winsock: Implement getnameinfo.
[wine] / dlls / d3d8 / texture.c
1 /*
2  * IDirect3DTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 #define D3D8_TEXTURE(a) ((IWineD3DTextureImpl*)(a->wineD3DTexture))
27 #define D3D8_TEXTURE_GET_SURFACE(a) ((IWineD3DSurfaceImpl*)(D3D8_TEXTURE(a)->surfaces[i]))
28 #define D3D8_BASETEXTURE(a) (((IWineD3DTextureImpl*)(a->wineD3DTexture))->baseTexture)
29
30 /* IDirect3DTexture8 IUnknown parts follow: */
31 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
32     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
33
34     if (IsEqualGUID(riid, &IID_IUnknown)
35         || IsEqualGUID(riid, &IID_IDirect3DResource8)
36         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
37         || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
38         IUnknown_AddRef(iface);
39         *ppobj = This;
40         return D3D_OK;
41     }
42
43     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
44     return E_NOINTERFACE;
45 }
46
47 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
48     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
49     ULONG ref = InterlockedIncrement(&This->ref);
50
51     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
52
53     return ref;
54 }
55
56 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
57     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
58     ULONG ref = InterlockedDecrement(&This->ref);
59
60     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
61
62     if (ref == 0) {
63         IWineD3DTexture_Release(This->wineD3DTexture);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
70 HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
72     TRACE("(%p) Relay\n", This);
73     return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
74 }
75
76 HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
77     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
78     TRACE("(%p) Relay\n", This);
79     return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
80 }
81
82 HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
83     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
84     TRACE("(%p) Relay\n", This);
85     return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
86 }
87
88 HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
89     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
90     TRACE("(%p) Relay\n", This);
91     return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
92 }
93
94 DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
95     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
96     TRACE("(%p) Relay\n", This);
97     return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
98 }
99
100 DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
101     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
102     TRACE("(%p) Relay\n", This);
103     return IWineD3DTexture_GetPriority(This->wineD3DTexture);
104 }
105
106 void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
107     unsigned int i;
108     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
109     TRACE("(%p) : About to load texture\n", This);
110
111     ENTER_GL();
112
113     for (i = 0; i < D3D8_BASETEXTURE(This).levels; i++) {
114       if (i == 0 && D3D8_TEXTURE_GET_SURFACE(This)->textureName != 0 && D3D8_BASETEXTURE(This).dirty == FALSE) {
115         glBindTexture(GL_TEXTURE_2D, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
116         checkGLcall("glBindTexture");
117         TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This), i, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
118         /* No need to walk through all mip-map levels, since already all assigned */
119         i = D3D8_BASETEXTURE(This).levels;
120
121       } else {
122         if (i == 0) {
123           if (D3D8_TEXTURE_GET_SURFACE(This)->textureName == 0) {
124             glGenTextures(1, &(D3D8_TEXTURE_GET_SURFACE(This)->textureName));
125             checkGLcall("glGenTextures");
126             TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This), i, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
127           }
128           
129           glBindTexture(GL_TEXTURE_2D, D3D8_TEXTURE_GET_SURFACE(This)->textureName);
130           checkGLcall("glBindTexture");
131         }
132         IWineD3DSurface_LoadTexture((IWineD3DSurface*)D3D8_TEXTURE_GET_SURFACE(This));
133 /*      IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) D3D8_TEXTURE_GET_SURFACE(This), GL_TEXTURE_2D, i); */
134       }
135     }
136
137     /* No longer dirty */
138     D3D8_BASETEXTURE(This).dirty = FALSE;
139
140     /* Always need to reset the number of mipmap levels when rebinding as it is
141        a property of the active texture unit, and another texture may have set it
142        to a different value                                                       */
143     TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", D3D8_BASETEXTURE(This).levels - 1);   
144     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, D3D8_BASETEXTURE(This).levels - 1);
145     checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)");
146
147     LEAVE_GL();
148
149     return ;
150 }
151
152 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
153     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
154     TRACE("(%p) Relay\n", This);
155     return IWineD3DTexture_GetType(This->wineD3DTexture);
156 }
157
158 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
159 DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
160     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
161     TRACE("(%p) Relay\n", This);
162     return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
163 }
164
165 DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
166     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
167     TRACE("(%p) Relay\n", This);
168     return IWineD3DTexture_GetLOD(This->wineD3DTexture);
169 }
170
171 DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
172     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
173     TRACE("(%p) Relay\n", This);
174     return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
175 }
176
177 /* IDirect3DTexture8 Interface follow: */
178 HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
179     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
180
181     WINED3DSURFACE_DESC    wined3ddesc;
182     UINT                   tmpInt = -1;
183     TRACE("(%p) Relay\n", This);
184
185     /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
186     memset(&wined3ddesc, 0, sizeof(wined3ddesc));
187     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
188     wined3ddesc.Type                = &pDesc->Type;
189     wined3ddesc.Usage               = &pDesc->Usage;
190     wined3ddesc.Pool                = &pDesc->Pool;
191     wined3ddesc.Size                = &tmpInt; /* required for d3d8 */
192     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
193     wined3ddesc.Width               = &pDesc->Width;
194     wined3ddesc.Height              = &pDesc->Height;
195
196     return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
197 }
198
199 HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
200     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
201     HRESULT hrc = D3D_OK;
202     IWineD3DSurface *mySurface = NULL;
203
204     TRACE("(%p) Relay\n", This);
205     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
206     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
207        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
208        IWineD3DSurface_Release(mySurface);
209     }
210     return hrc;
211 }
212
213 HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
214     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
215     TRACE("(%p) Relay\n", This);
216     return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
217 }
218
219 HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
220     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
221     TRACE("(%p) Relay\n", This);
222     return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
223 }
224
225 HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
226     IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
227     TRACE("(%p) Relay\n", This);
228     return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
229 }
230
231 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
232 {
233     /* IUnknown */
234     IDirect3DTexture8Impl_QueryInterface,
235     IDirect3DTexture8Impl_AddRef,
236     IDirect3DTexture8Impl_Release,
237      /* IDirect3DResource8 */
238     IDirect3DTexture8Impl_GetDevice,
239     IDirect3DTexture8Impl_SetPrivateData,
240     IDirect3DTexture8Impl_GetPrivateData,
241     IDirect3DTexture8Impl_FreePrivateData,
242     IDirect3DTexture8Impl_SetPriority,
243     IDirect3DTexture8Impl_GetPriority,
244     IDirect3DTexture8Impl_PreLoad,
245     IDirect3DTexture8Impl_GetType,
246     /* IDirect3dBaseTexture8 */
247     IDirect3DTexture8Impl_SetLOD,
248     IDirect3DTexture8Impl_GetLOD,
249     IDirect3DTexture8Impl_GetLevelCount,
250     /* IDirect3DTexture8 */
251     IDirect3DTexture8Impl_GetLevelDesc,
252     IDirect3DTexture8Impl_GetSurfaceLevel,
253     IDirect3DTexture8Impl_LockRect,
254     IDirect3DTexture8Impl_UnlockRect,
255     IDirect3DTexture8Impl_AddDirtyRect
256 };