ws2_32/tests: Add regression tests for WSARecvMsg and IP_PKTINFO.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160
161 /*****************************************************************************
162  * IDirect3DDevice9 implementation structure
163  */
164 typedef struct IDirect3DDevice9Impl
165 {
166     /* IUnknown fields */
167     const IDirect3DDevice9ExVtbl   *lpVtbl;
168     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
169     LONG                          ref;
170
171     /* IDirect3DDevice9 fields */
172     IWineD3DDevice               *WineD3DDevice;
173
174     /* Avoids recursion with nested ReleaseRef to 0 */
175     BOOL                          inDestruction;
176
177     IDirect3DVertexDeclaration9  **convertedDecls;
178     unsigned int                 numConvertedDecls, declArraySize;
179
180     BOOL                          notreset;
181 } IDirect3DDevice9Impl;
182
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
185
186 /*****************************************************************************
187  * IDirect3DVolume9 implementation structure
188  */
189 typedef struct IDirect3DVolume9Impl
190 {
191     /* IUnknown fields */
192     const IDirect3DVolume9Vtbl *lpVtbl;
193     LONG                    ref;
194
195     /* IDirect3DVolume9 fields */
196     IWineD3DVolume         *wineD3DVolume;
197
198     /* The volume container */
199     IUnknown                    *container;
200
201     /* If set forward refcounting to this object */
202     IUnknown                    *forwardReference;
203 } IDirect3DVolume9Impl;
204
205 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
206         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
207
208 /* ------------------- */
209 /* IDirect3DSwapChain9 */
210 /* ------------------- */
211
212 /*****************************************************************************
213  * IDirect3DSwapChain9 implementation structure
214  */
215 typedef struct IDirect3DSwapChain9Impl
216 {
217     /* IUnknown fields */
218     const IDirect3DSwapChain9Vtbl *lpVtbl;
219     LONG                    ref;
220
221     /* IDirect3DSwapChain9 fields */
222     IWineD3DSwapChain      *wineD3DSwapChain;
223
224     /* Parent reference */
225     LPDIRECT3DDEVICE9EX       parentDevice;
226
227     /* Flags an implicit swap chain */
228     BOOL                        isImplicit;
229 } IDirect3DSwapChain9Impl;
230
231 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
232         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
233
234 /* ----------------- */
235 /* IDirect3DSurface9 */
236 /* ----------------- */
237
238 /*****************************************************************************
239  * IDirect3DSurface9 implementation structure
240  */
241 typedef struct IDirect3DSurface9Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DSurface9Vtbl *lpVtbl;
245     LONG                    ref;
246
247     /* IDirect3DResource9 fields */
248     IWineD3DSurface        *wineD3DSurface;
249
250     /* Parent reference */
251     LPDIRECT3DDEVICE9EX       parentDevice;
252
253     /* The surface container */
254     IUnknown                    *container;
255
256     /* If set forward refcounting to this object */
257     IUnknown                    *forwardReference;
258
259     BOOL                        getdc_supported;
260 } IDirect3DSurface9Impl;
261
262 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
263         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
264         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
265
266 /* ---------------------- */
267 /* IDirect3DVertexBuffer9 */
268 /* ---------------------- */
269
270 /*****************************************************************************
271  * IDirect3DVertexBuffer9 implementation structure
272  */
273 typedef struct IDirect3DVertexBuffer9Impl
274 {
275     /* IUnknown fields */
276     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
277     LONG                    ref;
278
279     /* IDirect3DResource9 fields */
280     IWineD3DBuffer *wineD3DVertexBuffer;
281
282     /* Parent reference */
283     LPDIRECT3DDEVICE9EX       parentDevice;
284
285     DWORD fvf;
286 } IDirect3DVertexBuffer9Impl;
287
288 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
289         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
290
291 /* --------------------- */
292 /* IDirect3DIndexBuffer9 */
293 /* --------------------- */
294
295 /*****************************************************************************
296  * IDirect3DIndexBuffer9 implementation structure
297  */
298 typedef struct IDirect3DIndexBuffer9Impl
299 {
300     /* IUnknown fields */
301     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
302     LONG                    ref;
303
304     /* IDirect3DResource9 fields */
305     IWineD3DBuffer         *wineD3DIndexBuffer;
306
307     /* Parent reference */
308     LPDIRECT3DDEVICE9EX       parentDevice;
309     enum wined3d_format_id format;
310 } IDirect3DIndexBuffer9Impl;
311
312 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
313         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
314
315 /* --------------------- */
316 /* IDirect3DBaseTexture9 */
317 /* --------------------- */
318
319 /*****************************************************************************
320  * IDirect3DBaseTexture9 implementation structure
321  */
322 typedef struct IDirect3DBaseTexture9Impl
323 {
324     /* IUnknown fields */
325     const IDirect3DBaseTexture9Vtbl *lpVtbl;
326     LONG                    ref;
327
328     /* IDirect3DResource9 fields */
329     IWineD3DBaseTexture    *wineD3DBaseTexture;
330 } IDirect3DBaseTexture9Impl;
331
332 /* --------------------- */
333 /* IDirect3DCubeTexture9 */
334 /* --------------------- */
335
336 /*****************************************************************************
337  * IDirect3DCubeTexture9 implementation structure
338  */
339 typedef struct IDirect3DCubeTexture9Impl
340 {
341     /* IUnknown fields */
342     const IDirect3DCubeTexture9Vtbl *lpVtbl;
343     LONG                    ref;
344
345     /* IDirect3DResource9 fields */
346     IWineD3DCubeTexture    *wineD3DCubeTexture;
347
348     /* Parent reference */
349     LPDIRECT3DDEVICE9EX       parentDevice;
350 }  IDirect3DCubeTexture9Impl;
351
352 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
353         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
354
355 /* ----------------- */
356 /* IDirect3DTexture9 */
357 /* ----------------- */
358
359 /*****************************************************************************
360  * IDirect3DTexture9 implementation structure
361  */
362 typedef struct IDirect3DTexture9Impl
363 {
364     /* IUnknown fields */
365     const IDirect3DTexture9Vtbl *lpVtbl;
366     LONG                    ref;
367
368     /* IDirect3DResource9 fields */
369     IWineD3DTexture        *wineD3DTexture;
370
371     /* Parent reference */
372     LPDIRECT3DDEVICE9EX       parentDevice;
373 } IDirect3DTexture9Impl;
374
375 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
376         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
377
378 /* ----------------------- */
379 /* IDirect3DVolumeTexture9 */
380 /* ----------------------- */
381
382 /*****************************************************************************
383  * IDirect3DVolumeTexture9 implementation structure
384  */
385 typedef struct IDirect3DVolumeTexture9Impl
386 {
387     /* IUnknown fields */
388     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
389     LONG                    ref;
390
391     /* IDirect3DResource9 fields */
392     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
393
394     /* Parent reference */
395     LPDIRECT3DDEVICE9EX       parentDevice;
396 } IDirect3DVolumeTexture9Impl;
397
398 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
399         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
400
401 /* ----------------------- */
402 /* IDirect3DStateBlock9 */
403 /* ----------------------- */
404
405 /*****************************************************************************
406  * IDirect3DStateBlock9 implementation structure
407  */
408 typedef struct  IDirect3DStateBlock9Impl {
409     /* IUnknown fields */
410     const IDirect3DStateBlock9Vtbl *lpVtbl;
411     LONG                    ref;
412
413     /* IDirect3DStateBlock9 fields */
414     IWineD3DStateBlock     *wineD3DStateBlock;
415
416     /* Parent reference */
417     LPDIRECT3DDEVICE9EX       parentDevice;
418 } IDirect3DStateBlock9Impl;
419
420 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
421         D3DSTATEBLOCKTYPE type, IWineD3DStateBlock *wined3d_stateblock) DECLSPEC_HIDDEN;
422
423 /* --------------------------- */
424 /* IDirect3DVertexDeclaration9 */
425 /* --------------------------- */
426
427 /*****************************************************************************
428  * IDirect3DVertexDeclaration implementation structure
429  */
430 typedef struct IDirect3DVertexDeclaration9Impl {
431   /* IUnknown fields */
432   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
433   LONG    ref;
434
435   D3DVERTEXELEMENT9 *elements;
436   UINT element_count;
437
438   /* IDirect3DVertexDeclaration9 fields */
439   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
440   DWORD convFVF;
441
442   /* Parent reference */
443   LPDIRECT3DDEVICE9EX parentDevice;
444 } IDirect3DVertexDeclaration9Impl;
445
446 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
447 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
448         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
449
450 /* ---------------------- */
451 /* IDirect3DVertexShader9 */
452 /* ---------------------- */
453
454 /*****************************************************************************
455  * IDirect3DVertexShader implementation structure
456  */
457 typedef struct IDirect3DVertexShader9Impl {
458   /* IUnknown fields */
459   const IDirect3DVertexShader9Vtbl *lpVtbl;
460   LONG  ref;
461
462   /* IDirect3DVertexShader9 fields */
463   IWineD3DVertexShader *wineD3DVertexShader;
464
465   /* Parent reference */
466   LPDIRECT3DDEVICE9EX parentDevice;
467 } IDirect3DVertexShader9Impl;
468
469 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
470         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
471
472 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
473 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
474
475 /* --------------------- */
476 /* IDirect3DPixelShader9 */
477 /* --------------------- */
478
479 /*****************************************************************************
480  * IDirect3DPixelShader implementation structure
481  */
482 typedef struct IDirect3DPixelShader9Impl {
483   /* IUnknown fields */
484     const IDirect3DPixelShader9Vtbl *lpVtbl;
485     LONG                    ref;
486
487     /* IDirect3DPixelShader9 fields */
488     IWineD3DPixelShader    *wineD3DPixelShader;
489
490     /* Parent reference */
491     LPDIRECT3DDEVICE9EX       parentDevice;
492 } IDirect3DPixelShader9Impl;
493
494 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
495         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
496
497 /* --------------- */
498 /* IDirect3DQuery9 */
499 /* --------------- */
500
501 /*****************************************************************************
502  * IDirect3DPixelShader implementation structure
503  */
504 typedef struct IDirect3DQuery9Impl {
505     /* IUnknown fields */
506     const IDirect3DQuery9Vtbl *lpVtbl;
507     LONG                 ref;
508
509     /* IDirect3DQuery9 fields */
510     IWineD3DQuery       *wineD3DQuery;
511
512     /* Parent reference */
513     LPDIRECT3DDEVICE9EX    parentDevice;
514 } IDirect3DQuery9Impl;
515
516 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
517         D3DQUERYTYPE type) DECLSPEC_HIDDEN;
518
519 #endif /* __WINE_D3D9_PRIVATE_H */