ddraw: Use wined3d_get_adapter_display_mode() in ddraw_create_swapchain().
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  * Copyright 2008 Denver Gingerich
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "ddraw_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
32 {
33     "display",
34     "DirectDraw HAL",
35     { { 0x00010001, 0x00010001 } },
36     0, 0, 0, 0,
37     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
39     0
40 };
41
42 static struct enum_device_entry
43 {
44     char interface_name[100];
45     char device_name[100];
46     const GUID *device_guid;
47 } device_list7[] =
48 {
49     /* T&L HAL device */
50     {
51         "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
52         "Wine D3D7 T&L HAL",
53         &IID_IDirect3DTnLHalDevice,
54     },
55
56     /* HAL device */
57     {
58         "WINE Direct3D7 Hardware acceleration using WineD3D",
59         "Direct3D HAL",
60         &IID_IDirect3DHALDevice,
61     },
62
63     /* RGB device */
64     {
65         "WINE Direct3D7 RGB Software Emulation using WineD3D",
66         "Wine D3D7 RGB",
67         &IID_IDirect3DRGBDevice,
68     },
69 };
70
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
72
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
74 {
75     ddraw_null_wined3d_object_destroyed,
76 };
77
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
79 {
80     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
81 }
82
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
84 {
85     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
86 }
87
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
89 {
90     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
91 }
92
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
94 {
95     return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
96 }
97
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
99 {
100     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
101 }
102
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
104 {
105     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
106 }
107
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
109 {
110     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
111 }
112
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
114 {
115     return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
116 }
117
118 /*****************************************************************************
119  * IUnknown Methods
120  *****************************************************************************/
121
122 /*****************************************************************************
123  * IDirectDraw7::QueryInterface
124  *
125  * Queries different interfaces of the DirectDraw object. It can return
126  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
128  * method.
129  * The returned interface is AddRef()-ed before it's returned
130  *
131  * Used for version 1, 2, 4 and 7
132  *
133  * Params:
134  *  refiid: Interface ID asked for
135  *  obj: Used to return the interface pointer
136  *
137  * Returns:
138  *  S_OK if an interface was found
139  *  E_NOINTERFACE if the requested interface wasn't found
140  *
141  *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
143 {
144     struct ddraw *This = impl_from_IDirectDraw7(iface);
145
146     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
147
148     /* Can change surface impl type */
149     wined3d_mutex_lock();
150
151     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
152     *obj = NULL;
153
154     if(!refiid)
155     {
156         wined3d_mutex_unlock();
157         return DDERR_INVALIDPARAMS;
158     }
159
160     /* Check DirectDraw Interfaces */
161     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
163     {
164         *obj = &This->IDirectDraw7_iface;
165         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
166     }
167     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
168     {
169         *obj = &This->IDirectDraw4_iface;
170         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
171     }
172     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
173     {
174         /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175         WARN("IDirectDraw3 is not valid in ddraw.dll\n");
176         *obj = NULL;
177         wined3d_mutex_unlock();
178         return E_NOINTERFACE;
179     }
180     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
181     {
182         *obj = &This->IDirectDraw2_iface;
183         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
184     }
185     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
186     {
187         *obj = &This->IDirectDraw_iface;
188         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
189     }
190
191     /* Direct3D
192      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194      * who had this idea and why. The older interfaces can query and IDirect3D version
195      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196      * and messy to implement with the common creation function, so it has been left out here.
197      */
198     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
199               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
202     {
203         /* Check the surface implementation */
204         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
205         {
206             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207             /* Do not abort here, only reject 3D Device creation */
208         }
209
210         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
211         {
212             This->d3dversion = 1;
213             *obj = &This->IDirect3D_iface;
214             TRACE(" returning Direct3D interface at %p.\n", *obj);
215         }
216         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
217         {
218             This->d3dversion = 2;
219             *obj = &This->IDirect3D2_iface;
220             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
221         }
222         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
223         {
224             This->d3dversion = 3;
225             *obj = &This->IDirect3D3_iface;
226             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
227         }
228         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
229         {
230             This->d3dversion = 7;
231             *obj = &This->IDirect3D7_iface;
232             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
233         }
234     }
235     /* Unknown interface */
236     else
237     {
238         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239         wined3d_mutex_unlock();
240         return E_NOINTERFACE;
241     }
242
243     IUnknown_AddRef( (IUnknown *) *obj );
244     wined3d_mutex_unlock();
245
246     return S_OK;
247 }
248
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
250 {
251     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
252
253     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
254
255     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
256 }
257
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
259 {
260     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
261
262     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263
264     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
265 }
266
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
268 {
269     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
270
271     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272
273     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
274 }
275
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
277 {
278     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
279
280     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281
282     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
283 }
284
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
286 {
287     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
288
289     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290
291     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
292 }
293
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
295 {
296     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
297
298     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299
300     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
301 }
302
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
304 {
305     struct ddraw *ddraw = impl_from_IDirect3D(iface);
306
307     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308
309     return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
310 }
311
312 /*****************************************************************************
313  * IDirectDraw7::AddRef
314  *
315  * Increases the interfaces refcount, basically
316  *
317  * DDraw refcounting is a bit tricky. The different DirectDraw interface
318  * versions have individual refcounts, but the IDirect3D interfaces do not.
319  * All interfaces are from one object, that means calling QueryInterface on an
320  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321  * ddraw object.
322  *
323  * That means all AddRef and Release implementations of IDirectDrawX work
324  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325  * except of IDirect3D7 which thunks to IDirectDraw7
326  *
327  * Returns: The new refcount
328  *
329  *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
331 {
332     struct ddraw *This = impl_from_IDirectDraw7(iface);
333     ULONG ref = InterlockedIncrement(&This->ref7);
334
335     TRACE("%p increasing refcount to %u.\n", This, ref);
336
337     if(ref == 1) InterlockedIncrement(&This->numIfaces);
338
339     return ref;
340 }
341
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
343 {
344     struct ddraw *This = impl_from_IDirectDraw4(iface);
345     ULONG ref = InterlockedIncrement(&This->ref4);
346
347     TRACE("%p increasing refcount to %u.\n", This, ref);
348
349     if (ref == 1) InterlockedIncrement(&This->numIfaces);
350
351     return ref;
352 }
353
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
355 {
356     struct ddraw *This = impl_from_IDirectDraw2(iface);
357     ULONG ref = InterlockedIncrement(&This->ref2);
358
359     TRACE("%p increasing refcount to %u.\n", This, ref);
360
361     if (ref == 1) InterlockedIncrement(&This->numIfaces);
362
363     return ref;
364 }
365
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
367 {
368     struct ddraw *This = impl_from_IDirectDraw(iface);
369     ULONG ref = InterlockedIncrement(&This->ref1);
370
371     TRACE("%p increasing refcount to %u.\n", This, ref);
372
373     if (ref == 1) InterlockedIncrement(&This->numIfaces);
374
375     return ref;
376 }
377
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
379 {
380     struct ddraw *This = impl_from_IDirect3D7(iface);
381
382     TRACE("iface %p.\n", iface);
383
384     return ddraw7_AddRef(&This->IDirectDraw7_iface);
385 }
386
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
388 {
389     struct ddraw *This = impl_from_IDirect3D3(iface);
390
391     TRACE("iface %p.\n", iface);
392
393     return ddraw1_AddRef(&This->IDirectDraw_iface);
394 }
395
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
397 {
398     struct ddraw *This = impl_from_IDirect3D2(iface);
399
400     TRACE("iface %p.\n", iface);
401
402     return ddraw1_AddRef(&This->IDirectDraw_iface);
403 }
404
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
406 {
407     struct ddraw *This = impl_from_IDirect3D(iface);
408
409     TRACE("iface %p.\n", iface);
410
411     return ddraw1_AddRef(&This->IDirectDraw_iface);
412 }
413
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
415 {
416     TRACE("Destroying the swapchain.\n");
417
418     wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419     ddraw->wined3d_swapchain = NULL;
420
421     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
422     {
423         UINT i;
424
425         for (i = 0; i < ddraw->numConvertedDecls; ++i)
426         {
427             wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
428         }
429         HeapFree(GetProcessHeap(), 0, ddraw->decls);
430         ddraw->numConvertedDecls = 0;
431
432         if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
433         {
434             ERR("Failed to uninit 3D.\n");
435         }
436         else
437         {
438             /* Free the d3d window if one was created. */
439             if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
440             {
441                 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442                 DestroyWindow(ddraw->d3d_window);
443                 ddraw->d3d_window = 0;
444             }
445         }
446
447         ddraw->d3d_initialized = FALSE;
448     }
449     else
450     {
451         wined3d_device_uninit_gdi(ddraw->wined3d_device);
452     }
453
454     ddraw_set_swapchain_window(ddraw, NULL);
455
456     TRACE("Swapchain destroyed.\n");
457 }
458
459 /*****************************************************************************
460  * ddraw_destroy
461  *
462  * Destroys a ddraw object if all refcounts are 0. This is to share code
463  * between the IDirectDrawX::Release functions
464  *
465  * Params:
466  *  This: DirectDraw object to destroy
467  *
468  *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
470 {
471     IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472     IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
473
474     /* Destroy the device window if we created one */
475     if(This->devicewindow != 0)
476     {
477         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478         DestroyWindow(This->devicewindow);
479         This->devicewindow = 0;
480     }
481
482     wined3d_mutex_lock();
483     list_remove(&This->ddraw_list_entry);
484     wined3d_mutex_unlock();
485
486     if (This->wined3d_swapchain)
487         ddraw_destroy_swapchain(This);
488     wined3d_device_decref(This->wined3d_device);
489     wined3d_decref(This->wined3d);
490
491     /* Now free the object */
492     HeapFree(GetProcessHeap(), 0, This);
493 }
494
495 /*****************************************************************************
496  * IDirectDraw7::Release
497  *
498  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
499  *
500  * Returns: The new refcount
501  *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
503 {
504     struct ddraw *This = impl_from_IDirectDraw7(iface);
505     ULONG ref = InterlockedDecrement(&This->ref7);
506
507     TRACE("%p decreasing refcount to %u.\n", This, ref);
508
509     if (!ref && !InterlockedDecrement(&This->numIfaces))
510         ddraw_destroy(This);
511
512     return ref;
513 }
514
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
516 {
517     struct ddraw *This = impl_from_IDirectDraw4(iface);
518     ULONG ref = InterlockedDecrement(&This->ref4);
519
520     TRACE("%p decreasing refcount to %u.\n", This, ref);
521
522     if (!ref && !InterlockedDecrement(&This->numIfaces))
523         ddraw_destroy(This);
524
525     return ref;
526 }
527
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
529 {
530     struct ddraw *This = impl_from_IDirectDraw2(iface);
531     ULONG ref = InterlockedDecrement(&This->ref2);
532
533     TRACE("%p decreasing refcount to %u.\n", This, ref);
534
535     if (!ref && !InterlockedDecrement(&This->numIfaces))
536         ddraw_destroy(This);
537
538     return ref;
539 }
540
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
542 {
543     struct ddraw *This = impl_from_IDirectDraw(iface);
544     ULONG ref = InterlockedDecrement(&This->ref1);
545
546     TRACE("%p decreasing refcount to %u.\n", This, ref);
547
548     if (!ref && !InterlockedDecrement(&This->numIfaces))
549         ddraw_destroy(This);
550
551     return ref;
552 }
553
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
555 {
556     struct ddraw *This = impl_from_IDirect3D7(iface);
557
558     TRACE("iface %p.\n", iface);
559
560     return ddraw7_Release(&This->IDirectDraw7_iface);
561 }
562
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
564 {
565     struct ddraw *This = impl_from_IDirect3D3(iface);
566
567     TRACE("iface %p.\n", iface);
568
569     return ddraw1_Release(&This->IDirectDraw_iface);
570 }
571
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
573 {
574     struct ddraw *This = impl_from_IDirect3D2(iface);
575
576     TRACE("iface %p.\n", iface);
577
578     return ddraw1_Release(&This->IDirectDraw_iface);
579 }
580
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
582 {
583     struct ddraw *This = impl_from_IDirect3D(iface);
584
585     TRACE("iface %p.\n", iface);
586
587     return ddraw1_Release(&This->IDirectDraw_iface);
588 }
589
590 /*****************************************************************************
591  * IDirectDraw methods
592  *****************************************************************************/
593
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
595 {
596     /* FIXME: This looks wrong, exclusive mode should imply a destination
597      * window. */
598     if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
599     {
600         TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601         return DDERR_HWNDALREADYSET;
602     }
603
604     ddraw->focuswindow = window;
605
606     /* Use the focus window for drawing too. */
607     ddraw->dest_window = ddraw->focuswindow;
608
609     return DD_OK;
610 }
611
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613         struct wined3d_swapchain_desc *swapchain_desc)
614 {
615     HWND window = swapchain_desc->device_window;
616     HRESULT hr;
617
618     TRACE("ddraw %p.\n", ddraw);
619
620     if (!window || window == GetDesktopWindow())
621     {
622         window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623                 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624                 NULL, NULL, NULL, NULL);
625         if (!window)
626         {
627             ERR("Failed to create window, last error %#x.\n", GetLastError());
628             return E_FAIL;
629         }
630
631         ShowWindow(window, SW_HIDE);   /* Just to be sure */
632         WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
633
634         swapchain_desc->device_window = window;
635     }
636     else
637     {
638         TRACE("Using existing window %p for Direct3D rendering.\n", window);
639     }
640     ddraw->d3d_window = window;
641
642     /* Set this NOW, otherwise creating the depth stencil surface will cause a
643      * recursive loop until ram or emulated video memory is full. */
644     ddraw->d3d_initialized = TRUE;
645     hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
646     if (FAILED(hr))
647     {
648         ddraw->d3d_initialized = FALSE;
649         return hr;
650     }
651
652     ddraw->declArraySize = 2;
653     ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
654     if (!ddraw->decls)
655     {
656         ERR("Error allocating an array for the converted vertex decls.\n");
657         ddraw->declArraySize = 0;
658         hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659         return E_OUTOFMEMORY;
660     }
661
662     TRACE("Successfully initialized 3D.\n");
663
664     return DD_OK;
665 }
666
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
668 {
669     struct wined3d_swapchain_desc swapchain_desc;
670     struct wined3d_display_mode mode;
671     HRESULT hr = WINED3D_OK;
672
673     if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
674     {
675         ERR("Failed to get display mode.\n");
676         return hr;
677     }
678
679     memset(&swapchain_desc, 0, sizeof(swapchain_desc));
680     swapchain_desc.backbuffer_width = mode.width;
681     swapchain_desc.backbuffer_height = mode.height;
682     swapchain_desc.backbuffer_format = mode.format_id;
683     swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
684     swapchain_desc.device_window = window;
685     swapchain_desc.windowed = windowed;
686
687     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
688         hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
689     else
690         hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
691
692     if (FAILED(hr))
693     {
694         ERR("Failed to create swapchain, hr %#x.\n", hr);
695         return hr;
696     }
697
698     if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
699     {
700         ERR("Failed to get swapchain, hr %#x.\n", hr);
701         ddraw->wined3d_swapchain = NULL;
702         return hr;
703     }
704
705     ddraw_set_swapchain_window(ddraw, window);
706
707     return DD_OK;
708 }
709
710 /*****************************************************************************
711  * IDirectDraw7::SetCooperativeLevel
712  *
713  * Sets the cooperative level for the DirectDraw object, and the window
714  * assigned to it. The cooperative level determines the general behavior
715  * of the DirectDraw application
716  *
717  * Warning: This is quite tricky, as it's not really documented which
718  * cooperative levels can be combined with each other. If a game fails
719  * after this function, try to check the cooperative levels passed on
720  * Windows, and if it returns something different.
721  *
722  * If you think that this function caused the failure because it writes a
723  * fixme, be sure to run again with a +ddraw trace.
724  *
725  * What is known about cooperative levels (See the ddraw modes test):
726  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
727  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
728  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
729  * DDSCL_FULLSCREEN can be activated
730  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
731  *
732  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
733  *                DDSCL_SETFOCUSWINDOW (partially),
734  *                DDSCL_MULTITHREADED (work in progress)
735  *
736  * Unhandled flags, which should be implemented
737  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
738  *  expect any difference to a normal window for wine)
739  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
740  *  rendering (Possible test case: Half-Life)
741  *
742  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
743  *
744  * These don't seem very important for wine:
745  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
746  *
747  * Returns:
748  *  DD_OK if the cooperative level was set successfully
749  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
750  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
751  *   (Probably others too, have to investigate)
752  *
753  *****************************************************************************/
754 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
755 {
756     struct ddraw *This = impl_from_IDirectDraw7(iface);
757     struct wined3d_stateblock *stateblock;
758     struct wined3d_surface *rt, *ds;
759     BOOL restore_state = FALSE;
760     HWND window;
761     HRESULT hr;
762
763     TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
764     DDRAW_dump_cooperativelevel(cooplevel);
765
766     wined3d_mutex_lock();
767
768     /* Get the old window */
769     window = This->dest_window;
770
771     /* Tests suggest that we need one of them: */
772     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
773                       DDSCL_NORMAL         |
774                       DDSCL_EXCLUSIVE      )))
775     {
776         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
777         wined3d_mutex_unlock();
778         return DDERR_INVALIDPARAMS;
779     }
780
781     if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
782     {
783         WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
784         wined3d_mutex_unlock();
785         return DDERR_INVALIDPARAMS;
786     }
787
788     /* Handle those levels first which set various hwnds */
789     if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
790     {
791         /* This isn't compatible with a lot of flags */
792         if (cooplevel & (DDSCL_MULTITHREADED
793                 | DDSCL_FPUSETUP
794                 | DDSCL_FPUPRESERVE
795                 | DDSCL_ALLOWREBOOT
796                 | DDSCL_ALLOWMODEX
797                 | DDSCL_SETDEVICEWINDOW
798                 | DDSCL_NORMAL
799                 | DDSCL_EXCLUSIVE
800                 | DDSCL_FULLSCREEN))
801         {
802             WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
803             wined3d_mutex_unlock();
804             return DDERR_INVALIDPARAMS;
805         }
806
807         hr = ddraw_set_focus_window(This, hwnd);
808         wined3d_mutex_unlock();
809         return hr;
810     }
811
812     if (cooplevel & DDSCL_EXCLUSIVE)
813     {
814         if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
815         {
816             WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
817             wined3d_mutex_unlock();
818             return DDERR_INVALIDPARAMS;
819         }
820
821         if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
822         {
823             HWND device_window;
824
825             if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
826             {
827                 WARN("No focus window set.\n");
828                 wined3d_mutex_unlock();
829                 return DDERR_NOFOCUSWINDOW;
830             }
831
832             device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
833                     WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
834                     NULL, NULL, NULL, NULL);
835             if (!device_window)
836             {
837                 ERR("Failed to create window, last error %#x.\n", GetLastError());
838                 wined3d_mutex_unlock();
839                 return E_FAIL;
840             }
841
842             ShowWindow(device_window, SW_SHOW);
843             TRACE("Created a device window %p.\n", device_window);
844
845             /* Native apparently leaks the created device window if setting the
846              * focus window below fails. */
847             This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
848             This->devicewindow = device_window;
849
850             if (cooplevel & DDSCL_SETFOCUSWINDOW)
851             {
852                 if (!hwnd)
853                 {
854                     wined3d_mutex_unlock();
855                     return DDERR_NOHWND;
856                 }
857
858                 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
859                 {
860                     wined3d_mutex_unlock();
861                     return hr;
862                 }
863             }
864
865             hwnd = device_window;
866         }
867     }
868     else
869     {
870         if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
871             DestroyWindow(This->devicewindow);
872         This->devicewindow = NULL;
873         This->focuswindow = NULL;
874     }
875
876     if ((This->cooperative_level & DDSCL_EXCLUSIVE)
877             && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
878         wined3d_device_release_focus_window(This->wined3d_device);
879
880     if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
881     {
882         if (This->cooperative_level & DDSCL_FULLSCREEN)
883             wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
884
885         if (cooplevel & DDSCL_FULLSCREEN)
886         {
887             struct wined3d_display_mode display_mode;
888
889             wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
890             wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
891                     display_mode.width, display_mode.height);
892         }
893     }
894
895     if ((cooplevel & DDSCL_EXCLUSIVE)
896             && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
897     {
898         hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
899         if (FAILED(hr))
900         {
901             ERR("Failed to acquire focus window, hr %#x.\n", hr);
902             wined3d_mutex_unlock();
903             return hr;
904         }
905     }
906
907     /* Don't override focus windows or private device windows */
908     if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
909         This->dest_window = hwnd;
910
911     if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
912         wined3d_device_set_multithreaded(This->wined3d_device);
913
914     if (This->wined3d_swapchain)
915     {
916         if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
917         {
918             restore_state = TRUE;
919
920             if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
921             {
922                 ERR("Failed to create stateblock, hr %#x.\n", hr);
923                 wined3d_mutex_unlock();
924                 return hr;
925             }
926
927             if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
928             {
929                 ERR("Failed to capture stateblock, hr %#x.\n", hr);
930                 wined3d_stateblock_decref(stateblock);
931                 wined3d_mutex_unlock();
932                 return hr;
933             }
934
935             wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
936             if (rt == This->wined3d_frontbuffer)
937             {
938                 wined3d_surface_decref(rt);
939                 rt = NULL;
940             }
941
942             wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
943         }
944
945         ddraw_destroy_swapchain(This);
946     }
947
948     if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
949         ERR("Failed to create swapchain, hr %#x.\n", hr);
950
951     if (restore_state)
952     {
953         if (ds)
954         {
955             wined3d_device_set_depth_stencil(This->wined3d_device, ds);
956             wined3d_surface_decref(ds);
957         }
958
959         if (rt)
960         {
961             wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
962             wined3d_surface_decref(rt);
963         }
964
965         hr = wined3d_stateblock_apply(stateblock);
966         wined3d_stateblock_decref(stateblock);
967         if (FAILED(hr))
968         {
969             ERR("Failed to apply stateblock, hr %#x.\n", hr);
970             wined3d_mutex_unlock();
971             return hr;
972         }
973     }
974
975     /* Unhandled flags */
976     if(cooplevel & DDSCL_ALLOWREBOOT)
977         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
978     if(cooplevel & DDSCL_ALLOWMODEX)
979         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
980     if(cooplevel & DDSCL_FPUSETUP)
981         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
982
983     /* Store the cooperative_level */
984     This->cooperative_level = cooplevel;
985     TRACE("SetCooperativeLevel retuning DD_OK\n");
986     wined3d_mutex_unlock();
987
988     return DD_OK;
989 }
990
991 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
992 {
993     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
994
995     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
996
997     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
998 }
999
1000 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1001 {
1002     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1003
1004     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1005
1006     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1007 }
1008
1009 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1010 {
1011     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1012
1013     TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1014
1015     return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1016 }
1017
1018 /*****************************************************************************
1019  *
1020  * Helper function for SetDisplayMode and RestoreDisplayMode
1021  *
1022  * Implements DirectDraw's SetDisplayMode, but ignores the value of
1023  * ForceRefreshRate, since it is already handled by
1024  * ddraw7_SetDisplayMode.  RestoreDisplayMode can use this function
1025  * without worrying that ForceRefreshRate will override the refresh rate.  For
1026  * argument and return value documentation, see
1027  * ddraw7_SetDisplayMode.
1028  *
1029  *****************************************************************************/
1030 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1031         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1032 {
1033     struct wined3d_display_mode mode;
1034     enum wined3d_format_id format;
1035     HRESULT hr;
1036
1037     TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1038             Height, BPP, RefreshRate, Flags);
1039
1040     wined3d_mutex_lock();
1041     if( !Width || !Height )
1042     {
1043         ERR("Width %u, Height %u, what to do?\n", Width, Height);
1044         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1045         wined3d_mutex_unlock();
1046         return DD_OK;
1047     }
1048
1049     switch(BPP)
1050     {
1051         case 8:  format = WINED3DFMT_P8_UINT;          break;
1052         case 15: format = WINED3DFMT_B5G5R5X1_UNORM;   break;
1053         case 16: format = WINED3DFMT_B5G6R5_UNORM;     break;
1054         case 24: format = WINED3DFMT_B8G8R8_UNORM;     break;
1055         case 32: format = WINED3DFMT_B8G8R8X8_UNORM;   break;
1056         default: format = WINED3DFMT_UNKNOWN;          break;
1057     }
1058
1059     /* Check the exclusive mode
1060     if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1061         return DDERR_NOEXCLUSIVEMODE;
1062      * This is WRONG. Don't know if the SDK is completely
1063      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1064      * is returned, but Half-Life 1.1.1.1 (Steam version)
1065      * depends on this
1066      */
1067
1068     mode.width = Width;
1069     mode.height = Height;
1070     mode.refresh_rate = RefreshRate;
1071     mode.format_id = format;
1072
1073     /* TODO: The possible return values from msdn suggest that
1074      * the screen mode can't be changed if a surface is locked
1075      * or some drawing is in progress
1076      */
1077
1078     /* TODO: Lose the primary surface */
1079     hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1080
1081     wined3d_mutex_unlock();
1082
1083     switch(hr)
1084     {
1085         case WINED3DERR_NOTAVAILABLE:       return DDERR_UNSUPPORTED;
1086         default:                            return hr;
1087     }
1088 }
1089
1090 /*****************************************************************************
1091  * IDirectDraw7::SetDisplayMode
1092  *
1093  * Sets the display screen resolution, color depth and refresh frequency
1094  * when in fullscreen mode (in theory).
1095  * Possible return values listed in the SDK suggest that this method fails
1096  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1097  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1098  * It seems to be valid to pass 0 for With and Height, this has to be tested
1099  * It could mean that the current video mode should be left as-is. (But why
1100  * call it then?)
1101  *
1102  * Params:
1103  *  Height, Width: Screen dimension
1104  *  BPP: Color depth in Bits per pixel
1105  *  Refreshrate: Screen refresh rate
1106  *  Flags: Other stuff
1107  *
1108  * Returns
1109  *  DD_OK on success
1110  *
1111  *****************************************************************************/
1112 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1113         DWORD BPP, DWORD RefreshRate, DWORD Flags)
1114 {
1115     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1116
1117     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1118             iface, Width, Height, BPP, RefreshRate, Flags);
1119
1120     if (force_refresh_rate != 0)
1121     {
1122         TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1123                 RefreshRate, force_refresh_rate);
1124         RefreshRate = force_refresh_rate;
1125     }
1126
1127     return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1128 }
1129
1130 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1131         DWORD bpp, DWORD refresh_rate, DWORD flags)
1132 {
1133     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1134
1135     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1136             iface, width, height, bpp, refresh_rate, flags);
1137
1138     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1139 }
1140
1141 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1142         DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1143 {
1144     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1145
1146     TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1147             iface, width, height, bpp, refresh_rate, flags);
1148
1149     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1150 }
1151
1152 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1153 {
1154     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1155
1156     TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1157
1158     return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1159 }
1160
1161 /*****************************************************************************
1162  * IDirectDraw7::RestoreDisplayMode
1163  *
1164  * Restores the display mode to what it was at creation time. Basically.
1165  *
1166  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1167  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1168  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1169  *  -> DD_1 is released. The screen should be left at 1024x768x32.
1170  *  -> DD_2 is released. The screen should be set to 1400x1050x32
1171  * This case is unhandled right now, but Empire Earth does it this way.
1172  * (But perhaps there is something in SetCooperativeLevel to prevent this)
1173  *
1174  * The msdn says that this method resets the display mode to what it was before
1175  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1176  *
1177  * Returns
1178  *  DD_OK on success
1179  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1180  *
1181  *****************************************************************************/
1182 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1183 {
1184     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1185
1186     TRACE("iface %p.\n", iface);
1187
1188     return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1189 }
1190
1191 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1192 {
1193     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1194
1195     TRACE("iface %p.\n", iface);
1196
1197     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1198 }
1199
1200 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1201 {
1202     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1203
1204     TRACE("iface %p.\n", iface);
1205
1206     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1207 }
1208
1209 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1210 {
1211     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1212
1213     TRACE("iface %p.\n", iface);
1214
1215     return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1216 }
1217
1218 /*****************************************************************************
1219  * IDirectDraw7::GetCaps
1220  *
1221  * Returns the drives capabilities
1222  *
1223  * Used for version 1, 2, 4 and 7
1224  *
1225  * Params:
1226  *  DriverCaps: Structure to write the Hardware accelerated caps to
1227  *  HelCaps: Structure to write the emulation caps to
1228  *
1229  * Returns
1230  *  This implementation returns DD_OK only
1231  *
1232  *****************************************************************************/
1233 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1234 {
1235     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1236     DDCAPS caps;
1237     WINED3DCAPS winecaps;
1238     HRESULT hr;
1239     DDSCAPS2 ddscaps = {0, 0, 0, 0};
1240
1241     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1242
1243     /* One structure must be != NULL */
1244     if (!DriverCaps && !HELCaps)
1245     {
1246         WARN("Invalid parameters.\n");
1247         return DDERR_INVALIDPARAMS;
1248     }
1249
1250     memset(&caps, 0, sizeof(caps));
1251     memset(&winecaps, 0, sizeof(winecaps));
1252     caps.dwSize = sizeof(caps);
1253
1254     wined3d_mutex_lock();
1255     hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1256     if (FAILED(hr))
1257     {
1258         WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1259         wined3d_mutex_unlock();
1260         return hr;
1261     }
1262
1263     hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1264     wined3d_mutex_unlock();
1265     if(FAILED(hr)) {
1266         WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1267         return hr;
1268     }
1269
1270     caps.dwCaps = winecaps.ddraw_caps.caps;
1271     caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1272     caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1273     caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1274     caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1275     caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1276     caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1277     caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1278     caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1279     caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1280     caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1281     caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1282     caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1283     caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1284     caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1285
1286     /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1287      * not to use it
1288      */
1289     if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1290     {
1291         caps.dwCaps &= ~DDCAPS_3D;
1292         caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1293     }
1294     if (winecaps.ddraw_caps.stride_align)
1295     {
1296         caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1297         caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1298     }
1299
1300     if(DriverCaps)
1301     {
1302         DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1303         if (TRACE_ON(ddraw))
1304         {
1305             TRACE("Driver Caps :\n");
1306             DDRAW_dump_DDCAPS(DriverCaps);
1307         }
1308
1309     }
1310     if(HELCaps)
1311     {
1312         DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1313         if (TRACE_ON(ddraw))
1314         {
1315             TRACE("HEL Caps :\n");
1316             DDRAW_dump_DDCAPS(HELCaps);
1317         }
1318     }
1319
1320     return DD_OK;
1321 }
1322
1323 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1324 {
1325     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1326
1327     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1328
1329     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1330 }
1331
1332 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1333 {
1334     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1335
1336     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1337
1338     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1339 }
1340
1341 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1342 {
1343     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1344
1345     TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1346
1347     return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1348 }
1349
1350 /*****************************************************************************
1351  * IDirectDraw7::Compact
1352  *
1353  * No idea what it does, MSDN says it's not implemented.
1354  *
1355  * Returns
1356  *  DD_OK, but this is unchecked
1357  *
1358  *****************************************************************************/
1359 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1360 {
1361     TRACE("iface %p.\n", iface);
1362
1363     return DD_OK;
1364 }
1365
1366 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1367 {
1368     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1369
1370     TRACE("iface %p.\n", iface);
1371
1372     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1373 }
1374
1375 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1376 {
1377     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1378
1379     TRACE("iface %p.\n", iface);
1380
1381     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1382 }
1383
1384 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1385 {
1386     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1387
1388     TRACE("iface %p.\n", iface);
1389
1390     return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1391 }
1392
1393 /*****************************************************************************
1394  * IDirectDraw7::GetDisplayMode
1395  *
1396  * Returns information about the current display mode
1397  *
1398  * Exists in Version 1, 2, 4 and 7
1399  *
1400  * Params:
1401  *  DDSD: Address of a surface description structure to write the info to
1402  *
1403  * Returns
1404  *  DD_OK
1405  *
1406  *****************************************************************************/
1407 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1408 {
1409     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1410     struct wined3d_display_mode mode;
1411     HRESULT hr;
1412     DWORD Size;
1413
1414     TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1415
1416     wined3d_mutex_lock();
1417     /* This seems sane */
1418     if (!DDSD)
1419     {
1420         wined3d_mutex_unlock();
1421         return DDERR_INVALIDPARAMS;
1422     }
1423
1424     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1425      * so one method can be used for all versions (Hopefully) */
1426     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1427     if (FAILED(hr))
1428     {
1429         ERR("Failed to get display mode, hr %#x.\n", hr);
1430         wined3d_mutex_unlock();
1431         return hr;
1432     }
1433
1434     Size = DDSD->dwSize;
1435     memset(DDSD, 0, Size);
1436
1437     DDSD->dwSize = Size;
1438     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1439     DDSD->dwWidth = mode.width;
1440     DDSD->dwHeight = mode.height;
1441     DDSD->u2.dwRefreshRate = 60;
1442     DDSD->ddsCaps.dwCaps = 0;
1443     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1444     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1445     DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1446
1447     if(TRACE_ON(ddraw))
1448     {
1449         TRACE("Returning surface desc :\n");
1450         DDRAW_dump_surface_desc(DDSD);
1451     }
1452
1453     wined3d_mutex_unlock();
1454
1455     return DD_OK;
1456 }
1457
1458 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1459 {
1460     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1461
1462     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1463
1464     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1465 }
1466
1467 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1468 {
1469     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1470
1471     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1472
1473     /* FIXME: Test sizes, properly convert surface_desc */
1474     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1475 }
1476
1477 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1478 {
1479     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1480
1481     TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1482
1483     /* FIXME: Test sizes, properly convert surface_desc */
1484     return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1485 }
1486
1487 /*****************************************************************************
1488  * IDirectDraw7::GetFourCCCodes
1489  *
1490  * Returns an array of supported FourCC codes.
1491  *
1492  * Exists in Version 1, 2, 4 and 7
1493  *
1494  * Params:
1495  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1496  *            of enumerated codes
1497  *  Codes: Pointer to an array of DWORDs where the supported codes are written
1498  *         to
1499  *
1500  * Returns
1501  *  Always returns DD_OK, as it's a stub for now
1502  *
1503  *****************************************************************************/
1504 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1505 {
1506     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1507     static const enum wined3d_format_id formats[] =
1508     {
1509         WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1510         WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1511         WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1512     };
1513     struct wined3d_display_mode mode;
1514     DWORD count = 0, i, outsize;
1515     HRESULT hr;
1516
1517     TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1518
1519     wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1520
1521     outsize = NumCodes && Codes ? *NumCodes : 0;
1522
1523     for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1524     {
1525         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1526                 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1527         if (SUCCEEDED(hr))
1528         {
1529             if (count < outsize)
1530                 Codes[count] = formats[i];
1531             ++count;
1532         }
1533     }
1534     if(NumCodes) {
1535         TRACE("Returning %u FourCC codes\n", count);
1536         *NumCodes = count;
1537     }
1538
1539     return DD_OK;
1540 }
1541
1542 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1543 {
1544     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1545
1546     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1547
1548     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1549 }
1550
1551 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1552 {
1553     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1554
1555     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1556
1557     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1558 }
1559
1560 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1561 {
1562     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1563
1564     TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1565
1566     return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1567 }
1568
1569 /*****************************************************************************
1570  * IDirectDraw7::GetMonitorFrequency
1571  *
1572  * Returns the monitor's frequency
1573  *
1574  * Exists in Version 1, 2, 4 and 7
1575  *
1576  * Params:
1577  *  Freq: Pointer to a DWORD to write the frequency to
1578  *
1579  * Returns
1580  *  Always returns DD_OK
1581  *
1582  *****************************************************************************/
1583 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1584 {
1585     FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1586
1587     /* Ideally this should be in WineD3D, as it concerns the screen setup,
1588      * but for now this should make the games happy
1589      */
1590     *Freq = 60;
1591     return DD_OK;
1592 }
1593
1594 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1595 {
1596     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1597
1598     TRACE("iface %p, frequency %p.\n", iface, frequency);
1599
1600     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1601 }
1602
1603 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1604 {
1605     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1606
1607     TRACE("iface %p, frequency %p.\n", iface, frequency);
1608
1609     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1610 }
1611
1612 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1613 {
1614     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1615
1616     TRACE("iface %p, frequency %p.\n", iface, frequency);
1617
1618     return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1619 }
1620
1621 /*****************************************************************************
1622  * IDirectDraw7::GetVerticalBlankStatus
1623  *
1624  * Returns the Vertical blank status of the monitor. This should be in WineD3D
1625  * too basically, but as it's a semi stub, I didn't create a function there
1626  *
1627  * Params:
1628  *  status: Pointer to a BOOL to be filled with the vertical blank status
1629  *
1630  * Returns
1631  *  DD_OK on success
1632  *  DDERR_INVALIDPARAMS if status is NULL
1633  *
1634  *****************************************************************************/
1635 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1636 {
1637     static BOOL fake_vblank;
1638
1639     TRACE("iface %p, status %p.\n", iface, status);
1640
1641     if(!status)
1642         return DDERR_INVALIDPARAMS;
1643
1644     *status = fake_vblank;
1645     fake_vblank = !fake_vblank;
1646
1647     return DD_OK;
1648 }
1649
1650 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1651 {
1652     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1653
1654     TRACE("iface %p, status %p.\n", iface, status);
1655
1656     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1657 }
1658
1659 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1660 {
1661     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1662
1663     TRACE("iface %p, status %p.\n", iface, status);
1664
1665     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1666 }
1667
1668 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1669 {
1670     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1671
1672     TRACE("iface %p, status %p.\n", iface, status);
1673
1674     return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1675 }
1676
1677 /*****************************************************************************
1678  * IDirectDraw7::GetAvailableVidMem
1679  *
1680  * Returns the total and free video memory
1681  *
1682  * Params:
1683  *  Caps: Specifies the memory type asked for
1684  *  total: Pointer to a DWORD to be filled with the total memory
1685  *  free: Pointer to a DWORD to be filled with the free memory
1686  *
1687  * Returns
1688  *  DD_OK on success
1689  *  DDERR_INVALIDPARAMS of free and total are NULL
1690  *
1691  *****************************************************************************/
1692 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1693         DWORD *free)
1694 {
1695     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1696     HRESULT hr = DD_OK;
1697
1698     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1699
1700     if (TRACE_ON(ddraw))
1701     {
1702         TRACE("Asked for memory with description: ");
1703         DDRAW_dump_DDSCAPS2(Caps);
1704     }
1705     wined3d_mutex_lock();
1706
1707     /* Todo: System memory vs local video memory vs non-local video memory
1708      * The MSDN also mentions differences between texture memory and other
1709      * resources, but that's not important
1710      */
1711
1712     if( (!total) && (!free) )
1713     {
1714         wined3d_mutex_unlock();
1715         return DDERR_INVALIDPARAMS;
1716     }
1717
1718     if (free)
1719         *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1720     if (total)
1721     {
1722         struct wined3d_adapter_identifier desc = {0};
1723
1724         hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1725         *total = desc.video_memory;
1726     }
1727
1728     wined3d_mutex_unlock();
1729
1730     return hr;
1731 }
1732
1733 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1734         DDSCAPS2 *caps, DWORD *total, DWORD *free)
1735 {
1736     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1737
1738     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1739
1740     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1741 }
1742
1743 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1744         DDSCAPS *caps, DWORD *total, DWORD *free)
1745 {
1746     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1747     DDSCAPS2 caps2;
1748
1749     TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1750
1751     DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1752     return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1753 }
1754
1755 /*****************************************************************************
1756  * IDirectDraw7::Initialize
1757  *
1758  * Initializes a DirectDraw interface.
1759  *
1760  * Params:
1761  *  GUID: Interface identifier. Well, don't know what this is really good
1762  *   for
1763  *
1764  * Returns
1765  *  Returns DD_OK on the first call,
1766  *  DDERR_ALREADYINITIALIZED on repeated calls
1767  *
1768  *****************************************************************************/
1769 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1770 {
1771     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1772
1773     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1774
1775     if (ddraw->initialized)
1776         return DDERR_ALREADYINITIALIZED;
1777
1778     /* FIXME: To properly take the GUID into account we should call
1779      * ddraw_init() here instead of in DDRAW_Create(). */
1780     if (guid)
1781         FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1782
1783     ddraw->initialized = TRUE;
1784     return DD_OK;
1785 }
1786
1787 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1788 {
1789     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1790
1791     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1792
1793     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1794 }
1795
1796 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1797 {
1798     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1799
1800     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1801
1802     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1803 }
1804
1805 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1806 {
1807     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1808
1809     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1810
1811     return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1812 }
1813
1814 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1815 {
1816     TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1817
1818     return DDERR_ALREADYINITIALIZED;
1819 }
1820
1821 /*****************************************************************************
1822  * IDirectDraw7::FlipToGDISurface
1823  *
1824  * "Makes the surface that the GDI writes to the primary surface"
1825  * Looks like some windows specific thing we don't have to care about.
1826  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1827  * show error boxes ;)
1828  * Well, just return DD_OK.
1829  *
1830  * Returns:
1831  *  Always returns DD_OK
1832  *
1833  *****************************************************************************/
1834 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1835 {
1836     FIXME("iface %p stub!\n", iface);
1837
1838     return DD_OK;
1839 }
1840
1841 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1842 {
1843     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1844
1845     TRACE("iface %p.\n", iface);
1846
1847     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1848 }
1849
1850 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1851 {
1852     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1853
1854     TRACE("iface %p.\n", iface);
1855
1856     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1857 }
1858
1859 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1860 {
1861     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1862
1863     TRACE("iface %p.\n", iface);
1864
1865     return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1866 }
1867
1868 /*****************************************************************************
1869  * IDirectDraw7::WaitForVerticalBlank
1870  *
1871  * This method allows applications to get in sync with the vertical blank
1872  * interval.
1873  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1874  * redraw the screen, most likely because of this stub
1875  *
1876  * Parameters:
1877  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1878  *         or DDWAITVB_BLOCKEND
1879  *  h: Not used, according to MSDN
1880  *
1881  * Returns:
1882  *  Always returns DD_OK
1883  *
1884  *****************************************************************************/
1885 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1886 {
1887     static BOOL hide;
1888
1889     TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1890
1891     /* This function is called often, so print the fixme only once */
1892     if(!hide)
1893     {
1894         FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1895         hide = TRUE;
1896     }
1897
1898     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1899     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1900         return DDERR_UNSUPPORTED; /* unchecked */
1901
1902     return DD_OK;
1903 }
1904
1905 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1906 {
1907     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1908
1909     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1910
1911     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1912 }
1913
1914 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1915 {
1916     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1917
1918     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1919
1920     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1921 }
1922
1923 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1924 {
1925     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1926
1927     TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1928
1929     return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1930 }
1931
1932 /*****************************************************************************
1933  * IDirectDraw7::GetScanLine
1934  *
1935  * Returns the scan line that is being drawn on the monitor
1936  *
1937  * Parameters:
1938  *  Scanline: Address to write the scan line value to
1939  *
1940  * Returns:
1941  *  Always returns DD_OK
1942  *
1943  *****************************************************************************/
1944 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1945 {
1946     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1947     struct wined3d_display_mode mode;
1948     static BOOL hide = FALSE;
1949     DWORD time, frame_progress, lines;
1950
1951     TRACE("iface %p, line %p.\n", iface, Scanline);
1952
1953     /* This function is called often, so print the fixme only once */
1954     if(!hide)
1955     {
1956         FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1957         hide = TRUE;
1958     }
1959
1960     wined3d_mutex_lock();
1961     wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1962     wined3d_mutex_unlock();
1963
1964     /* Fake the line sweeping of the monitor */
1965     /* FIXME: We should synchronize with a source to keep the refresh rate */
1966
1967     /* Simulate a 60Hz display */
1968     time = GetTickCount();
1969     frame_progress = time & 15; /* time % (1000 / 60) */
1970     if (!frame_progress)
1971     {
1972         *Scanline = 0;
1973         return DDERR_VERTICALBLANKINPROGRESS;
1974     }
1975
1976     /* Convert frame_progress to estimated scan line. Return any line from
1977      * block determined by time. Some lines may be never returned */
1978     lines = mode.height / 15;
1979     *Scanline = (frame_progress - 1) * lines + time % lines;
1980     return DD_OK;
1981 }
1982
1983 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1984 {
1985     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1986
1987     TRACE("iface %p, line %p.\n", iface, line);
1988
1989     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1990 }
1991
1992 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1993 {
1994     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1995
1996     TRACE("iface %p, line %p.\n", iface, line);
1997
1998     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1999 }
2000
2001 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2002 {
2003     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2004
2005     TRACE("iface %p, line %p.\n", iface, line);
2006
2007     return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2008 }
2009
2010 /*****************************************************************************
2011  * IDirectDraw7::TestCooperativeLevel
2012  *
2013  * Informs the application about the state of the video adapter, depending
2014  * on the cooperative level
2015  *
2016  * Returns:
2017  *  DD_OK if the device is in a sane state
2018  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2019  *  if the state is not correct(See below)
2020  *
2021  *****************************************************************************/
2022 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2023 {
2024     TRACE("iface %p.\n", iface);
2025
2026     return DD_OK;
2027 }
2028
2029 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2030 {
2031     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2032
2033     TRACE("iface %p.\n", iface);
2034
2035     return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2036 }
2037
2038 /*****************************************************************************
2039  * IDirectDraw7::GetGDISurface
2040  *
2041  * Returns the surface that GDI is treating as the primary surface.
2042  * For Wine this is the front buffer
2043  *
2044  * Params:
2045  *  GDISurface: Address to write the surface pointer to
2046  *
2047  * Returns:
2048  *  DD_OK if the surface was found
2049  *  DDERR_NOTFOUND if the GDI surface wasn't found
2050  *
2051  *****************************************************************************/
2052 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2053 {
2054     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2055
2056     TRACE("iface %p, surface %p.\n", iface, GDISurface);
2057
2058     wined3d_mutex_lock();
2059
2060     if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2061     {
2062         WARN("Primary not created yet.\n");
2063         wined3d_mutex_unlock();
2064         return DDERR_NOTFOUND;
2065     }
2066     IDirectDrawSurface7_AddRef(*GDISurface);
2067
2068     wined3d_mutex_unlock();
2069
2070     return DD_OK;
2071 }
2072
2073 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2074 {
2075     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2076     struct ddraw_surface *surface_impl;
2077     IDirectDrawSurface7 *surface7;
2078     HRESULT hr;
2079
2080     TRACE("iface %p, surface %p.\n", iface, surface);
2081
2082     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2083     if (FAILED(hr))
2084     {
2085         *surface = NULL;
2086         return hr;
2087     }
2088     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2089     *surface = &surface_impl->IDirectDrawSurface4_iface;
2090     IDirectDrawSurface4_AddRef(*surface);
2091     IDirectDrawSurface7_Release(surface7);
2092
2093     return hr;
2094 }
2095
2096 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2097 {
2098     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2099     struct ddraw_surface *surface_impl;
2100     IDirectDrawSurface7 *surface7;
2101     HRESULT hr;
2102
2103     TRACE("iface %p, surface %p.\n", iface, surface);
2104
2105     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2106     if (FAILED(hr))
2107     {
2108         *surface = NULL;
2109         return hr;
2110     }
2111     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2112     *surface = &surface_impl->IDirectDrawSurface_iface;
2113     IDirectDrawSurface_AddRef(*surface);
2114     IDirectDrawSurface7_Release(surface7);
2115
2116     return hr;
2117 }
2118
2119 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2120 {
2121     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2122     struct ddraw_surface *surface_impl;
2123     IDirectDrawSurface7 *surface7;
2124     HRESULT hr;
2125
2126     TRACE("iface %p, surface %p.\n", iface, surface);
2127
2128     hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2129     if (FAILED(hr))
2130     {
2131         *surface = NULL;
2132         return hr;
2133     }
2134     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2135     *surface = &surface_impl->IDirectDrawSurface_iface;
2136     IDirectDrawSurface_AddRef(*surface);
2137     IDirectDrawSurface7_Release(surface7);
2138
2139     return hr;
2140 }
2141
2142 struct displaymodescallback_context
2143 {
2144     LPDDENUMMODESCALLBACK func;
2145     void *context;
2146 };
2147
2148 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2149 {
2150     struct displaymodescallback_context *cbcontext = context;
2151     DDSURFACEDESC desc;
2152
2153     DDSD2_to_DDSD(surface_desc, &desc);
2154     return cbcontext->func(&desc, cbcontext->context);
2155 }
2156
2157 /*****************************************************************************
2158  * IDirectDraw7::EnumDisplayModes
2159  *
2160  * Enumerates the supported Display modes. The modes can be filtered with
2161  * the DDSD parameter.
2162  *
2163  * Params:
2164  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2165  *         versions (3 and older?) this is reserved and must be 0.
2166  *  DDSD: Surface description to filter the modes
2167  *  Context: Pointer passed back to the callback function
2168  *  cb: Application-provided callback function
2169  *
2170  * Returns:
2171  *  DD_OK on success
2172  *  DDERR_INVALIDPARAMS if the callback wasn't set
2173  *
2174  *****************************************************************************/
2175 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2176         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2177 {
2178     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2179     struct wined3d_display_mode *enum_modes = NULL;
2180     struct wined3d_display_mode mode;
2181     unsigned int modenum, fmt;
2182     DDSURFACEDESC2 callback_sd;
2183     unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2184     DDPIXELFORMAT pixelformat;
2185
2186     static const enum wined3d_format_id checkFormatList[] =
2187     {
2188         WINED3DFMT_B8G8R8X8_UNORM,
2189         WINED3DFMT_B5G6R5_UNORM,
2190         WINED3DFMT_P8_UINT,
2191     };
2192
2193     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2194             iface, Flags, DDSD, Context, cb);
2195
2196     if (!cb)
2197         return DDERR_INVALIDPARAMS;
2198
2199     wined3d_mutex_lock();
2200     if(!(Flags & DDEDM_REFRESHRATES))
2201     {
2202         enum_mode_array_size = 16;
2203         enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2204         if (!enum_modes)
2205         {
2206             ERR("Out of memory\n");
2207             wined3d_mutex_unlock();
2208             return DDERR_OUTOFMEMORY;
2209         }
2210     }
2211
2212     pixelformat.dwSize = sizeof(pixelformat);
2213     for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2214     {
2215         modenum = 0;
2216         while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
2217                 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2218         {
2219             PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2220             if (DDSD)
2221             {
2222                 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2223                     continue;
2224                 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2225                     continue;
2226                 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2227                     continue;
2228                 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2229                         && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2230                     continue;
2231             }
2232
2233             if(!(Flags & DDEDM_REFRESHRATES))
2234             {
2235                 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2236                  * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2237                  * to be reduced to a single unique result in such case.
2238                  */
2239                 BOOL found = FALSE;
2240                 unsigned i;
2241
2242                 for (i = 0; i < enum_mode_count; i++)
2243                 {
2244                     if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2245                             && enum_modes[i].format_id == mode.format_id)
2246                     {
2247                         found = TRUE;
2248                         break;
2249                     }
2250                 }
2251
2252                 if(found) continue;
2253             }
2254
2255             memset(&callback_sd, 0, sizeof(callback_sd));
2256             callback_sd.dwSize = sizeof(callback_sd);
2257             callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2258
2259             callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2260             if (Flags & DDEDM_REFRESHRATES)
2261                 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2262
2263             callback_sd.dwWidth = mode.width;
2264             callback_sd.dwHeight = mode.height;
2265
2266             callback_sd.u4.ddpfPixelFormat=pixelformat;
2267
2268             /* Calc pitch and DWORD align like MSDN says */
2269             callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2270             callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2271
2272             TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2273               callback_sd.u2.dwRefreshRate);
2274
2275             if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2276             {
2277                 TRACE("Application asked to terminate the enumeration\n");
2278                 HeapFree(GetProcessHeap(), 0, enum_modes);
2279                 wined3d_mutex_unlock();
2280                 return DD_OK;
2281             }
2282
2283             if(!(Flags & DDEDM_REFRESHRATES))
2284             {
2285                 if (enum_mode_count == enum_mode_array_size)
2286                 {
2287                     struct wined3d_display_mode *new_enum_modes;
2288
2289                     enum_mode_array_size *= 2;
2290                     new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2291                             sizeof(*new_enum_modes) * enum_mode_array_size);
2292                     if (!new_enum_modes)
2293                     {
2294                         ERR("Out of memory\n");
2295                         HeapFree(GetProcessHeap(), 0, enum_modes);
2296                         wined3d_mutex_unlock();
2297                         return DDERR_OUTOFMEMORY;
2298                     }
2299
2300                     enum_modes = new_enum_modes;
2301                 }
2302
2303                 enum_modes[enum_mode_count++] = mode;
2304             }
2305         }
2306     }
2307
2308     TRACE("End of enumeration\n");
2309     HeapFree(GetProcessHeap(), 0, enum_modes);
2310     wined3d_mutex_unlock();
2311
2312     return DD_OK;
2313 }
2314
2315 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2316         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2317 {
2318     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2319
2320     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2321             iface, flags, surface_desc, context, callback);
2322
2323     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2324 }
2325
2326 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2327         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2328 {
2329     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2330     struct displaymodescallback_context cbcontext;
2331     DDSURFACEDESC2 surface_desc2;
2332
2333     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2334             iface, flags, surface_desc, context, callback);
2335
2336     cbcontext.func = callback;
2337     cbcontext.context = context;
2338
2339     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2340     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2341             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2342 }
2343
2344 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2345         DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2346 {
2347     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2348     struct displaymodescallback_context cbcontext;
2349     DDSURFACEDESC2 surface_desc2;
2350
2351     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2352             iface, flags, surface_desc, context, callback);
2353
2354     cbcontext.func = callback;
2355     cbcontext.context = context;
2356
2357     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2358     return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2359             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2360 }
2361
2362 /*****************************************************************************
2363  * IDirectDraw7::EvaluateMode
2364  *
2365  * Used with IDirectDraw7::StartModeTest to test video modes.
2366  * EvaluateMode is used to pass or fail a mode, and continue with the next
2367  * mode
2368  *
2369  * Params:
2370  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2371  *  Timeout: Returns the amount of seconds left before the mode would have
2372  *           been failed automatically
2373  *
2374  * Returns:
2375  *  This implementation always DD_OK, because it's a stub
2376  *
2377  *****************************************************************************/
2378 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2379 {
2380     FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2381
2382     /* When implementing this, implement it in WineD3D */
2383
2384     return DD_OK;
2385 }
2386
2387 /*****************************************************************************
2388  * IDirectDraw7::GetDeviceIdentifier
2389  *
2390  * Returns the device identifier, which gives information about the driver
2391  * Our device identifier is defined at the beginning of this file.
2392  *
2393  * Params:
2394  *  DDDI: Address for the returned structure
2395  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
2396  *
2397  * Returns:
2398  *  On success it returns DD_OK
2399  *  DDERR_INVALIDPARAMS if DDDI is NULL
2400  *
2401  *****************************************************************************/
2402 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2403         DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2404 {
2405     TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2406
2407     if(!DDDI)
2408         return DDERR_INVALIDPARAMS;
2409
2410     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2411      * host adapter, if there's a secondary 3D adapter. This doesn't apply
2412      * to any modern hardware, nor is it interesting for Wine, so ignore it.
2413      * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2414      * bytes too long. So only copy the relevant part of the structure
2415      */
2416
2417     memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2418     return DD_OK;
2419 }
2420
2421 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2422         DDDEVICEIDENTIFIER *identifier, DWORD flags)
2423 {
2424     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2425     DDDEVICEIDENTIFIER2 identifier2;
2426     HRESULT hr;
2427
2428     TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2429
2430     hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2431     DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2432
2433     return hr;
2434 }
2435
2436 /*****************************************************************************
2437  * IDirectDraw7::GetSurfaceFromDC
2438  *
2439  * Returns the Surface for a GDI device context handle.
2440  * Is this related to IDirectDrawSurface::GetDC ???
2441  *
2442  * Params:
2443  *  hdc: hdc to return the surface for
2444  *  Surface: Address to write the surface pointer to
2445  *
2446  * Returns:
2447  *  Always returns DD_OK because it's a stub
2448  *
2449  *****************************************************************************/
2450 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2451         IDirectDrawSurface7 **Surface)
2452 {
2453     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2454     struct wined3d_surface *wined3d_surface;
2455     struct ddraw_surface *surface_impl;
2456     HRESULT hr;
2457
2458     TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2459
2460     if (!Surface) return E_INVALIDARG;
2461
2462     hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2463     if (FAILED(hr))
2464     {
2465         TRACE("No surface found for dc %p.\n", hdc);
2466         *Surface = NULL;
2467         return DDERR_NOTFOUND;
2468     }
2469
2470     surface_impl = wined3d_surface_get_parent(wined3d_surface);
2471     *Surface = &surface_impl->IDirectDrawSurface7_iface;
2472     IDirectDrawSurface7_AddRef(*Surface);
2473     TRACE("Returning surface %p.\n", Surface);
2474     return DD_OK;
2475 }
2476
2477 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2478         IDirectDrawSurface4 **surface)
2479 {
2480     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2481     struct ddraw_surface *surface_impl;
2482     IDirectDrawSurface7 *surface7;
2483     HRESULT hr;
2484
2485     TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2486
2487     if (!surface) return E_INVALIDARG;
2488
2489     hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2490     if (FAILED(hr))
2491     {
2492         *surface = NULL;
2493         return hr;
2494     }
2495     surface_impl = impl_from_IDirectDrawSurface7(surface7);
2496     /* Tests say this is true */
2497     *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2498     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2499     IDirectDrawSurface7_Release(surface7);
2500
2501     return hr;
2502 }
2503
2504 /*****************************************************************************
2505  * IDirectDraw7::RestoreAllSurfaces
2506  *
2507  * Calls the restore method of all surfaces
2508  *
2509  * Params:
2510  *
2511  * Returns:
2512  *  Always returns DD_OK because it's a stub
2513  *
2514  *****************************************************************************/
2515 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2516 {
2517     FIXME("iface %p stub!\n", iface);
2518
2519     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2520      * get their parent and call their restore method. Do not implement
2521      * it in WineD3D, as restoring a surface means re-creating the
2522      * WineD3DDSurface
2523      */
2524     return DD_OK;
2525 }
2526
2527 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2528 {
2529     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2530
2531     TRACE("iface %p.\n", iface);
2532
2533     return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2534 }
2535
2536 /*****************************************************************************
2537  * IDirectDraw7::StartModeTest
2538  *
2539  * Tests the specified video modes to update the system registry with
2540  * refresh rate information. StartModeTest starts the mode test,
2541  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2542  * isn't called within 15 seconds, the mode is failed automatically
2543  *
2544  * As refresh rates are handled by the X server, I don't think this
2545  * Method is important
2546  *
2547  * Params:
2548  *  Modes: An array of mode specifications
2549  *  NumModes: The number of modes in Modes
2550  *  Flags: Some flags...
2551  *
2552  * Returns:
2553  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2554  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
2555  *  otherwise DD_OK
2556  *
2557  *****************************************************************************/
2558 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2559 {
2560     FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2561             iface, Modes, NumModes, Flags);
2562
2563     /* This looks sane */
2564     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2565
2566     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2567      * As it is not, DDERR_TESTFINISHED is returned
2568      * (hopefully that's correct
2569      *
2570     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2571      * well, that value doesn't (yet) exist in the wine headers, so ignore it
2572      */
2573
2574     return DD_OK;
2575 }
2576
2577 /*****************************************************************************
2578  * ddraw_create_surface
2579  *
2580  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2581  * with the passed parameters.
2582  *
2583  * Params:
2584  *  DDSD: Description of the surface to create
2585  *  Surf: Address to store the interface pointer at
2586  *
2587  * Returns:
2588  *  DD_OK on success
2589  *
2590  *****************************************************************************/
2591 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2592         struct ddraw_surface **surface, UINT level, UINT version)
2593 {
2594     HRESULT hr;
2595
2596     TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2597             ddraw, pDDSD, surface, level);
2598
2599     if (TRACE_ON(ddraw))
2600     {
2601         TRACE("Requesting surface desc:\n");
2602         DDRAW_dump_surface_desc(pDDSD);
2603     }
2604
2605     if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2606     {
2607         WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2608         /* Do not fail surface creation, only fail 3D device creation. */
2609     }
2610
2611     /* Create the Surface object */
2612     *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2613     if (!*surface)
2614     {
2615         ERR("Failed to allocate surface memory.\n");
2616         return DDERR_OUTOFVIDEOMEMORY;
2617     }
2618
2619     hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2620     if (FAILED(hr))
2621     {
2622         WARN("Failed to initialize surface, hr %#x.\n", hr);
2623         HeapFree(GetProcessHeap(), 0, *surface);
2624         return hr;
2625     }
2626
2627     /* Increase the surface counter, and attach the surface */
2628     list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2629
2630     TRACE("Created surface %p.\n", *surface);
2631
2632     return DD_OK;
2633 }
2634 /*****************************************************************************
2635  * CreateAdditionalSurfaces
2636  *
2637  * Creates a new mipmap chain.
2638  *
2639  * Params:
2640  *  root: Root surface to attach the newly created chain to
2641  *  count: number of surfaces to create
2642  *  DDSD: Description of the surface. Intentionally not a pointer to avoid side
2643  *        effects on the caller
2644  *  CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2645  *                creates an additional surface without the mipmapping flags
2646  *
2647  *****************************************************************************/
2648 static HRESULT CreateAdditionalSurfaces(struct ddraw *ddraw, struct ddraw_surface *root,
2649         UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version)
2650 {
2651     struct ddraw_surface *last = root;
2652     UINT i, j, level = 0;
2653     HRESULT hr;
2654
2655     for (i = 0; i < count; ++i)
2656     {
2657         struct ddraw_surface *object2 = NULL;
2658
2659         /* increase the mipmap level, but only if a mipmap is created
2660          * In this case, also halve the size
2661          */
2662         if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2663         {
2664             level++;
2665             if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2666             if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2667             /* Set the mipmap sublevel flag according to msdn */
2668             DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2669         }
2670         else
2671         {
2672             DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2673         }
2674         CubeFaceRoot = FALSE;
2675
2676         hr = ddraw_create_surface(ddraw, &DDSD, &object2, level, version);
2677         if(hr != DD_OK)
2678         {
2679             return hr;
2680         }
2681
2682         /* Add the new surface to the complex attachment array */
2683         for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2684         {
2685             if(last->complex_array[j]) continue;
2686             last->complex_array[j] = object2;
2687             break;
2688         }
2689         last = object2;
2690
2691         /* Remove the (possible) back buffer cap from the new surface description,
2692          * because only one surface in the flipping chain is a back buffer, one
2693          * is a front buffer, the others are just primary surfaces.
2694          */
2695         DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2696     }
2697     return DD_OK;
2698 }
2699
2700 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2701 {
2702     return DD_OK;
2703 }
2704
2705 /*****************************************************************************
2706  * IDirectDraw7::CreateSurface
2707  *
2708  * Creates a new IDirectDrawSurface object and returns its interface.
2709  *
2710  * The surface connections with wined3d are a bit tricky. Basically it works
2711  * like this:
2712  *
2713  * |------------------------|               |-----------------|
2714  * | DDraw surface          |               | WineD3DSurface  |
2715  * |                        |               |                 |
2716  * |        WineD3DSurface  |-------------->|                 |
2717  * |        Child           |<------------->| Parent          |
2718  * |------------------------|               |-----------------|
2719  *
2720  * The DDraw surface is the parent of the wined3d surface, and it releases
2721  * the WineD3DSurface when the ddraw surface is destroyed.
2722  *
2723  * However, for all surfaces which can be in a container in WineD3D,
2724  * we have to do this. These surfaces are usually complex surfaces,
2725  * so this concerns primary surfaces with a front and a back buffer,
2726  * and textures.
2727  *
2728  * |------------------------|               |-----------------|
2729  * | DDraw surface          |               | Container       |
2730  * |                        |               |                 |
2731  * |                  Child |<------------->| Parent          |
2732  * |                Texture |<------------->|                 |
2733  * |         WineD3DSurface |<----|         |          Levels |<--|
2734  * | Complex connection     |     |         |                 |   |
2735  * |------------------------|     |         |-----------------|   |
2736  *  ^                             |                               |
2737  *  |                             |                               |
2738  *  |                             |                               |
2739  *  |    |------------------|     |         |-----------------|   |
2740  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2741  *  |    |                  |               |                 |   |
2742  *  |    |            Child |<------------->| Parent          |   |
2743  *  |    |                  |               |       Container |<--|
2744  *  |    |------------------|               |-----------------|   |
2745  *  |                                                             |
2746  *  |   |----------------------|                                  |
2747  *  |   | DDraw surface 2      |                                  |
2748  *  |   |                      |                                  |
2749  *  |<->| Complex root   Child |                                  |
2750  *  |   |              Texture |                                  |
2751  *  |   |       WineD3DSurface |<----|                            |
2752  *  |   |----------------------|     |                            |
2753  *  |                                |                            |
2754  *  |    |---------------------|     |      |-----------------|   |
2755  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2756  *  |    |                     |            |                 |   |
2757  *  |    |               Child |<---------->| Parent          |   |
2758  *  |    |---------------------|            |       Container |<--|
2759  *  |                                       |-----------------|   |
2760  *  |                                                             |
2761  *  |             ---More surfaces can follow---                  |
2762  *
2763  * The reason is that the IWineD3DSwapchain(render target container)
2764  * and the IWineD3DTexure(Texture container) release the parents
2765  * of their surface's children, but by releasing the complex root
2766  * the surfaces which are complexly attached to it are destroyed
2767  * too. See IDirectDrawSurface::Release for a more detailed
2768  * explanation.
2769  *
2770  * Params:
2771  *  DDSD: Description of the surface to create
2772  *  Surf: Address to store the interface pointer at
2773  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2774  *            aggregation, so it has to be NULL
2775  *
2776  * Returns:
2777  *  DD_OK on success
2778  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2779  *  DDERR_* if an error occurs
2780  *
2781  *****************************************************************************/
2782 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2783         struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2784 {
2785     struct ddraw_surface *object = NULL;
2786     struct wined3d_display_mode mode;
2787     HRESULT hr;
2788     LONG extra_surfaces = 0;
2789     DDSURFACEDESC2 desc2;
2790     const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2791
2792     TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2793
2794     /* Some checks before we start */
2795     if (TRACE_ON(ddraw))
2796     {
2797         TRACE(" (%p) Requesting surface desc :\n", ddraw);
2798         DDRAW_dump_surface_desc(DDSD);
2799     }
2800
2801     if (UnkOuter != NULL)
2802     {
2803         FIXME("(%p) : outer != NULL?\n", ddraw);
2804         return CLASS_E_NOAGGREGATION; /* unchecked */
2805     }
2806
2807     if (!surface)
2808     {
2809         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2810         return E_POINTER; /* unchecked */
2811     }
2812
2813     if (!(DDSD->dwFlags & DDSD_CAPS))
2814     {
2815         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2816         DDSD->dwFlags |= DDSD_CAPS;
2817     }
2818
2819     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2820     {
2821         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2822         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2823     }
2824
2825     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2826     {
2827         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2828         WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2829         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2830     }
2831
2832     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2833        !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2834     {
2835         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2836                 ddraw);
2837         *surface = NULL;
2838         return DDERR_NOEXCLUSIVEMODE;
2839     }
2840
2841     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2842     {
2843         WARN("Application wanted to create back buffer primary surface\n");
2844         return DDERR_INVALIDCAPS;
2845     }
2846
2847     if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2848     {
2849         /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2850         WARN("Application tries to put the surface in both system and video memory\n");
2851         *surface = NULL;
2852         return DDERR_INVALIDCAPS;
2853     }
2854
2855     /* Check cube maps but only if the size includes them */
2856     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2857     {
2858         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2859            !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2860         {
2861             WARN("Cube map faces requested without cube map flag\n");
2862             return DDERR_INVALIDCAPS;
2863         }
2864         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2865            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2866         {
2867             WARN("Cube map without faces requested\n");
2868             return DDERR_INVALIDPARAMS;
2869         }
2870
2871         /* Quick tests confirm those can be created, but we don't do that yet */
2872         if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2873            (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2874         {
2875             FIXME("Partial cube maps not supported yet\n");
2876         }
2877     }
2878
2879     /* According to the msdn this flag is ignored by CreateSurface */
2880     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2881         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2882
2883     /* Modify some flags */
2884     copy_to_surfacedesc2(&desc2, DDSD);
2885     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2886
2887     /* Get the video mode from WineD3D - we will need it */
2888     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2889     if (FAILED(hr))
2890     {
2891         ERR("Failed to read display mode from wined3d\n");
2892         switch(ddraw->orig_bpp)
2893         {
2894             case 8:
2895                 mode.format_id = WINED3DFMT_P8_UINT;
2896                 break;
2897
2898             case 15:
2899                 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2900                 break;
2901
2902             case 16:
2903                 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2904                 break;
2905
2906             case 24:
2907                 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2908                 break;
2909
2910             case 32:
2911                 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2912                 break;
2913         }
2914         mode.width = ddraw->orig_width;
2915         mode.height = ddraw->orig_height;
2916     }
2917
2918     /* No pixelformat given? Use the current screen format */
2919     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2920     {
2921         desc2.dwFlags |= DDSD_PIXELFORMAT;
2922         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2923
2924         PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2925     }
2926
2927     /* No Width or no Height? Use the original screen size
2928      */
2929     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2930        !(desc2.dwFlags & DDSD_HEIGHT) )
2931     {
2932         /* Invalid for non-render targets */
2933         if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2934         {
2935             WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2936             *surface = NULL;
2937             return DDERR_INVALIDPARAMS;
2938         }
2939
2940         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2941         desc2.dwWidth = mode.width;
2942         desc2.dwHeight = mode.height;
2943     }
2944
2945     if (!desc2.dwWidth || !desc2.dwHeight)
2946         return DDERR_INVALIDPARAMS;
2947
2948     /* Mipmap count fixes */
2949     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2950     {
2951         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2952         {
2953             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2954             {
2955                 /* Mipmap count is given, should not be 0 */
2956                 if( desc2.u2.dwMipMapCount == 0 )
2957                     return DDERR_INVALIDPARAMS;
2958             }
2959             else
2960             {
2961                 /* Undocumented feature: Create sublevels until
2962                  * either the width or the height is 1
2963                  */
2964                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2965                             desc2.dwWidth : desc2.dwHeight;
2966                 desc2.u2.dwMipMapCount = 0;
2967                 while( min )
2968                 {
2969                     desc2.u2.dwMipMapCount += 1;
2970                     min >>= 1;
2971                 }
2972             }
2973         }
2974         else
2975         {
2976             /* Not-complex mipmap -> Mipmapcount = 1 */
2977             desc2.u2.dwMipMapCount = 1;
2978         }
2979         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2980
2981         /* There's a mipmap count in the created surface in any case */
2982         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2983     }
2984     /* If no mipmap is given, the texture has only one level */
2985
2986     /* The first surface is a front buffer, the back buffer is created afterwards */
2987     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2988     {
2989         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2990     }
2991
2992     /* The root surface in a cube map is positive x */
2993     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2994     {
2995         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2996         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
2997     }
2998
2999     if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3000     {
3001         struct wined3d_swapchain_desc swapchain_desc;
3002
3003         hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3004         if (FAILED(hr))
3005         {
3006             ERR("Failed to get present parameters.\n");
3007             return hr;
3008         }
3009
3010         swapchain_desc.backbuffer_width = mode.width;
3011         swapchain_desc.backbuffer_height = mode.height;
3012         swapchain_desc.backbuffer_format = mode.format_id;
3013
3014         hr = wined3d_device_reset(ddraw->wined3d_device,
3015                 &swapchain_desc, ddraw_reset_enum_callback);
3016         if (FAILED(hr))
3017         {
3018             ERR("Failed to reset device.\n");
3019             return hr;
3020         }
3021     }
3022
3023     /* Create the first surface */
3024     hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3025     if (FAILED(hr))
3026     {
3027         WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3028         return hr;
3029     }
3030     object->is_complex_root = TRUE;
3031
3032     *surface = object;
3033
3034     /* Create Additional surfaces if necessary
3035      * This applies to Primary surfaces which have a back buffer count
3036      * set, but not to mipmap textures. In case of Mipmap textures,
3037      * wineD3D takes care of the creation of additional surfaces
3038      */
3039     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3040     {
3041         extra_surfaces = DDSD->dwBackBufferCount;
3042         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3043         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3044         desc2.dwBackBufferCount = 0;
3045     }
3046
3047     hr = DD_OK;
3048     if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3049     {
3050         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3051         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEZ;
3052         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3053         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3054         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEZ;
3055         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3056         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3057         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEY;
3058         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3059         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3060         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEY;
3061         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3062         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3063         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_NEGATIVEX;
3064         hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3065         desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3066         desc2.ddsCaps.dwCaps2 |=  DDSCAPS2_CUBEMAP_POSITIVEX;
3067     }
3068
3069     hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3070     if(hr != DD_OK)
3071     {
3072         /* This destroys and possibly created surfaces too */
3073         if (version == 7)
3074             IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3075         else if (version == 4)
3076             IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3077         else
3078             IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3079
3080         return hr;
3081     }
3082
3083     if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3084         ddraw->primary = object;
3085
3086     /* Create a WineD3DTexture if a texture was requested */
3087     if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3088     {
3089         ddraw->tex_root = object;
3090         ddraw_surface_create_texture(object);
3091         ddraw->tex_root = NULL;
3092     }
3093
3094     return hr;
3095 }
3096
3097 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3098         IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3099 {
3100     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3101     struct ddraw_surface *impl;
3102     HRESULT hr;
3103
3104     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3105             iface, surface_desc, surface, outer_unknown);
3106
3107     wined3d_mutex_lock();
3108
3109     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3110     {
3111         WARN("Cooperative level not set.\n");
3112         wined3d_mutex_unlock();
3113         return DDERR_NOCOOPERATIVELEVELSET;
3114     }
3115
3116     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3117     {
3118         WARN("Application supplied invalid surface descriptor\n");
3119         wined3d_mutex_unlock();
3120         return DDERR_INVALIDPARAMS;
3121     }
3122
3123     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3124     {
3125         if (TRACE_ON(ddraw))
3126         {
3127             TRACE(" (%p) Requesting surface desc :\n", iface);
3128             DDRAW_dump_surface_desc(surface_desc);
3129         }
3130
3131         WARN("Application tried to create an explicit front or back buffer\n");
3132         wined3d_mutex_unlock();
3133         return DDERR_INVALIDCAPS;
3134     }
3135
3136     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3137     wined3d_mutex_unlock();
3138     if (FAILED(hr))
3139     {
3140         *surface = NULL;
3141         return hr;
3142     }
3143
3144     *surface = &impl->IDirectDrawSurface7_iface;
3145     IDirectDraw7_AddRef(iface);
3146     impl->ifaceToRelease = (IUnknown *)iface;
3147
3148     return hr;
3149 }
3150
3151 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3152         DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3153 {
3154     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3155     struct ddraw_surface *impl;
3156     HRESULT hr;
3157
3158     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3159             iface, surface_desc, surface, outer_unknown);
3160
3161     wined3d_mutex_lock();
3162
3163     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3164     {
3165         WARN("Cooperative level not set.\n");
3166         wined3d_mutex_unlock();
3167         return DDERR_NOCOOPERATIVELEVELSET;
3168     }
3169
3170     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3171     {
3172         WARN("Application supplied invalid surface descriptor\n");
3173         wined3d_mutex_unlock();
3174         return DDERR_INVALIDPARAMS;
3175     }
3176
3177     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3178     {
3179         if (TRACE_ON(ddraw))
3180         {
3181             TRACE(" (%p) Requesting surface desc :\n", iface);
3182             DDRAW_dump_surface_desc(surface_desc);
3183         }
3184
3185         WARN("Application tried to create an explicit front or back buffer\n");
3186         wined3d_mutex_unlock();
3187         return DDERR_INVALIDCAPS;
3188     }
3189
3190     hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3191     wined3d_mutex_unlock();
3192     if (FAILED(hr))
3193     {
3194         *surface = NULL;
3195         return hr;
3196     }
3197
3198     *surface = &impl->IDirectDrawSurface4_iface;
3199     IDirectDraw4_AddRef(iface);
3200     impl->ifaceToRelease = (IUnknown *)iface;
3201
3202     return hr;
3203 }
3204
3205 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3206         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3207 {
3208     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3209     struct ddraw_surface *impl;
3210     HRESULT hr;
3211     DDSURFACEDESC2 surface_desc2;
3212
3213     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3214             iface, surface_desc, surface, outer_unknown);
3215
3216     wined3d_mutex_lock();
3217
3218     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3219     {
3220         WARN("Cooperative level not set.\n");
3221         wined3d_mutex_unlock();
3222         return DDERR_NOCOOPERATIVELEVELSET;
3223     }
3224
3225     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3226     {
3227         WARN("Application supplied invalid surface descriptor\n");
3228         wined3d_mutex_unlock();
3229         return DDERR_INVALIDPARAMS;
3230     }
3231
3232     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3233     if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3234     {
3235         if (TRACE_ON(ddraw))
3236         {
3237             TRACE(" (%p) Requesting surface desc :\n", iface);
3238             DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3239         }
3240
3241         WARN("Application tried to create an explicit front or back buffer\n");
3242         wined3d_mutex_unlock();
3243         return DDERR_INVALIDCAPS;
3244     }
3245
3246     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3247     wined3d_mutex_unlock();
3248     if (FAILED(hr))
3249     {
3250         *surface = NULL;
3251         return hr;
3252     }
3253
3254     *surface = &impl->IDirectDrawSurface_iface;
3255     impl->ifaceToRelease = NULL;
3256
3257     return hr;
3258 }
3259
3260 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3261         DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3262 {
3263     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3264     struct ddraw_surface *impl;
3265     HRESULT hr;
3266     DDSURFACEDESC2 surface_desc2;
3267
3268     TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3269             iface, surface_desc, surface, outer_unknown);
3270
3271     wined3d_mutex_lock();
3272
3273     if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3274     {
3275         WARN("Cooperative level not set.\n");
3276         wined3d_mutex_unlock();
3277         return DDERR_NOCOOPERATIVELEVELSET;
3278     }
3279
3280     if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3281     {
3282         WARN("Application supplied invalid surface descriptor\n");
3283         wined3d_mutex_unlock();
3284         return DDERR_INVALIDPARAMS;
3285     }
3286
3287     /* Remove front buffer flag, this causes failure in v7, and its added to normal
3288      * primaries anyway. */
3289     surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3290     DDSD_to_DDSD2(surface_desc, &surface_desc2);
3291     hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3292     wined3d_mutex_unlock();
3293     if (FAILED(hr))
3294     {
3295         *surface = NULL;
3296         return hr;
3297     }
3298
3299     *surface = &impl->IDirectDrawSurface_iface;
3300     impl->ifaceToRelease = NULL;
3301
3302     return hr;
3303 }
3304
3305 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3306 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3307
3308 static BOOL
3309 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3310                                     const DDPIXELFORMAT *provided)
3311 {
3312     /* Some flags must be present in both or neither for a match. */
3313     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3314         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3315         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3316
3317     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3318         return FALSE;
3319
3320     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3321         return FALSE;
3322
3323     if (requested->dwFlags & DDPF_FOURCC)
3324         if (requested->dwFourCC != provided->dwFourCC)
3325             return FALSE;
3326
3327     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3328                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3329         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3330             return FALSE;
3331
3332     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3333                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3334         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3335             return FALSE;
3336
3337     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3338         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3339             return FALSE;
3340
3341     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3342     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3343                               |DDPF_BUMPDUDV))
3344         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3345             return FALSE;
3346
3347     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3348         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3349             return FALSE;
3350
3351     return TRUE;
3352 }
3353
3354 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3355 {
3356     struct compare_info
3357     {
3358         DWORD flag;
3359         ptrdiff_t offset;
3360         size_t size;
3361     };
3362
3363 #define CMP(FLAG, FIELD)                                \
3364         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3365           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3366
3367     static const struct compare_info compare[] =
3368     {
3369         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3370         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3371         CMP(CAPS, ddsCaps),
3372         CMP(CKDESTBLT, ddckCKDestBlt),
3373         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3374         CMP(CKSRCBLT, ddckCKSrcBlt),
3375         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3376         CMP(HEIGHT, dwHeight),
3377         CMP(LINEARSIZE, u1 /* dwLinearSize */),
3378         CMP(LPSURFACE, lpSurface),
3379         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3380         CMP(PITCH, u1 /* lPitch */),
3381         /* PIXELFORMAT: manual */
3382         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3383         CMP(TEXTURESTAGE, dwTextureStage),
3384         CMP(WIDTH, dwWidth),
3385         /* ZBUFFERBITDEPTH: "obsolete" */
3386     };
3387
3388 #undef CMP
3389
3390     unsigned int i;
3391
3392     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3393         return FALSE;
3394
3395     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3396     {
3397         if (requested->dwFlags & compare[i].flag
3398             && memcmp((const char *)provided + compare[i].offset,
3399                       (const char *)requested + compare[i].offset,
3400                       compare[i].size) != 0)
3401             return FALSE;
3402     }
3403
3404     if (requested->dwFlags & DDSD_PIXELFORMAT)
3405     {
3406         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3407                                                 &provided->u4.ddpfPixelFormat))
3408             return FALSE;
3409     }
3410
3411     return TRUE;
3412 }
3413
3414 #undef DDENUMSURFACES_SEARCHTYPE
3415 #undef DDENUMSURFACES_MATCHTYPE
3416
3417 struct surfacescallback2_context
3418 {
3419     LPDDENUMSURFACESCALLBACK2 func;
3420     void *context;
3421 };
3422
3423 struct surfacescallback_context
3424 {
3425     LPDDENUMSURFACESCALLBACK func;
3426     void *context;
3427 };
3428
3429 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3430         DDSURFACEDESC2 *surface_desc, void *context)
3431 {
3432     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3433     struct surfacescallback2_context *cbcontext = context;
3434
3435     IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3436     IDirectDrawSurface7_Release(surface);
3437
3438     return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3439             surface_desc, cbcontext->context);
3440 }
3441
3442 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3443         DDSURFACEDESC2 *surface_desc, void *context)
3444 {
3445     struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3446     struct surfacescallback_context *cbcontext = context;
3447
3448     IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3449     IDirectDrawSurface7_Release(surface);
3450
3451     return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3452             (DDSURFACEDESC *)surface_desc, cbcontext->context);
3453 }
3454
3455 /*****************************************************************************
3456  * IDirectDraw7::EnumSurfaces
3457  *
3458  * Loops through all surfaces attached to this device and calls the
3459  * application callback. This can't be relayed to WineD3DDevice,
3460  * because some WineD3DSurfaces' parents are IParent objects
3461  *
3462  * Params:
3463  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3464  *  DDSD: Description to filter for
3465  *  Context: Application-provided pointer, it's passed unmodified to the
3466  *           Callback function
3467  *  Callback: Address to call for each surface
3468  *
3469  * Returns:
3470  *  DDERR_INVALIDPARAMS if the callback is NULL
3471  *  DD_OK on success
3472  *
3473  *****************************************************************************/
3474 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3475         DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3476 {
3477     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3478     struct ddraw_surface *surf;
3479     BOOL all, nomatch;
3480     DDSURFACEDESC2 desc;
3481     struct list *entry, *entry2;
3482
3483     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3484             iface, Flags, DDSD, Context, Callback);
3485
3486     all = Flags & DDENUMSURFACES_ALL;
3487     nomatch = Flags & DDENUMSURFACES_NOMATCH;
3488
3489     if (!Callback)
3490         return DDERR_INVALIDPARAMS;
3491
3492     wined3d_mutex_lock();
3493
3494     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3495     LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3496     {
3497         surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3498
3499         if (!surf->iface_count)
3500         {
3501             WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3502             continue;
3503         }
3504
3505         if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3506         {
3507             TRACE("Enumerating surface %p.\n", surf);
3508             desc = surf->surface_desc;
3509             IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3510             if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3511             {
3512                 wined3d_mutex_unlock();
3513                 return DD_OK;
3514             }
3515         }
3516     }
3517
3518     wined3d_mutex_unlock();
3519
3520     return DD_OK;
3521 }
3522
3523 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3524         DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3525 {
3526     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3527     struct surfacescallback2_context cbcontext;
3528
3529     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3530             iface, flags, surface_desc, context, callback);
3531
3532     cbcontext.func = callback;
3533     cbcontext.context = context;
3534
3535     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3536             &cbcontext, EnumSurfacesCallback2Thunk);
3537 }
3538
3539 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3540         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3541 {
3542     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3543     struct surfacescallback_context cbcontext;
3544     DDSURFACEDESC2 surface_desc2;
3545
3546     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3547             iface, flags, surface_desc, context, callback);
3548
3549     cbcontext.func = callback;
3550     cbcontext.context = context;
3551
3552     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3553     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3554             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3555 }
3556
3557 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3558         DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3559 {
3560     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3561     struct surfacescallback_context cbcontext;
3562     DDSURFACEDESC2 surface_desc2;
3563
3564     TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3565             iface, flags, surface_desc, context, callback);
3566
3567     cbcontext.func = callback;
3568     cbcontext.context = context;
3569
3570     if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3571     return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3572             surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3573 }
3574
3575 /*****************************************************************************
3576  * DirectDrawCreateClipper (DDRAW.@)
3577  *
3578  * Creates a new IDirectDrawClipper object.
3579  *
3580  * Params:
3581  *  Clipper: Address to write the interface pointer to
3582  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3583  *            NULL
3584  *
3585  * Returns:
3586  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3587  *  E_OUTOFMEMORY if allocating the object failed
3588  *
3589  *****************************************************************************/
3590 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3591 {
3592     struct ddraw_clipper *object;
3593     HRESULT hr;
3594
3595     TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3596             flags, clipper, outer_unknown);
3597
3598     if (outer_unknown)
3599         return CLASS_E_NOAGGREGATION;
3600
3601     wined3d_mutex_lock();
3602
3603     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3604     if (!object)
3605     {
3606         wined3d_mutex_unlock();
3607         return E_OUTOFMEMORY;
3608     }
3609
3610     hr = ddraw_clipper_init(object);
3611     if (FAILED(hr))
3612     {
3613         WARN("Failed to initialize clipper, hr %#x.\n", hr);
3614         HeapFree(GetProcessHeap(), 0, object);
3615         wined3d_mutex_unlock();
3616         return hr;
3617     }
3618
3619     TRACE("Created clipper %p.\n", object);
3620     *clipper = &object->IDirectDrawClipper_iface;
3621     wined3d_mutex_unlock();
3622
3623     return DD_OK;
3624 }
3625
3626 /*****************************************************************************
3627  * IDirectDraw7::CreateClipper
3628  *
3629  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3630  *
3631  *****************************************************************************/
3632 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3633         IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3634 {
3635     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3636             iface, Flags, Clipper, UnkOuter);
3637
3638     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3639 }
3640
3641 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3642         IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3643 {
3644     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3645
3646     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3647             iface, flags, clipper, outer_unknown);
3648
3649     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3650 }
3651
3652 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3653         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3654 {
3655     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3656
3657     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3658             iface, flags, clipper, outer_unknown);
3659
3660     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3661 }
3662
3663 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3664         DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3665 {
3666     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3667
3668     TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3669             iface, flags, clipper, outer_unknown);
3670
3671     return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3672 }
3673
3674 /*****************************************************************************
3675  * IDirectDraw7::CreatePalette
3676  *
3677  * Creates a new IDirectDrawPalette object
3678  *
3679  * Params:
3680  *  Flags: The flags for the new clipper
3681  *  ColorTable: Color table to assign to the new clipper
3682  *  Palette: Address to write the interface pointer to
3683  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3684  *            NULL
3685  *
3686  * Returns:
3687  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
3688  *  E_OUTOFMEMORY if allocating the object failed
3689  *
3690  *****************************************************************************/
3691 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3692         PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3693 {
3694     struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3695     struct ddraw_palette *object;
3696     HRESULT hr;
3697
3698     TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3699             iface, Flags, ColorTable, Palette, pUnkOuter);
3700
3701     if (pUnkOuter)
3702         return CLASS_E_NOAGGREGATION;
3703
3704     wined3d_mutex_lock();
3705
3706     /* The refcount test shows that a cooplevel is required for this */
3707     if (!ddraw->cooperative_level)
3708     {
3709         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3710         wined3d_mutex_unlock();
3711         return DDERR_NOCOOPERATIVELEVELSET;
3712     }
3713
3714     object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3715     if (!object)
3716     {
3717         ERR("Out of memory when allocating memory for a palette implementation\n");
3718         wined3d_mutex_unlock();
3719         return E_OUTOFMEMORY;
3720     }
3721
3722     hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3723     if (FAILED(hr))
3724     {
3725         WARN("Failed to initialize palette, hr %#x.\n", hr);
3726         HeapFree(GetProcessHeap(), 0, object);
3727         wined3d_mutex_unlock();
3728         return hr;
3729     }
3730
3731     TRACE("Created palette %p.\n", object);
3732     *Palette = &object->IDirectDrawPalette_iface;
3733     wined3d_mutex_unlock();
3734
3735     return DD_OK;
3736 }
3737
3738 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3739         IDirectDrawPalette **palette, IUnknown *outer_unknown)
3740 {
3741     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3742     HRESULT hr;
3743
3744     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3745             iface, flags, entries, palette, outer_unknown);
3746
3747     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3748     if (SUCCEEDED(hr) && *palette)
3749     {
3750         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3751         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3752         IDirectDraw4_AddRef(iface);
3753         impl->ifaceToRelease = (IUnknown *)iface;
3754     }
3755     return hr;
3756 }
3757
3758 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3759         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3760 {
3761     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3762     HRESULT hr;
3763
3764     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3765             iface, flags, entries, palette, outer_unknown);
3766
3767     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3768     if (SUCCEEDED(hr) && *palette)
3769     {
3770         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3771         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3772         impl->ifaceToRelease = NULL;
3773     }
3774
3775     return hr;
3776 }
3777
3778 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3779         PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3780 {
3781     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3782     HRESULT hr;
3783
3784     TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3785             iface, flags, entries, palette, outer_unknown);
3786
3787     hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3788     if (SUCCEEDED(hr) && *palette)
3789     {
3790         struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3791         IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3792         impl->ifaceToRelease = NULL;
3793     }
3794
3795     return hr;
3796 }
3797
3798 /*****************************************************************************
3799  * IDirectDraw7::DuplicateSurface
3800  *
3801  * Duplicates a surface. The surface memory points to the same memory as
3802  * the original surface, and it's released when the last surface referencing
3803  * it is released. I guess that's beyond Wine's surface management right now
3804  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3805  * test application to implement this)
3806  *
3807  * Params:
3808  *  Src: Address of the source surface
3809  *  Dest: Address to write the new surface pointer to
3810  *
3811  * Returns:
3812  *  See IDirectDraw7::CreateSurface
3813  *
3814  *****************************************************************************/
3815 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3816         IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3817 {
3818     struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3819
3820     FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3821
3822     /* For now, simply create a new, independent surface */
3823     return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3824 }
3825
3826 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3827         IDirectDrawSurface4 **dst)
3828 {
3829     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3830     struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3831     struct ddraw_surface *dst_impl;
3832     IDirectDrawSurface7 *dst7;
3833     HRESULT hr;
3834
3835     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3836
3837     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3838             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3839     if (FAILED(hr))
3840     {
3841         *dst = NULL;
3842         return hr;
3843     }
3844     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3845     *dst = &dst_impl->IDirectDrawSurface4_iface;
3846     IDirectDrawSurface4_AddRef(*dst);
3847     IDirectDrawSurface7_Release(dst7);
3848
3849     return hr;
3850 }
3851
3852 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3853         IDirectDrawSurface *src, IDirectDrawSurface **dst)
3854 {
3855     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3856     struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3857     struct ddraw_surface *dst_impl;
3858     IDirectDrawSurface7 *dst7;
3859     HRESULT hr;
3860
3861     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3862
3863     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3864             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3865     if (FAILED(hr))
3866         return hr;
3867     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3868     *dst = &dst_impl->IDirectDrawSurface_iface;
3869     IDirectDrawSurface_AddRef(*dst);
3870     IDirectDrawSurface7_Release(dst7);
3871
3872     return hr;
3873 }
3874
3875 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3876         IDirectDrawSurface **dst)
3877 {
3878     struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3879     struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3880     struct ddraw_surface *dst_impl;
3881     IDirectDrawSurface7 *dst7;
3882     HRESULT hr;
3883
3884     TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3885
3886     hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3887             src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3888     if (FAILED(hr))
3889         return hr;
3890     dst_impl = impl_from_IDirectDrawSurface7(dst7);
3891     *dst = &dst_impl->IDirectDrawSurface_iface;
3892     IDirectDrawSurface_AddRef(*dst);
3893     IDirectDrawSurface7_Release(dst7);
3894
3895     return hr;
3896 }
3897
3898 /*****************************************************************************
3899  * IDirect3D7::EnumDevices
3900  *
3901  * The EnumDevices method for IDirect3D7. It enumerates all supported
3902  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3903  *
3904  * Params:
3905  *  callback: Function to call for each enumerated device
3906  *  context: Pointer to pass back to the app
3907  *
3908  * Returns:
3909  *  D3D_OK, or the return value of the GetCaps call
3910  *
3911  *****************************************************************************/
3912 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3913 {
3914     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3915     D3DDEVICEDESC7 device_desc7;
3916     D3DDEVICEDESC device_desc1;
3917     HRESULT hr;
3918     size_t i;
3919
3920     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3921
3922     if (!callback)
3923         return DDERR_INVALIDPARAMS;
3924
3925     wined3d_mutex_lock();
3926
3927     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3928     if (hr != D3D_OK)
3929     {
3930         wined3d_mutex_unlock();
3931         return hr;
3932     }
3933
3934     for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3935     {
3936         HRESULT ret;
3937
3938         device_desc7.deviceGUID = *device_list7[i].device_guid;
3939         ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3940         if (ret != DDENUMRET_OK)
3941         {
3942             TRACE("Application cancelled the enumeration.\n");
3943             wined3d_mutex_unlock();
3944             return D3D_OK;
3945         }
3946     }
3947
3948     TRACE("End of enumeration.\n");
3949
3950     wined3d_mutex_unlock();
3951
3952     return D3D_OK;
3953 }
3954
3955 /*****************************************************************************
3956  * IDirect3D3::EnumDevices
3957  *
3958  * Enumerates all supported Direct3DDevice interfaces. This is the
3959  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3960  *
3961  * Version 1, 2 and 3
3962  *
3963  * Params:
3964  *  callback: Application-provided routine to call for each enumerated device
3965  *  Context: Pointer to pass to the callback
3966  *
3967  * Returns:
3968  *  D3D_OK on success,
3969  *  The result of IDirect3DImpl_GetCaps if it failed
3970  *
3971  *****************************************************************************/
3972 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3973 {
3974     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3975
3976     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3977     D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3978     D3DDEVICEDESC7 device_desc7;
3979     HRESULT hr;
3980
3981     /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3982      * name string. Let's put the string in a sufficiently sized array in
3983      * writable memory. */
3984     char device_name[50];
3985     strcpy(device_name,"Direct3D HEL");
3986
3987     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3988
3989     if (!callback)
3990         return DDERR_INVALIDPARAMS;
3991
3992     wined3d_mutex_lock();
3993
3994     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3995     if (hr != D3D_OK)
3996     {
3997         wined3d_mutex_unlock();
3998         return hr;
3999     }
4000
4001     /* Do I have to enumerate the reference id? Note from old d3d7:
4002      * "It seems that enumerating the reference IID on Direct3D 1 games
4003      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4004      *
4005      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4006      * EnumReference which enables / disables enumerating the reference
4007      * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4008      * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4009      * demo directory suggest this.
4010      *
4011      * Some games(GTA 2) seem to use the second enumerated device, so I have
4012      * to enumerate at least 2 devices. So enumerate the reference device to
4013      * have 2 devices.
4014      *
4015      * Other games (Rollcage) tell emulation and hal device apart by certain
4016      * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4017      * limitation flag), and it refuses all devices that have the perspective
4018      * flag set. This way it refuses the emulation device, and HAL devices
4019      * never have POW2 unset in d3d7 on windows. */
4020     if (ddraw->d3dversion != 1)
4021     {
4022         static CHAR reference_description[] = "RGB Direct3D emulation";
4023
4024         TRACE("Enumerating WineD3D D3DDevice interface.\n");
4025         hal_desc = device_desc1;
4026         hel_desc = device_desc1;
4027         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4028         hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4029                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4030         hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4031                 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4032         /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4033         hal_desc.dcmColorModel = 0;
4034
4035         hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4036                 device_name, &hal_desc, &hel_desc, context);
4037         if (hr != D3DENUMRET_OK)
4038         {
4039             TRACE("Application cancelled the enumeration.\n");
4040             wined3d_mutex_unlock();
4041             return D3D_OK;
4042         }
4043     }
4044
4045     strcpy(device_name,"Direct3D HAL");
4046
4047     TRACE("Enumerating HAL Direct3D device.\n");
4048     hal_desc = device_desc1;
4049     hel_desc = device_desc1;
4050
4051     /* The hal device does not have the pow2 flag set in hel, but in hal. */
4052     hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4053             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4054     hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4055             | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4056     /* HAL devices have a HEL dcmColorModel of 0 */
4057     hel_desc.dcmColorModel = 0;
4058
4059     hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4060             device_name, &hal_desc, &hel_desc, context);
4061     if (hr != D3DENUMRET_OK)
4062     {
4063         TRACE("Application cancelled the enumeration.\n");
4064         wined3d_mutex_unlock();
4065         return D3D_OK;
4066     }
4067
4068     TRACE("End of enumeration.\n");
4069
4070     wined3d_mutex_unlock();
4071
4072     return D3D_OK;
4073 }
4074
4075 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4076 {
4077     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4078
4079     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4080
4081     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4082 }
4083
4084 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4085 {
4086     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4087
4088     TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4089
4090     return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4091 }
4092
4093 /*****************************************************************************
4094  * IDirect3D3::CreateLight
4095  *
4096  * Creates an IDirect3DLight interface. This interface is used in
4097  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4098  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4099  * uses the IDirect3DDevice7 interface with D3D7 lights.
4100  *
4101  * Version 1, 2 and 3
4102  *
4103  * Params:
4104  *  light: Address to store the new interface pointer
4105  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4106  *                 Must be NULL
4107  *
4108  * Returns:
4109  *  D3D_OK on success
4110  *  DDERR_OUTOFMEMORY if memory allocation failed
4111  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4112  *
4113  *****************************************************************************/
4114 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4115         IUnknown *outer_unknown)
4116 {
4117     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4118     struct d3d_light *object;
4119
4120     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4121
4122     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4123
4124     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4125     if (!object)
4126     {
4127         ERR("Failed to allocate light memory.\n");
4128         return DDERR_OUTOFMEMORY;
4129     }
4130
4131     d3d_light_init(object, ddraw);
4132
4133     TRACE("Created light %p.\n", object);
4134     *light = &object->IDirect3DLight_iface;
4135
4136     return D3D_OK;
4137 }
4138
4139 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4140 {
4141     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4142
4143     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4144
4145     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4146 }
4147
4148 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4149 {
4150     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4151
4152     TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4153
4154     return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4155 }
4156
4157 /*****************************************************************************
4158  * IDirect3D3::CreateMaterial
4159  *
4160  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4161  * and older versions. The IDirect3DMaterial implementation wraps its
4162  * functionality to IDirect3DDevice7::SetMaterial and friends.
4163  *
4164  * Version 1, 2 and 3
4165  *
4166  * Params:
4167  *  material: Address to store the new interface's pointer to
4168  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4169  *                 Must be NULL
4170  *
4171  * Returns:
4172  *  D3D_OK on success
4173  *  DDERR_OUTOFMEMORY if memory allocation failed
4174  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4175  *
4176  *****************************************************************************/
4177 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4178         IUnknown *outer_unknown)
4179 {
4180     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4181     struct d3d_material *object;
4182
4183     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4184
4185     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4186
4187     object = d3d_material_create(ddraw);
4188     if (!object)
4189     {
4190         ERR("Failed to allocate material memory.\n");
4191         return DDERR_OUTOFMEMORY;
4192     }
4193
4194     TRACE("Created material %p.\n", object);
4195     *material = &object->IDirect3DMaterial3_iface;
4196
4197     return D3D_OK;
4198 }
4199
4200 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4201         IUnknown *outer_unknown)
4202 {
4203     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4204     struct d3d_material *object;
4205
4206     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4207
4208     object = d3d_material_create(ddraw);
4209     if (!object)
4210     {
4211         ERR("Failed to allocate material memory.\n");
4212         return DDERR_OUTOFMEMORY;
4213     }
4214
4215     TRACE("Created material %p.\n", object);
4216     *material = &object->IDirect3DMaterial2_iface;
4217
4218     return D3D_OK;
4219 }
4220
4221 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4222         IUnknown *outer_unknown)
4223 {
4224     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4225     struct d3d_material *object;
4226
4227     TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4228
4229     object = d3d_material_create(ddraw);
4230     if (!object)
4231     {
4232         ERR("Failed to allocate material memory.\n");
4233         return DDERR_OUTOFMEMORY;
4234     }
4235
4236     TRACE("Created material %p.\n", object);
4237     *material = &object->IDirect3DMaterial_iface;
4238
4239     return D3D_OK;
4240 }
4241
4242 /*****************************************************************************
4243  * IDirect3D3::CreateViewport
4244  *
4245  * Creates an IDirect3DViewport interface. This interface is used
4246  * by Direct3D and earlier versions for Viewport management. In Direct3D7
4247  * it has been replaced by a viewport structure and
4248  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4249  * uses the IDirect3DDevice7 methods for its functionality
4250  *
4251  * Params:
4252  *  Viewport: Address to store the new interface pointer
4253  *  outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4254  *                 Must be NULL
4255  *
4256  * Returns:
4257  *  D3D_OK on success
4258  *  DDERR_OUTOFMEMORY if memory allocation failed
4259  *  CLASS_E_NOAGGREGATION if outer_unknown != NULL
4260  *
4261  *****************************************************************************/
4262 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4263         IUnknown *outer_unknown)
4264 {
4265     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4266     struct d3d_viewport *object;
4267
4268     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4269
4270     if (outer_unknown) return CLASS_E_NOAGGREGATION;
4271
4272     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4273     if (!object)
4274     {
4275         ERR("Failed to allocate viewport memory.\n");
4276         return DDERR_OUTOFMEMORY;
4277     }
4278
4279     d3d_viewport_init(object, ddraw);
4280
4281     TRACE("Created viewport %p.\n", object);
4282     *viewport = &object->IDirect3DViewport3_iface;
4283
4284     return D3D_OK;
4285 }
4286
4287 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4288 {
4289     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4290
4291     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4292
4293     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4294             outer_unknown);
4295 }
4296
4297 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4298 {
4299     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4300
4301     TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4302
4303     return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4304             outer_unknown);
4305 }
4306
4307 /*****************************************************************************
4308  * IDirect3D3::FindDevice
4309  *
4310  * This method finds a device with the requested properties and returns a
4311  * device description
4312  *
4313  * Verion 1, 2 and 3
4314  * Params:
4315  *  fds: Describes the requested device characteristics
4316  *  fdr: Returns the device description
4317  *
4318  * Returns:
4319  *  D3D_OK on success
4320  *  DDERR_INVALIDPARAMS if no device was found
4321  *
4322  *****************************************************************************/
4323 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4324 {
4325     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4326     D3DDEVICEDESC7 desc7;
4327     D3DDEVICEDESC desc1;
4328     HRESULT hr;
4329
4330     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4331
4332     if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4333
4334     if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4335             || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4336         return DDERR_INVALIDPARAMS;
4337
4338     if ((fds->dwFlags & D3DFDS_COLORMODEL)
4339             && fds->dcmColorModel != D3DCOLOR_RGB)
4340     {
4341         WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4342         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4343     }
4344
4345     if (fds->dwFlags & D3DFDS_GUID)
4346     {
4347         TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4348         if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4349                 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4350                 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4351         {
4352             WARN("No match for this GUID.\n");
4353             return DDERR_NOTFOUND;
4354         }
4355     }
4356
4357     /* Get the caps */
4358     hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4359     if (hr != D3D_OK) return hr;
4360
4361     /* Now return our own GUID */
4362     fdr->guid = IID_D3DDEVICE_WineD3D;
4363     fdr->ddHwDesc = desc1;
4364     fdr->ddSwDesc = desc1;
4365
4366     TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4367
4368     return D3D_OK;
4369 }
4370
4371 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4372 {
4373     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4374
4375     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4376
4377     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4378 }
4379
4380 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4381 {
4382     struct ddraw *ddraw = impl_from_IDirect3D(iface);
4383
4384     TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4385
4386     return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4387 }
4388
4389 /*****************************************************************************
4390  * IDirect3D7::CreateDevice
4391  *
4392  * Creates an IDirect3DDevice7 interface.
4393  *
4394  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4395  * DirectDraw surfaces and are created with
4396  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4397  * create the device object and QueryInterfaces for IDirect3DDevice
4398  *
4399  * Params:
4400  *  refiid: IID of the device to create
4401  *  Surface: Initial rendertarget
4402  *  Device: Address to return the interface pointer
4403  *
4404  * Returns:
4405  *  D3D_OK on success
4406  *  DDERR_OUTOFMEMORY if memory allocation failed
4407  *  DDERR_INVALIDPARAMS if a device exists already
4408  *
4409  *****************************************************************************/
4410 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4411         IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4412 {
4413     struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4414     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4415     struct d3d_device *object;
4416     HRESULT hr;
4417
4418     TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4419
4420     wined3d_mutex_lock();
4421     hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4422     if (SUCCEEDED(hr))
4423         *device = &object->IDirect3DDevice7_iface;
4424     else
4425     {
4426         WARN("Failed to create device, hr %#x.\n", hr);
4427         *device = NULL;
4428     }
4429     wined3d_mutex_unlock();
4430
4431     return hr;
4432 }
4433
4434 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4435         IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4436 {
4437     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4438     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4439     struct d3d_device *device_impl;
4440     HRESULT hr;
4441
4442     TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4443             iface, debugstr_guid(riid), surface, device, outer_unknown);
4444
4445     if (outer_unknown)
4446         return CLASS_E_NOAGGREGATION;
4447
4448     wined3d_mutex_lock();
4449     hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4450     if (SUCCEEDED(hr))
4451         *device = &device_impl->IDirect3DDevice3_iface;
4452     else
4453     {
4454         WARN("Failed to create device, hr %#x.\n", hr);
4455         *device = NULL;
4456     }
4457     wined3d_mutex_unlock();
4458
4459     return hr;
4460 }
4461
4462 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4463         IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4464 {
4465     struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4466     struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4467     struct d3d_device *device_impl;
4468     HRESULT hr;
4469
4470     TRACE("iface %p, riid %s, surface %p, device %p.\n",
4471             iface, debugstr_guid(riid), surface, device);
4472
4473     wined3d_mutex_lock();
4474     hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4475     if (SUCCEEDED(hr))
4476         *device = &device_impl->IDirect3DDevice2_iface;
4477     else
4478     {
4479         WARN("Failed to create device, hr %#x.\n", hr);
4480         *device = NULL;
4481     }
4482     wined3d_mutex_unlock();
4483
4484     return hr;
4485 }
4486
4487 /*****************************************************************************
4488  * IDirect3D7::CreateVertexBuffer
4489  *
4490  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4491  * interface.
4492  *
4493  * Version 3 and 7
4494  *
4495  * Params:
4496  *  desc: Requested Vertex buffer properties
4497  *  vertex_buffer: Address to return the interface pointer at
4498  *  flags: Some flags, should be 0
4499  *
4500  * Returns
4501  *  D3D_OK on success
4502  *  DDERR_OUTOFMEMORY if memory allocation failed
4503  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4504  *  DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4505  *
4506  *****************************************************************************/
4507 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4508         IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4509 {
4510     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4511     struct d3d_vertex_buffer *object;
4512     HRESULT hr;
4513
4514     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4515             iface, desc, vertex_buffer, flags);
4516
4517     if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4518
4519     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4520     if (hr == D3D_OK)
4521     {
4522         TRACE("Created vertex buffer %p.\n", object);
4523         *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4524     }
4525     else
4526         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4527
4528     return hr;
4529 }
4530
4531 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4532         IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4533 {
4534     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4535     struct d3d_vertex_buffer *object;
4536     HRESULT hr;
4537
4538     TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4539             iface, desc, vertex_buffer, flags, outer_unknown);
4540
4541     if (outer_unknown)
4542         return CLASS_E_NOAGGREGATION;
4543     if (!vertex_buffer || !desc)
4544         return DDERR_INVALIDPARAMS;
4545
4546     hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4547     if (hr == D3D_OK)
4548     {
4549         TRACE("Created vertex buffer %p.\n", object);
4550         *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4551     }
4552     else
4553         WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4554
4555     return hr;
4556 }
4557
4558 /*****************************************************************************
4559  * IDirect3D7::EnumZBufferFormats
4560  *
4561  * Enumerates all supported Z buffer pixel formats
4562  *
4563  * Version 3 and 7
4564  *
4565  * Params:
4566  *  device_iid:
4567  *  callback: callback to call for each pixel format
4568  *  context: Pointer to pass back to the callback
4569  *
4570  * Returns:
4571  *  D3D_OK on success
4572  *  DDERR_INVALIDPARAMS if callback is NULL
4573  *  For details, see IWineD3DDevice::EnumZBufferFormats
4574  *
4575  *****************************************************************************/
4576 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4577         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4578 {
4579     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4580     struct wined3d_display_mode mode;
4581     enum wined3d_device_type type;
4582     unsigned int i;
4583     HRESULT hr;
4584
4585     /* Order matters. Specifically, BattleZone II (full version) expects the
4586      * 16-bit depth formats to be listed before the 24 and 32 ones. */
4587     static const enum wined3d_format_id formats[] =
4588     {
4589         WINED3DFMT_S1_UINT_D15_UNORM,
4590         WINED3DFMT_D16_UNORM,
4591         WINED3DFMT_X8D24_UNORM,
4592         WINED3DFMT_S4X4_UINT_D24_UNORM,
4593         WINED3DFMT_D24_UNORM_S8_UINT,
4594         WINED3DFMT_D32_UNORM,
4595     };
4596
4597     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4598             iface, debugstr_guid(device_iid), callback, context);
4599
4600     if (!callback) return DDERR_INVALIDPARAMS;
4601
4602     if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4603             || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4604             || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4605     {
4606         TRACE("Asked for HAL device.\n");
4607         type = WINED3D_DEVICE_TYPE_HAL;
4608     }
4609     else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4610             || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4611     {
4612         TRACE("Asked for SW device.\n");
4613         type = WINED3D_DEVICE_TYPE_SW;
4614     }
4615     else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4616     {
4617         TRACE("Asked for REF device.\n");
4618         type = WINED3D_DEVICE_TYPE_REF;
4619     }
4620     else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4621     {
4622         TRACE("Asked for NULLREF device.\n");
4623         type = WINED3D_DEVICE_TYPE_NULLREF;
4624     }
4625     else
4626     {
4627         FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4628         type = WINED3D_DEVICE_TYPE_HAL;
4629     }
4630
4631     wined3d_mutex_lock();
4632     /* We need an adapter format from somewhere to please wined3d and WGL.
4633      * Use the current display mode. So far all cards offer the same depth
4634      * stencil format for all modes, but if some do not and applications do
4635      * not like that we'll have to find some workaround, like iterating over
4636      * all imaginable formats and collecting all the depth stencil formats we
4637      * can get. */
4638     hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
4639
4640     for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4641     {
4642         hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4643                 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4644         if (SUCCEEDED(hr))
4645         {
4646             DDPIXELFORMAT pformat;
4647
4648             memset(&pformat, 0, sizeof(pformat));
4649             pformat.dwSize = sizeof(pformat);
4650             PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4651
4652             TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4653             hr = callback(&pformat, context);
4654             if (hr != DDENUMRET_OK)
4655             {
4656                 TRACE("Format enumeration cancelled by application.\n");
4657                 wined3d_mutex_unlock();
4658                 return D3D_OK;
4659             }
4660         }
4661     }
4662
4663     /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4664      * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4665      * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4666      * newer enumerate both versions, so we do the same(bug 22434) */
4667     hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4668             WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4669     if (SUCCEEDED(hr))
4670     {
4671         DDPIXELFORMAT x8d24 =
4672         {
4673             sizeof(x8d24), DDPF_ZBUFFER, 0,
4674             {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4675         };
4676         TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4677         callback(&x8d24, context);
4678     }
4679
4680     TRACE("End of enumeration.\n");
4681
4682     wined3d_mutex_unlock();
4683
4684     return D3D_OK;
4685 }
4686
4687 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4688         LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4689 {
4690     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4691
4692     TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4693             iface, debugstr_guid(device_iid), callback, context);
4694
4695     return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4696 }
4697
4698 /*****************************************************************************
4699  * IDirect3D7::EvictManagedTextures
4700  *
4701  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4702  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4703  *
4704  * Version 3 and 7
4705  *
4706  * Returns:
4707  *  D3D_OK, because it's a stub
4708  *
4709  *****************************************************************************/
4710 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4711 {
4712     struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4713
4714     TRACE("iface %p!\n", iface);
4715
4716     wined3d_mutex_lock();
4717     if (ddraw->d3d_initialized)
4718         wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4719     wined3d_mutex_unlock();
4720
4721     return D3D_OK;
4722 }
4723
4724 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4725 {
4726     struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4727
4728     TRACE("iface %p.\n", iface);
4729
4730     return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4731 }
4732
4733 /*****************************************************************************
4734  * IDirect3DImpl_GetCaps
4735  *
4736  * This function retrieves the device caps from wined3d
4737  * and converts it into a D3D7 and D3D - D3D3 structure
4738  * This is a helper function called from various places in ddraw
4739  *
4740  * Params:
4741  *  wined3d: The interface to get the caps from
4742  *  desc1: Old D3D <3 structure to fill (needed)
4743  *  desc7: D3D7 device desc structure to fill (needed)
4744  *
4745  * Returns
4746  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
4747  *
4748  *****************************************************************************/
4749 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4750 {
4751     WINED3DCAPS wined3d_caps;
4752     HRESULT hr;
4753
4754     TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4755
4756     memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4757
4758     wined3d_mutex_lock();
4759     hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4760     wined3d_mutex_unlock();
4761     if (FAILED(hr))
4762     {
4763         WARN("Failed to get device caps, hr %#x.\n", hr);
4764         return hr;
4765     }
4766
4767     /* Copy the results into the d3d7 and d3d3 structures */
4768     desc7->dwDevCaps = wined3d_caps.DevCaps;
4769     desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4770     desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4771     desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4772     desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4773     desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4774     desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4775     desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4776     desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4777     desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4778     desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4779
4780     desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4781     desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4782
4783     desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4784     desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4785     desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4786     desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4787
4788     desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4789     desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4790     desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4791     desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4792
4793     desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4794     desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4795
4796     desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4797     desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4798
4799     desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4800     desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4801
4802     /* Remove all non-d3d7 caps */
4803     desc7->dwDevCaps &= (
4804         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
4805         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
4806         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
4807         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
4808         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
4809         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
4810         D3DDEVCAPS_HWRASTERIZATION);
4811
4812     desc7->dwStencilCaps &= (
4813         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
4814         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
4815         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR);
4816
4817     /* FVF caps ?*/
4818
4819     desc7->dwTextureOpCaps &= (
4820         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
4821         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
4822         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
4823         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
4824         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
4825         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4826         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
4827         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4828
4829     desc7->dwVertexProcessingCaps &= (
4830         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
4831         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
4832
4833     desc7->dpcLineCaps.dwMiscCaps &= (
4834         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
4835         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
4836         D3DPMISCCAPS_CULLCCW);
4837
4838     desc7->dpcLineCaps.dwRasterCaps &= (
4839         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
4840         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
4841         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
4842         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4843         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
4844         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
4845         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
4846         D3DPRASTERCAPS_ZFOG);
4847
4848     desc7->dpcLineCaps.dwZCmpCaps &= (
4849         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4850         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4851         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4852
4853     desc7->dpcLineCaps.dwSrcBlendCaps &= (
4854         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4855         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4856         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4857         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4858         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4859
4860     desc7->dpcLineCaps.dwDestBlendCaps &= (
4861         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
4862         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
4863         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
4864         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
4865         D3DPBLENDCAPS_BOTHINVSRCALPHA);
4866
4867     desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4868         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
4869         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
4870         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
4871
4872     desc7->dpcLineCaps.dwShadeCaps &= (
4873         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
4874         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
4875         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
4876         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
4877         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
4878         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
4879         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
4880
4881     desc7->dpcLineCaps.dwTextureCaps &= (
4882         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
4883         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
4884         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
4885         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
4886
4887     desc7->dpcLineCaps.dwTextureFilterCaps &= (
4888         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
4889         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
4890         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
4891         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
4892         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
4893         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4894
4895     desc7->dpcLineCaps.dwTextureBlendCaps &= (
4896         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
4897         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
4898         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
4899
4900     desc7->dpcLineCaps.dwTextureAddressCaps &= (
4901         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
4902         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
4903
4904     if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4905     {
4906         /* DirectX7 always has the np2 flag set, no matter what the card
4907          * supports. Some old games (Rollcage) check the caps incorrectly.
4908          * If wined3d supports nonpow2 textures it also has np2 conditional
4909          * support. */
4910         desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4911     }
4912
4913     /* Fill the missing members, and do some fixup */
4914     desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4915     desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4916                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4917                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4918                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4919     desc7->dpcLineCaps.dwStippleWidth = 32;
4920     desc7->dpcLineCaps.dwStippleHeight = 32;
4921     /* Use the same for the TriCaps */
4922     desc7->dpcTriCaps = desc7->dpcLineCaps;
4923
4924     desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4925     desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4926     desc7->dwMinTextureWidth = 1;
4927     desc7->dwMinTextureHeight = 1;
4928
4929     /* Convert DWORDs safely to WORDs */
4930     if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4931     else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4932     if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4933     else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4934
4935     if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4936     else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4937     if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4938     else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4939
4940     desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4941
4942     desc7->dwReserved1 = 0;
4943     desc7->dwReserved2 = 0;
4944     desc7->dwReserved3 = 0;
4945     desc7->dwReserved4 = 0;
4946
4947     /* Fill the old structure */
4948     memset(desc1, 0, sizeof(*desc1));
4949     desc1->dwSize = sizeof(D3DDEVICEDESC);
4950     desc1->dwFlags = D3DDD_COLORMODEL
4951             | D3DDD_DEVCAPS
4952             | D3DDD_TRANSFORMCAPS
4953             | D3DDD_BCLIPPING
4954             | D3DDD_LIGHTINGCAPS
4955             | D3DDD_LINECAPS
4956             | D3DDD_TRICAPS
4957             | D3DDD_DEVICERENDERBITDEPTH
4958             | D3DDD_DEVICEZBUFFERBITDEPTH
4959             | D3DDD_MAXBUFFERSIZE
4960             | D3DDD_MAXVERTEXCOUNT;
4961
4962     desc1->dcmColorModel = D3DCOLOR_RGB;
4963     desc1->dwDevCaps = desc7->dwDevCaps;
4964     desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4965     desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4966     desc1->bClipping = TRUE;
4967     desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4968     desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4969             | D3DLIGHTCAPS_PARALLELPOINT
4970             | D3DLIGHTCAPS_POINT
4971             | D3DLIGHTCAPS_SPOT;
4972
4973     desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4974     desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4975
4976     desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4977     desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4978     desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4979     desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4980     desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4981     desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4982     desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4983     desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4984     desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4985     desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4986     desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4987     desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4988     desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4989
4990     desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4991     desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4992     desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4993     desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4994     desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4995     desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4996     desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4997     desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4998     desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4999     desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5000     desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5001     desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5002     desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5003
5004     desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5005     desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5006     desc1->dwMaxBufferSize = 0;
5007     desc1->dwMaxVertexCount = 65536;
5008     desc1->dwMinTextureWidth  = desc7->dwMinTextureWidth;
5009     desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5010     desc1->dwMaxTextureWidth  = desc7->dwMaxTextureWidth;
5011     desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5012     desc1->dwMinStippleWidth  = 1;
5013     desc1->dwMinStippleHeight = 1;
5014     desc1->dwMaxStippleWidth  = 32;
5015     desc1->dwMaxStippleHeight = 32;
5016     desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5017     desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5018     desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5019     desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5020     desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5021     desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5022     desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5023     desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5024     desc1->dwStencilCaps = desc7->dwStencilCaps;
5025     desc1->dwFVFCaps = desc7->dwFVFCaps;
5026     desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5027     desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5028     desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5029
5030     return DD_OK;
5031 }
5032
5033 /*****************************************************************************
5034  * IDirectDraw7 VTable
5035  *****************************************************************************/
5036 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5037 {
5038     /* IUnknown */
5039     ddraw7_QueryInterface,
5040     ddraw7_AddRef,
5041     ddraw7_Release,
5042     /* IDirectDraw */
5043     ddraw7_Compact,
5044     ddraw7_CreateClipper,
5045     ddraw7_CreatePalette,
5046     ddraw7_CreateSurface,
5047     ddraw7_DuplicateSurface,
5048     ddraw7_EnumDisplayModes,
5049     ddraw7_EnumSurfaces,
5050     ddraw7_FlipToGDISurface,
5051     ddraw7_GetCaps,
5052     ddraw7_GetDisplayMode,
5053     ddraw7_GetFourCCCodes,
5054     ddraw7_GetGDISurface,
5055     ddraw7_GetMonitorFrequency,
5056     ddraw7_GetScanLine,
5057     ddraw7_GetVerticalBlankStatus,
5058     ddraw7_Initialize,
5059     ddraw7_RestoreDisplayMode,
5060     ddraw7_SetCooperativeLevel,
5061     ddraw7_SetDisplayMode,
5062     ddraw7_WaitForVerticalBlank,
5063     /* IDirectDraw2 */
5064     ddraw7_GetAvailableVidMem,
5065     /* IDirectDraw3 */
5066     ddraw7_GetSurfaceFromDC,
5067     /* IDirectDraw4 */
5068     ddraw7_RestoreAllSurfaces,
5069     ddraw7_TestCooperativeLevel,
5070     ddraw7_GetDeviceIdentifier,
5071     /* IDirectDraw7 */
5072     ddraw7_StartModeTest,
5073     ddraw7_EvaluateMode
5074 };
5075
5076 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5077 {
5078     /* IUnknown */
5079     ddraw4_QueryInterface,
5080     ddraw4_AddRef,
5081     ddraw4_Release,
5082     /* IDirectDraw */
5083     ddraw4_Compact,
5084     ddraw4_CreateClipper,
5085     ddraw4_CreatePalette,
5086     ddraw4_CreateSurface,
5087     ddraw4_DuplicateSurface,
5088     ddraw4_EnumDisplayModes,
5089     ddraw4_EnumSurfaces,
5090     ddraw4_FlipToGDISurface,
5091     ddraw4_GetCaps,
5092     ddraw4_GetDisplayMode,
5093     ddraw4_GetFourCCCodes,
5094     ddraw4_GetGDISurface,
5095     ddraw4_GetMonitorFrequency,
5096     ddraw4_GetScanLine,
5097     ddraw4_GetVerticalBlankStatus,
5098     ddraw4_Initialize,
5099     ddraw4_RestoreDisplayMode,
5100     ddraw4_SetCooperativeLevel,
5101     ddraw4_SetDisplayMode,
5102     ddraw4_WaitForVerticalBlank,
5103     /* IDirectDraw2 */
5104     ddraw4_GetAvailableVidMem,
5105     /* IDirectDraw3 */
5106     ddraw4_GetSurfaceFromDC,
5107     /* IDirectDraw4 */
5108     ddraw4_RestoreAllSurfaces,
5109     ddraw4_TestCooperativeLevel,
5110     ddraw4_GetDeviceIdentifier,
5111 };
5112
5113 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5114 {
5115     /* IUnknown */
5116     ddraw2_QueryInterface,
5117     ddraw2_AddRef,
5118     ddraw2_Release,
5119     /* IDirectDraw */
5120     ddraw2_Compact,
5121     ddraw2_CreateClipper,
5122     ddraw2_CreatePalette,
5123     ddraw2_CreateSurface,
5124     ddraw2_DuplicateSurface,
5125     ddraw2_EnumDisplayModes,
5126     ddraw2_EnumSurfaces,
5127     ddraw2_FlipToGDISurface,
5128     ddraw2_GetCaps,
5129     ddraw2_GetDisplayMode,
5130     ddraw2_GetFourCCCodes,
5131     ddraw2_GetGDISurface,
5132     ddraw2_GetMonitorFrequency,
5133     ddraw2_GetScanLine,
5134     ddraw2_GetVerticalBlankStatus,
5135     ddraw2_Initialize,
5136     ddraw2_RestoreDisplayMode,
5137     ddraw2_SetCooperativeLevel,
5138     ddraw2_SetDisplayMode,
5139     ddraw2_WaitForVerticalBlank,
5140     /* IDirectDraw2 */
5141     ddraw2_GetAvailableVidMem,
5142 };
5143
5144 static const struct IDirectDrawVtbl ddraw1_vtbl =
5145 {
5146     /* IUnknown */
5147     ddraw1_QueryInterface,
5148     ddraw1_AddRef,
5149     ddraw1_Release,
5150     /* IDirectDraw */
5151     ddraw1_Compact,
5152     ddraw1_CreateClipper,
5153     ddraw1_CreatePalette,
5154     ddraw1_CreateSurface,
5155     ddraw1_DuplicateSurface,
5156     ddraw1_EnumDisplayModes,
5157     ddraw1_EnumSurfaces,
5158     ddraw1_FlipToGDISurface,
5159     ddraw1_GetCaps,
5160     ddraw1_GetDisplayMode,
5161     ddraw1_GetFourCCCodes,
5162     ddraw1_GetGDISurface,
5163     ddraw1_GetMonitorFrequency,
5164     ddraw1_GetScanLine,
5165     ddraw1_GetVerticalBlankStatus,
5166     ddraw1_Initialize,
5167     ddraw1_RestoreDisplayMode,
5168     ddraw1_SetCooperativeLevel,
5169     ddraw1_SetDisplayMode,
5170     ddraw1_WaitForVerticalBlank,
5171 };
5172
5173 static const struct IDirect3D7Vtbl d3d7_vtbl =
5174 {
5175     /* IUnknown methods */
5176     d3d7_QueryInterface,
5177     d3d7_AddRef,
5178     d3d7_Release,
5179     /* IDirect3D7 methods */
5180     d3d7_EnumDevices,
5181     d3d7_CreateDevice,
5182     d3d7_CreateVertexBuffer,
5183     d3d7_EnumZBufferFormats,
5184     d3d7_EvictManagedTextures
5185 };
5186
5187 static const struct IDirect3D3Vtbl d3d3_vtbl =
5188 {
5189     /* IUnknown methods */
5190     d3d3_QueryInterface,
5191     d3d3_AddRef,
5192     d3d3_Release,
5193     /* IDirect3D3 methods */
5194     d3d3_EnumDevices,
5195     d3d3_CreateLight,
5196     d3d3_CreateMaterial,
5197     d3d3_CreateViewport,
5198     d3d3_FindDevice,
5199     d3d3_CreateDevice,
5200     d3d3_CreateVertexBuffer,
5201     d3d3_EnumZBufferFormats,
5202     d3d3_EvictManagedTextures
5203 };
5204
5205 static const struct IDirect3D2Vtbl d3d2_vtbl =
5206 {
5207     /* IUnknown methods */
5208     d3d2_QueryInterface,
5209     d3d2_AddRef,
5210     d3d2_Release,
5211     /* IDirect3D2 methods */
5212     d3d2_EnumDevices,
5213     d3d2_CreateLight,
5214     d3d2_CreateMaterial,
5215     d3d2_CreateViewport,
5216     d3d2_FindDevice,
5217     d3d2_CreateDevice
5218 };
5219
5220 static const struct IDirect3DVtbl d3d1_vtbl =
5221 {
5222     /* IUnknown methods */
5223     d3d1_QueryInterface,
5224     d3d1_AddRef,
5225     d3d1_Release,
5226     /* IDirect3D methods */
5227     d3d1_Initialize,
5228     d3d1_EnumDevices,
5229     d3d1_CreateLight,
5230     d3d1_CreateMaterial,
5231     d3d1_CreateViewport,
5232     d3d1_FindDevice
5233 };
5234
5235 /*****************************************************************************
5236  * ddraw_find_decl
5237  *
5238  * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5239  * if none was found.
5240  *
5241  * This function is in ddraw.c and the DDraw object space because D3D7
5242  * vertex buffers are created using the IDirect3D interface to the ddraw
5243  * object, so they can be valid across D3D devices(theoretically. The ddraw
5244  * object also owns the wined3d device
5245  *
5246  * Parameters:
5247  *  This: Device
5248  *  fvf: Fvf to find the decl for
5249  *
5250  * Returns:
5251  *  NULL in case of an error, the vertex declaration for the FVF otherwise.
5252  *
5253  *****************************************************************************/
5254 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5255 {
5256     struct wined3d_vertex_declaration *pDecl = NULL;
5257     HRESULT hr;
5258     int p, low, high; /* deliberately signed */
5259     struct FvfToDecl *convertedDecls = This->decls;
5260
5261     TRACE("Searching for declaration for fvf %08x... ", fvf);
5262
5263     low = 0;
5264     high = This->numConvertedDecls - 1;
5265     while(low <= high) {
5266         p = (low + high) >> 1;
5267         TRACE("%d ", p);
5268         if(convertedDecls[p].fvf == fvf) {
5269             TRACE("found %p\n", convertedDecls[p].decl);
5270             return convertedDecls[p].decl;
5271         } else if(convertedDecls[p].fvf < fvf) {
5272             low = p + 1;
5273         } else {
5274             high = p - 1;
5275         }
5276     }
5277     TRACE("not found. Creating and inserting at position %d.\n", low);
5278
5279     hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5280             fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5281     if (hr != S_OK) return NULL;
5282
5283     if(This->declArraySize == This->numConvertedDecls) {
5284         int grow = max(This->declArraySize / 2, 8);
5285         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5286                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5287         if (!convertedDecls)
5288         {
5289             wined3d_vertex_declaration_decref(pDecl);
5290             return NULL;
5291         }
5292         This->decls = convertedDecls;
5293         This->declArraySize += grow;
5294     }
5295
5296     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5297     convertedDecls[low].decl = pDecl;
5298     convertedDecls[low].fvf = fvf;
5299     This->numConvertedDecls++;
5300
5301     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5302     return pDecl;
5303 }
5304
5305 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5306 {
5307     return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5308 }
5309
5310 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5311         struct wined3d_device *device)
5312 {
5313     TRACE("device_parent %p, device %p.\n", device_parent, device);
5314 }
5315
5316 /* This is run from device_process_message() in wined3d, we can't take the
5317  * wined3d mutex. */
5318 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5319 {
5320     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5321     MONITORINFO monitor_info;
5322     HMONITOR monitor;
5323     BOOL ret;
5324     RECT *r;
5325
5326     TRACE("device_parent %p.\n", device_parent);
5327
5328     if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5329     {
5330         TRACE("Nothing to resize.\n");
5331         return;
5332     }
5333
5334     monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5335     monitor_info.cbSize = sizeof(monitor_info);
5336     if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5337     {
5338         ERR("Failed to get monitor info.\n");
5339         return;
5340     }
5341
5342     r = &monitor_info.rcMonitor;
5343     TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5344
5345     if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5346             r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5347         ERR("Failed to resize window.\n");
5348 }
5349
5350 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5351         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5352         enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5353 {
5354     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5355     struct ddraw_surface *surf = NULL;
5356     UINT i = 0;
5357     DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5358
5359     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5360             "\tpool %#x, level %u, face %u, surface %p.\n",
5361             device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5362
5363     searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5364     switch (face)
5365     {
5366         case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5367             TRACE("Asked for positive x\n");
5368             if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5369             {
5370                 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5371             }
5372             surf = ddraw->tex_root; break;
5373         case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5374             TRACE("Asked for negative x\n");
5375             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5376         case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5377             TRACE("Asked for positive y\n");
5378             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5379         case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5380             TRACE("Asked for negative y\n");
5381             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5382         case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5383             TRACE("Asked for positive z\n");
5384             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5385         case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5386             TRACE("Asked for negative z\n");
5387             searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5388         default:
5389             ERR("Unexpected cube face.\n");
5390     }
5391
5392     if (!surf)
5393     {
5394         IDirectDrawSurface7 *attached;
5395         IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5396         surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5397         IDirectDrawSurface7_Release(attached);
5398     }
5399     if (!surf) ERR("root search surface not found\n");
5400
5401     /* Find the wanted mipmap. There are enough mipmaps in the chain */
5402     while (i < level)
5403     {
5404         IDirectDrawSurface7 *attached;
5405         IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5406         if(!attached) ERR("Surface not found\n");
5407         surf = impl_from_IDirectDrawSurface7(attached);
5408         IDirectDrawSurface7_Release(attached);
5409         ++i;
5410     }
5411
5412     /* Return the surface */
5413     *surface = surf->wined3d_surface;
5414     wined3d_surface_incref(*surface);
5415
5416     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5417
5418     return D3D_OK;
5419 }
5420
5421 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5422 {
5423     struct ddraw *ddraw = parent;
5424     ddraw->wined3d_frontbuffer = NULL;
5425 }
5426
5427 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5428 {
5429     ddraw_frontbuffer_destroyed,
5430 };
5431
5432 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5433         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5434         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5435         struct wined3d_surface **surface)
5436 {
5437     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5438     DWORD flags = 0;
5439     HRESULT hr;
5440
5441     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5442             "\tmultisample_quality %u, lockable %u, surface %p.\n",
5443             device_parent, container_parent, width, height, format, multisample_type,
5444             multisample_quality, lockable, surface);
5445
5446     if (ddraw->wined3d_frontbuffer)
5447     {
5448         ERR("Frontbuffer already created.\n");
5449         return E_FAIL;
5450     }
5451
5452     if (lockable)
5453         flags |= WINED3D_SURFACE_MAPPABLE;
5454
5455     hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5456             WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5457             DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5458     if (SUCCEEDED(hr))
5459         ddraw->wined3d_frontbuffer = *surface;
5460
5461     return hr;
5462 }
5463
5464 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5465         UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5466         DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5467 {
5468     ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5469     return E_NOTIMPL;
5470 }
5471
5472 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5473         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5474         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5475 {
5476     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5477             "format %#x, pool %#x, usage %#x, volume %p.\n",
5478             device_parent, container_parent, width, height, depth,
5479             format, pool, usage, volume);
5480
5481     ERR("Not implemented!\n");
5482
5483     return E_NOTIMPL;
5484 }
5485
5486 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5487         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5488 {
5489     struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5490     HRESULT hr;
5491
5492     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5493
5494     if (ddraw->wined3d_swapchain)
5495     {
5496         ERR("Swapchain already created.\n");
5497         return E_FAIL;
5498     }
5499
5500     hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5501             DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5502     if (FAILED(hr))
5503         WARN("Failed to create swapchain, hr %#x.\n", hr);
5504
5505     return hr;
5506 }
5507
5508 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5509 {
5510     device_parent_wined3d_device_created,
5511     device_parent_mode_changed,
5512     device_parent_create_surface,
5513     device_parent_create_rendertarget,
5514     device_parent_create_depth_stencil,
5515     device_parent_create_volume,
5516     device_parent_create_swapchain,
5517 };
5518
5519 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5520 {
5521     HRESULT hr;
5522     HDC hDC;
5523
5524     ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5525     ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5526     ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5527     ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5528     ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5529     ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5530     ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5531     ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5532     ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5533     ddraw->numIfaces = 1;
5534     ddraw->ref7 = 1;
5535
5536     /* Get the current screen settings. */
5537     hDC = GetDC(0);
5538     ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5539     ReleaseDC(0, hDC);
5540     ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5541     ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5542
5543     ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS);
5544     if (!ddraw->wined3d)
5545     {
5546         WARN("Failed to create a wined3d object.\n");
5547         return E_OUTOFMEMORY;
5548     }
5549
5550     hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5551             NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5552     if (FAILED(hr))
5553     {
5554         WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5555         wined3d_decref(ddraw->wined3d);
5556         return hr;
5557     }
5558
5559     list_init(&ddraw->surface_list);
5560
5561     return DD_OK;
5562 }