2 * IWineD3DVolumeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DResource)
39 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
40 || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
41 IUnknown_AddRef(iface);
48 ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
49 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
50 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
51 return InterlockedIncrement(&This->resource.ref);
54 ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
55 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
58 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
59 ref = InterlockedDecrement(&This->resource.ref);
61 for (i = 0; i < This->baseTexture.levels; i++) {
62 if (This->volumes[i] != NULL) {
63 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
64 IWineD3DVolume_Release(This->volumes[i]);
67 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *) iface);
68 HeapFree(GetProcessHeap(), 0, This);
73 /* ****************************************************
74 IWineD3DVolumeTexture IWineD3DResource parts follow
75 **************************************************** */
76 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) {
77 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
80 HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
81 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
84 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
85 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
88 HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
89 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
92 DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
93 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
96 DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
97 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
100 void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
101 /* Overrider the IWineD3DResource Preload method */
103 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
105 TRACE("(%p) : About to load texture\n", This);
107 IWineD3DVolumeTexture_BindTexture(iface);
110 /* If were dirty then reload the volumes */
111 if(This->baseTexture.dirty != FALSE) {
112 for (i = 0; i < This->baseTexture.levels; i++) {
113 IWineD3DVolume_LoadTexture(This->volumes[i], i);
116 /* No longer dirty */
117 This->baseTexture.dirty = FALSE;
124 D3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
125 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
128 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
129 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
132 /* ******************************************************
133 IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
134 ****************************************************** */
135 DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
136 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
139 DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
140 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
143 DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
144 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
147 HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, D3DTEXTUREFILTERTYPE FilterType) {
148 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
151 D3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
152 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
155 void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
156 return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
159 /* Internal function, No d3d mapping */
160 BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
161 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
164 BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
165 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
168 HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface) {
169 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
170 TRACE("(%p) : relay to BaseTexture\n", This);
171 return IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
174 HRESULT WINAPI IWineD3DVolumeTextureImpl_UnBindTexture(IWineD3DVolumeTexture *iface) {
175 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
176 TRACE("(%p) : relay to BaseTexture\n", This);
177 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
180 UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) {
181 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
182 TRACE("(%p)\n", This);
183 return GL_TEXTURE_3D;
186 void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture *iface,
187 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
188 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
189 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
190 TRACE("(%p) : nothing to do, passing to base texture\n", This);
191 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
195 /* *******************************************
196 IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
197 ******************************************* */
198 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
199 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
200 if (Level < This->baseTexture.levels) {
201 TRACE("(%p) Level (%d)\n", This, Level);
202 return IWineD3DVolume_GetDesc((IWineD3DVolume *) This->volumes[Level], pDesc);
204 FIXME("(%p) Level (%d)\n", This, Level);
208 HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
209 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
210 if (Level < This->baseTexture.levels) {
211 *ppVolumeLevel = (IWineD3DVolume *)This->volumes[Level];
212 IWineD3DVolume_AddRef((IWineD3DVolume *) *ppVolumeLevel);
213 TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
215 FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
216 return D3DERR_INVALIDCALL;
221 HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
223 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
225 if (Level < This->baseTexture.levels) {
226 hr = IWineD3DVolume_LockBox((IWineD3DVolume *)This->volumes[Level], pLockedVolume, pBox, Flags);
227 TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
230 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
231 return D3DERR_INVALIDCALL;
236 HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
238 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
240 if (Level < This->baseTexture.levels) {
241 hr = IWineD3DVolume_UnlockBox((IWineD3DVolume*) This->volumes[Level]);
242 TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
245 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
246 return D3DERR_INVALIDCALL;
251 HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST D3DBOX* pDirtyBox) {
252 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
253 This->baseTexture.dirty = TRUE;
254 TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
255 return IWineD3DVolume_AddDirtyBox((IWineD3DVolume *) This->volumes[0], pDirtyBox);
258 const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
261 IWineD3DVolumeTextureImpl_QueryInterface,
262 IWineD3DVolumeTextureImpl_AddRef,
263 IWineD3DVolumeTextureImpl_Release,
265 IWineD3DVolumeTextureImpl_GetParent,
266 IWineD3DVolumeTextureImpl_GetDevice,
267 IWineD3DVolumeTextureImpl_SetPrivateData,
268 IWineD3DVolumeTextureImpl_GetPrivateData,
269 IWineD3DVolumeTextureImpl_FreePrivateData,
270 IWineD3DVolumeTextureImpl_SetPriority,
271 IWineD3DVolumeTextureImpl_GetPriority,
272 IWineD3DVolumeTextureImpl_PreLoad,
273 IWineD3DVolumeTextureImpl_GetType,
275 IWineD3DVolumeTextureImpl_SetLOD,
276 IWineD3DVolumeTextureImpl_GetLOD,
277 IWineD3DVolumeTextureImpl_GetLevelCount,
278 IWineD3DVolumeTextureImpl_SetAutoGenFilterType,
279 IWineD3DVolumeTextureImpl_GetAutoGenFilterType,
280 IWineD3DVolumeTextureImpl_GenerateMipSubLevels,
281 IWineD3DVolumeTextureImpl_SetDirty,
282 IWineD3DVolumeTextureImpl_GetDirty,
284 IWineD3DVolumeTextureImpl_BindTexture,
285 IWineD3DVolumeTextureImpl_UnBindTexture,
286 IWineD3DVolumeTextureImpl_GetTextureDimensions,
287 IWineD3DVolumeTextureImpl_ApplyStateChanges,
289 IWineD3DVolumeTextureImpl_GetLevelDesc,
290 IWineD3DVolumeTextureImpl_GetVolumeLevel,
291 IWineD3DVolumeTextureImpl_LockBox,
292 IWineD3DVolumeTextureImpl_UnlockBox,
293 IWineD3DVolumeTextureImpl_AddDirtyBox