- Add texture support for all the texture types for d3d9->wined3d.
[wine] / dlls / d3d9 / basetexture.c
1 /*
2  * IDirect3DBaseTexture9 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
34         IDirect3DBaseTexture9Impl_AddRef(iface);
35         *ppobj = This;
36         return D3D_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     return E_NOINTERFACE;
41 }
42
43 ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
44     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
45     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
46     return InterlockedIncrement(&This->ref);
47 }
48
49 ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
50     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
51     ULONG ref = InterlockedDecrement(&This->ref);
52     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
53     if (ref == 0) {
54         IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
55         HeapFree(GetProcessHeap(), 0, This);
56     }
57     return ref;
58 }
59
60 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
61 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
62     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
63     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
64 }
65
66 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
67     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
68     return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
69 }
70
71 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
72     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
73     return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
74 }
75
76 HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
77     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
78     return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
79 }
80
81 DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
82     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
83     return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
84 }
85
86 DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
87     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
88     return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
89 }
90
91 void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
92     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
93     IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
94     return ;
95 }
96
97 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
98     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
99     return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
100 }
101
102 /* IDirect3DBaseTexture9 Interface follow: */
103 DWORD  WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
104     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
105     return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
106 }
107
108 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
109     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
110     return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
111 }
112
113 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
114     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
115     return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
116 }
117
118 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
119     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
120     return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, FilterType);
121 }
122
123 D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
124     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
125     return IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
126 }
127
128 void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
129     IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
130     return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
131 }
132
133 IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
134 {
135     IDirect3DBaseTexture9Impl_QueryInterface,
136     IDirect3DBaseTexture9Impl_AddRef,
137     IDirect3DBaseTexture9Impl_Release,
138     IDirect3DBaseTexture9Impl_GetDevice,
139     IDirect3DBaseTexture9Impl_SetPrivateData,
140     IDirect3DBaseTexture9Impl_GetPrivateData,
141     IDirect3DBaseTexture9Impl_FreePrivateData,
142     IDirect3DBaseTexture9Impl_SetPriority,
143     IDirect3DBaseTexture9Impl_GetPriority,
144     IDirect3DBaseTexture9Impl_PreLoad,
145     IDirect3DBaseTexture9Impl_GetType,
146     IDirect3DBaseTexture9Impl_SetLOD,
147     IDirect3DBaseTexture9Impl_GetLOD,
148     IDirect3DBaseTexture9Impl_GetLevelCount,
149     IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
150     IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
151     IDirect3DBaseTexture9Impl_GenerateMipSubLevels   
152 };