mmdevapi/tests: Fix wrong buffer unit and memory leaks.
[wine] / dlls / d3d8 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 static inline IDirect3DCubeTexture8Impl *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
27 {
28     return CONTAINING_RECORD(iface, IDirect3DCubeTexture8Impl, IDirect3DCubeTexture8_iface);
29 }
30
31 static HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(IDirect3DCubeTexture8 *iface,
32         REFIID riid, void **ppobj)
33 {
34     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
35
36     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
37
38     if (IsEqualGUID(riid, &IID_IUnknown)
39         || IsEqualGUID(riid, &IID_IDirect3DResource8)
40         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
41         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) {
42         IUnknown_AddRef(iface);
43         *ppobj = This;
44         return S_OK;
45     }
46
47     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
48     *ppobj = NULL;
49     return E_NOINTERFACE;
50 }
51
52 static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *iface)
53 {
54     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
55     ULONG ref = InterlockedIncrement(&This->ref);
56
57     TRACE("%p increasing refcount to %u.\n", iface, ref);
58
59     if (ref == 1)
60     {
61         IUnknown_AddRef(This->parentDevice);
62         wined3d_mutex_lock();
63         wined3d_texture_incref(This->wined3d_texture);
64         wined3d_mutex_unlock();
65     }
66
67     return ref;
68 }
69
70 static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *iface)
71 {
72     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
73     ULONG ref = InterlockedDecrement(&This->ref);
74
75     TRACE("%p decreasing refcount to %u.\n", iface, ref);
76
77     if (ref == 0) {
78         IDirect3DDevice8 *parentDevice = This->parentDevice;
79
80         TRACE("Releasing child %p.\n", This->wined3d_texture);
81
82         wined3d_mutex_lock();
83         wined3d_texture_decref(This->wined3d_texture);
84         wined3d_mutex_unlock();
85
86         /* Release the device last, as it may cause the device to be destroyed. */
87         IDirect3DDevice8_Release(parentDevice);
88     }
89     return ref;
90 }
91
92 /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
93 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(IDirect3DCubeTexture8 *iface,
94         IDirect3DDevice8 **device)
95 {
96     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
97
98     TRACE("iface %p, device %p.\n", iface, device);
99
100     *device = (IDirect3DDevice8 *)This->parentDevice;
101     IDirect3DDevice8_AddRef(*device);
102
103     TRACE("Returning device %p.\n", *device);
104
105     return D3D_OK;
106 }
107
108 static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeTexture8 *iface,
109         REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
110 {
111     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
112     HRESULT hr;
113
114     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
115             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
116
117     wined3d_mutex_lock();
118     hr = wined3d_texture_set_private_data(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
119     wined3d_mutex_unlock();
120
121     return hr;
122 }
123
124 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeTexture8 *iface,
125         REFGUID refguid, void *pData, DWORD *pSizeOfData)
126 {
127     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
128     HRESULT hr;
129
130     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
131             iface, debugstr_guid(refguid), pData, pSizeOfData);
132
133     wined3d_mutex_lock();
134     hr = wined3d_texture_get_private_data(This->wined3d_texture, refguid, pData, pSizeOfData);
135     wined3d_mutex_unlock();
136
137     return hr;
138 }
139
140 static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTexture8 *iface,
141         REFGUID refguid)
142 {
143     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
144     HRESULT hr;
145
146     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
147
148     wined3d_mutex_lock();
149     hr = wined3d_texture_free_private_data(This->wined3d_texture, refguid);
150     wined3d_mutex_unlock();
151
152     return hr;
153 }
154
155 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8 *iface,
156         DWORD PriorityNew)
157 {
158     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
159     DWORD ret;
160
161     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
162
163     wined3d_mutex_lock();
164     ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
165     wined3d_mutex_unlock();
166
167     return ret;
168 }
169
170 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface)
171 {
172     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
173     DWORD ret;
174
175     TRACE("iface %p.\n", iface);
176
177     wined3d_mutex_lock();
178     ret =  wined3d_texture_get_priority(This->wined3d_texture);
179     wined3d_mutex_unlock();
180
181     return ret;
182 }
183
184 static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *iface)
185 {
186     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
187
188     TRACE("iface %p.\n", iface);
189
190     wined3d_mutex_lock();
191     wined3d_texture_preload(This->wined3d_texture);
192     wined3d_mutex_unlock();
193 }
194
195 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTexture8 *iface)
196 {
197     TRACE("iface %p.\n", iface);
198
199     return D3DRTYPE_CUBETEXTURE;
200 }
201
202 /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
203 static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
204 {
205     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
206     DWORD lod;
207
208     TRACE("iface %p, lod %u.\n", iface, LODNew);
209
210     wined3d_mutex_lock();
211     lod = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
212     wined3d_mutex_unlock();
213
214     return lod;
215 }
216
217 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *iface)
218 {
219     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
220     DWORD lod;
221
222     TRACE("iface %p.\n", iface);
223
224     wined3d_mutex_lock();
225     lod = wined3d_texture_get_lod(This->wined3d_texture);
226     wined3d_mutex_unlock();
227
228     return lod;
229 }
230
231 static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture8 *iface)
232 {
233     IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
234     DWORD cnt;
235
236     TRACE("iface %p.\n", iface);
237
238     wined3d_mutex_lock();
239     cnt = wined3d_texture_get_level_count(This->wined3d_texture);
240     wined3d_mutex_unlock();
241
242     return cnt;
243 }
244
245 /* IDirect3DCubeTexture8 Interface follow: */
246 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTexture8 *iface,
247         UINT level, D3DSURFACE_DESC *desc)
248 {
249     IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
250     struct wined3d_resource *sub_resource;
251     HRESULT hr = D3D_OK;
252
253     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
254
255     wined3d_mutex_lock();
256     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
257         hr = D3DERR_INVALIDCALL;
258     else
259     {
260         struct wined3d_resource_desc wined3d_desc;
261
262         wined3d_resource_get_desc(sub_resource, &wined3d_desc);
263         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
264         desc->Type = wined3d_desc.resource_type;
265         desc->Usage = wined3d_desc.usage;
266         desc->Pool = wined3d_desc.pool;
267         desc->Size = wined3d_desc.size;
268         desc->MultiSampleType = wined3d_desc.multisample_type;
269         desc->Width = wined3d_desc.width;
270         desc->Height = wined3d_desc.height;
271     }
272     wined3d_mutex_unlock();
273
274     return hr;
275 }
276
277 static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
278         D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
279 {
280     IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
281     struct wined3d_resource *sub_resource;
282     UINT sub_resource_idx;
283
284     TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
285
286     wined3d_mutex_lock();
287     sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
288     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
289     {
290         wined3d_mutex_unlock();
291         return D3DERR_INVALIDCALL;
292     }
293
294     *surface = wined3d_resource_get_parent(sub_resource);
295     IDirect3DSurface8_AddRef(*surface);
296     wined3d_mutex_unlock();
297
298     return D3D_OK;
299 }
300
301 static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *iface,
302         D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
303         DWORD flags)
304 {
305     IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
306     struct wined3d_resource *sub_resource;
307     UINT sub_resource_idx;
308     HRESULT hr;
309
310     TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
311             iface, face, level, locked_rect, rect, flags);
312
313     wined3d_mutex_lock();
314     sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
315     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
316         hr = D3DERR_INVALIDCALL;
317     else
318         hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
319                 locked_rect, rect, flags);
320     wined3d_mutex_unlock();
321
322     return hr;
323 }
324
325 static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8 *iface,
326         D3DCUBEMAP_FACES face, UINT level)
327 {
328     IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
329     struct wined3d_resource *sub_resource;
330     UINT sub_resource_idx;
331     HRESULT hr;
332
333     TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
334
335     wined3d_mutex_lock();
336     sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
337     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
338         hr = D3DERR_INVALIDCALL;
339     else
340         hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
341     wined3d_mutex_unlock();
342
343     return hr;
344 }
345
346 static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTexture8 *iface,
347         D3DCUBEMAP_FACES face, const RECT *dirty_rect)
348 {
349     IDirect3DCubeTexture8Impl *texture = impl_from_IDirect3DCubeTexture8(iface);
350     HRESULT hr;
351
352     TRACE("iface %p, face %#x, dirty_rect %s.\n",
353             iface, face, wine_dbgstr_rect(dirty_rect));
354
355     wined3d_mutex_lock();
356     if (!dirty_rect)
357         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
358     else
359     {
360         WINED3DBOX dirty_region;
361
362         dirty_region.Left = dirty_rect->left;
363         dirty_region.Top = dirty_rect->top;
364         dirty_region.Right = dirty_rect->right;
365         dirty_region.Bottom = dirty_rect->bottom;
366         dirty_region.Front = 0;
367         dirty_region.Back = 1;
368         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
369     }
370     wined3d_mutex_unlock();
371
372     return hr;
373 }
374
375 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
376 {
377     /* IUnknown */
378     IDirect3DCubeTexture8Impl_QueryInterface,
379     IDirect3DCubeTexture8Impl_AddRef,
380     IDirect3DCubeTexture8Impl_Release,
381     /* IDirect3DResource8 */
382     IDirect3DCubeTexture8Impl_GetDevice,
383     IDirect3DCubeTexture8Impl_SetPrivateData,
384     IDirect3DCubeTexture8Impl_GetPrivateData,
385     IDirect3DCubeTexture8Impl_FreePrivateData,
386     IDirect3DCubeTexture8Impl_SetPriority,
387     IDirect3DCubeTexture8Impl_GetPriority,
388     IDirect3DCubeTexture8Impl_PreLoad,
389     IDirect3DCubeTexture8Impl_GetType,
390     /* IDirect3DBaseTexture8 */
391     IDirect3DCubeTexture8Impl_SetLOD,
392     IDirect3DCubeTexture8Impl_GetLOD,
393     IDirect3DCubeTexture8Impl_GetLevelCount,
394     /* IDirect3DCubeTexture8 */
395     IDirect3DCubeTexture8Impl_GetLevelDesc,
396     IDirect3DCubeTexture8Impl_GetCubeMapSurface,
397     IDirect3DCubeTexture8Impl_LockRect,
398     IDirect3DCubeTexture8Impl_UnlockRect,
399     IDirect3DCubeTexture8Impl_AddDirtyRect
400 };
401
402 static void STDMETHODCALLTYPE d3d8_cubetexture_wined3d_object_destroyed(void *parent)
403 {
404     HeapFree(GetProcessHeap(), 0, parent);
405 }
406
407 static const struct wined3d_parent_ops d3d8_cubetexture_wined3d_parent_ops =
408 {
409     d3d8_cubetexture_wined3d_object_destroyed,
410 };
411
412 HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
413         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
414 {
415     HRESULT hr;
416
417     texture->IDirect3DCubeTexture8_iface.lpVtbl = &Direct3DCubeTexture8_Vtbl;
418     texture->ref = 1;
419
420     wined3d_mutex_lock();
421     hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
422             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
423             &d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
424     wined3d_mutex_unlock();
425     if (FAILED(hr))
426     {
427         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
428         return hr;
429     }
430
431     texture->parentDevice = &device->IDirect3DDevice8_iface;
432     IDirect3DDevice8_AddRef(texture->parentDevice);
433
434     return D3D_OK;
435 }