winsock: Implement getnameinfo.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #define GL_GLEXT_PROTOTYPES
33 #include <GL/gl.h>
34 #define GLX_GLXEXT_PROTOTYPES
35 #include <GL/glx.h>
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
38 #endif
39 #undef  XMD_H
40
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
44
45 /* Redefines the constants */
46 #define CALLBACK    __stdcall
47 #define WINAPI      __stdcall
48 #define APIENTRY    WINAPI
49
50 /* X11 locking */
51
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
54
55 /* As GLX relies on X, this is needed */
56 extern int num_lock;
57 #if 0
58 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
59 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
60 #else
61 #define ENTER_GL() wine_tsx11_lock_ptr()
62 #define LEAVE_GL() wine_tsx11_unlock_ptr()
63 #endif
64
65 #include <stdarg.h>
66
67 #define NONAMELESSUNION
68 #define NONAMELESSSTRUCT
69 #define COBJMACROS
70 #include "windef.h"
71 #include "winbase.h"
72 #include "wingdi.h"
73 #include "wine/debug.h"
74 #include "d3d8.h"
75 #include "wine/wined3d_interface.h"
76
77 extern int vs_mode;
78 #define VS_NONE 0
79 #define VS_HW   1
80 #define VS_SW   2
81
82 extern int ps_mode;
83 #define PS_NONE 0
84 #define PS_HW   1
85
86 /* Device caps */
87 #define MAX_PALETTES      256
88 #define MAX_STREAMS       16
89 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
90 #define MAX_LEVELS        256
91
92 /* Other useful values */
93 #define HIGHEST_RENDER_STATE 174
94 #define HIGHEST_TEXTURE_STATE 29
95 #define HIGHEST_TRANSFORMSTATE 512
96 #define D3DSBT_RECORDED 0xfffffffe
97
98 /* Performance changes - Only reapply what is necessary */
99 #define REAPPLY_ALPHAOP  0x0001
100 #define REAPPLY_ALL      0xFFFF
101
102 /* CreateVertexShader can return > 0xFFFF */
103 #define VS_HIGHESTFIXEDFXF 0xF0000000
104 #define VERTEX_SHADER(Handle) \
105   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
106 #define VERTEX_SHADER_DECL(Handle) \
107   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
108 #define PIXEL_SHADER(Handle) \
109   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
110
111 /* ===========================================================================
112     Macros
113    =========================================================================== */
114 /* Not nice, but it lets wined3d support different versions of directx */
115 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
116     _pWineCaps->DeviceType                        = &_pD3D8Caps->DeviceType; \
117     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
118     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
119     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
120     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
121     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
122     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
123     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
124     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
125     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
126     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
127     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
128     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
129     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
130     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
131     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
132     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
133     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
134     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
135     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
136     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
137     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
138     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
139     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
140     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
141     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
142     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
143     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
144     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
145     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
146     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
147     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
148     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
149     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
150     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
151     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
152     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
153     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
154     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
155     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
156     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
157     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
158     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
159     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
160     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
161     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
162     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
163     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
164     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
165     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
166     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
167     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
168     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
169
170 /* Direct3D8 Interfaces: */
171 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
172 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
173 typedef struct IDirect3D8Impl IDirect3D8Impl;
174 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
175 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
176 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
177 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
178 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
179 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
180 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
181 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
182 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
183
184 /** Private Interfaces: */
185 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
186 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
187 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
188 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
189
190 typedef struct D3DSHADERVECTOR {
191   float x;
192   float y;
193   float z;
194   float w;
195 } D3DSHADERVECTOR;
196
197 typedef struct D3DSHADERSCALAR {
198   float x;
199 } D3DSHADERSCALAR;
200
201 #define D3D8_VSHADER_MAX_CONSTANTS 96
202 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
203
204 typedef struct VSHADERDATA8 {
205   /** Run Time Shader Function Constants */
206   /*D3DXBUFFER* constants;*/
207   VSHADERCONSTANTS8 C;
208   /** Shader Code as char ... */
209   CONST DWORD* code;
210   UINT codeLength;
211 } VSHADERDATA8;
212
213 /** temporary here waiting for buffer code */
214 typedef struct VSHADERINPUTDATA8 {
215   D3DSHADERVECTOR V[17];
216 } VSHADERINPUTDATA8;
217
218 /** temporary here waiting for buffer code */
219 typedef struct VSHADEROUTPUTDATA8 {
220   D3DSHADERVECTOR oPos;
221   D3DSHADERVECTOR oD[2];
222   D3DSHADERVECTOR oT[8];
223   D3DSHADERVECTOR oFog;
224   D3DSHADERVECTOR oPts;
225 } VSHADEROUTPUTDATA8;
226
227
228 #define D3D8_PSHADER_MAX_CONSTANTS 32
229 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
230
231 typedef struct PSHADERDATA8 {
232   /** Run Time Shader Function Constants */
233   /*D3DXBUFFER* constants;*/
234   PSHADERCONSTANTS8 C;
235   /** Shader Code as char ... */
236   CONST DWORD* code;
237   UINT codeLength;
238 } PSHADERDATA8;
239
240 /** temporary here waiting for buffer code */
241 typedef struct PSHADERINPUTDATA8 {
242   D3DSHADERVECTOR V[2];
243   D3DSHADERVECTOR T[8];
244   D3DSHADERVECTOR S[16];
245   /*D3DSHADERVECTOR R[12];*/
246 } PSHADERINPUTDATA8;
247
248 /** temporary here waiting for buffer code */
249 typedef struct PSHADEROUTPUTDATA8 {
250   D3DSHADERVECTOR oC[4];
251   D3DSHADERVECTOR oDepth;
252 } PSHADEROUTPUTDATA8;
253
254 /* 
255  * Private definitions for internal use only
256  */
257 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
258 struct PLIGHTINFOEL {
259     D3DLIGHT8 OriginalParms;
260     DWORD     OriginalIndex;
261     LONG      glIndex;
262     BOOL      lightEnabled;
263     BOOL      changed;
264     BOOL      enabledChanged;
265
266     /* Converted parms to speed up swapping lights */
267     float                         lightPosn[4];
268     float                         lightDirn[4];
269     float                         exponent;
270     float                         cutoff;
271
272     PLIGHTINFOEL *next;
273     PLIGHTINFOEL *prev;
274 };
275
276 /*
277  * Macros
278  */
279 #define checkGLcall(A) \
280 { \
281     GLint err = glGetError();   \
282     if (err != GL_NO_ERROR) { \
283        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
284     } else { \
285        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
286     } \
287 }
288 #define vcheckGLcall(A) \
289 { \
290     GLint err = glGetError();   \
291     if (err != GL_NO_ERROR) { \
292        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
293     } else { \
294        VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
295     } \
296 }
297
298 #include "d3dcore_gl.h"
299
300
301 #define GL_LIMITS(ExtName)            (This->direct3d8->gl_info.max_##ExtName)
302 #define GL_SUPPORT(ExtName)           (TRUE == This->direct3d8->gl_info.supported[ExtName])
303 #define GL_SUPPORT_DEV(ExtName, dev)  (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
304 #define GL_EXTCALL(FuncName)          (This->direct3d8->gl_info.FuncName)
305 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
306
307 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
308 #define D3DCOLOR_B_G(dw) (((dw) >>  8) & 0xFF)
309 #define D3DCOLOR_B_B(dw) (((dw) >>  0) & 0xFF)
310 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
311
312 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
313 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
314 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
315 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
316
317 #define D3DCOLORTOCOLORVALUE(dw, col) \
318   (col).r = D3DCOLOR_R(dw); \
319   (col).g = D3DCOLOR_G(dw); \
320   (col).b = D3DCOLOR_B(dw); \
321   (col).a = D3DCOLOR_A(dw); 
322
323 #define D3DCOLORTOVECTOR4(dw, vec) \
324   (vec).x = D3DCOLOR_R(dw); \
325   (vec).y = D3DCOLOR_G(dw); \
326   (vec).z = D3DCOLOR_B(dw); \
327   (vec).w = D3DCOLOR_A(dw);
328
329 #define D3DCOLORTOGLFLOAT4(dw, vec) \
330   (vec)[0] = D3DCOLOR_R(dw); \
331   (vec)[1] = D3DCOLOR_G(dw); \
332   (vec)[2] = D3DCOLOR_B(dw); \
333   (vec)[3] = D3DCOLOR_A(dw);
334
335 /* ===========================================================================
336     The interfactes themselves
337    =========================================================================== */
338
339 /* ---------- */
340 /* IDirect3D8 */
341 /* ---------- */
342
343 /*****************************************************************************
344  * Predeclare the interface implementation structures
345  */
346 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
347
348 /*****************************************************************************
349  * IDirect3D implementation structure
350  */
351 struct IDirect3D8Impl
352 {
353     /* IUnknown fields */
354     const IDirect3D8Vtbl   *lpVtbl;
355     LONG                   ref;
356
357     /* The WineD3D device */
358     IWineD3D               *WineD3D;
359     
360     /* IDirect3D8 fields */
361     GL_Info                 gl_info;
362     BOOL                    isGLInfoValid;
363     IDirect3D8Impl         *direct3d8;
364 };
365
366 /* IUnknown: */
367 extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
368 extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
369 extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface);
370
371 /* IDirect3d8: */
372 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
373 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
374 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
375 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
376 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
377 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
378 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
379                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
380 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
381                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
382 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
383                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
384 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
385                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
386 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
387 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
388 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
389                                                     DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
390                                                     IDirect3DDevice8** ppReturnedDeviceInterface);
391
392 /* ---------------- */
393 /* IDirect3DDevice8 */
394 /* ---------------- */
395
396 /*****************************************************************************
397  * Predeclare the interface implementation structures
398  */
399 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
400
401 /*****************************************************************************
402  * IDirect3DDevice8 implementation structure
403  */
404 struct IDirect3DDevice8Impl
405 {
406     /* IUnknown fields */
407     const IDirect3DDevice8Vtbl   *lpVtbl;
408     LONG                         ref;
409
410     /* IDirect3DDevice8 fields */
411     IDirect3D8Impl               *direct3d8;
412     IWineD3DDevice               *WineD3DDevice;
413
414     IDirect3DSurface8Impl        *frontBuffer;
415     IDirect3DSurface8Impl        *backBuffer;
416     IDirect3DSurface8Impl        *depthStencilBuffer;
417
418     IDirect3DSurface8Impl        *renderTarget;
419     IDirect3DSurface8Impl        *stencilBufferTarget;
420
421     D3DPRESENT_PARAMETERS         PresentParms;
422     D3DDEVICE_CREATION_PARAMETERS CreateParms;
423
424     UINT                          adapterNo;
425     D3DDEVTYPE                    devType;
426
427     UINT                          srcBlend;
428     UINT                          dstBlend;
429     UINT                          alphafunc;
430     UINT                          stencilfunc;
431
432     /* State block related */
433     BOOL                          isRecordingState;
434     IDirect3DStateBlockImpl      *StateBlock;
435     IDirect3DStateBlockImpl      *UpdateStateBlock;
436
437     /* palettes texture management */
438     PALETTEENTRY                  palettes[MAX_PALETTES][256];
439     UINT                          currentPalette;
440
441     BOOL                          texture_shader_active;
442
443     /* Optimization */
444     BOOL                          modelview_valid;
445     BOOL                          proj_valid;
446     BOOL                          view_ident;        /* true iff view matrix is identity                */
447     BOOL                          last_was_rhw;      /* true iff last draw_primitive was in xyzrhw mode */
448     GLenum                        tracking_parm;     /* Which source is tracking current colour         */
449     LONG                          tracking_color;    /* used iff GL_COLOR_MATERIAL was enabled          */
450 #define                         DISABLED_TRACKING  0  /* Disabled                                 */
451 #define                         IS_TRACKING        1  /* tracking_parm is tracking diffuse color  */
452 #define                         NEEDS_TRACKING     2  /* Tracking needs to be enabled when needed */
453 #define                         NEEDS_DISABLE      3  /* Tracking needs to be disabled when needed*/
454
455     /* OpenGL related */
456     GLXContext                    glCtx;
457     XVisualInfo                  *visInfo;
458     Display                      *display;
459     HWND                          win_handle;
460     Window                        win;
461     GLXContext                    render_ctx;
462     Drawable                      drawable;
463     GLint                         maxConcurrentLights;
464
465     /* OpenGL Extension related */
466
467     /* Cursor management */
468     BOOL                          bCursorVisible;
469     UINT                          xHotSpot;
470     UINT                          yHotSpot;
471     UINT                          xScreenSpace;
472     UINT                          yScreenSpace;
473     GLint                         cursor;
474
475     UINT                          dummyTextureName[8];
476
477     /* For rendering to a texture using glCopyTexImage */
478     BOOL                          renderUpsideDown;
479 };
480
481 /* IUnknown: */
482 extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
483 extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
484 extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
485
486 /* IDirect3DDevice8: */
487 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
488 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
489 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
490 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
491 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
492 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
493 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
494 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
495 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
496 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
497 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
498 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
499 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
500 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
501 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
502 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
503 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
504 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
505 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
506 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
507 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
508 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
509 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
510 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
511 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
512 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
513 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
514 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
515 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
516 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
517 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
518 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
519 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
520 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
521 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
522 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
523 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
524 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
525 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
526 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
527 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
528 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
529 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
530 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
531 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
532 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
533 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
534 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
535 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
536 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
537 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
538 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
539 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
540 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
541 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
542 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
543 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
544 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
545 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
546 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
547 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
548 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
549 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
550 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
551 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
552 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
553 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
554 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
555 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
556 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
557 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
558 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
559 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
560 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
561 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
562 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
563 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
564 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
565 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
566 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
567 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
568 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
569 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
570 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
571 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
572 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
573 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
574 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
575 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
576 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
577 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
578 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
579 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
580 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
581
582 /* internal Interfaces */
583 extern HRESULT WINAPI   IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
584 extern HRESULT WINAPI   IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
585
586
587 /* ---------------- */
588 /* IDirect3DVolume8 */
589 /* ---------------- */
590
591 /*****************************************************************************
592  * Predeclare the interface implementation structures
593  */
594 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
595
596 /*****************************************************************************
597  * IDirect3DVolume8 implementation structure
598  */
599 struct IDirect3DVolume8Impl
600 {
601     /* IUnknown fields */
602     const IDirect3DVolume8Vtbl *lpVtbl;
603     LONG                        ref;
604
605     /* IDirect3DVolume8 fields */
606     IWineD3DVolume             *wineD3DVolume;
607 };
608
609 /* IUnknown: */
610 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
611 extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
612 extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
613
614 /* IDirect3DVolume8: */
615 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
616 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
617 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
618 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
619 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
620 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
621 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
622 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
623
624 /* internal Interfaces */
625 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
626 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
627
628 /* ------------------- */
629 /* IDirect3DSwapChain8 */
630 /* ------------------- */
631
632 /*****************************************************************************
633  * Predeclare the interface implementation structures
634  */
635 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
636
637 /*****************************************************************************
638  * IDirect3DSwapChain8 implementation structure
639  */
640 struct IDirect3DSwapChain8Impl
641 {
642     /* IUnknown fields */
643     const IDirect3DSwapChain8Vtbl *lpVtbl;
644     LONG                   ref;
645
646     /* IDirect3DSwapChain8 fields */
647     IDirect3DSurface8Impl  *frontBuffer;
648     IDirect3DSurface8Impl  *backBuffer;
649     IDirect3DSurface8Impl  *depthStencilBuffer;
650     D3DPRESENT_PARAMETERS   PresentParms;
651
652     /* OpenGL/GLX related */
653     GLXContext              swap_ctx;
654     Drawable                swap_drawable;
655
656     /* ready for when we move over to wined3d */
657     IWineD3DSwapChain      *wineD3DSwapChain;
658 };
659
660 /* IUnknown: */
661 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
662 extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
663 extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
664
665 /* IDirect3DSwapChain8: */
666 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
667 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
668
669 /* Below follow the definitions of some WineD3D structures which are needed during the D3D8->WineD3D transition. */
670 typedef struct IWineD3DSurfaceImpl    IWineD3DSurfaceImpl;
671 typedef struct PrivateData
672 {
673     struct PrivateData* next;
674
675     GUID tag;
676     DWORD flags; /* DDSPD_* */
677     DWORD uniqueness_value;
678
679     union
680     {
681         LPVOID data;
682         LPUNKNOWN object;
683     } ptr;
684
685     DWORD size;
686 } PrivateData;
687
688 typedef struct IWineD3DResourceClass
689 {
690     /* IUnknown fields */
691     LONG                    ref;     /* Note: Ref counting not required */
692
693     /* WineD3DResource Information */
694     IUnknown               *parent;
695     D3DRESOURCETYPE         resourceType;
696     void                   *wineD3DDevice;
697     D3DPOOL                 pool;
698     UINT                    size;
699     DWORD                   usage;
700     WINED3DFORMAT           format;
701     BYTE                   *allocatedMemory;
702     PrivateData            *privateData;
703
704 } IWineD3DResourceClass;
705
706 typedef struct _WINED3DSURFACET_DESC
707 {
708     D3DMULTISAMPLE_TYPE MultiSampleType;
709     DWORD               MultiSampleQuality;
710     UINT                Width;
711     UINT                Height;
712 } WINED3DSURFACET_DESC;
713
714 struct IWineD3DSurfaceImpl
715 {
716     /* IUnknown & IWineD3DResource Information     */
717     const IWineD3DSurfaceVtbl *lpVtbl;
718     IWineD3DResourceClass     resource;
719
720     /* IWineD3DSurface fields */
721     IUnknown                 *container;
722     WINED3DSURFACET_DESC      currentDesc;
723
724     UINT                      textureName;
725     UINT                      bytesPerPixel;
726
727     /* TODO: move this off into a management class(maybe!) */
728     BOOL                      nonpow2;
729
730     UINT                      pow2Width;
731     UINT                      pow2Height;
732     UINT                      pow2Size;
733
734 #if 0
735     /* precalculated x and y scalings for texture coords */
736     float                     pow2scalingFactorX; /* =  (Width  / pow2Width ) */
737     float                     pow2scalingFactorY; /* =  (Height / pow2Height) */
738 #endif
739
740     BOOL                      lockable;
741     BOOL                      discard;
742     BOOL                      locked;
743     BOOL                      activeLock;
744     
745     RECT                      lockedRect;
746     RECT                      dirtyRect;
747     BOOL                      Dirty;
748     
749     BOOL                      inTexture;
750     BOOL                      inPBuffer;
751
752     glDescriptor              glDescription;
753 };
754
755
756 /* ----------------- */
757 /* IDirect3DSurface8 */
758 /* ----------------- */
759
760 /*****************************************************************************
761  * Predeclare the interface implementation structures
762  */
763 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
764
765 /*****************************************************************************
766  * IDirect3DSurface8 implementation structure
767  */
768 struct IDirect3DSurface8Impl
769 {
770     /* IUnknown fields */
771     const IDirect3DSurface8Vtbl *lpVtbl;
772     LONG                         ref;
773
774     /* IDirect3DSurface8 fields */
775     IWineD3DSurface             *wineD3DSurface;
776 };
777 #define D3D8_SURFACE(a) ((IWineD3DSurfaceImpl*)(a->wineD3DSurface))
778
779 /* IUnknown: */
780 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
781 extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
782 extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
783
784 /* IDirect3DSurface8: */
785 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
786 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
787 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
788 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
789 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
790 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
791 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
792 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
793
794 /* internal Interfaces */
795 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
796 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
797 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
798 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
799
800 /* ------------------ */
801 /* IDirect3DResource8 */
802 /* ------------------ */
803
804 /*****************************************************************************
805  * Predeclare the interface implementation structures
806  */
807 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
808
809 /*****************************************************************************
810  * IDirect3DResource8 implementation structure
811  */
812 struct IDirect3DResource8Impl
813 {
814     /* IUnknown fields */
815     const IDirect3DResource8Vtbl *lpVtbl;
816     LONG                   ref;
817
818     /* IDirect3DResource8 fields */
819     IDirect3DDevice8Impl   *Device;
820     D3DRESOURCETYPE         ResourceType;
821 };
822
823 /* IUnknown: */
824 extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
825 extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
826 extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
827
828 /* IDirect3DResource8: */
829 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
830 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
831 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
832 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
833 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
834 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
835 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
836 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
837
838
839 /* ---------------------- */
840 /* IDirect3DVertexBuffer8 */
841 /* ---------------------- */
842
843 /*****************************************************************************
844  * Predeclare the interface implementation structures
845  */
846 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
847
848 /*****************************************************************************
849  * IDirect3DVertexBuffer8 implementation structure
850  */
851 struct IDirect3DVertexBuffer8Impl
852 {
853     /* IUnknown fields */
854     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
855     LONG                   ref;
856     LONG                   refInt;
857
858     /* IDirect3DResource8 fields */
859     IDirect3DDevice8Impl   *Device;
860     D3DRESOURCETYPE         ResourceType;
861
862     /* IDirect3DVertexBuffer8 fields */
863     BYTE                   *allocatedMemory;
864     D3DVERTEXBUFFER_DESC    currentDesc;
865 };
866
867 /* IUnknown: */
868 extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
869 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
870 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
871
872 /* Internal */
873 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface);
874 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface);
875
876 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
877 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
878 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
879 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
880 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
881 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
882 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
883 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
884 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
885
886 /* IDirect3DVertexBuffer8: */
887 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
888 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
889 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
890
891
892 /* --------------------- */
893 /* IDirect3DIndexBuffer8 */
894 /* --------------------- */
895
896 /*****************************************************************************
897  * Predeclare the interface implementation structures
898  */
899 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
900
901 /*****************************************************************************
902  * IDirect3DIndexBuffer8 implementation structure
903  */
904 struct IDirect3DIndexBuffer8Impl
905 {
906     /* IUnknown fields */
907     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
908     LONG                   ref;
909     LONG                   refInt;
910
911     /* IDirect3DResource8 fields */
912     IDirect3DDevice8Impl   *Device;
913     D3DRESOURCETYPE         ResourceType;
914
915     /* IDirect3DIndexBuffer8 fields */
916     void                   *allocatedMemory;
917     D3DINDEXBUFFER_DESC     currentDesc;
918 };
919
920 /* IUnknown: */
921 extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
922 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
923 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
924
925 /* Internal */
926 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRefInt(LPDIRECT3DINDEXBUFFER8 iface);
927 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_ReleaseInt(LPDIRECT3DINDEXBUFFER8 iface);
928
929 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
930 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
931 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
932 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
933 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
934 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
935 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
936 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
937 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
938
939 /* IDirect3DIndexBuffer8: */
940 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
941 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
942 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
943
944
945 /*****************************************************************************
946  * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
947  */
948 typedef struct IWineD3DBaseTextureClass
949 {
950     UINT                    levels;
951     BOOL                    dirty;
952     D3DFORMAT               format;
953     DWORD                   usage;
954     UINT                    textureName;
955     UINT                    LOD;
956     D3DTEXTUREFILTERTYPE    filterType;
957     DWORD                   states[13];
958
959 } IWineD3DBaseTextureClass;
960
961 typedef struct IWineD3DBaseTextureImpl
962 {
963     /* IUnknown & WineD3DResource Information     */
964     const IWineD3DBaseTextureVtbl *lpVtbl;
965     IWineD3DResourceClass     resource;
966     IWineD3DBaseTextureClass  baseTexture;
967
968 } IWineD3DBaseTextureImpl;
969
970 /* --------------------- */
971 /* IDirect3DBaseTexture8 */
972 /* --------------------- */
973
974 /*****************************************************************************
975  * IDirect3DBaseTexture8 implementation structure
976  */
977 struct IDirect3DBaseTexture8Impl
978 {
979     /* IUnknown fields */
980     const IDirect3DBaseTexture8Vtbl *lpVtbl;
981     LONG                   ref;
982
983     /* IDirect3DResource8 fields */
984     IWineD3DBaseTexture             *wineD3DBaseTexture;
985 };
986
987 /* IUnknown: */
988 extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
989 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
990 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
991
992 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
993 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
994 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
995 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
996 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
997 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
998 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
999 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
1000 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
1001
1002 /* IDirect3DBaseTexture8: */
1003 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
1004 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
1005 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
1006
1007 /* internal Interfaces */
1008 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
1009 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
1010
1011
1012 /* --------------------- */
1013 /* IDirect3DCubeTexture8 */
1014 /* --------------------- */
1015
1016 /*****************************************************************************
1017  * Predeclare the interface implementation structures
1018  */
1019 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
1020
1021 /*****************************************************************************
1022  * IDirect3DCubeTexture8 implementation structure
1023  */
1024 struct IDirect3DCubeTexture8Impl
1025 {
1026     /* IUnknown fields */
1027     const IDirect3DCubeTexture8Vtbl *lpVtbl;
1028     LONG                   ref;
1029
1030     /* IDirect3DResource8 fields */
1031     IWineD3DCubeTexture             *wineD3DCubeTexture;
1032 };
1033
1034 /* IUnknown: */
1035 extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1036 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
1037 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
1038
1039 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
1040 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1041 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1042 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1043 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
1044 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
1045 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
1046 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
1047 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
1048
1049 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
1050 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
1051 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
1052 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
1053
1054 /* IDirect3DCubeTexture8 */
1055 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1056 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
1057 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1058 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
1059 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
1060
1061 /*****************************************************************************
1062  * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1063  */
1064 typedef struct IWineD3DTextureImpl
1065 {
1066     /* IUnknown & WineD3DResource/WineD3DBaseTexture Information     */
1067     const IWineD3DTextureVtbl *lpVtbl;
1068     IWineD3DResourceClass     resource;
1069     IWineD3DBaseTextureClass  baseTexture;
1070
1071     /* IWineD3DTexture */
1072     IWineD3DSurface          *surfaces[MAX_LEVELS];
1073     
1074     UINT                      width;
1075     UINT                      height;
1076     float                     pow2scalingFactorX;
1077     float                     pow2scalingFactorY;
1078
1079 } IWineD3DTextureImpl;
1080
1081 /* ----------------- */
1082 /* IDirect3DTexture8 */
1083 /* ----------------- */
1084
1085 /*****************************************************************************
1086  * Predeclare the interface implementation structures
1087  */
1088 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
1089
1090 /*****************************************************************************
1091  * IDirect3DTexture8 implementation structure
1092  */
1093 struct IDirect3DTexture8Impl
1094 {
1095     /* IUnknown fields */
1096     const IDirect3DTexture8Vtbl *lpVtbl;
1097     LONG                   ref;
1098
1099     /* IDirect3DResourc8 fields */
1100     IWineD3DTexture             *wineD3DTexture;
1101 };
1102
1103 /* IUnknown: */
1104 extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
1105 extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
1106 extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
1107
1108 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1109 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
1110 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1111 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1112 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
1113 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
1114 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
1115 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
1116 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
1117
1118 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1119 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
1120 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
1121 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
1122
1123 /* IDirect3DTexture8: */
1124 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1125 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
1126 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1127 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
1128 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
1129
1130
1131 /* ----------------------- */
1132 /* IDirect3DVolumeTexture8 */
1133 /* ----------------------- */
1134
1135 /*****************************************************************************
1136  * Predeclare the interface implementation structures
1137  */
1138 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1139
1140 /*****************************************************************************
1141  * IDirect3DVolumeTexture8 implementation structure
1142  */
1143 struct IDirect3DVolumeTexture8Impl
1144 {
1145     /* IUnknown fields */
1146     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
1147     LONG                   ref;
1148
1149     /* IDirect3DResource8 fields */
1150     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
1151 };
1152
1153 /* IUnknown: */
1154 extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1155 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1156 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1157
1158 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1159 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1160 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1161 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1162 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1163 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1164 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1165 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1166 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1167
1168 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1169 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1170 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1171 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1172
1173 /* IDirect3DVolumeTexture8: */
1174 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1175 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1176 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1177 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1178 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1179
1180
1181 /* ==============================================================================
1182     Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1183    ============================================================================== */
1184
1185 /* State Block for Begin/End/Capture/Create/Apply State Block   */
1186 /*   Note: Very long winded but I do not believe gl Lists will  */
1187 /*   resolve everything we need, so doing it manually for now   */
1188 typedef struct SAVEDSTATES {
1189         BOOL                      Indices;
1190         BOOL                      material;
1191         BOOL                      stream_source[MAX_STREAMS];
1192         BOOL                      textures[8];
1193         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
1194         BOOL                      viewport;
1195         BOOL                      vertexShader;
1196         BOOL                      vertexShaderConstant;
1197         BOOL                      vertexShaderDecl;
1198         BOOL                      pixelShader;
1199         BOOL                      pixelShaderConstant;
1200         BOOL                      renderstate[HIGHEST_RENDER_STATE];
1201         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
1202         BOOL                      clipplane[MAX_CLIPPLANES];
1203 } SAVEDSTATES;
1204
1205
1206 /* ----------------------- */
1207 /* IDirect3DStateBlockImpl */
1208 /* ----------------------- */
1209
1210 /*****************************************************************************
1211  * Predeclare the interface implementation structures
1212  */
1213 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1214
1215 /*****************************************************************************
1216  * IDirect3DStateBlock implementation structure
1217  */
1218 struct  IDirect3DStateBlockImpl {
1219   /* IUnknown fields */
1220   /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1221   LONG  ref;
1222
1223   /* The device, to be replaced by an IDirect3DDeviceImpl */
1224   IDirect3DDevice8Impl* device;
1225
1226   D3DSTATEBLOCKTYPE         blockType;
1227
1228   SAVEDSTATES               Changed;
1229   SAVEDSTATES               Set;
1230   
1231   /* Clipping */
1232   double                    clipplane[MAX_CLIPPLANES][4];
1233   D3DCLIPSTATUS8            clip_status;
1234
1235   /* Stream Source */
1236   UINT                      stream_stride[MAX_STREAMS];
1237   IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
1238   BOOL                      streamIsUP;
1239
1240   /* Indices */
1241   IDirect3DIndexBuffer8*    pIndexData;
1242   UINT                      baseVertexIndex;
1243   
1244   /* Texture */
1245   IDirect3DBaseTexture8    *textures[8];
1246   int                       textureDimensions[8];
1247   /* Texture State Stage */
1248   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
1249   
1250   /* Lights */
1251   PLIGHTINFOEL             *lights; /* NOTE: active GL lights must be front of the chain */
1252   
1253   /* Material */
1254   D3DMATERIAL8              material;
1255   
1256   /* RenderState */
1257   DWORD                     renderstate[HIGHEST_RENDER_STATE];
1258   
1259   /* Transform */
1260   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
1261   
1262   /* ViewPort */
1263   D3DVIEWPORT8              viewport;
1264   
1265   /* Vertex Shader */
1266   DWORD                     VertexShader;
1267
1268   /* Vertex Shader Declaration */
1269   IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1270   
1271   /* Pixel Shader */
1272   DWORD                     PixelShader;
1273   
1274   /* Indexed Vertex Blending */
1275   D3DVERTEXBLENDFLAGS       vertex_blend;
1276   FLOAT                     tween_factor;
1277
1278   /* Vertex Shader Constant */
1279   D3DSHADERVECTOR           vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1280   /* Pixel Shader Constant */
1281   D3DSHADERVECTOR           pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1282 };
1283
1284 /* exported Interfaces */
1285 /* internal Interfaces */
1286 /* temporary internal Interfaces */
1287 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1288 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1289 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1290 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1291 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1292 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1293 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1294
1295 /* ------------------------------------ */
1296 /* IDirect3DVertexShaderDeclarationImpl */
1297 /* ------------------------------------ */
1298
1299 /*****************************************************************************
1300  * Predeclare the interface implementation structures
1301  */
1302 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1303
1304 /*****************************************************************************
1305  * IDirect3DVertexShaderDeclaration implementation structure
1306  */
1307 struct IDirect3DVertexShaderDeclarationImpl {
1308   /* IUnknown fields */
1309   /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1310   LONG  ref;
1311
1312   /* The device, to be replaced by an IDirect3DDeviceImpl */
1313   IDirect3DDevice8Impl* device;
1314
1315   /** precomputed fvf if simple declaration */
1316   DWORD   fvf[MAX_STREAMS];
1317   DWORD   allFVF;
1318
1319   /** dx8 compatible Declaration fields */
1320   DWORD*  pDeclaration8;
1321   DWORD   declaration8Length;
1322 };
1323
1324 /* exported Interfaces */
1325 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1326 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1327 /* internal Interfaces */
1328 /* temporary internal Interfaces */
1329 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1330
1331
1332 /* ------------------------- */
1333 /* IDirect3DVertexShaderImpl */
1334 /* ------------------------- */
1335
1336 /*****************************************************************************
1337  * Predeclare the interface implementation structures
1338  */
1339 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1340
1341 /*****************************************************************************
1342  * IDirect3DVertexShader implementation structure
1343  */
1344 struct IDirect3DVertexShaderImpl {
1345   /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1346   LONG ref;
1347
1348   /* The device, to be replaced by an IDirect3DDeviceImpl */
1349   IDirect3DDevice8Impl* device;
1350
1351   DWORD* function;
1352   UINT functionLength;
1353   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1354   DWORD version;
1355   
1356   /** fields for hw vertex shader use */
1357   GLuint  prgId;
1358
1359   /* run time datas */
1360   VSHADERDATA8* data;
1361   VSHADERINPUTDATA8 input;
1362   VSHADEROUTPUTDATA8 output;
1363 };
1364
1365 /* exported Interfaces */
1366 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1367 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);*/
1368 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);*/
1369 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1370 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);*/
1371 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);*/
1372 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1373 /* internal Interfaces */
1374 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1375 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1376 /* temporary internal Interfaces */
1377 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1378 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1379 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1380
1381 /* ------------------------ */
1382 /* IDirect3DPixelShaderImpl */
1383 /* ------------------------ */
1384
1385 /*****************************************************************************
1386  * Predeclare the interface implementation structures
1387  */
1388 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1389
1390 /*****************************************************************************
1391  * IDirect3DPixelShader implementation structure
1392  */
1393 struct IDirect3DPixelShaderImpl { 
1394   /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1395   LONG ref;
1396
1397   /* The device, to be replaced by an IDirect3DDeviceImpl */
1398   IDirect3DDevice8Impl* device;
1399
1400   DWORD* function;
1401   UINT functionLength;
1402   DWORD version;
1403
1404   /** fields for hw pixel shader use */
1405   GLuint  prgId;
1406
1407   /* run time datas */
1408   PSHADERDATA8* data;
1409   PSHADERINPUTDATA8 input;
1410   PSHADEROUTPUTDATA8 output;
1411 };
1412
1413 /* exported Interfaces */
1414 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1415 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1416 /* internal Interfaces */
1417 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1418 /* temporary internal Interfaces */
1419 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1420
1421
1422 /**
1423  * Internals functions
1424  *
1425  * to see how not defined it here
1426  */ 
1427  /* Internal function called back during the CreateDevice to create a render target  */
1428 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
1429                                          WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
1430                                          IWineD3DSurface **ppSurface, HANDLE *pSharedHandle);
1431 /* Internal function called back during the CreateVolumeTexture */
1432 HRESULT WINAPI D3D8CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
1433                                    WINED3DFORMAT  Format, D3DPOOL Pool, DWORD Usage,
1434                                    IWineD3DVolume **ppVolume,
1435                                    HANDLE   * pSharedHandle) ; 
1436  
1437 void   GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1438 void   setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1439 void   set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1440
1441 SHORT  D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1442 GLint  D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1443 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1444 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1445
1446 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1447 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1448
1449 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1450 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1451 int D3DFVFGetSize(D3DFORMAT fvf);
1452
1453 int SOURCEx_RGB_EXT(DWORD arg);
1454 int OPERANDx_RGB_EXT(DWORD arg);
1455 int SOURCEx_ALPHA_EXT(DWORD arg);
1456 int OPERANDx_ALPHA_EXT(DWORD arg);
1457 GLenum StencilOp(DWORD op);
1458
1459 /**
1460  * Internals debug functions
1461  */
1462 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1463 const char* debug_d3dusage(DWORD usage);
1464 const char* debug_d3dformat(D3DFORMAT fmt);
1465 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1466 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1467 const char* debug_d3dpool(D3DPOOL Pool);
1468 const char *debug_d3drenderstate(DWORD State);
1469 const char *debug_d3dtexturestate(DWORD State);
1470
1471 /* Some #defines for additional diagnostics */
1472 #if 0 /* NOTE: Must be 0 in cvs */
1473   /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1474      of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1475      is enabled, and if it doesn't exists it is disabled.                                           */
1476 # define FRAME_DEBUGGING
1477   /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1478       the file is deleted                                                                            */
1479 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1480 #  define SINGLE_FRAME_DEBUGGING
1481 # endif  
1482   /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1483      It can only be enabled when FRAME_DEBUGGING is also enabled                               
1484      The contents of the back buffer are written into /tmp/backbuffer_* after each primitive 
1485      array is drawn.                                                                            */
1486 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */                                                                                       
1487 #  define SHOW_FRAME_MAKEUP 1
1488 # endif  
1489   /* The following, when enabled, lets you see the makeup of the all the textures used during each
1490      of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1491      The contents of the textures assigned to each stage are written into 
1492      /tmp/texture_*_<Stage>.ppm after each primitive array is drawn.                            */
1493 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1494 #  define SHOW_TEXTURE_MAKEUP 0
1495 # endif  
1496 extern BOOL isOn;
1497 extern BOOL isDumpingFrames;
1498 extern LONG primCounter;
1499 #endif
1500
1501 /* Per-vertex trace: */
1502 #if 0 /* NOTE: Must be 0 in cvs */
1503 # define VTRACE(A) TRACE A
1504 #else 
1505 # define VTRACE(A) 
1506 #endif
1507
1508 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1509 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1510
1511 #define DUMP_LIGHT_CHAIN()                    \
1512 {                                             \
1513   PLIGHTINFOEL *el = This->StateBlock->lights;\
1514   while (el) {                                \
1515     TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1516     el = el->next;                            \
1517   }                                           \
1518 }
1519
1520 #endif /* __WINE_D3DX8_PRIVATE_H */