2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #define GL_GLEXT_PROTOTYPES
34 #define GLX_GLXEXT_PROTOTYPES
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
55 /* As GLX relies on X, this is needed */
58 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
59 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
61 #define ENTER_GL() wine_tsx11_lock_ptr()
62 #define LEAVE_GL() wine_tsx11_unlock_ptr()
67 #define NONAMELESSUNION
68 #define NONAMELESSSTRUCT
73 #include "wine/debug.h"
75 #include "wine/wined3d_interface.h"
87 #define MAX_PALETTES 256
88 #define MAX_STREAMS 16
89 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
90 #define MAX_LEVELS 256
92 /* Other useful values */
93 #define HIGHEST_RENDER_STATE 174
94 #define HIGHEST_TEXTURE_STATE 29
95 #define HIGHEST_TRANSFORMSTATE 512
96 #define D3DSBT_RECORDED 0xfffffffe
98 /* Performance changes - Only reapply what is necessary */
99 #define REAPPLY_ALPHAOP 0x0001
100 #define REAPPLY_ALL 0xFFFF
102 /* CreateVertexShader can return > 0xFFFF */
103 #define VS_HIGHESTFIXEDFXF 0xF0000000
104 #define VERTEX_SHADER(Handle) \
105 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
106 #define VERTEX_SHADER_DECL(Handle) \
107 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
108 #define PIXEL_SHADER(Handle) \
109 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
111 /* ===========================================================================
113 =========================================================================== */
114 /* Not nice, but it lets wined3d support different versions of directx */
115 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
116 _pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
117 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
118 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
119 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
120 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
121 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
122 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
123 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
124 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
125 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
126 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
127 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
128 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
129 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
130 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
131 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
132 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
133 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
134 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
135 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
136 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
137 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
138 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
139 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
140 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
141 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
142 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
143 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
144 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
145 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
146 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
147 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
148 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
149 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
150 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
151 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
152 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
153 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
154 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
155 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
156 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
157 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
158 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
159 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
160 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
161 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
162 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
163 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
164 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
165 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
166 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
167 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
168 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
170 /* Direct3D8 Interfaces: */
171 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
172 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
173 typedef struct IDirect3D8Impl IDirect3D8Impl;
174 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
175 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
176 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
177 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
178 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
179 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
180 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
181 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
182 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
184 /** Private Interfaces: */
185 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
186 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
187 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
188 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
190 typedef struct D3DSHADERVECTOR {
197 typedef struct D3DSHADERSCALAR {
201 #define D3D8_VSHADER_MAX_CONSTANTS 96
202 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
204 typedef struct VSHADERDATA8 {
205 /** Run Time Shader Function Constants */
206 /*D3DXBUFFER* constants;*/
208 /** Shader Code as char ... */
213 /** temporary here waiting for buffer code */
214 typedef struct VSHADERINPUTDATA8 {
215 D3DSHADERVECTOR V[17];
218 /** temporary here waiting for buffer code */
219 typedef struct VSHADEROUTPUTDATA8 {
220 D3DSHADERVECTOR oPos;
221 D3DSHADERVECTOR oD[2];
222 D3DSHADERVECTOR oT[8];
223 D3DSHADERVECTOR oFog;
224 D3DSHADERVECTOR oPts;
225 } VSHADEROUTPUTDATA8;
228 #define D3D8_PSHADER_MAX_CONSTANTS 32
229 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
231 typedef struct PSHADERDATA8 {
232 /** Run Time Shader Function Constants */
233 /*D3DXBUFFER* constants;*/
235 /** Shader Code as char ... */
240 /** temporary here waiting for buffer code */
241 typedef struct PSHADERINPUTDATA8 {
242 D3DSHADERVECTOR V[2];
243 D3DSHADERVECTOR T[8];
244 D3DSHADERVECTOR S[16];
245 /*D3DSHADERVECTOR R[12];*/
248 /** temporary here waiting for buffer code */
249 typedef struct PSHADEROUTPUTDATA8 {
250 D3DSHADERVECTOR oC[4];
251 D3DSHADERVECTOR oDepth;
252 } PSHADEROUTPUTDATA8;
255 * Private definitions for internal use only
257 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
258 struct PLIGHTINFOEL {
259 D3DLIGHT8 OriginalParms;
266 /* Converted parms to speed up swapping lights */
279 #define checkGLcall(A) \
281 GLint err = glGetError(); \
282 if (err != GL_NO_ERROR) { \
283 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
285 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
288 #define vcheckGLcall(A) \
290 GLint err = glGetError(); \
291 if (err != GL_NO_ERROR) { \
292 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
294 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
298 #include "d3dcore_gl.h"
301 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
302 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
303 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
304 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
305 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
307 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
308 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
309 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
310 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
312 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
313 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
314 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
315 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
317 #define D3DCOLORTOCOLORVALUE(dw, col) \
318 (col).r = D3DCOLOR_R(dw); \
319 (col).g = D3DCOLOR_G(dw); \
320 (col).b = D3DCOLOR_B(dw); \
321 (col).a = D3DCOLOR_A(dw);
323 #define D3DCOLORTOVECTOR4(dw, vec) \
324 (vec).x = D3DCOLOR_R(dw); \
325 (vec).y = D3DCOLOR_G(dw); \
326 (vec).z = D3DCOLOR_B(dw); \
327 (vec).w = D3DCOLOR_A(dw);
329 #define D3DCOLORTOGLFLOAT4(dw, vec) \
330 (vec)[0] = D3DCOLOR_R(dw); \
331 (vec)[1] = D3DCOLOR_G(dw); \
332 (vec)[2] = D3DCOLOR_B(dw); \
333 (vec)[3] = D3DCOLOR_A(dw);
335 /* ===========================================================================
336 The interfactes themselves
337 =========================================================================== */
343 /*****************************************************************************
344 * Predeclare the interface implementation structures
346 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
348 /*****************************************************************************
349 * IDirect3D implementation structure
351 struct IDirect3D8Impl
353 /* IUnknown fields */
354 const IDirect3D8Vtbl *lpVtbl;
357 /* The WineD3D device */
360 /* IDirect3D8 fields */
363 IDirect3D8Impl *direct3d8;
367 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
368 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
369 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
372 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
373 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
374 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
375 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
376 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
377 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
378 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
379 D3DFORMAT BackBufferFormat, BOOL Windowed);
380 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
381 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
382 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
383 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
384 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
385 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
386 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
387 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
388 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
389 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
390 IDirect3DDevice8** ppReturnedDeviceInterface);
392 /* ---------------- */
393 /* IDirect3DDevice8 */
394 /* ---------------- */
396 /*****************************************************************************
397 * Predeclare the interface implementation structures
399 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
401 /*****************************************************************************
402 * IDirect3DDevice8 implementation structure
404 struct IDirect3DDevice8Impl
406 /* IUnknown fields */
407 const IDirect3DDevice8Vtbl *lpVtbl;
410 /* IDirect3DDevice8 fields */
411 IDirect3D8Impl *direct3d8;
412 IWineD3DDevice *WineD3DDevice;
414 IDirect3DSurface8Impl *frontBuffer;
415 IDirect3DSurface8Impl *backBuffer;
416 IDirect3DSurface8Impl *depthStencilBuffer;
418 IDirect3DSurface8Impl *renderTarget;
419 IDirect3DSurface8Impl *stencilBufferTarget;
421 D3DPRESENT_PARAMETERS PresentParms;
422 D3DDEVICE_CREATION_PARAMETERS CreateParms;
432 /* State block related */
433 BOOL isRecordingState;
434 IDirect3DStateBlockImpl *StateBlock;
435 IDirect3DStateBlockImpl *UpdateStateBlock;
437 /* palettes texture management */
438 PALETTEENTRY palettes[MAX_PALETTES][256];
441 BOOL texture_shader_active;
444 BOOL modelview_valid;
446 BOOL view_ident; /* true iff view matrix is identity */
447 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
448 GLenum tracking_parm; /* Which source is tracking current colour */
449 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
450 #define DISABLED_TRACKING 0 /* Disabled */
451 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
452 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
453 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
457 XVisualInfo *visInfo;
461 GLXContext render_ctx;
463 GLint maxConcurrentLights;
465 /* OpenGL Extension related */
467 /* Cursor management */
475 UINT dummyTextureName[8];
477 /* For rendering to a texture using glCopyTexImage */
478 BOOL renderUpsideDown;
482 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
483 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
484 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
486 /* IDirect3DDevice8: */
487 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
488 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
489 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
490 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
491 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
492 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
493 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
494 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
495 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
496 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
497 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
498 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
499 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
500 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
501 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
502 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
503 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
504 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
505 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
506 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
507 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
508 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
509 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
510 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
511 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
512 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
513 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
514 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
515 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
516 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
517 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
518 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
519 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
520 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
521 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
522 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
523 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
524 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
525 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
526 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
527 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
528 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
529 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
530 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
531 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
532 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
533 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
534 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
535 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
536 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
537 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
538 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
539 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
540 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
541 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
542 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
543 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
544 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
545 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
546 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
547 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
548 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
549 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
550 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
551 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
552 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
553 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
554 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
555 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
556 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
557 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
558 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
559 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
560 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
561 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
562 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
563 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
564 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
565 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
566 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
567 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
568 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
569 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
570 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
571 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
572 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
573 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
574 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
575 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
576 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
577 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
578 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
579 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
580 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
582 /* internal Interfaces */
583 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
584 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
587 /* ---------------- */
588 /* IDirect3DVolume8 */
589 /* ---------------- */
591 /*****************************************************************************
592 * Predeclare the interface implementation structures
594 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
596 /*****************************************************************************
597 * IDirect3DVolume8 implementation structure
599 struct IDirect3DVolume8Impl
601 /* IUnknown fields */
602 const IDirect3DVolume8Vtbl *lpVtbl;
605 /* IDirect3DVolume8 fields */
606 IWineD3DVolume *wineD3DVolume;
610 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
611 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
612 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
614 /* IDirect3DVolume8: */
615 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
616 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
617 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
618 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
619 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
620 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
621 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
622 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
624 /* internal Interfaces */
625 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
626 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
628 /* ------------------- */
629 /* IDirect3DSwapChain8 */
630 /* ------------------- */
632 /*****************************************************************************
633 * Predeclare the interface implementation structures
635 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
637 /*****************************************************************************
638 * IDirect3DSwapChain8 implementation structure
640 struct IDirect3DSwapChain8Impl
642 /* IUnknown fields */
643 const IDirect3DSwapChain8Vtbl *lpVtbl;
646 /* IDirect3DSwapChain8 fields */
647 IDirect3DSurface8Impl *frontBuffer;
648 IDirect3DSurface8Impl *backBuffer;
649 IDirect3DSurface8Impl *depthStencilBuffer;
650 D3DPRESENT_PARAMETERS PresentParms;
652 /* OpenGL/GLX related */
654 Drawable swap_drawable;
656 /* ready for when we move over to wined3d */
657 IWineD3DSwapChain *wineD3DSwapChain;
661 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
662 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
663 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
665 /* IDirect3DSwapChain8: */
666 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
667 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
669 /* Below follow the definitions of some WineD3D structures which are needed during the D3D8->WineD3D transition. */
670 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
671 typedef struct PrivateData
673 struct PrivateData* next;
676 DWORD flags; /* DDSPD_* */
677 DWORD uniqueness_value;
688 typedef struct IWineD3DResourceClass
690 /* IUnknown fields */
691 LONG ref; /* Note: Ref counting not required */
693 /* WineD3DResource Information */
695 D3DRESOURCETYPE resourceType;
700 WINED3DFORMAT format;
701 BYTE *allocatedMemory;
702 PrivateData *privateData;
704 } IWineD3DResourceClass;
706 typedef struct _WINED3DSURFACET_DESC
708 D3DMULTISAMPLE_TYPE MultiSampleType;
709 DWORD MultiSampleQuality;
712 } WINED3DSURFACET_DESC;
714 struct IWineD3DSurfaceImpl
716 /* IUnknown & IWineD3DResource Information */
717 const IWineD3DSurfaceVtbl *lpVtbl;
718 IWineD3DResourceClass resource;
720 /* IWineD3DSurface fields */
722 WINED3DSURFACET_DESC currentDesc;
727 /* TODO: move this off into a management class(maybe!) */
735 /* precalculated x and y scalings for texture coords */
736 float pow2scalingFactorX; /* = (Width / pow2Width ) */
737 float pow2scalingFactorY; /* = (Height / pow2Height) */
752 glDescriptor glDescription;
756 /* ----------------- */
757 /* IDirect3DSurface8 */
758 /* ----------------- */
760 /*****************************************************************************
761 * Predeclare the interface implementation structures
763 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
765 /*****************************************************************************
766 * IDirect3DSurface8 implementation structure
768 struct IDirect3DSurface8Impl
770 /* IUnknown fields */
771 const IDirect3DSurface8Vtbl *lpVtbl;
774 /* IDirect3DSurface8 fields */
775 IWineD3DSurface *wineD3DSurface;
777 #define D3D8_SURFACE(a) ((IWineD3DSurfaceImpl*)(a->wineD3DSurface))
780 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
781 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
782 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
784 /* IDirect3DSurface8: */
785 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
786 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
787 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
788 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
789 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
790 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
791 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
792 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
794 /* internal Interfaces */
795 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
796 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
797 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
798 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
800 /* ------------------ */
801 /* IDirect3DResource8 */
802 /* ------------------ */
804 /*****************************************************************************
805 * Predeclare the interface implementation structures
807 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
809 /*****************************************************************************
810 * IDirect3DResource8 implementation structure
812 struct IDirect3DResource8Impl
814 /* IUnknown fields */
815 const IDirect3DResource8Vtbl *lpVtbl;
818 /* IDirect3DResource8 fields */
819 IDirect3DDevice8Impl *Device;
820 D3DRESOURCETYPE ResourceType;
824 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
825 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
826 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
828 /* IDirect3DResource8: */
829 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
830 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
831 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
832 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
833 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
834 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
835 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
836 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
839 /* ---------------------- */
840 /* IDirect3DVertexBuffer8 */
841 /* ---------------------- */
843 /*****************************************************************************
844 * Predeclare the interface implementation structures
846 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
848 /*****************************************************************************
849 * IDirect3DVertexBuffer8 implementation structure
851 struct IDirect3DVertexBuffer8Impl
853 /* IUnknown fields */
854 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
858 /* IDirect3DResource8 fields */
859 IDirect3DDevice8Impl *Device;
860 D3DRESOURCETYPE ResourceType;
862 /* IDirect3DVertexBuffer8 fields */
863 BYTE *allocatedMemory;
864 D3DVERTEXBUFFER_DESC currentDesc;
868 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
869 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
870 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
873 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface);
874 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface);
876 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
877 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
878 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
879 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
880 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
881 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
882 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
883 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
884 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
886 /* IDirect3DVertexBuffer8: */
887 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
888 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
889 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
892 /* --------------------- */
893 /* IDirect3DIndexBuffer8 */
894 /* --------------------- */
896 /*****************************************************************************
897 * Predeclare the interface implementation structures
899 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
901 /*****************************************************************************
902 * IDirect3DIndexBuffer8 implementation structure
904 struct IDirect3DIndexBuffer8Impl
906 /* IUnknown fields */
907 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
911 /* IDirect3DResource8 fields */
912 IDirect3DDevice8Impl *Device;
913 D3DRESOURCETYPE ResourceType;
915 /* IDirect3DIndexBuffer8 fields */
916 void *allocatedMemory;
917 D3DINDEXBUFFER_DESC currentDesc;
921 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
922 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
923 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
926 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRefInt(LPDIRECT3DINDEXBUFFER8 iface);
927 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_ReleaseInt(LPDIRECT3DINDEXBUFFER8 iface);
929 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
930 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
931 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
932 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
933 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
934 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
935 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
936 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
937 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
939 /* IDirect3DIndexBuffer8: */
940 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
941 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
942 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
945 /*****************************************************************************
946 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
948 typedef struct IWineD3DBaseTextureClass
956 D3DTEXTUREFILTERTYPE filterType;
959 } IWineD3DBaseTextureClass;
961 typedef struct IWineD3DBaseTextureImpl
963 /* IUnknown & WineD3DResource Information */
964 const IWineD3DBaseTextureVtbl *lpVtbl;
965 IWineD3DResourceClass resource;
966 IWineD3DBaseTextureClass baseTexture;
968 } IWineD3DBaseTextureImpl;
970 /* --------------------- */
971 /* IDirect3DBaseTexture8 */
972 /* --------------------- */
974 /*****************************************************************************
975 * IDirect3DBaseTexture8 implementation structure
977 struct IDirect3DBaseTexture8Impl
979 /* IUnknown fields */
980 const IDirect3DBaseTexture8Vtbl *lpVtbl;
983 /* IDirect3DResource8 fields */
984 IWineD3DBaseTexture *wineD3DBaseTexture;
988 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
989 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
990 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
992 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
993 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
994 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
995 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
996 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
997 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
998 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
999 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
1000 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
1002 /* IDirect3DBaseTexture8: */
1003 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
1004 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
1005 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
1007 /* internal Interfaces */
1008 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
1009 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
1012 /* --------------------- */
1013 /* IDirect3DCubeTexture8 */
1014 /* --------------------- */
1016 /*****************************************************************************
1017 * Predeclare the interface implementation structures
1019 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
1021 /*****************************************************************************
1022 * IDirect3DCubeTexture8 implementation structure
1024 struct IDirect3DCubeTexture8Impl
1026 /* IUnknown fields */
1027 const IDirect3DCubeTexture8Vtbl *lpVtbl;
1030 /* IDirect3DResource8 fields */
1031 IWineD3DCubeTexture *wineD3DCubeTexture;
1035 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1036 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
1037 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
1039 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
1040 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1041 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1042 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1043 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
1044 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
1045 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
1046 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
1047 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
1049 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
1050 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
1051 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
1052 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
1054 /* IDirect3DCubeTexture8 */
1055 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1056 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
1057 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1058 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
1059 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
1061 /*****************************************************************************
1062 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1064 typedef struct IWineD3DTextureImpl
1066 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1067 const IWineD3DTextureVtbl *lpVtbl;
1068 IWineD3DResourceClass resource;
1069 IWineD3DBaseTextureClass baseTexture;
1071 /* IWineD3DTexture */
1072 IWineD3DSurface *surfaces[MAX_LEVELS];
1076 float pow2scalingFactorX;
1077 float pow2scalingFactorY;
1079 } IWineD3DTextureImpl;
1081 /* ----------------- */
1082 /* IDirect3DTexture8 */
1083 /* ----------------- */
1085 /*****************************************************************************
1086 * Predeclare the interface implementation structures
1088 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
1090 /*****************************************************************************
1091 * IDirect3DTexture8 implementation structure
1093 struct IDirect3DTexture8Impl
1095 /* IUnknown fields */
1096 const IDirect3DTexture8Vtbl *lpVtbl;
1099 /* IDirect3DResourc8 fields */
1100 IWineD3DTexture *wineD3DTexture;
1104 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
1105 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
1106 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
1108 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1109 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
1110 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1111 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1112 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
1113 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
1114 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
1115 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
1116 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
1118 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1119 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
1120 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
1121 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
1123 /* IDirect3DTexture8: */
1124 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1125 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
1126 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1127 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
1128 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
1131 /* ----------------------- */
1132 /* IDirect3DVolumeTexture8 */
1133 /* ----------------------- */
1135 /*****************************************************************************
1136 * Predeclare the interface implementation structures
1138 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1140 /*****************************************************************************
1141 * IDirect3DVolumeTexture8 implementation structure
1143 struct IDirect3DVolumeTexture8Impl
1145 /* IUnknown fields */
1146 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
1149 /* IDirect3DResource8 fields */
1150 IWineD3DVolumeTexture *wineD3DVolumeTexture;
1154 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1155 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1156 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1158 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1159 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1160 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1161 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1162 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1163 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1164 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1165 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1166 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1168 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1169 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1170 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1171 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1173 /* IDirect3DVolumeTexture8: */
1174 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1175 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1176 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1177 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1178 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1181 /* ==============================================================================
1182 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1183 ============================================================================== */
1185 /* State Block for Begin/End/Capture/Create/Apply State Block */
1186 /* Note: Very long winded but I do not believe gl Lists will */
1187 /* resolve everything we need, so doing it manually for now */
1188 typedef struct SAVEDSTATES {
1191 BOOL stream_source[MAX_STREAMS];
1193 BOOL transform[HIGHEST_TRANSFORMSTATE];
1196 BOOL vertexShaderConstant;
1197 BOOL vertexShaderDecl;
1199 BOOL pixelShaderConstant;
1200 BOOL renderstate[HIGHEST_RENDER_STATE];
1201 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1202 BOOL clipplane[MAX_CLIPPLANES];
1206 /* ----------------------- */
1207 /* IDirect3DStateBlockImpl */
1208 /* ----------------------- */
1210 /*****************************************************************************
1211 * Predeclare the interface implementation structures
1213 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1215 /*****************************************************************************
1216 * IDirect3DStateBlock implementation structure
1218 struct IDirect3DStateBlockImpl {
1219 /* IUnknown fields */
1220 /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1223 /* The device, to be replaced by an IDirect3DDeviceImpl */
1224 IDirect3DDevice8Impl* device;
1226 D3DSTATEBLOCKTYPE blockType;
1228 SAVEDSTATES Changed;
1232 double clipplane[MAX_CLIPPLANES][4];
1233 D3DCLIPSTATUS8 clip_status;
1236 UINT stream_stride[MAX_STREAMS];
1237 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1241 IDirect3DIndexBuffer8* pIndexData;
1242 UINT baseVertexIndex;
1245 IDirect3DBaseTexture8 *textures[8];
1246 int textureDimensions[8];
1247 /* Texture State Stage */
1248 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1251 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
1254 D3DMATERIAL8 material;
1257 DWORD renderstate[HIGHEST_RENDER_STATE];
1260 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1263 D3DVIEWPORT8 viewport;
1268 /* Vertex Shader Declaration */
1269 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1274 /* Indexed Vertex Blending */
1275 D3DVERTEXBLENDFLAGS vertex_blend;
1278 /* Vertex Shader Constant */
1279 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1280 /* Pixel Shader Constant */
1281 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1284 /* exported Interfaces */
1285 /* internal Interfaces */
1286 /* temporary internal Interfaces */
1287 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1288 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1289 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1290 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1291 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1292 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1293 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1295 /* ------------------------------------ */
1296 /* IDirect3DVertexShaderDeclarationImpl */
1297 /* ------------------------------------ */
1299 /*****************************************************************************
1300 * Predeclare the interface implementation structures
1302 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1304 /*****************************************************************************
1305 * IDirect3DVertexShaderDeclaration implementation structure
1307 struct IDirect3DVertexShaderDeclarationImpl {
1308 /* IUnknown fields */
1309 /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1312 /* The device, to be replaced by an IDirect3DDeviceImpl */
1313 IDirect3DDevice8Impl* device;
1315 /** precomputed fvf if simple declaration */
1316 DWORD fvf[MAX_STREAMS];
1319 /** dx8 compatible Declaration fields */
1320 DWORD* pDeclaration8;
1321 DWORD declaration8Length;
1324 /* exported Interfaces */
1325 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1326 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1327 /* internal Interfaces */
1328 /* temporary internal Interfaces */
1329 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1332 /* ------------------------- */
1333 /* IDirect3DVertexShaderImpl */
1334 /* ------------------------- */
1336 /*****************************************************************************
1337 * Predeclare the interface implementation structures
1339 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1341 /*****************************************************************************
1342 * IDirect3DVertexShader implementation structure
1344 struct IDirect3DVertexShaderImpl {
1345 /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1348 /* The device, to be replaced by an IDirect3DDeviceImpl */
1349 IDirect3DDevice8Impl* device;
1352 UINT functionLength;
1353 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1356 /** fields for hw vertex shader use */
1359 /* run time datas */
1361 VSHADERINPUTDATA8 input;
1362 VSHADEROUTPUTDATA8 output;
1365 /* exported Interfaces */
1366 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1367 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1368 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1369 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1370 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1371 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1372 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1373 /* internal Interfaces */
1374 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1375 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1376 /* temporary internal Interfaces */
1377 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1378 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1379 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1381 /* ------------------------ */
1382 /* IDirect3DPixelShaderImpl */
1383 /* ------------------------ */
1385 /*****************************************************************************
1386 * Predeclare the interface implementation structures
1388 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1390 /*****************************************************************************
1391 * IDirect3DPixelShader implementation structure
1393 struct IDirect3DPixelShaderImpl {
1394 /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1397 /* The device, to be replaced by an IDirect3DDeviceImpl */
1398 IDirect3DDevice8Impl* device;
1401 UINT functionLength;
1404 /** fields for hw pixel shader use */
1407 /* run time datas */
1409 PSHADERINPUTDATA8 input;
1410 PSHADEROUTPUTDATA8 output;
1413 /* exported Interfaces */
1414 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1415 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1416 /* internal Interfaces */
1417 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1418 /* temporary internal Interfaces */
1419 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1423 * Internals functions
1425 * to see how not defined it here
1427 /* Internal function called back during the CreateDevice to create a render target */
1428 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1429 WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
1430 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle);
1431 /* Internal function called back during the CreateVolumeTexture */
1432 HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
1433 WINED3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
1434 IWineD3DVolume **ppVolume,
1435 HANDLE * pSharedHandle) ;
1437 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1438 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1439 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1441 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1442 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1443 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1444 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1446 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1447 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1449 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1450 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1451 int D3DFVFGetSize(D3DFORMAT fvf);
1453 int SOURCEx_RGB_EXT(DWORD arg);
1454 int OPERANDx_RGB_EXT(DWORD arg);
1455 int SOURCEx_ALPHA_EXT(DWORD arg);
1456 int OPERANDx_ALPHA_EXT(DWORD arg);
1457 GLenum StencilOp(DWORD op);
1460 * Internals debug functions
1462 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1463 const char* debug_d3dusage(DWORD usage);
1464 const char* debug_d3dformat(D3DFORMAT fmt);
1465 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1466 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1467 const char* debug_d3dpool(D3DPOOL Pool);
1468 const char *debug_d3drenderstate(DWORD State);
1469 const char *debug_d3dtexturestate(DWORD State);
1471 /* Some #defines for additional diagnostics */
1472 #if 0 /* NOTE: Must be 0 in cvs */
1473 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1474 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1475 is enabled, and if it doesn't exists it is disabled. */
1476 # define FRAME_DEBUGGING
1477 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1478 the file is deleted */
1479 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1480 # define SINGLE_FRAME_DEBUGGING
1482 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1483 It can only be enabled when FRAME_DEBUGGING is also enabled
1484 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1486 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1487 # define SHOW_FRAME_MAKEUP 1
1489 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1490 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1491 The contents of the textures assigned to each stage are written into
1492 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1493 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1494 # define SHOW_TEXTURE_MAKEUP 0
1497 extern BOOL isDumpingFrames;
1498 extern LONG primCounter;
1501 /* Per-vertex trace: */
1502 #if 0 /* NOTE: Must be 0 in cvs */
1503 # define VTRACE(A) TRACE A
1508 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1509 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1511 #define DUMP_LIGHT_CHAIN() \
1513 PLIGHTINFOEL *el = This->StateBlock->lights;\
1515 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1520 #endif /* __WINE_D3DX8_PRIVATE_H */