include: Fix some winsock definitions.
[wine] / include / d3d8.h
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_D3D8_H
20 #define __WINE_D3D8_H
21
22 #ifndef DIRECT3D_VERSION
23 #define DIRECT3D_VERSION  0x0800
24 #endif
25
26 #include <stdlib.h>
27
28 #define COM_NO_WINDOWS_H
29 #include <objbase.h>
30 #include <windows.h>
31 #include <d3d8types.h>
32 #include <d3d8caps.h>
33
34 /*****************************************************************************
35  * Behavior Flags for IDirect3D8::CreateDevice
36  */
37 #define D3DCREATE_FPU_PRESERVE                  __MSABI_LONG(0x00000002)
38 #define D3DCREATE_MULTITHREADED                 __MSABI_LONG(0x00000004)
39 #define D3DCREATE_PUREDEVICE                    __MSABI_LONG(0x00000010)
40 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000020)
41 #define D3DCREATE_HARDWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000040)
42 #define D3DCREATE_MIXED_VERTEXPROCESSING        __MSABI_LONG(0x00000080)
43
44 /*****************************************************************************
45  * Flags for SetPrivateData
46  */
47 #define D3DSPD_IUNKNOWN                         __MSABI_LONG(0x00000001)
48
49 /*****************************************************************************
50  * #defines and error codes
51  */
52 #define D3D_SDK_VERSION              220
53 #define D3DADAPTER_DEFAULT           0
54 #define D3DENUM_NO_WHQL_LEVEL        2
55
56 #define _FACD3D  0x876
57 #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
58
59 /*
60  * Direct3D Errors
61  */
62 #define D3D_OK                                  S_OK
63 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
64 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
65 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
66 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
67 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
68 #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
69 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
70 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
71 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
72 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
73 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
74 #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
75
76 #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
77 #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
78 #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
79 #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
80 #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
81 #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
82 #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
83 #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
84 #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
85
86 /*****************************************************************************
87  * Predeclare the interfaces
88  */
89 DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
90 typedef struct IDirect3D8 *LPDIRECT3D8;
91
92 DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
93 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
94
95 DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
96 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
97
98 DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
99 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
100
101 DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
102 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
103
104 DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
105 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
106
107 DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
108 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
109
110 DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
111 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
112
113 DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
114 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
115
116 DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
117 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
118
119 DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
120 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
121
122 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
123 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
124
125 /*****************************************************************************
126  * IDirect3D8 interface
127  */
128 #undef INTERFACE
129 #define INTERFACE IDirect3D8
130 DECLARE_INTERFACE_(IDirect3D8,IUnknown)
131 {
132     /*** IUnknown methods ***/
133     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
134     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
135     STDMETHOD_(ULONG,Release)(THIS) PURE;
136     /*** IDirect3D8 methods ***/
137     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
138     STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
139     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
140     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
141     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
142     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
143     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
144     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
145     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, BOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
146     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
147     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
148     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
149     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
150 };
151 #undef INTERFACE
152
153 #if !defined(__cplusplus) || defined(CINTERFACE)
154 /*** IUnknown methods ***/
155 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
156 #define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
157 #define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
158 /*** IDirect3D8 methods ***/
159 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
160 #define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
161 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
162 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
163 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
164 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
165 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
166 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
167 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
168 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
169 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
170 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
171 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
172 #else
173 /*** IUnknown methods ***/
174 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
175 #define IDirect3D8_AddRef(p)                                (p)->AddRef()
176 #define IDirect3D8_Release(p)                               (p)->Release()
177 /*** IDirect3D8 methods ***/
178 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
179 #define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
180 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
181 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
182 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
183 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
184 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
185 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
186 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
187 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
188 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
189 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
190 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
191 #endif
192
193 /*****************************************************************************
194  * IDirect3DVolume8 interface
195  */
196 #define INTERFACE IDirect3DVolume8
197 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
198 {
199     /*** IUnknown methods ***/
200     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
201     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
202     STDMETHOD_(ULONG,Release)(THIS) PURE;
203     /*** IDirect3DVolume8 methods ***/
204     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
205     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
206     STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
207     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
208     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
209     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
210     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox, DWORD  Flags) PURE;
211     STDMETHOD(UnlockBox)(THIS) PURE;
212 };
213 #undef INTERFACE
214
215 #if !defined(__cplusplus) || defined(CINTERFACE)
216 /*** IUnknown methods ***/
217 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
218 #define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
219 #define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
220 /*** IDirect3DVolume8 methods ***/
221 #define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
222 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
223 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
224 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
225 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
226 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
227 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
228 #define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
229 #else
230 /*** IUnknown methods ***/
231 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
232 #define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
233 #define IDirect3DVolume8_Release(p)                   (p)->Release()
234 /*** IDirect3DVolume8 methods ***/
235 #define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
236 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
237 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
238 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
239 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
240 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
241 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
242 #define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
243 #endif
244
245 /*****************************************************************************
246  * IDirect3DSwapChain8 interface
247  */
248 #define INTERFACE IDirect3DSwapChain8
249 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
250 {
251     /*** IUnknown methods ***/
252     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
253     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
254     STDMETHOD_(ULONG,Release)(THIS) PURE;
255     /*** IDirect3DSwapChain8 methods ***/
256     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect, CONST RECT * pDestRect, HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
257     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
258 };
259 #undef INTERFACE
260
261 #if !defined(__cplusplus) || defined(CINTERFACE)
262 /*** IUnknown methods ***/
263 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
264 #define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
265 #define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
266 /*** IDirect3DSwapChain8 methods ***/
267 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->lpVtbl->Present(p,a,b,c)
268 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
269 #else
270 /*** IUnknown methods ***/
271 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
272 #define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
273 #define IDirect3DSwapChain8_Release(p)                   (p)->Release()
274 /*** IDirect3DSwapChain8 methods ***/
275 #define IDirect3DSwapChain8_Present(p,a,b,c)             (p)->Present(a,b,c)
276 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
277 #endif
278
279 /*****************************************************************************
280  * IDirect3DSurface8 interface
281  */
282 #define INTERFACE IDirect3DSurface8
283 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
284 {
285     /*** IUnknown methods ***/
286     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
287     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
288     STDMETHOD_(ULONG,Release)(THIS) PURE;
289     /*** IDirect3DSurface8 methods ***/
290     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
291     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid,CONST void * pData,DWORD  SizeOfData,DWORD  Flags) PURE;
292     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
293     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
294     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
295     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
296     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
297     STDMETHOD(UnlockRect)(THIS) PURE;
298 };
299 #undef INTERFACE
300
301 #if !defined(__cplusplus) || defined(CINTERFACE)
302 /*** IUnknown methods ***/
303 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
304 #define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
305 #define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
306 /*** IDirect3DSurface8 methods ***/
307 #define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
308 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
309 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
310 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
311 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
312 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
313 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
314 #define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
315 #else
316 /*** IUnknown methods ***/
317 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
318 #define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
319 #define IDirect3DSurface8_Release(p)                   (p)->Release()
320 /*** IDirect3DSurface8 methods ***/
321 #define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
322 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
323 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
324 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
325 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
326 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
327 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
328 #define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
329 #endif
330
331 /*****************************************************************************
332  * IDirect3DResource8 interface
333  */
334 #define INTERFACE IDirect3DResource8
335 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
336 {
337     /*** IUnknown methods ***/
338     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
339     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
340     STDMETHOD_(ULONG,Release)(THIS) PURE;
341     /*** IDirect3DResource8 methods ***/
342     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
343     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
344     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
345     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
346     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
347     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
348     STDMETHOD_(void,PreLoad)(THIS) PURE;
349     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
350 };
351 #undef INTERFACE
352
353 #if !defined(__cplusplus) || defined(CINTERFACE)
354 /*** IUnknown methods ***/
355 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
356 #define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
357 #define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
358 /*** IDirect3DResource8 methods ***/
359 #define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
360 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
361 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
362 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
363 #define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
364 #define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
365 #define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
366 #define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
367 #else
368 /*** IUnknown methods ***/
369 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
370 #define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
371 #define IDirect3DResource8_Release(p)                   (p)->Release()
372 /*** IDirect3DResource8 methods ***/
373 #define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
374 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
375 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
376 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
377 #define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
378 #define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
379 #define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
380 #define IDirect3DResource8_GetType(p)                   (p)->GetType()
381 #endif
382
383 /*****************************************************************************
384  * IDirect3DVertexBuffer8 interface
385  */
386 #define INTERFACE IDirect3DVertexBuffer8
387 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
388 {
389     /*** IUnknown methods ***/
390     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
391     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
392     STDMETHOD_(ULONG,Release)(THIS) PURE;
393     /*** IDirect3DResource8 methods ***/
394     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
395     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
396     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
397     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
398     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
399     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
400     STDMETHOD_(void,PreLoad)(THIS) PURE;
401     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
402     /*** IDirect3DVertexBuffer8 methods ***/
403     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
404     STDMETHOD(Unlock)(THIS) PURE;
405     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
406 };
407 #undef INTERFACE
408
409 #if !defined(__cplusplus) || defined(CINTERFACE)
410 /*** IUnknown methods ***/
411 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
412 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
413 #define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
414 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
415 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
416 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
417 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
418 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
419 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
420 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
421 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
422 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
423 /*** IDirect3DVertexBuffer8 methods ***/
424 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
425 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
426 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
427 #else
428 /*** IUnknown methods ***/
429 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
430 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
431 #define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
432 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
433 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
434 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
435 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
436 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
437 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
438 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
439 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
440 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
441 /*** IDirect3DVertexBuffer8 methods ***/
442 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
443 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
444 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
445 #endif
446
447 /*****************************************************************************
448  * IDirect3DIndexBuffer8 interface
449  */
450 #define INTERFACE IDirect3DIndexBuffer8
451 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
452 {
453     /*** IUnknown methods ***/
454     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
455     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
456     STDMETHOD_(ULONG,Release)(THIS) PURE;
457     /*** IDirect3DResource8 methods ***/
458     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
459     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
460     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
461     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
462     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
463     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
464     STDMETHOD_(void,PreLoad)(THIS) PURE;
465     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
466     /*** IDirect3DIndexBuffer8 methods ***/
467     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
468     STDMETHOD(Unlock)(THIS) PURE;
469     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
470 };
471 #undef INTERFACE
472
473 #if !defined(__cplusplus) || defined(CINTERFACE)
474 /*** IUnknown methods ***/
475 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
476 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
477 #define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
478 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
479 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
480 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
481 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
482 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
483 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
484 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
485 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
486 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
487 /*** IDirect3DIndexBuffer8 methods ***/
488 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
489 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
490 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
491 #else
492 /*** IUnknown methods ***/
493 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
494 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
495 #define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
496 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
497 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
498 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
499 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
500 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
501 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
502 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
503 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
504 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
505 /*** IDirect3DIndexBuffer8 methods ***/
506 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
507 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
508 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
509 #endif
510
511 /*****************************************************************************
512  * IDirect3DBaseTexture8 interface
513  */
514 #define INTERFACE IDirect3DBaseTexture8
515 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
516 {
517     /*** IUnknown methods ***/
518     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
519     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
520     STDMETHOD_(ULONG,Release)(THIS) PURE;
521     /*** IDirect3DResource8 methods ***/
522     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
523     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
524     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
525     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
526     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
527     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
528     STDMETHOD_(void,PreLoad)(THIS) PURE;
529     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
530     /*** IDirect3DBaseTexture8 methods ***/
531     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
532     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
533     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
534 };
535 #undef INTERFACE
536
537 #if !defined(__cplusplus) || defined(CINTERFACE)
538 /*** IUnknown methods ***/
539 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
540 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
541 #define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
542 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
543 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
544 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
545 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
546 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
547 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
548 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
549 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
550 #define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
551 /*** IDirect3DBaseTexture8 methods ***/
552 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
553 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
554 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
555 #else
556 /*** IUnknown methods ***/
557 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
558 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
559 #define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
560 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
561 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
562 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
563 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
564 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
565 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
566 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
567 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
568 #define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
569 /*** IDirect3DBaseTexture8 methods ***/
570 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
571 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
572 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
573 #endif
574
575 /*****************************************************************************
576  * IDirect3DCubeTexture8 interface
577  */
578 #define INTERFACE IDirect3DCubeTexture8
579 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
580 {
581     /*** IUnknown methods ***/
582     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
583     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
584     STDMETHOD_(ULONG,Release)(THIS) PURE;
585     /*** IDirect3DResource8 methods ***/
586     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
587     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
588     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
589     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
590     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
591     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
592     STDMETHOD_(void,PreLoad)(THIS) PURE;
593     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
594     /*** IDirect3DBaseTexture8 methods ***/
595     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
596     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
597     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
598     /*** IDirect3DCubeTexture8 methods ***/
599     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
600     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
601     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
602     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
603     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES  FaceType,CONST RECT * pDirtyRect) PURE;
604 };
605 #undef INTERFACE
606
607 #if !defined(__cplusplus) || defined(CINTERFACE)
608 /*** IUnknown methods ***/
609 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
610 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
611 #define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
612 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
613 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
614 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
615 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
616 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
617 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
618 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
619 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
620 #define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
621 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
622 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
623 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
624 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
625 /*** IDirect3DCubeTexture8 methods ***/
626 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
627 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
628 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
629 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
630 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
631 #else
632 /*** IUnknown methods ***/
633 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
634 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
635 #define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
636 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
637 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
638 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
639 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
640 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
641 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
642 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
643 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
644 #define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
645 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
646 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
647 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
648 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
649 /*** IDirect3DCubeTexture8 methods ***/
650 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
651 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
652 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
653 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
654 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
655 #endif
656
657 /*****************************************************************************
658  * IDirect3DTexture8 interface
659  */
660 #define INTERFACE IDirect3DTexture8
661 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
662 {
663     /*** IUnknown methods ***/
664     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
665     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
666     STDMETHOD_(ULONG,Release)(THIS) PURE;
667     /*** IDirect3DResource8 methods ***/
668     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
669     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
670     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
671     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
672     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
673     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
674     STDMETHOD_(void,PreLoad)(THIS) PURE;
675     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
676     /*** IDirect3DBaseTexture8 methods ***/
677     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
678     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
679     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
680     /*** IDirect3DTexture8 methods ***/
681     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
682     STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
683     STDMETHOD(LockRect)(THIS_ UINT  Level,D3DLOCKED_RECT * pLockedRect,CONST RECT * pRect,DWORD  Flags) PURE;
684     STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
685     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT * pDirtyRect) PURE;
686 };
687 #undef INTERFACE
688
689 #if !defined(__cplusplus) || defined(CINTERFACE)
690 /*** IUnknown methods ***/
691 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
692 #define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
693 #define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
694 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
695 #define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
696 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
697 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
698 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
699 #define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
700 #define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
701 #define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
702 #define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
703 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
704 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
705 #define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
706 #define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
707 /*** IDirect3DTexture8 methods ***/
708 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
709 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
710 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
711 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
712 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
713 #else
714 /*** IUnknown methods ***/
715 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
716 #define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
717 #define IDirect3DTexture8_Release(p)                   (p)->Release()
718 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
719 #define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
720 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
721 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
722 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
723 #define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
724 #define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
725 #define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
726 #define IDirect3DTexture8_GetType(p)                   (p)->GetType()
727 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
728 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
729 #define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
730 #define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
731 /*** IDirect3DTexture8 methods ***/
732 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
733 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
734 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
735 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
736 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
737 #endif
738
739 /*****************************************************************************
740  * IDirect3DVolumeTexture8 interface
741  */
742 #define INTERFACE IDirect3DVolumeTexture8
743 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
744 {
745     /*** IUnknown methods ***/
746     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
747     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
748     STDMETHOD_(ULONG,Release)(THIS) PURE;
749     /*** IDirect3DResource8 methods ***/
750     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
751     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
752     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
753     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
754     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
755     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
756     STDMETHOD_(void,PreLoad)(THIS) PURE;
757     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
758     /*** IDirect3DBaseTexture8 methods ***/
759     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
760     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
761     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
762     /*** IDirect3DVolumeTexture8 methods ***/
763     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
764     STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
765     STDMETHOD(LockBox)(THIS_ UINT  Level,D3DLOCKED_BOX * pLockedVolume,CONST D3DBOX * pBox,DWORD  Flags) PURE;
766     STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
767     STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX * pDirtyBox) PURE;
768 };
769 #undef INTERFACE
770
771 #if !defined(__cplusplus) || defined(CINTERFACE)
772 /*** IUnknown methods ***/
773 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
774 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
775 #define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
776 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
777 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
778 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
779 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
780 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
781 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
782 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
783 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
784 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
785 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
786 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
787 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
788 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
789 /*** IDirect3DVolumeTexture8 methods ***/
790 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
791 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
792 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
793 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
794 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
795 #else
796 /*** IUnknown methods ***/
797 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
798 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
799 #define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
800 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
801 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
802 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
803 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
804 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
805 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
806 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
807 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
808 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
809 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
810 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
811 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
812 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
813 /*** IDirect3DVolumeTexture8 methods ***/
814 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
815 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
816 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
817 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
818 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
819 #endif
820
821 /*****************************************************************************
822  * IDirect3DDevice8 interface
823  */
824 #define INTERFACE IDirect3DDevice8
825 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
826 {
827     /*** IUnknown methods ***/
828     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
829     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
830     STDMETHOD_(ULONG,Release)(THIS) PURE;
831     /*** IDirect3DDevice8 methods ***/
832     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
833     STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
834     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
835     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
836     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
837     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
838     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
839     STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
840     STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
841     STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL  bShow) PURE;
842     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
843     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
844     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
845     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
846     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
847     STDMETHOD_(void,SetGammaRamp)(THIS_ DWORD  Flags,CONST D3DGAMMARAMP * pRamp) PURE;
848     STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
849     STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
850     STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
851     STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
852     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
853     STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
854     STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,BOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
855     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
856     STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
857     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 * pSourceSurface,CONST RECT * pSourceRectsArray,UINT  cRects,IDirect3DSurface8 * pDestinationSurface,CONST POINT * pDestPointsArray) PURE;
858     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
859     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
860     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
861     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
862     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
863     STDMETHOD(BeginScene)(THIS) PURE;
864     STDMETHOD(EndScene)(THIS) PURE;
865     STDMETHOD(Clear)(THIS_ DWORD  Count,CONST D3DRECT * pRects,DWORD  Flags,D3DCOLOR  Color,float  Z,DWORD  Stencil) PURE;
866     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,CONST D3DMATRIX * pMatrix) PURE;
867     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
868     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE  State, CONST D3DMATRIX * pMatrix) PURE;
869     STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT8 * pViewport) PURE;
870     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
871     STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL8 * pMaterial) PURE;
872     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
873     STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST D3DLIGHT8 * pLight) PURE;
874     STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
875     STDMETHOD(LightEnable)(THIS_ DWORD  Index,BOOL  Enable) PURE;
876     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,BOOL * pEnable) PURE;
877     STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
878     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
879     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
880     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
881     STDMETHOD(BeginStateBlock)(THIS) PURE;
882     STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
883     STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
884     STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
885     STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
886     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
887     STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
888     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
889     STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
890     STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
891     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
892     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
893     STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
894     STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
895     STDMETHOD(SetPaletteEntries)(THIS_ UINT  PaletteNumber,CONST PALETTEENTRY * pEntries) PURE;
896     STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
897     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
898     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
899     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
900     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
901     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  PrimitiveCount,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
902     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  MinVertexIndex,UINT  NumVertexIndices,UINT  PrimitiveCount,CONST void * pIndexData,D3DFORMAT  IndexDataFormat,CONST void * pVertexStreamZeroData,UINT  VertexStreamZeroStride) PURE;
903     STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
904     STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD * pDeclaration,CONST DWORD * pFunction,DWORD * pHandle,DWORD  Usage) PURE;
905     STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
906     STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
907     STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
908     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
909     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
910     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
911     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
912     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
913     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
914     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
915     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
916     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD * pFunction,DWORD * pHandle) PURE;
917     STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
918     STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
919     STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
920     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD  Register,CONST void * pConstantData,DWORD  ConstantCount) PURE;
921     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
922     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
923     STDMETHOD(DrawRectPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DRECTPATCH_INFO * pRectPatchInfo) PURE;
924     STDMETHOD(DrawTriPatch)(THIS_ UINT  Handle,CONST float * pNumSegs,CONST D3DTRIPATCH_INFO * pTriPatchInfo) PURE;
925     STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
926 };
927 #undef INTERFACE
928
929 #if !defined(__cplusplus) || defined(CINTERFACE)
930 /*** IUnknown methods ***/
931 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
932 #define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
933 #define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
934 /*** IDirect3DDevice8 methods ***/
935 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
936 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
937 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
938 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
939 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
940 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
941 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
942 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
943 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
944 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
945 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
946 #define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
947 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
948 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
949 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
950 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
951 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
952 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
953 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
954 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
955 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
956 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
957 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
958 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
959 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
960 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
961 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
962 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
963 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
964 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
965 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
966 #define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
967 #define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
968 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
969 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
970 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
971 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
972 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
973 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
974 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
975 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
976 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
977 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
978 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
979 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
980 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
981 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
982 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
983 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
984 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
985 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
986 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
987 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
988 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
989 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
990 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
991 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
992 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
993 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
994 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
995 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
996 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
997 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
998 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
999 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
1000 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1001 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1002 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1003 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1004 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1005 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1006 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->processVertices(p,a,b,c,d,e)
1007 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1008 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
1009 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
1010 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
1011 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1012 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1013 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1014 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1015 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
1016 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
1017 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
1018 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
1019 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
1020 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
1021 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
1022 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
1023 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1024 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1025 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1026 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1027 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1028 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
1029 #else
1030 /*** IUnknown methods ***/
1031 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
1032 #define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
1033 #define IDirect3DDevice8_Release(p)                                (p)->Release()
1034 /*** IDirect3DDevice8 methods ***/
1035 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
1036 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
1037 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
1038 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
1039 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
1040 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
1041 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
1042 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
1043 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
1044 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
1045 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
1046 #define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
1047 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
1048 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
1049 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
1050 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
1051 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
1052 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
1053 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1054 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
1055 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
1056 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
1057 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
1058 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
1059 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
1060 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
1061 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
1062 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
1063 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
1064 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
1065 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
1066 #define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
1067 #define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
1068 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
1069 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
1070 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
1071 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
1072 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
1073 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
1074 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
1075 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
1076 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
1077 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
1078 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
1079 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
1080 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
1081 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
1082 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
1083 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
1084 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
1085 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
1086 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
1087 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
1088 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
1089 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
1090 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
1091 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
1092 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
1093 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
1094 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
1095 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
1096 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
1097 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
1098 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
1099 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
1100 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
1101 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
1102 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
1103 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
1104 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
1105 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1106 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->processVertices(a,b,c,d,e)
1107 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
1108 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
1109 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
1110 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
1111 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
1112 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
1113 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
1114 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
1115 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
1116 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
1117 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
1118 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
1119 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
1120 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
1121 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
1122 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
1123 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
1124 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
1125 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
1126 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
1127 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
1128 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
1129 #endif
1130
1131 #ifdef __cplusplus
1132 extern "C" {
1133 #endif  /* defined(__cplusplus) */
1134
1135 /* Define the main entrypoint as well */
1136 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1137
1138 #ifdef __cplusplus
1139 } /* extern "C" */
1140 #endif /* defined(__cplusplus) */
1141
1142 #endif /* __WINE_D3D8_H */