2 /* Auto-generated file... Do not edit ! */
5 #include "opengl_ext.h"
6 #include "wine/debug.h"
8 WINE_DEFAULT_DEBUG_CHANNEL(opengl);
10 /***********************************************************************
11 * glAccum (OPENGL32.@)
13 void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
14 TRACE("(%d, %f)\n", op, value );
20 /***********************************************************************
21 * glAlphaFunc (OPENGL32.@)
23 void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) {
24 TRACE("(%d, %f)\n", func, ref );
26 glAlphaFunc( func, ref );
30 /***********************************************************************
31 * glAreTexturesResident (OPENGL32.@)
33 GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) {
35 TRACE("(%d, %p, %p)\n", n, textures, residences );
37 ret_value = glAreTexturesResident( n, textures, residences );
42 /***********************************************************************
43 * glArrayElement (OPENGL32.@)
45 void WINAPI wine_glArrayElement( GLint i ) {
52 /***********************************************************************
53 * glBegin (OPENGL32.@)
55 void WINAPI wine_glBegin( GLenum mode ) {
56 TRACE("(%d)\n", mode );
62 /***********************************************************************
63 * glBindTexture (OPENGL32.@)
65 void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
66 TRACE("(%d, %d)\n", target, texture );
68 glBindTexture( target, texture );
72 /***********************************************************************
73 * glBitmap (OPENGL32.@)
75 void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) {
76 TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap );
78 glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
82 /***********************************************************************
83 * glBlendFunc (OPENGL32.@)
85 void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
86 TRACE("(%d, %d)\n", sfactor, dfactor );
88 glBlendFunc( sfactor, dfactor );
92 /***********************************************************************
93 * glCallList (OPENGL32.@)
95 void WINAPI wine_glCallList( GLuint list ) {
96 TRACE("(%d)\n", list );
102 /***********************************************************************
103 * glCallLists (OPENGL32.@)
105 void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) {
106 TRACE("(%d, %d, %p)\n", n, type, lists );
108 glCallLists( n, type, lists );
112 /***********************************************************************
113 * glClear (OPENGL32.@)
115 void WINAPI wine_glClear( GLbitfield mask ) {
116 TRACE("(%d)\n", mask );
122 /***********************************************************************
123 * glClearAccum (OPENGL32.@)
125 void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
126 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
128 glClearAccum( red, green, blue, alpha );
132 /***********************************************************************
133 * glClearColor (OPENGL32.@)
135 void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
136 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
138 glClearColor( red, green, blue, alpha );
142 /***********************************************************************
143 * glClearDepth (OPENGL32.@)
145 void WINAPI wine_glClearDepth( GLclampd depth ) {
146 TRACE("(%f)\n", depth );
148 glClearDepth( depth );
152 /***********************************************************************
153 * glClearIndex (OPENGL32.@)
155 void WINAPI wine_glClearIndex( GLfloat c ) {
162 /***********************************************************************
163 * glClearStencil (OPENGL32.@)
165 void WINAPI wine_glClearStencil( GLint s ) {
172 /***********************************************************************
173 * glClipPlane (OPENGL32.@)
175 void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) {
176 TRACE("(%d, %p)\n", plane, equation );
178 glClipPlane( plane, equation );
182 /***********************************************************************
183 * glColor3b (OPENGL32.@)
185 void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
186 TRACE("(%d, %d, %d)\n", red, green, blue );
188 glColor3b( red, green, blue );
192 /***********************************************************************
193 * glColor3bv (OPENGL32.@)
195 void WINAPI wine_glColor3bv( GLbyte* v ) {
202 /***********************************************************************
203 * glColor3d (OPENGL32.@)
205 void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
206 TRACE("(%f, %f, %f)\n", red, green, blue );
208 glColor3d( red, green, blue );
212 /***********************************************************************
213 * glColor3dv (OPENGL32.@)
215 void WINAPI wine_glColor3dv( GLdouble* v ) {
222 /***********************************************************************
223 * glColor3f (OPENGL32.@)
225 void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
226 TRACE("(%f, %f, %f)\n", red, green, blue );
228 glColor3f( red, green, blue );
232 /***********************************************************************
233 * glColor3fv (OPENGL32.@)
235 void WINAPI wine_glColor3fv( GLfloat* v ) {
242 /***********************************************************************
243 * glColor3i (OPENGL32.@)
245 void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
246 TRACE("(%d, %d, %d)\n", red, green, blue );
248 glColor3i( red, green, blue );
252 /***********************************************************************
253 * glColor3iv (OPENGL32.@)
255 void WINAPI wine_glColor3iv( GLint* v ) {
262 /***********************************************************************
263 * glColor3s (OPENGL32.@)
265 void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
266 TRACE("(%d, %d, %d)\n", red, green, blue );
268 glColor3s( red, green, blue );
272 /***********************************************************************
273 * glColor3sv (OPENGL32.@)
275 void WINAPI wine_glColor3sv( GLshort* v ) {
282 /***********************************************************************
283 * glColor3ub (OPENGL32.@)
285 void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
286 TRACE("(%d, %d, %d)\n", red, green, blue );
288 glColor3ub( red, green, blue );
292 /***********************************************************************
293 * glColor3ubv (OPENGL32.@)
295 void WINAPI wine_glColor3ubv( GLubyte* v ) {
302 /***********************************************************************
303 * glColor3ui (OPENGL32.@)
305 void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
306 TRACE("(%d, %d, %d)\n", red, green, blue );
308 glColor3ui( red, green, blue );
312 /***********************************************************************
313 * glColor3uiv (OPENGL32.@)
315 void WINAPI wine_glColor3uiv( GLuint* v ) {
322 /***********************************************************************
323 * glColor3us (OPENGL32.@)
325 void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
326 TRACE("(%d, %d, %d)\n", red, green, blue );
328 glColor3us( red, green, blue );
332 /***********************************************************************
333 * glColor3usv (OPENGL32.@)
335 void WINAPI wine_glColor3usv( GLushort* v ) {
342 /***********************************************************************
343 * glColor4b (OPENGL32.@)
345 void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
346 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
348 glColor4b( red, green, blue, alpha );
352 /***********************************************************************
353 * glColor4bv (OPENGL32.@)
355 void WINAPI wine_glColor4bv( GLbyte* v ) {
362 /***********************************************************************
363 * glColor4d (OPENGL32.@)
365 void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
366 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
368 glColor4d( red, green, blue, alpha );
372 /***********************************************************************
373 * glColor4dv (OPENGL32.@)
375 void WINAPI wine_glColor4dv( GLdouble* v ) {
382 /***********************************************************************
383 * glColor4f (OPENGL32.@)
385 void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
386 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
388 glColor4f( red, green, blue, alpha );
392 /***********************************************************************
393 * glColor4fv (OPENGL32.@)
395 void WINAPI wine_glColor4fv( GLfloat* v ) {
402 /***********************************************************************
403 * glColor4i (OPENGL32.@)
405 void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
406 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
408 glColor4i( red, green, blue, alpha );
412 /***********************************************************************
413 * glColor4iv (OPENGL32.@)
415 void WINAPI wine_glColor4iv( GLint* v ) {
422 /***********************************************************************
423 * glColor4s (OPENGL32.@)
425 void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
426 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
428 glColor4s( red, green, blue, alpha );
432 /***********************************************************************
433 * glColor4sv (OPENGL32.@)
435 void WINAPI wine_glColor4sv( GLshort* v ) {
442 /***********************************************************************
443 * glColor4ub (OPENGL32.@)
445 void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
446 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
448 glColor4ub( red, green, blue, alpha );
452 /***********************************************************************
453 * glColor4ubv (OPENGL32.@)
455 void WINAPI wine_glColor4ubv( GLubyte* v ) {
462 /***********************************************************************
463 * glColor4ui (OPENGL32.@)
465 void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
466 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
468 glColor4ui( red, green, blue, alpha );
472 /***********************************************************************
473 * glColor4uiv (OPENGL32.@)
475 void WINAPI wine_glColor4uiv( GLuint* v ) {
482 /***********************************************************************
483 * glColor4us (OPENGL32.@)
485 void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
486 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
488 glColor4us( red, green, blue, alpha );
492 /***********************************************************************
493 * glColor4usv (OPENGL32.@)
495 void WINAPI wine_glColor4usv( GLushort* v ) {
502 /***********************************************************************
503 * glColorMask (OPENGL32.@)
505 void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
506 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
508 glColorMask( red, green, blue, alpha );
512 /***********************************************************************
513 * glColorMaterial (OPENGL32.@)
515 void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
516 TRACE("(%d, %d)\n", face, mode );
518 glColorMaterial( face, mode );
522 /***********************************************************************
523 * glColorPointer (OPENGL32.@)
525 void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
526 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
528 glColorPointer( size, type, stride, pointer );
532 /***********************************************************************
533 * glCopyPixels (OPENGL32.@)
535 void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
536 TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type );
538 glCopyPixels( x, y, width, height, type );
542 /***********************************************************************
543 * glCopyTexImage1D (OPENGL32.@)
545 void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
546 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
548 glCopyTexImage1D( target, level, internalformat, x, y, width, border );
552 /***********************************************************************
553 * glCopyTexImage2D (OPENGL32.@)
555 void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
556 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
558 glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
562 /***********************************************************************
563 * glCopyTexSubImage1D (OPENGL32.@)
565 void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
566 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
568 glCopyTexSubImage1D( target, level, xoffset, x, y, width );
572 /***********************************************************************
573 * glCopyTexSubImage2D (OPENGL32.@)
575 void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
576 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
578 glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
582 /***********************************************************************
583 * glCullFace (OPENGL32.@)
585 void WINAPI wine_glCullFace( GLenum mode ) {
586 TRACE("(%d)\n", mode );
592 /***********************************************************************
593 * glDeleteLists (OPENGL32.@)
595 void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
596 TRACE("(%d, %d)\n", list, range );
598 glDeleteLists( list, range );
602 /***********************************************************************
603 * glDeleteTextures (OPENGL32.@)
605 void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) {
606 TRACE("(%d, %p)\n", n, textures );
608 glDeleteTextures( n, textures );
612 /***********************************************************************
613 * glDepthFunc (OPENGL32.@)
615 void WINAPI wine_glDepthFunc( GLenum func ) {
616 TRACE("(%d)\n", func );
622 /***********************************************************************
623 * glDepthMask (OPENGL32.@)
625 void WINAPI wine_glDepthMask( GLboolean flag ) {
626 TRACE("(%d)\n", flag );
632 /***********************************************************************
633 * glDepthRange (OPENGL32.@)
635 void WINAPI wine_glDepthRange( GLclampd nearParam, GLclampd farParam ) {
636 TRACE("(%f, %f)\n", nearParam, farParam );
638 glDepthRange( nearParam, farParam );
642 /***********************************************************************
643 * glDisable (OPENGL32.@)
645 void WINAPI wine_glDisable( GLenum cap ) {
646 TRACE("(%d)\n", cap );
652 /***********************************************************************
653 * glDisableClientState (OPENGL32.@)
655 void WINAPI wine_glDisableClientState( GLenum array ) {
656 TRACE("(%d)\n", array );
658 glDisableClientState( array );
662 /***********************************************************************
663 * glDrawArrays (OPENGL32.@)
665 void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
666 TRACE("(%d, %d, %d)\n", mode, first, count );
668 glDrawArrays( mode, first, count );
672 /***********************************************************************
673 * glDrawBuffer (OPENGL32.@)
675 void WINAPI wine_glDrawBuffer( GLenum mode ) {
676 TRACE("(%d)\n", mode );
678 glDrawBuffer( mode );
682 /***********************************************************************
683 * glDrawElements (OPENGL32.@)
685 void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) {
686 TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices );
688 glDrawElements( mode, count, type, indices );
692 /***********************************************************************
693 * glDrawPixels (OPENGL32.@)
695 void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
696 TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels );
698 glDrawPixels( width, height, format, type, pixels );
702 /***********************************************************************
703 * glEdgeFlag (OPENGL32.@)
705 void WINAPI wine_glEdgeFlag( GLboolean flag ) {
706 TRACE("(%d)\n", flag );
712 /***********************************************************************
713 * glEdgeFlagPointer (OPENGL32.@)
715 void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) {
716 TRACE("(%d, %p)\n", stride, pointer );
718 glEdgeFlagPointer( stride, pointer );
722 /***********************************************************************
723 * glEdgeFlagv (OPENGL32.@)
725 void WINAPI wine_glEdgeFlagv( GLboolean* flag ) {
726 TRACE("(%p)\n", flag );
732 /***********************************************************************
733 * glEnable (OPENGL32.@)
735 void WINAPI wine_glEnable( GLenum cap ) {
736 TRACE("(%d)\n", cap );
742 /***********************************************************************
743 * glEnableClientState (OPENGL32.@)
745 void WINAPI wine_glEnableClientState( GLenum array ) {
746 TRACE("(%d)\n", array );
748 glEnableClientState( array );
752 /***********************************************************************
755 void WINAPI wine_glEnd( void ) {
762 /***********************************************************************
763 * glEndList (OPENGL32.@)
765 void WINAPI wine_glEndList( void ) {
772 /***********************************************************************
773 * glEvalCoord1d (OPENGL32.@)
775 void WINAPI wine_glEvalCoord1d( GLdouble u ) {
782 /***********************************************************************
783 * glEvalCoord1dv (OPENGL32.@)
785 void WINAPI wine_glEvalCoord1dv( GLdouble* u ) {
792 /***********************************************************************
793 * glEvalCoord1f (OPENGL32.@)
795 void WINAPI wine_glEvalCoord1f( GLfloat u ) {
802 /***********************************************************************
803 * glEvalCoord1fv (OPENGL32.@)
805 void WINAPI wine_glEvalCoord1fv( GLfloat* u ) {
812 /***********************************************************************
813 * glEvalCoord2d (OPENGL32.@)
815 void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
816 TRACE("(%f, %f)\n", u, v );
818 glEvalCoord2d( u, v );
822 /***********************************************************************
823 * glEvalCoord2dv (OPENGL32.@)
825 void WINAPI wine_glEvalCoord2dv( GLdouble* u ) {
832 /***********************************************************************
833 * glEvalCoord2f (OPENGL32.@)
835 void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
836 TRACE("(%f, %f)\n", u, v );
838 glEvalCoord2f( u, v );
842 /***********************************************************************
843 * glEvalCoord2fv (OPENGL32.@)
845 void WINAPI wine_glEvalCoord2fv( GLfloat* u ) {
852 /***********************************************************************
853 * glEvalMesh1 (OPENGL32.@)
855 void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
856 TRACE("(%d, %d, %d)\n", mode, i1, i2 );
858 glEvalMesh1( mode, i1, i2 );
862 /***********************************************************************
863 * glEvalMesh2 (OPENGL32.@)
865 void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
866 TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 );
868 glEvalMesh2( mode, i1, i2, j1, j2 );
872 /***********************************************************************
873 * glEvalPoint1 (OPENGL32.@)
875 void WINAPI wine_glEvalPoint1( GLint i ) {
882 /***********************************************************************
883 * glEvalPoint2 (OPENGL32.@)
885 void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
886 TRACE("(%d, %d)\n", i, j );
888 glEvalPoint2( i, j );
892 /***********************************************************************
893 * glFeedbackBuffer (OPENGL32.@)
895 void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
896 TRACE("(%d, %d, %p)\n", size, type, buffer );
898 glFeedbackBuffer( size, type, buffer );
902 /***********************************************************************
903 * glFogf (OPENGL32.@)
905 void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
906 TRACE("(%d, %f)\n", pname, param );
908 glFogf( pname, param );
912 /***********************************************************************
913 * glFogfv (OPENGL32.@)
915 void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) {
916 TRACE("(%d, %p)\n", pname, params );
918 glFogfv( pname, params );
922 /***********************************************************************
923 * glFogi (OPENGL32.@)
925 void WINAPI wine_glFogi( GLenum pname, GLint param ) {
926 TRACE("(%d, %d)\n", pname, param );
928 glFogi( pname, param );
932 /***********************************************************************
933 * glFogiv (OPENGL32.@)
935 void WINAPI wine_glFogiv( GLenum pname, GLint* params ) {
936 TRACE("(%d, %p)\n", pname, params );
938 glFogiv( pname, params );
942 /***********************************************************************
943 * glFrontFace (OPENGL32.@)
945 void WINAPI wine_glFrontFace( GLenum mode ) {
946 TRACE("(%d)\n", mode );
952 /***********************************************************************
953 * glFrustum (OPENGL32.@)
955 void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
956 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
958 glFrustum( left, right, bottom, top, zNear, zFar );
962 /***********************************************************************
963 * glGenLists (OPENGL32.@)
965 GLuint WINAPI wine_glGenLists( GLsizei range ) {
967 TRACE("(%d)\n", range );
969 ret_value = glGenLists( range );
974 /***********************************************************************
975 * glGenTextures (OPENGL32.@)
977 void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
978 TRACE("(%d, %p)\n", n, textures );
980 glGenTextures( n, textures );
984 /***********************************************************************
985 * glGetBooleanv (OPENGL32.@)
987 void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
988 TRACE("(%d, %p)\n", pname, params );
990 glGetBooleanv( pname, params );
994 /***********************************************************************
995 * glGetClipPlane (OPENGL32.@)
997 void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
998 TRACE("(%d, %p)\n", plane, equation );
1000 glGetClipPlane( plane, equation );
1004 /***********************************************************************
1005 * glGetDoublev (OPENGL32.@)
1007 void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
1008 TRACE("(%d, %p)\n", pname, params );
1010 glGetDoublev( pname, params );
1014 /***********************************************************************
1015 * glGetError (OPENGL32.@)
1017 GLenum WINAPI wine_glGetError( void ) {
1021 ret_value = glGetError( );
1026 /***********************************************************************
1027 * glGetFloatv (OPENGL32.@)
1029 void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
1030 TRACE("(%d, %p)\n", pname, params );
1032 glGetFloatv( pname, params );
1036 /***********************************************************************
1037 * glGetLightfv (OPENGL32.@)
1039 void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
1040 TRACE("(%d, %d, %p)\n", light, pname, params );
1042 glGetLightfv( light, pname, params );
1046 /***********************************************************************
1047 * glGetLightiv (OPENGL32.@)
1049 void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
1050 TRACE("(%d, %d, %p)\n", light, pname, params );
1052 glGetLightiv( light, pname, params );
1056 /***********************************************************************
1057 * glGetMapdv (OPENGL32.@)
1059 void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
1060 TRACE("(%d, %d, %p)\n", target, query, v );
1062 glGetMapdv( target, query, v );
1066 /***********************************************************************
1067 * glGetMapfv (OPENGL32.@)
1069 void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
1070 TRACE("(%d, %d, %p)\n", target, query, v );
1072 glGetMapfv( target, query, v );
1076 /***********************************************************************
1077 * glGetMapiv (OPENGL32.@)
1079 void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
1080 TRACE("(%d, %d, %p)\n", target, query, v );
1082 glGetMapiv( target, query, v );
1086 /***********************************************************************
1087 * glGetMaterialfv (OPENGL32.@)
1089 void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
1090 TRACE("(%d, %d, %p)\n", face, pname, params );
1092 glGetMaterialfv( face, pname, params );
1096 /***********************************************************************
1097 * glGetMaterialiv (OPENGL32.@)
1099 void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
1100 TRACE("(%d, %d, %p)\n", face, pname, params );
1102 glGetMaterialiv( face, pname, params );
1106 /***********************************************************************
1107 * glGetPixelMapfv (OPENGL32.@)
1109 void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
1110 TRACE("(%d, %p)\n", map, values );
1112 glGetPixelMapfv( map, values );
1116 /***********************************************************************
1117 * glGetPixelMapuiv (OPENGL32.@)
1119 void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
1120 TRACE("(%d, %p)\n", map, values );
1122 glGetPixelMapuiv( map, values );
1126 /***********************************************************************
1127 * glGetPixelMapusv (OPENGL32.@)
1129 void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
1130 TRACE("(%d, %p)\n", map, values );
1132 glGetPixelMapusv( map, values );
1136 /***********************************************************************
1137 * glGetPointerv (OPENGL32.@)
1139 void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
1140 TRACE("(%d, %p)\n", pname, params );
1142 glGetPointerv( pname, params );
1146 /***********************************************************************
1147 * glGetPolygonStipple (OPENGL32.@)
1149 void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
1150 TRACE("(%p)\n", mask );
1152 glGetPolygonStipple( mask );
1156 /***********************************************************************
1157 * glGetTexEnvfv (OPENGL32.@)
1159 void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
1160 TRACE("(%d, %d, %p)\n", target, pname, params );
1162 glGetTexEnvfv( target, pname, params );
1166 /***********************************************************************
1167 * glGetTexEnviv (OPENGL32.@)
1169 void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
1170 TRACE("(%d, %d, %p)\n", target, pname, params );
1172 glGetTexEnviv( target, pname, params );
1176 /***********************************************************************
1177 * glGetTexGendv (OPENGL32.@)
1179 void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
1180 TRACE("(%d, %d, %p)\n", coord, pname, params );
1182 glGetTexGendv( coord, pname, params );
1186 /***********************************************************************
1187 * glGetTexGenfv (OPENGL32.@)
1189 void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
1190 TRACE("(%d, %d, %p)\n", coord, pname, params );
1192 glGetTexGenfv( coord, pname, params );
1196 /***********************************************************************
1197 * glGetTexGeniv (OPENGL32.@)
1199 void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
1200 TRACE("(%d, %d, %p)\n", coord, pname, params );
1202 glGetTexGeniv( coord, pname, params );
1206 /***********************************************************************
1207 * glGetTexImage (OPENGL32.@)
1209 void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
1210 TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels );
1212 glGetTexImage( target, level, format, type, pixels );
1216 /***********************************************************************
1217 * glGetTexLevelParameterfv (OPENGL32.@)
1219 void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
1220 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1222 glGetTexLevelParameterfv( target, level, pname, params );
1226 /***********************************************************************
1227 * glGetTexLevelParameteriv (OPENGL32.@)
1229 void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
1230 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1232 glGetTexLevelParameteriv( target, level, pname, params );
1236 /***********************************************************************
1237 * glGetTexParameterfv (OPENGL32.@)
1239 void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1240 TRACE("(%d, %d, %p)\n", target, pname, params );
1242 glGetTexParameterfv( target, pname, params );
1246 /***********************************************************************
1247 * glGetTexParameteriv (OPENGL32.@)
1249 void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
1250 TRACE("(%d, %d, %p)\n", target, pname, params );
1252 glGetTexParameteriv( target, pname, params );
1256 /***********************************************************************
1257 * glHint (OPENGL32.@)
1259 void WINAPI wine_glHint( GLenum target, GLenum mode ) {
1260 TRACE("(%d, %d)\n", target, mode );
1262 glHint( target, mode );
1266 /***********************************************************************
1267 * glIndexMask (OPENGL32.@)
1269 void WINAPI wine_glIndexMask( GLuint mask ) {
1270 TRACE("(%d)\n", mask );
1272 glIndexMask( mask );
1276 /***********************************************************************
1277 * glIndexPointer (OPENGL32.@)
1279 void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
1280 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1282 glIndexPointer( type, stride, pointer );
1286 /***********************************************************************
1287 * glIndexd (OPENGL32.@)
1289 void WINAPI wine_glIndexd( GLdouble c ) {
1290 TRACE("(%f)\n", c );
1296 /***********************************************************************
1297 * glIndexdv (OPENGL32.@)
1299 void WINAPI wine_glIndexdv( GLdouble* c ) {
1300 TRACE("(%p)\n", c );
1306 /***********************************************************************
1307 * glIndexf (OPENGL32.@)
1309 void WINAPI wine_glIndexf( GLfloat c ) {
1310 TRACE("(%f)\n", c );
1316 /***********************************************************************
1317 * glIndexfv (OPENGL32.@)
1319 void WINAPI wine_glIndexfv( GLfloat* c ) {
1320 TRACE("(%p)\n", c );
1326 /***********************************************************************
1327 * glIndexi (OPENGL32.@)
1329 void WINAPI wine_glIndexi( GLint c ) {
1330 TRACE("(%d)\n", c );
1336 /***********************************************************************
1337 * glIndexiv (OPENGL32.@)
1339 void WINAPI wine_glIndexiv( GLint* c ) {
1340 TRACE("(%p)\n", c );
1346 /***********************************************************************
1347 * glIndexs (OPENGL32.@)
1349 void WINAPI wine_glIndexs( GLshort c ) {
1350 TRACE("(%d)\n", c );
1356 /***********************************************************************
1357 * glIndexsv (OPENGL32.@)
1359 void WINAPI wine_glIndexsv( GLshort* c ) {
1360 TRACE("(%p)\n", c );
1366 /***********************************************************************
1367 * glIndexub (OPENGL32.@)
1369 void WINAPI wine_glIndexub( GLubyte c ) {
1370 TRACE("(%d)\n", c );
1376 /***********************************************************************
1377 * glIndexubv (OPENGL32.@)
1379 void WINAPI wine_glIndexubv( GLubyte* c ) {
1380 TRACE("(%p)\n", c );
1386 /***********************************************************************
1387 * glInitNames (OPENGL32.@)
1389 void WINAPI wine_glInitNames( void ) {
1396 /***********************************************************************
1397 * glInterleavedArrays (OPENGL32.@)
1399 void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) {
1400 TRACE("(%d, %d, %p)\n", format, stride, pointer );
1402 glInterleavedArrays( format, stride, pointer );
1406 /***********************************************************************
1407 * glIsEnabled (OPENGL32.@)
1409 GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
1410 GLboolean ret_value;
1411 TRACE("(%d)\n", cap );
1413 ret_value = glIsEnabled( cap );
1418 /***********************************************************************
1419 * glIsList (OPENGL32.@)
1421 GLboolean WINAPI wine_glIsList( GLuint list ) {
1422 GLboolean ret_value;
1423 TRACE("(%d)\n", list );
1425 ret_value = glIsList( list );
1430 /***********************************************************************
1431 * glIsTexture (OPENGL32.@)
1433 GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
1434 GLboolean ret_value;
1435 TRACE("(%d)\n", texture );
1437 ret_value = glIsTexture( texture );
1442 /***********************************************************************
1443 * glLightModelf (OPENGL32.@)
1445 void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
1446 TRACE("(%d, %f)\n", pname, param );
1448 glLightModelf( pname, param );
1452 /***********************************************************************
1453 * glLightModelfv (OPENGL32.@)
1455 void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) {
1456 TRACE("(%d, %p)\n", pname, params );
1458 glLightModelfv( pname, params );
1462 /***********************************************************************
1463 * glLightModeli (OPENGL32.@)
1465 void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
1466 TRACE("(%d, %d)\n", pname, param );
1468 glLightModeli( pname, param );
1472 /***********************************************************************
1473 * glLightModeliv (OPENGL32.@)
1475 void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) {
1476 TRACE("(%d, %p)\n", pname, params );
1478 glLightModeliv( pname, params );
1482 /***********************************************************************
1483 * glLightf (OPENGL32.@)
1485 void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
1486 TRACE("(%d, %d, %f)\n", light, pname, param );
1488 glLightf( light, pname, param );
1492 /***********************************************************************
1493 * glLightfv (OPENGL32.@)
1495 void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) {
1496 TRACE("(%d, %d, %p)\n", light, pname, params );
1498 glLightfv( light, pname, params );
1502 /***********************************************************************
1503 * glLighti (OPENGL32.@)
1505 void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
1506 TRACE("(%d, %d, %d)\n", light, pname, param );
1508 glLighti( light, pname, param );
1512 /***********************************************************************
1513 * glLightiv (OPENGL32.@)
1515 void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) {
1516 TRACE("(%d, %d, %p)\n", light, pname, params );
1518 glLightiv( light, pname, params );
1522 /***********************************************************************
1523 * glLineStipple (OPENGL32.@)
1525 void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
1526 TRACE("(%d, %d)\n", factor, pattern );
1528 glLineStipple( factor, pattern );
1532 /***********************************************************************
1533 * glLineWidth (OPENGL32.@)
1535 void WINAPI wine_glLineWidth( GLfloat width ) {
1536 TRACE("(%f)\n", width );
1538 glLineWidth( width );
1542 /***********************************************************************
1543 * glListBase (OPENGL32.@)
1545 void WINAPI wine_glListBase( GLuint base ) {
1546 TRACE("(%d)\n", base );
1552 /***********************************************************************
1553 * glLoadIdentity (OPENGL32.@)
1555 void WINAPI wine_glLoadIdentity( void ) {
1562 /***********************************************************************
1563 * glLoadMatrixd (OPENGL32.@)
1565 void WINAPI wine_glLoadMatrixd( GLdouble* m ) {
1566 TRACE("(%p)\n", m );
1572 /***********************************************************************
1573 * glLoadMatrixf (OPENGL32.@)
1575 void WINAPI wine_glLoadMatrixf( GLfloat* m ) {
1576 TRACE("(%p)\n", m );
1582 /***********************************************************************
1583 * glLoadName (OPENGL32.@)
1585 void WINAPI wine_glLoadName( GLuint name ) {
1586 TRACE("(%d)\n", name );
1592 /***********************************************************************
1593 * glLogicOp (OPENGL32.@)
1595 void WINAPI wine_glLogicOp( GLenum opcode ) {
1596 TRACE("(%d)\n", opcode );
1598 glLogicOp( opcode );
1602 /***********************************************************************
1603 * glMap1d (OPENGL32.@)
1605 void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) {
1606 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1608 glMap1d( target, u1, u2, stride, order, points );
1612 /***********************************************************************
1613 * glMap1f (OPENGL32.@)
1615 void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) {
1616 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1618 glMap1f( target, u1, u2, stride, order, points );
1622 /***********************************************************************
1623 * glMap2d (OPENGL32.@)
1625 void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) {
1626 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1628 glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1632 /***********************************************************************
1633 * glMap2f (OPENGL32.@)
1635 void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) {
1636 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1638 glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1642 /***********************************************************************
1643 * glMapGrid1d (OPENGL32.@)
1645 void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
1646 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1648 glMapGrid1d( un, u1, u2 );
1652 /***********************************************************************
1653 * glMapGrid1f (OPENGL32.@)
1655 void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
1656 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1658 glMapGrid1f( un, u1, u2 );
1662 /***********************************************************************
1663 * glMapGrid2d (OPENGL32.@)
1665 void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
1666 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1668 glMapGrid2d( un, u1, u2, vn, v1, v2 );
1672 /***********************************************************************
1673 * glMapGrid2f (OPENGL32.@)
1675 void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
1676 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1678 glMapGrid2f( un, u1, u2, vn, v1, v2 );
1682 /***********************************************************************
1683 * glMaterialf (OPENGL32.@)
1685 void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
1686 TRACE("(%d, %d, %f)\n", face, pname, param );
1688 glMaterialf( face, pname, param );
1692 /***********************************************************************
1693 * glMaterialfv (OPENGL32.@)
1695 void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
1696 TRACE("(%d, %d, %p)\n", face, pname, params );
1698 glMaterialfv( face, pname, params );
1702 /***********************************************************************
1703 * glMateriali (OPENGL32.@)
1705 void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
1706 TRACE("(%d, %d, %d)\n", face, pname, param );
1708 glMateriali( face, pname, param );
1712 /***********************************************************************
1713 * glMaterialiv (OPENGL32.@)
1715 void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) {
1716 TRACE("(%d, %d, %p)\n", face, pname, params );
1718 glMaterialiv( face, pname, params );
1722 /***********************************************************************
1723 * glMatrixMode (OPENGL32.@)
1725 void WINAPI wine_glMatrixMode( GLenum mode ) {
1726 TRACE("(%d)\n", mode );
1728 glMatrixMode( mode );
1732 /***********************************************************************
1733 * glMultMatrixd (OPENGL32.@)
1735 void WINAPI wine_glMultMatrixd( GLdouble* m ) {
1736 TRACE("(%p)\n", m );
1742 /***********************************************************************
1743 * glMultMatrixf (OPENGL32.@)
1745 void WINAPI wine_glMultMatrixf( GLfloat* m ) {
1746 TRACE("(%p)\n", m );
1752 /***********************************************************************
1753 * glNewList (OPENGL32.@)
1755 void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
1756 TRACE("(%d, %d)\n", list, mode );
1758 glNewList( list, mode );
1762 /***********************************************************************
1763 * glNormal3b (OPENGL32.@)
1765 void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
1766 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1768 glNormal3b( nx, ny, nz );
1772 /***********************************************************************
1773 * glNormal3bv (OPENGL32.@)
1775 void WINAPI wine_glNormal3bv( GLbyte* v ) {
1776 TRACE("(%p)\n", v );
1782 /***********************************************************************
1783 * glNormal3d (OPENGL32.@)
1785 void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
1786 TRACE("(%f, %f, %f)\n", nx, ny, nz );
1788 glNormal3d( nx, ny, nz );
1792 /***********************************************************************
1793 * glNormal3dv (OPENGL32.@)
1795 void WINAPI wine_glNormal3dv( GLdouble* v ) {
1796 TRACE("(%p)\n", v );
1802 /***********************************************************************
1803 * glNormal3f (OPENGL32.@)
1805 void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
1806 TRACE("(%f, %f, %f)\n", nx, ny, nz );
1808 glNormal3f( nx, ny, nz );
1812 /***********************************************************************
1813 * glNormal3fv (OPENGL32.@)
1815 void WINAPI wine_glNormal3fv( GLfloat* v ) {
1816 TRACE("(%p)\n", v );
1822 /***********************************************************************
1823 * glNormal3i (OPENGL32.@)
1825 void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
1826 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1828 glNormal3i( nx, ny, nz );
1832 /***********************************************************************
1833 * glNormal3iv (OPENGL32.@)
1835 void WINAPI wine_glNormal3iv( GLint* v ) {
1836 TRACE("(%p)\n", v );
1842 /***********************************************************************
1843 * glNormal3s (OPENGL32.@)
1845 void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
1846 TRACE("(%d, %d, %d)\n", nx, ny, nz );
1848 glNormal3s( nx, ny, nz );
1852 /***********************************************************************
1853 * glNormal3sv (OPENGL32.@)
1855 void WINAPI wine_glNormal3sv( GLshort* v ) {
1856 TRACE("(%p)\n", v );
1862 /***********************************************************************
1863 * glNormalPointer (OPENGL32.@)
1865 void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
1866 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1868 glNormalPointer( type, stride, pointer );
1872 /***********************************************************************
1873 * glOrtho (OPENGL32.@)
1875 void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
1876 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
1878 glOrtho( left, right, bottom, top, zNear, zFar );
1882 /***********************************************************************
1883 * glPassThrough (OPENGL32.@)
1885 void WINAPI wine_glPassThrough( GLfloat token ) {
1886 TRACE("(%f)\n", token );
1888 glPassThrough( token );
1892 /***********************************************************************
1893 * glPixelMapfv (OPENGL32.@)
1895 void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) {
1896 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1898 glPixelMapfv( map, mapsize, values );
1902 /***********************************************************************
1903 * glPixelMapuiv (OPENGL32.@)
1905 void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) {
1906 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1908 glPixelMapuiv( map, mapsize, values );
1912 /***********************************************************************
1913 * glPixelMapusv (OPENGL32.@)
1915 void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) {
1916 TRACE("(%d, %d, %p)\n", map, mapsize, values );
1918 glPixelMapusv( map, mapsize, values );
1922 /***********************************************************************
1923 * glPixelStoref (OPENGL32.@)
1925 void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
1926 TRACE("(%d, %f)\n", pname, param );
1928 glPixelStoref( pname, param );
1932 /***********************************************************************
1933 * glPixelStorei (OPENGL32.@)
1935 void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
1936 TRACE("(%d, %d)\n", pname, param );
1938 glPixelStorei( pname, param );
1942 /***********************************************************************
1943 * glPixelTransferf (OPENGL32.@)
1945 void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
1946 TRACE("(%d, %f)\n", pname, param );
1948 glPixelTransferf( pname, param );
1952 /***********************************************************************
1953 * glPixelTransferi (OPENGL32.@)
1955 void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
1956 TRACE("(%d, %d)\n", pname, param );
1958 glPixelTransferi( pname, param );
1962 /***********************************************************************
1963 * glPixelZoom (OPENGL32.@)
1965 void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
1966 TRACE("(%f, %f)\n", xfactor, yfactor );
1968 glPixelZoom( xfactor, yfactor );
1972 /***********************************************************************
1973 * glPointSize (OPENGL32.@)
1975 void WINAPI wine_glPointSize( GLfloat size ) {
1976 TRACE("(%f)\n", size );
1978 glPointSize( size );
1982 /***********************************************************************
1983 * glPolygonMode (OPENGL32.@)
1985 void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
1986 TRACE("(%d, %d)\n", face, mode );
1988 glPolygonMode( face, mode );
1992 /***********************************************************************
1993 * glPolygonOffset (OPENGL32.@)
1995 void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
1996 TRACE("(%f, %f)\n", factor, units );
1998 glPolygonOffset( factor, units );
2002 /***********************************************************************
2003 * glPolygonStipple (OPENGL32.@)
2005 void WINAPI wine_glPolygonStipple( GLubyte* mask ) {
2006 TRACE("(%p)\n", mask );
2008 glPolygonStipple( mask );
2012 /***********************************************************************
2013 * glPopAttrib (OPENGL32.@)
2015 void WINAPI wine_glPopAttrib( void ) {
2022 /***********************************************************************
2023 * glPopClientAttrib (OPENGL32.@)
2025 void WINAPI wine_glPopClientAttrib( void ) {
2028 glPopClientAttrib( );
2032 /***********************************************************************
2033 * glPopMatrix (OPENGL32.@)
2035 void WINAPI wine_glPopMatrix( void ) {
2042 /***********************************************************************
2043 * glPopName (OPENGL32.@)
2045 void WINAPI wine_glPopName( void ) {
2052 /***********************************************************************
2053 * glPrioritizeTextures (OPENGL32.@)
2055 void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) {
2056 TRACE("(%d, %p, %p)\n", n, textures, priorities );
2058 glPrioritizeTextures( n, textures, priorities );
2062 /***********************************************************************
2063 * glPushAttrib (OPENGL32.@)
2065 void WINAPI wine_glPushAttrib( GLbitfield mask ) {
2066 TRACE("(%d)\n", mask );
2068 glPushAttrib( mask );
2072 /***********************************************************************
2073 * glPushClientAttrib (OPENGL32.@)
2075 void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
2076 TRACE("(%d)\n", mask );
2078 glPushClientAttrib( mask );
2082 /***********************************************************************
2083 * glPushMatrix (OPENGL32.@)
2085 void WINAPI wine_glPushMatrix( void ) {
2092 /***********************************************************************
2093 * glPushName (OPENGL32.@)
2095 void WINAPI wine_glPushName( GLuint name ) {
2096 TRACE("(%d)\n", name );
2102 /***********************************************************************
2103 * glRasterPos2d (OPENGL32.@)
2105 void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
2106 TRACE("(%f, %f)\n", x, y );
2108 glRasterPos2d( x, y );
2112 /***********************************************************************
2113 * glRasterPos2dv (OPENGL32.@)
2115 void WINAPI wine_glRasterPos2dv( GLdouble* v ) {
2116 TRACE("(%p)\n", v );
2118 glRasterPos2dv( v );
2122 /***********************************************************************
2123 * glRasterPos2f (OPENGL32.@)
2125 void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
2126 TRACE("(%f, %f)\n", x, y );
2128 glRasterPos2f( x, y );
2132 /***********************************************************************
2133 * glRasterPos2fv (OPENGL32.@)
2135 void WINAPI wine_glRasterPos2fv( GLfloat* v ) {
2136 TRACE("(%p)\n", v );
2138 glRasterPos2fv( v );
2142 /***********************************************************************
2143 * glRasterPos2i (OPENGL32.@)
2145 void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
2146 TRACE("(%d, %d)\n", x, y );
2148 glRasterPos2i( x, y );
2152 /***********************************************************************
2153 * glRasterPos2iv (OPENGL32.@)
2155 void WINAPI wine_glRasterPos2iv( GLint* v ) {
2156 TRACE("(%p)\n", v );
2158 glRasterPos2iv( v );
2162 /***********************************************************************
2163 * glRasterPos2s (OPENGL32.@)
2165 void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
2166 TRACE("(%d, %d)\n", x, y );
2168 glRasterPos2s( x, y );
2172 /***********************************************************************
2173 * glRasterPos2sv (OPENGL32.@)
2175 void WINAPI wine_glRasterPos2sv( GLshort* v ) {
2176 TRACE("(%p)\n", v );
2178 glRasterPos2sv( v );
2182 /***********************************************************************
2183 * glRasterPos3d (OPENGL32.@)
2185 void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
2186 TRACE("(%f, %f, %f)\n", x, y, z );
2188 glRasterPos3d( x, y, z );
2192 /***********************************************************************
2193 * glRasterPos3dv (OPENGL32.@)
2195 void WINAPI wine_glRasterPos3dv( GLdouble* v ) {
2196 TRACE("(%p)\n", v );
2198 glRasterPos3dv( v );
2202 /***********************************************************************
2203 * glRasterPos3f (OPENGL32.@)
2205 void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
2206 TRACE("(%f, %f, %f)\n", x, y, z );
2208 glRasterPos3f( x, y, z );
2212 /***********************************************************************
2213 * glRasterPos3fv (OPENGL32.@)
2215 void WINAPI wine_glRasterPos3fv( GLfloat* v ) {
2216 TRACE("(%p)\n", v );
2218 glRasterPos3fv( v );
2222 /***********************************************************************
2223 * glRasterPos3i (OPENGL32.@)
2225 void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
2226 TRACE("(%d, %d, %d)\n", x, y, z );
2228 glRasterPos3i( x, y, z );
2232 /***********************************************************************
2233 * glRasterPos3iv (OPENGL32.@)
2235 void WINAPI wine_glRasterPos3iv( GLint* v ) {
2236 TRACE("(%p)\n", v );
2238 glRasterPos3iv( v );
2242 /***********************************************************************
2243 * glRasterPos3s (OPENGL32.@)
2245 void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
2246 TRACE("(%d, %d, %d)\n", x, y, z );
2248 glRasterPos3s( x, y, z );
2252 /***********************************************************************
2253 * glRasterPos3sv (OPENGL32.@)
2255 void WINAPI wine_glRasterPos3sv( GLshort* v ) {
2256 TRACE("(%p)\n", v );
2258 glRasterPos3sv( v );
2262 /***********************************************************************
2263 * glRasterPos4d (OPENGL32.@)
2265 void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2266 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2268 glRasterPos4d( x, y, z, w );
2272 /***********************************************************************
2273 * glRasterPos4dv (OPENGL32.@)
2275 void WINAPI wine_glRasterPos4dv( GLdouble* v ) {
2276 TRACE("(%p)\n", v );
2278 glRasterPos4dv( v );
2282 /***********************************************************************
2283 * glRasterPos4f (OPENGL32.@)
2285 void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2286 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2288 glRasterPos4f( x, y, z, w );
2292 /***********************************************************************
2293 * glRasterPos4fv (OPENGL32.@)
2295 void WINAPI wine_glRasterPos4fv( GLfloat* v ) {
2296 TRACE("(%p)\n", v );
2298 glRasterPos4fv( v );
2302 /***********************************************************************
2303 * glRasterPos4i (OPENGL32.@)
2305 void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
2306 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2308 glRasterPos4i( x, y, z, w );
2312 /***********************************************************************
2313 * glRasterPos4iv (OPENGL32.@)
2315 void WINAPI wine_glRasterPos4iv( GLint* v ) {
2316 TRACE("(%p)\n", v );
2318 glRasterPos4iv( v );
2322 /***********************************************************************
2323 * glRasterPos4s (OPENGL32.@)
2325 void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2326 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2328 glRasterPos4s( x, y, z, w );
2332 /***********************************************************************
2333 * glRasterPos4sv (OPENGL32.@)
2335 void WINAPI wine_glRasterPos4sv( GLshort* v ) {
2336 TRACE("(%p)\n", v );
2338 glRasterPos4sv( v );
2342 /***********************************************************************
2343 * glReadBuffer (OPENGL32.@)
2345 void WINAPI wine_glReadBuffer( GLenum mode ) {
2346 TRACE("(%d)\n", mode );
2348 glReadBuffer( mode );
2352 /***********************************************************************
2353 * glReadPixels (OPENGL32.@)
2355 void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2356 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels );
2358 glReadPixels( x, y, width, height, format, type, pixels );
2362 /***********************************************************************
2363 * glRectd (OPENGL32.@)
2365 void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
2366 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2368 glRectd( x1, y1, x2, y2 );
2372 /***********************************************************************
2373 * glRectdv (OPENGL32.@)
2375 void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) {
2376 TRACE("(%p, %p)\n", v1, v2 );
2382 /***********************************************************************
2383 * glRectf (OPENGL32.@)
2385 void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
2386 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2388 glRectf( x1, y1, x2, y2 );
2392 /***********************************************************************
2393 * glRectfv (OPENGL32.@)
2395 void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) {
2396 TRACE("(%p, %p)\n", v1, v2 );
2402 /***********************************************************************
2403 * glRecti (OPENGL32.@)
2405 void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
2406 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2408 glRecti( x1, y1, x2, y2 );
2412 /***********************************************************************
2413 * glRectiv (OPENGL32.@)
2415 void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) {
2416 TRACE("(%p, %p)\n", v1, v2 );
2422 /***********************************************************************
2423 * glRects (OPENGL32.@)
2425 void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
2426 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2428 glRects( x1, y1, x2, y2 );
2432 /***********************************************************************
2433 * glRectsv (OPENGL32.@)
2435 void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) {
2436 TRACE("(%p, %p)\n", v1, v2 );
2442 /***********************************************************************
2443 * glRenderMode (OPENGL32.@)
2445 GLint WINAPI wine_glRenderMode( GLenum mode ) {
2447 TRACE("(%d)\n", mode );
2449 ret_value = glRenderMode( mode );
2454 /***********************************************************************
2455 * glRotated (OPENGL32.@)
2457 void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
2458 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2460 glRotated( angle, x, y, z );
2464 /***********************************************************************
2465 * glRotatef (OPENGL32.@)
2467 void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
2468 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2470 glRotatef( angle, x, y, z );
2474 /***********************************************************************
2475 * glScaled (OPENGL32.@)
2477 void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
2478 TRACE("(%f, %f, %f)\n", x, y, z );
2480 glScaled( x, y, z );
2484 /***********************************************************************
2485 * glScalef (OPENGL32.@)
2487 void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
2488 TRACE("(%f, %f, %f)\n", x, y, z );
2490 glScalef( x, y, z );
2494 /***********************************************************************
2495 * glScissor (OPENGL32.@)
2497 void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
2498 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
2500 glScissor( x, y, width, height );
2504 /***********************************************************************
2505 * glSelectBuffer (OPENGL32.@)
2507 void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
2508 TRACE("(%d, %p)\n", size, buffer );
2510 glSelectBuffer( size, buffer );
2514 /***********************************************************************
2515 * glShadeModel (OPENGL32.@)
2517 void WINAPI wine_glShadeModel( GLenum mode ) {
2518 TRACE("(%d)\n", mode );
2520 glShadeModel( mode );
2524 /***********************************************************************
2525 * glStencilFunc (OPENGL32.@)
2527 void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
2528 TRACE("(%d, %d, %d)\n", func, ref, mask );
2530 glStencilFunc( func, ref, mask );
2534 /***********************************************************************
2535 * glStencilMask (OPENGL32.@)
2537 void WINAPI wine_glStencilMask( GLuint mask ) {
2538 TRACE("(%d)\n", mask );
2540 glStencilMask( mask );
2544 /***********************************************************************
2545 * glStencilOp (OPENGL32.@)
2547 void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
2548 TRACE("(%d, %d, %d)\n", fail, zfail, zpass );
2550 glStencilOp( fail, zfail, zpass );
2554 /***********************************************************************
2555 * glTexCoord1d (OPENGL32.@)
2557 void WINAPI wine_glTexCoord1d( GLdouble s ) {
2558 TRACE("(%f)\n", s );
2564 /***********************************************************************
2565 * glTexCoord1dv (OPENGL32.@)
2567 void WINAPI wine_glTexCoord1dv( GLdouble* v ) {
2568 TRACE("(%p)\n", v );
2574 /***********************************************************************
2575 * glTexCoord1f (OPENGL32.@)
2577 void WINAPI wine_glTexCoord1f( GLfloat s ) {
2578 TRACE("(%f)\n", s );
2584 /***********************************************************************
2585 * glTexCoord1fv (OPENGL32.@)
2587 void WINAPI wine_glTexCoord1fv( GLfloat* v ) {
2588 TRACE("(%p)\n", v );
2594 /***********************************************************************
2595 * glTexCoord1i (OPENGL32.@)
2597 void WINAPI wine_glTexCoord1i( GLint s ) {
2598 TRACE("(%d)\n", s );
2604 /***********************************************************************
2605 * glTexCoord1iv (OPENGL32.@)
2607 void WINAPI wine_glTexCoord1iv( GLint* v ) {
2608 TRACE("(%p)\n", v );
2614 /***********************************************************************
2615 * glTexCoord1s (OPENGL32.@)
2617 void WINAPI wine_glTexCoord1s( GLshort s ) {
2618 TRACE("(%d)\n", s );
2624 /***********************************************************************
2625 * glTexCoord1sv (OPENGL32.@)
2627 void WINAPI wine_glTexCoord1sv( GLshort* v ) {
2628 TRACE("(%p)\n", v );
2634 /***********************************************************************
2635 * glTexCoord2d (OPENGL32.@)
2637 void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
2638 TRACE("(%f, %f)\n", s, t );
2640 glTexCoord2d( s, t );
2644 /***********************************************************************
2645 * glTexCoord2dv (OPENGL32.@)
2647 void WINAPI wine_glTexCoord2dv( GLdouble* v ) {
2648 TRACE("(%p)\n", v );
2654 /***********************************************************************
2655 * glTexCoord2f (OPENGL32.@)
2657 void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
2658 TRACE("(%f, %f)\n", s, t );
2660 glTexCoord2f( s, t );
2664 /***********************************************************************
2665 * glTexCoord2fv (OPENGL32.@)
2667 void WINAPI wine_glTexCoord2fv( GLfloat* v ) {
2668 TRACE("(%p)\n", v );
2674 /***********************************************************************
2675 * glTexCoord2i (OPENGL32.@)
2677 void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
2678 TRACE("(%d, %d)\n", s, t );
2680 glTexCoord2i( s, t );
2684 /***********************************************************************
2685 * glTexCoord2iv (OPENGL32.@)
2687 void WINAPI wine_glTexCoord2iv( GLint* v ) {
2688 TRACE("(%p)\n", v );
2694 /***********************************************************************
2695 * glTexCoord2s (OPENGL32.@)
2697 void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
2698 TRACE("(%d, %d)\n", s, t );
2700 glTexCoord2s( s, t );
2704 /***********************************************************************
2705 * glTexCoord2sv (OPENGL32.@)
2707 void WINAPI wine_glTexCoord2sv( GLshort* v ) {
2708 TRACE("(%p)\n", v );
2714 /***********************************************************************
2715 * glTexCoord3d (OPENGL32.@)
2717 void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
2718 TRACE("(%f, %f, %f)\n", s, t, r );
2720 glTexCoord3d( s, t, r );
2724 /***********************************************************************
2725 * glTexCoord3dv (OPENGL32.@)
2727 void WINAPI wine_glTexCoord3dv( GLdouble* v ) {
2728 TRACE("(%p)\n", v );
2734 /***********************************************************************
2735 * glTexCoord3f (OPENGL32.@)
2737 void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
2738 TRACE("(%f, %f, %f)\n", s, t, r );
2740 glTexCoord3f( s, t, r );
2744 /***********************************************************************
2745 * glTexCoord3fv (OPENGL32.@)
2747 void WINAPI wine_glTexCoord3fv( GLfloat* v ) {
2748 TRACE("(%p)\n", v );
2754 /***********************************************************************
2755 * glTexCoord3i (OPENGL32.@)
2757 void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
2758 TRACE("(%d, %d, %d)\n", s, t, r );
2760 glTexCoord3i( s, t, r );
2764 /***********************************************************************
2765 * glTexCoord3iv (OPENGL32.@)
2767 void WINAPI wine_glTexCoord3iv( GLint* v ) {
2768 TRACE("(%p)\n", v );
2774 /***********************************************************************
2775 * glTexCoord3s (OPENGL32.@)
2777 void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
2778 TRACE("(%d, %d, %d)\n", s, t, r );
2780 glTexCoord3s( s, t, r );
2784 /***********************************************************************
2785 * glTexCoord3sv (OPENGL32.@)
2787 void WINAPI wine_glTexCoord3sv( GLshort* v ) {
2788 TRACE("(%p)\n", v );
2794 /***********************************************************************
2795 * glTexCoord4d (OPENGL32.@)
2797 void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
2798 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
2800 glTexCoord4d( s, t, r, q );
2804 /***********************************************************************
2805 * glTexCoord4dv (OPENGL32.@)
2807 void WINAPI wine_glTexCoord4dv( GLdouble* v ) {
2808 TRACE("(%p)\n", v );
2814 /***********************************************************************
2815 * glTexCoord4f (OPENGL32.@)
2817 void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
2818 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
2820 glTexCoord4f( s, t, r, q );
2824 /***********************************************************************
2825 * glTexCoord4fv (OPENGL32.@)
2827 void WINAPI wine_glTexCoord4fv( GLfloat* v ) {
2828 TRACE("(%p)\n", v );
2834 /***********************************************************************
2835 * glTexCoord4i (OPENGL32.@)
2837 void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
2838 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
2840 glTexCoord4i( s, t, r, q );
2844 /***********************************************************************
2845 * glTexCoord4iv (OPENGL32.@)
2847 void WINAPI wine_glTexCoord4iv( GLint* v ) {
2848 TRACE("(%p)\n", v );
2854 /***********************************************************************
2855 * glTexCoord4s (OPENGL32.@)
2857 void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
2858 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
2860 glTexCoord4s( s, t, r, q );
2864 /***********************************************************************
2865 * glTexCoord4sv (OPENGL32.@)
2867 void WINAPI wine_glTexCoord4sv( GLshort* v ) {
2868 TRACE("(%p)\n", v );
2874 /***********************************************************************
2875 * glTexCoordPointer (OPENGL32.@)
2877 void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
2878 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
2880 glTexCoordPointer( size, type, stride, pointer );
2884 /***********************************************************************
2885 * glTexEnvf (OPENGL32.@)
2887 void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
2888 TRACE("(%d, %d, %f)\n", target, pname, param );
2890 glTexEnvf( target, pname, param );
2894 /***********************************************************************
2895 * glTexEnvfv (OPENGL32.@)
2897 void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
2898 TRACE("(%d, %d, %p)\n", target, pname, params );
2900 glTexEnvfv( target, pname, params );
2904 /***********************************************************************
2905 * glTexEnvi (OPENGL32.@)
2907 void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
2908 TRACE("(%d, %d, %d)\n", target, pname, param );
2910 glTexEnvi( target, pname, param );
2914 /***********************************************************************
2915 * glTexEnviv (OPENGL32.@)
2917 void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) {
2918 TRACE("(%d, %d, %p)\n", target, pname, params );
2920 glTexEnviv( target, pname, params );
2924 /***********************************************************************
2925 * glTexGend (OPENGL32.@)
2927 void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
2928 TRACE("(%d, %d, %f)\n", coord, pname, param );
2930 glTexGend( coord, pname, param );
2934 /***********************************************************************
2935 * glTexGendv (OPENGL32.@)
2937 void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
2938 TRACE("(%d, %d, %p)\n", coord, pname, params );
2940 glTexGendv( coord, pname, params );
2944 /***********************************************************************
2945 * glTexGenf (OPENGL32.@)
2947 void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
2948 TRACE("(%d, %d, %f)\n", coord, pname, param );
2950 glTexGenf( coord, pname, param );
2954 /***********************************************************************
2955 * glTexGenfv (OPENGL32.@)
2957 void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
2958 TRACE("(%d, %d, %p)\n", coord, pname, params );
2960 glTexGenfv( coord, pname, params );
2964 /***********************************************************************
2965 * glTexGeni (OPENGL32.@)
2967 void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
2968 TRACE("(%d, %d, %d)\n", coord, pname, param );
2970 glTexGeni( coord, pname, param );
2974 /***********************************************************************
2975 * glTexGeniv (OPENGL32.@)
2977 void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
2978 TRACE("(%d, %d, %p)\n", coord, pname, params );
2980 glTexGeniv( coord, pname, params );
2984 /***********************************************************************
2985 * glTexImage1D (OPENGL32.@)
2987 void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
2988 TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels );
2990 glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
2994 /***********************************************************************
2995 * glTexImage2D (OPENGL32.@)
2997 void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
2998 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels );
3000 glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
3004 /***********************************************************************
3005 * glTexParameterf (OPENGL32.@)
3007 void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
3008 TRACE("(%d, %d, %f)\n", target, pname, param );
3010 glTexParameterf( target, pname, param );
3014 /***********************************************************************
3015 * glTexParameterfv (OPENGL32.@)
3017 void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
3018 TRACE("(%d, %d, %p)\n", target, pname, params );
3020 glTexParameterfv( target, pname, params );
3024 /***********************************************************************
3025 * glTexParameteri (OPENGL32.@)
3027 void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
3028 TRACE("(%d, %d, %d)\n", target, pname, param );
3030 glTexParameteri( target, pname, param );
3034 /***********************************************************************
3035 * glTexParameteriv (OPENGL32.@)
3037 void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
3038 TRACE("(%d, %d, %p)\n", target, pname, params );
3040 glTexParameteriv( target, pname, params );
3044 /***********************************************************************
3045 * glTexSubImage1D (OPENGL32.@)
3047 void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
3048 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
3050 glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
3054 /***********************************************************************
3055 * glTexSubImage2D (OPENGL32.@)
3057 void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
3058 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
3060 glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
3064 /***********************************************************************
3065 * glTranslated (OPENGL32.@)
3067 void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
3068 TRACE("(%f, %f, %f)\n", x, y, z );
3070 glTranslated( x, y, z );
3074 /***********************************************************************
3075 * glTranslatef (OPENGL32.@)
3077 void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
3078 TRACE("(%f, %f, %f)\n", x, y, z );
3080 glTranslatef( x, y, z );
3084 /***********************************************************************
3085 * glVertex2d (OPENGL32.@)
3087 void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
3088 TRACE("(%f, %f)\n", x, y );
3094 /***********************************************************************
3095 * glVertex2dv (OPENGL32.@)
3097 void WINAPI wine_glVertex2dv( GLdouble* v ) {
3098 TRACE("(%p)\n", v );
3104 /***********************************************************************
3105 * glVertex2f (OPENGL32.@)
3107 void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
3108 TRACE("(%f, %f)\n", x, y );
3114 /***********************************************************************
3115 * glVertex2fv (OPENGL32.@)
3117 void WINAPI wine_glVertex2fv( GLfloat* v ) {
3118 TRACE("(%p)\n", v );
3124 /***********************************************************************
3125 * glVertex2i (OPENGL32.@)
3127 void WINAPI wine_glVertex2i( GLint x, GLint y ) {
3128 TRACE("(%d, %d)\n", x, y );
3134 /***********************************************************************
3135 * glVertex2iv (OPENGL32.@)
3137 void WINAPI wine_glVertex2iv( GLint* v ) {
3138 TRACE("(%p)\n", v );
3144 /***********************************************************************
3145 * glVertex2s (OPENGL32.@)
3147 void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
3148 TRACE("(%d, %d)\n", x, y );
3154 /***********************************************************************
3155 * glVertex2sv (OPENGL32.@)
3157 void WINAPI wine_glVertex2sv( GLshort* v ) {
3158 TRACE("(%p)\n", v );
3164 /***********************************************************************
3165 * glVertex3d (OPENGL32.@)
3167 void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
3168 TRACE("(%f, %f, %f)\n", x, y, z );
3170 glVertex3d( x, y, z );
3174 /***********************************************************************
3175 * glVertex3dv (OPENGL32.@)
3177 void WINAPI wine_glVertex3dv( GLdouble* v ) {
3178 TRACE("(%p)\n", v );
3184 /***********************************************************************
3185 * glVertex3f (OPENGL32.@)
3187 void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
3188 TRACE("(%f, %f, %f)\n", x, y, z );
3190 glVertex3f( x, y, z );
3194 /***********************************************************************
3195 * glVertex3fv (OPENGL32.@)
3197 void WINAPI wine_glVertex3fv( GLfloat* v ) {
3198 TRACE("(%p)\n", v );
3204 /***********************************************************************
3205 * glVertex3i (OPENGL32.@)
3207 void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
3208 TRACE("(%d, %d, %d)\n", x, y, z );
3210 glVertex3i( x, y, z );
3214 /***********************************************************************
3215 * glVertex3iv (OPENGL32.@)
3217 void WINAPI wine_glVertex3iv( GLint* v ) {
3218 TRACE("(%p)\n", v );
3224 /***********************************************************************
3225 * glVertex3s (OPENGL32.@)
3227 void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
3228 TRACE("(%d, %d, %d)\n", x, y, z );
3230 glVertex3s( x, y, z );
3234 /***********************************************************************
3235 * glVertex3sv (OPENGL32.@)
3237 void WINAPI wine_glVertex3sv( GLshort* v ) {
3238 TRACE("(%p)\n", v );
3244 /***********************************************************************
3245 * glVertex4d (OPENGL32.@)
3247 void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
3248 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
3250 glVertex4d( x, y, z, w );
3254 /***********************************************************************
3255 * glVertex4dv (OPENGL32.@)
3257 void WINAPI wine_glVertex4dv( GLdouble* v ) {
3258 TRACE("(%p)\n", v );
3264 /***********************************************************************
3265 * glVertex4f (OPENGL32.@)
3267 void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
3268 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
3270 glVertex4f( x, y, z, w );
3274 /***********************************************************************
3275 * glVertex4fv (OPENGL32.@)
3277 void WINAPI wine_glVertex4fv( GLfloat* v ) {
3278 TRACE("(%p)\n", v );
3284 /***********************************************************************
3285 * glVertex4i (OPENGL32.@)
3287 void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
3288 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
3290 glVertex4i( x, y, z, w );
3294 /***********************************************************************
3295 * glVertex4iv (OPENGL32.@)
3297 void WINAPI wine_glVertex4iv( GLint* v ) {
3298 TRACE("(%p)\n", v );
3304 /***********************************************************************
3305 * glVertex4s (OPENGL32.@)
3307 void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
3308 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
3310 glVertex4s( x, y, z, w );
3314 /***********************************************************************
3315 * glVertex4sv (OPENGL32.@)
3317 void WINAPI wine_glVertex4sv( GLshort* v ) {
3318 TRACE("(%p)\n", v );
3324 /***********************************************************************
3325 * glVertexPointer (OPENGL32.@)
3327 void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
3328 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
3330 glVertexPointer( size, type, stride, pointer );
3334 /***********************************************************************
3335 * glViewport (OPENGL32.@)
3337 void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
3338 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
3340 glViewport( x, y, width, height );