d3d9: Get rid of IDirect3DVertexDeclaration9Impl.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <assert.h>
27 #include <stdarg.h>
28
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/unicode.h"
38
39 #include "d3d9.h"
40 #include "wine/wined3d.h"
41
42 /* ===========================================================================
43    Internal use
44    =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
46 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
47 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48
49 /* ===========================================================================
50     Macros
51    =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
56     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
57     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
58     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
59     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
60     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
61     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
62     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
63     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
64     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
65     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
66     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
67     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
68     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
69     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
70     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
71     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
72     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
73     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
74     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
75     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
76     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
77     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
78     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
79     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
80     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
81     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
82     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
83     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
84     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
85     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
86     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
87     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
88     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
89     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
90     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
91     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
92     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
93     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
94     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
95     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
96     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
97     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
98     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
99     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
100     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
101     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
102     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
103     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
104     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
105     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
106     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
107     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
108     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
109     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
110     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
111     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
112     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
113     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
114     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
115     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
116     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.temp_count; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.static_flow_control_depth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.instruction_slot_count; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 struct d3d9
131 {
132     IDirect3D9Ex IDirect3D9Ex_iface;
133     LONG refcount;
134     struct wined3d *wined3d;
135     BOOL extended;
136 };
137
138 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
139 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
140
141 struct fvf_declaration
142 {
143     struct wined3d_vertex_declaration *decl;
144     DWORD fvf;
145 };
146
147 struct d3d9_device
148 {
149     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
150     struct wined3d_device_parent device_parent;
151     LONG refcount;
152     struct wined3d_device *wined3d_device;
153     struct d3d9 *d3d_parent;
154
155     struct fvf_declaration *fvf_decls;
156     UINT fvf_decl_count, fvf_decl_size;
157
158     BOOL in_destruction;
159     BOOL not_reset;
160     BOOL in_scene;
161 };
162
163 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
164         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
165         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
166
167 struct d3d9_volume
168 {
169     IDirect3DVolume9 IDirect3DVolume9_iface;
170     LONG refcount;
171     struct wined3d_volume *wined3d_volume;
172     IUnknown *container;
173     IUnknown *forwardReference;
174 };
175
176 HRESULT volume_init(struct d3d9_volume *volume, struct d3d9_device *device, UINT width, UINT height,
177         UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
178
179 struct d3d9_swapchain
180 {
181     IDirect3DSwapChain9 IDirect3DSwapChain9_iface;
182     LONG refcount;
183     struct wined3d_swapchain *wined3d_swapchain;
184     IDirect3DDevice9Ex *parent_device;
185 };
186
187 HRESULT d3d9_swapchain_create(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters,
188         struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
189
190 struct d3d9_surface
191 {
192     IDirect3DSurface9 IDirect3DSurface9_iface;
193     LONG refcount;
194     struct wined3d_surface *wined3d_surface;
195     IDirect3DDevice9Ex *parent_device;
196     IUnknown *container;
197     IUnknown *forwardReference;
198     BOOL getdc_supported;
199 };
200
201 HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device,
202         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
203         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
204 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
205
206 struct d3d9_vertexbuffer
207 {
208     IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
209     LONG refcount;
210     struct wined3d_buffer *wined3d_buffer;
211     IDirect3DDevice9Ex *parent_device;
212     DWORD fvf;
213 };
214
215 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
216         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
217 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
218
219 struct d3d9_indexbuffer
220 {
221     IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
222     LONG refcount;
223     struct wined3d_buffer *wined3d_buffer;
224     IDirect3DDevice9Ex *parent_device;
225     enum wined3d_format_id format;
226 };
227
228 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
229         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
230 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
231
232 struct d3d9_texture
233 {
234     IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
235     LONG refcount;
236     struct wined3d_texture *wined3d_texture;
237     IDirect3DDevice9Ex *parent_device;
238 };
239
240 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
241         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
242 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
243         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
244 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
245         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
246 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
247
248 struct d3d9_stateblock
249 {
250     IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
251     LONG refcount;
252     struct wined3d_stateblock *wined3d_stateblock;
253     IDirect3DDevice9Ex *parent_device;
254 };
255
256 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
257         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
258
259 struct d3d9_vertex_declaration
260 {
261     IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
262     LONG refcount;
263     D3DVERTEXELEMENT9 *elements;
264     UINT element_count;
265     struct wined3d_vertex_declaration *wined3d_declaration;
266     DWORD fvf;
267     IDirect3DDevice9Ex *parent_device;
268 };
269
270 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
271         const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
272 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
273         IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
274
275 /* ---------------------- */
276 /* IDirect3DVertexShader9 */
277 /* ---------------------- */
278
279 /*****************************************************************************
280  * IDirect3DVertexShader implementation structure
281  */
282 typedef struct IDirect3DVertexShader9Impl {
283   IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
284   LONG ref;
285   struct wined3d_shader *wined3d_shader;
286   IDirect3DDevice9Ex *parentDevice;
287 } IDirect3DVertexShader9Impl;
288
289 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
290         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
291 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
292
293 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
294 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
295
296 /* --------------------- */
297 /* IDirect3DPixelShader9 */
298 /* --------------------- */
299
300 /*****************************************************************************
301  * IDirect3DPixelShader implementation structure
302  */
303 typedef struct IDirect3DPixelShader9Impl {
304     IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
305     LONG ref;
306     struct wined3d_shader *wined3d_shader;
307     IDirect3DDevice9Ex *parentDevice;
308 } IDirect3DPixelShader9Impl;
309
310 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
311         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
312 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
313
314 /* --------------- */
315 /* IDirect3DQuery9 */
316 /* --------------- */
317
318 /*****************************************************************************
319  * IDirect3DPixelShader implementation structure
320  */
321 typedef struct IDirect3DQuery9Impl {
322     IDirect3DQuery9      IDirect3DQuery9_iface;
323     LONG                 ref;
324
325     /* IDirect3DQuery9 fields */
326     struct wined3d_query *wineD3DQuery;
327
328     /* Parent reference */
329     IDirect3DDevice9Ex   *parentDevice;
330 } IDirect3DQuery9Impl;
331
332 HRESULT query_init(IDirect3DQuery9Impl *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
333
334 #endif /* __WINE_D3D9_PRIVATE_H */