msctf: Implement ITfRange::GetContext.
[wine] / dlls / d3d9 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3d9.dll
6 IMPORTLIB = d3d9
7 IMPORTS   = dxguid uuid wined3d kernel32
8
9 C_SRCS = \
10         cubetexture.c \
11         d3d9_main.c \
12         device.c \
13         directx.c \
14         indexbuffer.c \
15         pixelshader.c \
16         query.c \
17         stateblock.c \
18         surface.c \
19         swapchain.c \
20         texture.c \
21         vertexbuffer.c \
22         vertexdeclaration.c \
23         vertexshader.c \
24         volume.c \
25         volumetexture.c
26
27 RC_SRCS = version.rc
28
29 @MAKE_DLL_RULES@
30
31 @DEPENDENCIES@  # everything below this line is overwritten by make depend