opengl32: Generate a header file containing function tables for all OpenGL functions.
[wine] / include / d3dx9effect.h
1 /*
2  * Copyright 2010 Christian Costa
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include <d3dx9.h>
20
21 #ifndef __D3DX9EFFECT_H__
22 #define __D3DX9EFFECT_H__
23
24 #define D3DXFX_DONOTSAVESTATE (1 << 0)
25 #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
26 #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
27 #define D3DXFX_NOT_CLONEABLE (1 << 11)
28 #define D3DXFX_LARGEADDRESSAWARE (1 << 17)
29
30 #define D3DX_PARAMETER_SHARED       1
31 #define D3DX_PARAMETER_LITERAL      2
32 #define D3DX_PARAMETER_ANNOTATION   4
33
34 typedef struct _D3DXEFFECT_DESC {
35     LPCSTR Creator;
36     UINT Parameters;
37     UINT Techniques;
38     UINT Functions;
39 } D3DXEFFECT_DESC;
40
41 typedef struct _D3DXPARAMETER_DESC {
42     LPCSTR Name;
43     LPCSTR Semantic;
44     D3DXPARAMETER_CLASS Class;
45     D3DXPARAMETER_TYPE Type;
46     UINT Rows;
47     UINT Columns;
48     UINT Elements;
49     UINT Annotations;
50     UINT StructMembers;
51     DWORD Flags;
52     UINT Bytes;
53 } D3DXPARAMETER_DESC;
54
55 typedef struct _D3DXTECHNIQUE_DESC {
56     LPCSTR Name;
57     UINT Passes;
58     UINT Annotations;
59 } D3DXTECHNIQUE_DESC;
60
61 typedef struct _D3DXPASS_DESC {
62     LPCSTR Name;
63     UINT Annotations;
64     CONST DWORD *pVertexShaderFunction;
65     CONST DWORD *pPixelShaderFunction;
66 } D3DXPASS_DESC;
67
68 typedef struct _D3DXFUNCTION_DESC {
69     LPCSTR Name;
70     UINT Annotations;
71 } D3DXFUNCTION_DESC;
72
73 typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
74
75 DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
76
77 #undef INTERFACE
78 #define INTERFACE ID3DXEffectPool
79
80 DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
81 {
82     /*** IUnknown methods ***/
83     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
84     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
85     STDMETHOD_(ULONG, Release)(THIS) PURE;
86 };
87 #undef INTERFACE
88
89 typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
90
91 DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
92
93 #define INTERFACE ID3DXBaseEffect
94
95 DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
96 {
97     /*** IUnknown methods ***/
98     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
99     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
100     STDMETHOD_(ULONG, Release)(THIS) PURE;
101     /*** ID3DXBaseEffect methods ***/
102     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
103     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
104     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
105     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
106     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
107     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
108     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
109     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
110     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
111     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
112     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
113     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
114     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
115     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
116     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
117     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
118     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
119     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
120     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
121     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
122     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
123     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
124     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
125     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
126     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
127     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
128     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
129     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
130     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
131     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
132     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
133     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
134     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
135     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
136     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
137     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
138     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
139     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
140     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
141     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
142     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
143     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
144     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
145     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
146     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
147     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
148     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
149     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
150     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
151     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
152     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
153     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
154     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
155     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
156 };
157 #undef INTERFACE
158
159 typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
160
161 DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
162
163 #define INTERFACE ID3DXEffectStateManager
164
165 DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
166 {
167     /*** IUnknown methods ***/
168     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
169     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
170     STDMETHOD_(ULONG, Release)(THIS) PURE;
171     /*** ID3DXEffectStateManager methods ***/
172     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX* matrix) PURE;
173     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* material) PURE;
174     STDMETHOD(SetLight)(THIS_ DWORD index, CONST D3DLIGHT9* light) PURE;
175     STDMETHOD(LightEnable)(THIS_ DWORD index, BOOL enable) PURE;
176     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
177     STDMETHOD(SetTexture)(THIS_ DWORD stage, LPDIRECT3DBASETEXTURE9 texture) PURE;
178     STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
179     STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
180     STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
181     STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
182     STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 shader) PURE;
183     STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
184     STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, CONST INT* constant_data, UINT register_count) PURE;
185     STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
186     STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 shader) PURE;
187     STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, CONST FLOAT* constant_data, UINT register_count) PURE;
188     STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, CONST INT * constant_data, UINT register_count) PURE;
189     STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, CONST BOOL* constant_data, UINT register_count) PURE;
190 };
191 #undef INTERFACE
192
193 typedef struct ID3DXEffect *LPD3DXEFFECT;
194
195 DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5);
196
197 #define INTERFACE ID3DXEffect
198
199 DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
200 {
201     /*** IUnknown methods ***/
202     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
203     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
204     STDMETHOD_(ULONG, Release)(THIS) PURE;
205     /*** ID3DXBaseEffect methods ***/
206     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
207     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
208     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
209     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
210     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
211     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
212     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
213     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
214     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
215     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
216     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
217     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
218     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
219     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
220     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
221     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
222     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
223     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
224     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
225     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
226     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
227     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
228     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
229     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
230     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
231     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
232     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
233     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
234     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
235     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
236     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
237     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
238     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
239     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
240     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
241     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
242     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
243     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
244     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
245     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
246     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
247     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
248     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
249     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
250     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
251     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
252     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
253     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
254     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
255     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
256     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
257     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
258     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
259     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
260     /*** ID3DXEffect methods ***/
261     STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* pool) PURE;
262     STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
263     STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
264     STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
265     STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
266     STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
267     STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
268     STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
269     STDMETHOD(CommitChanges)(THIS) PURE;
270     STDMETHOD(EndPass)(THIS) PURE;
271     STDMETHOD(End)(THIS) PURE;
272     STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* device) PURE;
273     STDMETHOD(OnLostDevice)(THIS) PURE;
274     STDMETHOD(OnResetDevice)(THIS) PURE;
275     STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER manager) PURE;
276     STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER* manager) PURE;
277     STDMETHOD(BeginParameterBlock)(THIS) PURE;
278     STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
279     STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
280     STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
281     STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 device, LPD3DXEFFECT* effect) PURE;
282     STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) PURE;
283 };
284 #undef INTERFACE
285
286 typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
287
288 DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
289
290 #define INTERFACE ID3DXEffectCompiler
291
292 DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
293 {
294     /*** IUnknown methods ***/
295     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
296     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
297     STDMETHOD_(ULONG, Release)(THIS) PURE;
298     /*** ID3DXBaseEffect methods ***/
299     STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
300     STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
301     STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
302     STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
303     STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
304     STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
305     STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, LPCSTR name) PURE;
306     STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, LPCSTR semantic) PURE;
307     STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
308     STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
309     STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR name) PURE;
310     STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
311     STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, LPCSTR name) PURE;
312     STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
313     STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR name);
314     STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
315     STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, LPCSTR name) PURE;
316     STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, LPCVOID data, UINT bytes) PURE;
317     STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, LPVOID data, UINT bytes) PURE;
318     STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, BOOL b) PURE;
319     STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, BOOL* b) PURE;
320     STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, CONST BOOL* b, UINT count) PURE;
321     STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, BOOL* b, UINT count) PURE;
322     STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
323     STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
324     STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, CONST INT* n, UINT count) PURE;
325     STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
326     STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
327     STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
328     STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, CONST FLOAT* f, UINT count) PURE;
329     STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
330     STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector) PURE;
331     STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
332     STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, CONST D3DXVECTOR4* vector, UINT count) PURE;
333     STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
334     STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
335     STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
336     STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
337     STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
338     STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
339     STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
340     STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix) PURE;
341     STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
342     STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX* matrix, UINT count) PURE;
343     STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
344     STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, CONST D3DXMATRIX** matrix, UINT count) PURE;
345     STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
346     STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, LPCSTR string) PURE;
347     STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, LPCSTR* string) PURE;
348     STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9 texture) PURE;
349     STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, LPDIRECT3DBASETEXTURE9* texture) PURE;
350     STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DPIXELSHADER9* pshader) PURE;
351     STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, LPDIRECT3DVERTEXSHADER9* vshader) PURE;
352     STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
353     /*** ID3DXEffectCompiler methods ***/
354     STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, BOOL literal) PURE;
355     STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, BOOL* literal) PURE;
356     STDMETHOD(CompileEffect)(THIS_ DWORD flags, LPD3DXBUFFER* effect, LPD3DXBUFFER* error_msgs) PURE;
357     STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, LPCSTR target, DWORD flags, LPD3DXBUFFER* shader,
358             LPD3DXBUFFER* error_msgs, LPD3DXCONSTANTTABLE* constant_table) PURE;
359 };
360 #undef INTERFACE
361
362 #ifdef __cplusplus
363 extern "C" {
364 #endif
365
366 HRESULT WINAPI D3DXCreateEffectPool(LPD3DXEFFECTPOOL* pool);
367
368 HRESULT WINAPI D3DXCreateEffect(LPDIRECT3DDEVICE9 device,
369                                 LPCVOID srcdata,
370                                 UINT srcdatalen,
371                                 CONST D3DXMACRO* defines,
372                                 LPD3DXINCLUDE include,
373                                 DWORD flags,
374                                 LPD3DXEFFECTPOOL pool,
375                                 LPD3DXEFFECT* effect,
376                                 LPD3DXBUFFER* compilation_errors);
377
378 HRESULT WINAPI D3DXCreateEffectEx(LPDIRECT3DDEVICE9 device,
379                                   LPCVOID srcdata,
380                                   UINT srcdatalen,
381                                   CONST D3DXMACRO* defines,
382                                   LPD3DXINCLUDE include,
383                                   LPCSTR skip_constants,
384                                   DWORD flags,
385                                   LPD3DXEFFECTPOOL pool,
386                                   LPD3DXEFFECT* effect,
387                                   LPD3DXBUFFER* compilation_errors);
388
389 HRESULT WINAPI D3DXCreateEffectCompiler(LPCSTR srcdata,
390                                         UINT srcdatalen,
391                                         CONST D3DXMACRO* defines,
392                                         LPD3DXINCLUDE include,
393                                         DWORD flags,
394                                         LPD3DXEFFECTCOMPILER* compiler,
395                                         LPD3DXBUFFER* parse_errors);
396
397 HRESULT WINAPI D3DXCreateEffectFromFileExA(LPDIRECT3DDEVICE9 device,
398                                            LPCSTR srcfile,
399                                            const D3DXMACRO *defines,
400                                            LPD3DXINCLUDE include,
401                                            LPCSTR skipconstants,
402                                            DWORD flags,
403                                            LPD3DXEFFECTPOOL pool,
404                                            LPD3DXEFFECT *effect,
405                                            LPD3DXBUFFER *compilationerrors);
406 HRESULT WINAPI D3DXCreateEffectFromFileExW(LPDIRECT3DDEVICE9 device,
407                                            LPCWSTR srcfile,
408                                            const D3DXMACRO *defines,
409                                            LPD3DXINCLUDE include,
410                                            LPCSTR skipconstants,
411                                            DWORD flags,
412                                            LPD3DXEFFECTPOOL pool,
413                                            LPD3DXEFFECT *effect,
414                                            LPD3DXBUFFER *compilationerrors);
415 #define D3DXCreateEffectFromFileEx WINELIB_NAME_AW(D3DXCreateEffectFromFileEx)
416
417 HRESULT WINAPI D3DXCreateEffectFromFileA(LPDIRECT3DDEVICE9 device,
418                                          LPCSTR srcfile,
419                                          const D3DXMACRO *defines,
420                                          LPD3DXINCLUDE include,
421                                          DWORD flags,
422                                          LPD3DXEFFECTPOOL pool,
423                                          LPD3DXEFFECT *effect,
424                                          LPD3DXBUFFER *compilationerrors);
425 HRESULT WINAPI D3DXCreateEffectFromFileW(LPDIRECT3DDEVICE9 device,
426                                          LPCWSTR srcfile,
427                                          const D3DXMACRO *defines,
428                                          LPD3DXINCLUDE include,
429                                          DWORD flags,
430                                          LPD3DXEFFECTPOOL pool,
431                                          LPD3DXEFFECT *effect,
432                                          LPD3DXBUFFER *compilationerrors);
433 #define D3DXCreateEffectFromFile WINELIB_NAME_AW(D3DXCreateEffectFromFile)
434
435 HRESULT WINAPI D3DXCreateEffectFromResourceExA(LPDIRECT3DDEVICE9 device,
436                                                HMODULE srcmodule,
437                                                LPCSTR srcresource,
438                                                const D3DXMACRO *defines,
439                                                LPD3DXINCLUDE include,
440                                                LPCSTR skipconstants,
441                                                DWORD flags,
442                                                LPD3DXEFFECTPOOL pool,
443                                                LPD3DXEFFECT *effect,
444                                                LPD3DXBUFFER *compilationerrors);
445 HRESULT WINAPI D3DXCreateEffectFromResourceExW(LPDIRECT3DDEVICE9 device,
446                                                HMODULE srcmodule,
447                                                LPCWSTR srcresource,
448                                                const D3DXMACRO *defines,
449                                                LPD3DXINCLUDE include,
450                                                LPCSTR skipconstants,
451                                                DWORD flags,
452                                                LPD3DXEFFECTPOOL pool,
453                                                LPD3DXEFFECT *effect,
454                                                LPD3DXBUFFER *compilationerrors);
455 #define D3DXCreateEffectFromResourceEx WINELIB_NAME_AW(D3DXCreateEffectFromResourceEx)
456
457 HRESULT WINAPI D3DXCreateEffectFromResourceA(LPDIRECT3DDEVICE9 device,
458                                              HMODULE srcmodule,
459                                              LPCSTR srcresource,
460                                              const D3DXMACRO *defines,
461                                              LPD3DXINCLUDE include,
462                                              DWORD flags,
463                                              LPD3DXEFFECTPOOL pool,
464                                              LPD3DXEFFECT *effect,
465                                              LPD3DXBUFFER *compilationerrors);
466 HRESULT WINAPI D3DXCreateEffectFromResourceW(LPDIRECT3DDEVICE9 device,
467                                              HMODULE srcmodule,
468                                              LPCWSTR srcresource,
469                                              const D3DXMACRO *defines,
470                                              LPD3DXINCLUDE include,
471                                              DWORD flags,
472                                              LPD3DXEFFECTPOOL pool,
473                                              LPD3DXEFFECT *effect,
474                                              LPD3DXBUFFER *compilationerrors);
475 #define D3DXCreateEffectFromResource WINELIB_NAME_AW(D3DXCreateEffectFromResource)
476
477 HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(LPCSTR srcfile,
478                                                  const D3DXMACRO *defines,
479                                                  LPD3DXINCLUDE include,
480                                                  DWORD flags,
481                                                  LPD3DXEFFECTCOMPILER *effectcompiler,
482                                                  LPD3DXBUFFER *parseerrors);
483 HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(LPCWSTR srcfile,
484                                                  const D3DXMACRO *defines,
485                                                  LPD3DXINCLUDE include,
486                                                  DWORD flags,
487                                                  LPD3DXEFFECTCOMPILER *effectcompiler,
488                                                  LPD3DXBUFFER *parseerrors);
489 #define D3DXCreateEffectCompilerFromFile WINELIB_NAME_AW(D3DXCreateEffectCompilerFromFile)
490
491 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule,
492                                                      LPCSTR srcresource,
493                                                      const D3DXMACRO *defines,
494                                                      LPD3DXINCLUDE include,
495                                                      DWORD flags,
496                                                      LPD3DXEFFECTCOMPILER *effectcompiler,
497                                                      LPD3DXBUFFER *parseerrors);
498 HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule,
499                                                      LPCWSTR srcresource,
500                                                      const D3DXMACRO *defines,
501                                                      LPD3DXINCLUDE include,
502                                                      DWORD flags,
503                                                      LPD3DXEFFECTCOMPILER *effectcompiler,
504                                                      LPD3DXBUFFER *parseerrors);
505 #define D3DXCreateEffectCompilerFromResource WINELIB_NAME_AW(D3DXCreateEffectCompilerFromResource)
506
507 #ifdef __cplusplus
508 }
509 #endif
510
511 #endif /* __D3DX9EFFECT_H__ */