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HEAD
ntdll: Propagate the MEM_TOP_DOWN flag into the map_view() function.
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = wined3d.dll
6
IMPORTLIB = libwined3d.$(IMPLIBEXT)
7
IMPORTS = user32 gdi32 advapi32 kernel32
8
EXTRAINCL = @X_CFLAGS@
9
EXTRALIBS = -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11
C_SRCS = \
12
arb_program_shader.c \
13
baseshader.c \
14
basetexture.c \
15
cubetexture.c \
16
device.c \
17
directx.c \
18
drawprim.c \
19
glsl_shader.c \
20
indexbuffer.c \
21
palette.c \
22
pixelshader.c \
23
query.c \
24
resource.c \
25
stateblock.c \
26
surface.c \
27
surface_gdi.c \
28
swapchain.c \
29
texture.c \
30
utils.c \
31
vertexbuffer.c \
32
vertexdeclaration.c \
33
vertexshader.c \
34
volume.c \
35
volumetexture.c \
36
wined3d_main.c
37
38
@MAKE_DLL_RULES@
39
40
### Dependencies: