mmdevapi/tests: Fix wrong buffer unit and memory leaks.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
54
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
57
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
59
60 /*****************************************************************************
61  * IDirectDraw implementation structure
62  *****************************************************************************/
63 struct FvfToDecl
64 {
65     DWORD fvf;
66     struct wined3d_vertex_declaration *decl;
67 };
68
69 struct IDirectDrawImpl
70 {
71     /* Interfaces */
72     IDirectDraw7 IDirectDraw7_iface;
73     IDirectDraw4 IDirectDraw4_iface;
74     IDirectDraw3 IDirectDraw3_iface;
75     IDirectDraw2 IDirectDraw2_iface;
76     IDirectDraw IDirectDraw_iface;
77     IDirect3D7 IDirect3D7_iface;
78     IDirect3D3 IDirect3D3_iface;
79     IDirect3D2 IDirect3D2_iface;
80     IDirect3D IDirect3D_iface;
81     struct wined3d_device_parent device_parent;
82
83     /* See comment in IDirectDraw::AddRef */
84     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
85
86     /* WineD3D linkage */
87     struct wined3d *wineD3D;
88     struct wined3d_device *wined3d_device;
89     BOOL                    d3d_initialized;
90
91     /* Misc ddraw fields */
92     UINT                    total_vidmem;
93     DWORD                   cur_scanline;
94     BOOL                    fake_vblank;
95     BOOL                    initialized;
96
97     /* DirectDraw things, which are not handled by WineD3D */
98     DWORD                   cooperative_level;
99
100     DWORD                   orig_width, orig_height;
101     DWORD                   orig_bpp;
102
103     /* D3D things */
104     IDirectDrawSurfaceImpl  *d3d_target;
105     HWND                    d3d_window;
106     IDirect3DDeviceImpl     *d3ddevice;
107     int                     d3dversion;
108
109     /* Various HWNDs */
110     HWND                    focuswindow;
111     HWND                    devicewindow;
112     HWND                    dest_window;
113
114     /* The surface type to request */
115     WINED3DSURFTYPE         ImplType;
116
117     /* Helpers for surface creation */
118     IDirectDrawSurfaceImpl *tex_root;
119     BOOL                    depthstencil;
120
121     /* For the dll unload cleanup code */
122     struct list ddraw_list_entry;
123     /* The surface list - can't relay this to WineD3D
124      * because of IParent
125      */
126     struct list surface_list;
127     LONG surfaces;
128
129     /* FVF management */
130     struct FvfToDecl       *decls;
131     UINT                    numConvertedDecls, declArraySize;
132 };
133
134 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
135
136 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
137
138 /* Utility functions */
139 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
140 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
141 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
142         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
143 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
144
145 /* The default surface type */
146 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
147
148 /*****************************************************************************
149  * IDirectDrawSurface implementation structure
150  *****************************************************************************/
151
152 struct IDirectDrawSurfaceImpl
153 {
154     /* IUnknown fields */
155     const IDirectDrawSurface7Vtbl *lpVtbl;
156     IDirectDrawSurface3 IDirectDrawSurface3_iface;
157     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
158     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
159     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
160
161     LONG                     ref;
162     IUnknown                *ifaceToRelease;
163
164     int                     version;
165
166     /* Connections to other Objects */
167     IDirectDrawImpl         *ddraw;
168     struct wined3d_surface *wined3d_surface;
169     struct wined3d_texture *wined3d_texture;
170     struct wined3d_swapchain *wined3d_swapchain;
171
172     /* This implementation handles attaching surfaces to other surfaces */
173     IDirectDrawSurfaceImpl  *next_attached;
174     IDirectDrawSurfaceImpl  *first_attached;
175
176     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
177      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
178      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
179      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
180      */
181 #define MAX_COMPLEX_ATTACHED 6
182     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
183     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
184      * but no pointer to prevent temptations to traverse it in the wrong direction.
185      */
186     BOOL                    is_complex_root;
187
188     /* Surface description, for GetAttachedSurface */
189     DDSURFACEDESC2          surface_desc;
190
191     /* Misc things */
192     DWORD                   uniqueness_value;
193     UINT                    mipmap_level;
194     WINED3DSURFTYPE         ImplType;
195
196     /* For D3DDevice creation */
197     BOOL                    isRenderTarget;
198
199     /* Clipper objects */
200     IDirectDrawClipperImpl  *clipper;
201
202     /* For the ddraw surface list */
203     struct list             surface_list_entry;
204
205     DWORD                   Handle;
206 };
207
208 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
209 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
210 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
211         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
212
213 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
214 {
215     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
216 }
217
218 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
219 {
220     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
221 }
222
223 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
224 {
225     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
226 }
227
228 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface) DECLSPEC_HIDDEN;
229
230 /* Get the number of bytes per pixel for a given surface */
231 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
232 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
233
234 #define DDRAW_INVALID_HANDLE ~0U
235
236 enum ddraw_handle_type
237 {
238     DDRAW_HANDLE_FREE,
239     DDRAW_HANDLE_MATERIAL,
240     DDRAW_HANDLE_MATRIX,
241     DDRAW_HANDLE_STATEBLOCK,
242     DDRAW_HANDLE_SURFACE,
243 };
244
245 struct ddraw_handle_entry
246 {
247     void *object;
248     enum ddraw_handle_type type;
249 };
250
251 struct ddraw_handle_table
252 {
253     struct ddraw_handle_entry *entries;
254     struct ddraw_handle_entry *free_entries;
255     UINT table_size;
256     UINT entry_count;
257 };
258
259 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
260 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
261 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
262 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
263 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
264
265 struct IDirect3DDeviceImpl
266 {
267     /* IUnknown */
268     const IDirect3DDevice7Vtbl *lpVtbl;
269     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
270     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
271     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
272     LONG                    ref;
273
274     /* Other object connections */
275     struct wined3d_device *wined3d_device;
276     IDirectDrawImpl         *ddraw;
277     struct wined3d_buffer *indexbuffer;
278     IDirectDrawSurfaceImpl  *target;
279
280     /* Viewport management */
281     struct list viewport_list;
282     IDirect3DViewportImpl *current_viewport;
283     D3DVIEWPORT7 active_viewport;
284
285     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
286     BOOL legacyTextureBlending;
287
288     /* Light state */
289     DWORD material;
290
291     /* Rendering functions to wrap D3D(1-3) to D3D7 */
292     D3DPRIMITIVETYPE primitive_type;
293     DWORD vertex_type;
294     DWORD render_flags;
295     DWORD nb_vertices;
296     LPBYTE vertex_buffer;
297     DWORD vertex_size;
298     DWORD buffer_size;
299
300     /* Handle management */
301     struct ddraw_handle_table handle_table;
302     D3DMATRIXHANDLE          world, proj, view;
303 };
304
305 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
306         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
307
308 /* The IID */
309 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
310
311 /* Helper functions */
312 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
313         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
314 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
315
316 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
317 {
318     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
319 }
320
321 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
322 {
323     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
324 }
325
326 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
327 {
328     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
329 }
330
331 /*****************************************************************************
332  * IDirectDrawClipper implementation structure
333  *****************************************************************************/
334 struct IDirectDrawClipperImpl
335 {
336     /* IUnknown fields */
337     const IDirectDrawClipperVtbl *lpVtbl;
338     LONG ref;
339
340     struct wined3d_clipper *wineD3DClipper;
341     BOOL initialized;
342 };
343
344 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
345
346 /*****************************************************************************
347  * IDirectDrawPalette implementation structure
348  *****************************************************************************/
349 struct IDirectDrawPaletteImpl
350 {
351     /* IUnknown fields */
352     const IDirectDrawPaletteVtbl *lpVtbl;
353     LONG ref;
354
355     struct wined3d_palette *wineD3DPalette;
356
357     /* IDirectDrawPalette fields */
358     IUnknown                  *ifaceToRelease;
359 };
360
361 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
362         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
363
364 /* Helper structures */
365 struct object_creation_info
366 {
367     const CLSID *clsid;
368     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
369                                  void **ppObj);
370 };
371
372 /******************************************************************************
373  * IDirect3DLight implementation structure - Wraps to D3D7
374  ******************************************************************************/
375 struct IDirect3DLightImpl
376 {
377     const IDirect3DLightVtbl *lpVtbl;
378     LONG ref;
379
380     /* IDirect3DLight fields */
381     IDirectDrawImpl           *ddraw;
382
383     /* If this light is active for one viewport, put the viewport here */
384     IDirect3DViewportImpl     *active_viewport;
385
386     D3DLIGHT2 light;
387     D3DLIGHT7 light7;
388
389     DWORD dwLightIndex;
390
391     struct list entry;
392 };
393
394 /* Helper functions */
395 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
396 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
397 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
398
399 /******************************************************************************
400  * IDirect3DMaterial implementation structure - Wraps to D3D7
401  ******************************************************************************/
402 struct IDirect3DMaterialImpl
403 {
404     const IDirect3DMaterial3Vtbl *lpVtbl;
405     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
406     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
407     LONG  ref;
408
409     /* IDirect3DMaterial2 fields */
410     IDirectDrawImpl               *ddraw;
411     IDirect3DDeviceImpl           *active_device;
412
413     D3DMATERIAL mat;
414     DWORD Handle;
415 };
416
417 /* Helper functions */
418 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
419 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
420
421 /*****************************************************************************
422  * IDirect3DViewport - Wraps to D3D7
423  *****************************************************************************/
424 struct IDirect3DViewportImpl
425 {
426     const IDirect3DViewport3Vtbl *lpVtbl;
427     LONG ref;
428
429     /* IDirect3DViewport fields */
430     IDirectDrawImpl           *ddraw;
431
432     /* If this viewport is active for one device, put the device here */
433     IDirect3DDeviceImpl       *active_device;
434
435     DWORD                     num_lights;
436     DWORD                     map_lights;
437
438     int                       use_vp2;
439
440     union
441     {
442         D3DVIEWPORT vp1;
443         D3DVIEWPORT2 vp2;
444     } viewports;
445
446     struct list entry;
447     struct list light_list;
448
449     /* Background material */
450     IDirect3DMaterialImpl     *background;
451 };
452
453 /* Helper functions */
454 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
455 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
456
457 /*****************************************************************************
458  * IDirect3DExecuteBuffer - Wraps to D3D7
459  *****************************************************************************/
460 struct IDirect3DExecuteBufferImpl
461 {
462     /* IUnknown */
463     const IDirect3DExecuteBufferVtbl *lpVtbl;
464     LONG                 ref;
465
466     /* IDirect3DExecuteBuffer fields */
467     IDirectDrawImpl      *ddraw;
468     IDirect3DDeviceImpl  *d3ddev;
469
470     D3DEXECUTEBUFFERDESC desc;
471     D3DEXECUTEDATA       data;
472
473     /* This buffer will store the transformed vertices */
474     void                 *vertex_data;
475     WORD                 *indices;
476     int                  nb_indices;
477
478     /* This flags is set to TRUE if we allocated ourselves the
479      * data buffer
480      */
481     BOOL                 need_free;
482 };
483
484 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
485         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
486
487 /* The execute function */
488 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
489         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
490
491 /*****************************************************************************
492  * IDirect3DVertexBuffer
493  *****************************************************************************/
494 struct IDirect3DVertexBufferImpl
495 {
496     /*** IUnknown Methods ***/
497     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
498     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
499     LONG                 ref;
500
501     /*** WineD3D and ddraw links ***/
502     struct wined3d_buffer *wineD3DVertexBuffer;
503     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
504     IDirectDrawImpl *ddraw;
505
506     /*** Storage for D3D7 specific things ***/
507     DWORD                Caps;
508     DWORD                fvf;
509 };
510
511 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
512         IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
513
514 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
515 {
516     return (IDirect3DVertexBufferImpl *)((char*)iface
517             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
518 }
519
520 /*****************************************************************************
521  * Helper functions from utils.c
522  *****************************************************************************/
523
524 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
525     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
526
527 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
528     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
529
530 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
531 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
532 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
533 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
534 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
535 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
536 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
537 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
538
539 /* This only needs to be here as long the processvertices functionality of
540  * IDirect3DExecuteBuffer isn't in WineD3D */
541 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
542
543 /* Used for generic dumping */
544 typedef struct
545 {
546     DWORD val;
547     const char* name;
548 } flag_info;
549
550 #define FE(x) { x, #x }
551
552 typedef struct
553 {
554     DWORD val;
555     const char* name;
556     void (*func)(const void *);
557     ptrdiff_t offset;
558 } member_info;
559
560 /* Structure copy */
561 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
562
563 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
564     do {                                                          \
565         DWORD __size = (to)->dwSize;                              \
566         DWORD __copysize = min(__size, from_size);                \
567         assert(to != from);                                       \
568         memcpy(to, from, __copysize);                             \
569         memset((char*)(to) + __copysize, 0, __size - __copysize); \
570         (to)->dwSize = __size; /* restore size */                 \
571     } while (0)
572
573 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
574
575 #define SIZEOF_END_PADDING(type, last_field) \
576     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
577
578 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
579 {
580     DWORD from_size = from->dwSize;
581     if (from_size == sizeof(DDSURFACEDESC))
582         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
583     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
584     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
585 }
586
587 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
588
589 #endif