2 * DirectDraw helper functions
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
33 /*****************************************************************************
34 * PixelFormat_WineD3DtoDD
36 * Converts an wined3d format ID into a DDPIXELFORMAT structure
39 * DDPixelFormat: Address of the structure to write the pixel format to
40 * WineD3DFormat: Source format
42 *****************************************************************************/
43 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat)
45 DWORD Size = DDPixelFormat->dwSize;
46 TRACE("Converting wined3d format %#x to DDRAW.\n", WineD3DFormat);
50 memset(DDPixelFormat, 0x00, Size);
51 DDPixelFormat->dwSize = Size;
54 case WINED3DFMT_B8G8R8_UNORM:
55 DDPixelFormat->dwFlags = DDPF_RGB;
56 DDPixelFormat->dwFourCC = 0;
57 DDPixelFormat->u1.dwRGBBitCount = 24;
58 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
59 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
60 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
61 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
64 case WINED3DFMT_B8G8R8A8_UNORM:
65 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
66 DDPixelFormat->dwFourCC = 0;
67 DDPixelFormat->u1.dwRGBBitCount = 32;
68 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
69 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
70 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
71 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
74 case WINED3DFMT_B8G8R8X8_UNORM:
75 DDPixelFormat->dwFlags = DDPF_RGB;
76 DDPixelFormat->dwFourCC = 0;
77 DDPixelFormat->u1.dwRGBBitCount = 32;
78 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
79 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
80 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
81 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
84 case WINED3DFMT_R8G8B8X8_UNORM:
85 DDPixelFormat->dwFlags = DDPF_RGB;
86 DDPixelFormat->dwFourCC = 0;
87 DDPixelFormat->u1.dwRGBBitCount = 32;
88 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
89 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
90 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
91 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
94 case WINED3DFMT_B5G6R5_UNORM:
95 DDPixelFormat->dwFlags = DDPF_RGB;
96 DDPixelFormat->dwFourCC = 0;
97 DDPixelFormat->u1.dwRGBBitCount = 16;
98 DDPixelFormat->u2.dwRBitMask = 0xF800;
99 DDPixelFormat->u3.dwGBitMask = 0x07E0;
100 DDPixelFormat->u4.dwBBitMask = 0x001F;
101 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
104 case WINED3DFMT_B5G5R5X1_UNORM:
105 DDPixelFormat->dwFlags = DDPF_RGB;
106 DDPixelFormat->dwFourCC = 0;
107 DDPixelFormat->u1.dwRGBBitCount = 16;
108 DDPixelFormat->u2.dwRBitMask = 0x7C00;
109 DDPixelFormat->u3.dwGBitMask = 0x03E0;
110 DDPixelFormat->u4.dwBBitMask = 0x001F;
111 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
114 case WINED3DFMT_B5G5R5A1_UNORM:
115 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
116 DDPixelFormat->dwFourCC = 0;
117 DDPixelFormat->u1.dwRGBBitCount = 16;
118 DDPixelFormat->u2.dwRBitMask = 0x7C00;
119 DDPixelFormat->u3.dwGBitMask = 0x03E0;
120 DDPixelFormat->u4.dwBBitMask = 0x001F;
121 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
124 case WINED3DFMT_B4G4R4A4_UNORM:
125 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
126 DDPixelFormat->dwFourCC = 0;
127 DDPixelFormat->u1.dwRGBBitCount = 16;
128 DDPixelFormat->u2.dwRBitMask = 0x0F00;
129 DDPixelFormat->u3.dwGBitMask = 0x00F0;
130 DDPixelFormat->u4.dwBBitMask = 0x000F;
131 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
134 case WINED3DFMT_B2G3R3_UNORM:
135 DDPixelFormat->dwFlags = DDPF_RGB;
136 DDPixelFormat->dwFourCC = 0;
137 DDPixelFormat->u1.dwRGBBitCount = 8;
138 DDPixelFormat->u2.dwRBitMask = 0xE0;
139 DDPixelFormat->u3.dwGBitMask = 0x1C;
140 DDPixelFormat->u4.dwBBitMask = 0x03;
141 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
144 case WINED3DFMT_P8_UINT:
145 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
146 DDPixelFormat->dwFourCC = 0;
147 DDPixelFormat->u1.dwRGBBitCount = 8;
148 DDPixelFormat->u2.dwRBitMask = 0x00;
149 DDPixelFormat->u3.dwGBitMask = 0x00;
150 DDPixelFormat->u4.dwBBitMask = 0x00;
153 case WINED3DFMT_A8_UNORM:
154 DDPixelFormat->dwFlags = DDPF_ALPHA;
155 DDPixelFormat->dwFourCC = 0;
156 DDPixelFormat->u1.dwAlphaBitDepth = 8;
157 DDPixelFormat->u2.dwRBitMask = 0x0;
158 DDPixelFormat->u3.dwZBitMask = 0x0;
159 DDPixelFormat->u4.dwStencilBitMask = 0x0;
160 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
163 case WINED3DFMT_B2G3R3A8_UNORM:
164 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
165 DDPixelFormat->dwFourCC = 0;
166 DDPixelFormat->u1.dwRGBBitCount = 16;
167 DDPixelFormat->u2.dwRBitMask = 0x00E0;
168 DDPixelFormat->u3.dwGBitMask = 0x001C;
169 DDPixelFormat->u4.dwBBitMask = 0x0003;
170 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
173 case WINED3DFMT_B4G4R4X4_UNORM:
174 DDPixelFormat->dwFlags = DDPF_RGB;
175 DDPixelFormat->dwFourCC = 0;
176 DDPixelFormat->u1.dwRGBBitCount = 16;
177 DDPixelFormat->u2.dwRBitMask = 0x0F00;
178 DDPixelFormat->u3.dwGBitMask = 0x00F0;
179 DDPixelFormat->u4.dwBBitMask = 0x000F;
180 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
183 /* How are Z buffer bit depth and Stencil buffer bit depth related?
185 case WINED3DFMT_D16_UNORM:
186 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
187 DDPixelFormat->dwFourCC = 0;
188 DDPixelFormat->u1.dwZBufferBitDepth = 16;
189 DDPixelFormat->u2.dwStencilBitDepth = 0;
190 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
191 DDPixelFormat->u4.dwStencilBitMask = 0x0;
192 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
195 case WINED3DFMT_D32_UNORM:
196 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
197 DDPixelFormat->dwFourCC = 0;
198 DDPixelFormat->u1.dwZBufferBitDepth = 32;
199 DDPixelFormat->u2.dwStencilBitDepth = 0;
200 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
201 DDPixelFormat->u4.dwStencilBitMask = 0x0;
202 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
205 case WINED3DFMT_S4X4_UINT_D24_UNORM:
206 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
207 DDPixelFormat->dwFourCC = 0;
208 /* Should I set dwZBufferBitDepth to 32 here? */
209 DDPixelFormat->u1.dwZBufferBitDepth = 32;
210 DDPixelFormat->u2.dwStencilBitDepth = 4;
211 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
212 DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
213 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
216 case WINED3DFMT_D24_UNORM_S8_UINT:
217 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
218 DDPixelFormat->dwFourCC = 0;
219 DDPixelFormat->u1.dwZBufferBitDepth = 32;
220 DDPixelFormat->u2.dwStencilBitDepth = 8;
221 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
222 DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
223 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
226 case WINED3DFMT_X8D24_UNORM:
227 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
228 DDPixelFormat->dwFourCC = 0;
229 DDPixelFormat->u1.dwZBufferBitDepth = 32;
230 DDPixelFormat->u2.dwStencilBitDepth = 0;
231 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
232 DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
233 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
236 case WINED3DFMT_S1_UINT_D15_UNORM:
237 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
238 DDPixelFormat->dwFourCC = 0;
239 DDPixelFormat->u1.dwZBufferBitDepth = 16;
240 DDPixelFormat->u2.dwStencilBitDepth = 1;
241 DDPixelFormat->u3.dwZBitMask = 0x7fff;
242 DDPixelFormat->u4.dwStencilBitMask = 0x8000;
243 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
246 case WINED3DFMT_UYVY:
247 case WINED3DFMT_YUY2:
248 DDPixelFormat->u1.dwYUVBitCount = 16;
249 DDPixelFormat->dwFlags = DDPF_FOURCC;
250 DDPixelFormat->dwFourCC = WineD3DFormat;
253 case WINED3DFMT_YV12:
254 DDPixelFormat->u1.dwYUVBitCount = 12;
255 DDPixelFormat->dwFlags = DDPF_FOURCC;
256 DDPixelFormat->dwFourCC = WineD3DFormat;
259 case WINED3DFMT_DXT1:
260 case WINED3DFMT_DXT2:
261 case WINED3DFMT_DXT3:
262 case WINED3DFMT_DXT4:
263 case WINED3DFMT_DXT5:
264 case WINED3DFMT_MULTI2_ARGB8:
265 case WINED3DFMT_G8R8_G8B8:
266 case WINED3DFMT_R8G8_B8G8:
267 DDPixelFormat->dwFlags = DDPF_FOURCC;
268 DDPixelFormat->dwFourCC = WineD3DFormat;
272 case WINED3DFMT_L8_UNORM:
273 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
274 DDPixelFormat->dwFourCC = 0;
275 DDPixelFormat->u1.dwLuminanceBitCount = 8;
276 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
277 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
278 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
279 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
282 case WINED3DFMT_L4A4_UNORM:
283 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
284 DDPixelFormat->dwFourCC = 0;
285 DDPixelFormat->u1.dwLuminanceBitCount = 4;
286 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
287 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
288 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
289 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
292 case WINED3DFMT_L8A8_UNORM:
293 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
294 DDPixelFormat->dwFourCC = 0;
295 DDPixelFormat->u1.dwLuminanceBitCount = 16;
296 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
297 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
298 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
299 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
303 case WINED3DFMT_R8G8_SNORM:
304 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
305 DDPixelFormat->dwFourCC = 0;
306 DDPixelFormat->u1.dwBumpBitCount = 16;
307 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
308 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
309 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
310 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
313 case WINED3DFMT_R16G16_SNORM:
314 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
315 DDPixelFormat->dwFourCC = 0;
316 DDPixelFormat->u1.dwBumpBitCount = 32;
317 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000ffff;
318 DDPixelFormat->u3.dwBumpDvBitMask = 0xffff0000;
319 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
320 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
323 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
324 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
325 DDPixelFormat->dwFourCC = 0;
326 DDPixelFormat->u1.dwBumpBitCount = 16;
327 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
328 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
329 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
330 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
333 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
334 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
335 DDPixelFormat->dwFourCC = 0;
336 DDPixelFormat->u1.dwBumpBitCount = 32;
337 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
338 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
339 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
340 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
344 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
347 if(TRACE_ON(ddraw)) {
348 TRACE("Returning: ");
349 DDRAW_dump_pixelformat(DDPixelFormat);
352 /*****************************************************************************
353 * PixelFormat_DD2WineD3D
355 * Reads a DDPIXELFORMAT structure and returns the equivalent wined3d
359 * DDPixelFormat: The source format
362 * The wined3d format ID equivalent to the DDraw format
363 * WINED3DFMT_UNKNOWN if a matching format wasn't found
364 *****************************************************************************/
365 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
367 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
370 DDRAW_dump_pixelformat(DDPixelFormat);
373 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
375 return WINED3DFMT_P8_UINT;
377 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
379 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
380 return WINED3DFMT_P8_UINT;
382 else if(DDPixelFormat->dwFlags & DDPF_RGB)
384 switch(DDPixelFormat->u1.dwRGBBitCount)
387 /* This is the only format that can match here */
388 return WINED3DFMT_B2G3R3_UNORM;
391 /* Read the Color masks */
392 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
393 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
394 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
396 return WINED3DFMT_B5G6R5_UNORM;
399 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
400 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
401 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
403 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
404 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
405 return WINED3DFMT_B5G5R5A1_UNORM;
407 return WINED3DFMT_B5G5R5X1_UNORM;
410 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
411 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
412 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
414 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
415 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
416 return WINED3DFMT_B4G4R4A4_UNORM;
418 return WINED3DFMT_B4G4R4X4_UNORM;
421 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
422 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
423 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
424 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
425 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
427 return WINED3DFMT_B2G3R3A8_UNORM;
429 ERR("16 bit RGB Pixel format does not match\n");
430 return WINED3DFMT_UNKNOWN;
433 return WINED3DFMT_B8G8R8_UNORM;
436 /* Read the Color masks */
437 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
438 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
439 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
441 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
442 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
443 return WINED3DFMT_B8G8R8A8_UNORM;
445 return WINED3DFMT_B8G8R8X8_UNORM;
448 ERR("32 bit RGB pixel format does not match\n");
451 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
452 return WINED3DFMT_UNKNOWN;
455 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
457 /* Alpha only Pixelformat */
458 switch(DDPixelFormat->u1.dwAlphaBitDepth)
463 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
465 return WINED3DFMT_A8_UNORM;
468 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
469 return WINED3DFMT_UNKNOWN;
472 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
474 /* Luminance-only or luminance-alpha */
475 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
477 /* Luminance with Alpha */
478 switch(DDPixelFormat->u1.dwLuminanceBitCount)
481 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
482 return WINED3DFMT_L4A4_UNORM;
483 ERR("Unknown Alpha / Luminance bit depth combination\n");
484 return WINED3DFMT_UNKNOWN;
487 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
488 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
491 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
492 return WINED3DFMT_L8A8_UNORM;
493 ERR("Unknown Alpha / Lumincase bit depth combination\n");
494 return WINED3DFMT_UNKNOWN;
500 switch(DDPixelFormat->u1.dwLuminanceBitCount)
503 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
504 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
507 return WINED3DFMT_L8_UNORM;
510 ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
511 return WINED3DFMT_UNKNOWN;
515 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
518 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
520 switch(DDPixelFormat->u1.dwZBufferBitDepth)
523 FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
524 return WINED3DFMT_UNKNOWN;
527 FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
529 if(DDPixelFormat->u2.dwStencilBitDepth == 1)
530 return WINED3DFMT_S1_UINT_D15_UNORM;
532 FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
533 return WINED3DFMT_UNKNOWN;
536 FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
537 return WINED3DFMT_D24_UNORM_S8_UINT;
540 if(DDPixelFormat->u2.dwStencilBitDepth == 8)
541 return WINED3DFMT_D24_UNORM_S8_UINT;
543 return WINED3DFMT_S4X4_UINT_D24_UNORM;
546 ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
547 return WINED3DFMT_UNKNOWN;
552 switch(DDPixelFormat->u1.dwZBufferBitDepth)
555 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
556 return WINED3DFMT_D16_UNORM;
559 return WINED3DFMT_D16_UNORM;
562 FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
564 if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
565 return WINED3DFMT_X8D24_UNORM;
566 } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
567 return WINED3DFMT_D32_UNORM;
569 FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
570 return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
573 ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
574 return WINED3DFMT_UNKNOWN;
578 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
580 return DDPixelFormat->dwFourCC;
582 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
584 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
585 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
586 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
587 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
589 return WINED3DFMT_R8G8_SNORM;
591 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
592 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000ffff) &&
593 (DDPixelFormat->u3.dwBumpDvBitMask == 0xffff0000) &&
594 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
596 return WINED3DFMT_R16G16_SNORM;
598 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
599 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
600 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
601 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
603 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
605 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
606 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
607 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
608 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
610 return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
614 ERR("Unknown Pixelformat!\n");
615 return WINED3DFMT_UNKNOWN;
618 /*****************************************************************************
619 * Various dumping functions.
621 * They write the contents of a specific function to a TRACE.
623 *****************************************************************************/
625 DDRAW_dump_DWORD(const void *in)
627 TRACE("%d\n", *((const DWORD *) in));
630 DDRAW_dump_PTR(const void *in)
632 TRACE("%p\n", *((const void * const*) in));
635 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
637 TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
640 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
645 for (i=0; i < num_names; i++)
646 if ((flags & names[i].val) || /* standard flag value */
647 ((!flags) && (!names[i].val))) /* zero value only */
648 TRACE("%s ", names[i].name);
651 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
653 DDRAW_dump_flags_nolf(flags, names, num_names);
657 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
659 static const flag_info flags[] = {
660 FE(DDSCAPS_RESERVED1),
662 FE(DDSCAPS_BACKBUFFER),
665 FE(DDSCAPS_FRONTBUFFER),
666 FE(DDSCAPS_OFFSCREENPLAIN),
669 FE(DDSCAPS_PRIMARYSURFACE),
670 FE(DDSCAPS_PRIMARYSURFACELEFT),
671 FE(DDSCAPS_SYSTEMMEMORY),
673 FE(DDSCAPS_3DDEVICE),
674 FE(DDSCAPS_VIDEOMEMORY),
676 FE(DDSCAPS_WRITEONLY),
679 FE(DDSCAPS_LIVEVIDEO),
683 FE(DDSCAPS_RESERVED2),
684 FE(DDSCAPS_ALLOCONLOAD),
685 FE(DDSCAPS_VIDEOPORT),
686 FE(DDSCAPS_LOCALVIDMEM),
687 FE(DDSCAPS_NONLOCALVIDMEM),
688 FE(DDSCAPS_STANDARDVGAMODE),
689 FE(DDSCAPS_OPTIMIZED)
691 static const flag_info flags2[] = {
692 FE(DDSCAPS2_HARDWAREDEINTERLACE),
693 FE(DDSCAPS2_HINTDYNAMIC),
694 FE(DDSCAPS2_HINTSTATIC),
695 FE(DDSCAPS2_TEXTUREMANAGE),
696 FE(DDSCAPS2_RESERVED1),
697 FE(DDSCAPS2_RESERVED2),
699 FE(DDSCAPS2_HINTANTIALIASING),
700 FE(DDSCAPS2_CUBEMAP),
701 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
702 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
703 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
704 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
705 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
706 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
707 FE(DDSCAPS2_MIPMAPSUBLEVEL),
708 FE(DDSCAPS2_D3DTEXTUREMANAGE),
709 FE(DDSCAPS2_DONOTPERSIST),
710 FE(DDSCAPS2_STEREOSURFACELEFT)
713 DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
714 DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
718 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
722 in_bis.dwCaps = in->dwCaps;
727 DDRAW_dump_DDSCAPS2(&in_bis);
731 DDRAW_dump_pixelformat_flag(DWORD flagmask)
733 static const flag_info flags[] =
735 FE(DDPF_ALPHAPIXELS),
738 FE(DDPF_PALETTEINDEXED4),
739 FE(DDPF_PALETTEINDEXEDTO8),
740 FE(DDPF_PALETTEINDEXED8),
746 FE(DDPF_PALETTEINDEXED1),
747 FE(DDPF_PALETTEINDEXED2),
751 DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
755 DDRAW_dump_members(DWORD flags,
757 const member_info* mems,
762 for (i=0; i < num_mems; i++)
764 if (mems[i].val & flags)
766 TRACE(" - %s : ", mems[i].name);
767 mems[i].func((const char *)data + mems[i].offset);
773 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
776 DDRAW_dump_pixelformat_flag(pf->dwFlags);
777 if (pf->dwFlags & DDPF_FOURCC)
779 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
780 (unsigned char)( pf->dwFourCC &0xff),
781 (unsigned char)((pf->dwFourCC>> 8)&0xff),
782 (unsigned char)((pf->dwFourCC>>16)&0xff),
783 (unsigned char)((pf->dwFourCC>>24)&0xff),
788 if (pf->dwFlags & DDPF_RGB)
791 TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
792 switch (pf->u1.dwRGBBitCount)
794 case 4: cmd = "%1lx"; break;
795 case 8: cmd = "%02lx"; break;
796 case 16: cmd = "%04lx"; break;
797 case 24: cmd = "%06lx"; break;
798 case 32: cmd = "%08lx"; break;
799 default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
801 TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
802 TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
803 TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
804 if (pf->dwFlags & DDPF_ALPHAPIXELS)
806 TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
808 if (pf->dwFlags & DDPF_ZPIXELS)
810 TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
813 if (pf->dwFlags & DDPF_ZBUFFER)
815 TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
817 if (pf->dwFlags & DDPF_ALPHA)
819 TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
821 if (pf->dwFlags & DDPF_BUMPDUDV)
823 const char *cmd = "%08lx";
824 TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
825 TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
826 TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
827 TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
832 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
834 #define STRUCT DDSURFACEDESC2
835 static const member_info members[] =
837 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
838 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
839 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
840 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
841 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
842 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
843 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
844 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
845 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
846 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
847 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
848 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
849 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
850 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
851 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
853 static const member_info members_caps[] =
855 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
857 static const member_info members_caps2[] =
859 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
869 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
871 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
875 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
877 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
878 sizeof(members)/sizeof(members[0]));
883 dump_D3DMATRIX(const D3DMATRIX *mat)
885 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
886 TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
887 TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
888 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
892 get_flexible_vertex_size(DWORD d3dvtVertexType)
897 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
898 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
899 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
900 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
901 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
903 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
904 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
905 case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
906 case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
907 case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
908 case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
909 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
910 default: ERR("Unexpected position mask\n");
912 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
914 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
920 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
922 /* 2 adds three additional caps fields to the end. Both versions
923 * are unversioned. */
924 pOut->dwCaps = pIn->dwCaps;
930 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
932 /* 2 adds a dwWHQLLevel field to the end. Both structures are
934 memcpy(pOut, pIn, sizeof(*pOut));
937 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
939 static const flag_info flags[] =
941 FE(DDSCL_FULLSCREEN),
942 FE(DDSCL_ALLOWREBOOT),
943 FE(DDSCL_NOWINDOWCHANGES),
945 FE(DDSCL_ALLOWMODEX),
947 FE(DDSCL_SETFOCUSWINDOW),
948 FE(DDSCL_SETDEVICEWINDOW),
949 FE(DDSCL_CREATEDEVICEWINDOW)
955 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
959 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
961 static const flag_info flags1[] =
964 FE(DDCAPS_ALIGNBOUNDARYDEST),
965 FE(DDCAPS_ALIGNSIZEDEST),
966 FE(DDCAPS_ALIGNBOUNDARYSRC),
967 FE(DDCAPS_ALIGNSIZESRC),
968 FE(DDCAPS_ALIGNSTRIDE),
971 FE(DDCAPS_BLTFOURCC),
972 FE(DDCAPS_BLTSTRETCH),
975 FE(DDCAPS_OVERLAYCANTCLIP),
976 FE(DDCAPS_OVERLAYFOURCC),
977 FE(DDCAPS_OVERLAYSTRETCH),
979 FE(DDCAPS_PALETTEVSYNC),
980 FE(DDCAPS_READSCANLINE),
981 FE(DDCAPS_STEREOVIEW),
984 FE(DDCAPS_ZOVERLAYS),
987 FE(DDCAPS_COLORKEYHWASSIST),
988 FE(DDCAPS_NOHARDWARE),
989 FE(DDCAPS_BLTCOLORFILL),
990 FE(DDCAPS_BANKSWITCHED),
991 FE(DDCAPS_BLTDEPTHFILL),
993 FE(DDCAPS_CANCLIPSTRETCHED),
994 FE(DDCAPS_CANBLTSYSMEM)
996 static const flag_info flags2[] =
998 FE(DDCAPS2_CERTIFIED),
999 FE(DDCAPS2_NO2DDURING3DSCENE),
1000 FE(DDCAPS2_VIDEOPORT),
1001 FE(DDCAPS2_AUTOFLIPOVERLAY),
1002 FE(DDCAPS2_CANBOBINTERLEAVED),
1003 FE(DDCAPS2_CANBOBNONINTERLEAVED),
1004 FE(DDCAPS2_COLORCONTROLOVERLAY),
1005 FE(DDCAPS2_COLORCONTROLPRIMARY),
1006 FE(DDCAPS2_CANDROPZ16BIT),
1007 FE(DDCAPS2_NONLOCALVIDMEM),
1008 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1009 FE(DDCAPS2_NOPAGELOCKREQUIRED),
1010 FE(DDCAPS2_WIDESURFACES),
1011 FE(DDCAPS2_CANFLIPODDEVEN),
1012 FE(DDCAPS2_CANBOBHARDWARE),
1013 FE(DDCAPS2_COPYFOURCC),
1014 FE(DDCAPS2_PRIMARYGAMMA),
1015 FE(DDCAPS2_CANRENDERWINDOWED),
1016 FE(DDCAPS2_CANCALIBRATEGAMMA),
1017 FE(DDCAPS2_FLIPINTERVAL),
1018 FE(DDCAPS2_FLIPNOVSYNC),
1019 FE(DDCAPS2_CANMANAGETEXTURE),
1020 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1022 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1024 static const flag_info flags3[] =
1026 FE(DDCKEYCAPS_DESTBLT),
1027 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1028 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1029 FE(DDCKEYCAPS_DESTBLTYUV),
1030 FE(DDCKEYCAPS_DESTOVERLAY),
1031 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1032 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1033 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1034 FE(DDCKEYCAPS_DESTOVERLAYYUV),
1035 FE(DDCKEYCAPS_SRCBLT),
1036 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1037 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1038 FE(DDCKEYCAPS_SRCBLTYUV),
1039 FE(DDCKEYCAPS_SRCOVERLAY),
1040 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1041 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1042 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1043 FE(DDCKEYCAPS_SRCOVERLAYYUV),
1044 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1046 static const flag_info flags4[] =
1048 FE(DDFXCAPS_BLTALPHA),
1049 FE(DDFXCAPS_OVERLAYALPHA),
1050 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1051 FE(DDFXCAPS_BLTARITHSTRETCHY),
1052 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1053 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1054 FE(DDFXCAPS_BLTROTATION),
1055 FE(DDFXCAPS_BLTROTATION90),
1056 FE(DDFXCAPS_BLTSHRINKX),
1057 FE(DDFXCAPS_BLTSHRINKXN),
1058 FE(DDFXCAPS_BLTSHRINKY),
1059 FE(DDFXCAPS_BLTSHRINKYN),
1060 FE(DDFXCAPS_BLTSTRETCHX),
1061 FE(DDFXCAPS_BLTSTRETCHXN),
1062 FE(DDFXCAPS_BLTSTRETCHY),
1063 FE(DDFXCAPS_BLTSTRETCHYN),
1064 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1065 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1066 FE(DDFXCAPS_OVERLAYSHRINKX),
1067 FE(DDFXCAPS_OVERLAYSHRINKXN),
1068 FE(DDFXCAPS_OVERLAYSHRINKY),
1069 FE(DDFXCAPS_OVERLAYSHRINKYN),
1070 FE(DDFXCAPS_OVERLAYSTRETCHX),
1071 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1072 FE(DDFXCAPS_OVERLAYSTRETCHY),
1073 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1074 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1075 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1077 static const flag_info flags5[] =
1079 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1080 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1081 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1082 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1083 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1084 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1085 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1086 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1087 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1088 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1090 static const flag_info flags6[] =
1093 FE(DDPCAPS_8BITENTRIES),
1095 FE(DDPCAPS_INITIALIZE),
1096 FE(DDPCAPS_PRIMARYSURFACE),
1097 FE(DDPCAPS_PRIMARYSURFACELEFT),
1098 FE(DDPCAPS_ALLOW256),
1104 static const flag_info flags7[] =
1106 FE(DDSVCAPS_RESERVED1),
1107 FE(DDSVCAPS_RESERVED2),
1108 FE(DDSVCAPS_RESERVED3),
1109 FE(DDSVCAPS_RESERVED4),
1110 FE(DDSVCAPS_STEREOSEQUENTIAL),
1113 TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1114 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1115 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1116 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1117 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1118 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1119 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1120 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1122 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1123 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1124 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1125 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1127 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1130 /*****************************************************************************
1133 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1136 * dest: Pointer to the destination matrix
1137 * src1: Pointer to the first source matrix
1138 * src2: Pointer to the second source matrix
1140 *****************************************************************************/
1142 multiply_matrix(D3DMATRIX *dest,
1143 const D3DMATRIX *src1,
1144 const D3DMATRIX *src2)
1148 /* Now do the multiplication 'by hand'.
1149 I know that all this could be optimised, but this will be done later :-) */
1150 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1151 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1152 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1153 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1155 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1156 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1157 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1158 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1160 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1161 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1162 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1163 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1165 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1166 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1167 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1168 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1170 /* And copy the new matrix in the good storage.. */
1171 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1175 hr_ddraw_from_wined3d(HRESULT hr)
1179 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;