2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref = InterlockedDecrement(&This->ref);
94 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
97 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 HeapFree(GetProcessHeap(), 0, This->shader_handles);
101 HeapFree(GetProcessHeap(), 0, This);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
108 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
110 TRACE("(%p) : Relay\n", This);
111 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
115 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
117 TRACE("(%p) Relay\n", This);
118 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
121 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
124 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
125 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
128 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
129 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
133 TRACE("(%p) Relay\n", This);
135 if (NULL == ppD3D8) {
136 return D3DERR_INVALIDCALL;
138 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
139 if (hr == D3D_OK && pWineD3D != NULL)
141 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
142 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
144 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
147 TRACE("(%p) returning %p\n",This , *ppD3D8);
151 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
152 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
153 HRESULT hrc = D3D_OK;
154 WINED3DCAPS *pWineCaps;
156 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
158 return D3DERR_INVALIDCALL;
160 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
161 if(pWineCaps == NULL){
162 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
165 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
166 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
167 HeapFree(GetProcessHeap(), 0, pWineCaps);
168 TRACE("Returning %p %p\n", This, pCaps);
172 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
173 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
174 TRACE("(%p) Relay\n", This);
175 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
178 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
179 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
180 TRACE("(%p) Relay\n", This);
181 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
184 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
185 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
186 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
187 TRACE("(%p) Relay\n", This);
189 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
190 return WINED3DERR_INVALIDCALL;
192 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
195 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
196 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
197 TRACE("(%p) Relay\n", This);
198 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
201 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
202 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
203 TRACE("(%p) Relay\n", This);
205 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
208 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
209 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
210 IDirect3DSwapChain8Impl* object;
211 HRESULT hrc = D3D_OK;
212 WINED3DPRESENT_PARAMETERS localParameters;
214 TRACE("(%p) Relay\n", This);
216 /* Fix the back buffer count */
217 if(pPresentationParameters->BackBufferCount == 0) {
218 pPresentationParameters->BackBufferCount = 1;
221 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
222 if (NULL == object) {
223 FIXME("Allocation of memory failed\n");
225 return D3DERR_OUTOFVIDEOMEMORY;
228 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
230 /* Allocate an associated WineD3DDevice object */
231 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
232 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
233 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
234 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
235 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
236 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
237 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
238 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
239 localParameters.Windowed = &pPresentationParameters->Windowed;
240 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
241 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
242 localParameters.Flags = &pPresentationParameters->Flags;
243 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
244 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
247 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
249 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
250 HeapFree(GetProcessHeap(), 0 , object);
253 IUnknown_AddRef(iface);
254 object->parentDevice = iface;
255 *pSwapChain = (IDirect3DSwapChain8 *)object;
257 TRACE("(%p) returning %p\n", This, *pSwapChain);
261 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
262 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
263 WINED3DPRESENT_PARAMETERS localParameters;
264 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
266 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
267 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
268 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
269 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
270 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
271 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
272 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
273 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
274 localParameters.Windowed = &pPresentationParameters->Windowed;
275 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
276 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
277 localParameters.Flags = &pPresentationParameters->Flags;
278 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
279 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
280 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
283 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
284 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
285 TRACE("(%p) Relay\n", This);
286 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
289 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
290 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
291 IWineD3DSurface *retSurface = NULL;
294 TRACE("(%p) Relay\n", This);
296 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
297 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
298 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
299 IWineD3DSurface_Release(retSurface);
304 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
305 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
306 TRACE("(%p) Relay\n", This);
308 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
311 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
312 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
313 TRACE("(%p) Relay\n", This);
315 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
316 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
319 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
320 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
321 TRACE("(%p) Relay\n", This);
323 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
324 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
327 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
328 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
329 IDirect3DTexture8Impl *object;
330 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
331 HRESULT hrc = D3D_OK;
333 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
335 /* Allocate the storage for the device */
336 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
338 if (NULL == object) {
339 FIXME("Allocation of memory failed\n");
340 /* *ppTexture = NULL; */
341 return D3DERR_OUTOFVIDEOMEMORY;
344 object->lpVtbl = &Direct3DTexture8_Vtbl;
346 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
347 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
351 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
352 HeapFree(GetProcessHeap(), 0, object);
353 /* *ppTexture = NULL; */
355 IUnknown_AddRef(iface);
356 object->parentDevice = iface;
357 *ppTexture = (LPDIRECT3DTEXTURE8) object;
360 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
364 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
365 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
366 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
368 IDirect3DVolumeTexture8Impl *object;
369 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
370 HRESULT hrc = D3D_OK;
372 TRACE("(%p) Relay\n", This);
374 /* Allocate the storage for the device */
375 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
376 if (NULL == object) {
377 FIXME("(%p) allocation of memory failed\n", This);
378 *ppVolumeTexture = NULL;
379 return D3DERR_OUTOFVIDEOMEMORY;
382 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
384 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
385 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
386 (IUnknown *)object, D3D8CB_CreateVolume);
391 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
392 HeapFree(GetProcessHeap(), 0, object);
393 *ppVolumeTexture = NULL;
395 IUnknown_AddRef(iface);
396 object->parentDevice = iface;
397 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
399 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
403 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
404 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
406 IDirect3DCubeTexture8Impl *object;
407 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
410 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
412 /* Allocate the storage for the device */
413 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
415 if (NULL == object) {
416 FIXME("(%p) allocation of CubeTexture failed\n", This);
417 *ppCubeTexture = NULL;
418 return D3DERR_OUTOFVIDEOMEMORY;
421 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
423 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
424 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
425 D3D8CB_CreateSurface);
430 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
431 HeapFree(GetProcessHeap(), 0, object);
432 *ppCubeTexture = NULL;
434 IUnknown_AddRef(iface);
435 object->parentDevice = iface;
436 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
439 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
443 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
444 IDirect3DVertexBuffer8Impl *object;
445 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446 HRESULT hrc = D3D_OK;
448 TRACE("(%p) Relay\n", This);
449 /* Allocate the storage for the device */
450 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
451 if (NULL == object) {
452 FIXME("Allocation of memory failed\n");
453 *ppVertexBuffer = NULL;
454 return D3DERR_OUTOFVIDEOMEMORY;
457 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
459 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
464 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
465 HeapFree(GetProcessHeap(), 0, object);
466 *ppVertexBuffer = NULL;
468 IUnknown_AddRef(iface);
469 object->parentDevice = iface;
470 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
475 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
476 IDirect3DIndexBuffer8Impl *object;
477 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
478 HRESULT hrc = D3D_OK;
480 TRACE("(%p) Relay\n", This);
481 /* Allocate the storage for the device */
482 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
483 if (NULL == object) {
484 FIXME("Allocation of memory failed\n");
485 *ppIndexBuffer = NULL;
486 return D3DERR_OUTOFVIDEOMEMORY;
489 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
491 TRACE("Calling wined3d create index buffer\n");
492 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
497 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
498 HeapFree(GetProcessHeap(), 0, object);
499 *ppIndexBuffer = NULL;
501 IUnknown_AddRef(iface);
502 object->parentDevice = iface;
503 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
508 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
510 IDirect3DSurface8Impl *object;
511 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
512 TRACE("(%p) Relay\n", This);
513 if(MultisampleQuality < 0) {
514 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
515 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
516 MultisampleQuality=0;
519 if(MultisampleQuality > 0){
520 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
523 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
525 MultisampleQuality=0;
527 /*FIXME: Check MAX bounds of MultisampleQuality*/
529 /* Allocate the storage for the device */
530 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
531 if (NULL == object) {
532 FIXME("Allocation of memory failed\n");
534 return D3DERR_OUTOFVIDEOMEMORY;
537 object->lpVtbl = &Direct3DSurface8_Vtbl;
540 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
542 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
543 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
545 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
546 HeapFree(GetProcessHeap(), 0, object);
549 IUnknown_AddRef(iface);
550 object->parentDevice = iface;
551 *ppSurface = (LPDIRECT3DSURFACE8) object;
556 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
559 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
562 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
564 /* TODO: Verify that Discard is false */
565 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
566 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
567 D3DPOOL_DEFAULT, MultiSample, 0);
570 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
573 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
576 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
577 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
578 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
580 HRESULT hr = WINED3D_OK;
581 WINED3DFORMAT srcFormat, destFormat;
582 UINT srcWidth, destWidth;
583 UINT srcHeight, destHeight;
585 WINED3DSURFACE_DESC winedesc;
587 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
588 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
591 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
592 memset(&winedesc, 0, sizeof(winedesc));
594 winedesc.Format = &srcFormat;
595 winedesc.Width = &srcWidth;
596 winedesc.Height = &srcHeight;
597 winedesc.Size = &srcSize;
598 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
600 winedesc.Format = &destFormat;
601 winedesc.Width = &destWidth;
602 winedesc.Height = &destHeight;
603 winedesc.Size = NULL;
604 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
606 /* Check that the source and destination formats match */
607 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
608 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
609 return WINED3DERR_INVALIDCALL;
610 } else if (WINED3DFMT_UNKNOWN == destFormat) {
611 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
612 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
613 destFormat = srcFormat;
616 /* Quick if complete copy ... */
617 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
618 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, DDBLTFAST_NOCOLORKEY);
621 /* Copy rect by rect */
622 if (NULL != pSourceRects && NULL != pDestPoints) {
623 for (i = 0; i < cRects; ++i) {
624 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
627 for (i = 0; i < cRects; ++i) {
628 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
636 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
637 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
638 TRACE("(%p) Relay\n" , This);
640 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
643 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
644 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
645 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
647 TRACE("(%p) Relay\n" , This);
649 if (pDestSurface == NULL) {
650 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
651 return D3DERR_INVALIDCALL;
654 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
657 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
658 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
659 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
660 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
661 TRACE("(%p) Relay\n" , This);
663 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
665 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
668 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
669 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
671 IWineD3DSurface *pRenderTarget;
673 TRACE("(%p) Relay\n" , This);
675 if (ppRenderTarget == NULL) {
676 return D3DERR_INVALIDCALL;
678 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
680 if (hr == D3D_OK && pRenderTarget != NULL) {
681 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
682 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
684 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
685 *ppRenderTarget = NULL;
691 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
692 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
694 IWineD3DSurface *pZStencilSurface;
696 TRACE("(%p) Relay\n" , This);
697 if(ppZStencilSurface == NULL){
698 return D3DERR_INVALIDCALL;
701 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
702 if(hr == D3D_OK && pZStencilSurface != NULL){
703 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
704 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
706 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
707 *ppZStencilSurface = NULL;
713 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
714 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
715 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
718 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
719 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
720 TRACE("(%p) Relay\n" , This);
722 return IWineD3DDevice_EndScene(This->WineD3DDevice);
725 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
726 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
727 TRACE("(%p) Relay\n" , This);
729 /* Note: D3DRECT is compatible with WINED3DRECT */
730 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
733 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
734 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
735 TRACE("(%p) Relay\n" , This);
737 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
738 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
741 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
742 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
743 TRACE("(%p) Relay\n" , This);
745 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
746 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
749 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
750 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
751 TRACE("(%p) Relay\n" , This);
753 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
754 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
757 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
758 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
759 TRACE("(%p) Relay\n" , This);
761 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
762 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
765 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
766 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
767 TRACE("(%p) Relay\n" , This);
769 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
770 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
773 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
774 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
775 TRACE("(%p) Relay\n" , This);
777 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
778 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
781 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
782 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
783 TRACE("(%p) Relay\n" , This);
785 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
786 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
789 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
790 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
791 TRACE("(%p) Relay\n" , This);
793 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
794 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
797 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
798 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
799 TRACE("(%p) Relay\n" , This);
801 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
802 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
805 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
806 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
807 TRACE("(%p) Relay\n" , This);
809 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
812 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
813 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
814 TRACE("(%p) Relay\n" , This);
816 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
819 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
820 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
821 TRACE("(%p) Relay\n" , This);
823 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
826 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
827 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
828 TRACE("(%p) Relay\n" , This);
830 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
833 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
834 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
835 TRACE("(%p) Relay\n" , This);
837 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
840 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
841 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
842 TRACE("(%p) Relay\n" , This);
844 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
847 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
848 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
850 TRACE("(%p)\n", This);
852 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
855 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
856 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
858 IWineD3DStateBlock* wineD3DStateBlock;
859 IDirect3DStateBlock8Impl* object;
861 TRACE("(%p) Relay\n", This);
863 /* Tell wineD3D to endstatablock before anything else (in case we run out
864 * of memory later and cause locking problems)
866 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
868 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
872 /* allocate a new IDirectD3DStateBlock */
873 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
875 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
877 object->wineD3DStateBlock = wineD3DStateBlock;
879 *pToken = (DWORD)object;
880 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
885 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
886 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
887 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
889 TRACE("(%p) %p Relay\n", This, pSB);
891 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
894 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
895 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
896 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
898 TRACE("(%p) %p Relay\n", This, pSB);
900 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
903 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
904 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
905 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
907 TRACE("(%p) Relay\n", This);
909 while(IUnknown_Release((IUnknown *)pSB));
914 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
915 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
916 IDirect3DStateBlock8Impl *object;
917 HRESULT hrc = D3D_OK;
919 TRACE("(%p) Relay\n", This);
921 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
922 if (NULL == object) {
924 return E_OUTOFMEMORY;
926 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
929 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
931 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
932 HeapFree(GetProcessHeap(), 0, object);
935 *pToken = (DWORD)object;
937 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
942 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
943 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
944 TRACE("(%p) Relay\n" , This);
945 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
946 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
949 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
950 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
951 TRACE("(%p) Relay\n" , This);
953 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
956 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
957 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
958 IWineD3DBaseTexture *retTexture = NULL;
961 TRACE("(%p) Relay\n" , This);
963 if(ppTexture == NULL){
964 return D3DERR_INVALIDCALL;
967 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
968 if (rc == D3D_OK && NULL != retTexture) {
969 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
970 IWineD3DBaseTexture_Release(retTexture);
972 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
979 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
980 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
981 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
983 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
984 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
987 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
988 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
989 TRACE("(%p) Relay\n" , This);
992 case D3DTSS_ADDRESSU:
993 Type = WINED3DSAMP_ADDRESSU;
995 case D3DTSS_ADDRESSV:
996 Type = WINED3DSAMP_ADDRESSV;
998 case D3DTSS_ADDRESSW:
999 Type = WINED3DSAMP_ADDRESSW;
1001 case D3DTSS_BORDERCOLOR:
1002 Type = WINED3DSAMP_BORDERCOLOR;
1004 case D3DTSS_MAGFILTER:
1005 Type = WINED3DSAMP_MAGFILTER;
1007 case D3DTSS_MAXANISOTROPY:
1008 Type = WINED3DSAMP_MAXANISOTROPY;
1010 case D3DTSS_MAXMIPLEVEL:
1011 Type = WINED3DSAMP_MAXMIPLEVEL;
1013 case D3DTSS_MINFILTER:
1014 Type = WINED3DSAMP_MINFILTER;
1016 case D3DTSS_MIPFILTER:
1017 Type = WINED3DSAMP_MIPFILTER;
1019 case D3DTSS_MIPMAPLODBIAS:
1020 Type = WINED3DSAMP_MIPMAPLODBIAS;
1023 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1026 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1029 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1030 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1031 TRACE("(%p) Relay\n" , This);
1034 case D3DTSS_ADDRESSU:
1035 Type = WINED3DSAMP_ADDRESSU;
1037 case D3DTSS_ADDRESSV:
1038 Type = WINED3DSAMP_ADDRESSV;
1040 case D3DTSS_ADDRESSW:
1041 Type = WINED3DSAMP_ADDRESSW;
1043 case D3DTSS_BORDERCOLOR:
1044 Type = WINED3DSAMP_BORDERCOLOR;
1046 case D3DTSS_MAGFILTER:
1047 Type = WINED3DSAMP_MAGFILTER;
1049 case D3DTSS_MAXANISOTROPY:
1050 Type = WINED3DSAMP_MAXANISOTROPY;
1052 case D3DTSS_MAXMIPLEVEL:
1053 Type = WINED3DSAMP_MAXMIPLEVEL;
1055 case D3DTSS_MINFILTER:
1056 Type = WINED3DSAMP_MINFILTER;
1058 case D3DTSS_MIPFILTER:
1059 Type = WINED3DSAMP_MIPFILTER;
1061 case D3DTSS_MIPMAPLODBIAS:
1062 Type = WINED3DSAMP_MIPMAPLODBIAS;
1065 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1068 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1071 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1072 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1073 TRACE("(%p) Relay\n" , This);
1075 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1078 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1079 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1080 FIXME("(%p) : stub\n", This);
1084 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1085 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1086 TRACE("(%p) Relay\n" , This);
1088 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1091 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1092 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1093 TRACE("(%p) Relay\n" , This);
1095 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1098 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1099 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1100 TRACE("(%p) Relay\n" , This);
1102 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1105 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1106 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1107 TRACE("(%p) Relay\n" , This);
1109 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1112 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1113 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1114 TRACE("(%p) Relay\n" , This);
1116 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1119 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1120 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1121 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1122 TRACE("(%p) Relay\n" , This);
1124 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1127 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1128 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1129 TRACE("(%p) Relay\n" , This);
1131 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1134 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1135 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1136 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1137 UINT VertexStreamZeroStride) {
1138 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1139 TRACE("(%p) Relay\n" , This);
1141 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1142 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1145 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1146 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1147 TRACE("(%p) Relay\n" , This);
1149 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1152 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1153 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1154 HRESULT hrc = D3D_OK;
1155 IDirect3DVertexShader8Impl *object;
1157 /* Setup a stub object for now */
1158 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1159 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1160 if (NULL == object) {
1161 FIXME("Allocation of memory failed\n");
1163 return D3DERR_OUTOFVIDEOMEMORY;
1167 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1168 /* Usage is missing ..*/
1169 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1172 /* free up object */
1173 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1174 HeapFree(GetProcessHeap(), 0, object);
1177 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1178 shader_handle *handle = alloc_shader_handle(This);
1180 ERR("Failed to allocate shader handle\n");
1181 IDirect3DVertexShader8_Release((IUnknown *)object);
1182 hrc = E_OUTOFMEMORY;
1184 object->handle = handle;
1186 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1189 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1194 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1195 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1196 HRESULT hrc = D3D_OK;
1198 TRACE("(%p) : Relay\n", This);
1199 if (VS_HIGHESTFIXEDFXF >= pShader) {
1200 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1201 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1203 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1204 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1206 TRACE("Setting shader\n");
1207 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1208 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1209 hrc = D3DERR_INVALIDCALL;
1211 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1212 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1215 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1220 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1221 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1222 IWineD3DVertexShader *pShader;
1223 HRESULT hrc = D3D_OK;
1225 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1226 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1227 if (D3D_OK == hrc) {
1229 IDirect3DVertexShader8Impl *d3d8_shader;
1230 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1231 IWineD3DVertexShader_Release(pShader);
1232 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1234 WARN("(%p) : The shader has been set to NULL\n", This);
1236 /* TODO: Find out what should be returned, e.g. the FVF */
1238 hrc = D3DERR_INVALIDCALL;
1241 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1243 TRACE("(%p) : returning %#x\n", This, *ppShader);
1248 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1249 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1251 TRACE("(%p) : pShader %#x\n", This, pShader);
1253 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1254 ERR("(%p) : Trying to delete an invalid handle\n", This);
1255 return D3DERR_INVALIDCALL;
1257 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1258 IDirect3DVertexShader8Impl *shader = *handle;
1259 while(IUnknown_Release((IUnknown *)shader));
1260 free_shader_handle(This, handle);
1266 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1267 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1268 TRACE("(%p) : Relay\n", This);
1270 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1273 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1274 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1275 TRACE("(%p) : Relay\n", This);
1277 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1280 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1281 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1283 TRACE("(%p) : Relay\n", This);
1284 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1285 return D3DERR_INVALIDCALL;
1287 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1288 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1290 TRACE("(%p) : Relay\n", This);
1291 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1294 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1295 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1296 TRACE("(%p) Relay\n", This);
1297 /* FIXME: store base vertex index properly */
1298 This->baseVertexIndex = baseVertexIndex;
1299 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1300 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1304 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1305 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1306 IWineD3DIndexBuffer *retIndexData = NULL;
1307 HRESULT rc = D3D_OK;
1310 TRACE("(%p) Relay\n", This);
1312 if(ppIndexData == NULL){
1313 return D3DERR_INVALIDCALL;
1316 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1317 if (D3D_OK == rc && NULL != retIndexData) {
1318 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1319 IWineD3DVertexBuffer_Release(retIndexData);
1321 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1322 *ppIndexData = NULL;
1324 /* FIXME: store base vertex index properly */
1325 *pBaseVertexIndex = This->baseVertexIndex;
1328 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1329 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1330 IDirect3DPixelShader8Impl *object;
1331 HRESULT hrc = D3D_OK;
1333 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1335 if (NULL == ppShader) {
1336 TRACE("(%p) Invalid call\n", This);
1337 return D3DERR_INVALIDCALL;
1339 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1341 if (NULL == object) {
1342 return E_OUTOFMEMORY;
1346 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1347 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1348 if (D3D_OK != hrc) {
1349 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1350 HeapFree(GetProcessHeap(), 0 , object);
1353 shader_handle *handle = alloc_shader_handle(This);
1355 ERR("Failed to allocate shader handle\n");
1356 IDirect3DVertexShader8_Release((IUnknown *)object);
1357 hrc = E_OUTOFMEMORY;
1359 object->handle = handle;
1361 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1367 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1371 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1372 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1373 IDirect3DPixelShader8Impl *shader = NULL;
1375 TRACE("(%p) : pShader %#x\n", This, pShader);
1377 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1378 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1379 } else if (pShader) {
1380 ERR("Trying to set an invalid handle.\n");
1383 TRACE("(%p) : Setting shader %p\n", This, shader);
1384 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1387 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1388 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1389 IWineD3DPixelShader *object;
1391 HRESULT hrc = D3D_OK;
1392 TRACE("(%p) Relay\n", This);
1393 if (NULL == ppShader) {
1394 TRACE("(%p) Invalid call\n", This);
1395 return D3DERR_INVALIDCALL;
1398 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1399 if (D3D_OK == hrc && NULL != object) {
1400 IDirect3DPixelShader8Impl *d3d8_shader;
1401 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1402 IWineD3DPixelShader_Release(object);
1403 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1405 *ppShader = (DWORD)NULL;
1408 TRACE("(%p) : returning %#x\n", This, *ppShader);
1412 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1413 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1415 TRACE("(%p) : pShader %#x\n", This, pShader);
1417 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1418 ERR("(%p) : Trying to delete an invalid handle\n", This);
1419 return D3DERR_INVALIDCALL;
1421 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1422 IDirect3DPixelShader8Impl *shader = *handle;
1423 while(IUnknown_Release((IUnknown *)shader));
1424 free_shader_handle(This, handle);
1430 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1431 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1432 TRACE("(%p) Relay\n", This);
1434 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1437 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1438 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1439 TRACE("(%p) Relay\n", This);
1441 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1444 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1445 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1447 TRACE("(%p) : Relay\n", This);
1448 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1451 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1452 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1453 TRACE("(%p) Relay\n", This);
1455 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1458 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1459 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1460 TRACE("(%p) Relay\n", This);
1462 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1465 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1466 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1467 TRACE("(%p) Relay\n", This);
1469 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1472 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1473 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1474 TRACE("(%p) Relay\n" , This);
1476 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1477 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1478 0/* Offset in bytes */, Stride);
1481 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1482 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1483 IWineD3DVertexBuffer *retStream = NULL;
1484 HRESULT rc = D3D_OK;
1486 TRACE("(%p) Relay\n" , This);
1488 if(pStream == NULL){
1489 return D3DERR_INVALIDCALL;
1492 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1493 if (rc == D3D_OK && NULL != retStream) {
1494 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1495 IWineD3DVertexBuffer_Release(retStream);
1497 FIXME("Call to GetStreamSource failed %p\n", pStride);
1505 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1507 IDirect3DDevice8Impl_QueryInterface,
1508 IDirect3DDevice8Impl_AddRef,
1509 IDirect3DDevice8Impl_Release,
1510 IDirect3DDevice8Impl_TestCooperativeLevel,
1511 IDirect3DDevice8Impl_GetAvailableTextureMem,
1512 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1513 IDirect3DDevice8Impl_GetDirect3D,
1514 IDirect3DDevice8Impl_GetDeviceCaps,
1515 IDirect3DDevice8Impl_GetDisplayMode,
1516 IDirect3DDevice8Impl_GetCreationParameters,
1517 IDirect3DDevice8Impl_SetCursorProperties,
1518 IDirect3DDevice8Impl_SetCursorPosition,
1519 IDirect3DDevice8Impl_ShowCursor,
1520 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1521 IDirect3DDevice8Impl_Reset,
1522 IDirect3DDevice8Impl_Present,
1523 IDirect3DDevice8Impl_GetBackBuffer,
1524 IDirect3DDevice8Impl_GetRasterStatus,
1525 IDirect3DDevice8Impl_SetGammaRamp,
1526 IDirect3DDevice8Impl_GetGammaRamp,
1527 IDirect3DDevice8Impl_CreateTexture,
1528 IDirect3DDevice8Impl_CreateVolumeTexture,
1529 IDirect3DDevice8Impl_CreateCubeTexture,
1530 IDirect3DDevice8Impl_CreateVertexBuffer,
1531 IDirect3DDevice8Impl_CreateIndexBuffer,
1532 IDirect3DDevice8Impl_CreateRenderTarget,
1533 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1534 IDirect3DDevice8Impl_CreateImageSurface,
1535 IDirect3DDevice8Impl_CopyRects,
1536 IDirect3DDevice8Impl_UpdateTexture,
1537 IDirect3DDevice8Impl_GetFrontBuffer,
1538 IDirect3DDevice8Impl_SetRenderTarget,
1539 IDirect3DDevice8Impl_GetRenderTarget,
1540 IDirect3DDevice8Impl_GetDepthStencilSurface,
1541 IDirect3DDevice8Impl_BeginScene,
1542 IDirect3DDevice8Impl_EndScene,
1543 IDirect3DDevice8Impl_Clear,
1544 IDirect3DDevice8Impl_SetTransform,
1545 IDirect3DDevice8Impl_GetTransform,
1546 IDirect3DDevice8Impl_MultiplyTransform,
1547 IDirect3DDevice8Impl_SetViewport,
1548 IDirect3DDevice8Impl_GetViewport,
1549 IDirect3DDevice8Impl_SetMaterial,
1550 IDirect3DDevice8Impl_GetMaterial,
1551 IDirect3DDevice8Impl_SetLight,
1552 IDirect3DDevice8Impl_GetLight,
1553 IDirect3DDevice8Impl_LightEnable,
1554 IDirect3DDevice8Impl_GetLightEnable,
1555 IDirect3DDevice8Impl_SetClipPlane,
1556 IDirect3DDevice8Impl_GetClipPlane,
1557 IDirect3DDevice8Impl_SetRenderState,
1558 IDirect3DDevice8Impl_GetRenderState,
1559 IDirect3DDevice8Impl_BeginStateBlock,
1560 IDirect3DDevice8Impl_EndStateBlock,
1561 IDirect3DDevice8Impl_ApplyStateBlock,
1562 IDirect3DDevice8Impl_CaptureStateBlock,
1563 IDirect3DDevice8Impl_DeleteStateBlock,
1564 IDirect3DDevice8Impl_CreateStateBlock,
1565 IDirect3DDevice8Impl_SetClipStatus,
1566 IDirect3DDevice8Impl_GetClipStatus,
1567 IDirect3DDevice8Impl_GetTexture,
1568 IDirect3DDevice8Impl_SetTexture,
1569 IDirect3DDevice8Impl_GetTextureStageState,
1570 IDirect3DDevice8Impl_SetTextureStageState,
1571 IDirect3DDevice8Impl_ValidateDevice,
1572 IDirect3DDevice8Impl_GetInfo,
1573 IDirect3DDevice8Impl_SetPaletteEntries,
1574 IDirect3DDevice8Impl_GetPaletteEntries,
1575 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1576 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1577 IDirect3DDevice8Impl_DrawPrimitive,
1578 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1579 IDirect3DDevice8Impl_DrawPrimitiveUP,
1580 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1581 IDirect3DDevice8Impl_ProcessVertices,
1582 IDirect3DDevice8Impl_CreateVertexShader,
1583 IDirect3DDevice8Impl_SetVertexShader,
1584 IDirect3DDevice8Impl_GetVertexShader,
1585 IDirect3DDevice8Impl_DeleteVertexShader,
1586 IDirect3DDevice8Impl_SetVertexShaderConstant,
1587 IDirect3DDevice8Impl_GetVertexShaderConstant,
1588 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1589 IDirect3DDevice8Impl_GetVertexShaderFunction,
1590 IDirect3DDevice8Impl_SetStreamSource,
1591 IDirect3DDevice8Impl_GetStreamSource,
1592 IDirect3DDevice8Impl_SetIndices,
1593 IDirect3DDevice8Impl_GetIndices,
1594 IDirect3DDevice8Impl_CreatePixelShader,
1595 IDirect3DDevice8Impl_SetPixelShader,
1596 IDirect3DDevice8Impl_GetPixelShader,
1597 IDirect3DDevice8Impl_DeletePixelShader,
1598 IDirect3DDevice8Impl_SetPixelShaderConstant,
1599 IDirect3DDevice8Impl_GetPixelShaderConstant,
1600 IDirect3DDevice8Impl_GetPixelShaderFunction,
1601 IDirect3DDevice8Impl_DrawRectPatch,
1602 IDirect3DDevice8Impl_DrawTriPatch,
1603 IDirect3DDevice8Impl_DeletePatch
1606 /* Internal function called back during the CreateDevice to create a render target */
1607 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1608 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1609 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1611 HRESULT res = D3D_OK;
1612 IDirect3DSurface8Impl *d3dSurface = NULL;
1613 BOOL Lockable = TRUE;
1615 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1619 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1621 if (SUCCEEDED(res)) {
1622 *ppSurface = d3dSurface->wineD3DSurface;
1623 IUnknown_Release(d3dSurface->parentDevice);
1624 d3dSurface->parentDevice = NULL;
1626 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);