2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
35 IDirect3DVertexBuffer9_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
46 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
54 static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
55 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
61 EnterCriticalSection(&d3d9_cs);
62 IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
63 LeaveCriticalSection(&d3d9_cs);
64 IDirect3DDevice9Ex_Release(This->parentDevice);
65 HeapFree(GetProcessHeap(), 0, This);
70 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
71 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
72 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
73 IWineD3DDevice *wined3d_device;
75 TRACE("(%p) Relay\n", This);
77 EnterCriticalSection(&d3d9_cs);
78 hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
81 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
82 IWineD3DDevice_Release(wined3d_device);
84 LeaveCriticalSection(&d3d9_cs);
88 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
89 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
92 TRACE("(%p) Relay\n", This);
94 EnterCriticalSection(&d3d9_cs);
95 hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
96 LeaveCriticalSection(&d3d9_cs);
101 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
102 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
104 TRACE("(%p) Relay\n", This);
106 EnterCriticalSection(&d3d9_cs);
107 hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
108 LeaveCriticalSection(&d3d9_cs);
112 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
113 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
115 TRACE("(%p) Relay\n", This);
117 EnterCriticalSection(&d3d9_cs);
118 hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
119 LeaveCriticalSection(&d3d9_cs);
123 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
124 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
126 TRACE("(%p) Relay\n", This);
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
130 LeaveCriticalSection(&d3d9_cs);
134 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
135 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
137 TRACE("(%p) Relay\n", This);
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
141 LeaveCriticalSection(&d3d9_cs);
145 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
146 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
147 TRACE("(%p) Relay\n", This);
149 EnterCriticalSection(&d3d9_cs);
150 IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
151 LeaveCriticalSection(&d3d9_cs);
155 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
156 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
157 TRACE("(%p)\n", This);
159 return D3DRTYPE_VERTEXBUFFER;
162 /* IDirect3DVertexBuffer9 Interface follow: */
163 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
164 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
166 TRACE("(%p) Relay\n", This);
168 EnterCriticalSection(&d3d9_cs);
169 hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
170 LeaveCriticalSection(&d3d9_cs);
174 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
175 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
177 TRACE("(%p) Relay\n", This);
179 EnterCriticalSection(&d3d9_cs);
180 hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
181 LeaveCriticalSection(&d3d9_cs);
185 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
186 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
188 TRACE("(%p) Relay\n", This);
190 EnterCriticalSection(&d3d9_cs);
191 hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *)pDesc);
192 LeaveCriticalSection(&d3d9_cs);
195 pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format);
196 pDesc->Type = D3DRTYPE_VERTEXBUFFER;
203 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
206 IDirect3DVertexBuffer9Impl_QueryInterface,
207 IDirect3DVertexBuffer9Impl_AddRef,
208 IDirect3DVertexBuffer9Impl_Release,
209 /* IDirect3DResource9 */
210 IDirect3DVertexBuffer9Impl_GetDevice,
211 IDirect3DVertexBuffer9Impl_SetPrivateData,
212 IDirect3DVertexBuffer9Impl_GetPrivateData,
213 IDirect3DVertexBuffer9Impl_FreePrivateData,
214 IDirect3DVertexBuffer9Impl_SetPriority,
215 IDirect3DVertexBuffer9Impl_GetPriority,
216 IDirect3DVertexBuffer9Impl_PreLoad,
217 IDirect3DVertexBuffer9Impl_GetType,
218 /* IDirect3DVertexBuffer9 */
219 IDirect3DVertexBuffer9Impl_Lock,
220 IDirect3DVertexBuffer9Impl_Unlock,
221 IDirect3DVertexBuffer9Impl_GetDesc
225 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
226 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface,
227 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
228 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
230 IDirect3DVertexBuffer9Impl *object;
231 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
232 HRESULT hrc = D3D_OK;
234 /* Allocate the storage for the device */
235 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
236 if (NULL == object) {
237 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
238 return D3DERR_OUTOFVIDEOMEMORY;
241 object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
243 EnterCriticalSection(&d3d9_cs);
244 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
245 LeaveCriticalSection(&d3d9_cs);
250 WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
251 HeapFree(GetProcessHeap(), 0, object);
253 IDirect3DDevice9Ex_AddRef(iface);
254 object->parentDevice = iface;
255 TRACE("(%p) : Created vertex buffer %p\n", This, object);
256 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;