2 * Direct3D state management
4 * Copyright 2006 Stefan Dösinger for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30 static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) {
31 /* State which does exist, but wined3d doesn't know about */
32 if(STATE_IS_RENDER(state)) {
33 WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0);
34 FIXME("(%s, %d) Unknown renderstate\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]);
36 FIXME("(%d) Unknown state with unknown type\n", state);
40 static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) {
41 /* Used for states which are not mapped to a gl state as-is, but used somehow different,
42 * e.g as a parameter for drawing, or which are unimplemented in windows d3d
44 if(STATE_IS_RENDER(state)) {
45 WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0);
46 TRACE("(%s,%d) no direct mapping to gl\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]);
48 /* Shouldn't have an unknown type here */
49 FIXME("%d no direct mapping to gl of state with unknown type\n", state);
53 static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock) {
54 /* Print a WARN, this allows the stateblock code to loop over all states to generate a display
55 * list without causing confusing terminal output. Deliberately no special debug name here
56 * because its undefined.
58 WARN("undefined state %d\n", state);
61 static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
62 D3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE];
66 glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
67 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
69 case D3DFILL_WIREFRAME:
70 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
71 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
74 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
75 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
78 FIXME("Unrecognized WINED3DRS_FILLMODE value %d\n", Value);
82 static void state_lighting(DWORD state, IWineD3DStateBlockImpl *stateblock) {
84 /* TODO: Lighting is only enabled if Vertex normals are passed by the application,
85 * so merge the lighting render state with the vertex declaration once it is available
88 if (stateblock->renderState[WINED3DRS_LIGHTING]) {
89 glEnable(GL_LIGHTING);
90 checkGLcall("glEnable GL_LIGHTING");
92 glDisable(GL_LIGHTING);
93 checkGLcall("glDisable GL_LIGHTING");
97 static void state_zenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
98 switch ((WINED3DZBUFFERTYPE) stateblock->renderState[WINED3DRS_ZENABLE]) {
100 glDisable(GL_DEPTH_TEST);
101 checkGLcall("glDisable GL_DEPTH_TEST");
104 glEnable(GL_DEPTH_TEST);
105 checkGLcall("glEnable GL_DEPTH_TEST");
108 glEnable(GL_DEPTH_TEST);
109 checkGLcall("glEnable GL_DEPTH_TEST");
110 FIXME("W buffer is not well handled\n");
113 FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", stateblock->renderState[WINED3DRS_ZENABLE]);
117 static void state_cullmode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
118 /* TODO: Put this into the offscreen / onscreen rendering block due to device->render_offscreen */
120 /* If we are culling "back faces with clockwise vertices" then
121 set front faces to be counter clockwise and enable culling
123 switch ((WINED3DCULL) stateblock->renderState[WINED3DRS_CULLMODE]) {
124 case WINED3DCULL_NONE:
125 glDisable(GL_CULL_FACE);
126 checkGLcall("glDisable GL_CULL_FACE");
129 glEnable(GL_CULL_FACE);
130 checkGLcall("glEnable GL_CULL_FACE");
131 if (stateblock->wineD3DDevice->render_offscreen) {
133 checkGLcall("glFrontFace GL_CW");
136 checkGLcall("glFrontFace GL_CCW");
140 case WINED3DCULL_CCW:
141 glEnable(GL_CULL_FACE);
142 checkGLcall("glEnable GL_CULL_FACE");
143 if (stateblock->wineD3DDevice->render_offscreen) {
145 checkGLcall("glFrontFace GL_CCW");
148 checkGLcall("glFrontFace GL_CW");
153 FIXME("Unrecognized/Unhandled WINED3DCULL value %d\n", stateblock->renderState[WINED3DRS_CULLMODE]);
157 static void state_shademode(DWORD state, IWineD3DStateBlockImpl *stateblock) {
158 switch ((WINED3DSHADEMODE) stateblock->renderState[WINED3DRS_SHADEMODE]) {
159 case WINED3DSHADE_FLAT:
160 glShadeModel(GL_FLAT);
161 checkGLcall("glShadeModel(GL_FLAT)");
163 case WINED3DSHADE_GOURAUD:
164 glShadeModel(GL_SMOOTH);
165 checkGLcall("glShadeModel(GL_SMOOTH)");
167 case WINED3DSHADE_PHONG:
168 FIXME("WINED3DSHADE_PHONG isn't supported\n");
171 FIXME("Unrecognized/Unhandled WINED3DSHADEMODE value %d\n", stateblock->renderState[WINED3DRS_SHADEMODE]);
175 static void state_ditherenable(DWORD state, IWineD3DStateBlockImpl *stateblock) {
176 if (stateblock->renderState[WINED3DRS_DITHERENABLE]) {
178 checkGLcall("glEnable GL_DITHER");
180 glDisable(GL_DITHER);
181 checkGLcall("glDisable GL_DITHER");
185 const struct StateEntry StateTable[] =
187 /* State name representative, apply function */
188 { /* 0, Undefined */ 0, state_undefined },
189 { /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined },
190 { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown },
191 { /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined },
192 { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_unknown },
193 { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown },
194 { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_unknown },
195 { /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_zenable },
196 { /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode },
197 { /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), state_shademode },
198 { /* 10, WINED3DRS_LINEPATTERN */ STATE_RENDER(WINED3DRS_LINEPATTERN), state_unknown },
199 { /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_unknown },
200 { /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown },
201 { /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown },
202 { /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_unknown },
203 { /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
204 { /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown },
205 { /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined },
206 { /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined },
207 { /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
208 { /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
209 { /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined },
210 { /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_cullmode },
211 { /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_unknown },
212 { /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
213 { /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
214 { /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_ditherenable },
215 { /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
216 { /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
217 { /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_unknown },
218 { /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl },
219 { /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_unknown },
220 { /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_unknown },
221 { /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_unknown },
222 { /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_unknown },
223 { /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE)/*vertex type*/, state_unknown },
224 { /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
225 { /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
226 { /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_unknown },
227 { /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown },
228 { /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
229 { /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown },
230 { /* 42, undefined */ 0, state_undefined },
231 { /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown },
232 { /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined },
233 { /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* Handled in ddraw */ state_undefined },
234 { /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_unknown },
235 { /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_unknown },
236 { /* 48, WINED3DRS_RANGEFOGENABLE */ STATE_RENDER(WINED3DRS_RANGEFOGENABLE), state_unknown },
237 { /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_unknown },
238 { /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_unknown },
239 { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_unknown },
240 { /* 52, WINED3DRS_STENCILENABLE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
241 { /* 53, WINED3DRS_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
242 { /* 54, WINED3DRS_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
243 { /* 55, WINED3DRS_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
244 { /* 56, WINED3DRS_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
245 { /* 57, WINED3DRS_STENCILREF */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
246 { /* 58, WINED3DRS_STENCILMASK */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
247 { /* 59, WINED3DRS_STENCILWRITEMASK */ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_unknown },
248 { /* 60, WINED3DRS_TEXTUREFACTOR */ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_unknown },
249 /* A BIG hole. If wanted, 'fixed' states like the vertex type or the bound shaders can be put here */
250 { /* 61, Undefined */ 0, state_undefined },
251 { /* 62, Undefined */ 0, state_undefined },
252 { /* 63, Undefined */ 0, state_undefined },
253 { /* 64, Undefined */ 0, state_undefined },
254 { /* 65, Undefined */ 0, state_undefined },
255 { /* 66, Undefined */ 0, state_undefined },
256 { /* 67, Undefined */ 0, state_undefined },
257 { /* 68, Undefined */ 0, state_undefined },
258 { /* 69, Undefined */ 0, state_undefined },
259 { /* 70, Undefined */ 0, state_undefined },
260 { /* 71, Undefined */ 0, state_undefined },
261 { /* 72, Undefined */ 0, state_undefined },
262 { /* 73, Undefined */ 0, state_undefined },
263 { /* 74, Undefined */ 0, state_undefined },
264 { /* 75, Undefined */ 0, state_undefined },
265 { /* 76, Undefined */ 0, state_undefined },
266 { /* 77, Undefined */ 0, state_undefined },
267 { /* 78, Undefined */ 0, state_undefined },
268 { /* 79, Undefined */ 0, state_undefined },
269 { /* 80, Undefined */ 0, state_undefined },
270 { /* 81, Undefined */ 0, state_undefined },
271 { /* 82, Undefined */ 0, state_undefined },
272 { /* 83, Undefined */ 0, state_undefined },
273 { /* 84, Undefined */ 0, state_undefined },
274 { /* 85, Undefined */ 0, state_undefined },
275 { /* 86, Undefined */ 0, state_undefined },
276 { /* 87, Undefined */ 0, state_undefined },
277 { /* 88, Undefined */ 0, state_undefined },
278 { /* 89, Undefined */ 0, state_undefined },
279 { /* 90, Undefined */ 0, state_undefined },
280 { /* 91, Undefined */ 0, state_undefined },
281 { /* 92, Undefined */ 0, state_undefined },
282 { /* 93, Undefined */ 0, state_undefined },
283 { /* 94, Undefined */ 0, state_undefined },
284 { /* 95, Undefined */ 0, state_undefined },
285 { /* 96, Undefined */ 0, state_undefined },
286 { /* 97, Undefined */ 0, state_undefined },
287 { /* 98, Undefined */ 0, state_undefined },
288 { /* 99, Undefined */ 0, state_undefined },
289 { /*100, Undefined */ 0, state_undefined },
290 { /*101, Undefined */ 0, state_undefined },
291 { /*102, Undefined */ 0, state_undefined },
292 { /*103, Undefined */ 0, state_undefined },
293 { /*104, Undefined */ 0, state_undefined },
294 { /*105, Undefined */ 0, state_undefined },
295 { /*106, Undefined */ 0, state_undefined },
296 { /*107, Undefined */ 0, state_undefined },
297 { /*108, Undefined */ 0, state_undefined },
298 { /*109, Undefined */ 0, state_undefined },
299 { /*110, Undefined */ 0, state_undefined },
300 { /*111, Undefined */ 0, state_undefined },
301 { /*112, Undefined */ 0, state_undefined },
302 { /*113, Undefined */ 0, state_undefined },
303 { /*114, Undefined */ 0, state_undefined },
304 { /*115, Undefined */ 0, state_undefined },
305 { /*116, Undefined */ 0, state_undefined },
306 { /*117, Undefined */ 0, state_undefined },
307 { /*118, Undefined */ 0, state_undefined },
308 { /*119, Undefined */ 0, state_undefined },
309 { /*120, Undefined */ 0, state_undefined },
310 { /*121, Undefined */ 0, state_undefined },
311 { /*122, Undefined */ 0, state_undefined },
312 { /*123, Undefined */ 0, state_undefined },
313 { /*124, Undefined */ 0, state_undefined },
314 { /*125, Undefined */ 0, state_undefined },
315 { /*126, Undefined */ 0, state_undefined },
316 { /*127, Undefined */ 0, state_undefined },
318 { /*128, WINED3DRS_WRAP0 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
319 { /*129, WINED3DRS_WRAP1 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
320 { /*130, WINED3DRS_WRAP2 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
321 { /*131, WINED3DRS_WRAP3 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
322 { /*132, WINED3DRS_WRAP4 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
323 { /*133, WINED3DRS_WRAP5 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
324 { /*134, WINED3DRS_WRAP6 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
325 { /*135, WINED3DRS_WRAP7 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
326 { /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown },
327 { /*137, WINED3DRS_LIGHTING */ STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_lighting },
328 { /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_unknown },
329 { /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_unknown },
330 { /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown },
331 { /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown },
332 { /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_unknown },
333 { /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_unknown },
334 { /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_unknown },
335 { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown },
336 { /*146, WINED3DRS_SPECULARMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown },
337 { /*147, WINED3DRS_AMBIENTMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown },
338 { /*148, WINED3DRS_EMISSIVEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown },
339 { /*149, Undefined */ 0, state_undefined },
340 { /*150, Undefined */ 0, state_undefined },
341 { /*151, WINED3DRS_VERTEXBLEND */ 0, state_nogl },
342 { /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown },
343 { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, state_nogl },
344 { /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_unknown },
345 { /*155, WINED3DRS_POINTSIZE_MIN */ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_unknown },
346 { /*156, WINED3DRS_POINTSPRITEENABLE */ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_unknown },
347 { /*157, WINED3DRS_POINTSCALEENABLE */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown },
348 { /*158, WINED3DRS_POINTSCALE_A */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown },
349 { /*159, WINED3DRS_POINTSCALE_B */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown },
350 { /*160, WINED3DRS_POINTSCALE_C */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown },
351 { /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_unknown },
352 { /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_unknown },
353 { /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_unknown },
354 { /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown },
355 { /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown },
356 { /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_unknown },
357 { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ STATE_RENDER(WINED3DRS_INDEXEDVERTEXBLENDENABLE), state_unknown },
358 { /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
359 { /*169, Undefined */ 0, state_undefined },
360 { /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl },
361 { /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_unknown },
362 { /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_unknown },
363 { /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown },
364 /*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */
365 /*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */
366 { /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_unknown },
367 { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
368 { /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
369 { /*177, undefined */ 0, state_undefined },
370 { /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
371 { /*179, WINED3DRS_MAXTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
372 { /*180, WINED3DRS_ADAPTIVETESS_X */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
373 { /*181, WINED3DRS_ADAPTIVETESS_Y */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
374 { /*182, WINED3DRS_ADAPTIVETESS_Z */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
375 { /*183, WINED3DRS_ADAPTIVETESS_W */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
376 { /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown },
377 { /*185, WINED3DRS_TWOSIDEDSTENCILMODE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
378 { /*186, WINED3DRS_CCW_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
379 { /*187, WINED3DRS_CCW_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
380 { /*188, WINED3DRS_CCW_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
381 { /*189, WINED3DRS_CCW_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown },
382 { /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
383 { /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
384 { /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown },
385 { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown },
386 { /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl },
387 { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown },
388 { /*196, undefined */ 0, state_undefined },
389 { /*197, undefined */ 0, state_undefined },
390 { /*198, WINED3DRS_WRAP8 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
391 { /*199, WINED3DRS_WRAP9 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
392 { /*200, WINED3DRS_WRAP10 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
393 { /*201, WINED3DRS_WRAP11 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
394 { /*202, WINED3DRS_WRAP12 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
395 { /*203, WINED3DRS_WRAP13 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
396 { /*204, WINED3DRS_WRAP14 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
397 { /*205, WINED3DRS_WRAP15 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown },
398 { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown },
399 { /*207, WINED3DRS_SRCBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown },
400 { /*208, WINED3DRS_DESTBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown },
401 { /*209, WINED3DRS_BLENDOPALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown },