_fpucw;
5076
5077     old_fpucw = d3d_fpu_setup();
5078     hr = d3d_device7_SetViewport(iface, viewport);
5079     set_fpu_control_word(old_fpucw);
5080
5081     return hr;
5082 }
5083
5084 /*****************************************************************************
5085  * IDirect3DDevice::GetViewport
5086  *
5087  * Returns the current viewport
5088  *
5089  * Version 7
5090  *
5091  * Params:
5092  *  Data: D3D7Viewport structure to write the viewport information to
5093  *
5094  * Returns:
5095  *  D3D_OK on success
5096  *  DDERR_INVALIDPARAMS if Data is NULL
5097  *  For more details, see IWineD3DDevice::GetViewport
5098  *
5099  *****************************************************************************/
5100 static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5101 {
5102     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5103
5104     TRACE("iface %p, viewport %p.\n", iface, viewport);
5105
5106     if (!viewport)
5107         return DDERR_INVALIDPARAMS;
5108
5109     /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
5110     wined3d_mutex_lock();
5111     wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
5112     wined3d_mutex_unlock();
5113
5114     return D3D_OK;
5115 }
5116
5117 static HRESULT WINAPI d3d_device7_GetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5118 {
5119     return d3d_device7_GetViewport(iface, viewport);
5120 }
5121
5122 static HRESULT WINAPI d3d_device7_GetViewport_FPUPreserve(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
5123 {
5124     HRESULT hr;
5125     WORD old_fpucw;
5126
5127     old_fpucw = d3d_fpu_setup();
5128     hr = d3d_device7_GetViewport(iface, viewport);
5129     set_fpu_control_word(old_fpucw);
5130
5131     return hr;
5132 }
5133
5134 /*****************************************************************************
5135  * IDirect3DDevice7::SetMaterial
5136  *
5137  * Sets the Material
5138  *
5139  * Version 7
5140  *
5141  * Params:
5142  *  Mat: The material to set
5143  *
5144  * Returns:
5145  *  D3D_OK on success
5146  *  DDERR_INVALIDPARAMS if Mat is NULL.
5147  *  For more details, see IWineD3DDevice::SetMaterial
5148  *
5149  *****************************************************************************/
5150 static HRESULT d3d_device7_SetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5151 {
5152     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5153
5154     TRACE("iface %p, material %p.\n", iface, material);
5155
5156     if (!material)
5157         return DDERR_INVALIDPARAMS;
5158
5159     wined3d_mutex_lock();
5160     /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5161     wined3d_device_set_material(device->wined3d_device, (struct wined3d_material *)material);
5162     wined3d_mutex_unlock();
5163
5164     return D3D_OK;
5165 }
5166
5167 static HRESULT WINAPI d3d_device7_SetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5168 {
5169     return d3d_device7_SetMaterial(iface, material);
5170 }
5171
5172 static HRESULT WINAPI d3d_device7_SetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5173 {
5174     HRESULT hr;
5175     WORD old_fpucw;
5176
5177     old_fpucw = d3d_fpu_setup();
5178     hr = d3d_device7_SetMaterial(iface, material);
5179     set_fpu_control_word(old_fpucw);
5180
5181     return hr;
5182 }
5183
5184 /*****************************************************************************
5185  * IDirect3DDevice7::GetMaterial
5186  *
5187  * Returns the current material
5188  *
5189  * Version 7
5190  *
5191  * Params:
5192  *  Mat: D3DMATERIAL7 structure to write the material parameters to
5193  *
5194  * Returns:
5195  *  D3D_OK on success
5196  *  DDERR_INVALIDPARAMS if Mat is NULL
5197  *  For more details, see IWineD3DDevice::GetMaterial
5198  *
5199  *****************************************************************************/
5200 static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5201 {
5202     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5203
5204     TRACE("iface %p, material %p.\n", iface, material);
5205
5206     wined3d_mutex_lock();
5207     /* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
5208     wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
5209     wined3d_mutex_unlock();
5210
5211     return D3D_OK;
5212 }
5213
5214 static HRESULT WINAPI d3d_device7_GetMaterial_FPUSetup(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5215 {
5216     return d3d_device7_GetMaterial(iface, material);
5217 }
5218
5219 static HRESULT WINAPI d3d_device7_GetMaterial_FPUPreserve(IDirect3DDevice7 *iface, D3DMATERIAL7 *material)
5220 {
5221     HRESULT hr;
5222     WORD old_fpucw;
5223
5224     old_fpucw = d3d_fpu_setup();
5225     hr = d3d_device7_GetMaterial(iface, material);
5226     set_fpu_control_word(old_fpucw);
5227
5228     return hr;
5229 }
5230
5231 /*****************************************************************************
5232  * IDirect3DDevice7::SetLight
5233  *
5234  * Assigns a light to a light index, but doesn't activate it yet.
5235  *
5236  * Version 7, IDirect3DLight uses this method for older versions
5237  *
5238  * Params:
5239  *  LightIndex: The index of the new light
5240  *  Light: A D3DLIGHT7 structure describing the light
5241  *
5242  * Returns:
5243  *  D3D_OK on success
5244  *  For more details, see IWineD3DDevice::SetLight
5245  *
5246  *****************************************************************************/
5247 static HRESULT d3d_device7_SetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5248 {
5249     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5250     HRESULT hr;
5251
5252     TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5253
5254     wined3d_mutex_lock();
5255     /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5256     hr = wined3d_device_set_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5257     wined3d_mutex_unlock();
5258
5259     return hr_ddraw_from_wined3d(hr);
5260 }
5261
5262 static HRESULT WINAPI d3d_device7_SetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5263 {
5264     return d3d_device7_SetLight(iface, light_idx, light);
5265 }
5266
5267 static HRESULT WINAPI d3d_device7_SetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5268 {
5269     HRESULT hr;
5270     WORD old_fpucw;
5271
5272     old_fpucw = d3d_fpu_setup();
5273     hr = d3d_device7_SetLight(iface, light_idx, light);
5274     set_fpu_control_word(old_fpucw);
5275
5276     return hr;
5277 }
5278
5279 /*****************************************************************************
5280  * IDirect3DDevice7::GetLight
5281  *
5282  * Returns the light assigned to a light index
5283  *
5284  * Params:
5285  *  Light: Structure to write the light information to
5286  *
5287  * Returns:
5288  *  D3D_OK on success
5289  *  DDERR_INVALIDPARAMS if Light is NULL
5290  *  For details, see IWineD3DDevice::GetLight
5291  *
5292  *****************************************************************************/
5293 static HRESULT d3d_device7_GetLight(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5294 {
5295     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5296     HRESULT rc;
5297
5298     TRACE("iface %p, light_idx %u, light %p.\n", iface, light_idx, light);
5299
5300     wined3d_mutex_lock();
5301     /* Note: D3DLIGHT7 is compatible with struct wined3d_light. */
5302     rc =  wined3d_device_get_light(device->wined3d_device, light_idx, (struct wined3d_light *)light);
5303     wined3d_mutex_unlock();
5304
5305     /* Translate the result. WineD3D returns other values than D3D7 */
5306     return hr_ddraw_from_wined3d(rc);
5307 }
5308
5309 static HRESULT WINAPI d3d_device7_GetLight_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5310 {
5311     return d3d_device7_GetLight(iface, light_idx, light);
5312 }
5313
5314 static HRESULT WINAPI d3d_device7_GetLight_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, D3DLIGHT7 *light)
5315 {
5316     HRESULT hr;
5317     WORD old_fpucw;
5318
5319     old_fpucw = d3d_fpu_setup();
5320     hr = d3d_device7_GetLight(iface, light_idx, light);
5321     set_fpu_control_word(old_fpucw);
5322
5323     return hr;
5324 }
5325
5326 /*****************************************************************************
5327  * IDirect3DDevice7::BeginStateBlock
5328  *
5329  * Begins recording to a stateblock
5330  *
5331  * Version 7
5332  *
5333  * Returns:
5334  *  D3D_OK on success
5335  *  For details see IWineD3DDevice::BeginStateBlock
5336  *
5337  *****************************************************************************/
5338 static HRESULT d3d_device7_BeginStateBlock(IDirect3DDevice7 *iface)
5339 {
5340     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5341     HRESULT hr;
5342
5343     TRACE("iface %p.\n", iface);
5344
5345     wined3d_mutex_lock();
5346     hr = wined3d_device_begin_stateblock(device->wined3d_device);
5347     wined3d_mutex_unlock();
5348
5349     return hr_ddraw_from_wined3d(hr);
5350 }
5351
5352 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUSetup(IDirect3DDevice7 *iface)
5353 {
5354     return d3d_device7_BeginStateBlock(iface);
5355 }
5356
5357 static HRESULT WINAPI d3d_device7_BeginStateBlock_FPUPreserve(IDirect3DDevice7 *iface)
5358 {
5359     HRESULT hr;
5360     WORD old_fpucw;
5361
5362     old_fpucw = d3d_fpu_setup();
5363     hr = d3d_device7_BeginStateBlock(iface);
5364     set_fpu_control_word(old_fpucw);
5365
5366     return hr;
5367 }
5368
5369 /*****************************************************************************
5370  * IDirect3DDevice7::EndStateBlock
5371  *
5372  * Stops recording to a state block and returns the created stateblock
5373  * handle.
5374  *
5375  * Version 7
5376  *
5377  * Params:
5378  *  BlockHandle: Address to store the stateblock's handle to
5379  *
5380  * Returns:
5381  *  D3D_OK on success
5382  *  DDERR_INVALIDPARAMS if BlockHandle is NULL
5383  *  See IWineD3DDevice::EndStateBlock for more details
5384  *
5385  *****************************************************************************/
5386 static HRESULT d3d_device7_EndStateBlock(IDirect3DDevice7 *iface, DWORD *stateblock)
5387 {
5388     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5389     struct wined3d_stateblock *wined3d_sb;
5390     HRESULT hr;
5391     DWORD h;
5392
5393     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
5394
5395     if (!stateblock)
5396         return DDERR_INVALIDPARAMS;
5397
5398     wined3d_mutex_lock();
5399
5400     hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_sb);
5401     if (FAILED(hr))
5402     {
5403         WARN("Failed to end stateblock, hr %#x.\n", hr);
5404         wined3d_mutex_unlock();
5405         *stateblock = 0;
5406         return hr_ddraw_from_wined3d(hr);
5407     }
5408
5409     h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5410     if (h == DDRAW_INVALID_HANDLE)
5411     {
5412         ERR("Failed to allocate a stateblock handle.\n");
5413         wined3d_stateblock_decref(wined3d_sb);
5414         wined3d_mutex_unlock();
5415         *stateblock = 0;
5416         return DDERR_OUTOFMEMORY;
5417     }
5418
5419     wined3d_mutex_unlock();
5420     *stateblock = h + 1;
5421
5422     return hr_ddraw_from_wined3d(hr);
5423 }
5424
5425 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD *stateblock)
5426 {
5427     return d3d_device7_EndStateBlock(iface, stateblock);
5428 }
5429
5430 static HRESULT WINAPI d3d_device7_EndStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD *stateblock)
5431 {
5432     HRESULT hr;
5433     WORD old_fpucw;
5434
5435     old_fpucw = d3d_fpu_setup();
5436     hr = d3d_device7_EndStateBlock(iface, stateblock);
5437     set_fpu_control_word(old_fpucw);
5438
5439     return hr;
5440 }
5441
5442 /*****************************************************************************
5443  * IDirect3DDevice7::PreLoad
5444  *
5445  * Allows the app to signal that a texture will be used soon, to allow
5446  * the Direct3DDevice to load it to the video card in the meantime.
5447  *
5448  * Version 7
5449  *
5450  * Params:
5451  *  Texture: The texture to preload
5452  *
5453  * Returns:
5454  *  D3D_OK on success
5455  *  DDERR_INVALIDPARAMS if Texture is NULL
5456  *  See IWineD3DSurface::PreLoad for details
5457  *
5458  *****************************************************************************/
5459 static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5460 {
5461     struct ddraw_surface *surface = unsafe_impl_from_IDirectDrawSurface7(texture);
5462
5463     TRACE("iface %p, texture %p.\n", iface, texture);
5464
5465     if (!texture)
5466         return DDERR_INVALIDPARAMS;
5467
5468     wined3d_mutex_lock();
5469     wined3d_surface_preload(surface->wined3d_surface);
5470     wined3d_mutex_unlock();
5471
5472     return D3D_OK;
5473 }
5474
5475 static HRESULT WINAPI d3d_device7_PreLoad_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5476 {
5477     return d3d_device7_PreLoad(iface, texture);
5478 }
5479
5480 static HRESULT WINAPI d3d_device7_PreLoad_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *texture)
5481 {
5482     HRESULT hr;
5483     WORD old_fpucw;
5484
5485     old_fpucw = d3d_fpu_setup();
5486     hr = d3d_device7_PreLoad(iface, texture);
5487     set_fpu_control_word(old_fpucw);
5488
5489     return hr;
5490 }
5491
5492 /*****************************************************************************
5493  * IDirect3DDevice7::ApplyStateBlock
5494  *
5495  * Activates the state stored in a state block handle.
5496  *
5497  * Params:
5498  *  BlockHandle: The stateblock handle to activate
5499  *
5500  * Returns:
5501  *  D3D_OK on success
5502  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5503  *
5504  *****************************************************************************/
5505 static HRESULT d3d_device7_ApplyStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5506 {
5507     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5508     struct wined3d_stateblock *wined3d_sb;
5509
5510     TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5511
5512     wined3d_mutex_lock();
5513     wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5514     if (!wined3d_sb)
5515     {
5516         WARN("Invalid stateblock handle.\n");
5517         wined3d_mutex_unlock();
5518         return D3DERR_INVALIDSTATEBLOCK;
5519     }
5520
5521     wined3d_stateblock_apply(wined3d_sb);
5522     wined3d_mutex_unlock();
5523
5524     return D3D_OK;
5525 }
5526
5527 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5528 {
5529     return d3d_device7_ApplyStateBlock(iface, stateblock);
5530 }
5531
5532 static HRESULT WINAPI d3d_device7_ApplyStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5533 {
5534     HRESULT hr;
5535     WORD old_fpucw;
5536
5537     old_fpucw = d3d_fpu_setup();
5538     hr = d3d_device7_ApplyStateBlock(iface, stateblock);
5539     set_fpu_control_word(old_fpucw);
5540
5541     return hr;
5542 }
5543
5544 /*****************************************************************************
5545  * IDirect3DDevice7::CaptureStateBlock
5546  *
5547  * Updates a stateblock's values to the values currently set for the device
5548  *
5549  * Version 7
5550  *
5551  * Params:
5552  *  BlockHandle: Stateblock to update
5553  *
5554  * Returns:
5555  *  D3D_OK on success
5556  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
5557  *  See IWineD3DDevice::CaptureStateBlock for more details
5558  *
5559  *****************************************************************************/
5560 static HRESULT d3d_device7_CaptureStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5561 {
5562     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5563     struct wined3d_stateblock *wined3d_sb;
5564
5565     TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5566
5567     wined3d_mutex_lock();
5568     wined3d_sb = ddraw_get_object(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5569     if (!wined3d_sb)
5570     {
5571         WARN("Invalid stateblock handle.\n");
5572         wined3d_mutex_unlock();
5573         return D3DERR_INVALIDSTATEBLOCK;
5574     }
5575
5576     wined3d_stateblock_capture(wined3d_sb);
5577     wined3d_mutex_unlock();
5578
5579     return D3D_OK;
5580 }
5581
5582 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5583 {
5584     return d3d_device7_CaptureStateBlock(iface, stateblock);
5585 }
5586
5587 static HRESULT WINAPI d3d_device7_CaptureStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5588 {
5589     HRESULT hr;
5590     WORD old_fpucw;
5591
5592     old_fpucw = d3d_fpu_setup();
5593     hr = d3d_device7_CaptureStateBlock(iface, stateblock);
5594     set_fpu_control_word(old_fpucw);
5595
5596     return hr;
5597 }
5598
5599 /*****************************************************************************
5600  * IDirect3DDevice7::DeleteStateBlock
5601  *
5602  * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
5603  *
5604  * Version 7
5605  *
5606  * Params:
5607  *  BlockHandle: Stateblock handle to delete
5608  *
5609  * Returns:
5610  *  D3D_OK on success
5611  *  D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
5612  *
5613  *****************************************************************************/
5614 static HRESULT d3d_device7_DeleteStateBlock(IDirect3DDevice7 *iface, DWORD stateblock)
5615 {
5616     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5617     struct wined3d_stateblock *wined3d_sb;
5618     ULONG ref;
5619
5620     TRACE("iface %p, stateblock %#x.\n", iface, stateblock);
5621
5622     wined3d_mutex_lock();
5623
5624     wined3d_sb = ddraw_free_handle(&device->handle_table, stateblock - 1, DDRAW_HANDLE_STATEBLOCK);
5625     if (!wined3d_sb)
5626     {
5627         WARN("Invalid stateblock handle.\n");
5628         wined3d_mutex_unlock();
5629         return D3DERR_INVALIDSTATEBLOCK;
5630     }
5631
5632     if ((ref = wined3d_stateblock_decref(wined3d_sb)))
5633     {
5634         ERR("Something is still holding stateblock %p (refcount %u).\n", wined3d_sb, ref);
5635     }
5636
5637     wined3d_mutex_unlock();
5638
5639     return D3D_OK;
5640 }
5641
5642 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUSetup(IDirect3DDevice7 *iface, DWORD stateblock)
5643 {
5644     return d3d_device7_DeleteStateBlock(iface, stateblock);
5645 }
5646
5647 static HRESULT WINAPI d3d_device7_DeleteStateBlock_FPUPreserve(IDirect3DDevice7 *iface, DWORD stateblock)
5648 {
5649     HRESULT hr;
5650     WORD old_fpucw;
5651
5652     old_fpucw = d3d_fpu_setup();
5653     hr = d3d_device7_DeleteStateBlock(iface, stateblock);
5654     set_fpu_control_word(old_fpucw);
5655
5656     return hr;
5657 }
5658
5659 /*****************************************************************************
5660  * IDirect3DDevice7::CreateStateBlock
5661  *
5662  * Creates a new state block handle.
5663  *
5664  * Version 7
5665  *
5666  * Params:
5667  *  Type: The state block type
5668  *  BlockHandle: Address to write the created handle to
5669  *
5670  * Returns:
5671  *   D3D_OK on success
5672  *   DDERR_INVALIDPARAMS if BlockHandle is NULL
5673  *
5674  *****************************************************************************/
5675 static HRESULT d3d_device7_CreateStateBlock(IDirect3DDevice7 *iface,
5676         D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5677 {
5678     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5679     struct wined3d_stateblock *wined3d_sb;
5680     HRESULT hr;
5681     DWORD h;
5682
5683     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
5684
5685     if (!stateblock)
5686         return DDERR_INVALIDPARAMS;
5687
5688     if (type != D3DSBT_ALL
5689             && type != D3DSBT_PIXELSTATE
5690             && type != D3DSBT_VERTEXSTATE)
5691     {
5692         WARN("Unexpected stateblock type, returning DDERR_INVALIDPARAMS\n");
5693         return DDERR_INVALIDPARAMS;
5694     }
5695
5696     wined3d_mutex_lock();
5697
5698     /* The D3DSTATEBLOCKTYPE enum is fine here. */
5699     hr = wined3d_stateblock_create(device->wined3d_device, type, &wined3d_sb);
5700     if (FAILED(hr))
5701     {
5702         WARN("Failed to create stateblock, hr %#x.\n", hr);
5703         wined3d_mutex_unlock();
5704         return hr_ddraw_from_wined3d(hr);
5705     }
5706
5707     h = ddraw_allocate_handle(&device->handle_table, wined3d_sb, DDRAW_HANDLE_STATEBLOCK);
5708     if (h == DDRAW_INVALID_HANDLE)
5709     {
5710         ERR("Failed to allocate stateblock handle.\n");
5711         wined3d_stateblock_decref(wined3d_sb);
5712         wined3d_mutex_unlock();
5713         return DDERR_OUTOFMEMORY;
5714     }
5715
5716     *stateblock = h + 1;
5717     wined3d_mutex_unlock();
5718
5719     return hr_ddraw_from_wined3d(hr);
5720 }
5721
5722 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUSetup(IDirect3DDevice7 *iface,
5723         D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5724 {
5725     return d3d_device7_CreateStateBlock(iface, type, stateblock);
5726 }
5727
5728 static HRESULT WINAPI d3d_device7_CreateStateBlock_FPUPreserve(IDirect3DDevice7 *iface,
5729         D3DSTATEBLOCKTYPE type, DWORD *stateblock)
5730 {
5731     HRESULT hr;
5732     WORD old_fpucw;
5733
5734     old_fpucw = d3d_fpu_setup();
5735     hr = d3d_device7_CreateStateBlock(iface, type, stateblock);
5736     set_fpu_control_word(old_fpucw);
5737
5738     return hr;
5739 }
5740
5741 static BOOL is_mip_level_subset(struct ddraw_surface *dest, struct ddraw_surface *src)
5742 {
5743     struct ddraw_surface *src_level, *dest_level;
5744     IDirectDrawSurface7 *temp;
5745     DDSURFACEDESC2 ddsd;
5746     BOOL levelFound; /* at least one suitable sublevel in dest found */
5747
5748     /* To satisfy "destination is mip level subset of source" criteria (regular texture counts as 1 level),
5749      * 1) there must be at least one mip level in destination that matched dimensions of some mip level in source and
5750      * 2) there must be no destination levels that don't match any levels in source. Otherwise it's INVALIDPARAMS.
5751      */
5752     levelFound = FALSE;
5753
5754     src_level = src;
5755     dest_level = dest;
5756
5757     for (;src_level && dest_level;)
5758     {
5759         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5760             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5761         {
5762             levelFound = TRUE;
5763
5764             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5765             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5766             IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5767
5768             if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5769
5770             dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5771         }
5772
5773         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5774         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5775         IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5776
5777         if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5778
5779         src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5780     }
5781
5782     if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5783     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5784
5785     return !dest_level && levelFound;
5786 }
5787
5788 static void copy_mipmap_chain(struct d3d_device *device, struct ddraw_surface *dest,
5789         struct ddraw_surface *src, const POINT *DestPoint, const RECT *SrcRect)
5790 {
5791     struct ddraw_surface *src_level, *dest_level;
5792     IDirectDrawSurface7 *temp;
5793     DDSURFACEDESC2 ddsd;
5794     POINT point;
5795     RECT src_rect;
5796     HRESULT hr;
5797     IDirectDrawPalette *pal = NULL, *pal_src = NULL;
5798     DWORD ckeyflag;
5799     DDCOLORKEY ddckey;
5800
5801     /* Copy palette, if possible. */
5802     IDirectDrawSurface7_GetPalette(&src->IDirectDrawSurface7_iface, &pal_src);
5803     IDirectDrawSurface7_GetPalette(&dest->IDirectDrawSurface7_iface, &pal);
5804
5805     if (pal_src != NULL && pal != NULL)
5806     {
5807         PALETTEENTRY palent[256];
5808
5809         IDirectDrawPalette_GetEntries(pal_src, 0, 0, 256, palent);
5810         IDirectDrawPalette_SetEntries(pal, 0, 0, 256, palent);
5811     }
5812
5813     if (pal) IDirectDrawPalette_Release(pal);
5814     if (pal_src) IDirectDrawPalette_Release(pal_src);
5815
5816     /* Copy colorkeys, if present. */
5817     for (ckeyflag = DDCKEY_DESTBLT; ckeyflag <= DDCKEY_SRCOVERLAY; ckeyflag <<= 1)
5818     {
5819         hr = IDirectDrawSurface7_GetColorKey(&src->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5820
5821         if (SUCCEEDED(hr))
5822         {
5823             IDirectDrawSurface7_SetColorKey(&dest->IDirectDrawSurface7_iface, ckeyflag, &ddckey);
5824         }
5825     }
5826
5827     src_level = src;
5828     dest_level = dest;
5829
5830     point = *DestPoint;
5831     src_rect = *SrcRect;
5832
5833     for (;src_level && dest_level;)
5834     {
5835         if (src_level->surface_desc.dwWidth == dest_level->surface_desc.dwWidth &&
5836             src_level->surface_desc.dwHeight == dest_level->surface_desc.dwHeight)
5837         {
5838             UINT src_w = src_rect.right - src_rect.left;
5839             UINT src_h = src_rect.bottom - src_rect.top;
5840             RECT dst_rect = {point.x, point.y, point.x + src_w, point.y + src_h};
5841
5842             if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect,
5843                     src_level->wined3d_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
5844                 ERR("Blit failed, hr %#x.\n", hr);
5845
5846             ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5847             ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5848             IDirectDrawSurface7_GetAttachedSurface(&dest_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5849
5850             if (dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5851
5852             dest_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5853         }
5854
5855         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
5856         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_MIPMAPSUBLEVEL;
5857         IDirectDrawSurface7_GetAttachedSurface(&src_level->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
5858
5859         if (src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5860
5861         src_level = unsafe_impl_from_IDirectDrawSurface7(temp);
5862
5863         point.x /= 2;
5864         point.y /= 2;
5865
5866         src_rect.top /= 2;
5867         src_rect.left /= 2;
5868         src_rect.right = (src_rect.right + 1) / 2;
5869         src_rect.bottom = (src_rect.bottom + 1) / 2;
5870     }
5871
5872     if (src_level && src_level != src) IDirectDrawSurface7_Release(&src_level->IDirectDrawSurface7_iface);
5873     if (dest_level && dest_level != dest) IDirectDrawSurface7_Release(&dest_level->IDirectDrawSurface7_iface);
5874 }
5875
5876 /*****************************************************************************
5877  * IDirect3DDevice7::Load
5878  *
5879  * Loads a rectangular area from the source into the destination texture.
5880  * It can also copy the source to the faces of a cubic environment map
5881  *
5882  * Version 7
5883  *
5884  * Params:
5885  *  DestTex: Destination texture
5886  *  DestPoint: Point in the destination where the source image should be
5887  *             written to
5888  *  SrcTex: Source texture
5889  *  SrcRect: Source rectangle
5890  *  Flags: Cubemap faces to load (DDSCAPS2_CUBEMAP_ALLFACES, DDSCAPS2_CUBEMAP_POSITIVEX,
5891  *          DDSCAPS2_CUBEMAP_NEGATIVEX, DDSCAPS2_CUBEMAP_POSITIVEY, DDSCAPS2_CUBEMAP_NEGATIVEY,
5892  *          DDSCAPS2_CUBEMAP_POSITIVEZ, DDSCAPS2_CUBEMAP_NEGATIVEZ)
5893  *
5894  * Returns:
5895  *  D3D_OK on success
5896  *  DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL, broken coordinates or anything unexpected.
5897  *
5898  *
5899  *****************************************************************************/
5900 static HRESULT d3d_device7_Load(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture, POINT *dst_pos,
5901         IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
5902 {
5903     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
5904     struct ddraw_surface *dest = unsafe_impl_from_IDirectDrawSurface7(dst_texture);
5905     struct ddraw_surface *src = unsafe_impl_from_IDirectDrawSurface7(src_texture);
5906     POINT destpoint;
5907     RECT srcrect;
5908
5909     TRACE("iface %p, dst_texture %p, dst_pos %s, src_texture %p, src_rect %s, flags %#x.\n",
5910             iface, dst_texture, wine_dbgstr_point(dst_pos), src_texture, wine_dbgstr_rect(src_rect), flags);
5911
5912     if( (!src) || (!dest) )
5913         return DDERR_INVALIDPARAMS;
5914
5915     wined3d_mutex_lock();
5916
5917     if (!src_rect)
5918     {
5919         srcrect.left = srcrect.top = 0;
5920         srcrect.right = src->surface_desc.dwWidth;
5921         srcrect.bottom = src->surface_desc.dwHeight;
5922     }
5923     else
5924         srcrect = *src_rect;
5925
5926     if (!dst_pos)
5927         destpoint.x = destpoint.y = 0;
5928     else
5929         destpoint = *dst_pos;
5930
5931     /* Check bad dimensions. dst_pos is validated against src, not dest, because
5932      * destination can be a subset of mip levels, in which case actual coordinates used
5933      * for it may be divided. If any dimension of dest is larger than source, it can't be
5934      * mip level subset, so an error can be returned early.
5935      */
5936     if (srcrect.left >= srcrect.right || srcrect.top >= srcrect.bottom ||
5937         srcrect.right > src->surface_desc.dwWidth ||
5938         srcrect.bottom > src->surface_desc.dwHeight ||
5939         destpoint.x + srcrect.right - srcrect.left > src->surface_desc.dwWidth ||
5940         destpoint.y + srcrect.bottom - srcrect.top > src->surface_desc.dwHeight ||
5941         dest->surface_desc.dwWidth > src->surface_desc.dwWidth ||
5942         dest->surface_desc.dwHeight > src->surface_desc.dwHeight)
5943     {
5944         wined3d_mutex_unlock();
5945         return DDERR_INVALIDPARAMS;
5946     }
5947
5948     /* Must be top level surfaces. */
5949     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL ||
5950         dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL)
5951     {
5952         wined3d_mutex_unlock();
5953         return DDERR_INVALIDPARAMS;
5954     }
5955
5956     if (src->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5957     {
5958         struct ddraw_surface *src_face, *dest_face;
5959         DWORD src_face_flag, dest_face_flag;
5960         IDirectDrawSurface7 *temp;
5961         DDSURFACEDESC2 ddsd;
5962         int i;
5963
5964         if (!(dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
5965         {
5966             wined3d_mutex_unlock();
5967             return DDERR_INVALIDPARAMS;
5968         }
5969
5970         /* Iterate through cube faces 2 times. First time is just to check INVALIDPARAMS conditions, second
5971          * time it's actual surface loading. */
5972         for (i = 0; i < 2; i++)
5973         {
5974             dest_face = dest;
5975             src_face = src;
5976
5977             for (;dest_face && src_face;)
5978             {
5979                 src_face_flag = src_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5980                 dest_face_flag = dest_face->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES;
5981
5982                 if (src_face_flag == dest_face_flag)
5983                 {
5984                     if (i == 0)
5985                     {
5986                         /* Destination mip levels must be subset of source mip levels. */
5987                         if (!is_mip_level_subset(dest_face, src_face))
5988                         {
5989                             wined3d_mutex_unlock();
5990                             return DDERR_INVALIDPARAMS;
5991                         }
5992                     }
5993                     else if (flags & dest_face_flag)
5994                     {
5995                         copy_mipmap_chain(device, dest_face, src_face, &destpoint, &srcrect);
5996                     }
5997
5998                     if (src_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
5999                     {
6000                         ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6001                         ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (src_face_flag << 1);
6002                         IDirectDrawSurface7_GetAttachedSurface(&src->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6003
6004                         if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
6005
6006                         src_face = unsafe_impl_from_IDirectDrawSurface7(temp);
6007                     }
6008                     else
6009                     {
6010                         if (src_face != src) IDirectDrawSurface7_Release(&src_face->IDirectDrawSurface7_iface);
6011
6012                         src_face = NULL;
6013                     }
6014                 }
6015
6016                 if (dest_face_flag < DDSCAPS2_CUBEMAP_NEGATIVEZ)
6017                 {
6018                     ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
6019                     ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | (dest_face_flag << 1);
6020                     IDirectDrawSurface7_GetAttachedSurface(&dest->IDirectDrawSurface7_iface, &ddsd.ddsCaps, &temp);
6021
6022                     if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
6023
6024                     dest_face = unsafe_impl_from_IDirectDrawSurface7(temp);
6025                 }
6026                 else
6027                 {
6028                     if (dest_face != dest) IDirectDrawSurface7_Release(&dest_face->IDirectDrawSurface7_iface);
6029
6030                     dest_face = NULL;
6031                 }
6032             }
6033
6034             if (i == 0)
6035             {
6036                 /* Native returns error if src faces are not subset of dest faces. */
6037                 if (src_face)
6038                 {
6039                     wined3d_mutex_unlock();
6040                     return DDERR_INVALIDPARAMS;
6041                 }
6042             }
6043         }
6044
6045         wined3d_mutex_unlock();
6046         return D3D_OK;
6047     }
6048     else if (dest->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
6049     {
6050         wined3d_mutex_unlock();
6051         return DDERR_INVALIDPARAMS;
6052     }
6053
6054     /* Handle non cube map textures. */
6055
6056     /* Destination mip levels must be subset of source mip levels. */
6057     if (!is_mip_level_subset(dest, src))
6058     {
6059         wined3d_mutex_unlock();
6060         return DDERR_INVALIDPARAMS;
6061     }
6062
6063     copy_mipmap_chain(device, dest, src, &destpoint, &srcrect);
6064
6065     wined3d_mutex_unlock();
6066
6067     return D3D_OK;
6068 }
6069
6070 static HRESULT WINAPI d3d_device7_Load_FPUSetup(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
6071         POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
6072 {
6073     return d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
6074 }
6075
6076 static HRESULT WINAPI d3d_device7_Load_FPUPreserve(IDirect3DDevice7 *iface, IDirectDrawSurface7 *dst_texture,
6077         POINT *dst_pos, IDirectDrawSurface7 *src_texture, RECT *src_rect, DWORD flags)
6078 {
6079     HRESULT hr;
6080     WORD old_fpucw;
6081
6082     old_fpucw = d3d_fpu_setup();
6083     hr = d3d_device7_Load(iface, dst_texture, dst_pos, src_texture, src_rect, flags);
6084     set_fpu_control_word(old_fpucw);
6085
6086     return hr;
6087 }
6088
6089 /*****************************************************************************
6090  * IDirect3DDevice7::LightEnable
6091  *
6092  * Enables or disables a light
6093  *
6094  * Version 7, IDirect3DLight uses this method too.
6095  *
6096  * Params:
6097  *  LightIndex: The index of the light to enable / disable
6098  *  Enable: Enable or disable the light
6099  *
6100  * Returns:
6101  *  D3D_OK on success
6102  *  For more details, see IWineD3DDevice::SetLightEnable
6103  *
6104  *****************************************************************************/
6105 static HRESULT d3d_device7_LightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6106 {
6107     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6108     HRESULT hr;
6109
6110     TRACE("iface %p, light_idx %u, enabled %#x.\n", iface, light_idx, enabled);
6111
6112     wined3d_mutex_lock();
6113     hr = wined3d_device_set_light_enable(device->wined3d_device, light_idx, enabled);
6114     wined3d_mutex_unlock();
6115
6116     return hr_ddraw_from_wined3d(hr);
6117 }
6118
6119 static HRESULT WINAPI d3d_device7_LightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6120 {
6121     return d3d_device7_LightEnable(iface, light_idx, enabled);
6122 }
6123
6124 static HRESULT WINAPI d3d_device7_LightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL enabled)
6125 {
6126     HRESULT hr;
6127     WORD old_fpucw;
6128
6129     old_fpucw = d3d_fpu_setup();
6130     hr = d3d_device7_LightEnable(iface, light_idx, enabled);
6131     set_fpu_control_word(old_fpucw);
6132
6133     return hr;
6134 }
6135
6136 /*****************************************************************************
6137  * IDirect3DDevice7::GetLightEnable
6138  *
6139  * Retrieves if the light with the given index is enabled or not
6140  *
6141  * Version 7
6142  *
6143  * Params:
6144  *  LightIndex: Index of desired light
6145  *  Enable: Pointer to a BOOL which contains the result
6146  *
6147  * Returns:
6148  *  D3D_OK on success
6149  *  DDERR_INVALIDPARAMS if Enable is NULL
6150  *  See IWineD3DDevice::GetLightEnable for more details
6151  *
6152  *****************************************************************************/
6153 static HRESULT d3d_device7_GetLightEnable(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6154 {
6155     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6156     HRESULT hr;
6157
6158     TRACE("iface %p, light_idx %u, enabled %p.\n", iface, light_idx, enabled);
6159
6160     if (!enabled)
6161         return DDERR_INVALIDPARAMS;
6162
6163     wined3d_mutex_lock();
6164     hr = wined3d_device_get_light_enable(device->wined3d_device, light_idx, enabled);
6165     wined3d_mutex_unlock();
6166
6167     return hr_ddraw_from_wined3d(hr);
6168 }
6169
6170 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUSetup(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6171 {
6172     return d3d_device7_GetLightEnable(iface, light_idx, enabled);
6173 }
6174
6175 static HRESULT WINAPI d3d_device7_GetLightEnable_FPUPreserve(IDirect3DDevice7 *iface, DWORD light_idx, BOOL *enabled)
6176 {
6177     HRESULT hr;
6178     WORD old_fpucw;
6179
6180     old_fpucw = d3d_fpu_setup();
6181     hr = d3d_device7_GetLightEnable(iface, light_idx, enabled);
6182     set_fpu_control_word(old_fpucw);
6183
6184     return hr;
6185 }
6186
6187 /*****************************************************************************
6188  * IDirect3DDevice7::SetClipPlane
6189  *
6190  * Sets custom clipping plane
6191  *
6192  * Version 7
6193  *
6194  * Params:
6195  *  Index: The index of the clipping plane
6196  *  PlaneEquation: An equation defining the clipping plane
6197  *
6198  * Returns:
6199  *  D3D_OK on success
6200  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6201  *  See IWineD3DDevice::SetClipPlane for more details
6202  *
6203  *****************************************************************************/
6204 static HRESULT d3d_device7_SetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6205 {
6206     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6207     HRESULT hr;
6208
6209     TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6210
6211     if (!plane)
6212         return DDERR_INVALIDPARAMS;
6213
6214     wined3d_mutex_lock();
6215     hr = wined3d_device_set_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6216     wined3d_mutex_unlock();
6217
6218     return hr;
6219 }
6220
6221 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6222 {
6223     return d3d_device7_SetClipPlane(iface, idx, plane);
6224 }
6225
6226 static HRESULT WINAPI d3d_device7_SetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6227 {
6228     HRESULT hr;
6229     WORD old_fpucw;
6230
6231     old_fpucw = d3d_fpu_setup();
6232     hr = d3d_device7_SetClipPlane(iface, idx, plane);
6233     set_fpu_control_word(old_fpucw);
6234
6235     return hr;
6236 }
6237
6238 /*****************************************************************************
6239  * IDirect3DDevice7::GetClipPlane
6240  *
6241  * Returns the clipping plane with a specific index
6242  *
6243  * Params:
6244  *  Index: The index of the desired plane
6245  *  PlaneEquation: Address to store the plane equation to
6246  *
6247  * Returns:
6248  *  D3D_OK on success
6249  *  DDERR_INVALIDPARAMS if PlaneEquation is NULL
6250  *  See IWineD3DDevice::GetClipPlane for more details
6251  *
6252  *****************************************************************************/
6253 static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6254 {
6255     struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
6256     HRESULT hr;
6257
6258     TRACE("iface %p, idx %u, plane %p.\n", iface, idx, plane);
6259
6260     if (!plane)
6261         return DDERR_INVALIDPARAMS;
6262
6263     wined3d_mutex_lock();
6264     hr = wined3d_device_get_clip_plane(device->wined3d_device, idx, (struct wined3d_vec4 *)plane);
6265     wined3d_mutex_unlock();
6266
6267     return hr;
6268 }
6269
6270 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUSetup(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6271 {
6272     return d3d_device7_GetClipPlane(iface, idx, plane);
6273 }
6274
6275 static HRESULT WINAPI d3d_device7_GetClipPlane_FPUPreserve(IDirect3DDevice7 *iface, DWORD idx, D3DVALUE *plane)
6276 {
6277     HRESULT hr;
6278     WORD old_fpucw;
6279
6280     old_fpucw = d3d_fpu_setup();
6281     hr = d3d_device7_GetClipPlane(iface, idx, plane);
6282     set_fpu_control_word(old_fpucw);
6283
6284     return hr;
6285 }
6286
6287 /*****************************************************************************
6288  * IDirect3DDevice7::GetInfo
6289  *
6290  * Retrieves some information about the device. The DirectX sdk says that
6291  * this version returns S_FALSE for all retail builds of DirectX, that's what
6292  * this implementation does.
6293  *
6294  * Params:
6295  *  DevInfoID: Information type requested
6296  *  DevInfoStruct: Pointer to a structure to store the info to
6297  *  Size: Size of the structure
6298  *
6299  * Returns:
6300  *  S_FALSE, because it's a non-debug driver
6301  *
6302  *****************************************************************************/
6303 static HRESULT WINAPI d3d_device7_GetInfo(IDirect3DDevice7 *iface, DWORD info_id, void *info, DWORD info_size)
6304 {
6305     TRACE("iface %p, info_id %#x, info %p, info_size %u.\n",
6306             iface, info_id, info, info_size);
6307
6308     if (TRACE_ON(ddraw))
6309     {
6310         TRACE(" info requested : ");
6311         switch (info_id)
6312         {
6313             case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
6314             case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
6315             case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
6316             default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
6317         }
6318     }
6319
6320     return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
6321 }
6322
6323 /* For performance optimization, devices created in FPUSETUP and FPUPRESERVE modes
6324  * have separate vtables. Simple functions where this doesn't matter like GetDirect3D
6325  * are not duplicated.
6326
6327  * Device created with DDSCL_FPUSETUP (d3d7 default) - device methods assume that FPU
6328  * has already been setup for optimal d3d operation.
6329
6330  * Device created with DDSCL_FPUPRESERVE - resets and restores FPU mode when necessary in
6331  * d3d calls (FPU may be in a mode non-suitable for d3d when the app calls d3d). Required
6332  * by Sacrifice (game). */
6333 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_setup_vtbl =
6334 {
6335     /*** IUnknown Methods ***/
6336     d3d_device7_QueryInterface,
6337     d3d_device7_AddRef,
6338     d3d_device7_Release,
6339     /*** IDirect3DDevice7 ***/
6340     d3d_device7_GetCaps_FPUSetup,
6341     d3d_device7_EnumTextureFormats_FPUSetup,
6342     d3d_device7_BeginScene_FPUSetup,
6343     d3d_device7_EndScene_FPUSetup,
6344     d3d_device7_GetDirect3D,
6345     d3d_device7_SetRenderTarget_FPUSetup,
6346     d3d_device7_GetRenderTarget,
6347     d3d_device7_Clear_FPUSetup,
6348     d3d_device7_SetTransform_FPUSetup,
6349     d3d_device7_GetTransform_FPUSetup,
6350     d3d_device7_SetViewport_FPUSetup,
6351     d3d_device7_MultiplyTransform_FPUSetup,
6352     d3d_device7_GetViewport_FPUSetup,
6353     d3d_device7_SetMaterial_FPUSetup,
6354     d3d_device7_GetMaterial_FPUSetup,
6355     d3d_device7_SetLight_FPUSetup,
6356     d3d_device7_GetLight_FPUSetup,
6357     d3d_device7_SetRenderState_FPUSetup,
6358     d3d_device7_GetRenderState_FPUSetup,
6359     d3d_device7_BeginStateBlock_FPUSetup,
6360     d3d_device7_EndStateBlock_FPUSetup,
6361     d3d_device7_PreLoad_FPUSetup,
6362     d3d_device7_DrawPrimitive_FPUSetup,
6363     d3d_device7_DrawIndexedPrimitive_FPUSetup,
6364     d3d_device7_SetClipStatus,
6365     d3d_device7_GetClipStatus,
6366     d3d_device7_DrawPrimitiveStrided_FPUSetup,
6367     d3d_device7_DrawIndexedPrimitiveStrided_FPUSetup,
6368     d3d_device7_DrawPrimitiveVB_FPUSetup,
6369     d3d_device7_DrawIndexedPrimitiveVB_FPUSetup,
6370     d3d_device7_ComputeSphereVisibility,
6371     d3d_device7_GetTexture_FPUSetup,
6372     d3d_device7_SetTexture_FPUSetup,
6373     d3d_device7_GetTextureStageState_FPUSetup,
6374     d3d_device7_SetTextureStageState_FPUSetup,
6375     d3d_device7_ValidateDevice_FPUSetup,
6376     d3d_device7_ApplyStateBlock_FPUSetup,
6377     d3d_device7_CaptureStateBlock_FPUSetup,
6378     d3d_device7_DeleteStateBlock_FPUSetup,
6379     d3d_device7_CreateStateBlock_FPUSetup,
6380     d3d_device7_Load_FPUSetup,
6381     d3d_device7_LightEnable_FPUSetup,
6382     d3d_device7_GetLightEnable_FPUSetup,
6383     d3d_device7_SetClipPlane_FPUSetup,
6384     d3d_device7_GetClipPlane_FPUSetup,
6385     d3d_device7_GetInfo
6386 };
6387
6388 static const struct IDirect3DDevice7Vtbl d3d_device7_fpu_preserve_vtbl =
6389 {
6390     /*** IUnknown Methods ***/
6391     d3d_device7_QueryInterface,
6392     d3d_device7_AddRef,
6393     d3d_device7_Release,
6394     /*** IDirect3DDevice7 ***/
6395     d3d_device7_GetCaps_FPUPreserve,
6396     d3d_device7_EnumTextureFormats_FPUPreserve,
6397     d3d_device7_BeginScene_FPUPreserve,
6398     d3d_device7_EndScene_FPUPreserve,
6399     d3d_device7_GetDirect3D,
6400     d3d_device7_SetRenderTarget_FPUPreserve,
6401     d3d_device7_GetRenderTarget,
6402     d3d_device7_Clear_FPUPreserve,
6403     d3d_device7_SetTransform_FPUPreserve,
6404     d3d_device7_GetTransform_FPUPreserve,
6405     d3d_device7_SetViewport_FPUPreserve,
6406     d3d_device7_MultiplyTransform_FPUPreserve,
6407     d3d_device7_GetViewport_FPUPreserve,
6408     d3d_device7_SetMaterial_FPUPreserve,
6409     d3d_device7_GetMaterial_FPUPreserve,
6410     d3d_device7_SetLight_FPUPreserve,
6411     d3d_device7_GetLight_FPUPreserve,
6412     d3d_device7_SetRenderState_FPUPreserve,
6413     d3d_device7_GetRenderState_FPUPreserve,
6414     d3d_device7_BeginStateBlock_FPUPreserve,
6415     d3d_device7_EndStateBlock_FPUPreserve,
6416     d3d_device7_PreLoad_FPUPreserve,
6417     d3d_device7_DrawPrimitive_FPUPreserve,
6418     d3d_device7_DrawIndexedPrimitive_FPUPreserve,
6419     d3d_device7_SetClipStatus,
6420     d3d_device7_GetClipStatus,
6421     d3d_device7_DrawPrimitiveStrided_FPUPreserve,
6422     d3d_device7_DrawIndexedPrimitiveStrided_FPUPreserve,
6423     d3d_device7_DrawPrimitiveVB_FPUPreserve,
6424     d3d_device7_DrawIndexedPrimitiveVB_FPUPreserve,
6425     d3d_device7_ComputeSphereVisibility,
6426     d3d_device7_GetTexture_FPUPreserve,
6427     d3d_device7_SetTexture_FPUPreserve,
6428     d3d_device7_GetTextureStageState_FPUPreserve,
6429     d3d_device7_SetTextureStageState_FPUPreserve,
6430     d3d_device7_ValidateDevice_FPUPreserve,
6431     d3d_device7_ApplyStateBlock_FPUPreserve,
6432     d3d_device7_CaptureStateBlock_FPUPreserve,
6433     d3d_device7_DeleteStateBlock_FPUPreserve,
6434     d3d_device7_CreateStateBlock_FPUPreserve,
6435     d3d_device7_Load_FPUPreserve,
6436     d3d_device7_LightEnable_FPUPreserve,
6437     d3d_device7_GetLightEnable_FPUPreserve,
6438     d3d_device7_SetClipPlane_FPUPreserve,
6439     d3d_device7_GetClipPlane_FPUPreserve,
6440     d3d_device7_GetInfo
6441 };
6442
6443 static const struct IDirect3DDevice3Vtbl d3d_device3_vtbl =
6444 {
6445     /*** IUnknown Methods ***/
6446     d3d_device3_QueryInterface,
6447     d3d_device3_AddRef,
6448     d3d_device3_Release,
6449     /*** IDirect3DDevice3 ***/
6450     d3d_device3_GetCaps,
6451     d3d_device3_GetStats,
6452     d3d_device3_AddViewport,
6453     d3d_device3_DeleteViewport,
6454     d3d_device3_NextViewport,
6455     d3d_device3_EnumTextureFormats,
6456     d3d_device3_BeginScene,
6457     d3d_device3_EndScene,
6458     d3d_device3_GetDirect3D,
6459     d3d_device3_SetCurrentViewport,
6460     d3d_device3_GetCurrentViewport,
6461     d3d_device3_SetRenderTarget,
6462     d3d_device3_GetRenderTarget,
6463     d3d_device3_Begin,
6464     d3d_device3_BeginIndexed,
6465     d3d_device3_Vertex,
6466     d3d_device3_Index,
6467     d3d_device3_End,
6468     d3d_device3_GetRenderState,
6469     d3d_device3_SetRenderState,
6470     d3d_device3_GetLightState,
6471     d3d_device3_SetLightState,
6472     d3d_device3_SetTransform,
6473     d3d_device3_GetTransform,
6474     d3d_device3_MultiplyTransform,
6475     d3d_device3_DrawPrimitive,
6476     d3d_device3_DrawIndexedPrimitive,
6477     d3d_device3_SetClipStatus,
6478     d3d_device3_GetClipStatus,
6479     d3d_device3_DrawPrimitiveStrided,
6480     d3d_device3_DrawIndexedPrimitiveStrided,
6481     d3d_device3_DrawPrimitiveVB,
6482     d3d_device3_DrawIndexedPrimitiveVB,
6483     d3d_device3_ComputeSphereVisibility,
6484     d3d_device3_GetTexture,
6485     d3d_device3_SetTexture,
6486     d3d_device3_GetTextureStageState,
6487     d3d_device3_SetTextureStageState,
6488     d3d_device3_ValidateDevice
6489 };
6490
6491 static const struct IDirect3DDevice2Vtbl d3d_device2_vtbl =
6492 {
6493     /*** IUnknown Methods ***/
6494     d3d_device2_QueryInterface,
6495     d3d_device2_AddRef,
6496     d3d_device2_Release,
6497     /*** IDirect3DDevice2 ***/
6498     d3d_device2_GetCaps,
6499     d3d_device2_SwapTextureHandles,
6500     d3d_device2_GetStats,
6501     d3d_device2_AddViewport,
6502     d3d_device2_DeleteViewport,
6503     d3d_device2_NextViewport,
6504     d3d_device2_EnumTextureFormats,
6505     d3d_device2_BeginScene,
6506     d3d_device2_EndScene,
6507     d3d_device2_GetDirect3D,
6508     d3d_device2_SetCurrentViewport,
6509     d3d_device2_GetCurrentViewport,
6510     d3d_device2_SetRenderTarget,
6511     d3d_device2_GetRenderTarget,
6512     d3d_device2_Begin,
6513     d3d_device2_BeginIndexed,
6514     d3d_device2_Vertex,
6515     d3d_device2_Index,
6516     d3d_device2_End,
6517     d3d_device2_GetRenderState,
6518     d3d_device2_SetRenderState,
6519     d3d_device2_GetLightState,
6520     d3d_device2_SetLightState,
6521     d3d_device2_SetTransform,
6522     d3d_device2_GetTransform,
6523     d3d_device2_MultiplyTransform,
6524     d3d_device2_DrawPrimitive,
6525     d3d_device2_DrawIndexedPrimitive,
6526     d3d_device2_SetClipStatus,
6527     d3d_device2_GetClipStatus
6528 };
6529
6530 static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
6531 {
6532     /*** IUnknown Methods ***/
6533     d3d_device1_QueryInterface,
6534     d3d_device1_AddRef,
6535     d3d_device1_Release,
6536     /*** IDirect3DDevice1 ***/
6537     d3d_device1_Initialize,
6538     d3d_device1_GetCaps,
6539     d3d_device1_SwapTextureHandles,
6540     d3d_device1_CreateExecuteBuffer,
6541     d3d_device1_GetStats,
6542     d3d_device1_Execute,
6543     d3d_device1_AddViewport,
6544     d3d_device1_DeleteViewport,
6545     d3d_device1_NextViewport,
6546     d3d_device1_Pick,
6547     d3d_device1_GetPickRecords,
6548     d3d_device1_EnumTextureFormats,
6549     d3d_device1_CreateMatrix,
6550     d3d_device1_SetMatrix,
6551     d3d_device1_GetMatrix,
6552     d3d_device1_DeleteMatrix,
6553     d3d_device1_BeginScene,
6554     d3d_device1_EndScene,
6555     d3d_device1_GetDirect3D
6556 };
6557
6558 static const struct IUnknownVtbl d3d_device_inner_vtbl =
6559 {
6560     d3d_device_inner_QueryInterface,
6561     d3d_device_inner_AddRef,
6562     d3d_device_inner_Release,
6563 };
6564
6565 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
6566 {
6567     if (!iface) return NULL;
6568     assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
6569     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
6570 }
6571
6572 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
6573 {
6574     if (!iface) return NULL;
6575     assert(iface->lpVtbl == &d3d_device3_vtbl);
6576     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
6577 }
6578
6579 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
6580 {
6581     if (!iface) return NULL;
6582     assert(iface->lpVtbl == &d3d_device2_vtbl);
6583     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
6584 }
6585
6586 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface)
6587 {
6588     if (!iface) return NULL;
6589     assert(iface->lpVtbl == &d3d_device1_vtbl);
6590     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
6591 }
6592
6593 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device)
6594 {
6595     IDirectDrawSurface7 *depthStencil = NULL;
6596     static DDSCAPS2 depthcaps = { DDSCAPS_ZBUFFER, 0, 0, 0 };
6597     struct ddraw_surface *dsi;
6598
6599     IDirectDrawSurface7_GetAttachedSurface(&device->target->IDirectDrawSurface7_iface, &depthcaps, &depthStencil);
6600     if (!depthStencil)
6601     {
6602         TRACE("Setting wined3d depth stencil to NULL\n");
6603         wined3d_device_set_depth_stencil(device->wined3d_device, NULL);
6604         return WINED3D_ZB_FALSE;
6605     }
6606
6607     dsi = impl_from_IDirectDrawSurface7(depthStencil);
6608     TRACE("Setting wined3d depth stencil to %p (wined3d %p)\n", dsi, dsi->wined3d_surface);
6609     wined3d_device_set_depth_stencil(device->wined3d_device, dsi->wined3d_surface);
6610
6611     IDirectDrawSurface7_Release(depthStencil);
6612     return WINED3D_ZB_TRUE;
6613 }
6614
6615 static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
6616         struct ddraw_surface *target, UINT version, IUnknown *outer_unknown)
6617 {
6618     static const D3DMATRIX ident =
6619     {
6620         1.0f, 0.0f, 0.0f, 0.0f,
6621         0.0f, 1.0f, 0.0f, 0.0f,
6622         0.0f, 0.0f, 1.0f, 0.0f,
6623         0.0f, 0.0f, 0.0f, 1.0f,
6624     };
6625     HRESULT hr;
6626
6627     if (ddraw->cooperative_level & DDSCL_FPUPRESERVE)
6628         device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_preserve_vtbl;
6629     else
6630         device->IDirect3DDevice7_iface.lpVtbl = &d3d_device7_fpu_setup_vtbl;
6631
6632     device->IDirect3DDevice3_iface.lpVtbl = &d3d_device3_vtbl;
6633     device->IDirect3DDevice2_iface.lpVtbl = &d3d_device2_vtbl;
6634     device->IDirect3DDevice_iface.lpVtbl = &d3d_device1_vtbl;
6635     device->IUnknown_inner.lpVtbl = &d3d_device_inner_vtbl;
6636     device->ref = 1;
6637     device->version = version;
6638
6639     if (outer_unknown)
6640         device->outer_unknown = outer_unknown;
6641     else
6642         device->outer_unknown = &device->IUnknown_inner;
6643
6644     device->ddraw = ddraw;
6645     device->target = target;
6646     list_init(&device->viewport_list);
6647
6648     if (!ddraw_handle_table_init(&device->handle_table, 64))
6649     {
6650         ERR("Failed to initialize handle table.\n");
6651         return DDERR_OUTOFMEMORY;
6652     }
6653
6654     device->legacyTextureBlending = FALSE;
6655     device->legacy_projection = ident;
6656     device->legacy_clipspace = ident;
6657
6658     /* This is for convenience. */
6659     device->wined3d_device = ddraw->wined3d_device;
6660     wined3d_device_incref(ddraw->wined3d_device);
6661
6662     /* Render to the back buffer */
6663     hr = wined3d_device_set_render_target(ddraw->wined3d_device, 0, target->wined3d_surface, TRUE);
6664     if (FAILED(hr))
6665     {
6666         ERR("Failed to set render target, hr %#x.\n", hr);
6667         ddraw_handle_table_destroy(&device->handle_table);
6668         return hr;
6669     }
6670
6671     /* FIXME: This is broken. The target AddRef() makes some sense, because
6672      * we store a pointer during initialization, but then that's also where
6673      * the AddRef() should be. We don't store ddraw->d3d_target anywhere. */
6674     /* AddRef the render target. Also AddRef the render target from ddraw,
6675      * because if it is released before the app releases the D3D device, the
6676      * D3D capabilities of wined3d will be uninitialized, which has bad effects.
6677      *
6678      * In most cases, those surfaces are the same anyway, but this will simply
6679      * add another ref which is released when the device is destroyed. */
6680     if (version != 1)
6681         IDirectDrawSurface7_AddRef(&target->IDirectDrawSurface7_iface);
6682
6683     ddraw->d3ddevice = device;
6684
6685     wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_ZENABLE,
6686             d3d_device_update_depth_stencil(device));
6687     if (version == 1) /* Color keying is initially enabled for version 1 devices. */
6688         wined3d_device_set_render_state(ddraw->wined3d_device, WINED3D_RS_COLORKEYENABLE, TRUE);
6689
6690     return D3D_OK;
6691 }
6692
6693 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
6694         UINT version, struct d3d_device **device, IUnknown *outer_unknown)
6695 {
6696     struct d3d_device *object;
6697     HRESULT hr;
6698
6699     TRACE("ddraw %p, target %p, version %u, device %p, outer_unknown %p.\n",
6700             ddraw, target, version, device, outer_unknown);
6701
6702     if (DefaultSurfaceType != DDRAW_SURFACE_TYPE_OPENGL)
6703     {
6704         ERR_(winediag)("The application wants to create a Direct3D device, "
6705                 "but the current DirectDrawRenderer does not support this.\n");
6706
6707         return DDERR_NO3D;
6708     }
6709
6710     if (ddraw->d3ddevice)
6711     {
6712         FIXME("Only one Direct3D device per DirectDraw object supported.\n");
6713         return DDERR_INVALIDPARAMS;
6714     }
6715
6716     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
6717     if (!object)
6718     {
6719         ERR("Failed to allocate device memory.\n");
6720         return DDERR_OUTOFMEMORY;
6721     }
6722
6723     hr = d3d_device_init(object, ddraw, target, version, outer_unknown);
6724     if (FAILED(hr))
6725     {
6726         WARN("Failed to initialize device, hr %#x.\n", hr);
6727         HeapFree(GetProcessHeap(), 0, object);
6728         return hr;
6729     }
6730
6731     TRACE("Created device %p.\n", object);
6732     *device = object;
6733
6734     return D3D_OK;
6735 }