mspatcha: Add a stub implementation of GetFilePatchSignatureA/W.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
185 {
186     return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
187 }
188
189 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
190         void **ppobj)
191 {
192     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
193     IDirect3D9 *d3d;
194     IDirect3D9Impl *d3dimpl;
195
196     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
197
198     if (IsEqualGUID(riid, &IID_IUnknown)
199         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
200         IDirect3DDevice9Ex_AddRef(iface);
201         *ppobj = This;
202         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
203         return S_OK;
204     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
205         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
206          * It doesn't matter with which function the device was created.
207          */
208         IDirect3DDevice9_GetDirect3D(iface, &d3d);
209         d3dimpl = (IDirect3D9Impl *) d3d;
210
211         if(d3dimpl->extended) {
212             *ppobj = iface;
213             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
214             IDirect3D9_Release(d3d);
215             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
216             return S_OK;
217         } else {
218             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
219             IDirect3D9_Release(d3d);
220             *ppobj = NULL;
221             return E_NOINTERFACE;
222         }
223     }
224
225     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
226     *ppobj = NULL;
227     return E_NOINTERFACE;
228 }
229
230 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
231 {
232     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
233     ULONG ref = InterlockedIncrement(&This->ref);
234
235     TRACE("%p increasing refcount to %u.\n", iface, ref);
236
237     return ref;
238 }
239
240 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
241 {
242     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
243     ULONG ref;
244
245     if (This->inDestruction) return 0;
246     ref = InterlockedDecrement(&This->ref);
247
248     TRACE("%p decreasing refcount to %u.\n", iface, ref);
249
250     if (ref == 0) {
251       unsigned i;
252       This->inDestruction = TRUE;
253
254       wined3d_mutex_lock();
255       for(i = 0; i < This->numConvertedDecls; i++) {
256           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
257            * device
258            */
259           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
260       }
261       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
262
263       wined3d_device_uninit_3d(This->wined3d_device);
264       wined3d_device_release_focus_window(This->wined3d_device);
265       wined3d_device_decref(This->wined3d_device);
266       wined3d_mutex_unlock();
267
268       IDirect3D9_Release(This->d3d_parent);
269
270       HeapFree(GetProcessHeap(), 0, This);
271     }
272     return ref;
273 }
274
275 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
276 {
277     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
278
279     TRACE("iface %p.\n", iface);
280
281     if (This->notreset)
282     {
283         TRACE("D3D9 device is marked not reset.\n");
284         return D3DERR_DEVICENOTRESET;
285     }
286
287     return D3D_OK;
288 }
289
290 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
291 {
292     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
293     HRESULT hr;
294
295     TRACE("iface %p.\n", iface);
296
297     wined3d_mutex_lock();
298     hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
299     wined3d_mutex_unlock();
300
301     return hr;
302 }
303
304 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
305 {
306     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
307
308     TRACE("iface %p.\n", iface);
309
310     wined3d_mutex_lock();
311     wined3d_device_evict_managed_resources(This->wined3d_device);
312     wined3d_mutex_unlock();
313
314     return D3D_OK;
315 }
316
317 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
318         IDirect3D9 **ppD3D9)
319 {
320     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
321
322     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
323
324     if (NULL == ppD3D9) {
325         return D3DERR_INVALIDCALL;
326     }
327
328     return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9);
329 }
330
331 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
332 {
333     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
334     HRESULT hrc = D3D_OK;
335     WINED3DCAPS *pWineCaps;
336
337     TRACE("iface %p, caps %p.\n", iface, pCaps);
338
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348
349     wined3d_mutex_lock();
350     hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
351     wined3d_mutex_unlock();
352
353     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
354     HeapFree(GetProcessHeap(), 0, pWineCaps);
355
356     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
357     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
358
359     filter_caps(pCaps);
360
361     TRACE("Returning %p %p\n", This, pCaps);
362     return hrc;
363 }
364
365 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
366         UINT iSwapChain, D3DDISPLAYMODE *pMode)
367 {
368     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
369     HRESULT hr;
370
371     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
372
373     wined3d_mutex_lock();
374     hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
375     wined3d_mutex_unlock();
376
377     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
378
379     return hr;
380 }
381
382 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
383         D3DDEVICE_CREATION_PARAMETERS *pParameters)
384 {
385     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
386     HRESULT hr;
387
388     TRACE("iface %p, parameters %p.\n", iface, pParameters);
389
390     wined3d_mutex_lock();
391     hr = wined3d_device_get_creation_parameters(This->wined3d_device,
392             (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
393     wined3d_mutex_unlock();
394
395     return hr;
396 }
397
398 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
399         UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
400 {
401     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
402     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap);
403     HRESULT hr;
404
405     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
406             iface, XHotSpot, YHotSpot, pCursorBitmap);
407
408     if (!pCursorBitmap)
409     {
410         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
411         return D3DERR_INVALIDCALL;
412     }
413
414     wined3d_mutex_lock();
415     hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
416     wined3d_mutex_unlock();
417
418     return hr;
419 }
420
421 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
422         int XScreenSpace, int YScreenSpace, DWORD Flags)
423 {
424     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
425
426     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
427
428     wined3d_mutex_lock();
429     wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
430     wined3d_mutex_unlock();
431 }
432
433 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
434 {
435     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
436     BOOL ret;
437
438     TRACE("iface %p, show %#x.\n", iface, bShow);
439
440     wined3d_mutex_lock();
441     ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
442     wined3d_mutex_unlock();
443
444     return ret;
445 }
446
447 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
448         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
449 {
450     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
451     IDirect3DSwapChain9Impl *object;
452     HRESULT hr;
453
454     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
455             iface, present_parameters, swapchain);
456
457     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
458     if (!object)
459     {
460         ERR("Failed to allocate swapchain memory.\n");
461         return E_OUTOFMEMORY;
462     }
463
464     hr = swapchain_init(object, This, present_parameters);
465     if (FAILED(hr))
466     {
467         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
468         HeapFree(GetProcessHeap(), 0, object);
469         return hr;
470     }
471
472     TRACE("Created swapchain %p.\n", object);
473     *swapchain = (IDirect3DSwapChain9 *)object;
474
475     return D3D_OK;
476 }
477
478 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
479         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
480 {
481     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
482     struct wined3d_swapchain *wined3d_swapchain = NULL;
483     HRESULT hr;
484
485     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
486
487     wined3d_mutex_lock();
488     hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
489     if (SUCCEEDED(hr) && wined3d_swapchain)
490     {
491        *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
492        IDirect3DSwapChain9_AddRef(*swapchain);
493        wined3d_swapchain_decref(wined3d_swapchain);
494     }
495     else
496     {
497         *swapchain = NULL;
498     }
499     wined3d_mutex_unlock();
500
501     return hr;
502 }
503
504 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
505 {
506     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
507     UINT count;
508
509     TRACE("iface %p.\n", iface);
510
511     wined3d_mutex_lock();
512     count = wined3d_device_get_swapchain_count(This->wined3d_device);
513     wined3d_mutex_unlock();
514
515     return count;
516 }
517
518 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
519 {
520     struct wined3d_resource_desc desc;
521
522     wined3d_resource_get_desc(resource, &desc);
523     if (desc.pool == WINED3DPOOL_DEFAULT)
524     {
525         IDirect3DSurface9 *surface;
526
527         if (desc.resource_type != WINED3DRTYPE_SURFACE)
528         {
529             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
530             return D3DERR_INVALIDCALL;
531         }
532
533         surface = wined3d_resource_get_parent(resource);
534
535         IDirect3DSurface9_AddRef(surface);
536         if (IDirect3DSurface9_Release(surface))
537         {
538             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
539             return D3DERR_INVALIDCALL;
540         }
541
542         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
543     }
544
545     return D3D_OK;
546 }
547
548 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
549         D3DPRESENT_PARAMETERS *pPresentationParameters)
550 {
551     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
552     WINED3DPRESENT_PARAMETERS localParameters;
553     HRESULT hr;
554
555     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
556
557     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
558      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
559      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
560      * make use of the hidden reference and destroys the objects.
561      *
562      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
563      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
564      */
565     wined3d_mutex_lock();
566
567     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
568     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
569     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
570     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
571     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
572     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
573     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
574     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
575     localParameters.Windowed                            = pPresentationParameters->Windowed;
576     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
577     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
578     localParameters.Flags                               = pPresentationParameters->Flags;
579     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
580     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
581     localParameters.AutoRestoreDisplayMode              = TRUE;
582
583     hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback);
584     if (FAILED(hr))
585     {
586         This->notreset = TRUE;
587
588         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
589         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
590         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
591         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
592         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
593         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
594         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
595         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
596         pPresentationParameters->Windowed                   = localParameters.Windowed;
597         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
598         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
599         pPresentationParameters->Flags                      = localParameters.Flags;
600         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
601         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
602     } else {
603         This->notreset = FALSE;
604     }
605
606     wined3d_mutex_unlock();
607
608     return hr;
609 }
610
611 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
612         const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
613         const RGNDATA *pDirtyRegion)
614 {
615     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
616     HRESULT hr;
617
618     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
619             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
620
621     wined3d_mutex_lock();
622     hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
623     wined3d_mutex_unlock();
624
625     return hr;
626  }
627
628 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
629         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
630 {
631     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
632     struct wined3d_surface *wined3d_surface = NULL;
633     HRESULT hr;
634
635     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
636             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
637
638     wined3d_mutex_lock();
639     hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
640             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
641     if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
642     {
643         *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
644         IDirect3DSurface9_AddRef(*ppBackBuffer);
645         wined3d_surface_decref(wined3d_surface);
646     }
647     wined3d_mutex_unlock();
648
649     return hr;
650 }
651 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
652         UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
653 {
654     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
655     HRESULT hr;
656
657     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
658
659     wined3d_mutex_lock();
660     hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
661     wined3d_mutex_unlock();
662
663     return hr;
664 }
665
666 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
667         BOOL bEnableDialogs)
668 {
669     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
670     HRESULT hr;
671
672     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
673
674     wined3d_mutex_lock();
675     hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
676     wined3d_mutex_unlock();
677
678     return hr;
679 }
680
681 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
682         DWORD Flags, const D3DGAMMARAMP *pRamp)
683 {
684     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
685
686     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
687
688     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
689     wined3d_mutex_lock();
690     wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
691     wined3d_mutex_unlock();
692 }
693
694 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
695         D3DGAMMARAMP *pRamp)
696 {
697     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
698
699     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
700
701     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
702     wined3d_mutex_lock();
703     wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
704     wined3d_mutex_unlock();
705 }
706
707 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
708         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
709         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
710 {
711     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
712     IDirect3DTexture9Impl *object;
713     HRESULT hr;
714
715     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
716             iface, width, height, levels, usage, format, pool, texture, shared_handle);
717
718     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
719     if (!object)
720     {
721         ERR("Failed to allocate texture memory.\n");
722         return D3DERR_OUTOFVIDEOMEMORY;
723     }
724
725     hr = texture_init(object, This, width, height, levels, usage, format, pool);
726     if (FAILED(hr))
727     {
728         WARN("Failed to initialize texture, hr %#x.\n", hr);
729         HeapFree(GetProcessHeap(), 0, object);
730         return hr;
731     }
732
733     TRACE("Created texture %p.\n", object);
734     *texture = &object->IDirect3DTexture9_iface;
735
736     return D3D_OK;
737 }
738
739 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
740         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
741         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
742 {
743     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
744     IDirect3DVolumeTexture9Impl *object;
745     HRESULT hr;
746
747     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
748             iface, width, height, depth, levels);
749     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
750             usage, format, pool, texture, shared_handle);
751
752     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
753     if (!object)
754     {
755         ERR("Failed to allocate volume texture memory.\n");
756         return D3DERR_OUTOFVIDEOMEMORY;
757     }
758
759     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
760     if (FAILED(hr))
761     {
762         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
763         HeapFree(GetProcessHeap(), 0, object);
764         return hr;
765     }
766
767     TRACE("Created volume texture %p.\n", object);
768     *texture = &object->IDirect3DVolumeTexture9_iface;
769
770     return D3D_OK;
771 }
772
773 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
774         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
775         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
776 {
777     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
778     IDirect3DCubeTexture9Impl *object;
779     HRESULT hr;
780
781     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
782             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
783
784     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
785     if (!object)
786     {
787         ERR("Failed to allocate cube texture memory.\n");
788         return D3DERR_OUTOFVIDEOMEMORY;
789     }
790
791     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
792     if (FAILED(hr))
793     {
794         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
795         HeapFree(GetProcessHeap(), 0, object);
796         return hr;
797     }
798
799     TRACE("Created cube texture %p.\n", object);
800     *texture = &object->IDirect3DCubeTexture9_iface;
801
802     return D3D_OK;
803 }
804
805 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
806         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
807         HANDLE *shared_handle)
808 {
809     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
810     IDirect3DVertexBuffer9Impl *object;
811     HRESULT hr;
812
813     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
814             iface, size, usage, fvf, pool, buffer, shared_handle);
815
816     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
817     if (!object)
818     {
819         ERR("Failed to allocate buffer memory.\n");
820         return D3DERR_OUTOFVIDEOMEMORY;
821     }
822
823     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
824     if (FAILED(hr))
825     {
826         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
827         HeapFree(GetProcessHeap(), 0, object);
828         return hr;
829     }
830
831     TRACE("Created vertex buffer %p.\n", object);
832     *buffer = &object->IDirect3DVertexBuffer9_iface;
833
834     return D3D_OK;
835 }
836
837 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
838         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
839         HANDLE *shared_handle)
840 {
841     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
842     IDirect3DIndexBuffer9Impl *object;
843     HRESULT hr;
844
845     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
846             iface, size, usage, format, pool, buffer, shared_handle);
847
848     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
849     if (!object)
850     {
851         ERR("Failed to allocate buffer memory.\n");
852         return D3DERR_OUTOFVIDEOMEMORY;
853     }
854
855     hr = indexbuffer_init(object, This, size, usage, format, pool);
856     if (FAILED(hr))
857     {
858         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
859         HeapFree(GetProcessHeap(), 0, object);
860         return hr;
861     }
862
863     TRACE("Created index buffer %p.\n", object);
864     *buffer = &object->IDirect3DIndexBuffer9_iface;
865
866     return D3D_OK;
867 }
868
869 static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
870         UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
871         IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
872         DWORD MultisampleQuality)
873 {
874     IDirect3DSurface9Impl *object;
875     HRESULT hr;
876
877     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
878             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
879             device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
880             MultiSample, MultisampleQuality);
881
882     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
883     if (!object)
884     {
885         FIXME("Failed to allocate surface memory.\n");
886         return D3DERR_OUTOFVIDEOMEMORY;
887     }
888
889     hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
890             MultiSample, MultisampleQuality);
891     if (FAILED(hr))
892     {
893         WARN("Failed to initialize surface, hr %#x.\n", hr);
894         HeapFree(GetProcessHeap(), 0, object);
895         return hr;
896     }
897
898     TRACE("Created surface %p.\n", object);
899     *ppSurface = &object->IDirect3DSurface9_iface;
900
901     return D3D_OK;
902 }
903
904 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
905         UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
906         BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
907 {
908     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
909     HRESULT hr;
910
911     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
912             "lockable %#x, surface %p, shared_handle %p.\n",
913             iface, Width, Height, Format, MultiSample, MultisampleQuality,
914             Lockable, ppSurface, pSharedHandle);
915
916     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
917             FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
918             MultiSample, MultisampleQuality);
919
920     return hr;
921 }
922
923 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
924         UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
925         DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
926         HANDLE *pSharedHandle)
927 {
928     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
929     HRESULT hr;
930
931     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
932             "discard %#x, surface %p, shared_handle %p.\n",
933             iface, Width, Height, Format, MultiSample, MultisampleQuality,
934             Discard, ppSurface, pSharedHandle);
935
936     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
937             Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
938             MultisampleQuality);
939
940     return hr;
941 }
942
943
944 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
945         IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
946         IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
947 {
948     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
949     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
950     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface);
951     HRESULT hr;
952
953     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
954             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
955
956     wined3d_mutex_lock();
957     hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect,
958             dst->wined3d_surface, pDestPoint);
959     wined3d_mutex_unlock();
960
961     return hr;
962 }
963
964 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
965         IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
966 {
967     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
968     HRESULT hr;
969
970     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
971
972     wined3d_mutex_lock();
973     hr = wined3d_device_update_texture(This->wined3d_device,
974             ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
975             ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
976     wined3d_mutex_unlock();
977
978     return hr;
979 }
980
981 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
982         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
983 {
984     IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
985     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
986     HRESULT hr;
987
988     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
989
990     wined3d_mutex_lock();
991     hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
992             renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
993     wined3d_mutex_unlock();
994
995     return hr;
996 }
997
998 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
999         UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
1000 {
1001     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1002     IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1003     HRESULT hr;
1004
1005     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1006
1007     wined3d_mutex_lock();
1008     hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
1009     wined3d_mutex_unlock();
1010
1011     return hr;
1012 }
1013
1014 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1015         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1016 {
1017     IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface);
1018     IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface);
1019     HRESULT hr;
1020
1021     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1022             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1023
1024     wined3d_mutex_lock();
1025     hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
1026     if (hr == WINEDDERR_INVALIDRECT)
1027         hr = D3DERR_INVALIDCALL;
1028     wined3d_mutex_unlock();
1029
1030     return hr;
1031 }
1032
1033 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1034         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1035 {
1036     const WINED3DCOLORVALUE c =
1037     {
1038         ((color >> 16) & 0xff) / 255.0f,
1039         ((color >>  8) & 0xff) / 255.0f,
1040         (color & 0xff) / 255.0f,
1041         ((color >> 24) & 0xff) / 255.0f,
1042     };
1043     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1044     IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface);
1045     struct wined3d_resource *wined3d_resource;
1046     struct wined3d_resource_desc desc;
1047     HRESULT hr;
1048
1049     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1050
1051     wined3d_mutex_lock();
1052
1053     wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
1054     wined3d_resource_get_desc(wined3d_resource, &desc);
1055
1056     /* This method is only allowed with surfaces that are render targets, or
1057      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1058     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
1059     {
1060         wined3d_mutex_unlock();
1061         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1062         return D3DERR_INVALIDCALL;
1063     }
1064
1065     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1066     hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
1067
1068     wined3d_mutex_unlock();
1069
1070     return hr;
1071 }
1072
1073 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
1074         UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
1075         HANDLE *pSharedHandle)
1076 {
1077     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1078     HRESULT hr;
1079
1080     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1081             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1082
1083     if(Pool == D3DPOOL_MANAGED ){
1084         FIXME("Attempting to create a managed offscreen plain surface\n");
1085         return D3DERR_INVALIDCALL;
1086     }
1087         /*
1088         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1089         but then...
1090         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1091         Why, their always lockable?
1092         should I change the usage to dynamic?
1093         */
1094     hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
1095             FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
1096             Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1097
1098     return hr;
1099 }
1100
1101 /* TODO: move to wineD3D */
1102 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
1103         DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
1104 {
1105     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1106     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget);
1107     HRESULT hr;
1108
1109     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1110
1111     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1112     {
1113         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1114         return D3DERR_INVALIDCALL;
1115     }
1116
1117     wined3d_mutex_lock();
1118     hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
1119             pSurface ? pSurface->wined3d_surface : NULL, TRUE);
1120     wined3d_mutex_unlock();
1121
1122     return hr;
1123 }
1124
1125 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1126         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1127 {
1128     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1129     struct wined3d_surface *wined3d_surface;
1130     HRESULT hr;
1131
1132     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1133
1134     if (ppRenderTarget == NULL) {
1135         return D3DERR_INVALIDCALL;
1136     }
1137
1138     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1139     {
1140         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1141         return D3DERR_INVALIDCALL;
1142     }
1143
1144     wined3d_mutex_lock();
1145
1146     hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
1147
1148     if (FAILED(hr))
1149     {
1150         FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1151     }
1152     else if (!wined3d_surface)
1153     {
1154         *ppRenderTarget = NULL;
1155     }
1156     else
1157     {
1158         *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
1159         IDirect3DSurface9_AddRef(*ppRenderTarget);
1160         wined3d_surface_decref(wined3d_surface);
1161     }
1162
1163     wined3d_mutex_unlock();
1164
1165     return hr;
1166 }
1167
1168 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1169         IDirect3DSurface9 *pZStencilSurface)
1170 {
1171     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1172     IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface);
1173     HRESULT hr;
1174
1175     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1176
1177     wined3d_mutex_lock();
1178     hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
1179     wined3d_mutex_unlock();
1180
1181     return hr;
1182 }
1183
1184 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1185         IDirect3DSurface9 **ppZStencilSurface)
1186 {
1187     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1188     struct wined3d_surface *wined3d_surface;
1189     HRESULT hr;
1190
1191     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1192
1193     if(ppZStencilSurface == NULL){
1194         return D3DERR_INVALIDCALL;
1195     }
1196
1197     wined3d_mutex_lock();
1198     hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
1199     if (SUCCEEDED(hr))
1200     {
1201         *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
1202         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1203         wined3d_surface_decref(wined3d_surface);
1204     }
1205     else
1206     {
1207         if (hr != WINED3DERR_NOTFOUND)
1208                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1209         *ppZStencilSurface = NULL;
1210     }
1211     wined3d_mutex_unlock();
1212
1213     return hr;
1214 }
1215
1216 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
1217 {
1218     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1219     HRESULT hr;
1220
1221     TRACE("iface %p.\n", iface);
1222
1223     wined3d_mutex_lock();
1224     hr = wined3d_device_begin_scene(This->wined3d_device);
1225     wined3d_mutex_unlock();
1226
1227     return hr;
1228 }
1229
1230 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
1231 {
1232     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1233     HRESULT hr;
1234
1235     TRACE("iface %p.\n", iface);
1236
1237     wined3d_mutex_lock();
1238     hr = wined3d_device_end_scene(This->wined3d_device);
1239     wined3d_mutex_unlock();
1240
1241     return hr;
1242 }
1243
1244 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
1245         const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1246 {
1247     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1248     HRESULT hr;
1249
1250     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1251             iface, Count, pRects, Flags, Color, Z, Stencil);
1252
1253     /* Note: D3DRECT is compatible with WINED3DRECT */
1254     wined3d_mutex_lock();
1255     hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1256     wined3d_mutex_unlock();
1257
1258     return hr;
1259 }
1260
1261 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
1262         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1263 {
1264     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1265     HRESULT hr;
1266
1267     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1268
1269     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1270     wined3d_mutex_lock();
1271     hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
1272     wined3d_mutex_unlock();
1273
1274     return hr;
1275 }
1276
1277 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
1278         D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1279 {
1280     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1281     HRESULT hr;
1282
1283     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1284
1285     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1286     wined3d_mutex_lock();
1287     hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
1288     wined3d_mutex_unlock();
1289
1290     return hr;
1291 }
1292
1293 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
1294         D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1295 {
1296     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1297     HRESULT hr;
1298
1299     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1300
1301     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1302     wined3d_mutex_lock();
1303     hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
1304     wined3d_mutex_unlock();
1305
1306     return hr;
1307 }
1308
1309 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
1310         const D3DVIEWPORT9 *pViewport)
1311 {
1312     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1313     HRESULT hr;
1314
1315     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1316
1317     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1318     wined3d_mutex_lock();
1319     hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
1320     wined3d_mutex_unlock();
1321
1322     return hr;
1323 }
1324
1325 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
1326         D3DVIEWPORT9 *pViewport)
1327 {
1328     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1329     HRESULT hr;
1330
1331     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1332
1333     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1334     wined3d_mutex_lock();
1335     hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
1336     wined3d_mutex_unlock();
1337
1338     return hr;
1339 }
1340
1341 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
1342         const D3DMATERIAL9 *pMaterial)
1343 {
1344     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1345     HRESULT hr;
1346
1347     TRACE("iface %p, material %p.\n", iface, pMaterial);
1348
1349     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1350     wined3d_mutex_lock();
1351     hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
1352     wined3d_mutex_unlock();
1353
1354     return hr;
1355 }
1356
1357 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
1358         D3DMATERIAL9 *pMaterial)
1359 {
1360     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1361     HRESULT hr;
1362
1363     TRACE("iface %p, material %p.\n", iface, pMaterial);
1364
1365     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1366     wined3d_mutex_lock();
1367     hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
1368     wined3d_mutex_unlock();
1369
1370     return hr;
1371 }
1372
1373 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1374         const D3DLIGHT9 *pLight)
1375 {
1376     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1377     HRESULT hr;
1378
1379     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1380
1381     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1382     wined3d_mutex_lock();
1383     hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
1384     wined3d_mutex_unlock();
1385
1386     return hr;
1387 }
1388
1389 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
1390         D3DLIGHT9 *pLight)
1391 {
1392     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1393     HRESULT hr;
1394
1395     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1396
1397     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1398     wined3d_mutex_lock();
1399     hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
1400     wined3d_mutex_unlock();
1401
1402     return hr;
1403 }
1404
1405 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1406         BOOL Enable)
1407 {
1408     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1409     HRESULT hr;
1410
1411     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1412
1413     wined3d_mutex_lock();
1414     hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
1415     wined3d_mutex_unlock();
1416
1417     return hr;
1418 }
1419
1420 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
1421         BOOL *pEnable)
1422 {
1423     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1424     HRESULT hr;
1425
1426     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1427
1428     wined3d_mutex_lock();
1429     hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
1430     wined3d_mutex_unlock();
1431
1432     return hr;
1433 }
1434
1435 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1436         const float *pPlane)
1437 {
1438     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1439     HRESULT hr;
1440
1441     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1442
1443     wined3d_mutex_lock();
1444     hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
1445     wined3d_mutex_unlock();
1446
1447     return hr;
1448 }
1449
1450 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
1451         float *pPlane)
1452 {
1453     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1454     HRESULT hr;
1455
1456     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1457
1458     wined3d_mutex_lock();
1459     hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
1460     wined3d_mutex_unlock();
1461
1462     return hr;
1463 }
1464
1465 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
1466         D3DRENDERSTATETYPE State, DWORD Value)
1467 {
1468     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1469     HRESULT hr;
1470
1471     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1472
1473     wined3d_mutex_lock();
1474     hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
1475     wined3d_mutex_unlock();
1476
1477     return hr;
1478 }
1479
1480 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
1481         D3DRENDERSTATETYPE State, DWORD *pValue)
1482 {
1483     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1484     HRESULT hr;
1485
1486     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1487
1488     wined3d_mutex_lock();
1489     hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
1490     wined3d_mutex_unlock();
1491
1492     return hr;
1493 }
1494
1495 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1496         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1497 {
1498     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1499     IDirect3DStateBlock9Impl *object;
1500     HRESULT hr;
1501
1502     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1503
1504     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1505     {
1506         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1507         return D3DERR_INVALIDCALL;
1508     }
1509
1510     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1511     if (!object)
1512     {
1513         ERR("Failed to allocate stateblock memory.\n");
1514         return E_OUTOFMEMORY;
1515     }
1516
1517     hr = stateblock_init(object, This, type, NULL);
1518     if (FAILED(hr))
1519     {
1520         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1521         HeapFree(GetProcessHeap(), 0, object);
1522         return hr;
1523     }
1524
1525     TRACE("Created stateblock %p.\n", object);
1526     *stateblock = &object->IDirect3DStateBlock9_iface;
1527
1528     return D3D_OK;
1529 }
1530
1531 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1532 {
1533     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1534     HRESULT hr;
1535
1536     TRACE("iface %p.\n", iface);
1537
1538     wined3d_mutex_lock();
1539     hr = wined3d_device_begin_stateblock(This->wined3d_device);
1540     wined3d_mutex_unlock();
1541
1542     return hr;
1543 }
1544
1545 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
1546         IDirect3DStateBlock9 **stateblock)
1547 {
1548     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1549     struct wined3d_stateblock *wined3d_stateblock;
1550     IDirect3DStateBlock9Impl *object;
1551     HRESULT hr;
1552
1553     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1554
1555     wined3d_mutex_lock();
1556     hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
1557     wined3d_mutex_unlock();
1558     if (FAILED(hr))
1559     {
1560        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1561        return hr;
1562     }
1563
1564     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1565     if (!object)
1566     {
1567         ERR("Failed to allocate stateblock memory.\n");
1568         wined3d_mutex_lock();
1569         wined3d_stateblock_decref(wined3d_stateblock);
1570         wined3d_mutex_unlock();
1571         return E_OUTOFMEMORY;
1572     }
1573
1574     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1575     if (FAILED(hr))
1576     {
1577         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1578         wined3d_mutex_lock();
1579         wined3d_stateblock_decref(wined3d_stateblock);
1580         wined3d_mutex_unlock();
1581         HeapFree(GetProcessHeap(), 0, object);
1582         return hr;
1583     }
1584
1585     TRACE("Created stateblock %p.\n", object);
1586     *stateblock = &object->IDirect3DStateBlock9_iface;
1587
1588     return D3D_OK;
1589 }
1590
1591 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
1592         const D3DCLIPSTATUS9 *pClipStatus)
1593 {
1594     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1595     HRESULT hr;
1596
1597     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1598
1599     wined3d_mutex_lock();
1600     hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
1601     wined3d_mutex_unlock();
1602
1603     return hr;
1604 }
1605
1606 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
1607         D3DCLIPSTATUS9 *pClipStatus)
1608 {
1609     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1610     HRESULT hr;
1611
1612     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1613
1614     wined3d_mutex_lock();
1615     hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
1616     wined3d_mutex_unlock();
1617
1618     return hr;
1619 }
1620
1621 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
1622         IDirect3DBaseTexture9 **ppTexture)
1623 {
1624     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1625     struct wined3d_texture *wined3d_texture = NULL;
1626     HRESULT hr;
1627
1628     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1629
1630     if(ppTexture == NULL){
1631         return D3DERR_INVALIDCALL;
1632     }
1633
1634     wined3d_mutex_lock();
1635     hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
1636     if (SUCCEEDED(hr) && wined3d_texture)
1637     {
1638         *ppTexture = wined3d_texture_get_parent(wined3d_texture);
1639         IDirect3DBaseTexture9_AddRef(*ppTexture);
1640         wined3d_texture_decref(wined3d_texture);
1641     }
1642     else
1643     {
1644         if (FAILED(hr))
1645         {
1646             WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
1647         }
1648         *ppTexture = NULL;
1649     }
1650     wined3d_mutex_unlock();
1651
1652     return hr;
1653 }
1654
1655 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
1656         IDirect3DBaseTexture9 *texture)
1657 {
1658     IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
1659     HRESULT hr;
1660
1661     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1662
1663     wined3d_mutex_lock();
1664     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1665             texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
1666     wined3d_mutex_unlock();
1667
1668     return hr;
1669 }
1670
1671 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1672 {
1673     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1674     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1675     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1676     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1677     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1678     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1679     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1680     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1681     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1682     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1683     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1684     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1685     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1686     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1687     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1688     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1689     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1690     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1691     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1692     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1693     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1694     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1695     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1696     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1697     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1698     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1699     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1700     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1701     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1702     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1703     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1704     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1705     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1706 };
1707
1708 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
1709         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1710 {
1711     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1712     HRESULT hr;
1713
1714     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1715
1716     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1717     {
1718         WARN("Invalid Type %#x passed.\n", Type);
1719         return D3D_OK;
1720     }
1721
1722     wined3d_mutex_lock();
1723     hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
1724     wined3d_mutex_unlock();
1725
1726     return hr;
1727 }
1728
1729 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
1730         DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1731 {
1732     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1733     HRESULT hr;
1734
1735     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1736
1737     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1738     {
1739         WARN("Invalid Type %#x passed.\n", Type);
1740         return D3D_OK;
1741     }
1742
1743     wined3d_mutex_lock();
1744     hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
1745     wined3d_mutex_unlock();
1746
1747     return hr;
1748 }
1749
1750 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1751         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1752 {
1753     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1754     HRESULT hr;
1755
1756     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1757
1758     wined3d_mutex_lock();
1759     hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
1760     wined3d_mutex_unlock();
1761
1762     return hr;
1763 }
1764
1765 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
1766         DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
1767 {
1768     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1769     HRESULT hr;
1770
1771     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1772
1773     wined3d_mutex_lock();
1774     hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
1775     wined3d_mutex_unlock();
1776
1777     return hr;
1778 }
1779
1780 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
1781         DWORD *pNumPasses)
1782 {
1783     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1784     HRESULT hr;
1785
1786     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1787
1788     wined3d_mutex_lock();
1789     hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
1790     wined3d_mutex_unlock();
1791
1792     return hr;
1793 }
1794
1795 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
1796         UINT PaletteNumber, const PALETTEENTRY *pEntries)
1797 {
1798     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1799     HRESULT hr;
1800
1801     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1802
1803     wined3d_mutex_lock();
1804     hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1805     wined3d_mutex_unlock();
1806
1807     return hr;
1808 }
1809
1810 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
1811         UINT PaletteNumber, PALETTEENTRY *pEntries)
1812 {
1813     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1814     HRESULT hr;
1815
1816     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1817
1818     wined3d_mutex_lock();
1819     hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
1820     wined3d_mutex_unlock();
1821
1822     return hr;
1823 }
1824
1825 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1826         UINT PaletteNumber)
1827 {
1828     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1829     HRESULT hr;
1830
1831     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1832
1833     wined3d_mutex_lock();
1834     hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
1835     wined3d_mutex_unlock();
1836
1837     return hr;
1838 }
1839
1840 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
1841         UINT *PaletteNumber)
1842 {
1843     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1844     HRESULT hr;
1845
1846     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1847
1848     wined3d_mutex_lock();
1849     hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
1850     wined3d_mutex_unlock();
1851
1852     return hr;
1853 }
1854
1855 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
1856         const RECT *pRect)
1857 {
1858     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1859     HRESULT hr;
1860
1861     TRACE("iface %p, rect %p.\n", iface, pRect);
1862
1863     wined3d_mutex_lock();
1864     hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
1865     wined3d_mutex_unlock();
1866
1867     return hr;
1868 }
1869
1870 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
1871 {
1872     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1873     HRESULT hr;
1874
1875     TRACE("iface %p, rect %p.\n", iface, pRect);
1876
1877     wined3d_mutex_lock();
1878     hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
1879     wined3d_mutex_unlock();
1880
1881     return hr;
1882 }
1883
1884 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
1885         BOOL bSoftware)
1886 {
1887     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1888     HRESULT hr;
1889
1890     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1891
1892     wined3d_mutex_lock();
1893     hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
1894     wined3d_mutex_unlock();
1895
1896     return hr;
1897 }
1898
1899 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
1900 {
1901     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1902     BOOL ret;
1903
1904     TRACE("iface %p.\n", iface);
1905
1906     wined3d_mutex_lock();
1907     ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
1908     wined3d_mutex_unlock();
1909
1910     return ret;
1911 }
1912
1913 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
1914 {
1915     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1916     HRESULT hr;
1917
1918     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1919
1920     wined3d_mutex_lock();
1921     hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
1922     wined3d_mutex_unlock();
1923
1924     return hr;
1925 }
1926
1927 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
1928 {
1929     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1930     float ret;
1931
1932     TRACE("iface %p.\n", iface);
1933
1934     wined3d_mutex_lock();
1935     ret = wined3d_device_get_npatch_mode(This->wined3d_device);
1936     wined3d_mutex_unlock();
1937
1938     return ret;
1939 }
1940
1941 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
1942         D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1943 {
1944     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1945     HRESULT hr;
1946
1947     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1948             iface, PrimitiveType, StartVertex, PrimitiveCount);
1949
1950     wined3d_mutex_lock();
1951     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1952     hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
1953             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1954     wined3d_mutex_unlock();
1955
1956     return hr;
1957 }
1958
1959 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
1960         D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
1961         UINT startIndex, UINT primCount)
1962 {
1963     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1964     HRESULT hr;
1965
1966     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1967             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1968             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1969             NumVertices, startIndex, primCount);
1970
1971     wined3d_mutex_lock();
1972     wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
1973     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1974     hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
1975             vertex_count_from_primitive_count(PrimitiveType, primCount));
1976     wined3d_mutex_unlock();
1977
1978     return hr;
1979 }
1980
1981 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
1982         D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1983         UINT VertexStreamZeroStride)
1984 {
1985     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
1986     HRESULT hr;
1987
1988     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1989             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1990
1991     wined3d_mutex_lock();
1992     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
1993     hr = wined3d_device_draw_primitive_up(This->wined3d_device,
1994             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1995             pVertexStreamZeroData, VertexStreamZeroStride);
1996     wined3d_mutex_unlock();
1997
1998     return hr;
1999 }
2000
2001 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
2002         D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
2003         UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
2004         const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
2005 {
2006     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2007     HRESULT hr;
2008
2009     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
2010             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2011             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
2012             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
2013
2014     wined3d_mutex_lock();
2015     wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
2016     hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
2017             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
2018             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
2019     wined3d_mutex_unlock();
2020
2021     return hr;
2022 }
2023
2024 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
2025         UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
2026         IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
2027 {
2028     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2029     IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer);
2030     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
2031     HRESULT hr;
2032
2033     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
2034             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
2035
2036     wined3d_mutex_lock();
2037     hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
2038             dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
2039     wined3d_mutex_unlock();
2040
2041     return hr;
2042 }
2043
2044 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
2045         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
2046 {
2047     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2048     IDirect3DVertexDeclaration9Impl *object;
2049     HRESULT hr;
2050
2051     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2052
2053     if (!declaration)
2054     {
2055         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2056         return D3DERR_INVALIDCALL;
2057     }
2058
2059     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2060     if (!object)
2061     {
2062         ERR("Failed to allocate vertex declaration memory.\n");
2063         return E_OUTOFMEMORY;
2064     }
2065
2066     hr = vertexdeclaration_init(object, This, elements);
2067     if (FAILED(hr))
2068     {
2069         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2070         HeapFree(GetProcessHeap(), 0, object);
2071         return hr;
2072     }
2073
2074     TRACE("Created vertex declaration %p.\n", object);
2075     *declaration = (IDirect3DVertexDeclaration9 *)object;
2076
2077     return D3D_OK;
2078 }
2079
2080 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2081         IDirect3DVertexDeclaration9 *declaration)
2082 {
2083     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2084     HRESULT hr;
2085
2086     TRACE("iface %p, declaration %p.\n", iface, declaration);
2087
2088     wined3d_mutex_lock();
2089     hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
2090             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2091     wined3d_mutex_unlock();
2092
2093     return hr;
2094 }
2095
2096 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2097         IDirect3DVertexDeclaration9 **declaration)
2098 {
2099     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2100     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2101     HRESULT hr;
2102
2103     TRACE("iface %p, declaration %p.\n", iface, declaration);
2104
2105     if (!declaration) return D3DERR_INVALIDCALL;
2106
2107     wined3d_mutex_lock();
2108     hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
2109     if (SUCCEEDED(hr) && wined3d_declaration)
2110     {
2111         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2112         IDirect3DVertexDeclaration9_AddRef(*declaration);
2113         wined3d_vertex_declaration_decref(wined3d_declaration);
2114     }
2115     else
2116     {
2117         *declaration = NULL;
2118     }
2119     wined3d_mutex_unlock();
2120
2121     TRACE("Returning %p.\n", *declaration);
2122     return hr;
2123 }
2124
2125 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2126     HRESULT hr;
2127     D3DVERTEXELEMENT9* elements = NULL;
2128     IDirect3DVertexDeclaration9* pDecl = NULL;
2129     int p, low, high; /* deliberately signed */
2130     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2131
2132     TRACE("Searching for declaration for fvf %08x... ", fvf);
2133
2134     low = 0;
2135     high = This->numConvertedDecls - 1;
2136     while(low <= high) {
2137         p = (low + high) >> 1;
2138         TRACE("%d ", p);
2139         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2140             TRACE("found %p\n", convertedDecls[p]);
2141             return convertedDecls[p];
2142         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2143             low = p + 1;
2144         } else {
2145             high = p - 1;
2146         }
2147     }
2148     TRACE("not found. Creating and inserting at position %d.\n", low);
2149
2150     hr = vdecl_convert_fvf(fvf, &elements);
2151     if (hr != S_OK) return NULL;
2152
2153     hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
2154             &pDecl);
2155     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2156     if (hr != S_OK) return NULL;
2157
2158     if(This->declArraySize == This->numConvertedDecls) {
2159         int grow = max(This->declArraySize / 2, 8);
2160         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2161                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2162         if(!convertedDecls) {
2163             /* This will destroy it */
2164             IDirect3DVertexDeclaration9_Release(pDecl);
2165             return NULL;
2166         }
2167         This->convertedDecls = convertedDecls;
2168         This->declArraySize += grow;
2169     }
2170
2171     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2172     convertedDecls[low] = pDecl;
2173     This->numConvertedDecls++;
2174
2175     /* Will prevent the decl from being destroyed */
2176     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2177     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2178
2179     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2180     return pDecl;
2181 }
2182
2183 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
2184 {
2185     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2186     IDirect3DVertexDeclaration9 *decl;
2187     HRESULT hr;
2188
2189     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2190
2191     if (!FVF)
2192     {
2193         WARN("%#x is not a valid FVF\n", FVF);
2194         return D3D_OK;
2195     }
2196
2197     wined3d_mutex_lock();
2198     decl = getConvertedDecl(This, FVF);
2199     wined3d_mutex_unlock();
2200
2201     if (!decl)
2202     {
2203          /* Any situation when this should happen, except out of memory? */
2204          ERR("Failed to create a converted vertex declaration\n");
2205          return D3DERR_DRIVERINTERNALERROR;
2206     }
2207
2208     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2209     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2210
2211     return hr;
2212 }
2213
2214 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2215 {
2216     IDirect3DVertexDeclaration9 *decl;
2217     HRESULT hr;
2218
2219     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2220
2221     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2222     if (FAILED(hr))
2223     {
2224         WARN("Failed to get vertex declaration, %#x\n", hr);
2225         *pFVF = 0;
2226         return hr;
2227     }
2228
2229     if (decl)
2230     {
2231         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2232         IDirect3DVertexDeclaration9_Release(decl);
2233     }
2234     else
2235     {
2236         *pFVF = 0;
2237     }
2238
2239     TRACE("Returning FVF %#x\n", *pFVF);
2240
2241     return hr;
2242 }
2243
2244 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2245         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2246 {
2247     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2248     IDirect3DVertexShader9Impl *object;
2249     HRESULT hr;
2250
2251     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2252
2253     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2254     if (!object)
2255     {
2256         ERR("Failed to allocate vertex shader memory.\n");
2257         return E_OUTOFMEMORY;
2258     }
2259
2260     hr = vertexshader_init(object, This, byte_code);
2261     if (FAILED(hr))
2262     {
2263         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2264         HeapFree(GetProcessHeap(), 0, object);
2265         return hr;
2266     }
2267
2268     TRACE("Created vertex shader %p.\n", object);
2269     *shader = &object->IDirect3DVertexShader9_iface;
2270
2271     return D3D_OK;
2272 }
2273
2274 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2275         IDirect3DVertexShader9 *shader)
2276 {
2277     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2278     IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
2279     HRESULT hr;
2280
2281     TRACE("iface %p, shader %p.\n", iface, shader);
2282
2283     wined3d_mutex_lock();
2284     hr =  wined3d_device_set_vertex_shader(This->wined3d_device,
2285             shader_obj ? shader_obj->wined3d_shader : NULL);
2286     wined3d_mutex_unlock();
2287
2288     return hr;
2289 }
2290
2291 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2292         IDirect3DVertexShader9 **shader)
2293 {
2294     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2295     struct wined3d_shader *wined3d_shader;
2296
2297     TRACE("iface %p, shader %p.\n", iface, shader);
2298
2299     wined3d_mutex_lock();
2300     wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
2301     if (wined3d_shader)
2302     {
2303         *shader = wined3d_shader_get_parent(wined3d_shader);
2304         IDirect3DVertexShader9_AddRef(*shader);
2305         wined3d_shader_decref(wined3d_shader);
2306     }
2307     else
2308     {
2309         *shader = NULL;
2310     }
2311     wined3d_mutex_unlock();
2312
2313     TRACE("Returning %p.\n", *shader);
2314
2315     return D3D_OK;
2316 }
2317
2318 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2319         UINT reg_idx, const float *data, UINT count)
2320 {
2321     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2322     HRESULT hr;
2323
2324     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2325
2326     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2327     {
2328         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2329              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2330         return D3DERR_INVALIDCALL;
2331     }
2332
2333     wined3d_mutex_lock();
2334     hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2335     wined3d_mutex_unlock();
2336
2337     return hr;
2338 }
2339
2340 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2341         UINT reg_idx, float *data, UINT count)
2342 {
2343     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2344     HRESULT hr;
2345
2346     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2347
2348     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2349     {
2350         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2351              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2352         return D3DERR_INVALIDCALL;
2353     }
2354
2355     wined3d_mutex_lock();
2356     hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
2357     wined3d_mutex_unlock();
2358
2359     return hr;
2360 }
2361
2362 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2363         UINT reg_idx, const int *data, UINT count)
2364 {
2365     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2366     HRESULT hr;
2367
2368     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2369
2370     wined3d_mutex_lock();
2371     hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2372     wined3d_mutex_unlock();
2373
2374     return hr;
2375 }
2376
2377 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2378         UINT reg_idx, int *data, UINT count)
2379 {
2380     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2381     HRESULT hr;
2382
2383     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2384
2385     wined3d_mutex_lock();
2386     hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
2387     wined3d_mutex_unlock();
2388
2389     return hr;
2390 }
2391
2392 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2393         UINT reg_idx, const BOOL *data, UINT count)
2394 {
2395     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2396     HRESULT hr;
2397
2398     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2399
2400     wined3d_mutex_lock();
2401     hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2402     wined3d_mutex_unlock();
2403
2404     return hr;
2405 }
2406
2407 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2408         UINT reg_idx, BOOL *data, UINT count)
2409 {
2410     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2411     HRESULT hr;
2412
2413     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2414
2415     wined3d_mutex_lock();
2416     hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
2417     wined3d_mutex_unlock();
2418
2419     return hr;
2420 }
2421
2422 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
2423         UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
2424 {
2425     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2426     IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData);
2427     HRESULT hr;
2428
2429     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2430             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2431
2432     wined3d_mutex_lock();
2433     hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
2434             streamdata ? streamdata->wineD3DVertexBuffer : NULL,
2435             OffsetInBytes, Stride);
2436     wined3d_mutex_unlock();
2437
2438     return hr;
2439 }
2440
2441 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2442         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
2443 {
2444     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2445     struct wined3d_buffer *retStream = NULL;
2446     HRESULT hr;
2447
2448     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2449             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2450
2451     if(pStream == NULL){
2452         return D3DERR_INVALIDCALL;
2453     }
2454
2455     wined3d_mutex_lock();
2456     hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
2457     if (SUCCEEDED(hr) && retStream)
2458     {
2459         *pStream = wined3d_buffer_get_parent(retStream);
2460         IDirect3DVertexBuffer9_AddRef(*pStream);
2461         wined3d_buffer_decref(retStream);
2462     }
2463     else
2464     {
2465         if (FAILED(hr))
2466         {
2467             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2468         }
2469         *pStream = NULL;
2470     }
2471     wined3d_mutex_unlock();
2472
2473     return hr;
2474 }
2475
2476 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2477         UINT StreamNumber, UINT Divider)
2478 {
2479     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2480     HRESULT hr;
2481
2482     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2483
2484     wined3d_mutex_lock();
2485     hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2486     wined3d_mutex_unlock();
2487
2488     return hr;
2489 }
2490
2491 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
2492         UINT StreamNumber, UINT *Divider)
2493 {
2494     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2495     HRESULT hr;
2496
2497     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2498
2499     wined3d_mutex_lock();
2500     hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
2501     wined3d_mutex_unlock();
2502
2503     return hr;
2504 }
2505
2506 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
2507         IDirect3DIndexBuffer9 *pIndexData)
2508 {
2509     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2510     IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData);
2511     HRESULT hr;
2512
2513     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2514
2515     wined3d_mutex_lock();
2516     hr = wined3d_device_set_index_buffer(This->wined3d_device,
2517             ib ? ib->wineD3DIndexBuffer : NULL,
2518             ib ? ib->format : WINED3DFMT_UNKNOWN);
2519     wined3d_mutex_unlock();
2520
2521     return hr;
2522 }
2523
2524 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
2525         IDirect3DIndexBuffer9 **ppIndexData)
2526 {
2527     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2528     struct wined3d_buffer *retIndexData = NULL;
2529     HRESULT hr;
2530
2531     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2532
2533     if(ppIndexData == NULL){
2534         return D3DERR_INVALIDCALL;
2535     }
2536
2537     wined3d_mutex_lock();
2538     hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
2539     if (SUCCEEDED(hr) && retIndexData)
2540     {
2541         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2542         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2543         wined3d_buffer_decref(retIndexData);
2544     }
2545     else
2546     {
2547         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2548         *ppIndexData = NULL;
2549     }
2550     wined3d_mutex_unlock();
2551
2552     return hr;
2553 }
2554
2555 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2556         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2557 {
2558     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2559     IDirect3DPixelShader9Impl *object;
2560     HRESULT hr;
2561
2562     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2563
2564     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2565     if (!object)
2566     {
2567         FIXME("Failed to allocate pixel shader memory.\n");
2568         return E_OUTOFMEMORY;
2569     }
2570
2571     hr = pixelshader_init(object, This, byte_code);
2572     if (FAILED(hr))
2573     {
2574         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2575         HeapFree(GetProcessHeap(), 0, object);
2576         return hr;
2577     }
2578
2579     TRACE("Created pixel shader %p.\n", object);
2580     *shader = &object->IDirect3DPixelShader9_iface;
2581
2582     return D3D_OK;
2583 }
2584
2585 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2586         IDirect3DPixelShader9 *shader)
2587 {
2588     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2589     IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader);
2590     HRESULT hr;
2591
2592     TRACE("iface %p, shader %p.\n", iface, shader);
2593
2594     wined3d_mutex_lock();
2595     hr = wined3d_device_set_pixel_shader(This->wined3d_device,
2596             shader_obj ? shader_obj->wined3d_shader : NULL);
2597     wined3d_mutex_unlock();
2598
2599     return hr;
2600 }
2601
2602 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2603         IDirect3DPixelShader9 **shader)
2604 {
2605     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2606     struct wined3d_shader *wined3d_shader;
2607
2608     TRACE("iface %p, shader %p.\n", iface, shader);
2609
2610     if (!shader) return D3DERR_INVALIDCALL;
2611
2612     wined3d_mutex_lock();
2613     wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
2614     if (wined3d_shader)
2615     {
2616         *shader = wined3d_shader_get_parent(wined3d_shader);
2617         IDirect3DPixelShader9_AddRef(*shader);
2618         wined3d_shader_decref(wined3d_shader);
2619     }
2620     else
2621     {
2622         *shader = NULL;
2623     }
2624     wined3d_mutex_unlock();
2625
2626     TRACE("Returning %p.\n", *shader);
2627
2628     return D3D_OK;
2629 }
2630
2631 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2632         UINT reg_idx, const float *data, UINT count)
2633 {
2634     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2635     HRESULT hr;
2636
2637     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2638
2639     wined3d_mutex_lock();
2640     hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2641     wined3d_mutex_unlock();
2642
2643     return hr;
2644 }
2645
2646 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2647         UINT reg_idx, float *data, UINT count)
2648 {
2649     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2650     HRESULT hr;
2651
2652     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2653
2654     wined3d_mutex_lock();
2655     hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
2656     wined3d_mutex_unlock();
2657
2658     return hr;
2659 }
2660
2661 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2662         UINT reg_idx, const int *data, UINT count)
2663 {
2664     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2665     HRESULT hr;
2666
2667     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2668
2669     wined3d_mutex_lock();
2670     hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2671     wined3d_mutex_unlock();
2672
2673     return hr;
2674 }
2675
2676 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2677         UINT reg_idx, int *data, UINT count)
2678 {
2679     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2680     HRESULT hr;
2681
2682     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2683
2684     wined3d_mutex_lock();
2685     hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
2686     wined3d_mutex_unlock();
2687
2688     return hr;
2689 }
2690
2691 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2692         UINT reg_idx, const BOOL *data, UINT count)
2693 {
2694     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2695     HRESULT hr;
2696
2697     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2698
2699     wined3d_mutex_lock();
2700     hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2701     wined3d_mutex_unlock();
2702
2703     return hr;
2704 }
2705
2706 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2707         UINT reg_idx, BOOL *data, UINT count)
2708 {
2709     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2710     HRESULT hr;
2711
2712     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2713
2714     wined3d_mutex_lock();
2715     hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
2716     wined3d_mutex_unlock();
2717
2718     return hr;
2719 }
2720
2721 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2722         const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2723 {
2724     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2725     HRESULT hr;
2726
2727     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2728             iface, Handle, pNumSegs, pRectPatchInfo);
2729
2730     wined3d_mutex_lock();
2731     hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
2732             pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2733     wined3d_mutex_unlock();
2734
2735     return hr;
2736 }
2737
2738 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
2739         const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2740 {
2741     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2742     HRESULT hr;
2743
2744     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2745             iface, Handle, pNumSegs, pTriPatchInfo);
2746
2747     wined3d_mutex_lock();
2748     hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
2749             pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2750     wined3d_mutex_unlock();
2751
2752     return hr;
2753 }
2754
2755 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
2756 {
2757     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2758     HRESULT hr;
2759
2760     TRACE("iface %p, handle %#x.\n", iface, Handle);
2761
2762     wined3d_mutex_lock();
2763     hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
2764     wined3d_mutex_unlock();
2765
2766     return hr;
2767 }
2768
2769 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
2770         IDirect3DQuery9 **query)
2771 {
2772     IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
2773     IDirect3DQuery9Impl *object;
2774     HRESULT hr;
2775
2776     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2777
2778     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2779     if (!object)
2780     {
2781         ERR("Failed to allocate query memory.\n");
2782         return E_OUTOFMEMORY;
2783     }
2784
2785     hr = query_init(object, This, type);
2786     if (FAILED(hr))
2787     {
2788         WARN("Failed to initialize query, hr %#x.\n", hr);
2789         HeapFree(GetProcessHeap(), 0, object);
2790         return hr;
2791     }
2792
2793     TRACE("Created query %p.\n", object);
2794     if (query) *query = &object->IDirect3DQuery9_iface;
2795     else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
2796
2797     return D3D_OK;
2798 }
2799
2800 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2801         UINT width, UINT height, float *rows, float *columns)
2802 {
2803     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2804             iface, width, height, rows, columns);
2805
2806     return E_NOTIMPL;
2807 }
2808
2809 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2810         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2811         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2812 {
2813     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2814             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2815             iface, src_surface, dst_surface, src_descs, rect_count,
2816             dst_descs, operation, offset_x, offset_y);
2817
2818     return E_NOTIMPL;
2819 }
2820
2821 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2822         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2823         const RGNDATA *dirty_region, DWORD flags)
2824 {
2825     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2826             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2827
2828     return E_NOTIMPL;
2829 }
2830
2831 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2832 {
2833     FIXME("iface %p, priority %p stub!\n", iface, priority);
2834
2835     return E_NOTIMPL;
2836 }
2837
2838 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2839 {
2840     FIXME("iface %p, priority %d stub!\n", iface, priority);
2841
2842     return E_NOTIMPL;
2843 }
2844
2845 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2846 {
2847     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2848
2849     return E_NOTIMPL;
2850 }
2851
2852 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2853         IDirect3DResource9 **resources, UINT32 resource_count)
2854 {
2855     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2856             iface, resources, resource_count);
2857
2858     return E_NOTIMPL;
2859 }
2860
2861 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2862 {
2863     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2864
2865     return E_NOTIMPL;
2866 }
2867
2868 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2869 {
2870     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2871
2872     *max_latency = 2;
2873
2874     return E_NOTIMPL;
2875 }
2876
2877 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2878 {
2879     static int i;
2880
2881     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2882
2883     if (!i++)
2884         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2885
2886     return D3D_OK;
2887 }
2888
2889 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2890         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2891         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2892 {
2893     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2894             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2895             iface, width, height, format, multisample_type, multisample_quality,
2896             lockable, surface, shared_handle, usage);
2897
2898     return E_NOTIMPL;
2899 }
2900
2901 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2902         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2903         HANDLE *shared_handle, DWORD usage)
2904 {
2905     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2906             iface, width, height, format, pool, surface, shared_handle, usage);
2907
2908     return E_NOTIMPL;
2909 }
2910
2911 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2912         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2913         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2914 {
2915     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2916             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2917             iface, width, height, format, multisample_type, multisample_quality,
2918             discard, surface, shared_handle, usage);
2919
2920     return E_NOTIMPL;
2921 }
2922
2923 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2924         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2925 {
2926     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2927
2928     return E_NOTIMPL;
2929 }
2930
2931 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2932         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2933 {
2934     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2935
2936     return E_NOTIMPL;
2937 }
2938
2939 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2940 {
2941     /* IUnknown */
2942     IDirect3DDevice9Impl_QueryInterface,
2943     IDirect3DDevice9Impl_AddRef,
2944     IDirect3DDevice9Impl_Release,
2945     /* IDirect3DDevice9 */
2946     IDirect3DDevice9Impl_TestCooperativeLevel,
2947     IDirect3DDevice9Impl_GetAvailableTextureMem,
2948     IDirect3DDevice9Impl_EvictManagedResources,
2949     IDirect3DDevice9Impl_GetDirect3D,
2950     IDirect3DDevice9Impl_GetDeviceCaps,
2951     IDirect3DDevice9Impl_GetDisplayMode,
2952     IDirect3DDevice9Impl_GetCreationParameters,
2953     IDirect3DDevice9Impl_SetCursorProperties,
2954     IDirect3DDevice9Impl_SetCursorPosition,
2955     IDirect3DDevice9Impl_ShowCursor,
2956     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2957     IDirect3DDevice9Impl_GetSwapChain,
2958     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2959     IDirect3DDevice9Impl_Reset,
2960     IDirect3DDevice9Impl_Present,
2961     IDirect3DDevice9Impl_GetBackBuffer,
2962     IDirect3DDevice9Impl_GetRasterStatus,
2963     IDirect3DDevice9Impl_SetDialogBoxMode,
2964     IDirect3DDevice9Impl_SetGammaRamp,
2965     IDirect3DDevice9Impl_GetGammaRamp,
2966     IDirect3DDevice9Impl_CreateTexture,
2967     IDirect3DDevice9Impl_CreateVolumeTexture,
2968     IDirect3DDevice9Impl_CreateCubeTexture,
2969     IDirect3DDevice9Impl_CreateVertexBuffer,
2970     IDirect3DDevice9Impl_CreateIndexBuffer,
2971     IDirect3DDevice9Impl_CreateRenderTarget,
2972     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2973     IDirect3DDevice9Impl_UpdateSurface,
2974     IDirect3DDevice9Impl_UpdateTexture,
2975     IDirect3DDevice9Impl_GetRenderTargetData,
2976     IDirect3DDevice9Impl_GetFrontBufferData,
2977     IDirect3DDevice9Impl_StretchRect,
2978     IDirect3DDevice9Impl_ColorFill,
2979     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2980     IDirect3DDevice9Impl_SetRenderTarget,
2981     IDirect3DDevice9Impl_GetRenderTarget,
2982     IDirect3DDevice9Impl_SetDepthStencilSurface,
2983     IDirect3DDevice9Impl_GetDepthStencilSurface,
2984     IDirect3DDevice9Impl_BeginScene,
2985     IDirect3DDevice9Impl_EndScene,
2986     IDirect3DDevice9Impl_Clear,
2987     IDirect3DDevice9Impl_SetTransform,
2988     IDirect3DDevice9Impl_GetTransform,
2989     IDirect3DDevice9Impl_MultiplyTransform,
2990     IDirect3DDevice9Impl_SetViewport,
2991     IDirect3DDevice9Impl_GetViewport,
2992     IDirect3DDevice9Impl_SetMaterial,
2993     IDirect3DDevice9Impl_GetMaterial,
2994     IDirect3DDevice9Impl_SetLight,
2995     IDirect3DDevice9Impl_GetLight,
2996     IDirect3DDevice9Impl_LightEnable,
2997     IDirect3DDevice9Impl_GetLightEnable,
2998     IDirect3DDevice9Impl_SetClipPlane,
2999     IDirect3DDevice9Impl_GetClipPlane,
3000     IDirect3DDevice9Impl_SetRenderState,
3001     IDirect3DDevice9Impl_GetRenderState,
3002     IDirect3DDevice9Impl_CreateStateBlock,
3003     IDirect3DDevice9Impl_BeginStateBlock,
3004     IDirect3DDevice9Impl_EndStateBlock,
3005     IDirect3DDevice9Impl_SetClipStatus,
3006     IDirect3DDevice9Impl_GetClipStatus,
3007     IDirect3DDevice9Impl_GetTexture,
3008     IDirect3DDevice9Impl_SetTexture,
3009     IDirect3DDevice9Impl_GetTextureStageState,
3010     IDirect3DDevice9Impl_SetTextureStageState,
3011     IDirect3DDevice9Impl_GetSamplerState,
3012     IDirect3DDevice9Impl_SetSamplerState,
3013     IDirect3DDevice9Impl_ValidateDevice,
3014     IDirect3DDevice9Impl_SetPaletteEntries,
3015     IDirect3DDevice9Impl_GetPaletteEntries,
3016     IDirect3DDevice9Impl_SetCurrentTexturePalette,
3017     IDirect3DDevice9Impl_GetCurrentTexturePalette,
3018     IDirect3DDevice9Impl_SetScissorRect,
3019     IDirect3DDevice9Impl_GetScissorRect,
3020     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
3021     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
3022     IDirect3DDevice9Impl_SetNPatchMode,
3023     IDirect3DDevice9Impl_GetNPatchMode,
3024     IDirect3DDevice9Impl_DrawPrimitive,
3025     IDirect3DDevice9Impl_DrawIndexedPrimitive,
3026     IDirect3DDevice9Impl_DrawPrimitiveUP,
3027     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
3028     IDirect3DDevice9Impl_ProcessVertices,
3029     IDirect3DDevice9Impl_CreateVertexDeclaration,
3030     IDirect3DDevice9Impl_SetVertexDeclaration,
3031     IDirect3DDevice9Impl_GetVertexDeclaration,
3032     IDirect3DDevice9Impl_SetFVF,
3033     IDirect3DDevice9Impl_GetFVF,
3034     IDirect3DDevice9Impl_CreateVertexShader,
3035     IDirect3DDevice9Impl_SetVertexShader,
3036     IDirect3DDevice9Impl_GetVertexShader,
3037     IDirect3DDevice9Impl_SetVertexShaderConstantF,
3038     IDirect3DDevice9Impl_GetVertexShaderConstantF,
3039     IDirect3DDevice9Impl_SetVertexShaderConstantI,
3040     IDirect3DDevice9Impl_GetVertexShaderConstantI,
3041     IDirect3DDevice9Impl_SetVertexShaderConstantB,
3042     IDirect3DDevice9Impl_GetVertexShaderConstantB,
3043     IDirect3DDevice9Impl_SetStreamSource,
3044     IDirect3DDevice9Impl_GetStreamSource,
3045     IDirect3DDevice9Impl_SetStreamSourceFreq,
3046     IDirect3DDevice9Impl_GetStreamSourceFreq,
3047     IDirect3DDevice9Impl_SetIndices,
3048     IDirect3DDevice9Impl_GetIndices,
3049     IDirect3DDevice9Impl_CreatePixelShader,
3050     IDirect3DDevice9Impl_SetPixelShader,
3051     IDirect3DDevice9Impl_GetPixelShader,
3052     IDirect3DDevice9Impl_SetPixelShaderConstantF,
3053     IDirect3DDevice9Impl_GetPixelShaderConstantF,
3054     IDirect3DDevice9Impl_SetPixelShaderConstantI,
3055     IDirect3DDevice9Impl_GetPixelShaderConstantI,
3056     IDirect3DDevice9Impl_SetPixelShaderConstantB,
3057     IDirect3DDevice9Impl_GetPixelShaderConstantB,
3058     IDirect3DDevice9Impl_DrawRectPatch,
3059     IDirect3DDevice9Impl_DrawTriPatch,
3060     IDirect3DDevice9Impl_DeletePatch,
3061     IDirect3DDevice9Impl_CreateQuery,
3062     /* IDirect3DDevice9Ex */
3063     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
3064     IDirect3DDevice9ExImpl_ComposeRects,
3065     IDirect3DDevice9ExImpl_PresentEx,
3066     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
3067     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
3068     IDirect3DDevice9ExImpl_WaitForVBlank,
3069     IDirect3DDevice9ExImpl_CheckResourceResidency,
3070     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
3071     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
3072     IDirect3DDevice9ExImpl_CheckDeviceState,
3073     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
3074     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
3075     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
3076     IDirect3DDevice9ExImpl_ResetEx,
3077     IDirect3DDevice9ExImpl_GetDisplayModeEx
3078 };
3079
3080 static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
3081 {
3082     return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
3083 }
3084
3085 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3086         struct wined3d_device *device)
3087 {
3088     TRACE("device_parent %p, device %p.\n", device_parent, device);
3089 }
3090
3091 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
3092         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3093         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
3094 {
3095     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3096     IDirect3DSurface9Impl *d3d_surface;
3097     BOOL lockable = TRUE;
3098     HRESULT hr;
3099
3100     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3101             "\tpool %#x, level %u, face %u, surface %p.\n",
3102             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
3103
3104     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3105         lockable = FALSE;
3106
3107     hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
3108             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3109             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3110     if (FAILED(hr))
3111     {
3112         WARN("Failed to create surface, hr %#x.\n", hr);
3113         return hr;
3114     }
3115
3116     *surface = d3d_surface->wined3d_surface;
3117     wined3d_surface_incref(*surface);
3118
3119     d3d_surface->container = container_parent;
3120     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3121     d3d_surface->parentDevice = NULL;
3122
3123     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3124     d3d_surface->forwardReference = container_parent;
3125
3126     return hr;
3127 }
3128
3129 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
3130         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3131         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3132         struct wined3d_surface **surface)
3133 {
3134     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3135     IDirect3DSurface9Impl *d3d_surface;
3136     HRESULT hr;
3137
3138     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3139             "\tmultisample_quality %u, lockable %u, surface %p.\n",
3140             device_parent, container_parent, width, height, format, multisample_type,
3141             multisample_quality, lockable, surface);
3142
3143     hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
3144             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3145             (IDirect3DSurface9 **)&d3d_surface, NULL);
3146     if (FAILED(hr))
3147     {
3148         WARN("Failed to create rendertarget, hr %#x.\n", hr);
3149         return hr;
3150     }
3151
3152     *surface = d3d_surface->wined3d_surface;
3153     wined3d_surface_incref(*surface);
3154
3155     d3d_surface->container = container_parent;
3156     /* Implicit surfaces are created with an refcount of 0 */
3157     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3158
3159     return hr;
3160 }
3161
3162 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
3163         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3164         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
3165 {
3166     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3167     IDirect3DSurface9Impl *d3d_surface;
3168     HRESULT hr;
3169
3170     TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3171             "\tmultisample_quality %u, discard %u, surface %p.\n",
3172             device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
3173
3174     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
3175             height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
3176             discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
3177     if (FAILED(hr))
3178     {
3179         WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
3180         return hr;
3181     }
3182
3183     *surface = d3d_surface->wined3d_surface;
3184     wined3d_surface_incref(*surface);
3185     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
3186     /* Implicit surfaces are created with an refcount of 0 */
3187     IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface);
3188
3189     return hr;
3190 }
3191
3192 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
3193         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3194         WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
3195 {
3196     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3197     IDirect3DVolume9Impl *object;
3198     HRESULT hr;
3199
3200     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
3201             "format %#x, pool %#x, usage %#x, volume %p\n",
3202             device_parent, container_parent, width, height, depth,
3203             format, pool, usage, volume);
3204
3205     /* Allocate the storage for the device */
3206     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3207     if (!object)
3208     {
3209         FIXME("Allocation of memory failed\n");
3210         *volume = NULL;
3211         return D3DERR_OUTOFVIDEOMEMORY;
3212     }
3213
3214     hr = volume_init(object, device, width, height, depth, usage, format, pool);
3215     if (FAILED(hr))
3216     {
3217         WARN("Failed to initialize volume, hr %#x.\n", hr);
3218         HeapFree(GetProcessHeap(), 0, object);
3219         return hr;
3220     }
3221
3222     *volume = object->wined3d_volume;
3223     wined3d_volume_incref(*volume);
3224     IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
3225
3226     object->container = container_parent;
3227     object->forwardReference = container_parent;
3228
3229     TRACE("Created volume %p.\n", object);
3230
3231     return hr;
3232 }
3233
3234 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3235         WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
3236 {
3237     struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
3238     D3DPRESENT_PARAMETERS local_parameters;
3239     IDirect3DSwapChain9 *d3d_swapchain;
3240     HRESULT hr;
3241
3242     TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
3243
3244     /* Copy the presentation parameters */
3245     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3246     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3247     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3248     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3249     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3250     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3251     local_parameters.SwapEffect = present_parameters->SwapEffect;
3252     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3253     local_parameters.Windowed = present_parameters->Windowed;
3254     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3255     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3256     local_parameters.Flags = present_parameters->Flags;
3257     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3258     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3259
3260     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
3261             &local_parameters, &d3d_swapchain);
3262     if (FAILED(hr))
3263     {
3264         WARN("Failed to create swapchain, hr %#x.\n", hr);
3265         *swapchain = NULL;
3266         return hr;
3267     }
3268
3269     *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
3270     wined3d_swapchain_incref(*swapchain);
3271     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3272
3273     /* Copy back the presentation parameters */
3274     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3275     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3276     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3277     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3278     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3279     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3280     present_parameters->SwapEffect = local_parameters.SwapEffect;
3281     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3282     present_parameters->Windowed = local_parameters.Windowed;
3283     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3284     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3285     present_parameters->Flags = local_parameters.Flags;
3286     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3287     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3288
3289     return hr;
3290 }
3291
3292 static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
3293 {
3294     device_parent_wined3d_device_created,
3295     device_parent_create_surface,
3296     device_parent_create_rendertarget,
3297     device_parent_create_depth_stencil,
3298     device_parent_create_volume,
3299     device_parent_create_swapchain,
3300 };
3301
3302 static void setup_fpu(void)
3303 {
3304 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3305     WORD cw;
3306     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3307     cw = (cw & ~0xf3f) | 0x3f;
3308     __asm__ volatile ("fldcw %0" : : "m" (cw));
3309 #elif defined(__i386__) && defined(_MSC_VER)
3310     WORD cw;
3311     __asm fnstcw cw;
3312     cw = (cw & ~0xf3f) | 0x3f;
3313     __asm fldcw cw;
3314 #else
3315     FIXME("FPU setup not implemented for this platform.\n");
3316 #endif
3317 }
3318
3319 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3320         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3321 {
3322     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3323     UINT i, count = 1;
3324     HRESULT hr;
3325
3326     if (mode)
3327         FIXME("Ignoring display mode.\n");
3328
3329     device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
3330     device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
3331     device->ref = 1;
3332
3333     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3334
3335     wined3d_mutex_lock();
3336     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3337             &device->device_parent, &device->wined3d_device);
3338     if (FAILED(hr))
3339     {
3340         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3341         wined3d_mutex_unlock();
3342         return hr;
3343     }
3344
3345     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3346     {
3347         WINED3DCAPS caps;
3348
3349         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3350         count = caps.NumberOfAdaptersInGroup;
3351     }
3352
3353     if (flags & D3DCREATE_MULTITHREADED)
3354         wined3d_device_set_multithreaded(device->wined3d_device);
3355
3356     if (!parameters->Windowed)
3357     {
3358         if (!focus_window)
3359             focus_window = parameters->hDeviceWindow;
3360         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3361         {
3362             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3363             wined3d_device_decref(device->wined3d_device);
3364             wined3d_mutex_unlock();
3365             return hr;
3366         }
3367
3368         for (i = 0; i < count; ++i)
3369         {
3370             HWND device_window = parameters[i].hDeviceWindow;
3371
3372             if (!device_window) device_window = focus_window;
3373             wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3374                     parameters[i].BackBufferWidth,
3375                     parameters[i].BackBufferHeight);
3376         }
3377     }
3378
3379     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3380     if (!wined3d_parameters)
3381     {
3382         ERR("Failed to allocate wined3d parameters.\n");
3383         wined3d_device_decref(device->wined3d_device);
3384         wined3d_mutex_unlock();
3385         return E_OUTOFMEMORY;
3386     }
3387
3388     for (i = 0; i < count; ++i)
3389     {
3390         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3391         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3392         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3393         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3394         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3395         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3396         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3397         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3398         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3399         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3400         wined3d_parameters[i].AutoDepthStencilFormat =
3401                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3402         wined3d_parameters[i].Flags = parameters[i].Flags;
3403         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3404         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3405         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3406     }
3407
3408     hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
3409     if (FAILED(hr))
3410     {
3411         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3412         wined3d_device_release_focus_window(device->wined3d_device);
3413         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3414         wined3d_device_decref(device->wined3d_device);
3415         wined3d_mutex_unlock();
3416         return hr;
3417     }
3418
3419     wined3d_mutex_unlock();
3420
3421     for (i = 0; i < count; ++i)
3422     {
3423         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3424         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3425         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3426         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3427         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3428         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3429         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3430         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3431         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3432         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3433         parameters[i].AutoDepthStencilFormat =
3434                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3435         parameters[i].Flags = wined3d_parameters[i].Flags;
3436         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3437         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3438     }
3439     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3440
3441     /* Initialize the converted declaration array. This creates a valid pointer
3442      * and when adding decls HeapReAlloc() can be used without further checking. */
3443     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3444     if (!device->convertedDecls)
3445     {
3446         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3447         wined3d_mutex_lock();
3448         wined3d_device_uninit_3d(device->wined3d_device);
3449         wined3d_device_release_focus_window(device->wined3d_device);
3450         wined3d_device_decref(device->wined3d_device);
3451         wined3d_mutex_unlock();
3452         return E_OUTOFMEMORY;
3453     }
3454
3455     device->d3d_parent = &parent->IDirect3D9Ex_iface;
3456     IDirect3D9_AddRef(device->d3d_parent);
3457
3458     return D3D_OK;
3459 }