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HEAD
shell32: Return the IEnumIDList object on its creation.
[wine]
/
dlls
/
d3d9
/
Makefile.in
1
MODULE = d3d9.dll
2
IMPORTLIB = d3d9
3
IMPORTS = dxguid uuid wined3d
4
5
C_SRCS = \
6
buffer.c \
7
cubetexture.c \
8
d3d9_main.c \
9
device.c \
10
directx.c \
11
query.c \
12
shader.c \
13
stateblock.c \
14
surface.c \
15
swapchain.c \
16
texture.c \
17
vertexdeclaration.c \
18
volume.c \
19
volumetexture.c
20
21
RC_SRCS = version.rc
22
23
@MAKE_DLL_RULES@