ntdll: Propagate the MEM_TOP_DOWN flag into the map_view() function.
[wine] / dlls / wined3d / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS   = user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11 C_SRCS = \
12         arb_program_shader.c \
13         baseshader.c \
14         basetexture.c \
15         cubetexture.c \
16         device.c \
17         directx.c \
18         drawprim.c \
19         glsl_shader.c \
20         indexbuffer.c \
21         palette.c \
22         pixelshader.c \
23         query.c \
24         resource.c \
25         stateblock.c \
26         surface.c \
27         surface_gdi.c \
28         swapchain.c \
29         texture.c \
30         utils.c \
31         vertexbuffer.c \
32         vertexdeclaration.c \
33         vertexshader.c \
34         volume.c \
35         volumetexture.c \
36         wined3d_main.c
37
38 @MAKE_DLL_RULES@
39
40 ### Dependencies: