4 * Copyright 2000 Joshua Thielen
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define WIN32_LEAN_AND_MEAN
31 #include <wine/debug.h>
33 WINE_DEFAULT_DEBUG_CHANNEL(winemine);
35 static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
36 static const char* registry_key = "Software\\Microsoft\\WinMine";
39 void CheckLevel( BOARD *p_board )
41 if( p_board->rows < BEGINNER_ROWS )
42 p_board->rows = BEGINNER_ROWS;
44 if( p_board->rows > MAX_ROWS )
45 p_board->rows = MAX_ROWS;
47 if( p_board->cols < BEGINNER_COLS )
48 p_board->cols = BEGINNER_COLS;
50 if( p_board->cols > MAX_COLS )
51 p_board->cols = MAX_COLS;
53 if( p_board->mines < BEGINNER_MINES )
54 p_board->mines = BEGINNER_MINES;
56 if( p_board->mines > ( p_board->cols - 1 ) * ( p_board->rows - 1 ) )
57 p_board->mines = ( p_board->cols - 1 ) * ( p_board->rows - 1 );
60 static void LoadBoard( BOARD *p_board )
65 char data[MAX_PLAYER_NAME_SIZE+1];
69 RegOpenKeyEx( HKEY_CURRENT_USER, registry_key,
70 0, KEY_QUERY_VALUE, &hkey );
72 size = sizeof( p_board->pos.x );
73 if( !RegQueryValueEx( hkey, "Xpos", NULL, &type,
74 (LPBYTE) &p_board->pos.x, &size ) == ERROR_SUCCESS )
77 size = sizeof( p_board->pos.y );
78 if( !RegQueryValueEx( hkey, "Ypos", NULL, &type,
79 (LPBYTE) &p_board->pos.y, &size ) == ERROR_SUCCESS )
82 size = sizeof( p_board->rows );
83 if( !RegQueryValueEx( hkey, "Height", NULL, &type,
84 (LPBYTE) &p_board->rows, &size ) == ERROR_SUCCESS )
85 p_board->rows = BEGINNER_ROWS;
87 size = sizeof( p_board->cols );
88 if( !RegQueryValueEx( hkey, "Width", NULL, &type,
89 (LPBYTE) &p_board->cols, &size ) == ERROR_SUCCESS )
90 p_board->cols = BEGINNER_COLS;
92 size = sizeof( p_board->mines );
93 if( !RegQueryValueEx( hkey, "Mines", NULL, &type,
94 (LPBYTE) &p_board->mines, &size ) == ERROR_SUCCESS )
95 p_board->mines = BEGINNER_MINES;
97 size = sizeof( p_board->difficulty );
98 if( !RegQueryValueEx( hkey, "Difficulty", NULL, &type,
99 (LPBYTE) &p_board->difficulty, &size ) == ERROR_SUCCESS )
100 p_board->difficulty = BEGINNER;
102 size = sizeof( p_board->IsMarkQ );
103 if( !RegQueryValueEx( hkey, "Mark", NULL, &type,
104 (LPBYTE) &p_board->IsMarkQ, &size ) == ERROR_SUCCESS )
105 p_board->IsMarkQ = TRUE;
107 for( i = 0; i < 3; i++ ) {
108 wsprintf( key_name, "Name%d", i+1 );
109 size = sizeof( data );
110 if( RegQueryValueEx( hkey, key_name, NULL, &type,
111 (LPBYTE) data, &size ) == ERROR_SUCCESS )
112 lstrcpynA( p_board->best_name[i], data, sizeof(p_board->best_name[i]) );
114 LoadString( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
117 for( i = 0; i < 3; i++ ) {
118 wsprintf( key_name, "Time%d", i+1 );
119 size = sizeof( p_board->best_time[i] );
120 if( !RegQueryValueEx( hkey, key_name, NULL, &type,
121 (LPBYTE) &p_board->best_time[i], &size ) == ERROR_SUCCESS )
122 p_board->best_time[i] = 999;
127 static void InitBoard( BOARD *p_board )
131 p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
132 p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
133 p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
135 LoadBoard( p_board );
137 hMenu = GetMenu( p_board->hWnd );
138 CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
140 if( p_board->IsMarkQ )
141 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
143 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
144 CheckLevel( p_board );
147 static void SaveBoard( BOARD *p_board )
151 char data[MAX_PLAYER_NAME_SIZE+1];
154 if( RegCreateKeyEx( HKEY_CURRENT_USER, registry_key,
156 REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
157 &hkey, NULL ) != ERROR_SUCCESS)
160 RegSetValueEx( hkey, "Xpos", 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) );
161 RegSetValueEx( hkey, "Ypos", 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) );
162 RegSetValueEx( hkey, "Difficulty", 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) );
163 RegSetValueEx( hkey, "Height", 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) );
164 RegSetValueEx( hkey, "Width", 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) );
165 RegSetValueEx( hkey, "Mines", 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) );
166 RegSetValueEx( hkey, "Mark", 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
168 for( i = 0; i < 3; i++ ) {
169 wsprintf( key_name, "Name%u", i+1 );
170 lstrcpyn( data, p_board->best_name[i], sizeof( data ) );
171 RegSetValueEx( hkey, key_name, 0, REG_SZ, (LPBYTE) data, strlen(data)+1 );
174 for( i = 0; i < 3; i++ ) {
175 wsprintf( key_name, "Time%u", i+1 );
176 RegSetValueEx( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
181 static void DestroyBoard( BOARD *p_board )
183 DeleteObject( p_board->hFacesBMP );
184 DeleteObject( p_board->hLedsBMP );
185 DeleteObject( p_board->hMinesBMP );
188 static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
192 if ( difficulty == CUSTOM )
193 if (DialogBoxParam( p_board->hInst, "DLG_CUSTOM", p_board->hWnd,
194 CustomDlgProc, (LPARAM) p_board) != 0)
197 hMenu = GetMenu( p_board->hWnd );
198 CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
199 p_board->difficulty = difficulty;
200 CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
202 switch( difficulty ) {
204 p_board->cols = BEGINNER_COLS;
205 p_board->rows = BEGINNER_ROWS;
206 p_board->mines = BEGINNER_MINES;
210 p_board->cols = ADVANCED_COLS;
211 p_board->rows = ADVANCED_ROWS;
212 p_board->mines = ADVANCED_MINES;
216 p_board->cols = EXPERT_COLS;
217 p_board->rows = EXPERT_ROWS;
219 p_board->mines = EXPERT_MINES;
227 static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
239 static void MoveOnScreen(RECT* rect)
244 /* find the nearest monitor ... */
245 hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
247 /* ... and move it into the work area (ie excluding task bar)*/
248 mi.cbSize = sizeof(mi);
249 GetMonitorInfo(hMonitor, &mi);
251 ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
252 ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
255 static void CreateBoard( BOARD *p_board )
257 int left, top, bottom, right;
261 p_board->mb = MB_NONE;
262 p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
263 p_board->num_flags = 0;
265 /* Create the boxes...
266 * We actually create them with an empty border,
267 * so special care doesn't have to be taken on the edges
269 for( col = 0; col <= p_board->cols + 1; col++ )
270 for( row = 0; row <= p_board->rows + 1; row++ ) {
271 p_board->box[col][row].IsPressed = FALSE;
272 p_board->box[col][row].IsMine = FALSE;
273 p_board->box[col][row].FlagType = NORMAL;
274 p_board->box[col][row].NumMines = 0;
277 p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
279 p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
282 /* setting the mines rectangle boundary */
283 left = BOARD_WMARGIN;
284 top = BOARD_HMARGIN * 2 + LED_HEIGHT;
285 right = left + p_board->cols * MINE_WIDTH;
286 bottom = top + p_board->rows * MINE_HEIGHT;
287 SetRect( &p_board->mines_rect, left, top, right, bottom );
289 /* setting the face rectangle boundary */
290 left = p_board->width / 2 - FACE_WIDTH / 2;
292 right = left + FACE_WIDTH;
293 bottom = top + FACE_HEIGHT;
294 SetRect( &p_board->face_rect, left, top, right, bottom );
296 /* setting the timer rectangle boundary */
297 left = BOARD_WMARGIN;
299 right = left + LED_WIDTH * 3;
300 bottom = top + LED_HEIGHT;
301 SetRect( &p_board->timer_rect, left, top, right, bottom );
303 /* setting the counter rectangle boundary */
304 left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
306 right = p_board->width - BOARD_WMARGIN;
307 bottom = top + LED_HEIGHT;
308 SetRect( &p_board->counter_rect, left, top, right, bottom );
310 p_board->status = WAITING;
311 p_board->face_bmp = SMILE_BMP;
314 wnd_rect.left = p_board->pos.x;
315 wnd_rect.right = p_board->pos.x + p_board->width;
316 wnd_rect.top = p_board->pos.y;
317 wnd_rect.bottom = p_board->pos.y + p_board->height;
318 AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
320 /* Make sure the window is completely on the screen */
321 MoveOnScreen(&wnd_rect);
322 MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
323 wnd_rect.right - wnd_rect.left,
324 wnd_rect.bottom - wnd_rect.top,
326 RedrawWindow( p_board->hWnd, NULL, 0,
327 RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
331 /* Randomly places mines everywhere except the selected box. */
332 static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
337 srand( (unsigned) time( NULL ) );
339 /* Temporarily place a mine at the selected box until all the other
340 * mines are placed, this avoids checking in the mine creation loop. */
341 p_board->box[selected_col][selected_row].IsMine = TRUE;
345 while( (unsigned) i < p_board->mines ) {
346 col = (int) (p_board->cols * (float) rand() / RAND_MAX + 1);
347 row = (int) (p_board->rows * (float) rand() / RAND_MAX + 1);
349 if( !p_board->box[col][row].IsMine ) {
351 p_board->box[col][row].IsMine = TRUE;
355 /* Remove temporarily placed mine for selected box */
356 p_board->box[selected_col][selected_row].IsMine = FALSE;
359 * Now we label the remaining boxes with the
360 * number of mines surrounding them.
362 for( col = 1; col < p_board->cols + 1; col++ )
363 for( row = 1; row < p_board->rows + 1; row++ ) {
364 for( i = -1; i <= 1; i++ )
365 for( j = -1; j <= 1; j++ ) {
366 if( p_board->box[col + i][row + j].IsMine ) {
367 p_board->box[col][row].NumMines++ ;
373 static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
375 MINEBMP_OFFSET offset = BOX_BMP;
377 if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
380 if( p_board->status == GAMEOVER ) {
381 if( p_board->box[col][row].IsMine ) {
382 switch( p_board->box[col][row].FlagType ) {
387 offset = EXPLODE_BMP;
395 switch( p_board->box[col][row].FlagType ) {
397 offset = QUESTION_BMP;
409 WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
413 } else { /* WAITING or PLAYING */
414 switch( p_board->box[col][row].FlagType ) {
417 offset = QUESTION_BMP;
434 WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
439 if( p_board->box[col][row].FlagType == COMPLETE
440 && !p_board->box[col][row].IsMine )
441 offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
444 (col - 1) * MINE_WIDTH + p_board->mines_rect.left,
445 (row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
446 MINE_WIDTH, MINE_HEIGHT,
447 hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
450 static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
454 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
456 for( row = 1; row <= p_board->rows; row++ ) {
457 for( col = 1; col <= p_board->cols; col++ ) {
458 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
461 SelectObject( hMemDC, hOldObj );
464 static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
473 led[0] = count / 100 ;
474 count -= led[0] * 100;
477 led[0] = 10; /* negative sign */
481 count -= led[1] * 10;
485 for( i = 0; i < 3; i++ )
489 hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
491 for( i = 0; i < 3; i++ ) {
503 SelectObject( hMemDC, hOldObj );
507 static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
511 hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
514 p_board->face_rect.left,
515 p_board->face_rect.top,
518 hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
520 SelectObject( hMemDC, hOldObj );
524 static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
528 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
529 DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
530 p_board->counter_rect.left,
531 p_board->counter_rect.top );
533 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
534 DrawLeds( hdc, hMemDC, p_board, p_board->time,
535 p_board->timer_rect.left,
536 p_board->timer_rect.top );
538 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
539 DrawFace( hdc, hMemDC, p_board );
541 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
542 DrawMines( hdc, hMemDC, p_board );
546 static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
548 if( p_board->box[col][row].FlagType != COMPLETE ) {
549 switch( p_board->box[col][row].FlagType ) {
551 if( p_board->IsMarkQ )
552 p_board->box[col][row].FlagType = QUESTION;
554 p_board->box[col][row].FlagType = NORMAL;
555 p_board->num_flags--;
559 p_board->box[col][row].FlagType = NORMAL;
563 p_board->box[col][row].FlagType = FLAG;
564 p_board->num_flags++;
570 static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
576 hdc = GetDC( p_board->hWnd );
577 hMemDC = CreateCompatibleDC( hdc );
578 hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
580 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
582 SelectObject( hMemDC, hOldObj );
584 ReleaseDC( p_board->hWnd, hdc );
588 static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
592 for( i = -1; i <= 1; i++ )
593 for( j = -1; j <= 1; j++ ) {
594 UnpressBox( p_board, col + i, row + j );
599 static void PressBox( BOARD *p_board, unsigned col, unsigned row )
605 hdc = GetDC( p_board->hWnd );
606 hMemDC = CreateCompatibleDC( hdc );
607 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
609 DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
611 SelectObject( hMemDC, hOldObj );
613 ReleaseDC( p_board->hWnd, hdc );
617 static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
621 for( i = -1; i <= 1; i++ )
622 for( j = -1; j <= 1; j++ ) {
623 p_board->box[col + i][row + j].IsPressed = TRUE;
624 PressBox( p_board, col + i, row + j );
627 for( i = -1; i <= 1; i++ )
628 for( j = -1; j <= 1; j++ ) {
629 if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
630 UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
633 for( i = -1; i <= 1; i++ )
634 for( j = -1; j <= 1; j++ ) {
635 p_board->box[col + i][row + j].IsPressed = FALSE;
636 PressBox( p_board, col + i, row + j );
639 p_board->press.x = col;
640 p_board->press.y = row;
644 static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
648 if( p_board->box[col][row].FlagType != COMPLETE &&
649 p_board->box[col][row].FlagType != FLAG &&
650 col > 0 && col < p_board->cols + 1 &&
651 row > 0 && row < p_board->rows + 1 ) {
652 p_board->box[col][row].FlagType = COMPLETE;
654 if( p_board->box[col][row].IsMine ) {
655 p_board->face_bmp = DEAD_BMP;
656 p_board->status = GAMEOVER;
658 else if( p_board->status != GAMEOVER )
659 p_board->boxes_left--;
661 if( p_board->box[col][row].NumMines == 0 )
663 for( i = -1; i <= 1; i++ )
664 for( j = -1; j <= 1; j++ )
665 CompleteBox( p_board, col + i, row + j );
671 static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
673 unsigned numFlags = 0;
676 if( p_board->box[col][row].FlagType == COMPLETE ) {
677 for( i = -1; i <= 1; i++ )
678 for( j = -1; j <= 1; j++ ) {
679 if( p_board->box[col+i][row+j].FlagType == FLAG )
683 if( numFlags == p_board->box[col][row].NumMines ) {
684 for( i = -1; i <= 1; i++ )
685 for( j = -1; j <= 1; j++ ) {
686 if( p_board->box[col+i][row+j].FlagType != FLAG )
687 CompleteBox( p_board, col+i, row+j );
694 static void TestMines( BOARD *p_board, POINT pt, int msg )
699 col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
700 row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
704 if( p_board->press.x != col || p_board->press.y != row ) {
706 p_board->press.x, p_board->press.y );
707 p_board->press.x = col;
708 p_board->press.y = row;
709 PressBox( p_board, col, row );
715 if( p_board->press.x != col || p_board->press.y != row )
717 p_board->press.x, p_board->press.y );
718 p_board->press.x = 0;
719 p_board->press.y = 0;
720 if( p_board->box[col][row].FlagType != FLAG
721 && p_board->status != PLAYING )
723 p_board->status = PLAYING;
724 PlaceMines( p_board, col, row );
726 CompleteBox( p_board, col, row );
730 PressBoxes( p_board, col, row );
735 if( p_board->press.x != col || p_board->press.y != row )
736 UnpressBoxes( p_board,
737 p_board->press.x, p_board->press.y );
738 p_board->press.x = 0;
739 p_board->press.y = 0;
740 CompleteBoxes( p_board, col, row );
744 AddFlag( p_board, col, row );
747 WINE_TRACE("Unknown message type received in TestMines\n");
753 RedrawWindow( p_board->hWnd, NULL, 0,
754 RDW_INVALIDATE | RDW_UPDATENOW );
759 static void TestFace( BOARD *p_board, POINT pt, int msg )
761 if( p_board->status == PLAYING || p_board->status == WAITING ) {
762 if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
763 p_board->face_bmp = OOH_BMP;
764 else p_board->face_bmp = SMILE_BMP;
766 else if( p_board->status == GAMEOVER )
767 p_board->face_bmp = DEAD_BMP;
768 else if( p_board->status == WON )
769 p_board->face_bmp = COOL_BMP;
771 if( PtInRect( &p_board->face_rect, pt ) ) {
772 if( msg == WM_LBUTTONDOWN )
773 p_board->face_bmp = SPRESS_BMP;
775 if( msg == WM_LBUTTONUP )
776 CreateBoard( p_board );
779 RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
780 RDW_INVALIDATE | RDW_UPDATENOW );
784 static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
792 if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
793 && p_board->status != WON )
794 TestMines( p_board, pt, msg );
796 UnpressBoxes( p_board,
799 p_board->press.x = 0;
800 p_board->press.y = 0;
803 if( p_board->boxes_left == 0 ) {
804 p_board->status = WON;
806 if (p_board->num_flags < p_board->mines) {
807 for( row = 1; row <= p_board->rows; row++ ) {
808 for( col = 1; col <= p_board->cols; col++ ) {
809 if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
810 p_board->box[col][row].FlagType = FLAG;
814 p_board->num_flags = p_board->mines;
816 RedrawWindow( p_board->hWnd, NULL, 0,
817 RDW_INVALIDATE | RDW_UPDATENOW );
820 if( p_board->difficulty != CUSTOM &&
821 p_board->time < p_board->best_time[p_board->difficulty] ) {
822 p_board->best_time[p_board->difficulty] = p_board->time;
824 DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
825 CongratsDlgProc, (LPARAM) p_board);
827 DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
828 TimesDlgProc, (LPARAM) p_board);
831 TestFace( p_board, pt, msg );
835 static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
844 board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
847 CreateBoard( &board );
854 WINE_TRACE("WM_PAINT\n");
855 hdc = BeginPaint( hWnd, &ps );
856 hMemDC = CreateCompatibleDC( hdc );
858 DrawBoard( hdc, hMemDC, &ps, &board );
861 EndPaint( hWnd, &ps );
867 WINE_TRACE("WM_MOVE\n");
868 board.pos.x = (short)LOWORD(lParam);
869 board.pos.y = (short)HIWORD(lParam);
874 DestroyBoard( &board );
875 PostQuitMessage( 0 );
879 if( board.status == PLAYING ) {
881 RedrawWindow( hWnd, &board.timer_rect, 0,
882 RDW_INVALIDATE | RDW_UPDATENOW );
887 WINE_TRACE("WM_LBUTTONDOWN\n");
888 if( wParam & MK_RBUTTON )
889 msg = WM_MBUTTONDOWN;
890 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
895 WINE_TRACE("WM_LBUTTONUP\n");
896 if( wParam & MK_RBUTTON )
898 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
903 WINE_TRACE("WM_RBUTTONDOWN\n");
904 if( wParam & MK_LBUTTON ) {
907 msg = WM_MBUTTONDOWN;
909 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
913 WINE_TRACE("WM_RBUTTONUP\n");
914 if( wParam & MK_LBUTTON )
916 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
920 WINE_TRACE("WM_MBUTTONDOWN\n");
921 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
925 WINE_TRACE("WM_MBUTTONUP\n");
926 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
931 if( wParam & MK_MBUTTON ) {
932 msg = WM_MBUTTONDOWN;
934 else if( wParam & MK_LBUTTON ) {
935 msg = WM_LBUTTONDOWN;
941 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
947 switch(LOWORD(wParam)) {
949 CreateBoard( &board );
953 hMenu = GetMenu( hWnd );
954 board.IsMarkQ = !board.IsMarkQ;
956 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
958 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
962 SetDifficulty( &board, BEGINNER );
963 CreateBoard( &board );
967 SetDifficulty( &board, ADVANCED );
968 CreateBoard( &board );
972 SetDifficulty( &board, EXPERT );
973 CreateBoard( &board );
977 SetDifficulty( &board, CUSTOM );
978 CreateBoard( &board );
982 SendMessage( hWnd, WM_CLOSE, 0, 0);
986 DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
987 TimesDlgProc, (LPARAM) &board);
992 WCHAR appname[256], other[256];
993 LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
994 LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
995 ShellAboutW( hWnd, appname, other,
996 LoadImageA( board.hInst, "WINEMINE", IMAGE_ICON, 48, 48, LR_SHARED ));
1000 WINE_TRACE("Unknown WM_COMMAND command message received\n");
1004 return( DefWindowProc( hWnd, msg, wParam, lParam ));
1007 int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
1015 LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
1018 wc.lpfnWndProc = MainProc;
1021 wc.hInstance = hInst;
1022 wc.hIcon = LoadIcon( hInst, "WINEMINE" );
1023 wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
1024 wc.hbrBackground = GetStockObject( BLACK_BRUSH );
1025 wc.lpszMenuName = "MENU_WINEMINE";
1026 wc.lpszClassName = appname;
1028 if (!RegisterClass(&wc)) ExitProcess(1);
1029 hWnd = CreateWindow( appname, appname,
1031 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
1032 0, 0, hInst, NULL );
1034 if (!hWnd) ExitProcess(1);
1036 ShowWindow( hWnd, cmdshow );
1037 UpdateWindow( hWnd );
1039 haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
1040 SetTimer( hWnd, ID_TIMER, 1000, NULL );
1042 while( GetMessage(&msg, 0, 0, 0) ) {
1043 if (!TranslateAccelerator( hWnd, haccel, &msg ))
1044 TranslateMessage( &msg );
1046 DispatchMessage( &msg );