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[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
54
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
57
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
59
60 /*****************************************************************************
61  * IDirectDraw implementation structure
62  *****************************************************************************/
63 struct FvfToDecl
64 {
65     DWORD fvf;
66     struct wined3d_vertex_declaration *decl;
67 };
68
69 struct IDirectDrawImpl
70 {
71     /* Interfaces */
72     IDirectDraw7 IDirectDraw7_iface;
73     IDirectDraw4 IDirectDraw4_iface;
74     IDirectDraw3 IDirectDraw3_iface;
75     IDirectDraw2 IDirectDraw2_iface;
76     IDirectDraw IDirectDraw_iface;
77     IDirect3D7 IDirect3D7_iface;
78     IDirect3D3 IDirect3D3_iface;
79     IDirect3D2 IDirect3D2_iface;
80     IDirect3D IDirect3D_iface;
81     struct wined3d_device_parent device_parent;
82
83     /* See comment in IDirectDraw::AddRef */
84     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
85
86     /* WineD3D linkage */
87     struct wined3d *wineD3D;
88     struct wined3d_device *wined3d_device;
89     BOOL                    d3d_initialized;
90
91     /* Misc ddraw fields */
92     UINT                    total_vidmem;
93     DWORD                   cur_scanline;
94     BOOL                    fake_vblank;
95     BOOL                    initialized;
96
97     /* DirectDraw things, which are not handled by WineD3D */
98     DWORD                   cooperative_level;
99
100     DWORD                   orig_width, orig_height;
101     DWORD                   orig_bpp;
102
103     /* D3D things */
104     IDirectDrawSurfaceImpl  *d3d_target;
105     HWND                    d3d_window;
106     IDirect3DDeviceImpl     *d3ddevice;
107     int                     d3dversion;
108
109     /* Various HWNDs */
110     HWND                    focuswindow;
111     HWND                    devicewindow;
112     HWND                    dest_window;
113
114     /* The surface type to request */
115     WINED3DSURFTYPE         ImplType;
116
117     /* Helpers for surface creation */
118     IDirectDrawSurfaceImpl *tex_root;
119     BOOL                    depthstencil;
120
121     /* For the dll unload cleanup code */
122     struct list ddraw_list_entry;
123     /* The surface list - can't relay this to WineD3D
124      * because of IParent
125      */
126     struct list surface_list;
127     LONG surfaces;
128
129     /* FVF management */
130     struct FvfToDecl       *decls;
131     UINT                    numConvertedDecls, declArraySize;
132 };
133
134 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
135
136 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
137
138 /* Helper structures */
139 typedef struct EnumDisplayModesCBS
140 {
141     void *context;
142     LPDDENUMMODESCALLBACK2 callback;
143 } EnumDisplayModesCBS;
144
145 typedef struct EnumSurfacesCBS
146 {
147     void *context;
148     LPDDENUMSURFACESCALLBACK7 callback;
149     LPDDSURFACEDESC2 pDDSD;
150     DWORD Flags;
151 } EnumSurfacesCBS;
152
153 /* Utility functions */
154 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
155 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
156 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
157         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
158 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
159
160 /* The default surface type */
161 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
162
163 /*****************************************************************************
164  * IDirectDrawSurface implementation structure
165  *****************************************************************************/
166
167 struct IDirectDrawSurfaceImpl
168 {
169     /* IUnknown fields */
170     const IDirectDrawSurface7Vtbl *lpVtbl;
171     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
172     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
173     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
174     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
175
176     LONG                     ref;
177     IUnknown                *ifaceToRelease;
178
179     int                     version;
180
181     /* Connections to other Objects */
182     IDirectDrawImpl         *ddraw;
183     struct wined3d_surface *wined3d_surface;
184     struct wined3d_texture *wined3d_texture;
185     struct wined3d_swapchain *wined3d_swapchain;
186
187     /* This implementation handles attaching surfaces to other surfaces */
188     IDirectDrawSurfaceImpl  *next_attached;
189     IDirectDrawSurfaceImpl  *first_attached;
190
191     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
192      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
193      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
194      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
195      */
196 #define MAX_COMPLEX_ATTACHED 6
197     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
198     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
199      * but no pointer to prevent temptations to traverse it in the wrong direction.
200      */
201     BOOL                    is_complex_root;
202
203     /* Surface description, for GetAttachedSurface */
204     DDSURFACEDESC2          surface_desc;
205
206     /* Misc things */
207     DWORD                   uniqueness_value;
208     UINT                    mipmap_level;
209     WINED3DSURFTYPE         ImplType;
210
211     /* For D3DDevice creation */
212     BOOL                    isRenderTarget;
213
214     /* Clipper objects */
215     IDirectDrawClipperImpl  *clipper;
216
217     /* For the ddraw surface list */
218     struct list             surface_list_entry;
219
220     DWORD                   Handle;
221 };
222
223 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
224 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
225 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
226         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
227
228 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
229 {
230     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
231 }
232
233 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
234 {
235     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
236 }
237
238 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
239 {
240     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
241 }
242
243 /* Get the number of bytes per pixel for a given surface */
244 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
245 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
246
247 #define DDRAW_INVALID_HANDLE ~0U
248
249 enum ddraw_handle_type
250 {
251     DDRAW_HANDLE_FREE,
252     DDRAW_HANDLE_MATERIAL,
253     DDRAW_HANDLE_MATRIX,
254     DDRAW_HANDLE_STATEBLOCK,
255     DDRAW_HANDLE_SURFACE,
256 };
257
258 struct ddraw_handle_entry
259 {
260     void *object;
261     enum ddraw_handle_type type;
262 };
263
264 struct ddraw_handle_table
265 {
266     struct ddraw_handle_entry *entries;
267     struct ddraw_handle_entry *free_entries;
268     UINT table_size;
269     UINT entry_count;
270 };
271
272 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
273 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
274 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
275 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
276 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
277
278 struct IDirect3DDeviceImpl
279 {
280     /* IUnknown */
281     const IDirect3DDevice7Vtbl *lpVtbl;
282     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
283     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
284     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
285     LONG                    ref;
286
287     /* Other object connections */
288     struct wined3d_device *wined3d_device;
289     IDirectDrawImpl         *ddraw;
290     struct wined3d_buffer *indexbuffer;
291     IDirectDrawSurfaceImpl  *target;
292
293     /* Viewport management */
294     struct list viewport_list;
295     IDirect3DViewportImpl *current_viewport;
296     D3DVIEWPORT7 active_viewport;
297
298     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
299     BOOL legacyTextureBlending;
300
301     /* Light state */
302     DWORD material;
303
304     /* Rendering functions to wrap D3D(1-3) to D3D7 */
305     D3DPRIMITIVETYPE primitive_type;
306     DWORD vertex_type;
307     DWORD render_flags;
308     DWORD nb_vertices;
309     LPBYTE vertex_buffer;
310     DWORD vertex_size;
311     DWORD buffer_size;
312
313     /* Handle management */
314     struct ddraw_handle_table handle_table;
315     D3DMATRIXHANDLE          world, proj, view;
316 };
317
318 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
319         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
320
321 /* The IID */
322 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
323
324 /* Helper functions */
325 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
326         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
327 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
328
329 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
330 {
331     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
332 }
333
334 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
335 {
336     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
337 }
338
339 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
340 {
341     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
342 }
343
344 /* Structures */
345 struct EnumTextureFormatsCBS
346 {
347     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
348     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
349     void *Context;
350 };
351
352 /* Structure for EnumZBufferFormats */
353 struct EnumZBufferFormatsData
354 {
355     LPD3DENUMPIXELFORMATSCALLBACK Callback;
356     void *Context;
357 };
358
359 /*****************************************************************************
360  * IDirectDrawClipper implementation structure
361  *****************************************************************************/
362 struct IDirectDrawClipperImpl
363 {
364     /* IUnknown fields */
365     const IDirectDrawClipperVtbl *lpVtbl;
366     LONG ref;
367
368     struct wined3d_clipper *wineD3DClipper;
369     BOOL initialized;
370 };
371
372 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
373
374 /*****************************************************************************
375  * IDirectDrawPalette implementation structure
376  *****************************************************************************/
377 struct IDirectDrawPaletteImpl
378 {
379     /* IUnknown fields */
380     const IDirectDrawPaletteVtbl *lpVtbl;
381     LONG ref;
382
383     struct wined3d_palette *wineD3DPalette;
384
385     /* IDirectDrawPalette fields */
386     IUnknown                  *ifaceToRelease;
387 };
388
389 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
390         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
391
392 /* Helper structures */
393 struct object_creation_info
394 {
395     const CLSID *clsid;
396     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
397                                  void **ppObj);
398 };
399
400 /******************************************************************************
401  * IDirect3DLight implementation structure - Wraps to D3D7
402  ******************************************************************************/
403 struct IDirect3DLightImpl
404 {
405     const IDirect3DLightVtbl *lpVtbl;
406     LONG ref;
407
408     /* IDirect3DLight fields */
409     IDirectDrawImpl           *ddraw;
410
411     /* If this light is active for one viewport, put the viewport here */
412     IDirect3DViewportImpl     *active_viewport;
413
414     D3DLIGHT2 light;
415     D3DLIGHT7 light7;
416
417     DWORD dwLightIndex;
418
419     struct list entry;
420 };
421
422 /* Helper functions */
423 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
424 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
425 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
426
427 /******************************************************************************
428  * IDirect3DMaterial implementation structure - Wraps to D3D7
429  ******************************************************************************/
430 struct IDirect3DMaterialImpl
431 {
432     const IDirect3DMaterial3Vtbl *lpVtbl;
433     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
434     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
435     LONG  ref;
436
437     /* IDirect3DMaterial2 fields */
438     IDirectDrawImpl               *ddraw;
439     IDirect3DDeviceImpl           *active_device;
440
441     D3DMATERIAL mat;
442     DWORD Handle;
443 };
444
445 /* Helper functions */
446 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
447 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
448
449 /*****************************************************************************
450  * IDirect3DViewport - Wraps to D3D7
451  *****************************************************************************/
452 struct IDirect3DViewportImpl
453 {
454     const IDirect3DViewport3Vtbl *lpVtbl;
455     LONG ref;
456
457     /* IDirect3DViewport fields */
458     IDirectDrawImpl           *ddraw;
459
460     /* If this viewport is active for one device, put the device here */
461     IDirect3DDeviceImpl       *active_device;
462
463     DWORD                     num_lights;
464     DWORD                     map_lights;
465
466     int                       use_vp2;
467
468     union
469     {
470         D3DVIEWPORT vp1;
471         D3DVIEWPORT2 vp2;
472     } viewports;
473
474     struct list entry;
475     struct list light_list;
476
477     /* Background material */
478     IDirect3DMaterialImpl     *background;
479 };
480
481 /* Helper functions */
482 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
483 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
484
485 /*****************************************************************************
486  * IDirect3DExecuteBuffer - Wraps to D3D7
487  *****************************************************************************/
488 struct IDirect3DExecuteBufferImpl
489 {
490     /* IUnknown */
491     const IDirect3DExecuteBufferVtbl *lpVtbl;
492     LONG                 ref;
493
494     /* IDirect3DExecuteBuffer fields */
495     IDirectDrawImpl      *ddraw;
496     IDirect3DDeviceImpl  *d3ddev;
497
498     D3DEXECUTEBUFFERDESC desc;
499     D3DEXECUTEDATA       data;
500
501     /* This buffer will store the transformed vertices */
502     void                 *vertex_data;
503     WORD                 *indices;
504     int                  nb_indices;
505
506     /* This flags is set to TRUE if we allocated ourselves the
507      * data buffer
508      */
509     BOOL                 need_free;
510 };
511
512 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
513         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
514
515 /* The execute function */
516 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
517         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
518
519 /*****************************************************************************
520  * IDirect3DVertexBuffer
521  *****************************************************************************/
522 struct IDirect3DVertexBufferImpl
523 {
524     /*** IUnknown Methods ***/
525     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
526     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
527     LONG                 ref;
528
529     /*** WineD3D and ddraw links ***/
530     struct wined3d_buffer *wineD3DVertexBuffer;
531     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
532     IDirectDrawImpl *ddraw;
533
534     /*** Storage for D3D7 specific things ***/
535     DWORD                Caps;
536     DWORD                fvf;
537 };
538
539 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
540         IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
541
542 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
543 {
544     return (IDirect3DVertexBufferImpl *)((char*)iface
545             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
546 }
547
548 /*****************************************************************************
549  * Helper functions from utils.c
550  *****************************************************************************/
551
552 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
553     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
554
555 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
556     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
557
558 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
559 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
560 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
561 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
562 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
563 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
564 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
565 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
566
567 /* This only needs to be here as long the processvertices functionality of
568  * IDirect3DExecuteBuffer isn't in WineD3D */
569 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
570
571 /* Used for generic dumping */
572 typedef struct
573 {
574     DWORD val;
575     const char* name;
576 } flag_info;
577
578 #define FE(x) { x, #x }
579
580 typedef struct
581 {
582     DWORD val;
583     const char* name;
584     void (*func)(const void *);
585     ptrdiff_t offset;
586 } member_info;
587
588 /* Structure copy */
589 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
590
591 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
592     do {                                                          \
593         DWORD __size = (to)->dwSize;                              \
594         DWORD __copysize = min(__size, from_size);                \
595         assert(to != from);                                       \
596         memcpy(to, from, __copysize);                             \
597         memset((char*)(to) + __copysize, 0, __size - __copysize); \
598         (to)->dwSize = __size; /* restore size */                 \
599     } while (0)
600
601 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
602
603 #define SIZEOF_END_PADDING(type, last_field) \
604     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
605
606 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
607 {
608     DWORD from_size = from->dwSize;
609     if (from_size == sizeof(DDSURFACEDESC))
610         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
611     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
612     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
613 }
614
615 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
616
617 #endif