2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2009 Henri Verbeet for CodeWeavers
5 * Copyright 2011 Michael Mc Donnell
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/test.h"
29 /* Set the WINETEST_DEBUG environment variable to be greater than 1 for verbose
30 * function call traces of ID3DXAllocateHierarchy callbacks. */
31 #define TRACECALLBACK if(winetest_debug > 1) trace
33 #define admitted_error 0.0001f
35 #define ARRAY_SIZE(array) (sizeof(array)/sizeof(*array))
37 #define compare_vertex_sizes(type, exp) \
38 got=D3DXGetFVFVertexSize(type); \
39 ok(got==exp, "Expected: %d, Got: %d\n", exp, got);
41 #define compare_float(got, exp) \
45 ok(_got == _exp, "Expected: %g, Got: %g\n", _exp, _got); \
48 static BOOL compare(FLOAT u, FLOAT v)
50 return (fabs(u-v) < admitted_error);
53 static BOOL compare_vec3(D3DXVECTOR3 u, D3DXVECTOR3 v)
55 return ( compare(u.x, v.x) && compare(u.y, v.y) && compare(u.z, v.z) );
58 #define check_floats(got, exp, dim) check_floats_(__LINE__, "", got, exp, dim)
59 static void check_floats_(int line, const char *prefix, const float *got, const float *exp, int dim)
62 char exp_buffer[256] = "";
63 char got_buffer[256] = "";
64 char *exp_buffer_ptr = exp_buffer;
65 char *got_buffer_ptr = got_buffer;
68 for (i = 0; i < dim; i++) {
70 exp_buffer_ptr += sprintf(exp_buffer_ptr, ", ");
71 got_buffer_ptr += sprintf(got_buffer_ptr, ", ");
73 equal = equal && compare(*exp, *got);
74 exp_buffer_ptr += sprintf(exp_buffer_ptr, "%g", *exp);
75 got_buffer_ptr += sprintf(got_buffer_ptr, "%g", *got);
78 ok_(__FILE__,line)(equal, "%sExpected (%s), got (%s)", prefix, exp_buffer, got_buffer);
89 static BOOL compare_face(face a, face b)
91 return (a[0]==b[0] && a[1] == b[1] && a[2] == b[2]);
98 IDirect3DDevice9 *device;
101 /* Initializes a test context struct. Use it to initialize DirectX.
103 * Returns NULL if an error occurred.
105 static struct test_context *new_test_context(void)
109 IDirect3D9 *d3d = NULL;
110 IDirect3DDevice9 *device = NULL;
111 D3DPRESENT_PARAMETERS d3dpp = {0};
112 struct test_context *test_context;
114 hwnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
117 skip("Couldn't create application window\n");
121 d3d = Direct3DCreate9(D3D_SDK_VERSION);
124 skip("Couldn't create IDirect3D9 object\n");
128 memset(&d3dpp, 0, sizeof(d3dpp));
129 d3dpp.Windowed = TRUE;
130 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
131 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
132 D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
135 skip("Couldn't create IDirect3DDevice9 object %#x\n", hr);
139 test_context = HeapAlloc(GetProcessHeap(), 0, sizeof(*test_context));
142 skip("Couldn't allocate memory for test_context\n");
145 test_context->hwnd = hwnd;
146 test_context->d3d = d3d;
147 test_context->device = device;
153 IDirect3DDevice9_Release(device);
156 IDirect3D9_Release(d3d);
164 static void free_test_context(struct test_context *test_context)
169 if (test_context->device)
170 IDirect3DDevice9_Release(test_context->device);
172 if (test_context->d3d)
173 IDirect3D9_Release(test_context->d3d);
175 if (test_context->hwnd)
176 DestroyWindow(test_context->hwnd);
178 HeapFree(GetProcessHeap(), 0, test_context);
183 DWORD number_of_vertices;
184 struct vertex *vertices;
186 DWORD number_of_faces;
193 static void free_mesh(struct mesh *mesh)
195 HeapFree(GetProcessHeap(), 0, mesh->faces);
196 HeapFree(GetProcessHeap(), 0, mesh->vertices);
199 static BOOL new_mesh(struct mesh *mesh, DWORD number_of_vertices, DWORD number_of_faces)
201 mesh->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_vertices * sizeof(*mesh->vertices));
206 mesh->number_of_vertices = number_of_vertices;
208 mesh->faces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, number_of_faces * sizeof(*mesh->faces));
211 HeapFree(GetProcessHeap(), 0, mesh->vertices);
214 mesh->number_of_faces = number_of_faces;
219 static void compare_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh)
222 DWORD number_of_vertices, number_of_faces;
223 IDirect3DVertexBuffer9 *vertex_buffer;
224 IDirect3DIndexBuffer9 *index_buffer;
225 D3DVERTEXBUFFER_DESC vertex_buffer_description;
226 D3DINDEXBUFFER_DESC index_buffer_description;
227 struct vertex *vertices;
231 number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
232 ok(number_of_vertices == mesh->number_of_vertices, "Test %s, result %u, expected %d\n",
233 name, number_of_vertices, mesh->number_of_vertices);
235 number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
236 ok(number_of_faces == mesh->number_of_faces, "Test %s, result %u, expected %d\n",
237 name, number_of_faces, mesh->number_of_faces);
240 hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
241 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
245 skip("Couldn't get vertex buffer\n");
249 hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
250 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
254 skip("Couldn't get vertex buffer description\n");
258 ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
259 name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
260 ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
261 name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
262 ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
263 ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
264 name, vertex_buffer_description.Pool, D3DPOOL_MANAGED);
265 ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
266 name, vertex_buffer_description.FVF, mesh->fvf);
269 expected = number_of_vertices * mesh->vertex_size;
273 expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
275 ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
276 name, vertex_buffer_description.Size, expected);
279 /* specify offset and size to avoid potential overruns */
280 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
281 (LPVOID *)&vertices, D3DLOCK_DISCARD);
282 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
286 skip("Couldn't lock vertex buffer\n");
290 for (i = 0; i < number_of_vertices; i++)
292 ok(compare_vec3(vertices[i].position, mesh->vertices[i].position),
293 "Test %s, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
294 vertices[i].position.x, vertices[i].position.y, vertices[i].position.z,
295 mesh->vertices[i].position.x, mesh->vertices[i].position.y, mesh->vertices[i].position.z);
296 ok(compare_vec3(vertices[i].normal, mesh->vertices[i].normal),
297 "Test %s, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i,
298 vertices[i].normal.x, vertices[i].normal.y, vertices[i].normal.z,
299 mesh->vertices[i].normal.x, mesh->vertices[i].normal.y, mesh->vertices[i].normal.z);
302 IDirect3DVertexBuffer9_Unlock(vertex_buffer);
305 IDirect3DVertexBuffer9_Release(vertex_buffer);
309 hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
310 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
314 skip("Couldn't get index buffer\n");
318 hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
319 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
323 skip("Couldn't get index buffer description\n");
327 ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
328 name, index_buffer_description.Format, D3DFMT_INDEX16);
329 ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
330 name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
331 todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
332 ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
333 name, index_buffer_description.Pool, D3DPOOL_MANAGED);
334 expected = number_of_faces * sizeof(WORD) * 3;
335 ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
336 name, index_buffer_description.Size, expected);
339 /* specify offset and size to avoid potential overruns */
340 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
341 (LPVOID *)&faces, D3DLOCK_DISCARD);
342 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
346 skip("Couldn't lock index buffer\n");
350 for (i = 0; i < number_of_faces; i++)
352 ok(compare_face(faces[i], mesh->faces[i]),
353 "Test %s, face %d, result (%u, %u, %u), expected (%u, %u, %u)\n", name, i,
354 faces[i][0], faces[i][1], faces[i][2],
355 mesh->faces[i][0], mesh->faces[i][1], mesh->faces[i][2]);
358 IDirect3DIndexBuffer9_Unlock(index_buffer);
361 IDirect3DIndexBuffer9_Release(index_buffer);
365 static void D3DXBoundProbeTest(void)
368 D3DXVECTOR3 bottom_point, center, top_point, raydirection, rayposition;
371 /*____________Test the Box case___________________________*/
372 bottom_point.x = -3.0f; bottom_point.y = -2.0f; bottom_point.z = -1.0f;
373 top_point.x = 7.0f; top_point.y = 8.0f; top_point.z = 9.0f;
375 raydirection.x = -4.0f; raydirection.y = -5.0f; raydirection.z = -6.0f;
376 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
377 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
378 ok(result == TRUE, "expected TRUE, received FALSE\n");
380 raydirection.x = 4.0f; raydirection.y = 5.0f; raydirection.z = 6.0f;
381 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 11.0f;
382 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
383 ok(result == FALSE, "expected FALSE, received TRUE\n");
385 rayposition.x = -4.0f; rayposition.y = 1.0f; rayposition.z = -2.0f;
386 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
387 ok(result == TRUE, "expected TRUE, received FALSE\n");
389 bottom_point.x = 1.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
390 top_point.x = 1.0f; top_point.y = 0.0f; top_point.z = 0.0f;
391 rayposition.x = 0.0f; rayposition.y = 1.0f; rayposition.z = 0.0f;
392 raydirection.x = 0.0f; raydirection.y = 3.0f; raydirection.z = 0.0f;
393 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
394 ok(result == FALSE, "expected FALSE, received TRUE\n");
396 bottom_point.x = 1.0f; bottom_point.y = 2.0f; bottom_point.z = 3.0f;
397 top_point.x = 10.0f; top_point.y = 15.0f; top_point.z = 20.0f;
399 raydirection.x = 7.0f; raydirection.y = 8.0f; raydirection.z = 9.0f;
400 rayposition.x = 3.0f; rayposition.y = 7.0f; rayposition.z = -6.0f;
401 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
402 ok(result == TRUE, "expected TRUE, received FALSE\n");
404 bottom_point.x = 0.0f; bottom_point.y = 0.0f; bottom_point.z = 0.0f;
405 top_point.x = 1.0f; top_point.y = 1.0f; top_point.z = 1.0f;
407 raydirection.x = 0.0f; raydirection.y = 1.0f; raydirection.z = .0f;
408 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
409 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
410 ok(result == FALSE, "expected FALSE, received TRUE\n");
412 raydirection.x = 1.0f; raydirection.y = 0.0f; raydirection.z = .0f;
413 rayposition.x = -3.0f; rayposition.y = 0.0f; rayposition.z = 0.0f;
414 result = D3DXBoxBoundProbe(&bottom_point, &top_point, &rayposition, &raydirection);
415 ok(result == TRUE, "expected TRUE, received FALSE\n");
417 /*____________Test the Sphere case________________________*/
418 radius = sqrt(77.0f);
419 center.x = 1.0f; center.y = 2.0f; center.z = 3.0f;
420 raydirection.x = 2.0f; raydirection.y = -4.0f; raydirection.z = 2.0f;
422 rayposition.x = 5.0f; rayposition.y = 5.0f; rayposition.z = 9.0f;
423 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
424 ok(result == TRUE, "expected TRUE, received FALSE\n");
426 rayposition.x = 45.0f; rayposition.y = -75.0f; rayposition.z = 49.0f;
427 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
428 ok(result == FALSE, "expected FALSE, received TRUE\n");
430 rayposition.x = 5.0f; rayposition.y = 11.0f; rayposition.z = 9.0f;
431 result = D3DXSphereBoundProbe(¢er, radius, &rayposition, &raydirection);
432 ok(result == FALSE, "expected FALSE, received TRUE\n");
435 static void D3DXComputeBoundingBoxTest(void)
437 D3DXVECTOR3 exp_max, exp_min, got_max, got_min, vertex[5];
440 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
441 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
442 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
443 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
444 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
446 exp_min.x = 1.0f; exp_min.y = 1.0f; exp_min.z = 1.0f;
447 exp_max.x = 9.0f; exp_max.y = 9.0f; exp_max.z = 9.0f;
449 hr = D3DXComputeBoundingBox(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
451 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
452 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
453 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
455 /*________________________*/
457 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
458 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
459 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
460 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
461 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
463 exp_min.x = -6.92f; exp_min.y = -8.1f; exp_min.z = -3.80f;
464 exp_max.x = 11.4f; exp_max.y = 7.90f; exp_max.z = 11.9f;
466 hr = D3DXComputeBoundingBox(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
468 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
469 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
470 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
472 /*________________________*/
474 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
475 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
476 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
477 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
478 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
480 exp_min.x = -6.92f; exp_min.y = -0.9f; exp_min.z = -3.8f;
481 exp_max.x = 7.43f; exp_max.y = 7.90f; exp_max.z = 11.9f;
483 hr = D3DXComputeBoundingBox(&vertex[0],4,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
485 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
486 ok( compare_vec3(exp_min,got_min), "Expected min: (%f, %f, %f), got: (%f, %f, %f)\n", exp_min.x,exp_min.y,exp_min.z,got_min.x,got_min.y,got_min.z);
487 ok( compare_vec3(exp_max,got_max), "Expected max: (%f, %f, %f), got: (%f, %f, %f)\n", exp_max.x,exp_max.y,exp_max.z,got_max.x,got_max.y,got_max.z);
489 /*________________________*/
490 hr = D3DXComputeBoundingBox(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,&got_max);
491 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
493 /*________________________*/
494 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_max);
495 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
497 /*________________________*/
498 hr = D3DXComputeBoundingBox(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_min,NULL);
499 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
502 static void D3DXComputeBoundingSphereTest(void)
504 D3DXVECTOR3 exp_cen, got_cen, vertex[5];
505 FLOAT exp_rad, got_rad;
508 vertex[0].x = 1.0f; vertex[0].y = 1.0f; vertex[0].z = 1.0f;
509 vertex[1].x = 1.0f; vertex[1].y = 1.0f; vertex[1].z = 1.0f;
510 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 1.0f;
511 vertex[3].x = 1.0f; vertex[3].y = 1.0f; vertex[3].z = 1.0f;
512 vertex[4].x = 9.0f; vertex[4].y = 9.0f; vertex[4].z = 9.0f;
515 exp_cen.x = 5.0; exp_cen.y = 5.0; exp_cen.z = 5.0;
517 hr = D3DXComputeBoundingSphere(&vertex[3],2,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
519 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
520 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
521 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
523 /*________________________*/
525 vertex[0].x = 2.0f; vertex[0].y = 5.9f; vertex[0].z = -1.2f;
526 vertex[1].x = -1.87f; vertex[1].y = 7.9f; vertex[1].z = 7.4f;
527 vertex[2].x = 7.43f; vertex[2].y = -0.9f; vertex[2].z = 11.9f;
528 vertex[3].x = -6.92f; vertex[3].y = 6.3f; vertex[3].z = -3.8f;
529 vertex[4].x = 11.4f; vertex[4].y = -8.1f; vertex[4].z = 4.5f;
531 exp_rad = 13.707883f;
532 exp_cen.x = 2.408f; exp_cen.y = 2.22f; exp_cen.z = 3.76f;
534 hr = D3DXComputeBoundingSphere(&vertex[0],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
536 ok( hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
537 ok( compare(exp_rad, got_rad), "Expected radius: %f, got radius: %f\n", exp_rad, got_rad);
538 ok( compare_vec3(exp_cen,got_cen), "Expected center: (%f, %f, %f), got center: (%f, %f, %f)\n", exp_cen.x,exp_cen.y,exp_cen.z,got_cen.x,got_cen.y,got_cen.z);
540 /*________________________*/
541 hr = D3DXComputeBoundingSphere(NULL,5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,&got_rad);
542 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
544 /*________________________*/
545 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),NULL,&got_rad);
546 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
548 /*________________________*/
549 hr = D3DXComputeBoundingSphere(&vertex[3],5,D3DXGetFVFVertexSize(D3DFVF_XYZ),&got_cen,NULL);
550 ok( hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
553 static void print_elements(const D3DVERTEXELEMENT9 *elements)
555 D3DVERTEXELEMENT9 last = D3DDECL_END();
556 const D3DVERTEXELEMENT9 *ptr = elements;
559 while (memcmp(ptr, &last, sizeof(D3DVERTEXELEMENT9)))
562 "[Element %d] Stream = %d, Offset = %d, Type = %d, Method = %d, Usage = %d, UsageIndex = %d\n",
563 count, ptr->Stream, ptr->Offset, ptr->Type, ptr->Method, ptr->Usage, ptr->UsageIndex);
569 static void compare_elements(const D3DVERTEXELEMENT9 *elements, const D3DVERTEXELEMENT9 *expected_elements,
570 unsigned int line, unsigned int test_id)
572 D3DVERTEXELEMENT9 last = D3DDECL_END();
575 for (i = 0; i < MAX_FVF_DECL_SIZE; i++)
577 int end1 = memcmp(&elements[i], &last, sizeof(last));
578 int end2 = memcmp(&expected_elements[i], &last, sizeof(last));
581 if (!end1 && !end2) break;
583 status = !end1 ^ !end2;
584 ok(!status, "Line %u, test %u: Mismatch in size, test declaration is %s than expected.\n",
585 line, test_id, end1 ? "shorter" : "longer");
588 print_elements(elements);
592 status = memcmp(&elements[i], &expected_elements[i], sizeof(D3DVERTEXELEMENT9));
593 ok(!status, "Line %u, test %u: Mismatch in element %u.\n", line, test_id, i);
596 print_elements(elements);
602 static void test_fvf_to_decl(DWORD test_fvf, const D3DVERTEXELEMENT9 expected_elements[],
603 HRESULT expected_hr, unsigned int line, unsigned int test_id)
606 D3DVERTEXELEMENT9 decl[MAX_FVF_DECL_SIZE];
608 hr = D3DXDeclaratorFromFVF(test_fvf, decl);
609 ok(hr == expected_hr,
610 "Line %u, test %u: D3DXDeclaratorFromFVF returned %#x, expected %#x.\n",
611 line, test_id, hr, expected_hr);
612 if (SUCCEEDED(hr)) compare_elements(decl, expected_elements, line, test_id);
615 static void test_decl_to_fvf(const D3DVERTEXELEMENT9 *decl, DWORD expected_fvf,
616 HRESULT expected_hr, unsigned int line, unsigned int test_id)
619 DWORD result_fvf = 0xdeadbeef;
621 hr = D3DXFVFFromDeclarator(decl, &result_fvf);
622 ok(hr == expected_hr,
623 "Line %u, test %u: D3DXFVFFromDeclarator returned %#x, expected %#x.\n",
624 line, test_id, hr, expected_hr);
627 ok(expected_fvf == result_fvf, "Line %u, test %u: Got FVF %#x, expected %#x.\n",
628 line, test_id, result_fvf, expected_fvf);
632 static void test_fvf_decl_conversion(void)
636 D3DVERTEXELEMENT9 decl[MAXD3DDECLLENGTH + 1];
645 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
649 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
653 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0},
657 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
658 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
662 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
663 {0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
665 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4},
667 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
668 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
670 }, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR},
672 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
673 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
677 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
678 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
679 {0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
681 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4},
683 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
684 {0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
685 {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
687 }, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR},
689 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
690 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
694 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
695 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
696 {0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
698 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4},
700 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
701 {0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
702 {0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
704 }, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR},
706 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
707 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
711 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
712 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
713 {0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
715 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4},
717 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
718 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
719 {0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
721 }, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR},
723 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
724 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
725 {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
727 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4},
729 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
730 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
731 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0},
733 }, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR},
735 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
739 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
740 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
742 }, D3DFVF_NORMAL | D3DFVF_DIFFUSE},
744 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
748 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
752 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
755 /* Make sure textures of different sizes work. */
757 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
759 }, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1},
761 {0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
763 }, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1},
765 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0},
767 }, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1},
769 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0},
771 }, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1},
772 /* Make sure the TEXCOORD index works correctly - try several textures. */
774 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
775 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
776 {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2},
777 {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
779 }, D3DFVF_TEX4 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1)
780 | D3DFVF_TEXCOORDSIZE2(2) | D3DFVF_TEXCOORDSIZE4(3)},
781 /* Now try some combination tests. */
783 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
784 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
785 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
786 {0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
787 {0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0},
788 {0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1},
790 }, D3DFVF_XYZB4 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX2
791 | D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1)},
793 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
794 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
795 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
796 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
797 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
798 {0, 36, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
800 }, D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_PSIZE | D3DFVF_SPECULAR | D3DFVF_TEX2
801 | D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE4(1)},
805 for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
807 test_decl_to_fvf(test_data[i].decl, test_data[i].fvf, D3D_OK, __LINE__, i);
808 test_fvf_to_decl(test_data[i].fvf, test_data[i].decl, D3D_OK, __LINE__, i);
811 /* Usage indices for position and normal are apparently ignored. */
813 const D3DVERTEXELEMENT9 decl[] =
815 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1},
818 test_decl_to_fvf(decl, D3DFVF_XYZ, D3D_OK, __LINE__, 0);
821 const D3DVERTEXELEMENT9 decl[] =
823 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1},
826 test_decl_to_fvf(decl, D3DFVF_NORMAL, D3D_OK, __LINE__, 0);
828 /* D3DFVF_LASTBETA_UBYTE4 and D3DFVF_LASTBETA_D3DCOLOR are ignored if
829 * there are no blend matrices. */
831 const D3DVERTEXELEMENT9 decl[] =
833 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
836 test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_UBYTE4, decl, D3D_OK, __LINE__, 0);
839 const D3DVERTEXELEMENT9 decl[] =
841 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
844 test_fvf_to_decl(D3DFVF_XYZ | D3DFVF_LASTBETA_D3DCOLOR, decl, D3D_OK, __LINE__, 0);
846 /* D3DFVF_LASTBETA_UBYTE4 takes precedence over D3DFVF_LASTBETA_D3DCOLOR. */
848 const D3DVERTEXELEMENT9 decl[] =
850 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
851 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
852 {0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0},
855 test_fvf_to_decl(D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR | D3DFVF_LASTBETA_UBYTE4,
856 decl, D3D_OK, __LINE__, 0);
858 /* These are supposed to fail, both ways. */
860 const D3DVERTEXELEMENT9 decl[] =
862 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
865 test_decl_to_fvf(decl, D3DFVF_XYZW, D3DERR_INVALIDCALL, __LINE__, 0);
866 test_fvf_to_decl(D3DFVF_XYZW, decl, D3DERR_INVALIDCALL, __LINE__, 0);
869 const D3DVERTEXELEMENT9 decl[] =
871 {0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITION, 0},
872 {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
875 test_decl_to_fvf(decl, D3DFVF_XYZW | D3DFVF_NORMAL, D3DERR_INVALIDCALL, __LINE__, 0);
876 test_fvf_to_decl(D3DFVF_XYZW | D3DFVF_NORMAL, decl, D3DERR_INVALIDCALL, __LINE__, 0);
879 const D3DVERTEXELEMENT9 decl[] =
881 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
882 {0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0},
883 {0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0},
886 test_decl_to_fvf(decl, D3DFVF_XYZB5, D3DERR_INVALIDCALL, __LINE__, 0);
887 test_fvf_to_decl(D3DFVF_XYZB5, decl, D3DERR_INVALIDCALL, __LINE__, 0);
889 /* Test a declaration that can't be converted to an FVF. */
891 const D3DVERTEXELEMENT9 decl[] =
893 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
894 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
895 {0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0},
896 {0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1},
897 {0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
898 /* 8 bytes padding */
899 {0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1},
902 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
904 /* Elements must be ordered by offset. */
906 const D3DVERTEXELEMENT9 decl[] =
908 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
909 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
912 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
914 /* Basic tests for element order. */
916 const D3DVERTEXELEMENT9 decl[] =
918 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
919 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
920 {0, 16, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
923 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
926 const D3DVERTEXELEMENT9 decl[] =
928 {0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
929 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
932 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
935 const D3DVERTEXELEMENT9 decl[] =
937 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0},
938 {0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
941 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
943 /* Textures must be ordered by texcoords. */
945 const D3DVERTEXELEMENT9 decl[] =
947 {0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0},
948 {0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 2},
949 {0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 1},
950 {0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3},
953 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
955 /* Duplicate elements are not allowed. */
957 const D3DVERTEXELEMENT9 decl[] =
959 {0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
960 {0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
961 {0, 16, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0},
964 test_decl_to_fvf(decl, 0, D3DERR_INVALIDCALL, __LINE__, 0);
966 /* Invalid FVFs cannot be converted to a declarator. */
967 test_fvf_to_decl(0xdeadbeef, NULL, D3DERR_INVALIDCALL, __LINE__, 0);
970 static void D3DXGetFVFVertexSizeTest(void)
974 compare_vertex_sizes (D3DFVF_XYZ, 12);
976 compare_vertex_sizes (D3DFVF_XYZB3, 24);
978 compare_vertex_sizes (D3DFVF_XYZB5, 32);
980 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_NORMAL, 24);
982 compare_vertex_sizes (D3DFVF_XYZ | D3DFVF_DIFFUSE, 16);
984 compare_vertex_sizes (
987 D3DFVF_TEXCOORDSIZE1(0), 16);
988 compare_vertex_sizes (
991 D3DFVF_TEXCOORDSIZE1(0) |
992 D3DFVF_TEXCOORDSIZE1(1), 20);
994 compare_vertex_sizes (
997 D3DFVF_TEXCOORDSIZE2(0), 20);
999 compare_vertex_sizes (
1002 D3DFVF_TEXCOORDSIZE2(0) |
1003 D3DFVF_TEXCOORDSIZE2(1), 28);
1005 compare_vertex_sizes (
1008 D3DFVF_TEXCOORDSIZE2(0) |
1009 D3DFVF_TEXCOORDSIZE2(1) |
1010 D3DFVF_TEXCOORDSIZE2(2) |
1011 D3DFVF_TEXCOORDSIZE2(3) |
1012 D3DFVF_TEXCOORDSIZE2(4) |
1013 D3DFVF_TEXCOORDSIZE2(5), 60);
1015 compare_vertex_sizes (
1018 D3DFVF_TEXCOORDSIZE2(0) |
1019 D3DFVF_TEXCOORDSIZE2(1) |
1020 D3DFVF_TEXCOORDSIZE2(2) |
1021 D3DFVF_TEXCOORDSIZE2(3) |
1022 D3DFVF_TEXCOORDSIZE2(4) |
1023 D3DFVF_TEXCOORDSIZE2(5) |
1024 D3DFVF_TEXCOORDSIZE2(6) |
1025 D3DFVF_TEXCOORDSIZE2(7), 76);
1027 compare_vertex_sizes (
1030 D3DFVF_TEXCOORDSIZE3(0), 24);
1032 compare_vertex_sizes (
1035 D3DFVF_TEXCOORDSIZE3(0) |
1036 D3DFVF_TEXCOORDSIZE3(1) |
1037 D3DFVF_TEXCOORDSIZE3(2) |
1038 D3DFVF_TEXCOORDSIZE3(3), 60);
1040 compare_vertex_sizes (
1043 D3DFVF_TEXCOORDSIZE4(0), 28);
1045 compare_vertex_sizes (
1048 D3DFVF_TEXCOORDSIZE4(0) |
1049 D3DFVF_TEXCOORDSIZE4(1), 44);
1051 compare_vertex_sizes (
1054 D3DFVF_TEXCOORDSIZE4(0) |
1055 D3DFVF_TEXCOORDSIZE4(1) |
1056 D3DFVF_TEXCOORDSIZE4(2), 60);
1058 compare_vertex_sizes (
1064 D3DFVF_TEXCOORDSIZE4(0) |
1065 D3DFVF_TEXCOORDSIZE4(1) |
1066 D3DFVF_TEXCOORDSIZE4(2) |
1067 D3DFVF_TEXCOORDSIZE4(3) |
1068 D3DFVF_TEXCOORDSIZE4(4) |
1069 D3DFVF_TEXCOORDSIZE4(5) |
1070 D3DFVF_TEXCOORDSIZE4(6) |
1071 D3DFVF_TEXCOORDSIZE4(7), 180);
1074 static void D3DXIntersectTriTest(void)
1076 BOOL exp_res, got_res;
1077 D3DXVECTOR3 position, ray, vertex[3];
1078 FLOAT exp_dist, got_dist, exp_u, got_u, exp_v, got_v;
1080 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
1081 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
1082 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
1084 position.x = -14.5f; position.y = -23.75f; position.z = -32.0f;
1086 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
1088 exp_res = TRUE; exp_u = 0.5f; exp_v = 0.25f; exp_dist = 8.0f;
1090 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
1091 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
1092 ok( compare(exp_u,got_u), "Expected u = %f, got %f\n",exp_u,got_u);
1093 ok( compare(exp_v,got_v), "Expected v = %f, got %f\n",exp_v,got_v);
1094 ok( compare(exp_dist,got_dist), "Expected distance = %f, got %f\n",exp_dist,got_dist);
1096 /*Only positive ray is taken in account*/
1098 vertex[0].x = 1.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
1099 vertex[1].x = 2.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
1100 vertex[2].x = 1.0f; vertex[2].y = 1.0f; vertex[2].z = 0.0f;
1102 position.x = 17.5f; position.y = 24.25f; position.z = 32.0f;
1104 ray.x = 2.0f; ray.y = 3.0f; ray.z = 4.0f;
1108 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
1109 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
1111 /*Intersection between ray and triangle in a same plane is considered as empty*/
1113 vertex[0].x = 4.0f; vertex[0].y = 0.0f; vertex[0].z = 0.0f;
1114 vertex[1].x = 6.0f; vertex[1].y = 0.0f; vertex[1].z = 0.0f;
1115 vertex[2].x = 4.0f; vertex[2].y = 2.0f; vertex[2].z = 0.0f;
1117 position.x = 1.0f; position.y = 1.0f; position.z = 0.0f;
1119 ray.x = 1.0f; ray.y = 0.0f; ray.z = 0.0f;
1123 got_res = D3DXIntersectTri(&vertex[0],&vertex[1],&vertex[2],&position,&ray,&got_u,&got_v,&got_dist);
1124 ok( got_res == exp_res, "Expected result = %d, got %d\n",exp_res,got_res);
1127 static void D3DXCreateMeshTest(void)
1132 IDirect3DDevice9 *device, *test_device;
1133 D3DPRESENT_PARAMETERS d3dpp;
1134 ID3DXMesh *d3dxmesh;
1136 D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
1140 static const D3DVERTEXELEMENT9 decl1[3] = {
1141 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1142 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1145 static const D3DVERTEXELEMENT9 decl2[] = {
1146 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1147 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1148 {0, 24, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_PSIZE, 0},
1149 {0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
1150 {0, 32, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
1151 /* 8 bytes padding */
1152 {0, 44, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
1156 static const D3DVERTEXELEMENT9 decl3[] = {
1157 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1158 {1, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1162 hr = D3DXCreateMesh(0, 0, 0, NULL, NULL, NULL);
1163 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1165 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, NULL, &d3dxmesh);
1166 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1168 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1171 skip("Couldn't create application window\n");
1174 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1177 skip("Couldn't create IDirect3D9 object\n");
1182 ZeroMemory(&d3dpp, sizeof(d3dpp));
1183 d3dpp.Windowed = TRUE;
1184 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1185 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1188 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1189 IDirect3D9_Release(d3d);
1194 hr = D3DXCreateMesh(0, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
1195 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1197 hr = D3DXCreateMesh(1, 0, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
1198 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1200 hr = D3DXCreateMesh(1, 3, 0, decl1, device, &d3dxmesh);
1201 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1205 d3dxmesh->lpVtbl->Release(d3dxmesh);
1208 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, 0, device, &d3dxmesh);
1209 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1211 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, NULL);
1212 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1214 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl1, device, &d3dxmesh);
1215 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1220 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
1221 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1223 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
1224 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1225 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
1229 IDirect3DDevice9_Release(device);
1233 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
1234 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1236 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
1237 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1241 size = sizeof(decl1) / sizeof(decl1[0]);
1242 for (i = 0; i < size - 1; i++)
1244 ok(test_decl[i].Stream == decl1[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl1[i].Stream);
1245 ok(test_decl[i].Type == decl1[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl1[i].Type);
1246 ok(test_decl[i].Method == decl1[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl1[i].Method);
1247 ok(test_decl[i].Usage == decl1[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl1[i].Usage);
1248 ok(test_decl[i].UsageIndex == decl1[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl1[i].UsageIndex);
1249 ok(test_decl[i].Offset == decl1[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl1[i].Offset);
1251 ok(decl1[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
1255 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
1256 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
1259 if (!new_mesh(&mesh, 3, 1))
1261 skip("Couldn't create mesh\n");
1265 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1266 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1267 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
1269 compare_mesh("createmesh1", d3dxmesh, &mesh);
1274 d3dxmesh->lpVtbl->Release(d3dxmesh);
1277 /* Test a declaration that can't be converted to an FVF. */
1278 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl2, device, &d3dxmesh);
1279 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1284 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
1285 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1287 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
1288 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1289 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
1293 IDirect3DDevice9_Release(device);
1297 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
1298 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1302 size = sizeof(decl2) / sizeof(decl2[0]);
1303 for (i = 0; i < size - 1; i++)
1305 ok(test_decl[i].Stream == decl2[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl2[i].Stream);
1306 ok(test_decl[i].Type == decl2[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl2[i].Type);
1307 ok(test_decl[i].Method == decl2[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl2[i].Method);
1308 ok(test_decl[i].Usage == decl2[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl2[i].Usage);
1309 ok(test_decl[i].UsageIndex == decl2[i].UsageIndex, "Returned usage index %d, expected %d\n", test_decl[i].UsageIndex, decl2[i].UsageIndex);
1310 ok(test_decl[i].Offset == decl2[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl2[i].Offset);
1312 ok(decl2[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
1316 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
1317 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
1320 if (!new_mesh(&mesh, 3, 1))
1322 skip("Couldn't create mesh\n");
1326 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1327 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1329 mesh.vertex_size = 60;
1331 compare_mesh("createmesh2", d3dxmesh, &mesh);
1336 mesh.vertex_size = d3dxmesh->lpVtbl->GetNumBytesPerVertex(d3dxmesh);
1337 ok(mesh.vertex_size == 60, "Got vertex size %u, expected %u\n", mesh.vertex_size, 60);
1339 d3dxmesh->lpVtbl->Release(d3dxmesh);
1342 /* Test a declaration with multiple streams. */
1343 hr = D3DXCreateMesh(1, 3, D3DXMESH_MANAGED, decl3, device, &d3dxmesh);
1344 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1346 IDirect3DDevice9_Release(device);
1347 IDirect3D9_Release(d3d);
1351 static void D3DXCreateMeshFVFTest(void)
1356 IDirect3DDevice9 *device, *test_device;
1357 D3DPRESENT_PARAMETERS d3dpp;
1358 ID3DXMesh *d3dxmesh;
1360 D3DVERTEXELEMENT9 test_decl[MAX_FVF_DECL_SIZE];
1364 static const D3DVERTEXELEMENT9 decl[3] = {
1365 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1366 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
1369 hr = D3DXCreateMeshFVF(0, 0, 0, 0, NULL, NULL);
1370 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1372 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, NULL, &d3dxmesh);
1373 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1375 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
1378 skip("Couldn't create application window\n");
1381 d3d = Direct3DCreate9(D3D_SDK_VERSION);
1384 skip("Couldn't create IDirect3D9 object\n");
1389 ZeroMemory(&d3dpp, sizeof(d3dpp));
1390 d3dpp.Windowed = TRUE;
1391 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1392 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
1395 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
1396 IDirect3D9_Release(d3d);
1401 hr = D3DXCreateMeshFVF(0, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1402 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1404 hr = D3DXCreateMeshFVF(1, 0, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1405 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1407 hr = D3DXCreateMeshFVF(1, 3, 0, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1408 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1412 d3dxmesh->lpVtbl->Release(d3dxmesh);
1415 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, 0xdeadbeef, device, &d3dxmesh);
1416 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1418 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, NULL);
1419 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1421 hr = D3DXCreateMeshFVF(1, 3, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &d3dxmesh);
1422 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1427 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, NULL);
1428 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1430 hr = d3dxmesh->lpVtbl->GetDevice(d3dxmesh, &test_device);
1431 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1432 ok(test_device == device, "Got result %p, expected %p\n", test_device, device);
1436 IDirect3DDevice9_Release(device);
1440 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, NULL);
1441 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
1443 hr = d3dxmesh->lpVtbl->GetDeclaration(d3dxmesh, test_decl);
1444 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
1448 size = sizeof(decl) / sizeof(decl[0]);
1449 for (i = 0; i < size - 1; i++)
1451 ok(test_decl[i].Stream == decl[i].Stream, "Returned stream %d, expected %d\n", test_decl[i].Stream, decl[i].Stream);
1452 ok(test_decl[i].Type == decl[i].Type, "Returned type %d, expected %d\n", test_decl[i].Type, decl[i].Type);
1453 ok(test_decl[i].Method == decl[i].Method, "Returned method %d, expected %d\n", test_decl[i].Method, decl[i].Method);
1454 ok(test_decl[i].Usage == decl[i].Usage, "Returned usage %d, expected %d\n", test_decl[i].Usage, decl[i].Usage);
1455 ok(test_decl[i].UsageIndex == decl[i].UsageIndex, "Returned usage index %d, expected %d\n",
1456 test_decl[i].UsageIndex, decl[i].UsageIndex);
1457 ok(test_decl[i].Offset == decl[i].Offset, "Returned offset %d, expected %d\n", test_decl[i].Offset, decl[i].Offset);
1459 ok(decl[size-1].Stream == 0xFF, "Returned too long vertex declaration\n"); /* end element */
1463 options = d3dxmesh->lpVtbl->GetOptions(d3dxmesh);
1464 ok(options == D3DXMESH_MANAGED, "Got result %x, expected %x (D3DXMESH_MANAGED)\n", options, D3DXMESH_MANAGED);
1467 if (!new_mesh(&mesh, 3, 1))
1469 skip("Couldn't create mesh\n");
1473 memset(mesh.vertices, 0, mesh.number_of_vertices * sizeof(*mesh.vertices));
1474 memset(mesh.faces, 0, mesh.number_of_faces * sizeof(*mesh.faces));
1475 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
1477 compare_mesh("createmeshfvf", d3dxmesh, &mesh);
1482 d3dxmesh->lpVtbl->Release(d3dxmesh);
1485 IDirect3DDevice9_Release(device);
1486 IDirect3D9_Release(d3d);
1490 #define check_vertex_buffer(mesh, vertices, num_vertices, fvf) \
1491 check_vertex_buffer_(__LINE__, mesh, vertices, num_vertices, fvf)
1492 static void check_vertex_buffer_(int line, ID3DXMesh *mesh, const void *vertices, DWORD num_vertices, DWORD fvf)
1494 DWORD mesh_num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
1495 DWORD mesh_fvf = mesh->lpVtbl->GetFVF(mesh);
1496 const void *mesh_vertices;
1499 ok_(__FILE__,line)(fvf == mesh_fvf, "expected FVF %x, got %x\n", fvf, mesh_fvf);
1500 ok_(__FILE__,line)(num_vertices == mesh_num_vertices,
1501 "Expected %u vertices, got %u\n", num_vertices, mesh_num_vertices);
1503 hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
1504 ok_(__FILE__,line)(hr == D3D_OK, "LockVertexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1508 if (mesh_fvf == fvf) {
1509 DWORD vertex_size = D3DXGetFVFVertexSize(fvf);
1511 for (i = 0; i < min(num_vertices, mesh_num_vertices); i++)
1513 const FLOAT *exp_float = vertices;
1514 const FLOAT *got_float = mesh_vertices;
1518 BOOL last_beta_dword = FALSE;
1521 switch (fvf & D3DFVF_POSITION_MASK) {
1522 case D3DFVF_XYZ: pos_dim = 3; break;
1523 case D3DFVF_XYZRHW: pos_dim = 4; break;
1529 pos_dim = (fvf & D3DFVF_POSITION_MASK) - D3DFVF_XYZB1 + 1;
1530 if (fvf & (D3DFVF_LASTBETA_UBYTE4 | D3DFVF_LASTBETA_D3DCOLOR))
1533 last_beta_dword = TRUE;
1536 case D3DFVF_XYZW: pos_dim = 4; break;
1538 sprintf(prefix, "vertex[%u] position, ", i);
1539 check_floats_(line, prefix, got_float, exp_float, pos_dim);
1540 exp_float += pos_dim;
1541 got_float += pos_dim;
1543 if (last_beta_dword) {
1544 ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
1545 "Vertex[%u]: Expected last beta %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
1550 if (fvf & D3DFVF_NORMAL) {
1551 sprintf(prefix, "vertex[%u] normal, ", i);
1552 check_floats_(line, prefix, got_float, exp_float, 3);
1556 if (fvf & D3DFVF_PSIZE) {
1557 ok_(__FILE__,line)(compare(*exp_float, *got_float),
1558 "Vertex[%u]: Expected psize %g, got %g\n", i, *exp_float, *got_float);
1562 if (fvf & D3DFVF_DIFFUSE) {
1563 ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
1564 "Vertex[%u]: Expected diffuse %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
1568 if (fvf & D3DFVF_SPECULAR) {
1569 ok_(__FILE__,line)(*(DWORD*)exp_float == *(DWORD*)got_float,
1570 "Vertex[%u]: Expected specular %08x, got %08x\n", i, *(DWORD*)exp_float, *(DWORD*)got_float);
1575 texcount = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
1576 for (j = 0; j < texcount; j++) {
1577 DWORD dim = (((fvf >> (16 + 2 * j)) + 1) & 0x03) + 1;
1578 sprintf(prefix, "vertex[%u] texture, ", i);
1579 check_floats_(line, prefix, got_float, exp_float, dim);
1584 vertices = (BYTE*)vertices + vertex_size;
1585 mesh_vertices = (BYTE*)mesh_vertices + vertex_size;
1589 mesh->lpVtbl->UnlockVertexBuffer(mesh);
1592 #define check_index_buffer(mesh, indices, num_indices, index_size) \
1593 check_index_buffer_(__LINE__, mesh, indices, num_indices, index_size)
1594 static void check_index_buffer_(int line, ID3DXMesh *mesh, const void *indices, DWORD num_indices, DWORD index_size)
1596 DWORD mesh_index_size = (mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT) ? 4 : 2;
1597 DWORD mesh_num_indices = mesh->lpVtbl->GetNumFaces(mesh) * 3;
1598 const void *mesh_indices;
1602 ok_(__FILE__,line)(index_size == mesh_index_size,
1603 "Expected index size %u, got %u\n", index_size, mesh_index_size);
1604 ok_(__FILE__,line)(num_indices == mesh_num_indices,
1605 "Expected %u indices, got %u\n", num_indices, mesh_num_indices);
1607 hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
1608 ok_(__FILE__,line)(hr == D3D_OK, "LockIndexBuffer returned %x, expected %x (D3D_OK)\n", hr, D3D_OK);
1612 if (mesh_index_size == index_size) {
1613 for (i = 0; i < min(num_indices, mesh_num_indices); i++)
1615 if (index_size == 4)
1616 ok_(__FILE__,line)(*(DWORD*)indices == *(DWORD*)mesh_indices,
1617 "Index[%u]: expected %u, got %u\n", i, *(DWORD*)indices, *(DWORD*)mesh_indices);
1619 ok_(__FILE__,line)(*(WORD*)indices == *(WORD*)mesh_indices,
1620 "Index[%u]: expected %u, got %u\n", i, *(WORD*)indices, *(WORD*)mesh_indices);
1621 indices = (BYTE*)indices + index_size;
1622 mesh_indices = (BYTE*)mesh_indices + index_size;
1625 mesh->lpVtbl->UnlockIndexBuffer(mesh);
1628 #define check_matrix(got, expected) check_matrix_(__LINE__, got, expected)
1629 static void check_matrix_(int line, const D3DXMATRIX *got, const D3DXMATRIX *expected)
1632 for (i = 0; i < 4; i++) {
1633 for (j = 0; j < 4; j++) {
1634 ok_(__FILE__,line)(compare(U(*expected).m[i][j], U(*got).m[i][j]),
1635 "matrix[%u][%u]: expected %g, got %g\n",
1636 i, j, U(*expected).m[i][j], U(*got).m[i][j]);
1641 static void check_colorvalue_(int line, const char *prefix, const D3DCOLORVALUE got, const D3DCOLORVALUE expected)
1643 ok_(__FILE__,line)(expected.r == got.r && expected.g == got.g && expected.b == got.b && expected.a == got.a,
1644 "%sExpected (%g, %g, %g, %g), got (%g, %g, %g, %g)\n", prefix,
1645 expected.r, expected.g, expected.b, expected.a, got.r, got.g, got.b, got.a);
1648 #define check_materials(got, got_count, expected, expected_count) \
1649 check_materials_(__LINE__, got, got_count, expected, expected_count)
1650 static void check_materials_(int line, const D3DXMATERIAL *got, DWORD got_count, const D3DXMATERIAL *expected, DWORD expected_count)
1653 ok_(__FILE__,line)(expected_count == got_count, "Expected %u materials, got %u\n", expected_count, got_count);
1655 ok_(__FILE__,line)(got == NULL, "Expected NULL material ptr, got %p\n", got);
1658 for (i = 0; i < min(expected_count, got_count); i++)
1660 if (!expected[i].pTextureFilename)
1661 ok_(__FILE__,line)(got[i].pTextureFilename == NULL,
1662 "Expected NULL pTextureFilename, got %p\n", got[i].pTextureFilename);
1664 ok_(__FILE__,line)(!strcmp(expected[i].pTextureFilename, got[i].pTextureFilename),
1665 "Expected '%s' for pTextureFilename, got '%s'\n", expected[i].pTextureFilename, got[i].pTextureFilename);
1666 check_colorvalue_(line, "Diffuse: ", got[i].MatD3D.Diffuse, expected[i].MatD3D.Diffuse);
1667 check_colorvalue_(line, "Ambient: ", got[i].MatD3D.Ambient, expected[i].MatD3D.Ambient);
1668 check_colorvalue_(line, "Specular: ", got[i].MatD3D.Specular, expected[i].MatD3D.Specular);
1669 check_colorvalue_(line, "Emissive: ", got[i].MatD3D.Emissive, expected[i].MatD3D.Emissive);
1670 ok_(__FILE__,line)(expected[i].MatD3D.Power == got[i].MatD3D.Power,
1671 "Power: Expected %g, got %g\n", expected[i].MatD3D.Power, got[i].MatD3D.Power);
1675 #define check_generated_adjacency(mesh, got, epsilon) check_generated_adjacency_(__LINE__, mesh, got, epsilon)
1676 static void check_generated_adjacency_(int line, ID3DXMesh *mesh, const DWORD *got, FLOAT epsilon)
1679 DWORD num_faces = mesh->lpVtbl->GetNumFaces(mesh);
1682 expected = HeapAlloc(GetProcessHeap(), 0, num_faces * sizeof(DWORD) * 3);
1684 skip_(__FILE__, line)("Out of memory\n");
1687 hr = mesh->lpVtbl->GenerateAdjacency(mesh, epsilon, expected);
1688 ok_(__FILE__, line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
1692 for (i = 0; i < num_faces; i++)
1694 ok_(__FILE__, line)(expected[i * 3] == got[i * 3] &&
1695 expected[i * 3 + 1] == got[i * 3 + 1] &&
1696 expected[i * 3 + 2] == got[i * 3 + 2],
1697 "Face %u adjacencies: Expected (%u, %u, %u), got (%u, %u, %u)\n", i,
1698 expected[i * 3], expected[i * 3 + 1], expected[i * 3 + 2],
1699 got[i * 3], got[i * 3 + 1], got[i * 3 + 2]);
1702 HeapFree(GetProcessHeap(), 0, expected);
1705 #define check_generated_effects(materials, num_materials, effects) \
1706 check_generated_effects_(__LINE__, materials, num_materials, effects)
1707 static void check_generated_effects_(int line, const D3DXMATERIAL *materials, DWORD num_materials, const D3DXEFFECTINSTANCE *effects)
1710 static const struct {
1716 #define EFFECT_TABLE_ENTRY(str, field) \
1717 {str, sizeof(str), sizeof(materials->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
1718 EFFECT_TABLE_ENTRY("Diffuse", Diffuse),
1719 EFFECT_TABLE_ENTRY("Power", Power),
1720 EFFECT_TABLE_ENTRY("Specular", Specular),
1721 EFFECT_TABLE_ENTRY("Emissive", Emissive),
1722 EFFECT_TABLE_ENTRY("Ambient", Ambient),
1723 #undef EFFECT_TABLE_ENTRY
1726 if (!num_materials) {
1727 ok_(__FILE__, line)(effects == NULL, "Expected NULL effects, got %p\n", effects);
1730 for (i = 0; i < num_materials; i++)
1733 DWORD expected_num_defaults = ARRAY_SIZE(params) + (materials[i].pTextureFilename ? 1 : 0);
1735 ok_(__FILE__,line)(expected_num_defaults == effects[i].NumDefaults,
1736 "effect[%u] NumDefaults: Expected %u, got %u\n", i,
1737 expected_num_defaults, effects[i].NumDefaults);
1738 for (j = 0; j < min(ARRAY_SIZE(params), effects[i].NumDefaults); j++)
1741 D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
1742 ok_(__FILE__,line)(!strcmp(params[j].name, got_param->pParamName),
1743 "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
1744 params[j].name, got_param->pParamName);
1745 ok_(__FILE__,line)(D3DXEDT_FLOATS == got_param->Type,
1746 "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
1747 D3DXEDT_FLOATS, got_param->Type);
1748 ok_(__FILE__,line)(params[j].num_bytes == got_param->NumBytes,
1749 "effect[%u].pDefaults[%u].NumBytes: Expected %u, got %u\n", i, j,
1750 params[j].num_bytes, got_param->NumBytes);
1751 for (k = 0; k < min(params[j].num_bytes, got_param->NumBytes) / 4; k++)
1753 FLOAT expected = ((FLOAT*)((BYTE*)&materials[i] + params[j].value_offset))[k];
1754 FLOAT got = ((FLOAT*)got_param->pValue)[k];
1755 ok_(__FILE__,line)(compare(expected, got),
1756 "effect[%u].pDefaults[%u] float value %u: Expected %g, got %g\n", i, j, k, expected, got);
1759 if (effects[i].NumDefaults > ARRAY_SIZE(params)) {
1760 D3DXEFFECTDEFAULT *got_param = &effects[i].pDefaults[j];
1761 static const char *expected_name = "Texture0@Name";
1763 ok_(__FILE__,line)(!strcmp(expected_name, got_param->pParamName),
1764 "effect[%u].pDefaults[%u].pParamName: Expected '%s', got '%s'\n", i, j,
1765 expected_name, got_param->pParamName);
1766 ok_(__FILE__,line)(D3DXEDT_STRING == got_param->Type,
1767 "effect[%u].pDefaults[%u].Type: Expected %u, got %u\n", i, j,
1768 D3DXEDT_STRING, got_param->Type);
1769 if (materials[i].pTextureFilename) {
1770 ok_(__FILE__,line)(strlen(materials[i].pTextureFilename) + 1 == got_param->NumBytes,
1771 "effect[%u] texture filename length: Expected %u, got %u\n", i,
1772 (DWORD)strlen(materials[i].pTextureFilename) + 1, got_param->NumBytes);
1773 ok_(__FILE__,line)(!strcmp(materials[i].pTextureFilename, got_param->pValue),
1774 "effect[%u] texture filename: Expected '%s', got '%s'\n", i,
1775 materials[i].pTextureFilename, (char*)got_param->pValue);
1781 static LPSTR strdupA(LPCSTR p)
1784 if (!p) return NULL;
1785 ret = HeapAlloc(GetProcessHeap(), 0, strlen(p) + 1);
1786 if (ret) strcpy(ret, p);
1790 static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyFrame(ID3DXAllocateHierarchy *iface, LPD3DXFRAME frame)
1792 TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyFrame(%p, %p)\n", iface, frame);
1794 HeapFree(GetProcessHeap(), 0, frame->Name);
1795 HeapFree(GetProcessHeap(), 0, frame);
1800 static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateFrame(ID3DXAllocateHierarchy *iface, LPCSTR name, LPD3DXFRAME *new_frame)
1804 TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateFrame(%p, '%s', %p)\n", iface, name, new_frame);
1805 frame = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*frame));
1807 return E_OUTOFMEMORY;
1809 frame->Name = strdupA(name);
1811 HeapFree(GetProcessHeap(), 0, frame);
1812 return E_OUTOFMEMORY;
1819 static HRESULT destroy_mesh_container(LPD3DXMESHCONTAINER mesh_container)
1823 if (!mesh_container)
1825 HeapFree(GetProcessHeap(), 0, mesh_container->Name);
1826 if (U(mesh_container->MeshData).pMesh)
1827 IUnknown_Release(U(mesh_container->MeshData).pMesh);
1828 if (mesh_container->pMaterials) {
1829 for (i = 0; i < mesh_container->NumMaterials; i++)
1830 HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials[i].pTextureFilename);
1831 HeapFree(GetProcessHeap(), 0, mesh_container->pMaterials);
1833 if (mesh_container->pEffects) {
1834 for (i = 0; i < mesh_container->NumMaterials; i++) {
1835 HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pEffectFilename);
1836 if (mesh_container->pEffects[i].pDefaults) {
1838 for (j = 0; j < mesh_container->pEffects[i].NumDefaults; j++) {
1839 HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pParamName);
1840 HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults[j].pValue);
1842 HeapFree(GetProcessHeap(), 0, mesh_container->pEffects[i].pDefaults);
1845 HeapFree(GetProcessHeap(), 0, mesh_container->pEffects);
1847 HeapFree(GetProcessHeap(), 0, mesh_container->pAdjacency);
1848 if (mesh_container->pSkinInfo)
1849 IUnknown_Release(mesh_container->pSkinInfo);
1850 HeapFree(GetProcessHeap(), 0, mesh_container);
1854 static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_DestroyMeshContainer(ID3DXAllocateHierarchy *iface, LPD3DXMESHCONTAINER mesh_container)
1856 TRACECALLBACK("ID3DXAllocateHierarchyImpl_DestroyMeshContainer(%p, %p)\n", iface, mesh_container);
1857 return destroy_mesh_container(mesh_container);
1860 static CALLBACK HRESULT ID3DXAllocateHierarchyImpl_CreateMeshContainer(ID3DXAllocateHierarchy *iface,
1861 LPCSTR name, CONST D3DXMESHDATA *mesh_data, CONST D3DXMATERIAL *materials,
1862 CONST D3DXEFFECTINSTANCE *effects, DWORD num_materials, CONST DWORD *adjacency,
1863 LPD3DXSKININFO skin_info, LPD3DXMESHCONTAINER *new_mesh_container)
1865 LPD3DXMESHCONTAINER mesh_container = NULL;
1868 TRACECALLBACK("ID3DXAllocateHierarchyImpl_CreateMeshContainer(%p, '%s', %u, %p, %p, %p, %d, %p, %p, %p)\n",
1869 iface, name, mesh_data->Type, U(*mesh_data).pMesh, materials, effects,
1870 num_materials, adjacency, skin_info, *new_mesh_container);
1872 mesh_container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*mesh_container));
1873 if (!mesh_container)
1874 return E_OUTOFMEMORY;
1877 mesh_container->Name = strdupA(name);
1878 if (!mesh_container->Name)
1882 mesh_container->NumMaterials = num_materials;
1883 if (num_materials) {
1884 mesh_container->pMaterials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*materials));
1885 if (!mesh_container->pMaterials)
1888 memcpy(mesh_container->pMaterials, materials, num_materials * sizeof(*materials));
1889 for (i = 0; i < num_materials; i++)
1890 mesh_container->pMaterials[i].pTextureFilename = NULL;
1891 for (i = 0; i < num_materials; i++) {
1892 if (materials[i].pTextureFilename) {
1893 mesh_container->pMaterials[i].pTextureFilename = strdupA(materials[i].pTextureFilename);
1894 if (!mesh_container->pMaterials[i].pTextureFilename)
1899 mesh_container->pEffects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_materials * sizeof(*effects));
1900 if (!mesh_container->pEffects)
1902 for (i = 0; i < num_materials; i++) {
1904 const D3DXEFFECTINSTANCE *effect_src = &effects[i];
1905 D3DXEFFECTINSTANCE *effect_dest = &mesh_container->pEffects[i];
1907 if (effect_src->pEffectFilename) {
1908 effect_dest->pEffectFilename = strdupA(effect_src->pEffectFilename);
1909 if (!effect_dest->pEffectFilename)
1912 effect_dest->pDefaults = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1913 effect_src->NumDefaults * sizeof(*effect_src->pDefaults));
1914 if (!effect_dest->pDefaults)
1916 effect_dest->NumDefaults = effect_src->NumDefaults;
1917 for (j = 0; j < effect_src->NumDefaults; j++) {
1918 const D3DXEFFECTDEFAULT *default_src = &effect_src->pDefaults[j];
1919 D3DXEFFECTDEFAULT *default_dest = &effect_dest->pDefaults[j];
1921 if (default_src->pParamName) {
1922 default_dest->pParamName = strdupA(default_src->pParamName);
1923 if (!default_dest->pParamName)
1926 default_dest->NumBytes = default_src->NumBytes;
1927 default_dest->Type = default_src->Type;
1928 default_dest->pValue = HeapAlloc(GetProcessHeap(), 0, default_src->NumBytes);
1929 memcpy(default_dest->pValue, default_src->pValue, default_src->NumBytes);
1934 ok(adjacency != NULL, "Expected non-NULL adjacency, got NULL\n");
1936 if (mesh_data->Type == D3DXMESHTYPE_MESH || mesh_data->Type == D3DXMESHTYPE_PMESH) {
1937 ID3DXBaseMesh *basemesh = (ID3DXBaseMesh*)U(*mesh_data).pMesh;
1938 DWORD num_faces = basemesh->lpVtbl->GetNumFaces(basemesh);
1939 size_t size = num_faces * sizeof(DWORD) * 3;
1940 mesh_container->pAdjacency = HeapAlloc(GetProcessHeap(), 0, size);
1941 if (!mesh_container->pAdjacency)
1943 memcpy(mesh_container->pAdjacency, adjacency, size);
1945 ok(mesh_data->Type == D3DXMESHTYPE_PATCHMESH, "Unknown mesh type %u\n", mesh_data->Type);
1946 if (mesh_data->Type == D3DXMESHTYPE_PATCHMESH)
1947 trace("FIXME: copying adjacency data for patch mesh not implemented\n");
1951 memcpy(&mesh_container->MeshData, mesh_data, sizeof(*mesh_data));
1952 if (U(*mesh_data).pMesh)
1953 IUnknown_AddRef(U(*mesh_data).pMesh);
1955 mesh_container->pSkinInfo = skin_info;
1956 skin_info->lpVtbl->AddRef(skin_info);
1958 *new_mesh_container = mesh_container;
1962 destroy_mesh_container(mesh_container);
1963 return E_OUTOFMEMORY;
1966 static ID3DXAllocateHierarchyVtbl ID3DXAllocateHierarchyImpl_Vtbl = {
1967 ID3DXAllocateHierarchyImpl_CreateFrame,
1968 ID3DXAllocateHierarchyImpl_CreateMeshContainer,
1969 ID3DXAllocateHierarchyImpl_DestroyFrame,
1970 ID3DXAllocateHierarchyImpl_DestroyMeshContainer,
1972 static ID3DXAllocateHierarchy alloc_hier = { &ID3DXAllocateHierarchyImpl_Vtbl };
1974 #define test_LoadMeshFromX(device, xfile_str, vertex_array, fvf, index_array, materials_array, check_adjacency) \
1975 test_LoadMeshFromX_(__LINE__, device, xfile_str, sizeof(xfile_str) - 1, vertex_array, ARRAY_SIZE(vertex_array), fvf, \
1976 index_array, ARRAY_SIZE(index_array), sizeof(*index_array), materials_array, ARRAY_SIZE(materials_array), \
1978 static void test_LoadMeshFromX_(int line, IDirect3DDevice9 *device, const char *xfile_str, size_t xfile_strlen,
1979 const void *vertices, DWORD num_vertices, DWORD fvf, const void *indices, DWORD num_indices, size_t index_size,
1980 const D3DXMATERIAL *expected_materials, DWORD expected_num_materials, BOOL check_adjacency)
1983 ID3DXBuffer *materials = NULL;
1984 ID3DXBuffer *effects = NULL;
1985 ID3DXBuffer *adjacency = NULL;
1986 ID3DXMesh *mesh = NULL;
1987 DWORD num_materials = 0;
1989 /* Adjacency is not checked when the X file contains multiple meshes,
1990 * since calling GenerateAdjacency on the merged mesh is not equivalent
1991 * to calling GenerateAdjacency on the individual meshes and then merging
1992 * the adjacency data. */
1993 hr = D3DXLoadMeshFromXInMemory(xfile_str, xfile_strlen, D3DXMESH_MANAGED, device,
1994 check_adjacency ? &adjacency : NULL, &materials, &effects, &num_materials, &mesh);
1995 ok_(__FILE__,line)(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
1996 if (SUCCEEDED(hr)) {
1997 D3DXMATERIAL *materials_ptr = materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL;
1998 D3DXEFFECTINSTANCE *effects_ptr = effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL;
1999 DWORD *adjacency_ptr = check_adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL;
2001 check_vertex_buffer_(line, mesh, vertices, num_vertices, fvf);
2002 check_index_buffer_(line, mesh, indices, num_indices, index_size);
2003 check_materials_(line, materials_ptr, num_materials, expected_materials, expected_num_materials);
2004 check_generated_effects_(line, materials_ptr, num_materials, effects_ptr);
2005 if (check_adjacency)
2006 check_generated_adjacency_(line, mesh, adjacency_ptr, 0.0f);
2008 if (materials) ID3DXBuffer_Release(materials);
2009 if (effects) ID3DXBuffer_Release(effects);
2010 if (adjacency) ID3DXBuffer_Release(adjacency);
2011 IUnknown_Release(mesh);
2015 static void D3DXLoadMeshTest(void)
2017 static const char empty_xfile[] = "xof 0303txt 0032";
2018 /*________________________*/
2019 static const char simple_xfile[] =
2029 static const WORD simple_index_buffer[] = {0, 1, 2};
2030 static const D3DXVECTOR3 simple_vertex_buffer[] = {
2031 {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}
2033 const DWORD simple_fvf = D3DFVF_XYZ;
2034 static const char framed_xfile[] =
2037 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 1.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2038 "FrameTransformMatrix {" /* translation (0.0, 0.0, 2.0) */
2039 "1.0, 0.0, 0.0, 0.0,"
2040 "0.0, 1.0, 0.0, 0.0,"
2041 "0.0, 0.0, 1.0, 0.0,"
2042 "0.0, 0.0, 2.0, 1.0;;"
2044 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 2.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2045 "FrameTransformMatrix {" /* translation (0.0, 0.0, 3.0) */
2046 "1.0, 0.0, 0.0, 0.0,"
2047 "0.0, 1.0, 0.0, 0.0,"
2048 "0.0, 0.0, 1.0, 0.0,"
2049 "0.0, 0.0, 3.0, 1.0;;"
2051 "Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
2053 static const WORD framed_index_buffer[] = { 0, 1, 2 };
2054 static const D3DXVECTOR3 framed_vertex_buffers[3][3] = {
2055 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}},
2056 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {2.0, 1.0, 0.0}},
2057 {{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {3.0, 1.0, 0.0}},
2059 static const WORD merged_index_buffer[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8 };
2060 /* frame transforms accumulates for D3DXLoadMeshFromX */
2061 static const D3DXVECTOR3 merged_vertex_buffer[] = {
2062 {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0},
2063 {0.0, 0.0, 2.0}, {0.0, 1.0, 2.0}, {2.0, 1.0, 2.0},
2064 {0.0, 0.0, 5.0}, {0.0, 1.0, 5.0}, {3.0, 1.0, 5.0},
2066 const DWORD framed_fvf = D3DFVF_XYZ;
2067 /*________________________*/
2068 static const char box_xfile[] =
2071 "8;" /* DWORD nVertices; */
2072 /* array Vector vertices[nVertices]; */
2081 "6;" /* DWORD nFaces; */
2082 /* array MeshFace faces[nFaces]; */
2083 "4; 0, 1, 3, 2;," /* (left side) */
2084 "4; 2, 3, 7, 6;," /* (top side) */
2085 "4; 6, 7, 5, 4;," /* (right side) */
2086 "4; 1, 0, 4, 5;," /* (bottom side) */
2087 "4; 1, 5, 7, 3;," /* (back side) */
2088 "4; 0, 2, 6, 4;;" /* (front side) */
2090 "6;" /* DWORD nNormals; */
2091 /* array Vector normals[nNormals]; */
2098 "6;" /* DWORD nFaceNormals; */
2099 /* array MeshFace faceNormals[nFaceNormals]; */
2107 "MeshMaterialList materials {"
2108 "2;" /* DWORD nMaterials; */
2109 "6;" /* DWORD nFaceIndexes; */
2110 /* array DWORD faceIndexes[nFaceIndexes]; */
2111 "0, 0, 0, 1, 1, 1;;"
2113 /* ColorRGBA faceColor; */
2114 "0.0; 0.0; 1.0; 1.0;;"
2117 /* ColorRGB specularColor; */
2119 /* ColorRGB emissiveColor; */
2123 /* ColorRGBA faceColor; */
2124 "1.0; 1.0; 1.0; 1.0;;"
2127 /* ColorRGB specularColor; */
2129 /* ColorRGB emissiveColor; */
2131 "TextureFilename { \"texture.jpg\"; }"
2134 "MeshVertexColors {"
2135 "8;" /* DWORD nVertexColors; */
2136 /* array IndexedColor vertexColors[nVertexColors]; */
2137 "0; 0.0; 0.0; 0.0; 0.0;;"
2138 "1; 0.0; 0.0; 1.0; 0.1;;"
2139 "2; 0.0; 1.0; 0.0; 0.2;;"
2140 "3; 0.0; 1.0; 1.0; 0.3;;"
2141 "4; 1.0; 0.0; 0.0; 0.4;;"
2142 "5; 1.0; 0.0; 1.0; 0.5;;"
2143 "6; 1.0; 1.0; 0.0; 0.6;;"
2144 "7; 1.0; 1.0; 1.0; 0.7;;"
2146 "MeshTextureCoords {"
2147 "8;" /* DWORD nTextureCoords; */
2148 /* array Coords2d textureCoords[nTextureCoords]; */
2159 static const WORD box_index_buffer[] = {
2173 static const struct {
2174 D3DXVECTOR3 position;
2177 D3DXVECTOR2 tex_coords;
2178 } box_vertex_buffer[] = {
2179 {{0.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, 0x00000000, {0.0, 1.0}},
2180 {{0.0, 0.0, 1.0}, {-1.0, 0.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
2181 {{0.0, 1.0, 0.0}, {-1.0, 0.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
2182 {{0.0, 1.0, 1.0}, {-1.0, 0.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
2183 {{1.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
2184 {{1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
2185 {{1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
2186 {{1.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
2187 {{0.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, 0x3300ff00, {0.0, 0.0}},
2188 {{0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, 0x4d00ffff, {1.0, 0.0}},
2189 {{1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, 0x99ffff00, {1.0, 0.0}},
2190 {{1.0, 1.0, 1.0}, {1.0, 0.0, 0.0}, 0xb3ffffff, {0.0, 0.0}},
2191 {{0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x1a0000ff, {1.0, 1.0}},
2192 {{0.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x00000000, {0.0, 1.0}},
2193 {{1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, 0x66ff0000, {1.0, 1.0}},
2194 {{1.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, 0x80ff00ff, {0.0, 1.0}},
2195 {{0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x1a0000ff, {1.0, 1.0}},
2196 {{1.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, 0x80ff00ff, {0.0, 1.0}},
2197 {{1.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0xb3ffffff, {0.0, 0.0}},
2198 {{0.0, 1.0, 1.0}, {0.0, 0.0, 1.0}, 0x4d00ffff, {1.0, 0.0}},
2199 {{0.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x00000000, {0.0, 1.0}},
2200 {{0.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x3300ff00, {0.0, 0.0}},
2201 {{1.0, 1.0, 0.0}, {0.0, 0.0, -1.0}, 0x99ffff00, {1.0, 0.0}},
2202 {{1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, 0x66ff0000, {1.0, 1.0}},
2204 static const D3DXMATERIAL box_materials[] = {
2207 {0.0, 0.0, 1.0, 1.0}, /* Diffuse */
2208 {0.0, 0.0, 0.0, 1.0}, /* Ambient */
2209 {1.0, 1.0, 1.0, 1.0}, /* Specular */
2210 {0.0, 0.0, 0.0, 1.0}, /* Emissive */
2213 NULL, /* pTextureFilename */
2217 {1.0, 1.0, 1.0, 1.0}, /* Diffuse */
2218 {0.0, 0.0, 0.0, 1.0}, /* Ambient */
2219 {1.0, 1.0, 1.0, 1.0}, /* Specular */
2220 {0.0, 0.0, 0.0, 1.0}, /* Emissive */
2223 (char *)"texture.jpg", /* pTextureFilename */
2226 const DWORD box_fvf = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
2227 /*________________________*/
2228 static const D3DXMATERIAL default_materials[] = {
2231 {0.5, 0.5, 0.5, 0.0}, /* Diffuse */
2232 {0.0, 0.0, 0.0, 0.0}, /* Ambient */
2233 {0.5, 0.5, 0.5, 0.0}, /* Specular */
2234 {0.0, 0.0, 0.0, 0.0}, /* Emissive */
2237 NULL, /* pTextureFilename */
2242 IDirect3D9 *d3d = NULL;
2243 IDirect3DDevice9 *device = NULL;
2244 D3DPRESENT_PARAMETERS d3dpp;
2245 ID3DXMesh *mesh = NULL;
2246 D3DXFRAME *frame_hier = NULL;
2247 D3DXMATRIX transform;
2249 wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL);
2252 skip("Couldn't create application window\n");
2255 d3d = Direct3DCreate9(D3D_SDK_VERSION);
2258 skip("Couldn't create IDirect3D9 object\n");
2262 ZeroMemory(&d3dpp, sizeof(d3dpp));
2263 d3dpp.Windowed = TRUE;
2264 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2265 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
2268 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
2272 hr = D3DXLoadMeshHierarchyFromXInMemory(NULL, sizeof(simple_xfile) - 1,
2273 D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
2274 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2276 hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, 0,
2277 D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
2278 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2280 hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
2281 D3DXMESH_MANAGED, NULL, &alloc_hier, NULL, &frame_hier, NULL);
2282 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2284 hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
2285 D3DXMESH_MANAGED, device, NULL, NULL, &frame_hier, NULL);
2286 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2288 hr = D3DXLoadMeshHierarchyFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1,
2289 D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
2290 ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr);
2292 hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
2293 D3DXMESH_MANAGED, device, &alloc_hier, NULL, NULL, NULL);
2294 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2296 hr = D3DXLoadMeshHierarchyFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1,
2297 D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
2298 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
2299 if (SUCCEEDED(hr)) {
2300 D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
2302 ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
2303 D3DXMatrixIdentity(&transform);
2304 check_matrix(&frame_hier->TransformationMatrix, &transform);
2306 ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
2307 ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
2308 D3DXMESHTYPE_MESH, container->MeshData.Type);
2309 mesh = U(container->MeshData).pMesh;
2310 check_vertex_buffer(mesh, simple_vertex_buffer, ARRAY_SIZE(simple_vertex_buffer), simple_fvf);
2311 check_index_buffer(mesh, simple_index_buffer, ARRAY_SIZE(simple_index_buffer), sizeof(*simple_index_buffer));
2312 check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
2313 check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
2314 check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
2315 hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
2316 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
2320 hr = D3DXLoadMeshHierarchyFromXInMemory(box_xfile, sizeof(box_xfile) - 1,
2321 D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
2322 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
2323 if (SUCCEEDED(hr)) {
2324 D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
2326 ok(frame_hier->Name == NULL, "Expected NULL, got '%s'\n", frame_hier->Name);
2327 D3DXMatrixIdentity(&transform);
2328 check_matrix(&frame_hier->TransformationMatrix, &transform);
2330 ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
2331 ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
2332 D3DXMESHTYPE_MESH, container->MeshData.Type);
2333 mesh = U(container->MeshData).pMesh;
2334 check_vertex_buffer(mesh, box_vertex_buffer, ARRAY_SIZE(box_vertex_buffer), box_fvf);
2335 check_index_buffer(mesh, box_index_buffer, ARRAY_SIZE(box_index_buffer), sizeof(*box_index_buffer));
2336 check_materials(container->pMaterials, container->NumMaterials, box_materials, ARRAY_SIZE(box_materials));
2337 check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
2338 check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
2339 hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
2340 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
2344 hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile, sizeof(framed_xfile) - 1,
2345 D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
2346 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
2347 if (SUCCEEDED(hr)) {
2348 D3DXMESHCONTAINER *container = frame_hier->pMeshContainer;
2351 ok(!strcmp(frame_hier->Name, ""), "Expected '', got '%s'\n", frame_hier->Name);
2352 /* last frame transform replaces the first */
2353 D3DXMatrixIdentity(&transform);
2354 U(transform).m[3][2] = 3.0;
2355 check_matrix(&frame_hier->TransformationMatrix, &transform);
2357 for (i = 0; i < 3; i++) {
2358 ok(!strcmp(container->Name, ""), "Expected '', got '%s'\n", container->Name);
2359 ok(container->MeshData.Type == D3DXMESHTYPE_MESH, "Expected %d, got %d\n",
2360 D3DXMESHTYPE_MESH, container->MeshData.Type);
2361 mesh = U(container->MeshData).pMesh;
2362 check_vertex_buffer(mesh, framed_vertex_buffers[i], ARRAY_SIZE(framed_vertex_buffers[0]), framed_fvf);
2363 check_index_buffer(mesh, framed_index_buffer, ARRAY_SIZE(framed_index_buffer), sizeof(*framed_index_buffer));
2364 check_materials(container->pMaterials, container->NumMaterials, NULL, 0);
2365 check_generated_effects(container->pMaterials, container->NumMaterials, container->pEffects);
2366 check_generated_adjacency(mesh, container->pAdjacency, 0.0f);
2367 container = container->pNextMeshContainer;
2369 ok(container == NULL, "Expected NULL, got %p\n", container);
2370 hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
2371 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
2376 hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED,
2377 device, NULL, NULL, NULL, NULL, &mesh);
2378 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2380 hr = D3DXLoadMeshFromXInMemory(NULL, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
2381 device, NULL, NULL, NULL, NULL, &mesh);
2382 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2384 hr = D3DXLoadMeshFromXInMemory(simple_xfile, 0, D3DXMESH_MANAGED,
2385 device, NULL, NULL, NULL, NULL, &mesh);
2386 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2388 hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
2389 device, NULL, NULL, NULL, NULL, NULL);
2390 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2392 hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
2393 NULL, NULL, NULL, NULL, NULL, &mesh);
2394 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
2396 hr = D3DXLoadMeshFromXInMemory(empty_xfile, sizeof(empty_xfile) - 1, D3DXMESH_MANAGED,
2397 device, NULL, NULL, NULL, NULL, &mesh);
2398 ok(hr == E_FAIL, "Expected E_FAIL, got %#x\n", hr);
2400 hr = D3DXLoadMeshFromXInMemory(simple_xfile, sizeof(simple_xfile) - 1, D3DXMESH_MANAGED,
2401 device, NULL, NULL, NULL, NULL, &mesh);
2402 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
2404 IUnknown_Release(mesh);
2406 test_LoadMeshFromX(device, simple_xfile, simple_vertex_buffer, simple_fvf, simple_index_buffer, default_materials, TRUE);
2407 test_LoadMeshFromX(device, box_xfile, box_vertex_buffer, box_fvf, box_index_buffer, box_materials, TRUE);
2408 test_LoadMeshFromX(device, framed_xfile, merged_vertex_buffer, framed_fvf, merged_index_buffer, default_materials, FALSE);
2411 if (device) IDirect3DDevice9_Release(device);
2412 if (d3d) IDirect3D9_Release(d3d);
2413 if (wnd) DestroyWindow(wnd);
2416 static void D3DXCreateBoxTest(void)
2422 IDirect3DDevice9* device;
2423 D3DPRESENT_PARAMETERS d3dpp;
2425 ID3DXBuffer* ppBuffer;
2427 static const DWORD adjacency[36]=
2433 1, 3, 11, 5, 6, 10};
2436 wc.lpfnWndProc = DefWindowProcA;
2437 wc.lpszClassName = "d3dx9_test_wc";
2438 if (!RegisterClass(&wc))
2440 skip("RegisterClass failed\n");
2444 wnd = CreateWindow("d3dx9_test_wc", "d3dx9_test",
2445 WS_SYSMENU | WS_POPUP , 0, 0, 640, 480, 0, 0, 0, 0);
2446 ok(wnd != NULL, "Expected to have a window, received NULL\n");
2449 skip("Couldn't create application window\n");
2453 d3d = Direct3DCreate9(D3D_SDK_VERSION);
2456 skip("Couldn't create IDirect3D9 object\n");
2461 memset(&d3dpp, 0, sizeof(d3dpp));
2462 d3dpp.Windowed = TRUE;
2463 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2464 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
2467 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
2468 IDirect3D9_Release(d3d);
2473 hr = D3DXCreateBuffer(36 * sizeof(DWORD), &ppBuffer);
2474 ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr);
2475 if (FAILED(hr)) goto end;
2477 hr = D3DXCreateBox(device,2.0f,20.0f,4.9f,NULL, &ppBuffer);
2478 todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2480 hr = D3DXCreateBox(NULL,22.0f,20.0f,4.9f,&box, &ppBuffer);
2481 todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2483 hr = D3DXCreateBox(device,-2.0f,20.0f,4.9f,&box, &ppBuffer);
2484 todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2486 hr = D3DXCreateBox(device,22.0f,-20.0f,4.9f,&box, &ppBuffer);
2487 todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2489 hr = D3DXCreateBox(device,22.0f,20.0f,-4.9f,&box, &ppBuffer);
2490 todo_wine ok(hr==D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, received %#x\n", hr);
2492 hr = D3DXCreateBox(device,10.9f,20.0f,4.9f,&box, &ppBuffer);
2493 todo_wine ok(hr==D3D_OK, "Expected D3D_OK, received %#x\n", hr);
2497 skip("D3DXCreateBox failed\n");
2501 buffer = ID3DXBuffer_GetBufferPointer(ppBuffer);
2503 todo_wine ok(adjacency[i]==buffer[i], "expected adjacency %d: %#x, received %#x\n",i,adjacency[i], buffer[i]);
2505 box->lpVtbl->Release(box);
2508 IDirect3DDevice9_Release(device);
2509 IDirect3D9_Release(d3d);
2510 ID3DXBuffer_Release(ppBuffer);
2520 static void free_sincos_table(struct sincos_table *sincos_table)
2522 HeapFree(GetProcessHeap(), 0, sincos_table->cos);
2523 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
2526 /* pre compute sine and cosine tables; caller must free */
2527 static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
2532 sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
2533 if (!sincos_table->sin)
2537 sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
2538 if (!sincos_table->cos)
2540 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
2544 angle = angle_start;
2545 for (i = 0; i < n; i++)
2547 sincos_table->sin[i] = sin(angle);
2548 sincos_table->cos[i] = cos(angle);
2549 angle += angle_step;
2555 static WORD vertex_index(UINT slices, int slice, int stack)
2557 return stack*slices+slice+1;
2560 /* slices = subdivisions along xy plane, stacks = subdivisions along z axis */
2561 static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT stacks)
2563 float theta_step, theta_start;
2564 struct sincos_table theta;
2565 float phi_step, phi_start;
2566 struct sincos_table phi;
2567 DWORD number_of_vertices, number_of_faces;
2571 /* theta = angle on xy plane wrt x axis */
2572 theta_step = M_PI / stacks;
2573 theta_start = theta_step;
2575 /* phi = angle on xz plane wrt z axis */
2576 phi_step = -2 * M_PI / slices;
2577 phi_start = M_PI / 2;
2579 if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
2583 if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
2585 free_sincos_table(&theta);
2589 number_of_vertices = 2 + slices * (stacks-1);
2590 number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
2592 if (!new_mesh(mesh, number_of_vertices, number_of_faces))
2594 free_sincos_table(&phi);
2595 free_sincos_table(&theta);
2602 mesh->vertices[vertex].normal.x = 0.0f;
2603 mesh->vertices[vertex].normal.y = 0.0f;
2604 mesh->vertices[vertex].normal.z = 1.0f;
2605 mesh->vertices[vertex].position.x = 0.0f;
2606 mesh->vertices[vertex].position.y = 0.0f;
2607 mesh->vertices[vertex].position.z = radius;
2610 for (stack = 0; stack < stacks - 1; stack++)
2612 for (slice = 0; slice < slices; slice++)
2614 mesh->vertices[vertex].normal.x = theta.sin[stack] * phi.cos[slice];
2615 mesh->vertices[vertex].normal.y = theta.sin[stack] * phi.sin[slice];
2616 mesh->vertices[vertex].normal.z = theta.cos[stack];
2617 mesh->vertices[vertex].position.x = radius * theta.sin[stack] * phi.cos[slice];
2618 mesh->vertices[vertex].position.y = radius * theta.sin[stack] * phi.sin[slice];
2619 mesh->vertices[vertex].position.z = radius * theta.cos[stack];
2626 /* top stack is triangle fan */
2627 mesh->faces[face][0] = 0;
2628 mesh->faces[face][1] = slice + 1;
2629 mesh->faces[face][2] = slice;
2634 /* stacks in between top and bottom are quad strips */
2635 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
2636 mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
2637 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2640 mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
2641 mesh->faces[face][1] = vertex_index(slices, slice, stack);
2642 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2650 mesh->faces[face][0] = 0;
2651 mesh->faces[face][1] = 1;
2652 mesh->faces[face][2] = slice;
2657 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
2658 mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
2659 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2662 mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
2663 mesh->faces[face][1] = vertex_index(slices, 0, stack);
2664 mesh->faces[face][2] = vertex_index(slices, slice-1, stack);
2669 mesh->vertices[vertex].position.x = 0.0f;
2670 mesh->vertices[vertex].position.y = 0.0f;
2671 mesh->vertices[vertex].position.z = -radius;
2672 mesh->vertices[vertex].normal.x = 0.0f;
2673 mesh->vertices[vertex].normal.y = 0.0f;
2674 mesh->vertices[vertex].normal.z = -1.0f;
2676 /* bottom stack is triangle fan */
2677 for (slice = 1; slice < slices; slice++)
2679 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
2680 mesh->faces[face][1] = vertex_index(slices, slice, stack-1);
2681 mesh->faces[face][2] = vertex;
2685 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
2686 mesh->faces[face][1] = vertex_index(slices, 0, stack-1);
2687 mesh->faces[face][2] = vertex;
2689 free_sincos_table(&phi);
2690 free_sincos_table(&theta);
2695 static void test_sphere(IDirect3DDevice9 *device, FLOAT radius, UINT slices, UINT stacks)
2702 hr = D3DXCreateSphere(device, radius, slices, stacks, &sphere, NULL);
2703 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
2706 skip("Couldn't create sphere\n");
2710 if (!compute_sphere(&mesh, radius, slices, stacks))
2712 skip("Couldn't create mesh\n");
2713 sphere->lpVtbl->Release(sphere);
2717 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
2719 sprintf(name, "sphere (%g, %u, %u)", radius, slices, stacks);
2720 compare_mesh(name, sphere, &mesh);
2724 sphere->lpVtbl->Release(sphere);
2727 static void D3DXCreateSphereTest(void)
2732 IDirect3DDevice9* device;
2733 D3DPRESENT_PARAMETERS d3dpp;
2734 ID3DXMesh* sphere = NULL;
2736 hr = D3DXCreateSphere(NULL, 0.0f, 0, 0, NULL, NULL);
2737 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2739 hr = D3DXCreateSphere(NULL, 0.1f, 0, 0, NULL, NULL);
2740 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2742 hr = D3DXCreateSphere(NULL, 0.0f, 1, 0, NULL, NULL);
2743 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2745 hr = D3DXCreateSphere(NULL, 0.0f, 0, 1, NULL, NULL);
2746 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2748 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
2749 d3d = Direct3DCreate9(D3D_SDK_VERSION);
2752 skip("Couldn't create application window\n");
2757 skip("Couldn't create IDirect3D9 object\n");
2762 ZeroMemory(&d3dpp, sizeof(d3dpp));
2763 d3dpp.Windowed = TRUE;
2764 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
2765 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
2768 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
2769 IDirect3D9_Release(d3d);
2774 hr = D3DXCreateSphere(device, 1.0f, 1, 1, &sphere, NULL);
2775 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2777 hr = D3DXCreateSphere(device, 1.0f, 2, 1, &sphere, NULL);
2778 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
2780 hr = D3DXCreateSphere(device, 1.0f, 1, 2, &sphere, NULL);
2781 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
2783 hr = D3DXCreateSphere(device, -0.1f, 1, 2, &sphere, NULL);
2784 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
2786 test_sphere(device, 0.0f, 2, 2);
2787 test_sphere(device, 1.0f, 2, 2);
2788 test_sphere(device, 1.0f, 3, 2);
2789 test_sphere(device, 1.0f, 4, 4);
2790 test_sphere(device, 1.0f, 3, 4);
2791 test_sphere(device, 5.0f, 6, 7);
2792 test_sphere(device, 10.0f, 11, 12);
2794 IDirect3DDevice9_Release(device);
2795 IDirect3D9_Release(d3d);
2799 static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
2801 float theta_step, theta_start;
2802 struct sincos_table theta;
2803 FLOAT delta_radius, radius, radius_step;
2804 FLOAT z, z_step, z_normal;
2805 DWORD number_of_vertices, number_of_faces;
2809 /* theta = angle on xy plane wrt x axis */
2810 theta_step = -2 * M_PI / slices;
2811 theta_start = M_PI / 2;
2813 if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
2818 number_of_vertices = 2 + (slices * (3 + stacks));
2819 number_of_faces = 2 * slices + stacks * (2 * slices);
2821 if (!new_mesh(mesh, number_of_vertices, number_of_faces))
2823 free_sincos_table(&theta);
2830 delta_radius = radius1 - radius2;
2832 radius_step = delta_radius / stacks;
2835 z_step = length / stacks;
2836 z_normal = delta_radius / length;
2837 if (isnan(z_normal))
2842 mesh->vertices[vertex].normal.x = 0.0f;
2843 mesh->vertices[vertex].normal.y = 0.0f;
2844 mesh->vertices[vertex].normal.z = -1.0f;
2845 mesh->vertices[vertex].position.x = 0.0f;
2846 mesh->vertices[vertex].position.y = 0.0f;
2847 mesh->vertices[vertex++].position.z = z;
2849 for (slice = 0; slice < slices; slice++, vertex++)
2851 mesh->vertices[vertex].normal.x = 0.0f;
2852 mesh->vertices[vertex].normal.y = 0.0f;
2853 mesh->vertices[vertex].normal.z = -1.0f;
2854 mesh->vertices[vertex].position.x = radius * theta.cos[slice];
2855 mesh->vertices[vertex].position.y = radius * theta.sin[slice];
2856 mesh->vertices[vertex].position.z = z;
2860 mesh->faces[face][0] = 0;
2861 mesh->faces[face][1] = slice;
2862 mesh->faces[face++][2] = slice + 1;
2866 mesh->faces[face][0] = 0;
2867 mesh->faces[face][1] = slice;
2868 mesh->faces[face++][2] = 1;
2870 for (stack = 1; stack <= stacks+1; stack++)
2872 for (slice = 0; slice < slices; slice++, vertex++)
2874 mesh->vertices[vertex].normal.x = theta.cos[slice];
2875 mesh->vertices[vertex].normal.y = theta.sin[slice];
2876 mesh->vertices[vertex].normal.z = z_normal;
2877 D3DXVec3Normalize(&mesh->vertices[vertex].normal, &mesh->vertices[vertex].normal);
2878 mesh->vertices[vertex].position.x = radius * theta.cos[slice];
2879 mesh->vertices[vertex].position.y = radius * theta.sin[slice];
2880 mesh->vertices[vertex].position.z = z;
2882 if (stack > 1 && slice > 0)
2884 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
2885 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
2886 mesh->faces[face++][2] = vertex_index(slices, slice, stack-1);
2888 mesh->faces[face][0] = vertex_index(slices, slice, stack-1);
2889 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
2890 mesh->faces[face++][2] = vertex_index(slices, slice, stack);
2896 mesh->faces[face][0] = vertex_index(slices, slice-1, stack-1);
2897 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
2898 mesh->faces[face++][2] = vertex_index(slices, 0, stack-1);
2900 mesh->faces[face][0] = vertex_index(slices, 0, stack-1);
2901 mesh->faces[face][1] = vertex_index(slices, slice-1, stack);
2902 mesh->faces[face++][2] = vertex_index(slices, 0, stack);
2905 if (stack < stacks + 1)
2908 radius -= radius_step;
2912 for (slice = 0; slice < slices; slice++, vertex++)
2914 mesh->vertices[vertex].normal.x = 0.0f;
2915 mesh->vertices[vertex].normal.y = 0.0f;
2916 mesh->vertices[vertex].normal.z = 1.0f;
2917 mesh->vertices[vertex].position.x = radius * theta.cos[slice];
2918 mesh->vertices[vertex].position.y = radius * theta.sin[slice];
2919 mesh->vertices[vertex].position.z = z;
2923 mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
2924 mesh->faces[face][1] = number_of_vertices - 1;
2925 mesh->faces[face++][2] = vertex_index(slices, slice, stack);
2929 mesh->vertices[vertex].position.x = 0.0f;
2930 mesh->vertices[vertex].position.y = 0.0f;
2931 mesh->vertices[vertex].position.z = z;
2932 mesh->vertices[vertex].normal.x = 0.0f;
2933 mesh->vertices[vertex].normal.y = 0.0f;
2934 mesh->vertices[vertex].normal.z = 1.0f;
2936 mesh->faces[face][0] = vertex_index(slices, slice-1, stack);
2937 mesh->faces[face][1] = number_of_vertices - 1;
2938 mesh->faces[face][2] = vertex_index(slices, 0, stack);
2940 free_sincos_table(&theta);
2945 static void test_cylinder(IDirect3DDevice9 *device, FLOAT radius1, FLOAT radius2, FLOAT length, UINT slices, UINT stacks)
2948 ID3DXMesh *cylinder;
2952 hr = D3DXCreateCylinder(device, radius1, radius2, length, slices, stacks, &cylinder, NULL);
2953 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
2956 skip("Couldn't create cylinder\n");
2960 if (!compute_cylinder(&mesh, radius1, radius2, length, slices, stacks))
2962 skip("Couldn't create mesh\n");
2963 cylinder->lpVtbl->Release(cylinder);
2967 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
2969 sprintf(name, "cylinder (%g, %g, %g, %u, %u)", radius1, radius2, length, slices, stacks);
2970 compare_mesh(name, cylinder, &mesh);
2974 cylinder->lpVtbl->Release(cylinder);
2977 static void D3DXCreateCylinderTest(void)
2982 IDirect3DDevice9* device;
2983 D3DPRESENT_PARAMETERS d3dpp;
2984 ID3DXMesh* cylinder = NULL;
2986 hr = D3DXCreateCylinder(NULL, 0.0f, 0.0f, 0.0f, 0, 0, NULL, NULL);
2987 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2989 hr = D3DXCreateCylinder(NULL, 1.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
2990 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
2992 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
2993 d3d = Direct3DCreate9(D3D_SDK_VERSION);
2996 skip("Couldn't create application window\n");
3001 skip("Couldn't create IDirect3D9 object\n");
3006 ZeroMemory(&d3dpp, sizeof(d3dpp));
3007 d3dpp.Windowed = TRUE;
3008 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
3009 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
3012 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
3013 IDirect3D9_Release(d3d);
3018 hr = D3DXCreateCylinder(device, -0.1f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
3019 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3021 hr = D3DXCreateCylinder(device, 0.0f, 1.0f, 1.0f, 2, 1, &cylinder, NULL);
3022 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
3024 if (SUCCEEDED(hr) && cylinder)
3026 cylinder->lpVtbl->Release(cylinder);
3029 hr = D3DXCreateCylinder(device, 1.0f, -0.1f, 1.0f, 2, 1, &cylinder, NULL);
3030 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3032 hr = D3DXCreateCylinder(device, 1.0f, 0.0f, 1.0f, 2, 1, &cylinder, NULL);
3033 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
3035 if (SUCCEEDED(hr) && cylinder)
3037 cylinder->lpVtbl->Release(cylinder);
3040 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, -0.1f, 2, 1, &cylinder, NULL);
3041 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3043 /* Test with length == 0.0f succeeds */
3044 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 0.0f, 2, 1, &cylinder, NULL);
3045 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n",hr);
3047 if (SUCCEEDED(hr) && cylinder)
3049 cylinder->lpVtbl->Release(cylinder);
3052 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 1, 1, &cylinder, NULL);
3053 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3055 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 0, &cylinder, NULL);
3056 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3058 hr = D3DXCreateCylinder(device, 1.0f, 1.0f, 1.0f, 2, 1, NULL, NULL);
3059 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n",hr,D3DERR_INVALIDCALL);
3061 test_cylinder(device, 0.0f, 0.0f, 0.0f, 2, 1);
3062 test_cylinder(device, 1.0f, 1.0f, 1.0f, 2, 1);
3063 test_cylinder(device, 1.0f, 1.0f, 2.0f, 3, 4);
3064 test_cylinder(device, 3.0f, 2.0f, 4.0f, 3, 4);
3065 test_cylinder(device, 2.0f, 3.0f, 4.0f, 3, 4);
3066 test_cylinder(device, 3.0f, 4.0f, 5.0f, 11, 20);
3068 IDirect3DDevice9_Release(device);
3069 IDirect3D9_Release(d3d);
3073 struct dynamic_array
3075 int count, capacity;
3080 POINTTYPE_CURVE = 0,
3082 POINTTYPE_CURVE_START,
3083 POINTTYPE_CURVE_END,
3084 POINTTYPE_CURVE_MIDDLE,
3090 enum pointtype corner;
3093 /* is a dynamic_array */
3096 int count, capacity;
3097 struct point2d *items;
3100 /* is a dynamic_array */
3101 struct outline_array
3103 int count, capacity;
3104 struct outline *items;
3109 struct outline_array outlines;
3113 static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
3115 if (count > array->capacity) {
3118 if (array->items && array->capacity) {
3119 new_capacity = max(array->capacity * 2, count);
3120 new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
3122 new_capacity = max(16, count);
3123 new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
3127 array->items = new_buffer;
3128 array->capacity = new_capacity;
3133 static struct point2d *add_point(struct outline *array)
3135 struct point2d *item;
3137 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
3140 item = &array->items[array->count++];
3141 ZeroMemory(item, sizeof(*item));
3145 static struct outline *add_outline(struct outline_array *array)
3147 struct outline *item;
3149 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
3152 item = &array->items[array->count++];
3153 ZeroMemory(item, sizeof(*item));
3157 static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, float emsquare)
3159 D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
3161 D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
3162 pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
3163 pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
3169 static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
3170 const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
3171 float max_deviation)
3173 D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
3176 D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
3177 D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
3178 D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
3180 deviation = D3DXVec2Length(D3DXVec2Subtract(&vec, &middle, p2));
3181 if (deviation < max_deviation) {
3182 struct point2d *pt = add_point(outline);
3183 if (!pt) return E_OUTOFMEMORY;
3185 pt->corner = POINTTYPE_CURVE;
3186 /* the end point is omitted because the end line merges into the next segment of
3187 * the split bezier curve, and the end of the split bezier curve is added outside
3188 * this recursive function. */
3190 HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation);
3191 if (hr != S_OK) return hr;
3192 hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation);
3193 if (hr != S_OK) return hr;
3199 static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
3201 /* dot product = cos(theta) */
3202 return D3DXVec2Dot(dir1, dir2) > cos_theta;
3205 static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
3207 return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
3210 static BOOL attempt_line_merge(struct outline *outline,
3212 const D3DXVECTOR2 *nextpt,
3215 D3DXVECTOR2 curdir, lastdir;
3216 struct point2d *prevpt, *pt;
3218 const float cos_half = cos(D3DXToRadian(0.5f));
3220 pt = &outline->items[pt_index];
3221 pt_index = (pt_index - 1 + outline->count) % outline->count;
3222 prevpt = &outline->items[pt_index];
3225 pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
3227 if (outline->count < 2)
3230 /* remove last point if the next line continues the last line */
3231 unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
3232 unit_vec2(&curdir, &pt->pos, nextpt);
3233 if (is_direction_similar(&lastdir, &curdir, cos_half))
3236 if (pt->corner == POINTTYPE_CURVE_END)
3237 prevpt->corner = pt->corner;
3238 if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
3239 prevpt->corner = POINTTYPE_CURVE_MIDDLE;
3243 if (outline->count < 2)
3246 pt_index = (pt_index - 1 + outline->count) % outline->count;
3247 prevpt = &outline->items[pt_index];
3248 unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
3249 unit_vec2(&curdir, &pt->pos, nextpt);
3254 static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
3255 float max_deviation, float emsquare)
3257 const float cos_45 = cos(D3DXToRadian(45.0f));
3258 const float cos_90 = cos(D3DXToRadian(90.0f));
3259 TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
3261 while ((char *)header < (char *)raw_outline + datasize)
3263 TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
3264 struct point2d *lastpt, *pt;
3265 D3DXVECTOR2 lastdir;
3266 D3DXVECTOR2 *pt_flt;
3268 struct outline *outline = add_outline(&glyph->outlines);
3271 return E_OUTOFMEMORY;
3273 pt = add_point(outline);
3275 return E_OUTOFMEMORY;
3276 pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
3278 pt->corner = POINTTYPE_CORNER;
3280 if (header->dwType != TT_POLYGON_TYPE)
3281 trace("Unknown header type %d\n", header->dwType);
3283 while ((char *)curve < (char *)header + header->cb)
3285 D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
3286 BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
3289 curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
3293 pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
3295 attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve);
3300 int count = curve->cpfx;
3305 D3DXVECTOR2 bezier_end;
3307 D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j], &pt_flt[j+1]), 0.5f);
3308 hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &bezier_end, max_deviation);
3311 bezier_start = bezier_end;
3315 hr = add_bezier_points(outline, &bezier_start, &pt_flt[j], &pt_flt[j+1], max_deviation);
3319 pt = add_point(outline);
3321 return E_OUTOFMEMORY;
3323 pt->pos = pt_flt[j];
3324 pt->corner = POINTTYPE_CURVE_END;
3326 for (j = 0; j < curve->cpfx; j++)
3328 pt = add_point(outline);
3330 return E_OUTOFMEMORY;
3331 pt->pos = pt_flt[j];
3332 pt->corner = POINTTYPE_CORNER;
3336 curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
3339 /* remove last point if the next line continues the last line */
3340 if (outline->count >= 3) {
3343 lastpt = &outline->items[outline->count - 1];
3344 pt = &outline->items[0];
3345 if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
3346 if (lastpt->corner == POINTTYPE_CURVE_END)
3348 if (pt->corner == POINTTYPE_CURVE_START)
3349 pt->corner = POINTTYPE_CURVE_MIDDLE;
3351 pt->corner = POINTTYPE_CURVE_END;
3354 lastpt = &outline->items[outline->count - 1];
3356 /* outline closed with a line from end to start point */
3357 attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE);
3359 lastpt = &outline->items[0];
3360 to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
3361 if (lastpt->corner == POINTTYPE_CURVE_START)
3362 lastpt->corner = POINTTYPE_CORNER;
3363 pt = &outline->items[1];
3364 if (attempt_line_merge(outline, 0, &pt->pos, to_curve))
3365 *lastpt = outline->items[outline->count];
3368 lastpt = &outline->items[outline->count - 1];
3369 pt = &outline->items[0];
3370 unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
3371 for (j = 0; j < outline->count; j++)
3376 pt = &outline->items[(j + 1) % outline->count];
3377 unit_vec2(&curdir, &lastpt->pos, &pt->pos);
3379 switch (lastpt->corner)
3381 case POINTTYPE_CURVE_START:
3382 case POINTTYPE_CURVE_END:
3383 if (!is_direction_similar(&lastdir, &curdir, cos_45))
3384 lastpt->corner = POINTTYPE_CORNER;
3386 case POINTTYPE_CURVE_MIDDLE:
3387 if (!is_direction_similar(&lastdir, &curdir, cos_90))
3388 lastpt->corner = POINTTYPE_CORNER;
3390 lastpt->corner = POINTTYPE_CURVE;
3398 header = (TTPOLYGONHEADER *)((char *)header + header->cb);
3403 static BOOL compute_text_mesh(struct mesh *mesh, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion, FLOAT otmEMSquare)
3405 HRESULT hr = E_FAIL;
3406 DWORD nb_vertices, nb_faces;
3407 DWORD nb_corners, nb_outline_points;
3410 char *raw_outline = NULL;
3411 struct glyphinfo *glyphs = NULL;
3414 struct vertex *vertex_ptr;
3417 if (deviation == 0.0f)
3418 deviation = 1.0f / otmEMSquare;
3420 textlen = strlen(text);
3421 glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
3428 for (i = 0; i < textlen; i++)
3430 /* get outline points from data returned from GetGlyphOutline */
3431 const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
3434 glyphs[i].offset_x = offset_x;
3436 datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
3441 HeapFree(GetProcessHeap(), 0, raw_outline);
3442 raw_outline = HeapAlloc(GetProcessHeap(), 0, datasize);
3447 datasize = GetGlyphOutline(hdc, text[i], GGO_NATIVE, &gm, datasize, raw_outline, &identity);
3449 create_outline(&glyphs[i], raw_outline, datasize, deviation, otmEMSquare);
3451 offset_x += gm.gmCellIncX / (float)otmEMSquare;
3454 /* corner points need an extra vertex for the different side faces normals */
3456 nb_outline_points = 0;
3457 for (i = 0; i < textlen; i++)
3460 for (j = 0; j < glyphs[i].outlines.count; j++)
3463 struct outline *outline = &glyphs[i].outlines.items[j];
3464 nb_outline_points += outline->count;
3465 nb_corners++; /* first outline point always repeated as a corner */
3466 for (k = 1; k < outline->count; k++)
3467 if (outline->items[k].corner)
3472 nb_vertices = (nb_outline_points + nb_corners) * 2 + textlen;
3473 nb_faces = nb_outline_points * 2;
3475 if (!new_mesh(mesh, nb_vertices, nb_faces))
3478 /* convert 2D vertices and faces into 3D mesh */
3479 vertex_ptr = mesh->vertices;
3480 face_ptr = mesh->faces;
3481 for (i = 0; i < textlen; i++)
3485 /* side vertices and faces */
3486 for (j = 0; j < glyphs[i].outlines.count; j++)
3488 struct vertex *outline_vertices = vertex_ptr;
3489 struct outline *outline = &glyphs[i].outlines.items[j];
3491 struct point2d *prevpt = &outline->items[outline->count - 1];
3492 struct point2d *pt = &outline->items[0];
3494 for (k = 1; k <= outline->count; k++)
3497 struct point2d *nextpt = &outline->items[k % outline->count];
3498 WORD vtx_idx = vertex_ptr - mesh->vertices;
3501 if (pt->corner == POINTTYPE_CURVE_START)
3502 D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
3503 else if (pt->corner)
3504 D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
3506 D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
3507 D3DXVec2Normalize(&vec, &vec);
3508 vtx.normal.x = -vec.y;
3509 vtx.normal.y = vec.x;
3512 vtx.position.x = pt->pos.x + glyphs[i].offset_x;
3513 vtx.position.y = pt->pos.y;
3515 *vertex_ptr++ = vtx;
3517 vtx.position.z = -extrusion;
3518 *vertex_ptr++ = vtx;
3520 vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
3521 vtx.position.y = nextpt->pos.y;
3522 if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
3523 vtx.position.z = -extrusion;
3524 *vertex_ptr++ = vtx;
3526 *vertex_ptr++ = vtx;
3528 (*face_ptr)[0] = vtx_idx;
3529 (*face_ptr)[1] = vtx_idx + 2;
3530 (*face_ptr)[2] = vtx_idx + 1;
3533 (*face_ptr)[0] = vtx_idx;
3534 (*face_ptr)[1] = vtx_idx + 3;
3535 (*face_ptr)[2] = vtx_idx + 2;
3538 if (nextpt->corner) {
3539 if (nextpt->corner == POINTTYPE_CURVE_END) {
3540 struct point2d *nextpt2 = &outline->items[(k + 1) % outline->count];
3541 D3DXVec2Subtract(&vec, &nextpt2->pos, &nextpt->pos);
3543 D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
3545 D3DXVec2Normalize(&vec, &vec);
3546 vtx.normal.x = -vec.y;
3547 vtx.normal.y = vec.x;
3550 *vertex_ptr++ = vtx;
3551 vtx.position.z = -extrusion;
3552 *vertex_ptr++ = vtx;
3555 (*face_ptr)[0] = vtx_idx;
3556 (*face_ptr)[1] = vtx_idx + 3;
3557 (*face_ptr)[2] = vtx_idx + 1;
3560 (*face_ptr)[0] = vtx_idx;
3561 (*face_ptr)[1] = vtx_idx + 2;
3562 (*face_ptr)[2] = vtx_idx + 3;
3570 *vertex_ptr++ = *outline_vertices++;
3571 *vertex_ptr++ = *outline_vertices++;
3575 /* FIXME: compute expected faces */
3576 /* Add placeholder to separate glyph outlines */
3577 vertex_ptr->position.x = 0;
3578 vertex_ptr->position.y = 0;
3579 vertex_ptr->position.z = 0;
3580 vertex_ptr->normal.x = 0;
3581 vertex_ptr->normal.y = 0;
3582 vertex_ptr->normal.z = 1;
3589 for (i = 0; i < textlen; i++)
3592 for (j = 0; j < glyphs[i].outlines.count; j++)
3593 HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
3594 HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
3596 HeapFree(GetProcessHeap(), 0, glyphs);
3598 HeapFree(GetProcessHeap(), 0, raw_outline);
3600 return hr == D3D_OK;
3603 static void compare_text_outline_mesh(const char *name, ID3DXMesh *d3dxmesh, struct mesh *mesh, int textlen, float extrusion)
3606 DWORD number_of_vertices, number_of_faces;
3607 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
3608 IDirect3DIndexBuffer9 *index_buffer = NULL;
3609 D3DVERTEXBUFFER_DESC vertex_buffer_description;
3610 D3DINDEXBUFFER_DESC index_buffer_description;
3611 struct vertex *vertices = NULL;
3614 int vtx_idx1, face_idx1, vtx_idx2, face_idx2;
3616 number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
3617 number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
3620 hr = d3dxmesh->lpVtbl->GetVertexBuffer(d3dxmesh, &vertex_buffer);
3621 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
3624 skip("Couldn't get vertex buffers\n");
3628 hr = IDirect3DVertexBuffer9_GetDesc(vertex_buffer, &vertex_buffer_description);
3629 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
3633 skip("Couldn't get vertex buffer description\n");
3637 ok(vertex_buffer_description.Format == D3DFMT_VERTEXDATA, "Test %s, result %x, expected %x (D3DFMT_VERTEXDATA)\n",
3638 name, vertex_buffer_description.Format, D3DFMT_VERTEXDATA);
3639 ok(vertex_buffer_description.Type == D3DRTYPE_VERTEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_VERTEXBUFFER)\n",
3640 name, vertex_buffer_description.Type, D3DRTYPE_VERTEXBUFFER);
3641 ok(vertex_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, vertex_buffer_description.Usage, 0);
3642 ok(vertex_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
3643 name, vertex_buffer_description.Pool, D3DPOOL_MANAGED);
3644 ok(vertex_buffer_description.FVF == mesh->fvf, "Test %s, result %x, expected %x\n",
3645 name, vertex_buffer_description.FVF, mesh->fvf);
3648 expected = number_of_vertices * mesh->vertex_size;
3652 expected = number_of_vertices * D3DXGetFVFVertexSize(mesh->fvf);
3654 ok(vertex_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
3655 name, vertex_buffer_description.Size, expected);
3658 hr = d3dxmesh->lpVtbl->GetIndexBuffer(d3dxmesh, &index_buffer);
3659 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
3662 skip("Couldn't get index buffer\n");
3666 hr = IDirect3DIndexBuffer9_GetDesc(index_buffer, &index_buffer_description);
3667 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
3671 skip("Couldn't get index buffer description\n");
3675 ok(index_buffer_description.Format == D3DFMT_INDEX16, "Test %s, result %x, expected %x (D3DFMT_INDEX16)\n",
3676 name, index_buffer_description.Format, D3DFMT_INDEX16);
3677 ok(index_buffer_description.Type == D3DRTYPE_INDEXBUFFER, "Test %s, result %x, expected %x (D3DRTYPE_INDEXBUFFER)\n",
3678 name, index_buffer_description.Type, D3DRTYPE_INDEXBUFFER);
3679 todo_wine ok(index_buffer_description.Usage == 0, "Test %s, result %x, expected %x\n", name, index_buffer_description.Usage, 0);
3680 ok(index_buffer_description.Pool == D3DPOOL_MANAGED, "Test %s, result %x, expected %x (D3DPOOL_MANAGED)\n",
3681 name, index_buffer_description.Pool, D3DPOOL_MANAGED);
3682 expected = number_of_faces * sizeof(WORD) * 3;
3683 ok(index_buffer_description.Size == expected, "Test %s, result %x, expected %x\n",
3684 name, index_buffer_description.Size, expected);
3687 /* specify offset and size to avoid potential overruns */
3688 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, number_of_vertices * sizeof(D3DXVECTOR3) * 2,
3689 (LPVOID *)&vertices, D3DLOCK_DISCARD);
3690 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
3693 skip("Couldn't lock vertex buffer\n");
3696 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, number_of_faces * sizeof(WORD) * 3,
3697 (LPVOID *)&faces, D3DLOCK_DISCARD);
3698 ok(hr == D3D_OK, "Test %s, result %x, expected 0 (D3D_OK)\n", name, hr);
3701 skip("Couldn't lock index buffer\n");
3709 for (i = 0; i < textlen; i++)
3711 int nb_outline_vertices1, nb_outline_faces1;
3712 int nb_outline_vertices2, nb_outline_faces2;
3713 int nb_back_vertices, nb_back_faces;
3714 int first_vtx1, first_vtx2;
3715 int first_face1, first_face2;
3718 first_vtx1 = vtx_idx1;
3719 first_vtx2 = vtx_idx2;
3720 for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
3721 if (vertices[vtx_idx1].normal.z != 0)
3724 for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
3725 if (mesh->vertices[vtx_idx2].normal.z != 0)
3728 nb_outline_vertices1 = vtx_idx1 - first_vtx1;
3729 nb_outline_vertices2 = vtx_idx2 - first_vtx2;
3730 ok(nb_outline_vertices1 == nb_outline_vertices2,
3731 "Test %s, glyph %d, outline vertex count result %d, expected %d\n", name, i,
3732 nb_outline_vertices1, nb_outline_vertices2);
3734 for (j = 0; j < min(nb_outline_vertices1, nb_outline_vertices2); j++)
3736 vtx_idx1 = first_vtx1 + j;
3737 vtx_idx2 = first_vtx2 + j;
3738 ok(compare_vec3(vertices[vtx_idx1].position, mesh->vertices[vtx_idx2].position),
3739 "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
3740 vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
3741 mesh->vertices[vtx_idx2].position.x, mesh->vertices[vtx_idx2].position.y, mesh->vertices[vtx_idx2].position.z);
3742 ok(compare_vec3(vertices[vtx_idx1].normal, mesh->vertices[first_vtx2 + j].normal),
3743 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
3744 vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
3745 mesh->vertices[vtx_idx2].normal.x, mesh->vertices[vtx_idx2].normal.y, mesh->vertices[vtx_idx2].normal.z);
3747 vtx_idx1 = first_vtx1 + nb_outline_vertices1;
3748 vtx_idx2 = first_vtx2 + nb_outline_vertices2;
3750 first_face1 = face_idx1;
3751 first_face2 = face_idx2;
3752 for (; face_idx1 < number_of_faces; face_idx1++)
3754 if (faces[face_idx1][0] >= vtx_idx1 ||
3755 faces[face_idx1][1] >= vtx_idx1 ||
3756 faces[face_idx1][2] >= vtx_idx1)
3759 for (; face_idx2 < mesh->number_of_faces; face_idx2++)
3761 if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
3762 mesh->faces[face_idx2][1] >= vtx_idx2 ||
3763 mesh->faces[face_idx2][2] >= vtx_idx2)
3766 nb_outline_faces1 = face_idx1 - first_face1;
3767 nb_outline_faces2 = face_idx2 - first_face2;
3768 ok(nb_outline_faces1 == nb_outline_faces2,
3769 "Test %s, glyph %d, outline face count result %d, expected %d\n", name, i,
3770 nb_outline_faces1, nb_outline_faces2);
3772 for (j = 0; j < min(nb_outline_faces1, nb_outline_faces2); j++)
3774 face_idx1 = first_face1 + j;
3775 face_idx2 = first_face2 + j;
3776 ok(faces[face_idx1][0] - first_vtx1 == mesh->faces[face_idx2][0] - first_vtx2 &&
3777 faces[face_idx1][1] - first_vtx1 == mesh->faces[face_idx2][1] - first_vtx2 &&
3778 faces[face_idx1][2] - first_vtx1 == mesh->faces[face_idx2][2] - first_vtx2,
3779 "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
3780 faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
3781 mesh->faces[face_idx2][0] - first_vtx2 + first_vtx1,
3782 mesh->faces[face_idx2][1] - first_vtx2 + first_vtx1,
3783 mesh->faces[face_idx2][2] - first_vtx2 + first_vtx1);
3785 face_idx1 = first_face1 + nb_outline_faces1;
3786 face_idx2 = first_face2 + nb_outline_faces2;
3788 /* partial test on back vertices and faces */
3789 first_vtx1 = vtx_idx1;
3790 for (; vtx_idx1 < number_of_vertices; vtx_idx1++) {
3793 if (vertices[vtx_idx1].normal.z != 1.0f)
3796 vtx.position.z = 0.0f;
3797 vtx.normal.x = 0.0f;
3798 vtx.normal.y = 0.0f;
3799 vtx.normal.z = 1.0f;
3800 ok(compare(vertices[vtx_idx1].position.z, vtx.position.z),
3801 "Test %s, glyph %d, vertex position.z %d, result %g, expected %g\n", name, i, vtx_idx1,
3802 vertices[vtx_idx1].position.z, vtx.position.z);
3803 ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
3804 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
3805 vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
3806 vtx.normal.x, vtx.normal.y, vtx.normal.z);
3808 nb_back_vertices = vtx_idx1 - first_vtx1;
3809 first_face1 = face_idx1;
3810 for (; face_idx1 < number_of_faces; face_idx1++)
3812 const D3DXVECTOR3 *vtx1, *vtx2, *vtx3;
3814 D3DXVECTOR3 v1 = {0, 0, 0};
3815 D3DXVECTOR3 v2 = {0, 0, 0};
3816 D3DXVECTOR3 forward = {0.0f, 0.0f, 1.0f};
3818 if (faces[face_idx1][0] >= vtx_idx1 ||
3819 faces[face_idx1][1] >= vtx_idx1 ||
3820 faces[face_idx1][2] >= vtx_idx1)
3823 vtx1 = &vertices[faces[face_idx1][0]].position;
3824 vtx2 = &vertices[faces[face_idx1][1]].position;
3825 vtx3 = &vertices[faces[face_idx1][2]].position;
3827 D3DXVec3Subtract(&v1, vtx2, vtx1);
3828 D3DXVec3Subtract(&v2, vtx3, vtx2);
3829 D3DXVec3Cross(&normal, &v1, &v2);
3830 D3DXVec3Normalize(&normal, &normal);
3831 ok(!D3DXVec3Length(&normal) || compare_vec3(normal, forward),
3832 "Test %s, glyph %d, face %d normal, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, face_idx1,
3833 normal.x, normal.y, normal.z, forward.x, forward.y, forward.z);
3835 nb_back_faces = face_idx1 - first_face1;
3837 /* compare front and back faces & vertices */
3838 if (extrusion == 0.0f) {
3839 /* Oddly there are only back faces in this case */
3840 nb_back_vertices /= 2;
3842 face_idx1 -= nb_back_faces;
3843 vtx_idx1 -= nb_back_vertices;
3845 for (j = 0; j < nb_back_vertices; j++)
3847 struct vertex vtx = vertices[first_vtx1];
3848 vtx.position.z = -extrusion;
3849 vtx.normal.x = 0.0f;
3850 vtx.normal.y = 0.0f;
3851 vtx.normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
3852 ok(compare_vec3(vertices[vtx_idx1].position, vtx.position),
3853 "Test %s, glyph %d, vertex position %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
3854 vertices[vtx_idx1].position.x, vertices[vtx_idx1].position.y, vertices[vtx_idx1].position.z,
3855 vtx.position.x, vtx.position.y, vtx.position.z);
3856 ok(compare_vec3(vertices[vtx_idx1].normal, vtx.normal),
3857 "Test %s, glyph %d, vertex normal %d, result (%g, %g, %g), expected (%g, %g, %g)\n", name, i, vtx_idx1,
3858 vertices[vtx_idx1].normal.x, vertices[vtx_idx1].normal.y, vertices[vtx_idx1].normal.z,
3859 vtx.normal.x, vtx.normal.y, vtx.normal.z);
3863 for (j = 0; j < nb_back_faces; j++)
3866 if (extrusion == 0.0f) {
3873 ok(faces[face_idx1][0] == faces[first_face1][0] + nb_back_vertices &&
3874 faces[face_idx1][1] == faces[first_face1][f1] + nb_back_vertices &&
3875 faces[face_idx1][2] == faces[first_face1][f2] + nb_back_vertices,
3876 "Test %s, glyph %d, face %d, result (%d, %d, %d), expected (%d, %d, %d)\n", name, i, face_idx1,
3877 faces[face_idx1][0], faces[face_idx1][1], faces[face_idx1][2],
3878 faces[first_face1][0] - nb_back_faces,
3879 faces[first_face1][f1] - nb_back_faces,
3880 faces[first_face1][f2] - nb_back_faces);
3885 /* skip to the outline for the next glyph */
3886 for (; vtx_idx2 < mesh->number_of_vertices; vtx_idx2++) {
3887 if (mesh->vertices[vtx_idx2].normal.z == 0)
3890 for (; face_idx2 < mesh->number_of_faces; face_idx2++)
3892 if (mesh->faces[face_idx2][0] >= vtx_idx2 ||
3893 mesh->faces[face_idx2][1] >= vtx_idx2 ||
3894 mesh->faces[face_idx2][2] >= vtx_idx2) break;
3899 if (vertices) IDirect3DVertexBuffer9_Unlock(vertex_buffer);
3900 if (faces) IDirect3DIndexBuffer9_Unlock(index_buffer);
3901 if (index_buffer) IDirect3DIndexBuffer9_Release(index_buffer);
3902 if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
3905 static void test_createtext(IDirect3DDevice9 *device, HDC hdc, LPCSTR text, FLOAT deviation, FLOAT extrusion)
3908 ID3DXMesh *d3dxmesh;
3911 OUTLINETEXTMETRIC otm;
3913 GLYPHMETRICSFLOAT *glyphmetrics_float = HeapAlloc(GetProcessHeap(), 0, sizeof(GLYPHMETRICSFLOAT) * strlen(text));
3916 HFONT font = NULL, oldfont = NULL;
3918 sprintf(name, "text ('%s', %f, %f)", text, deviation, extrusion);
3920 hr = D3DXCreateText(device, hdc, text, deviation, extrusion, &d3dxmesh, NULL, glyphmetrics_float);
3921 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
3924 skip("Couldn't create text with D3DXCreateText\n");
3928 /* must select a modified font having lfHeight = otm.otmEMSquare before
3929 * calling GetGlyphOutline to get the expected values */
3930 if (!GetObject(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) ||
3931 !GetOutlineTextMetrics(hdc, sizeof(otm), &otm))
3933 d3dxmesh->lpVtbl->Release(d3dxmesh);
3934 skip("Couldn't get text outline\n");
3937 lf.lfHeight = otm.otmEMSquare;
3939 font = CreateFontIndirect(&lf);
3941 d3dxmesh->lpVtbl->Release(d3dxmesh);
3942 skip("Couldn't create the modified font\n");
3945 oldfont = SelectObject(hdc, font);
3947 for (i = 0; i < strlen(text); i++)
3949 const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
3950 GetGlyphOutlineA(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
3951 compare_float(glyphmetrics_float[i].gmfBlackBoxX, gm.gmBlackBoxX / (float)otm.otmEMSquare);
3952 compare_float(glyphmetrics_float[i].gmfBlackBoxY, gm.gmBlackBoxY / (float)otm.otmEMSquare);
3953 compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.x, gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare);
3954 compare_float(glyphmetrics_float[i].gmfptGlyphOrigin.y, gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare);
3955 compare_float(glyphmetrics_float[i].gmfCellIncX, gm.gmCellIncX / (float)otm.otmEMSquare);
3956 compare_float(glyphmetrics_float[i].gmfCellIncY, gm.gmCellIncY / (float)otm.otmEMSquare);
3959 ZeroMemory(&mesh, sizeof(mesh));
3960 if (!compute_text_mesh(&mesh, hdc, text, deviation, extrusion, otm.otmEMSquare))
3962 skip("Couldn't create mesh\n");
3963 d3dxmesh->lpVtbl->Release(d3dxmesh);
3966 mesh.fvf = D3DFVF_XYZ | D3DFVF_NORMAL;
3968 compare_text_outline_mesh(name, d3dxmesh, &mesh, strlen(text), extrusion);
3972 d3dxmesh->lpVtbl->Release(d3dxmesh);
3973 SelectObject(hdc, oldfont);
3974 HeapFree(GetProcessHeap(), 0, glyphmetrics_float);
3977 static void D3DXCreateTextTest(void)
3983 IDirect3DDevice9* device;
3984 D3DPRESENT_PARAMETERS d3dpp;
3985 ID3DXMesh* d3dxmesh = NULL;
3987 OUTLINETEXTMETRIC otm;
3988 int number_of_vertices;
3989 int number_of_faces;
3991 wnd = CreateWindow("static", "d3dx9_test", WS_POPUP, 0, 0, 1000, 1000, NULL, NULL, NULL, NULL);
3992 d3d = Direct3DCreate9(D3D_SDK_VERSION);
3995 skip("Couldn't create application window\n");
4000 skip("Couldn't create IDirect3D9 object\n");
4005 ZeroMemory(&d3dpp, sizeof(d3dpp));
4006 d3dpp.Windowed = TRUE;
4007 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
4008 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
4011 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
4012 IDirect3D9_Release(d3d);
4017 hdc = CreateCompatibleDC(NULL);
4019 hFont = CreateFont(12, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET,
4020 OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
4022 SelectObject(hdc, hFont);
4023 GetOutlineTextMetrics(hdc, sizeof(otm), &otm);
4025 hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, NULL, NULL, NULL);
4026 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4028 /* D3DXCreateTextA page faults from passing NULL text */
4030 hr = D3DXCreateTextW(device, hdc, NULL, 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
4031 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4033 hr = D3DXCreateText(device, hdc, "", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
4034 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4036 hr = D3DXCreateText(device, hdc, " ", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
4037 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4039 hr = D3DXCreateText(NULL, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
4040 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4042 hr = D3DXCreateText(device, NULL, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
4043 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4045 hr = D3DXCreateText(device, hdc, "wine", -FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
4046 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4048 hr = D3DXCreateText(device, hdc, "wine", 0.001f, -FLT_MIN, &d3dxmesh, NULL, NULL);
4049 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4051 /* deviation = 0.0f treated as if deviation = 1.0f / otm.otmEMSquare */
4052 hr = D3DXCreateText(device, hdc, "wine", 1.0f / otm.otmEMSquare, 0.4f, &d3dxmesh, NULL, NULL);
4053 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
4054 number_of_vertices = d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh);
4055 number_of_faces = d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh);
4056 if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
4058 hr = D3DXCreateText(device, hdc, "wine", 0.0f, 0.4f, &d3dxmesh, NULL, NULL);
4059 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
4060 ok(number_of_vertices == d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh),
4061 "Got %d vertices, expected %d\n",
4062 d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_vertices);
4063 ok(number_of_faces == d3dxmesh->lpVtbl->GetNumFaces(d3dxmesh),
4064 "Got %d faces, expected %d\n",
4065 d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces);
4066 if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
4069 /* too much detail requested, so will appear to hang */
4070 trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n");
4071 hr = D3DXCreateText(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
4072 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
4073 if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
4074 trace("D3DXCreateText finish with deviation = FLT_MIN\n");
4077 hr = D3DXCreateText(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
4078 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
4079 if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
4081 test_createtext(device, hdc, "wine", FLT_MAX, 0.4f);
4082 test_createtext(device, hdc, "wine", 0.001f, FLT_MIN);
4083 test_createtext(device, hdc, "wine", 0.001f, 0.0f);
4084 test_createtext(device, hdc, "wine", 0.001f, FLT_MAX);
4085 test_createtext(device, hdc, "wine", 0.0f, 1.0f);
4089 IDirect3DDevice9_Release(device);
4090 IDirect3D9_Release(d3d);
4094 static void test_get_decl_length(void)
4096 static const D3DVERTEXELEMENT9 declaration1[] =
4098 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4099 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4100 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4101 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4102 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4103 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4104 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4105 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4106 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4107 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4108 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4109 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4110 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4111 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4112 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4115 static const D3DVERTEXELEMENT9 declaration2[] =
4117 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4118 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4119 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4120 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4121 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4122 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4123 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4124 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4125 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4126 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4127 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4128 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4129 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4130 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4131 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4132 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4137 size = D3DXGetDeclLength(declaration1);
4138 ok(size == 15, "Got size %u, expected 15.\n", size);
4140 size = D3DXGetDeclLength(declaration2);
4141 ok(size == 16, "Got size %u, expected 16.\n", size);
4144 static void test_get_decl_vertex_size(void)
4146 static const D3DVERTEXELEMENT9 declaration1[] =
4148 {0, 0, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4149 {1, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4150 {2, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4151 {3, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4152 {4, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4153 {5, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4154 {6, 0, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4155 {7, 0, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4156 {8, 0, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4157 {9, 0, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4158 {10, 0, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4159 {11, 0, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4160 {12, 0, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4161 {13, 0, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4162 {14, 0, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4165 static const D3DVERTEXELEMENT9 declaration2[] =
4167 {0, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4168 {1, 8, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4169 {2, 8, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4170 {3, 8, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4171 {4, 8, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4172 {5, 8, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4173 {6, 8, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4174 {7, 8, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4175 {0, 8, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4176 {1, 8, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4177 {2, 8, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4178 {3, 8, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4179 {4, 8, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4180 {5, 8, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4181 {6, 8, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4182 {7, 8, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4185 static const UINT sizes1[] =
4192 static const UINT sizes2[] =
4200 size = D3DXGetDeclVertexSize(NULL, 0);
4201 ok(size == 0, "Got size %#x, expected 0.\n", size);
4203 for (i = 0; i < 16; ++i)
4205 size = D3DXGetDeclVertexSize(declaration1, i);
4206 ok(size == sizes1[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes1[i]);
4209 for (i = 0; i < 8; ++i)
4211 size = D3DXGetDeclVertexSize(declaration2, i);
4212 ok(size == sizes2[i], "Got size %u for stream %u, expected %u.\n", size, i, sizes2[i]);
4216 static void D3DXGenerateAdjacencyTest(void)
4221 IDirect3DDevice9 *device;
4222 D3DPRESENT_PARAMETERS d3dpp;
4223 ID3DXMesh *d3dxmesh = NULL;
4224 D3DXVECTOR3 *vertices = NULL;
4225 WORD *indices = NULL;
4229 D3DXVECTOR3 vertices[6];
4231 WORD indices[3 * 3];
4233 DWORD adjacency[3 * 3];
4235 { /* for epsilon < 0, indices must match for faces to be adjacent */
4236 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4237 2, {0, 1, 2, 0, 2, 3},
4239 {-1, -1, 1, 0, -1, -1},
4242 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4243 2, {0, 1, 2, 3, 4, 5},
4245 {-1, -1, -1, -1, -1, -1},
4247 { /* for epsilon == 0, indices or vertices must match for faces to be adjacent */
4248 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4249 2, {0, 1, 2, 3, 4, 5},
4251 {-1, -1, 1, 0, -1, -1},
4253 { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
4254 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
4255 2, {0, 1, 2, 3, 4, 5},
4257 {-1, -1, -1, -1, -1, -1},
4259 { /* for epsilon > 0, vertices must be less than (but NOT equal to) epsilon distance away */
4260 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.0, 0.25}, {1.0, 1.0, 0.25}, {0.0, 1.0, 0.25}},
4261 2, {0, 1, 2, 3, 4, 5},
4263 {-1, -1, 1, 0, -1, -1},
4265 { /* length between vertices are compared to epsilon, not the individual dimension deltas */
4266 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
4267 2, {0, 1, 2, 3, 4, 5},
4268 0.353, /* < sqrt(0.25*0.25 + 0.25*0.25) */
4269 {-1, -1, -1, -1, -1, -1},
4272 6, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 0.25, 0.25}, {1.0, 1.25, 0.25}, {0.0, 1.25, 0.25}},
4273 2, {0, 1, 2, 3, 4, 5},
4274 0.354, /* > sqrt(0.25*0.25 + 0.25*0.25) */
4275 {-1, -1, 1, 0, -1, -1},
4277 { /* adjacent faces must have opposite winding orders at the shared edge */
4278 4, {{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}},
4279 2, {0, 1, 2, 0, 3, 2},
4281 {-1, -1, -1, -1, -1, -1},
4285 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
4288 skip("Couldn't create application window\n");
4291 d3d = Direct3DCreate9(D3D_SDK_VERSION);
4294 skip("Couldn't create IDirect3D9 object\n");
4299 ZeroMemory(&d3dpp, sizeof(d3dpp));
4300 d3dpp.Windowed = TRUE;
4301 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
4302 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
4305 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
4306 IDirect3D9_Release(d3d);
4311 for (i = 0; i < ARRAY_SIZE(test_data); i++)
4313 DWORD adjacency[ARRAY_SIZE(test_data[0].adjacency)];
4316 if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
4319 hr = D3DXCreateMeshFVF(test_data[i].num_faces, test_data[i].num_vertices, 0, D3DFVF_XYZ, device, &d3dxmesh);
4320 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
4322 hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&vertices);
4323 ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK);
4324 if (FAILED(hr)) continue;
4325 CopyMemory(vertices, test_data[i].vertices, test_data[i].num_vertices * sizeof(test_data[0].vertices[0]));
4326 d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);
4328 hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, D3DLOCK_DISCARD, (void**)&indices);
4329 ok(hr == D3D_OK, "test %d: Got result %x, expected %x (D3D_OK)\n", i, hr, D3D_OK);
4330 if (FAILED(hr)) continue;
4331 CopyMemory(indices, test_data[i].indices, test_data[i].num_faces * 3 * sizeof(test_data[0].indices[0]));
4332 d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh);
4335 hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, NULL);
4336 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
4339 hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, test_data[i].epsilon, adjacency);
4340 ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
4341 if (FAILED(hr)) continue;
4343 for (j = 0; j < test_data[i].num_faces * 3; j++)
4344 ok(adjacency[j] == test_data[i].adjacency[j],
4345 "Test %d adjacency %d: Got result %u, expected %u\n", i, j,
4346 adjacency[j], test_data[i].adjacency[j]);
4348 if (d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
4351 static void test_update_semantics(void)
4354 struct test_context *test_context = NULL;
4355 ID3DXMesh *mesh = NULL;
4356 D3DVERTEXELEMENT9 declaration0[] =
4358 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4359 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4360 {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4363 D3DVERTEXELEMENT9 declaration_pos_type_color[] =
4365 {0, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4366 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4367 {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4370 D3DVERTEXELEMENT9 declaration_smaller[] =
4372 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4373 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4376 D3DVERTEXELEMENT9 declaration_larger[] =
4378 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4379 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4380 {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4381 {0, 40, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
4384 D3DVERTEXELEMENT9 declaration_multiple_streams[] =
4386 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4387 {1, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0},
4388 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4389 {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4393 D3DVERTEXELEMENT9 declaration_double_usage[] =
4395 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4396 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4397 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4398 {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4401 D3DVERTEXELEMENT9 declaration_undefined_type[] =
4403 {0, 0, D3DDECLTYPE_UNUSED+1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4404 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4405 {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4408 D3DVERTEXELEMENT9 declaration_not_4_byte_aligned_offset[] =
4410 {0, 3, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4411 {0, 24, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4412 {0, 36, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4417 D3DXVECTOR3 position0;
4418 D3DXVECTOR3 position1;
4424 { { 0.0f, 1.0f, 0.f}, { 1.0f, 0.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xffff0000 },
4425 { { 1.0f, -1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff00ff00 },
4426 { {-1.0f, -1.0f, 0.f}, {-1.0f, 1.0f, 0.f}, {0.0f, 0.0f, 1.0f}, 0xff0000ff },
4428 unsigned int faces[] = {0, 1, 2};
4429 unsigned int attributes[] = {0};
4430 unsigned int num_faces = ARRAY_SIZE(faces) / 3;
4431 unsigned int num_vertices = ARRAY_SIZE(vertices);
4432 int offset = sizeof(D3DXVECTOR3);
4433 DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
4434 void *vertex_buffer;
4436 DWORD *attributes_buffer;
4437 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
4438 D3DVERTEXELEMENT9 *decl_ptr;
4439 DWORD exp_vertex_size = sizeof(*vertices);
4440 DWORD vertex_size = 0;
4444 int filler_a = 0xaaaaaaaa;
4445 int filler_b = 0xbbbbbbbb;
4447 test_context = new_test_context();
4450 skip("Couldn't create a test_context\n");
4454 hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration0,
4455 test_context->device, &mesh);
4458 skip("Couldn't create test mesh %#x\n", hr);
4462 mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
4463 memcpy(vertex_buffer, vertices, sizeof(vertices));
4464 mesh->lpVtbl->UnlockVertexBuffer(mesh);
4466 mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
4467 memcpy(index_buffer, faces, sizeof(faces));
4468 mesh->lpVtbl->UnlockIndexBuffer(mesh);
4470 mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
4471 memcpy(attributes_buffer, attributes, sizeof(attributes));
4472 mesh->lpVtbl->UnlockAttributeBuffer(mesh);
4474 /* Get the declaration and try to change it */
4475 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4478 skip("Couldn't get vertex declaration %#x\n", hr);
4481 equal = memcmp(declaration, declaration0, sizeof(declaration0));
4482 ok(equal == 0, "Vertex declarations were not equal\n");
4484 for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
4486 if (decl_ptr->Usage == D3DDECLUSAGE_POSITION)
4488 /* Use second vertex position instead of first */
4489 decl_ptr->Offset = offset;
4493 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
4494 ok(hr == D3D_OK, "Test UpdateSematics, got %#x expected %#x\n", hr, D3D_OK);
4496 /* Check that declaration was written by getting it again */
4497 memset(declaration, 0, sizeof(declaration));
4498 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4501 skip("Couldn't get vertex declaration %#x\n", hr);
4505 for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
4507 if (decl_ptr->Usage == D3DDECLUSAGE_POSITION)
4509 ok(decl_ptr->Offset == offset, "Test UpdateSematics, got offset %d expected %d\n",
4510 decl_ptr->Offset, offset);
4514 /* Check that GetDeclaration only writes up to the D3DDECL_END() marker and
4515 * not the full MAX_FVF_DECL_SIZE elements.
4517 memset(declaration, filler_a, sizeof(declaration));
4518 memcpy(declaration, declaration0, sizeof(declaration0));
4519 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
4520 ok(hr == D3D_OK, "Test UpdateSematics, "
4521 "got %#x expected D3D_OK\n", hr);
4522 memset(declaration, filler_b, sizeof(declaration));
4523 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4524 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4525 decl_mem = (int*)declaration;
4526 for (i = sizeof(declaration0)/sizeof(*decl_mem); i < sizeof(declaration)/sizeof(*decl_mem); i++)
4528 equal = memcmp(&decl_mem[i], &filler_b, sizeof(filler_b));
4530 "GetDeclaration wrote past the D3DDECL_END() marker. "
4531 "Got %#x, expected %#x\n", decl_mem[i], filler_b);
4532 if (equal != 0) break;
4535 /* UpdateSemantics does not check for overlapping fields */
4536 memset(declaration, 0, sizeof(declaration));
4537 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4540 skip("Couldn't get vertex declaration %#x\n", hr);
4544 for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
4546 if (decl_ptr->Type == D3DDECLTYPE_FLOAT3)
4548 decl_ptr->Type = D3DDECLTYPE_FLOAT4;
4552 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration);
4553 ok(hr == D3D_OK, "Test UpdateSematics for overlapping fields, "
4554 "got %#x expected D3D_OK\n", hr);
4556 /* Set the position type to color instead of float3 */
4557 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_pos_type_color);
4558 ok(hr == D3D_OK, "Test UpdateSematics position type color, "
4559 "got %#x expected D3D_OK\n", hr);
4561 /* The following test cases show that NULL, smaller or larger declarations,
4562 * and declarations with non-zero Stream values are not accepted.
4563 * UpdateSemantics returns D3DERR_INVALIDCALL and the previously set
4564 * declaration will be used by DrawSubset, GetNumBytesPerVertex, and
4568 /* Null declaration (invalid declaration) */
4569 mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
4570 hr = mesh->lpVtbl->UpdateSemantics(mesh, NULL);
4571 ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics null pointer declaration, "
4572 "got %#x expected D3DERR_INVALIDCALL\n", hr);
4573 vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
4574 ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
4575 vertex_size, exp_vertex_size);
4576 memset(declaration, 0, sizeof(declaration));
4577 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4578 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4579 equal = memcmp(declaration, declaration0, sizeof(declaration0));
4580 ok(equal == 0, "Vertex declarations were not equal\n");
4582 /* Smaller vertex declaration (invalid declaration) */
4583 mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
4584 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_smaller);
4585 ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics for smaller vertex declaration, "
4586 "got %#x expected D3DERR_INVALIDCALL\n", hr);
4587 vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
4588 ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
4589 vertex_size, exp_vertex_size);
4590 memset(declaration, 0, sizeof(declaration));
4591 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4592 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4593 equal = memcmp(declaration, declaration0, sizeof(declaration0));
4594 ok(equal == 0, "Vertex declarations were not equal\n");
4596 /* Larger vertex declaration (invalid declaration) */
4597 mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
4598 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_larger);
4599 ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics for larger vertex declaration, "
4600 "got %#x expected D3DERR_INVALIDCALL\n", hr);
4601 vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
4602 ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
4603 vertex_size, exp_vertex_size);
4604 memset(declaration, 0, sizeof(declaration));
4605 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4606 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4607 equal = memcmp(declaration, declaration0, sizeof(declaration0));
4608 ok(equal == 0, "Vertex declarations were not equal\n");
4610 /* Use multiple streams and keep the same vertex size (invalid declaration) */
4611 mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
4612 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_multiple_streams);
4613 ok(hr == D3DERR_INVALIDCALL, "Test UpdateSematics using multiple streams, "
4614 "got %#x expected D3DERR_INVALIDCALL\n", hr);
4615 vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
4616 ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
4617 vertex_size, exp_vertex_size);
4618 memset(declaration, 0, sizeof(declaration));
4619 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4620 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4621 equal = memcmp(declaration, declaration0, sizeof(declaration0));
4622 ok(equal == 0, "Vertex declarations were not equal\n");
4624 /* The next following test cases show that some invalid declarations are
4625 * accepted with a D3D_OK. An access violation is thrown on Windows if
4626 * DrawSubset is called. The methods GetNumBytesPerVertex and GetDeclaration
4627 * are not affected, which indicates that the declaration is cached.
4630 /* Double usage (invalid declaration) */
4631 mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
4632 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_double_usage);
4633 ok(hr == D3D_OK, "Test UpdateSematics double usage, "
4634 "got %#x expected D3D_OK\n", hr);
4635 vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
4636 ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
4637 vertex_size, exp_vertex_size);
4638 memset(declaration, 0, sizeof(declaration));
4639 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4640 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4641 equal = memcmp(declaration, declaration_double_usage, sizeof(declaration_double_usage));
4642 ok(equal == 0, "Vertex declarations were not equal\n");
4644 /* Set the position to an undefined type (invalid declaration) */
4645 mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
4646 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_undefined_type);
4647 ok(hr == D3D_OK, "Test UpdateSematics undefined type, "
4648 "got %#x expected D3D_OK\n", hr);
4649 vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
4650 ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
4651 vertex_size, exp_vertex_size);
4652 memset(declaration, 0, sizeof(declaration));
4653 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4654 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4655 equal = memcmp(declaration, declaration_undefined_type, sizeof(declaration_undefined_type));
4656 ok(equal == 0, "Vertex declarations were not equal\n");
4658 /* Use a not 4 byte aligned offset (invalid declaration) */
4659 mesh->lpVtbl->UpdateSemantics(mesh, declaration0); /* Set a valid declaration */
4660 hr = mesh->lpVtbl->UpdateSemantics(mesh, declaration_not_4_byte_aligned_offset);
4661 ok(hr == D3D_OK, "Test UpdateSematics not 4 byte aligned offset, "
4662 "got %#x expected D3D_OK\n", hr);
4663 vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
4664 ok(vertex_size == exp_vertex_size, "Got vertex declaration size %u, expected %u\n",
4665 vertex_size, exp_vertex_size);
4666 memset(declaration, 0, sizeof(declaration));
4667 hr = mesh->lpVtbl->GetDeclaration(mesh, declaration);
4668 ok(hr == D3D_OK, "Couldn't get vertex declaration. Got %#x, expected D3D_OK\n", hr);
4669 equal = memcmp(declaration, declaration_not_4_byte_aligned_offset,
4670 sizeof(declaration_not_4_byte_aligned_offset));
4671 ok(equal == 0, "Vertex declarations were not equal\n");
4675 mesh->lpVtbl->Release(mesh);
4677 free_test_context(test_context);
4680 static void test_create_skin_info(void)
4683 ID3DXSkinInfo *skininfo = NULL;
4684 D3DVERTEXELEMENT9 empty_declaration[] = { D3DDECL_END() };
4685 D3DVERTEXELEMENT9 declaration_out[MAX_FVF_DECL_SIZE];
4686 const D3DVERTEXELEMENT9 declaration_with_nonzero_stream[] = {
4687 {1, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0},
4691 hr = D3DXCreateSkinInfo(0, empty_declaration, 0, &skininfo);
4692 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4693 if (skininfo) IUnknown_Release(skininfo);
4696 hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo);
4697 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4699 hr = D3DXCreateSkinInfo(1, declaration_with_nonzero_stream, 1, &skininfo);
4700 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4702 hr = D3DXCreateSkinInfoFVF(1, 0, 1, &skininfo);
4703 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4707 LPCSTR string_result;
4708 D3DXMATRIX *transform;
4709 D3DXMATRIX identity_matrix;
4711 /* test initial values */
4712 hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
4713 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4715 compare_elements(declaration_out, empty_declaration, __LINE__, 0);
4717 dword_result = skininfo->lpVtbl->GetNumBones(skininfo);
4718 ok(dword_result == 1, "Expected 1, got %u\n", dword_result);
4720 flt_result = skininfo->lpVtbl->GetMinBoneInfluence(skininfo);
4721 ok(flt_result == 0.0f, "Expected 0.0, got %g\n", flt_result);
4723 string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0);
4724 ok(string_result == NULL, "Expected NULL, got %p\n", string_result);
4726 dword_result = skininfo->lpVtbl->GetFVF(skininfo);
4727 ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
4729 dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 0);
4730 ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
4732 dword_result = skininfo->lpVtbl->GetNumBoneInfluences(skininfo, 1);
4733 ok(dword_result == 0, "Expected 0, got %u\n", dword_result);
4735 transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, -1);
4736 ok(transform == NULL, "Expected NULL, got %p\n", transform);
4739 /* test [GS]etBoneOffsetMatrix */
4740 hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 1, &identity_matrix);
4741 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4743 hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, NULL);
4744 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4746 D3DXMatrixIdentity(&identity_matrix);
4747 hr = skininfo->lpVtbl->SetBoneOffsetMatrix(skininfo, 0, &identity_matrix);
4748 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4750 transform = skininfo->lpVtbl->GetBoneOffsetMatrix(skininfo, 0);
4751 check_matrix(transform, &identity_matrix);
4755 /* test [GS]etBoneName */
4756 const char *name_in = "testBoneName";
4757 const char *string_result2;
4759 hr = skininfo->lpVtbl->SetBoneName(skininfo, 1, name_in);
4760 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4762 hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, NULL);
4763 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4765 hr = skininfo->lpVtbl->SetBoneName(skininfo, 0, name_in);
4766 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4768 string_result = skininfo->lpVtbl->GetBoneName(skininfo, 0);
4769 ok(string_result != NULL, "Expected non-NULL string, got %p\n", string_result);
4770 ok(!strcmp(string_result, name_in), "Expected '%s', got '%s'\n", name_in, string_result);
4772 string_result2 = skininfo->lpVtbl->GetBoneName(skininfo, 0);
4773 ok(string_result == string_result2, "Expected %p, got %p\n", string_result, string_result2);
4775 string_result = skininfo->lpVtbl->GetBoneName(skininfo, 1);
4776 ok(string_result == NULL, "Expected NULL, got %p\n", string_result);
4780 /* test [GS]etBoneInfluence */
4784 DWORD num_influences;
4785 DWORD exp_vertices[2];
4786 FLOAT exp_weights[2];
4788 /* vertex and weight arrays untouched when num_influences is 0 */
4789 vertices[0] = 0xdeadbeef;
4790 weights[0] = FLT_MAX;
4791 hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
4792 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4793 ok(vertices[0] == 0xdeadbeef, "expected 0xdeadbeef, got %#x\n", vertices[0]);
4794 ok(weights[0] == FLT_MAX, "expected %g, got %g\n", FLT_MAX, weights[0]);
4796 hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 1, vertices, weights);
4797 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4799 hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, NULL);
4800 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4802 hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, NULL);
4803 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4805 hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, NULL, weights);
4806 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4809 /* no vertex or weight value checking */
4810 exp_vertices[0] = 0;
4811 exp_vertices[1] = 0x87654321;
4812 exp_weights[0] = 0.5;
4813 exp_weights[1] = 0.0f / 0.0f; /* NAN */
4816 hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 1, num_influences, vertices, weights);
4817 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4819 hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, weights);
4820 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4822 hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, vertices, NULL);
4823 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4825 hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, NULL, NULL);
4826 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4828 hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, num_influences, exp_vertices, exp_weights);
4829 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4831 memset(vertices, 0, sizeof(vertices));
4832 memset(weights, 0, sizeof(weights));
4833 hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
4834 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4835 for (i = 0; i < num_influences; i++) {
4836 ok(exp_vertices[i] == vertices[i],
4837 "influence[%d]: expected vertex %u, got %u\n", i, exp_vertices[i], vertices[i]);
4838 ok((isnan(exp_weights[i]) && isnan(weights[i])) || exp_weights[i] == weights[i],
4839 "influence[%d]: expected weights %g, got %g\n", i, exp_weights[i], weights[i]);
4842 /* vertices and weights aren't returned after setting num_influences to 0 */
4843 memset(vertices, 0, sizeof(vertices));
4844 memset(weights, 0, sizeof(weights));
4845 hr = skininfo->lpVtbl->SetBoneInfluence(skininfo, 0, 0, vertices, weights);
4846 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4848 vertices[0] = 0xdeadbeef;
4849 weights[0] = FLT_MAX;
4850 hr = skininfo->lpVtbl->GetBoneInfluence(skininfo, 0, vertices, weights);
4851 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4852 ok(vertices[0] == 0xdeadbeef, "expected vertex 0xdeadbeef, got %u\n", vertices[0]);
4853 ok(weights[0] == FLT_MAX, "expected weight %g, got %g\n", FLT_MAX, weights[0]);
4857 /* test [GS]etFVF and [GS]etDeclaration */
4858 D3DVERTEXELEMENT9 declaration_in[MAX_FVF_DECL_SIZE];
4859 DWORD fvf = D3DFVF_XYZ;
4862 hr = skininfo->lpVtbl->SetDeclaration(skininfo, NULL);
4863 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4865 hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_with_nonzero_stream);
4866 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4868 hr = skininfo->lpVtbl->SetFVF(skininfo, 0);
4869 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4871 hr = D3DXDeclaratorFromFVF(fvf, declaration_in);
4872 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4873 hr = skininfo->lpVtbl->SetDeclaration(skininfo, declaration_in);
4874 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4875 got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
4876 ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf);
4877 hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
4878 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4879 compare_elements(declaration_out, declaration_in, __LINE__, 0);
4881 hr = skininfo->lpVtbl->SetDeclaration(skininfo, empty_declaration);
4882 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4883 got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
4884 ok(got_fvf == 0, "Expected 0, got %#x\n", got_fvf);
4885 hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
4886 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4887 compare_elements(declaration_out, empty_declaration, __LINE__, 0);
4889 hr = skininfo->lpVtbl->SetFVF(skininfo, fvf);
4890 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4891 got_fvf = skininfo->lpVtbl->GetFVF(skininfo);
4892 ok(fvf == got_fvf, "Expected %#x, got %#x\n", fvf, got_fvf);
4893 hr = skininfo->lpVtbl->GetDeclaration(skininfo, declaration_out);
4894 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
4895 compare_elements(declaration_out, declaration_in, __LINE__, 0);
4898 if (skininfo) IUnknown_Release(skininfo);
4901 hr = D3DXCreateSkinInfoFVF(1, D3DFVF_XYZ, 1, NULL);
4902 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4904 hr = D3DXCreateSkinInfo(1, NULL, 1, &skininfo);
4905 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %#x\n", hr);
4908 static void test_convert_adjacency_to_point_reps(void)
4911 struct test_context *test_context = NULL;
4912 const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
4913 const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
4914 const D3DVERTEXELEMENT9 declaration[] =
4916 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
4917 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
4918 {0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
4921 const unsigned int VERTS_PER_FACE = 3;
4922 void *vertex_buffer;
4924 DWORD *attributes_buffer;
4926 enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff};
4929 D3DXVECTOR3 position;
4931 enum color color; /* In case of manual visual inspection */
4933 D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
4941 const struct vertex_pnc vertices0[] =
4943 {{ 0.0f, 3.0f, 0.f}, up, RED},
4944 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
4945 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
4947 const DWORD indices0[] = {0, 1, 2};
4948 const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
4949 const unsigned int num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE;
4950 const DWORD adjacency0[] = {-1, -1, -1};
4951 const DWORD exp_point_rep0[] = {0, 1, 2};
4959 const struct vertex_pnc vertices1[] =
4961 {{ 0.0f, 3.0f, 0.f}, up, RED},
4962 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
4963 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
4965 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
4966 {{ 3.0f, 0.0f, 0.f}, up, RED},
4967 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
4969 const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
4970 const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
4971 const unsigned int num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE;
4972 const DWORD adjacency1[] = {-1, 1, -1, -1, -1, 0};
4973 const DWORD exp_point_rep1[] = {0, 1, 2, 1, 4, 2};
4981 const struct vertex_pnc vertices2[] =
4983 {{ 0.0f, 3.0f, 0.f}, up, RED},
4984 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
4985 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
4987 {{-1.0f, 3.0f, 0.f}, up, RED},
4988 {{-1.0f, 0.0f, 0.f}, up, GREEN},
4989 {{-3.0f, 0.0f, 0.f}, up, BLUE},
4991 const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
4992 const unsigned int num_vertices2 = ARRAY_SIZE(vertices2);
4993 const unsigned int num_faces2 = ARRAY_SIZE(indices2) / VERTS_PER_FACE;
4994 const DWORD adjacency2[] = {-1, -1, 1, 0, -1, -1};
4995 const DWORD exp_point_rep2[] = {0, 1, 2, 0, 2, 5};
5007 struct vertex_pnc vertices3[] =
5009 {{ 0.0f, 3.0f, 0.f}, up, RED},
5010 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5011 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5013 {{ 2.0f, 7.0f, 0.f}, up, BLUE},
5014 {{ 2.0f, 4.0f, 0.f}, up, GREEN},
5015 {{ 0.0f, 4.0f, 0.f}, up, RED},
5017 const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
5018 const unsigned int num_vertices3 = ARRAY_SIZE(vertices3);
5019 const unsigned int num_faces3 = ARRAY_SIZE(indices3) / VERTS_PER_FACE;
5020 const DWORD adjacency3[] = {1, -1, -1, -1, 0, -1};
5021 const DWORD exp_point_rep3[] = {0, 1, 2, 3, 1, 0};
5022 /* mesh4 (below, tip against tip)
5033 struct vertex_pnc vertices4[] =
5035 {{ 0.0f, 3.0f, 0.f}, up, RED},
5036 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5037 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5039 {{ 0.0f, -4.0f, 0.f}, up, BLUE},
5040 {{ 2.0f, -7.0f, 0.f}, up, GREEN},
5041 {{ 0.0f, -7.0f, 0.f}, up, RED},
5043 const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
5044 const unsigned int num_vertices4 = ARRAY_SIZE(vertices4);
5045 const unsigned int num_faces4 = ARRAY_SIZE(indices4) / VERTS_PER_FACE;
5046 const DWORD adjacency4[] = {-1, -1, -1, -1, -1, -1};
5047 const DWORD exp_point_rep4[] = {0, 1, 2, 3, 4, 5};
5048 /* mesh5 (gap in mesh)
5053 * 2-----1 5 17-----16
5054 * 6-----7 9 12-----13
5060 const struct vertex_pnc vertices5[] =
5062 {{ 0.0f, 1.0f, 0.f}, up, RED},
5063 {{ 1.0f, -1.0f, 0.f}, up, GREEN},
5064 {{-1.0f, -1.0f, 0.f}, up, BLUE},
5066 {{ 0.1f, 1.0f, 0.f}, up, RED},
5067 {{ 2.1f, 1.0f, 0.f}, up, BLUE},
5068 {{ 1.1f, -1.0f, 0.f}, up, GREEN},
5070 {{-1.0f, -1.1f, 0.f}, up, BLUE},
5071 {{ 1.0f, -1.1f, 0.f}, up, GREEN},
5072 {{ 0.0f, -3.1f, 0.f}, up, RED},
5074 {{ 1.1f, -1.1f, 0.f}, up, GREEN},
5075 {{ 2.1f, -3.1f, 0.f}, up, BLUE},
5076 {{ 0.1f, -3.1f, 0.f}, up, RED},
5078 {{ 1.2f, -1.1f, 0.f}, up, GREEN},
5079 {{ 3.2f, -1.1f, 0.f}, up, RED},
5080 {{ 2.2f, -3.1f, 0.f}, up, BLUE},
5082 {{ 2.2f, 1.0f, 0.f}, up, BLUE},
5083 {{ 3.2f, -1.0f, 0.f}, up, RED},
5084 {{ 1.2f, -1.0f, 0.f}, up, GREEN},
5086 const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5087 const unsigned int num_vertices5 = ARRAY_SIZE(vertices5);
5088 const unsigned int num_faces5 = ARRAY_SIZE(indices5) / VERTS_PER_FACE;
5089 const DWORD adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
5090 const DWORD exp_point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
5091 const WORD indices5_16bit[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5092 /* mesh6 (indices re-ordering)
5099 const struct vertex_pnc vertices6[] =
5101 {{ 0.0f, 3.0f, 0.f}, up, RED},
5102 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5103 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5105 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
5106 {{ 3.0f, 0.0f, 0.f}, up, RED},
5107 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
5109 {{ 4.0f, 3.0f, 0.f}, up, GREEN},
5110 {{ 6.0f, 0.0f, 0.f}, up, BLUE},
5111 {{ 4.0f, 0.0f, 0.f}, up, RED},
5113 const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
5114 const unsigned int num_vertices6 = ARRAY_SIZE(vertices6);
5115 const unsigned int num_faces6 = ARRAY_SIZE(indices6) / VERTS_PER_FACE;
5116 const DWORD adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
5117 const DWORD exp_point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
5118 /* mesh7 (expands collapsed triangle)
5125 const struct vertex_pnc vertices7[] =
5127 {{ 0.0f, 3.0f, 0.f}, up, RED},
5128 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5129 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5131 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
5132 {{ 3.0f, 0.0f, 0.f}, up, RED},
5133 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
5135 const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
5136 const unsigned int num_vertices7 = ARRAY_SIZE(vertices7);
5137 const unsigned int num_faces7 = ARRAY_SIZE(indices7) / VERTS_PER_FACE;
5138 const DWORD adjacency7[] = {-1, -1, -1, -1, -1, -1};
5139 const DWORD exp_point_rep7[] = {0, 1, 2, 3, 4, 5};
5140 /* mesh8 (indices re-ordering and double replacement)
5151 const struct vertex_pnc vertices8[] =
5153 {{ 0.0f, 3.0f, 0.f}, up, RED},
5154 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5155 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5157 {{ 4.0, -4.0, 0.f}, up, RED},
5158 {{ 6.0, -4.0, 0.f}, up, BLUE},
5159 {{ 4.0, -7.0, 0.f}, up, GREEN},
5161 {{ 4.0f, 3.0f, 0.f}, up, GREEN},
5162 {{ 6.0f, 0.0f, 0.f}, up, BLUE},
5163 {{ 4.0f, 0.0f, 0.f}, up, RED},
5165 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
5166 {{ 3.0f, 0.0f, 0.f}, up, RED},
5167 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
5169 const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5170 const unsigned int num_vertices8 = ARRAY_SIZE(vertices8);
5171 const unsigned int num_faces8 = ARRAY_SIZE(indices8) / VERTS_PER_FACE;
5172 const DWORD adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
5173 const DWORD exp_point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
5174 /* mesh9 (right, shared vertices)
5181 const struct vertex_pnc vertices9[] =
5183 {{ 0.0f, 3.0f, 0.f}, up, RED},
5184 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5185 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5187 {{ 2.0f, 0.0f, 0.f}, up, RED},
5189 const DWORD indices9[] = {0, 1, 2, 1, 3, 2};
5190 const unsigned int num_vertices9 = ARRAY_SIZE(vertices9);
5191 const unsigned int num_faces9 = ARRAY_SIZE(indices9) / VERTS_PER_FACE;
5192 const DWORD adjacency9[] = {-1, 1, -1, -1, -1, 0};
5193 const DWORD exp_point_rep9[] = {0, 1, 2, 3};
5195 ID3DXMesh *mesh = NULL;
5196 ID3DXMesh *mesh_null_check = NULL;
5197 unsigned int attributes[] = {0};
5200 const struct vertex_pnc *vertices;
5201 const DWORD *indices;
5202 const DWORD num_vertices;
5203 const DWORD num_faces;
5204 const DWORD *adjacency;
5205 const DWORD *exp_point_reps;
5206 const DWORD options;
5302 (DWORD*)indices5_16bit,
5310 DWORD *point_reps = NULL;
5312 test_context = new_test_context();
5315 skip("Couldn't create test context\n");
5319 for (i = 0; i < ARRAY_SIZE(tc); i++)
5321 hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options, declaration,
5322 test_context->device, &mesh);
5325 skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr);
5329 if (i == 0) /* Save first mesh for later NULL checks */
5330 mesh_null_check = mesh;
5332 point_reps = HeapAlloc(GetProcessHeap(), 0, tc[i].num_vertices * sizeof(*point_reps));
5335 skip("Couldn't allocate point reps array.\n");
5339 hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
5342 skip("Couldn't lock vertex buffer.\n");
5345 memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices));
5346 hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
5349 skip("Couldn't unlock vertex buffer.\n");
5353 hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
5356 skip("Couldn't lock index buffer.\n");
5359 if (tc[i].options & D3DXMESH_32BIT)
5361 memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD));
5365 memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD));
5367 hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
5369 skip("Couldn't unlock index buffer.\n");
5373 hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
5376 skip("Couldn't lock attributes buffer.\n");
5379 memcpy(attributes_buffer, attributes, sizeof(attributes));
5380 hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
5383 skip("Couldn't unlock attributes buffer.\n");
5387 /* Convert adjacency to point representation */
5388 for (j = 0; j < tc[i].num_vertices; j++) point_reps[j] = -1;
5389 hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, tc[i].adjacency, point_reps);
5390 ok(hr == D3D_OK, "ConvertAdjacencyToPointReps failed case %d. "
5391 "Got %x expected D3D_OK\n", i, hr);
5393 /* Check point representation */
5394 for (j = 0; j < tc[i].num_vertices; j++)
5396 ok(point_reps[j] == tc[i].exp_point_reps[j],
5397 "Unexpected point representation at (%d, %d)."
5398 " Got %d expected %d\n",
5399 i, j, point_reps[j], tc[i].exp_point_reps[j]);
5402 HeapFree(GetProcessHeap(), 0, point_reps);
5405 if (i != 0) /* First mesh will be freed during cleanup */
5406 mesh->lpVtbl->Release(mesh);
5410 hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, tc[0].adjacency, NULL);
5411 ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps point_reps NULL. "
5412 "Got %x expected D3DERR_INVALIDCALL\n", hr);
5413 hr = mesh_null_check->lpVtbl->ConvertAdjacencyToPointReps(mesh_null_check, NULL, NULL);
5414 ok(hr == D3DERR_INVALIDCALL, "ConvertAdjacencyToPointReps adjacency and point_reps NULL. "
5415 "Got %x expected D3DERR_INVALIDCALL\n", hr);
5418 if (mesh_null_check)
5419 mesh_null_check->lpVtbl->Release(mesh_null_check);
5420 HeapFree(GetProcessHeap(), 0, point_reps);
5421 free_test_context(test_context);
5424 static void test_convert_point_reps_to_adjacency(void)
5427 struct test_context *test_context = NULL;
5428 const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
5429 const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
5430 const D3DVERTEXELEMENT9 declaration[] =
5432 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
5433 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
5434 {0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
5437 const unsigned int VERTS_PER_FACE = 3;
5438 void *vertex_buffer;
5440 DWORD *attributes_buffer;
5442 enum color { RED = 0xffff0000, GREEN = 0xff00ff00, BLUE = 0xff0000ff};
5445 D3DXVECTOR3 position;
5447 enum color color; /* In case of manual visual inspection */
5449 D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
5457 const struct vertex_pnc vertices0[] =
5459 {{ 0.0f, 3.0f, 0.f}, up, RED},
5460 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5461 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5463 const DWORD indices0[] = {0, 1, 2};
5464 const unsigned int num_vertices0 = ARRAY_SIZE(vertices0);
5465 const unsigned int num_faces0 = num_vertices0 / VERTS_PER_FACE;
5466 const DWORD exp_adjacency0[] = {-1, -1, -1};
5467 const DWORD exp_id_adjacency0[] = {-1, -1, -1};
5468 const DWORD point_rep0[] = {0, 1, 2};
5476 const struct vertex_pnc vertices1[] =
5478 {{ 0.0f, 3.0f, 0.f}, up, RED},
5479 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5480 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5482 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
5483 {{ 3.0f, 0.0f, 0.f}, up, RED},
5484 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
5486 const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
5487 const unsigned int num_vertices1 = ARRAY_SIZE(vertices1);
5488 const unsigned int num_faces1 = num_vertices1 / VERTS_PER_FACE;
5489 const DWORD exp_adjacency1[] = {-1, 1, -1, -1, -1, 0};
5490 const DWORD exp_id_adjacency1[] = {-1, -1, -1, -1, -1, -1};
5491 const DWORD point_rep1[] = {0, 1, 2, 1, 4, 2};
5499 const struct vertex_pnc vertices2[] =
5501 {{ 0.0f, 3.0f, 0.f}, up, RED},
5502 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5503 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5505 {{-1.0f, 3.0f, 0.f}, up, RED},
5506 {{-1.0f, 0.0f, 0.f}, up, GREEN},
5507 {{-3.0f, 0.0f, 0.f}, up, BLUE},
5509 const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
5510 const unsigned int num_vertices2 = ARRAY_SIZE(vertices2);
5511 const unsigned int num_faces2 = num_vertices2 / VERTS_PER_FACE;
5512 const DWORD exp_adjacency2[] = {-1, -1, 1, 0, -1, -1};
5513 const DWORD exp_id_adjacency2[] = {-1, -1, -1, -1, -1, -1};
5514 const DWORD point_rep2[] = {0, 1, 2, 0, 2, 5};
5526 struct vertex_pnc vertices3[] =
5528 {{ 0.0f, 3.0f, 0.f}, up, RED},
5529 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5530 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5532 {{ 2.0f, 7.0f, 0.f}, up, BLUE},
5533 {{ 2.0f, 4.0f, 0.f}, up, GREEN},
5534 {{ 0.0f, 4.0f, 0.f}, up, RED},
5536 const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
5537 const unsigned int num_vertices3 = ARRAY_SIZE(vertices3);
5538 const unsigned int num_faces3 = num_vertices3 / VERTS_PER_FACE;
5539 const DWORD exp_adjacency3[] = {1, -1, -1, -1, 0, -1};
5540 const DWORD exp_id_adjacency3[] = {-1, -1, -1, -1, -1, -1};
5541 const DWORD point_rep3[] = {0, 1, 2, 3, 1, 0};
5542 /* mesh4 (below, tip against tip)
5553 struct vertex_pnc vertices4[] =
5555 {{ 0.0f, 3.0f, 0.f}, up, RED},
5556 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5557 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5559 {{ 0.0f, -4.0f, 0.f}, up, BLUE},
5560 {{ 2.0f, -7.0f, 0.f}, up, GREEN},
5561 {{ 0.0f, -7.0f, 0.f}, up, RED},
5563 const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
5564 const unsigned int num_vertices4 = ARRAY_SIZE(vertices4);
5565 const unsigned int num_faces4 = num_vertices4 / VERTS_PER_FACE;
5566 const DWORD exp_adjacency4[] = {-1, -1, -1, -1, -1, -1};
5567 const DWORD exp_id_adjacency4[] = {-1, -1, -1, -1, -1, -1};
5568 const DWORD point_rep4[] = {0, 1, 2, 3, 4, 5};
5569 /* mesh5 (gap in mesh)
5574 * 2-----1 5 17-----16
5575 * 6-----7 9 12-----13
5581 const struct vertex_pnc vertices5[] =
5583 {{ 0.0f, 1.0f, 0.f}, up, RED},
5584 {{ 1.0f, -1.0f, 0.f}, up, GREEN},
5585 {{-1.0f, -1.0f, 0.f}, up, BLUE},
5587 {{ 0.1f, 1.0f, 0.f}, up, RED},
5588 {{ 2.1f, 1.0f, 0.f}, up, BLUE},
5589 {{ 1.1f, -1.0f, 0.f}, up, GREEN},
5591 {{-1.0f, -1.1f, 0.f}, up, BLUE},
5592 {{ 1.0f, -1.1f, 0.f}, up, GREEN},
5593 {{ 0.0f, -3.1f, 0.f}, up, RED},
5595 {{ 1.1f, -1.1f, 0.f}, up, GREEN},
5596 {{ 2.1f, -3.1f, 0.f}, up, BLUE},
5597 {{ 0.1f, -3.1f, 0.f}, up, RED},
5599 {{ 1.2f, -1.1f, 0.f}, up, GREEN},
5600 {{ 3.2f, -1.1f, 0.f}, up, RED},
5601 {{ 2.2f, -3.1f, 0.f}, up, BLUE},
5603 {{ 2.2f, 1.0f, 0.f}, up, BLUE},
5604 {{ 3.2f, -1.0f, 0.f}, up, RED},
5605 {{ 1.2f, -1.0f, 0.f}, up, GREEN},
5607 const DWORD indices5[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17};
5608 const unsigned int num_vertices5 = ARRAY_SIZE(vertices5);
5609 const unsigned int num_faces5 = num_vertices5 / VERTS_PER_FACE;
5610 const DWORD exp_adjacency5[] = {-1, 2, -1, -1, 5, -1, 0, -1, -1, 4, -1, -1, 5, -1, 3, -1, 4, 1};
5611 const DWORD exp_id_adjacency5[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
5612 const DWORD point_rep5[] = {0, 1, 2, 3, 4, 5, 2, 1, 8, 5, 10, 11, 5, 13, 10, 4, 13, 5};
5613 /* mesh6 (indices re-ordering)
5620 const struct vertex_pnc vertices6[] =
5622 {{ 0.0f, 3.0f, 0.f}, up, RED},
5623 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5624 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5626 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
5627 {{ 3.0f, 0.0f, 0.f}, up, RED},
5628 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
5630 {{ 4.0f, 3.0f, 0.f}, up, GREEN},
5631 {{ 6.0f, 0.0f, 0.f}, up, BLUE},
5632 {{ 4.0f, 0.0f, 0.f}, up, RED},
5634 const DWORD indices6[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
5635 const unsigned int num_vertices6 = ARRAY_SIZE(vertices6);
5636 const unsigned int num_faces6 = num_vertices6 / VERTS_PER_FACE;
5637 const DWORD exp_adjacency6[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
5638 const DWORD exp_id_adjacency6[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1};
5639 const DWORD point_rep6[] = {0, 1, 2, 1, 4, 5, 1, 5, 2};
5640 /* mesh7 (expands collapsed triangle)
5647 const struct vertex_pnc vertices7[] =
5649 {{ 0.0f, 3.0f, 0.f}, up, RED},
5650 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5651 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5653 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
5654 {{ 3.0f, 0.0f, 0.f}, up, RED},
5655 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
5657 const DWORD indices7[] = {0, 1, 2, 3, 3, 3}; /* Face 1 is collapsed*/
5658 const unsigned int num_vertices7 = ARRAY_SIZE(vertices7);
5659 const unsigned int num_faces7 = num_vertices7 / VERTS_PER_FACE;
5660 const DWORD exp_adjacency7[] = {-1, -1, -1, -1, -1, -1};
5661 const DWORD exp_id_adjacency7[] = {-1, -1, -1, -1, -1, -1};
5662 const DWORD point_rep7[] = {0, 1, 2, 3, 4, 5};
5663 /* mesh8 (indices re-ordering and double replacement)
5674 const struct vertex_pnc vertices8[] =
5676 {{ 0.0f, 3.0f, 0.f}, up, RED},
5677 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5678 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5680 {{ 4.0, -4.0, 0.f}, up, RED},
5681 {{ 6.0, -4.0, 0.f}, up, BLUE},
5682 {{ 4.0, -7.0, 0.f}, up, GREEN},
5684 {{ 4.0f, 3.0f, 0.f}, up, GREEN},
5685 {{ 6.0f, 0.0f, 0.f}, up, BLUE},
5686 {{ 4.0f, 0.0f, 0.f}, up, RED},
5688 {{ 3.0f, 3.0f, 0.f}, up, GREEN},
5689 {{ 3.0f, 0.0f, 0.f}, up, RED},
5690 {{ 1.0f, 0.0f, 0.f}, up, BLUE},
5692 const DWORD indices8[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5693 const WORD indices8_16bit[] = {0, 1, 2, 9, 10, 11, 6, 7, 8, 3, 4, 5};
5694 const unsigned int num_vertices8 = ARRAY_SIZE(vertices8);
5695 const unsigned int num_faces8 = num_vertices8 / VERTS_PER_FACE;
5696 const DWORD exp_adjacency8[] = {-1, 1, -1, 2, -1, 0, -1, 3, 1, 2, -1, -1};
5697 const DWORD exp_id_adjacency8[] = {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
5698 const DWORD point_rep8[] = {0, 1, 2, 3, 4, 5, 1, 4, 3, 1, 3, 2};
5699 /* mesh9 (right, shared vertices)
5706 const struct vertex_pnc vertices9[] =
5708 {{ 0.0f, 3.0f, 0.f}, up, RED},
5709 {{ 2.0f, 3.0f, 0.f}, up, GREEN},
5710 {{ 0.0f, 0.0f, 0.f}, up, BLUE},
5712 {{ 2.0f, 0.0f, 0.f}, up, RED},
5714 const DWORD indices9[] = {0, 1, 2, 1, 3, 2};
5715 const unsigned int num_vertices9 = ARRAY_SIZE(vertices9);
5716 const unsigned int num_faces9 = 2;
5717 const DWORD exp_adjacency9[] = {-1, 1, -1, -1, -1, 0};
5718 const DWORD exp_id_adjacency9[] = {-1, 1, -1, -1, -1, 0};
5719 const DWORD point_rep9[] = {0, 1, 2, 3};
5721 ID3DXMesh *mesh = NULL;
5722 ID3DXMesh *mesh_null_check = NULL;
5723 unsigned int attributes[] = {0};
5726 const struct vertex_pnc *vertices;
5727 const DWORD *indices;
5728 const DWORD num_vertices;
5729 const DWORD num_faces;
5730 const DWORD *point_reps;
5731 const DWORD *exp_adjacency;
5732 const DWORD *exp_id_adjacency;
5733 const DWORD options;
5839 (DWORD*)indices8_16bit,
5848 DWORD *adjacency = NULL;
5850 test_context = new_test_context();
5853 skip("Couldn't create test context\n");
5857 for (i = 0; i < ARRAY_SIZE(tc); i++)
5859 hr = D3DXCreateMesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options,
5860 declaration, test_context->device, &mesh);
5863 skip("Couldn't create mesh %d. Got %x expected D3D_OK\n", i, hr);
5867 if (i == 0) /* Save first mesh for later NULL checks */
5868 mesh_null_check = mesh;
5870 adjacency = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency));
5873 skip("Couldn't allocate adjacency array.\n");
5877 hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
5880 skip("Couldn't lock vertex buffer.\n");
5883 memcpy(vertex_buffer, tc[i].vertices, tc[i].num_vertices * sizeof(*tc[i].vertices));
5884 hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
5887 skip("Couldn't unlock vertex buffer.\n");
5890 hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
5893 skip("Couldn't lock index buffer.\n");
5896 if (tc[i].options & D3DXMESH_32BIT)
5898 memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(DWORD));
5902 memcpy(index_buffer, tc[i].indices, VERTS_PER_FACE * tc[i].num_faces * sizeof(WORD));
5904 hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
5906 skip("Couldn't unlock index buffer.\n");
5910 hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
5913 skip("Couldn't lock attributes buffer.\n");
5916 memcpy(attributes_buffer, attributes, sizeof(attributes));
5917 hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
5920 skip("Couldn't unlock attributes buffer.\n");
5924 /* Convert point representation to adjacency*/
5925 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2;
5927 hr = mesh->lpVtbl->ConvertPointRepsToAdjacency(mesh, tc[i].point_reps, adjacency);
5928 ok(hr == D3D_OK, "ConvertPointRepsToAdjacency failed case %d. "
5929 "Got %x expected D3D_OK\n", i, hr);
5930 /* Check adjacency */
5931 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
5933 ok(adjacency[j] == tc[i].exp_adjacency[j],
5934 "Unexpected adjacency information at (%d, %d)."
5935 " Got %d expected %d\n",
5936 i, j, adjacency[j], tc[i].exp_adjacency[j]);
5939 /* NULL point representation is considered identity. */
5940 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++) adjacency[j] = -2;
5941 hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh, NULL, adjacency);
5942 ok(hr == D3D_OK, "ConvertPointRepsToAdjacency NULL point_reps. "
5943 "Got %x expected D3D_OK\n", hr);
5944 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
5946 ok(adjacency[j] == tc[i].exp_id_adjacency[j],
5947 "Unexpected adjacency information (id) at (%d, %d)."
5948 " Got %d expected %d\n",
5949 i, j, adjacency[j], tc[i].exp_id_adjacency[j]);
5952 HeapFree(GetProcessHeap(), 0, adjacency);
5954 if (i != 0) /* First mesh will be freed during cleanup */
5955 mesh->lpVtbl->Release(mesh);
5959 hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, tc[0].point_reps, NULL);
5960 ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL adjacency. "
5961 "Got %x expected D3DERR_INVALIDCALL\n", hr);
5962 hr = mesh_null_check->lpVtbl->ConvertPointRepsToAdjacency(mesh_null_check, NULL, NULL);
5963 ok(hr == D3DERR_INVALIDCALL, "ConvertPointRepsToAdjacency NULL point_reps and adjacency. "
5964 "Got %x expected D3DERR_INVALIDCALL\n", hr);
5967 if (mesh_null_check)
5968 mesh_null_check->lpVtbl->Release(mesh_null_check);
5969 HeapFree(GetProcessHeap(), 0, adjacency);
5970 free_test_context(test_context);
5973 static HRESULT init_test_mesh(const DWORD num_faces, const DWORD num_vertices,
5974 const DWORD options,
5975 const D3DVERTEXELEMENT9 *declaration,
5976 IDirect3DDevice9 *device, ID3DXMesh **mesh_ptr,
5977 const void *vertices, const DWORD vertex_size,
5978 const DWORD *indices, const DWORD *attributes)
5981 void *vertex_buffer;
5983 DWORD *attributes_buffer;
5984 ID3DXMesh *mesh = NULL;
5986 hr = D3DXCreateMesh(num_faces, num_vertices, options, declaration, device, mesh_ptr);
5989 skip("Couldn't create mesh. Got %x expected D3D_OK\n", hr);
5994 hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, &vertex_buffer);
5997 skip("Couldn't lock vertex buffer.\n");
6000 memcpy(vertex_buffer, vertices, num_vertices * vertex_size);
6001 hr = mesh->lpVtbl->UnlockVertexBuffer(mesh);
6004 skip("Couldn't unlock vertex buffer.\n");
6008 hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &index_buffer);
6011 skip("Couldn't lock index buffer.\n");
6014 if (options & D3DXMESH_32BIT)
6017 memcpy(index_buffer, indices, 3 * num_faces * sizeof(DWORD));
6020 /* Fill index buffer with 0, 1, 2, ...*/
6021 DWORD *indices_32bit = (DWORD*)index_buffer;
6023 for (i = 0; i < 3 * num_faces; i++)
6024 indices_32bit[i] = i;
6030 memcpy(index_buffer, indices, 3 * num_faces * sizeof(WORD));
6033 /* Fill index buffer with 0, 1, 2, ...*/
6034 WORD *indices_16bit = (WORD*)index_buffer;
6036 for (i = 0; i < 3 * num_faces; i++)
6037 indices_16bit[i] = i;
6040 hr = mesh->lpVtbl->UnlockIndexBuffer(mesh);
6042 skip("Couldn't unlock index buffer.\n");
6046 hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes_buffer);
6049 skip("Couldn't lock attributes buffer.\n");
6054 memcpy(attributes_buffer, attributes, num_faces * sizeof(*attributes));
6056 memset(attributes_buffer, 0, num_faces * sizeof(*attributes));
6058 hr = mesh->lpVtbl->UnlockAttributeBuffer(mesh);
6061 skip("Couldn't unlock attributes buffer.\n");
6070 /* Using structs instead of bit-fields in order to avoid compiler issues. */
6087 static DWORD init_udec3_dword(UINT x, UINT y, UINT z, UINT w)
6092 d |= (y << 10) & 0xffc00;
6093 d |= (z << 20) & 0x3ff00000;
6094 d |= (w << 30) & 0xc0000000;
6099 static DWORD init_dec3n_dword(INT x, INT y, INT z, INT w)
6104 d |= (y << 10) & 0xffc00;
6105 d |= (z << 20) & 0x3ff00000;
6106 d |= (w << 30) & 0xc0000000;
6111 static struct udec3 dword_to_udec3(DWORD d)
6116 v.y = (d & 0xffc00) >> 10;
6117 v.z = (d & 0x3ff00000) >> 20;
6118 v.w = (d & 0xc0000000) >> 30;
6123 static struct dec3n dword_to_dec3n(DWORD d)
6128 v.y = (d & 0xffc00) >> 10;
6129 v.z = (d & 0x3ff00000) >> 20;
6130 v.w = (d & 0xc0000000) >> 30;
6135 static void check_vertex_components(int line, int mesh_number, int vertex_number, BYTE *got_ptr, const BYTE *exp_ptr, D3DVERTEXELEMENT9 *declaration)
6137 const char *usage_strings[] =
6144 "texture coordinates",
6147 "tessellation factor",
6148 "position transformed",
6154 D3DVERTEXELEMENT9 *decl_ptr;
6155 const float PRECISION = 1e-5f;
6157 for (decl_ptr = declaration; decl_ptr->Stream != 0xFF; decl_ptr++)
6159 switch (decl_ptr->Type)
6161 case D3DDECLTYPE_FLOAT1:
6163 FLOAT *got = (FLOAT*)(got_ptr + decl_ptr->Offset);
6164 FLOAT *exp = (FLOAT*)(exp_ptr + decl_ptr->Offset);
6165 FLOAT diff = fabsf(*got - *exp);
6166 ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got %f for vertex %d %s, expected %f.\n",
6167 mesh_number, *got, vertex_number, usage_strings[decl_ptr->Usage], *exp);
6170 case D3DDECLTYPE_FLOAT2:
6172 D3DXVECTOR2 *got = (D3DXVECTOR2*)(got_ptr + decl_ptr->Offset);
6173 D3DXVECTOR2 *exp = (D3DXVECTOR2*)(exp_ptr + decl_ptr->Offset);
6174 FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
6175 ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f) for vertex %d %s, expected (%f, %f).\n",
6176 mesh_number, got->x, got->y, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y);
6179 case D3DDECLTYPE_FLOAT3:
6181 D3DXVECTOR3 *got = (D3DXVECTOR3*)(got_ptr + decl_ptr->Offset);
6182 D3DXVECTOR3 *exp = (D3DXVECTOR3*)(exp_ptr + decl_ptr->Offset);
6183 FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
6184 diff = max(diff, fabsf(got->z - exp->z));
6185 ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f, %f) for vertex %d %s, expected (%f, %f, %f).\n",
6186 mesh_number, got->x, got->y, got->z, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z);
6189 case D3DDECLTYPE_FLOAT4:
6191 D3DXVECTOR4 *got = (D3DXVECTOR4*)(got_ptr + decl_ptr->Offset);
6192 D3DXVECTOR4 *exp = (D3DXVECTOR4*)(exp_ptr + decl_ptr->Offset);
6193 FLOAT diff = max(fabsf(got->x - exp->x), fabsf(got->y - exp->y));
6194 diff = max(diff, fabsf(got->z - exp->z));
6195 diff = max(diff, fabsf(got->w - exp->w));
6196 ok_(__FILE__,line)(diff <= PRECISION, "Mesh %d: Got (%f, %f, %f, %f) for vertex %d %s, expected (%f, %f, %f, %f).\n",
6197 mesh_number, got->x, got->y, got->z, got->w, vertex_number, usage_strings[decl_ptr->Usage], exp->x, exp->y, exp->z, got->w);
6200 case D3DDECLTYPE_D3DCOLOR:
6202 BYTE *got = got_ptr + decl_ptr->Offset;
6203 const BYTE *exp = exp_ptr + decl_ptr->Offset;
6204 BOOL same_color = got[0] == exp[0] && got[1] == exp[1]
6205 && got[2] == exp[2] && got[3] == exp[3];
6206 const char *color_types[] = {"diffuse", "specular", "undefined color"};
6207 BYTE usage_index = decl_ptr->UsageIndex;
6208 if (usage_index > 1) usage_index = 2;
6209 ok_(__FILE__,line)(same_color, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6210 mesh_number, got[0], got[1], got[2], got[3], vertex_number, color_types[usage_index], exp[0], exp[1], exp[2], exp[3]);
6213 case D3DDECLTYPE_UBYTE4:
6214 case D3DDECLTYPE_UBYTE4N:
6216 BYTE *got = got_ptr + decl_ptr->Offset;
6217 const BYTE *exp = exp_ptr + decl_ptr->Offset;
6218 BOOL same = got[0] == exp[0] && got[1] == exp[1]
6219 && got[2] == exp[2] && got[3] == exp[3];
6220 ok_(__FILE__,line)(same, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6221 mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]);
6224 case D3DDECLTYPE_SHORT2:
6225 case D3DDECLTYPE_SHORT2N:
6227 SHORT *got = (SHORT*)(got_ptr + decl_ptr->Offset);
6228 SHORT *exp = (SHORT*)(exp_ptr + decl_ptr->Offset);
6229 BOOL same = got[0] == exp[0] && got[1] == exp[1];
6230 ok_(__FILE__,line)(same, "Mesh %d: Got (%hd, %hd) for vertex %d %s, expected (%hd, %hd).\n",
6231 mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]);
6234 case D3DDECLTYPE_SHORT4:
6235 case D3DDECLTYPE_SHORT4N:
6237 SHORT *got = (SHORT*)(got_ptr + decl_ptr->Offset);
6238 SHORT *exp = (SHORT*)(exp_ptr + decl_ptr->Offset);
6239 BOOL same = got[0] == exp[0] && got[1] == exp[1]
6240 && got[2] == exp[2] && got[3] == exp[3];
6241 ok_(__FILE__,line)(same, "Mesh %d: Got (%hd, %hd, %hd, %hd) for vertex %d %s, expected (%hd, %hd, %hd, %hd).\n",
6242 mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]);
6245 case D3DDECLTYPE_USHORT2N:
6247 USHORT *got = (USHORT*)(got_ptr + decl_ptr->Offset);
6248 USHORT *exp = (USHORT*)(exp_ptr + decl_ptr->Offset);
6249 BOOL same = got[0] == exp[0] && got[1] == exp[1];
6250 ok_(__FILE__,line)(same, "Mesh %d: Got (%hu, %hu) for vertex %d %s, expected (%hu, %hu).\n",
6251 mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]);
6254 case D3DDECLTYPE_USHORT4N:
6256 USHORT *got = (USHORT*)(got_ptr + decl_ptr->Offset);
6257 USHORT *exp = (USHORT*)(exp_ptr + decl_ptr->Offset);
6258 BOOL same = got[0] == exp[0] && got[1] == exp[1]
6259 && got[2] == exp[2] && got[3] == exp[3];
6260 ok_(__FILE__,line)(same, "Mesh %d: Got (%hu, %hu, %hu, %hu) for vertex %d %s, expected (%hu, %hu, %hu, %hu).\n",
6261 mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[2], exp[3]);
6264 case D3DDECLTYPE_UDEC3:
6266 DWORD *got = (DWORD*)(got_ptr + decl_ptr->Offset);
6267 DWORD *exp = (DWORD*)(exp_ptr + decl_ptr->Offset);
6268 BOOL same = memcmp(got, exp, sizeof(*got)) == 0;
6269 struct udec3 got_udec3 = dword_to_udec3(*got);
6270 struct udec3 exp_udec3 = dword_to_udec3(*exp);
6271 ok_(__FILE__,line)(same, "Mesh %d: Got (%u, %u, %u, %u) for vertex %d %s, expected (%u, %u, %u, %u).\n",
6272 mesh_number, got_udec3.x, got_udec3.y, got_udec3.z, got_udec3.w, vertex_number, usage_strings[decl_ptr->Usage], exp_udec3.x, exp_udec3.y, exp_udec3.z, exp_udec3.w);
6276 case D3DDECLTYPE_DEC3N:
6278 DWORD *got = (DWORD*)(got_ptr + decl_ptr->Offset);
6279 DWORD *exp = (DWORD*)(exp_ptr + decl_ptr->Offset);
6280 BOOL same = memcmp(got, exp, sizeof(*got)) == 0;
6281 struct dec3n got_dec3n = dword_to_dec3n(*got);
6282 struct dec3n exp_dec3n = dword_to_dec3n(*exp);
6283 ok_(__FILE__,line)(same, "Mesh %d: Got (%d, %d, %d, %d) for vertex %d %s, expected (%d, %d, %d, %d).\n",
6284 mesh_number, got_dec3n.x, got_dec3n.y, got_dec3n.z, got_dec3n.w, vertex_number, usage_strings[decl_ptr->Usage], exp_dec3n.x, exp_dec3n.y, exp_dec3n.z, exp_dec3n.w);
6287 case D3DDECLTYPE_FLOAT16_2:
6289 WORD *got = (WORD*)(got_ptr + decl_ptr->Offset);
6290 WORD *exp = (WORD*)(exp_ptr + decl_ptr->Offset);
6291 BOOL same = got[0] == exp[0] && got[1] == exp[1];
6292 ok_(__FILE__,line)(same, "Mesh %d: Got (%hx, %hx) for vertex %d %s, expected (%hx, %hx).\n",
6293 mesh_number, got[0], got[1], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1]);
6296 case D3DDECLTYPE_FLOAT16_4:
6298 WORD *got = (WORD*)(got_ptr + decl_ptr->Offset);
6299 WORD *exp = (WORD*)(exp_ptr + decl_ptr->Offset);
6300 BOOL same = got[0] == exp[0] && got[1] == exp[1]
6301 && got[2] == exp[2] && got[3] == exp[3];
6302 ok_(__FILE__,line)(same, "Mesh %d: Got (%hx, %hx, %hx, %hx) for vertex %d %s, expected (%hx, %hx, %hx, %hx).\n",
6303 mesh_number, got[0], got[1], got[2], got[3], vertex_number, usage_strings[decl_ptr->Usage], exp[0], exp[1], exp[3], exp[4]);
6312 static void test_weld_vertices(void)
6315 struct test_context *test_context = NULL;
6317 const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
6318 const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
6319 BYTE *vertices = NULL;
6320 DWORD *indices = NULL;
6321 WORD *indices_16bit = NULL;
6322 const UINT VERTS_PER_FACE = 3;
6323 const D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
6324 struct vertex_normal
6326 D3DXVECTOR3 position;
6329 struct vertex_blendweight
6331 D3DXVECTOR3 position;
6334 struct vertex_texcoord
6336 D3DXVECTOR3 position;
6337 D3DXVECTOR2 texcoord;
6341 D3DXVECTOR3 position;
6344 struct vertex_color_ubyte4
6346 D3DXVECTOR3 position;
6349 struct vertex_texcoord_short2
6351 D3DXVECTOR3 position;
6354 struct vertex_texcoord_ushort2n
6356 D3DXVECTOR3 position;
6359 struct vertex_normal_short4
6361 D3DXVECTOR3 position;
6364 struct vertex_color_float4
6366 D3DXVECTOR3 position;
6369 struct vertex_texcoord_float16_2
6371 D3DXVECTOR3 position;
6374 struct vertex_texcoord_float16_4
6376 D3DXVECTOR3 position;
6379 struct vertex_normal_udec3
6381 D3DXVECTOR3 position;
6384 struct vertex_normal_dec3n
6386 D3DXVECTOR3 position;
6389 UINT vertex_size_normal = sizeof(struct vertex_normal);
6390 UINT vertex_size_blendweight = sizeof(struct vertex_blendweight);
6391 UINT vertex_size_texcoord = sizeof(struct vertex_texcoord);
6392 UINT vertex_size_color = sizeof(struct vertex_color);
6393 UINT vertex_size_color_ubyte4 = sizeof(struct vertex_color_ubyte4);
6394 UINT vertex_size_texcoord_short2 = sizeof(struct vertex_texcoord_short2);
6395 UINT vertex_size_normal_short4 = sizeof(struct vertex_normal_short4);
6396 UINT vertex_size_color_float4 = sizeof(struct vertex_color_float4);
6397 UINT vertex_size_texcoord_float16_2 = sizeof(struct vertex_texcoord_float16_2);
6398 UINT vertex_size_texcoord_float16_4 = sizeof(struct vertex_texcoord_float16_4);
6399 UINT vertex_size_normal_udec3 = sizeof(struct vertex_normal_udec3);
6400 UINT vertex_size_normal_dec3n = sizeof(struct vertex_normal_dec3n);
6401 D3DVERTEXELEMENT9 declaration_normal[] =
6403 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6404 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
6407 D3DVERTEXELEMENT9 declaration_normal3[] =
6409 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 3},
6410 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
6413 D3DVERTEXELEMENT9 declaration_blendweight[] =
6415 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6416 {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
6419 D3DVERTEXELEMENT9 declaration_texcoord[] =
6421 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6422 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
6425 D3DVERTEXELEMENT9 declaration_color[] =
6427 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6428 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6431 D3DVERTEXELEMENT9 declaration_color_ubyte4n[] =
6433 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6434 {0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6437 D3DVERTEXELEMENT9 declaration_color_ubyte4[] =
6439 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6440 {0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
6443 D3DVERTEXELEMENT9 declaration_texcoord_short2[] =
6445 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6446 {0, 12, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
6449 D3DVERTEXELEMENT9 declaration_texcoord_short2n[] =
6451 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6452 {0, 12, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
6455 D3DVERTEXELEMENT9 declaration_texcoord_ushort2n[] =
6457 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6458 {0, 12, D3DDECLTYPE_USHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
6461 D3DVERTEXELEMENT9 declaration_normal_short4[] =
6463 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6464 {0, 12, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
6467 D3DVERTEXELEMENT9 declaration_normal_short4n[] =
6469 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6470 {0, 12, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
6473 D3DVERTEXELEMENT9 declaration_normal_ushort4n[] =
6475 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6476 {0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
6479 D3DVERTEXELEMENT9 declaration_texcoord10[] =
6481 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6482 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 10},
6485 D3DVERTEXELEMENT9 declaration_color2[] =
6487 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6488 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 2},
6491 D3DVERTEXELEMENT9 declaration_color2_float4[] =
6493 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6494 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 2},
6497 D3DVERTEXELEMENT9 declaration_texcoord_float16_2[] =
6499 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6500 {0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
6503 D3DVERTEXELEMENT9 declaration_texcoord_float16_4[] =
6505 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6506 {0, 12, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
6509 D3DVERTEXELEMENT9 declaration_normal_udec3[] =
6511 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6512 {0, 12, D3DDECLTYPE_UDEC3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
6515 D3DVERTEXELEMENT9 declaration_normal_dec3n[] =
6517 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
6518 {0, 12, D3DDECLTYPE_DEC3N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
6521 /* Test 0. One face and no welding.
6528 const struct vertex vertices0[] =
6530 {{ 0.0f, 3.0f, 0.f}, up},
6531 {{ 2.0f, 3.0f, 0.f}, up},
6532 {{ 0.0f, 0.0f, 0.f}, up},
6534 const DWORD indices0[] = {0, 1, 2};
6535 const DWORD attributes0[] = {0};
6536 const DWORD exp_indices0[] = {0, 1, 2};
6537 const UINT num_vertices0 = ARRAY_SIZE(vertices0);
6538 const UINT num_faces0 = ARRAY_SIZE(indices0) / VERTS_PER_FACE;
6539 const DWORD flags0 = D3DXWELDEPSILONS_WELDALL;
6540 /* epsilons0 is NULL */
6541 const DWORD adjacency0[] = {-1, -1, -1};
6542 const struct vertex exp_vertices0[] =
6544 {{ 0.0f, 3.0f, 0.f}, up},
6545 {{ 2.0f, 3.0f, 0.f}, up},
6546 {{ 0.0f, 0.0f, 0.f}, up},
6548 const DWORD exp_face_remap0[] = {0};
6549 const DWORD exp_vertex_remap0[] = {0, 1, 2};
6550 const DWORD exp_new_num_vertices0 = ARRAY_SIZE(exp_vertices0);
6551 /* Test 1. Two vertices should be removed without regard to epsilon.
6558 const struct vertex_normal vertices1[] =
6560 {{ 0.0f, 3.0f, 0.f}, up},
6561 {{ 2.0f, 3.0f, 0.f}, up},
6562 {{ 0.0f, 0.0f, 0.f}, up},
6564 {{ 3.0f, 3.0f, 0.f}, up},
6565 {{ 3.0f, 0.0f, 0.f}, up},
6566 {{ 1.0f, 0.0f, 0.f}, up},
6568 const DWORD indices1[] = {0, 1, 2, 3, 4, 5};
6569 const DWORD attributes1[] = {0, 0};
6570 const UINT num_vertices1 = ARRAY_SIZE(vertices1);
6571 const UINT num_faces1 = ARRAY_SIZE(indices1) / VERTS_PER_FACE;
6572 const DWORD flags1 = D3DXWELDEPSILONS_WELDALL;
6573 /* epsilons1 is NULL */
6574 const DWORD adjacency1[] = {-1, 1, -1, -1, -1, 0};
6575 const struct vertex_normal exp_vertices1[] =
6577 {{ 0.0f, 3.0f, 0.f}, up},
6578 {{ 2.0f, 3.0f, 0.f}, up},
6579 {{ 0.0f, 0.0f, 0.f}, up},
6581 {{ 3.0f, 0.0f, 0.f}, up}
6583 const DWORD exp_indices1[] = {0, 1, 2, 1, 3, 2};
6584 const DWORD exp_face_remap1[] = {0, 1};
6585 const DWORD exp_vertex_remap1[] = {0, 1, 2, 4, -1, -1};
6586 const DWORD exp_new_num_vertices1 = ARRAY_SIZE(exp_vertices1);
6587 /* Test 2. Two faces. No vertices should be removed because of normal
6588 * epsilon, but the positions should be replaced. */
6589 const struct vertex_normal vertices2[] =
6591 {{ 0.0f, 3.0f, 0.f}, up},
6592 {{ 2.0f, 3.0f, 0.f}, up},
6593 {{ 0.0f, 0.0f, 0.f}, up},
6595 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6596 {{ 3.0f, 0.0f, 0.f}, up},
6597 {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6599 const DWORD indices2[] = {0, 1, 2, 3, 4, 5};
6600 const DWORD attributes2[] = {0, 0};
6601 const UINT num_vertices2 = ARRAY_SIZE(vertices2);
6602 const UINT num_faces2 = ARRAY_SIZE(indices2) / VERTS_PER_FACE;
6603 DWORD flags2 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6604 const D3DXWELDEPSILONS epsilons2 = {1.0f, 0.0f, 0.499999f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6605 const DWORD adjacency2[] = {-1, 1, -1, -1, -1, 0};
6606 const struct vertex_normal exp_vertices2[] =
6608 {{ 0.0f, 3.0f, 0.f}, up},
6609 {{ 2.0f, 3.0f, 0.f}, up},
6610 {{ 0.0f, 0.0f, 0.f}, up},
6612 {{ 2.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6613 {{ 3.0f, 0.0f, 0.f}, up},
6614 {{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6616 const DWORD exp_indices2[] = {0, 1, 2, 3, 4, 5};
6617 const DWORD exp_face_remap2[] = {0, 1};
6618 const DWORD exp_vertex_remap2[] = {0, 1, 2, 3, 4, 5};
6619 const DWORD exp_new_num_vertices2 = ARRAY_SIZE(exp_vertices2);
6620 /* Test 3. Two faces. One vertex should be removed because of normal epsilon. */
6621 const struct vertex_normal vertices3[] =
6623 {{ 0.0f, 3.0f, 0.f}, up},
6624 {{ 2.0f, 3.0f, 0.f}, up},
6625 {{ 0.0f, 0.0f, 0.f}, up},
6627 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6628 {{ 3.0f, 0.0f, 0.f}, up},
6629 {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6631 const DWORD indices3[] = {0, 1, 2, 3, 4, 5};
6632 const DWORD attributes3[] = {0, 0};
6633 const UINT num_vertices3 = ARRAY_SIZE(vertices3);
6634 const UINT num_faces3 = ARRAY_SIZE(indices3) / VERTS_PER_FACE;
6635 DWORD flags3 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6636 const D3DXWELDEPSILONS epsilons3 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6637 const DWORD adjacency3[] = {-1, 1, -1, -1, -1, 0};
6638 const struct vertex_normal exp_vertices3[] =
6640 {{ 0.0f, 3.0f, 0.f}, up},
6641 {{ 2.0f, 3.0f, 0.f}, up},
6642 {{ 0.0f, 0.0f, 0.f}, up},
6644 {{ 3.0f, 0.0f, 0.f}, up},
6645 {{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6647 const DWORD exp_indices3[] = {0, 1, 2, 1, 3, 4};
6648 const DWORD exp_face_remap3[] = {0, 1};
6649 const DWORD exp_vertex_remap3[] = {0, 1, 2, 4, 5, -1};
6650 const DWORD exp_new_num_vertices3 = ARRAY_SIZE(exp_vertices3);
6651 /* Test 4 Two faces. Two vertices should be removed. */
6652 const struct vertex_normal vertices4[] =
6654 {{ 0.0f, 3.0f, 0.f}, up},
6655 {{ 2.0f, 3.0f, 0.f}, up},
6656 {{ 0.0f, 0.0f, 0.f}, up},
6658 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6659 {{ 3.0f, 0.0f, 0.f}, up},
6660 {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6662 const DWORD indices4[] = {0, 1, 2, 3, 4, 5};
6663 const DWORD attributes4[] = {0, 0};
6664 const UINT num_vertices4 = ARRAY_SIZE(vertices4);
6665 const UINT num_faces4 = ARRAY_SIZE(indices4) / VERTS_PER_FACE;
6666 DWORD flags4 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6667 const D3DXWELDEPSILONS epsilons4 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6668 const DWORD adjacency4[] = {-1, 1, -1, -1, -1, 0};
6669 const struct vertex_normal exp_vertices4[] =
6671 {{ 0.0f, 3.0f, 0.f}, up},
6672 {{ 2.0f, 3.0f, 0.f}, up},
6673 {{ 0.0f, 0.0f, 0.f}, up},
6675 {{ 3.0f, 0.0f, 0.f}, up},
6677 const DWORD exp_indices4[] = {0, 1, 2, 1, 3, 2};
6678 const DWORD exp_face_remap4[] = {0, 1};
6679 const DWORD exp_vertex_remap4[] = {0, 1, 2, 4, -1, -1};
6680 const DWORD exp_new_num_vertices4 = ARRAY_SIZE(exp_vertices4);
6681 /* Test 5. Odd face ordering.
6688 const struct vertex_normal vertices5[] =
6690 {{ 0.0f, 3.0f, 0.f}, up},
6691 {{ 2.0f, 3.0f, 0.f}, up},
6692 {{ 0.0f, 0.0f, 0.f}, up},
6694 {{ 3.0f, 3.0f, 0.f}, up},
6695 {{ 3.0f, 0.0f, 0.f}, up},
6696 {{ 1.0f, 0.0f, 0.f}, up},
6698 {{ 4.0f, 3.0f, 0.f}, up},
6699 {{ 6.0f, 0.0f, 0.f}, up},
6700 {{ 4.0f, 0.0f, 0.f}, up},
6702 const DWORD indices5[] = {0, 1, 2, 6, 7, 8, 3, 4, 5};
6703 const DWORD exp_indices5[] = {0, 1, 2, 1, 4, 2, 1, 3, 4};
6704 const DWORD attributes5[] = {0, 0, 0};
6705 const UINT num_vertices5 = ARRAY_SIZE(vertices5);
6706 const UINT num_faces5 = ARRAY_SIZE(indices5) / VERTS_PER_FACE;
6707 DWORD flags5 = D3DXWELDEPSILONS_WELDALL;
6708 const DWORD adjacency5[] = {-1, 1, -1, 2, -1, 0, -1, -1, 1};
6709 const struct vertex_normal exp_vertices5[] =
6711 {{ 0.0f, 3.0f, 0.f}, up},
6712 {{ 2.0f, 3.0f, 0.f}, up},
6713 {{ 0.0f, 0.0f, 0.f}, up},
6715 {{ 3.0f, 0.0f, 0.f}, up},
6716 {{ 1.0f, 0.0f, 0.f}, up},
6718 const DWORD exp_face_remap5[] = {0, 1, 2};
6719 const DWORD exp_vertex_remap5[] = {0, 1, 2, 4, 5, -1, -1, -1, -1};
6720 const DWORD exp_new_num_vertices5 = ARRAY_SIZE(exp_vertices5);
6721 /* Test 6. Two faces. Do not remove flag is used, so no vertices should be
6723 const struct vertex_normal vertices6[] =
6725 {{ 0.0f, 3.0f, 0.f}, up},
6726 {{ 2.0f, 3.0f, 0.f}, up},
6727 {{ 0.0f, 0.0f, 0.f}, up},
6729 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6730 {{ 3.0f, 0.0f, 0.f}, up},
6731 {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6733 const DWORD indices6[] = {0, 1, 2, 3, 4, 5};
6734 const DWORD attributes6[] = {0, 0};
6735 const UINT num_vertices6 = ARRAY_SIZE(vertices6);
6736 const UINT num_faces6 = ARRAY_SIZE(indices6) / VERTS_PER_FACE;
6737 DWORD flags6 = D3DXWELDEPSILONS_WELDPARTIALMATCHES | D3DXWELDEPSILONS_DONOTREMOVEVERTICES;
6738 const D3DXWELDEPSILONS epsilons6 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6739 const DWORD adjacency6[] = {-1, 1, -1, -1, -1, 0};
6740 const struct vertex_normal exp_vertices6[] =
6742 {{ 0.0f, 3.0f, 0.f}, up},
6743 {{ 2.0f, 3.0f, 0.f}, up},
6744 {{ 0.0f, 0.0f, 0.f}, up},
6746 {{ 2.0f, 3.0f, 0.f}, up},
6747 {{ 3.0f, 0.0f, 0.f}, up},
6748 {{ 0.0f, 0.0f, 0.f}, up},
6751 const DWORD exp_indices6[] = {0, 1, 2, 3, 4, 5};
6752 const DWORD exp_face_remap6[] = {0, 1};
6753 const DWORD exp_vertex_remap6[] = {0, 1, 2, 3, 4, 5};
6754 const DWORD exp_new_num_vertices6 = ARRAY_SIZE(exp_vertices6);
6755 /* Test 7. Same as test 6 but with 16 bit indices. */
6756 const WORD indices6_16bit[] = {0, 1, 2, 3, 4, 5};
6757 /* Test 8. No flags. Same result as D3DXWELDEPSILONS_WELDPARTIALMATCHES. */
6758 const struct vertex_normal vertices8[] =
6760 {{ 0.0f, 3.0f, 0.f}, up},
6761 {{ 2.0f, 3.0f, 0.f}, up},
6762 {{ 0.0f, 0.0f, 0.f}, up},
6764 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6765 {{ 3.0f, 0.0f, 0.f}, up},
6766 {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6768 const DWORD indices8[] = {0, 1, 2, 1, 3, 4};
6769 const DWORD attributes8[] = {0, 0};
6770 const UINT num_vertices8 = ARRAY_SIZE(vertices8);
6771 const UINT num_faces8 = ARRAY_SIZE(indices8) / VERTS_PER_FACE;
6773 const D3DXWELDEPSILONS epsilons8 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6774 const DWORD adjacency8[] = {-1, 1, -1, -1, -1, 0};
6775 const struct vertex_normal exp_vertices8[] =
6777 {{ 0.0f, 3.0f, 0.f}, up},
6778 {{ 2.0f, 3.0f, 0.f}, up},
6779 {{ 0.0f, 0.0f, 0.f}, up},
6781 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6782 {{ 3.0f, 0.0f, 0.f}, up},
6784 const DWORD exp_indices8[] = {0, 1, 2, 1, 3, 4};
6785 const DWORD exp_face_remap8[] = {0, 1};
6786 const DWORD exp_vertex_remap8[] = {0, 1, 2, 3, 4, -1};
6787 const DWORD exp_new_num_vertices8 = ARRAY_SIZE(exp_vertices8);
6788 /* Test 9. Vertices are removed even though they belong to separate
6789 * attribute groups if D3DXWELDEPSILONS_DONOTSPLIT is set. */
6790 const struct vertex_normal vertices9[] =
6792 {{ 0.0f, 3.0f, 0.f}, up},
6793 {{ 2.0f, 3.0f, 0.f}, up},
6794 {{ 0.0f, 0.0f, 0.f}, up},
6796 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6797 {{ 3.0f, 0.0f, 0.f}, up},
6798 {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6800 const DWORD indices9[] = {0, 1, 2, 3, 4, 5};
6801 const DWORD attributes9[] = {0, 1};
6802 const UINT num_vertices9 = ARRAY_SIZE(vertices9);
6803 const UINT num_faces9 = ARRAY_SIZE(indices9) / VERTS_PER_FACE;
6804 DWORD flags9 = D3DXWELDEPSILONS_WELDPARTIALMATCHES | D3DXWELDEPSILONS_DONOTSPLIT;
6805 const D3DXWELDEPSILONS epsilons9 = {1.0f, 0.0f, 0.6f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6806 const DWORD adjacency9[] = {-1, 1, -1, -1, -1, 0};
6807 const struct vertex_normal exp_vertices9[] =
6809 {{ 0.0f, 3.0f, 0.f}, up},
6810 {{ 2.0f, 3.0f, 0.f}, up},
6811 {{ 0.0f, 0.0f, 0.f}, up},
6813 {{ 3.0f, 0.0f, 0.f}, up},
6815 const DWORD exp_indices9[] = {0, 1, 2, 1, 3, 2};
6816 const DWORD exp_face_remap9[] = {0, 1};
6817 const DWORD exp_vertex_remap9[] = {0, 1, 2, 4, -1, -1};
6818 const DWORD exp_new_num_vertices9 = ARRAY_SIZE(exp_vertices9);
6819 /* Test 10. Weld blendweight (FLOAT1). */
6820 const struct vertex_blendweight vertices10[] =
6822 {{ 0.0f, 3.0f, 0.f}, 1.0f},
6823 {{ 2.0f, 3.0f, 0.f}, 1.0f},
6824 {{ 0.0f, 0.0f, 0.f}, 1.0f},
6826 {{ 3.0f, 3.0f, 0.f}, 0.9},
6827 {{ 3.0f, 0.0f, 0.f}, 1.0},
6828 {{ 1.0f, 0.0f, 0.f}, 0.4},
6830 const DWORD indices10[] = {0, 1, 2, 3, 4, 5};
6831 const DWORD attributes10[] = {0, 0};
6832 const UINT num_vertices10 = ARRAY_SIZE(vertices10);
6833 const UINT num_faces10 = ARRAY_SIZE(indices10) / VERTS_PER_FACE;
6834 DWORD flags10 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6835 const D3DXWELDEPSILONS epsilons10 = {1.0f, 0.1f + FLT_EPSILON, 0.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6836 const DWORD adjacency10[] = {-1, 1, -1, -1, -1, 0};
6837 const struct vertex_blendweight exp_vertices10[] =
6839 {{ 0.0f, 3.0f, 0.f}, 1.0f},
6840 {{ 2.0f, 3.0f, 0.f}, 1.0f},
6841 {{ 0.0f, 0.0f, 0.f}, 1.0f},
6843 {{ 3.0f, 0.0f, 0.f}, 1.0},
6844 {{ 0.0f, 0.0f, 0.f}, 0.4},
6846 const DWORD exp_indices10[] = {0, 1, 2, 1, 3, 4};
6847 const DWORD exp_face_remap10[] = {0, 1};
6848 const DWORD exp_vertex_remap10[] = {0, 1, 2, 4, 5, -1};
6849 const DWORD exp_new_num_vertices10 = ARRAY_SIZE(exp_vertices10);
6850 /* Test 11. Weld texture coordinates. */
6851 const struct vertex_texcoord vertices11[] =
6853 {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
6854 {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
6855 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
6857 {{ 3.0f, 3.0f, 0.f}, {0.2f, 0.3f}},
6858 {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
6859 {{ 1.0f, 0.0f, 0.f}, {0.1f, 0.2f}}
6861 const DWORD indices11[] = {0, 1, 2, 3, 4, 5};
6862 const DWORD attributes11[] = {0, 0};
6863 const UINT num_vertices11 = ARRAY_SIZE(vertices11);
6864 const UINT num_faces11 = ARRAY_SIZE(indices11) / VERTS_PER_FACE;
6865 DWORD flags11 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6866 const D3DXWELDEPSILONS epsilons11 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.4f + FLT_EPSILON, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6867 const DWORD adjacency11[] = {-1, 1, -1, -1, -1, 0};
6868 const struct vertex_texcoord exp_vertices11[] =
6870 {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
6871 {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
6872 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
6874 {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
6875 {{ 0.0f, 0.0f, 0.f}, {0.1f, 0.2f}},
6877 const DWORD exp_indices11[] = {0, 1, 2, 1, 3, 4};
6878 const DWORD exp_face_remap11[] = {0, 1};
6879 const DWORD exp_vertex_remap11[] = {0, 1, 2, 4, 5, -1};
6880 const DWORD exp_new_num_vertices11 = ARRAY_SIZE(exp_vertices11);
6881 /* Test 12. Weld with color. */
6882 const struct vertex_color vertices12[] =
6884 {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6885 {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6886 {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6888 {{ 3.0f, 3.0f, 0.f}, 0x00000000},
6889 {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6890 {{ 1.0f, 0.0f, 0.f}, 0x88888888},
6892 const DWORD indices12[] = {0, 1, 2, 3, 4, 5};
6893 const DWORD attributes12[] = {0, 0};
6894 const UINT num_vertices12 = ARRAY_SIZE(vertices12);
6895 const UINT num_faces12 = ARRAY_SIZE(indices12) / VERTS_PER_FACE;
6896 DWORD flags12 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6897 const D3DXWELDEPSILONS epsilons12 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6898 const DWORD adjacency12[] = {-1, 1, -1, -1, -1, 0};
6899 const struct vertex_color exp_vertices12[] =
6901 {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6902 {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6903 {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6905 {{ 2.0f, 3.0f, 0.f}, 0x00000000},
6906 {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6908 const DWORD exp_indices12[] = {0, 1, 2, 3, 4, 2};
6909 const DWORD exp_face_remap12[] = {0, 1};
6910 const DWORD exp_vertex_remap12[] = {0, 1, 2, 3, 4, -1};
6911 const DWORD exp_new_num_vertices12 = ARRAY_SIZE(exp_vertices12);
6912 /* Test 13. Two faces. One vertex should be removed because of normal epsilon.
6913 * This is similar to test 3, but the declaration has been changed to NORMAL3.
6915 const struct vertex_normal vertices13[] =
6917 {{ 0.0f, 3.0f, 0.f}, up},
6918 {{ 2.0f, 3.0f, 0.f}, up},
6919 {{ 0.0f, 0.0f, 0.f}, up},
6921 {{ 3.0f, 3.0f, 0.f}, {0.0f, 0.5f, 0.5f}},
6922 {{ 3.0f, 0.0f, 0.f}, up},
6923 {{ 1.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6925 const DWORD indices13[] = {0, 1, 2, 3, 4, 5};
6926 const DWORD attributes13[] = {0, 0};
6927 const UINT num_vertices13 = ARRAY_SIZE(vertices3);
6928 const UINT num_faces13 = ARRAY_SIZE(indices3) / VERTS_PER_FACE;
6929 DWORD flags13 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6930 const D3DXWELDEPSILONS epsilons13 = {1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6931 const DWORD adjacency13[] = {-1, 1, -1, -1, -1, 0};
6932 const struct vertex_normal exp_vertices13[] =
6934 {{ 0.0f, 3.0f, 0.f}, up},
6935 {{ 2.0f, 3.0f, 0.f}, up},
6936 {{ 0.0f, 0.0f, 0.f}, up},
6938 {{ 3.0f, 0.0f, 0.f}, up},
6939 {{ 0.0f, 0.0f, 0.f}, {0.2f, 0.4f, 0.4f}},
6941 const DWORD exp_indices13[] = {0, 1, 2, 1, 3, 4};
6942 const DWORD exp_face_remap13[] = {0, 1};
6943 const DWORD exp_vertex_remap13[] = {0, 1, 2, 4, 5, -1};
6944 const DWORD exp_new_num_vertices13 = ARRAY_SIZE(exp_vertices13);
6945 /* Test 14. Another test for welding with color. */
6946 const struct vertex_color vertices14[] =
6948 {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6949 {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6950 {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6952 {{ 3.0f, 3.0f, 0.f}, 0x00000000},
6953 {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6954 {{ 1.0f, 0.0f, 0.f}, 0x01010101},
6956 const DWORD indices14[] = {0, 1, 2, 3, 4, 5};
6957 const DWORD attributes14[] = {0, 0};
6958 const UINT num_vertices14 = ARRAY_SIZE(vertices14);
6959 const UINT num_faces14 = ARRAY_SIZE(indices14) / VERTS_PER_FACE;
6960 DWORD flags14 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6961 const D3DXWELDEPSILONS epsilons14 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.0f/255.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6962 const DWORD adjacency14[] = {-1, 1, -1, -1, -1, 0};
6963 const struct vertex_color exp_vertices14[] =
6965 {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6966 {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
6967 {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6969 {{ 2.0f, 3.0f, 0.f}, 0x00000000},
6970 {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
6972 const DWORD exp_indices14[] = {0, 1, 2, 3, 4, 2};
6973 const DWORD exp_face_remap14[] = {0, 1};
6974 const DWORD exp_vertex_remap14[] = {0, 1, 2, 3, 4, -1};
6975 const DWORD exp_new_num_vertices14 = ARRAY_SIZE(exp_vertices14);
6976 /* Test 15. Weld with color, but as UBYTE4N instead of D3DCOLOR. It shows
6977 * that UBYTE4N and D3DCOLOR are compared the same way.
6979 const struct vertex_color_ubyte4 vertices15[] =
6981 {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
6982 {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
6983 {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
6985 {{ 3.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
6986 {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
6987 {{ 1.0f, 0.0f, 0.f}, { 1, 1, 1, 1}},
6989 const DWORD indices15[] = {0, 1, 2, 3, 4, 5};
6990 const DWORD attributes15[] = {0, 0};
6991 const UINT num_vertices15 = ARRAY_SIZE(vertices15);
6992 const UINT num_faces15 = ARRAY_SIZE(indices15) / VERTS_PER_FACE;
6993 DWORD flags15 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
6994 const D3DXWELDEPSILONS epsilons15 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.0f/255.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
6995 const DWORD adjacency15[] = {-1, 1, -1, -1, -1, 0};
6996 const struct vertex_color_ubyte4 exp_vertices15[] =
6998 {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
6999 {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
7000 {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
7002 {{ 2.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
7003 {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
7005 const DWORD exp_indices15[] = {0, 1, 2, 3, 4, 2};
7006 const DWORD exp_face_remap15[] = {0, 1};
7007 const DWORD exp_vertex_remap15[] = {0, 1, 2, 3, 4, -1};
7008 const DWORD exp_new_num_vertices15 = ARRAY_SIZE(exp_vertices15);
7009 /* Test 16. Weld with color, but as UBYTE4 instead of D3DCOLOR. It shows
7010 * that UBYTE4 is not normalized and that epsilon is truncated and compared
7011 * directly to each of the four bytes.
7013 const struct vertex_color_ubyte4 vertices16[] =
7015 {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
7016 {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
7017 {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
7019 {{ 3.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
7020 {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
7021 {{ 1.0f, 0.0f, 0.f}, { 1, 1, 1, 1}},
7023 const DWORD indices16[] = {0, 1, 2, 3, 4, 5};
7024 const DWORD attributes16[] = {0, 0};
7025 const UINT num_vertices16 = ARRAY_SIZE(vertices16);
7026 const UINT num_faces16 = ARRAY_SIZE(indices16) / VERTS_PER_FACE;
7027 DWORD flags16 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7028 const D3DXWELDEPSILONS epsilons16 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 254.9f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7029 const DWORD adjacency16[] = {-1, 1, -1, -1, -1, 0};
7030 const struct vertex_color_ubyte4 exp_vertices16[] =
7032 {{ 0.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
7033 {{ 2.0f, 3.0f, 0.f}, {255, 255, 255, 255}},
7034 {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
7036 {{ 2.0f, 3.0f, 0.f}, { 0, 0, 0, 0}},
7037 {{ 3.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
7039 const DWORD exp_indices16[] = {0, 1, 2, 3, 4, 2};
7040 const DWORD exp_face_remap16[] = {0, 1};
7041 const DWORD exp_vertex_remap16[] = {0, 1, 2, 3, 4, -1};
7042 const DWORD exp_new_num_vertices16 = ARRAY_SIZE(exp_vertices16);
7043 /* Test 17. Weld texture coordinates but as SHORT2 instead of D3DXVECTOR2.*/
7044 const struct vertex_texcoord_short2 vertices17[] =
7046 {{ 0.0f, 3.0f, 0.f}, { 0, 0}},
7047 {{ 2.0f, 3.0f, 0.f}, { 0, 0}},
7048 {{ 0.0f, 0.0f, 0.f}, { 0, 0}},
7050 {{ 3.0f, 3.0f, 0.f}, {32767, 32767}},
7051 {{ 3.0f, 0.0f, 0.f}, {0, 0}},
7052 {{ 1.0f, 0.0f, 0.f}, {32766, 32766}},
7054 const DWORD indices17[] = {0, 1, 2, 3, 4, 5};
7055 const DWORD attributes17[] = {0, 0};
7056 const UINT num_vertices17 = ARRAY_SIZE(vertices17);
7057 const UINT num_faces17 = ARRAY_SIZE(indices17) / VERTS_PER_FACE;
7058 DWORD flags17 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7059 const D3DXWELDEPSILONS epsilons17 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {32766.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7060 const DWORD adjacency17[] = {-1, 1, -1, -1, -1, 0};
7061 const struct vertex_texcoord_short2 exp_vertices17[] =
7063 {{ 0.0f, 3.0f, 0.f}, { 0, 0}},
7064 {{ 2.0f, 3.0f, 0.f}, { 0, 0}},
7065 {{ 0.0f, 0.0f, 0.f}, { 0, 0}},
7067 {{ 2.0f, 3.0f, 0.f}, {32767, 32767}},
7068 {{ 3.0f, 0.0f, 0.f}, {0, 0}},
7070 const DWORD exp_indices17[] = {0, 1, 2, 3, 4, 2};
7071 const DWORD exp_face_remap17[] = {0, 1};
7072 const DWORD exp_vertex_remap17[] = {0, 1, 2, 3, 4, -1};
7073 const DWORD exp_new_num_vertices17 = ARRAY_SIZE(exp_vertices17);
7074 /* Test 18. Weld texture coordinates but as SHORT2N instead of D3DXVECTOR2. */
7075 const struct vertex_texcoord_short2 vertices18[] =
7077 {{ 0.0f, 3.0f, 0.f}, { 0, 0}},
7078 {{ 2.0f, 3.0f, 0.f}, { 0, 0}},
7079 {{ 0.0f, 0.0f, 0.f}, { 0, 0}},
7081 {{ 3.0f, 3.0f, 0.f}, {32767, 32767}},
7082 {{ 3.0f, 0.0f, 0.f}, {0, 0}},
7083 {{ 1.0f, 0.0f, 0.f}, {32766, 32766}},
7085 const DWORD indices18[] = {0, 1, 2, 3, 4, 5};
7086 const DWORD attributes18[] = {0, 0};
7087 const UINT num_vertices18 = ARRAY_SIZE(vertices18);
7088 const UINT num_faces18 = ARRAY_SIZE(indices18) / VERTS_PER_FACE;
7089 DWORD flags18 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7090 const D3DXWELDEPSILONS epsilons18 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {32766.0f/32767.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7091 const DWORD adjacency18[] = {-1, 1, -1, -1, -1, 0};
7092 const struct vertex_texcoord_short2 exp_vertices18[] =
7094 {{ 0.0f, 3.0f, 0.f}, { 0, 0}},
7095 {{ 2.0f, 3.0f, 0.f}, { 0, 0}},
7096 {{ 0.0f, 0.0f, 0.f}, { 0, 0}},
7098 {{ 2.0f, 3.0f, 0.f}, {32767, 32767}},
7099 {{ 3.0f, 0.0f, 0.f}, {0, 0}},
7101 const DWORD exp_indices18[] = {0, 1, 2, 3, 4, 2};
7102 const DWORD exp_face_remap18[] = {0, 1};
7103 const DWORD exp_vertex_remap18[] = {0, 1, 2, 3, 4, -1};
7104 const DWORD exp_new_num_vertices18 = ARRAY_SIZE(exp_vertices18);
7105 /* Test 19. Weld texture coordinates but as USHORT2N instead of D3DXVECTOR2. */
7106 const struct vertex_texcoord_ushort2n vertices19[] =
7108 {{ 0.0f, 3.0f, 0.f}, { 0, 0}},
7109 {{ 2.0f, 3.0f, 0.f}, { 0, 0}},
7110 {{ 0.0f, 0.0f, 0.f}, { 0, 0}},
7112 {{ 3.0f, 3.0f, 0.f}, {65535, 65535}},
7113 {{ 3.0f, 0.0f, 0.f}, {0, 0}},
7114 {{ 1.0f, 0.0f, 0.f}, {65534, 65534}},
7116 const DWORD indices19[] = {0, 1, 2, 3, 4, 5};
7117 const DWORD attributes19[] = {0, 0};
7118 const UINT num_vertices19 = ARRAY_SIZE(vertices19);
7119 const UINT num_faces19 = ARRAY_SIZE(indices19) / VERTS_PER_FACE;
7120 DWORD flags19 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7121 const D3DXWELDEPSILONS epsilons19 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {65534.0f/65535.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7122 const DWORD adjacency19[] = {-1, 1, -1, -1, -1, 0};
7123 const struct vertex_texcoord_ushort2n exp_vertices19[] =
7125 {{ 0.0f, 3.0f, 0.f}, { 0, 0}},
7126 {{ 2.0f, 3.0f, 0.f}, { 0, 0}},
7127 {{ 0.0f, 0.0f, 0.f}, { 0, 0}},
7129 {{ 2.0f, 3.0f, 0.f}, {65535, 65535}},
7130 {{ 3.0f, 0.0f, 0.f}, {0, 0}},
7132 const DWORD exp_indices19[] = {0, 1, 2, 3, 4, 2};
7133 const DWORD exp_face_remap19[] = {0, 1};
7134 const DWORD exp_vertex_remap19[] = {0, 1, 2, 3, 4, -1};
7135 const DWORD exp_new_num_vertices19 = ARRAY_SIZE(exp_vertices19);
7136 /* Test 20. Weld normal as SHORT4 instead of D3DXVECTOR3. */
7137 const struct vertex_normal_short4 vertices20[] =
7139 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7140 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7141 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7143 {{ 3.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
7144 {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7145 {{ 1.0f, 0.0f, 0.f}, {32766, 32766, 32766, 32766}},
7147 const DWORD indices20[] = {0, 1, 2, 3, 4, 5};
7148 const DWORD attributes20[] = {0, 0};
7149 const UINT num_vertices20 = ARRAY_SIZE(vertices20);
7150 const UINT num_faces20 = ARRAY_SIZE(indices20) / VERTS_PER_FACE;
7151 DWORD flags20 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7152 const D3DXWELDEPSILONS epsilons20 = {1.0f, 0.0f, 32766.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7153 const DWORD adjacency20[] = {-1, 1, -1, -1, -1, 0};
7154 const struct vertex_normal_short4 exp_vertices20[] =
7156 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7157 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7158 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7160 {{ 2.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
7161 {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7163 const DWORD exp_indices20[] = {0, 1, 2, 3, 4, 2};
7164 const DWORD exp_face_remap20[] = {0, 1};
7165 const DWORD exp_vertex_remap20[] = {0, 1, 2, 3, 4, -1};
7166 const DWORD exp_new_num_vertices20 = ARRAY_SIZE(exp_vertices20);
7167 /* Test 21. Weld normal as SHORT4N instead of D3DXVECTOR3. */
7168 const struct vertex_normal_short4 vertices21[] =
7170 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7171 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7172 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7174 {{ 3.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
7175 {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7176 {{ 1.0f, 0.0f, 0.f}, {32766, 32766, 32766, 32766}},
7178 const DWORD indices21[] = {0, 1, 2, 3, 4, 5};
7179 const DWORD attributes21[] = {0, 0};
7180 const UINT num_vertices21 = ARRAY_SIZE(vertices21);
7181 const UINT num_faces21 = ARRAY_SIZE(indices21) / VERTS_PER_FACE;
7182 DWORD flags21 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7183 const D3DXWELDEPSILONS epsilons21 = {1.0f, 0.0f, 32766.0f/32767.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7184 const DWORD adjacency21[] = {-1, 1, -1, -1, -1, 0};
7185 const struct vertex_normal_short4 exp_vertices21[] =
7187 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7188 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7189 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7191 {{ 2.0f, 3.0f, 0.f}, {32767, 32767, 32767, 32767}},
7192 {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7194 const DWORD exp_indices21[] = {0, 1, 2, 3, 4, 2};
7195 const DWORD exp_face_remap21[] = {0, 1};
7196 const DWORD exp_vertex_remap21[] = {0, 1, 2, 3, 4, -1};
7197 const DWORD exp_new_num_vertices21 = ARRAY_SIZE(exp_vertices21);
7198 /* Test 22. Weld normal as USHORT4N instead of D3DXVECTOR3. */
7199 const struct vertex_normal_short4 vertices22[] =
7201 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7202 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7203 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7205 {{ 3.0f, 3.0f, 0.f}, {65535, 65535, 65535, 65535}},
7206 {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7207 {{ 1.0f, 0.0f, 0.f}, {65534, 65534, 65534, 65534}},
7209 const DWORD indices22[] = {0, 1, 2, 3, 4, 5};
7210 const DWORD attributes22[] = {0, 0};
7211 const UINT num_vertices22 = ARRAY_SIZE(vertices22);
7212 const UINT num_faces22 = ARRAY_SIZE(indices22) / VERTS_PER_FACE;
7213 DWORD flags22 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7214 const D3DXWELDEPSILONS epsilons22 = {1.0f, 0.0f, 65534.0f/65535.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7215 const DWORD adjacency22[] = {-1, 1, -1, -1, -1, 0};
7216 const struct vertex_normal_short4 exp_vertices22[] =
7218 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7219 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
7220 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7222 {{ 2.0f, 3.0f, 0.f}, {65535, 65535, 65535, 65535}},
7223 {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 0}},
7225 const DWORD exp_indices22[] = {0, 1, 2, 3, 4, 2};
7226 const DWORD exp_face_remap22[] = {0, 1};
7227 const DWORD exp_vertex_remap22[] = {0, 1, 2, 3, 4, -1};
7228 const DWORD exp_new_num_vertices22 = ARRAY_SIZE(exp_vertices22);
7229 /* Test 23. Weld texture coordinates as FLOAT16_2. Similar to test 11, but
7230 * with texture coordinates converted to float16 in hex. */
7231 const struct vertex_texcoord_float16_2 vertices23[] =
7233 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7234 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
7235 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
7237 {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
7238 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7239 {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
7241 const DWORD indices23[] = {0, 1, 2, 3, 4, 5};
7242 const DWORD attributes23[] = {0, 0};
7243 const UINT num_vertices23 = ARRAY_SIZE(vertices23);
7244 const UINT num_faces23 = ARRAY_SIZE(indices23) / VERTS_PER_FACE;
7245 DWORD flags23 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7246 const D3DXWELDEPSILONS epsilons23 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.41f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7247 const DWORD adjacency23[] = {-1, 1, -1, -1, -1, 0};
7248 const struct vertex_texcoord_float16_2 exp_vertices23[] =
7250 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7251 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
7252 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
7254 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
7255 {{ 0.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
7257 const DWORD exp_indices23[] = {0, 1, 2, 1, 3, 4};
7258 const DWORD exp_face_remap23[] = {0, 1};
7259 const DWORD exp_vertex_remap23[] = {0, 1, 2, 4, 5, -1};
7260 const DWORD exp_new_num_vertices23 = ARRAY_SIZE(exp_vertices23);
7261 /* Test 24. Weld texture coordinates as FLOAT16_4. Similar to test 24. */
7262 const struct vertex_texcoord_float16_4 vertices24[] =
7264 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7265 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0x3800, 0x399a}},
7266 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
7268 {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd, 0x3266, 0x34cd}},
7269 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7270 {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
7272 const DWORD indices24[] = {0, 1, 2, 3, 4, 5};
7273 const DWORD attributes24[] = {0, 0};
7274 const UINT num_vertices24 = ARRAY_SIZE(vertices24);
7275 const UINT num_faces24 = ARRAY_SIZE(indices24) / VERTS_PER_FACE;
7276 DWORD flags24 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7277 const D3DXWELDEPSILONS epsilons24 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.41f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7278 const DWORD adjacency24[] = {-1, 1, -1, -1, -1, 0};
7279 const struct vertex_texcoord_float16_4 exp_vertices24[] =
7281 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7282 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0x3800, 0x399a}},
7283 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0xb266, 0xb4cd}},
7285 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
7286 {{ 0.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
7288 const DWORD exp_indices24[] = {0, 1, 2, 1, 3, 4};
7289 const DWORD exp_face_remap24[] = {0, 1};
7290 const DWORD exp_vertex_remap24[] = {0, 1, 2, 4, 5, -1};
7291 const DWORD exp_new_num_vertices24 = ARRAY_SIZE(exp_vertices24);
7292 /* Test 25. Weld texture coordinates with usage index 10 (TEXCOORD10). The
7293 * usage index is capped at 7, so the epsilon for TEXCOORD7 is used instead.
7295 const struct vertex_texcoord vertices25[] =
7297 {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
7298 {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
7299 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
7301 {{ 3.0f, 3.0f, 0.f}, {0.2f, 0.3f}},
7302 {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
7303 {{ 1.0f, 0.0f, 0.f}, {0.1f, 0.2f}}
7305 const DWORD indices25[] = {0, 1, 2, 3, 4, 5};
7306 const DWORD attributes25[] = {0, 0};
7307 const UINT num_vertices25 = ARRAY_SIZE(vertices25);
7308 const UINT num_faces25 = ARRAY_SIZE(indices25) / VERTS_PER_FACE;
7309 DWORD flags25 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7310 const D3DXWELDEPSILONS epsilons25 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.4f + FLT_EPSILON}, 0.0f, 0.0f, 0.0f};
7311 const DWORD adjacency25[] = {-1, 1, -1, -1, -1, 0};
7312 const struct vertex_texcoord exp_vertices25[] =
7314 {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f}},
7315 {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.7f}},
7316 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
7318 {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f}},
7319 {{ 0.0f, 0.0f, 0.f}, {0.1f, 0.2f}},
7321 const DWORD exp_indices25[] = {0, 1, 2, 1, 3, 4};
7322 const DWORD exp_face_remap25[] = {0, 1};
7323 const DWORD exp_vertex_remap25[] = {0, 1, 2, 4, 5, -1};
7324 const DWORD exp_new_num_vertices25 = ARRAY_SIZE(exp_vertices25);
7325 /* Test 26. Weld color with usage index larger than 1. Shows that none of
7326 * the epsilon values are used. */
7327 const struct vertex_color vertices26[] =
7329 {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
7330 {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
7331 {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
7333 {{ 3.0f, 3.0f, 0.f}, 0x00000000},
7334 {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
7335 {{ 1.0f, 0.0f, 0.f}, 0x01010101},
7337 const DWORD indices26[] = {0, 1, 2, 3, 4, 5};
7338 const DWORD attributes26[] = {0, 0};
7339 const UINT num_vertices26 = ARRAY_SIZE(vertices26);
7340 const UINT num_faces26 = ARRAY_SIZE(indices26) / VERTS_PER_FACE;
7341 DWORD flags26 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7342 const D3DXWELDEPSILONS epsilons26 = {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, {1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f}, 1.0f, 1.0f, 1.0f};
7343 const DWORD adjacency26[] = {-1, 1, -1, -1, -1, 0};
7344 const struct vertex_color exp_vertices26[] =
7346 {{ 0.0f, 3.0f, 0.f}, 0xFFFFFFFF},
7347 {{ 2.0f, 3.0f, 0.f}, 0xFFFFFFFF},
7348 {{ 0.0f, 0.0f, 0.f}, 0xFFFFFFFF},
7350 {{ 2.0f, 3.0f, 0.f}, 0x00000000},
7351 {{ 3.0f, 0.0f, 0.f}, 0xFFFFFFFF},
7352 {{ 0.0f, 0.0f, 0.f}, 0x01010101},
7354 const DWORD exp_indices26[] = {0, 1, 2, 3, 4, 5};
7355 const DWORD exp_face_remap26[] = {0, 1};
7356 const DWORD exp_vertex_remap26[] = {0, 1, 2, 3, 4, 5};
7357 const DWORD exp_new_num_vertices26 = ARRAY_SIZE(exp_vertices26);
7358 /* Test 27. Weld color with usage index larger than 1. Check that the
7359 * default epsilon of 1e-6f is used. */
7360 D3DXVECTOR4 zero_float4 = {0.0f, 0.0f, 0.0f, 0.0f};
7361 D3DXVECTOR4 almost_zero_float4 = {0.0f + FLT_EPSILON, 0.0f + FLT_EPSILON, 0.0f + FLT_EPSILON, 0.0f + FLT_EPSILON};
7362 const struct vertex_color_float4 vertices27[] =
7364 {{ 0.0f, 3.0f, 0.f}, zero_float4},
7365 {{ 2.0f, 3.0f, 0.f}, zero_float4},
7366 {{ 0.0f, 0.0f, 0.f}, zero_float4},
7368 {{ 3.0f, 3.0f, 0.f}, almost_zero_float4},
7369 {{ 3.0f, 0.0f, 0.f}, zero_float4},
7370 {{ 1.0f, 0.0f, 0.f}, almost_zero_float4},
7372 const DWORD indices27[] = {0, 1, 2, 3, 4, 5};
7373 const DWORD attributes27[] = {0, 0};
7374 const UINT num_vertices27 = ARRAY_SIZE(vertices27);
7375 const UINT num_faces27 = ARRAY_SIZE(indices27) / VERTS_PER_FACE;
7376 DWORD flags27 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7377 const D3DXWELDEPSILONS epsilons27 = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7378 const DWORD adjacency27[] = {-1, 1, -1, -1, -1, 0};
7379 const struct vertex_color_float4 exp_vertices27[] =
7381 {{ 0.0f, 3.0f, 0.f}, zero_float4},
7382 {{ 2.0f, 3.0f, 0.f}, zero_float4},
7383 {{ 0.0f, 0.0f, 0.f}, zero_float4},
7385 {{ 3.0f, 0.0f, 0.f}, zero_float4},
7387 const DWORD exp_indices27[] = {0, 1, 2, 1, 3, 2};
7388 const DWORD exp_face_remap27[] = {0, 1};
7389 const DWORD exp_vertex_remap27[] = {0, 1, 2, 4, -1, -1};
7390 const DWORD exp_new_num_vertices27 = ARRAY_SIZE(exp_vertices27);
7391 /* Test 28. Weld one normal with UDEC3. */
7392 const DWORD dword_udec3_zero = init_udec3_dword(0, 0, 0, 1);
7393 const DWORD dword_udec3_1023 = init_udec3_dword(1023, 1023, 1023, 1);
7394 const DWORD dword_udec3_1022 = init_udec3_dword(1022, 1022, 1022, 1);
7395 const struct vertex_normal_udec3 vertices28[] =
7397 {{ 0.0f, 3.0f, 0.f}, dword_udec3_zero},
7398 {{ 2.0f, 3.0f, 0.f}, dword_udec3_zero},
7399 {{ 0.0f, 0.0f, 0.f}, dword_udec3_zero},
7401 {{ 3.0f, 3.0f, 0.f}, dword_udec3_1023},
7402 {{ 3.0f, 0.0f, 0.f}, dword_udec3_zero},
7403 {{ 1.0f, 0.0f, 0.f}, dword_udec3_1022},
7405 const DWORD indices28[] = {0, 1, 2, 3, 4, 5};
7406 const DWORD attributes28[] = {0, 0};
7407 const UINT num_vertices28 = ARRAY_SIZE(vertices28);
7408 const UINT num_faces28 = ARRAY_SIZE(indices28) / VERTS_PER_FACE;
7409 DWORD flags28 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7410 const D3DXWELDEPSILONS epsilons28 = {1.0f, 0.0f, 1022.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f}, 0.0f, 0.0f, 0.0f};
7411 const DWORD adjacency28[] = {-1, 1, -1, -1, -1, 0};
7412 const struct vertex_normal_udec3 exp_vertices28[] =
7414 {{ 0.0f, 3.0f, 0.f}, dword_udec3_zero},
7415 {{ 2.0f, 3.0f, 0.f}, dword_udec3_zero},
7416 {{ 0.0f, 0.0f, 0.f}, dword_udec3_zero},
7418 {{ 2.0f, 3.0f, 0.f}, dword_udec3_1023},
7419 {{ 3.0f, 0.0f, 0.f}, dword_udec3_zero},
7421 const DWORD exp_indices28[] = {0, 1, 2, 3, 4, 2};
7422 const DWORD exp_face_remap28[] = {0, 1};
7423 const DWORD exp_vertex_remap28[] = {0, 1, 2, 3, 4, -1};
7424 const DWORD exp_new_num_vertices28 = ARRAY_SIZE(exp_vertices28);
7425 /* Test 29. Weld one normal with DEC3N. */
7426 const DWORD dword_dec3n_zero = init_dec3n_dword(0, 0, 0, 1);
7427 const DWORD dword_dec3n_511 = init_dec3n_dword(511, 511, 511, 1);
7428 const DWORD dword_dec3n_510 = init_dec3n_dword(510, 510, 510, 1);
7429 const struct vertex_normal_dec3n vertices29[] =
7431 {{ 0.0f, 3.0f, 0.f}, dword_dec3n_zero},
7432 {{ 2.0f, 3.0f, 0.f}, dword_dec3n_zero},
7433 {{ 0.0f, 0.0f, 0.f}, dword_dec3n_zero},
7435 {{ 3.0f, 3.0f, 0.f}, dword_dec3n_511},
7436 {{ 3.0f, 0.0f, 0.f}, dword_dec3n_zero},
7437 {{ 1.0f, 0.0f, 0.f}, dword_dec3n_510},
7439 const DWORD indices29[] = {0, 1, 2, 3, 4, 5};
7440 const DWORD attributes29[] = {0, 0};
7441 const UINT num_vertices29 = ARRAY_SIZE(vertices29);
7442 const UINT num_faces29 = ARRAY_SIZE(indices29) / VERTS_PER_FACE;
7443 DWORD flags29 = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7444 const D3DXWELDEPSILONS epsilons29 = {1.0f, 0.0f, 510.0f/511.0f, 0.0f, 0.0f, 0.0f, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, .0f}, 0.0f, 0.0f, 0.0f};
7445 const DWORD adjacency29[] = {-1, 1, -1, -1, -1, 0};
7446 const struct vertex_normal_dec3n exp_vertices29[] =
7448 {{ 0.0f, 3.0f, 0.f}, dword_dec3n_zero},
7449 {{ 2.0f, 3.0f, 0.f}, dword_dec3n_zero},
7450 {{ 0.0f, 0.0f, 0.f}, dword_dec3n_zero},
7452 {{ 2.0f, 3.0f, 0.f}, dword_dec3n_511},
7453 {{ 3.0f, 0.0f, 0.f}, dword_dec3n_zero},
7455 const DWORD exp_indices29[] = {0, 1, 2, 3, 4, 2};
7456 const DWORD exp_face_remap29[] = {0, 1};
7457 const DWORD exp_vertex_remap29[] = {0, 1, 2, 3, 4, -1};
7458 const DWORD exp_new_num_vertices29 = ARRAY_SIZE(exp_vertices29);
7460 DWORD *adjacency_out = NULL;
7461 DWORD *face_remap = NULL;
7462 ID3DXMesh *mesh = NULL;
7463 ID3DXBuffer *vertex_remap = NULL;
7466 const BYTE *vertices;
7467 const DWORD *indices;
7468 const DWORD *attributes;
7469 const DWORD num_vertices;
7470 const DWORD num_faces;
7471 const DWORD options;
7472 D3DVERTEXELEMENT9 *declaration;
7473 const UINT vertex_size;
7475 const D3DXWELDEPSILONS *epsilons;
7476 const DWORD *adjacency;
7477 const BYTE *exp_vertices;
7478 const DWORD *exp_indices;
7479 const DWORD *exp_face_remap;
7480 const DWORD *exp_vertex_remap;
7481 const DWORD exp_new_num_vertices;
7497 (BYTE*)exp_vertices0,
7501 exp_new_num_vertices0
7515 (BYTE*)exp_vertices1,
7519 exp_new_num_vertices1
7533 (BYTE*)exp_vertices2,
7537 exp_new_num_vertices2
7551 (BYTE*)exp_vertices3,
7555 exp_new_num_vertices3
7569 (BYTE*)exp_vertices4,
7573 exp_new_num_vertices4
7575 /* Unusual ordering. */
7588 (BYTE*)exp_vertices5,
7592 exp_new_num_vertices5
7606 (BYTE*)exp_vertices6,
7610 exp_new_num_vertices6
7614 (DWORD*)indices6_16bit,
7624 (BYTE*)exp_vertices6,
7628 exp_new_num_vertices6
7642 (BYTE*)exp_vertices8,
7646 exp_new_num_vertices8
7660 (BYTE*)exp_vertices9,
7664 exp_new_num_vertices9
7673 declaration_blendweight,
7674 vertex_size_blendweight,
7678 (BYTE*)exp_vertices10,
7682 exp_new_num_vertices10
7691 declaration_texcoord,
7692 vertex_size_texcoord,
7696 (BYTE*)exp_vertices11,
7700 exp_new_num_vertices11
7714 (BYTE*)exp_vertices12,
7718 exp_new_num_vertices12
7727 declaration_normal3,
7732 (BYTE*)exp_vertices13,
7736 exp_new_num_vertices13
7750 (BYTE*)exp_vertices14,
7754 exp_new_num_vertices14
7763 declaration_color_ubyte4n,
7764 vertex_size_color_ubyte4, /* UBYTE4 same size as UBYTE4N */
7768 (BYTE*)exp_vertices15,
7772 exp_new_num_vertices15
7781 declaration_color_ubyte4,
7782 vertex_size_color_ubyte4,
7786 (BYTE*)exp_vertices16,
7790 exp_new_num_vertices16
7799 declaration_texcoord_short2,
7800 vertex_size_texcoord_short2,
7804 (BYTE*)exp_vertices17,
7808 exp_new_num_vertices17
7817 declaration_texcoord_short2n,
7818 vertex_size_texcoord_short2, /* SHORT2 same size as SHORT2N */
7822 (BYTE*)exp_vertices18,
7826 exp_new_num_vertices18
7835 declaration_texcoord_ushort2n,
7836 vertex_size_texcoord_short2, /* SHORT2 same size as USHORT2N */
7840 (BYTE*)exp_vertices19,
7844 exp_new_num_vertices19
7853 declaration_normal_short4,
7854 vertex_size_normal_short4,
7858 (BYTE*)exp_vertices20,
7862 exp_new_num_vertices20
7871 declaration_normal_short4n,
7872 vertex_size_normal_short4, /* SHORT4 same size as SHORT4N */
7876 (BYTE*)exp_vertices21,
7880 exp_new_num_vertices21
7889 declaration_normal_ushort4n,
7890 vertex_size_normal_short4, /* SHORT4 same size as USHORT4N */
7894 (BYTE*)exp_vertices22,
7898 exp_new_num_vertices22
7907 declaration_texcoord_float16_2,
7908 vertex_size_texcoord_float16_2,
7912 (BYTE*)exp_vertices23,
7916 exp_new_num_vertices23
7925 declaration_texcoord_float16_4,
7926 vertex_size_texcoord_float16_4,
7930 (BYTE*)exp_vertices24,
7934 exp_new_num_vertices24
7943 declaration_texcoord10,
7944 vertex_size_texcoord,
7948 (BYTE*)exp_vertices25,
7952 exp_new_num_vertices25
7966 (BYTE*)exp_vertices26,
7970 exp_new_num_vertices26
7979 declaration_color2_float4,
7980 vertex_size_color_float4,
7984 (BYTE*)exp_vertices27,
7988 exp_new_num_vertices27
7997 declaration_normal_udec3,
7998 vertex_size_normal_udec3,
8002 (BYTE*)exp_vertices28,
8006 exp_new_num_vertices28
8015 declaration_normal_dec3n,
8016 vertex_size_normal_dec3n,
8020 (BYTE*)exp_vertices29,
8024 exp_new_num_vertices29
8028 test_context = new_test_context();
8031 skip("Couldn't create test context\n");
8035 for (i = 0; i < ARRAY_SIZE(tc); i++)
8038 DWORD *vertex_remap_ptr;
8039 DWORD new_num_vertices;
8041 hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices, tc[i].options,
8042 tc[i].declaration, test_context->device, &mesh,
8043 tc[i].vertices, tc[i].vertex_size,
8044 tc[i].indices, tc[i].attributes);
8047 skip("Couldn't initialize test mesh %d.\n", i);
8051 /* Allocate out parameters */
8052 adjacency_out = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * tc[i].num_faces * sizeof(*adjacency_out));
8055 skip("Couldn't allocate adjacency_out array.\n");
8058 face_remap = HeapAlloc(GetProcessHeap(), 0, tc[i].num_faces * sizeof(*face_remap));
8061 skip("Couldn't allocate face_remap array.\n");
8064 hr = D3DXCreateBuffer(tc[i].num_vertices * sizeof(DWORD), &vertex_remap);
8067 skip("Couldn't create vertex_remap buffer.\n");
8071 hr = D3DXWeldVertices(mesh, tc[i].flags, tc[i].epsilons, tc[i].adjacency,
8072 adjacency_out, face_remap, &vertex_remap);
8073 ok(hr == D3D_OK, "Expected D3D_OK, got %#x\n", hr);
8074 /* Check number of vertices*/
8075 new_num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
8076 ok(new_num_vertices == tc[i].exp_new_num_vertices,
8077 "Mesh %d: new_num_vertices == %d, expected %d.\n",
8078 i, new_num_vertices, tc[i].exp_new_num_vertices);
8079 /* Check index buffer */
8080 if (tc[i].options & D3DXMESH_32BIT)
8082 hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void**)&indices);
8085 skip("Couldn't lock index buffer.\n");
8088 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
8090 ok(indices[j] == tc[i].exp_indices[j],
8091 "Mesh %d: indices[%d] == %d, expected %d\n",
8092 i, j, indices[j], tc[i].exp_indices[j]);
8097 hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void**)&indices_16bit);
8100 skip("Couldn't lock index buffer.\n");
8103 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
8105 ok(indices_16bit[j] == tc[i].exp_indices[j],
8106 "Mesh %d: indices_16bit[%d] == %d, expected %d\n",
8107 i, j, indices_16bit[j], tc[i].exp_indices[j]);
8110 mesh->lpVtbl->UnlockIndexBuffer(mesh);
8112 indices_16bit = NULL;
8113 /* Check adjacency_out */
8114 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
8116 ok(adjacency_out[j] == tc[i].adjacency[j],
8117 "Mesh %d: adjacency_out[%d] == %d, expected %d\n",
8118 i, j, adjacency_out[j], tc[i].adjacency[j]);
8120 /* Check face_remap */
8121 for (j = 0; j < tc[i].num_faces; j++)
8123 ok(face_remap[j] == tc[i].exp_face_remap[j],
8124 "Mesh %d: face_remap[%d] == %d, expected %d\n",
8125 i, j, face_remap[j], tc[i].exp_face_remap[j]);
8127 /* Check vertex_remap */
8128 vertex_remap_ptr = vertex_remap->lpVtbl->GetBufferPointer(vertex_remap);
8129 for (j = 0; j < VERTS_PER_FACE * tc[i].num_faces; j++)
8131 ok(vertex_remap_ptr[j] == tc[i].exp_vertex_remap[j],
8132 "Mesh %d: vertex_remap_ptr[%d] == %d, expected %d\n",
8133 i, j, vertex_remap_ptr[j], tc[i].exp_vertex_remap[j]);
8135 /* Check vertex buffer */
8136 hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void*)&vertices);
8139 skip("Couldn't lock vertex buffer.\n");
8142 /* Check contents of re-ordered vertex buffer */
8143 for (j = 0; j < tc[i].exp_new_num_vertices; j++)
8145 int index = tc[i].vertex_size*j;
8146 check_vertex_components(__LINE__, i, j, &vertices[index], &tc[i].exp_vertices[index], tc[i].declaration);
8148 mesh->lpVtbl->UnlockVertexBuffer(mesh);
8151 /* Free mesh and output data */
8152 HeapFree(GetProcessHeap(), 0, adjacency_out);
8153 adjacency_out = NULL;
8154 HeapFree(GetProcessHeap(), 0, face_remap);
8156 vertex_remap->lpVtbl->Release(vertex_remap);
8157 vertex_remap = NULL;
8158 mesh->lpVtbl->Release(mesh);
8163 HeapFree(GetProcessHeap(), 0, adjacency_out);
8164 HeapFree(GetProcessHeap(), 0, face_remap);
8165 if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
8166 if (indices_16bit) mesh->lpVtbl->UnlockIndexBuffer(mesh);
8167 if (mesh) mesh->lpVtbl->Release(mesh);
8168 if (vertex_remap) vertex_remap->lpVtbl->Release(vertex_remap);
8169 if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
8170 free_test_context(test_context);
8173 static void test_clone_mesh(void)
8176 struct test_context *test_context = NULL;
8177 const DWORD options = D3DXMESH_32BIT | D3DXMESH_SYSTEMMEM;
8178 D3DVERTEXELEMENT9 declaration_pn[] =
8180 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8181 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
8184 D3DVERTEXELEMENT9 declaration_pntc[] =
8186 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8187 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
8188 {0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8191 D3DVERTEXELEMENT9 declaration_ptcn[] =
8193 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8194 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8195 {0, 20, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
8198 D3DVERTEXELEMENT9 declaration_ptc[] =
8200 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8201 {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8204 D3DVERTEXELEMENT9 declaration_ptc_float16_2[] =
8206 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8207 {0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8210 D3DVERTEXELEMENT9 declaration_ptc_float16_4[] =
8212 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8213 {0, 12, D3DDECLTYPE_FLOAT16_4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8216 D3DVERTEXELEMENT9 declaration_ptc_float1[] =
8218 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8219 {0, 12, D3DDECLTYPE_FLOAT1, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8222 D3DVERTEXELEMENT9 declaration_ptc_float3[] =
8224 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8225 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8228 D3DVERTEXELEMENT9 declaration_ptc_float4[] =
8230 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8231 {0, 12, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8234 D3DVERTEXELEMENT9 declaration_ptc_d3dcolor[] =
8236 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8237 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8240 D3DVERTEXELEMENT9 declaration_ptc_ubyte4[] =
8242 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8243 {0, 12, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8246 D3DVERTEXELEMENT9 declaration_ptc_ubyte4n[] =
8248 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8249 {0, 12, D3DDECLTYPE_UBYTE4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8252 D3DVERTEXELEMENT9 declaration_ptc_short2[] =
8254 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8255 {0, 12, D3DDECLTYPE_SHORT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8258 D3DVERTEXELEMENT9 declaration_ptc_short4[] =
8260 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8261 {0, 12, D3DDECLTYPE_SHORT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8264 D3DVERTEXELEMENT9 declaration_ptc_short2n[] =
8266 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8267 {0, 12, D3DDECLTYPE_SHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8270 D3DVERTEXELEMENT9 declaration_ptc_short4n[] =
8272 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8273 {0, 12, D3DDECLTYPE_SHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8276 D3DVERTEXELEMENT9 declaration_ptc_ushort2n[] =
8278 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8279 {0, 12, D3DDECLTYPE_USHORT2N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8282 D3DVERTEXELEMENT9 declaration_ptc_ushort4n[] =
8284 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8285 {0, 12, D3DDECLTYPE_USHORT4N, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
8288 D3DVERTEXELEMENT9 declaration_ptc_float16_2_partialu[] =
8290 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8291 {0, 12, D3DDECLTYPE_FLOAT16_2, D3DDECLMETHOD_PARTIALU, D3DDECLUSAGE_TEXCOORD, 0},
8294 D3DVERTEXELEMENT9 declaration_pntc1[] =
8296 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
8297 {0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
8298 {0, 24, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
8301 const unsigned int VERTS_PER_FACE = 3;
8302 BYTE *vertices = NULL;
8306 D3DXVECTOR3 position;
8311 D3DXVECTOR3 position;
8313 D3DXVECTOR2 texcoords;
8317 D3DXVECTOR3 position;
8318 D3DXVECTOR2 texcoords;
8323 D3DXVECTOR3 position;
8324 D3DXVECTOR2 texcoords;
8326 struct vertex_ptc_float16_2
8328 D3DXVECTOR3 position;
8329 WORD texcoords[2]; /* float16_2 */
8331 struct vertex_ptc_float16_4
8333 D3DXVECTOR3 position;
8334 WORD texcoords[4]; /* float16_4 */
8336 struct vertex_ptc_float1
8338 D3DXVECTOR3 position;
8341 struct vertex_ptc_float3
8343 D3DXVECTOR3 position;
8346 struct vertex_ptc_float4
8348 D3DXVECTOR3 position;
8351 struct vertex_ptc_d3dcolor
8353 D3DXVECTOR3 position;
8356 struct vertex_ptc_ubyte4
8358 D3DXVECTOR3 position;
8361 struct vertex_ptc_ubyte4n
8363 D3DXVECTOR3 position;
8366 struct vertex_ptc_short2
8368 D3DXVECTOR3 position;
8371 struct vertex_ptc_short4
8373 D3DXVECTOR3 position;
8376 struct vertex_ptc_ushort2n
8378 D3DXVECTOR3 position;
8379 USHORT texcoords[2];
8381 struct vertex_ptc_ushort4n
8383 D3DXVECTOR3 position;
8384 USHORT texcoords[4];
8386 struct vertex_ptc_udec3
8388 D3DXVECTOR3 position;
8391 struct vertex_ptc_dec3n
8393 D3DXVECTOR3 position;
8396 D3DXVECTOR3 up = {0.0f, 0.0f, 1.0f};
8397 D3DXVECTOR2 zero_vec2 = {0.0f, 0.0f};
8398 /* Test 0. Check that a mesh can be cloned if the new declaration is the
8399 * same as the one used to create the mesh.
8406 const struct vertex_pn vertices0[] =
8408 {{ 0.0f, 3.0f, 0.f}, up},
8409 {{ 2.0f, 3.0f, 0.f}, up},
8410 {{ 0.0f, 0.0f, 0.f}, up},
8412 {{ 3.0f, 3.0f, 0.f}, up},
8413 {{ 3.0f, 0.0f, 0.f}, up},
8414 {{ 1.0f, 0.0f, 0.f}, up},
8416 const UINT num_vertices0 = ARRAY_SIZE(vertices0);
8417 const UINT num_faces0 = ARRAY_SIZE(vertices0) / VERTS_PER_FACE;
8418 const UINT vertex_size0 = sizeof(*vertices0);
8419 /* Test 1. Check that 16-bit indices are handled. */
8420 const DWORD options_16bit = D3DXMESH_SYSTEMMEM;
8421 /* Test 2. Check that the size of each vertex is increased and the data
8422 * moved if the new declaration adds an element after the original elements.
8424 const struct vertex_pntc exp_vertices2[] =
8426 {{ 0.0f, 3.0f, 0.f}, up, zero_vec2},
8427 {{ 2.0f, 3.0f, 0.f}, up, zero_vec2},
8428 {{ 0.0f, 0.0f, 0.f}, up, zero_vec2},
8430 {{ 3.0f, 3.0f, 0.f}, up, zero_vec2},
8431 {{ 3.0f, 0.0f, 0.f}, up, zero_vec2},
8432 {{ 1.0f, 0.0f, 0.f}, up, zero_vec2},
8434 const UINT exp_vertex_size2 = sizeof(*exp_vertices2);
8435 /* Test 3. Check that the size of each vertex is increased and the data
8436 * moved if the new declaration adds an element between the original
8439 const struct vertex_ptcn exp_vertices3[] =
8441 {{ 0.0f, 3.0f, 0.f}, zero_vec2, up},
8442 {{ 2.0f, 3.0f, 0.f}, zero_vec2, up},
8443 {{ 0.0f, 0.0f, 0.f}, zero_vec2, up},
8445 {{ 3.0f, 3.0f, 0.f}, zero_vec2, up},
8446 {{ 3.0f, 0.0f, 0.f}, zero_vec2, up},
8447 {{ 1.0f, 0.0f, 0.f}, zero_vec2, up},
8449 const UINT exp_vertex_size3 = sizeof(*exp_vertices3);
8450 /* Test 4. Test that data types can be converted, e.g. FLOAT2 to FLOAT16_2. */
8451 const struct vertex_ptc vertices4[] =
8453 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
8454 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8455 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
8457 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
8458 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
8459 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
8461 const UINT num_vertices4 = ARRAY_SIZE(vertices4);
8462 const UINT num_faces4 = ARRAY_SIZE(vertices4) / VERTS_PER_FACE;
8463 const UINT vertex_size4 = sizeof(*vertices4);
8464 const struct vertex_ptc_float16_2 exp_vertices4[] =
8466 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8467 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
8468 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
8470 {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
8471 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8472 {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
8474 const UINT exp_vertex_size4 = sizeof(*exp_vertices4);
8475 /* Test 5. Convert FLOAT2 to FLOAT16_4. */
8476 const struct vertex_ptc vertices5[] =
8478 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
8479 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8480 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
8482 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
8483 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
8484 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
8486 const UINT num_vertices5 = ARRAY_SIZE(vertices5);
8487 const UINT num_faces5 = ARRAY_SIZE(vertices5) / VERTS_PER_FACE;
8488 const UINT vertex_size5 = sizeof(*vertices5);
8489 const struct vertex_ptc_float16_4 exp_vertices5[] =
8491 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
8492 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a, 0, 0x3c00}}, /* {0.5f, 0.7f, 0.0f, 1.0f} */
8493 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd, 0, 0x3c00}}, /* {-0.2f, -0.3f, 0.0f, 1.0f} */
8495 {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd, 0, 0x3c00}}, /* {0.2f, 0.3f, 0.0f, 1.0f} */
8496 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00, 0, 0x3c00}}, /* {1.0f, 1.0f, 0.0f, 1.0f} */
8497 {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0, 0x3c00}}, /* {0.1f, 0.2f, 0.0f, 1.0f} */
8499 const UINT exp_vertex_size5 = sizeof(*exp_vertices5);
8500 /* Test 6. Convert FLOAT2 to FLOAT1. */
8501 const struct vertex_ptc vertices6[] =
8503 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
8504 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8505 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
8507 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
8508 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
8509 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
8511 const UINT num_vertices6 = ARRAY_SIZE(vertices6);
8512 const UINT num_faces6 = ARRAY_SIZE(vertices6) / VERTS_PER_FACE;
8513 const UINT vertex_size6 = sizeof(*vertices6);
8514 const struct vertex_ptc_float1 exp_vertices6[] =
8516 {{ 0.0f, 3.0f, 0.f}, 1.0f},
8517 {{ 2.0f, 3.0f, 0.f}, 0.5f},
8518 {{ 0.0f, 0.0f, 0.f}, -0.2f},
8520 {{ 3.0f, 3.0f, 0.f}, 0.2f},
8521 {{ 3.0f, 0.0f, 0.f}, 1.0f},
8522 {{ 1.0f, 0.0f, 0.f}, 0.1f},
8524 const UINT exp_vertex_size6 = sizeof(*exp_vertices6);
8525 /* Test 7. Convert FLOAT2 to FLOAT3. */
8526 const struct vertex_ptc vertices7[] =
8528 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
8529 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8530 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
8532 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
8533 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
8534 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
8536 const UINT num_vertices7 = ARRAY_SIZE(vertices7);
8537 const UINT num_faces7 = ARRAY_SIZE(vertices7) / VERTS_PER_FACE;
8538 const UINT vertex_size7 = sizeof(*vertices7);
8539 const struct vertex_ptc_float3 exp_vertices7[] =
8541 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f, 0.0f}},
8542 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f, 0.0f}},
8543 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f, 0.0f}},
8545 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f, 0.0f}},
8546 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f, 0.0f}},
8547 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f, 0.0f}},
8549 const UINT exp_vertex_size7 = sizeof(*exp_vertices7);
8550 /* Test 8. Convert FLOAT2 to FLOAT4. */
8551 const struct vertex_ptc vertices8[] =
8553 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
8554 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8555 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
8557 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
8558 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
8559 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
8561 const UINT num_vertices8 = ARRAY_SIZE(vertices8);
8562 const UINT num_faces8 = ARRAY_SIZE(vertices8) / VERTS_PER_FACE;
8563 const UINT vertex_size8 = sizeof(*vertices8);
8564 const struct vertex_ptc_float4 exp_vertices8[] =
8566 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f, 0.0f, 1.0f}},
8567 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f, 0.0f, 1.0f}},
8568 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f, 0.0f, 1.0f}},
8570 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f, 0.0f, 1.0f}},
8571 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f, 0.0f, 1.0f}},
8572 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f, 0.0f, 1.0f}},
8574 const UINT exp_vertex_size8 = sizeof(*exp_vertices8);
8575 /* Test 9. Convert FLOAT2 to D3DCOLOR. */
8576 const struct vertex_ptc vertices9[] =
8578 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
8579 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8580 {{ 0.0f, 0.0f, 0.f}, {-0.4f, -0.6f}},
8582 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
8583 {{ 3.0f, 0.0f, 0.f}, { 2.0f, 256.0f}},
8584 {{ 1.0f, 0.0f, 0.f}, { 0.11f, 0.2f}},
8586 const UINT num_vertices9 = ARRAY_SIZE(vertices9);
8587 const UINT num_faces9 = ARRAY_SIZE(vertices9) / VERTS_PER_FACE;
8588 const UINT vertex_size9 = sizeof(*vertices9);
8589 const struct vertex_ptc_d3dcolor exp_vertices9[] =
8591 {{ 0.0f, 3.0f, 0.f}, {0, 255, 255, 255}},
8592 {{ 2.0f, 3.0f, 0.f}, {0, 179, 128, 255}},
8593 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}},
8595 {{ 3.0f, 3.0f, 0.f}, {0, 77, 51, 255}},
8596 {{ 3.0f, 0.0f, 0.f}, {0, 255, 255, 255}},
8597 {{ 1.0f, 0.0f, 0.f}, {0, 51, 28, 255}},
8599 const UINT exp_vertex_size9 = sizeof(*exp_vertices9);
8600 /* Test 10. Convert FLOAT2 to UBYTE4. */
8601 const struct vertex_ptc vertices10[] =
8603 {{ 0.0f, 3.0f, 0.f}, { 0.0f, 1.0f}},
8604 {{ 2.0f, 3.0f, 0.f}, { 2.0f, 3.0f}},
8605 {{ 0.0f, 0.0f, 0.f}, { 254.0f, 255.0f}},
8607 {{ 3.0f, 3.0f, 0.f}, { 256.0f, 257.0f}},
8608 {{ 3.0f, 0.0f, 0.f}, { 1.4f, 1.5f}},
8609 {{ 1.0f, 0.0f, 0.f}, {-4.0f, -5.0f}},
8611 const UINT num_vertices10 = ARRAY_SIZE(vertices10);
8612 const UINT num_faces10 = ARRAY_SIZE(vertices10) / VERTS_PER_FACE;
8613 const UINT vertex_size10 = sizeof(*vertices10);
8614 const struct vertex_ptc_ubyte4 exp_vertices10[] =
8616 {{ 0.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
8617 {{ 2.0f, 3.0f, 0.f}, {2, 3, 0, 1}},
8618 {{ 0.0f, 0.0f, 0.f}, {254, 255, 0, 1}},
8620 {{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
8621 {{ 3.0f, 0.0f, 0.f}, {1, 2, 0, 1}},
8622 {{ 1.0f, 0.0f, 0.f}, {0, 0, 0, 1}},
8624 const UINT exp_vertex_size10 = sizeof(*exp_vertices10);
8625 /* Test 11. Convert FLOAT2 to SHORT2. */
8626 const struct vertex_ptc vertices11[] =
8628 {{ 0.0f, 3.0f, 0.f}, { 1.0f, -1.0f}},
8629 {{ 2.0f, 3.0f, 0.f}, { 0.4f, 0.5f}},
8630 {{ 0.0f, 0.0f, 0.f}, {-0.5f, -5.0f}},
8632 {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
8633 {{ 3.0f, 0.0f, 0.f}, {SHRT_MAX + 1.0f, SHRT_MIN - 1.0f}},
8634 {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX + 2.0f, SHRT_MIN - 2.0f}},
8636 {{ 4.0f, 3.0f, 0.f}, {2 * SHRT_MAX, 2 * SHRT_MIN}},
8637 {{ 6.0f, 0.0f, 0.f}, {3 * SHRT_MAX, 3 * SHRT_MIN}},
8638 {{ 4.0f, 0.0f, 0.f}, {4 * SHRT_MAX, 4 * SHRT_MIN}},
8640 const UINT num_vertices11 = ARRAY_SIZE(vertices11);
8641 const UINT num_faces11 = ARRAY_SIZE(vertices11) / VERTS_PER_FACE;
8642 const UINT vertex_size11 = sizeof(*vertices11);
8643 const struct vertex_ptc_short2 exp_vertices11[] =
8645 {{ 0.0f, 3.0f, 0.f}, {1, 0}},
8646 {{ 2.0f, 3.0f, 0.f}, {0, 1}},
8647 {{ 0.0f, 0.0f, 0.f}, {0, -4}},
8649 {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 1}},
8650 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MIN}},
8651 {{ 1.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX}},
8653 {{ 4.0f, 3.0f, 0.f}, {-2, 1}},
8654 {{ 6.0f, 0.0f, 0.f}, {32765, -32767}},
8655 {{ 4.0f, 0.0f, 0.f}, {-4, 1}},
8657 const UINT exp_vertex_size11 = sizeof(*exp_vertices11);
8658 /* Test 12. Convert FLOAT2 to SHORT4. */
8659 const struct vertex_ptc vertices12[] =
8661 {{ 0.0f, 3.0f, 0.f}, { 1.0f, -1.0f}},
8662 {{ 2.0f, 3.0f, 0.f}, { 0.4f, 0.5f}},
8663 {{ 0.0f, 0.0f, 0.f}, {-0.5f, -5.0f}},
8665 {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
8666 {{ 3.0f, 0.0f, 0.f}, {SHRT_MAX + 1.0f, SHRT_MIN - 1.0f}},
8667 {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX + 2.0f, SHRT_MIN - 2.0f}},
8669 {{ 4.0f, 3.0f, 0.f}, {2 * SHRT_MAX, 2 * SHRT_MIN}},
8670 {{ 6.0f, 0.0f, 0.f}, {3 * SHRT_MAX, 3 * SHRT_MIN}},
8671 {{ 4.0f, 0.0f, 0.f}, {4 * SHRT_MAX, 4 * SHRT_MIN}},
8673 const UINT num_vertices12 = ARRAY_SIZE(vertices12);
8674 const UINT num_faces12 = ARRAY_SIZE(vertices12) / VERTS_PER_FACE;
8675 const UINT vertex_size12 = sizeof(*vertices12);
8676 const struct vertex_ptc_short4 exp_vertices12[] =
8678 {{ 0.0f, 3.0f, 0.f}, {1, 0, 0, 1}},
8679 {{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
8680 {{ 0.0f, 0.0f, 0.f}, {0, -4, 0, 1}},
8682 {{ 3.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 1, 0, 1}},
8683 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MIN, 0, 1}},
8684 {{ 1.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX, 0, 1}},
8686 {{ 4.0f, 3.0f, 0.f}, {-2, 1, 0, 1}},
8687 {{ 6.0f, 0.0f, 0.f}, {32765, -32767, 0, 1}},
8688 {{ 4.0f, 0.0f, 0.f}, {-4, 1, 0, 1}},
8690 const UINT exp_vertex_size12 = sizeof(*exp_vertices12);
8691 /* Test 13. Convert FLOAT2 to UBYTE4N. */
8692 const struct vertex_ptc vertices13[] =
8694 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 2.0f}},
8695 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8696 {{ 0.0f, 0.0f, 0.f}, {-0.4f, -0.5f}},
8698 {{ 3.0f, 3.0f, 0.f}, {-0.6f, -1.0f}},
8699 {{ 3.0f, 0.0f, 0.f}, {UCHAR_MAX, UCHAR_MAX + 1}},
8700 {{ 1.0f, 0.0f, 0.f}, {2 * UCHAR_MAX, -UCHAR_MAX}},
8702 const UINT num_vertices13 = ARRAY_SIZE(vertices13);
8703 const UINT num_faces13 = ARRAY_SIZE(vertices13) / VERTS_PER_FACE;
8704 const UINT vertex_size13 = sizeof(*vertices13);
8705 const struct vertex_ptc_ubyte4n exp_vertices13[] =
8707 {{ 0.0f, 3.0f, 0.f}, {255, 255, 0, 255}},
8708 {{ 2.0f, 3.0f, 0.f}, {128, 179, 0, 255}},
8709 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}},
8711 {{ 3.0f, 3.0f, 0.f}, {0, 0, 0, 255}},
8712 {{ 3.0f, 0.0f, 0.f}, {255, 255, 0, 255}},
8713 {{ 1.0f, 0.0f, 0.f}, {255, 0, 0, 255}},
8715 const UINT exp_vertex_size13 = sizeof(*exp_vertices13);
8716 /* Test 14. Convert FLOAT2 to SHORT2N. */
8717 const struct vertex_ptc vertices14[] =
8719 {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
8720 {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
8721 {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
8723 {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
8724 {{ 3.0f, 0.0f, 0.f}, {-0.9f, -0.99997}},
8725 {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
8727 const UINT num_vertices14 = ARRAY_SIZE(vertices14);
8728 const UINT num_faces14 = ARRAY_SIZE(vertices14) / VERTS_PER_FACE;
8729 const UINT vertex_size14 = sizeof(*vertices14);
8730 const struct vertex_ptc_short2 exp_vertices14[] =
8732 {{ 0.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MAX}},
8733 {{ 2.0f, 3.0f, 0.f}, {13107, 16384}},
8734 {{ 0.0f, 0.0f, 0.f}, {19660, SHRT_MIN + 2}},
8736 {{ 3.0f, 3.0f, 0.f}, {-13106, -16383}},
8737 {{ 3.0f, 0.0f, 0.f}, {-29489, SHRT_MIN + 3}},
8738 {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 2}},
8740 const UINT exp_vertex_size14 = sizeof(*exp_vertices14);
8741 /* Test 15. Convert FLOAT2 to SHORT4N. */
8742 const struct vertex_ptc vertices15[] =
8744 {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
8745 {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
8746 {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
8748 {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
8749 {{ 3.0f, 0.0f, 0.f}, {-0.9f, -0.99997}},
8750 {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN}},
8752 const UINT num_vertices15 = ARRAY_SIZE(vertices15);
8753 const UINT num_faces15 = ARRAY_SIZE(vertices15) / VERTS_PER_FACE;
8754 const UINT vertex_size15 = sizeof(*vertices15);
8755 const struct vertex_ptc_short4 exp_vertices15[] =
8757 {{ 0.0f, 3.0f, 0.f}, {SHRT_MAX, SHRT_MAX, 0, SHRT_MAX}},
8758 {{ 2.0f, 3.0f, 0.f}, {13107, 16384, 0, SHRT_MAX}},
8759 {{ 0.0f, 0.0f, 0.f}, {19660, SHRT_MIN + 2, 0, SHRT_MAX}},
8761 {{ 3.0f, 3.0f, 0.f}, {-13106, -16383, 0, SHRT_MAX}},
8762 {{ 3.0f, 0.0f, 0.f}, {-29489, SHRT_MIN + 3, 0, SHRT_MAX}},
8763 {{ 1.0f, 0.0f, 0.f}, {SHRT_MAX, SHRT_MIN + 2, 0, SHRT_MAX}},
8765 const UINT exp_vertex_size15 = sizeof(*exp_vertices15);
8766 /* Test 16. Convert FLOAT2 to USHORT2N. */
8767 const struct vertex_ptc vertices16[] =
8769 {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
8770 {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
8771 {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
8773 {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
8774 {{ 3.0f, 0.0f, 0.f}, {-0.9f, 0.99998f}},
8775 {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0.0f}},
8777 const UINT num_vertices16 = ARRAY_SIZE(vertices16);
8778 const UINT num_faces16 = ARRAY_SIZE(vertices16) / VERTS_PER_FACE;
8779 const UINT vertex_size16 = sizeof(*vertices16);
8780 const struct vertex_ptc_ushort2n exp_vertices16[] =
8782 {{ 0.0f, 3.0f, 0.f}, {USHRT_MAX, USHRT_MAX}},
8783 {{ 2.0f, 3.0f, 0.f}, {26214, 32768}},
8784 {{ 0.0f, 0.0f, 0.f}, {39321, 0}},
8786 {{ 3.0f, 3.0f, 0.f}, {0, 0}},
8787 {{ 3.0f, 0.0f, 0.f}, {0, USHRT_MAX - 1}},
8788 {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0}},
8790 const UINT exp_vertex_size16 = sizeof(*exp_vertices16);
8791 /* Test 17. Convert FLOAT2 to USHORT4N. */
8792 const struct vertex_ptc vertices17[] =
8794 {{ 0.0f, 3.0f, 0.f}, {1.0f, 2.0f}},
8795 {{ 2.0f, 3.0f, 0.f}, {0.4f, 0.5f}},
8796 {{ 0.0f, 0.0f, 0.f}, {0.6f, -1.0f}},
8798 {{ 3.0f, 3.0f, 0.f}, {-0.4f, -0.5f}},
8799 {{ 3.0f, 0.0f, 0.f}, {-0.9f, 0.99998f}},
8800 {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0.0f}},
8802 const UINT num_vertices17 = ARRAY_SIZE(vertices17);
8803 const UINT num_faces17 = ARRAY_SIZE(vertices17) / VERTS_PER_FACE;
8804 const UINT vertex_size17 = sizeof(*vertices17);
8805 const struct vertex_ptc_ushort4n exp_vertices17[] =
8807 {{ 0.0f, 3.0f, 0.f}, {USHRT_MAX, USHRT_MAX, 0, USHRT_MAX}},
8808 {{ 2.0f, 3.0f, 0.f}, {26214, 32768, 0, USHRT_MAX}},
8809 {{ 0.0f, 0.0f, 0.f}, {39321, 0, 0, USHRT_MAX}},
8811 {{ 3.0f, 3.0f, 0.f}, {0, 0, 0, USHRT_MAX}},
8812 {{ 3.0f, 0.0f, 0.f}, {0, USHRT_MAX - 1, 0, USHRT_MAX}},
8813 {{ 1.0f, 0.0f, 0.f}, {USHRT_MAX, 0, 0, USHRT_MAX}},
8815 const UINT exp_vertex_size17 = sizeof(*exp_vertices17);
8816 /* Test 18. Test that the method field is compared by converting a FLOAT2 to
8817 * FLOAT16_2. where the method field has been change from
8818 * D3DDECLMETHOD_DEFAULT to D3DDECLMETHOD_PARTIALU. */
8819 const struct vertex_ptc vertices18[] =
8821 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 1.0f}},
8822 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.7f}},
8823 {{ 0.0f, 0.0f, 0.f}, {-0.2f, -0.3f}},
8825 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.3f}},
8826 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 1.0f}},
8827 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.2f}},
8829 const UINT num_vertices18 = ARRAY_SIZE(vertices18);
8830 const UINT num_faces18 = ARRAY_SIZE(vertices18) / VERTS_PER_FACE;
8831 const UINT vertex_size18 = sizeof(*vertices18);
8832 const struct vertex_ptc_float16_2 exp_vertices18[] =
8834 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8835 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
8836 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
8838 {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
8839 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
8840 {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
8842 const UINT exp_vertex_size18 = sizeof(*exp_vertices18);
8843 /* Test 19. Test that data is lost if usage index changes, e.g. TEXCOORD0
8845 const struct vertex_pntc vertices19[] =
8847 {{ 0.0f, 3.0f, 0.f}, up, { 1.0f, 1.0f}},
8848 {{ 2.0f, 3.0f, 0.f}, up, { 0.5f, 0.7f}},
8849 {{ 0.0f, 0.0f, 0.f}, up, {-0.2f, -0.3f}},
8851 {{ 3.0f, 3.0f, 0.f}, up, { 0.2f, 0.3f}},
8852 {{ 3.0f, 0.0f, 0.f}, up, { 1.0f, 1.0f}},
8853 {{ 1.0f, 0.0f, 0.f}, up, { 0.1f, 0.2f}},
8855 const UINT num_vertices19 = ARRAY_SIZE(vertices19);
8856 const UINT num_faces19 = ARRAY_SIZE(vertices19) / VERTS_PER_FACE;
8857 const UINT vertex_size19 = sizeof(*vertices19);
8858 const struct vertex_pntc exp_vertices19[] =
8860 {{ 0.0f, 3.0f, 0.f}, up, zero_vec2},
8861 {{ 2.0f, 3.0f, 0.f}, up, zero_vec2},
8862 {{ 0.0f, 0.0f, 0.f}, up, zero_vec2},
8864 {{ 3.0f, 3.0f, 0.f}, up, zero_vec2},
8865 {{ 3.0f, 0.0f, 0.f}, up, zero_vec2},
8866 {{ 1.0f, 0.0f, 0.f}, up, zero_vec2},
8868 const UINT exp_vertex_size19 = sizeof(*exp_vertices19);
8869 /* Test 20. Another test that data is lost if usage index changes, e.g.
8870 * TEXCOORD1 to TEXCOORD0. */
8871 const struct vertex_pntc vertices20[] =
8873 {{ 0.0f, 3.0f, 0.f}, up, { 1.0f, 1.0f}},
8874 {{ 2.0f, 3.0f, 0.f}, up, { 0.5f, 0.7f}},
8875 {{ 0.0f, 0.0f, 0.f}, up, {-0.2f, -0.3f}},
8877 {{ 3.0f, 3.0f, 0.f}, up, { 0.2f, 0.3f}},
8878 {{ 3.0f, 0.0f, 0.f}, up, { 1.0f, 1.0f}},
8879 {{ 1.0f, 0.0f, 0.f}, up, { 0.1f, 0.2f}},
8881 const UINT num_vertices20 = ARRAY_SIZE(vertices20);
8882 const UINT num_faces20 = ARRAY_SIZE(vertices20) / VERTS_PER_FACE;
8883 const UINT vertex_size20 = sizeof(*vertices20);
8884 const struct vertex_pntc exp_vertices20[] =
8886 {{ 0.0f, 3.0f, 0.f}, up, zero_vec2},
8887 {{ 2.0f, 3.0f, 0.f}, up, zero_vec2},
8888 {{ 0.0f, 0.0f, 0.f}, up, zero_vec2},
8890 {{ 3.0f, 3.0f, 0.f}, up, zero_vec2},
8891 {{ 3.0f, 0.0f, 0.f}, up, zero_vec2},
8892 {{ 1.0f, 0.0f, 0.f}, up, zero_vec2},
8894 const UINT exp_vertex_size20 = sizeof(*exp_vertices20);
8895 /* Test 21. Convert FLOAT1 to FLOAT2. */
8896 const struct vertex_ptc_float1 vertices21[] =
8898 {{ 0.0f, 3.0f, 0.f}, 1.0f},
8899 {{ 2.0f, 3.0f, 0.f}, 0.5f},
8900 {{ 0.0f, 0.0f, 0.f}, -0.2f},
8902 {{ 3.0f, 3.0f, 0.f}, 0.2f},
8903 {{ 3.0f, 0.0f, 0.f}, 1.0f},
8904 {{ 1.0f, 0.0f, 0.f}, 0.1f},
8906 const UINT num_vertices21 = ARRAY_SIZE(vertices21);
8907 const UINT num_faces21 = ARRAY_SIZE(vertices21) / VERTS_PER_FACE;
8908 const UINT vertex_size21 = sizeof(*vertices21);
8909 const struct vertex_ptc exp_vertices21[] =
8911 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f}},
8912 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f}},
8913 {{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f}},
8915 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f}},
8916 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f}},
8917 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f}},
8919 const UINT exp_vertex_size21 = sizeof(*exp_vertices21);
8920 /* Test 22. Convert FLOAT1 to FLOAT3. */
8921 const struct vertex_ptc_float1 vertices22[] =
8923 {{ 0.0f, 3.0f, 0.f}, 1.0f},
8924 {{ 2.0f, 3.0f, 0.f}, 0.5f},
8925 {{ 0.0f, 0.0f, 0.f}, -0.2f},
8927 {{ 3.0f, 3.0f, 0.f}, 0.2f},
8928 {{ 3.0f, 0.0f, 0.f}, 1.0f},
8929 {{ 1.0f, 0.0f, 0.f}, 0.1f},
8931 const UINT num_vertices22 = ARRAY_SIZE(vertices22);
8932 const UINT num_faces22 = ARRAY_SIZE(vertices22) / VERTS_PER_FACE;
8933 const UINT vertex_size22 = sizeof(*vertices22);
8934 const struct vertex_ptc_float3 exp_vertices22[] =
8936 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f, 0.0f}},
8937 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f, 0.0f}},
8938 {{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f, 0.0f}},
8940 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f, 0.0f}},
8941 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f, 0.0f}},
8942 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f, 0.0f}},
8944 const UINT exp_vertex_size22 = sizeof(*exp_vertices22);
8945 /* Test 23. Convert FLOAT1 to FLOAT4. */
8946 const struct vertex_ptc_float1 vertices23[] =
8948 {{ 0.0f, 3.0f, 0.f}, 1.0f},
8949 {{ 2.0f, 3.0f, 0.f}, 0.5f},
8950 {{ 0.0f, 0.0f, 0.f}, -0.2f},
8952 {{ 3.0f, 3.0f, 0.f}, 0.2f},
8953 {{ 3.0f, 0.0f, 0.f}, 1.0f},
8954 {{ 1.0f, 0.0f, 0.f}, 0.1f},
8956 const UINT num_vertices23 = ARRAY_SIZE(vertices23);
8957 const UINT num_faces23 = ARRAY_SIZE(vertices23) / VERTS_PER_FACE;
8958 const UINT vertex_size23 = sizeof(*vertices23);
8959 const struct vertex_ptc_float4 exp_vertices23[] =
8961 {{ 0.0f, 3.0f, 0.f}, { 1.0f, 0.0f, 0.0f, 1.0f}},
8962 {{ 2.0f, 3.0f, 0.f}, { 0.5f, 0.0f, 0.0f, 1.0f}},
8963 {{ 0.0f, 0.0f, 0.f}, {-0.2f, 0.0f, 0.0f, 1.0f}},
8965 {{ 3.0f, 3.0f, 0.f}, { 0.2f, 0.0f, 0.0f, 1.0f}},
8966 {{ 3.0f, 0.0f, 0.f}, { 1.0f, 0.0f, 0.0f, 1.0f}},
8967 {{ 1.0f, 0.0f, 0.f}, { 0.1f, 0.0f, 0.0f, 1.0f}},
8969 const UINT exp_vertex_size23 = sizeof(*exp_vertices23);
8970 /* Test 24. Convert FLOAT1 to D3DCOLOR. */
8971 const struct vertex_ptc_float1 vertices24[] =
8973 {{ 0.0f, 3.0f, 0.f}, 1.0f},
8974 {{ 2.0f, 3.0f, 0.f}, 0.5f},
8975 {{ 0.0f, 0.0f, 0.f}, -0.2f},
8977 {{ 3.0f, 3.0f, 0.f}, 0.2f},
8978 {{ 3.0f, 0.0f, 0.f}, 1.0f},
8979 {{ 1.0f, 0.0f, 0.f}, 0.11f},
8981 const UINT num_vertices24 = ARRAY_SIZE(vertices24);
8982 const UINT num_faces24 = ARRAY_SIZE(vertices24) / VERTS_PER_FACE;
8983 const UINT vertex_size24 = sizeof(*vertices24);
8984 const struct vertex_ptc_d3dcolor exp_vertices24[] =
8986 {{ 0.0f, 3.0f, 0.f}, {0, 0, 255, 255}},
8987 {{ 2.0f, 3.0f, 0.f}, {0, 0, 128, 255}},
8988 {{ 0.0f, 0.0f, 0.f}, {0, 0, 0, 255}},
8990 {{ 3.0f, 3.0f, 0.f}, {0, 0, 51, 255}},
8991 {{ 3.0f, 0.0f, 0.f}, {0, 0, 255, 255}},
8992 {{ 1.0f, 0.0f, 0.f}, {0, 0, 28, 255}},
8994 const UINT exp_vertex_size24 = sizeof(*exp_vertices24);
8995 /* Test 25. Convert FLOAT1 to ubyte4. */
8996 const struct vertex_ptc_float1 vertices25[] =
8998 {{ 0.0f, 3.0f, 0.f}, 0.0f},
8999 {{ 2.0f, 3.0f, 0.f}, 1.4f},
9000 {{ 0.0f, 0.0f, 0.f}, 1.5f},
9002 {{ 3.0f, 3.0f, 0.f}, 255.0f},
9003 {{ 3.0f, 0.0f, 0.f}, 256.0f},
9004 {{ 1.0f, 0.0f, 0.f}, -1.0f},
9006 const UINT num_vertices25 = ARRAY_SIZE(vertices25);
9007 const UINT num_faces25 = ARRAY_SIZE(vertices25) / VERTS_PER_FACE;
9008 const UINT vertex_size25 = sizeof(*vertices25);
9009 const struct vertex_ptc_ubyte4 exp_vertices25[] =
9011 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 1}},
9012 {{ 2.0f, 3.0f, 0.f}, {1, 0, 0, 1}},
9013 {{ 0.0f, 0.0f, 0.f}, {2, 0, 0, 1}},
9015 {{ 3.0f, 3.0f, 0.f}, {255, 0, 0, 1}},
9016 {{ 3.0f, 0.0f, 0.f}, {0, 0, 0, 1}},
9017 {{ 1.0f, 0.0f, 0.f}, {0, 0, 0, 1}},
9019 const UINT exp_vertex_size25 = sizeof(*exp_vertices25);
9020 /* Test 26. Convert FLOAT4 to D3DCOLOR. */
9021 const struct vertex_ptc_float4 vertices26[] =
9023 {{ 0.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.4f, 0.5f}},
9024 {{ 2.0f, 3.0f, 0.f}, {-0.4f, -0.5f, -1.0f, -2.0f}},
9025 {{ 0.0f, 0.0f, 0.f}, {254.0f, 255.0f, 256.0f, 257.0f}},
9027 {{ 3.0f, 3.0f, 0.f}, {0.1f, 0.2f, 0.3f, 0.4f}},
9028 {{ 3.0f, 0.0f, 0.f}, {0.5f, 0.6f, 0.7f, 0.8f}},
9029 {{ 1.0f, 0.0f, 0.f}, {0.9f, 0.99f, 0.995f, 0.999f}},
9031 const UINT num_vertices26 = ARRAY_SIZE(vertices26);
9032 const UINT num_faces26 = ARRAY_SIZE(vertices26) / VERTS_PER_FACE;
9033 const UINT vertex_size26 = sizeof(*vertices26);
9034 const struct vertex_ptc_d3dcolor exp_vertices26[] =
9036 {{ 0.0f, 3.0f, 0.f}, {102, 255, 0, 128}},
9037 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
9038 {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
9040 {{ 3.0f, 3.0f, 0.f}, {77, 51, 26, 102}},
9041 {{ 3.0f, 0.0f, 0.f}, {179, 153, 128, 204}},
9042 {{ 1.0f, 0.0f, 0.f}, {254, 252, 230, 255}},
9044 const UINT exp_vertex_size26 = sizeof(*exp_vertices26);
9045 /* Test 27. Convert D3DCOLOR to FLOAT4. */
9046 const struct vertex_ptc_d3dcolor vertices27[] =
9048 {{ 0.0f, 3.0f, 0.f}, {102, 255, 0, 128}},
9049 {{ 2.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
9050 {{ 0.0f, 0.0f, 0.f}, {255, 255, 255, 255}},
9052 {{ 3.0f, 3.0f, 0.f}, {77, 51, 26, 102}},
9053 {{ 3.0f, 0.0f, 0.f}, {179, 153, 128, 204}},
9054 {{ 1.0f, 0.0f, 0.f}, {254, 252, 230, 255}},
9056 const UINT num_vertices27 = ARRAY_SIZE(vertices27);
9057 const UINT num_faces27 = ARRAY_SIZE(vertices27) / VERTS_PER_FACE;
9058 const UINT vertex_size27 = sizeof(*vertices27);
9059 const struct vertex_ptc_float4 exp_vertices27[] =
9061 {{ 0.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.4f, 0.501961f}},
9062 {{ 2.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
9063 {{ 0.0f, 0.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
9065 {{ 3.0f, 3.0f, 0.f}, {0.101961f, 0.2f, 0.301961f, 0.4f}},
9066 {{ 3.0f, 0.0f, 0.f}, {0.501961f, 0.6f, 0.701961f, 0.8f}},
9067 {{ 1.0f, 0.0f, 0.f}, {0.901961f, 0.988235f, 0.996078f, 1.0f}},
9069 const UINT exp_vertex_size27 = sizeof(*exp_vertices27);
9070 /* Test 28. Convert UBYTE4 to FLOAT4. */
9071 const struct vertex_ptc_ubyte4 vertices28[] =
9073 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
9074 {{ 2.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
9075 {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
9077 {{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
9078 {{ 3.0f, 0.0f, 0.f}, {10, 20, 30, 40}},
9079 {{ 1.0f, 0.0f, 0.f}, {50, 60, 127, 255}},
9081 const UINT num_vertices28 = ARRAY_SIZE(vertices28);
9082 const UINT num_faces28 = ARRAY_SIZE(vertices28) / VERTS_PER_FACE;
9083 const UINT vertex_size28 = sizeof(*vertices28);
9084 const struct vertex_ptc_float4 exp_vertices28[] =
9086 {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
9087 {{ 2.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
9088 {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}},
9090 {{ 3.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f}},
9091 {{ 3.0f, 0.0f, 0.f}, {10.0f, 20.0f, 30.0f, 40.0f}},
9092 {{ 1.0f, 0.0f, 0.f}, {50.0f, 60.0f, 127.0f, 255.0f}},
9094 const UINT exp_vertex_size28 = sizeof(*exp_vertices28);
9095 /* Test 29. Convert SHORT2 to FLOAT4. */
9096 const struct vertex_ptc_short2 vertices29[] =
9098 {{ 0.0f, 3.0f, 0.f}, {0, 0}},
9099 {{ 2.0f, 3.0f, 0.f}, {0, 1}},
9100 {{ 0.0f, 0.0f, 0.f}, {1, 0}},
9102 {{ 3.0f, 3.0f, 0.f}, {1, 1}},
9103 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX}},
9104 {{ 1.0f, 0.0f, 0.f}, {-42, 42}},
9106 const UINT num_vertices29 = ARRAY_SIZE(vertices29);
9107 const UINT num_faces29 = ARRAY_SIZE(vertices29) / VERTS_PER_FACE;
9108 const UINT vertex_size29 = sizeof(*vertices29);
9109 const struct vertex_ptc_float4 exp_vertices29[] =
9111 {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 1.0f}},
9112 {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f }},
9113 {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 0.0f, 1.0f}},
9115 {{ 3.0f, 3.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}},
9116 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 0.0f, 1.0f}},
9117 {{ 1.0f, 0.0f, 0.f}, {-42.0f, 42.0f, 0.0f, 1.0f}},
9119 const UINT exp_vertex_size29 = sizeof(*exp_vertices29);
9120 /* Test 29. Convert SHORT4 to FLOAT4. */
9121 const struct vertex_ptc_short4 vertices30[] =
9123 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
9124 {{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
9125 {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
9127 {{ 3.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
9128 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 1, 0}},
9129 {{ 1.0f, 0.0f, 0.f}, {-42, 42, SHRT_MAX, SHRT_MIN}},
9131 const UINT num_vertices30 = ARRAY_SIZE(vertices30);
9132 const UINT num_faces30 = ARRAY_SIZE(vertices30) / VERTS_PER_FACE;
9133 const UINT vertex_size30 = sizeof(*vertices30);
9134 const struct vertex_ptc_float4 exp_vertices30[] =
9136 {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
9137 {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f }},
9138 {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}},
9140 {{ 3.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
9141 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN, SHRT_MAX, 1.0f, 0.0f}},
9142 {{ 1.0f, 0.0f, 0.f}, {-42.0f, 42.0f, SHRT_MAX, SHRT_MIN}},
9144 const UINT exp_vertex_size30 = sizeof(*exp_vertices30);
9145 /* Test 31. Convert UBYTE4N to FLOAT4. */
9146 const struct vertex_ptc_ubyte4n vertices31[] =
9148 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
9149 {{ 2.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
9150 {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
9152 {{ 3.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
9153 {{ 3.0f, 0.0f, 0.f}, {10, 20, 30, 40}},
9154 {{ 1.0f, 0.0f, 0.f}, {50, 60, 70, UCHAR_MAX}},
9156 const UINT num_vertices31 = ARRAY_SIZE(vertices31);
9157 const UINT num_faces31 = ARRAY_SIZE(vertices31) / VERTS_PER_FACE;
9158 const UINT vertex_size31 = sizeof(*vertices31);
9159 const struct vertex_ptc_float4 exp_vertices31[] =
9161 {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
9162 {{ 2.0f, 3.0f, 0.f}, {(FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX, (FLOAT)1/UCHAR_MAX}},
9163 {{ 0.0f, 0.0f, 0.f}, {(FLOAT)1/UCHAR_MAX, 0.0f, (FLOAT)1/UCHAR_MAX, 0.0f}},
9165 {{ 3.0f, 3.0f, 0.f}, {0.0f, (FLOAT)1/UCHAR_MAX, 0.0f, (FLOAT)1/UCHAR_MAX}},
9166 {{ 3.0f, 0.0f, 0.f}, {(FLOAT)10/UCHAR_MAX, (FLOAT)20/UCHAR_MAX, (FLOAT)30/UCHAR_MAX, (FLOAT)40/UCHAR_MAX}},
9167 {{ 1.0f, 0.0f, 0.f}, {(FLOAT)50/UCHAR_MAX, (FLOAT)60/UCHAR_MAX, (FLOAT)70/UCHAR_MAX, 1.0f}},
9169 const UINT exp_vertex_size31 = sizeof(*exp_vertices31);
9170 /* Test 32. Convert SHORT2N to FLOAT4. */
9171 const struct vertex_ptc_short2 vertices32[] =
9173 {{ 0.0f, 3.0f, 0.f}, {0, 0}},
9174 {{ 2.0f, 3.0f, 0.f}, {0, 1}},
9175 {{ 0.0f, 0.0f, 0.f}, {1, 0}},
9177 {{ 3.0f, 3.0f, 0.f}, {1, 1}},
9178 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX}},
9179 {{ 1.0f, 0.0f, 0.f}, {-42, 42}},
9181 const UINT num_vertices32 = ARRAY_SIZE(vertices32);
9182 const UINT num_faces32 = ARRAY_SIZE(vertices32) / VERTS_PER_FACE;
9183 const UINT vertex_size32 = sizeof(*vertices32);
9184 const struct vertex_ptc_float4 exp_vertices32[] =
9186 {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 1.0f}},
9187 {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f/SHRT_MAX, 0.0f, 1.0f}},
9188 {{ 0.0f, 0.0f, 0.f}, {1.0f/SHRT_MAX, 0.0f, 0.0f, 1.0f}},
9190 {{ 3.0f, 3.0f, 0.f}, {1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 0.0f, 1.0f}},
9191 {{ 3.0f, 0.0f, 0.f}, {-1.0f, 1.0f, 0.0f, 1.0f}},
9192 {{ 1.0f, 0.0f, 0.f}, {-42.0f/SHRT_MAX, 42.0f/SHRT_MAX, 0.0f, 1.0f}},
9194 const UINT exp_vertex_size32 = sizeof(*exp_vertices32);
9195 /* Test 33. Convert SHORT4N to FLOAT4. */
9196 const struct vertex_ptc_short4 vertices33[] =
9198 {{ 0.0f, 3.0f, 0.f}, {0, 0, 0, 0}},
9199 {{ 2.0f, 3.0f, 0.f}, {0, 1, 0, 1}},
9200 {{ 0.0f, 0.0f, 0.f}, {1, 0, 1, 0}},
9202 {{ 3.0f, 3.0f, 0.f}, {1, 1, 1, 1}},
9203 {{ 3.0f, 0.0f, 0.f}, {SHRT_MIN + 1, SHRT_MAX, SHRT_MIN + 1, SHRT_MAX}},
9204 {{ 1.0f, 0.0f, 0.f}, {-42, 42, 1, 1}},
9206 const UINT num_vertices33 = ARRAY_SIZE(vertices33);
9207 const UINT num_faces33 = ARRAY_SIZE(vertices33) / VERTS_PER_FACE;
9208 const UINT vertex_size33 = sizeof(*vertices33);
9209 const struct vertex_ptc_float4 exp_vertices33[] =
9211 {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
9212 {{ 2.0f, 3.0f, 0.f}, {0.0f, 1.0f/SHRT_MAX, 0.0f, 1.0f/SHRT_MAX}},
9213 {{ 0.0f, 0.0f, 0.f}, {1.0f/SHRT_MAX, 0.0f, 1.0f/SHRT_MAX, 0.0f}},
9215 {{ 3.0f, 3.0f, 0.f}, {1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX}},
9216 {{ 3.0f, 0.0f, 0.f}, {-1.0f, 1.0f, -1.0f, 1.0f}},
9217 {{ 1.0f, 0.0f, 0.f}, {-42.0f/SHRT_MAX, 42.0f/SHRT_MAX, 1.0f/SHRT_MAX, 1.0f/SHRT_MAX}},
9219 const UINT exp_vertex_size33 = sizeof(*exp_vertices33);
9220 /* Test 34. Convert FLOAT16_2 to FLOAT4. */
9221 const struct vertex_ptc_float16_2 vertices34[] =
9223 {{ 0.0f, 3.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
9224 {{ 2.0f, 3.0f, 0.f}, {0x3800, 0x399a}}, /* {0.5f, 0.7f} */
9225 {{ 0.0f, 0.0f, 0.f}, {0xb266, 0xb4cd}}, /* {-0.2f, -0.3f} */
9227 {{ 3.0f, 3.0f, 0.f}, {0x3266, 0x34cd}}, /* {0.2f, 0.3f} */
9228 {{ 3.0f, 0.0f, 0.f}, {0x3c00, 0x3c00}}, /* {1.0f, 1.0f} */
9229 {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266}}, /* {0.1f, 0.2f} */
9231 const UINT num_vertices34 = ARRAY_SIZE(vertices34);
9232 const UINT num_faces34 = ARRAY_SIZE(vertices34) / VERTS_PER_FACE;
9233 const UINT vertex_size34 = sizeof(*vertices34);
9234 const struct vertex_ptc_float4 exp_vertices34[] =
9236 {{ 0.0f, 3.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}},
9237 {{ 2.0f, 3.0f, 0.f}, {0.5f, 0.700195f, 0.0f, 1.0f}},
9238 {{ 0.0f, 0.0f, 0.f}, {-0.199951f, -0.300049f, 0.0f, 1.0f}},
9240 {{ 3.0f, 3.0f, 0.f}, {0.199951f, 0.300049f, 0.0f, 1.0f}},
9241 {{ 3.0f, 0.0f, 0.f}, {1.0f, 1.0f, 0.0f, 1.0f}},
9242 {{ 1.0f, 0.0f, 0.f}, {0.099976f, 0.199951f, 0.0f, 1.0f}},
9244 const UINT exp_vertex_size34 = sizeof(*exp_vertices34);
9245 /* Test 35. Convert FLOAT16_4 to FLOAT4. */
9246 const struct vertex_ptc_float16_4 vertices35[] =
9248 {{ 0.0f, 3.0f, 0.f}, {0x0000, 0x0000, 0x0000, 0x0000}},
9249 {{ 2.0f, 3.0f, 0.f}, {0x3c00, 0x3c00, 0x3c00, 0x3c00}},
9250 {{ 0.0f, 0.0f, 0.f}, {0x3c00, 0x0000, 0x3c00, 0x0000}},
9252 {{ 3.0f, 3.0f, 0.f}, {0x0000, 0x3c00, 0x0000, 0x3c00}},
9253 {{ 3.0f, 0.0f, 0.f}, {0x3800, 0x399a, 0xb266, 0xb4cd}},
9254 {{ 1.0f, 0.0f, 0.f}, {0x2e66, 0x3266, 0x2e66, 0x3266}},
9256 const UINT num_vertices35 = ARRAY_SIZE(vertices35);
9257 const UINT num_faces35 = ARRAY_SIZE(vertices35) / VERTS_PER_FACE;
9258 const UINT vertex_size35 = sizeof(*vertices35);
9259 const struct vertex_ptc_float4 exp_vertices35[] =
9261 {{ 0.0f, 3.0f, 0.f}, {0.0f, 0.0f, 0.0f, 0.0f}},
9262 {{ 2.0f, 3.0f, 0.f}, {1.0f, 1.0f, 1.0f, 1.0f}},
9263 {{ 0.0f, 0.0f, 0.f}, {1.0f, 0.0f, 1.0f, 0.0f}},
9265 {{ 3.0f, 3.0f, 0.f}, {0.0f, 1.0f, 0.0f, 1.0f}},
9266 {{ 3.0f, 0.0f, 0.f}, {0.5f, 0.700195f, -0.199951f, -0.300049f}},
9267 {{ 1.0f, 0.0f, 0.f}, {0.099976f, 0.199951f, 0.099976f, 0.199951f}},
9269 const UINT exp_vertex_size35 = sizeof(*exp_vertices35);
9270 /* Test 36. Check that vertex buffer sharing is ok. */
9271 const struct vertex_pn vertices36[] =
9273 {{ 0.0f, 3.0f, 0.f}, up},
9274 {{ 2.0f, 3.0f, 0.f}, up},
9275 {{ 0.0f, 0.0f, 0.f}, up},
9277 const UINT num_vertices36 = ARRAY_SIZE(vertices36);
9278 const UINT num_faces36 = ARRAY_SIZE(vertices36) / VERTS_PER_FACE;
9279 const UINT vertex_size36 = sizeof(*vertices36);
9280 const DWORD clone_options36 = options | D3DXMESH_VB_SHARE;
9281 /* Common mesh data */
9282 ID3DXMesh *mesh = NULL;
9283 ID3DXMesh *mesh_clone = NULL;
9286 const BYTE *vertices;
9287 const DWORD *indices;
9288 const DWORD *attributes;
9289 const UINT num_vertices;
9290 const UINT num_faces;
9291 const UINT vertex_size;
9292 const DWORD create_options;
9293 const DWORD clone_options;
9294 D3DVERTEXELEMENT9 *declaration;
9295 D3DVERTEXELEMENT9 *new_declaration;
9296 const BYTE *exp_vertices;
9297 const UINT exp_vertex_size;
9340 (BYTE*)exp_vertices2,
9354 (BYTE*)exp_vertices3,
9367 declaration_ptc_float16_2,
9368 (BYTE*)exp_vertices4,
9381 declaration_ptc_float16_4,
9382 (BYTE*)exp_vertices5,
9395 declaration_ptc_float1,
9396 (BYTE*)exp_vertices6,
9409 declaration_ptc_float3,
9410 (BYTE*)exp_vertices7,
9423 declaration_ptc_float4,
9424 (BYTE*)exp_vertices8,
9437 declaration_ptc_d3dcolor,
9438 (BYTE*)exp_vertices9,
9451 declaration_ptc_ubyte4,
9452 (BYTE*)exp_vertices10,
9465 declaration_ptc_short2,
9466 (BYTE*)exp_vertices11,
9479 declaration_ptc_short4,
9480 (BYTE*)exp_vertices12,
9493 declaration_ptc_ubyte4n,
9494 (BYTE*)exp_vertices13,
9507 declaration_ptc_short2n,
9508 (BYTE*)exp_vertices14,
9521 declaration_ptc_short4n,
9522 (BYTE*)exp_vertices15,
9535 declaration_ptc_ushort2n,
9536 (BYTE*)exp_vertices16,
9549 declaration_ptc_ushort4n,
9550 (BYTE*)exp_vertices17,
9563 declaration_ptc_float16_2_partialu,
9564 (BYTE*)exp_vertices18,
9578 (BYTE*)exp_vertices19,
9592 (BYTE*)exp_vertices20,
9604 declaration_ptc_float1,
9606 (BYTE*)exp_vertices21,
9618 declaration_ptc_float1,
9619 declaration_ptc_float3,
9620 (BYTE*)exp_vertices22,
9632 declaration_ptc_float1,
9633 declaration_ptc_float4,
9634 (BYTE*)exp_vertices23,
9646 declaration_ptc_float1,
9647 declaration_ptc_d3dcolor,
9648 (BYTE*)exp_vertices24,
9660 declaration_ptc_float1,
9661 declaration_ptc_ubyte4,
9662 (BYTE*)exp_vertices25,
9674 declaration_ptc_float4,
9675 declaration_ptc_d3dcolor,
9676 (BYTE*)exp_vertices26,
9688 declaration_ptc_d3dcolor,
9689 declaration_ptc_float4,
9690 (BYTE*)exp_vertices27,
9702 declaration_ptc_ubyte4,
9703 declaration_ptc_float4,
9704 (BYTE*)exp_vertices28,
9716 declaration_ptc_short2,
9717 declaration_ptc_float4,
9718 (BYTE*)exp_vertices29,
9730 declaration_ptc_short4,
9731 declaration_ptc_float4,
9732 (BYTE*)exp_vertices30,
9744 declaration_ptc_ubyte4n,
9745 declaration_ptc_float4,
9746 (BYTE*)exp_vertices31,
9758 declaration_ptc_short2n,
9759 declaration_ptc_float4,
9760 (BYTE*)exp_vertices32,
9772 declaration_ptc_short4n,
9773 declaration_ptc_float4,
9774 (BYTE*)exp_vertices33,
9786 declaration_ptc_float16_2,
9787 declaration_ptc_float4,
9788 (BYTE*)exp_vertices34,
9800 declaration_ptc_float16_4,
9801 declaration_ptc_float4,
9802 (BYTE*)exp_vertices35,
9821 test_context = new_test_context();
9824 skip("Couldn't create test context\n");
9828 for (i = 0; i < ARRAY_SIZE(tc); i++)
9831 D3DVERTEXELEMENT9 new_declaration[MAX_FVF_DECL_SIZE];
9832 UINT exp_new_decl_length, new_decl_length;
9833 UINT exp_new_decl_size, new_decl_size;
9835 hr = init_test_mesh(tc[i].num_faces, tc[i].num_vertices,
9836 tc[i].create_options,
9838 test_context->device, &mesh,
9839 tc[i].vertices, tc[i].vertex_size,
9840 tc[i].indices, tc[i].attributes);
9843 skip("Couldn't initialize test mesh %d. Got %x expected D3D_OK\n", i, hr);
9847 hr = mesh->lpVtbl->CloneMesh(mesh, tc[i].clone_options, tc[i].new_declaration,
9848 test_context->device, &mesh_clone);
9849 ok(hr == D3D_OK, "CloneMesh test case %d failed. Got %x\n, expected D3D_OK\n", i, hr);
9851 hr = mesh_clone->lpVtbl->GetDeclaration(mesh_clone, new_declaration);
9852 ok(hr == D3D_OK, "GetDeclaration test case %d failed. Got %x\n, expected D3D_OK\n", i, hr);
9853 /* Check declaration elements */
9854 for (j = 0; tc[i].new_declaration[j].Stream != 0xFF; j++)
9856 ok(memcmp(&tc[i].new_declaration[j], &new_declaration[j], sizeof(*new_declaration)) == 0,
9857 "Test case %d failed. Declaration element %d did not match.\n", i, j);
9860 /* Check declaration length */
9861 exp_new_decl_length = D3DXGetDeclLength(tc[i].new_declaration);
9862 new_decl_length = D3DXGetDeclLength(new_declaration);
9863 ok(new_decl_length == exp_new_decl_length,
9864 "Test case %d failed. Got new declaration length %d, expected %d\n",
9865 i, new_decl_length, exp_new_decl_length);
9867 /* Check declaration size */
9868 exp_new_decl_size = D3DXGetDeclVertexSize(tc[i].new_declaration, 0);
9869 new_decl_size = D3DXGetDeclVertexSize(new_declaration, 0);
9870 ok(new_decl_size == exp_new_decl_size,
9871 "Test case %d failed. Got new declaration size %d, expected %d\n",
9872 i, new_decl_size, exp_new_decl_size);
9874 /* Check vertex data in cloned mesh */
9875 hr = mesh_clone->lpVtbl->LockVertexBuffer(mesh_clone, 0, (void**)&vertices);
9878 skip("Couldn't lock cloned vertex buffer.\n");
9881 for (j = 0; j < tc[i].num_vertices; j++)
9883 UINT index = tc[i].exp_vertex_size * j;
9884 check_vertex_components(__LINE__, i, j, &vertices[index], &tc[i].exp_vertices[index], tc[i].new_declaration);
9886 hr = mesh_clone->lpVtbl->UnlockVertexBuffer(mesh_clone);
9889 skip("Couldn't unlock vertex buffer.\n");
9893 mesh->lpVtbl->Release(mesh);
9895 mesh_clone->lpVtbl->Release(mesh_clone);
9899 /* The following test shows that it is not possible to share a vertex buffer
9900 * with D3DXMESH_VB_SHARE and change the vertex declaration at the same
9901 * time. It reuses the test data from test 2.
9903 hr = init_test_mesh(tc[2].num_faces, tc[2].num_vertices,
9904 tc[2].create_options,
9906 test_context->device, &mesh,
9907 tc[2].vertices, tc[2].vertex_size,
9908 tc[2].indices, tc[2].attributes);
9911 skip("Couldn't initialize test mesh for D3DXMESH_VB_SHARE case."
9912 " Got %x expected D3D_OK\n", hr);
9916 hr = mesh->lpVtbl->CloneMesh(mesh, tc[2].create_options | D3DXMESH_VB_SHARE,
9917 tc[2].new_declaration, test_context->device,
9919 todo_wine ok(hr == D3DERR_INVALIDCALL, "CloneMesh D3DXMESH_VB_SHARE with new"
9920 " declaration. Got %x, expected D3DERR_INVALIDCALL\n",
9922 mesh->lpVtbl->Release(mesh);
9927 if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
9928 if (mesh) mesh->lpVtbl->Release(mesh);
9929 if (mesh_clone) mesh_clone->lpVtbl->Release(mesh_clone);
9930 free_test_context(test_context);
9935 D3DXBoundProbeTest();
9936 D3DXComputeBoundingBoxTest();
9937 D3DXComputeBoundingSphereTest();
9938 D3DXGetFVFVertexSizeTest();
9939 D3DXIntersectTriTest();
9940 D3DXCreateMeshTest();
9941 D3DXCreateMeshFVFTest();
9943 D3DXCreateBoxTest();
9944 D3DXCreateSphereTest();
9945 D3DXCreateCylinderTest();
9946 D3DXCreateTextTest();
9947 test_get_decl_length();
9948 test_get_decl_vertex_size();
9949 test_fvf_decl_conversion();
9950 D3DXGenerateAdjacencyTest();
9951 test_update_semantics();
9952 test_create_skin_info();
9953 test_convert_adjacency_to_point_reps();
9954 test_convert_point_reps_to_adjacency();
9955 test_weld_vertices();